Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local DepotFateCardCtrl = class("DepotFateCardCtrl", BaseCtrl)
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local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
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DepotFateCardCtrl._mapNodeConfig = {
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rtItemListContent = {
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sComponentName = "RectTransform"
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},
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goFateCardItem = {},
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goDepotItem = {},
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goItemList = {},
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FateCardList = {
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sNodeName = "FateCardList_",
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nCount = 5
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},
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txtFateCard = {
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sComponentName = "TMP_Text",
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nCount = 5,
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sNodeName = "txtFateCard_"
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},
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txtHas = {
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sComponentName = "TMP_Text",
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nCount = 5,
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sNodeName = "txtHas_"
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},
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txtAll = {
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sComponentName = "TMP_Text",
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nCount = 5,
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sNodeName = "txtAll_"
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},
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imgPackageIcon = {
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sComponentName = "Image",
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nCount = 5,
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sNodeName = "imgPackageIcon_"
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},
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imgSubIcon = {
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sComponentName = "Image",
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nCount = 5,
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sNodeName = "imgSubIcon_"
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},
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rtFateCard = {
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sComponentName = "Transform",
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nCount = 5,
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sNodeName = "rtFateCard_"
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},
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ItemInfo = {
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sNodeName = "---ItemInfo---"
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},
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goItemL = {
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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},
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txtItemName = {sComponentName = "TMP_Text"},
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txtCountCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Depot_Info_QTY"
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},
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txtItemCount = {sComponentName = "TMP_Text"},
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txtDescribeTitle1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Depot_Info_Desc"
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},
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txtItemDesc = {sComponentName = "TMP_Text"},
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Content = {
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sComponentName = "RectTransform"
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},
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FateCardInfo = {
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sNodeName = "---FateCardInfo---"
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},
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goFateCardInfo = {
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sCtrlName = "Game.UI.VampireSurvivor.Depot.DepotFateCardItemCtrl"
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},
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txtFateCardName = {sComponentName = "TMP_Text"},
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imgEffect = {nCount = 3},
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txtEffect1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "VampireDepot_ReminTime"
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},
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txtEffect2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "VampireDepot_ReminTime_None"
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},
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txtEffect3 = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_FateCard_Unable"
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},
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txtEffectCount = {sComponentName = "TMP_Text"},
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txtDescribeTitle2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Depot_Describe"
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},
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txtFateCardDesc = {sComponentName = "TMP_Text"},
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imgEmpty = {},
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txt_EmptyTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Item_List_Empty"
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}
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}
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DepotFateCardCtrl._mapEventConfig = {}
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DepotFateCardCtrl._mapRedDotConfig = {}
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local item_type = {FateCard = 1, Item = 2}
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function DepotFateCardCtrl:InitPackage(nLevelId)
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self.nLevelId = nLevelId
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local mapLevelData = ConfigTable.GetData("VampireSurvivor", nLevelId)
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if mapLevelData == nil then
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return
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end
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local tbBundle = mapLevelData.FateCardBundle
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self.tbBundle = clone(tbBundle)
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self.tbExFateCard = decodeJson(mapLevelData.SpeciaFateCard)
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if self.tbExFateCard == nil then
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self.tbExFateCard = {}
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end
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for i = 1, 5 do
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if self.tbBundle[i] == nil then
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self._mapNode.FateCardList[i].gameObject:SetActive(false)
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else
