diff --git a/data/bin/AI.json b/data/bin/AI.json index 2425fd1f5..86dd3626d 100644 --- a/data/bin/AI.json +++ b/data/bin/AI.json @@ -799,6 +799,26 @@ "FCGlobal": "AIScript.Character._14301.ParallelScript_Support", "FCComboGroup": "Character/14301/Combos/ComboGroup_Char_143" }, + "13701": { + "Id": 13701, + "FCSpawn": "", + "FCIdle": "", + "FCAction": "AIScript.Character._13701.ActionScript_MainControl", + "FCLostControl": "", + "FCDeath": "", + "FCGlobal": "AIScript.Character._13701.ParallelScript_MainControl", + "FCComboGroup": "Character/13701/Combos/ComboGroup_Char_137" + }, + "13702": { + "Id": 13702, + "FCSpawn": "", + "FCIdle": "", + "FCAction": "AIScript.Character._13701.ActionScript_Support", + "FCLostControl": "", + "FCDeath": "", + "FCGlobal": "AIScript.Character._13701.ParallelScript_Support", + "FCComboGroup": "Character/13701/Combos/ComboGroup_Char_137" + }, "10101": { "Id": 10101, "FCSpawn": "", @@ -1029,16 +1049,6 @@ "FCGlobal": "Character/10501/Behaviour/SubBehaviour", "FCComboGroup": "Character/10501/Combos/Char_10501_ComboGroup" }, - "99701": { - "Id": 99701, - "FCSpawn": "", - "FCIdle": "AIScript.Character._99701.Idle", - "FCAction": "AIScript.Character._99701.Action", - "FCLostControl": "", - "FCDeath": "", - "FCGlobal": "AIScript.Character._99701.Parallel", - "FCComboGroup": "Character/Federn/Combos/Char_Federn_ComboGroup" - }, "99711": { "Id": 99711, "FCSpawn": "", @@ -1059,16 +1069,6 @@ "FCGlobal": "AIScript.Character._99701.Parallel", "FCComboGroup": "Character/Federn/Combos/Char_Federn_ComboGroup" }, - "99801": { - "Id": 99801, - "FCSpawn": "", - "FCIdle": "Character/One/Char_Behaviour/IdleBehaviour", - "FCAction": "Character/One/Char_Behaviour/ActionBehaviour", - "FCLostControl": "Character/One/Char_Behaviour/LostControlBehaviour", - "FCDeath": "", - "FCGlobal": "Character/One/Char_Behaviour/SubBehaviour", - "FCComboGroup": "Character/One/Combos/Char_One_ComboGroup" - }, "99811": { "Id": 99811, "FCSpawn": "", diff --git a/data/bin/Activity.json b/data/bin/Activity.json index 1da6a0372..70320bb7e 100644 --- a/data/bin/Activity.json +++ b/data/bin/Activity.json @@ -361,6 +361,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "103004": { + "Id": 103004, + "MidGroupId": 0, + "SortId": 5, + "ActivityType": 21, + "Name": "紧急悬赏", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "3", + "StartType": 1, + "StartTime": "3", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 57, + 45, + 50, + 50, + 84, + 48, + 52, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-09-29T03:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "301001": { "Id": 301001, "MidGroupId": 0, @@ -2215,6 +2261,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "400016": { + "Id": 400016, + "MidGroupId": 10111, + "SortId": 4, + "ActivityType": 4, + "Name": "曲奇工坊5期", + "ActivityThemeType": 18, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 57, + 45, + 48, + 56, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-09-22T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "500001": { "Id": 500001, "MidGroupId": 0, @@ -2951,6 +3043,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "510007": { + "Id": 510007, + "MidGroupId": 0, + "SortId": 4, + "ActivityType": 7, + "Name": "总力战S7", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "6", + "StartType": 1, + "StartTime": "10", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 57, + 45, + 50, + 49, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-09-30T03:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "600001": { "Id": 600001, "MidGroupId": 0, @@ -4351,6 +4489,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "700129": { + "Id": 700129, + "MidGroupId": 0, + "SortId": 7, + "ActivityType": 6, + "Name": "浅试身手-埃莉诺", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 57, + 45, + 48, + 56, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-09-29T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "1010001": { "Id": 1010001, "MidGroupId": 10100, @@ -5317,10 +5501,56 @@ "PopUpRes": "", "TabBgRes": "" }, + "800005": { + "Id": 800005, + "MidGroupId": 0, + "SortId": 0, + "ActivityType": 18, + "Name": "", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "5", + "StartType": 1, + "StartTime": "5", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 57, + 45, + 50, + 50, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-09-29T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "banner_PengCard" + }, "900001": { "Id": 900001, "MidGroupId": 0, - "SortId": 6, + "SortId": 0, "ActivityType": 25, "Name": "", "ActivityThemeType": 0, @@ -7570,5 +7800,189 @@ "BannerRes": "2026-09-11T03:59:59+08:00", "PopUpRes": "", "TabBgRes": "" + }, + "1011101": { + "Id": 1011101, + "MidGroupId": 10111, + "SortId": 8, + "ActivityType": 9, + "Name": "埃莉诺战斗关卡", + "ActivityThemeType": 18, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 57, + 45, + 48, + 56, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-09-22T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1011102": { + "Id": 1011102, + "MidGroupId": 10111, + "SortId": 10, + "ActivityType": 17, + "Name": "埃莉诺活动剧情", + "ActivityThemeType": 18, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 57, + 45, + 48, + 56, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-09-22T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1011103": { + "Id": 1011103, + "MidGroupId": 10111, + "SortId": 11, + "ActivityType": 11, + "Name": "埃莉诺活动任务", + "ActivityThemeType": 18, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 57, + 45, + 48, + 56, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-09-29T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1011104": { + "Id": 1011104, + "MidGroupId": 10111, + "SortId": 12, + "ActivityType": 12, + "Name": "埃莉诺活动商店", + "ActivityThemeType": 18, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 57, + 45, + 48, + 56, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-09-29T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" } } \ No newline at end of file diff --git a/data/bin/ActivityGoods.json b/data/bin/ActivityGoods.json index cf51af088..b0b300956 100644 --- a/data/bin/ActivityGoods.json +++ b/data/bin/ActivityGoods.json @@ -6169,5 +6169,396 @@ "PurchaseCondParams": "", "UnlockPurchaseTime": "", "DisplayMode": 1 + }, + "101601": { + "Id": 101601, + "Name": "ActivityGoods.101601.1", + "Desc": "ActivityGoods.101601.2", + "ShopId": 1016, + "SaleNumber": 1, + "ItemId": 214060, + "ItemQuantity": 1, + "MaximumLimit": 1, + "Price": 8000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101602": { + "Id": 101602, + "Name": "ActivityGoods.101602.1", + "Desc": "ActivityGoods.101602.2", + "ShopId": 1016, + "SaleNumber": 2, + "ItemId": 224060, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 8000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101603": { + "Id": 101603, + "Name": "ActivityGoods.101603.1", + "Desc": "ActivityGoods.101603.2", + "ShopId": 1016, + "SaleNumber": 3, + "ItemId": 116015, + "ItemQuantity": 1, + "MaximumLimit": 1, + "Price": 5000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101604": { + "Id": 101604, + "Name": "ActivityGoods.101604.1", + "Desc": "ActivityGoods.101604.2", + "ShopId": 1016, + "SaleNumber": 4, + "ItemId": 21043, + "ItemQuantity": 1, + "MaximumLimit": 12, + "Price": 1600, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101605": { + "Id": 101605, + "Name": "ActivityGoods.101605.1", + "Desc": "ActivityGoods.101605.2", + "ShopId": 1016, + "SaleNumber": 5, + "ItemId": 502, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 500, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101606": { + "Id": 101606, + "Name": "ActivityGoods.101606.1", + "Desc": "ActivityGoods.101606.2", + "ShopId": 1016, + "SaleNumber": 6, + "ItemId": 503, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 500, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101607": { + "Id": 101607, + "Name": "ActivityGoods.101607.1", + "Desc": "ActivityGoods.101607.2", + "ShopId": 1016, + "SaleNumber": 7, + "ItemId": 35000, + "ItemQuantity": 1, + "MaximumLimit": 20, + "Price": 400, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101608": { + "Id": 101608, + "Name": "ActivityGoods.101608.1", + "Desc": "ActivityGoods.101608.2", + "ShopId": 1016, + "SaleNumber": 8, + "ItemId": 33032, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101609": { + "Id": 101609, + "Name": "ActivityGoods.101609.1", + "Desc": "ActivityGoods.101609.2", + "ShopId": 1016, + "SaleNumber": 9, + "ItemId": 33022, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101610": { + "Id": 101610, + "Name": "ActivityGoods.101610.1", + "Desc": "ActivityGoods.101610.2", + "ShopId": 1016, + "SaleNumber": 10, + "ItemId": 33082, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101611": { + "Id": 101611, + "Name": "ActivityGoods.101611.1", + "Desc": "ActivityGoods.101611.2", + "ShopId": 1016, + "SaleNumber": 11, + "ItemId": 20083, + "ItemQuantity": 5, + "MaximumLimit": 6, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101612": { + "Id": 101612, + "Name": "ActivityGoods.101612.1", + "Desc": "ActivityGoods.101612.2", + "ShopId": 1016, + "SaleNumber": 12, + "ItemId": 32023, + "ItemQuantity": 5, + "MaximumLimit": 10, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101613": { + "Id": 101613, + "Name": "ActivityGoods.101613.1", + "Desc": "ActivityGoods.101613.2", + "ShopId": 1016, + "SaleNumber": 13, + "ItemId": 21073, + "ItemQuantity": 5, + "MaximumLimit": 10, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101614": { + "Id": 101614, + "Name": "ActivityGoods.101614.1", + "Desc": "ActivityGoods.101614.2", + "ShopId": 1016, + "SaleNumber": 14, + "ItemId": 30, + "ItemQuantity": 2, + "MaximumLimit": 10, + "Price": 200, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101615": { + "Id": 101615, + "Name": "ActivityGoods.101615.1", + "Desc": "ActivityGoods.101615.2", + "ShopId": 1016, + "SaleNumber": 15, + "ItemId": 30004, + "ItemQuantity": 5, + "MaximumLimit": 30, + "Price": 150, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101616": { + "Id": 101616, + "Name": "ActivityGoods.101616.1", + "Desc": "ActivityGoods.101616.2", + "ShopId": 1016, + "SaleNumber": 16, + "ItemId": 50004, + "ItemQuantity": 5, + "MaximumLimit": 40, + "Price": 150, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101617": { + "Id": 101617, + "Name": "ActivityGoods.101617.1", + "Desc": "ActivityGoods.101617.2", + "ShopId": 1016, + "SaleNumber": 17, + "ItemId": 20082, + "ItemQuantity": 5, + "MaximumLimit": 40, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101618": { + "Id": 101618, + "Name": "ActivityGoods.101618.1", + "Desc": "ActivityGoods.101618.2", + "ShopId": 1016, + "SaleNumber": 18, + "ItemId": 32022, + "ItemQuantity": 5, + "MaximumLimit": 90, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101619": { + "Id": 101619, + "Name": "ActivityGoods.101619.1", + "Desc": "ActivityGoods.101619.2", + "ShopId": 1016, + "SaleNumber": 19, + "ItemId": 21072, + "ItemQuantity": 5, + "MaximumLimit": 90, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101620": { + "Id": 101620, + "Name": "ActivityGoods.101620.1", + "Desc": "ActivityGoods.101620.2", + "ShopId": 1016, + "SaleNumber": 20, + "ItemId": 82001, + "ItemQuantity": 5, + "MaximumLimit": 20, + "Price": 25, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101621": { + "Id": 101621, + "Name": "ActivityGoods.101621.1", + "Desc": "ActivityGoods.101621.2", + "ShopId": 1016, + "SaleNumber": 21, + "ItemId": 82004, + "ItemQuantity": 5, + "MaximumLimit": 20, + "Price": 25, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101622": { + "Id": 101622, + "Name": "ActivityGoods.101622.1", + "Desc": "ActivityGoods.101622.2", + "ShopId": 1016, + "SaleNumber": 22, + "ItemId": 82007, + "ItemQuantity": 5, + "MaximumLimit": 45, + "Price": 20, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101623": { + "Id": 101623, + "Name": "ActivityGoods.101623.1", + "Desc": "ActivityGoods.101623.2", + "ShopId": 1016, + "SaleNumber": 23, + "ItemId": 1, + "ItemQuantity": 3000, + "MaximumLimit": 0, + "Price": 10, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 } } \ No newline at end of file diff --git a/data/bin/ActivityGroup.json b/data/bin/ActivityGroup.json index e7ff6407b..bacad6e12 100644 --- a/data/bin/ActivityGroup.json +++ b/data/bin/ActivityGroup.json @@ -908,5 +908,64 @@ "BannerRes": "ActivityGroup.30103.1", "TabBgRes": "", "TransitionId": 0 + }, + "10111": { + "Id": 10111, + "ActivityGroupType": 1, + "ActivityThemeType": 18, + "StartTime": "2026-09-08T12:00:00+08:00", + "EndTime": "2026-09-22T04:00:00+08:00", + "EnterEndTime": "2026-09-29T10:59:59+08:00", + "EnterRes": "", + "PanelId": 0, + "Prologue": [ + 519 + ], + "PreLimit": 0, + "LimitParam": "", + "StartCondType": 0, + "StartCondParams": [ + 71 + ], + "CG": "", + "Enter": "", + "MultipleEnter": "{\"MiniGame\":[400016,1,501],\"Task\":[1011103,2,521],\"AVG\":[1011102,3,520],\"Store\":[1011104,4,522],\"Level\":[1011101,5,518]}", + "UIAssetsPrefab": "", + "CtrlName": "10111", + "RewardsShow": [ + 65, + 99, + 116, + 105, + 118, + 105, + 116, + 121, + 67, + 117, + 108, + 116, + 105, + 118, + 97, + 116, + 105, + 111, + 110, + 77, + 97, + 110, + 117, + 97, + 108, + 67, + 116, + 114, + 108 + ], + "DesText": "", + "BannerRes": "ActivityGroup.10111.1", + "TabBgRes": "", + "TransitionId": 0 } } \ No newline at end of file diff --git a/data/bin/ActivityLevelsFloor.json b/data/bin/ActivityLevelsFloor.json index e34b1a9f5..753153972 100644 --- a/data/bin/ActivityLevelsFloor.json +++ b/data/bin/ActivityLevelsFloor.json @@ -3661,5 +3661,291 @@ "BGM": "roguelike_combatShilaimu_setState", "LeaveTriggerEvent": "amb_roguelike_all_stop", "IntroCutscene": "" + }, + "301501": { + "Id": 301501, + "MonsterLv": 1, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_013_A_01", + "ConfigPrefabName": "StoryActivity_15_N1", + "Mir": false, + "Theme": 472, + "BGM": "forest_explore_setState", + "LeaveTriggerEvent": "amb_forest_all_stop", + "IntroCutscene": "" + }, + "301502": { + "Id": 301502, + "MonsterLv": 2, + "SceneName": "Levels/StoryActivity/StoryActivity_15/StoryActivity_15_004_A_01", + "ConfigPrefabName": "StoryActivity_15_N2", + "Mir": false, + "Theme": 471, + "BGM": "city_explore_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "IntroCutscene": "" + }, + "301503": { + "Id": 301503, + "MonsterLv": 3, + "SceneName": 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"ActivityTask.111030411.2", + "Rarity": 1, + "Hide": false, + "JumpTo": 501, + "ActivityTaskGroupId": 1110304, + "ActivityGroupName": "埃莉诺活动", + "CompleteCond": 98, + "CompleteCondClient": 0, + "AimNumShow": 4, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73115, + "Qty1": 1000, + "Tid2": 32000, + "Qty2": 300, + "Tid3": 0, + "Qty3": 0 + }, + "111030412": { + "Id": 111030412, + "Title": "ActivityTask.111030412.1", + "Desc": "ActivityTask.111030412.2", + "Rarity": 1, + "Hide": false, + "JumpTo": 501, + "ActivityTaskGroupId": 1110304, + "ActivityGroupName": "埃莉诺活动", + "CompleteCond": 99, + "CompleteCondClient": 0, + "AimNumShow": 40, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73115, + "Qty1": 1000, + "Tid2": 1, + "Qty2": 900000, + "Tid3": 0, + "Qty3": 0 } } \ No newline at end of file diff --git a/data/bin/ActivityTaskControl.json b/data/bin/ActivityTaskControl.json index 3ad2161bf..a4c95c61f 100644 --- a/data/bin/ActivityTaskControl.json +++ b/data/bin/ActivityTaskControl.json @@ -112,5 +112,11 @@ "UIAssets": "", "CtrlName": "", "FastEntranceIcon": "" + }, + "20": { + "ActivityId": 1011103, + "UIAssets": "", + "CtrlName": "", + "FastEntranceIcon": "" } } \ No newline at end of file diff --git a/data/bin/ActivityTaskGroup.json b/data/bin/ActivityTaskGroup.json index 9099593e6..956129306 100644 --- a/data/bin/ActivityTaskGroup.json +++ b/data/bin/ActivityTaskGroup.json @@ -1366,5 +1366,81 @@ "RewardQty5": 0, "Reward6": 0, "RewardQty6": 0 + }, + "1110301": { + "Id": 1110301, + "TaskTabType": 1, + "ActivityGroupName": "ActivityTaskGroup.1110301.1", + "ActivityId": 0, + "Order": 1011103, + "Reward1": 1, + "RewardQty1": 503, + "Reward2": 1, + "RewardQty2": 33032, + "Reward3": 10, + "RewardQty3": 20082, + "Reward4": 10, + "RewardQty4": 32022, + "Reward5": 20, + "RewardQty5": 21072, + "Reward6": 10, + "RewardQty6": 32000 + }, + "1110302": { + "Id": 1110302, + "TaskTabType": 2, + "ActivityGroupName": "ActivityTaskGroup.1110302.1", + "ActivityId": 0, + "Order": 1011103, + "Reward1": 2, + "RewardQty1": 503, + "Reward2": 1, + "RewardQty2": 33022, + "Reward3": 10, + "RewardQty3": 20082, + "Reward4": 10, + "RewardQty4": 32022, + "Reward5": 20, + "RewardQty5": 21072, + "Reward6": 10, + "RewardQty6": 32000 + }, + "1110303": { + "Id": 1110303, + "TaskTabType": 3, + "ActivityGroupName": "ActivityTaskGroup.1110303.1", + "ActivityId": 0, + "Order": 1011103, + "Reward1": 3, + "RewardQty1": 503, + "Reward2": 2, + "RewardQty2": 33082, + "Reward3": 10, + "RewardQty3": 20082, + "Reward4": 10, + "RewardQty4": 32022, + "Reward5": 20, + "RewardQty5": 21072, + "Reward6": 10, + "RewardQty6": 35010 + }, + "1110304": { + "Id": 1110304, + "TaskTabType": 4, + "ActivityGroupName": "ActivityTaskGroup.1110304.1", + "ActivityId": 0, + "Order": 1011103, + "Reward1": 4, + "RewardQty1": 503, + "Reward2": 1, + "RewardQty2": 20082, + "Reward3": 10, + "RewardQty3": 32022, + "Reward4": 20, + "RewardQty4": 21072, + "Reward5": 10, + "RewardQty5": 32000, + "Reward6": 100, + "RewardQty6": 1 } } \ No newline at end of file diff --git a/data/bin/AffinityQuest.json b/data/bin/AffinityQuest.json index 30111f2a4..6204018bb 100644 --- a/data/bin/AffinityQuest.json +++ b/data/bin/AffinityQuest.json @@ -3311,6 +3311,150 @@ "Param5": "", "Param6": "" }, + "13701": { + "Id": 13701, + "Desc": "AffinityQuest.13701.1", + "SortId": 2, + "CharId": 137, + "CompleteCond": 78, + "CompleteCondParams": "[137,1]", + "Reward": [], + "AffinityExp": 100, + "Param1": "1", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "13702": { + "Id": 13702, + "Desc": "AffinityQuest.13702.1", + "SortId": 5, + "CharId": 137, + "CompleteCond": 73, + "CompleteCondParams": "[1,137]", + "Reward": [], + "AffinityExp": 150, + "Param1": "1", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "13703": { + "Id": 13703, + "Desc": "AffinityQuest.13703.1", + "SortId": 1, + "CharId": 137, + "CompleteCond": 13, + "CompleteCondParams": "[137,2]", + "Reward": [], + "AffinityExp": 50, + "Param1": "2", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "13704": { + "Id": 13704, + "Desc": "AffinityQuest.13704.1", + "SortId": 3, + "CharId": 137, + "CompleteCond": 9, + "CompleteCondParams": "[137,3]", + "Reward": [], + "AffinityExp": 100, + "Param1": "3", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "13705": { + "Id": 13705, + "Desc": "AffinityQuest.13705.1", + "SortId": 4, + "CharId": 137, + "CompleteCond": 526, + "CompleteCondParams": "[137,1,2300]", + "Reward": [], + "AffinityExp": 100, + "Param1": "1", + "Param2": "6", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "13706": { + "Id": 13706, + "Desc": "AffinityQuest.13706.1", + "SortId": 6, + "CharId": 137, + "CompleteCond": 13, + "CompleteCondParams": "[137,5]", + "Reward": [], + "AffinityExp": 150, + "Param1": "5", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "13707": { + "Id": 13707, + "Desc": "AffinityQuest.13707.1", + "SortId": 7, + "CharId": 137, + "CompleteCond": 79, + "CompleteCondParams": "[137,4]", + "Reward": [], + "AffinityExp": 150, + "Param1": "4", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "13708": { + "Id": 13708, + "Desc": "AffinityQuest.13708.1", + "SortId": 8, + "CharId": 137, + "CompleteCond": 526, + "CompleteCondParams": "[137,1,8040]", + "Reward": [], + "AffinityExp": 500, + "Param1": "1", + "Param2": "28", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "13709": { + "Id": 13709, + "Desc": "AffinityQuest.13709.1", + "SortId": 9, + "CharId": 137, + "CompleteCond": 525, + "CompleteCondParams": "[137,16]", + "Reward": [], + "AffinityExp": 500, + "Param1": "16", + "Param2": "", + "Param3": 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"IsExitDelete": false + }, "809001010": { "Id": 809001010, "Name": "", @@ -57298,6 +58386,482 @@ "IsInherit": false, "IsExitDelete": false }, + "4059000": { + "Id": 4059000, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": 120000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059011": { + "Id": 4059011, + "Name": "", + "Sort": 1, + "Effects": [ + 4059011 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059012": { + "Id": 4059012, + "Name": "", + "Sort": 1, + "Effects": [ + 4059012 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 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"Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059016": { + "Id": 4059016, + "Name": "", + "Sort": 1, + "Effects": [ + 4059016 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059021": { + "Id": 4059021, + "Name": "", + "Sort": 1, + "Effects": [ + 4059021 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059022": { + "Id": 4059022, + "Name": "", + "Sort": 1, + "Effects": [ + 4059022 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059023": { + "Id": 4059023, + "Name": "", + "Sort": 1, + "Effects": [ + 4059023 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059024": { + "Id": 4059024, + "Name": "", + "Sort": 1, + "Effects": [ + 4059024 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059025": { + "Id": 4059025, + "Name": "", + "Sort": 1, + "Effects": [ + 4059025 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059026": { + "Id": 4059026, + "Name": "", + "Sort": 1, + "Effects": [ + 4059026 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059211": { + "Id": 4059211, + "Name": "", + "Sort": 1, + "Effects": [ + 4059211 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059212": { + "Id": 4059212, + "Name": "", + "Sort": 1, + "Effects": [ + 4059212 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059213": { + "Id": 4059213, + "Name": "", + "Sort": 1, + "Effects": [ + 4059213 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059214": { + "Id": 4059214, + "Name": "", + "Sort": 1, + "Effects": [ + 4059214 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059215": { + "Id": 4059215, + "Name": "", + "Sort": 1, + "Effects": [ + 4059215 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059221": { + "Id": 4059221, + "Name": "", + "Sort": 1, + "Effects": [ + 4059221 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059222": { + "Id": 4059222, + "Name": "", + "Sort": 1, + "Effects": [ + 4059222 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059223": { + "Id": 4059223, + "Name": "", + "Sort": 1, + "Effects": [ + 4059223 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059224": { + "Id": 4059224, + "Name": "", + "Sort": 1, + "Effects": [ + 4059224 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4059225": { + "Id": 4059225, + "Name": "", + "Sort": 1, + "Effects": [ + 4059225 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4060000": { + "Id": 4060000, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": 150000, + "LaminatedNum": 20, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "250000001": { "Id": 250000001, "Name": "", diff --git a/data/bin/CharAffinityTemplate.json b/data/bin/CharAffinityTemplate.json index 2859a01b7..448118b48 100644 --- a/data/bin/CharAffinityTemplate.json +++ b/data/bin/CharAffinityTemplate.json @@ -107,6 +107,10 @@ "Id": 136, "TemplateId": 2 }, + "137": { + "Id": 137, + "TemplateId": 2 + }, "140": { "Id": 140, "TemplateId": 2 diff --git a/data/bin/CharGemInstance.json b/data/bin/CharGemInstance.json index f17150fdc..192fac5e5 100644 --- a/data/bin/CharGemInstance.json +++ b/data/bin/CharGemInstance.json @@ -20,10 +20,12 @@ "RoundTableGuarantee": "", "SequentialDropId": 8052, "SequentialGuarantee": "", - "EnergyConsume": 30, - "BaseAwardPreview": "[[2,50,1],[35003,8,0]]", - "ExtraDropPreview": [], - "Icon": "Icon/MapChallenge/dailyInstance_003" + "EnergyConsume": 0, + "BaseAwardPreview": "", + "ExtraDropPreview": [ + 30 + ], + "Icon": "[[2,50,1],[35003,8,0]]" }, "1001": { "Id": 1001, @@ -46,10 +48,12 @@ "RoundTableGuarantee": "", "SequentialDropId": 8053, "SequentialGuarantee": "", - "EnergyConsume": 30, - "BaseAwardPreview": "[[2,50,1],[35003,11,0]]", - "ExtraDropPreview": [], - "Icon": "Icon/MapChallenge/dailyInstance_003" + "EnergyConsume": 0, + "BaseAwardPreview": "", + "ExtraDropPreview": [ + 30 + ], + "Icon": "[[2,50,1],[35003,11,0]]" }, "1002": { "Id": 1002, @@ -72,10 +76,12 @@ "RoundTableGuarantee": "", "SequentialDropId": 8054, "SequentialGuarantee": "", - "EnergyConsume": 30, - "BaseAwardPreview": "[[2,50,1],[35003,15,0]]", - "ExtraDropPreview": [], - "Icon": "Icon/MapChallenge/dailyInstance_003" + "EnergyConsume": 0, + "BaseAwardPreview": "", + "ExtraDropPreview": [ + 30 + ], + "Icon": "[[2,50,1],[35003,15,0]]" }, "2000": { "Id": 2000, @@ -98,10 +104,12 @@ "RoundTableGuarantee": "", "SequentialDropId": 8055, "SequentialGuarantee": "", - "EnergyConsume": 30, - "BaseAwardPreview": "[[2,50,1],[35002,8,0]]", - "ExtraDropPreview": [], - "Icon": "Icon/MapChallenge/dailyInstance_004" + "EnergyConsume": 0, + "BaseAwardPreview": "", + "ExtraDropPreview": [ + 30 + ], + "Icon": "[[2,50,1],[35002,8,0]]" }, "2001": { "Id": 2001, @@ -124,10 +132,12 @@ "RoundTableGuarantee": "", "SequentialDropId": 8056, "SequentialGuarantee": "", - "EnergyConsume": 30, - "BaseAwardPreview": "[[2,50,1],[35002,11,0]]", - "ExtraDropPreview": [], - "Icon": "Icon/MapChallenge/dailyInstance_004" + "EnergyConsume": 0, + "BaseAwardPreview": "", + "ExtraDropPreview": [ + 30 + ], + "Icon": "[[2,50,1],[35002,11,0]]" }, "2002": { "Id": 2002, @@ -150,10 +160,12 @@ "RoundTableGuarantee": "", "SequentialDropId": 8057, "SequentialGuarantee": "", - "EnergyConsume": 30, - "BaseAwardPreview": "[[2,50,1],[35002,15,0]]", - "ExtraDropPreview": [], - "Icon": "Icon/MapChallenge/dailyInstance_004" + "EnergyConsume": 0, + "BaseAwardPreview": "", + "ExtraDropPreview": [ + 30 + ], + "Icon": "[[2,50,1],[35002,15,0]]" }, "3000": { "Id": 3000, @@ -176,10 +188,12 @@ "RoundTableGuarantee": "", "SequentialDropId": 8058, "SequentialGuarantee": "", - "EnergyConsume": 30, - "BaseAwardPreview": "[[2,50,1],[35001,8,0]]", - "ExtraDropPreview": [], - "Icon": "Icon/MapChallenge/dailyInstance_001" + "EnergyConsume": 0, + "BaseAwardPreview": "", + "ExtraDropPreview": [ + 30 + ], + "Icon": "[[2,50,1],[35001,8,0]]" }, "3001": { "Id": 3001, @@ -202,10 +216,12 @@ "RoundTableGuarantee": "", "SequentialDropId": 8059, "SequentialGuarantee": "", - "EnergyConsume": 30, - "BaseAwardPreview": "[[2,50,1],[35001,11,0]]", - "ExtraDropPreview": [], - "Icon": "Icon/MapChallenge/dailyInstance_001" + "EnergyConsume": 0, + "BaseAwardPreview": "", + "ExtraDropPreview": [ + 30 + ], + "Icon": "[[2,50,1],[35001,11,0]]" }, "3002": { "Id": 3002, @@ -228,9 +244,11 @@ "RoundTableGuarantee": "", "SequentialDropId": 8060, "SequentialGuarantee": "", - "EnergyConsume": 30, - "BaseAwardPreview": "[[2,50,1],[35001,15,0]]", - "ExtraDropPreview": [], - "Icon": "Icon/MapChallenge/dailyInstance_001" + "EnergyConsume": 0, + "BaseAwardPreview": "", + "ExtraDropPreview": [ + 30 + ], + "Icon": "[[2,50,1],[35001,15,0]]" } } \ No newline at end of file diff --git a/data/bin/CharGetLines.json b/data/bin/CharGetLines.json index 8c0a2700b..3aaadc797 100644 --- a/data/bin/CharGetLines.json +++ b/data/bin/CharGetLines.json @@ -87,6 +87,14 @@ "VoResource": "", "Lines": "CharGetLines.10705.1" }, + "10706": { + "Id": 10706, + "Character": 107, + "Type": 5, + "SkinId": 10704, + "VoResource": "", + "Lines": "CharGetLines.10706.1" + }, "10801": { "Id": 10801, "Character": 108, @@ -887,6 +895,38 @@ "VoResource": "", "Lines": "CharGetLines.13506.1" }, + "13701": { + "Id": 13701, + "Character": 137, + "Type": 1, + "SkinId": 0, + "VoResource": "vo_137_ui_gachaNew_001", + "Lines": "CharGetLines.13701.1" + }, + "13702": { + "Id": 13702, + "Character": 137, + "Type": 2, + "SkinId": 0, + "VoResource": "vo_137_ui_gacha_001", + "Lines": "CharGetLines.13702.1" + }, + "13703": { + "Id": 13703, + "Character": 137, + "Type": 3, + "SkinId": 0, + "VoResource": "vo_137_ui_unlockLook_001", + "Lines": "CharGetLines.13703.1" + }, + "13704": { + "Id": 13704, + "Character": 137, + "Type": 4, + "SkinId": 0, + "VoResource": "vo_137_ui_unlockCG_001", + "Lines": "CharGetLines.13704.1" + }, "14001": { "Id": 14001, "Character": 140, diff --git a/data/bin/CharPotential.json b/data/bin/CharPotential.json index f5ed5f1cf..b99926566 100644 --- a/data/bin/CharPotential.json +++ b/data/bin/CharPotential.json @@ -965,6 +965,48 @@ 513533 ] }, + "137": { + "Id": 137, + "MasterSpecificPotentialIds": [ + 513701, + 513702, + 513703, + 513704 + ], + "AssistSpecificPotentialIds": [ + 513721, + 513722, + 513723, + 513724 + ], + "CommonPotentialIds": [ + 513741, + 513742, + 513743 + ], + "MasterNormalPotentialIds": [ + 513705, + 513706, + 513707, + 513708, + 513709, + 513711, + 513713, + 513710, + 513712 + ], + "AssistNormalPotentialIds": [ + 513725, + 513726, + 513727, + 513728, + 513730, + 513731, + 513732, + 513729, + 513733 + ] + }, "141": { "Id": 141, "MasterSpecificPotentialIds": [ diff --git a/data/bin/Character.json b/data/bin/Character.json index b0377fa3e..c0073a841 100644 --- a/data/bin/Character.json +++ b/data/bin/Character.json @@ -1839,6 +1839,86 @@ 203 ] }, + "137": { + "Id": 137, + "Name": "Character.137.1", + "Visible": true, + "Available": true, + "Grade": 1, + "DefaultSkinId": 13701, + "AdvanceSkinId": 13702, + "AdvanceGroup": 137, + "AdvanceSkinUnlockLevel": 3, + "ViewId": 137, + "Faction": 1, + "Weight": 2, + "EET": 4, + "Class": 2, + "CharacterAttackType": 1, + "SearchTargetType": 2, + "AtkSpd": 1000000, + "MovType": 2, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, + "WalkToRunDuration": 1000, + "DodgeToRunAccelerationOrNot": true, + "MovAcc": 999990000, + "RotSpd": 7200000, + "RotAcc": 60000, + "VisionDeg": 450000, + "VisionRng": 35000, + "VisionAttackRng": 30000, + "HearRng": 100000, + "HearAttackRng": 30000, + "RaiseGunRng": 30000, + "BulletType": 0, + "Ammo": 0, + "AIId": 13701, + "NormalAtkId": 13710000, + "DodgeId": 13720000, + "SkillId": 13731000, + "SpecialSkillId": 13770000, + "UltimateId": 13740000, + "AssistAIId": 13702, + "AssistNormalAtkId": 13710000, + "AssistDodgeId": 13720000, + "AssistSkillId": 13732000, + "AssistSpecialSkillId": 13770000, + "AssistUltimateId": 13740000, + "TalentSkillId": 13700000, + "AssistSkillOnStageType": 1, + "AssistSkillAngle": 300000, + "AssistSkillRadius": 70000, + "AssistSkillOnStageOrientation": 0, + "AssistUltimateOnStageType": 1, + "AssistUltimateAngle": 300000, + "AssistUltimateRadius": 40000, + "AssistUltimateOnStageOrientation": 0, + "SkillSemiAutoRng": 70000, + "UltimateSemiAutoRng": 70000, + "SwitchCD": 200, + "EnergyConvRatio": 7500, + "EnergyEfficiency": 10000, + "FragmentsId": 1370, + "TransformQty": 60, + "RecruitmentQty": 60, + "AttributeId": "137", + "PresentsTraitId": 103, + "SkillsUpgradeGroup": [ + 137, + 137, + 137, + 137 + ], + "FrozenTimeHighlightUnit": 2, + "GemSlots": [ + 201, + 102, + 303 + ] + }, "140": { "Id": 140, "Name": "Character.140.1", diff --git a/data/bin/CharacterAdvance.json b/data/bin/CharacterAdvance.json index e06817175..cdf9a3f0d 100644 --- a/data/bin/CharacterAdvance.json +++ b/data/bin/CharacterAdvance.json @@ -4139,6 +4139,186 @@ "AwardTid3": 0, "AwardQty3": 0 }, + "13701": { + "Id": 13701, + "Group": 137, + "AdvanceLvl": 1, + "Tid1": 20081, + "Qty1": 5, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 7900, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13702": { + "Id": 13702, + "Group": 137, + "AdvanceLvl": 2, + "Tid1": 20081, + "Qty1": 5, + "Tid2": 20082, + "Qty2": 10, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 19800, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13703": { + "Id": 13703, + "Group": 137, + "AdvanceLvl": 3, + "Tid1": 20081, + "Qty1": 10, + "Tid2": 20082, + "Qty2": 15, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 44400, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13704": { + "Id": 13704, + "Group": 137, + "AdvanceLvl": 4, + "Tid1": 20081, + "Qty1": 15, + "Tid2": 20082, + "Qty2": 25, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 66600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13705": { + "Id": 13705, + "Group": 137, + "AdvanceLvl": 5, + "Tid1": 20081, + "Qty1": 20, + "Tid2": 20082, + "Qty2": 40, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 146100, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13706": { + "Id": 13706, + "Group": 137, + "AdvanceLvl": 6, + "Tid1": 20081, + "Qty1": 30, + "Tid2": 20082, + "Qty2": 55, + "Tid3": 20083, + "Qty3": 20, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 291600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13707": { + "Id": 13707, + "Group": 137, + "AdvanceLvl": 7, + "Tid1": 20082, + "Qty1": 75, + "Tid2": 20083, + "Qty2": 30, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 560200, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13708": { + "Id": 13708, + "Group": 137, + "AdvanceLvl": 8, + "Tid1": 20082, + "Qty1": 95, + "Tid2": 20083, + "Qty2": 50, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13709": { + "Id": 13709, + "Group": 137, + "AdvanceLvl": 9, + "Tid1": 0, + "Qty1": 0, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, "14001": { "Id": 14001, "Group": 140, diff --git a/data/bin/CharacterArchive.json b/data/bin/CharacterArchive.json index a8394848b..3382cd478 100644 --- a/data/bin/CharacterArchive.json +++ b/data/bin/CharacterArchive.json @@ -2989,6 +2989,136 @@ "ArchReward": 2, "ArchRewardQuantity": 10 }, + "13701": { + "Id": 13701, + "ArchType": 1, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "RecordId": 13701, + "Sort": 1, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "13702": { + "Id": 13702, + "ArchType": 2, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + 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+ "Sort": 13, + "ArchReward": 2, + "ArchRewardQuantity": 10 + }, "14001": { "Id": 14001, "ArchType": 1, diff --git a/data/bin/CharacterArchiveBaseInfo.json b/data/bin/CharacterArchiveBaseInfo.json index 716349475..404da88e0 100644 --- a/data/bin/CharacterArchiveBaseInfo.json +++ b/data/bin/CharacterArchiveBaseInfo.json @@ -2023,6 +2023,94 @@ "UpdateStory1": 0, "UpdatePlot1": 0 }, + "13701": { + "Id": 13701, + "CharacterId": 137, + "Title": "CharacterArchiveBaseInfo.13701.1", + "Content": "CharacterArchiveBaseInfo.13701.2", + "Sort": 1, + "UpdateContent1": "CharacterArchiveBaseInfo.13701.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, + "13702": { + "Id": 13702, + "CharacterId": 137, + "Title": "CharacterArchiveBaseInfo.13702.1", + "Content": "CharacterArchiveBaseInfo.13702.2", + "Sort": 2, + "UpdateContent1": "CharacterArchiveBaseInfo.13702.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, + "13703": { + "Id": 13703, + "CharacterId": 137, + 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"CharacterArchiveVoice.137058.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "137059": { + "Id": 137059, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137059.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137060": { + "Id": 137060, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137060.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137062": { + "Id": 137062, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137062.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137061": { + "Id": 137061, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137061.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137063": { + "Id": 137063, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137063.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137064": { + "Id": 137064, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 13703, + "Title": "", + "Source": "CharacterArchiveVoice.137064.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137065": { + "Id": 137065, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137065.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "137066": { + "Id": 137066, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137066.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "137067": { + "Id": 137067, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137067.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "137068": { + "Id": 137068, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137068.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "137069": { + "Id": 137069, + "CharacterId": 137, + "UnlockAffinityLevel": 10, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137069.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137070": { + "Id": 137070, + "CharacterId": 137, + "UnlockAffinityLevel": 15, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137070.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137071": { + "Id": 137071, + "CharacterId": 137, + "UnlockAffinityLevel": 25, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137071.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137072": { + "Id": 137072, + "CharacterId": 137, + "UnlockAffinityLevel": 30, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137072.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137073": { + "Id": 137073, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137073.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137074": { + "Id": 137074, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137074.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137075": { + "Id": 137075, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137075.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137076": { + "Id": 137076, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137076.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137077": { + "Id": 137077, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137077.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137078": { + "Id": 137078, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137078.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137079": { + "Id": 137079, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137079.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137080": { + "Id": 137080, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137080.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137081": { + "Id": 137081, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137081.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137082": { + "Id": 137082, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137082.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137083": { + "Id": 137083, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137083.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137084": { + "Id": 137084, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137084.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137085": { + "Id": 137085, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137085.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137086": { + "Id": 137086, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137086.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137087": { + "Id": 137087, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137087.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137088": { + "Id": 137088, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137088.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "137089": { + "Id": 137089, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.137089.1", + "ArchVoiceType": 0, + "Sort": 1 + }, "140001": { "Id": 140001, "CharacterId": 140, diff --git a/data/bin/CharacterCG.json b/data/bin/CharacterCG.json index 68402ff49..f689a69b1 100644 --- a/data/bin/CharacterCG.json +++ b/data/bin/CharacterCG.json @@ -160,6 +160,13 @@ "UnlockPlot": 13503, "Name": "CharacterCG.13501.1" }, + "13701": { + "Id": 13701, + "FullScreenPortrait": "Actor2D/Character/13701/13701_CG.png", + "FullScreenL2D": "Actor2D/Character/13701/13701_LF.prefab", + "UnlockPlot": 13703, + "Name": "CharacterCG.13701.1" + }, "14001": { "Id": 14001, "FullScreenPortrait": "Actor2D/Character/14001/14001_CG.png", diff --git a/data/bin/CharacterDes.json b/data/bin/CharacterDes.json index 2baffcfed..1b1e741e9 100644 --- a/data/bin/CharacterDes.json +++ b/data/bin/CharacterDes.json @@ -696,6 +696,38 @@ "PotentialAssistantContent1": "CharacterDes.135.11", "PotentialAssistantContent2": "CharacterDes.135.12" }, + "137": { + "Id": 137, + "Alias": "CharacterDes.137.2", + "CnCv": "CharacterDes.137.1", + "JpCv": "CharacterDes.137.8", + "CharColor": "#6eb29b", + "CharSkillColor": "#6eb29b", + "CharDes": "CharacterDes.137.3", + "Tag": [ + 102, + 202, + 310 + ], + "Force": 2, + "PreferTags": [ + 3, + 2, + 8 + ], + "HateTags": [ + 1 + ], + "Birthday": "3.24", + "PotentialMain1": "CharacterDes.137.4", + "PotentialMain2": "CharacterDes.137.5", + "PotentialAssistant1": "CharacterDes.137.6", + "PotentialAssistant2": "CharacterDes.137.7", + "PotentialMainContent1": "CharacterDes.137.9", + "PotentialMainContent2": "CharacterDes.137.10", + "PotentialAssistantContent1": "CharacterDes.137.11", + "PotentialAssistantContent2": "CharacterDes.137.12" + }, "140": { "Id": 140, "Alias": "CharacterDes.140.2", diff --git a/data/bin/CharacterSkillUpgrade.json b/data/bin/CharacterSkillUpgrade.json index ff10ec950..0cfabb2be 100644 --- a/data/bin/CharacterSkillUpgrade.json +++ b/data/bin/CharacterSkillUpgrade.json @@ -3219,6 +3219,146 @@ "Qty4": 927, "GoldQty": 3400000 }, + "271": { + "Id": 271, + "Group": 137, + "AdvanceNum": 0, + "Tid1": 0, + "Qty1": 0, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 0 + }, + "272": { + "Id": 272, + "Group": 137, + "AdvanceNum": 1, + "Tid1": 32021, + "Qty1": 6, + "Tid2": 32000, + "Qty2": 2, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 13300 + }, + "273": { + "Id": 273, + "Group": 137, + "AdvanceNum": 2, + "Tid1": 32021, + "Qty1": 12, + "Tid2": 32000, + "Qty2": 6, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 17600 + }, + "274": { + "Id": 274, + "Group": 137, + "AdvanceNum": 3, + "Tid1": 32021, + "Qty1": 24, + "Tid2": 32022, + "Qty2": 3, + "Tid3": 32000, + "Qty3": 10, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 49800 + }, + "275": { + "Id": 275, + "Group": 137, + "AdvanceNum": 4, + "Tid1": 32021, + "Qty1": 38, + "Tid2": 32022, + "Qty2": 8, + "Tid3": 32000, + "Qty3": 24, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 100000 + }, + "276": { + "Id": 276, + "Group": 137, + "AdvanceNum": 5, + "Tid1": 32021, + "Qty1": 70, + "Tid2": 32022, + "Qty2": 14, + "Tid3": 32023, + "Qty3": 6, + "Tid4": 32000, + "Qty4": 55, + "GoldQty": 400000 + }, + "277": { + "Id": 277, + "Group": 137, + "AdvanceNum": 6, + "Tid1": 21043, + "Qty1": 1, + "Tid2": 32022, + "Qty2": 50, + "Tid3": 32023, + "Qty3": 18, + "Tid4": 32000, + "Qty4": 232, + "GoldQty": 900000 + }, + "278": { + "Id": 278, + "Group": 137, + "AdvanceNum": 7, + "Tid1": 21043, + "Qty1": 2, + "Tid2": 32022, + "Qty2": 90, + "Tid3": 32023, + "Qty3": 34, + "Tid4": 32000, + "Qty4": 323, + "GoldQty": 1600000 + }, + "279": { + "Id": 279, + "Group": 137, + "AdvanceNum": 8, + "Tid1": 21043, + "Qty1": 3, + "Tid2": 32022, + "Qty2": 140, + "Tid3": 32023, + "Qty3": 50, + "Tid4": 32000, + "Qty4": 478, + "GoldQty": 2300000 + }, + "280": { + "Id": 280, + "Group": 137, + "AdvanceNum": 8, + "Tid1": 21043, + "Qty1": 6, + "Tid2": 32022, + "Qty2": 200, + "Tid3": 32023, + "Qty3": 70, + "Tid4": 32000, + "Qty4": 927, + "GoldQty": 3400000 + }, "291": { "Id": 291, "Group": 140, diff --git a/data/bin/CharacterSkin.json b/data/bin/CharacterSkin.json index 363dccd94..65a25abdc 100644 --- a/data/bin/CharacterSkin.json +++ b/data/bin/CharacterSkin.json @@ -238,6 +238,41 @@ "EffectScaleValue": 10000, "TagEffectScaleValue": 0 }, + "10704": { + "Id": 10704, + "Name": "CharacterSkin.10704.1", + "Desc": "CharacterSkin.10704.2", + "IsShow": false, + "CharId": 107, + "Type": 3, + "SourceDesc": 2, + "SkinExtraTag": [ + 4, + 1 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 43750, + "SpRunAnimationSpd": 60000, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_10704", + "Portrait": "Actor2D/Character/10704/10704_a.spriteatlas", + "Bg": "Image/CharBg/city_park_dusk", + "Offset": "Actor2D/Character/10704/10704.asset", + "L2D": "Actor2D/Character/10704/10704_L.prefab", + "CharacterCG": 10701, + "Model": "Actor/Character/10704/10704_Actor", + "ModelShow": "Actor/Character/10704/Timeline/10704_Ready", + "ModelEnd": "Actor/Character/10704/Timeline/10704_Victory", + "GachaL2D": "Actor2D/Character/10704/10704_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, "10801": { "Id": 10801, "Name": "CharacterSkin.10801.1", @@ -2219,6 +2254,74 @@ "EffectScaleValue": 10000, "TagEffectScaleValue": 0 }, + "13701": { + "Id": 13701, + "Name": "CharacterSkin.13701.1", + "Desc": "CharacterSkin.13701.2", + "IsShow": true, + "CharId": 137, + "Type": 1, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13701", + "Portrait": "Actor2D/Character/13701/13701_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_b_daylight", + "Offset": "Actor2D/Character/13701/13701.asset", + "L2D": "Actor2D/Character/13701/13701_L.prefab", + "CharacterCG": 13701, + "Model": "Actor/Character/13701/13701_Actor", + "ModelShow": "Actor/Character/13701/Timeline/13701_Ready", + "ModelEnd": "Actor/Character/13701/Timeline/13701_Victory", + "GachaL2D": "Actor2D/Character/13701/13701_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "13702": { + "Id": 13702, + "Name": "CharacterSkin.13702.1", + "Desc": "CharacterSkin.13702.2", + "IsShow": true, + "CharId": 137, + "Type": 2, + "SourceDesc": 6, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13702", + "Portrait": "Actor2D/Character/13702/13702_a.spriteatlas", + "Bg": "Image/CharBg/forest_daylight_2_a", + "Offset": "Actor2D/Character/13702/13702.asset", + "L2D": "Actor2D/Character/13702/13702_L.prefab", + "CharacterCG": 13701, + "Model": "Actor/Character/13701/13701_Actor", + "ModelShow": "Actor/Character/13701/Timeline/13701_Ready", + "ModelEnd": "Actor/Character/13701/Timeline/13701_Victory", + "GachaL2D": "Actor2D/Character/13701/13701_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, "14001": { "Id": 14001, "Name": "CharacterSkin.14001.1", diff --git a/data/bin/CharacterSkinTheme.json b/data/bin/CharacterSkinTheme.json index 7f85d99e2..fdce37a75 100644 --- a/data/bin/CharacterSkinTheme.json +++ b/data/bin/CharacterSkinTheme.json @@ -1,20 +1,20 @@ { "1": { "Id": 1, - "Name": "CharacterSkinTheme.1.1", - "Desc": "CharacterSkinTheme.1.2", + "Name": "", + "Desc": "", "Icon": "Icon/Item/item_99904" }, "2": { "Id": 2, - "Name": "CharacterSkinTheme.2.1", - "Desc": "CharacterSkinTheme.2.2", + "Name": "", + "Desc": "", "Icon": "Icon/Item/item_99905" }, "3": { "Id": 3, - "Name": "CharacterSkinTheme.3.1", - "Desc": "CharacterSkinTheme.3.2", + "Name": "", + "Desc": "", "Icon": "Icon/Item/item_99906" } } \ No newline at end of file diff --git a/data/bin/Chat.json b/data/bin/Chat.json index a699556ad..48cb8cde4 100644 --- a/data/bin/Chat.json +++ b/data/bin/Chat.json @@ -8638,5 +8638,329 @@ "RewardQty2": 0, "Reward3": 0, "RewardQty3": 0 + }, + "1370101": { + "Id": 1370101, + "AddressBookId": 137, + "AVGId": "PM13701", + "AVGGroupId": "01", + "PreChatId": 0, + "Priority": 4, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[137]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1370102": { + "Id": 1370102, + "AddressBookId": 137, + "AVGId": "PM13701", + "AVGGroupId": "02", + "PreChatId": 1370101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[137]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1370103": { + "Id": 1370103, + "AddressBookId": 137, + "AVGId": "PM13701", + "AVGGroupId": "03", + "PreChatId": 1370101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[137]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1370104": { + "Id": 1370104, + "AddressBookId": 137, + "AVGId": "PM13701", + "AVGGroupId": "04", + "PreChatId": 1370101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[137,5]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1370105": { + "Id": 1370105, + "AddressBookId": 137, + "AVGId": "PM13701", + "AVGGroupId": "05", + "PreChatId": 1370101, + "Priority": 3, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[137,10]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1370106": { + "Id": 1370106, + "AddressBookId": 137, + "AVGId": "PM13701", + "AVGGroupId": "06", + "PreChatId": 1370101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[137,15]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1370107": { + "Id": 1370107, + "AddressBookId": 137, + "AVGId": "PM13701", + "AVGGroupId": "07", + "PreChatId": 1370101, + "Priority": 3, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[137,20]", + "Reward1": 2, + "RewardQty1": 20, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1370109": { + "Id": 1370109, + "AddressBookId": 137, + "AVGId": "PM13701", + "AVGGroupId": "09", + "PreChatId": 1370101, + "Priority": 2, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 13, + "TriggerCondParam": "[137,2]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1370110": { + "Id": 1370110, + "AddressBookId": 137, + "AVGId": "PM13701", + "AVGGroupId": "10", + "PreChatId": 1370101, + "Priority": 1, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 114, + "TriggerCondParam": "[214059]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1390101": { + "Id": 1390101, + "AddressBookId": 139, + "AVGId": "PM13901", + "AVGGroupId": "01", + "PreChatId": 0, + "Priority": 4, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[139]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1390102": { + "Id": 1390102, + "AddressBookId": 139, + "AVGId": "PM13901", + "AVGGroupId": "02", + "PreChatId": 1390101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[139]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1390103": { + "Id": 1390103, + "AddressBookId": 139, + "AVGId": "PM13901", + "AVGGroupId": "03", + "PreChatId": 1390101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[139]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1390104": { + "Id": 1390104, + "AddressBookId": 139, + "AVGId": "PM13901", + "AVGGroupId": "04", + "PreChatId": 1390101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[139,5]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1390105": { + "Id": 1390105, + "AddressBookId": 139, + "AVGId": "PM13901", + "AVGGroupId": "05", + "PreChatId": 1390101, + "Priority": 3, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[139,10]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1390106": { + "Id": 1390106, + "AddressBookId": 139, + "AVGId": "PM13901", + "AVGGroupId": "06", + "PreChatId": 1390101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[139,15]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1390107": { + "Id": 1390107, + "AddressBookId": 139, + "AVGId": "PM13901", + "AVGGroupId": "07", + "PreChatId": 1390101, + "Priority": 3, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[139,20]", + "Reward1": 2, + "RewardQty1": 20, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1390109": { + "Id": 1390109, + "AddressBookId": 139, + "AVGId": "PM13901", + "AVGGroupId": "09", + "PreChatId": 1390101, + "Priority": 2, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 13, + "TriggerCondParam": "[139,2]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1390110": { + "Id": 1390110, + "AddressBookId": 139, + "AVGId": "PM13901", + "AVGGroupId": "10", + "PreChatId": 1390101, + "Priority": 1, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 114, + "TriggerCondParam": "[214061]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 } } \ No newline at end of file diff --git a/data/bin/Config.json b/data/bin/Config.json index 845dc8b6b..c4aaf7c09 100644 --- a/data/bin/Config.json +++ b/data/bin/Config.json @@ -235,6 +235,22 @@ "Id": "TraceHuntNPCId", "Value": "916402" }, + "TraceHuntHardBossTimeLimit": { + "Id": "TraceHuntHardBossTimeLimit", + "Value": "45" + }, + "TraceHuntHardBossShowAtk": { + "Id": "TraceHuntHardBossShowAtk", + "Value": "10" + }, + "TraceHuntHardBossShowDef": { + "Id": "TraceHuntHardBossShowDef", + "Value": "10" + }, + "TraceHuntHardOpenControlId": { + "Id": "TraceHuntHardOpenControlId", + "Value": "5" + }, "VampireTalentResetTimeInterval": { "Id": "VampireTalentResetTimeInterval", "Value": "30" @@ -375,6 +391,38 @@ "Id": "JointDrill_Failed_Reward_Mail_Id", "Value": "2092" }, + "PenguinCardHandCardCount": { + "Id": "PenguinCardHandCardCount", + "Value": "5" + }, + "PenguinCardFeverScore": { + "Id": "PenguinCardFeverScore", + "Value": "999" + }, + "PenguinCardRollCount": { + "Id": "PenguinCardRollCount", + "Value": "3" + }, + "PenguinCardAideRollCount": { + "Id": "PenguinCardAideRollCount", + "Value": "2" + }, + "PenguinCardCheckRoundBuffId": { + "Id": "PenguinCardCheckRoundBuffId", + "Value": "701" + }, + "PenguinCardEndlessInitialAide": { + "Id": "PenguinCardEndlessInitialAide", + "Value": "1" + }, + "PenguinCardEndlessRetryBuffId": { + "Id": "PenguinCardEndlessRetryBuffId", + "Value": "2000" + }, + "PenguinCardMaxHP": { + "Id": "PenguinCardMaxHP", + "Value": "3" + }, "PenguinCardMaxRound": { "Id": "PenguinCardMaxRound", "Value": "5" @@ -383,10 +431,6 @@ "Id": "PenguinCardMaxSlot", "Value": "6" }, - "PenguinCardHandCardCount": { - "Id": "PenguinCardHandCardCount", - "Value": "5" - }, "PenguinCardMaxBuyLimit": { "Id": "PenguinCardMaxBuyLimit", "Value": "5" @@ -411,17 +455,37 @@ "Id": "PenguinCardCheckRoundUpgradeCost", "Value": "1500,3000,6000" }, - "PenguinCardFeverScore": { - "Id": "PenguinCardFeverScore", - "Value": "999" + "PenguinCardEndlessMaxRound": { + "Id": "PenguinCardEndlessMaxRound", + "Value": "6" }, - "PenguinCardRollCount": { - "Id": "PenguinCardRollCount", + "PenguinCardEndlessInitialAdditionScore": { + "Id": "PenguinCardEndlessInitialAdditionScore", + "Value": "40,110,100,140" + }, + "PenguinCardEndlessMaxAide": { + "Id": "PenguinCardEndlessMaxAide", "Value": "3" }, - "PenguinCardCheckRoundBuffId": { - "Id": "PenguinCardCheckRoundBuffId", - "Value": "701" + "PenguinCardEndlessRoundUpgradeCost": { + "Id": "PenguinCardEndlessRoundUpgradeCost", + "Value": "0,0,350,560,600,780" + }, + "PenguinCardEndlessScoreUpgradeCost": { + "Id": "PenguinCardEndlessScoreUpgradeCost", + "Value": "20,80,380,560" + }, + "PenguinCardEndlessAideUpgradeCost": { + "Id": "PenguinCardEndlessAideUpgradeCost", + "Value": "0,70,150" + }, + "PenguinCardEndlessRollCardCost": { + "Id": "PenguinCardEndlessRollCardCost", + "Value": "5,20,150,400,800" + }, + "PenguinCardEndlessDebuffShowList": { + "Id": "PenguinCardEndlessDebuffShowList", + "Value": "2101,2111,2112,2121,2131,2132,2133,2141,2151" }, "PhoneChatTimeInterval": { "Id": "PhoneChatTimeInterval", @@ -833,7 +897,7 @@ }, "MaxHistoryPanel": { "Id": "MaxHistoryPanel", - "Value": "99" + "Value": "20" }, "MainViewDragThreshold": { "Id": "MainViewDragThreshold", @@ -919,6 +983,10 @@ "Id": "HudResistanceTipInterval", "Value": "2" }, + "HudDamageMergeInterval": { + "Id": "HudDamageMergeInterval", + "Value": "1" + }, "AgentSpecialRewardsProp": { "Id": "AgentSpecialRewardsProp", "Value": "20" @@ -1001,15 +1069,15 @@ }, "TouchEffect_Main": { "Id": "TouchEffect_Main", - "Value": "2026Summer/P_Main_Summer" + "Value": "" }, "TouchEffect_Slide": { "Id": "TouchEffect_Slide", - "Value": "2026Summer/P_Slide_Summer" + "Value": "" }, "RedDot": { "Id": "RedDot", - "Value": "zs_common_new_4_summer" + "Value": "" }, "TrekkerVersusInitHotValue": { "Id": "TrekkerVersusInitHotValue", @@ -1035,6 +1103,10 @@ "Id": "TrekkerVersusIdleRewardMaxTime", "Value": "48" }, + "OwenHonorConvertItem": { + "Id": "OwenHonorConvertItem", + "Value": "1,20000" + }, "TravelerDuel_BottomBanner": { "Id": "TravelerDuel_BottomBanner", "Value": "banner_l_7" diff --git a/data/bin/CookieControl.json b/data/bin/CookieControl.json index fa6964446..97b3536a7 100644 --- a/data/bin/CookieControl.json +++ b/data/bin/CookieControl.json @@ -34,5 +34,14 @@ "DesText": "", "NotifyMailDaysBeforeClose": 0, "BGM": "" + }, + "400016": { + "Id": 400016, + "UIAssets": "CookieAct", + "CtrlName": "CookieActCtrl", + "RewardsShow": "", + "DesText": "", + "NotifyMailDaysBeforeClose": 0, + "BGM": "" } } \ No newline at end of file diff --git a/data/bin/CookieLevel.json b/data/bin/CookieLevel.json index 7ca9222a9..34c5cc0eb 100644 --- a/data/bin/CookieLevel.json +++ b/data/bin/CookieLevel.json @@ -638,5 +638,165 @@ "FirstCompletionReward1Qty": 0, "FirstCompletionReward2Tid": 0, "FirstCompletionReward2Qty": 0 + }, + "1041": { + "Id": 1041, + "ActivityId": 400016, + "DayOpen": 0, + "Name": "CookieLevel.1041.1", + "IconRes": "", + "PackType": 1, + "Difficulty": 1, + "PackModel": 1, + "FloorId": 1021, + "PreLevelId": 0, + "FirstCompletionScore": 40, + "PackContent": "CookieLevel.1041.2", + "CountDownLimit": 30, + "ReturnCd": 1, + "FirstCompletionReward1Tid": 73115, + "FirstCompletionReward1Qty": 300, + "FirstCompletionReward2Tid": 2, + "FirstCompletionReward2Qty": 50 + }, + "1042": { + "Id": 1042, + "ActivityId": 400016, + "DayOpen": 0, + "Name": "CookieLevel.1042.1", + "IconRes": "", + "PackType": 1, + "Difficulty": 2, + "PackModel": 1, + "FloorId": 1022, + "PreLevelId": 1041, + "FirstCompletionScore": 50, + "PackContent": "CookieLevel.1042.2", + "CountDownLimit": 40, + "ReturnCd": 1, + "FirstCompletionReward1Tid": 73115, + "FirstCompletionReward1Qty": 400, + "FirstCompletionReward2Tid": 2, + "FirstCompletionReward2Qty": 50 + }, + "1043": { + "Id": 1043, + "ActivityId": 400016, + "DayOpen": 0, + "Name": "CookieLevel.1043.1", + "IconRes": "", + "PackType": 1, + "Difficulty": 3, + "PackModel": 1, + "FloorId": 1023, + "PreLevelId": 1042, + "FirstCompletionScore": 60, + "PackContent": "CookieLevel.1043.2", + "CountDownLimit": 40, + "ReturnCd": 1, + "FirstCompletionReward1Tid": 73115, + "FirstCompletionReward1Qty": 600, + "FirstCompletionReward2Tid": 2, + "FirstCompletionReward2Qty": 100 + }, + "1044": { + "Id": 1044, + "ActivityId": 400016, + "DayOpen": 0, + "Name": "CookieLevel.1044.1", + "IconRes": "", + "PackType": 1, + "Difficulty": 4, + "PackModel": 2, + "FloorId": 1024, + "PreLevelId": 1043, + "FirstCompletionScore": 50, + "PackContent": "CookieLevel.1044.2", + "CountDownLimit": 40, + "ReturnCd": 1, + "FirstCompletionReward1Tid": 73115, + "FirstCompletionReward1Qty": 800, + "FirstCompletionReward2Tid": 2, + "FirstCompletionReward2Qty": 100 + }, + "1045": { + "Id": 1045, + "ActivityId": 400016, + "DayOpen": 0, + "Name": "CookieLevel.1045.1", + "IconRes": "", + "PackType": 1, + "Difficulty": 5, + "PackModel": 2, + "FloorId": 1025, + "PreLevelId": 1044, + "FirstCompletionScore": 60, + "PackContent": "CookieLevel.1045.2", + "CountDownLimit": 50, + "ReturnCd": 1, + "FirstCompletionReward1Tid": 73115, + "FirstCompletionReward1Qty": 1000, + "FirstCompletionReward2Tid": 2, + "FirstCompletionReward2Qty": 100 + }, + "1046": { + "Id": 1046, + "ActivityId": 400016, + "DayOpen": 0, + "Name": "CookieLevel.1046.1", + "IconRes": "", + "PackType": 1, + "Difficulty": 6, + "PackModel": 3, + "FloorId": 1026, + "PreLevelId": 1045, + "FirstCompletionScore": 100, + "PackContent": "CookieLevel.1046.2", + "CountDownLimit": 50, + "ReturnCd": 3, + "FirstCompletionReward1Tid": 73115, + "FirstCompletionReward1Qty": 2000, + "FirstCompletionReward2Tid": 2, + "FirstCompletionReward2Qty": 100 + }, + "1047": { + "Id": 1047, + "ActivityId": 400016, + "DayOpen": 0, + "Name": "CookieLevel.1047.1", + "IconRes": "", + "PackType": 1, + "Difficulty": 7, + "PackModel": 3, + "FloorId": 1027, + "PreLevelId": 1046, + "FirstCompletionScore": 400, + "PackContent": "CookieLevel.1047.2", + "CountDownLimit": 50, + "ReturnCd": 3, + "FirstCompletionReward1Tid": 73115, + "FirstCompletionReward1Qty": 3000, + "FirstCompletionReward2Tid": 2, + "FirstCompletionReward2Qty": 100 + }, + "1048": { + "Id": 1048, + "ActivityId": 400016, + "DayOpen": 0, + "Name": "CookieLevel.1048.1", + "IconRes": "", + "PackType": 2, + "Difficulty": 1, + "PackModel": 4, + "FloorId": 1028, + "PreLevelId": 0, + "FirstCompletionScore": 0, + "PackContent": "CookieLevel.1048.2", + "CountDownLimit": 100, + "ReturnCd": 3, + "FirstCompletionReward1Tid": 0, + "FirstCompletionReward1Qty": 0, + "FirstCompletionReward2Tid": 0, + "FirstCompletionReward2Qty": 0 } } \ No newline at end of file diff --git a/data/bin/DatingCharResponse.json b/data/bin/DatingCharResponse.json index 1e830106d..7c177ad99 100644 --- a/data/bin/DatingCharResponse.json +++ b/data/bin/DatingCharResponse.json @@ -5,7 +5,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.10301.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "10302": { @@ -14,7 +14,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.10302.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "10303": { @@ -23,7 +23,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.10303.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "10304": { @@ -32,7 +32,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.10304.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "10305": { @@ -41,7 +41,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.10305.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "10306": { @@ -50,7 +50,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.10306.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "10307": { @@ -59,7 +59,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.10307.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "10701": { @@ -68,7 +68,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.10701.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "10702": { @@ -77,7 +77,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.10702.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "10703": { @@ -86,7 +86,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.10703.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "10704": { @@ -95,7 +95,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.10704.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "10705": { @@ -104,7 +104,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.10705.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "10706": { @@ -113,7 +113,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.10706.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "10707": { @@ -122,7 +122,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.10707.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "10801": { @@ -131,7 +131,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.10801.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "10802": { @@ -140,7 +140,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.10802.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "10803": { @@ -149,7 +149,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.10803.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "10804": { @@ -158,7 +158,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.10804.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "10805": { @@ -167,7 +167,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.10805.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "10806": { @@ -176,7 +176,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.10806.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "10807": { @@ -185,7 +185,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.10807.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11101": { @@ -194,7 +194,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11101.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "11102": { @@ -203,7 +203,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11102.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "11103": { @@ -212,7 +212,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11103.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11104": { @@ -221,7 +221,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11104.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "11105": { @@ -230,7 +230,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11105.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "11106": { @@ -239,7 +239,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11106.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "11107": { @@ -248,7 +248,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11107.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11201": { @@ -257,7 +257,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11201.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "11202": { @@ -266,7 +266,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11202.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "11203": { @@ -275,7 +275,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11203.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11204": { @@ -284,7 +284,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11204.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "11205": { @@ -293,7 +293,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11205.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "11206": { @@ -302,7 +302,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11206.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "11207": { @@ -311,7 +311,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11207.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11301": { @@ -320,7 +320,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11301.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "11302": { @@ -329,7 +329,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11302.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "11303": { @@ -338,7 +338,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11303.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11304": { @@ -347,7 +347,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11304.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "11305": { @@ -356,7 +356,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11305.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "11306": { @@ -365,7 +365,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11306.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "11307": { @@ -374,7 +374,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11307.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11401": { @@ -383,7 +383,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11401.1", + "Words": "", "BubbleEmoji": "" }, "11402": { @@ -392,7 +392,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11402.1", + "Words": "", "BubbleEmoji": "" }, "11403": { @@ -401,7 +401,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11403.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11404": { @@ -410,7 +410,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11404.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "11405": { @@ -419,7 +419,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11405.1", + "Words": "", "BubbleEmoji": "" }, "11406": { @@ -428,7 +428,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11406.1", + "Words": "", "BubbleEmoji": "" }, "11407": { @@ -437,7 +437,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11407.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11501": { @@ -446,7 +446,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11501.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "11502": { @@ -455,7 +455,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11502.1", + "Words": "", "BubbleEmoji": "" }, "11503": { @@ -464,7 +464,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11503.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11504": { @@ -473,7 +473,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11504.1", + "Words": "", "BubbleEmoji": "" }, "11505": { @@ -482,7 +482,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11505.1", + "Words": "", "BubbleEmoji": "" }, "11506": { @@ -491,7 +491,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11506.1", + "Words": "", "BubbleEmoji": "" }, "11507": { @@ -500,7 +500,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11507.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11601": { @@ -509,7 +509,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11601.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "11602": { @@ -518,7 +518,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11602.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "11603": { @@ -527,7 +527,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11603.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11604": { @@ -536,7 +536,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11604.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "11605": { @@ -545,7 +545,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11605.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "11606": { @@ -554,7 +554,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11606.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "11607": { @@ -563,7 +563,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11607.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11701": { @@ -572,7 +572,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11701.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "11702": { @@ -581,7 +581,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11702.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "11703": { @@ -590,7 +590,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11703.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11704": { @@ -599,7 +599,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11704.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "11705": { @@ -608,7 +608,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11705.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "11706": { @@ -617,7 +617,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11706.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "11707": { @@ -626,7 +626,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11707.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11801": { @@ -635,7 +635,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11801.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "11802": { @@ -644,7 +644,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11802.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "11803": { @@ -653,7 +653,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11803.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11804": { @@ -662,7 +662,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11804.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "11805": { @@ -671,7 +671,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11805.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "11806": { @@ -680,7 +680,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11806.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "11807": { @@ -689,7 +689,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11807.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11901": { @@ -698,7 +698,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11901.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "11902": { @@ -707,7 +707,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11902.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "11903": { @@ -716,7 +716,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11903.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11904": { @@ -725,7 +725,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11904.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "11905": { @@ -734,7 +734,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11905.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "11906": { @@ -743,7 +743,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11906.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "11907": { @@ -752,7 +752,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11907.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "12001": { @@ -761,7 +761,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.12001.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "12002": { @@ -770,7 +770,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.12002.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "12003": { @@ -779,7 +779,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.12003.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "12004": { @@ -788,7 +788,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.12004.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "12005": { @@ -797,7 +797,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.12005.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "12006": { @@ -806,7 +806,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.12006.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "12007": { @@ -815,7 +815,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.12007.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "12301": { @@ -824,7 +824,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.12301.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "12302": { @@ -833,7 +833,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.12302.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "12303": { @@ -842,7 +842,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.12303.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "12304": { @@ -851,7 +851,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.12304.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "12305": { @@ -860,7 +860,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.12305.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "12306": { @@ -869,7 +869,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.12306.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "12307": { @@ -878,7 +878,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.12307.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "12501": { @@ -887,7 +887,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.12501.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "12502": { @@ -896,7 +896,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.12502.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "12503": { @@ -905,7 +905,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.12503.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "12504": { @@ -914,7 +914,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.12504.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "12505": { @@ -923,7 +923,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.12505.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "12506": { @@ -932,7 +932,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.12506.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "12507": { @@ -941,7 +941,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.12507.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "12601": { @@ -950,7 +950,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.12601.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "12602": { @@ -959,7 +959,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.12602.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "12603": { @@ -968,7 +968,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.12603.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "12604": { @@ -977,7 +977,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.12604.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "12605": { @@ -986,7 +986,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.12605.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "12606": { @@ -995,7 +995,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.12606.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "12607": { @@ -1004,7 +1004,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.12607.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "12701": { @@ -1013,7 +1013,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.12701.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "12702": { @@ -1022,7 +1022,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.12702.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "12703": { @@ -1031,7 +1031,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.12703.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "12704": { @@ -1040,7 +1040,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.12704.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "12705": { @@ -1049,7 +1049,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.12705.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "12706": { @@ -1058,7 +1058,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.12706.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "12707": { @@ -1067,7 +1067,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.12707.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "13201": { @@ -1076,7 +1076,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.13201.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "13202": { @@ -1085,7 +1085,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.13202.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "13203": { @@ -1094,7 +1094,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.13203.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "13204": { @@ -1103,7 +1103,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.13204.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "13205": { @@ -1112,7 +1112,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.13205.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "13206": { @@ -1121,7 +1121,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.13206.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "13207": { @@ -1130,7 +1130,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.13207.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "13501": { @@ -1139,7 +1139,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.13501.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "13502": { @@ -1148,7 +1148,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.13502.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "13503": { @@ -1157,7 +1157,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.13503.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "13504": { @@ -1166,7 +1166,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.13504.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "13505": { @@ -1175,7 +1175,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.13505.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "13506": { @@ -1184,7 +1184,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.13506.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "13507": { @@ -1193,7 +1193,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.13507.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "14101": { @@ -1202,7 +1202,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.14101.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "14102": { @@ -1211,7 +1211,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.14102.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "14103": { @@ -1220,7 +1220,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.14103.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "14104": { @@ -1229,7 +1229,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.14104.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "14105": { @@ -1238,7 +1238,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.14105.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "14106": { @@ -1247,7 +1247,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.14106.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "14107": { @@ -1256,7 +1256,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.14107.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "14201": { @@ -1265,7 +1265,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.14201.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "14202": { @@ -1274,7 +1274,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.14202.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "14203": { @@ -1283,7 +1283,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.14203.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "14204": { @@ -1292,7 +1292,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.14204.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "14205": { @@ -1301,7 +1301,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.14205.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "14206": { @@ -1310,7 +1310,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.14206.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "14207": { @@ -1319,7 +1319,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.14207.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "14401": { @@ -1328,7 +1328,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.14401.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "14402": { @@ -1337,7 +1337,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.14402.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "14403": { @@ -1346,7 +1346,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.14403.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "14404": { @@ -1355,7 +1355,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.14404.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "14405": { @@ -1364,7 +1364,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.14405.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "14406": { @@ -1373,7 +1373,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.14406.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "14407": { @@ -1382,7 +1382,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.14407.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "14701": { @@ -1391,7 +1391,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.14701.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "14702": { @@ -1400,7 +1400,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.14702.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "14703": { @@ -1409,7 +1409,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.14703.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "14704": { @@ -1418,7 +1418,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.14704.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "14705": { @@ -1427,7 +1427,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.14705.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "14706": { @@ -1436,7 +1436,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.14706.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "14707": { @@ -1445,7 +1445,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.14707.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "14901": { @@ -1454,7 +1454,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.14901.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "14902": { @@ -1463,7 +1463,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.14902.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "14903": { @@ -1472,7 +1472,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.14903.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "14904": { @@ -1481,7 +1481,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.14904.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "14905": { @@ -1490,7 +1490,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.14905.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "14906": { @@ -1499,7 +1499,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.14906.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "14907": { @@ -1508,7 +1508,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.14907.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "15001": { @@ -1517,7 +1517,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.15001.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "15002": { @@ -1526,7 +1526,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.15002.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "15003": { @@ -1535,7 +1535,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.15003.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "15004": { @@ -1544,7 +1544,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.15004.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "15005": { @@ -1553,7 +1553,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.15005.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "15006": { @@ -1562,7 +1562,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.15006.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "15007": { @@ -1571,7 +1571,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.15007.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "15501": { @@ -1580,7 +1580,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.15501.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "15502": { @@ -1589,7 +1589,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.15502.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "15503": { @@ -1598,7 +1598,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.15503.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "15504": { @@ -1607,7 +1607,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.15504.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "15505": { @@ -1616,7 +1616,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.15505.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "15506": { @@ -1625,7 +1625,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.15506.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "15507": { @@ -1634,7 +1634,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.15507.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "15601": { @@ -1643,7 +1643,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.15601.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "15602": { @@ -1652,7 +1652,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.15602.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "15603": { @@ -1661,7 +1661,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.15603.