Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TowerDefenseResultCtrl = class("TowerDefenseResultCtrl", BaseCtrl)
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local WwiseManger = CS.WwiseAudioManager.Instance
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TowerDefenseResultCtrl._mapNodeConfig = {
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txt_level = {sComponentName = "TMP_Text"},
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db_target = {nCount = 3},
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ButtonClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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imgBlurredBg = {},
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Mask = {
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sComponentName = "CanvasGroup"
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}
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}
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TowerDefenseResultCtrl._mapEventConfig = {}
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TowerDefenseResultCtrl._mapRedDotConfig = {}
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function TowerDefenseResultCtrl:Awake()
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.bResult = param[1]
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self.sLevelName = param[2]
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self.tbTarget = param[3]
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self.callback = param[4]
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self.msgData = param[5]
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end
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self:SetContent()
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self.bProcessingClose = false
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end
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function TowerDefenseResultCtrl:SetContent()
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EventManager.Hit(EventId.TemporaryBlockInput, 1)
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WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false)
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WwiseManger:PlaySound("ui_roguelike_victory")
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for _, target in pairs(self._mapNode.db_target) do
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target:SetActive(false)
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end
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NovaAPI.SetTMPText(self._mapNode.txt_level, self.sLevelName)
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for i = 1, math.min(#self.tbTarget, #self._mapNode.db_target) do
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local target = self._mapNode.db_target[i]
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local star = target.transform:Find("star_get")
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local txt_target = target.transform:Find("txt_target")
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star.gameObject:SetActive(self.tbTarget[i].bResult)
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NovaAPI.SetTMPText(txt_target:GetComponent("TMP_Text"), self.tbTarget[i].sTargetDes)
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target:SetActive(true)
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end
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self:AddTimer(1, 0.5, function()
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local mapReward = PlayerData.Item:ProcessRewardChangeInfo(self.msgData)
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local tbItem = {}
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for _, v in ipairs(mapReward.tbReward) do
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local item = {
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Tid = v.id,
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Qty = v.count,
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rewardType = AllEnum.RewardType.First
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}
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table.insert(tbItem, item)
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end
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UTILS.OpenReceiveByDisplayItem(tbItem, self.msgData)
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end, true, true, true)
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end
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function TowerDefenseResultCtrl:OnBtnClick_Close()
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if self.bProcessingClose then
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return
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end
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self.bProcessingClose = true
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if self.callback ~= nil then
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self.callback()
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end
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if NovaAPI.GetCurrentModuleName() == "MainMenuModuleScene" then
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CS.AdventureModuleHelper.LevelStateChanged(true, 0, false)
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EventManager.Hit(EventId.CloesCurPanel)
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PlayerData.Base:OnBackToMainMenuModule()
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else
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EventManager.Hit(EventId.ClosePanel, PanelId.TowerDefensePanel)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0)
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self._mapNode.Mask.gameObject:SetActive(true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
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local sequence = DOTween.Sequence()
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sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true))
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sequence:AppendCallback(function()
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CS.AdventureModuleHelper.LevelStateChanged(true, 0, false)
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end)
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sequence:SetUpdate(true)
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end
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end
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return TowerDefenseResultCtrl
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