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local mapBundleCfgData = ConfigTable.GetData("StarTowerBookFateCardBundle", self.tbBundle[i])
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self.tbFateCardCtrl[i] = {}
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if mapBundleCfgData ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtFateCard[i], mapBundleCfgData.Name)
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self:SetPngSprite(self._mapNode.imgPackageIcon[i], mapBundleCfgData.Icon .. AllEnum.FateCardBundleIcon.S)
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self:SetAtlasSprite(self._mapNode.imgSubIcon[i], "05_language", mapBundleCfgData.Text)
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NovaAPI.SetImageNativeSize(self._mapNode.imgSubIcon[i])
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end
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end
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end
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end
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function DepotFateCardCtrl:RefreshFateCard(mapFateCard)
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self.mapFateCard = {}
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for nId, v in pairs(mapFateCard) do
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local mapBundleCfgData = ConfigTable.GetData("StarTowerBookFateCard", nId)
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local nBundleIdx = 0
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local bEx = false
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if mapBundleCfgData ~= nil then
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local nBundleId = mapBundleCfgData.BundleId
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nBundleIdx = table.indexof(self.tbBundle, nBundleId)
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end
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if nBundleIdx < 1 then
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bEx, nBundleIdx = self:isExFateCard(nId)
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end
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if 5 < nBundleIdx or nBundleIdx < 1 then
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printError("无法获取Bundle索引")
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nBundleIdx = 1
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end
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table.insert(self.mapFateCard, {
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nTid = nId,
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nCount = v,
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bEx = bEx,
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nBundleIdx = nBundleIdx
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})
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end
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local tbCount = {
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0,
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0,
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0,
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0,
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0
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}
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if #self.mapFateCard == 0 then
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self._mapNode.ItemInfo.gameObject:SetActive(false)
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self._mapNode.FateCardInfo.gameObject:SetActive(false)
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self._mapNode.imgEmpty:SetActive(true)
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self._mapNode.goItemList:SetActive(false)
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return
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end
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self._mapNode.imgEmpty:SetActive(false)
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self._mapNode.goItemList:SetActive(true)
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table.sort(self.mapFateCard, function(a, b)
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if a.nBundleIdx ~= b.nBundleIdx then
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return a.nBundleIdx < b.nBundleIdx
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end
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if a.nCount * b.nCount == 0 and a.nCount + b.nCount ~= 0 then
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return a.nCount ~= 0
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end
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if a.bEx ~= b.bEx then
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return a.bEx
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end
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return a.nTid < b.nTid
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end)
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local nFirstId = 0
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if #self.mapFateCard > 0 then
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nFirstId = self.mapFateCard[1].nTid
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end
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for _, tbItemCtrl in ipairs(self.tbFateCardCtrl) do
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for _, v in ipairs(tbItemCtrl) do
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v.gameObject:SetActive(false)
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end
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end
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for k, v in ipairs(self.mapFateCard) do
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local itemObj
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local nBundleIdx = v.nBundleIdx
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local bEx = v.bEx
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tbCount[nBundleIdx] = tbCount[nBundleIdx] + 1
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if nil == self.tbFateCardCtrl[nBundleIdx] then
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self.tbFateCardCtrl[nBundleIdx] = {}
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end
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local nIdx = tbCount[nBundleIdx]
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if self.tbFateCardCtrl[nBundleIdx][nIdx] == nil then
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itemObj = instantiate(self._mapNode.goFateCardItem, self._mapNode.rtFateCard[nBundleIdx])
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itemObj.gameObject:SetActive(true)
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local itemCtrl = self:BindCtrlByNode(itemObj, "Game.UI.VampireSurvivor.Depot.DepotFateCardItemCtrl")
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itemCtrl:InitFateCard(v.nTid, v.nCount, bEx)
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table.insert(self.tbFateCardCtrl[nBundleIdx], itemCtrl)
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else
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itemObj = self.tbFateCardCtrl[nBundleIdx][nIdx].gameObject
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itemObj:SetActive(true)
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self.tbFateCardCtrl[nBundleIdx][nIdx]:InitFateCard(v.nTid, v.nCount)
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end
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local btnSelect = itemObj.transform:Find("btnItem"):GetComponent("UIButton")
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btnSelect.onClick:RemoveAllListeners()
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local func_select = function()
