Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TDClassUpgradeCtrl = class("TDClassUpgradeCtrl", BaseCtrl)
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TDClassUpgradeCtrl._mapNodeConfig = {
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imgBlurredBg = {},
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btnMaskClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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goRoot = {
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sNodeName = "----SafeAreaRoot----"
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},
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txtRankNum = {sComponentName = "TMP_Text"},
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imgExp = {sComponentName = "Image"},
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txtEffect = {sComponentName = "TMP_Text"},
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txtEffectValueBefore = {sComponentName = "TMP_Text"},
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txtEffectValueAfter = {sComponentName = "TMP_Text"}
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}
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TDClassUpgradeCtrl._mapEventConfig = {}
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function TDClassUpgradeCtrl:SetOldWorldClass()
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local nOldWorldClass, nOldWorldExp = PlayerData.TravelerDuel:GetOldTDLevelData()
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local mapOldCfg = ConfigTable.GetData("TravelerDuelLevel", nOldWorldClass + 1)
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local nOldFullExp = 0
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if mapOldCfg then
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nOldFullExp = mapOldCfg.LevelUpExp
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end
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NovaAPI.SetTMPText(self._mapNode.txtRankNum, nOldWorldClass)
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NovaAPI.SetImageFillAmount(self._mapNode.imgExp, nOldWorldExp / nOldFullExp)
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local nWorldClass, nCurExp = PlayerData.TravelerDuel:GetTravelerDuelLevel()
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local mapCfg = ConfigTable.GetData("TravelerDuelLevel", nWorldClass + 1)
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local nFullExp = 0
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if mapCfg then
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nFullExp = mapCfg.LevelUpExp
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end
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local sequence = DOTween.Sequence()
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sequence:Append(NovaAPI.ImageDoFillAmount(self._mapNode.imgExp, 1, 0.65, true))
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sequence:AppendCallback(function()
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self:Refresh()
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end)
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sequence:AppendInterval(0.5)
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sequence:Append(NovaAPI.ImageDoFillAmount(self._mapNode.imgExp, nCurExp / nFullExp, 0.5, true))
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sequence:SetUpdate(true)
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end
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function TDClassUpgradeCtrl:Refresh()
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local nWorldClass = PlayerData.TravelerDuel:GetTravelerDuelLevel()
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local nWorldClassBefore = PlayerData.TravelerDuel:GetOldTDLevelData()
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local mapCurCfg = ConfigTable.GetData("TravelerDuelLevel", nWorldClass)
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local mapBeforeCfg = ConfigTable.GetData("TravelerDuelLevel", nWorldClassBefore)
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NovaAPI.SetTMPText(self._mapNode.txtRankNum, nWorldClass)
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NovaAPI.SetImageFillAmount(self._mapNode.imgExp, 0)
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NovaAPI.SetTMPText(self._mapNode.txtEffect, ConfigTable.GetUIText("TD_TitleCurCoinAdd"))
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NovaAPI.SetTMPText(self._mapNode.txtEffectValueBefore, mapBeforeCfg.CoinAdditionProb .. "%")
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NovaAPI.SetTMPText(self._mapNode.txtEffectValueAfter, mapCurCfg.CoinAdditionProb .. "%")
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end
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function TDClassUpgradeCtrl:FadeIn()
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EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
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end
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function TDClassUpgradeCtrl:Awake()
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end
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function TDClassUpgradeCtrl:OnEnable()
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local tbParam = self:GetPanelParam()
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if nil ~= tbParam and nil ~= tbParam[1] then
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self.cbClose = tbParam[1]
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end
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self._mapNode.imgBlurredBg.gameObject:SetActive(true)
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self._mapNode.goRoot.gameObject:SetActive(false)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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NovaAPI.UIEffectSnapShotCapture(self._mapNode.imgBlurredBg.gameObject)
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.goRoot.gameObject:SetActive(true)
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self:SetOldWorldClass()
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end
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cs_coroutine.start(wait)
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end
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function TDClassUpgradeCtrl:OnDisable()
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end
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function TDClassUpgradeCtrl:OnDestroy()
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end
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function TDClassUpgradeCtrl:OnBtnClick_Close()
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PlayerData.Base:SetWorldClassChange(false)
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EventManager.Hit(EventId.ClosePanel, PanelId.TDLevelUpgrade)
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if nil ~= self.cbClose then
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self.cbClose()
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end
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end
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return TDClassUpgradeCtrl
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