Initial version - 1.2.0.60

EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
This commit is contained in:
SL1900
2025-12-03 01:00:00 +09:00
commit 5e0d58cfad
3595 changed files with 9373562 additions and 0 deletions
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local TutorialPanel = class("TutorialPanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
TutorialPanel._bAddToBackHistory = false
TutorialPanel.OpenMinMap = false
TutorialPanel._tbDefine = {
{
sPrefabPath = "Battle/BattleDashboard.prefab",
sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
},
{
sPrefabPath = "Tutorial/TutorialMenu.prefab",
sCtrlName = "Game.UI.Tutorial.TutorialMenuCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab",
sCtrlName = "Game.UI.Battle.MainBattleCtrl"
},
{
sPrefabPath = "Battle/SkillHintIndicators.prefab",
sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
},
{
sPrefabPath = "FixedRoguelikeEx/FRIndicators.prefab",
sCtrlName = "Game.UI.FixedRoguelikeEx.FRIndicators"
},
{
sPrefabPath = "StarTower/PotentialSelectPanel.prefab",
sCtrlName = "Game.UI.Tutorial.TutorialPotentialSelectCtrl"
},
{
sPrefabPath = "StarTower/DiscSkillActivePanel.prefab",
sCtrlName = "Game.UI.Tutorial.TutorialDiscSkillActiveCtrl"
},
{
sPrefabPath = "StarTower/StarTowerNotePanel.prefab",
sCtrlName = "Game.UI.Tutorial.TutorialNoteCtrl"
},
{
sPrefabPath = "Tutorial/TutorialInfo.prefab",
sCtrlName = "Game.UI.Tutorial.TutorialInfoCtrl"
},
{
sPrefabPath = "Tutorial/TutorialPause.prefab",
sCtrlName = "Game.UI.Tutorial.TutorialPauseCtrl"
},
{
sPrefabPath = "GuideProloguel/GuideProloguelPanel.prefab",
sCtrlName = "Game.UI.GuideProloguel.GuideProloguelCtrl"
},
{
sPrefabPath = "Battle/SubSkillDisplay.prefab",
sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
}
}
function TutorialPanel:Awake()
self.trUIRoot = GameObject.Find("---- UI ----").transform
self.tbTeam = self._tbParam[1]
self.tbDisc = self._tbParam[2]
self.mapCharData = self._tbParam[3]
self.mapDiscData = self._tbParam[4]
self.BattleType = GameEnum.worldLevelType.Dynamic
self.DynamicType = GameEnum.dynamicLevelType.Tutorial
GamepadUIManager.EnterAdventure()
GamepadUIManager.EnableGamepadUI("BattleMenu", {})
end
function TutorialPanel:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.OpenPanel, PanelId.Hud, false, true)
end
cs_coroutine.start(wait)
end
function TutorialPanel:OnAfterEnter()
EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
end
function TutorialPanel:OnDisable()
GamepadUIManager.DisableGamepadUI("BattleMenu")
GamepadUIManager.QuitAdventure()
end
function TutorialPanel:OnDestroy()
end
function TutorialPanel:OnRelease()
end
function TutorialPanel:SetTop(goCanvas)
local nTopLayer = 0
if nil ~= self.trUIRoot then
local nChildCount = self.trUIRoot.childCount
local trChild
for i = 1, nChildCount do
trChild = self.trUIRoot:GetChild(i - 1)
nTopLayer = math.max(nTopLayer, NovaAPI.GetCanvasSortingOrder(trChild:GetComponent("Canvas")))
end
end
if 0 < nTopLayer then
NovaAPI.SetCanvasSortingOrder(goCanvas, nTopLayer + 1)
end
end
function TutorialPanel:GetSkillLevel(nCharId)
local mapChar = self.mapCharData[nCharId]
local tbList = {}
tbList[GameEnum.skillSlotType.NORMAL] = mapChar and mapChar.tbSkillLvs[1] or 1
tbList[GameEnum.skillSlotType.B] = mapChar and mapChar.tbSkillLvs[2] or 1
tbList[GameEnum.skillSlotType.C] = mapChar and mapChar.tbSkillLvs[3] or 1
tbList[GameEnum.skillSlotType.D] = mapChar and mapChar.tbSkillLvs[4] or 1
return tbList
end
return TutorialPanel