Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,160 @@
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local MonsterHudCtrl = class("MonsterHudCtrl", BaseCtrl)
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local AdventureModuleHelper = CS.AdventureModuleHelper
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local BarHeight = 21
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local BarWidth = 139
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local ShieldWidth = 103
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local AniTimeHighlight = 0.5
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local AniTime = 0.16
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local ToughnessRecoverTime = 0.3
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local ToughnessWidth = 208
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local ToughnessHeight = 21
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local colorHide = Color(1, 1, 1, 0)
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local colorWhite = Color(1, 1, 1, 1)
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local colorShieldDelay = Color(1, 1, 1, 0.5)
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local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1)
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local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0)
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local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1)
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MonsterHudCtrl._mapNodeConfig = {
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rtHpFillDelay = {
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sNodeName = "imgHpFillDelay",
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sComponentName = "RectTransform"
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},
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rtHpFill = {
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sNodeName = "imgHpFill",
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sComponentName = "RectTransform"
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},
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aniRtHpDelay = {
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sNodeName = "imgHpFillDelay",
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sComponentName = "HpBarRectTransform"
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},
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ainColorHpDelay = {
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sNodeName = "imgHpFillDelay",
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sComponentName = "HpBarColor"
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},
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aniRtHpFill = {
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sNodeName = "imgHpFill",
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sComponentName = "HpBarRectTransform"
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},
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ainColorHpDelayHighlight = {
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sNodeName = "imgHpDelayHighLight",
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sComponentName = "HpBarColor"
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},
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ainColorHpFillHighLight = {
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sNodeName = "imgHpHighLight",
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sComponentName = "HpBarColor"
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},
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ainColorHpFillRecoverLight = {
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sNodeName = "imgHpFillRecoverLight",
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sComponentName = "HpBarColor"
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},
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rtShakeRoot = {sComponentName = "Animator"},
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aniFadeHpBar = {
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sNodeName = "rtShakeRoot",
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sComponentName = "HpBarCanvasGroup"
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}
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}
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MonsterHudCtrl._mapEventConfig = {}
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MonsterHudCtrl._mapRedDotConfig = {}
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function MonsterHudCtrl:Awake()
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self.monsterId = 0
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self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100
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self._Timer = nil
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end
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function MonsterHudCtrl:OnEnable()
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self.monsterId = 0
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self:ResetHit()
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end
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function MonsterHudCtrl:OnDisable()
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EventManager.RemoveEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
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self.monsterId = 0
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self:KillTween()
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self:ResetHit()
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end
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function MonsterHudCtrl:ResetHit()
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self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0)
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0)
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self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, 0)
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self.nBeforeHp = 0
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self.nBeforeHpMax = 0
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end
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function MonsterHudCtrl:SetMonsterId(nEntityId)
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if self.nEntityId ~= nil or self.nEntityId ~= 0 then
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EventManager.RemoveEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
