Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local VampireLevelSelect_questGridCtrl = class("VampireLevelSelect_questGridCtrl", BaseCtrl)
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VampireLevelSelect_questGridCtrl._mapNodeConfig = {
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imgComplete = {},
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imgInComplete = {},
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TMPDesc = {sComponentName = "TMP_Text"},
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item = {
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
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nCount = 3
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},
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btnItem = {
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sNodeName = "btnItem_",
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sComponentName = "UIButton",
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callback = "OnBtnClick_Item",
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nCount = 3
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},
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maskComplete = {},
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TMPCurLevelTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "VampireQuest_CurTag"
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},
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goCurTag = {}
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}
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VampireLevelSelect_questGridCtrl._mapEventConfig = {}
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VampireLevelSelect_questGridCtrl._mapRedDotConfig = {}
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function VampireLevelSelect_questGridCtrl:Awake()
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end
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function VampireLevelSelect_questGridCtrl:FadeIn()
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end
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function VampireLevelSelect_questGridCtrl:FadeOut()
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end
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function VampireLevelSelect_questGridCtrl:OnEnable()
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end
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function VampireLevelSelect_questGridCtrl:OnDisable()
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end
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function VampireLevelSelect_questGridCtrl:OnDestroy()
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end
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function VampireLevelSelect_questGridCtrl:OnRelease()
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end
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function VampireLevelSelect_questGridCtrl:Refresh(mapQuestData, nGroupId)
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local mapQuestCfgData = ConfigTable.GetData("VampireSurvivorQuest", mapQuestData.nTid)
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if mapQuestCfgData == nil then
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return
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end
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self.cfgData = mapQuestCfgData
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self._mapNode.goCurTag:SetActive(mapQuestCfgData.FirstQuestGroupId == nGroupId)
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NovaAPI.SetTMPText(self._mapNode.TMPDesc, mapQuestCfgData.Title)
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self._mapNode.imgComplete:SetActive(mapQuestData.nStatus >= 1)
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self._mapNode.imgInComplete:SetActive(mapQuestData.nStatus == 0)
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self._mapNode.maskComplete:SetActive(mapQuestData.nStatus == 2)
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for i = 1, 3 do
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local sFieldName1 = "AwardItemTid" .. i
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local sFieldName2 = "AwardItemNum" .. i
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local nItemTid = mapQuestCfgData[sFieldName1]
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local nCount = mapQuestCfgData[sFieldName2]
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if 0 < nItemTid then
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self._mapNode.btnItem[i].gameObject:SetActive(true)
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self._mapNode.item[i]:SetItem(nItemTid, nil, nCount, nil, false, nil, nil, true)
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else
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self._mapNode.btnItem[i].gameObject:SetActive(false)
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end
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end
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self._mapNode.goCurTag:SetActive(self.cfgData.GroupId == nGroupId)
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end
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function VampireLevelSelect_questGridCtrl:OnBtnClick_Item(btn, nIdx)
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local sFieldName1 = "AwardItemTid" .. nIdx
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local sFieldName2 = "AwardItemNum" .. nIdx
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local nItemTid = self.cfgData[sFieldName1]
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local nCount = self.cfgData[sFieldName2]
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UTILS.ClickItemGridWithTips(nItemTid, btn.transform, true, true, false)
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end
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return VampireLevelSelect_questGridCtrl
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