Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,296 @@
|
||||
local TowerDefensePotentialSelectCtrl = class("TowerDefensePotentialSelectCtrl", BaseCtrl)
|
||||
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
TowerDefensePotentialSelectCtrl._mapNodeConfig = {
|
||||
blurBg = {},
|
||||
contentRoot = {
|
||||
sNodeName = "----SafeAreaRoot----"
|
||||
},
|
||||
animCtrl = {
|
||||
sComponentName = "Animator",
|
||||
sNodeName = "----SafeAreaRoot----"
|
||||
},
|
||||
btnMask = {},
|
||||
imgUpgradeTitle = {},
|
||||
txtUpgrade = {sComponentName = "TMP_Text"},
|
||||
btnPotential = {
|
||||
sComponentName = "NaviButton",
|
||||
nCount = 2,
|
||||
callback = "OnBtnClick_PotentialItem"
|
||||
},
|
||||
rtBtnPotential = {
|
||||
sNodeName = "btnPotential",
|
||||
sComponentName = "RectTransform",
|
||||
nCount = 2
|
||||
},
|
||||
potentialCard = {
|
||||
nCount = 2,
|
||||
sCtrlName = "Game.UI.TowerDefense.TowerDefensePotentialCardItemCtrl"
|
||||
},
|
||||
ScrollView = {
|
||||
nCount = 2,
|
||||
sComponentName = "GamepadScroll"
|
||||
},
|
||||
SpScrollView = {
|
||||
nCount = 2,
|
||||
sComponentName = "GamepadScroll"
|
||||
},
|
||||
btnConfirm = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Confirm"
|
||||
},
|
||||
txtBtnConfirm = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Potential_Select_Confirm"
|
||||
},
|
||||
rtBtnConfirm = {
|
||||
sNodeName = "btnConfirm",
|
||||
sComponentName = "RectTransform"
|
||||
},
|
||||
ActionBar = {
|
||||
sCtrlName = "Game.UI.ActionBar.ActionBarCtrl"
|
||||
}
|
||||
}
|
||||
TowerDefensePotentialSelectCtrl._mapEventConfig = {
|
||||
GamepadUIChange = "OnEvent_GamepadUIChange",
|
||||
GamepadUIReopen = "OnEvent_Reopen"
|
||||
}
|
||||
TowerDefensePotentialSelectCtrl._mapRedDotConfig = {}
|
||||
function TowerDefensePotentialSelectCtrl:SetData(nActId)
|
||||
self.TowerDefenseData = PlayerData.Activity:GetActivityDataById(nActId)
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:Refresh(nCharId, tbPotential, nLevel, callback)
|
||||
self.nCharId = nCharId
|
||||
self.callback = callback
|
||||
local config = ConfigTable.GetData("TowerDefenseCharacter", self.nCharId)
|
||||
if config == nil then
|
||||
return
|
||||
end
|
||||
if tbPotential == nil or #tbPotential == 0 then
|
||||
return
|
||||
end
|
||||
self.nSelectIdx = 0
|
||||
NovaAPI.SetTMPText(self._mapNode.txtUpgrade, orderedFormat(ConfigTable.GetUIText("TowerDef_Text_LevelUp"), config.Name, nLevel))
|
||||
self._mapNode.btnConfirm.gameObject:SetActive(false)
|
||||
self:RefreshPotentialList(tbPotential)
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:RefreshPotentialList(tbPotential)
|
||||
self.tbPotential = {}
|
||||
for _, v in pairs(tbPotential) do
|
||||
table.insert(self.tbPotential, v)
|
||||
end
|
||||
local tbCardObj, tbBtnObj = {}, {}
|
||||
for k, v in pairs(self._mapNode.potentialCard) do
|
||||
v.gameObject:SetActive(false)
|
||||
self._mapNode.btnPotential[k].gameObject:SetActive(self.tbPotential[k] ~= nil)
|
||||
if self.tbPotential[k] ~= nil then
|
||||
local nTid = self.tbPotential[k]
|
||||
local potentialCfg = ConfigTable.GetData("TowerDefensePotential", nTid)
|
||||
if nil ~= potentialCfg then
|
||||
v:ChangeWordRaycast(false)
|
||||
table.insert(tbCardObj, v)
|
||||
table.insert(tbBtnObj, self._mapNode.btnPotential[k])
|
||||
v:SetPotentialItem(nTid, AllEnum.PotentialCardType.TowerDefense)
|
||||
end
|
||||
end
|
||||
end
|
||||
self:ResetSelect(tbBtnObj)
|
||||
local animTime = NovaAPI.GetAnimClipLength(self._mapNode.animCtrl, {
|
||||
"PotentialSelectPanel_in"
|
||||
})
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, animTime)
|
||||
if self.nPanelType == 2 then
|
||||
WwiseAudioMgr:PlaySound("ui_roguelike_shop_slotMachine")
|
||||
else
|
||||
WwiseAudioMgr:PlaySound("ui_roguelike_xintiao_select")
|
||||
end
|
||||
if 0 < #tbCardObj then