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end
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self.nEntityId = nEntityId
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self:KillTween()
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local hp = AdventureModuleHelper.GetEntityHp(self.nEntityId)
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local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.nEntityId)
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self:SetHp(hp, hpMax, true)
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EventManager.AddEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
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end
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function MonsterHudCtrl:SetHp(hp, hpMax, bChange)
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if self.nEntityId == 0 then
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return
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end
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if hpMax <= 0 then
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self._mapNode.rtHpFillDelay.sizeDelta = Vector2(0, BarHeight)
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self._mapNode.rtHpFill.sizeDelta = Vector2(0, BarHeight)
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elseif bChange then
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self._mapNode.rtHpFillDelay.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
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self._mapNode.rtHpFill.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
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else
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self:PlayTweenHp(hp, hpMax)
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end
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self.nBeforeHp = hp
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self.nBeforeHpMax = hpMax
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end
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function MonsterHudCtrl:PlayTweenHp(hp, hpMax)
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local nWidth = 1 <= hp / hpMax and BarWidth or hp / hpMax * BarWidth
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if nWidth > BarWidth then
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nWidth = BarWidth
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end
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if hp < self.nBeforeHp then
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if self._mapNode.rtHpFill.sizeDelta.x > self._mapNode.rtHpFillDelay.sizeDelta.x then
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self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
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end
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self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), 0)
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
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self._mapNode.ainColorHpDelay:SetTarget(colorRed)
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local delayTime = 0
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if (self.nBeforeHp - hp) / hpMax > self.bigDamageThreshold then
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self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0)
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self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0.1, AniTime)
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delayTime = 0.5
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self._mapNode.rtShakeRoot:Play("HPShake_in")
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end
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self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime, delayTime)
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
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else
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self._mapNode.rtHpFillDelay.sizeDelta = self._mapNode.rtHpFill.sizeDelta
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
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self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, AniTime)
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self._mapNode.ainColorHpDelayHighlight:SetTarget(colorWhite, 0)
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self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, AniTimeHighlight)
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self._mapNode.ainColorHpDelay:SetTarget(colorRecover)
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self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime)
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self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), AniTime, AniTime)
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self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRed, 0)
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self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRedHide, AniTimeHighlight, AniTime)
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end
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end
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function MonsterHudCtrl:KillTween()
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self._mapNode.aniRtHpDelay:Stop()
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self._mapNode.ainColorHpDelay:Stop()
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self._mapNode.aniRtHpFill:Stop()
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self._mapNode.ainColorHpDelayHighlight:Stop()
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self._mapNode.ainColorHpFillHighLight:Stop()
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self._mapNode.ainColorHpFillRecoverLight:Stop()
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end
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function MonsterHudCtrl:OnEvent_HpChanged(hp, hpMax)
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if hp == self.nBeforeHp then
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self:SetHp(hp, hpMax, true)
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else
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self:SetHp(hp, hpMax)
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self._mapNode.aniFadeHpBar:SetTarget(1)
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if self._Timer ~= nil then
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self._Timer:Reset()
