Initial version - 1.2.0.60
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
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local Timer = require("GameCore.Timer.Timer")
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local TimerStatus = require("GameCore.Timer.TimerStatus")
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local TimerScaleType = require("GameCore.Timer.TimerScaleType")
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local Time = CS.UnityEngine.Time
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local TimerManager = {}
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local MAX_TIMER_COUNT = 500
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local tbTimer, tbTempAddTimer
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local nDelUnscaledTime = 0
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local nUnscaledTime = 0
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local bCheckRange1 = false
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local bCheckRange2 = false
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local nLastTS_Range1 = 0
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local nLastTS_Range2 = 0
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local bForceFrameUpdate = false
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local CheckRange = function()
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if 1 <= nUnscaledTime - nLastTS_Range1 then
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nLastTS_Range1 = nUnscaledTime
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bCheckRange1 = true
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else
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bCheckRange1 = false
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end
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if 60 <= nUnscaledTime - nLastTS_Range2 then
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nLastTS_Range2 = nUnscaledTime
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bCheckRange2 = true
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else
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bCheckRange2 = false
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end
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end
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local ProcAddTimer = function()
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if tbTimer == nil then
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return
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end
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if type(tbTempAddTimer) ~= "table" or #tbTempAddTimer <= 0 then
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return
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end
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for i, timer in ipairs(tbTempAddTimer) do
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table.insert(tbTimer, timer)
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end
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tbTempAddTimer = {}
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end
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local ProcUpdateTimer = function()
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if tbTimer == nil then
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return
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end
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CheckRange()
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for i, timer in ipairs(tbTimer) do
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if bForceFrameUpdate == true or timer._nRange == 0 or timer._nRange == 1 and bCheckRange1 == true or timer._nRange == 2 and bCheckRange2 == true then
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if timer._nScaleType == TimerScaleType.None then
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timer:_Run(Time.time)
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elseif timer._nScaleType == TimerScaleType.Unscaled then
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timer:_Run(nUnscaledTime)
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elseif timer._nScaleType == TimerScaleType.RealTime then
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timer:_Run(Time.realtimeSinceStartup)
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else
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timer._Stop()
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end
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end
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end
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end
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local ProcRemoveTimer = function()
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if tbTimer == nil then
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return
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end
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local nCount = #tbTimer
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for i = nCount, 1, -1 do
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local timer = tbTimer[i]
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if timer._status == TimerStatus.Destroy then
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table.remove(tbTimer, i)
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end
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end
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end
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function TimerManager.MonoUpdate()
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nDelUnscaledTime = Time.unscaledDeltaTime
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if nDelUnscaledTime > Time.maximumDeltaTime then
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nDelUnscaledTime = Time.maximumDeltaTime
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end
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nUnscaledTime = nUnscaledTime + nDelUnscaledTime
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ProcAddTimer()
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ProcUpdateTimer()
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ProcRemoveTimer()
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end
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local function UnInit()
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tbTimer = nil
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tbTempAddTimer = nil
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EventManager.Remove(EventId.CSLuaManagerShutdown, TimerManager, UnInit)
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end
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function TimerManager.Init()
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tbTimer = {}
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tbTempAddTimer = {}
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EventManager.Add(EventId.CSLuaManagerShutdown, TimerManager, UnInit)
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end
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function TimerManager.Add(nTargetCount, nInterval, listener, callback, bAutoRun, bDestroyWhenComplete, nScaleType, tbParam)
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if tbTempAddTimer == nil then
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return
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end
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local nTotalCount = #tbTimer + #tbTempAddTimer
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if nTotalCount >= MAX_TIMER_COUNT then
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print("lua timer count reach max.")
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return nil
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end
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if callback == nil then
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print("lua timer need a callback.")
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return
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end
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if nScaleType == true then
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nScaleType = TimerScaleType.Unscaled
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elseif nScaleType == false then
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nScaleType = TimerScaleType.RealTime
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else
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nScaleType = TimerScaleType.None
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end
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local mapParam = {}
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mapParam.bAutoRun = bAutoRun
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mapParam.bDestroyWhenComplete = bDestroyWhenComplete
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mapParam.nTargetCount = nTargetCount
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mapParam.nInterval = nInterval
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mapParam.nScaleType = nScaleType
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mapParam.data = tbParam
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mapParam.listener = listener
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mapParam.callback = callback
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if nScaleType == TimerScaleType.None then
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mapParam.nTs = Time.time
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elseif nScaleType == TimerScaleType.Unscaled then
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mapParam.nTs = nUnscaledTime
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elseif nScaleType == TimerScaleType.RealTime then
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mapParam.nTs = Time.realtimeSinceStartup
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end
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local timer = Timer.new(mapParam)
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table.insert(tbTempAddTimer, timer)
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return timer
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end
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function TimerManager.Remove(timer, bInvokeCallback)
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if timer ~= nil then
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timer:Cancel(bInvokeCallback)
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end
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end
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function TimerManager.GetUnscaledTime()
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return nUnscaledTime
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end
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function TimerManager.ForceFrameUpdate(bEnable)
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bForceFrameUpdate = bEnable == true
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end
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return TimerManager
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