Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
@@ -0,0 +1,21 @@
local TemplateStarCtrl = class("TemplateStarCtrl", BaseCtrl)
TemplateStarCtrl._mapNodeConfig = {
tbStar = {
sNodeName = "btnStar",
nCount = 5,
sComponentName = "Button"
}
}
TemplateStarCtrl._mapEventConfig = {}
function TemplateStarCtrl:SetStar(nStar, nMaxStar)
if nStar ~= nil and nMaxStar ~= nil then
self.gameObject:SetActive(true)
for i = 1, 5 do
self._mapNode.tbStar[i].interactable = i <= nStar
self._mapNode.tbStar[i].gameObject:SetActive(i <= nMaxStar)
end
else
self.gameObject:SetActive(false)
end
end
return TemplateStarCtrl