Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
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local TutorialInfoCtrl = class("TutorialInfoCtrl", BaseCtrl)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
TutorialInfoCtrl._mapNodeConfig = {
Challenge = {},
canvasGroup = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "CanvasGroup"
},
rtList = {sComponentName = "Transform"},
goQuest = {},
aniQuest = {sNodeName = "goQuest", sComponentName = "Animator"},
txt_tips = {sComponentName = "TMP_Text"},
img_tips = {
sComponentName = "RectTransform"
}
}
TutorialInfoCtrl._mapEventConfig = {
OpenTutorialInfo = "OnEvent_OpenUI",
TutorialLevelEnd = "OnEvent_CloseUI",
InputEnable = "OnEvent_InputEnable",
TutorialBattleEnd = "OnEvent_BattleEnd",
TaskLevel_InitTask = "RefreshQuest",
TaskLevel_UpdateTaskTargetProcess = "UpdateTarget",
TaskLevel_TaskFinish = "OnEvent_TaskFinish",
Tutorial_UpdateTips = "OnEvent_UpdateTip",
GamepadUIChange = "OnEvent_GamepadUIChange"
}
TutorialInfoCtrl._mapRedDotConfig = {}
function TutorialInfoCtrl:Awake()
self.nCurQuest = nil
self.nNextQuest = nil
self.tbTargetCount = {}
self.tbTargetProcess = {}
self.tipsKey = nil
end
function TutorialInfoCtrl:OnEnable()
self._mapNode.img_tips.gameObject:SetActive(false)
self.bBattleEnd = false
end
function TutorialInfoCtrl:OnDestroy()
end
function TutorialInfoCtrl:RefreshQuest(nQuestId)
local mapQuest = ConfigTable.GetData("LevelQuest", nQuestId)
if not mapQuest then
return
end
self.bIsLastTask = false
local tbTarget = mapQuest.LevelQuestTargetIds
if not self.tbTargetCount[nQuestId] then
self.tbTargetCount[nQuestId] = {
nCur = 0,
nMax = #tbTarget
}
end
if not self.tbTargetProcess[nQuestId] then
self.tbTargetProcess[nQuestId] = {}
for _, v in ipairs(tbTarget) do
self.tbTargetProcess[nQuestId][v] = {nCur = 0, nMax = 0}
end
end
if self.nCurQuest then
if self.nCurQuest ~= nQuestId then
self.nNextQuest = nQuestId
end
return
else
self.nCurQuest = nQuestId
end
self.tbTagetNode = {}
delChildren(self._mapNode.rtList)
for _, v in ipairs(tbTarget) do
local mapTarget = ConfigTable.GetData("LevelQuestTarget", v)
if mapTarget then
local goItemObj = instantiate(self._mapNode.goQuest, self._mapNode.rtList)
goItemObj:SetActive(true)
self.tbTagetNode[v] = {}
self.tbTagetNode[v].imgOff = goItemObj.transform:Find("goReach/imgOff").gameObject
self.tbTagetNode[v].imgOn = goItemObj.transform:Find("goReach/imgOn").gameObject
self.tbTagetNode[v].txtDesc = goItemObj.transform:Find("txtDesc"):GetComponent("TMP_Text")
self.tbTagetNode[v].ani = goItemObj.transform:GetComponent("Animator")
self.tbTagetNode[v].sPrefix = UTILS.ParseLevelQuestTargetDesc(mapTarget.QuestDes, mapTarget)
local sSuffix = ""
if 0 < self.tbTargetProcess[nQuestId][v].nCur then
sSuffix = "<color=#2be1f1>(" .. self.tbTargetProcess[nQuestId][v].nCur .. "/" .. self.tbTargetProcess[nQuestId][v].nMax .. ")</color>"
else
sSuffix = UTILS.GetLevelQuestTargetProcess(mapTarget)
end
self.tbTagetNode[v].imgOff:SetActive(true)
self.tbTagetNode[v].imgOn:SetActive(false)
NovaAPI.SetTMPText(self.tbTagetNode[v].txtDesc, self.tbTagetNode[v].sPrefix .. sSuffix)
end
end
end
function TutorialInfoCtrl:UpdateTarget(nQuestId, nTargetId, nCur, nMax)
nCur = nCur:AsInt()
nMax = nMax:AsInt()
local bComplete = nCur >= nMax
self.tbTargetProcess[nQuestId][nTargetId].nCur = nCur
self.tbTargetProcess[nQuestId][nTargetId].nMax = nMax
if bComplete then