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "15604": { @@ -1670,7 +1670,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.15604.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "15605": { @@ -1679,7 +1679,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.15605.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "15606": { @@ -1688,7 +1688,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.15606.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "15607": { @@ -1697,7 +1697,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.15607.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "13401": { @@ -1706,7 +1706,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.13401.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "13402": { @@ -1715,7 +1715,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.13402.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "13403": { @@ -1724,7 +1724,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.13403.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "13404": { @@ -1733,7 +1733,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.13404.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "13405": { @@ -1742,7 +1742,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.13405.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "13406": { @@ -1751,7 +1751,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.13406.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "13407": { @@ -1760,7 +1760,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.13407.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "13301": { @@ -1769,7 +1769,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.13301.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "13302": { @@ -1778,7 +1778,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.13302.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "13303": { @@ -1787,7 +1787,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.13303.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "13304": { @@ -1796,7 +1796,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.13304.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "13305": { @@ -1805,7 +1805,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.13305.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "13306": { @@ -1814,7 +1814,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.13306.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "13307": { @@ -1823,7 +1823,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.13307.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "11001": { @@ -1832,7 +1832,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.11001.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "11002": { @@ -1841,7 +1841,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.11002.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "11003": { @@ -1850,7 +1850,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.11003.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "11004": { @@ -1859,7 +1859,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.11004.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "11005": { @@ -1868,7 +1868,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.11005.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "11006": { @@ -1877,7 +1877,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.11006.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "11007": { @@ -1886,7 +1886,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.11007.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "15801": { @@ -1895,7 +1895,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.15801.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "15802": { @@ -1904,7 +1904,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.15802.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "15803": { @@ -1913,7 +1913,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.15803.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "15804": { @@ -1922,7 +1922,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.15804.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "15805": { @@ -1931,7 +1931,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.15805.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "15806": { @@ -1940,7 +1940,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.15806.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "15807": { @@ -1949,7 +1949,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.15807.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "15901": { @@ -1958,7 +1958,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.15901.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "15902": { @@ -1967,7 +1967,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.15902.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "15903": { @@ -1976,7 +1976,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.15903.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "15904": { @@ -1985,7 +1985,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.15904.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "15905": { @@ -1994,7 +1994,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.15905.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "15906": { @@ -2003,7 +2003,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.15906.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "15907": { @@ -2012,7 +2012,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.15907.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "14301": { @@ -2021,7 +2021,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.14301.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "14302": { @@ -2030,7 +2030,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.14302.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "14303": { @@ -2039,7 +2039,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.14303.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "14304": { @@ -2048,7 +2048,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.14304.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "14305": { @@ -2057,7 +2057,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.14305.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "14306": { @@ -2066,7 +2066,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.14306.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "14307": { @@ -2075,7 +2075,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.14307.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "13001": { @@ -2084,7 +2084,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.13001.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "13002": { @@ -2093,7 +2093,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.13002.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "13003": { @@ -2102,7 +2102,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.13003.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "13004": { @@ -2111,7 +2111,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.13004.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "13005": { @@ -2120,7 +2120,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.13005.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "13006": { @@ -2129,7 +2129,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.13006.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "13007": { @@ -2138,7 +2138,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.13007.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "14501": { @@ -2147,7 +2147,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.14501.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "14502": { @@ -2156,7 +2156,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.14502.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "14503": { @@ -2165,7 +2165,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.14503.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "14504": { @@ -2174,7 +2174,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.14504.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "14505": { @@ -2183,7 +2183,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.14505.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "14506": { @@ -2192,7 +2192,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.14506.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "14507": { @@ -2201,7 +2201,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.14507.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "14001": { @@ -2210,7 +2210,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.14001.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "14002": { @@ -2219,7 +2219,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.14002.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "14003": { @@ -2228,7 +2228,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.14003.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "14004": { @@ -2237,7 +2237,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.14004.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "14005": { @@ -2246,7 +2246,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.14005.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "14006": { @@ -2255,7 +2255,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.14006.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "14007": { @@ -2264,7 +2264,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.14007.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "16001": { @@ -2273,7 +2273,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "presents_a", - "Words": "DatingCharResponse.16001.1", + "Words": "", "BubbleEmoji": "avg_emoji_flower" }, "16002": { @@ -2282,7 +2282,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "presents_b", - "Words": "DatingCharResponse.16002.1", + "Words": "", "BubbleEmoji": "avg_emoji_love" }, "16003": { @@ -2291,7 +2291,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.16003.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "16004": { @@ -2300,7 +2300,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "chat_b", - "Words": "DatingCharResponse.16004.1", + "Words": "", "BubbleEmoji": "avg_emoji_attention" }, "16005": { @@ -2309,7 +2309,7 @@ "Type": "think", "VoiceKey": "question", "Action": "think_a", - "Words": "DatingCharResponse.16005.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "16006": { @@ -2318,7 +2318,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.16006.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "16007": { @@ -2327,7 +2327,7 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_a", - "Words": "DatingCharResponse.16007.1", + "Words": "", "BubbleEmoji": "avg_emoji_star" }, "15701": { @@ -2336,7 +2336,7 @@ "Type": "happy", "VoiceKey": "happy", "Action": "chat_b", - "Words": "DatingCharResponse.15701.1", + "Words": "", "BubbleEmoji": "" }, "15702": { @@ -2345,7 +2345,7 @@ "Type": "happy2", "VoiceKey": "excit", "Action": "shy_a", - "Words": "DatingCharResponse.15702.1", + "Words": "", "BubbleEmoji": "" }, "15703": { @@ -2354,7 +2354,7 @@ "Type": "normal", "VoiceKey": "confirm", "Action": "chat_a", - "Words": "DatingCharResponse.15703.1", + "Words": "", "BubbleEmoji": "avg_emoji_happy" }, "15704": { @@ -2363,7 +2363,7 @@ "Type": "normal2", "VoiceKey": "confirm", "Action": "think_a", - "Words": "DatingCharResponse.15704.1", + "Words": "", "BubbleEmoji": "" }, "15705": { @@ -2372,7 +2372,7 @@ "Type": "think", "VoiceKey": "question", "Action": "presents_a", - "Words": "DatingCharResponse.15705.1", + "Words": "", "BubbleEmoji": "avg_emoji_speechless" }, "15706": { @@ -2381,7 +2381,7 @@ "Type": "shy", "VoiceKey": "happy", "Action": "shy_a", - "Words": "DatingCharResponse.15706.1", + "Words": "", "BubbleEmoji": "avg_emoji_shy" }, "15707": { @@ -2390,7 +2390,70 @@ "Type": "greet", "VoiceKey": "greet", "Action": "chat_b", - "Words": "DatingCharResponse.15707.1", + "Words": "", + "BubbleEmoji": "avg_emoji_star" + }, + "13701": { + "Id": 13701, + "CharId": 137, + "Type": "happy", + "VoiceKey": "happy", + "Action": "presents_a", + "Words": "", + "BubbleEmoji": "avg_emoji_flower" + }, + "13702": { + "Id": 13702, + "CharId": 137, + "Type": "happy2", + "VoiceKey": "excit", + "Action": "presents_b", + "Words": "", + "BubbleEmoji": "avg_emoji_love" + }, + "13703": { + "Id": 13703, + "CharId": 137, + "Type": "normal", + "VoiceKey": "confirm", + "Action": "chat_a", + "Words": "", + "BubbleEmoji": "avg_emoji_happy" + }, + "13704": { + "Id": 13704, + "CharId": 137, + "Type": "normal2", + "VoiceKey": "confirm", + "Action": "chat_b", + "Words": "", + "BubbleEmoji": "avg_emoji_attention" + }, + "13705": { + "Id": 13705, + "CharId": 137, + "Type": "think", + "VoiceKey": "question", + "Action": "think_a", + "Words": "", + "BubbleEmoji": "avg_emoji_speechless" + }, + "13706": { + "Id": 13706, + "CharId": 137, + "Type": "shy", + "VoiceKey": "happy", + "Action": "shy_a", + "Words": "", + "BubbleEmoji": "avg_emoji_shy" + }, + "13707": { + "Id": 13707, + "CharId": 137, + "Type": "greet", + "VoiceKey": "greet", + "Action": "chat_a", + "Words": "", "BubbleEmoji": "avg_emoji_star" } } \ No newline at end of file diff --git a/data/bin/DatingCharTag.json b/data/bin/DatingCharTag.json index 7a34829f3..a441dffe3 100644 --- a/data/bin/DatingCharTag.json +++ b/data/bin/DatingCharTag.json @@ -150,5 +150,9 @@ "157": { "Id": 157, "KrTag": "2" + }, + "137": { + "Id": 137, + "KrTag": "1" } } \ No newline at end of file diff --git a/data/bin/DatingCharacterEvent.json b/data/bin/DatingCharacterEvent.json index 906cd79cd..941a09b9e 100644 --- a/data/bin/DatingCharacterEvent.json +++ b/data/bin/DatingCharacterEvent.json @@ -1747,6 +1747,52 @@ "Clue": "DatingCharacterEvent.157302.6", "Memory": "DatingCharacterEvent.157302.7" }, + "137301": { + "Id": 137301, + "DatingEventType": 5, + "DatingEventParams": [ + 137, + 6 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.137301.1", + "Desc2": "DatingCharacterEvent.137301.2", + "Desc3": "DatingCharacterEvent.137301.3", + "Response": "happy", + "CG": "DatingSPCG_137301", + "Name": "DatingCharacterEvent.137301.5", + "Clue": "DatingCharacterEvent.137301.6", + "Memory": "DatingCharacterEvent.137301.7" + }, + "137302": { + "Id": 137302, + "DatingEventType": 5, + "DatingEventParams": [ + 137, + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.137302.1", + "Desc2": "DatingCharacterEvent.137302.2", + "Desc3": "DatingCharacterEvent.137302.3", + "Response": "happy2", + "CG": "DatingSPCG_137302", + "Name": "DatingCharacterEvent.137302.5", + "Clue": "DatingCharacterEvent.137302.6", + "Memory": "DatingCharacterEvent.137302.7" + }, "125303": { "Id": 125303, "DatingEventType": 5, diff --git a/data/bin/DatingStartEndEvent.json b/data/bin/DatingStartEndEvent.json index 60261a646..e6827a398 100644 --- a/data/bin/DatingStartEndEvent.json +++ b/data/bin/DatingStartEndEvent.json @@ -910,5 +910,29 @@ "Desc2": "DatingStartEndEvent.157102.2", "Desc3": "DatingStartEndEvent.157102.3", "Response": "shy" + }, + "137101": { + "Id": 137101, + "DatingEventType": 1, + "DatingEventParams": [ + 137 + ], + "Affinity": 0, + "Desc1": "DatingStartEndEvent.137101.1", + "Desc2": "DatingStartEndEvent.137101.2", + "Desc3": "DatingStartEndEvent.137101.3", + "Response": "greet" + }, + "137102": { + "Id": 137102, + "DatingEventType": 2, + "DatingEventParams": [ + 137 + ], + "Affinity": 0, + "Desc1": "DatingStartEndEvent.137102.1", + "Desc2": "DatingStartEndEvent.137102.2", + "Desc3": "DatingStartEndEvent.137102.3", + "Response": "shy" } } \ No newline at end of file diff --git a/data/bin/DictionaryDiagram.json b/data/bin/DictionaryDiagram.json index 489078910..985a92a50 100644 --- a/data/bin/DictionaryDiagram.json +++ b/data/bin/DictionaryDiagram.json @@ -947,6 +947,12 @@ "Desc": "DictionaryDiagram.40050104.2", "Icon": "Icon/Dict/Dictionary_40050104" }, + "40050105": { + "Id": 40050105, + "Title": "DictionaryDiagram.40050105.1", + "Desc": "DictionaryDiagram.40050105.2", + "Icon": "Icon/Dict/Dictionary_40050105" + }, "40060101": { "Id": 40060101, "Title": "DictionaryDiagram.40060101.1", diff --git a/data/bin/DictionaryTopBarEntry.json b/data/bin/DictionaryTopBarEntry.json index 4a0d20b24..377073bec 100644 --- a/data/bin/DictionaryTopBarEntry.json +++ b/data/bin/DictionaryTopBarEntry.json @@ -553,7 +553,8 @@ 40050101, 40050102, 40050103, - 40050104 + 40050104, + 40050105 ] }, "400601": { diff --git a/data/bin/Disc.json b/data/bin/Disc.json index fc6f58dc8..c0266796d 100644 --- a/data/bin/Disc.json +++ b/data/bin/Disc.json @@ -3024,5 +3024,70 @@ "SecondarySkillGroupId2": 40582, "SubNoteSkillGroupId": 4058, "SkillScript": "AIScript.Disc.Disc_214058" + }, + "214059": { + "Id": 214059, + "EET": 4, + "Tags": [ + 803, + 802, + 823 + ], + "Visible": true, + "Available": true, + "DiscBg": "Disc/4059/4059", + "StrengthenGroupId": 41, + "AttrBaseGroupId": 21051, + "AttrExtraGroupId": 301, + "PromoteGroupId": 402, + "TransformItemId": 224059, + "MaxStarTransformItem": [ + 24, + 200 + ], + "ReadReward": [ + 2, + 30 + ], + "AVGReadReward": [ + 2, + 30 + ], + "MainSkillGroupId": 4059, + "SecondarySkillGroupId1": 40591, + "SecondarySkillGroupId2": 40592, + "SubNoteSkillGroupId": 4059, + "SkillScript": "AIScript.Disc.Disc_214059" + }, + "214060": { + "Id": 214060, + "EET": 4, + "Tags": [ + 801, + 802, + 810 + ], + "Visible": true, + "Available": true, + "DiscBg": "Disc/4060/4060", + "StrengthenGroupId": 41, + "AttrBaseGroupId": 21099, + "AttrExtraGroupId": 301, + "PromoteGroupId": 403, + "TransformItemId": 224060, + "MaxStarTransformItem": [ + 24, + 200 + ], + "ReadReward": [ + 2, + 30 + ], + "AVGReadReward": [], + "MainSkillGroupId": 4060, + "SecondarySkillGroupId1": 40601, + "SecondarySkillGroupId2": 40602, + "SubNoteSkillGroupId": 4060, + "SkillScript": "AIScript.Disc.Disc_214060" } } \ No newline at end of file diff --git a/data/bin/DiscIP.json b/data/bin/DiscIP.json index 5ff8f51ac..1c806dfee 100644 --- a/data/bin/DiscIP.json +++ b/data/bin/DiscIP.json @@ -1541,5 +1541,37 @@ "CharId": [ 157 ] + }, + "214059": { + "Id": 214059, + "VoFile": "outfit_4059", + "VoBegin1": 0.0, + "VoLoop1": 105.4, + "VoName1": "DiscIP.214059.1", + "VoBegin2": 0.0, + "VoLoop2": 16.7, + "VoName2": "DiscIP.214059.2", + "AvgId": "CG_disc4059", + "StoryName": "DiscIP.214059.3", + "StoryDesc": "DiscIP.214059.4", + "CharId": [ + 137 + ] + }, + "214060": { + "Id": 214060, + "VoFile": "outfit_4060", + "VoBegin1": 0.0, + "VoLoop1": 107.1, + "VoName1": "DiscIP.214060.1", + "VoBegin2": 0.0, + "VoLoop2": 14.769, + "VoName2": "DiscIP.214060.2", + "AvgId": "", + "StoryName": "DiscIP.214060.3", + "StoryDesc": "DiscIP.214060.4", + "CharId": [ + 137 + ] } } \ No newline at end of file diff --git a/data/bin/DropObject.json b/data/bin/DropObject.json index 3ee8a419a..a47129110 100644 --- a/data/bin/DropObject.json +++ b/data/bin/DropObject.json @@ -146,5 +146,9 @@ "137": { "Id": 137, "DropObjectRes": "Misc/BreakOut/Drop/Drop_BreakOut_TeleporterButton" + }, + "138": { + "Id": 138, + "DropObjectRes": "Actor/Item/StoryActivity_15/Drop_Desert" } } \ No newline at end of file diff --git a/data/bin/Effect.json b/data/bin/Effect.json index bd22ee924..9e040dcd9 100644 --- a/data/bin/Effect.json +++ b/data/bin/Effect.json @@ -36799,6 +36799,1248 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "13703011": { + "Id": 13703011, + "Name": "", + "LevelTypeData": 1, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "13704011": { + "Id": 13704011, + "Name": "", + "LevelTypeData": 1, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "13706001": { + "Id": 13706001, + "Name": "", + "LevelTypeData": 1, + "LevelData": 513706, + "MainOrSupport": 0, + 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"EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.096", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "4060105": { + "Id": 4060105, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.12", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, "250000001": { "Id": 250000001, "Name": "", diff --git a/data/bin/EndSceneType.json b/data/bin/EndSceneType.json index e19c4dea2..7c3c2e1d1 100644 --- a/data/bin/EndSceneType.json +++ b/data/bin/EndSceneType.json @@ -305,6 +305,12 @@ "EndSceneName": "Levels/JointDrill/JointDrill_02/JointDrill_02_ShuangZiQi_Victory01", "BGM": "music_victory_setState_rogueLike" }, + "255": { + "Id": 255, + "Theme": 255, + "EndSceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03_Victory01", + "BGM": "music_victory_setState_rogueLike" + }, "301": { "Id": 301, "Theme": 301, @@ -449,6 +455,18 @@ "EndSceneName": "Levels/Roguelike/Roguelike_2/Roguelike_2_MiniBoss_001_Victory", "BGM": "music_victory_setState_rogueLike" }, + "471": { + "Id": 471, + "Theme": 471, + "EndSceneName": "Levels/Main/City/City_Main_1_2_Victory01", + "BGM": "music_victory_setState_rogueLike" + }, + "472": { + "Id": 472, + "Theme": 472, + "EndSceneName": "Levels/Main/Forest_New/Forest_Main_2_5_Victory01", + "BGM": "music_victory_setState_rogueLike" + }, "901": { "Id": 901, "Theme": 901, diff --git a/data/bin/EnumDesc.json b/data/bin/EnumDesc.json index 44c13e4e4..8da461aea 100644 --- a/data/bin/EnumDesc.json +++ b/data/bin/EnumDesc.json @@ -425,11 +425,71 @@ "Key": "Enums_Effect_85" }, "86": { + "EnumName": "EAT", + "Value": 86, + "Key": "Enums_Effect_86" + }, + "87": { + "EnumName": "EAT", + "Value": 87, + "Key": "Enums_Effect_87" + }, + "88": { + "EnumName": "EAT", + "Value": 88, + "Key": "Enums_Effect_88" + }, + "89": { + "EnumName": "EAT", + "Value": 89, + "Key": "Enums_Effect_89" + }, + "90": { + "EnumName": "EAT", + "Value": 90, + "Key": "Enums_Effect_90" + }, + "91": { + "EnumName": "EAT", + "Value": 91, + "Key": "Enums_Effect_91" + }, + "92": { + "EnumName": "EAT", + "Value": 92, + "Key": "Enums_Effect_92" + }, + "93": { + "EnumName": "EAT", + "Value": 93, + "Key": "Enums_Effect_93" + }, + "94": { + "EnumName": "EAT", + "Value": 94, + "Key": "Enums_Effect_94" + }, + "95": { + "EnumName": "EAT", + "Value": 95, + "Key": "Enums_Effect_95" + }, + "96": { + "EnumName": "EAT", + "Value": 96, + "Key": "Enums_Effect_96" + }, + "97": { + "EnumName": "EAT", + "Value": 97, + "Key": "Enums_Effect_97" + }, + "98": { "EnumName": "PAT", "Value": 1, "Key": "Enums_Effect_86" }, - "87": { + "99": { "EnumName": "PAT", "Value": 2, "Key": "Enums_Effect_87" diff --git a/data/bin/Gacha.json b/data/bin/Gacha.json index 61fff07f5..c20a2cc92 100644 --- a/data/bin/Gacha.json +++ b/data/bin/Gacha.json @@ -727,6 +727,32 @@ "Tag": "banner_gacha_11133_lang", "Voice": "Cover_11133" }, + "10157": { + "Id": 10157, + "Name": "Gacha.10157.1", + "StorageId": 1, + "GachaType": 1, + "LimitTimes": 100000, + "ATypePkg": 0, + "BTypePkg": 0, + "CTypePkg": 1015701, + "ATypeUpPkg": 1015703, + "BTypeUpPkg": 100, + "BGuaranteePkg": 1015711, + "ATypeGuaranteeTimes": 1015712, + "GuaranteeTimes": 1015702, + "GuaranteeTid": 0, + "GuaranteeQty": 120, + "FirstTenShow": 157, + "StartTime": "", + "EndTime": "", + "Sort": 0, + "Icon": "2026-09-08T10:59:59+08:00", + "BannerRes": "", + "Image": "Icon/Gacha/tab_gacha_10157_lang", + "Tag": "banner_gacha_10157_lang", + "Voice": "Cover_10157" + }, "11134": { "Id": 11134, "Name": "Gacha.11134.1", @@ -753,31 +779,31 @@ "Tag": "banner_gacha_11134_lang", "Voice": "Cover_11134" }, - "10157": { - "Id": 10157, - "Name": "Gacha.10157.1", + "10137": { + "Id": 10137, + "Name": "Gacha.10137.1", "StorageId": 1, "GachaType": 1, "LimitTimes": 100000, "ATypePkg": 0, "BTypePkg": 0, - "CTypePkg": 1015701, - "ATypeUpPkg": 1015703, + "CTypePkg": 1013701, + "ATypeUpPkg": 1013703, "BTypeUpPkg": 100, - "BGuaranteePkg": 1015711, - "ATypeGuaranteeTimes": 1015712, - "GuaranteeTimes": 1015702, + "BGuaranteePkg": 1013711, + "ATypeGuaranteeTimes": 1013712, + "GuaranteeTimes": 1013702, "GuaranteeTid": 0, "GuaranteeQty": 120, - "FirstTenShow": 157, + "FirstTenShow": 137, "StartTime": "", "EndTime": "", "Sort": 0, - "Icon": "2026-09-08T10:59:59+08:00", + "Icon": "2026-09-29T10:59:59+08:00", "BannerRes": "", - "Image": "Icon/Gacha/tab_gacha_10157_lang", - "Tag": "banner_gacha_10157_lang", - "Voice": "Cover_10157" + "Image": "Icon/Gacha/tab_gacha_10137_lang", + "Tag": "banner_gacha_10137_lang", + "Voice": "Cover_10137" }, "2": { "Id": 2, @@ -1481,6 +1507,32 @@ "Tag": "", "Voice": "Cover_21133" }, + "20157": { + "Id": 20157, + "Name": "Gacha.20157.1", + "StorageId": 3, + "GachaType": 3, + "LimitTimes": 100000, + "ATypePkg": 0, + "BTypePkg": 0, + "CTypePkg": 2015701, + "ATypeUpPkg": 0, + "BTypeUpPkg": 100, + "BGuaranteePkg": 2015711, + "ATypeGuaranteeTimes": 2015712, + "GuaranteeTimes": 2015702, + "GuaranteeTid": 0, + "GuaranteeQty": 0, + "FirstTenShow": 0, + "StartTime": "", + "EndTime": "", + "Sort": 0, + "Icon": "2026-09-08T10:59:59+08:00", + "BannerRes": "", + "Image": "Icon/Gacha/tab_gacha_20157_lang", + "Tag": "", + "Voice": "Cover_20157" + }, "21134": { "Id": 21134, "Name": "Gacha.21134.1", @@ -1507,30 +1559,30 @@ "Tag": "", "Voice": "Cover_21134" }, - "20157": { - "Id": 20157, - "Name": "Gacha.20157.1", + "20137": { + "Id": 20137, + "Name": "Gacha.20137.1", "StorageId": 3, "GachaType": 3, "LimitTimes": 100000, "ATypePkg": 0, "BTypePkg": 0, - "CTypePkg": 2015701, + "CTypePkg": 2013701, "ATypeUpPkg": 0, "BTypeUpPkg": 100, - "BGuaranteePkg": 2015711, - "ATypeGuaranteeTimes": 2015712, - "GuaranteeTimes": 2015702, + "BGuaranteePkg": 2013711, + "ATypeGuaranteeTimes": 2013712, + "GuaranteeTimes": 2013702, "GuaranteeTid": 0, "GuaranteeQty": 0, "FirstTenShow": 0, "StartTime": "", "EndTime": "", "Sort": 0, - "Icon": "2026-09-08T10:59:59+08:00", + "Icon": "2026-09-29T10:59:59+08:00", "BannerRes": "", - "Image": "Icon/Gacha/tab_gacha_20157_lang", + "Image": "Icon/Gacha/tab_gacha_20137_lang", "Tag": "", - "Voice": "Cover_20157" + "Voice": "Cover_20137" } } \ No newline at end of file diff --git a/data/bin/GachaPkg.json b/data/bin/GachaPkg.json index 02817d7ba..a0378fc9c 100644 --- a/data/bin/GachaPkg.json +++ b/data/bin/GachaPkg.json @@ -10048,5 +10048,345 @@ "PkgId": 2015702, "GoodsId": 213020, "Weight": 100 + }, + "2011": { + "PkgId": 1013711, + "GoodsId": 137, + "Weight": 100 + }, + "2012": { + "PkgId": 1013712, + "GoodsId": 123, + "Weight": 100 + }, + "2013": { + "PkgId": 1013712, + "GoodsId": 127, + "Weight": 100 + }, + "2014": { + "PkgId": 1013701, + "GoodsId": 125, + "Weight": 100 + }, + "2015": { + "PkgId": 1013701, + "GoodsId": 141, + "Weight": 100 + }, + "2016": { + "PkgId": 1013701, + "GoodsId": 119, + "Weight": 100 + }, + "2017": { + "PkgId": 1013701, + "GoodsId": 132, + "Weight": 100 + }, + "2018": { + "PkgId": 1013701, + "GoodsId": 135, + "Weight": 100 + }, + "2019": { + "PkgId": 1013701, + "GoodsId": 149, + "Weight": 100 + }, + "2020": { + "PkgId": 1013701, + "GoodsId": 156, + "Weight": 100 + }, + "2021": { + "PkgId": 1013702, + "GoodsId": 113, + "Weight": 100 + }, + "2022": { + "PkgId": 1013702, + "GoodsId": 111, + "Weight": 100 + }, + "2023": { + "PkgId": 1013702, + "GoodsId": 103, + "Weight": 100 + }, + "2024": { + "PkgId": 1013702, + "GoodsId": 108, + "Weight": 100 + }, + "2025": { + "PkgId": 1013702, + "GoodsId": 126, + "Weight": 100 + }, + "2026": { + "PkgId": 1013702, + "GoodsId": 112, + "Weight": 100 + }, + "2027": { + "PkgId": 1013702, + "GoodsId": 120, + "Weight": 100 + }, + "2028": { + "PkgId": 1013702, + "GoodsId": 150, + "Weight": 100 + }, + "2029": { + "PkgId": 1013702, + "GoodsId": 117, + "Weight": 100 + }, + "2030": { + "PkgId": 1013702, + "GoodsId": 107, + "Weight": 100 + }, + "2031": { + "PkgId": 1013702, + "GoodsId": 147, + "Weight": 100 + }, + "2032": { + "PkgId": 1013702, + "GoodsId": 118, + "Weight": 100 + }, + "2033": { + "PkgId": 1013702, + "GoodsId": 142, + "Weight": 100 + }, + "2034": { + "PkgId": 1013702, + "GoodsId": 116, + "Weight": 100 + }, + "2035": { + "PkgId": 1013703, + "GoodsId": 213003, + "Weight": 100 + }, + "2036": { + "PkgId": 1013703, + "GoodsId": 213004, + "Weight": 100 + }, + "2037": { + "PkgId": 1013703, + "GoodsId": 213005, + "Weight": 100 + }, + "2038": { + "PkgId": 1013703, + "GoodsId": 213006, + "Weight": 100 + }, + "2039": { + "PkgId": 1013703, + "GoodsId": 213007, + "Weight": 100 + }, + "2040": { + "PkgId": 1013703, + "GoodsId": 213008, + "Weight": 100 + }, + "2041": { + "PkgId": 1013703, + "GoodsId": 213009, + "Weight": 100 + }, + "2042": { + "PkgId": 1013703, + "GoodsId": 213010, + "Weight": 100 + }, + "2043": { + "PkgId": 1013703, + "GoodsId": 213011, + "Weight": 100 + }, + "2044": { + "PkgId": 1013703, + "GoodsId": 213012, + "Weight": 100 + }, + "2045": { + "PkgId": 1013703, + "GoodsId": 213013, + "Weight": 100 + }, + "2046": { + "PkgId": 1013703, + "GoodsId": 213014, + "Weight": 100 + }, + "2047": { + "PkgId": 1013703, + "GoodsId": 213015, + "Weight": 100 + }, + "2048": { + "PkgId": 1013703, + "GoodsId": 213016, + "Weight": 100 + }, + "2049": { + "PkgId": 1013703, + "GoodsId": 213017, + "Weight": 100 + }, + "2050": { + "PkgId": 1013703, + "GoodsId": 213018, + "Weight": 100 + }, + "2051": { + "PkgId": 1013703, + "GoodsId": 213019, + "Weight": 100 + }, + "2052": { + "PkgId": 1013703, + "GoodsId": 213020, + "Weight": 100 + }, + "2053": { + "PkgId": 2013711, + "GoodsId": 214059, + "Weight": 100 + }, + "2054": { + "PkgId": 2013712, + "GoodsId": 213007, + "Weight": 100 + }, + "2055": { + "PkgId": 2013712, + "GoodsId": 213010, + "Weight": 100 + }, + "2056": { + "PkgId": 2013701, + "GoodsId": 214005, + "Weight": 100 + }, + "2057": { + "PkgId": 2013701, + "GoodsId": 214027, + "Weight": 100 + }, + "2058": { + "PkgId": 2013701, + "GoodsId": 214028, + "Weight": 100 + }, + "2059": { + "PkgId": 2013701, + "GoodsId": 214007, + "Weight": 100 + }, + "2060": { + "PkgId": 2013701, + "GoodsId": 214006, + "Weight": 100 + }, + "2061": { + "PkgId": 2013701, + "GoodsId": 214036, + "Weight": 100 + }, + "2062": { + "PkgId": 2013701, + "GoodsId": 214037, + "Weight": 100 + }, + "2063": { + "PkgId": 2013702, + "GoodsId": 213003, + "Weight": 100 + }, + "2064": { + "PkgId": 2013702, + "GoodsId": 213004, + "Weight": 100 + }, + "2065": { + "PkgId": 2013702, + "GoodsId": 213005, + "Weight": 100 + }, + "2066": { + "PkgId": 2013702, + "GoodsId": 213006, + "Weight": 100 + }, + "2067": { + "PkgId": 2013702, + "GoodsId": 213008, + "Weight": 100 + }, + "2068": { + "PkgId": 2013702, + "GoodsId": 213009, + "Weight": 100 + }, + "2069": { + "PkgId": 2013702, + "GoodsId": 213011, + "Weight": 100 + }, + "2070": { + "PkgId": 2013702, + "GoodsId": 213012, + "Weight": 100 + }, + "2071": { + "PkgId": 2013702, + "GoodsId": 213013, + "Weight": 100 + }, + "2072": { + "PkgId": 2013702, + "GoodsId": 213014, + "Weight": 100 + }, + "2073": { + "PkgId": 2013702, + "GoodsId": 213015, + "Weight": 100 + }, + "2074": { + "PkgId": 2013702, + "GoodsId": 213016, + "Weight": 100 + }, + "2075": { + "PkgId": 2013702, + "GoodsId": 213017, + "Weight": 100 + }, + "2076": { + "PkgId": 2013702, + "GoodsId": 213018, + "Weight": 100 + }, + "2077": { + "PkgId": 2013702, + "GoodsId": 213019, + "Weight": 100 + }, + "2078": { + "PkgId": 2013702, + "GoodsId": 213020, + "Weight": 100 } } \ No newline at end of file diff --git a/data/bin/GamepadAction.json b/data/bin/GamepadAction.json index 22540c7aa..b74b9b357 100644 --- a/data/bin/GamepadAction.json +++ b/data/bin/GamepadAction.json @@ -161,6 +161,12 @@ "PlayStationIcon": "Icon/Gamepad/PS4_Triangle", "KeyboardIcon": "" }, + "TowerDefCharHenshin": { + "Id": "TowerDefCharHenshin", + "XboxIcon": "Icon/Gamepad/XboxOne_Y", + "PlayStationIcon": "Icon/Gamepad/PS4_Triangle", + "KeyboardIcon": "" + }, "DpadUp": { "Id": "DpadUp", "XboxIcon": "Icon/Gamepad/XboxOne_Dpad_Up", diff --git a/data/bin/Handbook.json b/data/bin/Handbook.json index 77b19db7b..b8246a4bc 100644 --- a/data/bin/Handbook.json +++ b/data/bin/Handbook.json @@ -1151,6 +1151,38 @@ "SkinId": 15904, "Cond": 61 }, + "413701": { + "Id": 413701, + "Index": 158, + "Type": 1, + "CharId": 137, + "SkinId": 13701, + "Cond": 10 + }, + "413702": { + "Id": 413702, + "Index": 159, + "Type": 1, + "CharId": 137, + "SkinId": 13702, + "Cond": 13 + }, + "413703": { + "Id": 413703, + "Index": 160, + "Type": 1, + "CharId": 137, + "SkinId": 13703, + "Cond": 61 + }, + "413704": { + "Id": 413704, + "Index": 161, + "Type": 1, + "CharId": 137, + "SkinId": 13704, + "Cond": 61 + }, "415701": { "Id": 415701, "Index": 166, @@ -1655,6 +1687,22 @@ "SkinId": 0, "Cond": 48 }, + 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"Icon/Item/item_86019" + }, + "86020": { + "Id": 86020, + "Title": "Item.86020.1", + "Desc": "Item.86020.2", + "Literary": "Item.86020.3", + "Type": 2, + "Stype": 2, + "Rarity": 2, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 1, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_86019" + }, "90001": { "Id": 90001, "Title": "Item.90001.1", @@ -40529,6 +41390,27 @@ "Icon": "", "Icon2": "Icon/Item/item_112135" }, + "112137": { + "Id": 112137, + "Title": "Item.112137.1", + "Desc": "Item.112137.2", + "Literary": "Item.112137.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_112137" + }, "112140": { "Id": 112140, "Title": "Item.112140.1", @@ -41558,6 +42440,27 @@ "Icon": "", "Icon2": "Icon/Item/item_116014" }, + "116015": { + "Id": 116015, + "Title": "Item.116015.1", + "Desc": "Item.116015.2", + "Literary": "Item.116015.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_116015" + }, "117001": { "Id": 117001, "Title": "Item.117001.1", @@ -41936,6 +42839,69 @@ "Icon": "", "Icon2": "Icon/Item/item_117053" }, + "117061": { + "Id": 117061, + "Title": "Item.117061.1", + "Desc": "Item.117061.2", + "Literary": "Item.117061.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_117061" + }, + "117062": { + "Id": 117062, + "Title": "Item.117062.1", + "Desc": "Item.117062.2", + "Literary": "Item.117062.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_117062" + }, + "117063": { + "Id": 117063, + "Title": "Item.117063.1", + "Desc": "Item.117063.2", + "Literary": "Item.117063.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_117063" + }, "118001": { "Id": 118001, "Title": "Item.118001.1", @@ -44078,6 +45044,27 @@ "Icon": "", "Icon2": "Icon/Head/head_13501_XXL" }, + "137": { + "Id": 137, + "Title": "Item.137.1", + "Desc": "Item.137.2", + "Literary": "Item.137.3", + "Type": 3, + "Stype": 3, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13701_XXL" + }, "140": { "Id": 140, "Title": "Item.140.1", @@ -44540,6 +45527,27 @@ "Icon": "", "Icon2": "Icon/Head/head_10703_XXL" }, + "10704": { + "Id": 10704, + "Title": "Item.10704.1", + "Desc": "Item.10704.2", + "Literary": "Item.10704.3", + "Type": 10, + "Stype": 46, + "Rarity": 2, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_10704_XXL" + }, "10801": { "Id": 10801, "Title": "Item.10801.1", @@ -45758,6 +46766,48 @@ "Icon": "", "Icon2": "Icon/Head/head_13504_XXL" }, + "13701": { + "Id": 13701, + "Title": "Item.13701.1", + "Desc": "Item.13701.2", + "Literary": "Item.13701.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13701_XXL" + }, + "13702": { + "Id": 13702, + "Title": "Item.13702.1", + "Desc": "Item.13702.2", + "Literary": "Item.13702.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13702_XXL" + }, "14001": { "Id": 14001, "Title": "Item.14001.1", diff --git a/data/bin/JointDrillAffix.json b/data/bin/JointDrillAffix.json index c83282306..57e1b8c80 100644 --- a/data/bin/JointDrillAffix.json +++ b/data/bin/JointDrillAffix.json @@ -100,5 +100,53 @@ "Name": "JointDrillAffix.10017.1", "Desc": "JointDrillAffix.10017.2", "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_ShuangZiQi_008" + }, + "10031": { + "Id": 10031, + "Name": "JointDrillAffix.10031.1", + "Desc": "JointDrillAffix.10031.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_MoShuShi_001" + }, + "10032": { + "Id": 10032, + "Name": "JointDrillAffix.10032.1", + "Desc": "JointDrillAffix.10032.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_MoShuShi_002" + }, + "10033": { + "Id": 10033, + "Name": "JointDrillAffix.10033.1", + "Desc": "JointDrillAffix.10033.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_MoShuShi_003" + }, + "10034": { + "Id": 10034, + "Name": "JointDrillAffix.10034.1", + "Desc": "JointDrillAffix.10034.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_MoShuShi_004" + }, + "10035": { + "Id": 10035, + "Name": "JointDrillAffix.10035.1", + "Desc": "JointDrillAffix.10035.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_MoShuShi_005" + }, + "10036": { + "Id": 10036, + "Name": "JointDrillAffix.10036.1", + "Desc": "JointDrillAffix.10036.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_MoShuShi_006" + }, + "10037": { + "Id": 10037, + "Name": "JointDrillAffix.10037.1", + "Desc": "JointDrillAffix.10037.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_MoShuShi_007" + }, + "10038": { + "Id": 10038, + "Name": "JointDrillAffix.10038.1", + "Desc": "JointDrillAffix.10038.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_MoShuShi_008" } } \ No newline at end of file diff --git a/data/bin/JointDrillBattleThreshold.json b/data/bin/JointDrillBattleThreshold.json index e6d7532d6..3df51324f 100644 --- a/data/bin/JointDrillBattleThreshold.json +++ b/data/bin/JointDrillBattleThreshold.json @@ -308,7 +308,7 @@ "Hp": 300000 }, "15": { - "MissionId": 1, + "MissionId": 1015, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -330,7 +330,7 @@ "Hp": 300000 }, "16": { - "MissionId": 2, + "MissionId": 1016, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -352,7 +352,7 @@ "Hp": 300000 }, "17": { - "MissionId": 3, + "MissionId": 1017, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -374,7 +374,7 @@ "Hp": 300000 }, "18": { - "MissionId": 4, + "MissionId": 1018, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -396,7 +396,7 @@ "Hp": 300000 }, "19": { - "MissionId": 11, + "MissionId": 1019, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -418,7 +418,7 @@ "Hp": 300000 }, "20": { - "MissionId": 12, + "MissionId": 1020, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -440,7 +440,7 @@ "Hp": 300000 }, "21": { - "MissionId": 13, + "MissionId": 1, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -462,7 +462,7 @@ "Hp": 300000 }, "22": { - "MissionId": 14, + "MissionId": 2, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -484,7 +484,7 @@ "Hp": 300000 }, "23": { - "MissionId": 21, + "MissionId": 3, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -506,7 +506,7 @@ "Hp": 300000 }, "24": { - "MissionId": 22, + "MissionId": 4, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -528,7 +528,7 @@ "Hp": 300000 }, "25": { - "MissionId": 23, + "MissionId": 11, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -550,7 +550,7 @@ "Hp": 300000 }, "26": { - "MissionId": 24, + "MissionId": 12, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -572,7 +572,7 @@ "Hp": 300000 }, "27": { - "MissionId": 31, + "MissionId": 13, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -594,7 +594,7 @@ "Hp": 300000 }, "28": { - "MissionId": 32, + "MissionId": 14, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -616,7 +616,7 @@ "Hp": 300000 }, "29": { - "MissionId": 33, + "MissionId": 21, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -638,7 +638,7 @@ "Hp": 300000 }, "30": { - "MissionId": 34, + "MissionId": 22, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -660,7 +660,7 @@ "Hp": 300000 }, "31": { - "MissionId": 41, + "MissionId": 23, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -682,7 +682,7 @@ "Hp": 300000 }, "32": { - "MissionId": 42, + "MissionId": 24, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -704,7 +704,7 @@ "Hp": 300000 }, "33": { - "MissionId": 43, + "MissionId": 31, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -726,7 +726,7 @@ "Hp": 300000 }, "34": { - "MissionId": 44, + "MissionId": 32, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -748,7 +748,7 @@ "Hp": 300000 }, "35": { - "MissionId": 51, + "MissionId": 33, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -770,7 +770,7 @@ "Hp": 300000 }, "36": { - "MissionId": 52, + "MissionId": 34, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -792,7 +792,7 @@ "Hp": 300000 }, "37": { - "MissionId": 53, + "MissionId": 41, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -814,7 +814,7 @@ "Hp": 300000 }, "38": { - "MissionId": 54, + "MissionId": 42, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -836,7 +836,7 @@ "Hp": 300000 }, "39": { - "MissionId": 61, + "MissionId": 43, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -858,7 +858,7 @@ "Hp": 300000 }, "40": { - "MissionId": 62, + "MissionId": 44, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -880,7 +880,7 @@ "Hp": 300000 }, "41": { - "MissionId": 63, + "MissionId": 51, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -902,7 +902,7 @@ "Hp": 300000 }, "42": { - "MissionId": 64, + "MissionId": 52, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -924,7 +924,7 @@ "Hp": 300000 }, "43": { - "MissionId": 71, + "MissionId": 53, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -946,7 +946,7 @@ "Hp": 300000 }, "44": { - "MissionId": 72, + "MissionId": 54, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -968,7 +968,7 @@ "Hp": 300000 }, "45": { - "MissionId": 73, + "MissionId": 61, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -990,7 +990,7 @@ "Hp": 300000 }, "46": { - "MissionId": 74, + "MissionId": 62, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1012,7 +1012,7 @@ "Hp": 300000 }, "47": { - "MissionId": 81, + "MissionId": 63, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1034,7 +1034,7 @@ "Hp": 300000 }, "48": { - "MissionId": 82, + "MissionId": 64, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1056,7 +1056,7 @@ "Hp": 300000 }, "49": { - "MissionId": 83, + "MissionId": 71, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1078,7 +1078,7 @@ "Hp": 300000 }, "50": { - "MissionId": 84, + "MissionId": 72, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1100,7 +1100,7 @@ "Hp": 300000 }, "51": { - "MissionId": 91, + "MissionId": 73, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1122,7 +1122,7 @@ "Hp": 300000 }, "52": { - "MissionId": 92, + "MissionId": 74, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1144,7 +1144,7 @@ "Hp": 300000 }, "53": { - "MissionId": 93, + "MissionId": 81, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1166,7 +1166,7 @@ "Hp": 300000 }, "54": { - "MissionId": 94, + "MissionId": 82, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1188,7 +1188,7 @@ "Hp": 300000 }, "55": { - "MissionId": 101, + "MissionId": 83, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1210,7 +1210,7 @@ "Hp": 300000 }, "56": { - "MissionId": 102, + "MissionId": 84, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1232,7 +1232,7 @@ "Hp": 300000 }, "57": { - "MissionId": 103, + "MissionId": 91, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1254,7 +1254,7 @@ "Hp": 300000 }, "58": { - "MissionId": 104, + "MissionId": 92, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1276,7 +1276,7 @@ "Hp": 300000 }, "59": { - "MissionId": 111, + "MissionId": 93, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1298,7 +1298,7 @@ "Hp": 300000 }, "60": { - "MissionId": 112, + "MissionId": 94, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1320,7 +1320,7 @@ "Hp": 300000 }, "61": { - "MissionId": 113, + "MissionId": 101, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1342,7 +1342,7 @@ "Hp": 300000 }, "62": { - "MissionId": 114, + "MissionId": 102, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1364,7 +1364,7 @@ "Hp": 300000 }, "63": { - "MissionId": 121, + "MissionId": 103, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1386,7 +1386,7 @@ "Hp": 300000 }, "64": { - "MissionId": 122, + "MissionId": 104, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1408,7 +1408,7 @@ "Hp": 300000 }, "65": { - "MissionId": 123, + "MissionId": 111, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1430,6 +1430,138 @@ "Hp": 300000 }, "66": { + "MissionId": 112, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "67": { + "MissionId": 113, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "68": { + "MissionId": 114, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "69": { + "MissionId": 121, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "70": { + "MissionId": 122, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "71": { + "MissionId": 123, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "72": { "MissionId": 124, "Version": 1, "FromSrcAtk": 600000, diff --git a/data/bin/JointDrillControl.json b/data/bin/JointDrillControl.json index 85e7349b2..1a5463955 100644 --- a/data/bin/JointDrillControl.json +++ b/data/bin/JointDrillControl.json @@ -94,5 +94,21 @@ "CtrlName": "_510006/jointDrill_act_01", "DescText": "JointDrillActCtrl", "DetailDesc": "JointDrillControl.510006.2" + }, + "510007": { + "Id": 510007, + "DrillStartTime": 1, + "DrillDurationTime": 86400, + "DrillLevelGroupId": 557999, + "DrillQuestGroupId": 51007, + "DrillPlotId": "", + "PlotTitle": "", + "PlotDesc": "JointDrillControl.510007.4", + "Image": "JointDrillControl.510007.5", + "BG": "", + "DrillPrefab": "UI_Activity/_510007/SpriteAtlas/bg_jointdrill", + "CtrlName": "_510007/jointDrill_act_01", + "DescText": "JointDrillActCtrl", + "DetailDesc": "JointDrillControl.510007.2" } } \ No newline at end of file diff --git a/data/bin/JointDrillFloor.json b/data/bin/JointDrillFloor.json index f342051a8..170f32caa 100644 --- a/data/bin/JointDrillFloor.json +++ b/data/bin/JointDrillFloor.json @@ -398,5 +398,245 @@ "LeaveTriggerEvent": "", "DungeonDelay": 45000, "IntroCutscene": "fx_m70001_base_boss_change_tl" + }, + "2000111": { + "Id": 2000111, + "FloorId": 2001, + "BattleLvs": 1, + "FloorType": 2, + "BattleLvsToggle": 1, + "BattleLvsToggleParam1": "0.5", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage1_Lv1", + "Theme": 255, + "BGM": "Mode_JointDrill_magician_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "IntroCutscene": "fx_m72011_base_Born" + }, + "2000112": { + "Id": 2000112, + "FloorId": 2001, + "BattleLvs": 2, + "FloorType": 2, + "BattleLvsToggle": 0, + "BattleLvsToggleParam1": "", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage2_Lv1", + "Theme": 255, + "BGM": "Mode_JointDrill_magician2_setState", + "LeaveTriggerEvent": "", + "DungeonDelay": 45000, + "IntroCutscene": "fx_jointdrill_03_base_boss_change_tl" + }, + "2000121": { + "Id": 2000121, + "FloorId": 2002, + "BattleLvs": 1, + "FloorType": 2, + "BattleLvsToggle": 1, + "BattleLvsToggleParam1": "0.5", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage1_Lv2", + "Theme": 255, + "BGM": "Mode_JointDrill_magician_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "IntroCutscene": "fx_m72011_base_Born" + }, + "2000122": { + "Id": 2000122, + "FloorId": 2002, + "BattleLvs": 2, + "FloorType": 2, + "BattleLvsToggle": 0, + "BattleLvsToggleParam1": "", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage2_Lv2", + "Theme": 255, + "BGM": "Mode_JointDrill_magician2_setState", + "LeaveTriggerEvent": "", + "DungeonDelay": 45000, + "IntroCutscene": "fx_jointdrill_03_base_boss_change_tl" + }, + "2000131": { + "Id": 2000131, + "FloorId": 2003, + "BattleLvs": 1, + "FloorType": 2, + "BattleLvsToggle": 1, + "BattleLvsToggleParam1": "0.5", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage1_Lv3", + "Theme": 255, + "BGM": "Mode_JointDrill_magician_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "IntroCutscene": "fx_m72011_base_Born" + }, + "2000132": { + "Id": 2000132, + "FloorId": 2003, + "BattleLvs": 2, + "FloorType": 2, + "BattleLvsToggle": 0, + "BattleLvsToggleParam1": "", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage2_Lv3", + "Theme": 255, + "BGM": "Mode_JointDrill_magician2_setState", + "LeaveTriggerEvent": "", + "DungeonDelay": 45000, + "IntroCutscene": "fx_jointdrill_03_base_boss_change_tl" + }, + "2000141": { + "Id": 2000141, + "FloorId": 2004, + "BattleLvs": 1, + "FloorType": 2, + "BattleLvsToggle": 1, + "BattleLvsToggleParam1": "0.5", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage1_Lv4", + "Theme": 255, + "BGM": "Mode_JointDrill_magician_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "IntroCutscene": "fx_m72011_base_Born" + }, + "2000142": { + "Id": 2000142, + "FloorId": 2004, + "BattleLvs": 2, + "FloorType": 2, + "BattleLvsToggle": 0, + "BattleLvsToggleParam1": "", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage2_Lv4", + "Theme": 255, + "BGM": "Mode_JointDrill_magician2_setState", + "LeaveTriggerEvent": "", + "DungeonDelay": 45000, + "IntroCutscene": "fx_jointdrill_03_base_boss_change_tl" + }, + "2000151": { + "Id": 2000151, + "FloorId": 2005, + "BattleLvs": 1, + "FloorType": 2, + "BattleLvsToggle": 1, + "BattleLvsToggleParam1": "0.5", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage1_Lv5", + "Theme": 255, + "BGM": "Mode_JointDrill_magician_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "IntroCutscene": "fx_m72011_base_Born" + }, + "2000152": { + "Id": 2000152, + "FloorId": 2005, + "BattleLvs": 2, + "FloorType": 2, + "BattleLvsToggle": 0, + "BattleLvsToggleParam1": "", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage2_Lv5", + "Theme": 255, + "BGM": "Mode_JointDrill_magician2_setState", + "LeaveTriggerEvent": "", + "DungeonDelay": 45000, + "IntroCutscene": "fx_jointdrill_03_base_boss_change_tl" + }, + "2000161": { + "Id": 2000161, + "FloorId": 2006, + "BattleLvs": 1, + "FloorType": 2, + "BattleLvsToggle": 1, + "BattleLvsToggleParam1": "0.5", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage1_Lv6", + "Theme": 255, + "BGM": "Mode_JointDrill_magician_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "IntroCutscene": "fx_m72011_base_Born" + }, + "2000162": { + "Id": 2000162, + "FloorId": 2006, + "BattleLvs": 2, + "FloorType": 2, + "BattleLvsToggle": 0, + "BattleLvsToggleParam1": "", + "MaxEnergyValue": 35, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_03/JointDrill_03", + "ConfigPrefabName": "S1_JointDrill_03_Stage2_Lv6", + "Theme": 255, + "BGM": "Mode_JointDrill_magician2_setState", + "LeaveTriggerEvent": "", + "DungeonDelay": 45000, + "IntroCutscene": "fx_jointdrill_03_base_boss_change_tl" } } \ No newline at end of file diff --git a/data/bin/JointDrillLevel.json b/data/bin/JointDrillLevel.json index 1e1910297..15d499fb3 100644 --- a/data/bin/JointDrillLevel.json +++ b/data/bin/JointDrillLevel.json @@ -7,8 +7,8 @@ "MaxBattleNum": 3, "FloorId": 1, "BattleTime": 180, - "HpBarNum": 20, - "BossId": 7010001, + "HpBarNum": 60, + "BossId": 7201101, "FirstRRDropId": 104, "RewardPreview": "[[2,50,1],[34,200,0]]", "TimeScore": 340000, @@ -754,5 +754,329 @@ 49 ], "SubName": "" + }, + "1015": { + "Id": 1015, + "Difficulty": 1, + "DrillLevelGroupId": 51007, + "PreLevelId": 0, + "MaxBattleNum": 3, + "FloorId": 2001, + "BattleTime": 180, + "HpBarNum": 20, + "BossId": 7010210, + "FirstRRDropId": 104, + "RewardPreview": "[[2,50,1],[34,200,0]]", + "TimeScore": 340000, + "ScorePerSec": 600, + "LevelScore": 200000, + "BaseHpScore": 180000, + "LevelImage": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_01", + "LevelImageGoing": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_02", + "BossAffix": [ + 10031, + 10032, + 10033, + 10034, + 10035, + 10036 + ], + "RecommendBuildRank": 14, + "RecommendLv": 42, + "EET": [ + 74, + 111, + 105, + 110, + 116, + 68, + 114, + 105, + 108, + 108, + 76, + 101, + 118, + 101, + 108, + 46, + 49, + 48, + 49, + 53, + 46, + 49 + ], + "SubName": "" + }, + "1016": { + "Id": 1016, + "Difficulty": 2, + "DrillLevelGroupId": 51007, + "PreLevelId": 1015, + "MaxBattleNum": 3, + "FloorId": 2002, + "BattleTime": 180, + "HpBarNum": 25, + "BossId": 7010323, + "FirstRRDropId": 104, + "RewardPreview": "[[2,50,1],[34,200,0]]", + "TimeScore": 680000, + "ScorePerSec": 1200, + "LevelScore": 400000, + "BaseHpScore": 360000, + "LevelImage": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_01", + "LevelImageGoing": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_02", + "BossAffix": [ + 10031, + 10032, + 10033, + 10034, + 10035, + 10036 + ], + "RecommendBuildRank": 17, + "RecommendLv": 62, + "EET": [ + 74, + 111, + 105, + 110, + 116, + 68, + 114, + 105, + 108, + 108, + 76, + 101, + 118, + 101, + 108, + 46, + 49, + 48, + 49, + 54, + 46, + 49 + ], + "SubName": "" + }, + "1017": { + "Id": 1017, + "Difficulty": 3, + "DrillLevelGroupId": 51007, + "PreLevelId": 1016, + "MaxBattleNum": 3, + "FloorId": 2003, + "BattleTime": 180, + "HpBarNum": 30, + "BossId": 7010333, + "FirstRRDropId": 104, + "RewardPreview": "[[2,50,1],[34,200,0]]", + "TimeScore": 1370000, + "ScorePerSec": 2400, + "LevelScore": 800000, + "BaseHpScore": 720000, + "LevelImage": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_01", + "LevelImageGoing": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_02", + "BossAffix": [ + 10031, + 10032, + 10033, + 10034, + 10035, + 10036 + ], + "RecommendBuildRank": 22, + "RecommendLv": 72, + "EET": [ + 74, + 111, + 105, + 110, + 116, + 68, + 114, + 105, + 108, + 108, + 76, + 101, + 118, + 101, + 108, + 46, + 49, + 48, + 49, + 55, + 46, + 49 + ], + "SubName": "" + }, + "1018": { + "Id": 1018, + "Difficulty": 4, + "DrillLevelGroupId": 51007, + "PreLevelId": 1017, + "MaxBattleNum": 3, + "FloorId": 2004, + "BattleTime": 180, + "HpBarNum": 40, + "BossId": 7010343, + "FirstRRDropId": 104, + "RewardPreview": "[[2,50,1],[34,200,0]]", + "TimeScore": 2740000, + "ScorePerSec": 4800, + "LevelScore": 1600000, + "BaseHpScore": 1440000, + "LevelImage": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_01", + "LevelImageGoing": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_02", + "BossAffix": [ + 10031, + 10032, + 10033, + 10034, + 10035, + 10036 + ], + "RecommendBuildRank": 27, + "RecommendLv": 82, + "EET": [ + 74, + 111, + 105, + 110, + 116, + 68, + 114, + 105, + 108, + 108, + 76, + 101, + 118, + 101, + 108, + 46, + 49, + 48, + 49, + 56, + 46, + 49 + ], + "SubName": "" + }, + "1019": { + "Id": 1019, + "Difficulty": 5, + "DrillLevelGroupId": 51007, + "PreLevelId": 1018, + "MaxBattleNum": 3, + "FloorId": 2005, + "BattleTime": 180, + "HpBarNum": 60, + "BossId": 7010232, + "FirstRRDropId": 104, + "RewardPreview": "[[2,50,1],[34,200,0]]", + "TimeScore": 4380000, + "ScorePerSec": 6200, + "LevelScore": 2560000, + "BaseHpScore": 2304000, + "LevelImage": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_01", + "LevelImageGoing": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_02", + "BossAffix": [ + 10031, + 10032, + 10033, + 10035, + 10036, + 10037 + ], + "RecommendBuildRank": 33, + "RecommendLv": 90, + "EET": [ + 74, + 111, + 105, + 110, + 116, + 68, + 114, + 105, + 108, + 108, + 76, + 101, + 118, + 101, + 108, + 46, + 49, + 48, + 49, + 57, + 46, + 49 + ], + "SubName": "" + }, + "1020": { + "Id": 1020, + "Difficulty": 6, + "DrillLevelGroupId": 51007, + "PreLevelId": 1019, + "MaxBattleNum": 3, + "FloorId": 2006, + "BattleTime": 180, + "HpBarNum": 80, + "BossId": 7010254, + "FirstRRDropId": 104, + "RewardPreview": "[[2,50,1],[34,200,0]]", + "TimeScore": 6800000, + "ScorePerSec": 8100, + "LevelScore": 3865600, + "BaseHpScore": 3686400, + "LevelImage": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_03", + "LevelImageGoing": "UI_Activity/_510007/SpriteAtlas/zs_jointdrill_level_04", + "BossAffix": [ + 10031, + 10032, + 10033, + 10035, + 10037, + 10038 + ], + "RecommendBuildRank": 35, + "RecommendLv": 90, + "EET": [ + 74, + 111, + 105, + 110, + 116, + 68, + 114, + 105, + 108, + 108, + 76, + 101, + 118, + 101, + 108, + 46, + 49, + 48, + 50, + 48, + 46, + 49 + ], + "SubName": "" } } \ No newline at end of file diff --git a/data/bin/JointDrillQuest.json b/data/bin/JointDrillQuest.json index 9477de5b2..bbbc9c6be 100644 --- a/data/bin/JointDrillQuest.json +++ b/data/bin/JointDrillQuest.json @@ -586,5 +586,103 @@ "AwardItemNum2": 50, "AwardItemTid3": 0, "AwardItemNum3": 0 + }, + "17001": { + "Id": 17001, + "GroupId": 1007, + "Title": "JointDrillQuest.17001.1", + "Order": 1, + "CompleteCond": 95, + "CompleteCondParams": "[12852000]", + "AwardItemTid1": 34, + "AwardItemNum1": 400, + "AwardItemTid2": 33001, + "AwardItemNum2": 10, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "17002": { + "Id": 17002, + "GroupId": 1007, + "Title": "JointDrillQuest.17002.1", + "Order": 2, + "CompleteCond": 95, + "CompleteCondParams": "[20520000]", + "AwardItemTid1": 34, + "AwardItemNum1": 500, + "AwardItemTid2": 33001, + "AwardItemNum2": 15, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "17003": { + "Id": 17003, + "GroupId": 1007, + "Title": "JointDrillQuest.17003.1", + "Order": 3, + "CompleteCond": 95, + "CompleteCondParams": "[25164000]", + "AwardItemTid1": 34, + "AwardItemNum1": 600, + "AwardItemTid2": 33001, + "AwardItemNum2": 20, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "17004": { + "Id": 17004, + "GroupId": 1007, + "Title": "JointDrillQuest.17004.1", + "Order": 4, + "CompleteCond": 95, + "CompleteCondParams": "[28866000]", + "AwardItemTid1": 34, + "AwardItemNum1": 700, + "AwardItemTid2": 33001, + "AwardItemNum2": 25, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "17005": { + "Id": 17005, + "GroupId": 1007, + "Title": "JointDrillQuest.17005.1", + "Order": 5, + "CompleteCond": 95, + "CompleteCondParams": "[35036000]", + "AwardItemTid1": 34, + "AwardItemNum1": 800, + "AwardItemTid2": 33001, + "AwardItemNum2": 30, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "17006": { + "Id": 17006, + "GroupId": 1007, + "Title": "JointDrillQuest.17006.1", + "Order": 6, + "CompleteCond": 95, + "CompleteCondParams": "[39252000]", + "AwardItemTid1": 34, + "AwardItemNum1": 900, + "AwardItemTid2": 33001, + "AwardItemNum2": 40, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "17007": { + "Id": 17007, + "GroupId": 1007, + "Title": "JointDrillQuest.17007.1", + "Order": 7, + "CompleteCond": 95, + "CompleteCondParams": "[41380000]", + "AwardItemTid1": 34, + "AwardItemNum1": 1000, + "AwardItemTid2": 33001, + "AwardItemNum2": 50, + "AwardItemTid3": 0, + "AwardItemNum3": 0 } } \ No newline at end of file diff --git a/data/bin/JointDrillRank.json b/data/bin/JointDrillRank.json index ec890c57a..2fc5eb324 100644 --- a/data/bin/JointDrillRank.json +++ b/data/bin/JointDrillRank.json @@ -6,7 +6,7 @@ "AwardItemNum1": 2000, "AwardItemTid2": 34, "AwardItemNum2": 2400, - "AwardItemTid3": 117051, + "AwardItemTid3": 117061, "AwardItemNum3": 1 }, "2": { @@ -16,7 +16,7 @@ "AwardItemNum1": 2000, "AwardItemTid2": 34, "AwardItemNum2": 2200, - "AwardItemTid3": 117052, + "AwardItemTid3": 117062, "AwardItemNum3": 1 }, "3": { @@ -26,7 +26,7 @@ "AwardItemNum1": 2000, "AwardItemTid2": 34, "AwardItemNum2": 2000, - "AwardItemTid3": 117053, + "AwardItemTid3": 117063, "AwardItemNum3": 1 }, "4": { diff --git a/data/bin/JumpTo.json b/data/bin/JumpTo.json index 78c63f446..6d87566f8 100644 --- a/data/bin/JumpTo.json +++ b/data/bin/JumpTo.json @@ -655,6 +655,13 @@ "Desc": "JumpTo.77.1", "Icon": "Icon/JumpTo/btn_icon_system_DailyInstance" }, + "78": { + "Id": 78, + "Type": 43, + "Param": [], + "Desc": "JumpTo.78.1", + "Icon": "Icon/JumpTo/btn_icon_system_TraceHunt" + }, "5005": { "Id": 5005, "Type": 40, diff --git a/data/bin/LevelQuest.json b/data/bin/LevelQuest.json index 645561ca8..7f6f631a5 100644 --- a/data/bin/LevelQuest.json +++ b/data/bin/LevelQuest.json @@ -1,4 +1,120 @@ { + "1340501": { + "Id": 1340501, + "QuestName": "LevelQuest.1340501.1", + "LevelQuestTargetIds": [ + 13405001, + 13405002 + ] + }, + "1340502": { + "Id": 1340502, + "QuestName": "LevelQuest.1340502.1", + "LevelQuestTargetIds": [ + 13405003 + ] + }, + "1340503": { + "Id": 1340503, + "QuestName": "LevelQuest.1340503.1", + "LevelQuestTargetIds": [ + 13405004 + ] + }, + "1340504": { + "Id": 1340504, + "QuestName": "LevelQuest.1340504.1", + "LevelQuestTargetIds": [ + 13405005 + ] + }, + "1340601": { + "Id": 1340601, + "QuestName": "LevelQuest.1340601.1", + "LevelQuestTargetIds": [ + 13406001, + 13406002 + ] + }, + "1340602": { + "Id": 1340602, + "QuestName": "LevelQuest.1340602.1", + "LevelQuestTargetIds": [ + 13406003 + ] + }, + "1340603": { + "Id": 1340603, + "QuestName": "LevelQuest.1340603.1", + "LevelQuestTargetIds": [ + 13406004 + ] + }, + "1340604": { + "Id": 1340604, + "QuestName": "LevelQuest.1340604.1", + "LevelQuestTargetIds": [ + 13406005 + ] + }, + "1070501": { + "Id": 1070501, + "QuestName": "LevelQuest.1070501.1", + "LevelQuestTargetIds": [ + 10705001, + 10705002 + ] + }, + "1070502": { + "Id": 1070502, + "QuestName": "LevelQuest.1070502.1", + "LevelQuestTargetIds": [ + 10705003 + ] + }, + "1070503": { + "Id": 1070503, + "QuestName": "LevelQuest.1070503.1", + "LevelQuestTargetIds": [ + 10705004 + ] + }, + "1070504": { + "Id": 1070504, + "QuestName": "LevelQuest.1070504.1", + "LevelQuestTargetIds": [ + 10705005 + ] + }, + "1070601": { + "Id": 1070601, + "QuestName": "LevelQuest.1070601.1", + "LevelQuestTargetIds": [ + 10706001, + 10706002 + ] + }, + "1070602": { + "Id": 1070602, + "QuestName": "LevelQuest.1070602.1", + "LevelQuestTargetIds": [ + 10706003 + ] + }, + "1070603": { + "Id": 1070603, + "QuestName": "LevelQuest.1070603.1", + "LevelQuestTargetIds": [ + 10706004 + ] + }, + "1070604": { + "Id": 1070604, + "QuestName": "LevelQuest.1070604.1", + "LevelQuestTargetIds": [ + 10706005 + ] + }, "1440101": { "Id": 1440101, "QuestName": "LevelQuest.1440101.1", @@ -2651,6 +2767,126 @@ 15704016 ] }, + "1370101": { + "Id": 1370101, + "QuestName": "LevelQuest.1370101.1", + "LevelQuestTargetIds": [ + 13701011, + 13701012 + ] + }, + "1370102": { + "Id": 1370102, + "QuestName": "LevelQuest.1370102.1", + "LevelQuestTargetIds": [ + 13701013, + 13701014 + ] + }, + "1370103": { + "Id": 1370103, + "QuestName": "LevelQuest.1370103.1", + "LevelQuestTargetIds": [ + 13701015 + ] + }, + "1370104": { + "Id": 1370104, + "QuestName": "LevelQuest.1370104.1", + "LevelQuestTargetIds": [ + 13701016 + ] + }, + "1370201": { + "Id": 1370201, + "QuestName": "LevelQuest.1370201.1", + "LevelQuestTargetIds": [ + 13702011, + 13702012 + ] + }, + "1370202": { + "Id": 1370202, + "QuestName": "LevelQuest.1370202.1", + "LevelQuestTargetIds": [ + 13702013, + 13702014 + ] + }, + "1370203": { + "Id": 1370203, + "QuestName": "LevelQuest.1370203.1", + "LevelQuestTargetIds": [ + 13702015 + ] + }, + "1370204": { + "Id": 1370204, + "QuestName": "LevelQuest.1370204.1", + "LevelQuestTargetIds": [ + 13702016 + ] + }, + "1370301": { + "Id": 1370301, + "QuestName": "LevelQuest.1370301.1", + "LevelQuestTargetIds": [ + 13703011, + 13703012 + ] + }, + "1370302": { + "Id": 1370302, + "QuestName": "LevelQuest.1370302.1", + "LevelQuestTargetIds": [ + 13703013, + 13703014 + ] + }, + "1370303": { + "Id": 1370303, + "QuestName": "LevelQuest.1370303.1", + "LevelQuestTargetIds": [ + 13703015 + ] + }, + "1370304": { + "Id": 1370304, + "QuestName": "LevelQuest.1370304.1", + "LevelQuestTargetIds": [ + 13703016 + ] + }, + "1370401": { + "Id": 1370401, + "QuestName": "LevelQuest.1370401.1", + "LevelQuestTargetIds": [ + 13704011, + 13704012 + ] + }, + "1370402": { + "Id": 1370402, + "QuestName": "LevelQuest.1370402.1", + "LevelQuestTargetIds": [ + 13704013, + 13704014 + ] + }, + "1370403": { + "Id": 1370403, + "QuestName": "LevelQuest.1370403.1", + "LevelQuestTargetIds": [ + 13704015 + ] + }, + "1370404": { + "Id": 1370404, + "QuestName": "LevelQuest.1370404.1", + "LevelQuestTargetIds": [ + 13704016 + ] + }, "1210101": { "Id": 1210101, "QuestName": "LevelQuest.1210101.1", diff --git a/data/bin/LevelQuestTarget.json b/data/bin/LevelQuestTarget.json index f96214a58..c3aafbf64 100644 --- a/data/bin/LevelQuestTarget.json +++ b/data/bin/LevelQuestTarget.json @@ -196,6 +196,206 @@ "Param4": "", "Param5": [] }, + "13405001": { + "Id": 13405001, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13405001.1", + "Param1": "1", + "Param2": "13431000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13405002": { + "Id": 13405002, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13405002.1", + "Param1": "1", + "Param2": "13440000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13405003": { + "Id": 13405003, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13405003.1", + "Param1": "18", + "Param2": "1230066", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13405004": { + "Id": 13405004, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13405004.1", + "Param1": "18", + "Param2": "1230068", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13405005": { + "Id": 13405005, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13405005.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13406001": { + "Id": 13406001, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13406001.1", + "Param1": "1", + "Param2": "13432000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13406002": { + "Id": 13406002, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13406002.1", + "Param1": "1", + "Param2": "13440000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13406003": { + "Id": 13406003, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13406003.1", + "Param1": "18", + "Param2": "1230075", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13406004": { + "Id": 13406004, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13406004.1", + "Param1": "18", + "Param2": "1230077", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13406005": { + "Id": 13406005, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13406005.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10705001": { + "Id": 10705001, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.10705001.1", + "Param1": "1", + "Param2": "10731000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10705002": { + "Id": 10705002, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.10705002.1", + "Param1": "1", + "Param2": "10740000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10705003": { + "Id": 10705003, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.10705003.1", + "Param1": "9", + "Param2": "1230253", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10705004": { + "Id": 10705004, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.10705004.1", + "Param1": "9", + "Param2": "1230250", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10705005": { + "Id": 10705005, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.10705005.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10706001": { + "Id": 10706001, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.10706001.1", + "Param1": "1", + "Param2": "10732000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10706002": { + "Id": 10706002, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.10706002.1", + "Param1": "1", + "Param2": "10740000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10706003": { + "Id": 10706003, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.10706003.1", + "Param1": "18", + "Param2": "1230252", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10706004": { + "Id": 10706004, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.10706004.1", + "Param1": "18", + "Param2": "1230253", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "10706005": { + "Id": 10706005, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.10706005.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, "14401011": { "Id": 14401011, "QuestType": 8, @@ -5813,6 +6013,246 @@ "Param4": "", "Param5": [] }, + "13701011": { + "Id": 13701011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13701011.1", + "Param1": "1", + "Param2": "13731000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13701012": { + "Id": 13701012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13701012.1", + "Param1": "12", + "Param2": "1230320", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13701013": { + "Id": 13701013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13701013.1", + "Param1": "1", + "Param2": "13740000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13701014": { + "Id": 13701014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13701014.1", + "Param1": "12", + "Param2": "1230321", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13701015": { + "Id": 13701015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13701015.1", + "Param1": "12", + "Param2": "1230322", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13701016": { + "Id": 13701016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13701016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13702011": { + "Id": 13702011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13702011.1", + "Param1": "1", + "Param2": "13731000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13702012": { + "Id": 13702012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13702012.1", + "Param1": "12", + "Param2": "1230323", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13702013": { + "Id": 13702013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13702013.1", + "Param1": "1", + "Param2": "13740000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13702014": { + "Id": 13702014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13702014.1", + "Param1": "12", + "Param2": "1230324", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13702015": { + "Id": 13702015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13702015.1", + "Param1": "12", + "Param2": "1230325", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13702016": { + "Id": 13702016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13702016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13703011": { + "Id": 13703011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13703011.1", + "Param1": "1", + "Param2": "13732000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13703012": { + "Id": 13703012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13703012.1", + "Param1": "6", + "Param2": "1230326", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13703013": { + "Id": 13703013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13703013.1", + "Param1": "1", + "Param2": "13740000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13703014": { + "Id": 13703014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13703014.1", + "Param1": "12", + "Param2": "1230327", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13703015": { + "Id": 13703015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13703015.1", + "Param1": "12", + "Param2": "1230328", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13703016": { + "Id": 13703016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13703016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13704011": { + "Id": 13704011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13704011.1", + "Param1": "1", + "Param2": "13732000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13704012": { + "Id": 13704012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13704012.1", + "Param1": "6", + "Param2": "1230329", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13704013": { + "Id": 13704013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13704013.1", + "Param1": "1", + "Param2": "13740000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13704014": { + "Id": 13704014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13704014.1", + "Param1": "12", + "Param2": "1230330", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13704015": { + "Id": 13704015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13704015.1", + "Param1": "12", + "Param2": "1230331", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13704016": { + "Id": 13704016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13704016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, "121010101": { "Id": 121010101, "QuestType": 1, diff --git a/data/bin/MailTemplate.json b/data/bin/MailTemplate.json index 0134be2e8..98e0da313 100644 --- a/data/bin/MailTemplate.json +++ b/data/bin/MailTemplate.json @@ -285,6 +285,17 @@ "Type": 1, "Items": "" }, + "3018": { + "Id": 3018, + "Explanation": "命运星牌局-3天", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.3018.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.3018.2", + "Desc": "MailTemplate.3018.3", + "Type": 1, + "Items": "" + }, "4001": { "Id": 4001, "Explanation": "活动结束补偿邮件", @@ -1021,5 +1032,38 @@ "Desc": "MailTemplate.11003.3", "Type": 1, "Items": "" + }, + "11101": { + "Id": 11101, + "Explanation": "奋斗吧!大小姐的旅人修炼手册! 活动结束倒计时邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.11101.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.11101.2", + "Desc": "MailTemplate.11101.3", + "Type": 1, + "Items": "" + }, + "11102": { + "Id": 11102, + "Explanation": "奋斗吧!大小姐的旅人修炼手册!活动结束货币转换邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.11102.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.11102.2", + "Desc": "MailTemplate.11102.3", + "Type": 1, + "Items": "" + }, + "11103": { + "Id": 11103, + "Explanation": "奋斗吧!大小姐的旅人修炼手册!活动任务结束未领取邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.11103.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.11103.2", + "Desc": "MailTemplate.11103.3", + "Type": 1, + "Items": "" } } \ No newline at end of file diff --git a/data/bin/MainSkill.json b/data/bin/MainSkill.json index 4090ce55d..67d868f23 100644 --- a/data/bin/MainSkill.json +++ b/data/bin/MainSkill.json @@ -11305,5 +11305,209 @@ "Param5": "30", "Param6": "", "Param7": "" + }, + "405901": { + "Id": 405901, + "GroupId": 4059, + "Level": 1, + "EffectId": [], + "Name": "MainSkill.405901.1", + "Icon": "Icon/DiscSkill/DiscSkill_214059", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.405901.2", + "Param1": "12", + "Param2": "10%", + "Param3": "5", + "Param4": "15%", + "Param5": "5", + "Param6": "", + "Param7": "" + }, + "405902": { + "Id": 405902, + "GroupId": 4059, + "Level": 2, + "EffectId": [], + "Name": "MainSkill.405902.1", + "Icon": "Icon/DiscSkill/DiscSkill_214059", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.405902.2", + "Param1": "12", + "Param2": "12%", + "Param3": "5", + "Param4": "18%", + "Param5": "5", + "Param6": "", + "Param7": "" + }, + "405903": { + "Id": 405903, + "GroupId": 4059, + "Level": 3, + "EffectId": [], + "Name": "MainSkill.405903.1", + "Icon": "Icon/DiscSkill/DiscSkill_214059", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.405903.2", + "Param1": "12", + "Param2": "14%", + "Param3": "5", + "Param4": "21%", + "Param5": "5", + "Param6": "", + "Param7": "" + }, + "405904": { + "Id": 405904, + "GroupId": 4059, + "Level": 4, + "EffectId": [], + "Name": "MainSkill.405904.1", + "Icon": "Icon/DiscSkill/DiscSkill_214059", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.405904.2", + "Param1": "12", + "Param2": "16%", + "Param3": "5", + "Param4": "24%", + "Param5": "5", + "Param6": "", + "Param7": "" + }, + "405905": { + "Id": 405905, + "GroupId": 4059, + "Level": 5, + "EffectId": [], + "Name": "MainSkill.405905.1", + "Icon": "Icon/DiscSkill/DiscSkill_214059", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.405905.2", + "Param1": "12", + "Param2": "18%", + "Param3": "5", + "Param4": "27%", + "Param5": "5", + "Param6": "", + "Param7": "" + }, + "405906": { + "Id": 405906, + "GroupId": 4059, + "Level": 6, + "EffectId": [], + "Name": "MainSkill.405906.1", + "Icon": "Icon/DiscSkill/DiscSkill_214059", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.405906.2", + "Param1": "12", + "Param2": "20%", + "Param3": "5", + "Param4": "30%", + "Param5": "5", + "Param6": "", + "Param7": "" + }, + "406001": { + "Id": 406001, + "GroupId": 4060, + "Level": 1, + "EffectId": [], + "Name": "MainSkill.406001.1", + "Icon": "Icon/DiscSkill/DiscSkill_214060", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.406001.2", + "Param1": "15", + "Param2": "20", + "Param3": "5%", + "Param4": "5%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "406002": { + "Id": 406002, + "GroupId": 4060, + "Level": 2, + "EffectId": [], + "Name": "MainSkill.406002.1", + "Icon": "Icon/DiscSkill/DiscSkill_214060", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.406002.2", + "Param1": "15", + "Param2": "20", + "Param3": "6%", + "Param4": "6%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "406003": { + "Id": 406003, + "GroupId": 4060, + "Level": 3, + "EffectId": [], + "Name": "MainSkill.406003.1", + "Icon": "Icon/DiscSkill/DiscSkill_214060", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.406003.2", + "Param1": "15", + "Param2": "20", + "Param3": "7%", + "Param4": "7%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "406004": { + "Id": 406004, + "GroupId": 4060, + "Level": 4, + "EffectId": [], + "Name": "MainSkill.406004.1", + "Icon": "Icon/DiscSkill/DiscSkill_214060", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.406004.2", + "Param1": "15", + "Param2": "20", + "Param3": "8%", + "Param4": "8%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "406005": { + "Id": 406005, + "GroupId": 4060, + "Level": 5, + "EffectId": [], + "Name": "MainSkill.406005.1", + "Icon": "Icon/DiscSkill/DiscSkill_214060", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.406005.2", + "Param1": "15", + "Param2": "20", + "Param3": "9%", + "Param4": "9%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "406006": { + "Id": 406006, + "GroupId": 4060, + "Level": 6, + "EffectId": [], + "Name": "MainSkill.406006.1", + "Icon": "Icon/DiscSkill/DiscSkill_214060", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.406006.2", + "Param1": "15", + "Param2": "20", + "Param3": "10%", + "Param4": "10%", + "Param5": "", + "Param6": "", + "Param7": "" } } \ No newline at end of file diff --git a/data/bin/MainlineFloor.json b/data/bin/MainlineFloor.json index 9a70dde31..e59cd526f 100644 --- a/data/bin/MainlineFloor.json +++ b/data/bin/MainlineFloor.json @@ -618,5 +618,245 @@ "LeaveTriggerEvent": "amb_Duona_all_stop", "MonsterLv": 7, "IntroCutscene": "" + }, + "9920284": { + "Id": 9920284, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_013_A_01", + "ConfigPrefabName": "StoryActivity_15_N1", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920285": { + "Id": 9920285, + "SceneName": "Levels/StoryActivity/StoryActivity_15/StoryActivity_15_004_A_01", + "ConfigPrefabName": "StoryActivity_15_N2", + "Theme": 471, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920286": { + "Id": 9920286, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_001_A_01", + "ConfigPrefabName": "StoryActivity_15_N3", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920287": { + "Id": 9920287, + "SceneName": "Levels/StoryActivity/StoryActivity_15/StoryActivity_15_009_B_01", + "ConfigPrefabName": "StoryActivity_15_N4", + "Theme": 471, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920288": { + "Id": 9920288, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_016_A_01", + "ConfigPrefabName": "StoryActivity_15_N5", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920289": { + "Id": 9920289, + "SceneName": "Levels/StoryActivity/StoryActivity_15/StoryActivity_15_011_B_01", + "ConfigPrefabName": "StoryActivity_15_N6", + "Theme": 471, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920290": { + "Id": 9920290, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_006_A_01", + "ConfigPrefabName": "StoryActivity_15_N7", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920291": { + "Id": 9920291, + "SceneName": "Levels/Main/City/City_Main_1_2_1", + "ConfigPrefabName": "StoryActivity_15_N8", + "Theme": 471, + "BGM": "amb_900001_combatBoss_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920292": { + "Id": 9920292, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_013_A_01_Mir", + "ConfigPrefabName": "StoryActivity_15_N9", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920293": { + "Id": 9920293, + "SceneName": "Levels/StoryActivity/StoryActivity_15/StoryActivity_15_010_A_01", + "ConfigPrefabName": "StoryActivity_15_N10", + "Theme": 471, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920294": { + "Id": 9920294, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_001_A_01_Mir", + "ConfigPrefabName": "StoryActivity_15_N11", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920295": { + "Id": 9920295, + "SceneName": "Levels/Main/City/City_Main_1_3_Daily_Money", + "ConfigPrefabName": "StoryActivity_15_N12", + "Theme": 4, + "BGM": "amb_900001_combatBoss_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920296": { + "Id": 9920296, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_006_A_01_Mir", + "ConfigPrefabName": "StoryActivity_15_H1", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920297": { + "Id": 9920297, + "SceneName": "Levels/StoryActivity/StoryActivity_15/StoryActivity_15_009_B_01_Mir", + "ConfigPrefabName": "StoryActivity_15_H2", + "Theme": 471, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920298": { + "Id": 9920298, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_016_A_01_Mir", + "ConfigPrefabName": "StoryActivity_15_H3", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920299": { + "Id": 9920299, + "SceneName": "Levels/Main/City/City_Main_1_2_1", + "ConfigPrefabName": "StoryActivity_15_H4", + "Theme": 471, + "BGM": "amb_900001_combatBoss_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920300": { + "Id": 9920300, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_013_A_01_Mir", + "ConfigPrefabName": "StoryActivity_15_H5", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920301": { + "Id": 9920301, + "SceneName": "Levels/StoryActivity/StoryActivity_15/StoryActivity_15_004_A_01_Mir", + "ConfigPrefabName": "StoryActivity_15_H6", + "Theme": 471, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920302": { + "Id": 9920302, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_001_A_01", + "ConfigPrefabName": "StoryActivity_15_H7", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920303": { + "Id": 9920303, + "SceneName": "Levels/Main/City/City_Main_1_3_Daily_Money", + "ConfigPrefabName": "StoryActivity_15_H8", + "Theme": 4, + "BGM": "amb_900001_combatBoss_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920304": { + "Id": 9920304, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_006_A_01_Mir", + "ConfigPrefabName": "StoryActivity_15_C1", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920305": { + "Id": 9920305, + "SceneName": "Levels/StoryActivity/StoryActivity_15/StoryActivity_15_010_A_01_Mir", + "ConfigPrefabName": "StoryActivity_15_C2", + "Theme": 471, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920306": { + "Id": 9920306, + "SceneName": "Levels/StoryActivity/StoryActivity_2/StoryActivity_2_016_A_01", + "ConfigPrefabName": "StoryActivity_15_C3", + "Theme": 472, + "BGM": "amb_900001_combatNormal_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920307": { + "Id": 9920307, + "SceneName": "Levels/Main/City/City_Main_1_3_Daily_Money", + "ConfigPrefabName": "StoryActivity_15_C4", + "Theme": 4, + "BGM": "amb_900001_combatBoss_setState", + "LeaveTriggerEvent": "amb_900001_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" } } \ No newline at end of file diff --git a/data/bin/MallPackage.json b/data/bin/MallPackage.json index de99d4b85..fd291770a 100644 --- a/data/bin/MallPackage.json +++ b/data/bin/MallPackage.json @@ -611,6 +611,40 @@ "Icon": "Icon/Head/head_13403_SPSK", "IconBg": "" }, + "skin.98.15": { + "Id": "skin.98.15", + "Name": "MallPackage.skin.98.15.1", + "DetailName": "MallPackage.skin.98.15.2", + "GroupId": 11, + "StatisticalGroup": "skin_3d", + "SaleRate": 0, + "Tag": 2, + "Sort": 1, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"10704\":1}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-09-08T12:00:00+08:00", + "DeListTime": "2026-09-29T10:59:59+08:00", + "ProDeListTime": "2026-09-29T10:59:59+08:00", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [ + 4, + 1 + ], + "DisplayMode": 1, + "Icon": "Icon/Head/head_10704_SPSK", + "IconBg": "" + }, "pack.first": { "Id": "pack.first", "Name": "MallPackage.pack.first.1", @@ -5167,5 +5201,253 @@ "DisplayMode": 1, "Icon": "Icon/ShopGoods/pack_10110_disc_l", "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.16_role": { + "Id": "pack.16_role", + "Name": "MallPackage.pack.16_role.1", + "DetailName": "MallPackage.pack.16_role.2", + "GroupId": 2, + "StatisticalGroup": "pack_role", + "SaleRate": 140, + "Tag": 1, + "Sort": 7, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"502\":10}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-09-08T12:00:00+08:00", + "DeListTime": "2026-09-29T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_10111_role", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.16_disc": { + "Id": "pack.16_disc", + "Name": "MallPackage.pack.16_disc.1", + "DetailName": "MallPackage.pack.16_disc.2", + "GroupId": 2, + "StatisticalGroup": "pack_disc", + "SaleRate": 140, + "Tag": 1, + "Sort": 8, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"602\":3000}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-09-08T12:00:00+08:00", + "DeListTime": "2026-09-29T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_10111_disc", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.16_gift": { + "Id": "pack.16_gift", + "Name": "MallPackage.pack.16_gift.1", + "DetailName": "MallPackage.pack.16_gift.2", + "GroupId": 2, + "StatisticalGroup": "pack_gift", + "SaleRate": 140, + "Tag": 1, + "Sort": 9, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 11000, + "CurrencyShowPrice": "₩ 11,000", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"502\":5,\"33082\":2}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-09-08T12:00:00+08:00", + "DeListTime": "2026-09-29T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_10111_gift", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.16_res": { + "Id": "pack.16_res", + "Name": "MallPackage.pack.16_res.1", + "DetailName": "MallPackage.pack.16_res.2", + "GroupId": 2, + "StatisticalGroup": "pack_res", + "SaleRate": 0, + "Tag": 1, + "Sort": 10, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 15400, + "CurrencyShowPrice": "₩ 15,400", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"20081\":80,\"20082\":65,\"20083\":20,\"30004\":40}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-09-08T12:00:00+08:00", + "DeListTime": "2026-09-29T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_10111_res", + "IconBg": "UI/big_sprites/db_pack_3" + }, + "pack.16_role_s": { + "Id": "pack.16_role_s", + "Name": "MallPackage.pack.16_role_s.1", + "DetailName": "MallPackage.pack.16_role_s.