Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local LocalSettingData = {}
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local LocalData = require("GameCore.Data.LocalData")
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local WwiseManger = CS.WwiseAudioManager
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local UIGameSystemSetup = CS.UIGameSystemSetup
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local DefaultSoundValue = 100
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local LoadLocalData = function(key, defaultValue)
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local value = LocalData.GetLocalData("GameSystemSettingsData", key)
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if value ~= nil then
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return value
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else
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return defaultValue
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end
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end
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local InitCurSignInData = function()
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LocalData.DelLocalData("UpgradeMat", "Presents")
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LocalData.DelLocalData("UpgradeMat", "Outfit")
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end
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local LoadSoundData = function()
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LocalSettingData.mapData.NumMusic = LoadLocalData("NumMusic", DefaultSoundValue)
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LocalSettingData.mapData.OpenMusic = LoadLocalData("OpenMusic", true)
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LocalSettingData.mapData.NumSfx = LoadLocalData("NumSfx", DefaultSoundValue)
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LocalSettingData.mapData.OpenSfx = LoadLocalData("OpenSfx", true)
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LocalSettingData.mapData.NumChar = LoadLocalData("NumChar", DefaultSoundValue)
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LocalSettingData.mapData.OpenChar = LoadLocalData("OpenChar", true)
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LocalSettingData.mapData.WwiseMuteInBackground = LoadLocalData("WwiseMuteInBackground", true)
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end
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local LoadBattleData = function()
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LocalSettingData.mapData.Animation = LoadLocalData("Animation", AllEnum.BattleAnimSetting.DayOnce)
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if LocalSettingData.mapData.Animation == 1 then
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UIGameSystemSetup.Instance.PlayType = UIGameSystemSetup.TimeLinePlayType.dayOnce
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elseif LocalSettingData.mapData.Animation == 2 then
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UIGameSystemSetup.Instance.PlayType = UIGameSystemSetup.TimeLinePlayType.everyTime
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elseif LocalSettingData.mapData.Animation == 3 then
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UIGameSystemSetup.Instance.PlayType = UIGameSystemSetup.TimeLinePlayType.none
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end
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LocalSettingData.mapData.AnimationSub = LoadLocalData("AnimationSub", AllEnum.BattleAnimSetting.DayOnce)
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if not NovaAPI.IsMobilePlatform() then
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LocalSettingData.mapData.Mouse = LoadLocalData("Mouse", false)
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UIGameSystemSetup.Instance.EnableMouseInputDir = LocalSettingData.mapData.Mouse
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end
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LocalSettingData.mapData.JoyStick = LoadLocalData("JoyStick", true)
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UIGameSystemSetup.Instance.EnableFloatingJoyStick = LocalSettingData.mapData.JoyStick
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LocalSettingData.mapData.Gizmos = LoadLocalData("Gizmos", true)
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UIGameSystemSetup.Instance.EnableAttackGizmos = LocalSettingData.mapData.Gizmos
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LocalSettingData.mapData.AutoUlt = LoadLocalData("AutoUlt", true)
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UIGameSystemSetup.Instance.EnableAutoUlt = LocalSettingData.mapData.AutoUlt
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if not NovaAPI.IsMobilePlatform() then
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LocalSettingData.mapData.BattleHUD = LoadLocalData("BattleHUD", AllEnum.BattleHudType.Horizontal)
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else
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LocalSettingData.mapData.BattleHUD = LoadLocalData("BattleHUD", AllEnum.BattleHudType.Sector)
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end
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end
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function LocalSettingData.Init()
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LocalSettingData.mapData = {}
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LocalSettingData.mapData.UseLive2D = LoadLocalData("UseLive2D", true)
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LoadSoundData()
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LoadBattleData()
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InitCurSignInData()
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end
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function LocalSettingData.GetLocalSettingData(subKey)
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return LocalSettingData.mapData[subKey]
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end
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function LocalSettingData.SetLocalSettingData(subKey, value)
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if type(subKey) ~= "string" or value == nil then
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return
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end
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LocalData.SetLocalData("GameSystemSettingsData", subKey, value)
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LocalSettingData.mapData[subKey] = value
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end
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return LocalSettingData
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