Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,237 @@
|
||||
local StarTowerDepotCtrl = class("StarTowerDepotCtrl", BaseCtrl)
|
||||
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
StarTowerDepotCtrl._mapNodeConfig = {
|
||||
trActor2D_PNG = {
|
||||
sNodeName = "----Actor2D_PNG----",
|
||||
sComponentName = "Transform"
|
||||
},
|
||||
animActor2D = {
|
||||
sNodeName = "----Actor2D_PNG----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
imgActorBg = {},
|
||||
animActorBg = {sNodeName = "imgActorBg", sComponentName = "Animator"},
|
||||
goBlur = {
|
||||
sNodeName = "t_fullscreen_blur_01"
|
||||
},
|
||||
aniBlur = {
|
||||
sNodeName = "t_fullscreen_blur_01",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
goRoot = {
|
||||
sNodeName = "----SafeAreaRoot----"
|
||||
},
|
||||
aniRoot = {
|
||||
sNodeName = "----SafeAreaRoot----",
|
||||
sComponentName = "Animator"
|
||||
},
|
||||
imgNoteTogBg = {},
|
||||
imgEmpty = {},
|
||||
ItemList = {
|
||||
sNodeName = "---ItemList---",
|
||||
sCtrlName = "Game.UI.StarTower.Depot.DepotItemListCtrl"
|
||||
},
|
||||
CharInfo = {
|
||||
sNodeName = "---CharInfo---",
|
||||
sCtrlName = "Game.UI.StarTower.Depot.DepotCharInfoCtrl"
|
||||
},
|
||||
Potential = {
|
||||
sNodeName = "---Potential---",
|
||||
sCtrlName = "Game.UI.StarTower.Depot.DepotPotentialCtrl"
|
||||
},
|
||||
DiscSkill = {
|
||||
sNodeName = "---DiscSkill---",
|
||||
sCtrlName = "Game.UI.StarTower.Depot.DepotDiscSkillCtrl"
|
||||
},
|
||||
tog = {
|
||||
nCount = 4,
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_ChangeTab"
|
||||
},
|
||||
ctrlTog = {
|
||||
nCount = 4,
|
||||
sNodeName = "tog",
|
||||
sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl"
|
||||
},
|
||||
btnBack = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_CloseStarTowerDepot"
|
||||
},
|
||||
btnHelp = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Dictionary"
|
||||
},
|
||||
txtTitle = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "StarTower_Depot"
|
||||
},
|
||||
txt_EmptyTitle = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "FRDepot_EmptyItem"
|
||||
}
|
||||
}
|
||||
StarTowerDepotCtrl._mapEventConfig = {
|
||||
OpenStarTowerDepot = "OnEvent_OpenStarTowerDepot",
|
||||
RefreshActor2D_Depot = "OnEvent_RefreshActor2D",
|
||||
Guide_SelectDepotTog = "OnEvent_SelectDepotTog"
|
||||
}
|
||||
StarTowerDepotCtrl._mapRedDotConfig = {}
|
||||
function StarTowerDepotCtrl:InitAllPotential()
|
||||
self.mapAllPotential = {}
|
||||
for k, nCharId in ipairs(self._panel.tbTeam) do
|
||||
local tbData = {
|
||||
nCharId = nCharId,
|
||||
tbPotential = {}
|
||||
}
|
||||
local charPotentialCfg = PlayerData.Char:GetCharPotentialList(nCharId)
|
||||
if charPotentialCfg ~= nil then
|
||||
if k == 1 then
|
||||
tbData.tbPotential = charPotentialCfg.master
|
||||
else
|
||||
tbData.tbPotential = charPotentialCfg.assist
|
||||
end
|
||||
end
|
||||
table.insert(self.mapAllPotential, tbData)
|
||||
end
|
||||
end
|
||||
function StarTowerDepotCtrl:RefreshTogText()
|
||||
self._mapNode.ctrlTog[1]:SetText(ConfigTable.GetUIText("StarTower_Depot_Potential"))
|
||||