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_role_s", + "SaleRate": 160, + "Tag": 1, + "Sort": 3, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 30000, + "CurrencyShowPrice": "₩ 30,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"502\":15,\"503\":3,\"33903\":3}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-09-08T12:00:00+08:00", + "DeListTime": "2026-09-29T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_10111_role_s", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.16_disc_s": { + "Id": "pack.16_disc_s", + "Name": "MallPackage.pack.16_disc_s.1", + "DetailName": "MallPackage.pack.16_disc_s.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_disc_s", + "SaleRate": 160, + "Tag": 1, + "Sort": 4, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 30000, + "CurrencyShowPrice": "₩ 30,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"602\":4500,\"603\":900,\"33903\":3}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-09-08T12:00:00+08:00", + "DeListTime": "2026-09-29T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_10111_disc_s", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.16_role_l": { + "Id": "pack.16_role_l", + "Name": "MallPackage.pack.16_role_l.1", + "DetailName": "MallPackage.pack.16_role_l.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_role_l", + "SaleRate": 160, + "Tag": 1, + "Sort": 5, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 44000, + "CurrencyShowPrice": "₩ 44,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"502\":20,\"503\":5,\"33903\":5}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-09-08T12:00:00+08:00", + "DeListTime": "2026-09-29T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_10111_role_l", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.16_disc_l": { + "Id": "pack.16_disc_l", + "Name": "MallPackage.pack.16_disc_l.1", + "DetailName": "MallPackage.pack.16_disc_l.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_disc_l", + "SaleRate": 160, + "Tag": 1, + "Sort": 6, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 44000, + "CurrencyShowPrice": "₩ 44,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"602\":6000,\"603\":1500,\"33903\":5}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-09-08T12:00:00+08:00", + "DeListTime": "2026-09-29T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_10111_disc_l", + "IconBg": "UI/big_sprites/db_pack_4" } } \ No newline at end of file diff --git a/data/bin/MangaLoading.json b/data/bin/MangaLoading.json index 79f496b95..90cadc28b 100644 --- a/data/bin/MangaLoading.json +++ b/data/bin/MangaLoading.json @@ -447,6 +447,15 @@ "ConditionType": 1, "StartTime": "", "EndTime": "", - "Weight": 500 + "Weight": 100 + }, + "52": { + "Id": 52, + "Source": "Icon/Loading/loading_comic_52_lang", + "Title": "MangaLoading.52.1", + "ConditionType": 1, + "StartTime": "", + "EndTime": "", + "Weight": 550 } } \ No newline at end of file diff --git a/data/bin/Monster.json b/data/bin/Monster.json index c22513ce3..48c18737a 100644 --- a/data/bin/Monster.json +++ b/data/bin/Monster.json @@ -61986,7 +61986,7 @@ "RotSpdInSkill": 3600000, "Templete": 0, "BuffIds": [ - 7010134 + 7010141 ], "SubType": 0, "Faction": 1, @@ -62262,7 +62262,7 @@ "RotSpdInSkill": 3600000, "Templete": 0, "BuffIds": [ - 7010134 + 7010141 ], "SubType": 0, "Faction": 1, @@ -62308,7 +62308,7 @@ "RotSpdInSkill": 3600000, "Templete": 0, "BuffIds": [ - 7010141 + 7010134 ], "SubType": 720010100, "Faction": 1, @@ -62354,7 +62354,7 @@ "RotSpdInSkill": 3600000, "Templete": 0, "BuffIds": [ - 7010141 + 7010134 ], "SubType": 720010110, "Faction": 1, @@ -62375,6 +62375,3456 @@ "BlockPriority": 0, "MonsterTeamId": 999 }, + "7010201": { + "Id": 7010201, + "Name": "", + "EpicLv": 8, + "MonsterPosition": 0, + "BloodType": 0, + "Force": "", + "FCId": 0, + "FAId": 7201101, + "MovType": 7201101, + "RunSpd": 2, + "TransSpdScale": 60000, + "WalkSpd": 6000, + "MovAcc": 60000, + "VisionRng": 700000, + "VisionDeg": 500000, + "HearRng": 3600000, + "RefRng": 500000, + "ActRng": 900000, + "DisActRng": 980000, + "SearchRng": 990000, + "RotSpd": 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"IsShowRng": false, + "Weight": 0, + "ToughnessBrokenTime": 3, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 0, + "MonsterTeamId": 1 + }, "8069901": { "Id": 8069901, "Name": "", @@ -132523,7 +138227,7 @@ "Tag5": "", "AttackHintType": 0, "BlockPriority": 0, - "MonsterTeamId": 4 + "MonsterTeamId": 999 }, "6400130": { "Id": 6400130, @@ -132708,5 +138412,373 @@ "AttackHintType": 0, "BlockPriority": 0, "MonsterTeamId": 999 + }, + "6500310": { + "Id": 6500310, + "Name": "", + "EpicLv": 2, + "MonsterPosition": 4, + "BloodType": 0, + "Force": "", + "FCId": 0, + "FAId": 5017104, + "MovType": 5017101, + "RunSpd": 2, + "TransSpdScale": 60000, + "WalkSpd": 6000, + "MovAcc": 40000, + "VisionRng": 1000000, + "VisionDeg": 120000, + "HearRng": 1200000, + "RefRng": 60000, + "ActRng": 990000, + "DisActRng": 990000, + "SearchRng": 1000000, + "RotSpd": 990000, + "RotSpdInSkill": 3000000, + "Templete": 0, + "BuffIds": [ + 6500310 + ], + "SubType": 0, + "Faction": 1, + "TrapTagIds": [ + 3 + ], + "SupCharge": 2, + "IsShowRng": false, + "Weight": 0, + "ToughnessBrokenTime": 5, + "IsToughnessRecorver": true, + "Tag1": "", + "Tag2": "Hard", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 1, + "MonsterTeamId": 999 + }, + "6500311": { + "Id": 6500311, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 0, + "Force": "", + "FCId": 0, + "FAId": 5017111, + "MovType": 5017102, + "RunSpd": 2, + "TransSpdScale": 35000, + "WalkSpd": 6000, + "MovAcc": 18000, + "VisionRng": 700000, + "VisionDeg": 100000, + "HearRng": 1200000, + "RefRng": 3600000, + "ActRng": 900000, + "DisActRng": 980000, + "SearchRng": 990000, + "RotSpd": 990000, + "RotSpdInSkill": 3000000, + "Templete": 0, + "BuffIds": [ + 6500311 + ], + "SubType": 501710001, + "Faction": 1, + "TrapTagIds": [ + 3 + ], + "SupCharge": 2, + "IsShowRng": false, + "Weight": 0, + "ToughnessBrokenTime": 4, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 0, + "MonsterTeamId": 3 + }, + "6500320": { + "Id": 6500320, + "Name": "", + "EpicLv": 2, + "MonsterPosition": 4, + "BloodType": 0, + "Force": "", + "FCId": 0, + "FAId": 1306188, + "MovType": 1306101, + "RunSpd": 2, + "TransSpdScale": 60000, + "WalkSpd": 6000, + "MovAcc": 36000, + "VisionRng": 700000, + "VisionDeg": 80000, + "HearRng": 1200000, + "RefRng": 100000, + "ActRng": 900000, + "DisActRng": 180000, + "SearchRng": 990000, + "RotSpd": 990000, + "RotSpdInSkill": 3000000, + "Templete": 0, + "BuffIds": [ + 6500320 + ], + "SubType": 0, + "Faction": 1, + "TrapTagIds": [ + 3 + ], + "SupCharge": 2, + "IsShowRng": false, + "Weight": 0, + "ToughnessBrokenTime": 4, + "IsToughnessRecorver": true, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 1, + "MonsterTeamId": 3 + }, + "6500330": { + "Id": 6500330, + "Name": "", + "EpicLv": 2, + "MonsterPosition": 4, + "BloodType": 0, + "Force": "", + "FCId": 0, + "FAId": 5030162, + "MovType": 5030101, + "RunSpd": 2, + "TransSpdScale": 50000, + "WalkSpd": 6000, + "MovAcc": 13000, + "VisionRng": 700000, + "VisionDeg": 990000, + "HearRng": 3600000, + "RefRng": 140000, + "ActRng": 900000, + "DisActRng": 140000, + "SearchRng": 990000, + "RotSpd": 990000, + "RotSpdInSkill": 6000000, + "Templete": 0, + "BuffIds": [ + 6500330 + ], + "SubType": 503010004, + "Faction": 1, + "TrapTagIds": [ + 3 + ], + "SupCharge": 2, + "IsShowRng": false, + "Weight": 0, + "ToughnessBrokenTime": 4, + "IsToughnessRecorver": true, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 1, + "MonsterTeamId": 3 + }, + "6500331": { + "Id": 6500331, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 0, + "Force": "", + "FCId": 0, + "FAId": 5030102, + "MovType": 5030102, + "RunSpd": 1, + "TransSpdScale": 20000, + "WalkSpd": 6000, + "MovAcc": 20000, + "VisionRng": 700000, + "VisionDeg": 990000, + "HearRng": 3600000, + "RefRng": 990000, + "ActRng": 990000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 990000, + "RotSpdInSkill": 3000000, + "Templete": 0, + "BuffIds": [ + 6500331 + ], + "SubType": 0, + "Faction": 1, + "TrapTagIds": [ + 3 + ], + "SupCharge": 2, + "IsShowRng": false, + "Weight": 0, + "ToughnessBrokenTime": 99, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 0, + "MonsterTeamId": 999 + }, + "6500340": { + "Id": 6500340, + "Name": "", + "EpicLv": 2, + "MonsterPosition": 4, + "BloodType": 0, + "Force": "", + "FCId": 0, + "FAId": 5017104, + "MovType": 5017101, + "RunSpd": 2, + "TransSpdScale": 60000, + "WalkSpd": 6000, + "MovAcc": 40000, + "VisionRng": 1000000, + "VisionDeg": 120000, + "HearRng": 1200000, + "RefRng": 60000, + "ActRng": 990000, + "DisActRng": 990000, + "SearchRng": 1000000, + "RotSpd": 990000, + "RotSpdInSkill": 3000000, + "Templete": 0, + "BuffIds": [ + 6500340 + ], + "SubType": 0, + "Faction": 1, + "TrapTagIds": [ + 3 + ], + "SupCharge": 2, + "IsShowRng": false, + "Weight": 0, + "ToughnessBrokenTime": 5, + "IsToughnessRecorver": true, + "Tag1": "", + "Tag2": "Hard", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 1, + "MonsterTeamId": 999 + }, + "6500341": { + "Id": 6500341, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 0, + "Force": "", + "FCId": 0, + "FAId": 5017111, + "MovType": 5017102, + "RunSpd": 2, + "TransSpdScale": 35000, + "WalkSpd": 6000, + "MovAcc": 18000, + "VisionRng": 700000, + "VisionDeg": 100000, + "HearRng": 1200000, + "RefRng": 3600000, + "ActRng": 900000, + "DisActRng": 980000, + "SearchRng": 990000, + "RotSpd": 990000, + "RotSpdInSkill": 3000000, + "Templete": 0, + "BuffIds": [ + 6500341 + ], + "SubType": 501710001, + "Faction": 1, + "TrapTagIds": [ + 3 + ], + "SupCharge": 2, + "IsShowRng": false, + "Weight": 0, + "ToughnessBrokenTime": 4, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 0, + "MonsterTeamId": 3 + }, + "6500350": { + "Id": 6500350, + "Name": "", + "EpicLv": 2, + "MonsterPosition": 4, + "BloodType": 0, + "Force": "", + "FCId": 0, + "FAId": 1306188, + "MovType": 1306101, + "RunSpd": 2, + "TransSpdScale": 60000, + "WalkSpd": 6000, + "MovAcc": 36000, + "VisionRng": 700000, + "VisionDeg": 80000, + "HearRng": 1200000, + "RefRng": 100000, + "ActRng": 900000, + "DisActRng": 180000, + "SearchRng": 990000, + "RotSpd": 990000, + "RotSpdInSkill": 3000000, + "Templete": 0, + "BuffIds": [ + 6500350 + ], + "SubType": 0, + "Faction": 1, + "TrapTagIds": [ + 3 + ], + "SupCharge": 2, + "IsShowRng": false, + "Weight": 0, + "ToughnessBrokenTime": 4, + "IsToughnessRecorver": true, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 1, + "MonsterTeamId": 3 } } \ No newline at end of file diff --git a/data/bin/MonsterAI.json b/data/bin/MonsterAI.json index 7abf2c0f9..96ba6b401 100644 --- a/data/bin/MonsterAI.json +++ b/data/bin/MonsterAI.json @@ -965,7 +965,8 @@ 130030112, 130030113, 130030114, - 130030115 + 130030115, + 130030116 ], "ThinkInterval": 2000, "IdleAIPath": "", @@ -11950,6 +11951,23 @@ "WanderInterval": 0, "WanderRate": 0 }, + "1302102": { + "Id": 1302102, + "ComboGroupPath": "Monster/13021XiaoMan/Combo/ComboGroup", + "SpawnShowSkillId": 1302191, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._13021XiaoMan.Action_With3", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "1303101": { "Id": 1303101, "ComboGroupPath": "Monster/13031XinYue/Combo/ComboGroup", @@ -11984,6 +12002,23 @@ "WanderInterval": 0, "WanderRate": 0 }, + "1303103": { + "Id": 1303103, + "ComboGroupPath": "Monster/13031XinYue/Combo/ComboGroup", + "SpawnShowSkillId": 1303197, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._13031XinYue.Action_With3", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "5052000": { "Id": 5052000, "ComboGroupPath": "Monster/50020ShaYuFaShi/Combo_DarkBoss/ComboGroup_DarkBoss", @@ -19460,7 +19495,7 @@ "1800101": { "Id": 1800101, "ComboGroupPath": "Monster/18001LiMingShuangDao/Combo/ComboGroup", - "SpawnShowSkillId": 9999989, + "SpawnShowSkillId": 1800108, "IdleShowSkillId": 0, "DieSkillId": 9999990, "ActionAIPath": "AIScript.Monster._18001LiMingShuangDao.Action", @@ -19477,7 +19512,7 @@ "1801101": { "Id": 1801101, "ComboGroupPath": "Monster/18011LiMingFaShi/Combo/ComboGroup", - "SpawnShowSkillId": 9999989, + "SpawnShowSkillId": 1800108, "IdleShowSkillId": 0, "DieSkillId": 9999990, "ActionAIPath": "AIScript.Monster._18011LiMingFaShi.Action", @@ -19858,6 +19893,314 @@ "WanderInterval": 0, "WanderRate": 0 }, + "7201101": { + "Id": 7201101, + "ComboGroupPath": "Monster/72011MoShuShi_Nan/Combo/ComboGroup", + "SpawnShowSkillId": 7201199, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._73001KuiLeiShi.Parallel_XiaoMoXiang", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201201": { + "Id": 7201201, + "ComboGroupPath": "Monster/72012MoShuShi_Nv/Combo/ComboGroup", + "SpawnShowSkillId": 7201299, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_JuXingMoXiang", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._73001KuiLeiShi.Parallel_JuXingMoXiang", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201211": { + "Id": 7201211, + "ComboGroupPath": "Monster/72012MoShuShi_Nv/Combo/ComboGroup", + "SpawnShowSkillId": 7201200, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_JuXingMoXiang_Phase2", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._73001KuiLeiShi.Parallel_JuXingMoXiang_Phase2", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201301": { + "Id": 7201301, + "ComboGroupPath": "Monster/72013RenOu_Xuhuan/Combo/ComboGroup", + "SpawnShowSkillId": 7201399, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_ChongFengKuiLei", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201302": { + "Id": 7201302, + "ComboGroupPath": "Monster/72013RenOu_Xuhuan/Combo/ComboGroup", + "SpawnShowSkillId": 7201399, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_TiaoYueKuiLei", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201303": { + "Id": 7201303, + "ComboGroupPath": "Monster/72013RenOu_Xuhuan/Combo/ComboGroup", + "SpawnShowSkillId": 7201399, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_XuanFengKuiLei", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201304": { + "Id": 7201304, + "ComboGroupPath": "Monster/72013RenOu_Xuhuan/Combo/ComboGroup", + "SpawnShowSkillId": 7201399, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_SiXianKuiLei", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201305": { + "Id": 7201305, + "ComboGroupPath": "Monster/72013RenOu_Xuhuan/Combo/ComboGroup", + "SpawnShowSkillId": 7201399, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_EnergyRingKuiLei", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201306": { + "Id": 7201306, + "ComboGroupPath": "Monster/72012MoShuShi_Nv/Combo/LaserBall/ComboGroup", + "SpawnShowSkillId": 0, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_LaserOrb", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201307": { + "Id": 7201307, + "ComboGroupPath": "Monster/72012MoShuShi_Nv/Combo/SilkTrap/ComboGroup", + "SpawnShowSkillId": 0, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_ShuFuXianJing", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201308": { + "Id": 7201308, + "ComboGroupPath": "Monster/72013RenOu_Xuhuan/Combo/ComboGroup", + "SpawnShowSkillId": 7201399, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_XianJingPatrol", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201309": { + "Id": 7201309, + "ComboGroupPath": "Monster/72012MoShuShi_Nv/Combo/EnergyBall/ComboGroup", + "SpawnShowSkillId": 7201309, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_NengLiangQiu", + "ActionBranchIds": [ + 170010199 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201310": { + "Id": 7201310, + "ComboGroupPath": "Monster/72013RenOu_Xuhuan/Combo/ComboGroup", + "SpawnShowSkillId": 7201399, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_EnergyBallPatrol", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201311": { + "Id": 7201311, + "ComboGroupPath": "Monster/72013RenOu_Xuhuan/Combo/ComboGroup", + "SpawnShowSkillId": 7201399, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_GuangXianPatrol", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201312": { + "Id": 7201312, + "ComboGroupPath": "Monster/72013RenOu_Xuhuan/Combo/ComboGroup", + "SpawnShowSkillId": 7201399, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_JiGuangQiuPatrol", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7201401": { + "Id": 7201401, + "ComboGroupPath": "Monster/72014RenOu_Shiti/Combo/ComboGroup", + "SpawnShowSkillId": 7201499, + "IdleShowSkillId": 0, + "DieSkillId": 7201498, + "ActionAIPath": "AIScript.Monster._73001KuiLeiShi.Action_ChongNengKuiLei", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3160101": { + "Id": 3160101, + "ComboGroupPath": "Monster/99900EmptyMonster/ComboGroup", + "SpawnShowSkillId": 0, + "IdleShowSkillId": 0, + "DieSkillId": 3160101, + "ActionAIPath": "AIScript.Monster._31601JiYiSuiPian_Guang.Action", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3160102": { + "Id": 3160102, + "ComboGroupPath": "Monster/99900EmptyMonster/ComboGroup", + "SpawnShowSkillId": 0, + "IdleShowSkillId": 0, + "DieSkillId": 3160102, + "ActionAIPath": "AIScript.Monster._31601JiYiSuiPian_An.Action", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "11601111": { "Id": 11601111, "ComboGroupPath": "Character/11601/Combos_Monster/ComboGroup_Monster_PeaShooter", @@ -20409,6 +20752,26 @@ "WanderInterval": 0, "WanderRate": 0 }, + "13700011": { + "Id": 13700011, + "ComboGroupPath": "Character/13701/Combos_UAV/ComboGroup_Monster_UAV", + "SpawnShowSkillId": 13732002, + "IdleShowSkillId": 0, + "DieSkillId": 13732003, + "ActionAIPath": "AIScript.Monster._13700011Drone.Action", + "ActionBranchIds": [ + 13700011, + 13700012 + ], + "ThinkInterval": 500, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._13700011Drone.Parallel", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "5003101": { "Id": 5003101, "ComboGroupPath": "Monster/50031ShuangJian/Combo/ComboGroup", diff --git a/data/bin/MonsterActionBranch.json b/data/bin/MonsterActionBranch.json index eb5300d7f..fa7e0a42e 100644 --- a/data/bin/MonsterActionBranch.json +++ b/data/bin/MonsterActionBranch.json @@ -17076,8 +17076,8 @@ ], "StartCDTime": 0, "FixedCD": false, - "ReleaseDistance": 150000, - "ReleaseAngle": 3600000, + "ReleaseDistance": 80000, + "ReleaseAngle": 150000, "TraceDuration": 50000, "Activate": false, "ActiveConditionType1": 3, @@ -17423,6 +17423,36 @@ "FollowEventType3": 0, "FollowEventParam3": "" }, + "130030116": { + "Id": 130030116, + "GroupId": 1, + "SkillId": 9999999, + "Priority": 0, + "Weight": 1, + "Rate": 10000, + "CD": 0, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 150000, + "ReleaseAngle": 150000, + "TraceDuration": 50000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, "100015010": { "Id": 100015010, "GroupId": 1, @@ -30928,6 +30958,62 @@ "FollowEventType3": 0, "FollowEventParam3": "" }, + "13700011": { + "Id": 13700011, + "GroupId": 13700011, + "SkillId": 9999999, + "Priority": 5, + "Weight": 1, + "Rate": 10000, + "CD": 150000, + "InitialCDPool": [], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 30000, + "ReleaseAngle": 450000, + "TraceDuration": 50000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "13700012": { + "Id": 13700012, + "GroupId": 13700012, + "SkillId": 13732001, + "Priority": 1, + "Weight": 1, + "Rate": 10000, + "CD": 0, + "InitialCDPool": [], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 30000, + "ReleaseAngle": 450000, + "TraceDuration": 50000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, "500310101": { "Id": 500310101, "GroupId": 6, diff --git a/data/bin/MonsterAttributeContact.json b/data/bin/MonsterAttributeContact.json index 41e05e187..1bab4c48a 100644 --- a/data/bin/MonsterAttributeContact.json +++ b/data/bin/MonsterAttributeContact.json @@ -148,5 +148,30 @@ "Id": 6500220, "GroupId": 3001, "MaxLevel": 100 + }, + "6500310": { + "Id": 6500310, + "GroupId": 3001, + "MaxLevel": 100 + }, + "6500320": { + "Id": 6500320, + "GroupId": 3001, + "MaxLevel": 100 + }, + "6500330": { + "Id": 6500330, + "GroupId": 3002, + "MaxLevel": 100 + }, + "6500340": { + "Id": 6500340, + "GroupId": 3002, + "MaxLevel": 100 + }, + "6500350": { + "Id": 6500350, + "GroupId": 3002, + "MaxLevel": 100 } } \ No newline at end of file diff --git a/data/bin/MonsterManual.json b/data/bin/MonsterManual.json index 7587872c5..7821b355a 100644 --- a/data/bin/MonsterManual.json +++ b/data/bin/MonsterManual.json @@ -8617,5 +8617,45 @@ "AbilityDesc2": "", "AbilityTitle3": "", "AbilityDesc3": "" + }, + "7201105": { + "Id": 7201105, + "Icon": "Icon/Monster/monsterhead_72011MoShuShi_Nan_Com_L", + "Name": "MonsterManual.7201105.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.7201105.2", + "SkillDesc": "MonsterManual.7201105.3", + "EpicLv": 2, + "HP": 1, + "ATK": 1, + "DEF": 1, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" + }, + "7201205": { + "Id": 7201205, + "Icon": "Icon/Monster/monsterhead_72012MoShuShi_Nv_Com_L", + "Name": "MonsterManual.7201205.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.7201205.2", + "SkillDesc": "MonsterManual.7201205.3", + "EpicLv": 2, + "HP": 1, + "ATK": 1, + "DEF": 1, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" } } \ No newline at end of file diff --git a/data/bin/MonsterSkin.json b/data/bin/MonsterSkin.json index 3afab38b7..13be83669 100644 --- a/data/bin/MonsterSkin.json +++ b/data/bin/MonsterSkin.json @@ -8927,6 +8927,70 @@ "HitFxRadialOffset": [], "TagEffectScaleValue": 0 }, + "7201101": { + "Id": 7201101, + "MonsterManual": 7201105, + "Name": "Actor/Monster/72011MoShuShi_Nan/72011MoShuShi_Nan_Actor", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 10000, + "BarHeight": 10000, + "ModelScale": 1, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, + "7201201": { + "Id": 7201201, + "MonsterManual": 7201205, + "Name": "Actor/Monster/72012MoShuShi_Nv/72012MoShuShi_Nv_Actor", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 10000, + "BarHeight": 10000, + "ModelScale": 1, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, + "7201301": { + "Id": 7201301, + "MonsterManual": 7201301, + "Name": "Actor/Monster/72013RenOu_Xuhuan/72013RenOu_Xuhuan_Actor_xuhuan", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 12000, + "BarHeight": 10000, + "ModelScale": 1, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, + "7201401": { + "Id": 7201401, + "MonsterManual": 7201401, + "Name": "Actor/Monster/72014RenOu_Shiti/72014RenOu_Shiti_Actor", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 12000, + "BarHeight": 10000, + "ModelScale": 1, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, "9912101": { "Id": 9912101, "MonsterManual": 100, @@ -9983,6 +10047,22 @@ "HitFxRadialOffset": [], "TagEffectScaleValue": 0 }, + "13700011": { + "Id": 13700011, + "MonsterManual": 0, + "Name": "Actor/Character/13701/13701_UAV_Actor", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 20000, + "BarHeight": 10000, + "ModelScale": 0, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, "8010301": { "Id": 8010301, "MonsterManual": 0, diff --git a/data/bin/MonsterTeam.json b/data/bin/MonsterTeam.json index c0959789f..448b1a5e1 100644 --- a/data/bin/MonsterTeam.json +++ b/data/bin/MonsterTeam.json @@ -2342,6 +2342,28 @@ "Mate6Id": 0, "Mate7Id": 0 }, + "3160001": { + "Id": 3160001, + "Mate0Id": 3160001, + "Mate1Id": 3160004, + "Mate2Id": 3160002, + "Mate3Id": 3160003, + "Mate4Id": 0, + "Mate5Id": 0, + "Mate6Id": 0, + "Mate7Id": 0 + }, + "3160011": { + "Id": 3160011, + "Mate0Id": 3160011, + "Mate1Id": 3160014, + "Mate2Id": 3160012, + "Mate3Id": 3160013, + "Mate4Id": 0, + "Mate5Id": 0, + "Mate6Id": 0, + "Mate7Id": 0 + }, "3120061": { "Id": 3120061, "Mate0Id": 3120061, diff --git a/data/bin/MonsterValueTemplete.json b/data/bin/MonsterValueTemplete.json index e44fbc132..eb84c3df1 100644 --- a/data/bin/MonsterValueTemplete.json +++ b/data/bin/MonsterValueTemplete.json @@ -31555,7 +31555,7 @@ "Id": 7871011, "TemplateId": 7871, "Name": "", - "Lv": 100000000, + "Lv": 1410065408, "Hp": 6282, "Atk": 500, "Def": 0, @@ -747677,6 +747677,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7880061": { + "Id": 7880061, + "TemplateId": 7880, + "Name": "", + "Lv": -1295883436, + "Hp": 17064, + "Atk": 500, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": -1295883436, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "7885011": { "Id": 7885011, "TemplateId": 7885, @@ -748020,7 +748078,7 @@ "SER": 0, "AER": 0, "LER": 0, - "DER": 1050968070, + "DER": -776856416, "Toughness": 0, "Suppress": 10000, "RCDMARKDMG": 0 @@ -748315,6 +748373,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7881061": { + "Id": 7881061, + "TemplateId": 7881, + "Name": "", + "Lv": 65, + "Hp": 9971, + "Atk": 500, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "7882011": { "Id": 7882011, "TemplateId": 7882, @@ -748605,6 +748721,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7882061": { + "Id": 7882061, + "TemplateId": 7882, + "Name": "", + "Lv": 50, + "Hp": 9971, + "Atk": 500, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "7883011": { "Id": 7883011, "TemplateId": 7883, @@ -748895,6 +749069,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7883061": { + "Id": 7883061, + "TemplateId": 7883, + "Name": "", + "Lv": 2935930, + "Hp": 8532, + "Atk": 500, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "7884011": { "Id": 7884011, "TemplateId": 7884, @@ -749185,6 +749417,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7884061": { + "Id": 7884061, + "TemplateId": 7884, + "Name": "", + "Lv": 2935930, + "Hp": 8532, + "Atk": 500, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "7886011": { "Id": 7886011, "TemplateId": 7886, @@ -771457,6 +771747,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "500041": { + "Id": 500041, + "TemplateId": 500, + "Name": "", + "Lv": 100, + "Hp": 8191, + "Atk": 0, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "501011": { "Id": 501011, "TemplateId": 501, @@ -771631,6 +771979,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "501041": { + "Id": 501041, + "TemplateId": 501, + "Name": "", + "Lv": 1041666, + "Hp": 4095, + "Atk": 0, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + 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"GroupId": 1001, "Lv": 15, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001016": { @@ -124,7 +124,7 @@ "GroupId": 1001, "Lv": 16, "HpFix": 0.0, - "AtkFix": 0.03, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001017": { @@ -132,7 +132,7 @@ "GroupId": 1001, "Lv": 17, "HpFix": 0.0, - "AtkFix": 0.03, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001018": { @@ -140,7 +140,7 @@ "GroupId": 1001, "Lv": 18, "HpFix": 0.0, - "AtkFix": 0.03, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001019": { @@ -148,7 +148,7 @@ "GroupId": 1001, "Lv": 19, "HpFix": 0.0, - "AtkFix": 0.03, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001020": { @@ -156,7 +156,7 @@ "GroupId": 1001, "Lv": 20, "HpFix": 0.0, - "AtkFix": 0.03, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001021": { @@ -164,7 +164,7 @@ "GroupId": 1001, "Lv": 21, "HpFix": 0.0, - "AtkFix": 0.03, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001022": { @@ -172,7 +172,7 @@ "GroupId": 1001, "Lv": 22, "HpFix": 0.0, - "AtkFix": 0.03, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001023": { @@ -180,7 +180,7 @@ "GroupId": 1001, "Lv": 23, "HpFix": 0.0, - "AtkFix": 0.03, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001024": { @@ -188,7 +188,7 @@ "GroupId": 1001, "Lv": 24, "HpFix": 0.0, - "AtkFix": 0.03, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001025": { @@ -196,7 +196,7 @@ "GroupId": 1001, "Lv": 25, "HpFix": 0.0, - "AtkFix": 0.2, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001026": { @@ -204,7 +204,7 @@ "GroupId": 1001, "Lv": 26, "HpFix": 0.0, - "AtkFix": 0.05, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001027": { @@ -212,7 +212,7 @@ "GroupId": 1001, "Lv": 27, "HpFix": 0.0, - "AtkFix": 0.05, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001028": { @@ -220,7 +220,7 @@ "GroupId": 1001, "Lv": 28, "HpFix": 0.0, - "AtkFix": 0.05, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001029": { @@ -228,7 +228,7 @@ "GroupId": 1001, "Lv": 29, "HpFix": 0.0, - "AtkFix": 0.05, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001030": { @@ -236,7 +236,7 @@ "GroupId": 1001, "Lv": 30, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001031": { @@ -244,7 +244,7 @@ "GroupId": 1001, "Lv": 31, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001032": { @@ -252,7 +252,7 @@ "GroupId": 1001, "Lv": 32, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001033": { @@ -260,7 +260,7 @@ "GroupId": 1001, "Lv": 33, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001034": { @@ -268,7 +268,7 @@ "GroupId": 1001, "Lv": 34, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001035": { @@ -276,7 +276,7 @@ "GroupId": 1001, "Lv": 35, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001036": { @@ -284,7 +284,7 @@ "GroupId": 1001, "Lv": 36, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001037": { @@ -292,7 +292,7 @@ "GroupId": 1001, "Lv": 37, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001038": { @@ -300,7 +300,7 @@ "GroupId": 1001, "Lv": 38, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001039": { @@ -308,7 +308,7 @@ "GroupId": 1001, "Lv": 39, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001040": { @@ -316,7 +316,7 @@ "GroupId": 1001, "Lv": 40, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001041": { @@ -324,7 +324,7 @@ "GroupId": 1001, "Lv": 41, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001042": { @@ -332,7 +332,7 @@ "GroupId": 1001, "Lv": 42, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001043": { @@ -340,7 +340,7 @@ "GroupId": 1001, "Lv": 43, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001044": { @@ -348,7 +348,7 @@ "GroupId": 1001, "Lv": 44, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001045": { @@ -356,7 +356,7 @@ "GroupId": 1001, "Lv": 45, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001046": { @@ -364,7 +364,7 @@ "GroupId": 1001, "Lv": 46, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001047": { @@ -372,7 +372,7 @@ "GroupId": 1001, "Lv": 47, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001048": { @@ -380,7 +380,7 @@ "GroupId": 1001, "Lv": 48, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001049": { @@ -388,7 +388,7 @@ "GroupId": 1001, "Lv": 49, "HpFix": 0.0, - "AtkFix": 0.1, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001050": { @@ -396,7 +396,7 @@ "GroupId": 1001, "Lv": 50, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001051": { @@ -404,7 +404,7 @@ "GroupId": 1001, "Lv": 51, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001052": { @@ -412,7 +412,7 @@ "GroupId": 1001, "Lv": 52, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001053": { @@ -420,7 +420,7 @@ "GroupId": 1001, "Lv": 53, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001054": { @@ -428,7 +428,7 @@ "GroupId": 1001, "Lv": 54, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001055": { @@ -436,7 +436,7 @@ "GroupId": 1001, "Lv": 55, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001056": { @@ -444,7 +444,7 @@ "GroupId": 1001, "Lv": 56, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001057": { @@ -452,7 +452,7 @@ "GroupId": 1001, "Lv": 57, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001058": { @@ -460,7 +460,7 @@ "GroupId": 1001, "Lv": 58, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001059": { @@ -468,7 +468,7 @@ "GroupId": 1001, "Lv": 59, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001060": { @@ -476,7 +476,7 @@ "GroupId": 1001, "Lv": 60, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001061": { @@ -484,7 +484,7 @@ "GroupId": 1001, "Lv": 61, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001062": { @@ -492,7 +492,7 @@ "GroupId": 1001, "Lv": 62, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001063": { @@ -500,7 +500,7 @@ "GroupId": 1001, "Lv": 63, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001064": { @@ -508,7 +508,7 @@ "GroupId": 1001, "Lv": 64, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001065": { @@ -516,7 +516,7 @@ "GroupId": 1001, "Lv": 65, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001066": { @@ -524,7 +524,7 @@ "GroupId": 1001, "Lv": 66, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001067": { @@ -532,7 +532,7 @@ "GroupId": 1001, "Lv": 67, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001068": { @@ -540,7 +540,7 @@ "GroupId": 1001, "Lv": 68, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001069": { @@ -548,7 +548,7 @@ "GroupId": 1001, "Lv": 69, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001070": { @@ -556,7 +556,7 @@ "GroupId": 1001, "Lv": 70, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001071": { @@ -564,7 +564,7 @@ "GroupId": 1001, "Lv": 71, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001072": { @@ -572,7 +572,7 @@ "GroupId": 1001, "Lv": 72, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001073": { @@ -580,7 +580,7 @@ "GroupId": 1001, "Lv": 73, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001074": { @@ -588,7 +588,7 @@ "GroupId": 1001, "Lv": 74, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001075": { @@ -596,7 +596,7 @@ "GroupId": 1001, "Lv": 75, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001076": { @@ -604,7 +604,7 @@ "GroupId": 1001, "Lv": 76, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001077": { @@ -612,7 +612,7 @@ "GroupId": 1001, "Lv": 77, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001078": { @@ -620,7 +620,7 @@ "GroupId": 1001, "Lv": 78, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001079": { @@ -628,7 +628,7 @@ "GroupId": 1001, "Lv": 79, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001080": { @@ -636,7 +636,7 @@ "GroupId": 1001, "Lv": 80, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001081": { @@ -644,7 +644,7 @@ "GroupId": 1001, "Lv": 81, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001082": { @@ -652,7 +652,7 @@ "GroupId": 1001, "Lv": 82, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001083": { @@ -660,7 +660,7 @@ "GroupId": 1001, "Lv": 83, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001084": { @@ -668,7 +668,7 @@ "GroupId": 1001, "Lv": 84, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001085": { @@ -676,7 +676,7 @@ "GroupId": 1001, "Lv": 85, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001086": { @@ -684,7 +684,7 @@ "GroupId": 1001, "Lv": 86, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001087": { @@ -692,7 +692,7 @@ "GroupId": 1001, "Lv": 87, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001088": { @@ -700,7 +700,7 @@ "GroupId": 1001, "Lv": 88, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001089": { @@ -708,7 +708,7 @@ "GroupId": 1001, "Lv": 89, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001090": { @@ -716,7 +716,7 @@ "GroupId": 1001, "Lv": 90, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001091": { @@ -724,7 +724,7 @@ "GroupId": 1001, "Lv": 91, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001092": { @@ -732,7 +732,7 @@ "GroupId": 1001, "Lv": 92, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001093": { @@ -740,7 +740,7 @@ "GroupId": 1001, "Lv": 93, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001094": { @@ -748,7 +748,7 @@ "GroupId": 1001, "Lv": 94, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001095": { @@ -756,7 +756,7 @@ "GroupId": 1001, "Lv": 95, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001096": { @@ -764,7 +764,7 @@ "GroupId": 1001, "Lv": 96, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001097": { @@ -772,7 +772,7 @@ "GroupId": 1001, "Lv": 97, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001098": { @@ -780,7 +780,7 @@ "GroupId": 1001, "Lv": 98, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001099": { @@ -788,7 +788,7 @@ "GroupId": 1001, "Lv": 99, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1001100": { @@ -796,7 +796,7 @@ "GroupId": 1001, "Lv": 100, "HpFix": 0.0, - "AtkFix": 0.5, + "AtkFix": 0.0, "LvUpEffect": "" }, "1002001": { @@ -14798,5 +14798,405 @@ "HpFix": 0.0, "AtkFix": 0.0, "LvUpEffect": "" + }, + "3002001": { + "Id": 3002001, + "GroupId": 3002, + "Lv": 1, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002002": { + "Id": 3002002, + "GroupId": 3002, + "Lv": 2, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002003": { + "Id": 3002003, + "GroupId": 3002, + "Lv": 3, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002004": { + "Id": 3002004, + "GroupId": 3002, + "Lv": 4, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002005": { + "Id": 3002005, + "GroupId": 3002, + "Lv": 5, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002006": { + "Id": 3002006, + "GroupId": 3002, + "Lv": 6, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002007": { + "Id": 3002007, + "GroupId": 3002, + "Lv": 7, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002008": { + "Id": 3002008, + "GroupId": 3002, + "Lv": 8, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002009": { + "Id": 3002009, + "GroupId": 3002, + "Lv": 9, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002010": { + "Id": 3002010, + "GroupId": 3002, + "Lv": 10, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002011": { + "Id": 3002011, + "GroupId": 3002, + "Lv": 11, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002012": { + "Id": 3002012, + "GroupId": 3002, + "Lv": 12, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002013": { + "Id": 3002013, + "GroupId": 3002, + "Lv": 13, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002014": { + "Id": 3002014, + "GroupId": 3002, + "Lv": 14, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002015": { + "Id": 3002015, + "GroupId": 3002, + "Lv": 15, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002016": { + "Id": 3002016, + "GroupId": 3002, + "Lv": 16, + "HpFix": 0.0, + "AtkFix": 0.0, 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"Id": 3002025, + "GroupId": 3002, + "Lv": 25, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002026": { + "Id": 3002026, + "GroupId": 3002, + "Lv": 26, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002027": { + "Id": 3002027, + "GroupId": 3002, + "Lv": 27, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002028": { + "Id": 3002028, + "GroupId": 3002, + "Lv": 28, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002029": { + "Id": 3002029, + "GroupId": 3002, + "Lv": 29, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002030": { + "Id": 3002030, + "GroupId": 3002, + "Lv": 30, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002031": { + "Id": 3002031, + "GroupId": 3002, + "Lv": 31, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002032": { + "Id": 3002032, + "GroupId": 3002, + "Lv": 32, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002033": { + "Id": 3002033, + "GroupId": 3002, + 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0.0, + "LvUpEffect": "" + }, + "3002042": { + "Id": 3002042, + "GroupId": 3002, + "Lv": 42, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002043": { + "Id": 3002043, + "GroupId": 3002, + "Lv": 43, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002044": { + "Id": 3002044, + "GroupId": 3002, + "Lv": 44, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002045": { + "Id": 3002045, + "GroupId": 3002, + "Lv": 45, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002046": { + "Id": 3002046, + "GroupId": 3002, + "Lv": 46, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002047": { + "Id": 3002047, + "GroupId": 3002, + "Lv": 47, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002048": { + "Id": 3002048, + "GroupId": 3002, + "Lv": 48, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002049": { + "Id": 3002049, + "GroupId": 3002, + "Lv": 49, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" + }, + "3002050": { + "Id": 3002050, + "GroupId": 3002, + "Lv": 50, + "HpFix": 0.0, + "AtkFix": 0.0, + "LvUpEffect": "" } } \ No newline at end of file diff --git a/data/bin/NPCSkin.json b/data/bin/NPCSkin.json index 39a405932..5605ffb18 100644 --- a/data/bin/NPCSkin.json +++ b/data/bin/NPCSkin.json @@ -1048,5 +1048,26 @@ "SkinTheme": 0, "InteractiveAction": true, "InteractiveActionId": 10003 + }, + "813701": { + "Id": 813701, + "Name": "", + "Desc": "", + "IsShow": true, + "CharId": 8137, + "Type": 1, + "SourceDesc": 1, + "Icon": "", + "SmallPortrait": "", + "ModelScale": 10000, + "Model": "Actor/Character/13701/13701_Actor", + "Portrait": "Actor2D/Character/13701/13701_a.spriteatlas", + "Bg": "", + "Offset": "Actor2D/Character/13701/13701.asset", + "L2D": "Actor2D/Character/13701/13701_L.prefab", + "FullScreenPortrait": "", + "SkinTheme": 0, + "InteractiveAction": true, + "InteractiveActionId": 10003 } } \ No newline at end of file diff --git a/data/bin/OnceAdditionalAttribute.json b/data/bin/OnceAdditionalAttribute.json index 1c622b592..37caedcc7 100644 --- a/data/bin/OnceAdditionalAttribute.json +++ b/data/bin/OnceAdditionalAttribute.json @@ -2213,6 +2213,114 @@ "LevelData": 0, "MainOrSupport": 0 }, + "13701011": { + "Id": 13701011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13705001": { + "Id": 13705001, + "LevelTypeData": 1, + "LevelData": 513705, + "MainOrSupport": 0 + }, + "13708001": { + "Id": 13708001, + "LevelTypeData": 1, + "LevelData": 513708, + "MainOrSupport": 0 + }, + "13721011": { + "Id": 13721011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13722011": { + "Id": 13722011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13722021": { + "Id": 13722021, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13723011": { + "Id": 13723011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13723021": { + "Id": 13723021, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13725001": { + "Id": 13725001, + "LevelTypeData": 1, + "LevelData": 513725, + "MainOrSupport": 0 + }, + "13725012": { + "Id": 13725012, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13727001": { + "Id": 13727001, + "LevelTypeData": 1, + "LevelData": 513727, + "MainOrSupport": 0 + }, + "13727002": { + "Id": 13727002, + "LevelTypeData": 1, + "LevelData": 513727, + "MainOrSupport": 0 + }, + "13728001": { + "Id": 13728001, + "LevelTypeData": 1, + "LevelData": 513728, + "MainOrSupport": 0 + }, + "13729001": { + "Id": 13729001, + "LevelTypeData": 1, + "LevelData": 513729, + "MainOrSupport": 0 + }, + "13730001": { + "Id": 13730001, + "LevelTypeData": 1, + "LevelData": 513730, + "MainOrSupport": 0 + }, + "13730002": { + "Id": 13730002, + "LevelTypeData": 1, + "LevelData": 513730, + "MainOrSupport": 0 + }, + "13742001": { + "Id": 13742001, + "LevelTypeData": 1, + "LevelData": 513742, + "MainOrSupport": 0 + }, + "13796511": { + "Id": 13796511, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "11606001": { "Id": 11606001, "LevelTypeData": 1, @@ -8483,6 +8591,198 @@ "LevelData": 4058105, "MainOrSupport": 0 }, + "4059111": { + "Id": 4059111, + "LevelTypeData": 6, + "LevelData": 4059101, + "MainOrSupport": 0 + }, + "4059112": { + "Id": 4059112, + "LevelTypeData": 6, + "LevelData": 4059102, + "MainOrSupport": 0 + }, + "4059113": { + "Id": 4059113, + "LevelTypeData": 6, + "LevelData": 4059103, + "MainOrSupport": 0 + }, + "4059114": { + "Id": 4059114, + "LevelTypeData": 6, + "LevelData": 4059104, + "MainOrSupport": 0 + }, + "4059115": { + "Id": 4059115, + "LevelTypeData": 6, + "LevelData": 4059105, + "MainOrSupport": 0 + }, + "4059121": { + "Id": 4059121, + "LevelTypeData": 6, + "LevelData": 4059101, + "MainOrSupport": 0 + }, + "4059122": { + "Id": 4059122, + "LevelTypeData": 6, + "LevelData": 4059102, + "MainOrSupport": 0 + }, + "4059123": { + "Id": 4059123, + "LevelTypeData": 6, + "LevelData": 4059103, + "MainOrSupport": 0 + }, + "4059124": { + "Id": 4059124, + "LevelTypeData": 6, + "LevelData": 4059104, + "MainOrSupport": 0 + }, + "4059125": { + "Id": 4059125, + "LevelTypeData": 6, + "LevelData": 4059105, + "MainOrSupport": 0 + }, + "4060011": { + "Id": 4060011, + "LevelTypeData": 6, + "LevelData": 406001, + "MainOrSupport": 0 + }, + "4060012": { + "Id": 4060012, + "LevelTypeData": 6, + "LevelData": 406002, + "MainOrSupport": 0 + }, + "4060013": { + "Id": 4060013, + "LevelTypeData": 6, + "LevelData": 406003, + "MainOrSupport": 0 + }, + "4060014": { + "Id": 4060014, + "LevelTypeData": 6, + "LevelData": 406004, + "MainOrSupport": 0 + }, + "4060015": { + "Id": 4060015, + "LevelTypeData": 6, + "LevelData": 406005, + "MainOrSupport": 0 + }, + "4060016": { + "Id": 4060016, + "LevelTypeData": 6, + "LevelData": 406006, + "MainOrSupport": 0 + }, + "4060021": { + "Id": 4060021, + "LevelTypeData": 6, + "LevelData": 406001, + "MainOrSupport": 0 + }, + "4060022": { + "Id": 4060022, + "LevelTypeData": 6, + "LevelData": 406002, + "MainOrSupport": 0 + }, + "4060023": { + "Id": 4060023, + "LevelTypeData": 6, + "LevelData": 406003, + "MainOrSupport": 0 + }, + "4060024": { + "Id": 4060024, + "LevelTypeData": 6, + "LevelData": 406004, + "MainOrSupport": 0 + }, + "4060025": { + "Id": 4060025, + "LevelTypeData": 6, + "LevelData": 406005, + "MainOrSupport": 0 + }, + "4060026": { + "Id": 4060026, + "LevelTypeData": 6, + "LevelData": 406006, + "MainOrSupport": 0 + }, + "4060111": { + "Id": 4060111, + "LevelTypeData": 6, + "LevelData": 4060101, + "MainOrSupport": 0 + }, + "4060112": { + "Id": 4060112, + "LevelTypeData": 6, + "LevelData": 4060102, + "MainOrSupport": 0 + }, + "4060113": { + "Id": 4060113, + "LevelTypeData": 6, + "LevelData": 4060103, + "MainOrSupport": 0 + }, + "4060114": { + "Id": 4060114, + "LevelTypeData": 6, + "LevelData": 4060104, + "MainOrSupport": 0 + }, + "4060115": { + "Id": 4060115, + "LevelTypeData": 6, + "LevelData": 4060105, + "MainOrSupport": 0 + }, + "4060211": { + "Id": 4060211, + "LevelTypeData": 6, + "LevelData": 4060201, + "MainOrSupport": 0 + }, + "4060212": { + "Id": 4060212, + "LevelTypeData": 6, + "LevelData": 4060202, + "MainOrSupport": 0 + }, + "4060213": { + "Id": 4060213, + "LevelTypeData": 6, + "LevelData": 4060203, + "MainOrSupport": 0 + }, + "4060214": { + "Id": 4060214, + "LevelTypeData": 6, + "LevelData": 4060204, + "MainOrSupport": 0 + }, + "4060215": { + "Id": 4060215, + "LevelTypeData": 6, + "LevelData": 4060205, + "MainOrSupport": 0 + }, "260110611": { "Id": 260110611, "LevelTypeData": 0, diff --git a/data/bin/OnceAdditionalAttributeValue.json b/data/bin/OnceAdditionalAttributeValue.json index be2e24f72..e49726909 100644 --- a/data/bin/OnceAdditionalAttributeValue.json +++ b/data/bin/OnceAdditionalAttributeValue.json @@ -26963,6 +26963,1182 @@ "ParameterType3": 0, "Value3": 0 }, + "13701011": { + "Id": 13701011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 2000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13705011": { + "Id": 13705011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 750, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13705021": { + "Id": 13705021, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 1200, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13705031": { + "Id": 13705031, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 1650, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13705041": { + "Id": 13705041, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 2100, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13705051": { + "Id": 13705051, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 2550, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13705061": { + "Id": 13705061, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 3000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13705071": { + "Id": 13705071, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 3450, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13705081": { + "Id": 13705081, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 3900, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13705091": { + "Id": 13705091, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 4350, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13708011": { + "Id": 13708011, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1800, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13708021": { + "Id": 13708021, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 2880, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13708031": { + "Id": 13708031, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 3960, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13708041": { + "Id": 13708041, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 5040, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13708051": { + "Id": 13708051, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 6120, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13708061": { + "Id": 13708061, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 7200, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13708071": { + "Id": 13708071, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 8280, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13708081": { + "Id": 13708081, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 9360, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13708091": { + "Id": 13708091, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 10440, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13721011": { + "Id": 13721011, + "AttributeType1": 0, + "ParameterType1": 4, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 2000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13722011": { + "Id": 13722011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 85, + "AttributeType2": 1, + "ParameterType2": 1200, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13722021": { + "Id": 13722021, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 78, + "AttributeType2": 1, + "ParameterType2": 2400, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "13723011": { + "Id": 13723011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 85, + "AttributeType2": 1, + "ParameterType2": 1380, + "Value2": 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"ParameterType2": 50, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4060221": { + "Id": 4060221, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 400, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4060232": { + "Id": 4060232, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 800, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4060243": { + "Id": 4060243, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 1200, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4060254": { + "Id": 4060254, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 1600, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4060265": { + "Id": 4060265, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 20, + "AttributeType2": 1, + "ParameterType2": 2000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, "260110611": { "Id": 260110611, "AttributeType1": 0, diff --git a/data/bin/OpenFunc.json b/data/bin/OpenFunc.json index 0684ae3db..d1994be73 100644 --- a/data/bin/OpenFunc.json +++ b/data/bin/OpenFunc.json @@ -519,7 +519,7 @@ "Desc": "OpenFunc.TraceHunt.2", "Icon": "Icon/ZZZOther/zs_openfunc_TraceHunt", "Tips": "OpenFunc.TraceHunt.3", - "Param1": "", + "Param1": "9", "Param2": "", "Param3": "", "Param4": "", @@ -542,5 +542,22 @@ "Param4": "", "Param5": "", "Param6": "" + }, + "34": { + "Id": 34, + "Name": "OpenFunc.EventReminder.1", + "NeedWorldClass": 4, + "NeedConditions": 0, + "NeedRoguelike": 0, + "PopWindows": false, + "Desc": "OpenFunc.EventReminder.2", + "Icon": "", + "Tips": "OpenFunc.EventReminder.3", + "Param1": "4", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "" } } \ No newline at end of file diff --git a/data/bin/Perk.json b/data/bin/Perk.json deleted file mode 100644 index 9e26dfeeb..000000000 --- a/data/bin/Perk.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/data/bin/PerkPassiveSkill.json b/data/bin/PerkPassiveSkill.json deleted file mode 100644 index 9e26dfeeb..000000000 --- a/data/bin/PerkPassiveSkill.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/data/bin/PlayerHead.json b/data/bin/PlayerHead.json index 10dcd4de6..2905926bd 100644 --- a/data/bin/PlayerHead.json +++ b/data/bin/PlayerHead.json @@ -9,7 +9,7 @@ "UnlockSkin": 0, "TrId": 0, "TrQty": 0, - "Icon": "Icon/PlayerHead/playerhead_10001_XXL" + "Icon": "" }, "102": { "Id": 102, @@ -21,7 +21,7 @@ "UnlockSkin": 0, "TrId": 0, "TrQty": 0, - "Icon": "Icon/PlayerHead/playerhead_10101_XXL" + "Icon": "" }, "130001": { "Id": 130001, @@ -31,9 +31,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130001_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130002": { "Id": 130002, @@ -43,9 +43,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130002_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130003": { "Id": 130003, @@ -55,9 +55,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130003_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130004": { "Id": 130004, @@ -67,9 +67,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130004_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130005": { "Id": 130005, @@ -79,9 +79,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130005_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130006": { "Id": 130006, @@ -91,9 +91,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130006_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130007": { "Id": 130007, @@ -103,9 +103,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130007_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130008": { "Id": 130008, @@ -115,9 +115,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130008_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130009": { "Id": 130009, @@ -127,9 +127,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130009_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130010": { "Id": 130010, @@ -139,9 +139,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130010_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "130011": { "Id": 130011, @@ -151,9 +151,9 @@ "IsLockShow": false, "UnlockChar": 0, "UnlockSkin": 0, - "TrId": 1, - "TrQty": 20000, - "Icon": "Icon/PlayerHead/playerhead_130011_XXL" + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "10301": { "Id": 10301, @@ -165,7 +165,7 @@ "UnlockSkin": 10301, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_10301_XXL" + "Icon": "" }, "10302": { "Id": 10302, @@ -177,7 +177,7 @@ "UnlockSkin": 10302, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_10302_XXL" + "Icon": "" }, "10303": { "Id": 10303, @@ -189,7 +189,7 @@ "UnlockSkin": 10303, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_10303_XXL" + "Icon": "" }, "10304": { "Id": 10304, @@ -201,7 +201,7 @@ "UnlockSkin": 10304, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_10304_XXL" + "Icon": "" }, "10701": { "Id": 10701, @@ -213,7 +213,7 @@ "UnlockSkin": 10701, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_10701_XXL" + "Icon": "" }, "10702": { "Id": 10702, @@ -225,7 +225,7 @@ "UnlockSkin": 10702, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_10702_XXL" + "Icon": "" }, "10703": { "Id": 10703, @@ -237,7 +237,19 @@ "UnlockSkin": 10703, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_10703_XXL" + "Icon": "" + }, + "10704": { + "Id": 10704, + "HeadType": 3, + "Desc": "PlayerHead.10704.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 107, + "UnlockSkin": 10704, + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "10801": { "Id": 10801, @@ -249,7 +261,7 @@ "UnlockSkin": 10801, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_10801_XXL" + "Icon": "" }, "10802": { "Id": 10802, @@ -261,7 +273,7 @@ "UnlockSkin": 10802, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_10802_XXL" + "Icon": "" }, "11001": { "Id": 11001, @@ -273,7 +285,7 @@ "UnlockSkin": 11001, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11001_XXL" + "Icon": "" }, "11002": { "Id": 11002, @@ -285,7 +297,7 @@ "UnlockSkin": 11002, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11002_XXL" + "Icon": "" }, "11101": { "Id": 11101, @@ -297,7 +309,7 @@ "UnlockSkin": 11101, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11101_XXL" + "Icon": "" }, "11102": { "Id": 11102, @@ -309,7 +321,7 @@ "UnlockSkin": 11102, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11102_XXL" + "Icon": "" }, "11103": { "Id": 11103, @@ -321,7 +333,7 @@ "UnlockSkin": 11103, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11103_XXL" + "Icon": "" }, "11104": { "Id": 11104, @@ -333,7 +345,7 @@ "UnlockSkin": 11104, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11104_XXL" + "Icon": "" }, "11201": { "Id": 11201, @@ -345,7 +357,7 @@ "UnlockSkin": 11201, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11201_XXL" + "Icon": "" }, "11202": { "Id": 11202, @@ -357,7 +369,7 @@ "UnlockSkin": 11202, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11202_XXL" + "Icon": "" }, "11203": { "Id": 11203, @@ -369,7 +381,7 @@ "UnlockSkin": 11203, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11203_XXL" + "Icon": "" }, "11301": { "Id": 11301, @@ -381,7 +393,7 @@ "UnlockSkin": 11301, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11301_XXL" + "Icon": "" }, "11302": { "Id": 11302, @@ -393,7 +405,7 @@ "UnlockSkin": 11302, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11302_XXL" + "Icon": "" }, "11303": { "Id": 11303, @@ -405,7 +417,7 @@ "UnlockSkin": 11303, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11303_XXL" + "Icon": "" }, "11401": { "Id": 11401, @@ -417,7 +429,7 @@ "UnlockSkin": 11401, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11401_XXL" + "Icon": "" }, "11402": { "Id": 11402, @@ -429,7 +441,7 @@ "UnlockSkin": 11402, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11402_XXL" + "Icon": "" }, "11501": { "Id": 11501, @@ -441,7 +453,7 @@ "UnlockSkin": 11501, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11501_XXL" + "Icon": "" }, "11502": { "Id": 11502, @@ -453,7 +465,7 @@ "UnlockSkin": 11502, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11502_XXL" + "Icon": "" }, "11601": { "Id": 11601, @@ -465,7 +477,7 @@ "UnlockSkin": 11601, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11601_XXL" + "Icon": "" }, "11602": { "Id": 11602, @@ -477,7 +489,7 @@ "UnlockSkin": 11602, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11602_XXL" + "Icon": "" }, "11603": { "Id": 11603, @@ -489,7 +501,7 @@ "UnlockSkin": 11603, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11603_XXL" + "Icon": "" }, "11701": { "Id": 11701, @@ -501,7 +513,7 @@ "UnlockSkin": 11701, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11701_XXL" + "Icon": "" }, "11702": { "Id": 11702, @@ -513,7 +525,7 @@ "UnlockSkin": 11702, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11702_XXL" + "Icon": "" }, "11801": { "Id": 11801, @@ -525,7 +537,7 @@ "UnlockSkin": 11801, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11801_XXL" + "Icon": "" }, "11802": { "Id": 11802, @@ -537,7 +549,7 @@ "UnlockSkin": 11802, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11802_XXL" + "Icon": "" }, "11901": { "Id": 11901, @@ -549,7 +561,7 @@ "UnlockSkin": 11901, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11901_XXL" + "Icon": "" }, "11902": { "Id": 11902, @@ -561,7 +573,7 @@ "UnlockSkin": 11902, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11902_XXL" + "Icon": "" }, "11903": { "Id": 11903, @@ -573,7 +585,7 @@ "UnlockSkin": 11903, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_11903_XXL" + "Icon": "" }, "12001": { "Id": 12001, @@ -585,7 +597,7 @@ "UnlockSkin": 12001, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12001_XXL" + "Icon": "" }, "12002": { "Id": 12002, @@ -597,7 +609,7 @@ "UnlockSkin": 12002, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12002_XXL" + "Icon": "" }, "12003": { "Id": 12003, @@ -609,7 +621,7 @@ "UnlockSkin": 12003, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12003_XXL" + "Icon": "" }, "12301": { "Id": 12301, @@ -621,7 +633,7 @@ "UnlockSkin": 12301, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12301_XXL" + "Icon": "" }, "12302": { "Id": 12302, @@ -633,7 +645,7 @@ "UnlockSkin": 12302, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12302_XXL" + "Icon": "" }, "12303": { "Id": 12303, @@ -645,7 +657,7 @@ "UnlockSkin": 12303, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12303_XXL" + "Icon": "" }, "12501": { "Id": 12501, @@ -657,7 +669,7 @@ "UnlockSkin": 12501, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12501_XXL" + "Icon": "" }, "12502": { "Id": 12502, @@ -669,7 +681,7 @@ "UnlockSkin": 12502, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12502_XXL" + "Icon": "" }, "12503": { "Id": 12503, @@ -681,7 +693,7 @@ "UnlockSkin": 12503, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12503_XXL" + "Icon": "" }, "12601": { "Id": 12601, @@ -693,7 +705,7 @@ "UnlockSkin": 12601, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12601_XXL" + "Icon": "" }, "12602": { "Id": 12602, @@ -705,7 +717,7 @@ "UnlockSkin": 12602, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12602_XXL" + "Icon": "" }, "12701": { "Id": 12701, @@ -717,7 +729,7 @@ "UnlockSkin": 12701, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12701_XXL" + "Icon": "" }, "12702": { "Id": 12702, @@ -729,7 +741,7 @@ "UnlockSkin": 12702, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12702_XXL" + "Icon": "" }, "12703": { "Id": 12703, @@ -741,7 +753,7 @@ "UnlockSkin": 12703, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_12703_XXL" + "Icon": "" }, "13001": { "Id": 13001, @@ -753,7 +765,7 @@ "UnlockSkin": 13001, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13001_XXL" + "Icon": "" }, "13002": { "Id": 13002, @@ -765,7 +777,7 @@ "UnlockSkin": 13002, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13002_XXL" + "Icon": "" }, "13201": { "Id": 13201, @@ -777,7 +789,7 @@ "UnlockSkin": 13201, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13201_XXL" + "Icon": "" }, "13202": { "Id": 13202, @@ -789,7 +801,7 @@ "UnlockSkin": 13202, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13202_XXL" + "Icon": "" }, "13203": { "Id": 13203, @@ -801,7 +813,7 @@ "UnlockSkin": 13203, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13203_XXL" + "Icon": "" }, "13204": { "Id": 13204, @@ -813,7 +825,7 @@ "UnlockSkin": 13204, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13204_XXL" + "Icon": "" }, "13301": { "Id": 13301, @@ -825,7 +837,7 @@ "UnlockSkin": 13301, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13301_XXL" + "Icon": "" }, "13302": { "Id": 13302, @@ -837,7 +849,7 @@ "UnlockSkin": 13302, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13302_XXL" + "Icon": "" }, "13303": { "Id": 13303, @@ -849,7 +861,7 @@ "UnlockSkin": 13303, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13303_XXL" + "Icon": "" }, "13401": { "Id": 13401, @@ -861,7 +873,7 @@ "UnlockSkin": 13401, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13401_XXL" + "Icon": "" }, "13402": { "Id": 13402, @@ -873,7 +885,7 @@ "UnlockSkin": 13402, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13402_XXL" + "Icon": "" }, "13403": { "Id": 13403, @@ -885,7 +897,7 @@ "UnlockSkin": 13403, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13403_XXL" + "Icon": "" }, "13501": { "Id": 13501, @@ -897,7 +909,7 @@ "UnlockSkin": 13501, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13501_XXL" + "Icon": "" }, "13502": { "Id": 13502, @@ -909,7 +921,7 @@ "UnlockSkin": 13502, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13502_XXL" + "Icon": "" }, "13503": { "Id": 13503, @@ -921,7 +933,7 @@ "UnlockSkin": 13503, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13503_XXL" + "Icon": "" }, "13504": { "Id": 13504, @@ -933,367 +945,31 @@ "UnlockSkin": 13504, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_13504_XXL" + "Icon": "" }, - "14101": { - "Id": 14101, + "13701": { + "Id": 13701, "HeadType": 3, - "Desc": "PlayerHead.14101.1", + "Desc": "PlayerHead.13701.1", "IsShow": true, "IsLockShow": false, - "UnlockChar": 141, - "UnlockSkin": 14101, + "UnlockChar": 137, + "UnlockSkin": 13701, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_14101_XXL" + "Icon": "" }, - "14102": { - "Id": 14102, + "13702": { + "Id": 13702, "HeadType": 3, - "Desc": "PlayerHead.14102.1", + "Desc": "PlayerHead.13702.1", "IsShow": true, "IsLockShow": false, - "UnlockChar": 141, - "UnlockSkin": 14102, + "UnlockChar": 137, + "UnlockSkin": 13702, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_14102_XXL" - }, - "14103": { - "Id": 14103, - "HeadType": 3, - "Desc": "PlayerHead.14103.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 141, - "UnlockSkin": 14103, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14103_XXL" - }, - "14201": { - "Id": 14201, - "HeadType": 3, - "Desc": "PlayerHead.14201.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 142, - "UnlockSkin": 14201, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14201_XXL" - }, - "14202": { - "Id": 14202, - "HeadType": 3, - "Desc": "PlayerHead.14202.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 142, - "UnlockSkin": 14202, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14202_XXL" - }, - "14203": { - "Id": 14203, - "HeadType": 3, - "Desc": "PlayerHead.14203.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 142, - "UnlockSkin": 14203, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14203_XXL" - }, - "14301": { - "Id": 14301, - "HeadType": 3, - "Desc": "PlayerHead.14301.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 143, - "UnlockSkin": 14301, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14301_XXL" - }, - "14302": { - "Id": 14302, - "HeadType": 3, - "Desc": "PlayerHead.14302.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 143, - "UnlockSkin": 14302, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14302_XXL" - }, - "14401": { - "Id": 14401, - "HeadType": 3, - "Desc": "PlayerHead.14401.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 144, - "UnlockSkin": 14401, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14401_XXL" - }, - "14402": { - "Id": 14402, - "HeadType": 3, - "Desc": "PlayerHead.14402.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 144, - "UnlockSkin": 14402, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14402_XXL" - }, - "14403": { - "Id": 14403, - "HeadType": 3, - "Desc": "PlayerHead.14403.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 144, - "UnlockSkin": 14403, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14403_XXL" - }, - "14501": { - "Id": 14501, - "HeadType": 3, - "Desc": "PlayerHead.14501.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 145, - "UnlockSkin": 14501, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14501_XXL" - }, - "14502": { - "Id": 14502, - "HeadType": 3, - "Desc": "PlayerHead.14502.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 145, - "UnlockSkin": 14502, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14502_XXL" - }, - "14701": { - "Id": 14701, - "HeadType": 3, - "Desc": "PlayerHead.14701.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 147, - "UnlockSkin": 14701, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14701_XXL" - }, - "14702": { - "Id": 14702, - "HeadType": 3, - "Desc": "PlayerHead.14702.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 147, - "UnlockSkin": 14702, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14702_XXL" - }, - "14703": { - "Id": 14703, - "HeadType": 3, - "Desc": "PlayerHead.14703.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 147, - "UnlockSkin": 14703, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14703_XXL" - }, - "14901": { - "Id": 14901, - "HeadType": 3, - "Desc": "PlayerHead.14901.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 149, - "UnlockSkin": 14901, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14901_XXL" - }, - "14902": { - "Id": 14902, - "HeadType": 3, - "Desc": "PlayerHead.14902.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 149, - "UnlockSkin": 14902, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14902_XXL" - }, - "14903": { - "Id": 14903, - "HeadType": 3, - "Desc": "PlayerHead.14903.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 149, - "UnlockSkin": 14903, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_14903_XXL" - }, - "15001": { - "Id": 15001, - "HeadType": 3, - "Desc": "PlayerHead.15001.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 150, - "UnlockSkin": 15001, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15001_XXL" - }, - "15002": { - "Id": 15002, - "HeadType": 3, - "Desc": "PlayerHead.15002.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 150, - "UnlockSkin": 15002, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15002_XXL" - }, - "15501": { - "Id": 15501, - "HeadType": 3, - "Desc": "PlayerHead.15501.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 155, - "UnlockSkin": 15501, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15501_XXL" - }, - "15502": { - "Id": 15502, - "HeadType": 3, - "Desc": "PlayerHead.15502.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 155, - "UnlockSkin": 15502, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15502_XXL" - }, - "15601": { - "Id": 15601, - "HeadType": 3, - "Desc": "PlayerHead.15601.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 156, - "UnlockSkin": 15601, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15601_XXL" - }, - "15602": { - "Id": 15602, - "HeadType": 3, - "Desc": "PlayerHead.15602.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 156, - "UnlockSkin": 15602, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15602_XXL" - }, - "15603": { - "Id": 15603, - "HeadType": 3, - "Desc": "PlayerHead.15603.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 156, - "UnlockSkin": 15603, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15603_XXL" - }, - "15801": { - "Id": 15801, - "HeadType": 3, - "Desc": "PlayerHead.15801.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 158, - "UnlockSkin": 15801, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15801_XXL" - }, - "15802": { - "Id": 15802, - "HeadType": 3, - "Desc": "PlayerHead.15802.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 158, - "UnlockSkin": 15802, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15802_XXL" - }, - "15901": { - "Id": 15901, - "HeadType": 3, - "Desc": "PlayerHead.15901.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 159, - "UnlockSkin": 15901, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15901_XXL" - }, - "15902": { - "Id": 15902, - "HeadType": 3, - "Desc": "PlayerHead.15902.1", - "IsShow": true, - "IsLockShow": false, - "UnlockChar": 159, - "UnlockSkin": 15902, - "TrId": 0, - "TrQty": 0, - "Icon": "Icon/Head/head_15902_XXL" + "Icon": "" }, "14001": { "Id": 14001, @@ -1305,7 +981,7 @@ "UnlockSkin": 14001, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_14001_XXL" + "Icon": "" }, "14002": { "Id": 14002, @@ -1317,31 +993,319 @@ "UnlockSkin": 14002, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_14002_XXL" + "Icon": "" }, - "16001": { - "Id": 16001, + "14101": { + "Id": 14101, "HeadType": 3, - "Desc": "PlayerHead.16001.1", + "Desc": "PlayerHead.14101.1", "IsShow": true, "IsLockShow": false, - "UnlockChar": 160, - "UnlockSkin": 16001, + "UnlockChar": 141, + "UnlockSkin": 14101, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_16001_XXL" + "Icon": "" }, - "16002": { - "Id": 16002, + "14102": { + "Id": 14102, "HeadType": 3, - "Desc": "PlayerHead.16002.1", + "Desc": "PlayerHead.14102.1", "IsShow": true, "IsLockShow": false, - "UnlockChar": 160, - "UnlockSkin": 16002, + "UnlockChar": 141, + "UnlockSkin": 14102, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_16002_XXL" + "Icon": "" + }, + "14103": { + "Id": 14103, + "HeadType": 3, + "Desc": "PlayerHead.14103.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 141, + "UnlockSkin": 14103, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14201": { + "Id": 14201, + "HeadType": 3, + "Desc": "PlayerHead.14201.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 142, + "UnlockSkin": 14201, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14202": { + "Id": 14202, + "HeadType": 3, + "Desc": "PlayerHead.14202.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 142, + "UnlockSkin": 14202, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14203": { + "Id": 14203, + "HeadType": 3, + "Desc": "PlayerHead.14203.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 142, + "UnlockSkin": 14203, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14301": { + "Id": 14301, + "HeadType": 3, + "Desc": "PlayerHead.14301.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 143, + "UnlockSkin": 14301, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14302": { + "Id": 14302, + "HeadType": 3, + "Desc": "PlayerHead.14302.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 143, + "UnlockSkin": 14302, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14401": { + "Id": 14401, + "HeadType": 3, + "Desc": "PlayerHead.14401.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 144, + "UnlockSkin": 14401, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14402": { + "Id": 14402, + "HeadType": 3, + "Desc": "PlayerHead.14402.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 144, + "UnlockSkin": 14402, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14403": { + "Id": 14403, + "HeadType": 3, + "Desc": "PlayerHead.14403.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 144, + "UnlockSkin": 14403, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14501": { + "Id": 14501, + "HeadType": 3, + "Desc": "PlayerHead.14501.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 145, + "UnlockSkin": 14501, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14502": { + "Id": 14502, + "HeadType": 3, + "Desc": "PlayerHead.14502.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 145, + "UnlockSkin": 14502, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14701": { + "Id": 14701, + "HeadType": 3, + "Desc": "PlayerHead.14701.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 147, + "UnlockSkin": 14701, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14702": { + "Id": 14702, + "HeadType": 3, + "Desc": "PlayerHead.14702.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 147, + "UnlockSkin": 14702, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14703": { + "Id": 14703, + "HeadType": 3, + "Desc": "PlayerHead.14703.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 147, + "UnlockSkin": 14703, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14901": { + "Id": 14901, + "HeadType": 3, + "Desc": "PlayerHead.14901.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 149, + "UnlockSkin": 14901, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14902": { + "Id": 14902, + "HeadType": 3, + "Desc": "PlayerHead.14902.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 149, + "UnlockSkin": 14902, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "14903": { + "Id": 14903, + "HeadType": 3, + "Desc": "PlayerHead.14903.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 149, + "UnlockSkin": 14903, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15001": { + "Id": 15001, + "HeadType": 3, + "Desc": "PlayerHead.15001.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 150, + "UnlockSkin": 15001, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15002": { + "Id": 15002, + "HeadType": 3, + "Desc": "PlayerHead.15002.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 150, + "UnlockSkin": 15002, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15501": { + "Id": 15501, + "HeadType": 3, + "Desc": "PlayerHead.15501.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 155, + "UnlockSkin": 15501, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15502": { + "Id": 15502, + "HeadType": 3, + "Desc": "PlayerHead.15502.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 155, + "UnlockSkin": 15502, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15601": { + "Id": 15601, + "HeadType": 3, + "Desc": "PlayerHead.15601.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 156, + "UnlockSkin": 15601, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15602": { + "Id": 15602, + "HeadType": 3, + "Desc": "PlayerHead.15602.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 156, + "UnlockSkin": 15602, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15603": { + "Id": 15603, + "HeadType": 3, + "Desc": "PlayerHead.15603.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 156, + "UnlockSkin": 15603, + "TrId": 0, + "TrQty": 0, + "Icon": "" }, "15701": { "Id": 15701, @@ -1353,7 +1317,7 @@ "UnlockSkin": 15701, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_15701_XXL" + "Icon": "" }, "15702": { "Id": 15702, @@ -1365,6 +1329,78 @@ "UnlockSkin": 15702, "TrId": 0, "TrQty": 0, - "Icon": "Icon/Head/head_15702_XXL" + "Icon": "" + }, + "15801": { + "Id": 15801, + "HeadType": 3, + "Desc": "PlayerHead.15801.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 158, + "UnlockSkin": 15801, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15802": { + "Id": 15802, + "HeadType": 3, + "Desc": "PlayerHead.15802.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 158, + "UnlockSkin": 15802, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15901": { + "Id": 15901, + "HeadType": 3, + "Desc": "PlayerHead.15901.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 159, + "UnlockSkin": 15901, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "15902": { + "Id": 15902, + "HeadType": 3, + "Desc": "PlayerHead.15902.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 159, + "UnlockSkin": 15902, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "16001": { + "Id": 16001, + "HeadType": 3, + "Desc": "PlayerHead.16001.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 160, + "UnlockSkin": 16001, + "TrId": 0, + "TrQty": 0, + "Icon": "" + }, + "16002": { + "Id": 16002, + "HeadType": 3, + "Desc": "PlayerHead.16002.