Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local DiscBreakLimitAllSucCtrl = class("DiscBreakLimitAllSucCtrl", BaseCtrl)
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DiscBreakLimitAllSucCtrl._mapNodeConfig = {
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txtTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Disc_BreakLimitAll_ConsumedMaterials"
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},
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btnGrid = {},
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goItemList1 = {sComponentName = "Transform"},
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goItemList2 = {},
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sv = {
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sComponentName = "LoopScrollView"
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},
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rtTitle = {sComponentName = "Transform"},
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rtItem = {sComponentName = "Transform"}
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}
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DiscBreakLimitAllSucCtrl._mapEventConfig = {}
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function DiscBreakLimitAllSucCtrl:Open(nType)
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self:RefreshContent()
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local SuccessBar = self:BindCtrlByNode(self.gameObject, "Game.UI.SuccessBarEx.SuccessBarCtrl")
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SuccessBar:PlayAni(nType, self.tbAni)
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end
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function DiscBreakLimitAllSucCtrl:RefreshContent()
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local ani1 = self._mapNode.rtTitle:GetComponent("Animator")
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local ani2 = self._mapNode.rtItem:GetComponent("Animator")
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self.tbAni = {}
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table.insert(self.tbAni, ani1)
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table.insert(self.tbAni, ani2)
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self.tbMat = self._panel.mapData.tbMat
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self.nAllCount = #self.tbMat
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if self.nAllCount <= 8 then
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self._mapNode.goItemList1.gameObject:SetActive(true)
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self._mapNode.goItemList2:SetActive(false)
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self:RefreshNormal()
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else
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self._mapNode.goItemList1.gameObject:SetActive(false)
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self._mapNode.goItemList2:SetActive(true)
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self:RefreshSV()
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end
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end
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function DiscBreakLimitAllSucCtrl:RefreshNormal()
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for _, v in ipairs(self.tbMat) do
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local nItemId = v.nTid
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local goItem = instantiate(self._mapNode.btnGrid, self._mapNode.goItemList1)
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local ctrlObj = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
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ctrlObj:SetItem(nItemId, nil, v.nCount)
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local btnGrid = goItem:GetComponent("UIButton")
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btnGrid.onClick:RemoveAllListeners()
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local cbSelect = function()
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self:OnSelectItem(nItemId, btnGrid)
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end
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btnGrid.onClick:AddListener(cbSelect)
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end
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end
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function DiscBreakLimitAllSucCtrl:RefreshSV()
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self._mapNode.sv:Init(self.nAllCount, self, self.OnGridRefresh, self.OnGridBtnClick)
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end
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function DiscBreakLimitAllSucCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local mapItem = self.tbMat[nIndex]
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local nInstanceId = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceId] then
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self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid.transform:Find("btnGrid").gameObject, "Game.UI.TemplateEx.TemplateItemCtrl")
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end
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self.tbGridCtrl[nInstanceId]:SetItem(mapItem.nTid, nil, mapItem.nCount)
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end
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function DiscBreakLimitAllSucCtrl:OnGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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self:OnSelectItem(self.tbMat[nIndex].nTid, goGrid.transform:Find("btnGrid"))
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end
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function DiscBreakLimitAllSucCtrl:OnSelectItem(itemId, btn)
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UTILS.ClickItemGridWithTips(itemId, btn.transform, true, true, false)
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end
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function DiscBreakLimitAllSucCtrl:Awake()
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self.tbGridCtrl = {}
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end
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function DiscBreakLimitAllSucCtrl:OnEnable()
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end
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function DiscBreakLimitAllSucCtrl:OnDisable()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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end
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function DiscBreakLimitAllSucCtrl:OnDestroy()
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end
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return DiscBreakLimitAllSucCtrl
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