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end
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end
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end
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return MonsterHudCtrl
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@@ -0,0 +1,142 @@
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local PlayerHudCtrl = class("PlayerHudCtrl", BaseCtrl)
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local barWidth = 122
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PlayerHudCtrl._mapNodeConfig = {
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go_Level = {nCount = 6},
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go_LevelUpTips = {},
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skillBar = {},
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bar = {
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sComponentName = "RectTransform"
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},
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go_levelUpDes = {},
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txt_upDes = {sComponentName = "TMP_Text"}
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}
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PlayerHudCtrl._mapEventConfig = {
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TowerDefense_character_levelUp = "OnEvent_LevelUp",
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TowerDefensePointChange = "OnEvent_PointChange",
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ResetEnergy = "OnEvent_UpdateEnergy",
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TowerDefenseShowFullScreenPanel = "OnEvent_PauseEnergy",
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TowerDefenseShowHideScreenPanel = "OnEvent_ResumeEnergy",
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TowerDefenseFuncShow = "OnEvent_FuncShow"
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}
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PlayerHudCtrl._mapRedDotConfig = {}
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function PlayerHudCtrl:Awake()
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self:Init()
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end
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function PlayerHudCtrl:OnDestroy()
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if self.tweener ~= nil then
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self.tweener:Kill()
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end
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end
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function PlayerHudCtrl:Init()
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for _, go in pairs(self._mapNode.go_Level) do
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go:SetActive(false)
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end
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self.nPoint = 0
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self.bFuncIsShow = false
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end
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function PlayerHudCtrl:SetPlayerId(characterId)
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self:Init()
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self.nCharacterId = characterId
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self._mapNode.go_Level[1]:SetActive(true)
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self.nlevel = 1
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self._mapNode.go_levelUpDes:SetActive(false)
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self._mapNode.go_LevelUpTips:SetActive(false)
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self._mapNode.skillBar:SetActive(false)
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end
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function PlayerHudCtrl:CheckTips()
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if self.bFuncIsShow then
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self._mapNode.go_LevelUpTips:SetActive(false)
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return
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end
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local config = ConfigTable.GetData("TowerDefenseCharacter", self.nCharacterId)
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if config == nil then
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return
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end
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local needPoint = config.PointNeeded[self.nlevel]
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if needPoint ~= nil then
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self._mapNode.go_LevelUpTips:SetActive(needPoint <= self.nPoint)
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else
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self._mapNode.go_LevelUpTips:SetActive(false)
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end
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end
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function PlayerHudCtrl:OnEvent_LevelUp(nCharacterId, nlevel)
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if self.nCharacterId ~= nCharacterId then
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return
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end
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self._mapNode.go_Level[self.nlevel]:SetActive(false)
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self.nlevel = nlevel
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self._mapNode.go_Level[self.nlevel]:SetActive(true)
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local config = ConfigTable.GetData("TowerDefenseCharacter", self.nCharacterId)
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if config == nil then
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return
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end
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self._mapNode.go_levelUpDes:SetActive(false)
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if self.timer ~= nil then
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self.timer:_Stop()
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end
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if #config["NewPotential" .. nlevel] == 1 then
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local id = config["NewPotential" .. nlevel][1]
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local potentialConfig = ConfigTable.GetData("TowerDefensePotential", id)
