Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,471 @@
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local CoinItemId = AllEnum.CoinItemId
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local TopBarCtrl = class("TopBarCtrl", BaseCtrl)
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TopBarCtrl._mapNodeConfig = {
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CanvasGroup = {
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sNodeName = "Area",
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sComponentName = "CanvasGroup"
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},
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cgBack = {sNodeName = "goBack"},
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btnBack = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Back"
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},
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txtTitle = {nCount = 2, sComponentName = "TMP_Text"},
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btnHelp = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Help"
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},
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goEnergy = {
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sCtrlName = "Game.UI.TemplateEx.TemplateTopEnergyCtrl"
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},
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cgEnergy = {
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sNodeName = "goEnergy",
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sComponentName = "CanvasGroup"
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},
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goResBar = {},
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cgResBar = {
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sNodeName = "goResBar",
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sComponentName = "CanvasGroup"
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},
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goCoinGold = {
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sCtrlName = "Game.UI.TemplateEx.TemplateCoinCtrl"
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},
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goCoinOther = {
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sCtrlName = "Game.UI.TemplateEx.TemplateCoinCtrl"
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},
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goCoin = {
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nCount = 4,
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sCtrlName = "Game.UI.TemplateEx.TemplateCoinCtrl"
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},
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btnCoin = {
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nCount = 4,
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sNodeName = "goCoin",
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sComponentName = "UIButton",
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callback = "OnBtnClick_CoinTips"
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},
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btnCoinGold = {
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sNodeName = "goCoinGold",
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sComponentName = "UIButton",
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callback = "OnBtnClick_CoinFirstTips"
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},
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btnCoinOther = {
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sNodeName = "goCoinOther",
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sComponentName = "UIButton",
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callback = "OnBtnClick_CoinFirstTips"
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},
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btnAdd = {
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nCount = 4,
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sComponentName = "UIButton",
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callback = "OnBtnClick_AddCoin"
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},
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btnAddFirst = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_AddCoinFirst"
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},
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btnRoot = {nCount = 4},
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btnRootFirst = {},
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btnHome = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Home"
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}
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}
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TopBarCtrl._mapEventConfig = {
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[EventId.CoinResChange] = "OnEvent_CoinResChange",
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[EventId.SetTopBarVisible] = "OnEvent_SetVisible",
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[EventId.SetCoinVisible] = "SetCoinVisible",
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[EventId.SetEnergyVisible] = "SetEnergyVisible",
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TopRes = "OnEvent_TopRes"
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}
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local tbShowCoinAdd = {
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[CoinItemId.Jade] = true,
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[CoinItemId.STONE] = true,
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[CoinItemId.FREESTONE] = true
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}
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local mapConfig = {
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[PanelId.ShopPopupPanel] = {bDelayShow = true},
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[PanelId.RoguelikeLevel] = {bEvent = true},
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[PanelId.MainlineFormation] = {bEvent = true},
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[PanelId.MainlineFormationDisc] = {bEvent = true},
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[PanelId.RegionBossFormation] = {bEvent = true},
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[PanelId.RogueBossBuildBrief] = {bEvent = true},
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[PanelId.RogueBossLevel] = {bEvent = true},
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[PanelId.MallPopup] = {bDelayShow = true},
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[PanelId.TravelerDuelLevelSelect] = {bEvent = true},
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[PanelId.ExChangePanel] = {bDelayShow = true},
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[PanelId.Raid] = {bDelayShow = true},
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[PanelId.EnergyBuy] = {bDelayShow = true},
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[PanelId.DictionaryFR] = {bEvent = true, bHideHome = true},