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 160, + "UnlockSkin": 16002, + "TrId": 0, + "TrQty": 0, + "Icon": "" } } \ No newline at end of file diff --git a/data/bin/Plot.json b/data/bin/Plot.json index 7efe7eff6..f4551cc9e 100644 --- a/data/bin/Plot.json +++ b/data/bin/Plot.json @@ -1103,6 +1103,54 @@ "Rewards": "", "PicSource": "" }, + "13701": { + "Id": 13701, + "Char": 137, + "Name": "Plot.13701.1", + "Desc": "Plot.13701.2", + "AvgId": "CG_137_01", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 0, + "ConnectChatId": 1, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "13702": { + "Id": 13702, + "Char": 137, + "Name": "Plot.13702.1", + "Desc": "Plot.13702.2", + "AvgId": "CG_137_02", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 13701, + "ConnectChatId": 5, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "13703": { + "Id": 13703, + "Char": 137, + "Name": "Plot.13703.1", + "Desc": "Plot.13703.2", + "AvgId": "CG_137_03", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 13702, + "ConnectChatId": 10, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, "14001": { "Id": 14001, "Char": 140, diff --git a/data/bin/PopUp.json b/data/bin/PopUp.json index 223739e42..8f95ad9ec 100644 --- a/data/bin/PopUp.json +++ b/data/bin/PopUp.json @@ -299,6 +299,26 @@ "EndTime": "", "EndDuration": 0 }, + "18": { + "Id": 18, + "SortId": 18, + "PopUpType": 3, + "ActivityId": 0, + "PopUpRes": "UI/MallPkgPopup/Popup_15", + "ScriptName": "OwnPopUp.MallPkgPopupCtrl", + "PopRefreshType": 0, + "PopJumpType": 3, + "JumpToParams": 3, + "StartCondType": 18, + "StartCondParams": [ + 71 + ], + "StartType": 2, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, "1000": { "Id": 1000, "SortId": 1000, @@ -623,6 +643,24 @@ "EndTime": "", "EndDuration": 0 }, + "1018": { + "Id": 1018, + "SortId": 1018, + "PopUpType": 2, + "ActivityId": 10111, + "PopUpRes": "UI_Activity/10111/PopUp", + "ScriptName": "ActivityPopUp.ActivityCultivationManual_10111PopUpCtrl", + "PopRefreshType": 0, + "PopJumpType": 2, + "JumpToParams": 2, + "StartCondType": 0, + "StartCondParams": [], + "StartType": 0, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, "2005": { "Id": 2005, "SortId": 2005, @@ -900,5 +938,41 @@ "EndType": 0, "EndTime": "", "EndDuration": 0 + }, + "2020": { + "Id": 2020, + "SortId": 2020, + "PopUpType": 1, + "ActivityId": 510007, + "PopUpRes": "UI_Activity/_510007/PopUp", + "ScriptName": "ActivityPopUp.ActivityJointDrillPopUpCtrl", + "PopRefreshType": 0, + "PopJumpType": 2, + "JumpToParams": 2, + "StartCondType": 149, + "StartCondParams": [], + "StartType": 0, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, + "2021": { + "Id": 2021, + "SortId": 3011, + "PopUpType": 1, + "ActivityId": 103004, + "PopUpRes": "UI_Activity/_103001/PopUp", + "ScriptName": "ActivityPopUp.ActivityDoubleDrop_103001PopUpCtrl", + "PopRefreshType": 0, + "PopJumpType": 2, + "JumpToParams": 2, + "StartCondType": 0, + "StartCondParams": [], + "StartType": 0, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 } } \ No newline at end of file diff --git a/data/bin/Potential.json b/data/bin/Potential.json index 02d31ddb4..1c162294e 100644 --- a/data/bin/Potential.json +++ b/data/bin/Potential.json @@ -40825,6 +40825,1279 @@ "Param9": "", "Param10": "" }, + "513701": { + "Id": 513701, + "CharId": 137, + "Build": 1, + "BranchType": 1, + "MaxLevel": 1, + "ScoreGroupId": 401, + "BuildScore": [ + 180, + 180, + 180, + 180, + 180 + ], + "GameBookId": 519, + "EffectGroupId": 13701, + 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"Effect,LevelUp,13726002,EffectTypeFirstSubtype,Enum,EAT", + "Param6": "Effect,LevelUp,13726002,EffectTypeParam1,HdPct", + "Param7": "BuffValue,NoLevel,13726021,Time,10K", + "Param8": "BuffValue,NoLevel,13726021,LaminatedNum,Fixed", + "Param9": "", + "Param10": "" + }, + "513727": { + "Id": 513727, + "CharId": 137, + "Build": 1, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 532, + "EffectGroupId": 13727, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513727.1", + "Desc": "Potential.513727.2", + "Param1": "OnceAdditionalAttribute,LevelUp,13727001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,13727001,Value1,10KHdPct", + "Param3": "OnceAdditionalAttribute,LevelUp,13727002,AttributeType1,Enum,EAT", + "Param4": "OnceAdditionalAttribute,LevelUp,13727002,Value1,10KHdPct", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513728": { + "Id": 513728, + "CharId": 137, + "Build": 2, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 533, + "EffectGroupId": 13728, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 1, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513728.1", + "Desc": "Potential.513728.2", + "Param1": "OnceAdditionalAttribute,LevelUp,13728001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,13728001,Value1,10KHdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513729": { + "Id": 513729, + "CharId": 137, + "Build": 2, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 532, + "EffectGroupId": 13729, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 2, + "SpBg": "", + "SpFace": "", + "EffectId1": 13729001, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513729.1", + "Desc": "Potential.513729.2", + "Param1": "OnceAdditionalAttribute,LevelUp,13729001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,13729001,Value1,10KHdPct", + "Param3": "Effect,LevelUp,13729001,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "Effect,LevelUp,13729001,EffectTypeParam1,HdPct", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513730": { + "Id": 513730, + "CharId": 137, + "Build": 2, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 533, + "EffectGroupId": 13730, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513730.1", + "Desc": "Potential.513730.2", + "Param1": "OnceAdditionalAttribute,LevelUp,13730001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,13730001,Value1,10KHdPct", + "Param3": "OnceAdditionalAttribute,LevelUp,13730002,AttributeType1,Enum,EAT", + "Param4": "OnceAdditionalAttribute,LevelUp,13730002,Value1,10KHdPct", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513731": { + "Id": 513731, + "CharId": 137, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 532, + "EffectGroupId": 13731, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 1, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513731.1", + "Desc": "Potential.513731.2", + "Param1": "Effect,LevelUp,13731001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,13731001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,13731011,Time,10K", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513732": { + "Id": 513732, + "CharId": 137, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 533, + "EffectGroupId": 13732, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 2, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513732.1", + "Desc": "Potential.513732.2", + "Param1": "Effect,LevelUp,13732001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,13732001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,13732011,Time,10K", + "Param4": "BuffValue,NoLevel,13732011,LaminatedNum,Fixed", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513733": { + "Id": 513733, + "CharId": 137, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 532, + "EffectGroupId": 13733, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513733.1", + "Desc": "Potential.513733.2", + "Param1": "Effect,LevelUp,13733001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,13733001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,13733011,Time,10K", + "Param4": "BuffValue,NoLevel,13733011,LaminatedNum,Fixed", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513741": { + "Id": 513741, + "CharId": 137, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 533, + "EffectGroupId": 13741, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 1, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513741.1", + "Desc": "Potential.513741.2", + "Param1": "Effect,LevelUp,13741001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,13741001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,13741011,Time,10K", + "Param4": "BuffValue,NoLevel,13741011,LaminatedNum,Fixed", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513742": { + "Id": 513742, + "CharId": 137, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 532, + "EffectGroupId": 13742, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 2, + "SpBg": "", + "SpFace": "", + "EffectId1": 13742001, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513742.1", + "Desc": "Potential.513742.2", + "Param1": "OnceAdditionalAttribute,LevelUp,13742001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,13742001,Value1,10KHdPct", + "Param3": "BuffValue,NoLevel,13742011,Time,10K", + "Param4": "BuffValue,NoLevel,13742011,LaminatedNum,Fixed", + "Param5": "Effect,LevelUp,13742001,EffectTypeFirstSubtype,Enum,EAT", + "Param6": "Effect,LevelUp,13742001,EffectTypeParam1,HdPct", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513743": { + "Id": 513743, + "CharId": 137, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 532, + "EffectGroupId": 13743, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 13743002, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513743.1", + "Desc": "Potential.513743.2", + "Param1": "Effect,LevelUp,13743001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,13743001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,13743011,Time,10K", + "Param4": "BuffValue,NoLevel,13743011,LaminatedNum,Fixed", + "Param5": "Effect,LevelUp,13743002,EffectTypeFirstSubtype,Enum,EAT", + "Param6": "Effect,LevelUp,13743002,EffectTypeParam1,HdPct", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, "514301": { "Id": 514301, "CharId": 143, diff --git a/data/bin/PreviewMonsterGroup.json b/data/bin/PreviewMonsterGroup.json index a4dcff735..c6aaf46b7 100644 --- a/data/bin/PreviewMonsterGroup.json +++ b/data/bin/PreviewMonsterGroup.json @@ -3169,6 +3169,413 @@ 3140009 ] }, + "301501": { + "Id": 301501, + "MonsterIds": [ + 3150007, + 3150008 + ] + }, + "301502": { + "Id": 301502, + "MonsterIds": [ + 3150001, + 3150002 + ] + }, + "301503": { + "Id": 301503, + "MonsterIds": [ + 3150007, + 3150008 + ] + }, + "301504": { + "Id": 301504, + "MonsterIds": [ + 3150001, + 3150002 + ] + }, + "301505": { + "Id": 301505, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301506": { + "Id": 301506, + "MonsterIds": [ + 3150010, + 3150001, + 3150002 + ] + }, + "301507": { + "Id": 301507, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301508": { + "Id": 301508, + "MonsterIds": [ + 3150003, + 3150004 + ] + }, + "301509": { + "Id": 301509, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301510": { + "Id": 301510, + "MonsterIds": [ + 3150009, + 3150001, + 3150002 + ] + }, + "301511": { + "Id": 301511, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301512": { + "Id": 301512, + "MonsterIds": [ + 3150005 + ] + }, + "301513": { + "Id": 301513, + "MonsterIds": [ + 3150007, + 3150008 + ] + }, + "301514": { + "Id": 301514, + "MonsterIds": [ + 3150001, + 3150002 + ] + }, + "301515": { + "Id": 301515, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301516": { + "Id": 301516, + "MonsterIds": [ + 3150003, + 3150004, + 3150002 + ] + }, + "301517": { + "Id": 301517, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301518": { + "Id": 301518, + "MonsterIds": [ + 3150010, + 3150001, + 3150002 + ] + }, + "301519": { + "Id": 301519, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301520": { + "Id": 301520, + "MonsterIds": [ + 3150005 + ] + }, + "301521": { + "Id": 301521, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301522": { + "Id": 301522, + "MonsterIds": [ + 3150009, + 3150001, + 3150002 + ] + }, + "301523": { + "Id": 301523, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301524": { + "Id": 301524, + "MonsterIds": [ + 3150005, + 3150011, + 3150012 + ] + }, + "301525": { + "Id": 301525, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301526": { + "Id": 301526, + "MonsterIds": [ + 3150006, + 3150007, + 3150008 + ] + }, + "301601": { + "Id": 301601, + "MonsterIds": [ + 3160021, + 3160031 + ] + }, + "301602": { + "Id": 301602, + "MonsterIds": [ + 3160021, + 3160031, + 3160041 + ] + }, + "301603": { + "Id": 301603, + "MonsterIds": [ + 3160021, + 3160031, + 3160041, + 3160051 + ] + }, + "301604": { + "Id": 301604, + "MonsterIds": [ + 3160001 + ] + }, + "301605": { + "Id": 301605, + "MonsterIds": [ + 3160071, + 3160081, + 3160091, + 3160121 + ] + }, + "301606": { + "Id": 301606, + "MonsterIds": [ + 3160071, + 3160081, + 3160091, + 3160101, + 3160111 + ] + }, + "301607": { + "Id": 301607, + "MonsterIds": [ + 3160071, + 3160081, + 3160091, + 3160101, + 3160111, + 3160121 + ] + }, + "301608": { + "Id": 301608, + "MonsterIds": [ + 3160071, + 3160081, + 3160091, + 3160101, + 3160111, + 3160121 + ] + }, + "301609": { + "Id": 301609, + "MonsterIds": [ + 3160071, + 3160081, + 3160091, + 3160101, + 3160111, + 3160121 + ] + }, + "301610": { + "Id": 301610, + "MonsterIds": [ + 3160071, + 3160081, + 3160091, + 3160101, + 3160111, + 3160121 + ] + }, + "301611": { + "Id": 301611, + "MonsterIds": [ + 3160071, + 3160081, + 3160091, + 3160101, + 3160111, + 3160121 + ] + }, + "301612": { + "Id": 301612, + "MonsterIds": [ + 3160061 + ] + }, + "301613": { + "Id": 301613, + "MonsterIds": [ + 3160021, + 3160031, + 3160041 + ] + }, + "301614": { + "Id": 301614, + "MonsterIds": [ + 3160021, + 3160031, + 3160041, + 3160051 + ] + }, + "301615": { + "Id": 301615, + "MonsterIds": [ + 3160001 + ] + }, + "301616": { + "Id": 301616, + "MonsterIds": [ + 3160071, + 3160101, + 3160111, + 3160121 + ] + }, + "301617": { + "Id": 301617, + "MonsterIds": [ + 3160071, + 3160081, + 3160091, + 3160101, + 3160111 + ] + }, + "301618": { + "Id": 301618, + "MonsterIds": [ + 3160081, + 3160091, + 3160101, + 3160111, + 3160121 + ] + }, + "301619": { + "Id": 301619, + "MonsterIds": [ + 3160071, + 3160081, + 3160091, + 3160101, + 3160111, + 3160121 + ] + }, + "301620": { + "Id": 301620, + "MonsterIds": [ + 3160061 + ] + }, + "301621": { + "Id": 301621, + "MonsterIds": [ + 3160021, + 3160031, + 3160041, + 3160051 + ] + }, + "301622": { + "Id": 301622, + "MonsterIds": [ + 3160011 + ] + }, + "301623": { + "Id": 301623, + "MonsterIds": [ + 3160081, + 3160091, + 3160101, + 3160111, + 3160121 + ] + }, + "301624": { + "Id": 301624, + "MonsterIds": [ + 3160061 + ] + }, "81001": { "Id": 81001, "MonsterIds": [ diff --git a/data/bin/ScoreBossLevel.json b/data/bin/ScoreBossLevel.json index 2025782fc..2fe5bdcec 100644 --- a/data/bin/ScoreBossLevel.json +++ b/data/bin/ScoreBossLevel.json @@ -301,26 +301,26 @@ }, "998": { "Id": 998, - "FloorId": 1001020, - "MonsterId": 6310180, - "NonDamageScoreGet": 1012, + "FloorId": 1001028, + "MonsterId": 6310220, + "NonDamageScoreGet": 1025, "ScoreBossAbility": 100000, - "ScoreGetSwitchGroup": 1011, - "Episode": "Icon/MapChallenge/cover_Bossrush_chushi", - "Image": "Icon/MapChallenge/boss_Tachie_07", - "BG": "Image/UIBG/tower_fire_earth", + "ScoreGetSwitchGroup": 1014, + "Episode": "Icon/MapChallenge/cover_Bossrush_fengcao", + "Image": "Icon/MapChallenge/boss_Tachie_05", + "BG": "Image/UIBG/uniseed_basement", "SummonLevelUp": true }, "999": { "Id": 999, - "FloorId": 1001021, - "MonsterId": 6310190, - "NonDamageScoreGet": 1023, + "FloorId": 1001029, + "MonsterId": 6310230, + "NonDamageScoreGet": 1013, "ScoreBossAbility": 100000, - "ScoreGetSwitchGroup": 1012, - "Episode": "Icon/MapChallenge/cover_Bossrush_hasana", - "Image": "Icon/MapChallenge/boss_Tachie_13", - "BG": "Image/UIBG/tower_fire_earth", + "ScoreGetSwitchGroup": 1014, + "Episode": "Icon/MapChallenge/cover_Bossrush_fengniao", + "Image": "Icon/MapChallenge/boss_Tachie_04", + "BG": "ImageAvg/AvgBg/tower_wind_light", "SummonLevelUp": true }, "9991": { diff --git a/data/bin/ScriptParameter.json b/data/bin/ScriptParameter.json index d821304b2..cbdc2e834 100644 --- a/data/bin/ScriptParameter.json +++ b/data/bin/ScriptParameter.json @@ -1367,6 +1367,30 @@ "LevelData": 0, "MainOrSupport": 0 }, + "13701011": { + "Id": 13701011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13702011": { + "Id": 13702011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13712011": { + "Id": 13712011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "13721011": { + "Id": 13721011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "11607011": { "Id": 11607011, "LevelTypeData": 0, diff --git a/data/bin/ScriptParameterValue.json b/data/bin/ScriptParameterValue.json index ee7c46182..22033fc15 100644 --- a/data/bin/ScriptParameterValue.json +++ b/data/bin/ScriptParameterValue.json @@ -2175,6 +2175,22 @@ "Id": 14332012, "CommonData": 30000 }, + "13701011": { + "Id": 13701011, + "CommonData": 10000 + }, + "13702011": { + "Id": 13702011, + "CommonData": 40000 + }, + "13712011": { + "Id": 13712011, + "CommonData": 300000 + }, + "13721011": { + "Id": 13721011, + "CommonData": 60000 + }, "11607011": { "Id": 11607011, "CommonData": 500000 diff --git a/data/bin/SecondarySkill.json b/data/bin/SecondarySkill.json index 00bae6f92..d3de5a417 100644 --- a/data/bin/SecondarySkill.json +++ b/data/bin/SecondarySkill.json @@ -14242,5 +14242,395 @@ "Param5": "", "Param6": "", "Param7": "" + }, + "4059101": { + "Id": 4059101, + "GroupId": 40591, + "Level": 1, + "NeedSubNoteSkills": "{\"90020\":10,\"90011\":10}", + "Score": 120, + "EffectId": [], + "Name": "SecondarySkill.4059101.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4059101.2", + "Param1": "5%", + "Param2": "1.5%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4059102": { + "Id": 4059102, + "GroupId": 40591, + "Level": 2, + "NeedSubNoteSkills": "{\"90020\":25,\"90011\":25}", + "Score": 240, + "EffectId": [], + "Name": "SecondarySkill.4059102.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4059102.2", + "Param1": "10%", + "Param2": "2%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4059103": { + "Id": 4059103, + "GroupId": 40591, + "Level": 3, + "NeedSubNoteSkills": "{\"90020\":40,\"90011\":40}", + "Score": 360, + "EffectId": [], + "Name": "SecondarySkill.4059103.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4059103.2", + "Param1": "15%", + "Param2": "2.5%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4059104": { + "Id": 4059104, + "GroupId": 40591, + "Level": 4, + "NeedSubNoteSkills": "{\"90020\":55,\"90011\":55}", + "Score": 480, + "EffectId": [], + "Name": "SecondarySkill.4059104.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4059104.2", + "Param1": "20%", + "Param2": "3%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4059105": { + "Id": 4059105, + "GroupId": 40591, + "Level": 5, + "NeedSubNoteSkills": "{\"90020\":70,\"90011\":70}", + "Score": 600, + "EffectId": [], + "Name": "SecondarySkill.4059105.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4059105.2", + "Param1": "25%", + "Param2": "3.5%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4059201": { + "Id": 4059201, + "GroupId": 40592, + "Level": 1, + "NeedSubNoteSkills": "{\"90020\":15,\"90011\":15,\"90012\":15}", + "Score": 120, + "EffectId": [], + "Name": "SecondarySkill.4059201.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4059201.2", + "Param1": "7.5%", + "Param2": "10", + "Param3": "7.5%", + "Param4": "10", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4059202": { + "Id": 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"{\"90020\":75,\"90011\":75,\"90015\":75}", + "Score": 600, + "EffectId": [], + "Name": "SecondarySkill.4060205.1", + "Icon": "Icon/DiscSkill/DiscSkill_10", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4060205.2", + "Param1": "20%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" } } \ No newline at end of file diff --git a/data/bin/Skill.json b/data/bin/Skill.json index 6adcaf48c..d500f2a95 100644 --- a/data/bin/Skill.json +++ b/data/bin/Skill.json @@ -10291,6 +10291,285 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "13710000": { + "Id": 13710000, + "Title": "Skill.13710000.1", + "FCPath": "AIScript.Character._13701.SkillScript_NormalAttack", + "Type": 1, + "BriefDesc": "Skill.13710000.13", + "Desc": "Skill.13710000.2", + "Icon": "Icon/Skill/13701_Normal", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 59300, + "Param1": "HitDamage,DamageNum,137100001", + "Param2": "HitDamage,DamageNum,137100002", + "Param3": "HitDamage,DamageNum,137100003", + "Param4": "HitDamage,DamageNum,137100004", + "Param5": "HitDamage,DamageNum,137100005", + "Param6": "HitDamage,DamageNum,137100006", + "Param7": "HitDamage,DamageNum,137000001", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "13720000": { + "Id": 13720000, + "Title": "Skill.13720000.1", + "FCPath": "AIScript.Character._13701.SkillScript_Dodge", + "Type": 6, + "BriefDesc": "Skill.13720000.13", + "Desc": "Skill.13720000.2", + "Icon": "Icon/Skill/Common_Dodge", + "SkillCD": 10000, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 2000, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "13731000": { + "Id": 13731000, + "Title": "Skill.13731000.1", + "FCPath": "AIScript.Character._13701.SkillScript_Skill_MainControl", + "Type": 3, + "BriefDesc": "Skill.13731000.13", + "Desc": "Skill.13731000.2", + "Icon": "Icon/Skill/13701_Skill_Main", + "SkillCD": 100000, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 73700, + "Param1": "HitDamage,DamageNum,137300001", + "Param2": "BuffValue,NoLevel,13700011,Time,10K", + "Param3": "HitDamage,DamageNum,137300002", + "Param4": "HitDamage,DamageNum,137000001", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "13732000": { + "Id": 13732000, + "Title": "Skill.13732000.1", + "FCPath": "AIScript.Character._13701.SkillScript_Skill_Support", + "Type": 4, + "BriefDesc": "Skill.13732000.13", + "Desc": "Skill.13732000.2", + "Icon": "Icon/Skill/13701_Skill_Support", + "SkillCD": 120000, + "MaxLevel": 12, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "HitDamage,DamageNum,137300010", + "Param2": "HitDamage,DamageNum,137300011", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "13732001": { + "Id": 13732001, + "Title": "Skill.13732001.1", + "FCPath": "AIScript.Monster._13700011Drone.SkillScript_NormalAttack", + "Type": 2, + "BriefDesc": "Skill.13732001.13", + "Desc": "Skill.13732001.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "13732002": { + "Id": 13732002, + "Title": "Skill.13732002.1", + "FCPath": "AIScript.Monster._13700011Drone.SkillScript_Spawn", + "Type": 2, + "BriefDesc": "Skill.13732002.13", + "Desc": "Skill.13732002.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "13732003": { + "Id": 13732003, + "Title": "Skill.13732003.1", + "FCPath": "AIScript.Monster._13700011Drone.SkillScript_Death", + "Type": 2, + "BriefDesc": "Skill.13732003.13", + "Desc": "Skill.13732003.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "13740000": { + "Id": 13740000, + "Title": "Skill.13740000.1", + "FCPath": "AIScript.Character._13701.SkillScript_Ultra", + "Type": 5, + "BriefDesc": "Skill.13740000.13", + "Desc": "Skill.13740000.2", + "Icon": "Icon/Skill/13701_Ultra", + "SkillCD": 350000, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 2750000, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "HitDamage,DamageNum,137900001", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "13770000": { + "Id": 13770000, + "Title": "Skill.13770000.1", + "FCPath": "AIScript.Character._13701.SkillScript_Rush", + "Type": 7, + "BriefDesc": "Skill.13770000.13", + "Desc": "Skill.13770000.2", + "Icon": "Icon/Skill/Common_Dodge", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "14310000": { "Id": 14310000, "Title": "Skill.14310000.1", @@ -48421,6 +48700,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "1302191": { + "Id": 1302191, + "Title": "Skill.1302191.1", + "FCPath": "AIScript.Monster._13021XiaoMan.Skill_Spawn_With3", + "Type": 2, + "BriefDesc": "Skill.1302191.13", + "Desc": "Skill.1302191.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "1302198": { "Id": 1302198, "Title": "Skill.1302198.1", @@ -48607,6 +48917,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "1303197": { + "Id": 1303197, + "Title": "Skill.1303197.1", + "FCPath": "AIScript.Monster._13031XinYue.Skill_Spawn_With3", + "Type": 2, + "BriefDesc": "Skill.1303197.13", + "Desc": "Skill.1303197.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "1303198": { "Id": 1303198, "Title": "Skill.1303198.1", @@ -64882,6 +65223,1308 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "7201101": { + "Id": 7201101, + "Title": "Skill.7201101.1", + "FCPath": "AIScript.Monster._73001KuiLeiShi.Skill_SilkPierce", + "Type": 2, + "BriefDesc": "Skill.7201101.13", + "Desc": "Skill.7201101.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "7201102": { + "Id": 7201102, + "Title": "Skill.7201102.1", + "FCPath": "AIScript.Monster._73001KuiLeiShi.Skill_PuppetControl", + "Type": 2, + "BriefDesc": "Skill.7201102.13", + "Desc": "Skill.7201102.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + 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"ItemQty": 10, + "IsBanned": false + }, + "13703": { + "Id": 13703, + "Name": "StarTowerBookEventReward.13703.1", + "Story": "StarTowerBookEventReward.13703.2", + "Type": 1, + "NPCId": 137, + "Sort": 132, + "Source": "StarTowerBookEventReward.13703.3", + "CompleteCond": 94, + "CompleteCondParams": "[137,3]", + "ItemId": 2, + "ItemQty": 10, + "IsBanned": false } } \ No newline at end of file diff --git a/data/bin/StarTowerBookPotentialReward.json b/data/bin/StarTowerBookPotentialReward.json index 2ebba8715..eb659241e 100644 --- a/data/bin/StarTowerBookPotentialReward.json +++ b/data/bin/StarTowerBookPotentialReward.json @@ -1138,5 +1138,35 @@ "Params": "", "ItemId": 20, "ItemQty": 0 + }, + "118": { + "Id": 118, + "CharId": 137, + "Desc": "", + "Sort": 401, + "Cond": 0, + "Params": "", + "ItemId": 5, + "ItemQty": 0 + }, + "119": { + "Id": 119, + "CharId": 137, + "Desc": "", + "Sort": 401, + "Cond": 0, + "Params": "", + "ItemId": 10, + "ItemQty": 0 + }, + "120": { + "Id": 120, + "CharId": 137, + "Desc": "", + "Sort": 401, + "Cond": 0, + "Params": "", + "ItemId": 20, + "ItemQty": 0 } } \ No newline at end of file diff --git a/data/bin/SubNoteSkillPromoteGroup.json b/data/bin/SubNoteSkillPromoteGroup.json index 12f25f7b7..040257877 100644 --- a/data/bin/SubNoteSkillPromoteGroup.json +++ b/data/bin/SubNoteSkillPromoteGroup.json @@ -5776,5 +5776,383 @@ "GroupId": 4058, "Phase": 8, "SubNoteSkills": "{\"90016\":7,\"90013\":7}" + }, + "405900": { + "Id": 405900, + "GroupId": 4059, + "Phase": 0, + "SubNoteSkills": "{\"90012\":2,\"90020\":4}" + }, + "405901": { + "Id": 405901, + "GroupId": 4059, + "Phase": 1, + "SubNoteSkills": "{\"90012\":2,\"90020\":5}" + }, + "405902": { + "Id": 405902, + "GroupId": 4059, + "Phase": 2, + "SubNoteSkills": "{\"90012\":2,\"90020\":6}" + }, + "405903": { + "Id": 405903, + "GroupId": 4059, + "Phase": 3, + "SubNoteSkills": "{\"90012\":3,\"90020\":6}" + }, + "405904": { + "Id": 405904, + "GroupId": 4059, + "Phase": 4, + "SubNoteSkills": 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"Index": 1, diff --git a/data/bin/TalentGroup.json b/data/bin/TalentGroup.json index a1246adb6..8463ecae1 100644 --- a/data/bin/TalentGroup.json +++ b/data/bin/TalentGroup.json @@ -919,6 +919,46 @@ "Background": 5, "Title": "TalentGroup.13505.1" }, + "13701": { + "Id": 13701, + "CharId": 137, + "PreGroup": 0, + "NodeLimit": 10, + "Background": 1, + "Title": "TalentGroup.13701.1" + }, + "13702": { + "Id": 13702, + "CharId": 137, + "PreGroup": 13701, + "NodeLimit": 10, + "Background": 2, + "Title": "TalentGroup.13702.1" + }, + "13703": { + "Id": 13703, + "CharId": 137, + "PreGroup": 13702, + "NodeLimit": 10, + "Background": 3, + "Title": "TalentGroup.13703.1" + }, + "13704": { + "Id": 13704, + "CharId": 137, + "PreGroup": 13703, + "NodeLimit": 10, + "Background": 4, + "Title": "TalentGroup.13704.1" + }, + "13705": { + "Id": 13705, + "CharId": 137, + "PreGroup": 13704, + "NodeLimit": 10, + "Background": 5, + "Title": "TalentGroup.13705.1" + }, "14001": { "Id": 14001, "CharId": 140, diff --git a/data/bin/TestCharacterList.json b/data/bin/TestCharacterList.json index 4540c0d73..30a821fc8 100644 --- a/data/bin/TestCharacterList.json +++ b/data/bin/TestCharacterList.json @@ -29,6 +29,12 @@ "144": { "Id": 144 }, + "160": { + "Id": 160 + }, + "130": { + "Id": 130 + }, "112": { "Id": 112 }, diff --git a/data/bin/TopBar.json b/data/bin/TopBar.json index 942d39939..8687a1603 100644 --- a/data/bin/TopBar.json +++ b/data/bin/TopBar.json @@ -1781,6 +1781,18 @@ ], "HideCoinAdd": false }, + "GoldenSpyLevelSelectPanel_400017": { + "Id": "GoldenSpyLevelSelectPanel_400017", + "Title": "TopBar.GoldenSpyLevelSelectPanel_400017.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73116 + ], + "HideCoinAdd": false + }, "ActivityLevelsSelectPanel_10107": { "Id": "ActivityLevelsSelectPanel_10107", "Title": "TopBar.ActivityLevelsSelectPanel_10107.1", @@ -1953,6 +1965,28 @@ "CoinIds": [], "HideCoinAdd": false }, + "CookieGamePanel_400016": { + "Id": "CookieGamePanel_400016", + "Title": "TopBar.CookieGamePanel_400016.1", + "EntryId": 400301, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73115 + ], + "HideCoinAdd": false + }, + "CookieBoardPanel_400016": { + "Id": "CookieBoardPanel_400016", + "Title": "TopBar.CookieBoardPanel_400016.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, "Task_11100": { "Id": "Task_11100", "Title": "TopBar.Task_11100.1", @@ -2364,5 +2398,89 @@ 73114 ], "HideCoinAdd": false + }, + "ActivityLevelsSelectPanel_10111": { + "Id": "ActivityLevelsSelectPanel_10111", + "Title": "TopBar.ActivityLevelsSelectPanel_10111.1", + "EntryId": 0, + "HideBack": false, + "Energy": true, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "Shop_10111": { + "Id": "Shop_10111", + "Title": "TopBar.Shop_10111.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [], + "HideCoinAdd": false + }, + "Task_10111": { + "Id": "Task_10111", + "Title": "TopBar.Task_10111.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73115 + ], + "HideCoinAdd": false + }, + "CultivationManualStory_10111": { + "Id": "CultivationManualStory_10111", + "Title": "TopBar.CultivationManualStory_10111.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "CultivationManualPanel": { + "Id": "CultivationManualPanel", + "Title": "TopBar.CultivationManualPanel.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73115 + ], + "HideCoinAdd": false + }, + "TrialSkinSelectPanel": { + "Id": "TrialSkinSelectPanel", + "Title": "TopBar.TrialSkinSelectPanel.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "TrialSkinFormationScenePanel": { + "Id": "TrialSkinFormationScenePanel", + "Title": "TopBar.TrialSkinFormationScenePanel.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "EventReminderPanel": { + "Id": "EventReminderPanel", + "Title": "TopBar.EventReminderPanel.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false } } \ No newline at end of file diff --git a/data/bin/TowerDefenseCharacter.json b/data/bin/TowerDefenseCharacter.json index b645191c3..100322b8c 100644 --- a/data/bin/TowerDefenseCharacter.json +++ b/data/bin/TowerDefenseCharacter.json @@ -31,10 +31,10 @@ "SkillId": 8010301, "SkillCd": 8010302, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_10301", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_10301" }, "8011101": { "Id": 8011101, @@ -68,10 +68,10 @@ "SkillId": 8011101, "SkillCd": 8011102, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_11101", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_11101" }, "8011201": { "Id": 8011201, @@ -105,10 +105,10 @@ "SkillId": 8011201, "SkillCd": 8011202, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_11201", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_11201" }, "8012701": { "Id": 8012701, @@ -144,8 +144,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_12701", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_12701" }, "8013401": { "Id": 8013401, @@ -179,10 +179,10 @@ "SkillId": 8013401, "SkillCd": 8013402, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_13401", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_13401" }, "8015601": { "Id": 8015601, @@ -216,10 +216,10 @@ "SkillId": 8015601, "SkillCd": 8015602, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_15601", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_15601" }, "8013301": { "Id": 8013301, @@ -255,8 +255,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_13301", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_13301" }, "8011801": { "Id": 8011801, @@ -290,10 +290,10 @@ "SkillId": 8011801, "SkillCd": 8011802, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_11801", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_11801" }, "8011001": { "Id": 8011001, @@ -327,10 +327,10 @@ "SkillId": 8011001, "SkillCd": 8011002, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_11001", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_11001" }, "8012301": { "Id": 8012301, @@ -364,10 +364,10 @@ "SkillId": 8012301, "SkillCd": 8012302, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_12301", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_12301" }, "8011899": { "Id": 8011899, @@ -401,10 +401,10 @@ "SkillId": 8011801, "SkillCd": 8011802, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_11801", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_11801" }, "8013399": { "Id": 8013399, @@ -440,8 +440,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_13301", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_13301" }, "8012399": { "Id": 8012399, @@ -475,10 +475,10 @@ "SkillId": 8012301, "SkillCd": 8012302, "CdStartTime": true, - "Templete": 1, + "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_12301", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_12301" }, "8013001": { "Id": 8013001, @@ -514,8 +514,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_13001", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_13001" }, "8014301": { "Id": 8014301, @@ -551,8 +551,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_14301", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_14301" }, "8014101": { "Id": 8014101, @@ -588,8 +588,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_14101", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_14101" }, "8010701": { "Id": 8010701, @@ -625,8 +625,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_10701", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_10701" }, "8011401": { "Id": 8011401, @@ -662,8 +662,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_11401", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_11401" }, "8013501": { "Id": 8013501, @@ -699,8 +699,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_13501", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_13501" }, "8012601": { "Id": 8012601, @@ -736,8 +736,8 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_12601", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_12601" }, "8014001": { "Id": 8014001, @@ -773,7 +773,7 @@ "CdStartTime": true, "Templete": 0, "CardIcon": "", - "Head": "Icon/Head/head_14001", - "Qportrait": "" + "Head": "", + "Qportrait": "Icon/Head/head_14001" } } \ No newline at end of file diff --git a/data/bin/TowerDefenseItem.json b/data/bin/TowerDefenseItem.json index c6332371c..d1c695b51 100644 --- a/data/bin/TowerDefenseItem.json +++ b/data/bin/TowerDefenseItem.json @@ -4,7 +4,7 @@ "Name": "TowerDefenseItem.1001.1", "Des": "TowerDefenseItem.1001.2", "Amount": 0, - "Cd": 15, + "Cd": 0, "Script": "", "CardIcon": "", "Head": "" @@ -13,7 +13,7 @@ "Id": 1011, "Name": "TowerDefenseItem.1011.1", "Des": "TowerDefenseItem.1011.2", - "Amount": 8, + "Amount": 0, "Cd": 8, "Script": "", "CardIcon": "", @@ -24,7 +24,7 @@ "Name": "TowerDefenseItem.1021.1", "Des": "TowerDefenseItem.1021.2", "Amount": 0, - "Cd": 6, + "Cd": 0, "Script": "", "CardIcon": "", "Head": "" @@ -33,10 +33,10 @@ "Id": 1031, "Name": "TowerDefenseItem.1031.1", "Des": "TowerDefenseItem.1031.2", - "Amount": 5, - "Cd": 0, - "Script": "AIScript.TowerDefenseItemCharge1", - "CardIcon": "", + "Amount": 0, + "Cd": 5, + "Script": "", + "CardIcon": "AIScript.TowerDefenseItemCharge1", "Head": "" } } \ No newline at end of file diff --git a/data/bin/TrialBuild.json b/data/bin/TrialBuild.json index a8bcdf745..568ed0f25 100644 --- a/data/bin/TrialBuild.json +++ b/data/bin/TrialBuild.json @@ -27528,6 +27528,1750 @@ ], "Note": "" }, + "13701": { + "Id": 13701, + "Name": "TrialBuild.13701.1", + "Score": 0, + "Char": [ + 1300 + ], + "Disc": [ + 13701, + 12001, + 12301 + ], + "Potential": "", + "ActiveSecondaryIds": [ + 91, + 123, + 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105, + 100, + 34, + 58, + 53, + 49, + 48, + 55, + 52, + 51, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 93 + ], + "Note": "" + }, + "107042": { + "Id": 107042, + "Name": "TrialBuild.107042.1", + "Score": 0, + "Char": [ + 1300 + ], + "Disc": [ + 15001, + 11701, + 10704 + ], + "Potential": "", + "ActiveSecondaryIds": [ + 91, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 48, + 55, + 50, + 51, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 49, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 48, + 55, + 50, + 52, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 49, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 48, + 55, + 50, + 56, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 48, + 55, + 50, + 57, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 48, + 55, + 51, + 48, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 48, + 55, + 52, + 49, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 48, + 55, + 52, + 50, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 48, + 55, + 52, + 51, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 93 + ], + "Note": "" + }, "121010": { "Id": 121010, "Name": "TrialBuild.121010.1", @@ -33569,5 +35313,387 @@ 93 ], "Note": "" + }, + "200100": { + "Id": 200100, + "Name": "TrialBuild.200100.1", + "Score": 0, + "Char": [ + 4680 + ], + "Disc": [ + 201001 + ], + "Potential": "", + "ActiveSecondaryIds": [ + 91, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 48, + 51, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 49, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 48, + 52, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 49, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 48, + 56, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 48, + 57, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 49, + 48, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 49, + 49, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 49, + 51, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 93 + ], + "Note": "" + }, + "200101": { + "Id": 200101, + "Name": "TrialBuild.200101.1", + "Score": 0, + "Char": [ + 4680 + ], + "Disc": [ + 201011 + ], + "Potential": "", + "ActiveSecondaryIds": [ + 91, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 48, + 49, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 49, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 48, + 50, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 49, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 48, + 53, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 48, + 54, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 48, + 55, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 49, + 49, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 51, + 55, + 49, + 51, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, + 93 + ], + "Note": "" } } \ No newline at end of file diff --git a/data/bin/TrialCharacter.json b/data/bin/TrialCharacter.json index 3fc97715e..a072e0417 100644 --- a/data/bin/TrialCharacter.json +++ b/data/bin/TrialCharacter.json @@ -344,6 +344,21 @@ ], "Talent": [] }, + "137": { + "Id": 137, + "Name": "TrialCharacter.137.1", + "CharId": 137, + "CharacterSkin": 13702, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, "140": { "Id": 140, "Name": "TrialCharacter.140.1", @@ -1994,6 +2009,51 @@ ], "Talent": [] }, + "13701": { + "Id": 13701, + "Name": "TrialCharacter.13701.1", + "CharId": 137, + "CharacterSkin": 13701, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "13403": { + "Id": 13403, + "Name": "TrialCharacter.13403.1", + "CharId": 134, + "CharacterSkin": 13403, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "10704": { + "Id": 10704, + "Name": "TrialCharacter.10704.1", + "CharId": 107, + "CharacterSkin": 10704, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, "121011": { "Id": 121011, "Name": "TrialCharacter.121011.1", @@ -2638,5 +2698,35 @@ 6 ], "Talent": [] + }, + "201001": { + "Id": 201001, + "Name": "TrialCharacter.201001.1", + "CharId": 137, + "CharacterSkin": 13701, + "Break": 6, + "Level": 70, + "SkillLevel": [ + 7, + 7, + 7, + 7 + ], + "Talent": [] + }, + "201011": { + "Id": 201011, + "Name": "TrialCharacter.201011.1", + "CharId": 137, + "CharacterSkin": 13701, + "Break": 6, + "Level": 70, + "SkillLevel": [ + 7, + 7, + 7, + 7 + ], + "Talent": [] } } \ No newline at end of file diff --git a/data/bin/TrialControl.json b/data/bin/TrialControl.json index 23d0e9f4b..06c118e82 100644 --- a/data/bin/TrialControl.json +++ b/data/bin/TrialControl.json @@ -306,5 +306,16 @@ ], "UIAssets": "Trial", "CtrlName": "TrialCtrl" + }, + "700129": { + "Id": 700129, + "GroupIds": [ + 13701 + ], + "Gachas": [ + 10137 + ], + "UIAssets": "Trial", + "CtrlName": "TrialCtrl" } } \ No newline at end of file diff --git a/data/bin/TrialDisc.json b/data/bin/TrialDisc.json index a4f49b75e..046f8dc08 100644 --- a/data/bin/TrialDisc.json +++ b/data/bin/TrialDisc.json @@ -1469,6 +1469,13 @@ "Level": 90, "Star": 0 }, + "100161": { + "Id": 100161, + "DiscId": 214066, + "Phase": 8, + "Level": 90, + "Star": 0 + }, "200011": { "Id": 200011, "DiscId": 211001, diff --git a/data/bin/TrialFloor.json b/data/bin/TrialFloor.json index e6c56f2fa..e21505c4f 100644 --- a/data/bin/TrialFloor.json +++ b/data/bin/TrialFloor.json @@ -1670,5 +1670,157 @@ "DungeonDelay": 45000, "Theme": 101, "MonsterLv": 1 + }, + "1231371": { + "Id": 1231371, + "TrialChar": 137, + "TrialSectType": 1, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13701", + "TrialBuild": 13701, + "QuestFlow": [ + 1370101, + 1370102, + 1370103, + 1370104 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231372": { + "Id": 1231372, + "TrialChar": 137, + "TrialSectType": 2, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13702", + "TrialBuild": 13702, + "QuestFlow": [ + 1370201, + 1370202, + 1370203, + 1370204 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231373": { + "Id": 1231373, + "TrialChar": 137, + "TrialSectType": 3, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13703", + "TrialBuild": 13703, + "QuestFlow": [ + 1370301, + 1370302, + 1370303, + 1370304 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231374": { + "Id": 1231374, + "TrialChar": 137, + "TrialSectType": 4, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13704", + "TrialBuild": 13704, + "QuestFlow": [ + 1370401, + 1370402, + 1370403, + 1370404 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "2134031": { + "Id": 2134031, + "TrialChar": 134, + "TrialSectType": 5, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13405", + "TrialBuild": 134031, + "QuestFlow": [ + 1340501, + 1340502, + 1340503, + 1340504 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "2134032": { + "Id": 2134032, + "TrialChar": 134, + "TrialSectType": 6, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13406", + "TrialBuild": 134032, + "QuestFlow": [ + 1340601, + 1340602, + 1340603, + 1340604 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "2107041": { + "Id": 2107041, + "TrialChar": 107, + "TrialSectType": 5, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_10705", + "TrialBuild": 107041, + "QuestFlow": [ + 1070501, + 1070502, + 1070503, + 1070504 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "2107042": { + "Id": 2107042, + "TrialChar": 107, + "TrialSectType": 6, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_10706", + "TrialBuild": 107042, + "QuestFlow": [ + 1070601, + 1070602, + 1070603, + 1070604 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 } } \ No newline at end of file diff --git a/data/bin/TrialGroup.json b/data/bin/TrialGroup.json index c9efc2a1d..2b06532a7 100644 --- a/data/bin/TrialGroup.json +++ b/data/bin/TrialGroup.json @@ -394,5 +394,55 @@ "Qty2": 5, "RewardId3": 1, "Qty3": 50000 + }, + "13701": { + "Id": 13701, + "TrialChar": 13701, + "MasterPotential": [ + 1370101, + 1370102 + ], + "AssistPotential": [ + 1370103, + 1370104 + ], + "RewardId1": 2, + "Qty1": 50, + "RewardId2": 30003, + "Qty2": 5, + "RewardId3": 1, + "Qty3": 50000 + }, + "13403": { + "Id": 13403, + "TrialChar": 13403, + "MasterPotential": [ + 1340301 + ], + "AssistPotential": [ + 1340302 + ], + "RewardId1": 2, + "Qty1": 50, + "RewardId2": 30003, + "Qty2": 5, + "RewardId3": 1, + "Qty3": 50000 + }, + "10704": { + "Id": 10704, + "TrialChar": 10704, + "MasterPotential": [ + 1070401 + ], + "AssistPotential": [ + 1070402 + ], + "RewardId1": 2, + "Qty1": 50, + "RewardId2": 30003, + "Qty2": 5, + "RewardId3": 1, + "Qty3": 50000 } } \ No newline at end of file diff --git a/data/bin/TrialPotential.json b/data/bin/TrialPotential.json index b43a75fd8..73d57538a 100644 --- a/data/bin/TrialPotential.json +++ b/data/bin/TrialPotential.json @@ -1406,5 +1406,133 @@ 515742, 515743 ] + }, + "1370101": { + "Id": 1370101, + "Title": "PotentialMain1", + "Desc": "PotentialMainContent1", + "FloorId": 1231371, + "Potential": [ + 513701, + 513702, + 513705, + 513706, + 513707, + 513741, + 513742, + 513743 + ] + }, + "1370102": { + "Id": 1370102, + "Title": "PotentialMain2", + "Desc": "PotentialMainContent2", + "FloorId": 1231372, + "Potential": [ + 513703, + 513704, + 513708, + 513709, + 513710, + 513741, + 513742, + 513743 + ] + }, + "1370103": { + "Id": 1370103, + "Title": "PotentialAssistant1", + "Desc": "PotentialAssistantContent1", + "FloorId": 1231373, + "Potential": [ + 513721, + 513722, + 513725, + 513726, + 513727, + 513741, + 513742, + 513743 + ] + }, + "1370104": { + "Id": 1370104, + "Title": "PotentialAssistant2", + "Desc": "PotentialAssistantContent2", + "FloorId": 1231374, + "Potential": [ + 513723, + 513724, + 513728, + 513729, + 513730, + 513741, + 513742, + 513743 + ] + }, + "1340301": { + "Id": 1340301, + "Title": "PotentialMain1", + "Desc": "PotentialMainContent1", + "FloorId": 2134031, + "Potential": [ + 513401, + 513402, + 513405, + 513406, + 513407, + 513441, + 513442, + 513443 + ] + }, + "1340302": { + "Id": 1340302, + "Title": "PotentialAssistant2", + "Desc": "PotentialAssistantContent2", + "FloorId": 2134032, + "Potential": [ + 513423, + 513424, + 513428, + 513429, + 513430, + 513441, + 513442, + 513443 + ] + }, + "1070401": { + "Id": 1070401, + "Title": "PotentialMain2", + "Desc": "PotentialMainContent2", + "FloorId": 2107041, + "Potential": [ + 510703, + 510704, + 510708, + 510709, + 510710, + 510741, + 510742, + 510743 + ] + }, + "1070402": { + "Id": 1070402, + "Title": "PotentialAssistant2", + "Desc": "PotentialAssistantContent2", + "FloorId": 2107042, + "Potential": [ + 510723, + 510724, + 510728, + 510729, + 510730, + 510741, + 510742, + 510743 + ] } } \ No newline at end of file diff --git a/data/bin/UIText.json b/data/bin/UIText.json index 9ed053553..e2db5d035 100644 --- a/data/bin/UIText.json +++ b/data/bin/UIText.json @@ -791,6 +791,14 @@ "Id": "Gacha_Cover_GoToTrial", "Text": "UIText.Gacha_Cover_GoToTrial.1" }, + "Gacha_GachaTimeLimit": { + "Id": "Gacha_GachaTimeLimit", + "Text": "UIText.Gacha_GachaTimeLimit.1" + }, + "Gacha_GachaTimeLimitTips": { + "Id": "Gacha_GachaTimeLimitTips", + "Text": "UIText.Gacha_GachaTimeLimitTips.1" + }, "Guide_Jump": { "Id": "Guide_Jump", "Text": "UIText.Guide_Jump.1" @@ -1527,10 +1535,26 @@ "Id": "PenguinCard_Btn_AddCheckRound", "Text": "UIText.PenguinCard_Btn_AddCheckRound.1" }, + "PenguinCard_Btn_AddAdditionScore": { + "Id": "PenguinCard_Btn_AddAdditionScore", + "Text": "UIText.PenguinCard_Btn_AddAdditionScore.1" + }, + "PenguinCard_Btn_AddAide": { + "Id": "PenguinCard_Btn_AddAide", + "Text": "UIText.PenguinCard_Btn_AddAide.1" + }, "PenguinCard_AddCheckRoundSuccess": { "Id": "PenguinCard_AddCheckRoundSuccess", "Text": "UIText.PenguinCard_AddCheckRoundSuccess.1" }, + "PenguinCard_AddAdditionScoreSuccess": { + "Id": "PenguinCard_AddAdditionScoreSuccess", + "Text": "UIText.PenguinCard_AddAdditionScoreSuccess.1" + }, + "PenguinCard_AddAideSuccess": { + "Id": "PenguinCard_AddAideSuccess", + "Text": "UIText.PenguinCard_AddAideSuccess.1" + }, "PenguinCard_AddBtnMax": { "Id": "PenguinCard_AddBtnMax", "Text": "UIText.PenguinCard_AddBtnMax.1" @@ -1619,6 +1643,10 @@ "Id": "PenguinCard_Btn_Select", "Text": "UIText.PenguinCard_Btn_Select.1" }, + "PenguinCard_Btn_MaxLevel": { + "Id": "PenguinCard_Btn_MaxLevel", + "Text": "UIText.PenguinCard_Btn_MaxLevel.1" + }, "PenguinCard_Title_HandRank": { "Id": "PenguinCard_Title_HandRank", "Text": "UIText.PenguinCard_Title_HandRank.1" @@ -1723,6 +1751,10 @@ "Id": "PenguinCard_Result_CountSuffix", "Text": "UIText.PenguinCard_Result_CountSuffix.1" }, + "PenguinCard_Result_BestHard": { + "Id": "PenguinCard_Result_BestHard", + "Text": "UIText.PenguinCard_Result_BestHard.1" + }, "PenguinCard_Level_BestScore": { "Id": "PenguinCard_Level_BestScore", "Text": "UIText.PenguinCard_Level_BestScore.1" @@ -1871,6 +1903,206 @@ "Id": "PenguinCard_CheckRound_TurnFail", "Text": "UIText.PenguinCard_CheckRound_TurnFail.1" }, + "PenguinCard_Endless_LevelTittle": { + "Id": "PenguinCard_Endless_LevelTittle", + "Text": "UIText.PenguinCard_Endless_LevelTittle.1" + }, + "PenguinCard_Endless_LevelGridTittle": { + "Id": "PenguinCard_Endless_LevelGridTittle", + "Text": "UIText.PenguinCard_Endless_LevelGridTittle.1" + }, + "PenguinCard_Endless_LevelBuff": { + "Id": "PenguinCard_Endless_LevelBuff", + "Text": "UIText.PenguinCard_Endless_LevelBuff.1" + }, + "PenguinCard_AddBtnMaxLevel": { + "Id": "PenguinCard_AddBtnMaxLevel", + "Text": "UIText.PenguinCard_AddBtnMaxLevel.1" + }, + "PenguinCard_NotEnoughScoreUpgrade": { + "Id": "PenguinCard_NotEnoughScoreUpgrade", + "Text": "UIText.PenguinCard_NotEnoughScoreUpgrade.1" + }, + "PenguinCard_Error_EmptyPenguinCard": { + "Id": "PenguinCard_Error_EmptyPenguinCard", + "Text": "UIText.PenguinCard_Error_EmptyPenguinCard.1" + }, + "PenguinCard_Error_EmptyQuest": { + "Id": "PenguinCard_Error_EmptyQuest", + "Text": "UIText.PenguinCard_Error_EmptyQuest.1" + }, + "PenguinCard_Error_EmptyAide": { + "Id": "PenguinCard_Error_EmptyAide", + "Text": "UIText.PenguinCard_Error_EmptyAide.1" + }, + "PenguinCard_RollMax": { + "Id": "PenguinCard_RollMax", + "Text": "UIText.PenguinCard_RollMax.1" + }, + "PenguinCard_NotEnoughScoreRoll": { + "Id": "PenguinCard_NotEnoughScoreRoll", + "Text": "UIText.PenguinCard_NotEnoughScoreRoll.1" + }, + "PenguinCard_SlotMax": { + "Id": "PenguinCard_SlotMax", + "Text": "UIText.PenguinCard_SlotMax.1" + }, + "PenguinCard_Quest_ReceiveNone": { + "Id": "PenguinCard_Quest_ReceiveNone", + "Text": "UIText.PenguinCard_Quest_ReceiveNone.1" + }, + "PenguinCard_AddRoundSuccess": { + "Id": "PenguinCard_AddRoundSuccess", + "Text": "UIText.PenguinCard_AddRoundSuccess.1" + }, + "PenguinCard_AddRollSuccess": { + "Id": "PenguinCard_AddRollSuccess", + "Text": "UIText.PenguinCard_AddRollSuccess.1" + }, + "PenguinCard_AddSlotSuccess": { + "Id": "PenguinCard_AddSlotSuccess", + "Text": "UIText.PenguinCard_AddSlotSuccess.1" + }, + "PenguinCard_Level_LockLevelTips": { + "Id": "PenguinCard_Level_LockLevelTips", + "Text": "UIText.PenguinCard_Level_LockLevelTips.1" + }, + "PenguinCard_AideMax": { + "Id": "PenguinCard_AideMax", + "Text": "UIText.PenguinCard_AideMax.1" + }, + "PenguinCard_SelectMaxLevelCard": { + "Id": "PenguinCard_SelectMaxLevelCard", + "Text": "UIText.PenguinCard_SelectMaxLevelCard.1" + }, + "PenguinCard_Btn_SkipAide": { + "Id": "PenguinCard_Btn_SkipAide", + "Text": "UIText.PenguinCard_Btn_SkipAide.1" + }, + "PenguinCard_Tip_NotSelectedAide": { + "Id": "PenguinCard_Tip_NotSelectedAide", + "Text": "UIText.PenguinCard_Tip_NotSelectedAide.1" + }, + "PenguinCard_Btn_Send": { + "Id": "PenguinCard_Btn_Send", + "Text": "UIText.PenguinCard_Btn_Send.1" + }, + "PenguinCard_Btn_Retry": { + "Id": "PenguinCard_Btn_Retry", + "Text": "UIText.PenguinCard_Btn_Retry.1" + }, + "PenguinCard_Btn_Quit": { + "Id": "PenguinCard_Btn_Quit", + "Text": "UIText.PenguinCard_Btn_Quit.1" + }, + "PenguinCard_Tip_RetryLimit": { + "Id": "PenguinCard_Tip_RetryLimit", + "Text": "UIText.PenguinCard_Tip_RetryLimit.1" + }, + "PenguinCard_Btn_SelectAide": { + "Id": "PenguinCard_Btn_SelectAide", + "Text": "UIText.PenguinCard_Btn_SelectAide.1" + }, + "PenguinCard_AideInfo_Title": { + "Id": "PenguinCard_AideInfo_Title", + "Text": "UIText.PenguinCard_AideInfo_Title.1" + }, + "PenguinCard_AideInfo_Passive": { + "Id": "PenguinCard_AideInfo_Passive", + "Text": "UIText.PenguinCard_AideInfo_Passive.1" + }, + "PenguinCard_AideInfo_PassiveDesc": { + "Id": "PenguinCard_AideInfo_PassiveDesc", + "Text": "UIText.PenguinCard_AideInfo_PassiveDesc.1" + }, + "PenguinCard_AideInfo_Skill": { + "Id": "PenguinCard_AideInfo_Skill", + "Text": "UIText.PenguinCard_AideInfo_Skill.1" + }, + "PenguinCard_AideInfo_Favorite": { + "Id": "PenguinCard_AideInfo_Favorite", + "Text": "UIText.PenguinCard_AideInfo_Favorite.1" + }, + "PenguinCard_AideInfo_FavoriteDesc": { + "Id": "PenguinCard_AideInfo_FavoriteDesc", + "Text": "UIText.PenguinCard_AideInfo_FavoriteDesc.1" + }, + "PenguinCard_AideInfo_LevelUpDesc": { + "Id": "PenguinCard_AideInfo_LevelUpDesc", + "Text": "UIText.PenguinCard_AideInfo_LevelUpDesc.1" + }, + "PenguinCard_Endless_AimScoreTitle": { + "Id": "PenguinCard_Endless_AimScoreTitle", + "Text": "UIText.PenguinCard_Endless_AimScoreTitle.1" + }, + "PenguinCard_Endless_AimScoreTitleShort": { + "Id": "PenguinCard_Endless_AimScoreTitleShort", + "Text": "UIText.PenguinCard_Endless_AimScoreTitleShort.1" + }, + "PenguinCard_Log_OwnScore": { + "Id": "PenguinCard_Log_OwnScore", + "Text": "UIText.PenguinCard_Log_OwnScore.1" + }, + "PenguinCard_Endless_HP": { + "Id": "PenguinCard_Endless_HP", + "Text": "UIText.PenguinCard_Endless_HP.1" + }, + "PenguinCard_Endless_PhaseAide": { + "Id": "PenguinCard_Endless_PhaseAide", + "Text": "UIText.PenguinCard_Endless_PhaseAide.1" + }, + "PenguinCard_Endless_PhaseCard": { + "Id": "PenguinCard_Endless_PhaseCard", + "Text": "UIText.PenguinCard_Endless_PhaseCard.1" + }, + "PenguinCard_Endless_Complete": { + "Id": "PenguinCard_Endless_Complete", + "Text": "UIText.PenguinCard_Endless_Complete.1" + }, + "PenguinCard_Endless_LossHP": { + "Id": "PenguinCard_Endless_LossHP", + "Text": "UIText.PenguinCard_Endless_LossHP.1" + }, + "PenguinCard_Btn_EndlessContinue": { + "Id": "PenguinCard_Btn_EndlessContinue", + "Text": "UIText.PenguinCard_Btn_EndlessContinue.1" + }, + "PenguinCard_Btn_EndlessGiveup": { + "Id": "PenguinCard_Btn_EndlessGiveup", + "Text": "UIText.PenguinCard_Btn_EndlessGiveup.1" + }, + "PenguinCard_EndlessPause_Target": { + "Id": "PenguinCard_EndlessPause_Target", + "Text": "UIText.PenguinCard_EndlessPause_Target.1" + }, + "PenguinCard_EndlessPause_Level": { + "Id": "PenguinCard_EndlessPause_Level", + "Text": "UIText.PenguinCard_EndlessPause_Level.1" + }, + "PenguinCard_EndlessPause_TargetDesc": { + "Id": "PenguinCard_EndlessPause_TargetDesc", + "Text": "UIText.PenguinCard_EndlessPause_TargetDesc.1" + }, + "PenguinCard_EndlessPause_LevelTitle": { + "Id": "PenguinCard_EndlessPause_LevelTitle", + "Text": "UIText.PenguinCard_EndlessPause_LevelTitle.1" + }, + "PenguinCard_AideLevel": { + "Id": "PenguinCard_AideLevel", + "Text": "UIText.PenguinCard_AideLevel.1" + }, + "PenguinCard_Endless_LevelHasData": { + "Id": "PenguinCard_Endless_LevelHasData", + "Text": "UIText.PenguinCard_Endless_LevelHasData.1" + }, + "PenguinCard_Btn_ReconnectConfirm": { + "Id": "PenguinCard_Btn_ReconnectConfirm", + "Text": "UIText.PenguinCard_Btn_ReconnectConfirm.1" + }, + "PenguinCard_Btn_ReconnectCancel": { + "Id": "PenguinCard_Btn_ReconnectCancel", + "Text": "UIText.PenguinCard_Btn_ReconnectCancel.1" + }, "Soldier_Entrance": { "Id": "Soldier_Entrance", "Text": "UIText.Soldier_Entrance.1" @@ -3459,54 +3691,6 @@ "Id": "Gacha_sync_ack", "Text": "UIText.Gacha_sync_ack.1" }, - "PenguinCard_AddBtnMaxLevel": { - "Id": "PenguinCard_AddBtnMaxLevel", - "Text": "UIText.PenguinCard_AddBtnMaxLevel.1" - }, - "PenguinCard_NotEnoughScoreUpgrade": { - "Id": "PenguinCard_NotEnoughScoreUpgrade", - "Text": "UIText.PenguinCard_NotEnoughScoreUpgrade.1" - }, - "PenguinCard_Error_EmptyPenguinCard": { - "Id": "PenguinCard_Error_EmptyPenguinCard", - "Text": "UIText.PenguinCard_Error_EmptyPenguinCard.1" - }, - "PenguinCard_Error_EmptyQuest": { - "Id": "PenguinCard_Error_EmptyQuest", - "Text": "UIText.PenguinCard_Error_EmptyQuest.1" - }, - "PenguinCard_RollMax": { - "Id": "PenguinCard_RollMax", - "Text": "UIText.PenguinCard_RollMax.1" - }, - "PenguinCard_NotEnoughScoreRoll": { - "Id": "PenguinCard_NotEnoughScoreRoll", - "Text": "UIText.PenguinCard_NotEnoughScoreRoll.1" - }, - "PenguinCard_SlotMax": { - "Id": "PenguinCard_SlotMax", - "Text": "UIText.PenguinCard_SlotMax.1" - }, - "PenguinCard_Quest_ReceiveNone": { - "Id": "PenguinCard_Quest_ReceiveNone", - "Text": "UIText.PenguinCard_Quest_ReceiveNone.1" - }, - "PenguinCard_AddRoundSuccess": { - "Id": "PenguinCard_AddRoundSuccess", - "Text": "UIText.PenguinCard_AddRoundSuccess.1" - }, - "PenguinCard_AddRollSuccess": { - "Id": "PenguinCard_AddRollSuccess", - "Text": "UIText.PenguinCard_AddRollSuccess.1" - }, - "PenguinCard_AddSlotSuccess": { - "Id": "PenguinCard_AddSlotSuccess", - "Text": "UIText.PenguinCard_AddSlotSuccess.1" - }, - "PenguinCard_Level_LockLevelTips": { - "Id": "PenguinCard_Level_LockLevelTips", - "Text": "UIText.PenguinCard_Level_LockLevelTips.1" - }, "Potential_Preselection_Char_Not_Full": { "Id": "Potential_Preselection_Char_Not_Full", "Text": "UIText.Potential_Preselection_Char_Not_Full.1" @@ -3619,9 +3803,21 @@ "Id": "StarTower_Shop_Note_Max", "Text": "UIText.StarTower_Shop_Note_Max.1" }, - "Soldier_NotEnoughChess_Tips": { - "Id": "Soldier_NotEnoughChess_Tips", - "Text": "UIText.Soldier_NotEnoughChess_Tips.1" + "Potential_Preselection_SystemRecommend_Show": { + "Id": "Potential_Preselection_SystemRecommend_Show", + "Text": "UIText.Potential_Preselection_SystemRecommend_Show.1" + }, + "Potential_Preselection_SystemRecommend_Hide": { + "Id": "Potential_Preselection_SystemRecommend_Hide", + "Text": "UIText.Potential_Preselection_SystemRecommend_Hide.1" + }, + "Potential_Preselection_SystemRcmd_Diff": { + "Id": "Potential_Preselection_SystemRcmd_Diff", + "Text": "UIText.Potential_Preselection_SystemRcmd_Diff.1" + }, + "Potential_Preselection_SystemRcmd_Same": { + "Id": "Potential_Preselection_SystemRcmd_Same", + "Text": "UIText.Potential_Preselection_SystemRcmd_Same.1" }, "Level_2_5_1": { "Id": "Level_2_5_1", @@ -4215,6 +4411,18 @@ "Id": "TowerDefense_Monster_Brief", "Text": "UIText.TowerDefense_Monster_Brief.1" }, + "TowerDefense_ItemUse_Cooldown": { + "Id": "TowerDefense_ItemUse_Cooldown", + "Text": "UIText.TowerDefense_ItemUse_Cooldown.1" + }, + "TowerDefense_ItemUse_Cooldown_Times": { + "Id": "TowerDefense_ItemUse_Cooldown_Times", + "Text": "UIText.TowerDefense_ItemUse_Cooldown_Times.1" + }, + "TowerDefense_ItemUse_Times": { + "Id": "TowerDefense_ItemUse_Times", + "Text": "UIText.TowerDefense_ItemUse_Times.1" + }, "TraceHunt_Pause_RewardPreview": { "Id": "TraceHunt_Pause_RewardPreview", "Text": "UIText.TraceHunt_Pause_RewardPreview.1" @@ -4779,6 +4987,10 @@ "Id": "MainView_ShowUI", "Text": "UIText.MainView_ShowUI.1" }, + "MainView_EventReminder": { + "Id": "MainView_EventReminder", + "Text": "UIText.MainView_EventReminder.1" + }, "RoleCn": { "Id": "RoleCn", "Text": "UIText.RoleCn.1" @@ -13755,6 +13967,10 @@ "Id": "TowerDef_Text_Skill", "Text": "UIText.TowerDef_Text_Skill.1" }, + "TowerDef_Text_Henshin": { + "Id": "TowerDef_Text_Henshin", + "Text": "UIText.TowerDef_Text_Henshin.1" + }, "TowerDef_Text_LevelUp": { "Id": "TowerDef_Text_LevelUp", "Text": "UIText.TowerDef_Text_LevelUp.1" @@ -13967,6 +14183,14 @@ "Id": "TowerDef_Head", "Text": "UIText.TowerDef_Head.1" }, + "TowerDef_TeamEditor_SelectedChar": { + "Id": "TowerDef_TeamEditor_SelectedChar", + "Text": "UIText.TowerDef_TeamEditor_SelectedChar.1" + }, + "TowerDef_UnSelect_Char": { + "Id": "TowerDef_UnSelect_Char", + "Text": "UIText.TowerDef_UnSelect_Char.1" + }, "StartowerBook_NPCAffinityTitle": { "Id": "StartowerBook_NPCAffinityTitle", "Text": "UIText.StartowerBook_NPCAffinityTitle.1" @@ -16234,5 +16458,57 @@ "IceCreamTruck_BuffAutomaticTips": { "Id": "IceCreamTruck_BuffAutomaticTips", "Text": "UIText.IceCreamTruck_BuffAutomaticTips.1" + }, + "Trial_SkinPlay": { + "Id": "Trial_SkinPlay", + "Text": "UIText.Trial_SkinPlay.1" + }, + "EventReminder_Waiting_Title": { + "Id": "EventReminder_Waiting_Title", + "Text": "UIText.EventReminder_Waiting_Title.1" + }, + "EventReminder_Finish_Title": { + "Id": "EventReminder_Finish_Title", + "Text": "UIText.EventReminder_Finish_Title.1" + }, + "EventReminder_Unopen": { + "Id": "EventReminder_Unopen", + "Text": "UIText.EventReminder_Unopen.1" + }, + "Potential_System_Preset_Title": { + "Id": "Potential_System_Preset_Title", + "Text": "UIText.Potential_System_Preset_Title.1" + }, + "Potential_System_Preset_Empty": { + "Id": "Potential_System_Preset_Empty", + "Text": "UIText.Potential_System_Preset_Empty.1" + }, + "Potential_System_Preset_Rcmd": { + "Id": "Potential_System_Preset_Rcmd", + "Text": "UIText.Potential_System_Preset_Rcmd.1" + }, + "Vampire_PrevLevelNotComplete": { + "Id": "Vampire_PrevLevelNotComplete", + "Text": "UIText.Vampire_PrevLevelNotComplete.1" + }, + "Item_Reengagement_DoubleDrop": { + "Id": "Item_Reengagement_DoubleDrop", + "Text": "UIText.Item_Reengagement_DoubleDrop.1" + }, + "Depot_LeftTime_Hour2": { + "Id": "Depot_LeftTime_Hour2", + "Text": "UIText.Depot_LeftTime_Hour2.1" + }, + "Depot_LeftTime_Min2": { + "Id": "Depot_LeftTime_Min2", + "Text": "UIText.Depot_LeftTime_Min2.1" + }, + "Potential_System_Preset_WindowTitle": { + "Id": "Potential_System_Preset_WindowTitle", + "Text": "UIText.Potential_System_Preset_WindowTitle.1" + }, + "JointDrill_Act_Challenge_End": { + "Id": "JointDrill_Act_Challenge_End", + "Text": "UIText.JointDrill_Act_Challenge_End.1" } } \ No newline at end of file diff --git a/data/bin/VampireEnemyPool.json b/data/bin/VampireEnemyPool.json index 37a2ab0a1..d53ef26c0 100644 --- a/data/bin/VampireEnemyPool.json +++ b/data/bin/VampireEnemyPool.json @@ -1602,7 +1602,7 @@ "201": { "PoolId": 1026, "WaveNum": 1, - "MonsterLevel": 68, + "MonsterLevel": 92, "EnemySetID": 102601, "WaveKeepTime": 30, "PoolType": 0 @@ -1610,7 +1610,7 @@ "202": { "PoolId": 1026, "WaveNum": 2, - "MonsterLevel": 69, + "MonsterLevel": 93, "EnemySetID": 102602, "WaveKeepTime": 30, "PoolType": 0 @@ -1618,7 +1618,7 @@ "203": { "PoolId": 1026, "WaveNum": 3, - "MonsterLevel": 70, + "MonsterLevel": 94, "EnemySetID": 102606, "WaveKeepTime": 30, "PoolType": 1 @@ -1626,7 +1626,7 @@ "204": { "PoolId": 1026, "WaveNum": 4, - "MonsterLevel": 71, + "MonsterLevel": 95, "EnemySetID": 102608, "WaveKeepTime": 30, "PoolType": 0 @@ -1634,7 +1634,7 @@ "205": { "PoolId": 1026, "WaveNum": 5, - "MonsterLevel": 72, + "MonsterLevel": 96, "EnemySetID": 102609, "WaveKeepTime": 60, "PoolType": 2 @@ -4138,7 +4138,7 @@ "518": { "PoolId": 1295, "WaveNum": 1, - "MonsterLevel": 61, + "MonsterLevel": 85, "EnemySetID": 129501, "WaveKeepTime": 30, "PoolType": 0 @@ -4146,7 +4146,7 @@ "519": { "PoolId": 1295, "WaveNum": 2, - "MonsterLevel": 62, + "MonsterLevel": 86, "EnemySetID": 129502, "WaveKeepTime": 30, "PoolType": 0 @@ -4154,7 +4154,7 @@ "520": { "PoolId": 1295, "WaveNum": 3, - "MonsterLevel": 63, + "MonsterLevel": 87, "EnemySetID": 129511, "WaveKeepTime": 30, "PoolType": 0 @@ -4162,7 +4162,7 @@ "521": { "PoolId": 1295, "WaveNum": 4, - "MonsterLevel": 64, + "MonsterLevel": 88, "EnemySetID": 129512, "WaveKeepTime": 30, "PoolType": 1 @@ -4170,7 +4170,7 @@ "522": { "PoolId": 1295, "WaveNum": 5, - "MonsterLevel": 65, + "MonsterLevel": 89, "EnemySetID": 129513, "WaveKeepTime": 30, "PoolType": 0 @@ -4178,7 +4178,7 @@ "523": { "PoolId": 1295, "WaveNum": 6, - "MonsterLevel": 66, + "MonsterLevel": 90, "EnemySetID": 129514, "WaveKeepTime": 30, "PoolType": 0 @@ -4186,7 +4186,7 @@ "524": { "PoolId": 1295, "WaveNum": 7, - "MonsterLevel": 67, + "MonsterLevel": 91, "EnemySetID": 129515, "WaveKeepTime": 60, "PoolType": 2 diff --git a/data/bin/VampireFloor.json b/data/bin/VampireFloor.json index 8e4bdea64..81953d0ed 100644 --- a/data/bin/VampireFloor.json +++ b/data/bin/VampireFloor.json @@ -599,7 +599,7 @@ 81001, 9989 ], - "FHBossId": 8250630, + "FHBossId": 8250210, "SecondHalfPoolId": 1346, "SHAffixId": [ 81050, @@ -677,7 +677,7 @@ 81001, 9989 ], - "FHBossId": 8250630, + "FHBossId": 8250240, "SecondHalfPoolId": 1206, "SHAffixId": [ 81010, @@ -789,7 +789,7 @@ 81001, 9989 ], - "SHBossId": 8250630, + "SHBossId": 8270100, "SpecialEnemySetId": "[[102599,100]]", "TreasureSetId": "[[102699,100]]" }, @@ -807,7 +807,7 @@ 81001, 9989 ], - "FHBossId": 8250630, + "FHBossId": 8250200, "SecondHalfPoolId": 1336, "SHAffixId": [ 81010, diff --git a/data/bin/VampireRankSeason.json b/data/bin/VampireRankSeason.json index 7225dd302..82e57de25 100644 --- a/data/bin/VampireRankSeason.json +++ b/data/bin/VampireRankSeason.json @@ -222,5 +222,21 @@ "SpeciaFateCard": "[[],[98622,98623,98624],[98616,98617,98618],[98658,98659,98660],[98652,98653,98654]]", "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]", "QuestGroup": 3 + }, + "15": { + "Id": 15, + "MissionId": 315, + "OpenTime": "2026-09-08T12:00:00+08:00", + "EndTime": "2026-09-29T10:59:59+08:00", + "FateCardBundle": [ + 101, + 303, + 201, + 207, + 206 + ], + "SpeciaFateCard": "[[],[98601,98602,98603],[98604,98605,98606],[98622,98623,98624],[98655,98656,98657]]", + "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]", + "QuestGroup": 3 } } \ No newline at end of file diff --git a/data/bin/VampireSurvivor.json b/data/bin/VampireSurvivor.json index 208ba809a..9de5680dc 100644 --- a/data/bin/VampireSurvivor.json +++ b/data/bin/VampireSurvivor.json @@ -1523,5 +1523,62 @@ ], "SpeciaFateCard": "[[],[98622,98623,98624],[98616,98617,98618],[98658,98659,98660],[98652,98653,98654]]", "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]" + }, + "315": { + "Id": 315, + "Name": "VampireSurvivor.315.1", + "Name1": "VampireSurvivor.315.2", + "Name2": "VampireSurvivor.315.3", + "EET": [ + 1, + 4, + 6 + ], + "NotEET": [ + 2, + 5, + 3 + ], + "SuggestedPower": 70, + "RecommendBuildRank": 26, + "Mode": 2, + "Type": 3, + "PreLevelId": 201, + "NeedWorldClass": 12, + "FirstQuestGroupId": 315, + "LevelGroupId": 1, + "FloorId": 83015, + "NormalScore1": 15, + "EliteScore1": 60, + "BossScore1": 7000, + "TimeScore1": 7000, + "TimeLimit1": 800, + "NormalScore2": 15, + "EliteScore2": 60, + "BossScore2": 7000, + "TimeScore2": 7000, + "TimeLimit2": 800, + "EETScore1": [ + 4, + 6 + ], + "EETScore2": [ + 1, + 4 + ], + "FHPreviewMonsterGroupId": 830291, + "SHPreviewMonsterGroupId": 830032, + "CoverEpisode": "Icon/MapChallenge/zs_survivor_entrancepic_301", + "Episode": "Icon/MapChallenge/zs_survivor_entrancepic_301_L1", + "Episode2": "Icon/MapChallenge/zs_survivor_entrancepic_301_L2", + "FateCardBundle": [ + 101, + 303, + 201, + 207, + 206 + ], + "SpeciaFateCard": "[[],[98601,98602,98603],[98604,98605,98606],[98622,98623,98624],[98655,98656,98657]]", + "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]" } } \ No newline at end of file diff --git a/data/bin/VampireSurvivorQuest.json b/data/bin/VampireSurvivorQuest.json index ba18e29ab..8564b7294 100644 --- a/data/bin/VampireSurvivorQuest.json +++ b/data/bin/VampireSurvivorQuest.json @@ -2259,5 +2259,90 @@ "AwardItemNum2": 100, "AwardItemTid3": 0, "AwardItemNum3": 0 + }, + "31501": { + "Id": 31501, + "GroupId": 315, + "Title": "VampireSurvivorQuest.31501.1", + "Desc": "VampireSurvivorQuest.31501.2", + "JumpTo": 0, + "Order": 1, + "Type": 3, + "CompleteCond": 77, + "CompleteCondParams": "[315]", + "AwardItemTid1": 31, + "AwardItemNum1": 2000, + "AwardItemTid2": 2, + "AwardItemNum2": 100, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "31502": { + "Id": 31502, + "GroupId": 315, + "Title": "VampireSurvivorQuest.31502.1", + "Desc": "VampireSurvivorQuest.31502.2", + "JumpTo": 0, + "Order": 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"vo_137_combat_battleClear_003": { + "anim": {}, + "text": { + "female_cn": [ + "谢谢你们陪我训练!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.17, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_cn": [ + "听说战斗前拜一拜恩赐之神,就会发生好事呢!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.859, + 0, + 0, + 0 + ], + "female_jp": [ + 5.12, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chatNext_001": { + "anim": {}, + "text": { + "female_cn": [ + "来吧!新的星塔,新的冒险!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.135, + 0, + 0, + 0 + ], + "female_jp": [ + 5.4, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_001": { + "anim": {}, + "text": { + "female_cn": [ + "嗯,今天也要认真积累旅人的经验!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.941, + 0, + 0, + 0 + ], + "female_jp": [ + 3.96, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_002": { + "anim": {}, + "text": { + "female_cn": [ + "那边亮晶晶的……不会是宝物吧?", + "", + "", + "" + ], + "female_jp": [ + "那边在发光的东西……难道是许愿箱吗!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.154, + 0, + 0, + 0 + ], + "female_jp": [ + 5.04, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_003": { + "anim": {}, + "text": { + "female_cn": [ + "这里的景色很适合画下来。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.051, + 0, + 0, + 0 + ], + "female_jp": [ + 5.02, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_004": { + "anim": {}, + "text": { + "female_cn": [ + "不知道附近有没有卖纪念品的地方。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.163, + 0, + 0, + 0 + ], + "female_jp": [ + 2.97, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_005": { + "anim": {}, + "text": { + "female_cn": [ + "书上写的和亲眼见到的,真的完全不一样……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.4, + 0, + 0, + 0 + ], + "female_jp": [ + 4.5, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_dead_001": { + "anim": {}, + "text": { + "female_cn": [ + "冒险……还没结束……", + "", + "", + "" + ], + "female_jp": [ + "我还不能……在这种地方倒下……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.433, + 0, + 0, + 0 + ], + "female_jp": [ + 2.66, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_dead_002": { + "anim": {}, + "text": { + "female_cn": [ + "我不想……认输……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.62, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_cn": [ + "失礼了,方便打扰您一下吗?", + "", + "", + "" + ], + "female_jp": [ + "打扰一下。请问能耽误您一点时间吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.472, + 0, + 0, + 0 + ], + "female_jp": [ + 3.64, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_001": { + "anim": {}, + "text": { + "female_cn": [ + "这就是传说中的“旅人秘籍”吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.51, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_002": { + "anim": {}, + "text": { + "female_cn": [ + "这就是……属于我的力量~", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.674, + 0, + 0, + 0 + ], + "female_jp": [ + 2.67, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_003": { + "anim": {}, + "text": { + "female_cn": [ + "我已经在期待下一次的冒险了!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.2, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_restRoom_001": { + "anim": {}, + "text": { + "female_cn": [ + "好好休息一下吧,之后还要走很久呢。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.2, + 0, + 0, + 0 + ], + "female_jp": [ + 4, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_cn": [ + "有什么需要的吗?你尽管挑,我来买单!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.145, + 0, + 0, + 0 + ], + "female_jp": [ + 5.16, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_subPerk_001": { + "anim": {}, + "text": { + "female_cn": [ + "万能的恩赐之神,赐予我力量吧!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.948, 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"female_cn": [ + "呜哇——我、我没有在偷看您,这个望远镜是用来观察在您头顶上方搭窝的那只小鸟的……", + "它、它刚刚飞走了!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.6, + 10.833, + 0, + 0 + ], + "female_jp": [ + 15.57, + 19.57, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat5_001": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "shy_a", + "" + ] + }, + "text": { + "female_cn": [ + "前辈,我想看的风景还有很多……", + "以前的我只觉得,只要能亲眼看到那些没见过的景色,就已经很满足了。", + "不过现在,我会忍不住想,如果那些重要的旅途都能和您一起走过,一定会变得更加难忘吧。", + "" + ], + "female_jp": [ + "以前的我只觉得,只要能亲眼看到那些没见过的景色,就已经很满足了。", + "不过现在,我会忍不住想,如果那些重要的旅途都能和您一起走过,一定会变得更加难忘吧。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.4, + 11.4, + 22.062, + 0 + ], + "female_jp": [ + 8.31, + 24.6, + 0, + 0 + ] + } + }, + "vo_137_ui_afflv1_001": { + "anim": {}, + "text": { + "female_cn": [ + "旅人的生活,确实比我想象中辛苦许多……但有前辈陪在我身边,再难再累我也会坚持下去!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.367, + 0, + 0, + 0 + ], + "female_jp": [ + 13.43, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_afflv2_001": { + 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"female_jp": [ + "前辈,今天是我的生日……每到这种时候,我都会忍不住去想……", + "明年的今天,我会不会已经看到了更多的风景,学会了更多的东西了,是不是比现在更像真正的旅人了呢?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.2, + 10.8, + 16.767, + 0 + ], + "female_jp": [ + 6.38, + 13.68, + 0, + 0 + ] + } + }, + "vo_137_ui_charup_001": { + "anim": {}, + "text": { + "female_cn": [ + "又学到了新的旅人知识,我得好好复习一下!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.167, + 0, + 0, + 0 + ], + "female_jp": [ + 6.45, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "我发现,越是厉害的旅人,越不爱说话,就像琥珀一样。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.7, + 0, + 0, + 0 + ], + "female_jp": [ + 10.7, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_002": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "灰风俱乐部的大家热心又善良,个个都身怀绝技……我从她们身上能学到很多东西。", + "", + "", + "" + ], + "female_jp": [ + "灰风俱乐部的大家热心又善良,个个都身怀绝技……光是和她们聊天,我就能学到很多东西呢。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.233, + 0, + 0, + 0 + ], + "female_jp": [ + 12.24, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_003": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "薇洛小姐帮了我很多。我觉得她就像是小说里那种都市精英,真的好帅气呀!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.523, + 0, + 0, + 0 + ], + "female_jp": [ + 16.7, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_004": { + "anim": { + "female_cn": [ + "think_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "风影说的那个“一上来就买了一堆武器的大小姐”……应该就是在说我?", + "唔……不过从另一个角度来说,我也算是替大家排除了很多不值得买的选项吧!", + "", + "" + ], + "female_jp": [ + "风影小姐说的那个,“看到什么武器就买什么的大小姐”……应该是指我吧?", + "虽然我因此被骗了好多次……但那也可以说是代替其他客人被骗了。", + "从某种意义上来说,我也算是帮到大家了吧!", + "" + ] + }, + "time": { + "female_cn": [ + 7.6, + 14.167, + 0, + 0 + ], + "female_jp": [ + 9.7, + 19.68, + 23.42, + 0 + ] + } + }, + "vo_137_ui_discuss_005": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "鸢尾说我应该养成记账的习惯,可是,我要怎么做才能记住那么多数字啊?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.6, + 0, + 0, + 0 + ], + "female_jp": [ + 13.13, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_excharup_001": { + "anim": {}, + "text": { + "female_cn": [ + "总有一天,我说不定也能成为某个人的前辈呢……呵呵。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.433, + 0, + 0, + 0 + ], + "female_jp": [ + 4.5, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_exhang_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "对,就是这样,保持这个姿势,我马上就要画好了!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.733, + 0, + 0, + 0 + ], + "female_jp": [ + 6.69, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_fullscreen_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "前辈,和我再跳一支舞吧?", + "", + "", + "" + ], + "female_jp": [ + "前辈,如果不介意的话,能再和我跳一支舞吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.633, + 0, + 0, + 0 + ], + "female_jp": [ + 5.33, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_fullscreen_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "别担心,看着我的眼睛,跟着我就好。来,先往前迈第一步……", + "", + "", + "" + ], + "female_jp": [ + "就算失败了也没关系哦。看着我的眼睛,跟上我的节奏。来,可以迈出第一步了……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.633, + 0, + 0, + 0 + ], + "female_jp": [ + 13.6, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_gachaNew_001": { + "anim": {}, + "text": { + "female_cn": [ + "我已经等不及和前辈一起去冒险了!可以给我讲讲和星塔有关的故事吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.3, + 0, + 0, + 0 + ], + "female_jp": [ + 9.51, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_gacha_001": { + "anim": {}, + "text": { + "female_cn": [ + "《旅人好运手册》说得没错,只要一直想着某个人,就可以再次相遇……我和前辈一定是最完美的冒险搭档!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.631, + 0, + 0, + 0 + ], + 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{ + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "前辈,再不理我的话,我可要主动凑过去了哦……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.6, + 0, + 0, + 0 + ], + "female_jp": [ + 9.73, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_hfc_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "嗯?这是旅人之间最新的打招呼方式吗?那我也要学一学……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.802, + 0, + 0, + 0 + ], + "female_jp": [ + 11.36, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_hfc_002": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "前辈,我们来击掌吧!庆祝又度过了美好的一天!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.637, + 0, + 0, + 0 + ], + "female_jp": [ + 8.2, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_logo_001": { + "anim": {}, + "text": { + "female_cn": [ + "Yostar", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + 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10.26, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "我已经做好了未来的冒险计划:三年组建知名旅团,五年登顶所有星塔,十年后“旅人埃莉诺”的故事将会传遍诺瓦大陆的每一个角落!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.367, + 0, + 0, + 0 + ], + "female_jp": [ + 15, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_002": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "星塔的最顶层是什么样的呢?真想亲眼看一看呀。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.1, + 0, + 0, + 0 + ], + "female_jp": [ + 7.12, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_003": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "偷偷告诉你,前辈,我把我们的冒险故事画成了漫画,以后一定会大卖的!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.8, + 0, + 0, + 0 + ], + "female_jp": [ + 11.84, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_004": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "嘘……前辈,我们快走,那边的保镖好像认识我,千万不能被他们发现了。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.333, + 0, + 0, + 0 + ], + "female_jp": [ + 8.06, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_005": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "前辈的公司最近是不是资金周转有困难?没关系,就由我来投资前辈吧!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.067, + 0, + 0, + 0 + ], + "female_jp": [ + 9.26, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_006": { + "anim": { + "female_cn": [ + "presents_b", + "presents_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "前辈前辈,我最近学到了新的荒野求生妙知识!", + "在野外要是不小心掉入坑洞或陷阱,可以通过吓唬嘭嘭鱼的方式,让它的身体充满气,旅人就可以拽着它离开了。好神奇的生物呀……", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4, + 15.767, + 0, + 0 + ], + "female_jp": [ + 5.93, + 21.87, + 0, + 0 + ] + } + }, + "vo_137_ui_standee_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "旅人的生活和我以前想象得有些不一样,每一天都比我预想的更有趣!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.9, + 0, + 0, + 0 + ], + "female_jp": [ + 11.32, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_standee_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "为了能轻松提起这个箱子,我可是认真锻炼了好久呢!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.1, + 0, + 0, + 0 + ], + "female_jp": [ + 5.3, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_001": { + "anim": {}, + "text": { + "female_cn": [ + "很荣幸与各位共事,请多指教!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.9, + 0, + 0, + 0 + ], + "female_jp": [ + 3.76, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_002": { + "anim": {}, + "text": { + "female_cn": [ + "虽然我还是新手,但绝不会拖后腿!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.8, + 0, + 0, + 0 + ], + "female_jp": [ + 3.85, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_003": { + "anim": {}, + "text": { + "female_cn": [ + "我的箱子里什么都有哦~", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.1, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_004": { + "anim": {}, + "text": { + "female_cn": [ + "恩赐之神保佑,一切顺利!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.567, + 0, + 0, + 0 + ], + "female_jp": [ + 3.45, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_thankEx_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "这份礼物,一定花了前辈很多心思吧……我要请工匠打造一个专门的展示柜,把前辈给我的礼物都收藏起来!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.9, + 0, + 0, + 0 + ], + "female_jp": [ + 12.65, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_thankSmall_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "哇,这就是传说中的“旅人特产”吗?", + "", + "", + "" + ], + "female_jp": [ + "哇……!旅人之间,原来会互相赠送这种东西啊!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.1, + 0, + 0, + 0 + ], + "female_jp": [ + 5.6, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_thank_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "前辈怎么知道我找它找了好久?太感谢你了!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.7, + 0, + 0, + 0 + ], + "female_jp": [ + 5.3, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_cn": [ + "我想起来了,我以前好像攒了一笔“旅行资金”……放在哪了?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.123, + 0, + 0, + 0 + ], + "female_jp": [ + 7.4, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_cn": [ + "来,前辈,请牵住我的手。呵呵,没错,就是这样……前辈的手心,很温暖呢。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.033, + 0, + 0, + 0 + ], + "female_jp": [ + 12.07, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_cn": [ + "前辈,你会为我感到骄傲吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.367, + 0, + 0, + 0 + ], + "female_jp": [ + 4.73, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_valentine_001": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "前辈,这是巧克力!那个,我想了很久,还是觉得自己做的更能体现我的心意……", + "啊、没事的,前辈要是觉得味道不好,我这里还准备了十个专业的甜点师,想吃什么口味他们现场给您做!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10, + 18.4, + 0, + 0 + ], + "female_jp": [ + 8.98, + 21.48, + 0, + 0 + ] + } + }, + "vo_137_ui_win_001": { + "anim": {}, + "text": { + "female_cn": [ + "一场足以载入旅人史册的伟大胜利!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.72, + 0, + 0, + 0 + ], + "female_jp": [ + 3.94, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_win_002": { + "anim": {}, + "text": { + "female_cn": [ + "去吃顿大餐庆祝一下吧!我来给大家安排!", + "", + "", + "" + ], + "female_jp": [ + "要不要办个庆功宴?饭菜的安排就交给我吧。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.233, + 0, + 0, + 0 + ], + "female_jp": [ + 4.23, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_xmas_001": { + "anim": { + "female_cn": [ + "presents_a", + "chat_a", + "presents_b", + "" + ] + }, + "text": { + "female_cn": [ + "前辈,雪愿节快乐!这样的节日,就该把烦恼都放到一边,和大家一起热热闹闹地庆祝才对。", + "我已经预定好了节日会场,准备了好吃的甜点、热饮……", + "还有符合节日气氛的装饰。对了!我还准备了接送大家的车,一会儿就到~", + "" + ], + "female_jp": [ + "前辈,雪愿节快乐!这样的节日,就该把烦恼都放到一边,和大家一起热热闹闹地庆祝才对。", + "我已经预定好了节日会场,准备了好吃的甜点、热饮……对了!我还准备了接送大家的车,一会儿就到~", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.1, + 14, + 20.267, + 0 + ], + "female_jp": [ + 7.97, + 14.411, + 0, + 0 + ] + } + }, + "vo_137_ui_yourbirth_001": { + "anim": { + "female_cn": [ + "presents_b", + "chat_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "前辈,生日快乐!为了今天,我认真准备了很久。礼物也好,蛋糕也好,之后的安排也好,我都想尽量准备到最好……", + "这可是前辈的生日,一定要好好庆祝啊!", + "", + "" + ], + "female_jp": [ + "前辈,祝您生日快乐!为了让今天成为最棒的一天,我会倾尽全力款待您的!", + "前辈只要尽情享受就好了!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.3, + 13.267, + 0, + 0 + ], + "female_jp": [ + 9.8, + 13.29, + 0, + 0 + ] + } + }, "vo_140_combat_battleClear_001": 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"female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_003_question": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "嗯?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_004_confuse": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "这样吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_005_sad": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "怎么会……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_006_excit": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "哇——", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_007_angry": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "不可以!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_008_happy": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "太好了!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_009_sigh": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "唉……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_010_catchphrase": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "发生什么事了?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_011_catchphrase": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "我要成为最厉害的旅人!", + "", + "", + "" + ], + "female_jp": [ + "总有一天,我一定会成为最厉害的旅人!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.7, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_012_catchphrase": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "今天的消费由我来买单,大家放心玩!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.167, + 0, + 0, + 0 + ], + "female_jp": [ + 4.46, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_013_catchphrase": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "这个,这个,还有这个不要,剩下的都帮我装起来吧!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.9, + 0, + 0, + 0 + ], + "female_jp": [ + 3.22, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_014_catchphrase": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "想要更加清晰地观察这个世界,当然是使用望远镜啦!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.728, + 0, + 0, + 0 + ], + "female_jp": [ + 4.24, + 0, + 0, + 0 + ] + } + }, "vo_story_140_001_confirm": { "anim": { "female_cn": [ @@ -114074,7 +116951,7 @@ 0 ], "female_jp": [ - 2, + 3.615, 0, 0, 0 @@ -114106,7 +116983,7 @@ 0 ], "female_jp": [ - 2, + 2.041, 0, 0, 0 diff --git a/data/bubble/_en/bubbledata.json b/data/bubble/_en/bubbledata.json index ca649fefe..f375c6769 100644 --- a/data/bubble/_en/bubbledata.json +++ b/data/bubble/_en/bubbledata.json @@ -52933,6 +52933,2735 @@ ] } }, + "vo_137_combat_battleClear_001": { + "anim": {}, + "text": { + "female_jp": [ + "So this is the daily life of a Trekker... I'll keep that in mind!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.975, + 0, + 0, + 0 + ], + "female_jp": [ + 5, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_battleClear_002": { + "anim": {}, + "text": { + "female_jp": [ + "A feeling you can only experience on an adventure... It's such a thrill!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.156, + 0, + 0, + 0 + ], + "female_jp": [ + 4.53, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_battleClear_003": { + "anim": {}, + "text": { + "female_jp": [ + "Thank you very much for helping me train!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.17, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_jp": [ + "If I pray to the God of Grace before a fight, good things will happen!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.859, + 0, + 0, + 0 + ], + "female_jp": [ + 5.12, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chatNext_001": { + "anim": {}, + "text": { + "female_jp": [ + "We arrived! The mysterious Monolith! It's the start of a new adventure!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.135, + 0, + 0, + 0 + ], + "female_jp": [ + 5.4, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_001": { + "anim": {}, + "text": { + "female_jp": [ + "To be a Trekker, there're a lot of things I need to learn!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.941, + 0, + 0, + 0 + ], + "female_jp": [ + 3.96, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_002": { + "anim": {}, + "text": { + "female_jp": [ + "That light over there... Is that a Wishing Box?!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.154, + 0, + 0, + 0 + ], + "female_jp": [ + 5.04, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_003": { + "anim": {}, + "text": { + "female_jp": [ + "You could frame any view inside the Monolith, and it'd look like a work of art♪", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.051, + 0, + 0, + 0 + ], + "female_jp": [ + 5.02, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_004": { + "anim": {}, + "text": { + "female_jp": [ + "Does there happen to be a store that sells souvenirs close by?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.163, + 0, + 0, + 0 + ], + "female_jp": [ + 2.97, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_005": { + "anim": {}, + "text": { + "female_jp": [ + "Reading about it and seeing it for yourself are completely different things.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.4, + 0, + 0, + 0 + ], + "female_jp": [ + 4.5, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_dead_001": { + "anim": {}, + "text": { + "female_jp": [ + "It can't ... end here...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.433, + 0, + 0, + 0 + ], + "female_jp": [ + 2.66, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_dead_002": { + "anim": {}, + "text": { + "female_jp": [ + "I ... don't want to lose...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.62, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "Excuse me. Do you have a minute?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.472, + 0, + 0, + 0 + ], + "female_jp": [ + 3.64, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_001": { + "anim": {}, + "text": { + "female_jp": [ + "Is this the legendary \"Trekker's Secret Manual\"?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.51, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_002": { + "anim": {}, + "text": { + "female_jp": [ + "This ... is my power...!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.674, + 0, + 0, + 0 + ], + "female_jp": [ + 2.67, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_003": { + "anim": {}, + "text": { + "female_jp": [ + "I can't wait to get to the next adventure!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.2, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_restRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "Since it's a ways away, let's rest a bit around here.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.2, + 0, + 0, + 0 + ], + "female_jp": [ + 4, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "I'll be paying, so please feel free to choose anything you need.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.145, + 0, + 0, + 0 + ], + "female_jp": [ + 5.16, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_subPerk_001": { + "anim": {}, + "text": { + "female_jp": [ + "O Almighty God of Grace, bless me with your power!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.948, + 0, + 0, + 0 + ], + "female_jp": [ + 4.77, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_subPerk_002": { + "anim": {}, + "text": { + "female_jp": [ + "I'm going to help everyone I can with what I've got.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4, + 0, + 0, + 0 + ], + "female_jp": [ + 3.26, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_ultskill_001": { + "anim": {}, + "text": { + "female_jp": [ + "Whew... Time to show you what I'm really made of!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.8, + 0, + 0, + 0 + ], + "female_jp": [ + 2.8, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_ultskill_002": { + "anim": {}, + "text": { + "female_jp": [ + "My dreams... I'll make them a reality myself!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.267, + 0, + 0, + 0 + ], + "female_jp": [ + 2.48, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat1_001": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Um... Mentor. Is it okay if I draw your portrait? O-Of course, it's just for practice...!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.8, + 0, + 0, + 0 + ], + "female_jp": [ + 7.15, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat2_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "presents_a", + "" + ] + }, + "text": { + "female_cn": [ + "Um... Mentor? Next week is the auction, so... To make sure I don't do anything reckless... Could you come with me? Ah, but... If there's something you want... I'll win it at all costs!", + "", + "", + "" + ], + "female_jp": [ + "Um... Mentor? Next week is the auction, so...", + "To make sure I don't do anything reckless... Could you come with me?", + "Ah, but... If there's something you want... I'll win it at all costs!", + "" + ] + }, + "time": { + "female_cn": [ + 9.9, + 0, + 0, + 0 + ], + "female_jp": [ + 5.09, + 11.58, + 18.23, + 0 + ] + } + }, + "vo_137_ui_affchat3_001": { + "anim": { + "female_cn": [ + "presents_a", + "chat_a", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Mentor, did you know? Clouds float in the sky freely, and no two clouds are the same.", + "That must be nice... I wish I could be like them... Free to choose my own destiny.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12, + 16.933, + 0, + 0 + ], + "female_jp": [ + 7.94, + 15.78, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat4_001": { + "anim": { + "female_cn": [ + "chat_b", + "shy_a", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_cn": [ + "Whoa, whoa, whoa!! I-I wasn't staring at you, Mentor...! It was this little bird, you see! I was just looking at the little bird making a nest above your head...", + "Ah...! By the way, it has already flown off into the distance!", + "", + "" + ], + "female_jp": [ + "Whoa, whoa, whoa!! I-I wasn't staring at you, Mentor...!", + "It was this little bird, you see! I was just looking at the little bird making a nest above your head...", + "Ah...! By the way, it has already flown off into the distance!", + "" + ] + }, + "time": { + "female_cn": [ + 8.6, + 10.833, + 0, + 0 + ], + "female_jp": [ + 8.03, + 15.57, + 19.57, + 0 + ] + } + }, + "vo_137_ui_affchat5_001": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "shy_a", + "" + ], + "female_jp": [ + "chat_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "I used to think that seeing scenery that I've never seen before with my own eyes was enough for me.", + "But now, well... I want to see it not by myself, but with you, Mentor...", + "Because in that way, any sight we see will become a memory that I never forget for the rest of my life!", + "" + ] + }, + "time": { + "female_cn": [ + 4.4, + 11.4, + 22.062, + 0 + ], + "female_jp": [ + 8.31, + 18.23, + 24.6, + 0 + ] + } + }, + "vo_137_ui_afflv1_001": { + "anim": {}, + "text": { + "female_cn": [ + "The life of a Trekker is a lot harder than I imagined. But... As long as I have you by my side, Mentor, I can keep going on, no matter what challenges might stand in the way.", + "", + "", + "" + ], + "female_jp": [ + "The life of a Trekker is a lot harder than I imagined. But...", + "As long as I have you by my side, Mentor, I can keep going on, no matter what challenges might stand in the way.