Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local BuildDiscSkillCtrl = class("BuildDiscSkillCtrl", BaseCtrl)
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BuildDiscSkillCtrl._mapNodeConfig = {
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btnDiscSkill = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Tips"
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},
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goSkillNone = {},
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imgDiscSkillIcon = {sComponentName = "Image"},
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imgDiscSkillIconBg = {nCount = 2, sComponentName = "Image"},
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txtDiscSkillLv = {sComponentName = "TMP_Text", sLanguageId = "Lv"},
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txtDiscSkillLevel = {sComponentName = "TMP_Text"},
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goSkillOff = {}
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}
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BuildDiscSkillCtrl._mapEventConfig = {}
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function BuildDiscSkillCtrl:Refresh(mapSkill, card)
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self.mapSkill = mapSkill
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self.card = card
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local bEmpty = not self.mapSkill
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self._mapNode.goSkillNone:SetActive(bEmpty)
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self._mapNode.imgDiscSkillIcon.gameObject:SetActive(not bEmpty)
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self._mapNode.imgDiscSkillIconBg[1].gameObject:SetActive(not bEmpty)
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self._mapNode.txtDiscSkillLv.gameObject:SetActive(not bEmpty)
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self._mapNode.goSkillOff:SetActive(not bEmpty)
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if bEmpty then
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return
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end
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local skillCfg
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if mapSkill.nType == AllEnum.DiscSkillType.Common then
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skillCfg = ConfigTable.GetData("DiscCommonSkill", mapSkill.nId)
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else
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skillCfg = ConfigTable.GetData("DiscPassiveSkill", mapSkill.nId)
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end
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if skillCfg == nil then
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return
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end
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for i = 1, 2 do
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self:SetPngSprite(self._mapNode.imgDiscSkillIconBg[i], skillCfg.IconBg)
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end
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self:SetPngSprite(self._mapNode.imgDiscSkillIcon, skillCfg.Icon)
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local bUnlock = mapSkill.nLevel > 0
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self._mapNode.goSkillOff:SetActive(not bUnlock)
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self._mapNode.txtDiscSkillLv.gameObject:SetActive(bUnlock)
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if bUnlock then
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NovaAPI.SetTMPText(self._mapNode.txtDiscSkillLevel, mapSkill.nLevel)
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end
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end
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function BuildDiscSkillCtrl:Awake()
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end
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function BuildDiscSkillCtrl:OnEnable()
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end
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function BuildDiscSkillCtrl:OnDisable()
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end
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function BuildDiscSkillCtrl:OnDestroy()
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end
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function BuildDiscSkillCtrl:OnRelease()
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end
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function BuildDiscSkillCtrl:OnBtnClick_Tips(btn)
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if not self.mapSkill then
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return
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end
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local callback = function()
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local mapData = {
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nType = self.mapSkill.nType,
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nSkillId = self.mapSkill.nId,
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nLevel = self.mapSkill.nLevel,
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nMaxLevel = self.mapSkill.nMaxLevel
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}
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EventManager.Hit(EventId.OpenPanel, PanelId.DiscSkillTips, btn.transform, mapData)
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end
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EventManager.Hit("BuildClickDiscSkill", self.card, callback)
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end
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return BuildDiscSkillCtrl
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