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[PanelId.Dictionary] = {bEvent = true},
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[PanelId.Quest] = {bEvent = true},
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[PanelId.DiscSample] = {bEvent = true, bHideHome = true},
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[PanelId.ChooseHomePageRolePanel] = {bEvent = true},
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[PanelId.ChooseHomePageSkinPanel] = {bEvent = true},
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[PanelId.CharacterSkinPanel] = {bEvent = true},
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[PanelId.InfinityTowerSelectTower] = {bEvent = true},
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[PanelId.BattlePass] = {bEvent = true},
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[PanelId.Achievement] = {bEvent = true},
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[PanelId.EquipmentInstanceLevelSelect] = {bEvent = true},
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[PanelId.StarTowerLevelSelect] = {bEvent = true},
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[PanelId.CharUpPanel] = {bEvent = true},
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[PanelId.CharFavourGift] = {bEvent = true},
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[PanelId.MainlineEx] = {bEvent = true},
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[PanelId.StarTowerBook] = {bEvent = true},
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[PanelId.StoryChapter] = {bEvent = true},
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[PanelId.LevelMenu] = {bEvent = true},
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[PanelId.VampireSurvivorLevelSelectPanel] = {bEvent = true},
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[PanelId.ScoreBossSelectPanel] = {bEvent = true},
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[PanelId.SkillInstanceLevelSelect] = {bEvent = true},
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[PanelId.TrialFormation] = {bEvent = true},
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[PanelId.TrialDepot] = {bEvent = true, bHideHome = true},
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[PanelId.JointDrillLevelSelect] = {bEvent = true},
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[PanelId.SwimShopPopup] = {bDelayShow = true},
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[PanelId.ShopPopup_10101] = {bDelayShow = true},
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[PanelId.ShopPopup_10102] = {bDelayShow = true},
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[PanelId.TowerDefenseCharacterDetailPanel] = {bEvent = true, bHideHome = true},
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[PanelId.MallSkinPreview] = {bEvent = true},
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[PanelId.StorySet] = {bEvent = true},
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[PanelId.CharBgTrialPanel] = {bHideHome = true},
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[PanelId.CharInfoTrial] = {bHideHome = true},
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[PanelId.CharSkillTrial] = {bHideHome = true},
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[PanelId.CharPotentialTrial] = {bHideHome = true},
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[PanelId.CharTalentTrial] = {bHideHome = true},
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[PanelId.BdConvertPanel] = {bEvent = true},
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[PanelId.BdConvertBuildPanel] = {bEvent = true}
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}
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function TopBarCtrl:CreateCoin(tbCoin, bHideCoinAdd)
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self.mapCoinIndex, self.mapItemIndex = nil, nil
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local coinList = {}
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table.sort(tbCoin, function(a, b)
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local aIsGold = a == CoinItemId.Gold
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local bIsGold = b == CoinItemId.Gold
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return aIsGold and not bIsGold
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end)
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for _, v in pairs(tbCoin) do
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table.insert(coinList, v)
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end
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self.bForceHide = bHideCoinAdd or false
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if 0 < #coinList then
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if not self.mapCoinIndex then
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self.mapCoinIndex = {}
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else
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for coinItmeId, _ in pairs(self.mapCoinIndex) do
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self.mapCoinIndex[coinItmeId] = nil
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end
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end
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if coinList[1] == CoinItemId.Gold then
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self.mapCoinIndex[coinList[1]] = 5
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self._mapNode.goCoinGold:SetCoin(coinList[1], self:GetCoinCount(coinList[1]), true, 99999999)
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self._mapNode.goCoinGold.gameObject:SetActive(true)
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self._mapNode.goCoinOther.gameObject:SetActive(false)
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else
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self.mapCoinIndex[coinList[1]] = 5
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self._mapNode.goCoinOther:SetCoin(coinList[1], self:GetCoinCount(coinList[1]), true, 999999)
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local curShowAddBtn = (tbShowCoinAdd[coinList[1]] or false) and not self.bForceHide
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self._mapNode.btnRootFirst:SetActive(curShowAddBtn)
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self._mapNode.goCoinGold.gameObject:SetActive(false)
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self._mapNode.goCoinOther.gameObject:SetActive(true)
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end
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for i = 1, 4 do
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local nCoinId = coinList[i + 1]
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if nCoinId then
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self.mapCoinIndex[nCoinId] = i
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self._mapNode.goCoin[i]:SetCoin(nCoinId, self:GetCoinCount(nCoinId), true, 999999)
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local curShowAddBtn = (tbShowCoinAdd[nCoinId] or false) and not self.bForceHide
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self._mapNode.btnRoot[i]:SetActive(curShowAddBtn)
