Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local VampireLevelSelect_levelInfo = class("VampireLevelSelect_levelInfo", BaseCtrl)
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VampireLevelSelect_levelInfo._mapNodeConfig = {
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imgBgLevel = {
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nCount = 3,
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sCtrlName = "Game.UI.VampireLevelSelect.VampireLevelSelect_levelInfoGrid"
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},
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TMPLevelName = {sComponentName = "TMP_Text"},
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TMPOpenTime = {sComponentName = "TMP_Text"},
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imgTimeBg = {},
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txtRecommendLevel = {sComponentName = "TMP_Text"},
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TMPRecommendLevelTitleGrid = {
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sComponentName = "TMP_Text",
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sLanguageId = "InfinityTower_Recommend_Lv"
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},
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TMPRecommendBuildTitleGrid = {
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sComponentName = "TMP_Text",
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sLanguageId = "InfinityTower_Recommend_Construct"
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},
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imgReconmendBuildGrid = {sComponentName = "Image"},
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imgCardPackage = {sComponentName = "Image", nCount = 5},
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imgSubIcon = {
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sNodeName = "imgSubIcon_",
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sComponentName = "Image",
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nCount = 5
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},
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TMPRecPartTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Rank_Recommend_Level"
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},
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TMPFCPartTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_RoomInfo_FateCard"
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},
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btnGo = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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btnFateCardInfo = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_FateCardInfo"
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},
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TMPBtnPassQuest = {
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sComponentName = "TMP_Text",
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sLanguageId = "Vampire_Pass_QuestTitle"
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},
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TMPGoTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "TD_Btn_Challenge"
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},
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goRedDotQuestLevelInfo = {},
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rtQuest = {},
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TMPQuest = {sComponentName = "TMP_Text", nCount = 3},
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btnQuestStar = {sComponentName = "Button", nCount = 3}
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}
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VampireLevelSelect_levelInfo._mapEventConfig = {}
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VampireLevelSelect_levelInfo._mapRedDotConfig = {
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[RedDotDefine.VampireQuest] = {
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sNodeName = "goRedDotQuestLevelInfo"
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}
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}
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function VampireLevelSelect_levelInfo:Awake()
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end
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function VampireLevelSelect_levelInfo:FadeIn()
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end
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function VampireLevelSelect_levelInfo:FadeOut()
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end
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function VampireLevelSelect_levelInfo:OnEnable()
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end
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function VampireLevelSelect_levelInfo:OnDisable()
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end
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function VampireLevelSelect_levelInfo:OnDestroy()
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end
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function VampireLevelSelect_levelInfo:OnRelease()
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end
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function VampireLevelSelect_levelInfo:Refresh(nLevelId, mapBuild1, mapBuild2)
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self.mapBuild1 = mapBuild1
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self.mapBuild2 = mapBuild2
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self.nLevelId = nLevelId
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local mapLevelData = ConfigTable.GetData("VampireSurvivor", nLevelId)
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if mapLevelData == nil then
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return
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end
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self.bSingle = mapLevelData.Mode == GameEnum.vampireSurvivorMode.Single
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self._mapNode.imgTimeBg:SetActive(mapLevelData.Type == GameEnum.vampireSurvivorType.Turn)
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self._mapNode.rtQuest:SetActive(mapLevelData.Type ~= GameEnum.vampireSurvivorType.Turn)
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if mapLevelData.Type ~= GameEnum.vampireSurvivorType.Turn then
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local tbQuestId = CacheTable.GetData("_VampireQuestGroup", mapLevelData.FirstQuestGroupId)
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if tbQuestId == nil then
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tbQuestId = {}
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end
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for i = 1, 3 do
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self._mapNode.TMPQuest[i].gameObject:SetActive(tbQuestId[i] ~= nil)
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self._mapNode.btnQuestStar[i].interactable = PlayerData.Quest:GetVampireQuestStatusById(tbQuestId[i]) > 0
