Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local StarTowerFateCardBookCtrl = class("StarTowerFateCardBookCtrl", BaseCtrl)
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StarTowerFateCardBookCtrl._mapNodeConfig = {
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goBundle = {},
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txtTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_FateCard_Title_01"
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},
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bundleLSV = {
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sComponentName = "LoopScrollView"
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},
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goCardList = {},
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togLSV = {
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sComponentName = "LoopScrollView"
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},
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goCardItem = {
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nCount = 8,
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sCtrlName = "Game.UI.StarTowerBook.FateCard.FateCardBookItemCtrl"
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},
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btnCard = {
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nCount = 8,
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sComponentName = "UIButton",
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callback = "OnBtnClick_CardItem"
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},
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imgEmpty = {},
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goRightCardList = {},
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txtCollectCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_Collect"
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},
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txtCollectCount = {sComponentName = "TMP_Text"},
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btnReward = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Reward"
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},
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btnReceiveReward = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Reward"
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},
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btnLeft = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Left"
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},
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btnRight = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Right"
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},
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imgDotBg = {nCount = 8},
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imgDot = {nCount = 8},
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animPage = {sNodeName = "imgBook", sComponentName = "Animator"},
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goLeftCardList = {},
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goBlur = {},
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goCardDetail = {},
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animCardDetail = {
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sNodeName = "goCardDetail",
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sComponentName = "Animator"
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},
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btnBg = {
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sComponentName = "Button",
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callback = "OnBtnClick_Bg"
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},
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fateCardDetail = {
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sCtrlName = "Game.UI.StarTower.FateCard.FateCardItemCtrl"
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},
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goFateCardDetail = {
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sNodeName = "fateCardDetail"
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},
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btnToggleStarTower = {
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sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl"
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},
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btnToggleSurvivor = {
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sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl"
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},
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togST = {
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sNodeName = "btnToggleStarTower",
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sComponentName = "UIButton",
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callback = "OnBtnClick_CardTypeStarTower"
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},
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togSV = {
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sNodeName = "btnToggleSurvivor",
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sComponentName = "UIButton",
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callback = "OnBtnClick_CardTypeSurvivor"
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},
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txtArea = {sComponentName = "TMP_Text"},
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txtTips = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_Close_Tip"
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},
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goCardTip = {},
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btnTipBg = {
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sComponentName = "Button",
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callback = "OnBtnClick_TipBg"
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},
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txtUnlockTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_FateCard_Unlock_Tip"
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},
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txtUnlockTip = {sComponentName = "TMP_Text"},
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redDotReward = {}
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}
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StarTowerFateCardBookCtrl._mapEventConfig = {
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ReceiveFateCardBookReward = "OnEvent_ReceiveFateCardBookReward"
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}
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StarTowerFateCardBookCtrl._mapRedDotConfig = {}
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function StarTowerFateCardBookCtrl:ResetNewRedDot(nBundleId)
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if self.mapBundleList ~= nil then
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if nBundleId then
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local tbCardList = self.mapBundleList[nBundleId].tbCardList