|
||||
local wait = function()
|
||||
local frameCount = 0
|
||||
while 0 < #tbCardObj do
|
||||
if 4 <= frameCount then
|
||||
local cardObj = table.remove(tbCardObj, 1)
|
||||
if cardObj ~= nil then
|
||||
cardObj.gameObject:SetActive(true)
|
||||
cardObj:PlayAnim("tc_newperk_card_in")
|
||||
end
|
||||
frameCount = 0
|
||||
else
|
||||
frameCount = frameCount + 1
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
end
|
||||
end
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
end
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:MoveConfirmButton(btnCard)
|
||||
local rtBtn = btnCard:GetComponent("RectTransform")
|
||||
self._mapNode.rtBtnConfirm.localPosition = Vector3(rtBtn.localPosition.x, self.btnConfirmPosY, 0)
|
||||
if self._mapNode.btnConfirm.gameObject.activeSelf == false then
|
||||
self._mapNode.btnConfirm.gameObject:SetActive(true)
|
||||
else
|
||||
local animCtrl = self._mapNode.btnConfirm.transform:Find("AnimRoot"):GetComponent("Animator")
|
||||
animCtrl:Play("btnConfirm_in", 0, 0)
|
||||
end
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:ShowPanel()
|
||||
self.bOpen = true
|
||||
self._mapNode.blurBg.gameObject:SetActive(true)
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
self._mapNode.contentRoot.gameObject:SetActive(true)
|
||||
local animTime = NovaAPI.GetAnimClipLength(self._mapNode.animCtrl, {
|
||||
"PotentialSelectPanel_in"
|
||||
})
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, animTime)
|
||||
self._mapNode.animCtrl:Play("PotentialSelectPanel_in")
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
local tbConfig = {
|
||||
{
|
||||
sAction = "Confirm",
|
||||
sLang = "ActionBar_Confirm"
|
||||
},
|
||||
{
|
||||
sAction = "Scroll",
|
||||
sLang = "ActionBar_Scroll"
|
||||
}
|
||||
}
|
||||
self._mapNode.ActionBar:InitActionBar(tbConfig)
|
||||
GamepadUIManager.EnableGamepadUI("TowerDefensePotentialSelectCtrl", self.tbGamepadUINode)
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:HidePanel()
|
||||
self.bOpen = false
|
||||
self._mapNode.blurBg.gameObject:SetActive(false)
|
||||
self._mapNode.contentRoot.gameObject:SetActive(false)
|
||||
GamepadUIManager.DisableGamepadUI("TowerDefensePotentialSelectCtrl")
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:Awake()
|
||||
self.canvas = self.gameObject:GetComponent("Canvas")
|
||||
self.nInitSortingOrder = NovaAPI.GetCanvasSortingOrder(self.canvas)
|
||||
self.btnConfirmPosY = self._mapNode.rtBtnConfirm.localPosition.y
|
||||
self._mapNode.contentRoot.gameObject:SetActive(false)
|
||||
self._mapNode.blurBg.gameObject:SetActive(false)
|
||||
self._mapNode.btnMask.gameObject:SetActive(false)
|
||||
self.tbGamepadUINode = self:GetGamepadUINode()
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:OnEnable()
|
||||
self.handler = {}
|
||||
for k, v in ipairs(self._mapNode.btnPotential) do
|
||||
self.handler[k] = ui_handler(self, self.OnBtnSelect_PotentialItem, v, k)
|
||||
v.onSelect:AddListener(self.handler[k])
|
||||
end
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:OnDisable()
|
||||
for k, v in ipairs(self._mapNode.btnPotential) do
|
||||
v.onSelect:RemoveListener(self.handler[k])
|
||||
end
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:OnBtnClick_Confirm()
|
||||
if self.nSelectIdx ~= 0 and self.callback ~= nil then
|
||||
EventManager.Hit(EventId.BlockInput, true)
|
||||
for i = 1, 2 do
|
||||
if self.nSelectIdx ~= i then
|
||||
self._mapNode.potentialCard[i].gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
self._mapNode.btnConfirm.gameObject:SetActive(false)
|
||||
local cardAnim = self._mapNode.potentialCard[self.nSelectIdx].gameObject:GetComponent("Animator")
|
||||
cardAnim:Play("tc_newperk_card_out1")
|
||||
WwiseAudioMgr:PostEvent("mode_TD_skill_select_fx")
|
||||
self:AddTimer(1, 0.5, function()
|
||||