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self._mapNode.goCoin[i].gameObject:SetActive(true)
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else
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self._mapNode.goCoin[i].gameObject:SetActive(false)
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end
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end
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end
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end
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function TopBarCtrl:RefreshCoin(nCoinId)
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if not self.mapCoinIndex then
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return
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end
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local index = self.mapCoinIndex[nCoinId]
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if index then
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if index == 5 then
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if nCoinId == CoinItemId.Gold then
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self._mapNode.goCoinGold:SetCoin(nil, self:GetCoinCount(nCoinId), true, 99999999)
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else
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self._mapNode.goCoinOther:SetCoin(nil, self:GetCoinCount(nCoinId), true, 999999)
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end
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else
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self._mapNode.goCoin[index]:SetCoin(nil, self:GetCoinCount(nCoinId), true, 999999)
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end
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end
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end
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function TopBarCtrl:RefreshEnergy()
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self._mapNode.goEnergy:Refresh()
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end
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function TopBarCtrl:AddEnergyAddBtnCallBack(callback)
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self._mapNode.goEnergy:AddCallBack(callback)
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end
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function TopBarCtrl:SetEnergyVisible(bVisible)
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if bVisible == nil then
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bVisible = true
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end
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if type(bVisible) ~= "boolean" then
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return
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end
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgEnergy, bVisible and 1 or 0)
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NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgEnergy, bVisible)
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end
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function TopBarCtrl:SetCoinVisible(bVisible)
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if bVisible == nil then
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bVisible = true
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end
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if type(bVisible) ~= "boolean" then
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return
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end
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgResBar, bVisible and 1 or 0)
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NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgResBar, bVisible)
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end
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function TopBarCtrl:GetCoinCount(nId)
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if nId == AllEnum.CoinItemId.FREESTONE or nId == AllEnum.CoinItemId.STONE then
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return PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.FREESTONE) + PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.STONE)
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elseif nId == AllEnum.CoinItemId.StarTowerSweepTick or nId == AllEnum.CoinItemId.StarTowerSweepTickLimit then
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return PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.StarTowerSweepTick) + PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.StarTowerSweepTickLimit)
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else
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return PlayerData.Item:GetItemCountByID(nId)
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end
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end
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function TopBarCtrl:InitTopBar(nPanelId)
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local mapCfg = mapConfig[nPanelId] or {}
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local sKey = table.keyof(PanelId, nPanelId)
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local mapTopBar = ConfigTable.GetData("TopBar", sKey, true)
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if mapTopBar == nil then
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self.gameObject:SetActive(false)
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return
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end
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if mapCfg.bDelayShow == true then
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self.bDelayShow = true
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self.gameObject:SetActive(false)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self.gameObject:SetActive(true)
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end
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cs_coroutine.start(wait)
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else
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self.bDelayShow = false
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self.gameObject:SetActive(true)
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end
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local bHideBackBtn = mapTopBar.HideBack
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if type(bHideBackBtn) ~= "boolean" then
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bHideBackBtn = true
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end
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self._mapNode.btnBack.gameObject:SetActive(not bHideBackBtn)
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self._mapNode.cgBack.gameObject:SetActive(not bHideBackBtn)
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self._mapNode.btnHome.gameObject:SetActive(not mapCfg.bHideHome)
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if type(mapCfg.bEvent) == "boolean" then
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self.bEvent = mapCfg.bEvent