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if tbCardList then
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for _, card in ipairs(tbCardList) do
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RedDotManager.SetValid(RedDotDefine.StarTowerBook_FateCard_New, card.nId, false)
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end
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end
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else
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for _, v in pairs(self.mapBundleList) do
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for _, card in ipairs(v.tbCardList) do
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RedDotManager.SetValid(RedDotDefine.StarTowerBook_FateCard_New, card.nId, false)
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end
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end
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end
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end
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end
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function StarTowerFateCardBookCtrl:Init()
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self.animRoot:Play("StarTowerBookFateCard_in", 0, 0)
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CS.WwiseAudioManager.Instance:PlaySound("ui_rogueBook_page_drag")
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self.nBundleId = 0
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self.nSelectIndex = 0
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self.nCurPage = 0
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self.nCurCardId = 0
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self:RefreshBundleList()
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self._mapNode.btnToggleStarTower:SetText(ConfigTable.GetUIText("LevelMenu_Startower"))
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self._mapNode.btnToggleSurvivor:SetText(ConfigTable.GetUIText("LevelMenu_Vampire"))
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end
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function StarTowerFateCardBookCtrl:Back()
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if self.bFateCardList then
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self.bFateCardList = false
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self:ResetNewRedDot()
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self._mapNode.goBundle.gameObject:SetActive(true)
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self._mapNode.goCardList.gameObject:SetActive(false)
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self._mapNode.goCardDetail.gameObject:SetActive(false)
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self._mapNode.goCardTip.gameObject:SetActive(false)
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self._mapNode.goBlur.gameObject:SetActive(false)
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else
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EventManager.Hit("ChangeStarTowerBookPanel", AllEnum.StarTowerBookPanelType.Main)
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end
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end
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function StarTowerFateCardBookCtrl:RefreshBundleList()
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self._mapNode.goBundle.gameObject:SetActive(true)
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self._mapNode.goCardList.gameObject:SetActive(false)
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self._mapNode.goCardDetail.gameObject:SetActive(false)
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self._mapNode.goCardTip.gameObject:SetActive(false)
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self._mapNode.goBlur.gameObject:SetActive(false)
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self.mapBundleList = PlayerData.StarTowerBook:GetAllFateCardBundle()
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self.mapSortBundleList = {}
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self.mapBundleTogList = {}
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for nId, v in pairs(self.mapBundleList) do
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table.sort(v.tbCardList, function(a, b)
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return a.nSort < b.nSort
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end)
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table.insert(self.mapSortBundleList, {
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nBundleId = nId,
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tbCardList = v.tbCardList,
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nSort = v.nSort
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})
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end
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table.sort(self.mapSortBundleList, function(a, b)
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return a.nSort < b.nSort
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end)
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self.mapBundleTogList = clone(self.mapSortBundleList)
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local nCount = #self.mapSortBundleList
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if nCount < 8 then
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for i = nCount + 1, 8 do
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table.insert(self.mapSortBundleList, {bEmpty = true})
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end
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end
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self._mapNode.bundleLSV:Init(#self.mapSortBundleList, self, self.OnBundleGridRefresh, self.OnBundleGridClick)
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end
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function StarTowerFateCardBookCtrl:SelectBundle(bKeepPos, bSetScrollPos)
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self.animRoot:Play("StarTowerBookFateCard_in1", 0, 0)
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self.bFateCardList = true
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self._mapNode.goBundle.gameObject:SetActive(false)
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self._mapNode.goCardList.gameObject:SetActive(true)
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self._mapNode.goCardDetail.gameObject:SetActive(false)
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self._mapNode.goCardTip.gameObject:SetActive(false)
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self._mapNode.goBlur.gameObject:SetActive(false)
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self._mapNode.togLSV:Init(#self.mapBundleTogList, self, self.OnTogGridRefresh, self.OnTogGridClick, bKeepPos)
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if bSetScrollPos then
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self._mapNode.togLSV:SetScrollGridPos(self.nSelectIndex - 1, 0.1, 0)
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end
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self.mapCardList = self.mapBundleList[self.nBundleId].tbCardList
