Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local FateCardBookItemCtrl = class("FateCardBookItemCtrl", BaseCtrl)
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FateCardBookItemCtrl._mapNodeConfig = {
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goLock = {},
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goNormal = {},
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imgFateCard = {sComponentName = "Image"},
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txtFateCardName = {sComponentName = "TMP_Text"},
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imgCollect = {},
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imgUnCollect = {},
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imgUnlock = {},
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txtCollect = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_Collect"
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},
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txtUnCollect = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_UnCollect"
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},
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txtUnlock = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_Lock"
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},
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imgMask = {},
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redDotCard = {},
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animCard = {sNodeName = "goNormal", sComponentName = "Animator"}
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}
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FateCardBookItemCtrl._mapEventConfig = {}
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FateCardBookItemCtrl._mapRedDotConfig = {}
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function FateCardBookItemCtrl:InitItem(nId, nStatus)
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self.nId = nId
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local itemCfg = ConfigTable.GetData_Item(nId)
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local fateCardCfg = ConfigTable.GetData("FateCard", nId)
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if fateCardCfg == nil or itemCfg == nil then
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return
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end
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local fateCardBookCfg = ConfigTable.GetData("StarTowerBookFateCard", nId)
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if fateCardBookCfg == nil then
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return
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end
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local sFrame = AllEnum.FrameType_New.StarTowerFateCard .. AllEnum.FrameColor_New[itemCfg.Rarity]
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self:SetPngSprite(self._mapNode.imgFateCard, string.gsub(itemCfg.Icon, "_L_", "_S_"))
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NovaAPI.SetTMPText(self._mapNode.txtFateCardName, fateCardCfg.Name)
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self._mapNode.imgCollect.gameObject:SetActive(nStatus == AllEnum.FateCardBookStatus.Collect)
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self._mapNode.imgUnCollect.gameObject:SetActive(nStatus == AllEnum.FateCardBookStatus.UnLock)
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self._mapNode.imgUnlock.gameObject:SetActive(nStatus == AllEnum.FateCardBookStatus.Lock)
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self._mapNode.goLock.gameObject:SetActive(nStatus == AllEnum.FateCardBookStatus.Lock)
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self._mapNode.goNormal.gameObject:SetActive(nStatus ~= AllEnum.FateCardBookStatus.Lock)
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self._mapNode.imgMask.gameObject:SetActive(nStatus == AllEnum.FateCardBookStatus.UnLock)
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end
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function FateCardBookItemCtrl:RegisterRedDot()
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if self.nId then
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RedDotManager.RegisterNode(RedDotDefine.StarTowerBook_FateCard_New, self.nId, self._mapNode.redDotCard)
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end
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end
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function FateCardBookItemCtrl:UnRegisterRedDot()
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end
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function FateCardBookItemCtrl:PlayClickAnim(bClick)
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if bClick then
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self._mapNode.animCard:Play("CardBookItem_in")
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else
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self._mapNode.animCard:Play("CardBookItem_out")
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end
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end
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return FateCardBookItemCtrl
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