Update - 1.3.0.69

EN: 1.3.0.69
CN: 1.3.0.70
JP: 1.3.0.72
KR: 1.3.0.76
This commit is contained in:
SL1900
2025-12-14 22:30:00 +09:00
parent 5e0d58cfad
commit 5f417fbe9d
603 changed files with 1017024 additions and 5253 deletions
@@ -4,6 +4,10 @@ StarTowerFastBattleOptionCtrl._mapNodeConfig = {
goBlur = {
sNodeName = "t_fullscreen_blur_blue"
},
trRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Transform"
},
rtSelectOption = {},
TMP_Title = {sComponentName = "TMP_Text"},
rtChoose = {nCount = 5},
@@ -18,7 +22,15 @@ StarTowerFastBattleOptionCtrl._mapNodeConfig = {
Select = {nCount = 5},
goCoin = {sNodeName = "imgBg_Coin"},
imgCoin = {sComponentName = "Image"},
textCoinCount = {sComponentName = "TMP_Text"}
textCoinCount = {sComponentName = "TMP_Text"},
btnBack = {
sComponentName = "UIButton",
callback = "OnBtnClick_Back"
},
btnDepot = {
sComponentName = "UIButton",
callback = "OnBtnClick_Depot"
}
}
StarTowerFastBattleOptionCtrl._mapEventConfig = {
RefreshStrengthMachineCost = "OnEvent_RefreshStrengthMachineCost",
@@ -163,6 +175,18 @@ function StarTowerFastBattleOptionCtrl:OnBtnSelect_Select(btn, nIndex)
end
self.nSelectIdx = nIndex
end
function StarTowerFastBattleOptionCtrl:OnBtnClick_Back()
EventManager.Hit("LeaveStarTowerFastBattle", function()
self.closeCallBack = nil
EventManager.Hit(EventId.ClosePanel, PanelId.StarTowerFastBattleOption)
end)
end
function StarTowerFastBattleOptionCtrl:OnBtnClick_Depot()
EventManager.Hit("StarTowerSetButtonEnable", false, false)
self._mapNode.trRoot.gameObject:SetActive(false)
self._mapNode.goBlur.gameObject:SetActive(false)
EventManager.Hit(EventId.StarTowerDepot, AllEnum.StarTowerDepotTog.Potential)
end
function StarTowerFastBattleOptionCtrl:OnEvent_GamepadUIChange(sName, nBeforeType, nAfterType)
if sName ~= "StarTowerFastBattleOptionCtrl" then
return
@@ -185,6 +209,8 @@ function StarTowerFastBattleOptionCtrl:OnEvent_Reopen(sName)
if sName ~= "StarTowerFastBattleOptionCtrl" then
return
end
self._mapNode.goBlur.gameObject:SetActive(true)
self._mapNode.trRoot.gameObject:SetActive(true)
local nSelect = self.nSelectIdx ~= 0 and self.nSelectIdx or 3
GamepadUIManager.SetSelectedUI(self._mapNode.btnChoose[nSelect].gameObject)
self:SelectChoose()