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else
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self.bEvent = false
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end
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local sTitle = mapTopBar.Title
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if type(sTitle) == "string" and sTitle ~= "" then
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NovaAPI.SetTMPText(self._mapNode.txtTitle[1], sTitle)
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NovaAPI.SetTMPText(self._mapNode.txtTitle[2], sTitle)
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self._mapNode.txtTitle[1].gameObject:SetActive(true)
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end
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local bHasSubTitle = mapCfg.bHasSubTitle
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if type(bHasSubTitle) ~= "boolean" then
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bHasSubTitle = false
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end
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if bHasSubTitle == true then
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self.bHasSubTitle = bHasSubTitle
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EventManager.Add(EventId.SetSubTitle, self, self.OnEvent_SetSubTitleTxt)
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end
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self._mapNode.goResBar.gameObject:SetActive(mapTopBar.Coin)
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if mapTopBar.Coin ~= nil and next(mapTopBar.CoinIds) then
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self:CreateCoin(mapTopBar.CoinIds, mapTopBar.HideCoinAdd)
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end
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local bShowEnergy = mapTopBar.Energy
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if type(bShowEnergy) ~= "boolean" then
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bShowEnergy = false
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end
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self._mapNode.goEnergy.gameObject:SetActive(bShowEnergy)
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if bShowEnergy then
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self:RefreshEnergy()
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end
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self.nEntryId = mapTopBar.EntryId
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self._mapNode.btnHelp.gameObject:SetActive(self.nEntryId > 0)
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end
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function TopBarCtrl:ShowGoEnergy(isShow)
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self._mapNode.goEnergy.gameObject:SetActive(isShow)
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end
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function TopBarCtrl:ShowGoBossTick(isShow)
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self._mapNode.goResBar.gameObject:SetActive(isShow)
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end
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function TopBarCtrl:Awake()
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self.mapCoinIndex = {}
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self.mapItemIndex = {}
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end
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function TopBarCtrl:OnEnable()
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local nPanelId = self:GetPanelId()
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self:InitTopBar(nPanelId)
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end
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function TopBarCtrl:OnDisable()
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if self.bHasSubTitle then
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EventManager.Remove(EventId.SetSubTitle, self, self.OnEvent_SetSubTitleTxt)
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self.bHasSubTitle = nil
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end
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if self._mapNode.goResBar and self._mapNode.goResBar ~= 0 then
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NovaAPI.SetComponentEnableByName(self._mapNode.goResBar.gameObject, "TopGridCanvas", false)
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end
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end
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function TopBarCtrl:OnBtnClick_Back()
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if self.bEvent == true then
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EventManager.Hit(EventId.BattleDashboardVisible, true)
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EventManager.Hit(EventId.UIBackConfirm, self._panel._nPanelId)
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else
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EventManager.Hit(EventId.ClosePanel, self._panel._nPanelId)
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end
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end
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function TopBarCtrl:OnBtnClick_Home()
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if self.bEvent == true then
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EventManager.Hit(EventId.UIHomeConfirm, self._panel._nPanelId)
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else
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PanelManager.Home()
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end
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end
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function TopBarCtrl:OnBtnClick_Help()
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if not self.nEntryId then
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return
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end
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EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nEntryId)
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end
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function TopBarCtrl:OnEvent_TopRes(bTop, nInstanceId, tbCoin, bHideCoinAdd)
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if nInstanceId ~= self.gameObject:GetInstanceID() then
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return
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end
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NovaAPI.SetComponentEnableByName(self._mapNode.goResBar.gameObject, "TopGridCanvas", bTop)
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NovaAPI.SetTopGridCanvasSorting(self._mapNode.goResBar.gameObject, AllEnum.UI_SORTING_ORDER.MessageBox)
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if tbCoin then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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local bHide = bTop
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if bHideCoinAdd ~= nil then
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bHide = bHideCoinAdd
