Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local StarTowerFastBattlePanel = class("StarTowerFastBattlePanel", BasePanel)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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StarTowerFastBattlePanel._tbDefine = {
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{
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sPrefabPath = "StarTowerFastBattle/StarTowerFastBattlePanel.prefab",
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sCtrlName = "Game.UI.StarTowerFastBattle.StarTowerFastBattleCtrl"
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},
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{
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sPrefabPath = "StarTower/PotentialSelectPanel.prefab",
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sCtrlName = "Game.UI.StarTower.Potential.PotentialSelectCtrl"
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},
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{
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sPrefabPath = "StarTower/PotentialLevelUpPanel.prefab",
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sCtrlName = "Game.UI.StarTower.Potential.PotentialLevelUpCtrl"
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},
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{
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sPrefabPath = "StarTower/FateCardSelectPanel.prefab",
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sCtrlName = "Game.UI.StarTower.FateCard.FateCardSelectCtrl"
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},
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{
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sPrefabPath = "StarTower/DiscSkillActivePanel.prefab",
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sCtrlName = "Game.UI.StarTower.DiscTips.DiscSkillActiveCtrl"
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},
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{
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sPrefabPath = "StarTower/StarTowerNotePanel.prefab",
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sCtrlName = "Game.UI.StarTower.StarTowerNoteCtrl"
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},
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{
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sPrefabPath = "StarTower/StarTowerDepotPanel.prefab",
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sCtrlName = "Game.UI.StarTower.Depot.StarTowerDepotCtrl"
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}
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}
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function StarTowerFastBattlePanel:Awake()
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self.trUIRoot = GameObject.Find("---- UI ----").transform
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local tbStarTowerInfo = self:GetPanelParam()[1]
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local luaClass = require("Game.Adventure.StarTower.StarTowerSweepData")
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self.LevelData = luaClass.new(tbStarTowerInfo.Meta.Id)
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self.LevelData:Init(tbStarTowerInfo.Meta, tbStarTowerInfo.Room, tbStarTowerInfo.Bag)
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EventManager.Hit("SetStarTowerSweepData", self.LevelData)
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self.tbTeam = self.LevelData.tbTeam
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self.tbDisc = self.LevelData.tbDisc
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self.mapCharData = self.LevelData.mapCharData
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self.mapDiscData = self.LevelData.mapDiscData
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self.mapPotentialAddLevel = self.LevelData.mapPotentialAddLevel
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self.nStarTowerId = self.LevelData.nTowerId
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self.tbShowNote = {}
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local mapCfg = ConfigTable.GetData("StarTower", self.nStarTowerId)
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if mapCfg ~= nil then
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local nDropGroup = mapCfg.SubNoteSkillDropGroupId
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local tbNoteDrop = CacheTable.GetData("_SubNoteSkillDropGroup", nDropGroup)
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if tbNoteDrop ~= nil then
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for _, v in ipairs(tbNoteDrop) do
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table.insert(self.tbShowNote, v.SubNoteSkillId)
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end
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end
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end
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table.sort(self.tbShowNote, function(a, b)
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return a < b
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end)
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GamepadUIManager.EnterAdventure(true)
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end
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function StarTowerFastBattlePanel:SetTop(goCanvas)
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local nTopLayer = 0
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if nil ~= self.trUIRoot then
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local nChildCount = self.trUIRoot.childCount
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local trChild
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for i = 1, nChildCount do
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trChild = self.trUIRoot:GetChild(i - 1)
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nTopLayer = math.max(nTopLayer, NovaAPI.GetCanvasSortingOrder(trChild:GetComponent("Canvas")))
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end
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end
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if 0 < nTopLayer then
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NovaAPI.SetCanvasSortingOrder(goCanvas, nTopLayer + 1)
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end
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end
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function StarTowerFastBattlePanel:CheckMainChar(nCharId)
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if self.tbTeam ~= nil then
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for k, v in ipairs(self.tbTeam) do
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if v == nCharId then
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return k == 1
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end
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end
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end
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return false
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end
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function StarTowerFastBattlePanel:GetSkillLevel(nCharId)
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local mapChar = self.mapCharData[nCharId]
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local tbList = {}
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tbList[GameEnum.skillSlotType.NORMAL] = mapChar and mapChar.tbSkillLvs[1] or 1
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tbList[GameEnum.skillSlotType.B] = mapChar and mapChar.tbSkillLvs[2] or 1
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tbList[GameEnum.skillSlotType.C] = mapChar and mapChar.tbSkillLvs[3] or 1
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tbList[GameEnum.skillSlotType.D] = mapChar and mapChar.tbSkillLvs[4] or 1
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return tbList
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end
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function StarTowerFastBattlePanel:OnEnable()
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PlayerData.State:SetStarTowerSweepState(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
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EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormationDisc)
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EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
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end
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cs_coroutine.start(wait)
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end
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function StarTowerFastBattlePanel:OnDisable()
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PlayerData.State:SetStarTowerSweepState(false)
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GamepadUIManager.QuitAdventure()
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end
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function StarTowerFastBattlePanel:OnDestroy()
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self.LevelData:UnBindEvent()
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EventManager.Hit("SetStarTowerSweepData")
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end
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function StarTowerFastBattlePanel:OnRelease()
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end
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function StarTowerFastBattlePanel:OnAfterEnter()
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end
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return StarTowerFastBattlePanel
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