Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TemplateDiscStarCtrl = class("TemplateDiscStarCtrl", BaseCtrl)
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TemplateDiscStarCtrl._mapNodeConfig = {
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tbStar = {
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sNodeName = "btnStar",
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nCount = 6,
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sComponentName = "Image"
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}
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}
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TemplateDiscStarCtrl._mapEventConfig = {}
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function TemplateDiscStarCtrl:SetStar(nStar, nRare)
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if nStar ~= nil then
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self.gameObject:SetActive(true)
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for i = 1, 6 do
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self._mapNode.tbStar[i].gameObject:SetActive(i <= nStar + 1)
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if i <= nStar + 1 then
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self:SetAtlasSprite(self._mapNode.tbStar[i], "12_rare", AllEnum.FrameType_New.DiscLimitS .. AllEnum.FrameColor_New[nRare])
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end
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end
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else
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self.gameObject:SetActive(false)
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end
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end
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return TemplateDiscStarCtrl
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