Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TemplateSkillSelectCtrl = class("TemplateSkillSelectCtrl", BaseCtrl)
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TemplateSkillSelectCtrl._mapNodeConfig = {
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imgBg = {nCount = 2, sComponentName = "Image"},
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imgIcon = {sComponentName = "Image"},
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imgType = {sComponentName = "Image"},
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txtSkillLevelTxt = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharacterSkill_Level"
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},
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txtSkillLevel = {nCount = 2, sComponentName = "TMP_Text"},
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txtAddLv = {sComponentName = "TMP_Text"},
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imgLv = {},
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Select = {},
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imgSelect = {},
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animRoot = {sNodeName = "AnimRoot", sComponentName = "Animator"},
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txtSkillName = {sComponentName = "TMP_Text"},
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imgSkillTypeBg = {sComponentName = "Image"},
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txtSkillType = {sComponentName = "TMP_Text"},
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imgSkillType = {sComponentName = "Image"}
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}
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TemplateSkillSelectCtrl._mapEventConfig = {}
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function TemplateSkillSelectCtrl:SetSkill(nSkillId, nSkillIndex, nSkillLevel, nElementType, nAddLv)
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self._mapNode.Select:SetActive(false)
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self._mapNode.imgLv.gameObject:SetActive(true)
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self._mapNode.imgType.gameObject:SetActive(true)
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local skillCfg = ConfigTable.GetData_Skill(nSkillId)
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if nil == skillCfg then
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printError("找不到技能配置!!技能id = " .. nSkillId)
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return
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end
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local sName = AllEnum.ElementIconType.SkillEx .. nElementType
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self:SetAtlasSprite(self._mapNode.imgBg[1], "12_rare", sName)
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local skillShowCfg = AllEnum.SkillTypeShow[nSkillIndex]
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local bgIconIndex = skillShowCfg.bgIconIndex
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self:SetAtlasSprite(self._mapNode.imgBg[2], "10_ico", "zs_character_skill_" .. bgIconIndex)
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local _, color = ColorUtility.TryParseHtmlString(AllEnum.SkillElementBgColor[nElementType])
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NovaAPI.SetImageColor(self._mapNode.imgBg[2], Color(color.r, color.g, color.b, 0.19607843137254902))
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local skillTypeIconIdx = skillShowCfg.iconIndex
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self:SetAtlasSprite(self._mapNode.imgType, "05_language", "zs_character_skill_text_" .. skillTypeIconIdx)
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NovaAPI.SetImageNativeSize(self._mapNode.imgType)
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self:SetPngSprite(self._mapNode.imgIcon, skillCfg.Icon)
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local _, _color = ColorUtility.TryParseHtmlString(skillShowCfg.bgColor)
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NovaAPI.SetImageColor(self._mapNode.imgSkillTypeBg, _color)
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NovaAPI.SetTMPText(self._mapNode.txtSkillLevel[1], nSkillLevel)
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NovaAPI.SetTMPText(self._mapNode.txtSkillLevel[2], nSkillLevel + nAddLv)
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self._mapNode.txtAddLv.gameObject:SetActive(0 < nAddLv)
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if 0 < nAddLv then
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NovaAPI.SetTMPText(self._mapNode.txtAddLv, "(+" .. nAddLv .. ")")
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end
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NovaAPI.SetTMPText(self._mapNode.txtSkillName, skillCfg.Title)
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self:SetAtlasSprite(self._mapNode.imgSkillType, "05_language", "zs_character_skill_text_" .. skillTypeIconIdx)
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NovaAPI.SetImageNativeSize(self._mapNode.imgSkillType)
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NovaAPI.SetTMPText(self._mapNode.txtSkillType, ConfigTable.GetUIText(skillShowCfg.sLanguageId))
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end
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function TemplateSkillSelectCtrl:SetSelect(bSelect)
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self._mapNode.imgSelect.gameObject:SetActive(bSelect)
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self._mapNode.imgLv:SetActive(not bSelect)
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self._mapNode.imgType.gameObject:SetActive(not bSelect)
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if bSelect then
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self._mapNode.Select:SetActive(true)
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self._mapNode.animRoot:Play("tc_skill_char_select")
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else
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self._mapNode.animRoot:Play("tc_skill_char_close")
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end
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end
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function TemplateSkillSelectCtrl:Awake()
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end
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function TemplateSkillSelectCtrl:OnDestroy()
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end
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return TemplateSkillSelectCtrl
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