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if potentialConfig == nil then
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return
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end
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NovaAPI.SetTMPText(self._mapNode.txt_upDes, potentialConfig.Name)
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self._mapNode.go_levelUpDes:SetActive(true)
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local cb = function()
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self._mapNode.go_levelUpDes:SetActive(false)
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end
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self.timer = self:AddTimer(1, 1.5, cb, true, true, true)
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end
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end
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function PlayerHudCtrl:OnEvent_PointChange(nPoint)
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if self.nCharacterId == nil then
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return
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end
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self.nPoint = nPoint
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self:CheckTips()
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end
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function PlayerHudCtrl:OnEvent_UpdateEnergy(entityId, characterId, skillId, curCd, maxCd, isAuto)
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if characterId ~= self.nCharacterId then
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return
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end
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local cdValue = curCd:AsFloat() or 0
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local cdMaxValue = maxCd:AsFloat() or 0
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cdValue = math.max(0, cdMaxValue - cdValue)
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if self.tweener ~= nil then
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self.tweener:Kill()
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end
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self._mapNode.skillBar:SetActive(true)
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if isAuto then
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self.tweener = DOTween.To(function()
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return cdMaxValue - cdValue
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end, function(v)
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self._mapNode.bar.sizeDelta = Vector2(barWidth * (v / cdMaxValue), self._mapNode.bar.sizeDelta.y)
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end, cdMaxValue, cdValue):OnComplete(function()
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self._mapNode.bar.sizeDelta = Vector2(barWidth, self._mapNode.bar.sizeDelta.y)
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end)
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else
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self._mapNode.bar.sizeDelta = Vector2(barWidth * ((cdMaxValue - cdValue) / cdMaxValue), self._mapNode.bar.sizeDelta.y)
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end
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end
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function PlayerHudCtrl:OnEvent_PauseEnergy()
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if self.tweener == nil then
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return
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end
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end
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function PlayerHudCtrl:OnEvent_ResumeEnergy()
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if self.tweener == nil then
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return
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end
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end
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function PlayerHudCtrl:OnEvent_FuncShow(bIsShow, characterId)
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if characterId ~= self.nCharacterId then
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return
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end
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self.bFuncIsShow = bIsShow
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if self.bFuncIsShow then
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self._mapNode.go_LevelUpTips:SetActive(false)
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else
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self:CheckTips()
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end
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end
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return PlayerHudCtrl
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@@ -0,0 +1,214 @@
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local TowerDefenseHUDCtrl = class("TowerDefenseHUDCtrl", BaseCtrl)
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local AdventureModuleHelper = CS.AdventureModuleHelper
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TowerDefenseHUDCtrl._mapNodeConfig = {
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Root = {},
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DamageNumberRoot = {},
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DamageWordRoot = {}
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}
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TowerDefenseHUDCtrl._mapEventConfig = {
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TOWERDEFENSE_SET_ROLE_ON_STAGE_RESULT = "OnEvent_PlayerShowChanged",
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TOWERDEFENSE_MONSTER_STATE = "OnEvent_MonsterActive",
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TowerDefense_Restart = "OnEvent_Restart",
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HudDestroy = "OnEvent_HudDestroyed",
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HudDamage = "OnEvent_HudDamaged",
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HudHeal = "OnEvent_HudHealed",
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HudDefence = "OnEvent_HudDefenced",
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HudDotDamage = "OnEvent_HudDotDamage",
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TriggerElementMark = "OnEvent_HudMark"
