Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TowerDefenseTeamCtrl = class("TowerDefenseTeamCtrl", BaseCtrl)
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TowerDefenseTeamCtrl._mapNodeConfig = {
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btnBack = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btn_go = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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txt_go = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_Go"
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},
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txt_sv_char_title = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_TeamEditor_Char"
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},
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character_loopSv = {
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sComponentName = "LoopScrollView"
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},
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txt_sv_item_title = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_TeamEditor_Item"
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},
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item_loopSv = {
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sComponentName = "LoopScrollView"
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},
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txt_guide = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_Guide"
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},
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btn_Guide = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Guide"
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},
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blur = {},
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guidPanel = {
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sNodeName = "TowerDefenseGuidePanel",
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sCtrlName = "Game.UI.TowerDefense.TowerDefenseGuideCtrl"
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}
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}
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TowerDefenseTeamCtrl._mapEventConfig = {
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CloseTowerDefenseGuidePanel = "OnEvent_CloseTowerDefenseGuidePanel"
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}
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TowerDefenseTeamCtrl._mapRedDotConfig = {}
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function TowerDefenseTeamCtrl:Awake()
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self._mapNode.blur:SetActive(false)
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self._mapNode.guidPanel.gameObject:SetActive(false)
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self.tbGridCtrl = {}
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end
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function TowerDefenseTeamCtrl:OnDisable()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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end
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function TowerDefenseTeamCtrl:SetData(nActId, nLevelId, tbChracter, nItemId)
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self.tbGridCtrl = {}
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self.nActId = nActId
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self.tbSelectedCharGuideIds = tbChracter
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self.nSelectedItemId = nItemId
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self.nLevelId = nLevelId
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self.TowerDefenseData = PlayerData.Activity:GetActivityDataById(self.nActId)
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self.levelConfig = ConfigTable.GetData("TowerDefenseLevel", self.nLevelId)
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local floorConfig = ConfigTable.GetData("TowerDefenseFloor", self.levelConfig.FloorId)
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self.nTeamMaxCharacter = floorConfig.MemberNum
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self.tbCharGuideIds = {}
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self.tbItemIds = {}
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local forEachFunction = function(config)
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if config.ActivityId == nActId and self.TowerDefenseData:IsLevelUnlock(config.LevelId) and self.TowerDefenseData:IsPreLevelPass(config.LevelId) then
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if config.GuideType == GameEnum.TowerDefGuideType.Character then
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table.insert(self.tbCharGuideIds, config.Id)
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elseif config.GuideType == GameEnum.TowerDefGuideType.Item then
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table.insert(self.tbItemIds, config.Id)
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end
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end
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end
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ForEachTableLine(DataTable.TowerDefenseGuide, forEachFunction)
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self._mapNode.character_loopSv:Init(#self.tbCharGuideIds, self, self.OnRefreshGrid_Character, self.OnCharacterGridBtnClick)
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self._mapNode.item_loopSv:Init(#self.tbItemIds, self, self.OnRefreshGrid_Item, self.OnItemGridBtnClick)
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end
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function TowerDefenseTeamCtrl:OnRefreshGrid_Character(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local nInstanceId = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceId] then
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self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.TowerDefense.TowerDefenseTeamCharCtrl")
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end
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local charIndex = table.indexof(self.tbSelectedCharGuideIds, self.tbCharGuideIds[nIndex])
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self.tbGridCtrl[nInstanceId]:SetData(self.tbCharGuideIds[nIndex], charIndex)
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end
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function TowerDefenseTeamCtrl:OnRefreshGrid_Item(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local icon = goGrid.transform:Find("btn_grid/AnimRoot/img_icon")