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self:SelectItem(item_type.FateCard, nBundleIdx, nIdx, k)
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end
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btnSelect.onClick:AddListener(func_select)
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if nFirstId == v.nTid then
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self:SelectItem(item_type.FateCard, nBundleIdx, nIdx, k)
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end
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end
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for nIdx, tbItem in pairs(self.tbFateCardCtrl) do
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self._mapNode.FateCardList[nIdx]:SetActive(0 < tbCount[nIdx])
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NovaAPI.SetTMPText(self._mapNode.txtHas[nIdx], tbCount[nIdx])
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end
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end
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function DepotFateCardCtrl:SelectItem(nType, nBundleIdx, nIndex, nIdx)
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self._mapNode.ItemInfo.gameObject:SetActive(false)
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self._mapNode.FateCardInfo.gameObject:SetActive(false)
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if nil ~= self.nSelectIndex and self.nSelectType == item_type.FateCard then
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self.tbFateCardCtrl[self.nSelectBundleIdx][self.nSelectIndex]:SetChoose(false)
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end
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self.nSelectType = nType
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self.nSelectBundleIdx = nBundleIdx
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self.nSelectIndex = nIndex
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if self.nSelectType == item_type.FateCard then
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self._mapNode.FateCardInfo.gameObject:SetActive(true)
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self.tbFateCardCtrl[self.nSelectBundleIdx][self.nSelectIndex]:SetChoose(true)
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self:SetFateCardInfo(nIdx)
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end
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end
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function DepotFateCardCtrl:SetItemInfo()
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local mapSelect = self.mapItem[self.nSelectIndex]
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local mapCfg = ConfigTable.GetData_Item(mapSelect.nTid)
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self._mapNode.goItemL:SetItem(mapSelect.nTid)
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NovaAPI.SetTMPText(self._mapNode.txtItemCount, mapSelect.nCount)
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if mapCfg ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtItemName, mapCfg.Title)
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NovaAPI.SetTMPText(self._mapNode.txtItemDesc, mapCfg.Desc)
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end
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end
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function DepotFateCardCtrl:SetFateCardInfo(nIdx)
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local mapSelect = self.mapFateCard[nIdx]
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if nil ~= mapSelect then
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local itemCfg = ConfigTable.GetData_Item(mapSelect.nTid)
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local fateCardCfg = ConfigTable.GetData("FateCard", mapSelect.nTid)
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if nil == fateCardCfg then
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printError(string.format("获取FateCard表格配置失败!!!id = [%s]", mapSelect.nTid))
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return
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end
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NovaAPI.SetTMPText(self._mapNode.txtFateCardName, fateCardCfg.Name)
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local sDesc = UTILS.ParseParamDesc(fateCardCfg.Desc2, fateCardCfg)
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NovaAPI.SetTMPText(self._mapNode.txtFateCardDesc, sDesc)
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self._mapNode.goFateCardInfo:InitFateCard(mapSelect.nTid, mapSelect.nCount, false)
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for _, v in ipairs(self._mapNode.imgEffect) do
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v.gameObject:SetActive(false)
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end
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if mapSelect.nCount == 0 then
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self._mapNode.imgEffect[3].gameObject:SetActive(true)
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elseif mapSelect.nCount < 0 then
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self._mapNode.imgEffect[2].gameObject:SetActive(true)
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else
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self._mapNode.imgEffect[1].gameObject:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtEffectCount, orderedFormat(ConfigTable.GetUIText("VampireDepot_ReminTime_Sec"), mapSelect.nCount))
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end
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end
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end
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function DepotFateCardCtrl:Awake()
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self.tbFateCardCtrl = {}
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self.nSelectIndex = nil
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self.nSelectType = 0
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self._mapNode.goFateCardItem.gameObject:SetActive(false)
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self._mapNode.goDepotItem.gameObject:SetActive(false)
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end
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function DepotFateCardCtrl:ClearFateCard()
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for _, tbItemCtrl in ipairs(self.tbFateCardCtrl) do
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for _, v in ipairs(tbItemCtrl) do
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self:UnbindCtrlByNode(v)
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end
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end
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self.tbFateCardCtrl = {}
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end
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function DepotFateCardCtrl:OnDestroy()
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self:ClearFateCard()
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end
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function DepotFateCardCtrl:isExFateCard(nFateCardId)
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for i, tbExFateCard in ipairs(self.tbExFateCard) do
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if table.indexof(tbExFateCard, nFateCardId) > 0 then
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return true, i
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end
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end
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return false, 0
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end
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return DepotFateCardCtrl
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