Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local ConfigData = require("GameCore.Data.ConfigData")
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local PB = require("pb")
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local GameTableDefine = require("Game.CodeGen.GAME_TABLE_DEFINE")
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require("GameCore.Data.LuaDataTable")
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local rawget = rawget
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local pairs = pairs
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local tableInsert = table.insert
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local assert = assert
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local GameBinTable = {}
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local ForEachTableLine = function(tb, f)
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if f == nil or tb == nil then
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return
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end
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local raw = rawget(tb, "raw")
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for k, _ in pairs(raw) do
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f(tb[k])
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end
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end
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local GetTableKeys = function(tb)
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if tb == nil then
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return
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end
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local raw = rawget(tb, "raw")
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if raw == nil then
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traceback("raw = nil !")
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return
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end
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local keys = {}
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for k, _ in pairs(raw) do
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tableInsert(keys, k)
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end
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return keys
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end
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function LoadGameBinTable(sLanguage)
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local pbSchema = NovaAPI.LoadLuaBytes("Game/CodeGen/table.pb")
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assert(PB.load(pbSchema))
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for k, v in pairs(GameTableDefine.CommonTable) do
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local tab = ConfigData.LoadCommonBinTable(k, v, sLanguage)
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GameBinTable[k] = tab
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end
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_G.DataTable = GameBinTable
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_G.ForEachTableLine = ForEachTableLine
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_G.GetTableKeys = GetTableKeys
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end
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