Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TowerDefenseHUDCtrl = class("TowerDefenseHUDCtrl", BaseCtrl)
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local AdventureModuleHelper = CS.AdventureModuleHelper
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TowerDefenseHUDCtrl._mapNodeConfig = {
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Root = {},
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DamageNumberRoot = {},
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DamageWordRoot = {}
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}
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TowerDefenseHUDCtrl._mapEventConfig = {
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TOWERDEFENSE_SET_ROLE_ON_STAGE_RESULT = "OnEvent_PlayerShowChanged",
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TOWERDEFENSE_MONSTER_STATE = "OnEvent_MonsterActive",
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TowerDefense_Restart = "OnEvent_Restart",
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HudDestroy = "OnEvent_HudDestroyed",
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HudDamage = "OnEvent_HudDamaged",
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HudHeal = "OnEvent_HudHealed",
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HudDefence = "OnEvent_HudDefenced",
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HudDotDamage = "OnEvent_HudDotDamage",
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TriggerElementMark = "OnEvent_HudMark"
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}
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TowerDefenseHUDCtrl._mapRedDotConfig = {}
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function TowerDefenseHUDCtrl:Awake()
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self.PlayerHUDPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/PlayerHUD.prefab")
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self.MonsterHUDPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/MonsterHUD.prefab")
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self.critDamageHudPrefab = self:LoadAsset("UI/HUD/CritDamageHUDNumber_UI.prefab")
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self.dotDamageHudPrefab = self:LoadAsset("UI/HUD/DotDamageHUDNumber_UI.prefab")
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self.damageHudPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/DamageHUDNumber_UI.prefab")
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self.minDamageHUDNumber = self:LoadAsset("UI/HUD/MinDamageHUDNumber_UI.prefab")
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self.monsterHuds = {}
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self.playerHuds = {}
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self.numberHuds = {}
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self.tabToughnessEntity = {}
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self.hudId = 0
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end
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function TowerDefenseHUDCtrl:OnDestroy()
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self.PlayerHUDPrefab = nil
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self.MonsterHUDPrefab = nil
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self.critDamageHudPrefab = nil
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self.dotDamageHudPrefab = nil
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self.damageHudPrefab = nil
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self.minDamageHUDNumber = nil
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for key, value in pairs(self.monsterHuds) do
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self:DespawnPrefabInstance(value, "HUD")
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end
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for key, value in pairs(self.playerHuds) do
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self:DespawnPrefabInstance(value, "HUD")
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end
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for _, v in pairs(self.numberHuds) do
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self:DespawnPrefabInstance(v, "HUD")
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end
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self.monsterHuds = {}
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self.playerHuds = {}
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self.numberHuds = {}
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self.tabToughnessEntity = {}
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self.hudId = 0
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end
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function TowerDefenseHUDCtrl:OnEvent_PlayerShowChanged(bResult, nEntityId, nCharacterId)
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if nEntityId == 0 then
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return
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end
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local playerHud = self.playerHuds[nCharacterId]
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if bResult then
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if playerHud == nil then
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playerHud = self:SpawnPrefabInstance(self.PlayerHUDPrefab, "Game.UI.TowerDefense.HUD.PlayerHudCtrl", "HUD", self._mapNode.Root)
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self.playerHuds[nCharacterId] = playerHud
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playerHud.gameObject.transform.localScale = Vector3.one
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end
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if playerHud ~= nil then
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playerHud:SetPlayerId(nCharacterId)
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local height = CS.AdventureModuleHelper.GetHudOffsetHeight(nEntityId)
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local offset = Vector3(0, height, 0)
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CS.AdventureModuleHelper.SetHudFollowTarget(nEntityId, playerHud.gameObject, offset, false)
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end
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elseif playerHud ~= nil then
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self:DespawnPrefabInstance(playerHud, "HUD")
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self.playerHuds[nCharacterId] = nil
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end
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end
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function TowerDefenseHUDCtrl:OnEvent_MonsterActive(nEntityId, bShow)
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if nEntityId == 0 then
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return
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end
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local monsterHud = self.monsterHuds[nEntityId]
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if bShow then
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if monsterHud == nil then
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monsterHud = self:SpawnPrefabInstance(self.MonsterHUDPrefab, "Game.UI.TowerDefense.HUD.MonsterHudCtrl", "HUD", self._mapNode.Root)
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self.monsterHuds[nEntityId] = monsterHud
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monsterHud.gameObject.transform.localScale = Vector3.one
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end
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if monsterHud ~= nil then
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monsterHud:SetMonsterId(nEntityId)
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local height = CS.AdventureModuleHelper.GetEntityMonsterBarHeight(nEntityId)
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local offset = Vector3(0, height, 0)
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CS.AdventureModuleHelper.SetHudFollowTarget(nEntityId, monsterHud.gameObject, offset, true)
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end
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elseif monsterHud ~= nil then
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self:DespawnPrefabInstance(monsterHud, "HUD")
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self.monsterHuds[nEntityId] = nil
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end
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end
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function TowerDefenseHUDCtrl:OnEvent_Restart()
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for _, value in pairs(self.monsterHuds) do
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self:DespawnPrefabInstance(value, "HUD")
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end
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for _, value in pairs(self.playerHuds) do
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self:DespawnPrefabInstance(value, "HUD")
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end
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for _, v in pairs(self.numberHuds) do
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self:DespawnPrefabInstance(v, "HUD")
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end
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self.monsterHuds = {}
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self.playerHuds = {}
