Update - 1.3.0.69

EN: 1.3.0.69
CN: 1.3.0.70
JP: 1.3.0.72
KR: 1.3.0.76
This commit is contained in:
SL1900
2025-12-14 22:30:00 +09:00
parent 5e0d58cfad
commit 5f417fbe9d
603 changed files with 1017024 additions and 5253 deletions
+9 -10
View File
@@ -192,7 +192,7 @@ function CharSkillCtrl:RefreshContent()
return
end
if self.nCharId ~= self._panel.nCharId then
self.nUpgradeIndex = 1
self._panel.nUpgradeIndex = 1
end
self.nCharId = self._panel.nCharId
self.EET = ConfigTable.GetData_Character(self.nCharId).EET
@@ -222,7 +222,6 @@ function CharSkillCtrl:Awake()
[2] = false
}
}
self.nUpgradeIndex = 1
end
function CharSkillCtrl:OnEnable()
self:RefreshContent()
@@ -251,10 +250,10 @@ function CharSkillCtrl:SetSkillList()
local mapSkillData = self.tbSKillData[i]
self._mapNode.ctrlSkill[i]:SetSkill(mapSkillData.nId, i, mapSkillData.nLv, self.EET, mapSkillData.nAddLv)
end
self._mapNode.ctrlSkill[self.nUpgradeIndex]:SetSelect(true)
self._mapNode.ctrlSkill[self._panel.nUpgradeIndex]:SetSelect(true)
end
function CharSkillCtrl:SetUpgrade()
local mapSkillData = self.tbSKillData[self.nUpgradeIndex]
local mapSkillData = self.tbSKillData[self._panel.nUpgradeIndex]
local nId = mapSkillData.nId
local nLv = mapSkillData.nLv
local nAddLv = mapSkillData.nAddLv
@@ -279,7 +278,7 @@ function CharSkillCtrl:SetUpgrade()
end
self._mapNode.goLv:SetActive(nLv ~= nMaxLv)
self._mapNode.goLvMax:SetActive(nLv == nMaxLv)
local skillShowCfg = AllEnum.SkillTypeShow[self.nUpgradeIndex]
local skillShowCfg = AllEnum.SkillTypeShow[self._panel.nUpgradeIndex]
NovaAPI.SetTMPText(self._mapNode.txtSkillType, ConfigTable.GetUIText(skillShowCfg.sLanguageId))
local skillTypeIconIdx = skillShowCfg.iconIndex
self:SetAtlasSprite(self._mapNode.imgSkillType, "05_language", "zs_character_skill_text_" .. skillTypeIconIdx)
@@ -401,12 +400,12 @@ function CharSkillCtrl:RefreshHeight(nType, bMax)
end
function CharSkillCtrl:OnBtn_Skill(btn)
local nIndex = btn.transform:GetSiblingIndex() + 1
if self.nUpgradeIndex == nIndex then
if self._panel.nUpgradeIndex == nIndex then
return
end
self.nUpgradeIndex = nIndex
self._panel.nUpgradeIndex = nIndex
for i, v in ipairs(self._mapNode.ctrlSkill) do
v:SetSelect(i == self.nUpgradeIndex)
v:SetSelect(i == self._panel.nUpgradeIndex)
end
self:SetUpgrade()
end
@@ -422,7 +421,7 @@ function CharSkillCtrl:OnBtn_Mat(btn)
elseif sName == "btnMat4" then
nIndex = 4
end
local mapSkillData = self.tbSKillData[self.nUpgradeIndex]
local mapSkillData = self.tbSKillData[self._panel.nUpgradeIndex]
local mapReq = mapSkillData.mapReq
if nil ~= mapReq.tbReqItem[nIndex][1] and mapReq.tbReqItem[nIndex][1] > 0 then
local mapData = {
@@ -447,7 +446,7 @@ function CharSkillCtrl:OnBtn_Upgrade(btn)
end
PlayerData.Voice:PlayCharVoice("charUp", self.nCharId)
end
PlayerCharData:CharSkillUpgrade(self.nCharId, self.nUpgradeIndex, callBack)
PlayerCharData:CharSkillUpgrade(self.nCharId, self._panel.nUpgradeIndex, callBack)
end
function CharSkillCtrl:OnBtnClick_AutoFill()
EventManager.Hit(EventId.OpenPanel, PanelId.FillMaterial, self.tbFillStep, self.tbUseItem, self.tbShowNeedItem)