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self.nCurPage = 1
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self.nAllPage = math.floor(#self.mapCardList % 8 == 0 and #self.mapCardList / 8 or #self.mapCardList / 8 + 1)
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self:RefreshPageList()
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self:RefreshLeftPage()
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self:RefreshRightPage()
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for k, v in ipairs(self._mapNode.imgDotBg) do
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v.gameObject:SetActive(k <= self.nAllPage and 1 < self.nAllPage)
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end
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local nCount = 0
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for _, v in ipairs(self.mapCardList) do
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if v.nStatus == AllEnum.FateCardBookStatus.Collect then
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nCount = nCount + 1
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end
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end
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local bCanReceive = RedDotManager.GetValid(RedDotDefine.StarTowerBook_FateCard_Reward, self.nBundleId)
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self._mapNode.btnReward.gameObject:SetActive(not bCanReceive)
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self._mapNode.btnReceiveReward.gameObject:SetActive(bCanReceive)
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NovaAPI.SetTMPText(self._mapNode.txtCollectCount, string.format("%s/%s", nCount, #self.mapCardList))
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RedDotManager.RegisterNode(RedDotDefine.StarTowerBook_FateCard_Reward, self.nBundleId, self._mapNode.redDotReward)
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end
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function StarTowerFateCardBookCtrl:RefreshPageList()
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self._mapNode.btnLeft.gameObject:SetActive(self.nCurPage > 1)
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self._mapNode.btnRight.gameObject:SetActive(self.nCurPage < self.nAllPage)
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for k, v in ipairs(self._mapNode.imgDot) do
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v.gameObject:SetActive(k == self.nCurPage)
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end
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end
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function StarTowerFateCardBookCtrl:RefreshLeftPage()
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local nStartIndex = (self.nCurPage - 1) * 8
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for i = 1, 4 do
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local item = self._mapNode.goCardItem[i]
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local nIndex = nStartIndex + i
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item.gameObject:SetActive(self.mapCardList[nIndex] ~= nil)
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if self.mapCardList[nIndex] ~= nil then
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item:InitItem(self.mapCardList[nIndex].nId, self.mapCardList[nIndex].nStatus)
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item:RegisterRedDot()
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end
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end
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end
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function StarTowerFateCardBookCtrl:RefreshRightPage()
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local bEmpty = true
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local nStartIndex = (self.nCurPage - 1) * 8
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for i = 5, 8 do
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local item = self._mapNode.goCardItem[i]
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local nIndex = nStartIndex + i
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item.gameObject:SetActive(self.mapCardList[nIndex] ~= nil)
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if self.mapCardList[nIndex] ~= nil then
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bEmpty = false
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item:InitItem(self.mapCardList[nIndex].nId, self.mapCardList[nIndex].nStatus)
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item:RegisterRedDot()
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end
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end
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self._mapNode.imgEmpty.gameObject:SetActive(bEmpty)
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end
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function StarTowerFateCardBookCtrl:OnTogGridRefresh(goGrid, nIndex)
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local imgBundle = goGrid.transform:Find("btnGrid/AnimRoot/imgBundle"):GetComponent("Image")
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local imgNormal = goGrid.transform:Find("btnGrid/AnimRoot/imgNormal")
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local txtNormal = goGrid.transform:Find("btnGrid/AnimRoot/imgNormal/txtNormal"):GetComponent("TMP_Text")
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local imgChoose = goGrid.transform:Find("btnGrid/AnimRoot/imgChoose")
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local txtChoose = goGrid.transform:Find("btnGrid/AnimRoot/imgChoose/txtChoose"):GetComponent("TMP_Text")
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local redDot = goGrid.transform:Find("btnGrid/AnimRoot/redDotTog")
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local nId = self.mapBundleTogList[nIndex + 1].nBundleId
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local bundleCfg = ConfigTable.GetData("StarTowerBookFateCardBundle", nId)
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if bundleCfg ~= nil then
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self:SetPngSprite(imgBundle, bundleCfg.Icon)
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NovaAPI.SetTMPText(txtNormal, bundleCfg.ShortName)
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NovaAPI.SetTMPText(txtChoose, bundleCfg.ShortName)
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end
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imgChoose.gameObject:SetActive(nId == self.nBundleId)
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imgNormal.gameObject:SetActive(nId ~= self.nBundleId)
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RedDotManager.RegisterNode(RedDotDefine.StarTowerBook_FateCard_Bundle_Tog, nId, redDot, nil, nil, true)
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end
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function StarTowerFateCardBookCtrl:OnTogGridClick(goGrid, nIndex)
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if nIndex + 1 == self.nSelectIndex then
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return
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end
