Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local PotentialBookItemCtrl = class("PotentialBookItemCtrl", BaseCtrl)
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PotentialBookItemCtrl._mapNodeConfig = {
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goNormal = {},
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imgRare = {sComponentName = "Image"},
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goIcon = {
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sCtrlName = "Game.UI.StarTower.Potential.PotentialIconCtrl"
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},
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txtName = {sComponentName = "TMP_Text"},
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goSpecial = {},
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imgSpIcon = {sComponentName = "Image"},
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txtSpName = {sComponentName = "TMP_Text"},
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imgMask = {},
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imgUnCollect = {},
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txtUnCollect = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_UnCollect"
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},
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imgCollect = {},
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txtCollect = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_Collect"
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},
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imgCollectLevel = {},
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txtLevelCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Book_Collect_Level"
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},
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txtLevel = {sComponentName = "TMP_Text"},
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redDotCard = {},
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animCard = {sNodeName = "CardRoot", sComponentName = "Animator"}
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}
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PotentialBookItemCtrl._mapEventConfig = {}
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PotentialBookItemCtrl._mapRedDotConfig = {}
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function PotentialBookItemCtrl:InitItem(nPotentialId, nLevel)
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self.nId = nPotentialId
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local itemCfg = ConfigTable.GetData_Item(nPotentialId)
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local potentialCfg = ConfigTable.GetData("Potential", nPotentialId)
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if potentialCfg == nil or itemCfg == nil then
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return
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end
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local bSpecial = itemCfg.Stype == GameEnum.itemStype.SpecificPotential
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self._mapNode.goNormal.gameObject:SetActive(not bSpecial)
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self._mapNode.goSpecial.gameObject:SetActive(bSpecial)
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if not bSpecial then
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self:SetNormalPotential(itemCfg, potentialCfg)
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else
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self:SetSpecialPotential(itemCfg, potentialCfg)
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end
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self._mapNode.imgUnCollect.gameObject:SetActive(nLevel == 0)
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self._mapNode.imgCollect.gameObject:SetActive(0 < nLevel and bSpecial)
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self._mapNode.imgCollectLevel.gameObject:SetActive(0 < nLevel and not bSpecial)
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self._mapNode.imgMask.gameObject:SetActive(nLevel == 0)
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if 0 < nLevel and not bSpecial then
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NovaAPI.SetTMPText(self._mapNode.txtLevel, nLevel)
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end
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end
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function PotentialBookItemCtrl:SetNormalPotential(itemCfg, potentialCfg)
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local sFrame = AllEnum.FrameType_New.PotentialS .. (AllEnum.FrameColor_New[itemCfg.Rarity] + 4 | 0)
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self:SetAtlasSprite(self._mapNode.imgRare, "12_rare", sFrame)
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self._mapNode.goIcon:SetIcon(potentialCfg.Id)
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NovaAPI.SetTMPText(self._mapNode.txtName, itemCfg.Title)
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end
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function PotentialBookItemCtrl:SetSpecialPotential(itemCfg, potentialCfg)
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NovaAPI.SetTMPText(self._mapNode.txtSpName, itemCfg.Title)
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self:SetPngSprite(self._mapNode.imgSpIcon, itemCfg.Icon .. AllEnum.PotentialIconSurfix.A)
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end
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function PotentialBookItemCtrl:RegisterRedDot()
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if self.nId ~= nil then
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RedDotManager.RegisterNode(RedDotDefine.StarTowerBook_Potential_New, self.nId, self._mapNode.redDotCard)
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end
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end
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function PotentialBookItemCtrl:PlayClickAnim(bClick)
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if bClick then
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self._mapNode.animCard:Play("CardBookItem_in")
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else
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self._mapNode.animCard:Play("CardBookItem_out")
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end
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end
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return PotentialBookItemCtrl
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