Update - 1.3.0.69
EN: 1.3.0.69 CN: 1.3.0.70 JP: 1.3.0.72 KR: 1.3.0.76
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@@ -514,24 +514,24 @@
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"Skill.13244100.13": "Commands the Ashwind Clan members to attack the target.",
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"Skill.13244100.2": "Commands the Ashwind Clan members to attack the target, dealing <color=#fb8037>&Param1& of ATK</color> as AoE Lux DMG every 0.3s for a total of 5s.",
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"Skill.13270000.1": "Charge",
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"Skill.13310000.1": "???",
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"Skill.13310000.13": "???",
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"Skill.13310000.2": "???",
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"Skill.13320000.1": "???",
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"Skill.13320000.13": "???",
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"Skill.13320000.2": "???",
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"Skill.13331001.1": "???",
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"Skill.13331001.13": "???",
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"Skill.13331001.2": "???",
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"Skill.13310000.1": "Wind Pellets",
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"Skill.13310000.13": "Fires consecutive wind bullets to deal DMG.",
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"Skill.13310000.2": "Fires consecutive wind bullets.\u000bStrike 1: <color=#ec6d21>&Param1& of ATK</color> as Ventus DMG.\u000bStrike 2: <color=#ec6d21>&Param2& of ATK</color> as Ventus DMG.\u000bStrike 3: <color=#ec6d21>&Param3& of ATK x3</color> as Ventus DMG.",
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"Skill.13320000.1": "Evasion",
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"Skill.13320000.13": "Basic Dodge Logic",
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"Skill.13320000.2": "Basic Dodge Logic",
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"Skill.13331001.1": "Blooming Draught",
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"Skill.13331001.13": "The windmill blows ahead to deal DMG.\u000bThe Main Skill can trigger ##Ventus Mark#1017#.",
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"Skill.13331001.2": "The windmill blows ahead, dealing <color=#ec6d21>&Param1& of ATK x7</color> as Ventus Skill DMG.\u000bBlooming Draught (Main Skill) can trigger ##Ventus Mark#1017#, dealing &Param2& of ATK as AoE Ventus Mark DMG.",
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"Skill.13332000.1": "Bouquet Blast",
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"Skill.13332000.13": "Fires a flower bouquet that deals DMG. The flower bouquet then blasts, generating a \"Flower Formation\" and shoots several \"Flower Petals.\"\u000bThe Support Skill can inflict ##Ventus Mark: Breeze#2017#.",
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"Skill.13332000.2": "Fires a flower bouquet that deals DMG. The flower bouquet then blasts, generating a \"Flower Formation\" and shoots several \"Flower Petals.\"\u000bThe Support Skill can inflict ##Ventus Mark: Breeze#2017#.",
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"Skill.13332000.13": "Fires a flower bouquet that deals DMG. The flower bouquet then blasts, generating a Flower Formation and shoots several Flower Petals.\u000bThe Support Skill can inflict ##Ventus Mark: Breeze#2017#.",
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"Skill.13332000.2": "Fires a flower bouquet, dealing <color=#ec6d21>&Param1& of ATK</color> as Ventus Skill DMG. The flower bouquet then blasts, generating a Flower Formation and shoots 6 Flower Petals.\u000bFlower Formation: Reduces the Movement SPD of targets within its range by 25%. Deals <color=#ec6d21>&Param3& of ATK</color> as Ventus Skill DMG per second for 6s.\u000bFlower Petals: Deals <color=#ec6d21>&Param2& of ATK</color> as Ventus Skill DMG.\u000bBouquet Blast (Support Skill) can inflict ##Ventus Mark: Breeze#2017#.",
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"Skill.13340000.1": "Aromatic Tempest",
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"Skill.13340000.13": "Holds up the staff and chants for a while, creating several tornados consecutively to deal DMG.",
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"Skill.13340000.2": "Holds up the staff and chants for a while, creating several tornados consecutively to deal DMG.",
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"Skill.13370000.1": "???",
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"Skill.13370000.13": "???",
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"Skill.13370000.2": "???",
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"Skill.13340000.13": "Holds up the staff and chants for a while, creating several tornadoes consecutively to deal DMG.",
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"Skill.13340000.2": "Holds up the staff and chants for a while, creating 3 tornados every 3s, each time dealing <color=#ec6d21>&Param1& of ATK</color> as Ventus Ultimate DMG.",
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"Skill.13370000.1": "Dash",
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"Skill.13370000.13": "Basic Running Logic",
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"Skill.13370000.2": "Basic Running Logic",
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"Skill.13410000.1": "Blitz Combo",
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"Skill.13410000.13": "Punches rapidly, dealing multiple phases of DMG.\u000bCasts Fiery Punches when ammo is available.",
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"Skill.13410000.2": "Punches and kicks the target.\u000bStrike 1: <color=#fb8037>&Param1& of ATK x2</color> as Ignis DMG.\u000bStrike 2: <color=#fb8037>&Param2& of ATK</color> as Ignis DMG.\u000bStrike 3: <color=#fb8037>&Param3& of ATK x2</color> as Ignis DMG.\u000bStrike 4: <color=#fb8037>&Param4& of ATK x5</color> as Ignis DMG.\u000bStrike 5: <color=#fb8037>&Param5& of ATK x2</color> as Ignis DMG.\u000bCasts Fiery Punches when ammo is available.\u000bStrike 1: <color=#fb8037>&Param6& of ATK</color> as Ignis DMG.\u000bStrike 2: <color=#fb8037>&Param7& of ATK</color> as Ignis DMG.\u000bStrike 3: <color=#fb8037>&Param8& of ATK</color> as Ignis DMG.\u000bBlitz Combo and Fiery Punches deal <color=#fb8037>&Param9& of ATK</color> as AoE Ignis DMG to other targets behind the target hit by them.",
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