Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local DepotPotentialItemCtrl = class("DepotPotentialItemCtrl", BaseCtrl)
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DepotPotentialItemCtrl._mapNodeConfig = {
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btnItem = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Item"
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},
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canvasGroup = {
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sNodeName = "goNormal",
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sComponentName = "CanvasGroup"
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},
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goNormal = {},
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imgRare = {sComponentName = "Image"},
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goIcon = {
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sCtrlName = "Game.UI.StarTower.Potential.PotentialIconCtrl"
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},
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txtName = {sComponentName = "TMP_Text"},
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txtLevelValue = {sComponentName = "TMP_Text"},
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goSpecial = {},
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imgSpIcon = {sComponentName = "Image"},
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txtSpName = {sComponentName = "TMP_Text"},
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imgChoose = {},
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imgLock = {},
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txtLock = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Depot_Potential_Lock"
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},
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imgMask = {}
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}
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DepotPotentialItemCtrl._mapEventConfig = {
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SelectDepotPotential = "OnEvent_SelectDepotPotential"
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}
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DepotPotentialItemCtrl._mapRedDotConfig = {}
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local level_txt_color = {
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[1] = "#264278",
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[2] = "#2c5fd5"
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}
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function DepotPotentialItemCtrl:InitItem(nPotentialId, nLevel, nPotentialAdd, bShowAdd, bHideChoose)
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self.nPotentialId = nPotentialId
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self.nLevel = nLevel
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self.nPotentialAdd = nPotentialAdd
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self.bHideChoose = bHideChoose
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local itemCfg = ConfigTable.GetData_Item(nPotentialId)
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local potentialCfg = ConfigTable.GetData("Potential", nPotentialId)
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if nil == potentialCfg or nil == itemCfg then
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return
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end
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self._mapNode.imgLock.gameObject:SetActive(nLevel <= 0)
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self._mapNode.imgMask.gameObject:SetActive(nLevel <= 0)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvasGroup, 1)
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local bSpecial = itemCfg.Stype == GameEnum.itemStype.SpecificPotential
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self._mapNode.goNormal.gameObject:SetActive(not bSpecial)
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self._mapNode.goSpecial.gameObject:SetActive(bSpecial)
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if not bSpecial then
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self:SetNormalPotential(itemCfg, potentialCfg, bShowAdd)
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else
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self:SetSpecialPotential(itemCfg, potentialCfg)
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end
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self._mapNode.imgChoose.gameObject:SetActive(false)
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end
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function DepotPotentialItemCtrl:SetNormalPotential(itemCfg, potentialCfg, bShowAdd)
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local sFrame = AllEnum.FrameType_New.PotentialS .. AllEnum.FrameColor_New[itemCfg.Rarity]
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self:SetAtlasSprite(self._mapNode.imgRare, "12_rare", sFrame)
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self._mapNode.goIcon:SetIcon(potentialCfg.Id)
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NovaAPI.SetTMPText(self._mapNode.txtName, itemCfg.Title)
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local nPotentialAdd = self.nPotentialAdd
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if not bShowAdd then
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nPotentialAdd = 0
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end
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local sColor = nPotentialAdd == 0 and level_txt_color[1] or level_txt_color[2]
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local _, color = ColorUtility.TryParseHtmlString(sColor)
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NovaAPI.SetTMPText(self._mapNode.txtLevelValue, self.nLevel + nPotentialAdd)
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NovaAPI.SetTMPColor(self._mapNode.txtLevelValue, color)
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end
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function DepotPotentialItemCtrl:SetSpecialPotential(itemCfg, potentialCfg)
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NovaAPI.SetTMPText(self._mapNode.txtSpName, itemCfg.Title)
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self:SetPngSprite(self._mapNode.imgSpIcon, itemCfg.Icon .. AllEnum.PotentialIconSurfix.A)
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end
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function DepotPotentialItemCtrl:OnBtnClick_Item()
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EventManager.Hit("SelectDepotPotential", self.nPotentialId, self.nLevel, self.nPotentialAdd, self._mapNode.btnItem)
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end
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function DepotPotentialItemCtrl:OnEvent_SelectDepotPotential(nId)
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if self.bHideChoose then
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return
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end
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self._mapNode.imgChoose:SetActive(self.nPotentialId == nId)
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end
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return DepotPotentialItemCtrl
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