Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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require("utils")
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NovaAPI.SetTouchScreenSupport(true)
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NovaAPI.SetNormalSupport(true)
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local TimerManager = require("GameCore.Timer.TimerManager")
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local ModuleManager = require("GameCore.Module.ModuleManager")
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local ConfigData = require("GameCore.Data.ConfigData")
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local LocalSettingData = require("GameCore.Data.LocalSettingData")
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local AvgManager = require("GameCore.Module.AvgManager")
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local MessageBoxManager = require("GameCore.Module.MessageBoxManager")
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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local LampNoticeManager = require("GameCore.Module.LampNoticeManager")
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RedDotManager = require("GameCore.RedDot.RedDotManager")
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EventManager.Init()
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TimerManager.Init()
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ModuleManager.Init()
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HttpNetHandler.Init()
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ConfigData.Load(Settings.sCurrentTxtLanguage)
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CS.ClientManager.Instance.serverTimeZone = ConfigTable.GetConfigValue("TimeZone")
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PlayerData.Init()
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LocalSettingData.Init()
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PanelManager.Init()
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Actor2DManager.Init()
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AvgManager.Init()
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MessageBoxManager.Init()
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GamepadUIManager.Init()
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LampNoticeManager.Init()
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RedDotManager.Init()
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PopUpManager.Init()
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function OnCSLuaManagerUpdate()
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TimerManager.MonoUpdate()
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end
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function OnCSLuaManagerShutdown()
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print("---------- LuaManager.cs invoke Shutdown() in Mono.OnDestroy() ----------")
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EventManager.Hit(EventId.CSLuaManagerShutdown)
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if Settings.bDebugLua == true then
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local xLuaUtil = require("xlua.util")
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xLuaUtil.print_func_ref_by_csharp()
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end
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end
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function CsPushToLua(sEventName, ...)
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local nEventId = EventId[sEventName]
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if nEventId == nil then
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EventManager.Hit(sEventName, ...)
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else
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EventManager.Hit(nEventId, ...)
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end
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end
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function CsPushEntityEventToLua(sEventName, nEntityId, ...)
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EventManager.HitEntityEvent(sEventName, nEntityId, ...)
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end
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