Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TravelerDuelRankingCtrl = class("TravelerDuelRankingCtrl", BaseCtrl)
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TravelerDuelRankingCtrl._mapNodeConfig = {
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TMPEmpty = {
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sComponentName = "TMP_Text",
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sLanguageId = "STRanking_PlayerInfo_Empty"
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},
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rtPlayerInfo = {
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sCtrlName = "Game.UI.TravelerDuelLevelSelect.TravelerDuelRanking.TravelerDuelRankingPlayerInfoCtrl"
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},
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svRankingInfo = {
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sComponentName = "LoopScrollView"
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},
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imgEmpty = {},
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svRankingReward = {
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sComponentName = "LoopScrollView"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnCloseScreen = {
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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rtRankingInfo = {},
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rtRankingReward = {},
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btnLeft = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_left"
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},
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btnRight = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_right"
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},
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tcTab = {
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sCtrlName = "Game.UI.TemplateEx.TemplateTogTabCtrl"
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},
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t_window = {sComponentName = "Animator"},
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t_fullscreen_blur_black = {sComponentName = "Animator"},
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txtLeft = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Ranking_Info"
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},
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txtRight = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Ranking_Reward"
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},
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txtRefreshTime = {
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sComponentName = "TMP_Text",
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sLanguageId = "STRanking_Refresh_Tips"
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}
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}
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TravelerDuelRankingCtrl._mapEventConfig = {}
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TravelerDuelRankingCtrl._mapRedDotConfig = {}
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function TravelerDuelRankingCtrl:Awake()
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self._mapRankingGrid = {}
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self._mapRewardGrid = {}
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end
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function TravelerDuelRankingCtrl:FadeIn()
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end
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function TravelerDuelRankingCtrl:FadeOut()
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end
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function TravelerDuelRankingCtrl:OnEnable()
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self._mapNode.tcTab:SetText("排行奖励", "排行信息")
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if self.bOpenPanel then
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self:OpenPanel()
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end
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end
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function TravelerDuelRankingCtrl:OnDisable()
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for go, mapCtrl in pairs(self._mapRankingGrid) do
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self:UnbindCtrlByNode(mapCtrl)
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end
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for go, mapCtrl in pairs(self._mapRewardGrid) do
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self:UnbindCtrlByNode(mapCtrl)
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end
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self._mapRankingGrid = {}
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self._mapRewardGrid = {}
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end
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function TravelerDuelRankingCtrl:OnDestroy()
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end
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function TravelerDuelRankingCtrl:OnRelease()
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end
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function TravelerDuelRankingCtrl:OpenPanel()
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self.gameObject:SetActive(true)
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self._mapNode.t_window:Play("t_window_04_t_in")
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local mapSelfRankingData, mapRankingData = PlayerData.TravelerDuel:GetTDRankingData()
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self.mapRankingData = mapRankingData
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self.mapSelfRankingData = mapSelfRankingData
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self._mapNode.rtPlayerInfo:Refresh(mapSelfRankingData)
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if #self.mapRankingData > 0 then
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self._mapNode.svRankingInfo.gameObject:SetActive(true)
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self._mapNode.svRankingInfo:Init(#self.mapRankingData, self, self.OnGridRankingRefresh)
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self._mapNode.imgEmpty:SetActive(false)
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else
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self._mapNode.svRankingInfo.gameObject:SetActive(false)
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self._mapNode.imgEmpty:SetActive(true)
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end
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self._mapNode.svRankingReward:Init(4, self, self.OnGridRankingRewardRefresh)
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if not self.bOpenPanel then
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self._mapNode.tcTab:SetState(false)
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self._mapNode.rtRankingInfo:SetActive(true)
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self._mapNode.rtRankingReward:SetActive(false)
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self.bOpenPanel = true
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end
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end
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function TravelerDuelRankingCtrl:OnBtnClick_Close()
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self._mapNode.t_window:Play("t_window_04_t_out")
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self._mapNode.t_fullscreen_blur_black:SetTrigger("tOut")
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local close = function()
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self.gameObject:SetActive(false)
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self.bOpenPanel = false
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end
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self:AddTimer(1, 0.2, close, true, true, true)
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end
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function TravelerDuelRankingCtrl:OnGridRankingRefresh(grid)
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if self._mapRankingGrid[grid] == nil then
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local mapCtrl = self:BindCtrlByNode(grid, "Game.UI.TravelerDuelLevelSelect.TravelerDuelRanking.TravelerDuelRankingGrid")
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self._mapRankingGrid[grid] = mapCtrl
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end
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local nIdx = tonumber(grid.name)
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if nIdx == nil then
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return
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end
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nIdx = nIdx + 1
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self._mapRankingGrid[grid]:Refresh(self.mapRankingData[nIdx])
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end
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function TravelerDuelRankingCtrl:OnGridRankingRewardRefresh(grid)
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if self._mapRewardGrid[grid] == nil then
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local mapCtrl = self:BindCtrlByNode(grid, "Game.UI.TravelerDuelLevelSelect.TravelerDuelRanking.TravelerDuelRewardGridCtrl")
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self._mapRewardGrid[grid] = mapCtrl
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end
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local nIdx = tonumber(grid.name)
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if nIdx == nil then
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return
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end
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nIdx = nIdx + 1
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local nSelfIdx = 0
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if self.mapSelfRankingData ~= nil then
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nSelfIdx = self.mapSelfRankingData.nRewardIdx
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end
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self._mapRewardGrid[grid]:Refresh(nIdx, nSelfIdx)
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end
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function TravelerDuelRankingCtrl:OnBtnClick_right()
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self._mapNode.tcTab:SetState(true)
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self._mapNode.rtRankingInfo:SetActive(false)
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self._mapNode.rtRankingReward:SetActive(true)
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end
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function TravelerDuelRankingCtrl:OnBtnClick_left()
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self._mapNode.tcTab:SetState(false)
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self._mapNode.rtRankingInfo:SetActive(true)
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self._mapNode.rtRankingReward:SetActive(false)
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end
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return TravelerDuelRankingCtrl
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