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self.numberHuds = {}
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self.tabToughnessEntity = {}
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self.hudId = 0
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end
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function TowerDefenseHUDCtrl:OnEvent_HudDestroyed(id)
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local hud = self.numberHuds[id]
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if hud ~= nil then
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self:DespawnPrefabInstance(hud, "HUD")
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self.numberHuds[id] = nil
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end
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end
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function TowerDefenseHUDCtrl:OnEvent_HudDamaged(id, value, isCrit, hitDamageConfig, formId, isMark, fromElementType, hudColorIndex)
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if self.tabToughnessEntity[id] then
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self:SetToughnessValue(id, value)
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return
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end
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local hud
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if hitDamageConfig and hitDamageConfig.IsDenseType then
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if isCrit then
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hud = self:SpawnPrefabInstance(self.critDamageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
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else
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hud = self:SpawnPrefabInstance(self.minDamageHUDNumber, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
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end
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elseif isCrit then
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hud = self:SpawnPrefabInstance(self.critDamageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
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else
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hud = self:SpawnPrefabInstance(self.damageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
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end
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self.hudId = self.hudId + 1
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local _formId = formId
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if formId == nil then
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_formId = 0
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end
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local _fromElementType = 0
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if fromElementType ~= nil then
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_fromElementType = fromElementType
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end
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local _hudColorIndex = 4
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if hudColorIndex ~= nil then
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_hudColorIndex = hudColorIndex
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end
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AdventureModuleHelper.SetHudValue(hud.gameObject, id, self.hudId, value, false, hitDamageConfig, _formId, isCrit, false, _fromElementType, _hudColorIndex)
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self.numberHuds[self.hudId] = hud
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hud.gameObject.transform:SetAsLastSibling()
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if hudColorIndex ~= nil and hudColorIndex == 5 and (self.nTypeGreyResistanceTime[id] == nil or self.nTypeGreyResistanceTime[id] + self.resistanceTipInterval <= CS.ClientManager.Instance.serverTimeStampWithTimeZone) then
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self.nTypeGreyResistanceTime[id] = CS.ClientManager.Instance.serverTimeStampWithTimeZone
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self:OnEvent_HudDefenced(id, 3)
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end
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end
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function TowerDefenseHUDCtrl:OnEvent_HudDotDamage(id, value, isCrit, hitDamageConfig, formId, isMark, fromElementType)
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if self.tabToughnessEntity[id] then
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self:SetToughnessValue(id, value)
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return
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end
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local hud = self:SpawnPrefabInstance(self.dotDamageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
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self.hudId = self.hudId + 1
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local _formId = formId
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if formId == nil then
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_formId = 0
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end
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local _fromElementType = 0
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if fromElementType ~= nil then
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_fromElementType = fromElementType
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end
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AdventureModuleHelper.SetHudValue(hud.gameObject, id, self.hudId, value, false, hitDamageConfig, _formId, isCrit, true, _fromElementType, 4)
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self.numberHuds[self.hudId] = hud
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hud.gameObject.transform:SetAsLastSibling()
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end
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function TowerDefenseHUDCtrl:OnEvent_HudHealed(id, value)
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local hud = self:SpawnPrefabInstance(self.healHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
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self.hudId = self.hudId + 1
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AdventureModuleHelper.SetHudValue(hud.gameObject, id, self.hudId, value, true, nil, 0, false, false)
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self.numberHuds[self.hudId] = hud
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hud.gameObject.transform:SetAsLastSibling()
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end
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function TowerDefenseHUDCtrl:OnEvent_HudDefenced(id, valueType)
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local nWordType
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local hud = self:SpawnPrefabInstance(self.wordHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageWordRoot)
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self.hudId = self.hudId + 1
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local value = ""
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if valueType == 1 then
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nWordType = 8
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value = ConfigTable.GetUIText("Hud_Missing_Tip")
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elseif valueType == 2 then
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nWordType = 7
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value = ConfigTable.GetUIText("Hud_Immunity_Tip")
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elseif valueType == 3 then
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nWordType = 9
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value = ConfigTable.GetUIText("Hud_Resistance_Tip")
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end
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AdventureModuleHelper.SetHudStringValue(hud.gameObject, id, self.hudId, value, nWordType, false)
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self.numberHuds[self.hudId] = hud
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hud.gameObject.transform:SetAsLastSibling()
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end
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function TowerDefenseHUDCtrl:OnEvent_HudMark(id, valueType, stringKey)
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local nWordType = valueType
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local hud = self:SpawnPrefabInstance(self.wordHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageWordRoot)
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self.hudId = self.hudId + 1
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local value = ConfigTable.GetUIText(stringKey)
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AdventureModuleHelper.SetHudStringValue(hud.gameObject, id, self.hudId, value, nWordType, false)
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self.numberHuds[self.hudId] = hud
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hud.gameObject.transform:SetAsLastSibling()
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end
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return TowerDefenseHUDCtrl
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