Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
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local TowerDefenseQuestCtrl = class("TowerDefenseQuestCtrl", BaseCtrl)
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local barMinX = -622
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local barMaxX = 0
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TowerDefenseQuestCtrl._mapNodeConfig = {
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blur = {
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sNodeName = "t_fullscreen_blur_blue"
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},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_QuestPanelTitle"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnAllClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btn_GetReward = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_GetAllReward"
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},
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btn_GetReward_None = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_GetAllReward_None"
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},
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txt_getAllReward = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_Quest_GetAllReward"
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},
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Group_loop_sv = {
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sNodeName = "sv_group",
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sComponentName = "LoopScrollView"
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},
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Quest_loop_sv = {
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sNodeName = "sv_quest",
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sComponentName = "LoopScrollView"
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},
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title_process = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_QuestPanel_CurProcess"
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},
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txt_GroupProcess = {sComponentName = "TMP_Text"},
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imgGroupProcessBarFill = {
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sComponentName = "RectTransform"
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},
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animator = {sNodeName = "Quest", sComponentName = "Animator"}
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}
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TowerDefenseQuestCtrl._mapEventConfig = {
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TowerDefenseQuestReceived = "OnEvent_QuestUpdate"
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}
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TowerDefenseQuestCtrl._mapRedDotConfig = {}
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function TowerDefenseQuestCtrl:Awake()
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self.tbQuestGridCtrl = {}
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local param = self:GetPanelParam()
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local actId
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if type(param) == "table" then
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actId = param[1]
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end
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if actId ~= nil then
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self:SetData(actId, false)
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end
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end
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function TowerDefenseQuestCtrl:OnEnable()
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self._mapNode.blur:SetActive(true)
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self:PlayAnim_In()
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end
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function TowerDefenseQuestCtrl:OnDisable()
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if self.tbQuestGridCtrl ~= nil then
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for _, ctrl in pairs(self.tbQuestGridCtrl) do
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self:UnbindCtrlByNode(ctrl)
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end
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end
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self.tbQuestGridCtrl = {}
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end
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function TowerDefenseQuestCtrl:OnDestory()
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end
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function TowerDefenseQuestCtrl:PlayAnim_In()
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self._mapNode.animator:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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end
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function TowerDefenseQuestCtrl:SetData(nActId, bIsSubPanel)
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self.bIsSubPanel = bIsSubPanel
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self.nActId = nActId
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self.TowerDefenseData = PlayerData.Activity:GetActivityDataById(self.nActId)
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self.nSelecedGroupId = 0
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self.tbGroup = {}
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self.tbGroupConfig = {}
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local foreachQuestGroup = function(data)
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if data.ActivityId then
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table.insert(self.tbGroup, data.Id)
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self.tbGroupConfig[data.Id] = data
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end
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end
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ForEachTableLine(DataTable.TowerDefenseQuestGroup, foreachQuestGroup)
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table.sort(self.tbGroup, function(a, b)
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return a < b
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end)
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self.nSelecedGroupId = self.tbGroup[1]
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self._mapNode.Group_loop_sv:Init(#self.tbGroup, self, self.OnRefreshGroupGrid)
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self:UpdateQuestList(self.nSelecedGroupId)
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end
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function TowerDefenseQuestCtrl:UpdateQuestList(nGroupId)
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local tbQuest = self.TowerDefenseData:GetQuestbyGroupId(nGroupId)
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self.questList = {}
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for _, value in pairs(tbQuest) do
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table.insert(self.questList, value)
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end
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local sortFunc = function(a, b)
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if a.nState ~= b.nState then
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return a.nState < b.nState
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end