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.367, + 0, + 0, + 0 + ], + "female_jp": [ + 6.63, + 13.43, + 0, + 0 + ] + } + }, + "vo_137_ui_afflv2_001": { + "anim": {}, + "text": { + "female_cn": [ + "I'm so glad that I met you, Mentor. You not only teach me the necessary knowledge to be a Trekker, but you are always there to support me and encourage me... Hehe... I don't even know how to thank you♪", + "", + "", + "" + ], + "female_jp": [ + "I'm so glad that I met you, Mentor. You not only teach me the necessary knowledge to be a Trekker...", + "... But you are always there to support me and encourage me...", + "Hehe... I don't even know how to thank you♪", + "" + ] + }, + "time": { + "female_cn": [ + 11.176, + 0, + 0, + 0 + ], + "female_jp": [ + 9.23, + 13.89, + 19.93, + 0 + ] + } + }, + "vo_137_ui_afflv3_001": { + "anim": {}, + "text": { + "female_cn": [ + "I'll follow your footsteps and surpass you... And one day, I'll become a great Trekker, who can protect all of you!", + "", + "", + "" + ], + "female_jp": [ + "I'll follow your footsteps and surpass you...", + "And one day, I'll become a great Trekker, who can protect all of you!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.133, + 0, + 0, + 0 + ], + "female_jp": [ + 4.06, + 9.3, + 0, + 0 + ] + } + }, + "vo_137_ui_afflv4_001": { + "anim": {}, + "text": { + "female_cn": [ + "The path I walked beside you, Mentor, and the memories of our adventures... They're what shaped who I am today! Let's keep exploring this wonderful world together for many years to come!", + "", + "", + "" + ], + "female_jp": [ + "The path I walked beside you, Mentor, and the memories of our adventures... They're what shaped who I am today!", + "Let's keep exploring this wonderful world together for many years to come!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.663, + 0, + 0, + 0 + ], + "female_jp": [ + 7.72, + 14.11, + 0, + 0 + ] + } + }, + "vo_137_ui_birth_001": { + "anim": { + "female_cn": [ + "chat_a", + "presents_a", + "presents_b", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Mentor, today is my birthday.", + "Whenever my birthday comes around, I always catch myself wondering...", + "Will I have enough experience next year to become more of a Trekker than I am now?", + "" + ], + "female_jp": [ + "Whenever my birthday comes around, I always catch myself wondering...", + "Will I have enough experience next year to become more of a Trekker than I am now?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.2, + 10.8, + 16.767, + 0 + ], + "female_jp": [ + 6.38, + 13.68, + 0, + 0 + ] + } + }, + "vo_137_ui_charup_001": { + "anim": {}, + "text": { + "female_jp": [ + "I must say I've learned a lot as a Trekker! I'll make sure to keep reviewing so I don't forget.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.167, + 0, + 0, + 0 + ], + "female_jp": [ + 6.45, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Um... Mentor. I happened to notice something... The best Trekkers are the ones that say the least, just like Amber.", + "", + "", + "" + ], + "female_jp": [ + "Um... Mentor. I happened to notice something...", + "The best Trekkers are the ones that say the least, just like Amber.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.7, + 0, + 0, + 0 + ], + "female_jp": [ + 4.9, + 10.7, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_002": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "The Ashwind Clan is so friendly, kind, and skilled. I was able to learn so much just by talking with them.", + "", + "", + "" + ], + "female_jp": [ + "The Ashwind Clan is so friendly, kind, and skilled.", + "I was able to learn so much just by talking with them.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.233, + 0, + 0, + 0 + ], + "female_jp": [ + 7.57, + 12.24, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_003": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_cn": [ + "When I first started as a Trekker, Willow was such a big help for me. She reminds me of a high-class character straight out of a novel...! Isn't that crazy? She is so awesome!", + "", + "", + "" + ], + "female_jp": [ + "When I first started as a Trekker, Willow was such a big help for me.", + "She reminds me of a high-class character straight out of a novel...!", + "Isn't that crazy?==RT==She is so awesome!", + "" + ] + }, + "time": { + "female_cn": [ + 6.523, + 0, + 0, + 0 + ], + "female_jp": [ + 6.77, + 12.72, + 16.7, + 0 + ] + } + }, + "vo_137_ui_discuss_004": { + "anim": { + "female_cn": [ + "think_a", + "presents_a", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "chat_a", + "presents_a" + ] + }, + "text": { + "female_cn": [ + "When Wraith said, \"The lady who keeps buying whatever weapons catch her eye\"... Was she talking about me?", + "I like to think I was swindled in place of other customers, so in a way, I think I was a lot of help to other people!", + "", + "" + ], + "female_jp": [ + "When Wraith said, \"The lady who keeps buying whatever weapons catch her eye\"...", + "Was she talking about me? You could say I was easily swindled many times but...", + "I like to think I was swindled in place of other customers...", + "So in a way, I think I was a lot of help to other people!" + ] + }, + "time": { + "female_cn": [ + 7.6, + 14.167, + 0, + 0 + ], + "female_jp": [ + 6.36, + 15.16, + 19.68, + 23.42 + ] + } + }, + "vo_137_ui_discuss_005": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Iris suggested I should keep a ledger book but... How does she manage to keep track of all those numbers in her head to begin with...?", + "", + "", + "" + ], + "female_jp": [ + "Iris suggested I should keep a ledger book but...", + "How does she manage to keep track of all those numbers in her head to begin with...?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.6, + 0, + 0, + 0 + ], + "female_jp": [ + 6.68, + 13.13, + 0, + 0 + ] + } + }, + "vo_137_ui_excharup_001": { + "anim": {}, + "text": { + "female_jp": [ + "If one day I can be someone's mentor, too... Hehe♪", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.433, + 0, + 0, + 0 + ], + "female_jp": [ + 4.5, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_exhang_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Almost there! I'm almost done drawing! Please keep that pose just a little more!", + "", + "", + "" + ], + "female_jp": [ + "Almost there! I'm almost done drawing!", + "Please keep that pose just a little more!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.733, + 0, + 0, + 0 + ], + "female_jp": [ + 3.2, + 6.69, + 0, + 0 + ] + } + }, + "vo_137_ui_fullscreen_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ], + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Mentor, if it's all right with you, would you dance with me for one song?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.633, + 0, + 0, + 0 + ], + "female_jp": [ + 5.33, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_fullscreen_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "It's okay to make mistakes. Don't be embarrassed... Look into my eyes and trust me to guide you. Now, take the first step...", + "", + "", + "" + ], + "female_jp": [ + "It's okay to make mistakes. Don't be embarrassed...", + "Look into my eyes and trust me to guide you. Now, take the first step...", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.633, + 0, + 0, + 0 + ], + "female_jp": [ + 5.77, + 13.6, + 0, + 0 + ] + } + }, + "vo_137_ui_gachaNew_001": { + "anim": {}, + "text": { + "female_cn": [ + "I can't wait to go on an adventure with you, Mentor! That's right! If you don't mind, could you tell me some stories about the Monolith?", + "", + "", + "" + ], + "female_jp": [ + "I can't wait to go on an adventure with you, Mentor!", + "That's right! If you don't mind, could you tell me some stories about the Monolith?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.3, + 0, + 0, + 0 + ], + "female_jp": [ + 4.22, + 9.51, + 0, + 0 + ] + } + }, + "vo_137_ui_gacha_001": { + "anim": {}, + "text": { + "female_cn": [ + "The thing written in \"Trekker's Lucky Planner\" is true...! If you keep thinking about the person you want to meet again, that wish will surely come true... You and I make the best team after all, Mentor!", + "", + "", + "" + ], + "female_jp": [ + "The thing written in \"Trekker's Lucky Planner\" is true...!", + "If you keep thinking about the person you want to meet again, that wish will surely come true...", + "You and I make the best team after all, Mentor!", + "" + ] + }, + "time": { + "female_cn": [ + 8.631, + 0, + 0, + 0 + ], + "female_jp": [ + 4.51, + 11.59, + 15.9, + 0 + ] + } + }, + "vo_137_ui_greet_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Look there! That cloud... Hehe. It looks like a Shrubshrew♪", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.848, + 0, + 0, + 0 + ], + "female_jp": [ + 5.49, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_greet_002": { + "anim": { + "female_cn": [ + "think_a", + "chat_b", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_cn": [ + "Mentor, have you seen my limited edition Sherlock charm? I treated myself to it so I treasure it dearly...", + "Eh? It's a fake!? But it's \"Monolith Premium\"... Doesn't that mean it was made in the Monolith...!?", + "", + "" + ], + "female_jp": [ + "Mentor, have you seen my limited edition Sherlock charm?", + "I treated myself to it so I treasure it dearly... Eh? It's a fake!?", + "But it's \"Monolith Premium\"... Doesn't that mean it was made in the Monolith...!?", + "" + ] + }, + "time": { + "female_cn": [ + 6.2, + 12.767, + 0, + 0 + ], + "female_jp": [ + 5.12, + 13.9, + 18.63, + 0 + ] + } + }, + "vo_137_ui_greetmorn_001": { + "anim": { + "female_cn": [ + "presents_b", + "chat_a", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_cn": [ + "Mentor, would you like to try my healthy breakfast that I came up with?", + "To go with the Ignis Fruit juice, add glazed mushroom skewers... Ah, wait. Mentor!? Why are you running away...!?", + "", + "" + ], + "female_jp": [ + "Mentor, would you like to try my healthy breakfast that I came up with?", + "To go with the Ignis Fruit juice, add glazed mushroom skewers...", + "Ah, wait. Mentor!? Why are you running away...!?", + "" + ] + }, + "time": { + "female_cn": [ + 3.2, + 7.685, + 0, + 0 + ], + "female_jp": [ + 5.71, + 10.5, + 14.71, + 0 + ] + } + }, + "vo_137_ui_greetnight_001": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Hehe... I'm so worn out today... But I guess this is what it means to be fulfilled as a Trekker♪", + "", + "", + "" + ], + "female_jp": [ + "Hehe... I'm so worn out today...", + "But I guess this is what it means to be fulfilled as a Trekker♪", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.833, + 0, + 0, + 0 + ], + "female_jp": [ + 5.09, + 10.86, + 0, + 0 + ] + } + }, + "vo_137_ui_greetnoon_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Taking naps is such a waste of time! There's still plenty of places that I want to explore, you know!?", + "", + "", + "" + ], + "female_jp": [ + "Taking naps is such a waste of time!", + "There's still plenty of places that I want to explore, you know!?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.3, + 0, + 0, + 0 + ], + "female_jp": [ + 3.75, + 7.6, + 0, + 0 + ] + } + }, + "vo_137_ui_hang_001": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "I see, Mentor. Is this to train me to have better patience as a Trekker? If that's the case, I accept your challenge!", + "", + "", + "" + ], + "female_jp": [ + "I see, Mentor. Is this to train me to have better patience as a Trekker?", + "If that's the case, I accept your challenge!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.687, + 0, + 0, + 0 + ], + "female_jp": [ + 8.8, + 13.5, + 0, + 0 + ] + } + }, + "vo_137_ui_hang_002": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Hmm... Mentor? If you keep ignoring me like this... I'll have to come over there myself, okay?", + "", + "", + "" + ], + "female_jp": [ + "Hmm... Mentor? If you keep ignoring me like this...", + "I'll have to come over there myself, okay?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.6, + 0, + 0, + 0 + ], + "female_jp": [ + 6.5, + 9.73, + 0, + 0 + ] + } + }, + "vo_137_ui_hfc_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Huh? Is that the latest way to greet among Trekkers? If so, I'd better learn it and use it too...!", + "", + "", + "" + ], + "female_jp": [ + "Huh? Is that the latest way to greet among Trekkers?", + "If so, I'd better learn it and use it too...!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.802, + 0, + 0, + 0 + ], + "female_jp": [ + 7.63, + 11.36, + 0, + 0 + ] + } + }, + "vo_137_ui_hfc_002": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Are you asking for a high-five? Then... here's to an amazing day! High-five!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.637, + 0, + 0, + 0 + ], + "female_jp": [ + 8.2, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_logo_001": { + "anim": {}, + "text": { + "female_jp": [ + "Yostar", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_lose_001": { + "anim": {}, + "text": { + "female_jp": [ + "My training wasn't enough...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.062, + 0, + 0, + 0 + ], + "female_jp": [ + 1.7, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_lose_002": { + "anim": {}, + "text": { + "female_jp": [ + "I need to try harder...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.033, + 0, + 0, + 0 + ], + "female_jp": [ + 1.75, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_music_001": { + "anim": {}, + "text": { + "female_jp": [ + "That's a splendid tune... Which piece is that from?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.3, + 0, + 0, + 0 + ], + "female_jp": [ + 4.18, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_newyear_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Happy New Year, Mentor! As we embrace the New Year, why don't we start planning this year's adventure itinerary right now?", + "", + "", + "" + ], + "female_jp": [ + "Happy New Year, Mentor!", + "As we embrace the New Year, why don't we start planning this year's adventure itinerary right now?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.884, + 0, + 0, + 0 + ], + "female_jp": [ + 3.17, + 10.26, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "presents_a", + "presents_b", + "" + ] + }, + "text": { + "female_cn": [ + "Of course I've planned our adventures! In 3 years, we'll make our guild famous, and we'll conquer the Monolith by year 5... Then after 10 years or so, the adventures of \"Eleanor the Trekker\" will have spread across the continent!", + "", + "", + "" + ], + "female_jp": [ + "Of course I've planned our adventures!", + "In 3 years, we'll make our guild famous, and we'll conquer the Monolith by year 5...", + "Then after 10 years or so, the adventures of \"Eleanor the Trekker\" will have spread across the continent!", + "" + ] + }, + "time": { + "female_cn": [ + 11.367, + 0, + 0, + 0 + ], + "female_jp": [ + 3.74, + 8.66, + 15, + 0 + ] + } + }, + "vo_137_ui_posterchat_002": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "I wonder ... what kind of place is the highest floor of a Monolith? I'd really like to see it with my own eyes one day.", + "", + "", + "" + ], + "female_jp": [ + "I wonder ... what kind of place is the highest floor of a Monolith?", + "I'd really like to see it with my own eyes one day.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.1, + 0, + 0, + 0 + ], + "female_jp": [ + 4.04, + 7.12, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_003": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "I haven't told anyone this but, I'm actually turning our adventures into a manga. Hehehe♪ It will definitely be a big hit someday.", + "", + "", + "" + ], + "female_jp": [ + "I haven't told anyone this but, I'm actually turning our adventures into a manga.", + "Hehehe♪ It will definitely be a big hit someday.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.8, + 0, + 0, + 0 + ], + "female_jp": [ + 8.01, + 11.84, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_004": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Mentor, let's get out of here. The person staring at us is probably a bodyguard that my parents arranged.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.333, + 0, + 0, + 0 + ], + "female_jp": [ + 8.06, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_005": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Mentor, is your company having financial difficulties? It'll be fine. I'll invest in you, Mentor!", + "", + "", + "" + ], + "female_jp": [ + "Mentor, is your company having financial difficulties?", + "It'll be fine. I'll invest in you, Mentor!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.067, + 0, + 0, + 0 + ], + "female_jp": [ + 5.51, + 9.26, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_006": { + "anim": { + "female_cn": [ + "presents_b", + "presents_a", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "presents_b" + ] + }, + "text": { + "female_cn": [ + "Mentor! Hear this out! I've learned some techniques for surviving in the Wilds!", + "When accidentally falling into a pit, try scaring the Puffloon fish! That makes it gulp air... And if you grab onto them, you can get back out. There are some really strange creatures out there in the Wilds, don't you think?", + "", + "" + ], + "female_jp": [ + "Mentor! Hear this out! I've learned some techniques for surviving in the Wilds!", + "When accidentally falling into a pit, try scaring the Puffloon fish!", + "That makes it gulp air... And if you grab onto them, you can get back out.", + "There are some really strange creatures out there in the Wilds, don't you think?" + ] + }, + "time": { + "female_cn": [ + 4, + 15.767, + 0, + 0 + ], + "female_jp": [ + 5.93, + 11.4, + 18.23, + 21.87 + ] + } + }, + "vo_137_ui_standee_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ], + "female_jp": [ + "special_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "The Trekker lifestyle isn't entirely what I had in mind... But I really enjoy the many different surprises that happen every day!", + "", + "", + "" + ], + "female_jp": [ + "The Trekker lifestyle isn't entirely what I had in mind...", + "But I really enjoy the many different surprises that happen every day!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.9, + 0, + 0, + 0 + ], + "female_jp": [ + 5.66, + 11.32, + 0, + 0 + ] + } + }, + "vo_137_ui_standee_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "I can now lift this trunk easily! Because I've been training so hard all this time!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.1, + 0, + 0, + 0 + ], + "female_jp": [ + 5.3, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_001": { + "anim": {}, + "text": { + "female_jp": [ + "It's an honor to be on the team. I look forward to working with you!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.9, + 0, + 0, + 0 + ], + "female_jp": [ + 3.76, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_002": { + "anim": {}, + "text": { + "female_jp": [ + "I won't use being a rookie as an excuse. I'll give it my all!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.8, + 0, + 0, + 0 + ], + "female_jp": [ + 3.85, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_003": { + "anim": {}, + "text": { + "female_jp": [ + "This case has all sorts of things in it!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.1, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_004": { + "anim": {}, + "text": { + "female_jp": [ + "O God of Grace... Please let this go well!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.567, + 0, + 0, + 0 + ], + "female_jp": [ + 3.45, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_thankEx_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "chat_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "This gift... Mentor... You must have chosen it carefully just for me, right...? I'll order a special shelf for this from a craftsman and place it in a good spot.", + "", + "", + "" + ], + "female_jp": [ + "This gift... Mentor... You must have chosen it carefully just for me, right...?", + "I'll order a special shelf for this from a craftsman and place it in a good spot.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.9, + 0, + 0, + 0 + ], + "female_jp": [ + 8.05, + 12.65, + 0, + 0 + ] + } + }, + "vo_137_ui_thankSmall_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Whoa...! So Trekkers exchange gifts like this?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.1, + 0, + 0, + 0 + ], + "female_jp": [ + 5.6, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_thank_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "How did you know this was the thing I was searching for!? Thank you so much!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.7, + 0, + 0, + 0 + ], + "female_jp": [ + 5.3, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_jp": [ + "Come to think of it, I think I saved some money for the journey... Where did I put it?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.123, + 0, + 0, + 0 + ], + "female_jp": [ + 7.4, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_cn": [ + "Mentor, hold my hand tightly, please. That's it, just like this... Hehe. Your hand is so warm♪", + "", + "", + "" + ], + "female_jp": [ + "Mentor, hold my hand tightly, please.", + "That's it, just like this... Hehe. Your hand is so warm♪", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.033, + 0, + 0, + 0 + ], + "female_jp": [ + 4.85, + 12.07, + 0, + 0 + ] + } + }, + "vo_137_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_jp": [ + "Mentor, are you proud of me?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.367, + 0, + 0, + 0 + ], + "female_jp": [ + 4.73, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_valentine_001": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "presents_a", + "" + ] + }, + "text": { + "female_cn": [ + "Here you go, Mentor! Well... I thought homemade chocolate would really convey my feelings better...", + "B-But if the taste doesn't suit you, don't hesitate to let me know! If so, I can hire a professional pastry chef to make something to your liking!", + "", + "" + ], + "female_jp": [ + "Here you go, Mentor! Well... I thought homemade chocolate would really convey my feelings better...", + "B-But if the taste doesn't suit you, don't hesitate to let me know!", + "If so, I can hire a professional pastry chef to make something to your liking!", + "" + ] + }, + "time": { + "female_cn": [ + 10, + 18.4, + 0, + 0 + ], + "female_jp": [ + 8.98, + 15.01, + 21.48, + 0 + ] + } + }, + "vo_137_ui_win_001": { + "anim": {}, + "text": { + "female_jp": [ + "This was a great victory that will forever be etched into the history of Trekkers!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.72, + 0, + 0, + 0 + ], + "female_jp": [ + 3.94, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_win_002": { + "anim": {}, + "text": { + "female_jp": [ + "Shall we have a victory celebration? Leave the catering to me.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.233, + 0, + 0, + 0 + ], + "female_jp": [ + 4.23, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_xmas_001": { + "anim": { + "female_cn": [ + "presents_a", + "chat_a", + "presents_b", + "" + ], + "female_jp": [ + "chat_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Happy Snowish Festival, Mentor! A wonderful day like this should be spent with everyone!==RT==", + "I've already reserved the venue for the festival and prepared some delicious desserts, hot drinks…", + "... and decorations that match the festive atmosphere. Oh, and I've arranged a shuttle to pick everyone up. It'll be here any minute now~", + "" + ], + "female_jp": [ + "Happy Snowish Festival, Mentor! A wonderful day like this should be spent with everyone!", + "With that said, I have prepared the event space and meals already, so when you're ready, let's head out together!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.1, + 14, + 20.267, + 0 + ], + "female_jp": [ + 7.87, + 14.41, + 0, + 0 + ] + } + }, + "vo_137_ui_yourbirth_001": { + "anim": { + "female_cn": [ + "presents_b", + "chat_a", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "chat_a", + "" + ] + }, + "text": { + "female_cn": [ + "Happy birthday, Mentor! I've been working hard to prepare for today. Whether it's the gift, the cake, or the plans for later, I want to make sure everything is as perfect as possible...", + "After all, it's your birthday, Mentor, so we have to celebrate it in style!", + "", + "" + ], + "female_jp": [ + "Happy Birthday!", + "I'm going to make sure that today is the best day ever for you.", + "So Mentor, please enjoy today as much as you want!", + "" + ] + }, + "time": { + "female_cn": [ + 10.3, + 13.267, + 0, + 0 + ], + "female_jp": [ + 2.78, + 9.8, + 13.29, + 0 + ] + } + }, "vo_140_combat_battleClear_001": { "anim": {}, "text": { @@ -114377,6 +117106,526 @@ ] } }, + "vo_story_137_001_confirm": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Yes!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_002_deny": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "You're mistaken.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_003_question": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Yes?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_004_confuse": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Huh?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_005_sad": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Why...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.12, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_006_excit": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Wah...!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.46, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_007_angry": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "No!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_008_happy": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "I'm glad.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.56, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_009_sigh": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Hahh...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_010_catchphrase": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "What's wrong?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.06, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_011_catchphrase": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Someday, I'll definitely become the number one Trekker!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.7, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_012_catchphrase": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "I'm paying for this, so please have fun and don't mind the money.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.167, + 0, + 0, + 0 + ], + "female_jp": [ + 4.46, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_013_catchphrase": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Could I have all the merchandise from here to there, please?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.9, + 0, + 0, + 0 + ], + "female_jp": [ + 3.22, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_014_catchphrase": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "If you want to get a good look at the world, a trusty telescope is what you need!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.728, + 0, + 0, + 0 + ], + "female_jp": [ + 4.24, + 0, + 0, + 0 + ] + } + }, "vo_story_140_001_confirm": { "anim": { "female_cn": [ diff --git a/data/bubble/_jp/bubbledata.json b/data/bubble/_jp/bubbledata.json index b38692470..9493b63f6 100644 --- a/data/bubble/_jp/bubbledata.json +++ b/data/bubble/_jp/bubbledata.json @@ -41216,6 +41216,1811 @@ ] } }, + "vo_137_combat_battleClear_001": { + "anim": {}, + "text": { + "female_jp": [ + "これが巡遊者の方々の日常…==RT==勉強になります!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_battleClear_002": { + "anim": {}, + "text": { + "female_jp": [ + "冒険でしか味わえない感覚…==RT==とっても刺激的です", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.53, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_battleClear_003": { + "anim": {}, + "text": { + "female_jp": [ + "訓練に付き合っていただき、==RT==ありがとうございました!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.17, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_jp": [ + "戦闘前、恩恵の神様にお祈り==RT==すると、いいことがあるそう==RT==ですよ!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.12, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chatNext_001": { + "anim": {}, + "text": { + "female_jp": [ + "来ました、未知なる星ノ塔!==RT==新たな冒険の始まりです!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.4, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_001": { + "anim": {}, + "text": { + "female_jp": [ + "巡遊者として必要な知識、==RT==いろいろ学んでいかないと!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.96, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_002": { + "anim": {}, + "text": { + "female_jp": [ + "向こうで光っているのは…==RT==もしかして、祈願箱でしょうか!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.04, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_003": { + "anim": {}, + "text": { + "female_jp": [ + "塔の中の景色って、==RT==どこを切り取っても==RT==絵になりますよねぇ♪", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.02, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_004": { + "anim": {}, + "text": { + "female_jp": [ + "近くにお土産を売っている==RT==お店はないでしょうか?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.97, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_005": { + "anim": {}, + "text": { + "female_jp": [ + "本で読むのと実際に見るのと==RT==では、全然違うんですね", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.5, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_dead_001": { + "anim": {}, + "text": { + "female_jp": [ + "こんなところじゃ、終われない…", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.66, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_dead_002": { + "anim": {}, + "text": { + "female_jp": [ + "わたし…負けたくない…", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.62, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "ごめんください。==RT==少々お時間よろしいでしょうか?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.64, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_001": { + "anim": {}, + "text": { + "female_jp": [ + "これが伝説の『巡遊者の秘伝書』なんですか!?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.51, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_002": { + "anim": {}, + "text": { + "female_jp": [ + "これが…わたしの力…!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.67, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_003": { + "anim": {}, + "text": { + "female_jp": [ + "早く次の冒険に行きたいです!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.2, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_restRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "先は長いですからね、==RT==このあたりで少し休みましょう", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "わたしがまとめて支払うので、==RT==必要なものがあれば遠慮なく==RT==選んでくださいね", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.16, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_subPerk_001": { + "anim": {}, + "text": { + "female_jp": [ + "全知全能の恩恵の神よ、わたしに力を貸してください!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.77, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_subPerk_002": { + "anim": {}, + "text": { + "female_jp": [ + "この力で、今度はわたしが==RT==みんなを助けます", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.26, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_ultskill_001": { + "anim": {}, + "text": { + "female_jp": [ + "ふぅ…これがわたしの本気です!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.8, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_ultskill_002": { + "anim": {}, + "text": { + "female_jp": [ + "夢は…この手で掴みます!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.48, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat1_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "あの…先輩の肖像画を==RT==描いてもいいですか?==RT==も、もちろん練習のためです…!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.15, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat2_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "presents_a", + "" + ] + }, + "text": { + "female_jp": [ + "あの、先輩?==RT==来週のオークションなんですが…", + "わたしが無茶をしないよう、==RT==先輩も一緒に参加していただけ==RT==ませんか?", + "あ、でも…先輩がほしいと思った==RT==ものだけは、全力で競り落としに==RT==いきますけど!", + "" + ] + }, + "time": { + "female_jp": [ + 5.09, + 11.58, + 18.23, + 0 + ] + } + }, + "vo_137_ui_affchat3_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "知っていますか?==RT==空に浮かぶ雲は自由で、==RT==同じ形のものは存在しないんです", + "いいなぁ…わたしもあんなふうに==RT==自分の将来を自由に選べたらなぁ", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.94, + 15.78, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat4_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_jp": [ + "わっ、わっ、わぁ~っ!!==RT==ち、違いますよ!いまのは==RT==先輩を見ていたわけではなく…!", + "そう、小鳥です!先輩の頭の上に==RT==巣を作ろうとしていた小鳥を観察==RT==しようと思いまして…", + "ち、ちなみにその小鳥は==RT==もう飛んでいっちゃいました!", + "" + ] + }, + "time": { + "female_jp": [ + 8.03, + 15.57, + 19.57, + 0 + ] + } + }, + "vo_137_ui_affchat5_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "以前までのわたしは、見たことの==RT==ない景色を自分の目で見られたら==RT==それでいいと思っていたんです", + "でもいまは、その…ひとりでは==RT==なく、先輩と一緒に新しい景色を==RT==見られたらなって…", + "だってそうすれば、どんな景色も==RT==一生忘れられない思い出になると==RT==思いますから!", + "" + ] + }, + "time": { + "female_jp": [ + 8.31, + 18.23, + 24.6, + 0 + ] + } + }, + "vo_137_ui_afflv1_001": { + "anim": {}, + "text": { + "female_jp": [ + "巡遊者の生活は、思っていたより==RT==も大変なことが多いです。でも…", + "先輩がそばにいてくれるなら、==RT==どんな困難が立ちはだかろうと、==RT==わたしはがんばり続けますよ!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.63, + 13.43, + 0, + 0 + ] + } + }, + "vo_137_ui_afflv2_001": { + "anim": {}, + "text": { + "female_jp": [ + "先輩に出会えて、本当によかった==RT==です。巡遊者として必要な知識を==RT==教えてくださるだけでなく…", + "いつだってわたしを支えて、==RT==励ましてくれて…", + "えへへ、どうやって感謝を==RT==伝えればいいのか、==RT==わからないくらいです♪", + "" + ] + }, + "time": { + "female_jp": [ + 9.23, + 13.89, + 19.93, + 0 + ] + } + }, + "vo_137_ui_afflv3_001": { + "anim": {}, + "text": { + "female_jp": [ + "先輩の背中を追いかけて、==RT==追い越して…", + "いつか先輩たちみんなを守れる==RT==ような、立派な巡遊者になって==RT==みせます!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.06, + 9.3, + 0, + 0 + ] + } + }, + "vo_137_ui_afflv4_001": { + "anim": {}, + "text": { + "female_jp": [ + "先輩とともに歩んだ道、==RT==冒険の記憶が、いまのわたしを==RT==形作っているんです!", + "これから先もずーっと一緒に、==RT==この素敵な世界を冒険して==RT==いきましょうね!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.72, + 14.11, + 0, + 0 + ] + } + }, + "vo_137_ui_birth_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "誕生日が近づいてくると、==RT==毎年決まって考えてしまう==RT==ことがありまして", + "来年の自分は、たくさんのことを==RT==経験して、いまより巡遊者らしく==RT==なれているのかな…と", + "", + "" + ] + }, + "time": { + 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"female_jp": [ + "巡遊者の活動を始めてから、==RT==ウィローさんには、==RT==たくさんお世話になりました", + "あの方って、==RT==まさに小説に出てくる==RT==都会のエリートって感じで…!", + "ヤバくないですか?==RT==本当にかっこいいですよね!", + "" + ] + }, + "time": { + "female_jp": [ + 6.77, + 12.72, + 16.7, + 0 + ] + } + }, + "vo_137_ui_discuss_004": { + "anim": { + "female_jp": [ + "think_a", + "", + "chat_a", + "presents_a" + ] + }, + "text": { + "female_jp": [ + "レイスさんの言っている、==RT==「目についた武器を大量に買い==RT==込んでいるお嬢さん」とは…", + "きっとわたしのことですよね?==RT==まあその分、何度も騙されたりも==RT==しましたが…", + "それは他のお客さんの代わり==RT==に騙されたとも言えますし", + "ある意味、みなさんのお役に==RT==立てたのではないでしょうか!" + ] + }, + "time": { + "female_jp": [ + 6.36, + 15.16, + 19.68, + 23.42 + ] + } + }, + "vo_137_ui_discuss_005": { + "anim": { + "female_jp": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "アヤメ先輩に、家計簿をつけて==RT==みてはどうかとご意見をいただ==RT==いたんですが…", + "そもそもどうすればあんなに==RT==たくさんの数字を頭の中で==RT==処理できるのでしょうか…", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.68, + 13.13, + 0, + 0 + ] + } + }, + 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"奮発して買ったもので、==RT==大切にしていたんですが…==RT==え、あれって偽物!?", + "『トゥールセレクト』って、==RT==星ノ塔で作られたものじゃ==RT==ないんですか…!?", + "" + ] + }, + "time": { + "female_jp": [ + 5.12, + 13.9, + 18.63, + 0 + ] + } + }, + "vo_137_ui_greetmorn_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_jp": [ + "先輩、わたしが考えた健康に==RT==いい朝食を試してみませんか?", + "バーニンフルーツジュースに==RT==砂糖焼きキノコ串を合わせ…", + "あっ、ちょ、先輩!?==RT==どうして逃げるんですか…!", + "" + ] + }, + "time": { + "female_jp": [ + 5.71, + 10.5, + 14.71, + 0 + ] + } + }, + "vo_137_ui_greetnight_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "えへへ…==RT==今日はすっごく疲れましたけど…", + "巡遊者として充実しているって、==RT==きっとこういうことを言うん==RT==ですよね♪", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.09, + 10.86, + 0, + 0 + ] + } + }, + "vo_137_ui_greetnoon_001": { + "anim": { + "female_jp": [ + "chat_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "お昼寝に時間を使うなんて、==RT==もったいないです!", + "探索したい場所は、まだまだ==RT==たくさんありますからね!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.75, + 7.6, + 0, + 0 + ] + } + }, + "vo_137_ui_hang_001": { + "anim": { + "female_jp": [ + "think_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "わかりましたよ、先輩。==RT==これは巡遊者としての忍耐力を==RT==鍛えるための訓練なんですよね?", + "そういうことならその挑戦…==RT==わたしが受けて立ちましょう!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.8, + 13.5, + 0, + 0 + ] + } + }, + "vo_137_ui_hang_002": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "むぅ…先輩?==RT==これ以上わたしを無視すると…", + "こっちから、先輩のおそばに==RT==行っちゃいますよ?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.5, + 9.73, + 0, + 0 + ] + } + }, + "vo_137_ui_hfc_001": { + "anim": { + "female_jp": [ + "think_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "はい?巡遊者の間で流行っている==RT==最新の挨拶…ですか?", + "そういうことなら、==RT==わたしも覚えて実践しないと…!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.63, + 11.36, + 0, + 0 + ] + } + }, + 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"vo_137_ui_newyear_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "あけましておめでとう==RT==ございます、先輩!", + "新しい1年を迎えるにあたり、==RT==早速今年の冒険の計画を==RT==立ててみてはいかがでしょう?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.17, + 10.26, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_001": { + "anim": { + "female_jp": [ + "chat_a", + "presents_a", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "冒険の計画なら、==RT==もちろん立てていますよ!", + "3年でギルドを有名にして、==RT==5年で星ノ塔を制覇し…", + "そして10年後には、『巡遊者==RT==エレノア』の冒険譚を大陸中に==RT==広めるんです!", + "" + ] + }, + "time": { + "female_jp": [ + 3.74, + 8.66, + 15, + 0 + ] + } + }, + "vo_137_ui_posterchat_002": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "星ノ塔の最上階って、==RT==どんな場所なんでしょう?", + "ぜひ1度、==RT==自分の目で見てみたいです", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.04, + 7.12, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_003": { + "anim": { + "female_jp": [ + 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"うっかり穴に落ちてしまった==RT==ときは、ポンポン魚を驚かせる==RT==んです!", + "そうすると空気を吸い込むので…==RT==それに掴まれば、外へ出られる==RT==そうですよ!", + "荒野には不思議な生き物が==RT==いるんですねぇ" + ] + }, + "time": { + "female_jp": [ + 5.93, + 11.4, + 18.23, + 21.87 + ] + } + }, + "vo_137_ui_standee_001": { + "anim": { + "female_jp": [ + "special_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "巡遊者の生活って、想像していた==RT==ものとは少し違いましたけど…", + "でも、毎日予想もしないことが==RT==いろいろ起きて、本当にたのしい==RT==です!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.66, + 11.32, + 0, + 0 + ] + } + }, + "vo_137_ui_standee_002": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "このトランクを軽々持ち上げ==RT==られるように、これまで訓練を==RT==がんばってきたんです!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.3, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_001": { + "anim": {}, + "text": { + "female_jp": [ + "ご一緒できて光栄です。==RT==よろしくお願いしますね!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.76, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_002": { + "anim": {}, + "text": { + "female_jp": [ + "新人という立場にあまえず、==RT==精いっぱいがんばります!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.85, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_003": { + "anim": {}, + "text": { + "female_jp": [ + "このトランクには、==RT==いろんなものが入っていますよ!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.1, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_004": { + "anim": {}, + "text": { + "female_jp": [ + "恩恵の神様…==RT==どうかうまくいきますように!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.45, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_thankEx_001": { + "anim": { + "female_jp": [ + "presents_b", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "この贈り物…きっと先輩が、==RT==わたしのために真剣に選んで==RT==くれたものなんですよね…♪", + "職人さんに専用の棚を注文して、==RT==大切に飾っておきますね!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.05, + 12.65, + 0, + 0 + ] + } + }, + "vo_137_ui_thankSmall_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "わぁ…!==RT==巡遊者同士では、こういった==RT==ものを贈りあうんですね!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.6, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_thank_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "どうしてわたしの探していた==RT==ものがわかったんですか!?==RT==ありがとうございます!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.3, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_jp": [ + "そういえば、旅の資金を==RT==少しずつ貯めていたような…==RT==どこにしまったんだっけ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.4, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_jp": [ + "さあ先輩、私の手をしっかり==RT==握っていてください", + "そうです、そのまま…ふふ。==RT==先輩の手、温かいです♪", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.85, + 12.07, + 0, + 0 + ] + } + }, + "vo_137_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_jp": [ + "先輩、わたしのこと、誇りに==RT==思っていただけていますか?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.73, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_valentine_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "presents_a", + "" + ] + }, + "text": { + "female_jp": [ + "先輩、チョコをどうぞ!==RT==その…やはり手作りのほうが==RT==気持ちが伝わると思いまして…", + "で、ですがもしお口にあわなかっ==RT==たときは、遠慮なくおっしゃって==RT==ください!", + "そのときは、プロのパティシエに==RT==お願いして、先輩の好みにあわせ==RT==て作っていただきますから!", + "" + ] + }, + "time": { + "female_jp": [ + 8.98, + 15.01, + 21.48, + 0 + ] + } + }, + "vo_137_ui_win_001": { + "anim": {}, + "text": { + "female_jp": [ + "これは巡遊者の歴史に刻まれる、==RT==大いなる勝利です!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.94, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_win_002": { + "anim": {}, + "text": { + "female_jp": [ + "祝勝会をしませんか?==RT==食事の手配はおまかせください", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.23, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_xmas_001": { + "anim": { + "female_jp": [ + "chat_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "メリークリスマス、先輩!==RT==こんな素敵な日は、みんなで==RT==集まってたのしく過ごさないと!", + "というわけで、会場と食事の手配==RT==は済んでいますから、迎えが来た==RT==ら、みんなで移動しましょう!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.87, + 14.41, + 0, + 0 + ] + } + }, + "vo_137_ui_yourbirth_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "chat_a", + "" + ] + }, + "text": { + "female_jp": [ + "お誕生日おめでとうございます!", + "今日という日が最高の1日になる==RT==よう、わたしが全力でおもてなし==RT==しますから!", + "先輩は、思う存分たのしんで==RT==くださいね!", + "" + ] + }, + "time": { + "female_jp": [ + 2.78, + 9.8, + 13.29, + 0 + ] + } + }, "vo_140_combat_battleClear_001": { "anim": {}, "text": { @@ -86528,6 +88333,356 @@ ] } }, + "vo_story_137_001_confirm": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "はい!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_002_deny": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "違います", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_003_question": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "はい?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_004_confuse": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "はあ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_005_sad": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "そんな…", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.12, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_006_excit": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "わぁ…!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.46, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_007_angry": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ダメです!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_008_happy": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "よかったぁ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.56, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_009_sigh": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "はぁ…", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_010_catchphrase": { + "anim": {}, + "text": { + "female_jp": [ + "どうしたんですか?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.06, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_011_catchphrase": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "いつかきっと、==RT==1番の巡遊者になってみせます!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.7, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_012_catchphrase": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ここはわたしが払うので、==RT==お金のことは気にせず==RT==楽しんでください", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.46, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_013_catchphrase": { + "anim": {}, + "text": { + "female_jp": [ + "ここからここまでの商品、==RT==すべていただけますか?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.22, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_014_catchphrase": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "世界をじっくり観察するなら、==RT==望遠鏡は必須ですよ!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.24, + 0, + 0, + 0 + ] + } + }, "vo_story_140_001_confirm": { "anim": { "female_jp": [ diff --git a/data/bubble/_kr/bubbledata.json b/data/bubble/_kr/bubbledata.json index 69c415a60..5b9c6fbde 100644 --- a/data/bubble/_kr/bubbledata.json +++ b/data/bubble/_kr/bubbledata.json @@ -48506,6 +48506,1811 @@ ] } }, + "vo_137_combat_battleClear_001": { + "anim": {}, + "text": { + "female_jp": [ + "이게 여행가 여러분의 일상…… ==RT==공부가 되네요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_battleClear_002": { + "anim": {}, + "text": { + "female_jp": [ + "모험에서만 맛볼 수 ==RT==있는 감각…… 아주 ==RT==자극적이에요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.53, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_battleClear_003": { + "anim": {}, + "text": { + "female_jp": [ + "같이 훈련해 주셔서 ==RT==감사합니다!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.17, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_jp": [ + "전투 전에 은혜의 신님께 ==RT==기도하면 좋은 일이 생긴대요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.12, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chatNext_001": { + "anim": {}, + "text": { + "female_jp": [ + "왔습니다, 미지의 별의 탑에! ==RT==새로운 모험의 시작이에요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.4, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_001": { + "anim": {}, + "text": { + "female_jp": [ + "여행가로서 필요한 지식, ==RT==이것저것 배워 나가야지!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.96, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_002": { + "anim": {}, + "text": { + "female_jp": [ + "저기 빛나는 건…… ==RT==혹시 소원 상자일까요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.04, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_003": { + "anim": {}, + "text": { + "female_jp": [ + "탑 안의 경치는, ==RT==어디를 찍어도 그림이 되죠♪", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.02, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_004": { + "anim": {}, + "text": { + "female_jp": [ + "근처에 기념품을 파는 ==RT==가게는 없을까요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.97, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_chat_005": { + "anim": {}, + "text": { + "female_jp": [ + "책에서 읽는 것과 실제로 ==RT==보는 건 완전히 다르네요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.5, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_dead_001": { + "anim": {}, + "text": { + "female_jp": [ + "이런 데서, 끝낼 수는 없어……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.66, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_dead_002": { + "anim": {}, + "text": { + "female_jp": [ + "나…… 지고 싶지 않아……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.62, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "죄송해요. ==RT==잠깐 시간 괜찮으실까요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.64, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_001": { + "anim": {}, + "text": { + "female_jp": [ + "이게 전설의 ==RT==‘여행가 비전서’인가요?!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.51, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_002": { + "anim": {}, + "text": { + "female_jp": [ + "이게…… 내 힘……!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.67, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_perk_003": { + "anim": {}, + "text": { + "female_jp": [ + "빨리 다음 모험을 ==RT==떠나고 싶어요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.2, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_restRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "아직 갈 길이 머니까요. ==RT==이 근처에서 잠깐 쉬죠.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "제가 한꺼번에 계산할 테니까, ==RT==필요한 게 있으면 사양 ==RT==말고 고르세요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.16, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_subPerk_001": { + "anim": {}, + "text": { + "female_jp": [ + "전지전능한 은혜의 신이시여, ==RT==제게 힘을 주세요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.77, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_subPerk_002": { + "anim": {}, + "text": { + "female_jp": [ + "이 힘으로, 이번에는 제가 ==RT==모두를 돕겠어요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.26, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_ultskill_001": { + "anim": {}, + "text": { + "female_jp": [ + "후우…… 이게 제 진심이에요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.8, + 0, + 0, + 0 + ] + } + }, + "vo_137_combat_ultskill_002": { + "anim": {}, + "text": { + "female_jp": [ + "꿈은…… ==RT==이 손으로 붙잡겠어요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.48, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat1_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "저기…… 선배님의 초상화를 ==RT==그려도 괜찮을까요? ==RT==무, 물론 연습용이에요……!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.15, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat2_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "presents_a", + "" + ] + }, + "text": { + "female_jp": [ + "저기, 선배님? ==RT==이번 주 경매 말인데요…… ", + "제가 무리하지 않게, 선배님도 ==RT==같이 참가해 주시면 안 될까요? ", + "아, 그래도…… 선배님이 ==RT==원하시는 건 전력으로 ==RT==낙찰받으러 들어가겠지만요!", + "" + ] + }, + "time": { + "female_jp": [ + 5.09, + 11.58, + 18.23, + 0 + ] + } + }, + "vo_137_ui_affchat3_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "알고 계신가요? 하늘에 떠 있는 ==RT==구름은 자유롭고, 똑같은 모양은 ==RT==존재하지 않아요. 좋겠다…… ", + "나도 저렇게 내 장래를 마음대로 ==RT==고를 수 있었으면 좋았을 텐데.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.94, + 15.78, + 0, + 0 + ] + } + }, + "vo_137_ui_affchat4_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_jp": [ + "와, 와, 우와아앗!! 아니에요! ==RT==지금은 선배님을 보고 ==RT==있던 게 아니라……! ", + "그, 새예요! 선배님 머리 위에 ==RT==둥지를 틀려던 새를 ==RT==관찰할까 해서…… ", + "차, 참고로 그 새는 ==RT==이미 날아갔어요!", + "" + ] + }, + "time": { + "female_jp": [ + 8.03, + 15.57, + 19.57, + 0 + ] + } + }, + "vo_137_ui_affchat5_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "예전의 저는 본 적 없는 경치를 ==RT==직접 볼 수 있다면 그걸로 ==RT==됐다고 생각했죠. ", + "그런데 지금은, 그…… 혼자가 ==RT==아니라 선배님과 함께 새로운 ==RT==풍경을 볼 수 있으면 해서…… ", + "그러면 어떤 풍경도 평생 ==RT==못 잊을 추억이 될 거라고 ==RT==생각하거든요!", + "" + ] + }, + "time": { + "female_jp": [ + 8.31, + 18.23, + 24.6, + 0 + ] + } + }, + "vo_137_ui_afflv1_001": { + "anim": {}, + "text": { + "female_jp": [ + "여행가 생활은 생각했던 ==RT==것보다 큰일이 많아요. ==RT==그래도…… ", + "선배님이 곁에 있어 주시면 ==RT==어떤 어려움이 있어도, 저는 ==RT==계속 노력할 수 있어요!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.63, + 13.43, + 0, + 0 + ] + } + }, + "vo_137_ui_afflv2_001": { + "anim": {}, + "text": { + "female_jp": [ + "선배님을 만나서 정말 다행이에요. ==RT==여행가로서 필요한 지식을 ==RT==가르쳐 주시는 것뿐만 아니라……", + "항상 저를 지지해 주시고, ==RT==격려해 주시고…… ", + "에헤헤. 어떻게 감사를 전해야 ==RT==할지 모를 정도예요♪", + "" + ] + }, + "time": { + "female_jp": [ + 9.23, + 13.89, + 19.93, + 0 + ] + } + }, + "vo_137_ui_afflv3_001": { + "anim": {}, + "text": { + "female_jp": [ + "선배님의 등 뒤를 쫓고, ==RT==뛰어넘어서…… ", + "언젠가 선배들 모두를 지킬 수 ==RT==있도록 훌륭한 여행가가 ==RT==되고 말겠어요!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.06, + 9.3, + 0, + 0 + ] + } + }, + "vo_137_ui_afflv4_001": { + "anim": {}, + "text": { + "female_jp": [ + "선배와 함께 걸었던 길과 ==RT==모험의 기억이, 지금의 저를 ==RT==형성하고 있는 거예요! ", + "앞으로도 계속 같이, 이 멋진 ==RT==세계를 모험해요!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.72, + 14.11, + 0, + 0 + ] + } + }, + "vo_137_ui_birth_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "생일이 가까워지면 매년 꼭 ==RT==생각하게 되는 게 있죠. ", + "내년의 나는 많은 것을 경험하고 ==RT==지금보다 더 여행가다워질 수 ==RT==있을까 하고요……", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.38, + 13.68, + 0, + 0 + ] + } + }, + "vo_137_ui_charup_001": { + "anim": {}, + "text": { + "female_jp": [ + "여행가로서의 배움을 ==RT==얻었어요! 잊어버리지 ==RT==않게 제대로 복습해 둬야지.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.45, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_001": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "저기, 선배님? 하나 눈치챈 ==RT==게 있는데…… ", + "우수한 여행가일수록, 코하쿠 ==RT==선배님처럼 말이 많지 ==RT==않은가 보네요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.9, + 10.7, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_002": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "윈드 애시 분들은 진짜 ==RT==친절하고, 상냥하고, 멋진 ==RT==기술을 가지고 있어서요. ", + "얘기하다 보면 그것만으로도 ==RT==공부가 돼요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.57, + 12.24, + 0, + 0 + ] + } + }, + "vo_137_ui_discuss_003": { + "anim": { + "female_jp": [ + "chat_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "여행가 활동을 시작하고부터 ==RT==윌로 씨에게는 엄청 ==RT==신세를 졌어요. ", + "그분은 진짜 소설에 나오는 ==RT==도시 엘리트라는 느낌이라……! ", + "장난 아니지 않아요? ==RT==진짜 멋있죠!", + "" + ] + }, + "time": { + "female_jp": [ + 6.77, + 12.72, + 16.7, + 0 + ] + } + }, + "vo_137_ui_discuss_004": { + "anim": { + "female_jp": [ + "think_a", + "", + "chat_a", + "presents_a" + ] + }, + "text": { + "female_jp": [ + "레이스 씨가 말씀하시는 ‘눈에 ==RT==띈 무기를 대량으로 사들이고 ==RT==있는 아가씨’는…… ", + "분명 저겠죠? 뭐 그만큼 ==RT==여러 번 속기도 했지만…… ", + "그건 다른 손님들 대신 ==RT==속아줬다고도 할 수 있으니까, ", + "어떤 의미로는 모두에게 ==RT==도움이 된 게 아닐까요!" + ] + }, + "time": { + "female_jp": [ + 6.36, + 15.16, + 19.68, + 23.42 + ] + } + }, + "vo_137_ui_discuss_005": { + "anim": { + "female_jp": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "아야메 선배님에게 가계부를 ==RT==써 보면 어떻겠냐는 의견을 ==RT==들었는데요…… ", + "애초에 어떻게 해야 그렇게 ==RT==많은 숫자를 머릿속에서 ==RT==처리할 수 있는 걸까요……", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.68, + 13.13, + 0, + 0 + ] + } + }, + "vo_137_ui_excharup_001": { + "anim": {}, + "text": { + "female_jp": [ + "언젠가 저도, ==RT==누군가의 선배가…… 후후♪", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.5, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_exhang_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "조금만! 이제 곧 다 ==RT==그리니까요! ", + "조금만 더 그 포즈를 ==RT==유지해 주세요!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.2, + 6.69, + 0, + 0 + ] + } + }, + "vo_137_ui_fullscreen_001": { + "anim": { + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "선배님, 괜찮으시면 저랑 같이 ==RT==한 곡 춰주시겠어요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.33, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_fullscreen_002": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "실패해도 괜찮아요. 창피 ==RT==당할까 봐 두려워하지 ==RT==마세요…… ", + "제 눈을 보시고, 몸을 ==RT==맡겨주세요. 자, 거기서 ==RT==한발 내딛고……", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.77, + 13.6, + 0, + 0 + ] + } + }, + "vo_137_ui_gachaNew_001": { + "anim": {}, + "text": { + "female_jp": [ + "선배님하고 같이 빨리 ==RT==모험하러 가고 싶어요! 아 맞다! ", + "괜찮으시면 별의 탑에 관한 ==RT==얘기를 해주실 수 있을까요?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.22, + 9.51, + 0, + 0 + ] + } + }, + "vo_137_ui_gacha_001": { + "anim": {}, + "text": { + "female_jp": [ + "‘여행가 행운 수첩’에 쓰여있던 ==RT==게 진짜였어요……! ", + "다시 만나고 싶은 사람을 ==RT==강하게 떠올리면, 소원은 ==RT==반드시 이루어진다…… ", + "저와 선배님은 역시 ==RT==최고의 파트너예요!", + "" + ] + }, + "time": { + "female_jp": [ + 4.51, + 11.59, + 15.9, + 0 + ] + } + }, + "vo_137_ui_greet_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "보세요! 저 구름…… ==RT==후후. 우드모트 같아요♪", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.49, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_greet_002": { + "anim": { + "female_jp": [ + "think_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_jp": [ + "선배님, 제 한정판 샤로 부적 ==RT==못 보셨어요? ", + "큰맘 먹고 산 거라 ==RT==아끼던 건데…… 앗, ==RT==그거 가짜였다고요?!", + "‘툴셀렉트’라니, 별의 탑에서 ==RT==만들어진 게 아니었나요……?!", + "" + ] + }, + "time": { + "female_jp": [ + 5.12, + 13.9, + 18.63, + 0 + ] + } + }, + "vo_137_ui_greetmorn_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_jp": [ + "선배님, 제가 고안해 낸, 건강에 ==RT==좋은 아침 식사 한번 ==RT==드셔보실래요? ", + "버닝프루츠 주스에 버섯 설탕 ==RT==꼬치구이를 같이…… ", + "앗, 잠깐, 선배님?! ==RT==왜 도망가시나요……!", + "" + ] + }, + "time": { + "female_jp": [ + 5.71, + 10.5, + 14.71, + 0 + ] + } + }, + "vo_137_ui_greetnight_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "에헤헤…… ==RT==오늘은 엄청 피곤했지만…… ", + "여행가로서 충실하게 ==RT==지낸다는 건 분명 이런 ==RT==걸 말하는 거겠죠♪", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.09, + 10.86, + 0, + 0 + ] + } + }, + "vo_137_ui_greetnoon_001": { + "anim": { + "female_jp": [ + "chat_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "낮잠에 시간을 쓴다니, ==RT==아까워요! ", + "탐색해 보고 싶은 장소가 ==RT==아직 많다고요!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.75, + 7.6, + 0, + 0 + ] + } + }, + "vo_137_ui_hang_001": { + "anim": { + "female_jp": [ + "think_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "알겠어요, 선배. 이건 ==RT==여행가로서 인내력을 ==RT==단련하는 훈련인 거죠? ", + "그런 거라면 이 도전…… ==RT==제가 받도록 하죠!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.8, + 13.5, + 0, + 0 + ] + } + }, + "vo_137_ui_hang_002": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "으음…… 선배님? 이 이상 ==RT==저를 무시하시면…… ", + "제가 먼저 선배님 옆으로 ==RT==갈 거예요?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.5, + 9.73, + 0, + 0 + ] + } + }, + "vo_137_ui_hfc_001": { + "anim": { + "female_jp": [ + "think_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "네? 여행가들 사이에서 ==RT==유행하는 최신 인사…… ==RT==인가요? ", + "그런 거라면 저도 배워서 ==RT==실천해야죠……!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.63, + 11.36, + 0, + 0 + ] + } + }, + "vo_137_ui_hfc_002": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "혹시, 하이파이브인가요? ==RT==그러면…… 오늘도 멋진 ==RT==하루를 보낸 기념으로! 터치!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.2, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_logo_001": { + "anim": {}, + "text": { + "female_jp": [ + "요스타", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_lose_001": { + "anim": {}, + "text": { + "female_jp": [ + "훈련이 모자랐네요……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.7, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_lose_002": { + "anim": {}, + "text": { + "female_jp": [ + "더 노력해야……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.75, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_music_001": { + "anim": {}, + "text": { + "female_jp": [ + "멋진 선율…… ==RT==어느 분 작품일까요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.18, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_newyear_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "새해 복 많이 받으세요, ==RT==선배님! ", + "새로운 한 해를 맞이한 김에, ==RT==바로 올해의 모험 계획을 ==RT==세워보는 건 어떨까요?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.17, + 10.26, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_001": { + "anim": { + "female_jp": [ + "chat_a", + "presents_a", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "모험 계획이라면 ==RT==물론 세워 놨죠! ", + "3년 안에 길드를 유명하게 ==RT==만들어서, 5년 안에 별의 탑을 제패하고…… ", + "그리고 10년 뒤에는 ‘여행가 ==RT==엘레노어’의 모험담을 전 ==RT==대륙에 퍼뜨리는 거예요!", + "" + ] + }, + "time": { + "female_jp": [ + 3.74, + 8.66, + 15, + 0 + ] + } + }, + "vo_137_ui_posterchat_002": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "별의 탑 최상층은 어떤 ==RT==곳일까요? ", + "꼭 한 번 제 눈으로 ==RT==보고 싶어요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.04, + 7.12, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_003": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "다른 사람들에게는 아직 비밀로 ==RT==하고 있지만…… 사실 저희 ==RT==모험담을 만화로 만들어 봤어요.", + "후후후♪ ==RT==언젠가 꼭 대 히트할 거예요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.01, + 11.84, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_004": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "선배님, 자리를 피하죠. 계속 ==RT==이쪽을 보고 있는 사람은 아마 ==RT==부모님이 고용한 호위일 거예요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.06, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_005": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "선배님의 컴퍼니는 자금 조달이 ==RT==곤란한 상태인가요? ", + "괜찮아요. 제가 선배님에게 ==RT==투자할 테니까요!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.51, + 9.26, + 0, + 0 + ] + } + }, + "vo_137_ui_posterchat_006": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "presents_b" + ] + }, + "text": { + "female_jp": [ + "선배님, 들어보세요! 황야의 ==RT==서바이벌 기술을 배웠어요! ", + "어쩌다가 구덩이에 떨어졌을 ==RT==때는, 통통어를 놀라게 ==RT==하는 거예요! ", + "그러면 공기를 들이마시니까…… ==RT==그걸 붙잡으면 밖으로 ==RT==나갈 수 있대요! ", + "황야에는 별 희한한 생물이 ==RT==다 있네요." + ] + }, + "time": { + "female_jp": [ + 5.93, + 11.4, + 18.23, + 21.87 + ] + } + }, + "vo_137_ui_standee_001": { + "anim": { + "female_jp": [ + "special_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "여행가 생활은 상상했던 거랑 ==RT==조금 달랐지만…… ", + "그래도, 매일 예상치도 못할 ==RT==일이 이것저것 일어나서, ==RT==진짜 즐거워요!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.66, + 11.32, + 0, + 0 + ] + } + }, + "vo_137_ui_standee_002": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "이 트렁크를 가볍게 들어 올릴 ==RT==수 있도록, 지금까지 열심히 ==RT==훈련했어요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.3, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_001": { + "anim": {}, + "text": { + "female_jp": [ + "함께할 수 있어서 영광입니다. ==RT==잘 부탁드려요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.76, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_002": { + "anim": {}, + "text": { + "female_jp": [ + "신입이라는 지위에 숨지 않고, ==RT==열심히 하겠습니다!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.85, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_003": { + "anim": {}, + "text": { + "female_jp": [ + "이 트렁크에는 여러 가지가 ==RT==들어 있어요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.1, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_swap_004": { + "anim": {}, + "text": { + "female_jp": [ + "은혜의 신 님…… ==RT==아무쪼록 잘 되기를!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.45, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_thankEx_001": { + "anim": { + "female_jp": [ + "presents_b", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "이 선물…… 분명 선배님이 ==RT==절 위해 진지하게 골라주신 ==RT==거겠죠……♪ ", + "장인분에게 전용 진열장을 ==RT==주문해서 소중하게 장식해 ==RT==둘게요!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.05, + 12.65, + 0, + 0 + ] + } + }, + "vo_137_ui_thankSmall_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "와아……! 여행가끼리는 ==RT==이런 걸 서로 선물하는 거군요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.6, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_thank_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "제가 찾고 있던 걸 어떻게 ==RT==아셨어요?! 감사합니다!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.3, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_jp": [ + "그러고 보니, 여행 자금을 ==RT==조금씩 쌓아뒀던 것 ==RT==같은데…… 어디 뒀더라?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.4, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_jp": [ + "자 선배님, 제 손을 잘 ==RT==잡고 계세요. ", + "네. 그대로…… 후후. ==RT==선배님의 손, 따뜻하네요♪", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.85, + 12.07, + 0, + 0 + ] + } + }, + "vo_137_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_jp": [ + "선배님, 저를 자랑스럽게 ==RT==생각하고 계시나요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.73, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_valentine_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "presents_a", + "" + ] + }, + "text": { + "female_jp": [ + "선배님, 여기 초콜릿이요! 그…… ==RT==역시 직접 만드는 게 마음이 ==RT==더 전해질 것 같아서요…… ", + "그, 그래도 혹시 입에 맞지 ==RT==않으시면 편하게 말씀해 주세요! ", + "그때는 전문 파티시에에게 ==RT==부탁해서, 선배님 취향에 ==RT==맞게 만들어달라고 할 테니까요!", + "" + ] + }, + "time": { + "female_jp": [ + 8.98, + 15.01, + 21.48, + 0 + ] + } + }, + "vo_137_ui_win_001": { + "anim": {}, + "text": { + "female_jp": [ + "이건 여행가 역사에 ==RT==남을 대승리예요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.94, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_win_002": { + "anim": {}, + "text": { + "female_jp": [ + "승리 축하 파티 안 하실래요? ==RT==식사 준비는 맡겨 주세요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.23, + 0, + 0, + 0 + ] + } + }, + "vo_137_ui_xmas_001": { + "anim": { + "female_jp": [ + "chat_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "메리 크리스마스, 선배님! ==RT==이렇게 멋진 날은 다 같이 ==RT==모여서 즐겁게 보내야죠! ", + "그래서 회장하고 식사 준비는 ==RT==다 해 놨으니까요, 데리러 ==RT==오면 다 같이 이동해요!", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.87, + 14.41, + 0, + 0 + ] + } + }, + "vo_137_ui_yourbirth_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "chat_a", + "" + ] + }, + "text": { + "female_jp": [ + "생일 축하드려요! ", + "오늘 하루가 최고의 날이 될 ==RT==수 있게 제가 최선을 다해서 ==RT==대접해 드릴 테니까요! ", + "선배님은 마음껏 즐겨주세요!", + "" + ] + }, + "time": { + "female_jp": [ + 2.78, + 9.8, + 13.29, + 0 + ] + } + }, "vo_140_combat_battleClear_001": { "anim": {}, "text": { @@ -72172,7 +73977,7 @@ "anim": {}, "text": { "female_jp": [ - "팍팍 끝내고 크리스마스 ==RT==스텔라키네마나 봐야지~", + "팍팍 끝내고 크리스마스 ==RT==스텔라시네마나 봐야지~", "", "", "" @@ -97074,6 +98879,356 @@ ] } }, + "vo_story_137_001_confirm": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "네!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_002_deny": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "아니에요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_003_question": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "네?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_004_confuse": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "네에?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_005_sad": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "그런……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.12, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_006_excit": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "와아……!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.46, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_007_angry": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "안 돼요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_008_happy": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "다행이다아!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.56, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_009_sigh": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "하아……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_010_catchphrase": { + "anim": {}, + "text": { + "female_jp": [ + "무슨 일이신가요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.06, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_011_catchphrase": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "언젠가 꼭 최고의 ==RT==여행가가 되고 말겠어요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.7, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_012_catchphrase": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "여기는 제가 낼 테니까, 돈은 ==RT==신경 쓰지 마시고 즐겨주세요", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.46, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_013_catchphrase": { + "anim": {}, + "text": { + "female_jp": [ + "여기서부터 여기까지 상품, ==RT==다 주실 수 있을까요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.22, + 0, + 0, + 0 + ] + } + }, + "vo_story_137_014_catchphrase": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "세계를 느긋하게 관찰하려면 ==RT==망원경은 필수에요!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.24, + 0, + 0, + 0 + ] + } + }, "vo_story_140_001_confirm": { "anim": { "female_jp": [ diff --git a/data/bubble/bubbleoffset.json b/data/bubble/bubbleoffset.json index 2c3ac016a..62f15e0e6 100644 --- a/data/bubble/bubbleoffset.json +++ b/data/bubble/bubbleoffset.json @@ -55,6 +55,14 @@ "x": -42, "y": 9 }, + "10704": { + "cgLeft": true, + "cgX": 0, + "cgY": 0, + "left": false, + "x": 3, + "y": 46 + }, "10801": { "cgLeft": true, "cgX": 298, @@ -503,6 +511,22 @@ "x": -90, "y": 47 }, + "13701": { + "cgLeft": true, + "cgX": 73, + "cgY": 29, + "left": true, + "x": 0, + "y": 0 + }, + "13702": { + "cgLeft": true, + "cgX": 88, + "cgY": 72, + "left": false, + "x": -240, + "y": 64 + }, "14001": { "cgLeft": true, "cgX": 0, diff --git a/data/bubble/voreslen.json b/data/bubble/voreslen.json index afefa0920..53ee4fc5b 100644 --- a/data/bubble/voreslen.json +++ b/data/bubble/voreslen.json @@ -3766,6 +3766,169 @@ "vo_135_ui_xmas_001_jp": 12.452, "vo_135_ui_yourbirth_001_cn": 12.218, "vo_135_ui_yourbirth_001_jp": 18.776, + "vo_137_combat_battleClear_001_cn": 3.975, + "vo_137_combat_battleClear_001_jp": 5.0, + "vo_137_combat_battleClear_002_cn": 3.156, + "vo_137_combat_battleClear_002_jp": 4.531, + "vo_137_combat_battleClear_003_cn": 1.4, + "vo_137_combat_battleClear_003_jp": 3.172, + "vo_137_combat_chatLvUp_001_cn": 3.859, + "vo_137_combat_chatLvUp_001_jp": 5.115, + "vo_137_combat_chatNext_001_cn": 3.135, + "vo_137_combat_chatNext_001_jp": 5.4, + "vo_137_combat_chat_001_cn": 2.941, + "vo_137_combat_chat_001_jp": 3.959, + "vo_137_combat_chat_002_cn": 3.154, + "vo_137_combat_chat_002_jp": 5.042, + "vo_137_combat_chat_003_cn": 2.051, + "vo_137_combat_chat_003_jp": 5.018, + "vo_137_combat_chat_004_cn": 2.163, + "vo_137_combat_chat_004_jp": 2.965, + "vo_137_combat_chat_005_cn": 4.4, + "vo_137_combat_chat_005_jp": 4.5, + "vo_137_combat_dead_001_cn": 3.433, + "vo_137_combat_dead_001_jp": 2.658, + "vo_137_combat_dead_002_cn": 1.833, + "vo_137_combat_dead_002_jp": 2.615, + "vo_137_combat_eventRoom_001_cn": 2.472, + "vo_137_combat_eventRoom_001_jp": 3.642, + "vo_137_combat_perk_001_cn": 1.81, + "vo_137_combat_perk_001_jp": 3.507, + "vo_137_combat_perk_002_cn": 2.674, + "vo_137_combat_perk_002_jp": 2.671, + "vo_137_combat_perk_003_cn": 1.883, + "vo_137_combat_perk_003_jp": 2.2, + "vo_137_combat_restRoom_001_cn": 3.2, + "vo_137_combat_restRoom_001_jp": 4.0, + "vo_137_combat_shopRoom_001_cn": 3.145, + "vo_137_combat_shopRoom_001_jp": 5.162, + "vo_137_combat_subPerk_001_cn": 2.948, + "vo_137_combat_subPerk_001_jp": 4.774, + "vo_137_combat_subPerk_002_cn": 4.0, + "vo_137_combat_subPerk_002_jp": 3.257, + "vo_137_combat_ultskill_001_cn": 3.8, + "vo_137_combat_ultskill_001_jp": 2.8, + "vo_137_combat_ultskill_002_cn": 4.267, + "vo_137_combat_ultskill_002_jp": 2.481, + "vo_137_ui_affchat1_001_cn": 6.8, + "vo_137_ui_affchat1_001_jp": 7.148, + "vo_137_ui_affchat2_001_cn": 9.9, + "vo_137_ui_affchat2_001_jp": 18.229, + "vo_137_ui_affchat3_001_cn": 16.933, + "vo_137_ui_affchat3_001_jp": 15.776, + "vo_137_ui_affchat4_001_cn": 10.833, + "vo_137_ui_affchat4_001_jp": 19.575, + "vo_137_ui_affchat5_001_cn": 22.062, + "vo_137_ui_affchat5_001_jp": 24.604, + "vo_137_ui_afflv1_001_cn": 8.367, + "vo_137_ui_afflv1_001_jp": 13.429, + "vo_137_ui_afflv2_001_cn": 11.176, + "vo_137_ui_afflv2_001_jp": 19.931, + "vo_137_ui_afflv3_001_cn": 6.133, + "vo_137_ui_afflv3_001_jp": 9.3, + "vo_137_ui_afflv4_001_cn": 9.663, + "vo_137_ui_afflv4_001_jp": 14.11, + "vo_137_ui_birth_001_cn": 16.767, + "vo_137_ui_birth_001_jp": 13.681, + "vo_137_ui_charup_001_cn": 3.167, + "vo_137_ui_charup_001_jp": 6.446, + "vo_137_ui_discuss_001_cn": 4.7, + "vo_137_ui_discuss_001_jp": 10.696, + "vo_137_ui_discuss_002_cn": 7.233, + "vo_137_ui_discuss_002_jp": 12.236, + "vo_137_ui_discuss_003_cn": 6.523, + "vo_137_ui_discuss_003_jp": 16.704, + "vo_137_ui_discuss_004_cn": 14.167, + "vo_137_ui_discuss_004_jp": 23.419, + "vo_137_ui_discuss_005_cn": 7.6, + "vo_137_ui_discuss_005_jp": 13.131, + "vo_137_ui_excharup_001_cn": 5.433, + "vo_137_ui_excharup_001_jp": 4.5, + "vo_137_ui_exhang_001_cn": 4.733, + "vo_137_ui_exhang_001_jp": 6.689, + "vo_137_ui_fullscreen_001_cn": 2.633, + "vo_137_ui_fullscreen_001_jp": 5.331, + "vo_137_ui_fullscreen_002_cn": 6.633, + "vo_137_ui_fullscreen_002_jp": 13.6, + "vo_137_ui_gachaNew_001_cn": 5.3, + "vo_137_ui_gachaNew_001_jp": 9.51, + "vo_137_ui_gacha_001_cn": 8.631, + "vo_137_ui_gacha_001_jp": 15.904, + "vo_137_ui_greetmorn_001_cn": 7.685, + "vo_137_ui_greetmorn_001_jp": 14.711, + "vo_137_ui_greetnight_001_cn": 5.833, + "vo_137_ui_greetnight_001_jp": 10.865, + "vo_137_ui_greetnoon_001_cn": 5.3, + "vo_137_ui_greetnoon_001_jp": 7.6, + "vo_137_ui_greet_001_cn": 3.848, + "vo_137_ui_greet_001_jp": 5.492, + "vo_137_ui_greet_002_cn": 12.767, + "vo_137_ui_greet_002_jp": 18.632, + "vo_137_ui_hang_001_cn": 6.687, + "vo_137_ui_hang_001_jp": 13.5, + "vo_137_ui_hang_002_cn": 5.6, + "vo_137_ui_hang_002_jp": 9.728, + "vo_137_ui_hfc_001_cn": 5.802, + "vo_137_ui_hfc_001_jp": 11.36, + "vo_137_ui_hfc_002_cn": 3.637, + "vo_137_ui_hfc_002_jp": 8.2, + "vo_137_ui_logo_001_cn": 0.767, + "vo_137_ui_logo_001_jp": 0.74, + "vo_137_ui_lose_001_cn": 2.062, + "vo_137_ui_lose_001_jp": 1.7, + "vo_137_ui_lose_002_cn": 4.033, + "vo_137_ui_lose_002_jp": 1.747, + "vo_137_ui_music_001_cn": 4.3, + "vo_137_ui_music_001_jp": 4.18, + "vo_137_ui_newyear_001_cn": 6.884, + "vo_137_ui_newyear_001_jp": 10.256, + "vo_137_ui_posterchat_001_cn": 11.367, + "vo_137_ui_posterchat_001_jp": 15.0, + "vo_137_ui_posterchat_002_cn": 5.1, + "vo_137_ui_posterchat_002_jp": 7.121, + "vo_137_ui_posterchat_003_cn": 5.8, + "vo_137_ui_posterchat_003_jp": 11.844, + "vo_137_ui_posterchat_004_cn": 6.333, + "vo_137_ui_posterchat_004_jp": 8.064, + "vo_137_ui_posterchat_005_cn": 6.067, + "vo_137_ui_posterchat_005_jp": 9.259, + "vo_137_ui_posterchat_006_cn": 15.767, + "vo_137_ui_posterchat_006_jp": 21.874, + "vo_137_ui_standee_001_cn": 4.9, + "vo_137_ui_standee_001_jp": 11.323, + "vo_137_ui_standee_002_cn": 4.1, + "vo_137_ui_standee_002_jp": 5.296, + "vo_137_ui_swap_001_cn": 2.9, + "vo_137_ui_swap_001_jp": 3.764, + "vo_137_ui_swap_002_cn": 2.8, + "vo_137_ui_swap_002_jp": 3.854, + "vo_137_ui_swap_003_cn": 1.667, + "vo_137_ui_swap_003_jp": 3.1, + "vo_137_ui_swap_004_cn": 2.567, + "vo_137_ui_swap_004_jp": 3.454, + "vo_137_ui_thankEx_001_cn": 8.9, + "vo_137_ui_thankEx_001_jp": 12.654, + "vo_137_ui_thankSmall_001_cn": 3.1, + "vo_137_ui_thankSmall_001_jp": 5.6, + "vo_137_ui_thank_001_cn": 3.7, + "vo_137_ui_thank_001_jp": 5.304, + "vo_137_ui_tittle_001_jp": 0.736, + "vo_137_ui_uniMusic_001_cn": 7.123, + "vo_137_ui_uniMusic_001_jp": 7.4, + "vo_137_ui_unlockCG_001_cn": 10.033, + "vo_137_ui_unlockCG_001_jp": 12.066, + "vo_137_ui_unlockLook_001_cn": 3.367, + "vo_137_ui_unlockLook_001_jp": 4.73, + "vo_137_ui_valentine_001_cn": 18.4, + "vo_137_ui_valentine_001_jp": 21.483, + "vo_137_ui_win_001_cn": 2.72, + "vo_137_ui_win_001_jp": 3.942, + "vo_137_ui_win_002_cn": 3.233, + "vo_137_ui_win_002_jp": 4.23, + "vo_137_ui_xmas_001_cn": 20.267, + "vo_137_ui_xmas_001_jp": 14.411, + "vo_137_ui_yourbirth_001_cn": 13.267, + "vo_137_ui_yourbirth_001_jp": 13.285, "vo_140_combat_battleClear_001_cn": 3.854, "vo_140_combat_battleClear_001_jp": 4.112, "vo_140_combat_battleClear_002_cn": 4.4, @@ -6763,7 +6926,6 @@ "vo_BBm08_BT01_009_jp": 1.0, "vo_BBm08_BT01_010_cn": 0.623, "vo_BBm08_BT01_010_jp": 1.873, - "vo_BBm08_BT01_011_a_jp": 1.233, "vo_BBm08_BT01_011_cn": 1.758, "vo_BBm08_BT01_011_jp": 1.479, "vo_BBm08_BT01_012_cn": 2.407, @@ -6852,12 +7014,10 @@ "vo_BBm08_BT02_023_jp": 2.808, "vo_BBm08_BT02_024_cn": 1.454, "vo_BBm08_BT02_024_jp": 2.334, - "vo_BBm08_BT02_025_a_jp": 2.482, "vo_BBm08_BT02_025_cn": 2.755, "vo_BBm08_BT02_025_jp": 2.906, "vo_BBm08_BT02_026_cn": 1.531, "vo_BBm08_BT02_026_jp": 1.372, - "vo_BBm08_BT02_027_a_jp": 1.677, "vo_BBm08_BT02_027_cn": 1.857, "vo_BBm08_BT02_027_jp": 2.176, "vo_BBm08_BT02_028_cn": 0.987, @@ -7219,6 +7379,24 @@ "vo_cgstory_135_f_jp": 17.726, "vo_cgstory_135_g_cn": 6.0, "vo_cgstory_135_g_jp": 9.925, + "vo_cgstory_137_a_cn": 2.4, + "vo_cgstory_137_a_jp": 3.26, + "vo_cgstory_137_b_cn": 7.933, + "vo_cgstory_137_b_jp": 9.854, + "vo_cgstory_137_c_cn": 7.033, + "vo_cgstory_137_c_jp": 13.407, + "vo_cgstory_137_d_cn": 16.558, + "vo_cgstory_137_d_jp": 20.853, + "vo_cgstory_137_e_cn": 11.386, + "vo_cgstory_137_e_jp": 16.915, + "vo_cgstory_137_f_cn": 8.664, + "vo_cgstory_137_f_jp": 16.8, + "vo_cgstory_137_g_cn": 12.487, + "vo_cgstory_137_g_jp": 14.569, + "vo_cgstory_137_h_cn": 8.956, + "vo_cgstory_137_h_jp": 7.264, + "vo_cgstory_137_i_cn": 3.967, + "vo_cgstory_137_i_jp": 4.606, "vo_cgstory_140_a_cn": 9.333, "vo_cgstory_140_a_jp": 8.994, "vo_cgstory_140_b_cn": 9.613, @@ -10199,6 +10377,34 @@ "vo_story_135_013_catchphrase_jp": 1.715, "vo_story_135_014_catchphrase_cn": 4.213, "vo_story_135_014_catchphrase_jp": 3.743, + "vo_story_137_001_confirm_cn": 0.351, + "vo_story_137_001_confirm_jp": 0.466, + "vo_story_137_002_deny_cn": 0.671, + "vo_story_137_002_deny_jp": 0.864, + "vo_story_137_003_question_cn": 0.4, + "vo_story_137_003_question_jp": 0.477, + "vo_story_137_004_confuse_cn": 0.86, + "vo_story_137_004_confuse_jp": 0.612, + "vo_story_137_005_sad_cn": 1.232, + "vo_story_137_005_sad_jp": 1.118, + "vo_story_137_006_excit_cn": 0.801, + "vo_story_137_006_excit_jp": 1.46, + "vo_story_137_007_angry_cn": 0.575, + "vo_story_137_007_angry_jp": 0.764, + "vo_story_137_008_happy_cn": 0.59, + "vo_story_137_008_happy_jp": 1.561, + "vo_story_137_009_sigh_cn": 0.8, + "vo_story_137_009_sigh_jp": 0.767, + "vo_story_137_010_catchphrase_cn": 1.0, + "vo_story_137_010_catchphrase_jp": 1.057, + "vo_story_137_011_catchphrase_cn": 1.55, + "vo_story_137_011_catchphrase_jp": 3.7, + "vo_story_137_012_catchphrase_cn": 3.167, + "vo_story_137_012_catchphrase_jp": 4.458, + "vo_story_137_013_catchphrase_cn": 4.9, + "vo_story_137_013_catchphrase_jp": 3.216, + "vo_story_137_014_catchphrase_cn": 4.728, + "vo_story_137_014_catchphrase_jp": 4.239, "vo_story_140_001_confirm_cn": 0.539, "vo_story_140_001_confirm_jp": 0.484, "vo_story_140_002_deny_cn": 0.587, diff --git a/data/language/en_us/activitydouble.json b/data/language/en_us/activitydouble.json index 4a470752f..5b391d058 100644 --- a/data/language/en_us/activitydouble.json +++ b/data/language/en_us/activitydouble.json @@ -1,5 +1,6 @@ { "ActivityDouble.103001.1": "\u000b[Event Period]\u000b13:00, Jul 13, 2026 – 12:59, Jul 20, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥3\u000b\u000b[Event Details]\u000bUrgent Commissions are now available! Complete specific types of trial stages to earn double rewards!", "ActivityDouble.103002.1": "\u000b[Event Period]\u000b13:00, Aug 10, 2026 – 12:59, Aug 17, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥3\u000b\u000b[Event Details]\u000bUrgent Commissions are now available! Complete specific types of trial stages to earn double rewards!", - "ActivityDouble.103003.1": "\u000b[Event Period]\u000b21:00, Aug 31, 2026 – 19:59:59, Sep 7, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥3\u000b\u000b[Event Details]\u000bUrgent Commissions are now available! Complete specific types of trial stages to earn double rewards!" + "ActivityDouble.103003.1": "\u000b[Event Period]\u000b21:00, Aug 31, 2026 – 19:59:59, Sep 7, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥3\u000b\u000b[Event Details]\u000bUrgent Commissions are now available! Complete specific types of trial stages to earn double rewards!", + "ActivityDouble.103004.1": "\u000b[Event Period]\u000b13:00, Sep 21, 2026 – 12:59, Sep 28, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥3\u000b\u000b[Event Details]\u000bUrgent Commissions are now available! Complete specific types of trial stages to earn double rewards!" } \ No newline at end of file diff --git a/data/language/en_us/activitydoublequest.json b/data/language/en_us/activitydoublequest.json index f5f42f089..3a49f0a1e 100644 --- a/data/language/en_us/activitydoublequest.json +++ b/data/language/en_us/activitydoublequest.json @@ -19,5 +19,12 @@ "ActivityDoubleQuest.103004.1": "Consume a total of 600 Vigor", "ActivityDoubleQuest.103005.1": "Consume a total of 800 Vigor", "ActivityDoubleQuest.103006.1": "Consume a total of 1,000 Vigor", - "ActivityDoubleQuest.103007.1": "Consume a total of 1,200 Vigor" + "ActivityDoubleQuest.103007.1": "Consume a total of 1,200 Vigor", + "ActivityDoubleQuest.104001.1": "Consume a total of 200 Vigor", + "ActivityDoubleQuest.104002.1": "Consume a total of 300 Vigor", + "ActivityDoubleQuest.104003.1": "Consume a total of 400 Vigor", + "ActivityDoubleQuest.104004.1": "Consume a total of 600 Vigor", + "ActivityDoubleQuest.104005.1": "Consume a total of 800 Vigor", + "ActivityDoubleQuest.104006.1": "Consume a total of 1,000 Vigor", + "ActivityDoubleQuest.104007.1": "Consume a total of 1,200 Vigor" } \ No newline at end of file diff --git a/data/language/en_us/activitygoods.json b/data/language/en_us/activitygoods.json index 1860b601b..69e1fb327 100644 --- a/data/language/en_us/activitygoods.json +++ b/data/language/en_us/activitygoods.json @@ -683,6 +683,52 @@ "ActivityGoods.101522.2": "Grants a Basic Game Cartridge of your choice.", "ActivityGoods.101523.1": "Dorra", "ActivityGoods.101523.2": "A basic currency that can be used in various features.", + "ActivityGoods.101601.1": "Moment of Glory", + "ActivityGoods.101601.2": "A Runic Disc titled [Moment of Glory]. It can unleash great power.", + "ActivityGoods.101602.1": "Moment of Glory Melody", + "ActivityGoods.101602.2": "Material required for the Crescendo of the Disc: Moment of Glory", + "ActivityGoods.101603.1": "Go, My Lady! Training Handbook Plus!", + "ActivityGoods.101603.2": "Unlocks the Honor Title: Go, My Lady! Training Handbook Plus.", + "ActivityGoods.101604.1": "Wind Essence", + "ActivityGoods.101604.2": "Used for certain Trekker skill upgrade (Lv.7 to Lv.10).", + "ActivityGoods.101605.1": "Cerulean Ticket", + "ActivityGoods.101605.2": "A certificate used for recruiting in Limited Trekker Banner.", + "ActivityGoods.101606.1": "Sprout Ticket", + "ActivityGoods.101606.2": "A certificate used for recruiting in Permanent Trekker Banner.", + "ActivityGoods.101607.1": "Star Emblem Polisher", + "ActivityGoods.101607.2": "Special material for locking Affixes during Trekker Emblems resets.", + "ActivityGoods.101608.1": "Exquisite Blower", + "ActivityGoods.101608.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.101609.1": "Reflective Photo Capturer", + "ActivityGoods.101609.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.101610.1": "Blossom Porcelain Cup", + "ActivityGoods.101610.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.101611.1": "Count's Gift", + "ActivityGoods.101611.2": "An advanced material used for Trekker tier-up.", + "ActivityGoods.101612.1": "Phantom Game Cartridge", + "ActivityGoods.101612.2": "An advanced material used for Trekker skill upgrades.", + "ActivityGoods.101613.1": "Frenzied Waltz Essence", + "ActivityGoods.101613.2": "An advanced material used for Discs tier-up.", + "ActivityGoods.101614.1": "Monolith Stairs Pass", + "ActivityGoods.101614.2": "A pass used to initiate a Monolith Express.", + "ActivityGoods.101615.1": "Trekker's Handwritten Encyclopedia", + "ActivityGoods.101615.2": "Grants tons of EXP for leveling up Trekkers.", + "ActivityGoods.101616.1": "Starlit Colored Glass", + "ActivityGoods.101616.2": "Grants tons of EXP for upgrading Discs.", + "ActivityGoods.101617.1": "Count's Cellaring", + "ActivityGoods.101617.2": "An intermediate material used for Trekker tier-up.", + "ActivityGoods.101618.1": "Fighting Game Cartridge", + "ActivityGoods.101618.2": "An intermediate material used for Trekker skill upgrades.", + "ActivityGoods.101619.1": "Phantom Step Remnant", + "ActivityGoods.101619.2": "An intermediate material used for Discs tier-up.", + "ActivityGoods.101620.1": "Novice Trekker Promotion Box", + "ActivityGoods.101620.2": "Grants one basic Trekker promotion material from Tier-up Trial of your choice.", + "ActivityGoods.101621.1": "Novice Disc Promotion Box", + "ActivityGoods.101621.2": "Grants one basic Disc material from Tier-up Trial of your choice.", + "ActivityGoods.101622.1": "Beginner Cartridge Box", + "ActivityGoods.101622.2": "Grants a Basic Game Cartridge of your choice.", + "ActivityGoods.101623.1": "Dorra", + "ActivityGoods.101623.2": "A basic currency that can be used in various features.", "ActivityGoods.300101.1": "Exquisite Gift Box", "ActivityGoods.300101.2": "Grants a random exquisite gift.", "ActivityGoods.300102.1": "Monolith Stairs Pass", diff --git a/data/language/en_us/activitygroup.json b/data/language/en_us/activitygroup.json index 1864c37f3..e153424fd 100644 --- a/data/language/en_us/activitygroup.json +++ b/data/language/en_us/activitygroup.json @@ -10,6 +10,7 @@ "ActivityGroup.10108.1": "[Event Notes]\nThe [Heartbeat! Neo-Inspired Rhapsody] event has begun!\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Cookie Workshop.\nCompleting these activities and event missions will reward you with the event currency: Spare Parts, which can be used to redeem various rewards.", "ActivityGroup.10109.1": "[Event Notes]\nThe [A Sandstorm of Gunfire] event has begun!\nDuring the event, you can challenge limited-time stages, read the event story, and play the mini-game: Silver-Veiled Dream Catcher. \nComplete these activities and event missions to earn the event currency: Dark Magic Bullet, which can be used to redeem various rewards.", "ActivityGroup.10110.1": "[Event Notes]\nThe [Surfing Splash: A Sparkling Holiday Adventure!] event has begun!\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Arc of Abundance.\nComplete these activities and event objectives to earn the event currency: Ramune Soda, which can be used to redeem various rewards.", + "ActivityGroup.10111.1": "[Event Notes]\nThe [Go, My Lady! Training Handbook Plus!] event has begun!\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Cookie Workshop.\nCompleting these activities and event missions will reward you with the event currency: Paper Stars, which can be used to redeem various rewards.", "ActivityGroup.11100.1": "[Event Notes]\nThe event: Daring Adventure! The Ghost Ship Haunts the Deep has begun!\n\nDuring the event, you can challenge limited-time stages, read event stories, and play the mini-game Lucky Treasure Shovel.