Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local BookQuestItemCtrl = class("BookQuestItemCtrl", BaseCtrl)
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BookQuestItemCtrl._mapNodeConfig = {
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imgPoint = {},
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btnItem = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Item"
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},
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goRewardItem = {
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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},
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txtQuestDesc = {nCount = 3, sComponentName = "TMP_Text"},
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imgBarBg = {
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sComponentName = "RectTransform"
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},
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imgBar = {
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sComponentName = "RectTransform"
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},
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txtProgress = {sComponentName = "TMP_Text"},
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goUnComplete = {},
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goComplete = {},
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goReceived = {}
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}
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BookQuestItemCtrl._mapEventConfig = {}
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BookQuestItemCtrl._mapRedDotConfig = {}
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function BookQuestItemCtrl:InitPotentialItem(questData)
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for _, v in ipairs(self._mapNode.txtQuestDesc) do
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NovaAPI.SetTMPText(v, questData.Desc)
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end
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self:SetProgress(questData.CurProgress, questData.AllProgress, questData.Status)
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local mapReward = questData.Reward
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self.nRewardTid = mapReward.RewardId
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local bReceived = questData.Status == AllEnum.BookQuestStatus.Received
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self._mapNode.goRewardItem:SetItem(mapReward.RewardId, nil, mapReward.RewardCount, nil, bReceived, false, false, true, false)
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end
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function BookQuestItemCtrl:InitFateCardItem(questData)
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for _, v in ipairs(self._mapNode.txtQuestDesc) do
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NovaAPI.SetTMPText(v, questData.Desc)
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end
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self:SetProgress(questData.CurProgress, questData.AllProgress, questData.Status)
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local mapReward = questData.Reward[1]
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self.nRewardTid = mapReward.RewardId
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local bReceived = questData.Status == AllEnum.BookQuestStatus.Received
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self._mapNode.goRewardItem:SetItem(mapReward.RewardId, nil, mapReward.RewardCount, nil, bReceived, false, false, true, false)
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end
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function BookQuestItemCtrl:SetProgress(nProgress, nAllProgress, nStatus)
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self._mapNode.goUnComplete.gameObject:SetActive(nStatus == AllEnum.BookQuestStatus.UnComplete)
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self._mapNode.goComplete.gameObject:SetActive(nStatus == AllEnum.BookQuestStatus.Complete)
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self._mapNode.goReceived.gameObject:SetActive(nStatus == AllEnum.BookQuestStatus.Received)
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if nStatus == AllEnum.BookQuestStatus.UnComplete then
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self._mapNode.imgBar.sizeDelta = Vector2(nProgress / nAllProgress * self.nAllWidth, self._mapNode.imgBar.sizeDelta.y)
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NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%s/%s", nProgress, nAllProgress))
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else
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self._mapNode.imgBar.sizeDelta = Vector2(self.nAllWidth, self._mapNode.imgBar.sizeDelta.y)
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NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("StarTower_Book_Quest_Complete"))
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end
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end
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function BookQuestItemCtrl:Awake()
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self.nAllWidth = self._mapNode.imgBarBg.sizeDelta.x
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end
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function BookQuestItemCtrl:OnBtnClick_Item(btn)
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local mapData = {
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nTid = self.nRewardTid,
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bShowDepot = true,
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bShowJumpto = false
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}
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EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData)
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end
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return BookQuestItemCtrl
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