Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local DiscAdvanceSucCtrl = class("DiscAdvanceSucCtrl", BaseCtrl)
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DiscAdvanceSucCtrl._mapNodeConfig = {
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txtNextLevel = {nCount = 2, sComponentName = "TMP_Text"},
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txtLvCn = {sComponentName = "TMP_Text", sLanguageId = "Disc_Level"},
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goProperty = {},
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goBuff = {},
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goAdvanceStar = {
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sCtrlName = "Game.UI.TemplateEx.TemplateStarAdvanceCtrl"
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},
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trBg = {sNodeName = "rtProperty", sComponentName = "Transform"},
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txtLvMax = {sComponentName = "TMP_Text"},
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ani1 = {sNodeName = "rtTitle", sComponentName = "Animator"},
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ani2 = {
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sNodeName = "t_unlockdesc_01",
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sComponentName = "Animator"
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},
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aniLine = {
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nCount = 2,
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sNodeName = "Line",
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sComponentName = "Animator"
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},
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Line = {nCount = 2}
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}
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DiscAdvanceSucCtrl._mapEventConfig = {}
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function DiscAdvanceSucCtrl:Open()
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self:RefreshContent()
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local SuccessBar = self:BindCtrlByNode(self.gameObject, "Game.UI.SuccessBarEx.SuccessBarCtrl")
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SuccessBar:PlayAni(AllEnum.SuccessBar.Yellow, self.tbAni)
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end
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function DiscAdvanceSucCtrl:RefreshContent()
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self.tbAni = {}
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local nLevel = self._panel.mapData.nLevel
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local nLevelMax = self._panel.mapData.nLevelMax
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local mapAttrBefore = self._panel.mapData.mapAttrBefore
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local mapAttrAfter = self._panel.mapData.mapAttrAfter
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local tbDesc = self._panel.mapData.tbDesc
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local nPhase = self._panel.mapData.nPhase
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local nMaxPhase = self._panel.mapData.nMaxPhase
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local tbUpgradeNote = self._panel.mapData.tbUpgradeNote
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self._mapNode.goAdvanceStar:SetStar(nPhase, nMaxPhase)
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NovaAPI.SetTMPText(self._mapNode.txtNextLevel[1], nLevel)
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NovaAPI.SetTMPText(self._mapNode.txtNextLevel[2], "/" .. nLevelMax)
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NovaAPI.SetTMPText(self._mapNode.txtLvMax, nLevelMax)
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table.insert(self.tbAni, self._mapNode.ani1)
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delChildren(self._mapNode.trBg)
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for _, mapAttachAttr in pairs(AllEnum.AttachAttr) do
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local mapAttr = mapAttrBefore[mapAttachAttr.sKey]
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if mapAttr.Value > 0 then
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local goItemObj = instantiate(self._mapNode.goProperty, self._mapNode.trBg)
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goItemObj:SetActive(true)
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local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl")
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local bValueChanged = mapAttrAfter[mapAttachAttr.sKey].Value ~= mapAttr.Value
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if bValueChanged then
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ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, mapAttrAfter[mapAttachAttr.sKey].Value, true)
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else
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ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, nil, true)
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end
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table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator"))
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end
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end
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for _, v in pairs(tbUpgradeNote) do
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local goItemObj = instantiate(self._mapNode.goProperty, self._mapNode.trBg)
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goItemObj:SetActive(true)
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local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl")
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ctrlItem:SetNote(v[1], v[2], v[3], true)
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table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator"))
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end
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local nCount = tbDesc and #tbDesc or 0
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if 0 < nCount then
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local goGrid = instantiate(self._mapNode.goBuff, self._mapNode.trBg)
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goGrid:SetActive(true)
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local txtBuff = goGrid.transform:Find("--Basic--/txtBuff")
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if txtBuff ~= nil then
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NovaAPI.SetTMPText(txtBuff:GetComponent("TMP_Text"), tbDesc[1].sFront)
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end
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local txtBuffContent = goGrid.transform:Find("--Basic--/txtBuffContent")
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if txtBuffContent ~= nil then
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NovaAPI.SetTMPText(txtBuffContent:GetComponent("TMP_Text"), tbDesc[1].sAfter)
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end
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table.insert(self.tbAni, goGrid.transform:GetComponent("Animator"))
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end
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end
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function DiscAdvanceSucCtrl:Awake()
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end
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function DiscAdvanceSucCtrl:OnEnable()
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end
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function DiscAdvanceSucCtrl:OnDisable()
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end
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function DiscAdvanceSucCtrl:OnDestroy()
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end
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return DiscAdvanceSucCtrl
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