\n\nCompleting these activities and event missions will reward you with event currency: Squid Rice Crackers, which can be used to redeem various rewards.", "ActivityGroup.20101.1": "[Event Notes]\nThe [Radiant Messenger, Holy Night Spirit] event has begun!\n\nDuring the event, you can challenge limited-time stages, read event stories, and play the mini-game Cookie Workshop.\n\nCompleting these activities and event missions will reward you with event currency Snowish Gingerbread Cookie, which can be used to redeem various rewards.", "ActivityGroup.20102.1": "[Event Notes]\nThe [Solitary Waltz in Night's Embrace] event has begun!\nDuring the event, you can challenge limited-time stages, read the event story, experience \"Fatebound Stellar Deck\" and play the \"Silver-Veiled Dream Catcher\" mini-game. \nComplete these activities and event objectives to earn the event currency \"Midnight Letter\" and exchange it for rich rewards.", diff --git a/data/language/en_us/activitylevelslevel.json b/data/language/en_us/activitylevelslevel.json index 4dfdc1e83..ccb021f77 100644 --- a/data/language/en_us/activitylevelslevel.json +++ b/data/language/en_us/activitylevelslevel.json @@ -1099,6 +1099,126 @@ "ActivityLevelsLevel.1100304.3": "Clear time ≤150s", "ActivityLevelsLevel.1100304.4": "Clear with >30s remaining", "ActivityLevelsLevel.1100304.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1110101.1": "Showcase of Growth Ⅰ", + "ActivityLevelsLevel.1110101.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110101.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110101.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110101.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110102.1": "Showcase of Growth Ⅱ", + "ActivityLevelsLevel.1110102.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110102.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110102.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110102.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110103.1": "Showcase of Growth Ⅲ", + "ActivityLevelsLevel.1110103.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110103.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110103.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110103.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110104.1": "Showcase of Growth Ⅳ", + "ActivityLevelsLevel.1110104.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110104.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110104.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110104.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110105.1": "Showcase of Growth Ⅴ", + "ActivityLevelsLevel.1110105.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110105.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110105.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110105.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110106.1": "Showcase of Growth Ⅵ", + "ActivityLevelsLevel.1110106.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110106.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110106.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110106.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110107.1": "Showcase of Growth Ⅶ", + "ActivityLevelsLevel.1110107.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110107.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110107.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110107.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110108.1": "Two Against One? Ⅰ", + "ActivityLevelsLevel.1110108.2": "The Ashwind Clan's most famous duo, both friends and rivals!", + "ActivityLevelsLevel.1110108.3": "Clear time ≤150s", + "ActivityLevelsLevel.1110108.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1110108.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1110109.1": "Showcase of Growth Ⅷ", + "ActivityLevelsLevel.1110109.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110109.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110109.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110109.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110110.1": "Showcase of Growth Ⅸ", + "ActivityLevelsLevel.1110110.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110110.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110110.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110110.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110111.1": "Showcase of Growth Ⅹ", + "ActivityLevelsLevel.1110111.2": "Let's show everyone what Lady Trekker can do now!", + "ActivityLevelsLevel.1110111.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110111.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110111.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110112.1": "The Boss Is Up! Ⅰ", + "ActivityLevelsLevel.1110112.2": "Take on the Ashwind Clan's ace!", + "ActivityLevelsLevel.1110112.3": "Clear time ≤150s", + "ActivityLevelsLevel.1110112.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1110112.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1110201.1": "Show Some Grit Ⅰ", + "ActivityLevelsLevel.1110201.2": "The trial isn't over yet. Show everyone your true power!", + "ActivityLevelsLevel.1110201.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110201.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110201.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110202.1": "Show Some Grit Ⅱ", + "ActivityLevelsLevel.1110202.2": "The trial isn't over yet. Show everyone your true power!", + "ActivityLevelsLevel.1110202.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110202.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110202.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110203.1": "Show Some Grit Ⅲ", + "ActivityLevelsLevel.1110203.2": "The trial isn't over yet. Show everyone your true power!", + "ActivityLevelsLevel.1110203.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110203.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110203.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110204.1": "Two Against One? Ⅱ", + "ActivityLevelsLevel.1110204.2": "The Ashwind Clan's most famous duo, both friends and rivals!", + "ActivityLevelsLevel.1110204.3": "Clear time ≤150s", + "ActivityLevelsLevel.1110204.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1110204.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1110205.1": "Show Some Grit Ⅳ", + "ActivityLevelsLevel.1110205.2": "The trial isn't over yet. Show everyone your true power!", + "ActivityLevelsLevel.1110205.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110205.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110205.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110206.1": "Show Some Grit Ⅴ", + "ActivityLevelsLevel.1110206.2": "The trial isn't over yet. Show everyone your true power!", + "ActivityLevelsLevel.1110206.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110206.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110206.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110207.1": "Show Some Grit Ⅵ", + "ActivityLevelsLevel.1110207.2": "The trial isn't over yet. Show everyone your true power!", + "ActivityLevelsLevel.1110207.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110207.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110207.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110208.1": "The Boss Is Up! Ⅱ", + "ActivityLevelsLevel.1110208.2": "Take on the Ashwind Clan's ace!", + "ActivityLevelsLevel.1110208.3": "Clear time ≤150s", + "ActivityLevelsLevel.1110208.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1110208.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1110301.1": "Won't Give Up Easily Ⅰ", + "ActivityLevelsLevel.1110301.2": "It's a friendly spar, but we're also here to settle the score!", + "ActivityLevelsLevel.1110301.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110301.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110301.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110302.1": "Won't Give Up Easily Ⅱ", + "ActivityLevelsLevel.1110302.2": "It's a friendly spar, but we're also here to settle the score!", + "ActivityLevelsLevel.1110302.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110302.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110302.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110303.1": "Won't Give Up Easily Ⅲ", + "ActivityLevelsLevel.1110303.2": "It's a friendly spar, but we're also here to settle the score!", + "ActivityLevelsLevel.1110303.3": "Clear time ≤120s", + "ActivityLevelsLevel.1110303.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1110303.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1110304.1": "Three at Once?!", + "ActivityLevelsLevel.1110304.2": "Having witnessed your growth, the Ashwind Clan has decided to give it their all to show their respect... You've got this!", + "ActivityLevelsLevel.1110304.3": "Clear time ≤150s", + "ActivityLevelsLevel.1110304.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1110304.5": "Clear with >60s remaining", "ActivityLevelsLevel.2010101.1": "Snowish Eve Escapade I", "ActivityLevelsLevel.2010101.2": "A challenge from the Snowish Tree Spirit? Let's turn this place upside down!\nWipe the monsters and pick your prize!", "ActivityLevelsLevel.2010101.3": "Clear time ≤120s", diff --git a/data/language/en_us/activitypenguincardlevel.json b/data/language/en_us/activitypenguincardlevel.json index 3be4bd113..5323bdba9 100644 --- a/data/language/en_us/activitypenguincardlevel.json +++ b/data/language/en_us/activitypenguincardlevel.json @@ -15,5 +15,10 @@ "ActivityPenguinCardLevel.1041.1": "Moment of Entry", "ActivityPenguinCardLevel.1042.1": "Contract Mirror", "ActivityPenguinCardLevel.1043.1": "Ignis Mirror", - "ActivityPenguinCardLevel.1044.1": "Ultimate Mirror" + "ActivityPenguinCardLevel.1044.1": "Ultimate Mirror", + "ActivityPenguinCardLevel.1051.1": "Moment of Entry", + "ActivityPenguinCardLevel.1052.1": "Contract Mirror", + "ActivityPenguinCardLevel.1053.1": "Ignis Mirror", + "ActivityPenguinCardLevel.1054.1": "Ultimate Mirror", + "ActivityPenguinCardLevel.1055.1": "Transcendence Mirror" } \ No newline at end of file diff --git a/data/language/en_us/activitypenguincardquest.json b/data/language/en_us/activitypenguincardquest.json index 6766e04d4..0cbb2ec73 100644 --- a/data/language/en_us/activitypenguincardquest.json +++ b/data/language/en_us/activitypenguincardquest.json @@ -11,22 +11,34 @@ "ActivityPenguinCardQuest.103002.1": "Clear Contract Mirror", "ActivityPenguinCardQuest.103003.1": "Clear Ignis Mirror", "ActivityPenguinCardQuest.103004.1": "Clear Ultimate Mirror", - "ActivityPenguinCardQuest.201001.1": "Score 100,000 points in a single run.", - "ActivityPenguinCardQuest.201002.1": "Score 200,000 points in a single run.", - "ActivityPenguinCardQuest.201003.1": "Score 300,000 points in a single run.", - "ActivityPenguinCardQuest.201004.1": "Score 400,000 points in a single run.", - "ActivityPenguinCardQuest.201005.1": "Score 500,000 points in a single run.", - "ActivityPenguinCardQuest.201006.1": "Score 600,000 points in a single run.", - "ActivityPenguinCardQuest.201007.1": "Score 700,000 points in a single run.", - "ActivityPenguinCardQuest.201008.1": "Score 800,000 points in a single run.", - "ActivityPenguinCardQuest.201009.1": "Score 900,000 points in a single run.", - "ActivityPenguinCardQuest.201010.1": "Score 1,000,000 points in a single run.", + "ActivityPenguinCardQuest.105001.1": "Clear Moment of Entry", + "ActivityPenguinCardQuest.105002.1": "Clear Contract Mirror", + "ActivityPenguinCardQuest.105003.1": "Clear Ignis Mirror", + "ActivityPenguinCardQuest.105004.1": "Clear Ultimate Mirror", + "ActivityPenguinCardQuest.201001.1": "Score 100,000 points in a single run", + "ActivityPenguinCardQuest.201002.1": "Score 200,000 points in a single run", + "ActivityPenguinCardQuest.201003.1": "Score 300,000 points in a single run", + "ActivityPenguinCardQuest.201004.1": "Score 400,000 points in a single run", + "ActivityPenguinCardQuest.201005.1": "Score 500,000 points in a single run", + "ActivityPenguinCardQuest.201006.1": "Score 600,000 points in a single run", + "ActivityPenguinCardQuest.201007.1": "Score 700,000 points in a single run", + "ActivityPenguinCardQuest.201008.1": "Score 800,000 points in a single run", + "ActivityPenguinCardQuest.201009.1": "Score 900,000 points in a single run", + "ActivityPenguinCardQuest.201010.1": "Score 1,000,000 points in a single run", "ActivityPenguinCardQuest.203001.1": "Reach a total of 300,000 pts in card challenges", "ActivityPenguinCardQuest.203002.1": "Reach a total of 600,000 pts in card challenges", "ActivityPenguinCardQuest.203003.1": "Reach a total of 1,000,000 pts in card challenges", "ActivityPenguinCardQuest.203004.1": "Reach a total of 2,000,000 pts in card challenges", + "ActivityPenguinCardQuest.205001.1": "Reach a total of 300,000 pts in card challenges", + "ActivityPenguinCardQuest.205002.1": "Reach a total of 600,000 pts in card challenges", + "ActivityPenguinCardQuest.205003.1": "Reach a total of 1,000,000 pts in card challenges", + "ActivityPenguinCardQuest.205004.1": "Reach a total of 2,000,000 pts in card challenges", "ActivityPenguinCardQuest.303001.1": "Score 200,000 points in a single run", "ActivityPenguinCardQuest.303002.1": "Score 300,000 points in a single run", "ActivityPenguinCardQuest.303003.1": "Score 400,000 points in a single run", - "ActivityPenguinCardQuest.303004.1": "Score 500,000 points in a single run" + "ActivityPenguinCardQuest.303004.1": "Score 500,000 points in a single run", + "ActivityPenguinCardQuest.305001.1": "Score 200,000 points in a single run", + "ActivityPenguinCardQuest.305002.1": "Score 300,000 points in a single run", + "ActivityPenguinCardQuest.305003.1": "Score 400,000 points in a single run", + "ActivityPenguinCardQuest.305004.1": "Score 500,000 points in a single run." } \ No newline at end of file diff --git a/data/language/en_us/activitypenguincardquestgroup.json b/data/language/en_us/activitypenguincardquestgroup.json index 4dddcacba..672cd1b91 100644 --- a/data/language/en_us/activitypenguincardquestgroup.json +++ b/data/language/en_us/activitypenguincardquestgroup.json @@ -3,5 +3,8 @@ "ActivityPenguinCardQuestGroup.102.1": "Score Challenge", "ActivityPenguinCardQuestGroup.301.1": "Card Challenge", "ActivityPenguinCardQuestGroup.302.1": "Score Challenge", - "ActivityPenguinCardQuestGroup.303.1": "High Score Challenge" + "ActivityPenguinCardQuestGroup.303.1": "High Score Challenge", + "ActivityPenguinCardQuestGroup.501.1": "Card Challenge", + "ActivityPenguinCardQuestGroup.502.1": "Score Challenge", + "ActivityPenguinCardQuestGroup.503.1": "High Score Challenge" } \ No newline at end of file diff --git a/data/language/en_us/activityshop.json b/data/language/en_us/activityshop.json index dad5267bc..c624f425d 100644 --- a/data/language/en_us/activityshop.json +++ b/data/language/en_us/activityshop.json @@ -14,6 +14,7 @@ "ActivityShop.1013.1": "Chaton Event Shop", "ActivityShop.1014.1": "!NONEED!", "ActivityShop.1015.1": "!NONEED!", + "ActivityShop.1016.1": "!NONEED!", "ActivityShop.3001.1": "Bouncing Bumper Bash Shop", "ActivityShop.3002.1": "Bouncing Bumper Bash Season 2 Shop", "ActivityShop.3003.1": "Bouncing Bumper Bash Season 2 Shop" diff --git a/data/language/en_us/activitystory.json b/data/language/en_us/activitystory.json index bb90c9ccb..4f7c1c61b 100644 --- a/data/language/en_us/activitystory.json +++ b/data/language/en_us/activitystory.json @@ -230,6 +230,39 @@ "ActivityStory.101100211.1": "Summer Goes On", "ActivityStory.101100211.2": "A summer complete, a holiday with purpose, and an adventure made perfect!", "ActivityStory.101100211.4": "09", + "ActivityStory.101110201.1": "A Tea Party for Young Ladies", + "ActivityStory.101110201.2": "Pinkies out, poise perfect.", + "ActivityStory.101110201.4": "01", + "ActivityStory.101110202.1": "Grounded and Humble", + "ActivityStory.101110202.2": "One step at a time.", + "ActivityStory.101110202.4": "02", + "ActivityStory.101110203.1": "Improvement", + "ActivityStory.101110203.2": "All the pieces are in place.", + "ActivityStory.101110203.4": "03", + "ActivityStory.101110204.1": "First Commission", + "ActivityStory.101110204.2": "Piece of cake!", + "ActivityStory.101110204.4": "BT01", + "ActivityStory.101110205.1": "New Life", + "ActivityStory.101110205.2": "Living a double life.", + "ActivityStory.101110205.4": "04", + "ActivityStory.101110206.1": "Missing", + "ActivityStory.101110206.2": "Amateur detectives on the case.", + "ActivityStory.101110206.4": "05", + "ActivityStory.101110207.1": "Undercover", + "ActivityStory.101110207.2": "Playing the fool is harder than it looks.", + "ActivityStory.101110207.4": "06", + "ActivityStory.101110208.1": "Breakout", + "ActivityStory.101110208.2": "Lead the charge, round them up.", + "ActivityStory.101110208.4": "07", + "ActivityStory.101110209.1": "Strike at the Heart", + "ActivityStory.101110209.2": "Hit 'em where it hurts!", + "ActivityStory.101110209.4": "BT02", + "ActivityStory.101110210.1": "Night of Honor", + "ActivityStory.101110210.2": "Proving her worth.", + "ActivityStory.101110210.4": "08", + "ActivityStory.101110211.1": "A New Dream", + "ActivityStory.101110211.2": "New goals, new promises.", + "ActivityStory.101110211.4": "09", "ActivityStory.111000201.1": "Flickering Glow", "ActivityStory.111000201.2": "A terrifying legend is told in a summer seaside town: A green light from a \"Ghost Ship\" flickers out on the distant sea. You witness that eerie light, and are engulfed by the ocean...", "ActivityStory.111000201.4": "Act One", diff --git a/data/language/en_us/activitytask.json b/data/language/en_us/activitytask.json index 735a522c1..b973fc9f0 100644 --- a/data/language/en_us/activitytask.json +++ b/data/language/en_us/activitytask.json @@ -582,6 +582,54 @@ "ActivityTask.110030410.2": "Use 4 items in Arc of Abundance", "ActivityTask.110030411.2": "Use 6 items in Arc of Abundance", "ActivityTask.110030412.2": "Use 8 items in Arc of Abundance", + "ActivityTask.111030101.2": "Complete the event story: Grounded and Humble", + "ActivityTask.111030102.2": "Complete the event story: New Life", + "ActivityTask.111030103.2": "Complete the event story: Undercover", + "ActivityTask.111030104.2": "Complete the event story: Night of Honor", + "ActivityTask.111030105.2": "Complete the event story: A New Dream", + "ActivityTask.111030106.2": "Clear Showcase of Growth Ⅱ with 3★", + "ActivityTask.111030107.2": "Clear Showcase of Growth Ⅳ with 3★", + "ActivityTask.111030108.2": "Clear Showcase of Growth Ⅴ with 3★", + "ActivityTask.111030109.2": "Clear Showcase of Growth Ⅶ with 3★", + "ActivityTask.111030110.2": "Clear Two Against One? Ⅰ with 3★", + "ActivityTask.111030111.2": "Clear Showcase of Growth Ⅸ with 3★", + "ActivityTask.111030112.2": "Clear The Boss Is Up! Ⅰ with 3★", + "ActivityTask.111030201.2": "Clear event Battle Stages 5 times", + "ActivityTask.111030202.2": "Clear event Battle Stages 10 times", + "ActivityTask.111030203.2": "Clear event Battle Stages 15 times", + "ActivityTask.111030204.2": "Clear event Battle Stages 20 times", + "ActivityTask.111030205.2": "Clear event Battle Stages 30 times", + "ActivityTask.111030206.2": "Clear event Battle Stages 40 times", + "ActivityTask.111030207.2": "Clear event Battle Stages 50 times", + "ActivityTask.111030208.2": "Clear event Battle Stages 60 times", + "ActivityTask.111030209.2": "Clear event Battle Stages 70 times", + "ActivityTask.111030210.2": "Clear event Battle Stages 80 times", + "ActivityTask.111030211.2": "Clear event Battle Stages 90 times", + "ActivityTask.111030212.2": "Clear event Battle Stages 100 times", + "ActivityTask.111030301.2": "Clear Show Some Grit Ⅰ with 3★", + "ActivityTask.111030302.2": "Clear Show Some Grit Ⅱ with 3★", + "ActivityTask.111030303.2": "Clear Show Some Grit Ⅲ with 3★", + "ActivityTask.111030304.2": "Clear Two Against One? Ⅱ with 3★", + "ActivityTask.111030305.2": "Clear Show Some Grit Ⅳ with 3★", + "ActivityTask.111030306.2": "Clear Show Some Grit Ⅴ with 3★", + "ActivityTask.111030307.2": "Clear Show Some Grit Ⅵ with 3★", + "ActivityTask.111030308.2": "Clear The Boss Is Up! Ⅱ with 3★", + "ActivityTask.111030309.2": "Obtain Paper Star ×40,000 during the event", + "ActivityTask.111030310.2": "Obtain Paper Star ×60,000 during the event", + "ActivityTask.111030311.2": "Obtain Paper Star ×80,000 during the event", + "ActivityTask.111030312.2": "Obtain Paper Star ×100,000 during the event", + "ActivityTask.111030401.2": "Pack 3 boxes of cookies in Cookie Workshop: Gentle Brew Ⅰ", + "ActivityTask.111030402.2": "Pack 4 boxes of cookies in Cookie Workshop: Gentle Brew Ⅱ", + "ActivityTask.111030403.2": "Pack 5 boxes of cookies in Cookie Workshop: Gentle Brew Ⅲ", + "ActivityTask.111030404.2": "Pack 2 boxes of cookies in Cookie Workshop: High Pouring Ⅰ", + "ActivityTask.111030405.2": "Pack 4 boxes of cookies in Cookie Workshop: High Pouring Ⅱ", + "ActivityTask.111030406.2": "Pack 2 boxes of cookies in Cookie Workshop: Boiling Beats Ⅰ", + "ActivityTask.111030407.2": "Pack 4 boxes of cookies in Cookie Workshop: Boiling Beats Ⅱ", + "ActivityTask.111030408.2": "Pack 20 boxes of cookies in Cookie Workshop: Practice Mode", + "ActivityTask.111030409.2": "Pack 2 boxes of cookies in Cookie Workshop: Mastery Mode", + "ActivityTask.111030410.2": "Pack 20 cookies in Cookie Workshop: Mastery Mode", + "ActivityTask.111030411.2": "Pack 4 boxes of cookies in Cookie Workshop: Mastery Mode", + "ActivityTask.111030412.2": "Pack 40 cookies in Cookie Workshop: Mastery Mode", "ActivityTask.201010101.2": "Read the event story: Trace of the Spirit", "ActivityTask.201010102.2": "Read the event story: A Familiar Glimmer", "ActivityTask.201010103.2": "Read the event story: The Magic of Friendship", diff --git a/data/language/en_us/activitytaskgroup.json b/data/language/en_us/activitytaskgroup.json index 7a9c7935b..00f279d48 100644 --- a/data/language/en_us/activitytaskgroup.json +++ b/data/language/en_us/activitytaskgroup.json @@ -48,6 +48,10 @@ "ActivityTaskGroup.1100302.1": "Challenge Quests", "ActivityTaskGroup.1100303.1": "Adventure Quests", "ActivityTaskGroup.1100304.1": "Special Quests", + "ActivityTaskGroup.1110301.1": "Common Quests", + "ActivityTaskGroup.1110302.1": "Challenge Quests", + "ActivityTaskGroup.1110303.1": "Adventure Quests", + "ActivityTaskGroup.1110304.1": "Special Quests", "ActivityTaskGroup.2010101.1": "Common Quests", "ActivityTaskGroup.2010102.1": "Challenge Quests", "ActivityTaskGroup.2010103.1": "Adventure Quests", diff --git a/data/language/en_us/affinityquest.json b/data/language/en_us/affinityquest.json index bddf0c905..fd9e7b776 100644 --- a/data/language/en_us/affinityquest.json +++ b/data/language/en_us/affinityquest.json @@ -206,6 +206,15 @@ "AffinityQuest.13507.1": "All Mistique's skills ≥ Lv.{1}", "AffinityQuest.13508.1": "Save {1} Records with a Rating of {2} with Mistique", "AffinityQuest.13509.1": "Collect Mistique's Potential ×{1}", + "AffinityQuest.13701.1": "Complete {1} Ascension with Eleanor", + "AffinityQuest.13702.1": "Invited and hung out with Eleanor {1} times", + "AffinityQuest.13703.1": "Eleanor reaches Tier {1}", + "AffinityQuest.13704.1": "Upgraded Eleanor's skills {1} times", + "AffinityQuest.13705.1": "Save {1} Records with a Rating of {2} with Eleanor", + "AffinityQuest.13706.1": "Eleanor reaches Tier {1}", + "AffinityQuest.13707.1": "All Eleanor's skills ≥{1}", + "AffinityQuest.13708.1": "Save {1} Records with a Rating of {2} with Eleanor", + "AffinityQuest.13709.1": "Collect Eleanor's Potential ×{1}", "AffinityQuest.14001.1": "Complete {1} Ascension with Sparkla", "AffinityQuest.14002.1": "Invited and hung out with Sparkla {1} times", "AffinityQuest.14003.1": "Sparkla reaches Tier {1}", diff --git a/data/language/en_us/affinityupreward.json b/data/language/en_us/affinityupreward.json index 537227625..215216a5e 100644 --- a/data/language/en_us/affinityupreward.json +++ b/data/language/en_us/affinityupreward.json @@ -1011,6 +1011,50 @@ "AffinityUpReward.13568.4": "Affinity Up", "AffinityUpReward.13599.1": "Affinity Title", "AffinityUpReward.13599.4": "Affinity Up", + "AffinityUpReward.13701.1": "Trekker Story", + "AffinityUpReward.13701.4": "Trekker Story, Part Ⅰ", + "AffinityUpReward.13702.1": "Archive", + "AffinityUpReward.13702.4": "CV Excerpt", + "AffinityUpReward.13704.1": "Archive", + "AffinityUpReward.13704.4": "CV Excerpt", + "AffinityUpReward.13705.1": "Trekker Story", + "AffinityUpReward.13705.4": "Trekker Story, Part Ⅱ", + "AffinityUpReward.13707.1": "Archive", + "AffinityUpReward.13707.4": "CV Excerpt", + "AffinityUpReward.13710.1": "Trekker Story", + "AffinityUpReward.13710.2": "Affinity Title", + "AffinityUpReward.13710.3": "Voiceover", + "AffinityUpReward.13710.4": "Trekker Story, Part Ⅲ", + "AffinityUpReward.13710.5": "Unlock", + "AffinityUpReward.13710.6": "Affinity Voiceover 1", + "AffinityUpReward.13712.1": "Archive", + "AffinityUpReward.13712.4": "Peer Comments", + "AffinityUpReward.13715.1": "Voiceover", + "AffinityUpReward.13715.2": "Archive", + "AffinityUpReward.13715.4": "Affinity Voiceover 2", + "AffinityUpReward.13715.5": "TA Feedback", + "AffinityUpReward.13718.1": "Archive", + "AffinityUpReward.13718.4": "Appendix", + "AffinityUpReward.13720.1": "Voiceover", + "AffinityUpReward.13720.2": "Archive", + "AffinityUpReward.13720.4": "Affinity Voiceover 3", + "AffinityUpReward.13720.5": "Special Archive Entry", + "AffinityUpReward.13721.1": "Affinity Title", + "AffinityUpReward.13721.4": "Affinity Up", + "AffinityUpReward.13725.1": "Voiceover", + "AffinityUpReward.13725.2": "Archive", + "AffinityUpReward.13725.4": "Affinity Voiceover 4", + "AffinityUpReward.13725.5": "Special Archive Entry", + "AffinityUpReward.13730.1": "Voiceover", + "AffinityUpReward.13730.2": "Archive", + "AffinityUpReward.13730.4": "Affinity Voiceover 5", + "AffinityUpReward.13730.5": "Weapon Anecdote", + "AffinityUpReward.13742.1": "Affinity Title", + "AffinityUpReward.13742.4": "Affinity Up", + "AffinityUpReward.13768.1": "Affinity Title", + "AffinityUpReward.13768.4": "Affinity Up", + "AffinityUpReward.13799.1": "Affinity Title", + "AffinityUpReward.13799.4": "Affinity Up", "AffinityUpReward.14001.1": "Trekker Story", "AffinityUpReward.14001.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.14002.1": "Archive", diff --git a/data/language/en_us/boardnpc.json b/data/language/en_us/boardnpc.json index 00035a95c..28af1e77a 100644 --- a/data/language/en_us/boardnpc.json +++ b/data/language/en_us/boardnpc.json @@ -49,6 +49,8 @@ "BoardNPC.8133.2": "Event Shop", "BoardNPC.8134.1": "Fuyuka", "BoardNPC.8134.2": "Event Shop", + "BoardNPC.8137.1": "Eleanor", + "BoardNPC.8137.2": "Event Shop", "BoardNPC.8140.1": "Sparkla", "BoardNPC.8140.2": "Event Shop", "BoardNPC.8143.1": "Wraith", diff --git a/data/language/en_us/character.json b/data/language/en_us/character.json index 86775253b..828c71bd4 100644 --- a/data/language/en_us/character.json +++ b/data/language/en_us/character.json @@ -22,6 +22,7 @@ "Character.133.1": "Nazuka", "Character.134.1": "Fuyuka", "Character.135.1": "Mistique", + "Character.137.1": "Eleanor", "Character.140.1": "Sparkla", "Character.141.1": "Chixia", "Character.142.1": "Cosette", diff --git a/data/language/en_us/characterarchivebaseinfo.json b/data/language/en_us/characterarchivebaseinfo.json index 3b3488b93..49507f49d 100644 --- a/data/language/en_us/characterarchivebaseinfo.json +++ b/data/language/en_us/characterarchivebaseinfo.json @@ -372,6 +372,22 @@ "CharacterArchiveBaseInfo.13507.2": "Dread Comet", "CharacterArchiveBaseInfo.13508.1": "Rate", "CharacterArchiveBaseInfo.13508.2": "Willing to trade a good lead with one Monolith commission", + "CharacterArchiveBaseInfo.13701.1": "Name", + "CharacterArchiveBaseInfo.13701.2": "Eleanor", + "CharacterArchiveBaseInfo.13702.1": "Birthday", + "CharacterArchiveBaseInfo.13702.2": "March 24th", + "CharacterArchiveBaseInfo.13703.1": "Affiliation", + "CharacterArchiveBaseInfo.13703.2": "Freelance Trekker", + "CharacterArchiveBaseInfo.13704.1": "Skills", + "CharacterArchiveBaseInfo.13704.2": "Painting, Jewelry Appraisal, and Free-Style Combat", + "CharacterArchiveBaseInfo.13705.1": "Address", + "CharacterArchiveBaseInfo.13705.2": "Fitzroy Family Estate, Gold District, Emor", + "CharacterArchiveBaseInfo.13706.1": "Experience", + "CharacterArchiveBaseInfo.13706.2": "Three months", + "CharacterArchiveBaseInfo.13707.1": "Weapon", + "CharacterArchiveBaseInfo.13707.2": "The Myriad Case", + "CharacterArchiveBaseInfo.13708.1": "Rate", + "CharacterArchiveBaseInfo.13708.2": "Interesting commissions are free of charge", "CharacterArchiveBaseInfo.14001.1": "Name", "CharacterArchiveBaseInfo.14001.2": "Sparkla", "CharacterArchiveBaseInfo.14002.1": "Birthday", diff --git a/data/language/en_us/characterarchivecontent.json b/data/language/en_us/characterarchivecontent.json index 92556dc66..fe0a43b33 100644 --- a/data/language/en_us/characterarchivecontent.json +++ b/data/language/en_us/characterarchivecontent.json @@ -598,6 +598,32 @@ "CharacterArchiveContent.13512.2": "\"EXTRA! EXTRA! Mistique the Legend Witch breaks her broom in Philae, descends a big fire, and burns down 30% of United Harvest's factories!\"\n\"BREAKING NEWS! Mistique the Legend Witch allegedly strikes a secret deal with the Tyrant—some citizens demand her immediate arrest!\"\n\"SHOCKING DEVELOPMENT! Scarlet Sights Media Trio of Witches become a Quartet—Guess Who's Joining?!\"\n\nMistique firmly believes: interesting things will always triumph over dullness.\nA rumor only becomes popular when it's entertaining.\nBut she also understands that familiarity breeds contempt; no matter how thrilling something might seem, constant exposure can lead to feelings of boredom and annoyance.\n\nSo she spread even more outrageous, self-made gossips about herself.\nWhen the \"Legendary Witch Mistique\" made headline once in a while, readers were thrilled.\nBut once they were bombarded with Mistique's exploits nonstop, frustration and apathy grew quickly.\n\nAlthough Mistique's planted rumors seemed random and slapdash at first glance, they were well-directed tittle-tattles.\nEvery day, she donned a cloak and a pair of sunglasses, sending her summons across the city to monitor the reach and impact of her fabricated stories.\n\nDay One: Everyone was abuzz about whether witches and Tyrant are of the same ilk.\nDay Three: Debates flared as someone presented a formula \"proving\" Mistique couldn't have demolished so many factories unless she weighed as much as a Spellbound Golem.\nDay Five: The hot topic among the Flavio citizens was United Harvest's poor employee benefits and its possible connection with their tree bark-taste bread.\n\nMistique was delighted. Why? Because no one cared about the \"Trio of Witches.\" anymore\nMore precisely, those who usually reveled in discussing the three witches had completely skirted the topic.\nIt was as though they purposely avoided to touch on this topic.\n\nShe narrowed her eyes as she gazed toward Flavio's perpetually foggy city center.\n\n\"Looks like I've stumbled upon something big again.\"", "CharacterArchiveContent.13513.1": "Weapon Anecdote: Dread Comet", "CharacterArchiveContent.13513.2": "Ash District Residents travel on foot.\nSilver District residents travel by public Artifacts.\nGold District residents tend to have Artifacts of their own.\nBut the Witches are different.\nThey alone ride brooms and fly across the sky.\n\nWhat people outside Scarlet Sight don't know is that their Witches' training program includes \"long-distance running.\"\n\"Whenever an event occurs, at least three Witches, ten bystanders, and a hundred onlookers will gather. Only the fastest Witch can get the first-hand scoop.\"\nSo, when brooms are no help, running becomes the best alternative.\nMistique does not want to run.\nShe skipped every single long-distance running class and barely scraped by the exam.\nIn her view, instead of training her legs, it was better to train her broom.\nA well-trained broomstick, in her opinion, should be capable of flying, navigating, accelerating on its own, and—ideally—drafting the article for her.\n\nStill, Mistique removed the last item from her wish list before getting someone to modify her broom.\nAfter all, if a broom can write news articles by itself, what do SSM need her for?\nShe had to spend three months of her salary, but Mistique did obtain her new broom from the Neo Grace Organization—the Dread Comet.\nThe manual read: As long as it's fed the right fuel, the Dread Comet could fly faster than its counterparts.\nAnd the fuel it needed perfectly aligned with Mistique's job: news reports, lots and lots of them.\nSimply feed it a roll of finished articles, and the broom could fly faster and steadier than ever before; Mistique could even write while airborne.\nOf course, the catch was that Mistique had to keep writing non-stop, every day of the week.\nNaturally, the manual was nonsense. A broom has no mouth—how could it eat articles? It was only a little joke left for Mistique.\nBut Mistique accepted this \"design\" with pleasure.\nShe would ride the Dread Comet through the streets and alleys, and keep on writing.", + "CharacterArchiveContent.13701.1": "Basic Info", + "CharacterArchiveContent.13701.2": "Name: Eleanor\nBirthday: March 24th\nAffiliation: Freelance Trekker\nSkills: Painting, Jewelry Appraisal, and Free-Style Combat\nAddress: Fitzroy Family Estate, Gold District, Emor\nTrekker Experience: Three months\nWeapon: The Myriad Case\nRates: Interesting commissions are free of charge", + "CharacterArchiveContent.13702.1": "Reason for Becoming a Trekker", + "CharacterArchiveContent.13702.2": "I want to help those in need, just like the people who once helped me!", + "CharacterArchiveContent.13703.1": "CV Excerpt 1", + "CharacterArchiveContent.13703.2": "Secrets of the Fitzroy Family\n\n\"Eleanor, our beloved daughter... Who knows where she is now in the world, suffering all alone?\"\n\"Don't worry. Once she runs out of money, she'll come home... And all of you, listen carefully: anyone who lets word of this get out will never set foot in this house again!\"\n—A very angry noble couple", + "CharacterArchiveContent.13704.1": "CV Excerpt 2", + "CharacterArchiveContent.13704.2": "Street Gossip from the Ash District\n\n\"... She's a highborn young lady from Gold District! When she first came asking us to teach her 'combat skills,' no one dared. Our amateur moves hardly qualify as combat skills—and what if her parents accused us of kidnapping her?\"\n—A member of the Ashwind Clan", + "CharacterArchiveContent.13705.1": "CV Excerpt 3", + "CharacterArchiveContent.13705.2": "Tales of a Kind Soul\n\n\"She's always bringing people here for a meal. At first, I wondered how a young girl like her had so many friends. Then I asked and found out she didn't know any of them. She just felt sorry for them... You don't see many people that kind these days.\"\n—A restaurant owner in Ash District", + "CharacterArchiveContent.13706.1": "CV Excerpt 4", + "CharacterArchiveContent.13706.2": "A Divine Visitation\n\n\"I was working on a deadline at the café when everything suddenly went black. When I came to, she was sitting across from me with a table full of desserts... She said she had studied art too and thought I was working too hard... Oh my god, did the god of manga descend from heaven to take pity on me?\"\n—An overworked, exploited manga artist", + "CharacterArchiveContent.13707.1": "CV Excerpt 5", + "CharacterArchiveContent.13707.2": "Monolith Artifact Dealer's Ledger\n\nItem: Wooden Music Box\nPurchase Price: 2,000 Dorra\nSale Price: 30,000 Dorra\nBuyer: A pink-haired girl carrying a suitcase\nNotes: Rich and gullible. Hopefully she'll be back for something else.", + "CharacterArchiveContent.13708.1": "Peer Comments", + "CharacterArchiveContent.13708.2": "She's such a handful... I can't tell whether she's really that clueless or just pretending.\n—Minova\n\nSomeone filled her head with far too many romantic notions about Trekkers. I hear Cangwu holds regular anti-scam seminars. She ought to attend one.\n—An expert Trekker who wishes to remain anonymous", + "CharacterArchiveContent.13709.1": "TA Feedback", + "CharacterArchiveContent.13709.2": "Mostly accurate.\nIt is worth noting that during our information validation process, we were questioned by people sent by the Fitzroy family. We heard that, before Eleanor became an official Trekker, her family would have bodyguards secretly follow and protect her. They don't do that anymore, but I'm sure they're still keeping a close eye on their young lady from the shadows.\n—Willow", + "CharacterArchiveContent.13710.1": "Appendix", + "CharacterArchiveContent.13710.2": "Eleanor's Artifact Collection Catalog\n\n1. Precious Sundial Compass: Said to be a treasured heirloom of a famous Trekker family. For some reason, it stopped working as soon as I bought it.\n2. Mysterious Crystal Searchlight: Purchased at auction. Said to attract mysterious creatures in the Wilds.\n3. Enchanted Music Box: The seller claimed that listening to it three times before bed every night for a month would awaken the Trekker energy within the user's body and turn the user into the strongest Trekker.", + "CharacterArchiveContent.13711.1": "The Greatest Adventurer's Guide in the World (Part One)", + "CharacterArchiveContent.13711.2": "[A Sign from Queen Alexandra's Birdwing]\nEvery great adventure needs a grand beginning.\nThis morning, I saw a Queen Alexandra's Birdwing in the garden, resting on a newly bloomed iris.\nThis must be my very own grand beginning.\n\n\n[Adventurer's Guide]\nI began writing this guide with her encouragement.\nShe is the head maid of the house, the woman who saved my life, and the person I admire the most.\nShe told me many stories that could not be found in books.\nShe said that beyond the walls of the Cities lived people known as \"Trekkers.\"\nThey could sing and drink in the Wilds, and they could climb \"Monoliths.\"\nTrekkers were free to go on adventures instead of attending lessons every day.\nShe said I was still too young to become a Trekker.\nShe told me to write down every interesting thing that happened in my life so I could prepare for adventures in the future.\nThis is Eleanor's Guide to Adventuring.\n\n\n[I Never Want to Paint Again]\nI argued with my parents again today...\nI don't think I am suited to painting. I have studied it for ten years, but I have made no progress at all over the past year or two.\nWhen I was little, whenever I did not want to practice, they would tell me an amazing story.\nMother would always stop at the most exciting part, and no matter how much I begged, she would not continue until I finished my painting.\nBut now Mother and Father are angry. They think I should not waste my talent.\nI don't understand. Why can't even the people closest to me understand this? What \"talent\" do I have...?\nI have been writing this guide for years, but lately I haven't even really opened it.\nIs there ... any hope for me if I wanted to become one?\n\n\n\n[Adventurer, Set Forth!]\nI have decided to see the outside world for myself.\nHow someone becomes a Trekker—the answer can only be found out there in the real world.\nIf everything goes according to plan, I will climb over the high garden wall at midnight tomorrow.\nI hope Mother and Father will not be angry. After our last argument, they apologized to me and even had the kitchen make my favorite honey-butter pie.\nBut I cannot go on like this. I have lived the same life for sixteen years, and I have had enough.\nI cannot become the graceful and virtuous young lady they want me to be.\nI want to sit on a tree branch and feel the wind, lie in the grass and watch the stars, and meet friends who love adventure as much as I do.\nPlease forgive me. I am leaving.", + "CharacterArchiveContent.13712.1": "The Greatest Adventurer's Guide in the World (Part Two)", + "CharacterArchiveContent.13712.2": "[First Night, Failed]\nThe first night after running away from home, I finally made it over the wall—only to discover there was nowhere fun to go.\nThe city was silent in the middle of the night. Every courtyard gate was shut, and even the usually noisy doggies were asleep.\nI walked three whole streets without finding a single shop open. The inns all required identification, so I had nowhere to stay.\nTo avoid being caught by the patrol guards, I had no choice but to return home before dawn and pretend nothing had happened.\nThis was nothing like what I had imagined. I need to come up with a better plan.\nAs my parents always say, \"Failure is the mother of success.\"\nSo although my first night out was a failure, it only means I am one step closer to succeeding!\n\n[Ashwind Clan]\nI first met Ashwind's members on the third night of my \"Adventurer Plan.\"\nI had done my homework. Ash District was where I wanted to go; it had all sorts of people.\nOnly after arriving here did I realize the night could be so ... lively.\nI was dazzled by everything at the night market and was about to pay when several girls on skateboards suddenly appeared.\nThey told me the vendor was a swindler who sold fakes and owed them a whole lot of Dorra.\nThey smashed his stall. He called people over to fight them; but they knocked all his cronies over.\nThat was just ... so cool! I want to become a great hero who punishes evil and helps the innocent, just like them!\n\n\n[Fading Adventures and a New Beginning]\nTwo weeks have passed since the first time I snuck out of the house.\nA great deal has happened during these days. Ashwind's members have taught me some street-fighting techniques, and I'm able to protect myself now.\nThese days, evening is what I look forward to most. After saying good night to Mother and Father, I would sneak out. Vivian and Caterine have both promised to keep my secret.\n\nBut still, that's not really running away from home... Next, I'm going to become a real Trekker and begin an adventure of my own.\nIt's time to leave my old life behind for good!", + "CharacterArchiveContent.13713.1": "Weapon Anecdote: The Myriad Case", + "CharacterArchiveContent.13713.2": "A hundred years ago, the world was silent and boundless.\nThe first wind blew. Ripples spread across the water, dust rose from the earth, and echoes rang from the cliffs.\nThen humanity was born, fire began to burn, and rivers gleamed like gold.\nAfter forty-nine days, the last wisps of blue fire and white smoke faded, and the blade gained its edge.\nIt could slice a bolt of silk into threads, cut through wood like clay, and cleave waves and clouds.\nYet the proud swordsmith was not satisfied.\n\"They say there can only be one greatest sword under heaven. Then I shall make another.\"\nEveryone thought she had gone mad. A swordsmith could receive only one revelation in a lifetime. She had already forged the greatest sword there was—a miracle that could never be repeated.\nBut she ignored the doubters and the warnings from those more experienced.\nYears of practice had taught her the shape of the wind, the temperature of water, and the sound of bursting flame.\nShe did not believe in gods, but she did believe that the myriad things in this world would not deceive her.\n\nAfter eighty-one days, she did forge an identical sword.\nOn the night before the blade was to be sharpened, she tossed and turned until dawn. Countless admirers arrived to congratulate her.\nHer apprentice knocked on the door and told her that the courtyard was packed. Was it time to begin?\nStill lying in bed with her eyes closed, she remained silent for a long while before finally saying:\n\"Send them away. I have failed.\"\n\"This sword ... is nothing like the first.\"\n\n\"Ahem. So here is the question: Do you know why the swordsmith said that?\"\nThe storyteller gave a sly smile. Eleanor had been listening intently and now had to stop and consider the question.\n\"So the two swords looked identical, but were actually different?\"\n\"Exactly.\"\n\"Hmm... Did they sound different when swung? Or require different amounts of force to strike with?\"\n\"You are clever. You came up with two possible answers right away... But neither is correct.\"\n\"Then what was it?\"\nThe Trekker suddenly regretted starting this. The newcomer's gaze was far too earnest and innocent, but she had no choice now but to continue.\n\n\"Her state of mind. When she forged the second sword, her state of mind was completely different from when she forged the first.\"\n\"The first time, she thought of nothing but forging the finest sword in the world.\"\n\"The second time, she only wanted to reproduce the sword she had already made. She focused on imitation, not improvement.\"\n\"A sword forged in haste for quick success may look the same, but it will feel entirely different in the hand.\"\n\"I see...\"\n\"You will understand when you reach my level. Your state of mind when climbing a Monolith for the first time is completely different from the tenth, hundredth, or thousandth.\"\n\n\"Wow! You have a thousand Monolith climbs under your belt?!\"\n\"... That was not the point. Also, are you buying this or not?\"\n\"Of course I am.\"\nEleanor beamed.\n\"... Make sure you really want it. I don't do returns.\"\n\"I do want it! Hearing such a wonderful story was already worth the price!\"\n\"You really are something...\"\nThe Trekker sighed, unsure if she was too innocent or simply too foolish.\n\"Fine. Take the weapon.\"\n\"I will! Oh, do you have anything I could carry it in?\"\nThe Trekker glanced around and casually picked up a nearby suitcase.\n\"I got this from a wish inside a Monolith. It has nothing going for it except being sturdy, so a freebie for you.\"\n\nEleanor left with the suitcase in her arms, completely satisfied.\nIn the end, the weapon she bought was no legendary Artifact. Yet the suitcase thrown in for free truly was strong and durable, and remained at her side for years—a small joke played by fate. To Eleanor, it carried more than tools, equipment, and weapons. It held the stories of every adventure along her journey.\nAnd as we all know, a weapon's fame often comes not from what it is, but from the person who wields it. For a girl destined to become the world-renowned greatest Trekker, even an ordinary-looking suitcase would one day earn a bold new name—\nA myriad of things within one case, bound to achieve endless wonders.", "CharacterArchiveContent.14001.1": "Basic Info", "CharacterArchiveContent.14001.2": "Name: Sparkla\nBirthday: July 26th\nAffiliation: Neo Grace Organization\nSkills: Inventing, Modding\nAddress: Private Workshop (Classified)\nExperience: Under a year\nWeapon: Rabbit Pie\nRates: Vary by commission", "CharacterArchiveContent.14002.1": "Reason for Becoming a Trekker", diff --git a/data/language/en_us/characterarchivevoice.json b/data/language/en_us/characterarchivevoice.json index 03cb0f730..2f06ffe93 100644 --- a/data/language/en_us/characterarchivevoice.json +++ b/data/language/en_us/characterarchivevoice.json @@ -2046,6 +2046,95 @@ "CharacterArchiveVoice.135087.1": "Motto 3", "CharacterArchiveVoice.135088.1": "Motto 4", "CharacterArchiveVoice.135089.1": "Motto 5", + "CharacterArchiveVoice.137001.1": "Ultimate Battle Cry 1", + "CharacterArchiveVoice.137002.1": "Ultimate Battle Cry 2", + "CharacterArchiveVoice.137003.1": "Character Down 1", + "CharacterArchiveVoice.137004.1": "Character Down 2", + "CharacterArchiveVoice.137005.1": "Potential Acquired 1", + "CharacterArchiveVoice.137006.1": "Potential Acquired 2", + "CharacterArchiveVoice.137007.1": "Potential Acquired 3", + "CharacterArchiveVoice.137008.1": "Potential Acquired 4", + "CharacterArchiveVoice.137009.1": "Potential Acquired 5", + "CharacterArchiveVoice.137010.1": "Monolith: Ascension Begins 1", + "CharacterArchiveVoice.137011.1": "Monolith: Ascension Begins 2", + "CharacterArchiveVoice.137012.1": "Monolith: Ascension Begins 3", + "CharacterArchiveVoice.137013.1": "Monolith: Ascension Begins 4", + "CharacterArchiveVoice.137014.1": "Monolith: Ascension Begins 5", + "CharacterArchiveVoice.137015.1": "Monolith: Ascension Begins (New Difficulty)", + "CharacterArchiveVoice.137016.1": "Monolith: Ascension Begins (New Type)", + "CharacterArchiveVoice.137017.1": "Monolith Shop", + "CharacterArchiveVoice.137018.1": "Monolith: Safe Room", + "CharacterArchiveVoice.137019.1": "Monolith: Event", + "CharacterArchiveVoice.137020.1": "Monolith: Battle Ended 1", + "CharacterArchiveVoice.137021.1": "Monolith: Battle Ended 2", + "CharacterArchiveVoice.137022.1": "Monolith: Battle Ended 3", + "CharacterArchiveVoice.137023.1": "Greetings 1", + "CharacterArchiveVoice.137024.1": "Greetings 2", + "CharacterArchiveVoice.137025.1": "Greetings 3", + "CharacterArchiveVoice.137026.1": "Greetings 4", + "CharacterArchiveVoice.137027.1": "Greetings 5", + "CharacterArchiveVoice.137028.1": "Home Screen Interaction 1", + "CharacterArchiveVoice.137029.1": "Home Screen Interaction 2", + "CharacterArchiveVoice.137030.1": "Home Screen Interaction 3", + "CharacterArchiveVoice.137031.1": "Home Screen Interaction 4", + "CharacterArchiveVoice.137032.1": "Home Screen Interaction 5", + "CharacterArchiveVoice.137033.1": "Home Screen Interaction 6", + "CharacterArchiveVoice.137034.1": "Home Screen Interaction 7", + "CharacterArchiveVoice.137035.1": "Home Screen Interaction 8", + "CharacterArchiveVoice.137036.1": "Home Screen Interaction 9", + "CharacterArchiveVoice.137037.1": "Home Screen Interaction 10", + "CharacterArchiveVoice.137038.1": "Home Screen Interaction: Affinity 10", + "CharacterArchiveVoice.137039.1": "Home Screen Interaction: Affinity 15", + "CharacterArchiveVoice.137040.1": "Home Screen Interaction: Affinity 20", + "CharacterArchiveVoice.137041.1": "Home Screen Interaction: Affinity 25", + "CharacterArchiveVoice.137042.1": "Home Screen Interaction: Affinity 30", + "CharacterArchiveVoice.137043.1": "Home Screen Interaction 11", + "CharacterArchiveVoice.137044.1": "Home Screen Interaction 12", + "CharacterArchiveVoice.137045.1": "Home Screen Interaction 13", + "CharacterArchiveVoice.137046.1": "Home Screen Interaction 14", + "CharacterArchiveVoice.137047.1": "Home Screen Interaction 15", + "CharacterArchiveVoice.137048.1": "Home Screen Interaction: Repeated Input 1", + "CharacterArchiveVoice.137049.1": "Home Screen Interaction: Repeated Input 2", + "CharacterArchiveVoice.137050.1": "Home Screen Interaction: Idle 1", + "CharacterArchiveVoice.137051.1": "Home Screen Interaction: Idle 2", + "CharacterArchiveVoice.137052.1": "Home Screen Interaction: Inactive", + "CharacterArchiveVoice.137053.1": "First Meeting", + "CharacterArchiveVoice.137054.1": "Meeting Again", + "CharacterArchiveVoice.137055.1": "Victory 1", + "CharacterArchiveVoice.137056.1": "Victory 2", + "CharacterArchiveVoice.137057.1": "Defeated 1", + "CharacterArchiveVoice.137058.1": "Defeated 2", + "CharacterArchiveVoice.137059.1": "Trekker Development", + "CharacterArchiveVoice.137060.1": "Significant Trekker Growth", + "CharacterArchiveVoice.137061.1": "Listen to a Common Runic Disc", + "CharacterArchiveVoice.137062.1": "Listen to a Unique Runic Disc", + "CharacterArchiveVoice.137063.1": "New Stance Unlocked", + "CharacterArchiveVoice.137064.1": "Memory Snapshot Unlocked", + "CharacterArchiveVoice.137065.1": "Entering Combat 1", + "CharacterArchiveVoice.137066.1": "Entering Combat 2", + "CharacterArchiveVoice.137067.1": "Entering Combat 3", + "CharacterArchiveVoice.137068.1": "Entering Combat 4", + "CharacterArchiveVoice.137069.1": "Reach Affinity Lv. 10", + "CharacterArchiveVoice.137070.1": "Reach Affinity Lv. 15", + "CharacterArchiveVoice.137071.1": "Reach Affinity Lv. 25", + "CharacterArchiveVoice.137072.1": "Reach Affinity Lv. 30", + "CharacterArchiveVoice.137073.1": "Appreciating the Gift 1", + "CharacterArchiveVoice.137074.1": "Appreciating the Gift 2", + "CharacterArchiveVoice.137075.1": "Appreciating the Gift 3", + "CharacterArchiveVoice.137076.1": "Affirmative", + "CharacterArchiveVoice.137077.1": "Disagreeing", + "CharacterArchiveVoice.137078.1": "Questioning", + "CharacterArchiveVoice.137079.1": "Confused", + "CharacterArchiveVoice.137080.1": "Sad", + "CharacterArchiveVoice.137081.1": "Excited", + "CharacterArchiveVoice.137082.1": "Angry", + "CharacterArchiveVoice.137083.1": "Happy", + "CharacterArchiveVoice.137084.1": "Sigh", + "CharacterArchiveVoice.137085.1": "Motto 1", + "CharacterArchiveVoice.137086.1": "Motto 2", + "CharacterArchiveVoice.137087.1": "Motto 3", + "CharacterArchiveVoice.137088.1": "Motto 4", + "CharacterArchiveVoice.137089.1": "Motto 5", "CharacterArchiveVoice.140001.1": "Ultimate Battle Cry 1", "CharacterArchiveVoice.140002.1": "Ultimate Battle Cry 2", "CharacterArchiveVoice.140003.1": "Character Down 1", diff --git a/data/language/en_us/charactercg.json b/data/language/en_us/charactercg.json index 2f5ef9b1b..e770d8d36 100644 --- a/data/language/en_us/charactercg.json +++ b/data/language/en_us/charactercg.json @@ -22,6 +22,7 @@ "CharacterCG.13301.1": "Nazuka - Memory Snapshots", "CharacterCG.13401.1": "Fuyuka - Memory Snapshots", "CharacterCG.13501.1": "Mistique - Memory Snapshots", + "CharacterCG.13701.1": "Eleanor - Memory Snapshots", "CharacterCG.14001.1": "Sparkla - Memory Snapshots", "CharacterCG.14101.1": "Chixia - Memory Snapshots", "CharacterCG.14201.1": "Cosette - Memory Snapshots", diff --git a/data/language/en_us/characterdes.json b/data/language/en_us/characterdes.json index a5fba81d9..8727f510b 100644 --- a/data/language/en_us/characterdes.json +++ b/data/language/en_us/characterdes.json @@ -275,6 +275,18 @@ "CharacterDes.135.7": "Mistique: Support Build 2", "CharacterDes.135.8": "Aoi Koga", "CharacterDes.135.9": "An AoE build that increases skill range and DMG, causing phantoms to deal Explosion DMG to enemies upon disappearance.", + "CharacterDes.137.1": "Shi Conghao", + "CharacterDes.137.10": "A skill build that expertly controls sentries to deal DMG in a large area to hordes of enemies.", + "CharacterDes.137.11": "Increases the Attack Range and the number of attacks with each jump slam, making it easy to handle waves of enemies.", + "CharacterDes.137.12": "Summons long-lasting sentries to rapidly attack designated targets, dealing concentrated DMG to enemies in a small area.", + "CharacterDes.137.2": "Eleanor", + "CharacterDes.137.3": "Eleanor, both a noble lady and a traveler, excels at switching weapons fluidly to unleash varied attacks and confuse her enemies with versatile tactics.", + "CharacterDes.137.4": "Eleanor: Main Build 1", + "CharacterDes.137.5": "Eleanor: Main Build 2", + "CharacterDes.137.6": "Eleanor: Support Build 1", + "CharacterDes.137.7": "Eleanor: Support Build 2", + "CharacterDes.137.8": "Hanaiwa Kana", + "CharacterDes.137.9": "An Auto Attack build that restores Tactical Energy over time to cast enhanced Cross Slash at high frequency.", "CharacterDes.140.1": "Song Zhengnan", "CharacterDes.140.10": "A Rabbit Pie build that switches modes and unleashes charged bursts, specializing in clearing out groups of enemies.", "CharacterDes.140.11": "A Super Action Pie build focused on enhanced burst power, dealing massive damage in a short window.", diff --git a/data/language/en_us/characterskin.json b/data/language/en_us/characterskin.json index 3a0ead5d2..ae359e610 100644 --- a/data/language/en_us/characterskin.json +++ b/data/language/en_us/characterskin.json @@ -9,6 +9,8 @@ "CharacterSkin.10702.1": "Tilia: Awakened", "CharacterSkin.10703.1": "This Is My Justice!", "CharacterSkin.10703.2": "Suit up, transform! My fighting spirit burns hotter than the sun!\u000bClad in the armor of justice, I'll defend every street like a knight—\u000bThis is my justice!", + "CharacterSkin.10704.1": "Shining Bright, Spirits High", + "CharacterSkin.10704.2": "The sunshine girl is getting ready to cheer you on!\u000bPut on your brightest smile and get ready for the next challenge!", "CharacterSkin.10801.1": "Kasimira: Default", "CharacterSkin.10802.1": "Kasimira: Awakened", "CharacterSkin.11001.1": "Firenze: Default", @@ -46,7 +48,7 @@ "CharacterSkin.12001.1": "Canace: Default", "CharacterSkin.12002.1": "Canace: Awakened", "CharacterSkin.12003.1": "The Formula for Victory", - "CharacterSkin.12003.2": "Meticulous thinking, precise calculations, and textbook movements.\u000bSprint, jump, spike—everything executed exactly as planned, but the body just can't keep up with the mind.\u000b—Huh? What do you mean I'm number one on the popularity poll!?", + "CharacterSkin.12003.2": "Meticulous thinking, precise calculations, and textbook movements.\u000bSprint, jump, spike... I have everything perfectly planned out, but my body just can't keep up with my mind!\u000bHuh? How am I number one in the popularity poll?!", "CharacterSkin.12301.1": "Ann: Default", "CharacterSkin.12302.1": "Ann: Awakened", "CharacterSkin.12303.1": "Princess of the Wondrous Wilds", @@ -83,6 +85,8 @@ "CharacterSkin.13503.2": "Indulge in the sweetness of cocoa as a broom zooms across the starlit sky. Leave your worries behind. This is an adventure meant just for you.", "CharacterSkin.13504.1": "Carefree in the Golden Glow", "CharacterSkin.13504.2": "Even a witch who feeds on truth deserves a little break once in a while.\u000bStretching out while enjoying the sunset—what could be more relaxing than this?", + "CharacterSkin.13701.1": "Eleanor: Default", + "CharacterSkin.13702.1": "Eleanor: Awakened", "CharacterSkin.14001.1": "Sparkla: Default", "CharacterSkin.14002.1": "Sparkla: Awakened", "CharacterSkin.14101.1": "Chixia: Default", diff --git a/data/language/en_us/chargetlines.json b/data/language/en_us/chargetlines.json index 8418c63ad..39544e1dd 100644 --- a/data/language/en_us/chargetlines.json +++ b/data/language/en_us/chargetlines.json @@ -10,6 +10,7 @@ "CharGetLines.10703.1": "Huh, the Lapis Eagle sounds different, somehow. What in the world?!", "CharGetLines.10704.1": "I thank you, for bearing witness to my first steps in becoming a hero!", "CharGetLines.10705.1": "Suit up, transform! My fighting spirit burns hotter than the sun!\u000bClad in the armor of justice, I'll defend every street like a knight—\u000bThis is my justice!", + "CharGetLines.10706.1": "The sunshine girl is getting ready to cheer you on!\u000bPut on your brightest smile and get ready for the next challenge!", "CharGetLines.10801.1": "I'm Kasimira, commander of 3rd Squad, White Cat Troupe. Sign here on the dotted line, please.", "CharGetLines.10802.1": "I'm delighted that you'll be staying on with us.", "CharGetLines.10803.1": "Here's the update to the contract. Make sure you read it.", @@ -64,7 +65,7 @@ "CharGetLines.12002.1": "It's a pleasure to meet you again. So... Did you make any new discoveries on your adventures?", "CharGetLines.12003.1": "I guess I should get serious if I want to live up to your expectations.", "CharGetLines.12004.1": "As a teacher, it's rare for me to learn from anyone. But it's different with you.", - "CharGetLines.12005.1": "Meticulous thinking, precise calculations, and textbook movements.\u000bSprint, jump, spike—everything executed exactly as planned, but the body just can't keep up with the mind.\u000b—Huh? What do you mean I'm number one on the popularity poll!?", + "CharGetLines.12005.1": "Meticulous thinking, precise calculations, and textbook movements.\u000bSprint, jump, spike... I have everything perfectly planned out, but my body just can't keep up with my mind!\u000bHuh? How am I number one in the popularity poll?!", "CharGetLines.12301.1": "Bossy, I finally got to meet you! C'mon, take Ann on an awesome adventure!", "CharGetLines.12302.1": "Wahaha! You found me again! Now it's Ann's turn to be \"it\"!", "CharGetLines.12303.1": "Ann, Coco, and Bubble have all gotten soooo strong! So, come on, Big Boss! Let's hurry up and get going! Let's beat up those baddies!", @@ -110,6 +111,10 @@ "CharGetLines.13504.1": "If I tell you my secrets, you have to tell me yours. Deal?", "CharGetLines.13505.1": "Indulge in the sweetness of cocoa as a broom zooms across the starlit sky. Leave your worries behind. This is an adventure meant just for you.", "CharGetLines.13506.1": "Even a witch who feeds on truth deserves a little break once in a while.\u000bStretching out while enjoying the sunset—what could be more relaxing than this?", + "CharGetLines.13701.1": "I want to go on an adventure with you, Mentor, soon! That's right! If you don't mind, could you tell me the story behind the Monolith?", + "CharGetLines.13702.1": "The thing written in \"Trekker's Lucky Planner\" is true...! If you keep thinking about the person you want to meet again, that wish will surely come true... You and I make the best team after all, Mentor.", + "CharGetLines.13703.1": "Mentor, are you proud of me?", + "CharGetLines.13704.1": "Mentor, hold my hand tightly, please. That's it, just like this... Hehe. Your hand is so warm.", "CharGetLines.14001.1": "Welcome to Sparkla's mobile workshop... Whoa, cuteness overload! Get over here, Rabbit Pie and Super Action Pie—say hi to our new friend!", "CharGetLines.14002.1": "So you're ... personally taking the Tyrant Pie's test? Hehe, great news for her inventor!", "CharGetLines.14003.1": "Charge, Rabbit Pie! Our fairy tale adventure starts now!", diff --git a/data/language/en_us/cookielevel.json b/data/language/en_us/cookielevel.json index 948b1f3d2..5262bd44d 100644 --- a/data/language/en_us/cookielevel.json +++ b/data/language/en_us/cookielevel.json @@ -62,5 +62,21 @@ "CookieLevel.1037.1": "Flash of Genius Ⅱ", "CookieLevel.1037.2": "Follow the rhythm and assemble gift boxes to the beat! Now the tempo picks up, and bigger gift boxes may appear! Time your placements accurately to earn high scores!", "CookieLevel.1038.1": "Loose Creative", - "CookieLevel.1038.2": "Welcome to the Rampage Workshop! When assembling the gift box, follow the right order while keeping pace with the accelerating beat! Misarranging risks failing the task!" + "CookieLevel.1038.2": "Welcome to the Rampage Workshop! When assembling the gift box, follow the right order while keeping pace with the accelerating beat! Misarranging risks failing the task!", + "CookieLevel.1041.1": "Gentle Brew Ⅰ", + "CookieLevel.1041.2": "Assemble gift boxes following the given pattern!", + "CookieLevel.1042.1": "Gentle Brew Ⅱ", + "CookieLevel.1042.2": "Assemble gift boxes following the given pattern! Bigger gift boxes may appear!", + "CookieLevel.1043.1": "Gentle Brew Ⅲ", + "CookieLevel.1043.2": "Assemble gift boxes following the given pattern! Bigger gift boxes may appear earlier!", + "CookieLevel.1044.1": "High Pouring Ⅰ", + "CookieLevel.1044.2": "Assemble gift boxes in the right order and bring sweet delight to your guests!", + "CookieLevel.1045.1": "High Pouring Ⅱ", + "CookieLevel.1045.2": "Assemble gift boxes in the right order and bring sweet delight to your guests! Bigger gift boxes may appear!", + "CookieLevel.1046.1": "Boiling Beats Ⅰ", + "CookieLevel.1046.2": "Follow the rhythm and assemble gift boxes to the beat! Time your placements accurately to earn high scores!", + "CookieLevel.1047.1": "Boiling Beats Ⅱ", + "CookieLevel.1047.2": "Follow the rhythm and assemble gift boxes to the beat! Now the tempo picks up, and bigger gift boxes may appear! Time your placements accurately to earn high scores!", + "CookieLevel.1048.1": "Tea's Elegance", + "CookieLevel.1048.2": "Welcome to the Rampage Zone! When assembling the gift box, follow the right order while keeping pace with the accelerating beat! Misarranging risks failing the task!" } \ No newline at end of file diff --git a/data/language/en_us/datingcharacterevent.json b/data/language/en_us/datingcharacterevent.json index 5f33749f8..d445a87dd 100644 --- a/data/language/en_us/datingcharacterevent.json +++ b/data/language/en_us/datingcharacterevent.json @@ -347,6 +347,18 @@ "DatingCharacterEvent.135303.5": "Broom and Vroom", "DatingCharacterEvent.135303.6": "Visit the Market to unlock", "DatingCharacterEvent.135303.7": "You and Mistique signed up for a time trial race at the Market where any and all forms of transportation were allowed. Although you couldn't ride the broom and compete alongside her, you used the map saved on your phone to guide her instead. In the end, with your flawless groundwork, the two of you easily won the race.", + "DatingCharacterEvent.137301.1": "Eleanor ordered another slice of cake and a pot of black tea. She took a sip of tea, then a small bite of cake, savoring both with great care before smiling in satisfaction.\n\"Not bad, yeah?\"\n\"Yes. It tastes a little different from what we have at home, but it has a charm of its own.\"", + "DatingCharacterEvent.137301.2": "\"Looks like you have pretty high standards when it comes to cake.\"\n\"Well, since I'm out with you, I made sure to pick a place with good reviews. I'd hate for the food to disappoint you.\"\n\"I'm not that picky as you d... Mmph.\"\nBefore you can finish, a bite of cake is slipped into your mouth.", + "DatingCharacterEvent.137301.3": "\"What do you think, Mentor~?\"\nEleanor scoops up another bite of cake and holds the spoon to your lips, smiling brightly.\n\"Come on, open wide~\"\nThe young lady seems to have become completely hooked on feeding you cake.", + "DatingCharacterEvent.137301.5": "Feeding Time", + "DatingCharacterEvent.137301.6": "Visit the Dessert Shop to unlock", + "DatingCharacterEvent.137301.7": "Eleanor carefully chose a dessert shop and sampled its offerings to make sure both the cake and black tea were up to her standards.\nAfterwards, she became completely hooked on feeding you cake.", + "DatingCharacterEvent.137302.1": "You join Eleanor in the hot spring, but before long, you can no longer hear her voice or see her anywhere.\nIt is as though she has vanished into the warm water...\n\"Is this some kind of ghost story?!\" A sudden chill runs through you.", + "DatingCharacterEvent.137302.2": "Fortunately, you soon notice something.\nBubbles begin rising to the surface, and a figure suddenly bursts out of the water.\nIt is Eleanor—wearing a diving mask.\n\"You're diving?! In here?\"\nYou are stunned by the bizarre idea.", + "DatingCharacterEvent.137302.3": "\"Mentor! Hot springs are so much fun! Haha!\"\nEleanor removes her mask with a radiant smile.\n\"Y-Yeah...\"\nIt certainly is fun, but your idea of \"fun\" is clearly very different from everyone else's...\nYou shake your head. That is Eleanor for you.", + "DatingCharacterEvent.137302.5": "Diving in the Hot Spring", + "DatingCharacterEvent.137302.6": "Visit Hot Spring Resort to unlock", + "DatingCharacterEvent.137302.7": "You and Eleanor were enjoying the hot spring when she suddenly disappeared from sight.\nJust as you began to worry that something had happened, Eleanor surfaced wearing a diving mask.\nYou could only laugh in exasperation. Who else but her would come up with such a wild idea—and have the adventurous spirit to try it?", "DatingCharacterEvent.140301.1": "A massive crowd is swarming the game booth today. The grand prize is a phonograph the owner dug up from who-knows-where.\n\"An Artifact that plays records. This one's actually pretty cute, and the colors match your outfit.\" Sparkla eyes the device with intense interest.\nCatching your confused look, she nods calmly. \"I already have one in my workshop.\"", "DatingCharacterEvent.140301.2": "\"I just don't own many records, so mine mostly gather dust. But Trekkers like you travel everywhere, so you must have plenty, right? Let's win this thing and set it up on Lucky Oasis.\"\nYou two are on the exact same wavelength. Teaming up, you step up to win the grand prize.\"", "DatingCharacterEvent.140301.3": "A whole day flies by. The audience watching your attempts rotates out several times, yet the phonograph sits untouched on its pedestal. Meanwhile, the booth owner happily counts the piles of Dorra he's milked from you two.\n\"You know, this phonograph isn't even that nice. Let's just wish for a brand-new one at the Monolith.\" Agreeing once again, you and Sparkla beat a hasty retreat.", diff --git a/data/language/en_us/datingstartendevent.json b/data/language/en_us/datingstartendevent.json index d447b6f2c..82d26d7a8 100644 --- a/data/language/en_us/datingstartendevent.json +++ b/data/language/en_us/datingstartendevent.json @@ -91,6 +91,10 @@ "DatingStartEndEvent.135101.2": "The two of you will be spending some time together. What will happen?", "DatingStartEndEvent.135102.1": "Before you realize it, time has flown by.", "DatingStartEndEvent.135102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...", + "DatingStartEndEvent.137101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.", + "DatingStartEndEvent.137101.2": "The two of you will be spending some time together. What will happen?", + "DatingStartEndEvent.137102.1": "Before you realize it, time has flown by.", + "DatingStartEndEvent.137102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...", "DatingStartEndEvent.140101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.", "DatingStartEndEvent.140101.2": "The two of you will be spending some time together. What will happen?", "DatingStartEndEvent.140102.1": "Before you realize it, time has flown by.", diff --git a/data/language/en_us/dictionarydiagram.json b/data/language/en_us/dictionarydiagram.json index 2baf67304..40d771f7e 100644 --- a/data/language/en_us/dictionarydiagram.json +++ b/data/language/en_us/dictionarydiagram.json @@ -261,14 +261,14 @@ "DictionaryDiagram.40022301.2": "A boss enemy appears! It summons full‑screen flame waves and calls down heavenly fire to set deployment slots Ablaze. Be prepared!", "DictionaryDiagram.40030101.1": "Gameplay Introduction", "DictionaryDiagram.40030101.2": "Select Start Packing to start the game!\nPack as many cookies correctly as possible in a limited time!", - "DictionaryDiagram.40030201.1": "Basic Cartoning", - "DictionaryDiagram.40030201.2": "In the Basic Cartoning stage, tap the corresponding cookies below based on the cookie pattern shown on the plate, then place them inside the box. Correct placement earns points and builds progress.\nCompleting each box yields additional points. Reach the target progress within the time limit to clear the challenge.", - "DictionaryDiagram.40030301.1": "Intricate Cartoning", - "DictionaryDiagram.40030301.2": "In the Intricate Cartoning stage, the placement order of cookies changes. Every new gift box may present with a completely different sequence!", - "DictionaryDiagram.40030401.1": "Flash of Genius", - "DictionaryDiagram.40030401.2": "In the Flash of Genius stage, you need to place cookies at just the right time. Perfect timing awards higher points.", - "DictionaryDiagram.40030501.1": "Loose Creative", - "DictionaryDiagram.40030501.2": "In the Loose Creative Mode, you must both follow the placement sequence when placing cookies AND pay attention to the timing.\nMultiple incorrect cookie placements or missing the beat can lead to challenge failure!", + "DictionaryDiagram.40030201.1": "Gentle Brew", + "DictionaryDiagram.40030201.2": "In the Gentle Brew stage, tap the corresponding cookies below based on the cookie pattern shown on the plate, then place them inside the box. Correct placement earns points and builds progress.\nCompleting each box yields additional points. Reach the target progress within the time limit to clear the challenge.", + "DictionaryDiagram.40030301.1": "High Pouring", + "DictionaryDiagram.40030301.2": "In the High Pouring stage, the placement order of cookies changes. Every new gift box may present with a completely different sequence!", + "DictionaryDiagram.40030401.1": "Boiling Beats", + "DictionaryDiagram.40030401.2": "In the Boiling Beats stage, you need to place cookies at just the right time. Perfect timing awards higher points.", + "DictionaryDiagram.40030501.1": "Tea's Elegance", + "DictionaryDiagram.40030501.2": "In Mastery Mode, you must both follow the placement sequence when placing cookies AND pay attention to the timing.\nMultiple incorrect cookie placements or missing the beat can lead to challenge failure!", "DictionaryDiagram.40040101.1": "Bouncing Bumper Bash: Basics", "DictionaryDiagram.40040101.2": "Select the launch button to fire the marble, which will damage any tiles it hits.\nMove the launch pad to catch the marble. Each time the marble falls and is destroyed, one life point will be deducted. If all life points are lost, you'll fail the stage.", "DictionaryDiagram.40040102.1": "Bouncing Bumper Bash: Basics", @@ -297,6 +297,8 @@ "DictionaryDiagram.40050103.2": "You can obtain Fatebound Stellar Cards before each turn starts. Each card grants an additional buff, giving you more advantages.", "DictionaryDiagram.40050104.1": "Contract", "DictionaryDiagram.40050104.2": "You must choose and sign a contract during the match.\u000bFulfilling it grants bonuses, but failing to fulfill a contract 3 times will end the match.", + "DictionaryDiagram.40050105.1": "Transcendence Mirror", + "DictionaryDiagram.40050105.2": "In Transcendence Mirror matches, all chips obtained will be cleared at the completion of each difficulty.\u000bWhen entering a new difficulty, recruit an Assistant to receive starting chips as your initial capital.", "DictionaryDiagram.40060101.1": "Arc of Abundance: Basics", "DictionaryDiagram.40060101.2": "In Arc of Abundance, you control a soda cannon to launch Sherlocks into the shopping basket.\nHold and pull the cannon back to adjust the launch speed and angle. Release to launch Sherlock—use the aiming line to guide your shot.", "DictionaryDiagram.40060102.1": "Arc of Abundance: Shopping Basket", diff --git a/data/language/en_us/discip.json b/data/language/en_us/discip.json index 84a80d938..af60223d8 100644 --- a/data/language/en_us/discip.json +++ b/data/language/en_us/discip.json @@ -390,5 +390,13 @@ "DiscIP.214058.1": "Main Melody", "DiscIP.214058.2": "Victory Tune", "DiscIP.214058.3": "Summer March", - "DiscIP.214058.4": "\"You're wide open, Iris! Take this! Sapphire Splash!\"\n\"Eek! So cold...! Noya, don't just splash me out of nowhere!\"\n\"Iris, adorable. Snapping a pic~\"\n\"Nice shot, Amber! Mind taking a picture of me surfing later?\"\n\"Hey, you guys! Watch out so you don't drift into deep water while playing!\" \n\nWatching the girls in the distance, Karin feels completely overwhelmed. She retreats to a shaded spot and sits down, fully prepared to just let the sea breeze carry her through this chaotic afternoon.\n\n\"Ah, you've got your eye on this spot, too. Good taste.\"\nHearing a familiar voice, Karin rubs her eyes, half-expecting her contact lenses to be acting up again like they did back at the Monolith.\n\"Huh...? Am I just exhausted? I swear I heard Leafia's voice, but no one's here...\"\n\"Watch your step—I'm right down here!\"\n\"Whoa! You—how did you get buried in the sand?!\"\nLeafia carefully wriggles out of the sand pile, and only then does Karin realize it's completely hollow underneath.\n\"I'm not buried. I'm constructing a 3D topographical model. Care to join my grand project?\"\n\"I think I'll pass. I don't really understand that kind of stuff...\"\nLooking at the dark, damp sand, Karin hesitates before pointing out, \"You know the tide will wash over this spot once it comes in, right?\"\n\"Yeah, I figured as much.\"\n\"Doesn't that bother you? Your carefully built model is just going to get washed away soon.\"\n\"Watching it wash away is half the fun! Besides, I enjoy the process way more than the result anyway, just like field surveying.\"\n\"Instead of worrying about me, shouldn't you be enjoying your vacation? If you just sit around spacing out, summer's gonna slip right by.\"\n\"How did this suddenly get so philosophical...? I mean, I do want to play with Shia...\"\n\nCatching Karin's muttering, Leafia pulls a spare megaphone out of Willow's nearby toolbox.\n\"Testing, testing. We've got a lonely bunny on the shore. Can someone drag her into the water?\"\n\"Y-You—! What are you doing?!\"\nHearing the broadcast, the girls in the water start waving and cheering for Karin. In a flash, she becomes the center of attention on the entire beach.\n\"Come join us, Karin! The water feels amazing!\"\n\"Want in on a water gun fight? I've got plenty of extras right here!\"\n\"Karin—don't just stand there watching! Get in!\"\n\"I! Said! Stop shouting my name so loudly!!!\"\nOn the beach, the small figure grabs a water gun and charges straight into the sea, blasting away all her embarrassment.\nFlying overhead, a witch raises her Photo Capturer to capture the perfect moment.\n\"I didn't make it in time for the event, but this photo alone definitely makes the trip worth it~\"" + "DiscIP.214058.4": "\"You're wide open, Iris! Take this! Sapphire Splash!\"\n\"Eek! So cold...! Noya, don't just splash me out of nowhere!\"\n\"Iris, adorable. Snapping a pic~\"\n\"Nice shot, Amber! Mind taking a picture of me surfing later?\"\n\"Hey, you guys! Watch out so you don't drift into deep water while playing!\" \n\nWatching the girls in the distance, Karin feels completely overwhelmed. She retreats to a shaded spot and sits down, fully prepared to just let the sea breeze carry her through this chaotic afternoon.\n\n\"Ah, you've got your eye on this spot, too. Good taste.\"\nHearing a familiar voice, Karin rubs her eyes, half-expecting her contact lenses to be acting up again like they did back at the Monolith.\n\"Huh...? Am I just exhausted? I swear I heard Leafia's voice, but no one's here...\"\n\"Watch your step—I'm right down here!\"\n\"Whoa! You—how did you get buried in the sand?!\"\nLeafia carefully wriggles out of the sand pile, and only then does Karin realize it's completely hollow underneath.\n\"I'm not buried. I'm constructing a 3D topographical model. Care to join my grand project?\"\n\"I think I'll pass. I don't really understand that kind of stuff...\"\nLooking at the dark, damp sand, Karin hesitates before pointing out, \"You know the tide will wash over this spot once it comes in, right?\"\n\"Yeah, I figured as much.\"\n\"Doesn't that bother you? Your carefully built model is just going to get washed away soon.\"\n\"Watching it wash away is half the fun! Besides, I enjoy the process way more than the result anyway, just like field surveying.\"\n\"Instead of worrying about me, shouldn't you be enjoying your vacation? If you just sit around spacing out, summer's gonna slip right by.\"\n\"How did this suddenly get so philosophical...? I mean, I do want to play with Shia...\"\n\nCatching Karin's muttering, Leafia pulls a spare megaphone out of Willow's nearby toolbox.\n\"Testing, testing. We've got a lonely bunny on the shore. Can someone drag her into the water?\"\n\"Y-You—! What are you doing?!\"\nHearing the broadcast, the girls in the water start waving and cheering for Karin. In a flash, she becomes the center of attention on the entire beach.\n\"Come join us, Karin! The water feels amazing!\"\n\"Want in on a water gun fight? I've got plenty of extras right here!\"\n\"Karin—don't just stand there watching! Get in!\"\n\"I! Said! Stop shouting my name so loudly!!!\"\nOn the beach, the small figure grabs a water gun and charges straight into the sea, blasting away all her embarrassment.\nFlying overhead, a witch raises her Photo Capturer to capture the perfect moment.\n\"I didn't make it in time for the event, but this photo alone definitely makes the trip worth it~\"", + "DiscIP.214059.1": "Main Melody", + "DiscIP.214059.2": "Victory Tune", + "DiscIP.214059.3": "Fly, O Caged Bird", + "DiscIP.214059.4": "—What, exactly, does painting mean to me?\nA skill learned in childhood. A rare hobby. A way to express myself. A means of preserving the moments of my life...\nPerhaps all of these are true.\nWhenever Eleanor picked up her brush, her heart would fill with emotions too tangled to put into words. What kind of scene should she paint?\nDay after day, her life remained the same.\nBefore her lay sunlit gardens bursting with flowers. Beautiful as they were, the same sights repeated day after day soon became dull and monotonous. On the table sat a pot of tea prepared through an elaborate ritual, accompanied by fragrant biscuits and cakes. Yet even their sweetness had grown tiresome through endless repetition.\nShe would lift her teacup, sit perfectly straight, and maintain an elegant posture—living out the same routine, day after day...\nA young Eleanor had already realized that, if she recorded the scenes of her own life, she might spend her entire lifetime painting the same picture. But if she sought variety by copying other people's photographs or paintings, then what appeared beneath her brush would no longer be something she had truly seen, much less a record of her own thoughts and feelings.\nWould such a painting still hold any meaning for her?\n\nThis question, which had once seemed destined to haunt her for the rest of her life, gradually began to fade after a certain point—for a new dream had taken root in Eleanor's heart.\nShe left behind that magnificent estate and broke free from her cage. Ignoring every attempt to dissuade her, she set off for distant lands.\nShe saw people hurrying through the streets and alleys of bustling cities. She encountered wondrous creatures she had once known only from books. She experienced thrilling adventures for herself and fought side by side with others... And she saw Monoliths rising high in the Wilds, so immense that it inspired both awe and longing.\nNo one had to tell her what to do. The passion stirring within her made her reach for her brushes without a second thought, eager to capture the dazzling sights before her.\nAnd from that moment on, every mark left upon Eleanor's canvas began to shine anew.\n\nIt was her dream that gave her painting new meaning.\nIn the painting, a caged bird soars into a vast new world. The sun, moon, and stars are reflected in its eyes, along with mountains and rivers. It spreads its wings, climbs beyond the clouds, and at last finds freedom.", + "DiscIP.214060.1": "Main Melody", + "DiscIP.214060.2": "Victory Tune", + "DiscIP.214060.3": "Moment of Glory", + "DiscIP.214060.4": "No one can foresee the course their life would take.\nAt every fork in the road, no one can know for certain whether the next step leads to great success or abject failure until they take it. That is why we do not make such choices lightly until we are actually faced with them.\nWe learn from those who came before us, drawing on their knowledge and experience in hopes of making the right decision. More importantly, we also have our families.\nParents are often our first teachers. They have lived longer, seen more, and faced these choices before us. Whether they succeeded or failed, their experience can still guide us. Their selfless love makes that guidance all the more precious.\n\nBut that is not the whole of love. Love has weight, and those who receive it can feel that weight. When parents guide their children, they also carry expectations: that their children will do better than they did, or even make up for their regrets.\nAt some unnoticed point, that love may grow heavier until it becomes a chain, restricting the possibilities their children should have had and forcing them to fold the wings of their future.\nHow could one break free? Eleanor, who used to be a caged bird herself, did not know the answer. Fighting evil required courage, but bonds born of love left people helpless and confused. Understanding one another was never easy.\nYet now, on this night of honor, she raised the trophy—\n\n\"Faced with a brazen criminal gang, she broke through their schemes with courage and brought them to justice. Through sweat and passion, she restored peace and order to the city...\"\n\"My parents are watching me\", thought Eleanor. Her cheeks flushed and her heart pounded; her palms were sweaty as she lifted the trophy.\n\"Let us show our appreciation through a big round of cheers!\"\nThey were proud of what she had achieved. Though they had not understood her before, her actions had finally broken down the barrier between them.\nIn that moment, Eleanor understood what it meant to prove herself to others. This was what she had been seeking all along...\nIt was Eleanor's first taste of such overwhelming glory. She would experience many more moments like it in the years ahead, but none would remain as vivid as the first." } \ No newline at end of file diff --git a/data/language/en_us/eventreminder.json b/data/language/en_us/eventreminder.json new file mode 100644 index 000000000..7c9c59274 --- /dev/null +++ b/data/language/en_us/eventreminder.json @@ -0,0 +1,7 @@ +{ + "EventReminder.1.1": "Ascension", + "EventReminder.2.1": "Proving Grounds", + "EventReminder.3.1": "Cataclysm Survivor", + "EventReminder.4.1": "Boss Blitz", + "EventReminder.5.1": "Operation: Shadow Siege" +} \ No newline at end of file diff --git a/data/language/en_us/gacha.json b/data/language/en_us/gacha.json index 87e3fd2ed..3bbdbfbd7 100644 --- a/data/language/en_us/gacha.json +++ b/data/language/en_us/gacha.json @@ -10,6 +10,7 @@ "Gacha.10133.1": "A Breezy Romance", "Gacha.10134.1": "The Promise of Melting Snow", "Gacha.10135.1": "A Fateful Encounter", + "Gacha.10137.1": "With Graceful Steps, Elegance Arrives", "Gacha.10140.1": "The Ultimate Answer", "Gacha.10141.1": "A Fateful Encounter", "Gacha.10143.1": "Silver Shattering the Dark", @@ -39,6 +40,7 @@ "Gacha.20133.1": "Afternoon Glimmer into the Green", "Gacha.20134.1": "Fireworks Dazzling the Night", "Gacha.20135.1": "A Heart-Tuned Melody", + "Gacha.20137.1": "Toward Her Heart's Desire", "Gacha.20140.1": "Brilliant Ideas, Crafted by Hand", "Gacha.20141.1": "A Heart-Tuned Melody", "Gacha.20143.1": "Springlight Intoxication", diff --git a/data/language/en_us/honor.json b/data/language/en_us/honor.json index e31bd3099..95a3d828e 100644 --- a/data/language/en_us/honor.json +++ b/data/language/en_us/honor.json @@ -32,6 +32,7 @@ "Honor.112133.1": "Kindred Spirits", "Honor.112134.1": "Best Master Ever", "Honor.112135.1": "Scoop Sleuth", + "Honor.112137.1": "Model Mentor", "Honor.112140.1": "Gear Spinner", "Honor.112141.1": "\"Ghost Fluster\"", "Honor.112142.1": "Bev Besties", @@ -81,6 +82,7 @@ "Honor.116012.1": "A Sandstorm of Gunfire", "Honor.116013.1": "Sunlit Breeze, Azure Seas: Checking In for A Cozy Summer~", "Honor.116014.1": "Surfing Splash: A Sparkling Holiday Adventure!", + "Honor.116015.1": "Go, My Lady! Training Handbook Plus!", "Honor.117001.1": "Endgame Ace", "Honor.117002.1": "Endgame Master", "Honor.117003.1": "Endgame Elite", @@ -99,6 +101,9 @@ "Honor.117051.1": "Endgame Ace", "Honor.117052.1": "Endgame Master", "Honor.117053.1": "Endgame Elite", + "Honor.117061.1": "Endgame Ace", + "Honor.117062.1": "Endgame Master", + "Honor.117063.1": "Endgame Elite", "Honor.118001.1": "Hunting Ace", "Honor.118002.1": "Hunting Master", "Honor.118003.1": "Hunting Elite", diff --git a/data/language/en_us/item.json b/data/language/en_us/item.json index 39dc0b27d..6c1083a2c 100644 --- a/data/language/en_us/item.json +++ b/data/language/en_us/item.json @@ -80,6 +80,9 @@ "Item.10703.1": "This Is My Justice!", "Item.10703.2": "Certificate that unlocks Tilia's exclusive appearance \"This Is My Justice!