Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
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local TemplateBattleAssetBarCtrl = class("TemplateBattleAssetBarCtrl", BaseCtrl)
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
TemplateBattleAssetBarCtrl._mapNodeConfig = {
imgCoinIcon = {sComponentName = "Image"},
txtCoinCount = {sComponentName = "TMP_Text"}
}
function TemplateBattleAssetBarCtrl:Awake()
self.rtObj = self.gameObject:GetComponent("RectTransform")
end
function TemplateBattleAssetBarCtrl:RefreshBar(assetId, assetCount)
self:SetSprite_Coin(self._mapNode.imgCoinIcon, assetId)
NovaAPI.SetTMPText(self._mapNode.txtCoinCount, assetCount)
if nil ~= self.rtObj then
LayoutRebuilder.ForceRebuildLayoutImmediate(self.rtObj)
end
end
return TemplateBattleAssetBarCtrl