Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
This commit is contained in:
@@ -0,0 +1,70 @@
|
||||
local AdventureModuleHelper = CS.AdventureModuleHelper
|
||||
local ModuleManager = {}
|
||||
local bAdventure, curModuleName
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
local actor2dManager = require("Game.Actor2D.Actor2DManager")
|
||||
local OnEvent_EnterModule = function(moduleMgr, sExitModuleName, sEnterModuleName)
|
||||
bAdventure = false
|
||||
if sEnterModuleName == "MainMenuModuleScene" then
|
||||
if PlayerData.back2Login then
|
||||
PlayerData.back2Login = false
|
||||
PanelManager.OnConfirmBackToLogIn()
|
||||
elseif PlayerData.back2Home then
|
||||
PlayerData.back2Home = false
|
||||
PanelManager.Home()
|
||||
else
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.MainView)
|
||||
end
|
||||
PlayerData.Base:OnBackToMainMenuModule()
|
||||
elseif sEnterModuleName == "AdventureModuleScene" then
|
||||
NovaAPI.ShutdownDirtyWords()
|
||||
bAdventure = true
|
||||
PanelManager.Release()
|
||||
actor2dManager.ClearAll()
|
||||
PanelManager.ClearInputState()
|
||||
end
|
||||
end
|
||||
local OnEvent_ExitModule = function(moduleMgr, sExitModuleName, sEnterModuleName)
|
||||
if sExitModuleName == "AdventureModuleScene" then
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.Hud)
|
||||
end
|
||||
end
|
||||
local OnEvent_AfterEnterModule = function(moduleMgr, sEnterModuleName)
|
||||
curModuleName = sEnterModuleName
|
||||
if sEnterModuleName == "LoginModuleScene" then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.Login)
|
||||
elseif sEnterModuleName == "MainMenuModuleScene" then
|
||||
EventManager.Hit(EventId.AfterEnterMain)
|
||||
CS.WwiseAudioManager.Instance:PostEvent("ui_loading_combatSFX_active", nil, false)
|
||||
elseif sEnterModuleName == "AdventureModuleScene" then
|
||||
if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then
|
||||
EventManager.Hit(EventId.EnterMainline)
|
||||
elseif PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Roguelike then
|
||||
EventManager.Hit(EventId.EnterRoguelike)
|
||||
end
|
||||
end
|
||||
collectgarbage("collect")
|
||||
end
|
||||
local OnEvent_AdventureModuleEnter = function()
|
||||
end
|
||||
local function Uninit(moduleMgr)
|
||||
EventManager.Remove(EventId.CSLuaManagerShutdown, ModuleManager, Uninit)
|
||||
EventManager.Remove("ExitModule", ModuleManager, OnEvent_ExitModule)
|
||||
EventManager.Remove("EnterModule", ModuleManager, OnEvent_EnterModule)
|
||||
EventManager.Remove("AfterEnterModule", ModuleManager, OnEvent_AfterEnterModule)
|
||||
EventManager.Remove("AdventureModuleEnter", ModuleManager, OnEvent_AdventureModuleEnter)
|
||||
end
|
||||
function ModuleManager.Init()
|
||||
EventManager.Add(EventId.CSLuaManagerShutdown, ModuleManager, Uninit)
|
||||
EventManager.Add("ExitModule", ModuleManager, OnEvent_ExitModule)
|
||||
EventManager.Add("EnterModule", ModuleManager, OnEvent_EnterModule)
|
||||
EventManager.Add("AfterEnterModule", ModuleManager, OnEvent_AfterEnterModule)
|
||||
EventManager.Add("AdventureModuleEnter", ModuleManager, OnEvent_AdventureModuleEnter)
|
||||
end
|
||||
function ModuleManager.GetIsAdventure()
|
||||
return bAdventure
|
||||
end
|
||||
function ModuleManager.GetCurModuleName()
|
||||
return curModuleName
|
||||
end
|
||||
return ModuleManager
|
||||
Reference in New Issue
Block a user