Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local DiscSucBarPanel = class("DiscSucBarPanel", BasePanel)
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DiscSucBarPanel._bIsMainPanel = false
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DiscSucBarPanel._tbDefine = {
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{
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sPrefabPath = "SuccessBarEx/DiscSucBarPanel.prefab",
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sCtrlName = "Game.UI.SuccessBarEx.DiscSucBarCtrl"
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}
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}
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function DiscSucBarPanel:Awake()
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local tbParam = self:GetPanelParam()
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if type(tbParam) == "table" then
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self.mapData = tbParam[1]
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self.nCurTog = tbParam[2]
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self.callback = tbParam[3]
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end
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end
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function DiscSucBarPanel:OnEnable()
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end
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function DiscSucBarPanel:OnDisable()
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end
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function DiscSucBarPanel:OnDestroy()
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end
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return DiscSucBarPanel
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