\"!", "Item.10703.3": "Suit up, transform! My fighting spirit burns hotter than the sun!\u000bClad in the armor of justice, I'll defend every street like a knight—\u000bThis is my justice!", + "Item.10704.1": "Shining Bright, Spirits High", + "Item.10704.2": "Certificate that unlocks Tilia's exclusive appearance: Shining Bright, Spirits High!", + "Item.10704.3": "The sunshine girl is getting ready to cheer you on!\u000bPut on your brightest smile and get ready for the next challenge!", "Item.108.1": "Kasimira", "Item.108.2": "Proof of invitation to add Kasimira to your squad", "Item.108.3": "The flames are still blazing, scorchingly hot.", @@ -223,6 +226,9 @@ "Item.112135.1": "Scoop Sleuth", "Item.112135.2": "Unlocks the Honor Title: Scoop Sleuth.", "Item.112135.3": "Proof of friendship with Mistique!", + "Item.112137.1": "Model Mentor", + "Item.112137.2": "Unlocks the Honor Title: Model Mentor.", + "Item.112137.3": "Proof of friendship with Eleanor!", "Item.112140.1": "Gear Spinner", "Item.112140.2": "Unlocks the Honor Title: Gear Spinner.", "Item.112140.3": "Proof of friendship with Sparkla!", @@ -404,6 +410,9 @@ "Item.116014.1": "Surfing Splash: A Sparkling Holiday Adventure!", "Item.116014.2": "Unlocks the Honor Title: Surfing Splash: A Sparkling Holiday Adventure!", "Item.116014.3": "Proof of a great success in the event: Surfing Splash: A Sparkling Holiday Adventure!", + "Item.116015.1": "Go, My Lady! Training Handbook Plus!", + "Item.116015.2": "Unlocks the Honor Title: Go, My Lady! Training Handbook Plus.", + "Item.116015.3": "Proof of a great success in the event: Go, My Lady! Training Handbook Plus!", "Item.11602.1": "Ridge: Awakened", "Item.11603.1": "Resting in the Lush Greenhouse", "Item.11603.2": "Certificate that unlocks Ridge's exclusive appearance \"Resting in the Lush Greenhouse\"!", @@ -470,6 +479,15 @@ "Item.117053.1": "Season 6 Endgame Elite", "Item.117053.2": "Unlocks the Honor Title: Season 6 Endgame Elite.", "Item.117053.3": "Proof of fighting tenaciously in Season 6 of A Finale Echoing and achieving the honor of Elite!", + "Item.117061.1": "Season 7 Endgame Ace", + "Item.117061.2": "Unlocks the Honor Title: Season 7 Endgame Ace.", + "Item.117061.3": "Proof of fighting tenaciously in Season 7 of A Finale Echoing and achieving the honor of Ace!", + "Item.117062.1": "Season 7 Endgame Master", + "Item.117062.2": "Unlocks the Honor Title: Season 7 Endgame Master", + "Item.117062.3": "Proof of fighting tenaciously in Season 7 of A Finale Echoing and achieving the honor of Master!", + "Item.117063.1": "Season 7 Endgame Elite", + "Item.117063.2": "Unlocks the Honor Title: Season 7 Endgame Elite.", + "Item.117063.3": "Proof of fighting tenaciously in Season 7 of A Finale Echoing and achieving the honor of Elite!", "Item.118.1": "Coronis", "Item.118.2": "Proof of invitation to add Coronis to your squad", "Item.118.3": "The specimen room in the clinic is steadily filling up,\u000bbut unfortunately, she still hasn't found the one that captures her heart the most.", @@ -660,8 +678,8 @@ "Item.12001.1": "Canace: Default", "Item.12002.1": "Canace: Awakened", "Item.12003.1": "The Formula for Victory", - "Item.12003.2": "Certificate that unlocks Canace's exclusive appearance: !", - "Item.12003.3": "Meticulous thinking, precise calculations, and textbook movements.\u000bSprint, jump, spike—everything executed exactly as planned, but the body just can't keep up with the mind.\u000b—Huh? What do you mean I'm number one on the popularity poll!?", + "Item.12003.2": "Certificate that unlocks Canace's exclusive appearance \"The Formula for Victory\"!", + "Item.12003.3": "Meticulous thinking, precise calculations, and textbook movements.\u000bSprint, jump, spike... I have everything perfectly planned out, but my body just can't keep up with my mind!\u000bHuh? How am I number one in the popularity poll?!", "Item.123.1": "Ann", "Item.123.2": "Proof of invitation to add Ann to your squad", "Item.123.3": "Across the golden fields, two tiny figures are running.\u000bShe is chasing the setting sun.", @@ -794,6 +812,14 @@ "Item.13504.1": "Carefree in the Golden Glow", "Item.13504.2": "Certificate that unlocks Mistique's exclusive appearance \"Carefree in the Golden Glow\"!", "Item.13504.3": "Even a witch who feeds on truth deserves a little break once in a while.\u000bStretching out while enjoying the sunset—what could be more relaxing than this?", + "Item.137.1": "Eleanor", + "Item.137.2": "Proof of invitation to add Eleanor to your squad", + "Item.137.3": "Take flight and soar toward a new world of freedom.", + "Item.1370.1": "Eleanor's Soul Key", + "Item.1370.2": "Activates Trekker Talents.", + "Item.1370.3": "Take flight and soar toward a new world of freedom.", + "Item.13701.1": "Eleanor: Default", + "Item.13702.1": "Eleanor: Awakened", "Item.140.1": "Sparkla", "Item.140.2": "Proof of invitation to add Sparkla to your squad", "Item.140.3": "The person who created it had just one thing in mind—make it cuter!", @@ -1024,9 +1050,9 @@ "Item.199027.1": "Canace Appearance (2D):\nThe Formula for Victory", "Item.199027.2": "Canace Appearance (2D):\nThe Formula for Victory", "Item.199027.3": "Canace Appearance (2D):\nThe Formula for Victory", - "Item.199028.1": "Limited-Time Avatar:\nSummer Fantasy", - "Item.199028.2": "Limited-Time Avatar:\nSummer Fantasy", - "Item.199028.3": "Limited-Time Avatar:\nSummer Fantasy", + "Item.199028.1": "Limited-Time Avatar: Summer Fantasy", + "Item.199028.2": "Limited-Time Avatar: Summer Fantasy", + "Item.199028.3": "Limited-Time Avatar: Summer Fantasy", "Item.2.1": "Stellanite Dust", "Item.2.2": "A rare crystal that can be exchanged for vouchers in the Shop.", "Item.2.3": "This shard vibrates with the power of Stellnanite Veins, exhibiting purity yet bearing the hallmarks of human craftsmanship.\u000bThough not as pristine as natural crystals, it holds immense value.", @@ -1325,6 +1351,10 @@ "Item.214057.3": "The sea reaches for you with gentle waves.\nEvery sound joins the celebration in perfect harmony.\nWith friends by your side and the breeze beneath you,\nsail toward summer, toward the sea beyond the horizon.", "Item.214058.1": "Summer March", "Item.214058.3": "One by one, we count the seasons gone by,\nlaying yesterday's sorrows to rest.\nO summer memories, poured out with every burst of laughter,\nmay you never be carried away by the tides of time.", + "Item.214059.1": "Fly, O Caged Bird", + "Item.214059.3": "The caged bird sings, its feathers shimmering in the sunlight.\nIt pauses, holding back its excitement.\nDespite the cage, its hope for tomorrow endures.\nOne day, it will spread its wings and soar toward its dreams and freedom.", + "Item.214060.1": "Moment of Glory", + "Item.214060.3": "Her heart is pounding.\nThe cheers from the crowd, the shutter sound of photo capturers,\nand the lights illuminating the hall and sparkling like stars.\nFor the first time, people are here for her, looking at her with approval.\nThis is the most glorious moment of her life.", "Item.21997.1": "Random Boss Disc Material", "Item.21997.2": "Grants a random basic material for Disc tier-up.", "Item.22.1": "Grant Tier", @@ -1624,6 +1654,12 @@ "Item.224058.1": "Summer March Melody", "Item.224058.2": "Material required for the Crescendo of specific Discs.", "Item.224058.3": "One by one, we count the seasons gone by,\u000blaying yesterday's sorrows to rest.\u000bO summer memories, poured out with every burst of laughter,\u000bmay you never be carried away by the tides of time.", + "Item.224059.1": "Fly, O Caged Bird Melody", + "Item.224059.2": "Material required for the Crescendo of specific Discs.", + "Item.224059.3": "The caged bird sings, its feathers shimmering in the sunlight.\u000bIt pauses, holding back its excitement.\u000bDespite the cage, its hope for tomorrow endures.\u000bOne day, it will spread its wings and soar toward its dreams and freedom.", + "Item.224060.1": "Moment of Glory Melody", + "Item.224060.2": "Material required for the Crescendo of specific Discs.", + "Item.224060.3": "Her heart is pounding.\u000bThe cheers from the crowd, the shutter sound of photo capturers,\u000band the lights illuminating the hall and sparkling like stars.\u000bFor the first time, people are here for her, looking at her with approval.\u000bThis is the most glorious moment of her life.", "Item.23.1": "Travel Permit", "Item.23.2": "A certificate obtained through recruiting Trekkers. Can be exchanged for items in the Shop.", "Item.23.3": "A testament to every distant voyage,\u000bwhere each stack's thickness whispers tales of delightful encounters.", @@ -1674,11 +1710,11 @@ "Item.2501039.1": "Vacuum Kitty", "Item.2501040.1": "Bomber Chicken", "Item.2701001.1": "Random Piece", - "Item.2701001.2": "A random chess piece.", - "Item.2701001.3": "Who's dropping in to save the day this time?", + "Item.2701001.2": "A Random Piece", + "Item.2701001.3": "A Random Piece", "Item.2701002.1": "Random Blessing", - "Item.2701002.2": "A chance to select a random blessing.", - "Item.2701002.3": "Fingers crossed for a good draw this time!", + "Item.2701002.2": "A Random Blessing", + "Item.2701002.3": "A Random Blessing", "Item.28.1": "Urgent Hunt Order", "Item.28.2": "A certificate used for unlocking Proving Grounds.", "Item.28.3": "A hunting bounty posted by the Trekker Association.\u000bBe sure to gauge your strength before taking on the hunt.", @@ -2587,6 +2623,35 @@ "Item.513541.1": "Darkness Devourer", "Item.513542.1": "Quick Nightfall", "Item.513543.1": "Chaos Frenzy", + "Item.513701.1": "Tactical Protocol: Threshold", + "Item.513702.1": "Tactical Protocol: Detonation", + "Item.513703.1": "Tactical Protocol: Overload", + "Item.513704.1": "Tactical Protocol: Synergy", + "Item.513705.1": "Double Rifts", + "Item.513706.1": "Battle Fury", + "Item.513707.1": "Vortex Boost", + "Item.513708.1": "Area Volley", + "Item.513709.1": "Zone Detection", + "Item.513710.1": "Chain Echo", + "Item.513711.1": "Annihilation Pulse", + "Item.513712.1": "Flicker Sequence", + "Item.513713.1": "Wind Bond", + "Item.513721.1": "Chain Detonation", + "Item.513722.1": "Seismic Spread", + "Item.513723.1": "Function Sustain", + "Item.513724.1": "Cluster Barrage", + "Item.513725.1": "Field Pull", + "Item.513726.1": "Power Boost", + "Item.513727.1": "Shattering Blow", + "Item.513728.1": "Piercing Trajectory", + "Item.513729.1": "Suppression Analysis", + "Item.513730.1": "Precision Calibration", + "Item.513731.1": "Wind Resonance", + "Item.513732.1": "Annihilation Echo", + "Item.513733.1": "Power Amp", + "Item.513741.1": "Reinforcement Command", + "Item.513742.1": "Purge Command", + "Item.513743.1": "Focus Command", "Item.514001.1": "Bunny-Ear Volley", "Item.514002.1": "Click-Clack Echoes", "Item.514003.1": "Fluffy Rechamber", @@ -3198,6 +3263,9 @@ "Item.73114.1": "Ramune Soda", "Item.73114.2": "Currency earned via active participation in the Surfing Splash: A Sparkling Holiday Adventure! event. Can be used to redeem items in the Event Shop.", "Item.73114.3": "The moment the marble hits the bottom of the bottle, the summer heat and all those petty worries fade away with the rising bubbles.", + "Item.73115.1": "Paper Star", + "Item.73115.2": "Currency earned via active participation in the Go, My Lady! Training Handbook Plus! event. Can be used to redeem items in the Event Shop.", + "Item.73115.3": "When we were little, dreams were paper stars we display in a glass bottle, hoping they'd bring good luck. When we grow up, dreams become stars in the sky, and we won't stop until we firmly grasp one.", "Item.73201.1": "Banner of Clearance", "Item.73201.2": "Currency earned via active participation in the Call for Best Records event.", "Item.73201.3": "A banner sent by the Trekker Association to recognize Trekkers who have fully explored the Monolith and contributed Records—\"All for one, one for all.\"", @@ -3294,6 +3362,22 @@ "Item.86011.1": "Gold Disc Pack: Series 3", "Item.86011.2": "Grants a Disc of your choice: Scorching Night's End, ★Rolling Life★, Tranquil Retreat, Soda Shopping, Delusion, or The Shining.", "Item.86011.3": "A precious Disc collection, handpicked from a massive disc library. Each track is worth savoring in detail.", + "Item.86012.1": "Gold Disc Pack: Series 1", + "Item.86012.2": "Grants a Disc of your choice: Twin Moon Mischief, ★Bam Bam Girl★, Emerald Dream, Rainy Tune, Meow Rhythm, or Leaf Her to Me.", + "Item.86012.3": "A precious Disc collection, handpicked from a massive disc library. Each track is worth savoring in detail.", + "Item.86016.1": "Proving Grounds Overlord Material Rewards", + "Item.86016.2": "Defeat Overlords in Proving Grounds for Overlord Material Rewards.", + "Item.86017.1": "Proving Grounds Skill Cartridge Rewards", + "Item.86017.2": "Defeat Overlords in Proving Grounds for Game Cartridge Rewards.", + "Item.86018.1": "Cataclysm Survivor Disc Rewards", + "Item.86018.2": "Exchange Defender's Medals obtained through Cataclysm Survivor for Discs such as Lemon & Black Tea, One Shot, One Down, Sparkling Moment, United by Fate, The Meow, and Colors Pierce the Grey.", + "Item.86018.3": "A precious Disc collection, handpicked from a massive Disc library. A good melody is timeless.", + "Item.86019.1": "Ascension Disc Rewards", + "Item.86019.2": "Exchange Journey Tickets obtained through Ascension for Discs such as Miraculous Anthem, Love River's Curse, Pure White, Holiday Bubble, Sweet Invitation, and Vent It Out ♥.", + "Item.86019.3": "A precious Disc collection, handpicked from a massive disc library. Each track is worth savoring in detail.", + "Item.86020.1": "Operation: Shadow Siege Disc Rewards", + "Item.86020.2": "Exchange Hunter Medals obtained through Operation: Shadow Siege for Discs such as Zesty Curiosity and Seasonal Waves.", + "Item.86020.3": "A precious Disc collection, handpicked from a massive disc library. Each track is worth savoring in detail.", "Item.90001.1": "Destiny Pack", "Item.90001.2": "Grants a random Destiny Card.", "Item.90001.3": "Come try your luck!", diff --git a/data/language/en_us/jointdrillaffix.json b/data/language/en_us/jointdrillaffix.json index 4d136626b..63a9b42f9 100644 --- a/data/language/en_us/jointdrillaffix.json +++ b/data/language/en_us/jointdrillaffix.json @@ -32,5 +32,21 @@ "JointDrillAffix.10016.1": "Offensive Shift: Direct", "JointDrillAffix.10016.2": "Chess Piece: Mortar fires projectiles directly at the target. Chess Piece: Knight targets an enemy Soldier and performs a leaping trample attack.", "JointDrillAffix.10017.1": "Offensive Shift: Arc", - "JointDrillAffix.10017.2": "Chess Piece: Mortar fires parabolic projectiles at the target. Chess Piece: Knight scans all tiles within a \"knight's move\" (L-shaped) range, selects the tile closest to the target, and performs a leaping trample attack." + "JointDrillAffix.10017.2": "Chess Piece: Mortar fires parabolic projectiles at the target. Chess Piece: Knight scans all tiles within a \"knight's move\" (L-shaped) range, selects the tile closest to the target, and performs a leaping trample attack.", + "JointDrillAffix.10031.1": "Cycle of Creation", + "JointDrillAffix.10031.2": "In Phase 1, Coppelius fights while Olympia periodically moves to the arena's edge to support Coppelius and unleash AoE attacks.\nIn Phase 2, Coppelius leaves the field, and you face Olympia alone.", + "JointDrillAffix.10032.1": "Arcane Energy Interception", + "JointDrillAffix.10032.2": "Arcane Puppets generate arcane beams that channel arcane energy into the boss enemy. If uninterrupted long enough, the boss enemy gains an Arcane Barrier.\nThe Main Trekker can block the beams to stop the charge and gain buffs.\nDefeating Arcane Puppets grants your squad a temporary buff.", + "JointDrillAffix.10033.1": "Free-Floating Core", + "JointDrillAffix.10033.2": "Olympia absorbs nearby Free-Floating Cores, detonating them to deal AoE DMG. Absorbing enough grants her an Arcane Barrier. If the Main Trekker touches a Core first, they absorb it instead and gain a temporary buff.", + "JointDrillAffix.10034.1": "Royal Guard Puppet", + "JointDrillAffix.10034.2": "Royal Guard Puppets attack as commanded by the boss enemy and cannot be targeted.", + "JointDrillAffix.10035.1": "Arcane Collapse", + "JointDrillAffix.10035.2": "Olympia creates damaging zones around the arena and repeatedly casts Arcane Collapse, knocking the Main Trekker back in set directions.", + "JointDrillAffix.10036.1": "Puppet Blade Dance", + "JointDrillAffix.10036.2": "Royal Guard Puppets become more dangerous and unleash slashes that deal continuous DMG.", + "JointDrillAffix.10037.1": "Arcane Surge", + "JointDrillAffix.10037.2": "Olympia continuously absorbs free-floating arcane energy from the field to charge herself, steadily increasing her arcane energy.", + "JointDrillAffix.10038.1": "Arcane Barrier", + "JointDrillAffix.10038.2": "After gaining enough arcane energy, Olympia grants an Arcane Barrier to herself or Coppelius." } \ No newline at end of file diff --git a/data/language/en_us/jointdrillcontrol.json b/data/language/en_us/jointdrillcontrol.json index d65fd1acc..23c29cdbd 100644 --- a/data/language/en_us/jointdrillcontrol.json +++ b/data/language/en_us/jointdrillcontrol.json @@ -10,5 +10,7 @@ "JointDrillControl.510005.2": "Chariots trample the world, roaring a victory ode for the perished.\u000bIn the countless wars she relives, only madness remains eternal.", "JointDrillControl.510005.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards.", "JointDrillControl.510006.2": "Chariots trample the world, roaring a victory ode for the perished.\u000bIn the countless wars she relives, only madness remains eternal.", - "JointDrillControl.510006.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards." + "JointDrillControl.510006.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards.", + "JointDrillControl.510007.2": "Submit your soul and body wholly to her...\u000bTo the great Olympia!", + "JointDrillControl.510007.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards." } \ No newline at end of file diff --git a/data/language/en_us/jointdrilllevel.json b/data/language/en_us/jointdrilllevel.json index 40f722c62..183394c71 100644 --- a/data/language/en_us/jointdrilllevel.json +++ b/data/language/en_us/jointdrilllevel.json @@ -12,5 +12,11 @@ "JointDrillLevel.1011.1": "Symphony", "JointDrillLevel.1012.1": "Symphony", "JointDrillLevel.1013.1": "Symphony", - "JointDrillLevel.1014.1": "Symphony" + "JointDrillLevel.1014.1": "Symphony", + "JointDrillLevel.1015.1": "Eye of Ashes", + "JointDrillLevel.1016.1": "Eye of Ashes", + "JointDrillLevel.1017.1": "Eye of Ashes", + "JointDrillLevel.1018.1": "Eye of Ashes", + "JointDrillLevel.1019.1": "Eye of Ashes", + "JointDrillLevel.1020.1": "Eye of Ashes" } \ No newline at end of file diff --git a/data/language/en_us/jointdrillquest.json b/data/language/en_us/jointdrillquest.json index 8a37535c9..10baa4db3 100644 --- a/data/language/en_us/jointdrillquest.json +++ b/data/language/en_us/jointdrillquest.json @@ -40,5 +40,12 @@ "JointDrillQuest.16004.1": "Reach a total score of 28,866,000 in the current event.", "JointDrillQuest.16005.1": "Reach a total score of 35,036,000 in the current event.", "JointDrillQuest.16006.1": "Reach a total score of 39,252,000 in the current event.", - "JointDrillQuest.16007.1": "Reach a total score of 41,380,000 in the current event." + "JointDrillQuest.16007.1": "Reach a total score of 41,380,000 in the current event.", + "JointDrillQuest.17001.1": "Reach a total score of 12,852,000 in the current event.", + "JointDrillQuest.17002.1": "Reach a total score of 20,520,000 in the current event.", + "JointDrillQuest.17003.1": "Reach a total score of 25,164,000 in the current event.", + "JointDrillQuest.17004.1": "Reach a total score of 28,866,000 in the current event.", + "JointDrillQuest.17005.1": "Reach a total score of 35,036,000 in the current event.", + "JointDrillQuest.17006.1": "Reach a total score of 39,252,000 in the current event.", + "JointDrillQuest.17007.1": "Reach a total score of 41,380,000 in the current event." } \ No newline at end of file diff --git a/data/language/en_us/jumpto.json b/data/language/en_us/jumpto.json index 1432dbb46..8f14c7f59 100644 --- a/data/language/en_us/jumpto.json +++ b/data/language/en_us/jumpto.json @@ -157,5 +157,6 @@ "JumpTo.75.1": "Tutorials", "JumpTo.76.1": "Throne: Level Rewards", "JumpTo.77.1": "Basic Trial: Any Type", + "JumpTo.78.1": "Operation: Shadow Siege", "JumpTo.8.1": "Purchase From Shop" } \ No newline at end of file diff --git a/data/language/en_us/levelquesttarget.json b/data/language/en_us/levelquesttarget.json index 01cd2377e..7feac16b4 100644 --- a/data/language/en_us/levelquesttarget.json +++ b/data/language/en_us/levelquesttarget.json @@ -12,6 +12,16 @@ "LevelQuestTarget.10017.1": "!NONEED!", "LevelQuestTarget.10081.1": "!NONEED!", "LevelQuestTarget.10082.1": "!NONEED!", + "LevelQuestTarget.10705001.1": "Cast Tilia's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.10705002.1": "Cast Tilia's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.10705003.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.10705004.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.10705005.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.10706001.1": "Cast Tilia's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.10706002.1": "Cast Tilia's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.10706003.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.10706004.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.10706005.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", "LevelQuestTarget.11001011.1": "Cast Firenze's Main Skill {Param2} {Param1} times", "LevelQuestTarget.11001012.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.11001013.1": "Cast Firenze's Ultimate {Param2} {Param1} times", @@ -285,6 +295,16 @@ "LevelQuestTarget.13404031.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.13404041.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.13404051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13405001.1": "Cast Fuyuka's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.13405002.1": "Cast Fuyuka's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13405003.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13405004.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13405005.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13406001.1": "Cast Fuyuka's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.13406002.1": "Cast Fuyuka's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13406003.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13406004.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13406005.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", "LevelQuestTarget.13501011.1": "Cast Mistique's Main Skill {Param2} {Param1} times", "LevelQuestTarget.13501012.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.13501013.1": "Cast Mistique's Ultimate {Param2} {Param1} times", @@ -309,6 +329,30 @@ "LevelQuestTarget.13504014.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.13504015.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.13504016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13701011.1": "Cast Eleanor's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.13701012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13701013.1": "Cast Eleanor's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13701014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13701015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13701016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13702011.1": "Cast Eleanor's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.13702012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13702013.1": "Cast Eleanor's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13702014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13702015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13702016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13703011.1": "Cast Eleanor's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.13703012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13703013.1": "Cast Eleanor's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13703014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13703015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13703016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13704011.1": "Cast Eleanor's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.13704012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13704013.1": "Cast Eleanor's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13704014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13704015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13704016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", "LevelQuestTarget.14001011.1": "Hold the {Param2} (Main Skill) button to enter Bunny Rapid Fire Mode", "LevelQuestTarget.14001012.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.14001013.1": "Cast Sparkla's Ultimate {Param2} {Param1} times", diff --git a/data/language/en_us/mailtemplate.json b/data/language/en_us/mailtemplate.json index b116f9218..b9ecc0446 100644 --- a/data/language/en_us/mailtemplate.json +++ b/data/language/en_us/mailtemplate.json @@ -98,6 +98,15 @@ "MailTemplate.11003.1": "Trekker Association", "MailTemplate.11003.2": "Reissued Delivery – Quest Rewards", "MailTemplate.11003.3": "The claim deadline has passed for [Surfing Splash: A Sparkling Holiday Adventure!]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", + "MailTemplate.11101.1": "Trekker Association", + "MailTemplate.11101.2": "Event Token Expiry Reminder", + "MailTemplate.11101.3": "[Go, My Lady! Training Handbook Plus!] will end in {0} days!\nYour hard-earned Paper Stars will expire after the event.\nBe sure to visit the Event Shop before then to exchange them for rewards!", + "MailTemplate.11102.1": "Trekker Association", + "MailTemplate.11102.2": "Reissued Delivery – Expired Tokens", + "MailTemplate.11102.3": "[Go, My Lady! Training Handbook Plus!] has ended.\nAny unused Paper Stars have been automatically converted into Dorra and sent to your guild warehouse. Please check your mail!", + "MailTemplate.11103.1": "Trekker Association", + "MailTemplate.11103.2": "Reissued Delivery – Quest Rewards", + "MailTemplate.11103.3": "The claim deadline has passed for [Go, My Lady! Training Handbook Plus!]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", "MailTemplate.20101.1": "Trekker Association", "MailTemplate.20101.2": "Event Token Expiration Reminder", "MailTemplate.20101.3": "[Radiant Messenger, Holy Night Spirit] will end in {0} days!\nYour hard-earned Snowish Gingerbread Cookies will expire after the event.\nBe sure to visit the Event Shop before then to exchange them for rewards!", @@ -203,6 +212,9 @@ "MailTemplate.3017.1": "Portia", "MailTemplate.3017.2": "Everbright Wishes: Ascent Expiration Notice", "MailTemplate.3017.3": "Dear customer,\nYour [Everbright Wishes: Ascent] subscription expires today. If you wish to renew, contact me quickly... Hehe, thank you for your support!", + "MailTemplate.3018.1": "Trekker Association", + "MailTemplate.3018.2": "Expiration Notice", + "MailTemplate.3018.3": "Dear Guild Representative,\nThe Fatebound Stellar Deck event is about to end. Don't miss out!", "MailTemplate.4001.1": "Trekker Association", "MailTemplate.4001.2": "Reissue Parcel - Event Reward", "MailTemplate.4001.3": "The claim deadline has passed for the First Trek!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!", diff --git a/data/language/en_us/mainskill.json b/data/language/en_us/mainskill.json index 907d3d325..a905b95b5 100644 --- a/data/language/en_us/mainskill.json +++ b/data/language/en_us/mainskill.json @@ -1175,6 +1175,30 @@ "MainSkill.405805.2": "Increases the Umbra Main Trekker's Auto Attack and Ultimate DMG by {1}.\u000bThe Umbra Main Trekker gains Surging Wave for {2}s when casting a skill, stacking up to {3} times.\u000bWhen a Trekker with Surging Wave deals Ultimate DMG, increases the Umbra DMG dealt by Umbra Trekkers in the squad and their Minions by {4} for {5}s.", "MainSkill.405806.1": "Summer March", "MainSkill.405806.2": "Increases the Umbra Main Trekker's Auto Attack and Ultimate DMG by {1}.\u000bThe Umbra Main Trekker gains Surging Wave for {2}s when casting a skill, stacking up to {3} times.\u000bWhen a Trekker with Surging Wave deals Ultimate DMG, increases the Umbra DMG dealt by Umbra Trekkers in the squad and their Minions by {4} for {5}s.", + "MainSkill.405901.1": "Fly, O Caged Bird", + "MainSkill.405901.2": "When a Ventus Versatile Trekker is on the battlefield, grants 1 stack of Starlit Hope on the Main Trekker for {1}s, stacking up to 10 times.\u000bWhen a Trekker with 5 stacks or more of Starlit Hope deals DMG, inflicts the following on the target: increases Ventus Skill DMG Taken by {2} for {3}s.\u000bWhen a Trekker with 10 stacks of Starlit Hope deals DMG, additionally inflicts the following on the target: increases Ventus Auto Attack DMG Taken by {4} for {5}s.", + "MainSkill.405902.1": "Fly, O Caged Bird", + "MainSkill.405902.2": "When a Ventus Versatile Trekker is on the battlefield, grants 1 stack of Starlit Hope on the Main Trekker for {1}s, stacking up to 10 times.\u000bWhen a Trekker with 5 stacks or more of Starlit Hope deals DMG, inflicts the following on the target: increases Ventus Skill DMG Taken by {2} for {3}s.\u000bWhen a Trekker with 10 stacks of Starlit Hope deals DMG, additionally inflicts the following on the target: increases Ventus Auto Attack DMG Taken by {4} for {5}s.", + "MainSkill.405903.1": "Fly, O Caged Bird", + "MainSkill.405903.2": "When a Ventus Versatile Trekker is on the battlefield, grants 1 stack of Starlit Hope on the Main Trekker for {1}s, stacking up to 10 times.\u000bWhen a Trekker with 5 stacks or more of Starlit Hope deals DMG, inflicts the following on the target: increases Ventus Skill DMG Taken by {2} for {3}s.\u000bWhen a Trekker with 10 stacks of Starlit Hope deals DMG, additionally inflicts the following on the target: increases Ventus Auto Attack DMG Taken by {4} for {5}s.", + "MainSkill.405904.1": "Fly, O Caged Bird", + "MainSkill.405904.2": "When a Ventus Versatile Trekker is on the battlefield, grants 1 stack of Starlit Hope on the Main Trekker for {1}s, stacking up to 10 times.\u000bWhen a Trekker with 5 stacks or more of Starlit Hope deals DMG, inflicts the following on the target: increases Ventus Skill DMG Taken by {2} for {3}s.\u000bWhen a Trekker with 10 stacks of Starlit Hope deals DMG, additionally inflicts the following on the target: increases Ventus Auto Attack DMG Taken by {4} for {5}s.", + "MainSkill.405905.1": "Fly, O Caged Bird", + "MainSkill.405905.2": "When a Ventus Versatile Trekker is on the battlefield, grants 1 stack of Starlit Hope on the Main Trekker for {1}s, stacking up to 10 times.\u000bWhen a Trekker with 5 stacks or more of Starlit Hope deals DMG, inflicts the following on the target: increases Ventus Skill DMG Taken by {2} for {3}s.\u000bWhen a Trekker with 10 stacks of Starlit Hope deals DMG, additionally inflicts the following on the target: increases Ventus Auto Attack DMG Taken by {4} for {5}s.", + "MainSkill.405906.1": "Fly, O Caged Bird", + "MainSkill.405906.2": "When a Ventus Versatile Trekker is on the battlefield, grants 1 stack of Starlit Hope on the Main Trekker for {1}s, stacking up to 10 times.\u000bWhen a Trekker with 5 stacks or more of Starlit Hope deals DMG, inflicts the following on the target: increases Ventus Skill DMG Taken by {2} for {3}s.\u000bWhen a Trekker with 10 stacks of Starlit Hope deals DMG, additionally inflicts the following on the target: increases Ventus Auto Attack DMG Taken by {4} for {5}s.", + "MainSkill.406001.1": "Moment of Glory", + "MainSkill.406001.2": "When a Ventus Versatile Trekker deals Auto Attack and Skill DMG, the Ventus Main Trekker gains 1 stack of Glory for {1}s, stacking up to {2} times.\u000bAt 10 stacks, increases the Ventus DMG dealt by Ventus Trekkers in the squad by {3}.\u000bAt 20 stacks, increases the Auto Attack DMG dealt by Ventus Trekkers in the squad by an additional {4}.", + "MainSkill.406002.1": "Moment of Glory", + "MainSkill.406002.2": "When a Ventus Versatile Trekker deals Auto Attack and Skill DMG, the Ventus Main Trekker gains 1 stack of Glory for {1}s, stacking up to {2} times.\u000bAt 10 stacks, increases the Ventus DMG dealt by Ventus Trekkers in the squad by {3}.\u000bAt 20 stacks, increases the Auto Attack DMG dealt by Ventus Trekkers in the squad by an additional {4}.", + "MainSkill.406003.1": "Moment of Glory", + "MainSkill.406003.2": "When a Ventus Versatile Trekker deals Auto Attack and Skill DMG, the Ventus Main Trekker gains 1 stack of Glory for {1}s, stacking up to {2} times.\u000bAt 10 stacks, increases the Ventus DMG dealt by Ventus Trekkers in the squad by {3}.\u000bAt 20 stacks, increases the Auto Attack DMG dealt by Ventus Trekkers in the squad by an additional {4}.", + "MainSkill.406004.1": "Moment of Glory", + "MainSkill.406004.2": "When a Ventus Versatile Trekker deals Auto Attack and Skill DMG, the Ventus Main Trekker gains 1 stack of Glory for {1}s, stacking up to {2} times.\u000bAt 10 stacks, increases the Ventus DMG dealt by Ventus Trekkers in the squad by {3}.\u000bAt 20 stacks, increases the Auto Attack DMG dealt by Ventus Trekkers in the squad by an additional {4}.", + "MainSkill.406005.1": "Moment of Glory", + "MainSkill.406005.2": "When a Ventus Versatile Trekker deals Auto Attack and Skill DMG, the Ventus Main Trekker gains 1 stack of Glory for {1}s, stacking up to {2} times.\u000bAt 10 stacks, increases the Ventus DMG dealt by Ventus Trekkers in the squad by {3}.\u000bAt 20 stacks, increases the Auto Attack DMG dealt by Ventus Trekkers in the squad by an additional {4}.", + "MainSkill.406006.1": "Moment of Glory", + "MainSkill.406006.2": "When a Ventus Versatile Trekker deals Auto Attack and Skill DMG, the Ventus Main Trekker gains 1 stack of Glory for {1}s, stacking up to {2} times.\u000bAt 10 stacks, increases the Ventus DMG dealt by Ventus Trekkers in the squad by {3}.\u000bAt 20 stacks, increases the Auto Attack DMG dealt by Ventus Trekkers in the squad by an additional {4}.", "MainSkill.900101.1": "!NONEED!", "MainSkill.900102.1": "!NONEED!", "MainSkill.900103.1": "!NONEED!" diff --git a/data/language/en_us/mallpackage.json b/data/language/en_us/mallpackage.json index 889d21ef6..2a23e9080 100644 --- a/data/language/en_us/mallpackage.json +++ b/data/language/en_us/mallpackage.json @@ -338,6 +338,26 @@ "MallPackage.pack.15_role_l.3": "Deluxe Ticket Set", "MallPackage.pack.15_role_s.1": "Gleaming Summer\u000bTicket Value Set", "MallPackage.pack.15_role_s.2": "Gleaming Summer: Ticket Value Set", + "MallPackage.pack.16_disc.1": "Afternoon Tea\u000bSpecial Disc Set", + "MallPackage.pack.16_disc.2": "Afternoon Tea: Special Disc Set", + "MallPackage.pack.16_disc_l.1": "Afternoon Tea\u000bDeluxe Disc Set", + "MallPackage.pack.16_disc_l.2": "Afternoon Tea: Deluxe Disc Set", + "MallPackage.pack.16_disc_l.3": "Deluxe Disc Set", + "MallPackage.pack.16_disc_s.1": "Afternoon Tea\u000bDisc Value Set", + "MallPackage.pack.16_disc_s.2": "Afternoon Tea: Disc Value Set", + "MallPackage.pack.16_gift.1": "Afternoon Tea\u000bHeartfelt Bundle", + "MallPackage.pack.16_gift.2": "Afternoon Tea: Heartfelt Bundle", + "MallPackage.pack.16_gift.3": "Heartfelt Bundle", + "MallPackage.pack.16_res.1": "Afternoon Tea\u000bTrekker Boost Bundle", + "MallPackage.pack.16_res.2": "Afternoon Tea: Trekker Boost Bundle", + "MallPackage.pack.16_res.3": "Trekker Boost Bundle", + "MallPackage.pack.16_role.1": "Afternoon Tea\u000bTicket Deal Set", + "MallPackage.pack.16_role.2": "Afternoon Tea: Ticket Deal Set", + "MallPackage.pack.16_role_l.1": "Afternoon Tea\u000bDeluxe Ticket Set", + "MallPackage.pack.16_role_l.2": "Afternoon Tea: Deluxe Ticket Set", + "MallPackage.pack.16_role_l.3": "Deluxe Ticket Set", + "MallPackage.pack.16_role_s.1": "Afternoon Tea\u000bTicket Value Set", + "MallPackage.pack.16_role_s.2": "Afternoon Tea: Ticket Value Set", "MallPackage.pack.disc.1": "Departure Limited\u000bGold Disc Set", "MallPackage.pack.disc.2": "Departure: Gold Disc Set", "MallPackage.pack.first.1": "Departure Limited\u000bWelcome Pack", @@ -387,5 +407,7 @@ "MallPackage.skin.98.13.1": "Drifting Together on Gentle Waves", "MallPackage.skin.98.13.2": "Certificate that unlocks Iris's exclusive appearance: Drifting Together on Gentle Wavese!", "MallPackage.skin.98.14.1": "Carefree in the Golden Glow", - "MallPackage.skin.98.14.2": "Certificate that unlocks Mistique's exclusive appearance \"Carefree in the Golden Glow\"!" + "MallPackage.skin.98.14.2": "Certificate that unlocks Mistique's exclusive appearance \"Carefree in the Golden Glow\"!", + "MallPackage.skin.98.15.1": "Shining Bright, Spirits High", + "MallPackage.skin.98.15.2": "Certificate that unlocks Tilia's exclusive appearance \"Shining Bright, Spirits High\"!" } \ No newline at end of file diff --git a/data/language/en_us/mallrecommendgroup.json b/data/language/en_us/mallrecommendgroup.json index 28d652850..215c79908 100644 --- a/data/language/en_us/mallrecommendgroup.json +++ b/data/language/en_us/mallrecommendgroup.json @@ -28,5 +28,10 @@ "MallRecommendGroup.1027.1": "Trekker Gear", "MallRecommendGroup.1028.1": "Disc Trove", "MallRecommendGroup.1029.1": "Premium Selection", - "MallRecommendGroup.1030.1": "Premium Selection" + "MallRecommendGroup.1030.1": "Premium Selection", + "MallRecommendGroup.1031.1": "New Arrivals", + "MallRecommendGroup.1032.1": "Trekker Gear", + "MallRecommendGroup.1033.1": "Disc Trove", + "MallRecommendGroup.1034.1": "Premium Selection", + "MallRecommendGroup.1035.1": "Premium Selection" } \ No newline at end of file diff --git a/data/language/en_us/mangaloading.json b/data/language/en_us/mangaloading.json index ddaaaac48..792cb6d0d 100644 --- a/data/language/en_us/mangaloading.json +++ b/data/language/en_us/mangaloading.json @@ -46,6 +46,7 @@ "MangaLoading.5.1": "Drowned in Art", "MangaLoading.50.1": "Guiding Hand", "MangaLoading.51.1": "The Sharp Gaze", + "MangaLoading.52.1": "Stay Prepared", "MangaLoading.6.1": "Tear Collector", "MangaLoading.7.1": "Pastry Seduction", "MangaLoading.9.1": "Purehearted Secret" diff --git a/data/language/en_us/monstermanual.json b/data/language/en_us/monstermanual.json index e93bf9951..51aa45b84 100644 --- a/data/language/en_us/monstermanual.json +++ b/data/language/en_us/monstermanual.json @@ -681,6 +681,10 @@ "MonsterManual.7200105.2": "She tears across the endless battlefield,\u000breveling in the searing heat of combat.\u000bIt isn't madness that drives her, but pure, unadulterated desire.\u000bAs long as the war rages, her roar will never die.", "MonsterManual.7200205.1": "Celsia: Chariot of Despair", "MonsterManual.7200205.2": "Crushed by the endless battlefield\u000band scorched by the fires of war.\u000bHer desire became her undoing, leading her straight into despair.\u000bNow she screams on forever, fueling the very war that destroyed her.", + "MonsterManual.7201105.1": "Exalted Puppets: Coppelius & Olympia", + "MonsterManual.7201105.2": "The pursuit of perfection never ceases, no matter the cost in painful sacrifice.\u000bHoly, exalted puppets dance gracefully upon the magician's strings...", + "MonsterManual.7201205.1": "Exalted Puppets: Coppelius & Olympia", + "MonsterManual.7201205.2": "The pursuit of perfection never ceases, no matter the cost in painful sacrifice.\u000bHoly, exalted puppets dance gracefully upon the magician's strings...", "MonsterManual.9912101.1": "Hit me!", "MonsterManual.9912101.2": "Is that all you've got? Harder!" } \ No newline at end of file diff --git a/data/language/en_us/openfunc.json b/data/language/en_us/openfunc.json index 07042bb5e..93e1d7e61 100644 --- a/data/language/en_us/openfunc.json +++ b/data/language/en_us/openfunc.json @@ -21,6 +21,8 @@ "OpenFunc.DailyReward.3": "Reach Authorization Lv. {1} to unlock", "OpenFunc.EnergyBattery.1": "Vigor Reserve", "OpenFunc.EnergyBattery.3": "Reach Authorization Lv. {1} to unlock", + "OpenFunc.EventReminder.1": "To-Do", + "OpenFunc.EventReminder.3": "Reach Authorization Lv. {1} to unlock", "OpenFunc.Gacha.1": "Recruit", "OpenFunc.InfinityTower.1": "Menace Arena", "OpenFunc.InfinityTower.2": "Elevate your legacy in the Arena to win massive rewards!", @@ -56,6 +58,7 @@ "OpenFunc.StarTowerRank.3": "Reach Authorization Lv. {1} to unlock", "OpenFunc.TraceHunt.1": "Operation: Shadow Siege", "OpenFunc.TraceHunt.2": "Track down key targets and team up with other guilds to take them down!", + "OpenFunc.TraceHunt.3": "Reach Authorization Lv. {1} to unlock", "OpenFunc.TravelerDuel.1": "Summit Show", "OpenFunc.TravelerDuel.3": "Reach Authorization Lv. {1} to unlock", "OpenFunc.TutorialLevel.1": "Tutorials", diff --git a/data/language/en_us/penguincard.json b/data/language/en_us/penguincard.json index ef6a7e474..a83368839 100644 --- a/data/language/en_us/penguincard.json +++ b/data/language/en_us/penguincard.json @@ -1,4 +1,36 @@ { + "PenguinCard.100101.1": "!PENDING!", + "PenguinCard.100101.2": "Upgrades cost 20% less .", + "PenguinCard.100102.1": "!PENDING!", + "PenguinCard.100102.2": "Upgrades cost 30% less .", + "PenguinCard.100103.1": "!PENDING!", + "PenguinCard.100103.2": "Upgrades cost 40% less .", + "PenguinCard.100201.1": "!PENDING!", + "PenguinCard.100201.2": "Lowers clear requirements by 20%.", + "PenguinCard.100202.1": "!PENDING!", + "PenguinCard.100202.2": "Lowers clear requirements by 25%.", + "PenguinCard.100203.1": "!PENDING!", + "PenguinCard.100203.2": "Lowers clear requirements by 30%.", + "PenguinCard.100301.1": "!PENDING!", + "PenguinCard.100301.2": "Gain 1 Card Peek per turn", + "PenguinCard.100302.1": "!PENDING!", + "PenguinCard.100302.2": "Gain 2 Card Peeks per turn", + "PenguinCard.100303.1": "!PENDING!", + "PenguinCard.100303.2": "Gain 3 Card Peeks per turn", + "PenguinCard.100401.1": "!PENDING!", + "PenguinCard.100401.2": "When flipping cards, there is a 20% chance to draw a [Wild Card] that counts as any element, up to {TriggerLimitParam} times.", + "PenguinCard.100402.1": "!PENDING!", + "PenguinCard.100402.2": "When flipping cards, there is a 20% chance to draw a [Wild Card] that counts as any element, up to {TriggerLimitParam} times.", + "PenguinCard.100403.1": "!PENDING!", + "PenguinCard.100403.2": "When flipping cards, there is a 20% chance to draw a [Wild Card] that counts as any element, up to {TriggerLimitParam} times.", + "PenguinCard.100501.1": "!PENDING!", + "PenguinCard.100501.2": "Recover 1 Stamina when starting a new difficulty.", + "PenguinCard.100601.1": "!PENDING!", + "PenguinCard.100601.2": "When starting a new difficulty, increases the level of 1 random Fatebound Stellar Card by 1.", + "PenguinCard.100602.1": "!PENDING!", + "PenguinCard.100602.2": "When starting a new difficulty, increases the level of 1 random Fatebound Stellar Card by 1.", + "PenguinCard.100603.1": "!PENDING!", + "PenguinCard.100603.2": "When starting a new difficulty, increases the level of 2 random Fatebound Stellar Cards by 1.", "PenguinCard.10101.1": "Ember Reborn", "PenguinCard.10101.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", "PenguinCard.10102.1": "Ember Reborn +1", diff --git a/data/language/en_us/penguincardaide.json b/data/language/en_us/penguincardaide.json new file mode 100644 index 000000000..0d74440c9 --- /dev/null +++ b/data/language/en_us/penguincardaide.json @@ -0,0 +1,8 @@ +{ + "PenguinCardAide.1.1": "Iris", + "PenguinCardAide.2.1": "Eleanor", + "PenguinCardAide.3.1": "Amber", + "PenguinCardAide.4.1": "Nanoha", + "PenguinCardAide.5.1": "Noya", + "PenguinCardAide.6.1": "Nazuna" +} \ No newline at end of file diff --git a/data/language/en_us/penguincardbuff.json b/data/language/en_us/penguincardbuff.json index 0395c1c22..46c6e3e47 100644 --- a/data/language/en_us/penguincardbuff.json +++ b/data/language/en_us/penguincardbuff.json @@ -1,10 +1,28 @@ { "PenguinCardBuff.101.1": "Royal Rebate", - "PenguinCardBuff.101.2": "Next turn, the first upgrade costs {EffectParam_1}%.", + "PenguinCardBuff.101.2": "Next turn, the first upgrade costs {EffectParam_1}% less.", + "PenguinCardBuff.2000.2": "For {DurationParam} turns, + {EffectParam_1} deals.", "PenguinCardBuff.201.1": "Extra Deal Ⅰ", "PenguinCardBuff.201.2": "For the next {DurationParam} turns, + {EffectParam_1} Deals.", "PenguinCardBuff.203.1": "Extra Deal Ⅱ", "PenguinCardBuff.203.2": "For the next {DurationParam} turns, + {EffectParam_1} Deals.", + "PenguinCardBuff.2101.2": "When flipping cards, there is a {TriggerProbability}% chance to draw a [Petrified Card] that doesn't count as any element, up to {TriggerLimitParam} times.", + "PenguinCardBuff.2102.2": "When flipping cards, there is a {TriggerProbability}% chance to draw a [Petrified Card] that doesn't count as any element, up to {TriggerLimitParam} times.", + "PenguinCardBuff.2103.2": "When flipping cards, there is a {TriggerProbability}% chance to draw a [Petrified Card] that doesn't count as any element, up to {TriggerLimitParam} times.", + "PenguinCardBuff.2104.2": "When flipping cards, there is a {TriggerProbability}% chance to draw a [Petrified Card] that doesn't count as any element, up to {TriggerLimitParam} times.", + "PenguinCardBuff.2105.2": "When flipping cards, there is a {TriggerProbability}% chance to draw a [Petrified Card] that doesn't count as any element, up to {TriggerLimitParam} times.", + "PenguinCardBuff.2111.2": "Lowers the level of {EffectParam_1} random Fatebound Stellar Cards by {EffectParam_2}.", + "PenguinCardBuff.2112.2": "Lowers the level of {EffectParam_1} random Fatebound Stellar Cards by {EffectParam_2}.", + "PenguinCardBuff.2113.2": "Lowers the level of {EffectParam_1} random Fatebound Stellar Cards by {EffectParam_2}.", + "PenguinCardBuff.2114.2": "Lowers the level of {EffectParam_1} random Fatebound Stellar Cards by {EffectParam_2}.", + "PenguinCardBuff.2115.2": "Lowers the level of {EffectParam_1} random Fatebound Stellar Cards by {EffectParam_2}.", + "PenguinCardBuff.2116.2": "Lowers the level of {EffectParam_1} random Fatebound Stellar Cards by {EffectParam_2}.", + "PenguinCardBuff.2121.2": "Upgrades cost {EffectParam_1}% more .", + "PenguinCardBuff.2131.2": "-{EffectParam_1} Deals", + "PenguinCardBuff.2132.2": "-{EffectParam_1} Deals", + "PenguinCardBuff.2133.2": "-{EffectParam_1} Deals", + "PenguinCardBuff.2141.2": "Starting chips provided by the Assistant -{EffectParam_1}%", + "PenguinCardBuff.2151.2": "You only get one retry.", "PenguinCardBuff.301.1": "Rising Hand", "PenguinCardBuff.301.2": "All hand type multipliers +{TotalEffectParam_1} (Stackable).", "PenguinCardBuff.401.1": "Growing Capital", diff --git a/data/language/en_us/penguincardcontrol.json b/data/language/en_us/penguincardcontrol.json index 871366756..f8e883f4e 100644 --- a/data/language/en_us/penguincardcontrol.json +++ b/data/language/en_us/penguincardcontrol.json @@ -1,4 +1,5 @@ { "PenguinCardControl.800001.1": "\u000b[Event Period]\u000b21:00, Mar 09, 2026 – 20:00, Mar 16, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥5\u000b\u000b[Event Details]\u000bFollow the instructions of Bernina and Virigia to dive into the fun world of Fatebound Stellar Deck!", - "PenguinCardControl.800003.1": "\u000b[Event Period]\u000b21:00, Jun 15, 2026 – 19:59, Jun 22, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥5\u000b\u000b[Event Details]\u000bFollow the instructions of Bernina and Virigia to dive into the fun world of Fatebound Stellar Deck!" + "PenguinCardControl.800003.1": "\u000b[Event Period]\u000b21:00, Jun 15, 2026 – 19:59, Jun 22, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥5\u000b\u000b[Event Details]\u000bFollow the instructions of Bernina and Virigia to dive into the fun world of Fatebound Stellar Deck!", + "PenguinCardControl.800005.1": "\u000b[Event Period]\u000b21:00, Sep 21, 2026 – 19:59, Sep 28, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥5\u000b\u000b[Event Details]\u000bFollow the instructions of Bernina and Virigia to dive into the fun world of Fatebound Stellar Deck!" } \ No newline at end of file diff --git a/data/language/en_us/penguincardendlesslevel.json b/data/language/en_us/penguincardendlesslevel.json new file mode 100644 index 000000000..125414a35 --- /dev/null +++ b/data/language/en_us/penguincardendlesslevel.json @@ -0,0 +1,17 @@ +{ + "PenguinCardEndlessLevel.101.1": "Starting chips provided by the Assistant -20%", + "PenguinCardEndlessLevel.102.1": "When flipping cards, there is a 20% chance to draw a [Petrified Card] that doesn't count as any element, up to 2 times.", + "PenguinCardEndlessLevel.103.1": "Lowers the level of 1 random Fatebound Stellar Card by 1.", + "PenguinCardEndlessLevel.104.1": "Upgrades cost 30% more .", + "PenguinCardEndlessLevel.105.1": "-1 Deal", + "PenguinCardEndlessLevel.106.1": "Starting chips provided by the Assistant -20%", + "PenguinCardEndlessLevel.107.1": "Lowers the level of 2 random Fatebound Stellar Cards by 1.", + "PenguinCardEndlessLevel.108.1": "-1 Deal", + "PenguinCardEndlessLevel.109.1": "Upgrades cost 30% more .", + "PenguinCardEndlessLevel.110.1": "You only get one retry.", + "PenguinCardEndlessLevel.111.1": "Lowers the level of 2 random Fatebound Stellar Cards by 2.", + "PenguinCardEndlessLevel.112.1": "-1 Deal", + "PenguinCardEndlessLevel.113.1": "When flipping cards, there is a 20% chance to draw a [Petrified Card] that doesn't count as any element, up to 2 times.", + "PenguinCardEndlessLevel.114.1": "Lowers the level of 4 random Fatebound Stellar Cards by 1.", + "PenguinCardEndlessLevel.115.1": "You only get one retry." +} \ No newline at end of file diff --git a/data/language/en_us/penguincardfloor.json b/data/language/en_us/penguincardfloor.json index a94d3f85b..ded96a941 100644 --- a/data/language/en_us/penguincardfloor.json +++ b/data/language/en_us/penguincardfloor.json @@ -13,5 +13,10 @@ "PenguinCardFloor.401.1": "Welcome to the Fatebound Stellar Deck.", "PenguinCardFloor.402.1": "Choose paths within your means.", "PenguinCardFloor.403.1": "Increases the drop rate of this turn.", - "PenguinCardFloor.404.1": "Aim for 1,000,000 points, my Tyrant!" + "PenguinCardFloor.404.1": "Aim for 1,000,000 points, my Tyrant!", + "PenguinCardFloor.501.1": "Welcome to the Fatebound Stellar Deck.", + "PenguinCardFloor.502.1": "Choose paths within your means.", + "PenguinCardFloor.503.1": "Increases the drop rate of this turn.", + "PenguinCardFloor.504.1": "Aim for 1,000,000 points, my Tyrant!", + "PenguinCardFloor.505.1": "All acquired cleared when entering a new difficulty." } \ No newline at end of file diff --git a/data/language/en_us/playerhead.json b/data/language/en_us/playerhead.json index 8e097e8b7..367470681 100644 --- a/data/language/en_us/playerhead.json +++ b/data/language/en_us/playerhead.json @@ -2,6 +2,7 @@ "PlayerHead.10303.1": "Acquire the appearance to unlock\nPlayful Innocence", "PlayerHead.10304.1": "Acquire the appearance to unlock\nEase Into an Unhurried Summer", "PlayerHead.10703.1": "Acquire the appearance to unlock\nThis Is My Justice!", + "PlayerHead.10704.1": "Acquire the appearance to unlock\nShining Bright, Spirits High", "PlayerHead.11103.1": "Acquire the appearance to unlock\nThe 1/365th of You", "PlayerHead.11104.1": "Acquire the appearance to unlock\nDrifting Together on Gentle Waves", "PlayerHead.11203.1": "Acquire the appearance to unlock\nLingering Sunlight", diff --git a/data/language/en_us/plot.json b/data/language/en_us/plot.json index e4cbb3115..46fd6de90 100644 --- a/data/language/en_us/plot.json +++ b/data/language/en_us/plot.json @@ -137,6 +137,12 @@ "Plot.13502.2": "The Boss and the Witch arrange a private, up-close interview, only for a mysterious thug to crash the scene!", "Plot.13503.1": "A Special Report, Part Ⅲ", "Plot.13503.2": "After an honest heart-to-heart with the Witch, their most guarded secret is about to be revealed!", + "Plot.13701.1": "Something's on Her Mind (Part Ⅰ)", + "Plot.13701.2": "You accidentally stumble into a gathering of noble ladies ... and see a different side of hers.", + "Plot.13702.1": "Something's on Her Mind (Part Ⅱ)", + "Plot.13702.2": "Those who take things too seriously are often the ones who push themselves too far.", + "Plot.13703.1": "Something's on Her Mind (Part Ⅲ)", + "Plot.13703.2": "Take her hand and sweep her into a dazzling dance!", "Plot.14001.1": "Sparkla's Troubles, Part I", "Plot.14001.2": "A genius inventor has unexpectedly hit a creative wall. Where should I go to find new inspiration?", "Plot.14002.1": "Sparkla's Troubles, Part II", diff --git a/data/language/en_us/potential.json b/data/language/en_us/potential.json index e2fb19deb..06e9407a4 100644 --- a/data/language/en_us/potential.json +++ b/data/language/en_us/potential.json @@ -1104,7 +1104,7 @@ "Potential.513201.1": "Adds a third phase to the Main Skill: Three Base Hit.", "Potential.513201.2": "Adds a third phase to the Main Skill: Three Base Hit. Deals &Param2& of ATK x2/&Param3& of ATK as AoE Lux Skill DMG. \u000bDuring this phase, Minova becomes immune to damage.", "Potential.513202.1": "When the Main Skill triggers a ##Lux Mark#1015#, enhances Two Base Hit.", - "Potential.513202.2": "When &Param1& (Main Skill) triggers a ##Lux Mark#1015#, enhances Two Base Hit, increasing its DMG Multiplier by &Param2& and reducing its Attack Interval by 30%.", + "Potential.513202.2": "When &Param1& (Main Skill) triggers a ##Lux Mark#1015#, enhances Two Base Hit's DMG Multiplier by &Param2& and reduces its Attack Interval by 30%.", "Potential.513203.1": "Increases Main Skill DMG. When triggering a mark, increases the Skill DMG taken by the target.", "Potential.513203.2": "Increases the DMG Multiplier of &Param1& (Main Skill) by &Param2&.\u000bWhen ##Lux Mark#1015# is triggered, increases the Skill DMG taken by the target by &Param3& for &Param4&s.", "Potential.513204.1": "Two Base Hit becomes a 3-hit combo and its DMG is increased. Casting Two Base Hit immediately after &Param1& deals additional DMG.", @@ -1333,6 +1333,64 @@ "Potential.513542.2": "Energy Charge Efficiency +&Param1& for &Param2&s when Mistique casts the Main Skill or Support Skill.", "Potential.513543.1": "When Mistique deals damage with the Ultimate, increases her Ultimate DMG.", "Potential.513543.2": "When Mistique deals DMG with Midnight ★ Terror (Ultimate), increases her &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", + "Potential.513701.1": "Increases the number of attacks and &Param1& of Cross Slash. Reduces the cooldown for gaining ##Tactical Energy#4048#.", + "Potential.513701.2": "Cross Slash can attack 1 additional time. Increases Cross Slash's &Param1& by &Param2&. While Vigil is active, reduces the cooldown for gaining ##Tactical Energy#4048# for Eleanor's Auto Attacks by 1s.", + "Potential.513702.1": "When ##Tactical Energy#4048# is gained or consumed, fires 1 bomb. Reduces the ##Tactical Energy#4048# consumed by Cross Slash.", + "Potential.513702.2": "Whenever Eleanor gains or spends ##Tactical Energy#4048#, fires 1 bomb that deals AoE Ventus Auto Attack DMG equal to &Param1& of ATK and can trigger ##Ventus Mark#1017#. Reduces the ##Tactical Energy#4048# consumed by Cross Slash by 4.", + "Potential.513703.1": "Reduces Vigil's Attack Interval. When casting Cross Slash, increases Eleanor's &Param1&.", + "Potential.513703.2": "Reduces Vigil's Attack Interval. When casting Cross Slash, increases Eleanor's &Param1& by &Param2& for &Param3&s.", + "Potential.513704.1": "Vigil can deal additional AoE Ventus Skill DMG. When casting the Main Skill, increases Eleanor's &Param2&.", + "Potential.513704.2": "When Eleanor's Vigil deals DMG to a target 2 times, it can deal an additional &Param1& of ATK as AoE Ventus Skill DMG. When casting Sentry Deployment (Main Skill), increases Eleanor's &Param2& by &Param3& for &Param4&s.", + "Potential.513705.1": "Cross Slash can trigger additional explosions. Increases Cross Slash's &Param2&.", + "Potential.513705.2": "Cross Slash can trigger additional explosions, dealing AoE Ventus Auto Attack DMG equal to &Param1& of ATK. Increases Cross Slash's &Param2& against elite or higher-tier targets by &Param3&.", + "Potential.513706.1": "When casting Cross Slash, increases Eleanor's &Param1&.", + "Potential.513706.2": "When casting Cross Slash, increases Eleanor's &Param1& by &Param2& for &Param3&s.", + "Potential.513707.1": "The last Auto Attack strike can trigger ##Ventus Mark#1017#. During Vigil, increases Eleanor's &Param1&.", + "Potential.513707.2": "The last Auto Attack strike can trigger ##Ventus Mark#1017#. During Vigil, increases Eleanor's &Param1& by &Param2&.", + "Potential.513708.1": "Increases Vigil's Attack Range and its &Param1&.", + "Potential.513708.2": "Increases Vigil's Attack Range and its &Param1& by &Param2&.", + "Potential.513709.1": "When casting the Main Skill, increases Eleanor's &Param1&.", + "Potential.513709.2": "When casting Sentry Deployment (Main Skill), each target near Eleanor increases her &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", + "Potential.513710.1": "When Auto Attack DMG is dealt, increases Eleanor's &Param1&.", + "Potential.513710.2": "When Eleanor deals Auto Attack DMG, increases her &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times. This effect can only be triggered once per sec.", + "Potential.513711.1": "The Ultimate can trigger ##Ventus Mark#1017#. Increases Eleanor's &Param1&.", + "Potential.513711.2": "Firestorm (Ultimate) can trigger ##Ventus Mark#1017#. Increases Eleanor's &Param1& by &Param2&.", + "Potential.513712.1": "Decreases Dodge cooldown. Increases Eleanor's &Param1&.", + "Potential.513712.2": "Decreases Dodge cooldown by 25%. Increases Eleanor's &Param1& by &Param2&.", + "Potential.513713.1": "When triggering ##Ventus Mark#1017#, increases the &Param1& of all Ventus Trekkers in the squad.", + "Potential.513713.2": "When triggering ##Ventus Mark#1017#, increases the &Param1& of all Ventus Trekkers in the squad by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.513721.1": "Increases the Support Skill's &Param1& and the number of explosions.", + "Potential.513721.2": "Increases the &Param1& of jump slam explosions from Armed Assault (Support Skill) by &Param2&. Increases the number of explosions of each jump slam by 1. Resets when the Support Skill ends.", + "Potential.513722.1": "Increases the Support Skill's &Param3&, Attack Range, and &Param1&.", + "Potential.513722.2": "Increases the &Param3& of jump slam explosions from Armed Assault (Support Skill) by &Param4&. When there is only 1 Support Trekker in the squad, increases the Attack Range and &Param1& of each jump slam's explosion. After each explosion, increases &Param1& dealt by the following jump slam explosions by &Param2&, stacking up to 9 times.", + "Potential.513723.1": "Increases ##Sentries'#4050# &Param5&. Each time a ##Sentry#4050# is generated, extends the duration of all existing ##Sentries#4050# on the field. The Support Skill can increase ##Sentries'#4050# &Param1&.", + "Potential.513723.2": "Increases ##Sentries'#4050# &Param5& by &Param6&. Each time a ##Sentry#4050# is generated, extends the duration of all existing ##Sentries#4050# on the field. Each jump slam from Armed Assault (Support Skill) increases ##Sentries'#4050# &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.513724.1": "##Sentries#4050# deal additional AoE Ventus Auto Attack DMG. Each ##Sentry#4050# on the field increases &Param2& of all ##Sentries#4050# on the field.", + "Potential.513724.2": "When ##Sentries'#4050# bullets deal DMG to the Main Trekker's target 3 times, deals an additional &Param1& of ATK as AoE Ventus Auto Attack DMG. This effect can be triggered once every 0.5s. Each ##Sentry#4050# on the field increases &Param2& of all ##Sentries#4050# on the field by &Param3&.", + "Potential.513725.1": "Increases the Support Skill's &Param3& and &Param1& of its jump slam explosions.", + "Potential.513725.2": "Increases the &Param3& of jump slam explosions from Armed Assault (Support Skill) by &Param4& and their &Param1& by &Param2&.", + "Potential.513726.1": "When jump slam explosions from the Support Skill deal DMG, increases Eleanor's &Param1& and the Ventus Vanguard Main Trekker's &Param5&.", + "Potential.513726.2": "When jump slam explosions from Armed Assault (Support Skill) deal DMG, increases Eleanor's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times. Increases the Ventus Vanguard Main Trekker's &Param5& by &Param6& for &Param7&s, stacking up to &Param8& times.", + "Potential.513727.1": "Increases the &Param1& and &Param3& of jump slam explosions from the Support Skill.", + "Potential.513727.2": "Increases the &Param1& of jump slam explosions from Armed Assault (Support Skill) by &Param2& and &Param3& by &Param4&.", + "Potential.513728.1": "Increases the size of bullets fired by ##Sentries#4050#. Increases ##Sentries'#4050# &Param1&.", + "Potential.513728.2": "Increases the size of bullets fired by ##Sentries#4050#, which can penetrate targets. Increases the &Param1& of ##Sentries#4050# against elite or higher-tier targets by &Param2&.", + "Potential.513729.1": "Increases ##Sentries'#4050# &Param1& and Eleanor's &Param3&.", + "Potential.513729.2": "Increases the &Param1& ##Sentries#4050# deal to the Main Trekker's target by &Param2& and Eleanor's &Param3& by &Param4&.", + "Potential.513730.1": "Increases ##Sentries'#4050# &Param1&. ##Sentries#4050# can increase the Ventus Vanguard Main Trekker's &Param3&.", + "Potential.513730.2": "Increases ##Sentries'#4050# &Param1& by &Param2&. When there are 3 ##Sentries#4050# on the field, increases the Ventus Vanguard Main Trekker's &Param3& by &Param4& for 10s.", + "Potential.513731.1": "When triggering ##Ventus Mark#1017#, increases Eleanor's &Param1&.", + "Potential.513731.2": "When any Trekker in the squad triggers ##Ventus Mark#1017#, increases Eleanor's &Param1& by &Param2& for &Param3&s.", + "Potential.513732.1": "The Ultimate can inflict ##Ventus Mark: Breeze#2017#. When Eleanor deals DMG to a target, increases the target's &Param1&.", + "Potential.513732.2": "Firestorm (Ultimate) can inflict ##Ventus Mark: Breeze#2017#. When Eleanor deals DMG to a target, increases the target's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.513733.1": "When Eleanor deals DMG, increases the &Param1& of all Ventus Trekkers in the squad.", + "Potential.513733.2": "When Eleanor deals DMG, increases the &Param1& of all Ventus Trekkers in the squad by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.513741.1": "When casting the Ultimate, increases Eleanor's &Param1&.", + "Potential.513741.2": "When Eleanor casts Firestorm (Ultimate), increases her &Param1& by &Param2& for &Param3&s.", + "Potential.513742.1": "Increases Eleanor's &Param5&. When the Ultimate deals DMG to a target, increases the &Param1& it deals.", + "Potential.513742.2": "Increases Eleanor's &Param5& by &Param6&. When Firestorm (Ultimate) deals DMG to a target, increases the &Param1& it deals to the target by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.513743.1": "Increases Eleanor's &Param5&. When any Ventus Trekker in the squad casts a Main Skill or Support Skill, increases Eleanor's &Param1&.", + "Potential.513743.2": "Increases Eleanor's &Param5& by &Param6&. When any Ventus Trekker in the squad casts a Main Skill or Support Skill, increases Eleanor's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.514001.1": "When Sparkla is in ##Bunny Rapid Fire Mode#4034#, activates Bunny Rapid Fire to deal damage. Can trigger ##Terra Mark#1020#.\u000bWhen in an All-Terra squad, increases Bunny Rapid Fire's &Param2&.", "Potential.514001.2": "When Sparkla is in ##Bunny Rapid Fire Mode#4034#, activates Bunny Rapid Fire to unleash a hail of fire on the target, dealing &Param1& of ATK x7 as Terra Skill DMG. Can trigger ##Terra Mark#1020#.\u000bBunny Rapid Fire has a Cooldown of 3s.\u000bWhen in an All-Terra squad, increases Bunny Rapid Fire's &Param2& by &Param3&.", "Potential.514002.1": "Increases the &Param4& of ##Bunny Rapid Fire Mode#4034#.\u000bWhen Sparkla deals damage with ##Bunny Rapid Fire Mode#4034# to a target, inflicts Stellar Crystal. At full stack, the target becomes Stellar Crystallized.\u000bStellar Crystallized target will be stunned and immune to Stellar Crystal.\u000bWhen Sparkla deals damage with ##Bunny Rapid Fire Mode#4034# to a Stellar Crystallized target, deals additional damage. Can trigger ##Terra Mark#1020#.", @@ -1578,7 +1636,7 @@ "Potential.514406.1": "When the Coiling Serpent deals DMG, increases &Param1&. Also, increases the &Param7& of the last strike of Chitose's Auto Attacks, and this bonus expires after Chitose releases the last strike of her Auto Attacks.", "Potential.514406.2": "When the Coiling Serpent deals DMG, increases &Param1& by &Param2& for &Param5&s, stacking up to &Param6& times. Also, increases &Param7& of the last strike of Chitose's of Auto Attacks by &Param8&, stacking up to 8 times. This bonus can be triggered once per 0.4s and expires after Chitose releases the last strike of her Auto Attacks.", "Potential.514407.1": "When the Coiling Serpent hits a target, summons another Coiling Serpent.", - "Potential.514407.2": "When the Coiling Serpent hits a target, summons another Coiling Serpent, dealing &Param1& of ATK as Aqua Auto Attack DMG. This effect can only be triggered 3 times every 3s. Can trigger ##Aqua Mark#1018#.", + "Potential.514407.2": "When the Coiling Serpent hits a target, summons another Coiling Serpent, dealing &Param1&x2 of ATK as Aqua Auto Attack DMG. This effect can only be triggered 3 times every 3s. Can trigger ##Aqua Mark#1018#.", "Potential.514408.1": "When casting Torrent Flash (Main Skill), increases &Param1&.", "Potential.514408.2": "When casting Torrent Flash (Main Skill), increases Chitose's &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.514409.1": "Increases Chitose's &Param1&.\u000bAfter Torrent Flash: Scale kills a target or deals DMG to an elite or higher-tier target, the next Torrent Flash becomes Torrent Flash: Scale.", diff --git a/data/language/en_us/potentialpreset.json b/data/language/en_us/potentialpreset.json new file mode 100644 index 000000000..668d5c0b3 --- /dev/null +++ b/data/language/en_us/potentialpreset.json @@ -0,0 +1,158 @@ +{ + "PotentialPreset.10301.1": "Default Preset 1", + "PotentialPreset.10301.2": "Amber Default Preset 1", + "PotentialPreset.10302.1": "Default Preset 2", + "PotentialPreset.10302.2": "Amber Default Preset 2", + "PotentialPreset.10701.1": "Default Preset 1", + "PotentialPreset.10701.2": "Tilia Default Preset 1", + "PotentialPreset.10702.1": "Default Preset 2", + "PotentialPreset.10702.2": "Tilia Default Preset 2", + "PotentialPreset.10801.1": "Default Preset 1", + "PotentialPreset.10801.2": "Kasimira Default Preset 1", + "PotentialPreset.10802.1": "Default Preset 2", + "PotentialPreset.10802.2": "Kasimira Default Preset 2", + "PotentialPreset.11001.1": "Default Preset 1", + "PotentialPreset.11001.2": "Firenze Default Preset 1", + "PotentialPreset.11002.1": "Default Preset 2", + "PotentialPreset.11002.2": "Firenze Default Preset 2", + "PotentialPreset.11101.1": "Default Preset 1", + "PotentialPreset.11101.2": "Iris Default Preset 1", + "PotentialPreset.11102.1": "Default Preset 2", + "PotentialPreset.11102.2": "Iris Default Preset 2", + "PotentialPreset.11201.1": "Default Preset 1", + "PotentialPreset.11201.2": "Noya Default Preset 1", + "PotentialPreset.11202.1": "Default Preset 2", + "PotentialPreset.11202.2": "Noya Default Preset 2", + "PotentialPreset.11301.1": "Default Preset 1", + "PotentialPreset.11301.2": "Shimiao Default Preset 1", + "PotentialPreset.11302.1": "Default Preset 2", + "PotentialPreset.11302.2": "Shimiao Default Preset 2", + "PotentialPreset.11401.1": "Default Preset 1", + "PotentialPreset.11401.2": "Chaton Default Preset 1", + "PotentialPreset.11402.1": "Default Preset 2", + "PotentialPreset.11402.2": "Chaton Default Preset 2", + "PotentialPreset.11501.1": "Default Preset 1", + "PotentialPreset.11501.2": "Firefly Default Preset 1", + "PotentialPreset.11502.1": "Default Preset 2", + "PotentialPreset.11502.2": "Firefly Default Preset 2", + "PotentialPreset.11601.1": "Default Preset 1", + "PotentialPreset.11601.2": "Ridge Default Preset 1", + "PotentialPreset.11602.1": "Default Preset 2", + "PotentialPreset.11602.2": "Ridge Default Preset 2", + "PotentialPreset.11701.1": "Default Preset 1", + "PotentialPreset.11701.2": "Jinglin Default Preset 1", + "PotentialPreset.11702.1": "Default Preset 2", + "PotentialPreset.11702.2": "Jinglin Default Preset 2", + "PotentialPreset.11801.1": "Default Preset 1", + "PotentialPreset.11801.2": "Coronis Default Preset 1", + "PotentialPreset.11802.1": "Default Preset 2", + "PotentialPreset.11802.2": "Coronis Default Preset 2", + "PotentialPreset.11901.1": "Default Preset 1", + "PotentialPreset.11901.2": "Nanoha Default Preset 1", + "PotentialPreset.11902.1": "Default Preset 2", + "PotentialPreset.11902.2": "Nanoha Default Preset 2", + "PotentialPreset.12001.1": "Default Preset 1", + "PotentialPreset.12001.2": "Canace Default Preset 1", + "PotentialPreset.12002.1": "Default Preset 2", + "PotentialPreset.12002.2": "Canace Default Preset 2", + "PotentialPreset.12301.1": "Default Preset 1", + "PotentialPreset.12301.2": "Ann Default Preset 1", + "PotentialPreset.12302.1": "Default Preset 2", + "PotentialPreset.12302.2": "Ann Default Preset 2", + "PotentialPreset.12501.1": "Default Preset 1", + "PotentialPreset.12501.2": "Freesia Default Preset 1", + "PotentialPreset.12502.1": "Default Preset 2", + "PotentialPreset.12502.2": "Freesia Default Preset 2", + "PotentialPreset.12601.1": "Default Preset 1", + "PotentialPreset.12601.2": "Flora Default Preset 1", + "PotentialPreset.12602.1": "Default Preset 2", + "PotentialPreset.12602.2": "Flora Default Preset 2", + "PotentialPreset.12701.1": "Default Preset 1", + "PotentialPreset.12701.2": "Teresa Default Preset 1", + "PotentialPreset.12702.1": "Default Preset 2", + "PotentialPreset.12702.2": "Teresa Default Preset 2", + "PotentialPreset.13001.1": "Default Preset 1", + "PotentialPreset.13001.2": "Donna Default Preset 1", + "PotentialPreset.13002.1": "Default Preset 2", + "PotentialPreset.13002.2": "Donna Default Preset 2", + "PotentialPreset.13201.1": "Default Preset 1", + "PotentialPreset.13201.2": "Minova Default Preset 1", + "PotentialPreset.13202.1": "Default Preset 2", + "PotentialPreset.13202.2": "Minova Default Preset 2", + "PotentialPreset.13301.1": "Default Preset 1", + "PotentialPreset.13301.2": "Nazuka Default Preset 1", + "PotentialPreset.13302.1": "Default Preset 2", + "PotentialPreset.13302.2": "Nazuka Default Preset 2", + "PotentialPreset.13401.1": "Default Preset 1", + "PotentialPreset.13401.2": "Fuyuka Default Preset 1", + "PotentialPreset.13402.1": "Default Preset 2", + "PotentialPreset.13402.2": "Fuyuka Default Preset 2", + "PotentialPreset.13501.1": "Default Preset 1", + "PotentialPreset.13501.2": "Mistique Default Preset 1", + "PotentialPreset.13502.1": "Default Preset 2", + "PotentialPreset.13502.2": "Mistique Default Preset 2", + "PotentialPreset.13701.1": "Default Preset 1", + "PotentialPreset.13701.2": "Eleanor Default Preset 1", + "PotentialPreset.13702.1": "Default Preset 2", + "PotentialPreset.13702.2": "Eleanor Default Preset 2", + "PotentialPreset.14001.1": "Default Preset 1", + "PotentialPreset.14001.2": "Sparkla Default Preset 1", + "PotentialPreset.14002.1": "Default Preset 2", + "PotentialPreset.14002.2": "Sparkla Default Preset 2", + "PotentialPreset.14101.1": "Default Preset 1", + "PotentialPreset.14101.2": "Chixia Default Preset 1", + "PotentialPreset.14102.1": "Default Preset 2", + "PotentialPreset.14102.2": "Chixia Default Preset 2", + "PotentialPreset.14201.1": "Default Preset 1", + "PotentialPreset.14201.2": "Cosette Default Preset 1", + "PotentialPreset.14202.1": "Default Preset 2", + "PotentialPreset.14202.2": "Cosette Default Preset 2", + "PotentialPreset.14301.1": "Default Preset 1", + "PotentialPreset.14301.2": "Wraith Default Preset 1", + "PotentialPreset.14302.1": "Default Preset 2", + "PotentialPreset.14302.2": "Wraith Default Preset 2", + "PotentialPreset.14401.1": "Default Preset 1", + "PotentialPreset.14401.2": "Chitose Default Preset 1", + "PotentialPreset.14402.1": "Default Preset 2", + "PotentialPreset.14402.2": "Chitose Default Preset 2", + "PotentialPreset.14501.1": "Default Preset 1", + "PotentialPreset.14501.2": "Otoha Default Preset 1", + "PotentialPreset.14502.1": "Default Preset 2", + "PotentialPreset.14502.2": "Otoha Default Preset 2", + "PotentialPreset.14701.1": "Default Preset 1", + "PotentialPreset.14701.2": "Caramel Default Preset 1", + "PotentialPreset.14702.1": "Default Preset 2", + "PotentialPreset.14702.2": "Caramel Default Preset 2", + "PotentialPreset.14901.1": "Default Preset 1", + "PotentialPreset.14901.2": "Gerie Default Preset 1", + "PotentialPreset.14902.1": "Default Preset 2", + "PotentialPreset.14902.2": "Gerie Default Preset 2", + "PotentialPreset.15001.1": "Default Preset 1", + "PotentialPreset.15001.2": "Laru Default Preset 1", + "PotentialPreset.15002.1": "Default Preset 2", + "PotentialPreset.15002.2": "Laru Default Preset 2", + "PotentialPreset.15501.1": "Default Preset 1", + "PotentialPreset.15501.2": "Shia Default Preset 1", + "PotentialPreset.15502.1": "Default Preset 2", + "PotentialPreset.15502.2": "Shia Default Preset 2", + "PotentialPreset.15601.1": "Default Preset 1", + "PotentialPreset.15601.2": "Nazuna Default Preset 1", + "PotentialPreset.15602.1": "Default Preset 2", + "PotentialPreset.15602.2": "Nazuna Default Preset 2", + "PotentialPreset.15701.1": "Default Preset 1", + "PotentialPreset.15701.2": "Karin Default Preset 1", + "PotentialPreset.15702.1": "Default Preset 2", + "PotentialPreset.15702.2": "Karin Default Preset 2", + "PotentialPreset.15801.1": "Default Preset 1", + "PotentialPreset.15801.2": "Snowish Laru Default Preset 1", + "PotentialPreset.15802.1": "Default Preset 2", + "PotentialPreset.15802.2": "Snowish Laru Default Preset 1", + "PotentialPreset.15901.1": "Default Preset 1", + "PotentialPreset.15901.2": "Springseek Coronis Default Preset 1", + "PotentialPreset.15902.1": "Default Preset 2", + "PotentialPreset.15902.2": "Springseek Coronis Default Preset 1", + "PotentialPreset.16001.1": "Default Preset 1", + "PotentialPreset.16001.2": "Suntide Willow Default Preset 1", + "PotentialPreset.16002.1": "Default Preset 2", + "PotentialPreset.16002.2": "Suntide Willow Default Preset 1" +} \ No newline at end of file diff --git a/data/language/en_us/scorebossgetcontrol.json b/data/language/en_us/scorebossgetcontrol.json index f0f9025ee..aea46ec58 100644 --- a/data/language/en_us/scorebossgetcontrol.json +++ b/data/language/en_us/scorebossgetcontrol.json @@ -24,7 +24,7 @@ "ScoreBossGetControl.1012.1": "Bounty: Knife Destroyer", "ScoreBossGetControl.1012.2": "Each Blade thrown by the boss and destroyed by friendly units grants &Param1& Technique Score, up to &Param2& times, totaling &Param3& points.", "ScoreBossGetControl.1013.1": "Bounty: Blower Bane", - "ScoreBossGetControl.1013.2": "Whenever the boss casts a skill with Tornado, dodging the Tornado grants &Param1& Technique Score, up to &Param2& times, totaling &Param3& points.", + "ScoreBossGetControl.1013.2": "Whenever a boss casts a skill with Tornado, dodging the Tornado grants &Param1& Technique Score, up to &Param2& times, totaling &Param3& points.", "ScoreBossGetControl.1014.1": "Bounty: Balloon Shooter", "ScoreBossGetControl.1014.2": "Every &Param4& Wind Puff minions destroyed grants &Param1& Technique Score, up to &Param2& times, totaling &Param3& points.", "ScoreBossGetControl.1015.1": "Bounty: Pearl Cascade", diff --git a/data/language/en_us/secondaryskill.json b/data/language/en_us/secondaryskill.json index d05122c5a..69430fd84 100644 --- a/data/language/en_us/secondaryskill.json +++ b/data/language/en_us/secondaryskill.json @@ -1359,6 +1359,46 @@ "SecondarySkill.4058204.2": "Surging Wave gains an additional effect: Each stack increases own ATK by {1}.", "SecondarySkill.4058205.1": "Undying Passion", "SecondarySkill.4058205.2": "Surging Wave gains an additional effect: Each stack increases own ATK by {1}.", + "SecondarySkill.4059101.1": "Wings of Dream", + "SecondarySkill.4059101.2": "Increases Ventus Versatile Trekkers' Auto Attack DMG and Skill DMG by {1}.\u000bStarlit Hope gains an additional effect: Each stack increases own Skill Crit DMG by {2}.", + "SecondarySkill.4059102.1": "Wings of Dream", + "SecondarySkill.4059102.2": "Increases Ventus Versatile Trekkers' Auto Attack DMG and Skill DMG by {1}.\u000bStarlit Hope gains an additional effect: Each stack increases own Skill Crit DMG by {2}.", + "SecondarySkill.4059103.1": "Wings of Dream", + "SecondarySkill.4059103.2": "Increases Ventus Versatile Trekkers' Auto Attack DMG and Skill DMG by {1}.\u000bStarlit Hope gains an additional effect: Each stack increases own Skill Crit DMG by {2}.", + "SecondarySkill.4059104.1": "Wings of Dream", + "SecondarySkill.4059104.2": "Increases Ventus Versatile Trekkers' Auto Attack DMG and Skill DMG by {1}.\u000bStarlit Hope gains an additional effect: Each stack increases own Skill Crit DMG by {2}.", + "SecondarySkill.4059105.1": "Wings of Dream", + "SecondarySkill.4059105.2": "Increases Ventus Versatile Trekkers' Auto Attack DMG and Skill DMG by {1}.\u000bStarlit Hope gains an additional effect: Each stack increases own Skill Crit DMG by {2}.", + "SecondarySkill.4059201.1": "Voice of the Future", + "SecondarySkill.4059201.2": "When a Trekker with Starlit Hope triggers a Mark that inflicts Cyclone, increases the squad's Ventus Auto Attack DMG by {1} for {2}s.\u000bWhen a Trekker with Starlit Hope triggers a Mark that inflicts Blossom, increases the squad's Ventus Skill DMG by {3} for {4}s.", + "SecondarySkill.4059202.1": "Voice of the Future", + "SecondarySkill.4059202.2": "When a Trekker with Starlit Hope triggers a Mark that inflicts Cyclone, increases the squad's Ventus Auto Attack DMG by {1} for {2}s.\u000bWhen a Trekker with Starlit Hope triggers a Mark that inflicts Blossom, increases the squad's Ventus Skill DMG by {3} for {4}s.", + "SecondarySkill.4059203.1": "Voice of the Future", + "SecondarySkill.4059203.2": "When a Trekker with Starlit Hope triggers a Mark that inflicts Cyclone, increases the squad's Ventus Auto Attack DMG by {1} for {2}s.\u000bWhen a Trekker with Starlit Hope triggers a Mark that inflicts Blossom, increases the squad's Ventus Skill DMG by {3} for {4}s.", + "SecondarySkill.4059204.1": "Voice of the Future", + "SecondarySkill.4059204.2": "When a Trekker with Starlit Hope triggers a Mark that inflicts Cyclone, increases the squad's Ventus Auto Attack DMG by {1} for {2}s.\u000bWhen a Trekker with Starlit Hope triggers a Mark that inflicts Blossom, increases the squad's Ventus Skill DMG by {3} for {4}s.", + "SecondarySkill.4059205.1": "Voice of the Future", + "SecondarySkill.4059205.2": "When a Trekker with Starlit Hope triggers a Mark that inflicts Cyclone, increases the squad's Ventus Auto Attack DMG by {1} for {2}s.\u000bWhen a Trekker with Starlit Hope triggers a Mark that inflicts Blossom, increases the squad's Ventus Skill DMG by {3} for {4}s.", + "SecondarySkill.4060101.1": "Path of Radiance", + "SecondarySkill.4060101.2": "Increases the ATK of Ventus Trekkers in the squad by {1}.\u000bGlory gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4060102.1": "Path of Radiance", + "SecondarySkill.4060102.2": "Increases the ATK of Ventus Trekkers in the squad by {1}.\u000bGlory gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4060103.1": "Path of Radiance", + "SecondarySkill.4060103.2": "Increases the ATK of Ventus Trekkers in the squad by {1}.\u000bGlory gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4060104.1": "Path of Radiance", + "SecondarySkill.4060104.2": "Increases the ATK of Ventus Trekkers in the squad by {1}.\u000bGlory gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4060105.1": "Path of Radiance", + "SecondarySkill.4060105.2": "Increases the ATK of Ventus Trekkers in the squad by {1}.\u000bGlory gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4060201.1": "Bright Prospects", + "SecondarySkill.4060201.2": "When Glory is at max stacks, increases Ventus DMG dealt by Ventus Trekkers in the squad by {1}.", + "SecondarySkill.4060202.1": "Bright Prospects", + "SecondarySkill.4060202.2": "When Glory is at max stacks, increases Ventus DMG dealt by Ventus Trekkers in the squad by {1}.", + "SecondarySkill.4060203.1": "Bright Prospects", + "SecondarySkill.4060203.2": "When Glory is at max stacks, increases Ventus DMG dealt by Ventus Trekkers in the squad by {1}.", + "SecondarySkill.4060204.1": "Bright Prospects", + "SecondarySkill.4060204.2": "When Glory is at max stacks, increases Ventus DMG dealt by Ventus Trekkers in the squad by {1}.", + "SecondarySkill.4060205.1": "Bright Prospects", + "SecondarySkill.4060205.2": "When Glory is at max stacks, increases Ventus DMG dealt by Ventus Trekkers in the squad by {1}.", "SecondarySkill.9001.1": "!NONEED!", "SecondarySkill.9001.2": "Test Placeholder Skill" } \ No newline at end of file diff --git a/data/language/en_us/skill.json b/data/language/en_us/skill.json index 48c09b60f..7b066df2d 100644 --- a/data/language/en_us/skill.json +++ b/data/language/en_us/skill.json @@ -692,6 +692,33 @@ "Skill.13570000.1": "Dash", "Skill.13570000.13": "Dash", "Skill.13570000.2": "Dash", + "Skill.13710000.1": "Tactical Combo", + "Skill.13710000.13": "Quickly switches weapons to unleash ruthless strikes, dealing multiple rapid instances of DMG. Eleanor can automatically spend ##Tactical Energy#4048# to activate Cross Slash, dealing AoE DMG.", + "Skill.13710000.2": "Quickly switches among multiple weapons to attack.\u000bStrike 1: &Param1& of ATK as Ventus Auto Attack DMG.\u000bStrike 2: &Param2& x5 of ATK as Ventus Auto Attack DMG.\u000bStrike 3: &Param3& x5 of ATK as Ventus Auto Attack DMG.\u000bStrike 4: &Param4& x6 of ATK as Ventus Auto Attack DMG.\u000bStrike 5: &Param5& x7 of ATK as Ventus Auto Attack DMG.\u000bEleanor has ##Tactical Energy#4048#. She can automatically spend 10 ##Tactical Energy#4048# to activate Cross Slash, dealing &Param6& of ATK as AoE Ventus Auto Attack DMG. Cross Slash can trigger ##Ventus Mark#1017# and create a Blossom, dealing &Param7& of ATK as AoE Ventus Mark DMG.", + "Skill.13720000.1": "Eleanor's Dodge", + "Skill.13720000.13": "Eleanor's Dodge", + "Skill.13720000.2": "Eleanor's Dodge", + "Skill.13731000.1": "Sentry Deployment", + "Skill.13731000.13": "Spins rapidly to deal AoE DMG and gains Vigil: multiple ##Sentries#4050# move around Eleanor to deal DMG over time.", + "Skill.13731000.2": "Spins rapidly to deal &Param1&x2 of ATK as AoE Ventus Skill DMG and gains the Vigil effect: multiple ##Sentries#4050# move around Eleanor for &Param2&s, dealing &Param3& of ATK as AoE Ventus Skill DMG at intervals. Sentry Deployment (Main Skill) can trigger ##Ventus Mark#1017# and create Blossom, dealing &Param4& of ATK as AoE Ventus Mark DMG.", + "Skill.13732000.1": "Armed Assault", + "Skill.13732000.13": "Performs multiple jump slams, dealing AoE DMG. Slams generate ##Sentries#4050# that attack targets and deal DMG.", + "Skill.13732000.2": "Performs multiple jump slams, triggering explosions that deal &Param1& x9 of ATK as AoE Ventus Skill DMG. Every third slam generates 1 ##Sentry#4050# for 3s. Up to 3 Sentries can exist at the same time. ##Sentries#4050# can fire bullets that deal &Param2& of Eleanor's ATK as Ventus Auto Attack DMG. Armed Assault (Support Skill) can inflict ##Ventus Mark: Breeze#2017#.", + "Skill.13732001.1": "Auto Attack", + "Skill.13732001.13": "Auto Attack", + "Skill.13732001.2": "Auto Attack", + "Skill.13732002.1": "Spawn Scene", + "Skill.13732002.13": "Spawn Scene", + "Skill.13732002.2": "Spawn Scene", + "Skill.13732003.1": "Spawn Scene", + "Skill.13732003.13": "Spawn Scene", + "Skill.13732003.2": "Spawn Scene", + "Skill.13740000.1": "Firestorm", + "Skill.13740000.13": "Eleanor fires a barrage of rockets, dealing multiple instances of AoE DMG.", + "Skill.13740000.2": "Eleanor fires a barrage of rockets, dealing AoE Ventus Ultimate DMG equal to &Param1& x14 of ATK.", + "Skill.13770000.1": "Eleanor's Dash", + "Skill.13770000.13": "Eleanor's Dash", + "Skill.13770000.2": "Eleanor's Dash", "Skill.14010000.1": "Neo Bunny Blast", "Skill.14010000.13": "Fires energy bullets from her wheelchair-mounted guns, dealing DMG.", "Skill.14010000.2": "Sparkla fires three volleys from her wheelchair-mounted energy guns at the target.\u000bStrike 1: &Param1& of ATK as Terra Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Terra Auto Attack DMG.