Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
local TowerDefensePanel = class("TowerDefensePanel", BasePanel)
|
||||
TowerDefensePanel._bIsMainPanel = true
|
||||
TowerDefensePanel._sSortingLayerName = AllEnum.SortingLayerName.UI
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
TowerDefensePanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "Play_TowerDefence/TowerDefensePanel.prefab",
|
||||
sCtrlName = "Game.UI.TowerDefense.TowerDefenseCtrl"
|
||||
},
|
||||
{
|
||||
sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab",
|
||||
sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
|
||||
}
|
||||
}
|
||||
function TowerDefensePanel:Awake()
|
||||
GamepadUIManager.EnterAdventure(true)
|
||||
GamepadUIManager.EnableGamepadUI("TowerDefense", {}, nil, true)
|
||||
end
|
||||
function TowerDefensePanel:OnEnable()
|
||||
end
|
||||
function TowerDefensePanel:OnAfterEnter()
|
||||
end
|
||||
function TowerDefensePanel:OnDisable()
|
||||
end
|
||||
function TowerDefensePanel:OnDestroy()
|
||||
GamepadUIManager.DisableGamepadUI("TowerDefense")
|
||||
GamepadUIManager.QuitAdventure()
|
||||
end
|
||||
function TowerDefensePanel:OnRelease()
|
||||
end
|
||||
return TowerDefensePanel
|
||||
Reference in New Issue
Block a user