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}
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TowerDefenseHUDCtrl._mapRedDotConfig = {}
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function TowerDefenseHUDCtrl:Awake()
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self.PlayerHUDPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/PlayerHUD.prefab")
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self.MonsterHUDPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/MonsterHUD.prefab")
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self.critDamageHudPrefab = self:LoadAsset("UI/HUD/CritDamageHUDNumber_UI.prefab")
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self.dotDamageHudPrefab = self:LoadAsset("UI/HUD/DotDamageHUDNumber_UI.prefab")
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self.damageHudPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/DamageHUDNumber_UI.prefab")
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self.minDamageHUDNumber = self:LoadAsset("UI/HUD/MinDamageHUDNumber_UI.prefab")
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self.monsterHuds = {}
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self.playerHuds = {}
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self.numberHuds = {}
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self.tabToughnessEntity = {}
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self.hudId = 0
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end
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function TowerDefenseHUDCtrl:OnDestroy()
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self.PlayerHUDPrefab = nil
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self.MonsterHUDPrefab = nil
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self.critDamageHudPrefab = nil
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self.dotDamageHudPrefab = nil
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self.damageHudPrefab = nil
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self.minDamageHUDNumber = nil
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for key, value in pairs(self.monsterHuds) do
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self:DespawnPrefabInstance(value, "HUD")
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end
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for key, value in pairs(self.playerHuds) do
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self:DespawnPrefabInstance(value, "HUD")
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end
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for _, v in pairs(self.numberHuds) do
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self:DespawnPrefabInstance(v, "HUD")
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end
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self.monsterHuds = {}
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self.playerHuds = {}
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self.numberHuds = {}
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self.tabToughnessEntity = {}
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self.hudId = 0
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end
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function TowerDefenseHUDCtrl:OnEvent_PlayerShowChanged(bResult, nEntityId, nCharacterId)
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if nEntityId == 0 then
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return
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end
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local playerHud = self.playerHuds[nCharacterId]
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if bResult then
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if playerHud == nil then
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playerHud = self:SpawnPrefabInstance(self.PlayerHUDPrefab, "Game.UI.TowerDefense.HUD.PlayerHudCtrl", "HUD", self._mapNode.Root)
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self.playerHuds[nCharacterId] = playerHud
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playerHud.gameObject.transform.localScale = Vector3.one
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end
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if playerHud ~= nil then
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playerHud:SetPlayerId(nCharacterId)
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local height = CS.AdventureModuleHelper.GetHudOffsetHeight(nEntityId)
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local offset = Vector3(0, height, 0)
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CS.AdventureModuleHelper.SetHudFollowTarget(nEntityId, playerHud.gameObject, offset, false)
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end
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elseif playerHud ~= nil then
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self:DespawnPrefabInstance(playerHud, "HUD")
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self.playerHuds[nCharacterId] = nil
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end
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end
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function TowerDefenseHUDCtrl:OnEvent_MonsterActive(nEntityId, bShow)
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if nEntityId == 0 then
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return
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end
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local monsterHud = self.monsterHuds[nEntityId]
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if bShow then
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if monsterHud == nil then
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monsterHud = self:SpawnPrefabInstance(self.MonsterHUDPrefab, "Game.UI.TowerDefense.HUD.MonsterHudCtrl", "HUD", self._mapNode.Root)
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self.monsterHuds[nEntityId] = monsterHud
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monsterHud.gameObject.transform.localScale = Vector3.one
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end
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if monsterHud ~= nil then
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monsterHud:SetMonsterId(nEntityId)
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local height = CS.AdventureModuleHelper.GetEntityMonsterBarHeight(nEntityId)
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local offset = Vector3(0, height, 0)