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return a.nId < b.nId
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end
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table.sort(self.questList, sortFunc)
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local nFinishCount = self.TowerDefenseData:GetGroupQuestReceiveCount(nGroupId)
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self._mapNode.Quest_loop_sv:Init(#self.questList, self, self.OnRefreshQuestGrid)
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NovaAPI.SetTMPText(self._mapNode.txt_GroupProcess, string.format("%d/%d", nFinishCount, #self.questList))
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self._mapNode.imgGroupProcessBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (nFinishCount / #self.questList), self._mapNode.imgGroupProcessBarFill.anchoredPosition.y)
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local bHasFinish = false
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for _, questData in ipairs(self.questList) do
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if questData.nState == AllEnum.ActQuestStatus.Complete then
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bHasFinish = true
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break
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end
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end
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self._mapNode.btn_GetReward.gameObject:SetActive(bHasFinish)
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self._mapNode.btn_GetReward_None.gameObject:SetActive(not bHasFinish)
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end
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function TowerDefenseQuestCtrl:OnRefreshGroupGrid(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local txtName = goGrid.transform:Find("btnGrid/AnimRoot/txt_Name")
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NovaAPI.SetTMPText(txtName:GetComponent("TMP_Text"), self.tbGroupConfig[self.tbGroup[nIndex]].GroupName)
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local nFinishCount = self.TowerDefenseData:GetGroupQuestReceiveCount(self.tbGroup[nIndex])
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local nAllCount = 0
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for _, value in pairs(self.TowerDefenseData:GetQuestbyGroupId(self.tbGroup[nIndex])) do
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nAllCount = nAllCount + 1
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end
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local txtCount = goGrid.transform:Find("btnGrid/AnimRoot/txt_Process")
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NovaAPI.SetTMPText(txtCount:GetComponent("TMP_Text"), string.format("%d/%d", nFinishCount, nAllCount))
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local goSelected = goGrid.transform:Find("btnGrid/AnimRoot/img_selected")
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goSelected.gameObject:SetActive(self.tbGroup[nIndex] == self.nSelecedGroupId)
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if self.tbGroup[nIndex] == self.nSelecedGroupId then
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self.selectedGrid = goGrid
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end
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local reddot = goGrid.transform:Find("btnGrid/AnimRoot/reddot")
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RedDotManager.RegisterNode(RedDotDefine.Activity_TowerDefense_QuestGroup, {
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self.tbGroup[nIndex]
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}, reddot, nil, nil, true)
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local go_Button = goGrid.transform:Find("btnGrid")
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local btn_Select = go_Button:GetComponent("UIButton")
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btn_Select.onClick:RemoveAllListeners()
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local nGroupId = self.tbGroup[nIndex]
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btn_Select.onClick:AddListener(function()
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if self.selectedGrid ~= nil then
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local oldGoSelected = self.selectedGrid.transform:Find("btnGrid/AnimRoot/img_selected")
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oldGoSelected.gameObject:SetActive(false)
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end
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self.nSelecedGroupId = nGroupId
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self.selectedGrid = goGrid
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goSelected.gameObject:SetActive(true)
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self:UpdateQuestList(self.nSelecedGroupId)
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end)
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end
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function TowerDefenseQuestCtrl:OnRefreshQuestGrid(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local nInstanceId = goGrid:GetInstanceID()
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if not self.tbQuestGridCtrl[nInstanceId] then
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self.tbQuestGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.TowerDefense.TowerDefenseQuestCellCtrl")
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end
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self.tbQuestGridCtrl[nInstanceId]:SetData(self.nActId, self.questList[nIndex])
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end
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function TowerDefenseQuestCtrl:OnBtnClick_GetAllReward()
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self.TowerDefenseData:RequestReceiveQuest(self.nSelecedGroupId, 0)
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end
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function TowerDefenseQuestCtrl:OnBtnClick_GetAllReward_None()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Quest_ReceiveNone"))
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end
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function TowerDefenseQuestCtrl:OnBtnClick_Close()
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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self._mapNode.animator:Play("t_window_04_t_out")
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self:AddTimer(1, 0.2, function()
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if self.bIsSubPanel then
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EventManager.Hit("CloseTowerDefenseQuestPanel")
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else
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EventManager.Hit(EventId.ClosePanel, PanelId.TowerDefenseQuest)
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end
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end, true, true, true)
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end
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function TowerDefenseQuestCtrl:OnEvent_QuestUpdate()
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self._mapNode.Group_loop_sv:Init(#self.tbGroup, self, self.OnRefreshGroupGrid)
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self:UpdateQuestList(self.nSelecedGroupId)
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end
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return TowerDefenseQuestCtrl
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