self.tbTargetCount[nQuestId].nCur = self.tbTargetCount[nQuestId].nCur + 1
end
if nQuestId ~= self.nCurQuest then
return
end
if self.tbTargetCount[nQuestId].nCur == self.tbTargetCount[nQuestId].nMax then
self:SetTimer()
end
if not self.tbTagetNode[nTargetId] then
return
end
self.tbTagetNode[nTargetId].imgOff:SetActive(not bComplete)
self.tbTagetNode[nTargetId].imgOn:SetActive(bComplete)
local sSuffix = "<color=#2be1f1>(" .. nCur .. "/" .. nMax .. ")</color>"
NovaAPI.SetTMPText(self.tbTagetNode[nTargetId].txtDesc, self.tbTagetNode[nTargetId].sPrefix .. sSuffix)
if bComplete then
self.tbTagetNode[nTargetId].ani:Play("TrialInfo_Quest_on")
WwiseAudioMgr:PostEvent("ui_tip_complete")
end
end
function TutorialInfoCtrl:SetTimer()
if self.timer ~= nil then
self.timer:Cancel()
end
local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.aniQuest, {
"TrialInfo_Quest_on"
})
local countdown = function()
self.nCurQuest = nil
if not self.bIsLastTask and self.nNextQuest then
self:RefreshQuest(self.nNextQuest)
self.nNextQuest = nil
end
end
self.timer = self:AddTimer(1, nAnimTime + 0.5, countdown, true, true, false)
end
function TutorialInfoCtrl:ClearTimer()
if self.timer ~= nil then
self.timer:Cancel()
end
self.timer = nil
end
function TutorialInfoCtrl:OnEvent_OpenUI(nQuestId)
self._mapNode.Challenge.gameObject:SetActive(true)
if nQuestId then
self:RefreshQuest(nQuestId)
end
end
function TutorialInfoCtrl:OnEvent_CloseUI()
end
function TutorialInfoCtrl:OnEvent_InputEnable(bEnable)
if self.bBattleEnd == true then
return
end
NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvasGroup, bEnable == true and 1 or 0)
NovaAPI.SetCanvasGroupInteractable(self._mapNode.canvasGroup, bEnable == true)
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.canvasGroup, bEnable == true)
end
function TutorialInfoCtrl:OnEvent_BattleEnd()
self.bBattleEnd = true
end
function TutorialInfoCtrl:OnEvent_UpdateTip(tipsKey)
self.tipsKey = tipsKey
local tmpDest = ""
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other or nUIType == AllEnum.GamepadUIType.Keyboard or nUIType == AllEnum.GamepadUIType.Mouse then
if NovaAPI.IsMobilePlatform() then
tmpDest = tmpDest .. "_Mobile"
else
tmpDest = tmpDest .. "_PC"
end
elseif nUIType == AllEnum.GamepadUIType.PS then
tmpDest = tmpDest .. "_PS"
elseif nUIType == AllEnum.GamepadUIType.Xbox then
tmpDest = tmpDest .. "_Xbox"
end
local sTips = ConfigTable.GetUIText(self.tipsKey .. tmpDest)
NovaAPI.SetTMPText(self._mapNode.txt_tips, sTips)
self._mapNode.img_tips.gameObject:SetActive(true)
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.img_tips)
end
function TutorialInfoCtrl:OnEvent_TaskFinish(isLastTask)
self.bIsLastTask = isLastTask
end
function TutorialInfoCtrl:OnEvent_GamepadUIChange()
if self.tipsKey == nil then
return
end
local tmpDest = ""
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other or nUIType == AllEnum.GamepadUIType.Keyboard or nUIType == AllEnum.GamepadUIType.Mouse then
if NovaAPI.IsMobilePlatform() then
tmpDest = tmpDest .. "_Mobile"
else
tmpDest = tmpDest .. "_PC"
end
elseif nUIType == AllEnum.GamepadUIType.PS then
tmpDest = tmpDest .. "_PS"
elseif nUIType == AllEnum.GamepadUIType.Xbox then
tmpDest = tmpDest .. "_Xbox"
end
local sTips = ConfigTable.GetUIText(self.tipsKey .. tmpDest)
NovaAPI.SetTMPText(self._mapNode.txt_tips, sTips)
self._mapNode.img_tips.gameObject:SetActive(true)
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.img_tips)
end
return TutorialInfoCtrl