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.animCtrl, {
|
||||
"PotentialSelectPanel_out"
|
||||
})
|
||||
self._mapNode.animCtrl:Play("PotentialSelectPanel_out")
|
||||
self:AddTimer(1, nAnimLen, function()
|
||||
EventManager.Hit(EventId.BlockInput, false)
|
||||
self:HidePanel()
|
||||
if nil ~= self.callback then
|
||||
self.callback(self.tbPotential[self.nSelectIdx])
|
||||
end
|
||||
end, true, true, true, nil)
|
||||
end, true, true, true, nil)
|
||||
end
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:OnBtnSelect_PotentialItem(btn, nIndex)
|
||||
local nUIType = GamepadUIManager.GetCurUIType()
|
||||
if nUIType ~= AllEnum.GamepadUIType.Other and nUIType ~= AllEnum.GamepadUIType.Mouse or self.bRecommended then
|
||||
self:OnBtnClick_PotentialItem(btn, nIndex)
|
||||
end
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:OnBtnClick_PotentialItem(btn, nIndex)
|
||||
if nil == self.tbPotential[nIndex] or self.nSelectIdx == nIndex then
|
||||
return
|
||||
end
|
||||
WwiseAudioMgr:PlaySound("ui_roguelike_xintiao_slide")
|
||||
self:MoveConfirmButton(btn)
|
||||
for k, v in ipairs(self._mapNode.potentialCard) do
|
||||
if k == nIndex then
|
||||
v:PlayAnim("tc_newperk_card_switch_up")
|
||||
v:ChangeWordRaycast(true)
|
||||
elseif k == self.nSelectIdx then
|
||||
v:PlayAnim("tc_newperk_card_switch_down")
|
||||
v:ChangeWordRaycast(false)
|
||||
end
|
||||
end
|
||||
self:SelectScroll(nIndex)
|
||||
self.nSelectIdx = nIndex
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:OnEvent_GamepadUIChange(sName, nBeforeType, nAfterType)
|
||||
if sName ~= "TowerDefensePotentialSelectCtrl" then
|
||||
return
|
||||
end
|
||||
if nBeforeType == AllEnum.GamepadUIType.Other or nBeforeType == AllEnum.GamepadUIType.Mouse then
|
||||
local nSelect = self.nSelectIdx ~= 0 and self.nSelectIdx or 1
|
||||
GamepadUIManager.ClearSelectedUI()
|
||||
GamepadUIManager.SetSelectedUI(self._mapNode.btnPotential[nSelect].gameObject)
|
||||
end
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:OnEvent_Reopen(sName)
|
||||
if sName ~= "TowerDefensePotentialSelectCtrl" then
|
||||
return
|
||||
end
|
||||
if self.nSelectIdx == 0 and GamepadUIManager.GetCurUIType() ~= AllEnum.GamepadUIType.Other then
|
||||
self.nSelectIdx = 1
|
||||
end
|
||||
if self.nSelectIdx == 0 then
|
||||
return
|
||||
end
|
||||
GamepadUIManager.SetSelectedUI(self._mapNode.btnPotential[self.nSelectIdx].gameObject)
|
||||
self._mapNode.potentialCard[self.nSelectIdx]:ChangeWordRaycast(true)
|
||||
self:SelectScroll(self.nSelectIdx)
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:ResetSelect(tbUI)
|
||||
self.nSelectIdx = 0
|
||||
GamepadUIManager.SetNavigation(tbUI)
|
||||
local animTime = NovaAPI.GetAnimClipLength(self._mapNode.animCtrl, {
|
||||
"PotentialSelectPanel_in"
|
||||
}) + 0.1
|
||||
self:AddTimer(1, animTime, function()
|
||||
if self.nSelectIdx == 0 then
|
||||
local nSelect = 1
|
||||
GamepadUIManager.ClearSelectedUI()
|
||||
GamepadUIManager.SetSelectedUI(self._mapNode.btnPotential[nSelect].gameObject)
|
||||
if GamepadUIManager.GetCurUIType() == AllEnum.GamepadUIType.Mouse then
|
||||
self:OnBtnClick_PotentialItem(self._mapNode.btnPotential[nSelect].gameObject, nSelect)
|
||||
end
|
||||
end
|
||||
end, true, true, true)
|
||||
end
|
||||
function TowerDefensePotentialSelectCtrl:SelectScroll(nIndex)
|
||||
for _, v in ipairs(self._mapNode.ScrollView) do
|
||||
NovaAPI.SetComponentEnable(v, false)
|
||||
end
|
||||
if nIndex then
|
||||
NovaAPI.SetComponentEnable(self._mapNode.ScrollView[nIndex], true)
|
||||
end
|
||||
for _, v in ipairs(self._mapNode.SpScrollView) do
|
||||
NovaAPI.SetComponentEnable(v, false)
|
||||
end
|
||||
if nIndex then
|
||||
NovaAPI.SetComponentEnable(self._mapNode.SpScrollView[nIndex], true)
|
||||
end
|
||||
end
|
||||
return TowerDefensePotentialSelectCtrl
|
||||
Reference in New Issue
Block a user