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CS.AdventureModuleHelper.SetHudFollowTarget(nEntityId, monsterHud.gameObject, offset, true)
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end
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elseif monsterHud ~= nil then
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self:DespawnPrefabInstance(monsterHud, "HUD")
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self.monsterHuds[nEntityId] = nil
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end
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end
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function TowerDefenseHUDCtrl:OnEvent_Restart()
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for _, value in pairs(self.monsterHuds) do
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self:DespawnPrefabInstance(value, "HUD")
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end
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for _, value in pairs(self.playerHuds) do
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self:DespawnPrefabInstance(value, "HUD")
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end
|
||||
for _, v in pairs(self.numberHuds) do
|
||||
self:DespawnPrefabInstance(v, "HUD")
|
||||
end
|
||||
self.monsterHuds = {}
|
||||
self.playerHuds = {}
|
||||
self.numberHuds = {}
|
||||
self.tabToughnessEntity = {}
|
||||
self.hudId = 0
|
||||
end
|
||||
function TowerDefenseHUDCtrl:OnEvent_HudDestroyed(id)
|
||||
local hud = self.numberHuds[id]
|
||||
if hud ~= nil then
|
||||
self:DespawnPrefabInstance(hud, "HUD")
|
||||
self.numberHuds[id] = nil
|
||||
end
|
||||
end
|
||||
function TowerDefenseHUDCtrl:OnEvent_HudDamaged(id, value, isCrit, hitDamageConfig, formId, isMark, fromElementType, hudColorIndex)
|
||||
if self.tabToughnessEntity[id] then
|
||||
self:SetToughnessValue(id, value)
|
||||
return
|
||||
end
|
||||
local hud
|
||||
if hitDamageConfig and hitDamageConfig.IsDenseType then
|
||||
if isCrit then
|
||||
hud = self:SpawnPrefabInstance(self.critDamageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
|
||||
else
|
||||
hud = self:SpawnPrefabInstance(self.minDamageHUDNumber, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
|
||||
end
|
||||
elseif isCrit then
|
||||
hud = self:SpawnPrefabInstance(self.critDamageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
|
||||
else
|
||||
hud = self:SpawnPrefabInstance(self.damageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
|
||||
end
|
||||
self.hudId = self.hudId + 1
|
||||
local _formId = formId
|
||||
if formId == nil then
|
||||
_formId = 0
|
||||
end
|
||||
local _fromElementType = 0
|
||||
if fromElementType ~= nil then
|
||||
_fromElementType = fromElementType
|
||||
end
|
||||
local _hudColorIndex = 4
|
||||
if hudColorIndex ~= nil then
|
||||
_hudColorIndex = hudColorIndex
|
||||
end
|
||||
AdventureModuleHelper.SetHudValue(hud.gameObject, id, self.hudId, value, false, hitDamageConfig, _formId, isCrit, false, _fromElementType, _hudColorIndex)
|
||||
self.numberHuds[self.hudId] = hud
|
||||
hud.gameObject.transform:SetAsLastSibling()
|
||||
if hudColorIndex ~= nil and hudColorIndex == 5 and (self.nTypeGreyResistanceTime[id] == nil or self.nTypeGreyResistanceTime[id] + self.resistanceTipInterval <= CS.ClientManager.Instance.serverTimeStampWithTimeZone) then
|
||||
self.nTypeGreyResistanceTime[id] = CS.ClientManager.Instance.serverTimeStampWithTimeZone
|
||||
self:OnEvent_HudDefenced(id, 3)
|
||||
end
|
||||
end
|
||||
function TowerDefenseHUDCtrl:OnEvent_HudDotDamage(id, value, isCrit, hitDamageConfig, formId, isMark, fromElementType)
|
||||
if self.tabToughnessEntity[id] then
|
||||
self:SetToughnessValue(id, value)
|
||||
return
|
||||
end
|
||||
local hud = self:SpawnPrefabInstance(self.dotDamageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
|
||||
self.hudId = self.hudId + 1
|
||||
local _formId = formId
|
||||
if formId == nil then
|
||||
_formId = 0
|
||||
end
|
||||
local _fromElementType = 0
|
||||
if fromElementType ~= nil then
|
||||
_fromElementType = fromElementType
|
||||
end
|
||||
AdventureModuleHelper.SetHudValue(hud.gameObject, id, self.hudId, value, false, hitDamageConfig, _formId, isCrit, true, _fromElementType, 4)
|
||||
self.numberHuds[self.hudId] = hud
|
||||
hud.gameObject.transform:SetAsLastSibling()
|
||||
end
|
||||
function TowerDefenseHUDCtrl:OnEvent_HudHealed(id, value)
|
||||
local hud = self:SpawnPrefabInstance(self.healHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
|
||||
self.hudId = self.hudId + 1
|
||||
AdventureModuleHelper.SetHudValue(hud.gameObject, id, self.hudId, value, true, nil, 0, false, false)
|
||||
self.numberHuds[self.hudId] = hud
|
||||
hud.gameObject.transform:SetAsLastSibling()
|
||||
end
|
||||
function TowerDefenseHUDCtrl:OnEvent_HudDefenced(id, valueType)
|
||||
local nWordType
|
||||
local hud = self:SpawnPrefabInstance(self.wordHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageWordRoot)
|
||||
self.hudId = self.hudId + 1
|
||||
local value = ""
|
||||
if valueType == 1 then
|
||||
nWordType = 8
|
||||
value = ConfigTable.GetUIText("Hud_Missing_Tip")
|
||||
elseif valueType == 2 then
|
||||
nWordType = 7
|
||||
value = ConfigTable.GetUIText("Hud_Immunity_Tip")
|
||||
elseif valueType == 3 then
|
||||
nWordType = 9
|
||||
value = ConfigTable.GetUIText("Hud_Resistance_Tip")
|
||||
end
|
||||
AdventureModuleHelper.SetHudStringValue(hud.gameObject, id, self.hudId, value, nWordType, false)
|
||||
self.numberHuds[self.hudId] = hud
|
||||
hud.gameObject.transform:SetAsLastSibling()
|
||||
end
|
||||
function TowerDefenseHUDCtrl:OnEvent_HudMark(id, valueType, stringKey)
|
||||
local nWordType = valueType
|
||||
local hud = self:SpawnPrefabInstance(self.wordHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageWordRoot)
|
||||
self.hudId = self.hudId + 1
|
||||
local value = ConfigTable.GetUIText(stringKey)
|
||||
AdventureModuleHelper.SetHudStringValue(hud.gameObject, id, self.hudId, value, nWordType, false)
|
||||
self.numberHuds[self.hudId] = hud
|
||||
hud.gameObject.transform:SetAsLastSibling()
|
||||
end
|
||||
return TowerDefenseHUDCtrl
|
||||
@@ -0,0 +1,11 @@
|
||||
local TowerDefenseHudPanel = class("TowerDefenseHudPanel", BasePanel)
|
||||
TowerDefenseHudPanel._bAddToBackHistory = false
|
||||
TowerDefenseHudPanel._bIsMainPanel = false
|
||||
TowerDefenseHudPanel._sSortingLayerName = AllEnum.SortingLayerName.HUD
|
||||
TowerDefenseHudPanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "Play_TowerDefence/HUD/HUDROOT.prefab",
|
||||
sCtrlName = "Game.UI.TowerDefense.HUD.TowerDefenseHUDCtrl"
|
||||
}
|
||||
}
|
||||
return TowerDefenseHudPanel
|
||||
Reference in New Issue
Block a user