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end
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self:CreateCoin(tbCoin, bHide)
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end
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cs_coroutine.start(wait)
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end
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end
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function TopBarCtrl:OnBtnClick_AddCoin(_, index)
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local curCoinItmeId = -1
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for coinItmeId, coinIndex in pairs(self.mapCoinIndex) do
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if index == coinIndex then
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curCoinItmeId = coinItmeId
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break
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end
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end
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if 0 <= curCoinItmeId and tbShowCoinAdd[curCoinItmeId] and curCoinItmeId == AllEnum.CoinItemId.FREESTONE then
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local panelId = self:GetPanelId()
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if panelId == PanelId.Mall then
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EventManager.Hit("OpenMallTog", AllEnum.MallToggle.Gem)
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else
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local nState = ConfigTable.GetConfigNumber("IsShowComBtn")
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if nState == 1 then
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EventManager.Hit(EventId.OpenPanel, PanelId.Mall, AllEnum.MallToggle.Gem)
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else
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local sContent = ConfigTable.GetUIText("Function_NotAvailable")
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EventManager.Hit(EventId.OpenMessageBox, sContent)
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end
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end
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end
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end
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function TopBarCtrl:OnBtnClick_AddCoinFirst(btn)
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local index = 5
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local curCoinItmeId = -1
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for coinItmeId, coinIndex in pairs(self.mapCoinIndex) do
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if index == coinIndex then
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curCoinItmeId = coinItmeId
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break
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end
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end
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if 0 <= curCoinItmeId and tbShowCoinAdd[curCoinItmeId] then
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if curCoinItmeId == AllEnum.CoinItemId.FREESTONE then
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local panelId = self:GetPanelId()
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if panelId == PanelId.Mall then
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EventManager.Hit("OpenMallTog", AllEnum.MallToggle.Gem)
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elseif panelId == PanelId.MallPopup then
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EventManager.Hit(EventId.ClosePanel, PanelId.MallPopup)
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EventManager.Hit("OpenMallTog", AllEnum.MallToggle.Gem)
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else
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local nState = ConfigTable.GetConfigNumber("IsShowComBtn")
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if nState == 1 then
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EventManager.Hit(EventId.OpenPanel, PanelId.Mall, AllEnum.MallToggle.Gem)
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else
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local sContent = ConfigTable.GetUIText("Function_NotAvailable")
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EventManager.Hit(EventId.OpenMessageBox, sContent)
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end
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end
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elseif curCoinItmeId == AllEnum.CoinItemId.Jade then
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local data = {exchangeCount = 1}
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EventManager.Hit(EventId.OpenPanel, PanelId.ExChangePanel, data)
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end
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end
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end
|
||||
function TopBarCtrl:OnBtnClick_CoinTips(btn, nIndex)
|
||||
local curCoinItmeId = -1
|
||||
for coinItmeId, coinIndex in pairs(self.mapCoinIndex) do
|
||||
if nIndex == coinIndex then
|
||||
curCoinItmeId = coinItmeId
|
||||
break
|
||||
end
|
||||
end
|
||||
if 0 <= curCoinItmeId then
|
||||
local bShowJumpto = true
|
||||
if self.bForceHide then
|
||||
bShowJumpto = false
|
||||
end
|
||||
UTILS.ClickItemGridWithTips(curCoinItmeId, btn.transform, true, true, bShowJumpto)
|
||||
end
|
||||
end
|
||||
function TopBarCtrl:OnBtnClick_CoinFirstTips(btn)
|
||||
local index = 5
|
||||
local curCoinItmeId = -1
|
||||
for coinItmeId, coinIndex in pairs(self.mapCoinIndex) do
|
||||
if index == coinIndex then
|
||||
curCoinItmeId = coinItmeId
|
||||
break
|
||||
end
|
||||
end
|
||||
if 0 <= curCoinItmeId then
|
||||
local bShowJumpto = true
|
||||
if self.bForceHide then
|
||||
bShowJumpto = false
|
||||
end
|
||||
UTILS.ClickItemGridWithTips(curCoinItmeId, btn.transform, true, true, bShowJumpto)
|
||||
end
|
||||
end
|
||||
function TopBarCtrl:OnEvent_CoinResChange(nCoinItemId, nCount, nDelCount)
|
||||
self:RefreshCoin(nCoinItemId)
|
||||
end
|
||||
function TopBarCtrl:OnEvent_SetSubTitleTxt(txt)
|
||||
end
|
||||
function TopBarCtrl:SetTitleTxt(txt)
|
||||
if type(txt) == "string" then
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTitle[1], txt)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTitle[2], txt)
|
||||
self._mapNode.txtTitle[1].gameObject:SetActive(true)
|
||||
else
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTitle[1], "")
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTitle[2], "")
|
||||
self._mapNode.txtTitle[1].gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
function TopBarCtrl:OnEvent_SetVisible(bVisible, ctrl)
|
||||
if bVisible == nil then
|
||||
bVisible = true
|
||||
end
|
||||
if type(bVisible) ~= "boolean" or self == ctrl then
|
||||
return
|
||||
end
|
||||
NovaAPI.SetCanvasGroupAlpha(self._mapNode.CanvasGroup, bVisible and 1 or 0)
|
||||
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.CanvasGroup, bVisible)
|
||||
end
|
||||
return TopBarCtrl
|
||||
Reference in New Issue
Block a user