Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local StarTowerPanel = class("StarTowerPanel", BasePanel)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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StarTowerPanel.OpenMinMap = false
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StarTowerPanel._bAddToBackHistory = false
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StarTowerPanel._tbDefine = {
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{
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sPrefabPath = "Battle/BattleDashboard.prefab",
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sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
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},
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{
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sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab",
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sCtrlName = "Game.UI.Battle.MainBattleCtrl"
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},
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{
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sPrefabPath = "Battle/SkillHintIndicators.prefab",
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sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
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},
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{
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sPrefabPath = "FixedRoguelikeEx/FRIndicators.prefab",
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sCtrlName = "Game.UI.FixedRoguelikeEx.FRIndicators"
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},
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{
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sPrefabPath = "StarTower/StarTowerMenu.prefab",
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sCtrlName = "Game.UI.StarTower.StarTowerMenuCtrl"
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},
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{
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sPrefabPath = "StarTower/StarTowerRoomInfo.prefab",
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sCtrlName = "Game.UI.StarTower.StarTowerRoomInfo"
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},
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{
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sPrefabPath = "StarTower/PotentialSelectPanel.prefab",
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sCtrlName = "Game.UI.StarTower.Potential.PotentialSelectCtrl"
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},
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{
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sPrefabPath = "StarTower/PotentialLevelUpPanel.prefab",
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sCtrlName = "Game.UI.StarTower.Potential.PotentialLevelUpCtrl"
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},
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{
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sPrefabPath = "StarTower/FateCardSelectPanel.prefab",
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sCtrlName = "Game.UI.StarTower.FateCard.FateCardSelectCtrl"
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},
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{
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sPrefabPath = "StarTower/DiscSkillActivePanel.prefab",
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sCtrlName = "Game.UI.StarTower.DiscTips.DiscSkillActiveCtrl"
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},
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{
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sPrefabPath = "StarTower/StarTowerNotePanel.prefab",
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sCtrlName = "Game.UI.StarTower.StarTowerNoteCtrl"
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},
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{
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sPrefabPath = "StarTower/StarTowerMapPanel.prefab",
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sCtrlName = "Game.UI.StarTower.StarTowerMapCtrl"
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},
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{
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sPrefabPath = "StarTower/StarTowerDepotPanel.prefab",
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sCtrlName = "Game.UI.StarTower.Depot.StarTowerDepotCtrl"
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},
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{
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sPrefabPath = "Battle/SubSkillDisplay.prefab",
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sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
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}
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}
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function StarTowerPanel:SetTop(goCanvas)
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local nTopLayer = 0
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if nil ~= self.trUIRoot then
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local nChildCount = self.trUIRoot.childCount
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local trChild
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for i = 1, nChildCount do
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trChild = self.trUIRoot:GetChild(i - 1)
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nTopLayer = math.max(nTopLayer, NovaAPI.GetCanvasSortingOrder(trChild:GetComponent("Canvas")))
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end
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end
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if 0 < nTopLayer then
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NovaAPI.SetCanvasSortingOrder(goCanvas, nTopLayer + 1)
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end
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end
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function StarTowerPanel:CheckMainChar(nCharId)
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if self.tbTeam ~= nil then
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for k, v in ipairs(self.tbTeam) do
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if v == nCharId then
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return k == 1
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end
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end
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end
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return false
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end
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function StarTowerPanel:GetSkillLevel(nCharId)
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local mapChar = self.mapCharData[nCharId]
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local tbList = {}
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tbList[GameEnum.skillSlotType.NORMAL] = mapChar and mapChar.tbSkillLvs[1] or 1
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tbList[GameEnum.skillSlotType.B] = mapChar and mapChar.tbSkillLvs[2] or 1
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tbList[GameEnum.skillSlotType.C] = mapChar and mapChar.tbSkillLvs[3] or 1
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tbList[GameEnum.skillSlotType.D] = mapChar and mapChar.tbSkillLvs[4] or 1
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return tbList
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end
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function StarTowerPanel:Awake()
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self.BattleType = GameEnum.worldLevelType.StarTower
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self.trUIRoot = GameObject.Find("---- UI ----").transform
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self.tbTeam = self._tbParam[1]
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self.tbDisc = self._tbParam[2]
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self.mapCharData = self._tbParam[3]
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self.mapDiscData = self._tbParam[4]
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self.mapPotentialAddLevel = self._tbParam[5]
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self.nStarTowerId = self._tbParam[6]
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self.nLastStarTowerId = self._tbParam[7]
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self.tbShowNote = {}
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local mapCfg = ConfigTable.GetData("StarTower", self.nStarTowerId)
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if mapCfg ~= nil then
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local nDropGroup = mapCfg.SubNoteSkillDropGroupId
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local tbNoteDrop = CacheTable.GetData("_SubNoteSkillDropGroup", nDropGroup)
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if tbNoteDrop ~= nil then
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for _, v in ipairs(tbNoteDrop) do
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table.insert(self.tbShowNote, v.SubNoteSkillId)
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end
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end
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end
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table.sort(self.tbShowNote, function(a, b)
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return a < b
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end)
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GamepadUIManager.EnterAdventure()
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GamepadUIManager.EnableGamepadUI("BattleMenu", {})
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end
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function StarTowerPanel:OnEnable()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit(EventId.OpenPanel, PanelId.Hud, false, true)
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EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
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EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormationDisc)
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EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
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end
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cs_coroutine.start(wait)
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end
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function StarTowerPanel:OnAfterEnter()
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EventManager.Hit(EventId.SubSkillDisplayInit, self.tbTeam)
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end
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function StarTowerPanel:OnDisable()
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GamepadUIManager.DisableGamepadUI("BattleMenu")
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GamepadUIManager.QuitAdventure()
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end
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return StarTowerPanel
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