Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TemplateStarCtrl = class("TemplateStarCtrl", BaseCtrl)
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TemplateStarCtrl._mapNodeConfig = {
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tbStar = {
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sNodeName = "btnStar",
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nCount = 5,
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sComponentName = "Button"
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}
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}
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TemplateStarCtrl._mapEventConfig = {}
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function TemplateStarCtrl:SetStar(nStar, nMaxStar)
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if nStar ~= nil and nMaxStar ~= nil then
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self.gameObject:SetActive(true)
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for i = 1, 5 do
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self._mapNode.tbStar[i].interactable = i <= nStar
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self._mapNode.tbStar[i].gameObject:SetActive(i <= nMaxStar)
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end
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else
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self.gameObject:SetActive(false)
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end
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end
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return TemplateStarCtrl
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