Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local SkillInstanceRoomInfoCtrl = class("SkillInstanceRoomInfoCtrl", BaseCtrl)
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SkillInstanceRoomInfoCtrl._mapNodeConfig = {
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Shelock = {
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sCtrlName = "Game.UI.SkillInstanceRoomInfo.SkillInstanceShelock.SkillInstanceShelock"
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},
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Slime = {
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sCtrlName = "Game.UI.SkillInstanceRoomInfo.SkillInstanceSlime.SkillInstanceSlimeCtrl"
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},
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BossChallenge = {
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sCtrlName = "Game.UI.SkillInstanceRoomInfo.SkillInstanceExp.SkillInstanceExp"
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},
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rootAnim = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "Animator"
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},
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Title = {},
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imgTitle = {sComponentName = "Image"},
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imgTitle1 = {sComponentName = "Image"},
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TMPSubTitle = {sComponentName = "TMP_Text"},
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EdgeMask = {},
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canvasGroup = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "CanvasGroup"
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}
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}
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SkillInstanceRoomInfoCtrl._mapEventConfig = {
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OpenSkillInstanceRoomInfo = "OnEvent_OpenUI",
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SkillInstanceLevelEnd = "OnEvent_CloseUI",
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InputEnable = "OnEvent_InputEnable",
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SkillInstanceBattleEnd = "OnEvent_BattleEnd"
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}
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function SkillInstanceRoomInfoCtrl:Awake()
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end
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function SkillInstanceRoomInfoCtrl:FadeIn()
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end
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function SkillInstanceRoomInfoCtrl:FadeOut()
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end
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function SkillInstanceRoomInfoCtrl:OnEnable()
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self._mapNode.Title:SetActive(false)
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self._mapNode.EdgeMask:SetActive(false)
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self._mapNode.Shelock.gameObject:SetActive(false)
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self._mapNode.Slime.gameObject:SetActive(false)
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self.bBattleEnd = true
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end
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function SkillInstanceRoomInfoCtrl:OnDisable()
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end
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function SkillInstanceRoomInfoCtrl:OnDestroy()
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end
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function SkillInstanceRoomInfoCtrl:OnRelease()
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end
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function SkillInstanceRoomInfoCtrl:OnEvent_OpenUI(nFloorId, nLevelId)
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local mapFloorCfgData = ConfigTable.GetData("SkillInstanceFloor", nFloorId)
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local mapLevelCfgData = ConfigTable.GetData("SkillInstance", nLevelId)
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if mapLevelCfgData.Type == 1 then
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self:SetAtlasSprite(self._mapNode.imgTitle, "05_language", "zs_vestige_title_15")
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self:SetAtlasSprite(self._mapNode.imgTitle1, "05_language", "zs_vestige_title_15")
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elseif mapLevelCfgData.Type == 2 then
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self:SetAtlasSprite(self._mapNode.imgTitle, "05_language", "zs_vestige_title_16")
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self:SetAtlasSprite(self._mapNode.imgTitle1, "05_language", "zs_vestige_title_16")
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elseif mapLevelCfgData.Type == 3 then
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self:SetAtlasSprite(self._mapNode.imgTitle, "05_language", "zs_vestige_title_17")
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self:SetAtlasSprite(self._mapNode.imgTitle1, "05_language", "zs_vestige_title_17")
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end
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if mapFloorCfgData.StarConditionType == 1 then
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self._mapNode.Shelock.gameObject:SetActive(true)
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self._mapNode.Shelock:StartEvent(nFloorId, 2, nLevelId)
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elseif mapFloorCfgData.StarConditionType == 2 then
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self._mapNode.Slime.gameObject:SetActive(true)
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self._mapNode.Slime:StartEvent(nFloorId, 2, nLevelId)
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elseif mapFloorCfgData.StarConditionType == 3 then
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self._mapNode.BossChallenge.gameObject:SetActive(true)
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self._mapNode.BossChallenge:StartEvent(nFloorId, 2, nLevelId)
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end
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self._mapNode.rootAnim:Play("FRRoomInfo_in")
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NovaAPI.SetTMPText(self._mapNode.TMPSubTitle, mapLevelCfgData.Desc)
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NovaAPI.SetImageNativeSize(self._mapNode.imgTitle)
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NovaAPI.SetImageNativeSize(self._mapNode.imgTitle1)
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local ShowTitleCallback = function()
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CS.AdventureModuleHelper.ResumeLogic()
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self.bBattleEnd = false
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EventManager.Hit("ShowOrHideBattleDash", true)
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self._mapNode.Title:SetActive(false)
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self._mapNode.EdgeMask:SetActive(false)
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end
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self.bBattleEnd = true
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EventManager.Hit("ShowOrHideBattleDash", false)
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EventManager.Hit(EventId.TemporaryBlockInput, 2)
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CS.AdventureModuleHelper.PauseLogic()
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self._mapNode.Title:SetActive(true)
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self._mapNode.EdgeMask:SetActive(true)
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self:AddTimer(1, 2, ShowTitleCallback, true, true, true)
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end
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cs_coroutine.start(wait)
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end
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function SkillInstanceRoomInfoCtrl:OnEvent_CloseUI()
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self._mapNode.Shelock:LevelEnd()
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self._mapNode.Slime:LevelEnd()
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self._mapNode.BossChallenge:LevelEnd()
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end
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function SkillInstanceRoomInfoCtrl:OnEvent_InputEnable(bEnable)
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if self.bBattleEnd == true then
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return
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end
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvasGroup, bEnable == true and 1 or 0)
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NovaAPI.SetCanvasGroupInteractable(self._mapNode.canvasGroup, bEnable == true)
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NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.canvasGroup, bEnable == true)
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end
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function SkillInstanceRoomInfoCtrl:OnEvent_BattleEnd()
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self.bBattleEnd = true
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end
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return SkillInstanceRoomInfoCtrl
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