self._mapNode.ctrlTog[2]:SetText(ConfigTable.GetUIText("StarTower_Depot_Note"))
|
||||
self._mapNode.ctrlTog[3]:SetText(ConfigTable.GetUIText("StarTower_Depot_Char"))
|
||||
self._mapNode.ctrlTog[4]:SetText(ConfigTable.GetUIText("StarTower_Depot_Bag"))
|
||||
end
|
||||
function StarTowerDepotCtrl:SetDefaultTog()
|
||||
if nil == self.nCurTog then
|
||||
self.nCurTog = AllEnum.StarTowerDepotTog.CharInfo
|
||||
end
|
||||
for i = 1, 4 do
|
||||
self._mapNode.ctrlTog[i]:SetDefault(i == self.nCurTog)
|
||||
end
|
||||
self:SwitchTog()
|
||||
end
|
||||
function StarTowerDepotCtrl:SwitchTog()
|
||||
self:RefreshList()
|
||||
end
|
||||
function StarTowerDepotCtrl:RefreshList()
|
||||
self._mapNode.CharInfo.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo)
|
||||
self._mapNode.Potential.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.Potential)
|
||||
self._mapNode.DiscSkill.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.DiscSkill)
|
||||
self._mapNode.ItemList.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.ItemList)
|
||||
self._mapNode.trActor2D_PNG.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo)
|
||||
self._mapNode.imgActorBg.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo)
|
||||
self._mapNode.imgNoteTogBg.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.DiscSkill)
|
||||
if self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo then
|
||||
self._mapNode.CharInfo:RefreshCharInfo(self._panel.tbTeam, self._panel.mapCharData)
|
||||
elseif self.nCurTog == AllEnum.StarTowerDepotTog.Potential then
|
||||
self._mapNode.Potential:RefreshPotential(self.mapAllPotential, self.mapPotential)
|
||||
elseif self.nCurTog == AllEnum.StarTowerDepotTog.DiscSkill then
|
||||
EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_OpenStarTowerDepot")
|
||||
self._mapNode.DiscSkill:RefreshDiscSkill(self.mapNote, self.tbActiveSecondaryIds)
|
||||
elseif self.nCurTog == AllEnum.StarTowerDepotTog.ItemList then
|
||||
self._mapNode.ItemList:RefreshItemList(self.mapFateCard, self.mapItem, self.nParam)
|
||||
self.nParam = nil
|
||||
end
|
||||
end
|
||||
function StarTowerDepotCtrl:Awake()
|
||||
if self:GetPanelId() == PanelId.StarTowerFastBattle then
|
||||
self._mapNode.tog[3].gameObject:SetActive(false)
|
||||
self._mapNode.CharInfo.gameObject:SetActive(false)
|
||||
end
|
||||
self.canvas = self.gameObject:GetComponent("Canvas")
|
||||
self.nInitSortingOrder = NovaAPI.GetCanvasSortingOrder(self.canvas)
|
||||
self:RefreshTogText()
|
||||
self:InitAllPotential()
|
||||
self.nCurTog = nil
|
||||
self.tbCharPotential = {}
|
||||
self._mapNode.goRoot:SetActive(false)
|
||||
self.tbGamepadUINode = self:GetGamepadUINode()
|
||||
end
|
||||
function StarTowerDepotCtrl:FadeOut()
|
||||
end
|
||||
function StarTowerDepotCtrl:OnEnable()
|
||||
end
|
||||
function StarTowerDepotCtrl:OnDisable()
|
||||
end
|
||||
function StarTowerDepotCtrl:OnDestroy()
|
||||
end
|
||||
function StarTowerDepotCtrl:OnRelease()
|
||||
end
|
||||
function StarTowerDepotCtrl:OnBtnClick_ChangeTab(btn, nIndex)
|
||||
if nIndex == self.nCurTog then
|
||||
return
|
||||
end
|
||||
self._mapNode.ctrlTog[nIndex]:SetTrigger(true)
|
||||