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local guideConfig = ConfigTable.GetData("TowerDefenseGuide", self.tbItemIds[nIndex])
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if guideConfig == nil then
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return
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end
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local itemConfig = ConfigTable.GetData("TowerDefenseItem", guideConfig.ObjectId)
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if itemConfig == nil then
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return
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end
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if itemConfig.CardIcon ~= "" then
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self:SetPngSprite(icon.gameObject:GetComponent("Image"), itemConfig.CardIcon)
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end
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local selected = goGrid.transform:Find("btn_grid/AnimRoot/go_select")
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selected.gameObject:SetActive(self.nItemId == self.tbItemIds[nIndex])
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local go_selectMask = goGrid.transform:Find("btn_grid/AnimRoot/go_selectMask")
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go_selectMask.gameObject:SetActive(self.nItemId == self.tbItemIds[nIndex])
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local selected_tips = goGrid.transform:Find("btn_grid/AnimRoot/selected_tips")
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selected_tips.gameObject:SetActive(self.nItemId == self.tbItemIds[nIndex])
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local txt_selected = goGrid.transform:Find("btn_grid/AnimRoot/selected_tips/txt_selected")
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NovaAPI:SetTMPText(txt_selected:GetComponent("TMP_Text"), ConfigTable.GetUIText("TowerDef_TeamEditor_Selected"))
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end
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function TowerDefenseTeamCtrl:OnCharacterGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local charIndex = table.indexof(self.tbSelectedCharGuideIds, self.tbCharGuideIds[nIndex])
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if 0 < charIndex then
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table.remove(self.tbSelectedCharGuideIds, charIndex)
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EventManager.Hit("TowerDefense_CharUpdate", self.tbSelectedCharGuideIds)
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elseif #self.tbSelectedCharGuideIds >= self.nTeamMaxCharacter then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDef_TeamEditor_CharTip"))
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else
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table.insert(self.tbSelectedCharGuideIds, self.tbCharGuideIds[nIndex])
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EventManager.Hit("TowerDefense_CharUpdate", self.tbSelectedCharGuideIds)
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end
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end
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function TowerDefenseTeamCtrl:OnItemGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local selectItemId = self.tbItemIds[nIndex]
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if self.nSelectedItemId == selectItemId then
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local selected = goGrid.transform:Find("btn_grid/AnimRoot/selected")
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selected.gameObject:SetActive(false)
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local go_selectMask = goGrid.transform:Find("btn_grid/AnimRoot/go_selectMask")
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go_selectMask.gameObject:SetActive(false)
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self.nSelectedItemId = 0
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EventManager.Hit("TowerDefense_ItemUpdate", self.nSelectedItemId)
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elseif self.nSelectedItemId ~= nil or self.nSelectedItemId ~= 0 then
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local selected = goGrid.transform:Find("btn_grid/AnimRoot/go_select")
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selected.gameObject:SetActive(true)
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local go_selectMask = goGrid.transform:Find("btn_grid/AnimRoot/go_selectMask")
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go_selectMask.gameObject:SetActive(true)
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self.nSelectedItemId = self.tbItemIds[nIndex]
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EventManager.Hit("TowerDefense_ItemUpdate", self.nSelectedItemId)
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else
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDef_TeamEditor_ItemTip"))
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end
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end
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function TowerDefenseTeamCtrl:OnBtnClick_Close()
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EventManager.Hit("TowerDefenseTeamPanelClose")
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end
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function TowerDefenseTeamCtrl:OnBtnClick_Go()
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EventManager.Hit("TowerDefenseTeamPanelConfirm")
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end
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function TowerDefenseTeamCtrl:OnBtnClick_Guide()
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self._mapNode.blur.gameObject:SetActive(true)
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self._mapNode.guidPanel.gameObject:SetActive(true)
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self._mapNode.guidPanel:SetData(self.nActId)
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end
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function TowerDefenseTeamCtrl:OnEvent_CloseTowerDefenseGuidePanel()
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self._mapNode.guidPanel.gameObject:SetActive(false)
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self._mapNode.blur.gameObject:SetActive(false)
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end
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return TowerDefenseTeamCtrl
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