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local goSelect = self._mapNode.togLSV.gameObject.transform:Find("Viewport/Content/" .. self.nSelectIndex - 1)
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if goSelect then
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local imgChoose = goSelect.transform:Find("btnGrid/AnimRoot/imgChoose")
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imgChoose.gameObject:SetActive(false)
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end
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if self.nBundleId ~= 0 then
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self:ResetNewRedDot(self.nBundleId)
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end
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self.nSelectIndex = nIndex + 1
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self.nBundleId = self.mapBundleTogList[nIndex + 1].nBundleId
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local imgChoose = goGrid.transform:Find("btnGrid/AnimRoot/imgChoose")
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imgChoose.gameObject:SetActive(true)
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self:SelectBundle(true)
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end
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function StarTowerFateCardBookCtrl:OnBundleGridRefresh(goGrid, nIndex)
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local goItem = goGrid.transform:Find("btnGrid/AnimRoot/goBundleItem")
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local imgNormal = goItem:Find("imgNormal")
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local imgBundle = imgNormal:Find("imgBundle"):GetComponent("Image")
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local imgBundleS = imgNormal:Find("txtBundle/imgBundleS"):GetComponent("Image")
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local txtBundle = imgNormal:Find("txtBundle"):GetComponent("TMP_Text")
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local txtCount = imgNormal:Find("imgCount/txtCount"):GetComponent("TMP_Text")
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local imgEmpty = goItem:Find("imgEmpty")
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local txtEmpty = imgEmpty:Find("txtEmpty"):GetComponent("TMP_Text")
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NovaAPI.SetTMPText(txtEmpty, ConfigTable.GetUIText("StarTower_Book_FateCard_Empty"))
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local mapData = self.mapSortBundleList[nIndex + 1]
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imgNormal.gameObject:SetActive(not mapData.bEmpty)
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imgEmpty.gameObject:SetActive(mapData.bEmpty)
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if not mapData.bEmpty then
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local nBundleId = self.mapSortBundleList[nIndex + 1].nBundleId
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local bundleCfg = ConfigTable.GetData("StarTowerBookFateCardBundle", nBundleId)
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if bundleCfg ~= nil then
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self:SetPngSprite(imgBundle, bundleCfg.Icon .. AllEnum.FateCardBundleIcon.L)
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self:SetPngSprite(imgBundleS, bundleCfg.Icon)
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NovaAPI.SetTMPText(txtBundle, bundleCfg.ShortName)
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end
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local mapCardList = self.mapBundleList[nBundleId].tbCardList
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local nCount = 0
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for _, v in ipairs(mapCardList) do
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if v.nStatus == AllEnum.FateCardBookStatus.Collect then
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nCount = nCount + 1
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end
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end
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NovaAPI.SetTMPText(txtCount, string.format("%s/%s", nCount, #mapCardList))
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local redDot = imgNormal:Find("redDotBundle")
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RedDotManager.RegisterNode(RedDotDefine.StarTowerBook_FateCard_Bundle, nBundleId, redDot, nil, nil, true)
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end
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end
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function StarTowerFateCardBookCtrl:OnBundleGridClick(goGrid, nIndex)
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local mapBundle = self.mapSortBundleList[nIndex + 1]
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if mapBundle ~= nil and not mapBundle.bEmpty then
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self.nBundleId = mapBundle.nBundleId
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self.nSelectIndex = nIndex + 1
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self:SelectBundle(false, true)
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end
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end
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function StarTowerFateCardBookCtrl:Awake()
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self.animRoot = self.gameObject:GetComponent("Animator")
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end
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function StarTowerFateCardBookCtrl:FadeIn()
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end
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function StarTowerFateCardBookCtrl:FadeOut()
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end
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function StarTowerFateCardBookCtrl:OnEnable()
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end
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function StarTowerFateCardBookCtrl:OnDisable()
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if self.bFateCardList then
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self:ResetNewRedDot()
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end
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end
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function StarTowerFateCardBookCtrl:OnDestroy()
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end
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function StarTowerFateCardBookCtrl:OnRelease()
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end
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function StarTowerFateCardBookCtrl:OnBtnClick_Left()
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if self.nCurPage <= 1 then
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return
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end
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self.nCurPage = self.nCurPage - 1
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self._mapNode.animPage:Play("FlipBook_Right", 0, 0)
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self:AddTimer(1, 0.3, function()
