Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local CharUpgradeSucCtrl = class("CharUpgradeSucCtrl", BaseCtrl)
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CharUpgradeSucCtrl._mapNodeConfig = {
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txtNextLevel = {sComponentName = "TMP_Text"},
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txtLvCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Template_CharRank"
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},
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trBg = {sNodeName = "rtProperty", sComponentName = "Transform"},
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goProperty = {},
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ani1 = {sNodeName = "rtTitle", sComponentName = "Animator"}
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}
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CharUpgradeSucCtrl._mapEventConfig = {}
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function CharUpgradeSucCtrl:Open()
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self:RefreshContent()
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local SuccessBar = self:BindCtrlByNode(self.gameObject, "Game.UI.SuccessBarEx.SuccessBarCtrl")
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SuccessBar:PlayAni(AllEnum.SuccessBar.Blue, self.tbAni)
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end
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function CharUpgradeSucCtrl:RefreshContent()
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self.tbAni = {}
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local nLevel = self._panel.mapData.nLevel
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local mapAttrBefore = self._panel.mapData.mapAttrBefore
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local mapAttrAfter = self._panel.mapData.mapAttrAfter
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NovaAPI.SetTMPText(self._mapNode.txtNextLevel, nLevel)
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table.insert(self.tbAni, self._mapNode.ani1)
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delChildren(self._mapNode.trBg)
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for k, mapAttachAttr in ipairs(AllEnum.CharAttr) do
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local mapAttr = mapAttrBefore[mapAttachAttr.sKey]
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if mapAttr and mapAttr.Value > 0 then
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local goItemObj = instantiate(self._mapNode.goProperty, self._mapNode.trBg)
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goItemObj:SetActive(true)
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local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl")
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ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, mapAttrAfter[mapAttachAttr.sKey].Value)
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table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator"))
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end
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end
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end
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function CharUpgradeSucCtrl:Awake()
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end
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function CharUpgradeSucCtrl:OnEnable()
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end
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function CharUpgradeSucCtrl:OnDisable()
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end
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function CharUpgradeSucCtrl:OnDestroy()
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end
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return CharUpgradeSucCtrl
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