Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local SkillSucBarCtrl = class("SkillSucBarCtrl", BaseCtrl)
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SkillSucBarCtrl._mapNodeConfig = {
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aniBlur = {
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sNodeName = "t_fullscreen_blur_blue",
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sComponentName = "Animator"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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SuccessBar = {
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sCtrlName = "Game.UI.SuccessBarEx.SuccessBarCtrl"
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},
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txtName = {sComponentName = "TMP_Text"},
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txtDesc = {sComponentName = "TMP_Text"},
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TMP_Link = {
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sNodeName = "txtDesc",
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sComponentName = "TMPHyperLink",
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callback = "OnLinkClick_Word"
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},
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txtNextLevel = {sComponentName = "TMP_Text"},
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txtLvCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Skill_Level"
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},
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txtAddLv = {sComponentName = "TMP_Text"},
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ani1 = {sNodeName = "rtTitle", sComponentName = "Animator"},
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ani2 = {sNodeName = "imgDescBg", sComponentName = "Animator"}
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}
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SkillSucBarCtrl._mapEventConfig = {}
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function SkillSucBarCtrl:Open()
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self:RefreshContent()
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self._mapNode.SuccessBar.gameObject:SetActive(true)
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self._mapNode.SuccessBar:PlayAni(AllEnum.SuccessBar.Blue, self.tbAni)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.8)
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end
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function SkillSucBarCtrl:RefreshContent()
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self.tbAni = {
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self._mapNode.ani1,
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self._mapNode.ani2
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}
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local nId = self._panel.mapData.nSkillId
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local nLevel = self._panel.mapData.nNextLevel
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local sName = self._panel.mapData.sSkillName
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local mapCfgData_Skill = ConfigTable.GetData_Skill(nId)
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local sDesc = ""
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if mapCfgData_Skill ~= nil then
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sDesc = UTILS.ParseDesc(mapCfgData_Skill, GameEnum.levelTypeData.SkillSlot, nLevel)
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end
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local nAddLv = self._panel.mapData.nAddLevel
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NovaAPI.SetTMPText(self._mapNode.txtNextLevel, nLevel)
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NovaAPI.SetTMPText(self._mapNode.txtName, string.format("「%s」", sName))
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NovaAPI.SetTMPText(self._mapNode.txtDesc, sDesc)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.txtDesc.gameObject:SetActive(false)
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self._mapNode.txtDesc.gameObject:SetActive(true)
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end
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cs_coroutine.start(wait)
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self._mapNode.txtAddLv.gameObject:SetActive(0 < nAddLv)
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if 0 < nAddLv then
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NovaAPI.SetTMPText(self._mapNode.txtAddLv, "(+" .. nAddLv .. ")")
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end
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end
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function SkillSucBarCtrl:Awake()
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end
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function SkillSucBarCtrl:OnEnable()
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self._mapNode.aniBlur.gameObject:SetActive(true)
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self:Open()
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end
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function SkillSucBarCtrl:OnDisable()
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end
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function SkillSucBarCtrl:OnDestroy()
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end
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function SkillSucBarCtrl:OnBtnClick_Close(btn)
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if self._panel.callback then
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self._panel.callback()
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end
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EventManager.Hit(EventId.ClosePanel, PanelId.SkillSucBar)
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end
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function SkillSucBarCtrl:OnLinkClick_Word(link, sWordId)
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UTILS.ClickWordLink(link, sWordId)
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end
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return SkillSucBarCtrl
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