Update - 1.3.0.69
EN: 1.3.0.69 CN: 1.3.0.70 JP: 1.3.0.72 KR: 1.3.0.76
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@@ -189,6 +189,14 @@ function CharTalentCtrl:Awake()
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self.nCurGroupIndex = 1
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self.nGroupNum = #self._mapNode.KeyNode
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end
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function CharTalentCtrl:OnEnable()
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if self._panel.nPanelId == PanelId.CharTalent then
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self:SetAllVisibale(true)
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self._mapNode.anim:Play("CharTalent_Root_in")
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self:BuildUIData()
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self:RefreshAll()
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end
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end
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function CharTalentCtrl:OnDisable()
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Actor2DManager.UnsetActor2D(false, 2, true)
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end
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