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self:RefreshRightPage()
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end, true, true, true, nil)
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self:RefreshPageList()
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self:RefreshLeftPage()
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end
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function StarTowerFateCardBookCtrl:OnBtnClick_Right()
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if self.nCurPage >= self.nAllPage then
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return
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end
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self.nCurPage = self.nCurPage + 1
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self._mapNode.animPage:Play("FlipBook_Left", 0, 0)
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self:AddTimer(1, 0.1, function()
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self:RefreshLeftPage()
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end, true, true, true, nil)
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self:RefreshPageList()
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self:RefreshRightPage()
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end
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function StarTowerFateCardBookCtrl:OnBtnClick_Reward()
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EventManager.Hit("OpenStarTowerBookQuest", self.nBundleId)
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end
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function StarTowerFateCardBookCtrl:OnBtnClick_Bg()
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self._mapNode.animCardDetail:Play("goCardDetail_out")
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local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.animCardDetail, {
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"goCardDetail_out"
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})
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self:AddTimer(1, nAnimLen, function()
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self._mapNode.goCardDetail.gameObject:SetActive(false)
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self._mapNode.goBlur.gameObject:SetActive(false)
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if self._mapNode.goCardItem[self.nClickIndex] ~= nil then
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end
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end, true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
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end
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function StarTowerFateCardBookCtrl:OnBtnClick_TipBg()
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self._mapNode.goCardTip.gameObject:SetActive(false)
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self._mapNode.goBlur.gameObject:SetActive(false)
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end
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function StarTowerFateCardBookCtrl:OnBtnClick_CardItem(btn, nIdx)
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local nIndex = (self.nCurPage - 1) * 8 + nIdx
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local cardData = self.mapCardList[nIndex]
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if cardData == nil then
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return
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end
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self.nCurCardId = cardData.nId
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local cardCfg = ConfigTable.GetData("StarTowerBookFateCard", cardData.nId)
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if cardCfg == nil then
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return
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end
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if cardData.nStatus == AllEnum.FateCardBookStatus.Lock then
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NovaAPI.SetTMPText(self._mapNode.txtUnlockTip, cardCfg.UnlockTip)
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self._mapNode.goCardTip.gameObject:SetActive(false)
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self._mapNode.goBlur.gameObject:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.goCardTip.gameObject:SetActive(true)
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end
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cs_coroutine.start(wait)
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else
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local animFinishFunc = function()
|
||||
RedDotManager.SetValid(RedDotDefine.StarTowerBook_FateCard_New, cardData.nId, false)
|
||||
if cardData.nStatus == AllEnum.FateCardBookStatus.Lock then
|
||||
NovaAPI.SetTMPText(self._mapNode.txtUnlockTip, cardCfg.UnlockTip)
|
||||
self._mapNode.goCardTip.gameObject:SetActive(false)
|
||||
self._mapNode.goBlur.gameObject:SetActive(true)
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
self._mapNode.goCardTip.gameObject:SetActive(true)
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
else
|
||||
self._mapNode.goCardDetail.gameObject:SetActive(false)
|
||||
self._mapNode.goBlur.gameObject:SetActive(true)
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
self._mapNode.goCardDetail.gameObject:SetActive(true)
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
|
||||
self:OnBtnClick_CardTypeSurvivor()
|
||||
NovaAPI.SetTMPText(self._mapNode.txtArea, ConfigTable.GetUIText("StarTower_Event_Book_Source") .. cardCfg.Source)
|
||||
end
|
||||
end
|
||||
self.nClickIndex = nIdx
|
||||
if self._mapNode.goCardItem[nIdx] ~= nil then
|
||||
self:AddTimer(1, 0.15, animFinishFunc, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.15)
|
||||
end
|
||||
end
|
||||
end
|
||||
function StarTowerFateCardBookCtrl:OnBtnClick_CardTypeStarTower()
|
||||
self._mapNode.fateCardDetail = self:BindCtrlByNode(self._mapNode.goFateCardDetail, "Game.UI.StarTower.FateCard.FateCardItemCtrl")
|
||||
if self.nCurCardId and self.nCurCardId ~= 0 then
|
||||
self._mapNode.fateCardDetail:SetFateCardItem(self.nCurCardId)
|
||||
end
|
||||
self._mapNode.btnToggleStarTower:SetDefault(true)
|
||||
self._mapNode.btnToggleSurvivor:SetDefault(false)
|
||||
end
|
||||
function StarTowerFateCardBookCtrl:OnBtnClick_CardTypeSurvivor()
|
||||
self._mapNode.fateCardDetail = self:BindCtrlByNode(self._mapNode.goFateCardDetail, "Game.UI.VampireSurvivor.FateCardItemCtrl")
|
||||
if self.nCurCardId and self.nCurCardId ~= 0 then
|
||||
self._mapNode.fateCardDetail:SetFateCardItem(self.nCurCardId)
|
||||
end
|
||||
self._mapNode.btnToggleStarTower:SetDefault(false)
|
||||
self._mapNode.btnToggleSurvivor:SetDefault(true)
|
||||
end
|
||||
function StarTowerFateCardBookCtrl:OnEvent_ReceiveFateCardBookReward()
|
||||
local bCanReceive = RedDotManager.GetValid(RedDotDefine.StarTowerBook_FateCard_Reward, self.nBundleId)
|
||||
self._mapNode.btnReward.gameObject:SetActive(not bCanReceive)
|
||||
self._mapNode.btnReceiveReward.gameObject:SetActive(bCanReceive)
|
||||
end
|
||||
return StarTowerFateCardBookCtrl
|
||||
Reference in New Issue
Block a user