Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local TutorialResultCtrl = class("TutorialResultCtrl", BaseCtrl)
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local WwiseManger = CS.WwiseAudioManager.Instance
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TutorialResultCtrl._mapNodeConfig = {
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imgBlurredBg = {},
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goComplete = {sComponentName = "GameObject"},
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goFailed = {sComponentName = "GameObject"},
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Mask = {
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sComponentName = "CanvasGroup"
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},
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txtName = {nCount = 2, sComponentName = "TMP_Text"},
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ButtonClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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goRoot = {
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sNodeName = "----SafeAreaRoot----"
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},
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txtQuestTitle1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_Result_QuestTitle"
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},
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txtQuestValue1 = {sComponentName = "TMP_Text"},
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txtTip = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_Result_FailTips"
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},
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txtTipShadow = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_Result_FailTips"
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},
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NextLevelName = {},
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txtNextName = {sComponentName = "TMP_Text"},
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btn_goNext = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_GoNext"
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},
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txt_goNext = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_NextLevel"
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},
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btn_retry = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Retry"
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},
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txt_retry = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_Restart"
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},
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btn_complete = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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txt_complete = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_Complete"
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},
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animComplete = {sNodeName = "goComplete", sComponentName = "Animator"},
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animFailed = {sNodeName = "goFailed", sComponentName = "Animator"}
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}
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TutorialResultCtrl._mapEventConfig = {}
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TutorialResultCtrl._mapRedDotConfig = {}
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function TutorialResultCtrl:Awake()
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EventManager.Hit(EventId.AvgBubbleShutDown)
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NovaAPI.SetComponentEnableByName(self.gameObject, "Canvas", false)
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end
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function TutorialResultCtrl:OnEnable()
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local tbParam = self:GetPanelParam()
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local nResultState = tbParam[1]
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self.nLevelId = tbParam[2]
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local GenerRewardItems = tbParam[3] or {}
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local nCurQuest = tbParam[4] or 0
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local nMaxQuest = tbParam[5] or 0
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local tbChar = tbParam[6] or {}
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self.mapChangeInfo = tbParam[7] or {}
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local bPureAvg = tbParam[8] or false
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self.bSuccess = nResultState == 1
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local levelConfig = ConfigTable.GetData("TutorialLevel", self.nLevelId)
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local sLevelName = ""
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if levelConfig ~= nil then
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sLevelName = levelConfig.Title
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end
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for _, v in ipairs(self._mapNode.txtName) do
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NovaAPI.SetTMPText(v, sLevelName)
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end
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self.nextLevelId = PlayerData.TutorialData:GetNextLevelId(self.nLevelId)
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if self.nextLevelId == 0 then
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self._mapNode.NextLevelName:SetActive(false)
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self._mapNode.btn_goNext.gameObject:SetActive(false)
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else
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local nextLevelConfig = ConfigTable.GetData("TutorialLevel", self.nextLevelId)
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if nextLevelConfig ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtNextName, nextLevelConfig.Title)
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end
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end
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self.mapReward = {}
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for _, v in pairs(GenerRewardItems) do
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table.insert(self.mapReward, v)
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end
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NovaAPI.SetTMPText(self._mapNode.txtQuestValue1, nCurQuest .. "/" .. nMaxQuest)
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local nCurTeam = 5
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if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then
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nCurTeam = PlayerData.Mainline.nCurTeamIndex
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end
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local tbTeamMemberId, nCaptain
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if tbChar == nil then
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nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam)
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else
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tbTeamMemberId = tbChar
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end
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local tbRoleId = {}
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for i = 1, #tbTeamMemberId do
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if tbTeamMemberId[i] ~= nil and 0 < tbTeamMemberId[i] then
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table.insert(tbRoleId, tbTeamMemberId[i])
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end
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end
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if #tbRoleId == 0 then
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table.insert(tbRoleId, 112)
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end
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WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false)
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WwiseManger:PostEvent("char_common_all_pause")
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WwiseManger:PostEvent("mon_common_all_pause")
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WwiseManger:SetState("level", "None")
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WwiseManger:SetState("combat", "None")
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local nAnimTime
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if nResultState == 1 then
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WwiseManger:PlaySound("ui_roguelike_victory")
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WwiseManger:SetState("system", "victory")
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self._mapNode.goRoot.gameObject:SetActive(true)
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self._mapNode.goFailed:SetActive(false)
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self._mapNode.goComplete:SetActive(true)
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nAnimTime = 4
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else
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WwiseManger:SetState("system", "defeat")
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CS.AdventureModuleHelper.PauseLogic()
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self._mapNode.goRoot.gameObject:SetActive(false)
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self._mapNode.imgBlurredBg.gameObject:SetActive(true)
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self._mapNode.goFailed:SetActive(true)
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self._mapNode.goComplete:SetActive(false)
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nAnimTime = 3
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end
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self._mapNode.Mask.gameObject:SetActive(false)
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self._mapNode.ButtonClose.gameObject:SetActive(false)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.goRoot.gameObject:SetActive(true)
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self._mapNode.ButtonClose.gameObject:SetActive(true)
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NovaAPI.SetComponentEnableByName(self.gameObject, "Canvas", true)
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if bPureAvg then
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self:OpenReward()
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end
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end
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cs_coroutine.start(wait)
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self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
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PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == 1)
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self.bProcessingClose = false
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end
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function TutorialResultCtrl:OnDisable()
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PlayerData.Voice:StopCharVoice()
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end
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function TutorialResultCtrl:OnDestroy()
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end
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function TutorialResultCtrl:PlayAnim()
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PlayerData.SideBanner:TryOpenSideBanner()
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local callback = function()
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self:OpenReward()
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end
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self.bOpenUpgrade = PlayerData.Base:TryOpenWorldClassUpgrade(callback)
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end
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function TutorialResultCtrl:ClosePanel()
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if self.bProcessingClose then
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return
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end
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self.bProcessingClose = true
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CS.AdventureModuleHelper.ResumeLogic()
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if NovaAPI.GetCurrentModuleName() == "MainMenuModuleScene" then
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EventManager.Hit(EventId.CloesCurPanel)
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PlayerData.Base:OnBackToMainMenuModule()
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else
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0)
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self._mapNode.Mask.gameObject:SetActive(true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
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local sequence = DOTween.Sequence()
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sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true))
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sequence:AppendCallback(function()
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if self.bSuccess then
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NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
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self._mapNode.imgBlurredBg:SetActive(false)
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else
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local function levelEndCallback()
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EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
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self._mapNode.imgBlurredBg:SetActive(false)
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end
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EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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CS.AdventureModuleHelper.LevelStateChanged(true, 0, true)
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end
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end)
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sequence:SetUpdate(true)
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end
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end
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function TutorialResultCtrl:Close()
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if self.bOpenUpgrade then
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self:ClosePanel()
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else
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self:OpenReward()
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end
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end
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function TutorialResultCtrl:OpenReward(callback)
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if self.mapChangeInfo and next(self.mapChangeInfo) ~= nil then
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local callback = function()
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self:ClosePanel()
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end
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UTILS.OpenReceiveByChangeInfo(self.mapChangeInfo, callback)
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else
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self:ClosePanel()
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end
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end
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function TutorialResultCtrl:OnBtnClick_Close()
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self:Close()
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end
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function TutorialResultCtrl:OnBtnClick_GoNext()
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end
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function TutorialResultCtrl:OnBtnClick_Retry()
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end
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return TutorialResultCtrl
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