self._mapNode.ctrlTog[self.nCurTog]:SetTrigger(false)
|
||||
self.nCurTog = nIndex
|
||||
self:SwitchTog()
|
||||
end
|
||||
function StarTowerDepotCtrl:OnBtnClick_CloseStarTowerDepot()
|
||||
PanelManager.InputEnable()
|
||||
EventManager.Hit("StarTowerSetButtonEnable", true, true)
|
||||
NovaAPI.SetCanvasSortingOrder(self.canvas, self.nInitSortingOrder)
|
||||
CS.GameCameraStackManager.Instance:OpenMainCamera()
|
||||
EventManager.Hit(EventId.BattleDashboardVisible, true)
|
||||
self.nCurTog = nil
|
||||
if self.callbackClose then
|
||||
self.callbackClose()
|
||||
end
|
||||
self._mapNode.goRoot:SetActive(false)
|
||||
self._mapNode.goBlur:SetActive(false)
|
||||
self._mapNode.trActor2D_PNG.gameObject:SetActive(false)
|
||||
self._mapNode.imgActorBg.gameObject:SetActive(false)
|
||||
self._mapNode.imgNoteTogBg.gameObject:SetActive(false)
|
||||
self._mapNode.Potential:Clear()
|
||||
self._mapNode.DiscSkill:Clear()
|
||||
self._mapNode.CharInfo:Clear()
|
||||
self._mapNode.ItemList:Clear()
|
||||
EventManager.Hit("CloseStarTowerDepot")
|
||||
GamepadUIManager.DisableGamepadUI("StarTowerDepotCtrl")
|
||||
end
|
||||
function StarTowerDepotCtrl:OnEvent_OpenStarTowerDepot(mapPotential, mapNote, mapFateCard, mapItem, tbActiveSecondaryIds, nTog, nParam, callback)
|
||||
self._panel:SetTop(self.canvas)
|
||||
PanelManager.InputDisable()
|
||||
EventManager.Hit("StarTowerSetButtonEnable", false, false)
|
||||
self.callbackClose = callback
|
||||
self.mapPotential = mapPotential
|
||||
self.mapNote = mapNote
|
||||
self.mapFateCard = mapFateCard
|
||||
self.mapItem = mapItem
|
||||
self.tbActiveSecondaryIds = tbActiveSecondaryIds
|
||||
self.nParam = nParam
|
||||
if nil ~= nTog then
|
||||
self.nCurTog = nTog
|
||||
end
|
||||
self._mapNode.goBlur:SetActive(true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.33)
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
CS.GameCameraStackManager.Instance:CloseMainCamera(0.1)
|
||||
self:SetDefaultTog()
|
||||
self._mapNode.goRoot:SetActive(true)
|
||||
self._mapNode.aniRoot:Play("depot_t_in")
|
||||
if self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo then
|
||||
self._mapNode.animActor2D:Play("Actor2D_PNG_down_in", 0, 0)
|
||||
self._mapNode.animActorBg:Play("imgActorBg_in", 0, 0)
|
||||
end
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
GamepadUIManager.EnableGamepadUI("StarTowerDepotCtrl", self.tbGamepadUINode, nil, true)
|
||||
end
|
||||
function StarTowerDepotCtrl:OnEvent_RefreshActor2D(nCharId)
|
||||
Actor2DManager.SetActor2D_PNG(self._mapNode.trActor2D_PNG, PanelId.MainView, nCharId)
|
||||
end
|
||||
function StarTowerDepotCtrl:OnEvent_SelectDepotTog(nTog)
|
||||
if nTog == self.nCurTog then
|
||||
return
|
||||
end
|
||||
self._mapNode.ctrlTog[nTog]:SetTrigger(true)
|
||||
self._mapNode.ctrlTog[self.nCurTog]:SetTrigger(false)
|
||||
self.nCurTog = nTog
|
||||
self:SwitchTog()
|
||||
end
|
||||
function StarTowerDepotCtrl:OnBtnClick_Dictionary()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryFR, self:GetPanelId() == PanelId.StarTowerFastBattle)
|
||||
end
|
||||
return StarTowerDepotCtrl
|
||||
Reference in New Issue
Block a user