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if tbQuestId[i] ~= nil then
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local mapQuestCfgData = ConfigTable.GetData("VampireSurvivorQuest", tbQuestId[i])
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if mapQuestCfgData == nil then
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self._mapNode.TMPQuest[i].gameObject:SetActive(false)
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else
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NovaAPI.SetTMPText(self._mapNode.TMPQuest[i], mapQuestCfgData.Title)
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end
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end
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end
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end
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NovaAPI.SetTMPText(self._mapNode.TMPOpenTime, orderedFormat(ConfigTable.GetUIText("Vampire_LevelOpenTime"), PlayerData.VampireSurvivor:GetRefreshTiem()))
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NovaAPI.SetTMPText(self._mapNode.TMPLevelName, mapLevelData.Name)
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if self.bSingle then
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self._mapNode.imgBgLevel[3].gameObject:SetActive(true)
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self._mapNode.imgBgLevel[3]:Refresh(mapLevelData, self.mapBuild1, true)
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self._mapNode.imgBgLevel[1].gameObject:SetActive(false)
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self._mapNode.imgBgLevel[2].gameObject:SetActive(false)
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else
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self._mapNode.imgBgLevel[1].gameObject:SetActive(true)
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self._mapNode.imgBgLevel[2].gameObject:SetActive(true)
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self._mapNode.imgBgLevel[1]:Refresh(mapLevelData, self.mapBuild1, true)
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self._mapNode.imgBgLevel[2]:Refresh(mapLevelData, self.mapBuild2, false)
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self._mapNode.imgBgLevel[3].gameObject:SetActive(false)
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end
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NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, mapLevelData.SuggestedPower)
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local rBuildRank = mapLevelData.RecommendBuildRank
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local sScore = "Icon/BuildRank/BuildRank_" .. rBuildRank
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self:SetPngSprite(self._mapNode.imgReconmendBuildGrid, sScore)
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local tbBunldle = {}
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if mapLevelData.Type == GameEnum.vampireSurvivorType.Turn then
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local nSeasonId = PlayerData.VampireSurvivor:GetCurSeason()
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local mapSeason = ConfigTable.GetData("VampireRankSeason", nSeasonId)
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if mapSeason ~= nil then
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tbBunldle = mapSeason.FateCardBundle
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end
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else
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tbBunldle = mapLevelData.FateCardBundle
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end
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for i = 1, 5 do
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if tbBunldle[i] ~= nil then
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local mapBundleCfg = ConfigTable.GetData("StarTowerBookFateCardBundle", tbBunldle[i])
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if mapBundleCfg == nil then
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self._mapNode.imgCardPackage[i].gameObject:SetActive(false)
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else
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self._mapNode.imgCardPackage[i].gameObject:SetActive(true)
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self:SetPngSprite(self._mapNode.imgCardPackage[i], mapBundleCfg.Icon .. AllEnum.FateCardBundleIcon.S)
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self:SetAtlasSprite(self._mapNode.imgSubIcon[i], "05_language", mapBundleCfg.Text)
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NovaAPI.SetImageNativeSize(self._mapNode.imgSubIcon[i])
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end
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else
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self._mapNode.imgCardPackage[i].gameObject:SetActive(false)
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end
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end
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end
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function VampireLevelSelect_levelInfo:SetRefreshTime()
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NovaAPI.SetTMPText(self._mapNode.TMPOpenTime, orderedFormat(ConfigTable.GetUIText("Vampire_LevelOpenTime"), PlayerData.VampireSurvivor:GetRefreshTiem()))
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end
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function VampireLevelSelect_levelInfo:OnBtnClick_Go()
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if self.bSingle then
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if self.mapBuild1 == nil then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Vampire_SingleBuildHint"))
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return
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end
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PlayerData.VampireSurvivor:EnterVampireSurvivor(self.nLevelId, self.mapBuild1.nBuildId, -1)
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else
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if self.mapBuild1 == nil or self.mapBuild2 == nil then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("VampireBuild_Hint"))
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return
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end
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PlayerData.VampireSurvivor:EnterVampireSurvivor(self.nLevelId, self.mapBuild1.nBuildId, self.mapBuild2.nBuildId)
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end
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EventManager.Hit("EnterVampireSurvivor")
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end
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function VampireLevelSelect_levelInfo:OnBtnClick_FateCardInfo()
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EventManager.Hit(EventId.OpenPanel, PanelId.VampireSurvivorFateCardInfo, self.nLevelId)
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end
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return VampireLevelSelect_levelInfo
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