\u000bStrike 3: &Param3& of ATK x2 as Terra Auto Attack DMG.", diff --git a/data/language/en_us/startowerbookeventreward.json b/data/language/en_us/startowerbookeventreward.json index eb762ed77..a77599880 100644 --- a/data/language/en_us/startowerbookeventreward.json +++ b/data/language/en_us/startowerbookeventreward.json @@ -206,6 +206,15 @@ "StarTowerBookEventReward.13503.1": "Going Undercover (3)", "StarTowerBookEventReward.13503.2": "A witch's work is always risky, but it was rare to have a price put on your head.\nMistique's article, \"Media and Energy: The Truth About Nova,\" had only scratched the surface of the open secret between Flavio and the Grace Imperium.\nBut that was enough. After its release, no one would publish her stories. Scarlet Sights Media even publicly announced that the Witch Protection Act no longer applied to her.\nFor Mistique, this was the ultimate undercover mission. Free from deadlines, word counts, and waiting for assignments, she could finally write for herself.\nBesides, the best stories weren't in the city—they were out in the Wilds and among the Monoliths.", "StarTowerBookEventReward.13503.3": "Clear Monolith with Mistique in your squad 3 times", + "StarTowerBookEventReward.13701.1": "Painting the Monolith Ⅰ", + "StarTowerBookEventReward.13701.2": "The little girl sat before a folding easel, poised as if attending an important society banquet. She wore a pale mauve silk dress, its skirt spreading across the grass like flower petals. A hand-painted parasol trimmed with lace kept the sunlight neatly beyond the edge of her canvas.\nHer brush moved quickly, gliding over the canvas like a skater across ice.\nFrom childhood onward, every part of Eleanor's life had been planned down to the smallest detail: etiquette lessons, riding lessons, art appreciation lessons... Every minute was carefully accounted for. These moments spent painting outdoors were a sliver of freedom she had stolen from that vast, gilded cage.\nA bold butterfly circled the easel several times before settling lightly on the edge of her palette. Young Eleanor watched it and smiled quietly.", + "StarTowerBookEventReward.13701.3": "Clear Monolith with Eleanor in your squad once", + "StarTowerBookEventReward.13702.1": "Painting the Monolith Ⅱ", + "StarTowerBookEventReward.13702.2": "Once upon a time, painting had been Eleanor's favorite way to relax. But after finding her real dream, her interests began to shift.\nEven so, she remained far fonder of art than any of the other lessons expected of a young lady. She used it to record the world around her and express her feelings. Her teachers always praised her talent, and her parents hoped she would pursue it seriously, but Eleanor saw it only as a hobby. Perhaps that was the only reason she had kept at it for so long.\nBut what if she really became a Trekker? Could she still think of painting in the same way? Eleanor wrestled with the question for a long time but never found an answer.", + "StarTowerBookEventReward.13702.3": "Clear Monolith with Eleanor in your squad 2 times", + "StarTowerBookEventReward.13703.1": "Painting the Monolith Ⅲ", + "StarTowerBookEventReward.13703.2": "In the end, Eleanor could no longer avoid the problem: living as both a refined young lady and a Trekker was taking its toll. Fortunately, the struggle did not last long. Once again, the one person she admired most pointed her in the right direction: life could still be enjoyable, even when one was constantly busy, as long as she remembered to look for the fun in it.\nThat gave Eleanor a new idea for her art. Back when she was a canary in a gilded cage, there was only so much of the world she could see. Now that she was free to take her own adventurous path, an entire new world had opened up before her.\nShe soon found the perfect subject in the sights every Trekker knew so well: breathtaking, otherworldly landscapes along with all the strange and wondrous things she encountered during her travels. She would preserve them all with her brush.\nThus a new chapter in Eleanor's life began.", + "StarTowerBookEventReward.13703.3": "Clear Monolith with Eleanor in your squad 3 times", "StarTowerBookEventReward.14001.1": "Tyrant Pie Ⅰ", "StarTowerBookEventReward.14001.2": "Ever since the Tech Convention, Sparkla had rejected all other commissions to made Tyrant Pie's development her top priority. It was rare she found a muse that fit her aesthetic so perfectly—a perfect chance to turn a unique being into a fun invention.\nAs for the name \"Tyrant Pie\"? It was borrowed directly from that person's title. But anyone familiar with Sparkla knew this \"inspiration\" was just a cover for her total lack of naming talent. Every single robot she built was simply named after its appearance, with the word \"Pie\" slapped on the end.", "StarTowerBookEventReward.14001.3": "Clear Monolith with Sparkla in your squad once", diff --git a/data/language/en_us/talent.json b/data/language/en_us/talent.json index db95e5691..6520b297c 100644 --- a/data/language/en_us/talent.json +++ b/data/language/en_us/talent.json @@ -2529,6 +2529,66 @@ "Talent.1350574.2": "Increases Umbra DMG by &Param1&", "Talent.1350580.1": "Truth As You Wish", "Talent.1350580.2": "After Mistique summons 5 phantoms, increases the Minion DMG of subsequent phantoms summoned by Mistique by &Param1& for &Param2&s. This effect can only be triggered once per &Param3&s.", + "Talent.1370101.2": "Increases Base ATK by &Param1&.", + "Talent.1370102.2": "Increases Base DEF by &Param1&.", + "Talent.1370103.2": "Increases Base HP by &Param1&.", + "Talent.1370104.2": "Increases ATK by &Param1&", + "Talent.1370105.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370106.2": "Increases Base ATK by &Param1&.", + "Talent.1370107.2": "Increases Base DEF by &Param1&.", + "Talent.1370108.2": "Increases Base HP by &Param1&.", + "Talent.1370109.2": "Increases ATK by &Param1&", + "Talent.1370110.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370116.1": "Small Treat", + "Talent.1370116.2": "When Eleanor deals Auto Attack DMG to a target, the target takes &Param1& more Ventus DMG for &Param2&s, stacking up to &Param3& times.", + "Talent.1370217.2": "Increases Base ATK by &Param1&.", + "Talent.1370218.2": "Increases Base DEF by &Param1&.", + "Talent.1370219.2": "Increases Base HP by &Param1&.", + "Talent.1370220.2": "Increases ATK by &Param1&", + "Talent.1370221.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370222.2": "Increases Base ATK by &Param1&.", + "Talent.1370223.2": "Increases Base DEF by &Param1&.", + "Talent.1370224.2": "Increases Base HP by &Param1&.", + "Talent.1370225.2": "Increases ATK by &Param1&", + "Talent.1370226.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370232.1": "Spree Mode", + "Talent.1370232.2": "Increases Eleanors's ATK by &Param1&. When any Trekker in the squad triggers ##Ventus Mark#1017#, increases Eleanor's ATK by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Talent.1370333.2": "Increases Base ATK by &Param1&.", + "Talent.1370334.2": "Increases Base DEF by &Param1&.", + "Talent.1370335.2": "Increases Base HP by &Param1&.", + "Talent.1370336.2": "Increases ATK by &Param1&", + "Talent.1370337.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370338.2": "Increases Base ATK by &Param1&.", + "Talent.1370339.2": "Increases Base DEF by &Param1&.", + "Talent.1370340.2": "Increases Base HP by &Param1&.", + "Talent.1370341.2": "Increases ATK by &Param1&", + "Talent.1370342.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370348.1": "On the House", + "Talent.1370348.2": "When any Trekker inflicts ##Ventus Mark#1017# on a target, increases the Auto Attack DMG dealt by Ventus Trekkers in the squad by &Param1& and Skill DMG by &Param2& for &Param3&s.", + "Talent.1370449.2": "Increases Base ATK by &Param1&.", + "Talent.1370450.2": "Increases Base DEF by &Param1&.", + "Talent.1370451.2": "Increases Base HP by &Param1&.", + "Talent.1370452.2": "Increases ATK by &Param1&", + "Talent.1370453.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370454.2": "Increases Base ATK by &Param1&.", + "Talent.1370455.2": "Increases Base DEF by &Param1&.", + "Talent.1370456.2": "Increases Base HP by &Param1&.", + "Talent.1370457.2": "Increases ATK by &Param1&", + "Talent.1370458.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370464.1": "My Treat Today", + "Talent.1370464.2": "After Eleanor casts a skill, increases her Auto Attack DMG by &Param1& and her Skill DMG by &Param2& for &Param3&s.", + "Talent.1370565.2": "Increases Base ATK by &Param1&.", + "Talent.1370566.2": "Increases Base DEF by &Param1&.", + "Talent.1370567.2": "Increases Base HP by &Param1&.", + "Talent.1370568.2": "Increases ATK by &Param1&", + "Talent.1370569.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370570.2": "Increases Base ATK by &Param1&.", + "Talent.1370571.2": "Increases Base DEF by &Param1&.", + "Talent.1370572.2": "Increases Base HP by &Param1&.", + "Talent.1370573.2": "Increases ATK by &Param1&", + "Talent.1370574.2": "Increases Auto Attack DMG by &Param1&", + "Talent.1370580.1": "Party Time", + "Talent.1370580.2": "Increases Eleanor's Ventus DMG dealt to elite or higher-tier targets by &Param1&.", "Talent.1400101.1": "ATK Enhancement", "Talent.1400101.2": "Increases Base ATK by &Param1&.", "Talent.1400102.1": "DEF Enhancement", diff --git a/data/language/en_us/talentgroup.json b/data/language/en_us/talentgroup.json index 4e4cc3e8b..a4e38a9c5 100644 --- a/data/language/en_us/talentgroup.json +++ b/data/language/en_us/talentgroup.json @@ -114,6 +114,11 @@ "TalentGroup.13503.1": "Communication Psychology", "TalentGroup.13504.1": "Social Engineering", "TalentGroup.13505.1": "Truth As You Wish", + "TalentGroup.13701.1": "Small Treat", + "TalentGroup.13702.1": "Spree Mode", + "TalentGroup.13703.1": "On the House", + "TalentGroup.13704.1": "My Treat Today", + "TalentGroup.13705.1": "Party Time", "TalentGroup.14001.1": "Genius Artisan", "TalentGroup.14002.1": "Blacklist", "TalentGroup.14003.1": "Invention Blueprint", diff --git a/data/language/en_us/topbar.json b/data/language/en_us/topbar.json index 351768ff5..8081c02e7 100644 --- a/data/language/en_us/topbar.json +++ b/data/language/en_us/topbar.json @@ -11,6 +11,7 @@ "TopBar.ActivityLevelsSelectPanel_10108.1": "Battle Stage", "TopBar.ActivityLevelsSelectPanel_10109.1": "Battle Stage", "TopBar.ActivityLevelsSelectPanel_10110.1": "Battle Stage", + "TopBar.ActivityLevelsSelectPanel_10111.1": "Battle Stage", "TopBar.ActivityLevelsSelectPanel_11100.1": "Battle Stage", "TopBar.ActivityLevelsSelectPanel_20101.1": "Battle Stage", "TopBar.ActivityLevelsSelectPanel_20102.1": "Battle Stage", @@ -47,12 +48,16 @@ "TopBar.CookieBoardPanel_400004.1": "Cookie Workshop", "TopBar.CookieBoardPanel_400006.1": "Cookie Workshop", "TopBar.CookieBoardPanel_400010.1": "Cookie Workshop", + "TopBar.CookieBoardPanel_400016.1": "Cookie Workshop", "TopBar.CookieGamePanel.1": "Cookie Workshop", "TopBar.CookieGamePanel_400004.1": "Cookie Workshop", "TopBar.CookieGamePanel_400006.1": "Cookie Workshop", "TopBar.CookieGamePanel_400010.1": "Cookie Workshop", + "TopBar.CookieGamePanel_400016.1": "Cookie Workshop", "TopBar.CookieQuestPanel.1": "Workshop Evaluation", "TopBar.Crafting.1": "Material Crafting", + "TopBar.CultivationManualPanel.1": "Event", + "TopBar.CultivationManualStory_10111.1": "Story", "TopBar.DailyInstanceLevelSelect.1": "Basic Trial", "TopBar.DepotPanel.1": "Supply", "TopBar.Dictionary.1": "Trekker Encyclopedia", @@ -66,11 +71,13 @@ "TopBar.EquipmentInstanceLevelSelect.1": "Emblem Trial", "TopBar.EquipmentRoll.1": "Emblem Reforging", "TopBar.EquipmentSelect.1": "Emblem Change", + "TopBar.EventReminderPanel.1": "To-Do List", "TopBar.Friend.1": "Friend", "TopBar.GachaPreview.1": "Trekker Preview", "TopBar.GachaSpin.1": "Trekker Recruit", "TopBar.GoldenSpyLevelSelectPanel_400008.1": "Silver-Veiled Dream Catcher", "TopBar.GoldenSpyLevelSelectPanel_400012.1": "Silver-Veiled Dream Catcher", + "TopBar.GoldenSpyLevelSelectPanel_400017.1": "Silver-Veiled Dream Catcher", "TopBar.GunStormPanel.1": "Event", "TopBar.GunStormStory_10109.1": "Story", "TopBar.IceCreamLevelsSelectPanel.1": "Cooling Supply Station", @@ -133,6 +140,7 @@ "TopBar.Shop_10108.1": "Event Shop", "TopBar.Shop_10109.1": "Event Shop", "TopBar.Shop_10110.1": "Event Shop", + "TopBar.Shop_10111.1": "Event Shop", "TopBar.Shop_11100.1": "Event Shop", "TopBar.Shop_20101.1": "Event Shop", "TopBar.Shop_20102.1": "Event Shop", @@ -182,6 +190,7 @@ "TopBar.Task_10108.1": "Event Missions", "TopBar.Task_10109.1": "Event Missions", "TopBar.Task_10110.1": "Event Missions", + "TopBar.Task_10111.1": "Event Missions", "TopBar.Task_11100.1": "Event Missions", "TopBar.Task_20101.1": "Event Missions", "TopBar.Task_20102.1": "Event Missions", @@ -205,6 +214,8 @@ "TopBar.TrialDepot.1": "Tryout Details", "TopBar.TrialFormation.1": "Squad", "TopBar.TrialLevelSelect.1": "Trekker Tyrout", + "TopBar.TrialSkinFormationScenePanel.1": "Squad", + "TopBar.TrialSkinSelectPanel.1": "Style Trial", "TopBar.VampireSurvivorLevelSelectPanel.1": "Cataclysm Survivor", "TopBar.ViewfinderStory.1": "Story", "TopBar.WeeklyCopiesPanel.1": "Proving Grounds", diff --git a/data/language/en_us/towerdefenseitem.json b/data/language/en_us/towerdefenseitem.json index 83d5d70c9..4b4b2c5fe 100644 --- a/data/language/en_us/towerdefenseitem.json +++ b/data/language/en_us/towerdefenseitem.json @@ -1,10 +1,14 @@ { "TowerDefenseItem.1001.1": "Crunchy Shaved Ice", "TowerDefenseItem.1001.2": "Spin the shaved ice cup to generate a massive frozen snow zone!", + "TowerDefenseItem.1001.3": "Cooldown: 15s", "TowerDefenseItem.1011.1": "Large Pep Pep Juice", "TowerDefenseItem.1011.2": "One sip of Pep Pep Juice, and you're ready to go!", + "TowerDefenseItem.1011.3": "Cooldown: 8s", "TowerDefenseItem.1021.1": "Growth Inhibitor", "TowerDefenseItem.1021.2": "Clears Bush within a target area!", + "TowerDefenseItem.1021.3": "Cooldown: 6s", "TowerDefenseItem.1031.1": "Canned Stormcloud", - "TowerDefenseItem.1031.2": "Release the stormcloud and let the rain fall!" + "TowerDefenseItem.1031.2": "Release the stormcloud and let the rain fall!", + "TowerDefenseItem.1031.3": "Energy Charge: 8s" } \ No newline at end of file diff --git a/data/language/en_us/trialbuild.json b/data/language/en_us/trialbuild.json index 349f288aa..ab9a46054 100644 --- a/data/language/en_us/trialbuild.json +++ b/data/language/en_us/trialbuild.json @@ -32,6 +32,8 @@ "TrialBuild.200090.1": "Story Record", "TrialBuild.200091.1": "Story Record", "TrialBuild.200099.1": "Story Record", + "TrialBuild.200100.1": "Story Record", + "TrialBuild.200101.1": "Story Record", "TrialBuild.201.1": "Story Record", "TrialBuild.202.1": "Story Record", "TrialBuild.203.1": "Story Record", diff --git a/data/language/en_us/trialcharacter.json b/data/language/en_us/trialcharacter.json index 5ec07fade..ca3285782 100644 --- a/data/language/en_us/trialcharacter.json +++ b/data/language/en_us/trialcharacter.json @@ -7,6 +7,7 @@ "TrialCharacter.10601.1": "???", "TrialCharacter.107.1": "Tilia", "TrialCharacter.10701.1": "Tilia", + "TrialCharacter.10704.1": "Tilia", "TrialCharacter.108.1": "Kasimira", "TrialCharacter.10801.1": "Kasimira", "TrialCharacter.10901.1": "???", @@ -55,9 +56,12 @@ "TrialCharacter.13301.1": "Nazuka", "TrialCharacter.134.1": "Fuyuka", "TrialCharacter.13401.1": "Fuyuka", + "TrialCharacter.13403.1": "Fuyuka", "TrialCharacter.135.1": "Mistique", "TrialCharacter.13501.1": "Mistique", "TrialCharacter.13601.1": "???", + "TrialCharacter.137.1": "Eleanor", + "TrialCharacter.13701.1": "Eleanor", "TrialCharacter.140.1": "Sparkla", "TrialCharacter.14001.1": "Sparkla", "TrialCharacter.141.1": "Chixia", @@ -125,7 +129,9 @@ "TrialCharacter.200921.1": "Karin", "TrialCharacter.200922.1": "Shia", "TrialCharacter.200923.1": "Willow", + "TrialCharacter.201001.1": "Eleanor", "TrialCharacter.20101.1": "Noya", + "TrialCharacter.201011.1": "Eleanor", "TrialCharacter.20102.1": "Iris", "TrialCharacter.20103.1": "Amber", "TrialCharacter.20201.1": "Chitose", diff --git a/data/language/en_us/uitext.json b/data/language/en_us/uitext.json index 7afcaeac9..6abbfa22f 100644 --- a/data/language/en_us/uitext.json +++ b/data/language/en_us/uitext.json @@ -59,7 +59,7 @@ "UIText.ActivityEnter_Lock.1": "Reach Authorization Lv. {0} to unlock", "UIText.ActivityLevels_Adventure.1": "Hard", "UIText.ActivityLevels_Explore.1": "Normal", - "UIText.ActivityLevels_Hard.1": "Extreme", + "UIText.ActivityLevels_Hard.1": "Honor", "UIText.ActivityLevels_HardCommon.1": "Overload", "UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock", "UIText.ActivityLevels_Lock_Day.1": "Locked", @@ -677,7 +677,7 @@ "UIText.Cookie_Act_Continue_Tip.1": "Select {0} to continue", "UIText.Cookie_Act_Cookie_Count.1": "Cookies packed", "UIText.Cookie_Act_Cookie_Count_Score.1": "Total cookies packed", - "UIText.Cookie_Act_DailyMode.1": "Balance", + "UIText.Cookie_Act_DailyMode.1": "Practice", "UIText.Cookie_Act_Exit_Tip.1": "You will skip to results if you quit now. Quit anyway?", "UIText.Cookie_Act_GameStart.1": "Start Packing", "UIText.Cookie_Act_Level_Go.1": "Start", @@ -688,7 +688,7 @@ "UIText.Cookie_Act_Level_Lock_Time.1": "The level will unlock in {0}", "UIText.Cookie_Act_Level_Reward.1": "Challenge Rewards", "UIText.Cookie_Act_Miss_Count.1": "MISS", - "UIText.Cookie_Act_NightmareMode.1": "Rampage", + "UIText.Cookie_Act_NightmareMode.1": "Mastery", "UIText.Cookie_Act_NightmareMode_Title.1": "Cuirkie Mode", "UIText.Cookie_Act_Perfect_Count.1": "MARVELOUS", "UIText.Cookie_Act_QuestTitle.1": "Missions", @@ -782,9 +782,11 @@ "UIText.Depot_LeftTime.1": "Expire in", "UIText.Depot_LeftTime_Day.1": "d", "UIText.Depot_LeftTime_Hour.1": "h", + "UIText.Depot_LeftTime_Hour2.1": "h", "UIText.Depot_LeftTime_LessThenHour.1": "< 1h", "UIText.Depot_LeftTime_LessThenMin.1": "< 1m", "UIText.Depot_LeftTime_Min.1": "m", + "UIText.Depot_LeftTime_Min2.1": "m", "UIText.Depot_Level.1": "Lv.", "UIText.Depot_NoteInfo.1": "Musical Note Details", "UIText.Depot_SortByLevel.1": "Lv.", @@ -1194,6 +1196,9 @@ "UIText.ErrorCode_Btn_Relogin.1": "Back to Login Screen", "UIText.ErrorCode_Trace.1": "Error code has been copied to the clipboard", "UIText.ErrorCode_UnknowError.1": "Unknown Error", + "UIText.EventReminder_Finish_Title.1": "Completed", + "UIText.EventReminder_Unopen.1": "Mode not available", + "UIText.EventReminder_Waiting_Title.1": "To-Do List", "UIText.EventResult_100140101.1": "Wrong answer. You got nothing.", "UIText.EventResult_108010102.1": "You got nothing", "UIText.EventResult_108030102.1": "You got nothing", @@ -1388,6 +1393,8 @@ "UIText.Gacha_Cover_GoToTrial.1": "Go Tryout", "UIText.Gacha_Cover_UpItemTitle.1": "{0}", "UIText.Gacha_FesGacha.1": "Exclusive Limited", + "UIText.Gacha_GachaTimeLimit.1": "Daily Recruit Limit: {0}/{1}", + "UIText.Gacha_GachaTimeLimitTips.1": "Recruit Limit Reached", "UIText.Gacha_GiveItemTitle.1": "Banner Gift", "UIText.Gacha_History_UPMark.1": "UP", "UIText.Gacha_NewBieHint.1": "Insufficient chances", @@ -1829,8 +1836,10 @@ "UIText.ItemTip_RandomPackageTitle.1": "Random Bag Preview", "UIText.ItemTips_GetWay.1": "Obtain From", "UIText.Item_Change_Expired_Tips.1": "Some of your items have expired", + "UIText.Item_Reengagement_DoubleDrop.1": "Extra Loots", "UIText.JP_CV.1": "Japanese Voiceover:.", "UIText.JointDrill_AVG_Title.1": "Story Info", + "UIText.JointDrill_Act_Challenge_End.1": "*****", "UIText.JointDrill_Act_Detail.1": "Event Details", "UIText.JointDrill_Act_End_Tip.1": "The event has expired", "UIText.JointDrill_Act_Goto.1": "Go Now", @@ -2074,6 +2083,7 @@ "UIText.MainView_Energy_Time_Day.1": "{0}d", "UIText.MainView_Energy_Time_Hour.1": "{0}h", "UIText.MainView_Energy_Time_Min.1": "<1h", + "UIText.MainView_EventReminder.1": "To-Do", "UIText.MainView_Friend.1": "Friend", "UIText.MainView_Go.1": "Go", "UIText.MainView_Mail.1": "Mail", @@ -2274,12 +2284,25 @@ "UIText.Pause_Btn_ContinueBattle.1": "Resume", "UIText.Pause_Btn_EndBattle.1": "Give Up", "UIText.PenguinCard_Activity_Goto.1": "Go Now", + "UIText.PenguinCard_AddAdditionScoreSuccess.1": "Upgrade successful! You have {num_0} starting chips.", + "UIText.PenguinCard_AddAideSuccess.1": "Upgrade successful! You have unlocked {num_0} Assistant slots.", "UIText.PenguinCard_AddBtnMax.1": "Max level", "UIText.PenguinCard_AddBtnMaxLevel.1": "This bonus cannot be upgraded", "UIText.PenguinCard_AddCheckRoundSuccess.1": "Upgrade successful! You can now peek at cards {num_0} times per round.", "UIText.PenguinCard_AddRollSuccess.1": "Upgraded! You can now refresh {num_0} Fatebound Stellar Card(s) per turn.", "UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal {num_0} times per turn.", "UIText.PenguinCard_AddSlotSuccess.1": "Upgraded! Your Fatebound Stellar Card slots have been increased to {num_0}.", + "UIText.PenguinCard_AideInfo_Favorite.1": "Favorite", + "UIText.PenguinCard_AideInfo_FavoriteDesc.1": "Give Assistants their favorite Fatebound Stellar Cards to level them up.", + "UIText.PenguinCard_AideInfo_LevelUpDesc.1": "Assistant Level +1", + "UIText.PenguinCard_AideInfo_Passive.1": "Passive", + "UIText.PenguinCard_AideInfo_PassiveDesc.1": "Gain {num_0} when recruiting an Assistant or entering a new difficulty.", + "UIText.PenguinCard_AideInfo_Skill.1": "Skills", + "UIText.PenguinCard_AideInfo_Title.1": "Assistant Info", + "UIText.PenguinCard_AideLevel.1": "Lv{num_0}", + "UIText.PenguinCard_AideMax.1": "Dismiss an existing Assistant for replacement.", + "UIText.PenguinCard_Btn_AddAdditionScore.1": "Starting Chips +{num_0}", + "UIText.PenguinCard_Btn_AddAide.1": "Assistant Slots +1", "UIText.PenguinCard_Btn_AddCheckRound.1": "Card Peeks per turn +1", "UIText.PenguinCard_Btn_AddRoll.1": "+1 FS Card Refresh", "UIText.PenguinCard_Btn_AddRound.1": "+1 Deal per Turn", @@ -2289,18 +2312,28 @@ "UIText.PenguinCard_Btn_CheckRound.1": "Peek at Cards", "UIText.PenguinCard_Btn_ContinueTurn.1": "Continue", "UIText.PenguinCard_Btn_EndTurn.1": "End Turn", + "UIText.PenguinCard_Btn_EndlessContinue.1": "Continue", + "UIText.PenguinCard_Btn_EndlessGiveup.1": "End Match", "UIText.PenguinCard_Btn_FlipAll.1": "Flip All", "UIText.PenguinCard_Btn_GetAllReward.1": "Claim All", "UIText.PenguinCard_Btn_Giveup.1": "End Challenge", + "UIText.PenguinCard_Btn_MaxLevel.1": "Max level", "UIText.PenguinCard_Btn_NextRound.1": "Deal", "UIText.PenguinCard_Btn_NextTurn.1": "Start Turn", "UIText.PenguinCard_Btn_Quest.1": "Rewards", + "UIText.PenguinCard_Btn_Quit.1": "End Match", "UIText.PenguinCard_Btn_Receive.1": "Claim", + "UIText.PenguinCard_Btn_ReconnectCancel.1": "Give Up", + "UIText.PenguinCard_Btn_ReconnectConfirm.1": "Continue", "UIText.PenguinCard_Btn_Restart.1": "Restart", + "UIText.PenguinCard_Btn_Retry.1": "Keep Trying", "UIText.PenguinCard_Btn_Roll.1": "Refresh", "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", "UIText.PenguinCard_Btn_Select.1": "Select", + "UIText.PenguinCard_Btn_SelectAide.1": "Recruit", "UIText.PenguinCard_Btn_SelectQuest.1": "Sign", + "UIText.PenguinCard_Btn_Send.1": "Giftings ({num_0}/{num_1})", + "UIText.PenguinCard_Btn_SkipAide.1": "Give Up Recruitment", "UIText.PenguinCard_Btn_Start.1": "Start Run", "UIText.PenguinCard_Btn_Upgrade.1": "Upgrade", "UIText.PenguinCard_Btn_Win.1": "You Win!", @@ -2312,6 +2345,22 @@ "UIText.PenguinCard_CheckRound_RoundFail.1": "Each card can only be peeked at once per round", "UIText.PenguinCard_CheckRound_TurnFail.1": "No card peeks remaining for this turn", "UIText.PenguinCard_EndTurnTip.1": "Tap End Turn to proceed", + "UIText.PenguinCard_EndlessPause_Level.1": "Current Match", + "UIText.PenguinCard_EndlessPause_LevelTitle.1": "Transcendence Mirror: Difficulty {num_0}", + "UIText.PenguinCard_EndlessPause_Target.1": "Match Goal", + "UIText.PenguinCard_EndlessPause_TargetDesc.1": "Owned: {num_0}", + "UIText.PenguinCard_Endless_AimScoreTitle.1": "Goal: {num_0}", + "UIText.PenguinCard_Endless_AimScoreTitleShort.1": "Goal: {num_0}", + "UIText.PenguinCard_Endless_Complete.1": "Complete!", + "UIText.PenguinCard_Endless_HP.1": "HP", + "UIText.PenguinCard_Endless_LevelBuff.1": "Cursing Moment", + "UIText.PenguinCard_Endless_LevelGridTittle.1": "Difficulty {num_0}", + "UIText.PenguinCard_Endless_LevelHasData.1": "There are unfinished matches in the current level. Continue the challenge?", + "UIText.PenguinCard_Endless_LevelTittle.1": "Transcendence Mirror: Difficulty {num_0}", + "UIText.PenguinCard_Endless_LossHP.1": "-1", + "UIText.PenguinCard_Endless_PhaseAide.1": "Stage 1: Recruit Assistant", + "UIText.PenguinCard_Endless_PhaseCard.1": "Stage 2: Draw Fatebound Stellar Card", + "UIText.PenguinCard_Error_EmptyAide.1": "No Assistant available.", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "No Fatebound Stellar Card available", "UIText.PenguinCard_Error_EmptyQuest.1": "No missions available.", "UIText.PenguinCard_FlipAllCardTip.1": "Flip all Cards to reveal this Hand's earnings.", @@ -2324,6 +2373,7 @@ "UIText.PenguinCard_Level_BestScore.1": "Best", "UIText.PenguinCard_Level_LockLevel.1": "Locked", "UIText.PenguinCard_Level_LockLevelTips.1": "Unlocked after completing the previous stage.", + "UIText.PenguinCard_Log_OwnScore.1": "My Chips", "UIText.PenguinCard_Log_TurnCount.1": "Turn {num_0}", "UIText.PenguinCard_Log_TurnScore.1": "Turn Earnings", "UIText.PenguinCard_NextRoundTip.1": "Tap Deal to proceed", @@ -2344,6 +2394,7 @@ "UIText.PenguinCard_Quest_Success.1": "Contract Fulfilled", "UIText.PenguinCard_Quest_UnComplete.1": "", "UIText.PenguinCard_Result_BestCard.1": "Highest-level FS Card", + "UIText.PenguinCard_Result_BestHard.1": "Highest Difficulty", "UIText.PenguinCard_Result_BestRound.1": "Best Hand Score", "UIText.PenguinCard_Result_BestTurn.1": "Best Turn Score", "UIText.PenguinCard_Result_ClickClose.1": "Tap screen to exit", @@ -2362,12 +2413,15 @@ "UIText.PenguinCard_Round_Score.1": "Current Hand Earnings", "UIText.PenguinCard_SelectCardDoneTip.1": "Selection Confirmed", "UIText.PenguinCard_SelectCardTip.1": "Select any Fatebound Stellar Card", + "UIText.PenguinCard_SelectMaxLevelCard.1": "Unable to select max-level Fatebound Stellar Card.", "UIText.PenguinCard_SkipTips.1": "Don't show again this run", "UIText.PenguinCard_SlotMax.1": "No empty Fatebound Stellar Card slots", "UIText.PenguinCard_Start_Title.1": "Target", "UIText.PenguinCard_Start_Turn.1": "Complete within {num_0} turns", "UIText.PenguinCard_Tip_NoneQuest.1": "No contract signed.", + "UIText.PenguinCard_Tip_NotSelectedAide.1": "You have unrecruited Assistants. Skip anyway?", "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "You have unselected Fatebound Stellar Cards. Skip?", + "UIText.PenguinCard_Tip_RetryLimit.1": "No more retries today", "UIText.PenguinCard_Title_HandRank.1": "Hand Overview", "UIText.PenguinCard_Title_Pause.1": "Pause", "UIText.PenguinCard_Title_Quest.1": "Event Rewards", @@ -2498,6 +2552,10 @@ "UIText.Potential_Preselection_Share.1": "Share", "UIText.Potential_Preselection_Share_Fail.1": "Failed to share squad code", "UIText.Potential_Preselection_Share_Suc.1": "Squad code copied! You can now share it.", + "UIText.Potential_Preselection_SystemRcmd_Diff.1": "Your current squad doesn't match this preset.\nUsing the system-recommended preset will first save it to the Player Potential Preset List. (Duplicate presets will not be saved.) Update squad automatically?", + "UIText.Potential_Preselection_SystemRcmd_Same.1": "Using the system-recommended preset will first save it to the Player Potential Preset List. (Duplicate presets will not be saved.) Update squad automatically?", + "UIText.Potential_Preselection_SystemRecommend_Hide.1": "System-Recommended Potential Presets Hidden", + "UIText.Potential_Preselection_SystemRecommend_Show.1": "System-Recommended Potential Presets Shown", "UIText.Potential_Preselection_UnSave_Tip.1": "You have unsaved changes. Discard them?", "UIText.Potential_Preselection_Use.1": "Use", "UIText.Potential_Recommend_Show.1": "Preset", @@ -2505,6 +2563,10 @@ "UIText.Potential_Select_Title.1": "Squad level has increased to Lv. {0}", "UIText.Potential_Special.1": "Core Potential", "UIText.Potential_Special_Text.1": "Core Potential", + "UIText.Potential_System_Preset_Empty.1": "No System-Recommended Presets Available", + "UIText.Potential_System_Preset_Rcmd.1": "System Recommendation", + "UIText.Potential_System_Preset_Title.1": "System Preset", + "UIText.Potential_System_Preset_WindowTitle.1": "System Preset", "UIText.Potential_ValueMax_HInt.1": "(Max!)", "UIText.PresentsTips_ExtraHint.1": "2 to 4 random additional stats", "UIText.Presents_Btn_Disassemble.1": "Dismantle", @@ -3078,7 +3140,6 @@ "UIText.Soldier_Level_Select_NodeIndex.1": "Current Progress: {0}-{1}", "UIText.Soldier_Level_Select_Reward.1": "Clear Rewards: {0} Mission Points", "UIText.Soldier_NoFightChess_Tips.1": "You must deploy at least 1 Offense piece to start the match.", - "UIText.Soldier_NotEnoughChess_Tips.1": "You can still deploy more pieces. Continue?", "UIText.Soldier_OverBench_Tips.1": "Your bench is full. Sell pieces or upgrade your Shop Level.", "UIText.Soldier_OverChessCount_Tips.1": "Team capacity exceeded. Sell pieces or upgrade your Shop Level.", "UIText.Soldier_Pause_Schedule.1": "Progress: {0}", @@ -3605,8 +3666,10 @@ "UIText.TowerDef_TeamEditor_Item.1": "Special Items", "UIText.TowerDef_TeamEditor_ItemTip.1": "No more space for items", "UIText.TowerDef_TeamEditor_Selected.1": "Selected", + "UIText.TowerDef_TeamEditor_SelectedChar.1": "Deployed", "UIText.TowerDef_Team_Tips.1": "Squad not full yet", "UIText.TowerDef_Text_Atrr.1": "Base Stats", + "UIText.TowerDef_Text_Henshin.1": "Please select a state", "UIText.TowerDef_Text_LevelUp.1": "Increase {0} level to Lv. {1}", "UIText.TowerDef_Text_Pause.1": "Battle paused. Continue?", "UIText.TowerDef_Text_Point.1": "Remaining Points:", @@ -3619,6 +3682,10 @@ "UIText.TowerDef_Title_Item.1": "Special Items", "UIText.TowerDef_Title_RewardInfo.1": "Rewards", "UIText.TowerDef_Title_Target.1": "Mission Target", + "UIText.TowerDef_UnSelect_Char.1": "Not Deployed", + "UIText.TowerDefense_ItemUse_Cooldown.1": "Cooldown: {0}s", + "UIText.TowerDefense_ItemUse_Cooldown_Times.1": "Cooldown: {0}s", + "UIText.TowerDefense_ItemUse_Times.1": "Energy Charge: {0}s", "UIText.TowerDefense_Monster_Brief.1": "Intel Analysis", "UIText.TowerDefense_Quest_ReceiveNone.1": "No Available Rewards", "UIText.TowerDefense_Tutorial_Tips_1_1.1": "EXP gain is significantly increased for this match. Select your Trekkers and level them up!", @@ -3775,6 +3842,7 @@ "UIText.Trial_Result_Fail_Tip.1": "You haven't completed all the missions of this build. Complete them to earn tryout rewards.", "UIText.Trial_RewardInfo.1": "Tryout Rewards", "UIText.Trial_RewardReceiveTips.1": "Complete the tryout of any Potential build to claim rewards.", + "UIText.Trial_SkinPlay.1": "Tryout", "UIText.Trial_TimeCount_All.1": "Total Time Used", "UIText.Trial_TotalTime.1": "Total Time Used", "UIText.Tutorial_Attack_Mobile.1": "The Trekker will perform Auto Attacks when a target enters their Attack Range.", @@ -3968,6 +4036,7 @@ "UIText.Vampire_NotOpenHint.1": "Catastrophe difficulties will be available soon.", "UIText.Vampire_Pass_QuestTitle.1": "First Clear Reward", "UIText.Vampire_Pause_CurScore.1": "Current Score", + "UIText.Vampire_PrevLevelNotComplete.1": "Prerequisite stage not completed", "UIText.Vampire_Quest_Btn_Title.1": "Mission Reward\n{0}/{1}", "UIText.Vampire_RoomInfo_LevelHint.1": "Collect EXP to get Destiny Cards", "UIText.Vampire_Score_Title.1": "Score", diff --git a/data/language/en_us/vampiresurvivor.json b/data/language/en_us/vampiresurvivor.json index 6eedb58f5..ea94c12ef 100644 --- a/data/language/en_us/vampiresurvivor.json +++ b/data/language/en_us/vampiresurvivor.json @@ -75,5 +75,8 @@ "VampireSurvivor.313.3": "Zone 2", "VampireSurvivor.314.1": "Wrathbone Hunt Phase 14", "VampireSurvivor.314.2": "Zone 1", - "VampireSurvivor.314.3": "Zone 2" + "VampireSurvivor.314.3": "Zone 2", + "VampireSurvivor.315.1": "Wrathbone Hunt Phase 15", + "VampireSurvivor.315.2": "Zone 1", + "VampireSurvivor.315.3": "Zone 2" } \ No newline at end of file diff --git a/data/language/en_us/vampiresurvivorquest.json b/data/language/en_us/vampiresurvivorquest.json index 4194b35a6..5adb84b38 100644 --- a/data/language/en_us/vampiresurvivorquest.json +++ b/data/language/en_us/vampiresurvivorquest.json @@ -131,5 +131,10 @@ "VampireSurvivorQuest.31402.1": "Reach 20,000 points in Wrathbone Hunt", "VampireSurvivorQuest.31403.1": "Reach 25,000 points in Wrathbone Hunt", "VampireSurvivorQuest.31404.1": "Reach 28,000 points in Wrathbone Hunt", - "VampireSurvivorQuest.31405.1": "Reach 32,000 points in Wrathbone Hunt" + "VampireSurvivorQuest.31405.1": "Reach 32,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31501.1": "Complete Wrathbone Hunt", + "VampireSurvivorQuest.31502.1": "Reach 20,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31503.1": "Reach 25,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31504.1": "Reach 28,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31505.1": "Reach 32,000 points in Wrathbone Hunt" } \ No newline at end of file diff --git a/data/language/en_us/word.json b/data/language/en_us/word.json index 12c1da343..f1eecf719 100644 --- a/data/language/en_us/word.json +++ b/data/language/en_us/word.json @@ -257,6 +257,12 @@ "Word.4046.2": "After consuming Hunting Energy to throw the chain, Karin inflicts a special mark on the target for &Param1&s.", "Word.4047.1": "Echoing Soundwave", "Word.4047.2": "Generated by the Main Trekker Potential, Rainbow Rebound. Deals damage.", + "Word.4048.1": "Tactical Energy", + "Word.4048.2": "Each time Eleanor deals Auto Attack DMG, she has an 80% chance to gain 2 Tactical Energy. This can only be triggered once every 2s.", + "Word.4049.1": "The Myriad Case", + "Word.4049.2": "Eleanor's special weapon case that contains many unique weapons ready for use.", + "Word.4050.1": "Sentry", + "Word.4050.2": "Eleanor's unique drone, which can either protect her or be deployed for targeted attacks.", "Word.4051.1": "Dark Burn", "Word.4051.2": "Deals DMG to the target every 0.5s for &Param1&s, dealing &Param2& of Karin's ATK as Umbra Mark DMG in total.", "Word.45.1": "Max Energy", diff --git a/data/language/ja_jp/activitydouble.json b/data/language/ja_jp/activitydouble.json index 260141725..f090a971a 100644 --- a/data/language/ja_jp/activitydouble.json +++ b/data/language/ja_jp/activitydouble.json @@ -1,5 +1,6 @@ { "ActivityDouble.103001.1": "\u000b【イベント期間】\u000b2026/7/14 5:00~2026/7/21 4:59 \u000b\u000b【参加条件】\u000b権限レベル3以上\u000b\u000b【イベント説明】\u000b緊急依頼の懸賞募集中!特定のステージをクリアして、2倍の報酬を勝ち取ろう!", "ActivityDouble.103002.1": "\u000b【イベント期間】\u000b2026/8/11 5:00~2026/8/18 4:59 \u000b\u000b【参加条件】\u000b権限レベル3以上\u000b\u000b【イベント説明】\u000b緊急依頼の懸賞募集中!特定のステージをクリアして、2倍の報酬を勝ち取ろう!", - "ActivityDouble.103003.1": "\u000b【イベント期間】\u000b2026/9/1 5:00~2026/9/8 4:59 \u000b\u000b【参加条件】\u000b権限レベル3以上\u000b\u000b【イベント説明】\u000b緊急依頼の懸賞募集中!特定のステージをクリアして、2倍の報酬を勝ち取ろう!" + "ActivityDouble.103003.1": "\u000b【イベント期間】\u000b2026/9/1 5:00~2026/9/8 4:59 \u000b\u000b【参加条件】\u000b権限レベル3以上\u000b\u000b【イベント説明】\u000b緊急依頼の懸賞募集中!特定のステージをクリアして、2倍の報酬を勝ち取ろう!", + "ActivityDouble.103004.1": "\u000b【イベント期間】\u000b2026/9/22 5:00~2026/9/29 4:59 \u000b\u000b【参加条件】\u000b権限レベル3以上\u000b\u000b【イベント説明】\u000b緊急依頼の懸賞募集中!特定のステージをクリアして、2倍の報酬を勝ち取ろう!" } \ No newline at end of file diff --git a/data/language/ja_jp/activitydoublequest.json b/data/language/ja_jp/activitydoublequest.json index 709ed946f..89b77ff73 100644 --- a/data/language/ja_jp/activitydoublequest.json +++ b/data/language/ja_jp/activitydoublequest.json @@ -19,5 +19,12 @@ "ActivityDoubleQuest.103004.1": "やる気を累計600消費する", "ActivityDoubleQuest.103005.1": "やる気を累計800消費する", "ActivityDoubleQuest.103006.1": "やる気を累計1000消費する", - "ActivityDoubleQuest.103007.1": "やる気を累計1200消費する" + "ActivityDoubleQuest.103007.1": "やる気を累計1200消費する", + "ActivityDoubleQuest.104001.1": "やる気を累計200消費する", + "ActivityDoubleQuest.104002.1": "やる気を累計300消費する", + "ActivityDoubleQuest.104003.1": "やる気を累計400消費する", + "ActivityDoubleQuest.104004.1": "やる気を累計600消費する", + "ActivityDoubleQuest.104005.1": "やる気を累計800消費する", + "ActivityDoubleQuest.104006.1": "やる気を累計1000消費する", + "ActivityDoubleQuest.104007.1": "やる気を累計1200消費する" } \ No newline at end of file diff --git a/data/language/ja_jp/activitygoods.json b/data/language/ja_jp/activitygoods.json index 1a6fa82d1..b1b97d07c 100644 --- a/data/language/ja_jp/activitygoods.json +++ b/data/language/ja_jp/activitygoods.json @@ -683,6 +683,52 @@ "ActivityGoods.101522.2": "すべての初級スキルカセットの中から1つ選んで獲得できる。", "ActivityGoods.101523.1": "ドーラ", "ActivityGoods.101523.2": "基本的な通貨。様々な機能において使用できる。", + "ActivityGoods.101601.1": "栄光の瞬間", + "ActivityGoods.101601.2": "[栄光の瞬間]という名のロスレコ。", + "ActivityGoods.101602.1": "栄光の瞬間の調べ", + "ActivityGoods.101602.2": "特定のロスレコの突破に必要な素材", + "ActivityGoods.101603.1": "奮闘!令嬢巡遊者の修行録!", + "ActivityGoods.101603.2": "名誉称号「奮闘!令嬢巡遊者の修行録!」を解放する。", + "ActivityGoods.101604.1": "風流の精魂", + "ActivityGoods.101604.2": "一部の巡遊者のスキルを、レベル7~10に強化できる。", + "ActivityGoods.101605.1": "青空旅券", + "ActivityGoods.101605.2": "「巡遊者ピックアップガチャ」で使用できる。", + "ActivityGoods.101606.1": "オアシス旅券", + "ActivityGoods.101606.2": "「常設巡遊者ガチャ」で使用できる。", + "ActivityGoods.101607.1": "徽章研磨剤", + "ActivityGoods.101607.2": "徽章効果の再抽選を行う際、特定の効果をロックできる特殊な素材。", + "ActivityGoods.101608.1": "頭髪乾燥機・改", + "ActivityGoods.101608.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.101609.1": "反射写真器", + "ActivityGoods.101609.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.101610.1": "飛花の茶器", + "ActivityGoods.101610.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.101611.1": "男爵の恵み", + "ActivityGoods.101611.2": "巡遊者の昇格に使う上級素材。", + "ActivityGoods.101612.1": "格闘カセット・上級", + "ActivityGoods.101612.2": "巡遊者のスキル強化に使える上級素材。", + "ActivityGoods.101613.1": "狂乱の精魂", + "ActivityGoods.101613.2": "ロスレコの昇格に使う上級素材。", + "ActivityGoods.101614.1": "超高速塔頂チケット", + "ActivityGoods.101614.2": "星ノ塔を素早くクリアするチケット。", + "ActivityGoods.101615.1": "巡遊者上級ガイド", + "ActivityGoods.101615.2": "巡遊者レベルアップ用の経験値を超大量に入手できる。", + "ActivityGoods.101616.1": "星空のレコード", + "ActivityGoods.101616.2": "ロスレコレベルアップ用の経験値を超大量に入手できる。", + "ActivityGoods.101617.1": "男爵のとっておき", + "ActivityGoods.101617.2": "巡遊者の昇格に使う中級素材。", + "ActivityGoods.101618.1": "格闘カセット・中級", + "ActivityGoods.101618.2": "巡遊者のスキル強化に使える中級素材。", + "ActivityGoods.101619.1": "幻歩の遺魂", + "ActivityGoods.101619.2": "ロスレコの昇格に使う中級素材。", + "ActivityGoods.101620.1": "新米巡遊者昇格箱", + "ActivityGoods.101620.2": "すべての初級巡遊者昇格素材の中から1つ選んで獲得できる。", + "ActivityGoods.101621.1": "新米ロスレコ昇格箱", + "ActivityGoods.101621.2": "すべての初級ロスレコ昇格素材の中から1つ選んで獲得できる。", + "ActivityGoods.101622.1": "新米スキルカセット箱", + "ActivityGoods.101622.2": "すべての初級スキルカセットの中から1つ選んで獲得できる。", + "ActivityGoods.101623.1": "ドーラ", + "ActivityGoods.101623.2": "基本的な通貨。様々な機能において使用できる。", "ActivityGoods.300101.1": "高級ギフト抽選箱", "ActivityGoods.300101.2": "ランダムで高級ギフト1個を獲得する", "ActivityGoods.300102.1": "超高速塔頂チケット", diff --git a/data/language/ja_jp/activitygroup.json b/data/language/ja_jp/activitygroup.json index 46c63fa45..29665b702 100644 --- a/data/language/ja_jp/activitygroup.json +++ b/data/language/ja_jp/activitygroup.json @@ -10,6 +10,7 @@ "ActivityGroup.10108.1": "【イベント説明】\n「ドキワク!ムーナワークスラプソティ!」\n\n開催期間中は、イベント限定のステージやミニゲーム「クッキーラボ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「なにかのネジ」を獲得しましょう。", "ActivityGroup.10109.1": "【イベント説明】\n「砂漠に捧ぐ弾丸」\n\n開催期間中は、イベント限定のステージやミニゲーム「月夜を盗む白き影」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「漆黒の魔弾」を獲得しましょう。", "ActivityGroup.10110.1": "【イベント説明】\n「ワーキングサマーアドベンチャー!」\n\n開催期間中は、イベント限定のステージやミニゲーム「フライングシャロ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「ラムネ」を獲得しましょう。", + "ActivityGroup.10111.1": "【イベント説明】\n「奮闘!令嬢巡遊者の修行録!」\n\n開催期間中は、イベント限定のステージやミニゲーム「クッキーラボ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「手作りの星」を獲得しましょう。", "ActivityGroup.11100.1": "【イベント説明】\n「キケン?冒険?蒼海の幽霊船伝説!」\n開催期間中は、イベント限定のステージや\nストーリー、ミニゲーム「ラッキーシャベル」を\nお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「イカせんべい」を獲得しましょう。", "ActivityGroup.20101.1": "【イベント説明】\n「煌めく使者と聖夜の精霊」\n開催期間中は、イベント限定のステージやミニゲーム「クッキーラボ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「ジンジャーマン」を獲得しましょう。", "ActivityGroup.20102.1": "【イベント説明】\n「夜暗に踊る狐独な影」\n開催期間中は、メインストーリーやイベント限定のステージ、またはミニゲーム「シャロカード」、「月夜を盗む白き影」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「百合の香の書簡」を獲得しましょう。", diff --git a/data/language/ja_jp/activitylevelslevel.json b/data/language/ja_jp/activitylevelslevel.json index 03e5445ed..3db393e28 100644 --- a/data/language/ja_jp/activitylevelslevel.json +++ b/data/language/ja_jp/activitylevelslevel.json @@ -1099,6 +1099,126 @@ "ActivityLevelsLevel.1100304.3": "150秒以内にクリアする", "ActivityLevelsLevel.1100304.4": "残り時間30秒以上でクリアする", "ActivityLevelsLevel.1100304.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1110101.1": "修行の成果Ⅰ", + "ActivityLevelsLevel.1110101.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110101.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110101.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110101.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110102.1": "修行の成果Ⅱ", + "ActivityLevelsLevel.1110102.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110102.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110102.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110102.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110103.1": "修行の成果Ⅲ", + "ActivityLevelsLevel.1110103.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110103.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110103.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110103.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110104.1": "修行の成果Ⅳ", + "ActivityLevelsLevel.1110104.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110104.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110104.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110104.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110105.1": "修行の成果Ⅴ", + "ActivityLevelsLevel.1110105.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110105.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110105.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110105.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110106.1": "修行の成果Ⅵ", + "ActivityLevelsLevel.1110106.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110106.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110106.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110106.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110107.1": "修行の成果Ⅶ", + "ActivityLevelsLevel.1110107.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110107.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110107.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110107.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110108.1": "ふたりがかり!?Ⅰ", + "ActivityLevelsLevel.1110108.2": "時によき友であり、時にライバルでもある。そんなふたりはウィンドアッシュの名コンビ!", + "ActivityLevelsLevel.1110108.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1110108.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110108.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1110109.1": "修行の成果Ⅷ", + "ActivityLevelsLevel.1110109.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110109.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110109.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110109.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110110.1": "修行の成果Ⅸ", + "ActivityLevelsLevel.1110110.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110110.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110110.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110110.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110111.1": "修行の成果Ⅹ", + "ActivityLevelsLevel.1110111.2": "巡遊者として成長した姿を披露しよう!", + "ActivityLevelsLevel.1110111.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110111.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110111.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110112.1": "総長のお出まし!!Ⅰ", + "ActivityLevelsLevel.1110112.2": "ウィンドアッシュの総長と真っ向勝負!", + "ActivityLevelsLevel.1110112.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1110112.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110112.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1110201.1": "根性を見せろⅠ", + "ActivityLevelsLevel.1110201.2": "本番はこれから。己の実力を出し切ろう!", + "ActivityLevelsLevel.1110201.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110201.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110201.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110202.1": "根性を見せろⅡ", + "ActivityLevelsLevel.1110202.2": "本番はこれから。己の実力を出し切ろう!", + "ActivityLevelsLevel.1110202.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110202.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110202.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110203.1": "根性を見せろⅢ", + "ActivityLevelsLevel.1110203.2": "本番はこれから。己の実力を出し切ろう!", + "ActivityLevelsLevel.1110203.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110203.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110203.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110204.1": "ふたりがかり!?Ⅱ", + "ActivityLevelsLevel.1110204.2": "時によき友であり、時にライバルでもある。そんなふたりはウィンドアッシュの名コンビ!", + "ActivityLevelsLevel.1110204.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1110204.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110204.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1110205.1": "根性を見せろⅣ", + "ActivityLevelsLevel.1110205.2": "本番はこれから。己の実力を出し切ろう!", + "ActivityLevelsLevel.1110205.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110205.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110205.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110206.1": "根性を見せろⅤ", + "ActivityLevelsLevel.1110206.2": "本番はこれから。己の実力を出し切ろう!", + "ActivityLevelsLevel.1110206.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110206.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110206.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110207.1": "根性を見せろⅥ", + "ActivityLevelsLevel.1110207.2": "本番はこれから。己の実力を出し切ろう!", + "ActivityLevelsLevel.1110207.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110207.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110207.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110208.1": "総長のお出まし!!Ⅱ", + "ActivityLevelsLevel.1110208.2": "ウィンドアッシュの総長と真っ向勝負!", + "ActivityLevelsLevel.1110208.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1110208.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110208.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1110301.1": "負けられない戦いⅠ", + "ActivityLevelsLevel.1110301.2": "胸を借りる気持ちで――とはいえ、やるからには全力で挑むのみ!", + "ActivityLevelsLevel.1110301.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110301.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110301.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110302.1": "負けられない戦いⅡ", + "ActivityLevelsLevel.1110302.2": "胸を借りる気持ちで――とはいえ、やるからには全力で挑むのみ!", + "ActivityLevelsLevel.1110302.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110302.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110302.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110303.1": "負けられない戦いⅢ", + "ActivityLevelsLevel.1110303.2": "胸を借りる気持ちで――とはいえ、やるからには全力で挑むのみ!", + "ActivityLevelsLevel.1110303.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1110303.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1110303.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110304.1": "3人まとめて!?", + "ActivityLevelsLevel.1110304.2": "成長を目の当たりにしたウィンドアッシュは、敬意を払い全力で挑んでくるようだ!", + "ActivityLevelsLevel.1110304.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1110304.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1110304.5": "残り時間60秒以上でクリアする", "ActivityLevelsLevel.2010101.1": "クリスマスの冒険Ⅰ", "ActivityLevelsLevel.2010101.2": "クリスマスの街なかで、浮かれた魔物が暴れている!\nプレゼント配達を邪魔される前にやっつけよう!", "ActivityLevelsLevel.2010101.3": "120秒以内にクリアする", diff --git a/data/language/ja_jp/activitypenguincardlevel.json b/data/language/ja_jp/activitypenguincardlevel.json index 8e3917adc..af61441e8 100644 --- a/data/language/ja_jp/activitypenguincardlevel.json +++ b/data/language/ja_jp/activitypenguincardlevel.json @@ -15,5 +15,10 @@ "ActivityPenguinCardLevel.1041.1": "始まりの鏡", "ActivityPenguinCardLevel.1042.1": "契約の鏡", "ActivityPenguinCardLevel.1043.1": "炎を宿す鏡", - "ActivityPenguinCardLevel.1044.1": "終焉の鏡" + "ActivityPenguinCardLevel.1044.1": "終焉の鏡", + "ActivityPenguinCardLevel.1051.1": "始まりの鏡", + "ActivityPenguinCardLevel.1052.1": "契約の鏡", + "ActivityPenguinCardLevel.1053.1": "炎を宿す鏡", + "ActivityPenguinCardLevel.1054.1": "終焉の鏡", + "ActivityPenguinCardLevel.1055.1": "超越の鏡" } \ No newline at end of file diff --git a/data/language/ja_jp/activitypenguincardquest.json b/data/language/ja_jp/activitypenguincardquest.json index 5efed8295..6599551e8 100644 --- a/data/language/ja_jp/activitypenguincardquest.json +++ b/data/language/ja_jp/activitypenguincardquest.json @@ -11,6 +11,10 @@ "ActivityPenguinCardQuest.103002.1": "契約の鏡をクリアする", "ActivityPenguinCardQuest.103003.1": "炎を宿す鏡をクリアする", "ActivityPenguinCardQuest.103004.1": "終焉の鏡をクリアする", + "ActivityPenguinCardQuest.105001.1": "始まりの鏡をクリアする", + "ActivityPenguinCardQuest.105002.1": "契約の鏡をクリアする", + "ActivityPenguinCardQuest.105003.1": "炎を宿す鏡をクリアする", + "ActivityPenguinCardQuest.105004.1": "終焉の鏡をクリアする", "ActivityPenguinCardQuest.201001.1": "ステージ1回でスコアを100,000以上達成する", "ActivityPenguinCardQuest.201002.1": "ステージ1回でスコアを200,000以上達成する", "ActivityPenguinCardQuest.201003.1": "ステージ1回でスコアを300,000以上達成する", @@ -25,8 +29,16 @@ "ActivityPenguinCardQuest.203002.1": "スコアを累計で600,000以上達成する", "ActivityPenguinCardQuest.203003.1": "スコアを累計で1,000,000以上達成する", "ActivityPenguinCardQuest.203004.1": "スコアを累計で2,000,000以上達成する", + "ActivityPenguinCardQuest.205001.1": "スコアを累計で300,000以上達成する", + "ActivityPenguinCardQuest.205002.1": "スコアを累計で600,000以上達成する", + "ActivityPenguinCardQuest.205003.1": "スコアを累計で1,000,000以上達成する", + "ActivityPenguinCardQuest.205004.1": "スコアを累計で2,000,000以上達成する", "ActivityPenguinCardQuest.303001.1": "ステージ1回でスコアを200,000以上達成する", "ActivityPenguinCardQuest.303002.1": "ステージ1回でスコアを300,000以上達成する", "ActivityPenguinCardQuest.303003.1": "ステージ1回でスコアを400,000以上達成する", - "ActivityPenguinCardQuest.303004.1": "ステージ1回でスコアを500,000以上達成する" + "ActivityPenguinCardQuest.303004.1": "ステージ1回でスコアを500,000以上達成する", + "ActivityPenguinCardQuest.305001.1": "ステージ1回でスコアを200,000以上達成する", + "ActivityPenguinCardQuest.305002.1": "ステージ1回でスコアを300,000以上達成する", + "ActivityPenguinCardQuest.305003.1": "ステージ1回でスコアを400,000以上達成する", + "ActivityPenguinCardQuest.305004.1": "ステージ1回でスコアを500,000以上達成する" } \ No newline at end of file diff --git a/data/language/ja_jp/activitypenguincardquestgroup.json b/data/language/ja_jp/activitypenguincardquestgroup.json index 60f52dac3..ade804aa7 100644 --- a/data/language/ja_jp/activitypenguincardquestgroup.json +++ b/data/language/ja_jp/activitypenguincardquestgroup.json @@ -3,5 +3,8 @@ "ActivityPenguinCardQuestGroup.102.1": "スコア達成", "ActivityPenguinCardQuestGroup.301.1": "累計達成", "ActivityPenguinCardQuestGroup.302.1": "スコア達成", - "ActivityPenguinCardQuestGroup.303.1": "ハイスコア" + "ActivityPenguinCardQuestGroup.303.1": "ハイスコア", + "ActivityPenguinCardQuestGroup.501.1": "累計達成", + "ActivityPenguinCardQuestGroup.502.1": "スコア達成", + "ActivityPenguinCardQuestGroup.503.1": "ハイスコア" } \ No newline at end of file diff --git a/data/language/ja_jp/activityshop.json b/data/language/ja_jp/activityshop.json index ac322198c..9b83cc962 100644 --- a/data/language/ja_jp/activityshop.json +++ b/data/language/ja_jp/activityshop.json @@ -14,6 +14,7 @@ "ActivityShop.1013.1": "*****", "ActivityShop.1014.1": "*****", "ActivityShop.1015.1": "*****", + "ActivityShop.1016.1": "*****", "ActivityShop.3001.1": "*****", "ActivityShop.3002.1": "*****", "ActivityShop.3003.1": "*****" diff --git a/data/language/ja_jp/activitystory.json b/data/language/ja_jp/activitystory.json index 48439e981..7b968690a 100644 --- a/data/language/ja_jp/activitystory.json +++ b/data/language/ja_jp/activitystory.json @@ -230,6 +230,39 @@ "ActivityStory.101100211.1": "夏はまだ終わらない", "ActivityStory.101100211.2": "ヤドカリの家を修復し、無事に塔をあとにした一行。シアはカリンにメガネを渡し、勇姿を称える。仲間たちに認められ、忌み嫌ったメガネが自分を強くすると気づくカリン。感謝を胸に、彼女たちの夏は続いていく。", "ActivityStory.101100211.4": "エピローグ", + "ActivityStory.101110201.1": "お嬢様たちの茶会", + "ActivityStory.101110201.2": "屋敷に連れ戻され厳しく監視されながらも、巡遊者になる夢を諦めないエレノア。久々に親友のヴィヴィアンとカトリーヌとお茶会を開いた彼女は、外の世界での刺激的な冒険譚を語り始める。", + "ActivityStory.101110201.4": "01", + "ActivityStory.101110202.1": "地に足つけて", + "ActivityStory.101110202.2": "両親に外出を禁じられたエレノアだが、親友のヴィヴィアンとカトリーヌが協力を申し出る。買い物や習い事を口実に、両親の目を欺きながら特訓を開始しようというのだ。夢へと歩み出す少女たちの挑戦がいま始まる。", + "ActivityStory.101110202.4": "02", + "ActivityStory.101110203.1": "進歩", + "ActivityStory.101110203.2": "修行を重ねたエレノアは、情報収集のため巡遊者が集う地理センへ赴く。そこでウィローと出会い、巡遊者としての姿勢を認められ、未来の巡遊者として活躍を期待されるのであった。", + "ActivityStory.101110203.4": "03", + "ActivityStory.101110204.1": "はじめての依頼", + "ActivityStory.101110204.2": "なにごとも出だしが肝心!\r\n期待と緊張を胸に最初の一歩を踏み出そう!", + "ActivityStory.101110204.4": "BT01", + "ActivityStory.101110205.1": "新生活", + "ActivityStory.101110205.2": "初の依頼を受けたエレノアは、親友に見送られ屋敷を発つ。だが直後に両親が帰宅し、ヴィヴィアンとカトリーヌが必死に彼女を庇う。友の想いを胸に、エレノアはついに巡遊者としての一歩を踏み出すのだった。", + "ActivityStory.101110205.4": "04", + "ActivityStory.101110206.1": "失踪", + "ActivityStory.101110206.2": "エレノアの鑑定眼によって企みを見破られた詐欺師は、姿をくらます。だが詐欺師は共犯者と手を組み、金持ちを狙った新たな企みを進めていた。人手を雇い、邪魔者を待ち構える悪党たちなのであった。", + "ActivityStory.101110206.4": "05", + "ActivityStory.101110207.1": "偽装", + "ActivityStory.101110207.2": "手がかりを追うなかで、かつて見破った詐欺師の関与に辿り着いたエレノアだが、被害者たちが集う先には武装した護衛が立ちはだかっていた。カトリーヌを追うさなか、状況は緊迫していく。", + "ActivityStory.101110207.4": "06", + "ActivityStory.101110208.1": "突破", + "ActivityStory.101110208.2": "お嬢様を装い潜入したエレノアは、地下に隠された空間を発見する。そこには囚われたカトリーヌと、詐欺集団の被害者たちがいた。無事な親友との再会も束の間、何者かの気配が近づく。", + "ActivityStory.101110208.4": "07", + "ActivityStory.101110209.1": "悪が栄えた試しなし", + "ActivityStory.101110209.2": "これ以上詐欺の被害者が出る前に、徹底的に叩き潰そう!", + "ActivityStory.101110209.4": "BT02", + "ActivityStory.101110210.1": "栄誉の夜", + "ActivityStory.101110210.2": "流れるような早業で敵を退け、囚われた人々を救い出したエレノア。だが詐欺師とその仲間は港へと逃げ延びた。折よく駆けつけた護衛隊を援軍に、エレノアは決着をつける好機と捉えるのであった。", + "ActivityStory.101110210.4": "08", + "ActivityStory.101110211.1": "新たな夢", + "ActivityStory.101110211.2": "家族に夢を認められ、名誉市民として表彰されたエレノア。感謝を胸に、彼女はさらなる高みを目指すと誓う。親友とのお茶会を経て、巡遊者の真価が問われる星ノ塔への挑戦に臨む。", + "ActivityStory.101110211.4": "09", "ActivityStory.111000201.1": "きらめく微光", "ActivityStory.111000201.2": "幽霊船の噂を調査する依頼を受け、海辺の町へとやってきた。早速調査を進めていたところ、ぼんやりとした光を放つランタンが海に浮かんでいるのを発見する。", "ActivityStory.111000201.4": "第1話", diff --git a/data/language/ja_jp/activitytask.json b/data/language/ja_jp/activitytask.json index b3f2adf9d..c366e8f52 100644 --- a/data/language/ja_jp/activitytask.json +++ b/data/language/ja_jp/activitytask.json @@ -582,6 +582,54 @@ "ActivityTask.110030410.2": "フライングシャロでアイテムを累計4回使用する", "ActivityTask.110030411.2": "フライングシャロでアイテムを累計6回使用する", "ActivityTask.110030412.2": "フライングシャロでアイテムを累計8回使用する", + "ActivityTask.111030101.2": "イベントストーリー\n「地に足つけて」を読む", + "ActivityTask.111030102.2": "イベントストーリー\n「新生活」を読む", + "ActivityTask.111030103.2": "イベントストーリー\n「偽装」を読む", + "ActivityTask.111030104.2": "イベントストーリー\n「栄誉の夜」を読む", + "ActivityTask.111030105.2": "イベントストーリー\n「新たな夢」を読む", + "ActivityTask.111030106.2": "修行の成果Ⅱを★3でクリア", + "ActivityTask.111030107.2": "修行の成果Ⅳを★3でクリア", + "ActivityTask.111030108.2": "修行の成果Ⅴを★3でクリア", + "ActivityTask.111030109.2": "修行の成果Ⅶを★3でクリア", + "ActivityTask.111030110.2": "ふたりがかり!?Ⅰを★3でクリア", + "ActivityTask.111030111.2": "修行の成果Ⅸを★3でクリア", + "ActivityTask.111030112.2": "総長のお出まし!!Ⅰを★3でクリア", + "ActivityTask.111030201.2": "バトルステージを5回クリア", + "ActivityTask.111030202.2": "バトルステージを10回クリア", + "ActivityTask.111030203.2": "バトルステージを15回クリア", + "ActivityTask.111030204.2": "バトルステージを20回クリア", + "ActivityTask.111030205.2": "バトルステージを30回クリア", + "ActivityTask.111030206.2": "バトルステージを40回クリア", + "ActivityTask.111030207.2": "バトルステージを50回クリア", + "ActivityTask.111030208.2": "バトルステージを60回クリア", + "ActivityTask.111030209.2": "バトルステージを70回クリア", + "ActivityTask.111030210.2": "バトルステージを80回クリア", + "ActivityTask.111030211.2": "バトルステージを90回クリア", + "ActivityTask.111030212.2": "バトルステージを100回クリア", + "ActivityTask.111030301.2": "根性を見せろⅠを★3でクリア", + "ActivityTask.111030302.2": "根性を見せろⅡを★3でクリア", + "ActivityTask.111030303.2": "根性を見せろⅢを★3でクリア", + "ActivityTask.111030304.2": "ふたりがかり!?Ⅱを★3でクリア", + "ActivityTask.111030305.2": "根性を見せろⅣを★3でクリア", + "ActivityTask.111030306.2": "根性を見せろⅤを★3でクリア", + "ActivityTask.111030307.2": "根性を見せろⅥを★3でクリア", + "ActivityTask.111030308.2": "総長のお出まし!!Ⅱを★3でクリア", + "ActivityTask.111030309.2": "イベント期間中に手作りの星を40000個集める", + "ActivityTask.111030310.2": "イベント期間中に手作りの星を60000個集める", + "ActivityTask.111030311.2": "イベント期間中に手作りの星を80000個集める", + "ActivityTask.111030312.2": "イベント期間中に手作りの星を100000個集める", + "ActivityTask.111030401.2": "クッキーラボの見た目も美しくⅠで\n累計3個のボックスを完成する", + "ActivityTask.111030402.2": "クッキーラボの見た目も美しくⅡで\n累計4個のボックスを完成する", + "ActivityTask.111030403.2": "クッキーラボの見た目も美しくⅢで\n累計5個のボックスを完成する", + "ActivityTask.111030404.2": "クッキーラボの華麗なる手さばきⅠで\n累計2個のボックスを完成する", + "ActivityTask.111030405.2": "クッキーラボの華麗なる手さばき IIで\n累計4個のボックスを完成する", + "ActivityTask.111030406.2": "クッキーラボのリズムに乗ってⅠで\n累計2個のボックスを完成する", + "ActivityTask.111030407.2": "クッキーラボのリズムに乗ってⅡで\n累計4個のボックスを完成する", + "ActivityTask.111030408.2": "クッキーラボのノーマルで\n累計20個のボックスを完成する", + "ActivityTask.111030409.2": "クッキーラボのチャレンジモードで累計2個のボックスを完成する", + "ActivityTask.111030410.2": "クッキーラボのチャレンジモードで累計20個のクッキーをボックスに入れる", + "ActivityTask.111030411.2": "クッキーラボのチャレンジモードで累計4個のボックスを完成する", + "ActivityTask.111030412.2": "クッキーラボのチャレンジモードで累計40個のクッキーをボックスに入れる", "ActivityTask.201010101.2": "イベントストーリー\n「手がかりを追って」を読む", "ActivityTask.201010102.2": "イベントストーリー\n「掴んだ真実」を読む", "ActivityTask.201010103.2": "イベントストーリー\n「優しい嘘」を読む", diff --git a/data/language/ja_jp/activitytaskgroup.json b/data/language/ja_jp/activitytaskgroup.json index 220302028..f495f1d0e 100644 --- a/data/language/ja_jp/activitytaskgroup.json +++ b/data/language/ja_jp/activitytaskgroup.json @@ -48,6 +48,10 @@ "ActivityTaskGroup.1100302.1": "挑戦任務", "ActivityTaskGroup.1100303.1": "冒険任務", "ActivityTaskGroup.1100304.1": "ミニゲーム", + "ActivityTaskGroup.1110301.1": "通常任務", + "ActivityTaskGroup.1110302.1": "挑戦任務", + "ActivityTaskGroup.1110303.1": "冒険任務", + "ActivityTaskGroup.1110304.1": "ミニゲーム", "ActivityTaskGroup.2010101.1": "通常任務", "ActivityTaskGroup.2010102.1": "挑戦任務", "ActivityTaskGroup.2010103.1": "冒険任務", diff --git a/data/language/ja_jp/affinityquest.json b/data/language/ja_jp/affinityquest.json index dcfa0fbb8..619ef3c60 100644 --- a/data/language/ja_jp/affinityquest.json +++ b/data/language/ja_jp/affinityquest.json @@ -206,6 +206,15 @@ "AffinityQuest.13507.1": "ミスティのすべてのスキルレベルを{1}以上にする", "AffinityQuest.13508.1": "ミスティを含む記録レベルが{2}以上の記録を{1}件保存する", "AffinityQuest.13509.1": "ミスティの素質を{1}種類収集する", + "AffinityQuest.13701.1": "エレノアと星ノ塔を{1}回探索する", + "AffinityQuest.13702.1": "エレノアと{1}回デートする", + "AffinityQuest.13703.1": "エレノアをランク{1}にする", + "AffinityQuest.13704.1": "エレノアのスキルを{1}回レベルアップする", + "AffinityQuest.13705.1": "エレノアを含む記録レベルが{2}以上の記録を{1}件保存する", + "AffinityQuest.13706.1": "エレノアをランク{1}にする", + "AffinityQuest.13707.1": "エレノアのすべてのスキルレベルを{1}以上にする", + "AffinityQuest.13708.1": "エレノアを含む記録レベルが{2}以上の記録を{1}件保存する", + "AffinityQuest.13709.1": "エレノアの素質を{1}種類収集する", "AffinityQuest.14001.1": "スパクルと星ノ塔を{1}回探索する", "AffinityQuest.14002.1": "スパクルと{1}回デートする", "AffinityQuest.14003.1": "スパクルをランク{1}にする", diff --git a/data/language/ja_jp/affinityupreward.json b/data/language/ja_jp/affinityupreward.json index 291e2dc48..587ea21d9 100644 --- a/data/language/ja_jp/affinityupreward.json +++ b/data/language/ja_jp/affinityupreward.json @@ -1011,6 +1011,50 @@ "AffinityUpReward.13568.4": "グレードアップ", "AffinityUpReward.13599.1": "信頼称号", "AffinityUpReward.13599.4": "グレードアップ", + "AffinityUpReward.13701.1": "巡遊者ストーリー", + "AffinityUpReward.13701.4": "巡遊者ストーリー 第1話", + "AffinityUpReward.13702.1": "巡遊者情報", + "AffinityUpReward.13702.4": "履歴書からの抜粋", + "AffinityUpReward.13704.1": "巡遊者情報", + "AffinityUpReward.13704.4": "履歴書からの抜粋", + "AffinityUpReward.13705.1": "巡遊者ストーリー", + "AffinityUpReward.13705.4": "巡遊者ストーリー 第2話", + "AffinityUpReward.13707.1": "巡遊者情報", + "AffinityUpReward.13707.4": "履歴書からの抜粋", + "AffinityUpReward.13710.1": "巡遊者ストーリー", + "AffinityUpReward.13710.2": "信頼称号", + "AffinityUpReward.13710.3": "ボイス", + "AffinityUpReward.13710.4": "巡遊者ストーリー 第3話", + "AffinityUpReward.13710.5": "解放", + "AffinityUpReward.13710.6": "信頼ボイス1", + "AffinityUpReward.13712.1": "巡遊者情報", + "AffinityUpReward.13712.4": "同業者の評価", + "AffinityUpReward.13715.1": "ボイス", + "AffinityUpReward.13715.2": "巡遊者情報", + "AffinityUpReward.13715.4": "信頼ボイス2", + "AffinityUpReward.13715.5": "地理協会の評価", + "AffinityUpReward.13718.1": "巡遊者情報", + "AffinityUpReward.13718.4": "備考欄", + "AffinityUpReward.13720.1": "ボイス", + "AffinityUpReward.13720.2": "巡遊者情報", + "AffinityUpReward.13720.4": "信頼ボイス3", + "AffinityUpReward.13720.5": "特別ファイル", + "AffinityUpReward.13721.1": "信頼称号", + "AffinityUpReward.13721.4": "グレードアップ", + "AffinityUpReward.13725.1": "ボイス", + "AffinityUpReward.13725.2": "巡遊者情報", + "AffinityUpReward.13725.4": "信頼ボイス4", + "AffinityUpReward.13725.5": "特別ファイル", + "AffinityUpReward.13730.1": "ボイス", + "AffinityUpReward.13730.2": "巡遊者情報", + "AffinityUpReward.13730.4": "信頼ボイス5", + "AffinityUpReward.13730.5": "武器逸話", + "AffinityUpReward.13742.1": "信頼称号", + "AffinityUpReward.13742.4": "グレードアップ", + "AffinityUpReward.13768.1": "信頼称号", + "AffinityUpReward.13768.4": "グレードアップ", + "AffinityUpReward.13799.1": "信頼称号", + "AffinityUpReward.13799.4": "グレードアップ", "AffinityUpReward.14001.1": "巡遊者ストーリー", "AffinityUpReward.14001.4": "巡遊者ストーリー 第1話", "AffinityUpReward.14002.1": "巡遊者情報", diff --git a/data/language/ja_jp/boardnpc.json b/data/language/ja_jp/boardnpc.json index c9b3bc96c..b4a3cb5b5 100644 --- a/data/language/ja_jp/boardnpc.json +++ b/data/language/ja_jp/boardnpc.json @@ -49,6 +49,8 @@ "BoardNPC.8133.2": "イベント交換所", "BoardNPC.8134.1": "フユカ", "BoardNPC.8134.2": "イベント交換所", + "BoardNPC.8137.1": "エレノア", + "BoardNPC.8137.2": "イベント交換所", "BoardNPC.8140.1": "スパクル", "BoardNPC.8140.2": "イベント交換所", "BoardNPC.8143.1": "レイス", diff --git a/data/language/ja_jp/character.json b/data/language/ja_jp/character.json index 73e205a63..016d48c6f 100644 --- a/data/language/ja_jp/character.json +++ b/data/language/ja_jp/character.json @@ -22,6 +22,7 @@ "Character.133.1": "ナツカ", "Character.134.1": "フユカ", "Character.135.1": "ミスティ", + "Character.137.1": "エレノア", "Character.140.1": "スパクル", "Character.141.1": "チーシア", "Character.142.1": "コゼット", diff --git a/data/language/ja_jp/characterarchivebaseinfo.json b/data/language/ja_jp/characterarchivebaseinfo.json index da6148a60..83d488307 100644 --- a/data/language/ja_jp/characterarchivebaseinfo.json +++ b/data/language/ja_jp/characterarchivebaseinfo.json @@ -372,6 +372,22 @@ "CharacterArchiveBaseInfo.13507.2": "テラコメット", "CharacterArchiveBaseInfo.13508.1": "希望報酬", "CharacterArchiveBaseInfo.13508.2": "依頼1つにつき特ダネ1つ", + "CharacterArchiveBaseInfo.13701.1": "氏名", + "CharacterArchiveBaseInfo.13701.2": "エレノア", + "CharacterArchiveBaseInfo.13702.1": "生年月日", + "CharacterArchiveBaseInfo.13702.2": "鳴月24日", + "CharacterArchiveBaseInfo.13703.1": "所属", + "CharacterArchiveBaseInfo.13703.2": "フリー巡遊者", + "CharacterArchiveBaseInfo.13704.1": "特技", + "CharacterArchiveBaseInfo.13704.2": "絵画、宝飾鑑定、自己流格闘", + "CharacterArchiveBaseInfo.13705.1": "住所", + "CharacterArchiveBaseInfo.13705.2": "アモールゴールドエリア-フィッツロイ家の大邸宅", + "CharacterArchiveBaseInfo.13706.1": "巡遊者歴", + "CharacterArchiveBaseInfo.13706.2": "3ヶ月", + "CharacterArchiveBaseInfo.13707.1": "武器", + "CharacterArchiveBaseInfo.13707.2": "白のトランク", + "CharacterArchiveBaseInfo.13708.1": "希望報酬", + "CharacterArchiveBaseInfo.13708.2": "どんな依頼でも一生懸命がんばります!", "CharacterArchiveBaseInfo.14001.1": "氏名", "CharacterArchiveBaseInfo.14001.2": "スパクル", "CharacterArchiveBaseInfo.14002.1": "生年月日", diff --git a/data/language/ja_jp/characterarchivecontent.json b/data/language/ja_jp/characterarchivecontent.json index eae7e8ab7..b8bca030d 100644 --- a/data/language/ja_jp/characterarchivecontent.json +++ b/data/language/ja_jp/characterarchivecontent.json @@ -545,7 +545,7 @@ "CharacterArchiveContent.13312.1": "遠征記録からの抜粋", "CharacterArchiveContent.13312.2": "05:00\r\n昨夜は獣の襲撃なし。西側の見張り台で矢の在庫に不足あり。新入りの隊員が薬を混ぜて保管していたのを発見。衛生・物資管理に関する集団訓練の必要性を確認。\r\n……\r\n07:30\r\n巡回中、古いテントの破損を発見。品質に問題はなく、経年劣化が原因。地理協会から譲り受けた旧物資であるため、次回の補給で予備テントを追加手配。\r\n……\r\n08:30 \r\n補給班が街の商人と口論に。仲裁の末、一時的に収束。再発防止のため、対応マニュアルの整備を検討。\r\n……\r\n10:00\r\n斥候班が討伐区域の魔物分布図の初稿を作成。\r\n……\r\n14:00\r\n突然の豪雨により、キャンプが浸水。事前の防水・排水対策が功を奏し被害は最小限。\r\n……\r\n15:00 雨脚おさまらず。偵察任務以外の全隊員に待機命令を発令。\r\n……\r\n22:00\r\n天候が回復した後、排水路を点検。三箇所の詰まりを発見し、すべて除去完了。\r\n……\r\n23:50\r\n見張りの交代。今夜はここまで。明日も、きっと忙しい一日になるだろう。", "CharacterArchiveContent.13313.1": "武器逸話:風花", - "CharacterArchiveContent.13313.2": "ナツカは己の武器として杖を選んだ。\r\n\r\nたしかに彼女には魔法を得意としていた。だがそれは、あくまで彼女の才能のひとつに過ぎない。\r\nやろうと思えば剣でも、弓でも、槍でも扱えるのがナツカだ。\r\nその上で彼女は、戦場を共に駆ける最高の相棒として杖を選んだのである。\r\n\r\nそれは運命の出会いともいえるだろう。\r\n彼女が惹かれた杖は美しい風車を模していた。\r\nその杖を手に取った瞬間――彼女の脳裏に懐かしい光景が広がった。\r\n\r\n風車や水車がゆっくりと穏やかに回り続ける姿。\r\n故郷である水の都フィーリエではごくごくありふれた風景。\r\nなんの変哲もないのどかな光景こそがナツカにとっての原風景なのだ。\r\n\r\n「巡遊者たちの未来をよりよくするために」\r\n己を顧みることなく、ナツカは常に理想のみを見つめていた。\r\nそんな彼女が自分を取り戻せる美しい景色――\r\nそれを思い出させる杖を手にしたのは必然のことだったのかもしれない。", + "CharacterArchiveContent.13313.2": "ナツカは己の武器として杖を選んだ。\r\n\r\nたしかに彼女は魔法を得意としていた。だがそれは、あくまで彼女の才能のひとつに過ぎない。\r\nやろうと思えば剣でも、弓でも、槍でも扱えるのがナツカだ。\r\nその上で彼女は、戦場を共に駆ける最高の相棒として杖を選んだのである。\r\n\r\nそれは運命の出会いともいえるだろう。\r\n彼女が惹かれた杖は美しい風車を模していた。\r\nその杖を手に取った瞬間――彼女の脳裏に懐かしい光景が広がった。\r\n\r\n風車や水車がゆっくりと穏やかに回り続ける姿。\r\n故郷である水の都フィーリエではごくごくありふれた風景。\r\nなんの変哲もないのどかな光景こそがナツカにとっての原風景なのだ。\r\n\r\n「巡遊者たちの未来をよりよくするために」\r\n己を顧みることなく、ナツカは常に理想のみを見つめていた。\r\nそんな彼女が自分を取り戻せる美しい景色――\r\nそれを思い出させる杖を手にしたのは必然のことだったのかもしれない。", "CharacterArchiveContent.13401.1": "基本情報", "CharacterArchiveContent.13401.2": "*****", "CharacterArchiveContent.13402.1": "巡遊者になった理由", @@ -598,6 +598,32 @@ "CharacterArchiveContent.13512.2": "「号外~!号外~!あの『伝説の魔女ミスティ』が、フィーリエで箒を折り、大火事を引き起こし、アグリ・ユニオンの所有する工場の3割を破壊したらしい!」\r\n「最新ニュース!伝説の魔女ミスティと魔王が秘密の協定を締結。ミスティを即刻逮捕すべきとの声も!」\r\n「衝撃スクープ!レッドアイズの三大魔女が、なんと四大魔女に!?その座を射止めたのはもちろん――」\r\n\r\nミスティは思う。面白いものは、つまらないものに勝るのだ。\r\n1つの噂話が多くの人を夢中にさせるのは、それが面白いからだ。\r\nミスティは、こうも思う。面白いものも、何度も見ればつまらなくなる。\r\n\r\nだからミスティが実行した対処法は、自分に関するもっと面白くて、もっとくだらない噂話を、大量にばらまくことだった。\r\n『伝説の魔女ミスティ』のニュースが出れば、読者は喜んでそれを見るだろう。\r\nでも、毎日のニュースがすべて『伝説の魔女ミスティ』で埋め尽くされれば、いずれ読者はうんざりする。\r\n\r\nミスティがばらまいた小さなニュースは、適当に書かれたように見えて、実はそうではない。\r\nミスティはマントに身を隠し、サングラスをかけ、毎日幽霊を派遣して、それぞれのニュースの拡散範囲やインパクトの強さを調査した。\r\n\r\n1日目、魔女と魔王は同類なのかという議論が街のいたるところで熱く語られている。\r\n3日目、誰かが数式を列挙して、ミスティが『太古ノ巨神兵』と同等の質量を持つのでないかぎり、アグリ・ユニオンの工場をあれほど破壊できるはずがないことを証明した。\r\n5日目、読者の関心は、アグリ・ユニオンの給与水準と手元のパンのまずさとの関係に移った。\r\n\r\nミスティは結果に満足していた。なぜなら、レッドアイズの三大魔女については、誰も興味を示さなくなっていたからだ。\r\n厳密に言えば、ミスティにまつわる噂を流した仕掛人たちが、わざとその話題を避けていたのではあるが。\r\nいつもならば、その仕掛人たちが一番夢中になっているのは、間違いなく三大魔女の噂のはずだった。\r\n\r\nミスティは目を細めて、永遠の霧に包まれたフラヴィオの街中を眺めた。\r\n\r\n「どうやら、またビッグニュースを見つけたみたいね★」", "CharacterArchiveContent.13513.1": "武器逸話:テラコメット", "CharacterArchiveContent.13513.2": "アッシュエリアの市民は、徒歩で出かける。\r\nシルバーエリアの市民は、公共の乗り物神器で出かける。\r\nゴールドエリアの市民には、私有の乗り物神器を持っている。\r\nだが、魔女は特別だ。\r\n箒で空を飛べるのは、彼女たちだけなのだから。\r\n\r\nよそ者は知らないが、レッドアイズの魔女の訓練課程には、「マラソン」の項目がある。\r\n「1つの事件が発生したら、少なくとも3人の魔女、10名の通行人、100人のやじうまが集まると思え。足の最も速い魔女だけが、最新のニュースを手にできるのだ」\r\n箒が使えないとき、最も有効な移動方法は、その両足を使うことだ。\r\nだが、ミスティは走るのが嫌いだった。\r\n「マラソン」の授業はサボっていたし、テストはいつもギリギリの合格だった。\r\n彼女は自身の両足を鍛えるぐらいなら、箒を鍛えようと思った。\r\n一人前の箒なら、自分で飛び、自分で道を探し、自分で加速し、自分で記事を書けるぐらいでなくちゃ。\r\n\r\n箒の改造を依頼したとき、ミスティは最後の1つだけは除外した。\r\n箒が自分で記事を書いてしまったら、ミスティのやることがなくなる。\r\n3か月分の給料を投じて、ミスティはムーナワークスから望み通りの新しい帚――『テラコメット』を受けとった。その箒には、おまけとして2体の幽霊がついていた。\r\n説明書には、こう書かれている。正しい燃料を与えれば、幽霊が箒をより速く飛ぶ手伝いをしてくれます。\r\nしかもこの幽霊が求める燃料は、偶然にもミスティの本職――ニュース記事だという。\r\n試しに記事を一枚書いて幽霊に食べさせると、彼らはその味に応じた大きさのエネルギーを放出し、「う~う~」というあまり怖くない声を出した。たしかに説明書の通り、箒はより速く、より安定性を増して飛ぶことができた。その安定感は、ミスティが乗りながら記事を書けるほどだった。\r\nもちろん、ミスティが払うべき代償は、毎日記事を書いて、書いて、書き続けることだ。\r\nもしかすると、恐怖の彗星という名を持つこの箒こそ、持ち主にとって最も恐ろしい存在なのかもしれない。", + "CharacterArchiveContent.13701.1": "基本情報", + "CharacterArchiveContent.13701.2": "*****", + "CharacterArchiveContent.13702.1": "巡遊者になった理由", + "CharacterArchiveContent.13702.2": "かつて自分を助けてくれた人たちのように、困っている人たちを助けたいからです!", + "CharacterArchiveContent.13703.1": "履歴書からの抜粋(1)", + "CharacterArchiveContent.13703.2": "フィッツロイ家の秘話\r\n\r\n「ああ、愛しいエレノア……いまごろどこでどんな苦労をしているのか……」\r\n「自分で選んだことだ。それに、金が尽きれば戻ってくるだろう」\r\n――ある日の夫妻の会話", + "CharacterArchiveContent.13704.1": "履歴書からの抜粋(2)", + "CharacterArchiveContent.13704.2": "アッシュエリアの噂話\r\n\r\n「……あの子、ゴールドエリアのお嬢様じゃないッスか!だから『格闘技を教えてください』なんて言われたときは、一瞬なにを言ってるのかわかんなかったんスよ。ウチらのケンカ殺法は『格闘技』なんて大層なもんじゃないのに……ほんと、変わったお嬢様ッス」\r\n\r\n――ウィンドアッシュのメンバーより", + "CharacterArchiveContent.13705.1": "履歴書からの抜粋(3)", + "CharacterArchiveContent.13705.2": "ある善人の噂\r\n\r\n「あの子、いっつも人を連れて店に食べに来るんですよ。最初は随分友だちが多いんだなと思ってたんですけど、聞いてみたら知り合いでもなんでもなくて、ただ困ってそうだったから連れてきただけで……いまどき珍しい、本当にお人好しなお嬢さんです」\r\n\r\n――アッシュエリアの飲食店オーナー", + "CharacterArchiveContent.13706.1": "履歴書からの抜粋(4)", + "CharacterArchiveContent.13706.2": "神降臨\r\n\r\n「あるとき、店で必死に原稿を描いてたら、突然目の前が真っ暗になって。気がついたら彼女が向かいの席に座っていて、テーブルいっぱいにスイーツが並んでたんです……自分も絵を描いていたから大変さがわかるとかで……私を憐れんだ漫画の神様が佇んでるのかと思いそうになりましたよ」\r\n\r\n――搾取される哀れな漫画家", + "CharacterArchiveContent.13707.1": "履歴書からの抜粋(5)", + "CharacterArchiveContent.13707.2": "星ノ塔神器商人の帳簿\r\n\r\n商品名:木製オルゴール\r\n仕入れ値:2000ドーラ\r\n販売価格:30000ドーラ\r\n購入者:白いトランクを持ったピンク髪の少女\r\n備考:財布のヒモが緩い金持ち。リピートを狙え。", + "CharacterArchiveContent.13708.1": "同業者の評価", + "CharacterArchiveContent.13708.2": "なんつーか……掴みどころのないやつだな。天然なのか、計算なのか判別つかねーところがあるからさ。\r\n――ミネルバ\r\n\r\n誰に吹き込まれたのかは知らないが、『巡遊者』に対して甘すぎる幻想を抱いている。蒼梧城で定期的に開催されている防犯・詐欺対策セミナーにでも参加させるべきだね。\r\n――匿名を希望するベテラン巡遊者", + "CharacterArchiveContent.13709.1": "地理協会の評価", + "CharacterArchiveContent.13709.2": "概ね事実に基づいた内容です。\r\n\r\n特筆すべきは、調査の過程で、フィッツロイ家の方から事情聴取を受けたことです。エレノアさんがまだ正式な巡遊者になる前は、彼女の家族が護衛を派遣して密かに尾行・警護をしていたようですね。いまはもうしていないという話ですが、果たして……\r\n――ウィロー", + "CharacterArchiveContent.13710.1": "備考欄", + "CharacterArchiveContent.13710.2": "エレノアの神器コレクション目録\r\n\r\n1.伝説の日時計コンパス\r\n有名な巡遊者一族の家宝と謳われていたが、なぜか購入した直後に壊れた。\r\n2.謎の水晶サーチライト\r\nオークションで入手。夜の野外で照射すると、神秘生物を引き寄せられるらしい。\r\n3.導きの憑霊オルゴール\r\n店主の言葉によれば、毎晩就寝前に3回聴くと『憑霊効果』なるものが得られ、1ヶ月続ければ体内の巡遊者因子が覚醒して最強の巡遊者になれるとのこと。", + "CharacterArchiveContent.13711.1": "『冒険者ガイド』(上)", + "CharacterArchiveContent.13711.2": "【冒険者ガイド】\r\nこのガイドは、ある方の勧めで書き始めます。\r\n彼女はうちのメイド長で、わたしの命の恩人であり、一番尊敬している人なんです!\r\n本には載っていないような面白いお話を、たくさん教えてくれました。\r\n都市の外の巡遊者たちは、荒野で歌い、お酒を酌み交わし、『星ノ塔』を登っているのだとか……!\r\nきっと、わたしには想像のつかない、自由に満ちた日々を過ごしているのでしょうね……憧れてしまいます。\r\nでもメイド長には、いまのわたしにはまだいろいろな経験が足りていないから、巡遊者にはなれないと言われてしまいました。\r\nけれど彼女は無理だとは言いませんでした。代わりに、日常で起きた出来事をノートに書き留めて、将来の冒険に備えなさいと言ってくれたんです。\r\nだから、わたし、エレノアはこの『冒険者ガイド』を書き始めるのです!\r\n\r\n【アレクサンドラアゲハの予兆】\r\n偉大な冒険には、いつだってドラマチックな始まりがあるものです!\r\n今朝、お庭でアレクサンドラアゲハを見かけました。咲いたばかりのアヤメの花で、そっと羽を休めていて……\r\nこれはきっと、わたしに訪れるドラマチックな物語の知らせなんですね!\r\n\r\n【もう絵なんて描かない】\r\n今日もお父様とお母様とケンカをしてしまいました……\r\nわたしには絵の才能なんてないと思うんです。もう10年も習っているのに、この1〜2年はまったく上達していないのですから……\r\n昔は練習がいやになると、お父様とお母様が面白い話を聞かせてくれました。\r\n一番良いところで話を止めて、「描き終わるまで続きはお預けですよ」などと言って。\r\nでもいまのふたりはカンカンになって「才能を無駄にするな」と本気で怒るんです。\r\nわかりません……どうして一番身近な家族なのに、わたしの気持ちを理解してくれないのでしょうか。わたしにどんな才能があるというのでしょう……?\r\nなんの才能もないわたしなんかが…………本当に巡遊者になれるのでしょうか……?\r\n\r\n【冒険者、いざ出発!】\r\nウジウジしていても仕方ないですよね!だから、まずは身近なところを冒険してみようと思います!\r\n明日の真夜中、あの高い外壁を飛び越えてみせます!\r\nこのままじゃダメなんです!なにも変わらない毎日にはもううんざりです。\r\nみんなが望むような、お上品でおとなしい淑女になんてなりたくありません!\r\n木に登って高いところで風を感じたい!草むらに寝転んで星を眺めたい!\r\nわたしと同じように冒険が大好きな友だちも、たくさん作りたい!\r\nだから、お父様、お母様ごめんなさい……わたし、いきます!", + "CharacterArchiveContent.13712.1": "『冒険者ガイド』(下)", + "CharacterArchiveContent.13712.2": "【ウィンドアッシュ】\r\nウィンドアッシュの人たちに出会えたのは、お屋敷をこっそり抜け出すようになってから何日目かの夜でした。\r\nまだまだ見慣れない夜の町をワクワクしながら歩いていたら、スケートボードに乗ったカッコいい女の子たちが現れて。\r\n露店の店主さんが偽物を転売する詐欺師らしく、彼女たち――ウィンドアッシュからも大金を借りたまま踏み倒していたようなのです。\r\n店主さんは仲間を呼んで襲いかかりましたが、結局最後はウィンドアッシュの皆さんが全員倒しちゃって!\r\nヤバくないですか!カッコよすぎます!\r\nわたしもいつかあんなふうになりたいです!\r\nそう思ったわたしは、勇気を出して彼女たちに話しかけることにしました。\r\n\r\n【いざ、新たな旅へ】\r\n家をこっそり抜け出すようになってから、もう3ヶ月が経ちました。\r\nこの3ヶ月間、たくさんの経験をしたんですよ。\r\nウィンドアッシュの人たちは、実践的なストリートでの格闘のやり方を教えてくれました!\r\n最近は、毎日夜が来るのが待ち遠しかったんです。両親に「おやすみなさい」と言ってから、こっそりお部屋を抜け出すその瞬間が。\r\nヴィヴィアンとカトリーヌにはこの生活について打ち明けましたが、驚きながらもわたしの秘密は絶対に守ると約束してくれました。\r\n\r\nこれで本当の冒険に出る準備は整いつつあります。\r\nいよいよ始まるんです!\r\nいまこそ、退屈な生活にサヨナラを告げるときです!", + "CharacterArchiveContent.13713.1": "武器逸話:白のトランク", + "CharacterArchiveContent.13713.2": "百年前、世界は静寂に包まれていました。\r\n一陣の風が吹き、水面に波紋が広がり、大地から塵が舞い上がると、岩壁に音が反射し、木霊が走ったのです。\r\nやがて人が生まれ、火が灯り、流れる水は黄金のように輝き始めます。\r\n七七四十九日が過ぎ、研ぎ澄まされた気とともに、至高の刀身が姿を現しました。\r\n風にたゆたう髪の毛すら瞬時に断ち切り、大木を泥のように削り、波を切り裂き雲を穿つ、まごうことなき名剣。\r\nですが、誇り高き鍛冶師は満足しませんでした。\r\n「人は皆、天下一の剣は1本しか存在しないと言う。なれど私が、もう1本鍛え上げてみせよう」\r\n誰もが彼女の正気を疑いました。鍛冶師が生涯で剣霊の啓示を受けられるのは、ただ一度きり。\r\n彼女は既に天下一の剣を作り出した。それは、二度と再現できぬ不滅の奇跡。\r\n周囲の嘲笑も、先輩たちの忠告も、彼女の耳には届きませんでした。\r\n長年の鍛錬によって、彼女は風の形、水の温度、爆ぜる火の音、そのすべてを記憶しました。\r\n彼女は神の存在など信じません。ただ、天地の理だけが真実だと信じていました。\r\n\r\n九九八十一日の後、彼女は寸分たがわぬ姿の剣を完成させました。\r\n刃を研ぎ出す前夜、彼女は一睡もできずに過ごしました。\r\n夜が明けると、噂を聞きつけた群衆が祝福のために押し寄せます。\r\n弟子が部屋のドアを叩き、庭に集まった人々へお披露目をしましょうと促しました。\r\nしかし彼女は床に横たわったまま目を閉じ、長い沈黙のあと、重い口を開いたのです。\r\n「人々を帰らせなさい。私は失敗したのだ」\r\n「この剣は……あの剣とは、まるで違う」\r\n\r\n「ではここで問題です!鍛冶師はなぜそんなことを言ったのでしょうか?」\r\n語り手がニヤリと意味深な笑みを浮かべる。\r\n物語に引き込まれていたエレノアは、唐突に話を切られて不満そうに考え込んだ。\r\n「見た目はそっくりでも、中身に違いがあったということですか?」\r\n「いいえ」\r\n「うーん……剣を振ったときの音が違うとか?それとも、斬りつけるときに必要な力が違う?」\r\n「なかなか鋭いですね。そこに思い至るとは……ですが、どちらもハズレです」\r\n「えぇーっ、じゃあなんなんですか?」\r\n語り手は、少し後悔を感じ始めていた。\r\n目の前にいる新人の瞳が、あまりにも純粋でキラキラしていたから。こうなると、後には引けず、苦笑しながら続きを話す。\r\n\r\n「答えは『心境』です。2本目を鍛えたときの心が、1本目とはまるで違っていたのですよ」\r\n「1本目のときは無心で、ただ世界一の剣を打つことだけを考えていた」\r\n「けれど2本目は、『前と同じ剣を作らなければ』という想いに囚われ、模倣に終始して高みを目指す心を失っていた」\r\n「焦りと執着の中で鍛えられた剣は、たとえ形が同じでも、宿る手応えが全く別物になってしまっていたのです」\r\n「なるほど……」\r\n「あなたも場数を踏めばわかりますよ。初めて星ノ塔に挑むときと、十回目、百回目、千回目とでは、胸の中にあるものがまったく違いますからね」\r\n\r\n「すごいです!千回も星ノ塔に登ったことがあるんですね!?」\r\n「……そこじゃありません。それより、この商品を買いますか?」\r\n「買います!絶対買います!」\r\nエレノアは満面の笑みを浮かべた。\r\n「……後から後悔しても知りませんよ?うちはノークレーム・ノーリターンですから」\r\n「大丈夫です!こんなに素敵なお話を聞けただけで、お釣りが出るくらいですから!」\r\n「まったく、あなたって人は……」\r\n語り手――商人は深くため息をついた。\r\nこのお嬢様を『天真爛漫』と呼ぶべきか、それとも単なる『カモ』と呼ぶべきか。\r\n「どうぞ、この武器はお持ち帰りください」\r\n「わぁ!ありがとうございます!あ、そうだ、これを仕舞えるケースかなにかはありませんか?」\r\n商人はまわりを見回し、足元に転がっていたトランクを無造作に拾い上げた。\r\n「これは星ノ塔の願掛けで手に入れた代物ですが……やたら頑丈なだけで他に能もないので、おまけにあげますよ」\r\n\r\n結局のところ、彼女が買い取った剣は、もちろん名剣ではなかった。\r\nだが、おまけで貰ったトランクは驚くほど頑丈で、以降彼女の旅にずっと寄り添っていくことになる。\r\nエレノアの旅路のなかで、トランクに収められていくのは装備や武器だけではない。\r\n道中で紡ぐかけがえのない冒険の思い出そのものが、このトランクのなかに積み重なっていくことになるのだ。", "CharacterArchiveContent.14001.1": "基本情報", "CharacterArchiveContent.14001.2": "*****", "CharacterArchiveContent.14002.1": "巡遊者になった理由", @@ -899,7 +925,7 @@ "CharacterArchiveContent.15705.1": "履歴書からの抜粋(3)", "CharacterArchiveContent.15705.2": "立ち幅跳び記録\r\n\r\nかつて地理協会が主催した「みんなでフィットネス」イベントにて、立ち幅跳びに参加し、4メートルという驚異的な記録を残した。", "CharacterArchiveContent.15706.1": "履歴書からの抜粋(4)", - "CharacterArchiveContent.15706.2": "コンタクトレンズ\r\n\r\n視力が悪く、かつては分厚い眼鏡をかけなければならないことがコンプレックスだったらしい。\r\nその後、シアと共に星ノ塔で願掛けをし、ある特殊な希少神器を手に入れた。それは柔らかく透明で、直接目に貼りつけることで、分厚い大きな眼鏡の代わりになるものだという。", + "CharacterArchiveContent.15706.2": "*****", "CharacterArchiveContent.15707.1": "履歴書からの抜粋(5)", "CharacterArchiveContent.15707.2": "情報マスター\r\n\r\n街のさまざまな商品の割引やクーポン配布といった情報に精通しているらしい。いつも誰よりも早く現場に駆けつけ、低価格の商品を手に入れている。", "CharacterArchiveContent.15708.1": "同業者の評価", diff --git a/data/language/ja_jp/characterarchivevoice.json b/data/language/ja_jp/characterarchivevoice.json index ad59e3ce0..e55cb85b5 100644 --- a/data/language/ja_jp/characterarchivevoice.json +++ b/data/language/ja_jp/characterarchivevoice.json @@ -2046,6 +2046,95 @@ "CharacterArchiveVoice.135087.1": "汎用ボイス(固有)3", "CharacterArchiveVoice.135088.1": "汎用ボイス(固有)4", "CharacterArchiveVoice.135089.1": "汎用ボイス(固有)5", + "CharacterArchiveVoice.137001.1": "必殺技1", + "CharacterArchiveVoice.137002.1": "必殺技2", + "CharacterArchiveVoice.137003.1": "戦闘不能1", + "CharacterArchiveVoice.137004.1": "戦闘不能2", + "CharacterArchiveVoice.137005.1": "星ノ塔・素質獲得1", + "CharacterArchiveVoice.137006.1": "星ノ塔・素質獲得2", + "CharacterArchiveVoice.137007.1": "星ノ塔・素質獲得3", + "CharacterArchiveVoice.137008.1": "星ノ塔・素質獲得4", + "CharacterArchiveVoice.137009.1": "星ノ塔・素質獲得5", + "CharacterArchiveVoice.137010.1": "星ノ塔・探索1", + "CharacterArchiveVoice.137011.1": "星ノ塔・探索2", + "CharacterArchiveVoice.137012.1": "星ノ塔・探索3", + "CharacterArchiveVoice.137013.1": "星ノ塔・探索4", + "CharacterArchiveVoice.137014.1": "星ノ塔・探索5", + "CharacterArchiveVoice.137015.1": "星ノ塔・探索6", + "CharacterArchiveVoice.137016.1": "星ノ塔・探索7", + "CharacterArchiveVoice.137017.1": "星ノ塔・探索8", + "CharacterArchiveVoice.137018.1": "星ノ塔・探索9", + "CharacterArchiveVoice.137019.1": "星ノ塔・探索10", + "CharacterArchiveVoice.137020.1": "星ノ塔・制圧完了1", + "CharacterArchiveVoice.137021.1": "星ノ塔・制圧完了2", + "CharacterArchiveVoice.137022.1": "星ノ塔・制圧完了3", + "CharacterArchiveVoice.137023.1": "ログイン1", + "CharacterArchiveVoice.137024.1": "ログイン2", + "CharacterArchiveVoice.137025.1": "ログイン3", + "CharacterArchiveVoice.137026.1": "ログイン4", + "CharacterArchiveVoice.137027.1": "ログイン5", + "CharacterArchiveVoice.137028.1": "タップリアクション1", + "CharacterArchiveVoice.137029.1": "タップリアクション2", + "CharacterArchiveVoice.137030.1": "タップリアクション3", + "CharacterArchiveVoice.137031.1": "タップリアクション4", + "CharacterArchiveVoice.137032.1": "タップリアクション5", + "CharacterArchiveVoice.137033.1": "タップリアクション6", + "CharacterArchiveVoice.137034.1": "タップリアクション7", + "CharacterArchiveVoice.137035.1": "タップリアクション8", + "CharacterArchiveVoice.137036.1": "タップリアクション9", + "CharacterArchiveVoice.137037.1": "タップリアクション10", + "CharacterArchiveVoice.137038.1": "タップリアクション(信頼度)1", + "CharacterArchiveVoice.137039.1": "タップリアクション(信頼度)2", + "CharacterArchiveVoice.137040.1": "タップリアクション(信頼度)3", + "CharacterArchiveVoice.137041.1": "タップリアクション(信頼度)4", + "CharacterArchiveVoice.137042.1": "タップリアクション(信頼度)5", + "CharacterArchiveVoice.137043.1": "他の巡遊者や地域、世情について1", + "CharacterArchiveVoice.137044.1": "他の巡遊者や地域、世情について2", + "CharacterArchiveVoice.137045.1": "他の巡遊者や地域、世情について3", + "CharacterArchiveVoice.137046.1": "他の巡遊者や地域、世情について4", + "CharacterArchiveVoice.137047.1": "他の巡遊者や地域、世情について5", + "CharacterArchiveVoice.137048.1": "連続タップリアクション1", + "CharacterArchiveVoice.137049.1": "連続タップリアクション2", + "CharacterArchiveVoice.137050.1": "放置リアクション1", + "CharacterArchiveVoice.137051.1": "放置リアクション2", + "CharacterArchiveVoice.137052.1": "放置リアクション(長時間)", + "CharacterArchiveVoice.137053.1": "初加入", + "CharacterArchiveVoice.137054.1": "再加入", + "CharacterArchiveVoice.137055.1": "勝利リザルト1", + "CharacterArchiveVoice.137056.1": "勝利リザルト2", + "CharacterArchiveVoice.137057.1": "敗北リザルト1", + "CharacterArchiveVoice.137058.1": "敗北リザルト2", + "CharacterArchiveVoice.137059.1": "巡遊者育成1", + "CharacterArchiveVoice.137060.1": "巡遊者育成2", + "CharacterArchiveVoice.137061.1": "ロスレコ再生1", + "CharacterArchiveVoice.137062.1": "ロスレコ再生2", + "CharacterArchiveVoice.137063.1": "覚醒立ち絵解放", + "CharacterArchiveVoice.137064.1": "フォトメモ解放", + "CharacterArchiveVoice.137065.1": "編成1", + "CharacterArchiveVoice.137066.1": "編成2", + "CharacterArchiveVoice.137067.1": "編成3", + "CharacterArchiveVoice.137068.1": "編成4", + "CharacterArchiveVoice.137069.1": "信頼度上昇1", + "CharacterArchiveVoice.137070.1": "信頼度上昇2", + "CharacterArchiveVoice.137071.1": "信頼度上昇3", + "CharacterArchiveVoice.137072.1": "信頼度上昇4", + "CharacterArchiveVoice.137073.1": "ギフトへのお礼1", + "CharacterArchiveVoice.137074.1": "ギフトへのお礼2", + "CharacterArchiveVoice.137075.1": "ギフトへのお礼3", + "CharacterArchiveVoice.137076.1": "汎用ボイス(肯定)", + "CharacterArchiveVoice.137077.1": "汎用ボイス(否定)", + "CharacterArchiveVoice.137078.1": "汎用ボイス(疑問)", + "CharacterArchiveVoice.137079.1": "汎用ボイス(困惑)", + "CharacterArchiveVoice.137080.1": "汎用ボイス(悲嘆)", + "CharacterArchiveVoice.137081.1": "汎用ボイス(興奮)", + "CharacterArchiveVoice.137082.1": "汎用ボイス(怒り)", + "CharacterArchiveVoice.137083.1": "汎用ボイス(幸せ)", + "CharacterArchiveVoice.137084.1": "汎用ボイス(嘆息)", + "CharacterArchiveVoice.137085.1": "汎用ボイス(固有)1", + "CharacterArchiveVoice.137086.1": "汎用ボイス(固有)2", + "CharacterArchiveVoice.137087.1": "汎用ボイス(固有)3", + "CharacterArchiveVoice.137088.1": "汎用ボイス(固有)4", + "CharacterArchiveVoice.137089.1": "汎用ボイス(固有)5", "CharacterArchiveVoice.140001.1": "必殺技1", "CharacterArchiveVoice.140002.1": "必殺技2", "CharacterArchiveVoice.140003.1": "戦闘不能1", diff --git a/data/language/ja_jp/charactercg.json b/data/language/ja_jp/charactercg.json index 227a40ccf..1e01ea703 100644 --- a/data/language/ja_jp/charactercg.json +++ b/data/language/ja_jp/charactercg.json @@ -22,6 +22,7 @@ "CharacterCG.13301.1": "ナツカ", "CharacterCG.13401.1": "フユカ", "CharacterCG.13501.1": "ミスティ", + "CharacterCG.13701.1": "エレノア", "CharacterCG.14001.1": "スパクル", "CharacterCG.14101.1": "チーシア", "CharacterCG.14201.1": "コゼット", diff --git a/data/language/ja_jp/characterdes.json b/data/language/ja_jp/characterdes.json index 759128dcc..644fe9f6f 100644 --- a/data/language/ja_jp/characterdes.json +++ b/data/language/ja_jp/characterdes.json @@ -275,6 +275,18 @@ "CharacterDes.135.7": "特化構築2", "CharacterDes.135.8": "古賀葵", "CharacterDes.135.9": "スキルを強化し、かぼちゃおばけを爆発させる構築", + "CharacterDes.137.1": "*****", + "CharacterDes.137.10": "周囲の敵を一掃するスキルダメージ型構築。", + "CharacterDes.137.11": "叩きつけの攻撃範囲と回数を強化する殲滅型構築。", + "CharacterDes.137.12": "フラワードローンで敵を長時間集中攻撃する構築。", + "CharacterDes.137.2": "*****", + "CharacterDes.137.3": "お嬢様巡遊者のエレノアは、次々と武器を持ち替えることで変幻自在の攻撃を繰り出し、多彩な戦術で敵を翻弄する。", + "CharacterDes.137.4": "特化構築1", + "CharacterDes.137.5": "特化構築2", + "CharacterDes.137.6": "特化構築1", + "CharacterDes.137.7": "特化構築2", + "CharacterDes.137.8": "花岩香奈", + "CharacterDes.137.9": "レディ・クロスを連発する通常攻撃型構築。", "CharacterDes.140.1": "*****", "CharacterDes.140.10": "チャージ後にダメージを叩き込む。範囲殲滅に特化した構築。", "CharacterDes.140.11": "瞬発力が強化され、短時間でダメージを与える構築。", diff --git a/data/language/ja_jp/characterskin.json b/data/language/ja_jp/characterskin.json index 9fcf67963..b9e80e1d3 100644 --- a/data/language/ja_jp/characterskin.json +++ b/data/language/ja_jp/characterskin.json @@ -9,6 +9,8 @@ "CharacterSkin.10702.1": "ティリア・覚醒", "CharacterSkin.10703.1": "イッツ・マイ・ジャスティス!", "CharacterSkin.10703.2": "ベルトを締めて華麗に変身!\u000b秘めた闘志は烈火のごとし!\u000b誓いの衣をその身にまとい、\u000b世のため人のため駆け抜ける\u000bこれこそ、私の正義なり!", + "CharacterSkin.10704.1": "ブライトアップ、チアアップ", + "CharacterSkin.10704.2": "太陽のように眩しいあの子は応援の準備中。\u000b最高の笑顔とパフォーマンスで、次の試合を盛り上げる!", "CharacterSkin.10801.1": "カシミラ・デフォルト", "CharacterSkin.10802.1": "カシミラ・覚醒", "CharacterSkin.11001.1": "フィレン・デフォルト", @@ -83,6 +85,8 @@ "CharacterSkin.13503.2": "シゴデキ魔女もとろける甘さの\r\nバレンタイン限定チョコレート♡\r\n自分へのご褒美も大事よね★", "CharacterSkin.13504.1": "のびのびサンセット", "CharacterSkin.13504.2": "ビッグニュースを求めて飛び回る魔女だって、たまにはバカンスを楽しみたい。\r\n大きく伸びをして、夕焼けを眺める――これこそ極上のリラックスタイム。", + "CharacterSkin.13701.1": "エレノア・デフォルト", + "CharacterSkin.13702.1": "エレノア・覚醒", "CharacterSkin.14001.1": "スパクル・デフォルト", "CharacterSkin.14002.1": "スパクル・覚醒", "CharacterSkin.14101.1": "チーシア・デフォルト", diff --git a/data/language/ja_jp/chargetlines.json b/data/language/ja_jp/chargetlines.json index 297cfbb3b..03ffce691 100644 --- a/data/language/ja_jp/chargetlines.json +++ b/data/language/ja_jp/chargetlines.json @@ -10,6 +10,7 @@ "CharGetLines.10703.1": "あれ?なんだかヒッポグリフ号の音がいつもと違って…うひゃあああ~~!?", "CharGetLines.10704.1": "ヒーローへと続く道の第一歩、見届けてくれて\nありがとうございます", "CharGetLines.10705.1": "ベルトを締めて華麗に変身!秘めた闘志は烈火のごとし!誓いの衣をその身にまとい、世のため人のため駆け抜ける。これこそ、私の正義なり!", + "CharGetLines.10706.1": "太陽のように眩しいあの子は応援の準備中。\u000b最高の笑顔とパフォーマンスで、次の試合を盛り上げる!", "CharGetLines.10801.1": "劇団白猫、第三小隊隊長のカシミラだ。では、この契約書にサインを願おう", "CharGetLines.10802.1": "君との契約を延長できること、心から嬉しく思う", "CharGetLines.10803.1": "これが契約内容の補足事項だ。目を通しておいてくれ", @@ -110,6 +111,10 @@ "CharGetLines.13504.1": "アタシのヒミツを教えてあげるから、アナタのヒミツも教えてちょ~だいね★", "CharGetLines.13505.1": "シゴデキ魔女もとろける甘さのバレンタイン限定チョコレート♡自分へのご褒美も大事よね★", "CharGetLines.13506.1": "ビッグニュースを求めて飛び回る魔女だって、たまにはバカンスを楽しみたい。大きく伸びをして、夕焼けを眺める――これこそ極上のリラックスタイム。", + "CharGetLines.13701.1": "先輩と一緒に、早く冒険に行きたいです!そうだ!よければ星ノ塔にまつわるお話を聞かせていただけませんか?", + "CharGetLines.13702.1": "『巡遊者幸運手帳』に書いてあったことは本当でした…!また会いたいと願う人のことを強く思い続ければ、その願いはきっと叶う…わたしと先輩は、やっぱり最高のパートナーなんですね!", + "CharGetLines.13703.1": "先輩、わたしのこと、誇りに思っていただけていますか?", + "CharGetLines.13704.1": "さあ先輩、私の手をしっかり握っていてください。そうです、そのまま…ふふ。先輩の手、温かいです♪", "CharGetLines.14001.1": "ようこそ、スパクルの移動式ラボへ――ってやだっ、あなたすっごくかわいい!かわいすぎて鼻血出そう!ラボラビ、スーパーオートラビ、私たちの新しいお友だちにご挨拶して!", "CharGetLines.14002.1": "もしかして、メカマオーンの試運転に協力してくれるの?開発者としては頼もしい限りだよ", "CharGetLines.14003.1": "行こう、ラボラビ!私たちの物語の始まりだよ!", diff --git a/data/language/ja_jp/cookielevel.json b/data/language/ja_jp/cookielevel.json index c5e13c6fa..f4a32ffc6 100644 --- a/data/language/ja_jp/cookielevel.json +++ b/data/language/ja_jp/cookielevel.json @@ -62,5 +62,21 @@ "CookieLevel.1037.1": "マスターⅡ", "CookieLevel.1037.2": "速くなったリズムに合わせて、箱詰めしよう!\r\nタイミングよく詰めていけばスコアより多く獲得できるぞ!", "CookieLevel.1038.1": "チャレンジモード", - "CookieLevel.1038.2": "チャレンジモードにようこそ!\r\nリズムと順番に合わせて詰め込んでいこう。\r\n間違えてしまうとチャレンジ失敗になることがあるぞ!" + "CookieLevel.1038.2": "チャレンジモードにようこそ!\r\nリズムと順番に合わせて詰め込んでいこう。\r\n間違えてしまうとチャレンジ失敗になることがあるぞ!", + "CookieLevel.1041.1": "見た目も美しくⅠ", + "CookieLevel.1041.2": "見本どおりにボックスに詰めて、ひとつずつ確実に仕上げよう!", + "CookieLevel.1042.1": "見た目も美しくⅡ", + "CookieLevel.1042.2": "見本どおりにボックスに詰めて、ひとつずつ確実に仕上げよう!大きなボックスが出現することも!", + "CookieLevel.1043.1": "見た目も美しくⅢ", + "CookieLevel.1043.2": "見本どおりにボックスに詰めて、ひとつずつ確実に仕上げよう!大きなボックスが早々に登場するぞ!", + "CookieLevel.1044.1": "華麗なる手さばきⅠ", + "CookieLevel.1044.2": "指示に従い順番と形をあわせてボックスに詰め、あま~い幸せを届けよう!", + "CookieLevel.1045.1": "華麗なる手さばきⅡ", + "CookieLevel.1045.2": "指示に従い順番と形をあわせてボックスに詰め、あま~い幸せを届けよう!大きなボックスが早々に登場するぞ!", + "CookieLevel.1046.1": "リズムに乗ってⅠ", + "CookieLevel.1046.2": "リズムに合わせてボックスに詰め込もう!タイミングよく詰め込むと、高いスコアを獲得できる!", + "CookieLevel.1047.1": "リズムに乗ってⅡ", + "CookieLevel.1047.2": "リズムに合わせてボックスに詰め込もう!リズムが速くなり、大きなボックスも登場!タイミングよく詰め込むと、高いスコアを獲得できる!", + "CookieLevel.1048.1": "ライン生産方式", + "CookieLevel.1048.2": "ようこそ怒涛のベルトコンベアへ!ギフトボックスに詰める際は、指示に従いつつ、どんどん速くなるリズムにも遅れずついていこう!間違えると、失敗になることも……!" } \ No newline at end of file diff --git a/data/language/ja_jp/datingcharacterevent.json b/data/language/ja_jp/datingcharacterevent.json index ad73c3cb2..36d0f4e59 100644 --- a/data/language/ja_jp/datingcharacterevent.json +++ b/data/language/ja_jp/datingcharacterevent.json @@ -347,6 +347,18 @@ "DatingCharacterEvent.135303.5": "風になって", "DatingCharacterEvent.135303.6": "マーケットでなにかが見つかるかもしれない……", "DatingCharacterEvent.135303.7": "あなたとミスティはマーケットで行われたレースに参戦することにした。箒で街中を飛び回るミスティを、あなたは的確なナビゲートでゴールまでサポートする。ふたりの完璧なコンビネーションにより、あなたたちは優勝を勝ち取るのだった。", + "DatingCharacterEvent.137301.1": "エレノアは追加でケーキと紅茶を頼んだ。まずは紅茶をひと口、続いてケーキをひと匙すくい、真剣な表情でじっくりと味わった。それから、とても満足そうな笑みを浮かべる。\r\n「おいしい?」\r\n「はい!お屋敷の味とは少し違いますけど、とても趣があります!」", + "DatingCharacterEvent.137301.2": "「ずいぶんとケーキにこだわりがあるんだね」\r\n「せっかく先輩とお出かけするので、評判の高いお店をさらに厳選したんです!先輩をがっかりさせたくありませんから」\r\n「そこまで口は肥えていないから気にしなくても……んっ」\r\n言いかけたあなたの口に、甘いケーキがやさしく押し込まれた。", + "DatingCharacterEvent.137301.3": "「お味はいかがですか、先輩?」\r\nエレノアはもうひと匙ケーキをすくい、あなたの口元へスプーンを差し出し、満面の笑みを向けてくる。\r\n「はい、あ〜ん」\r\nどうやらこのお嬢様は、食べ物を食べさせてあげる楽しさにすっかり目覚めてしまったようだ。", + "DatingCharacterEvent.137301.5": "お嬢様は食べさせたい", + "DatingCharacterEvent.137301.6": "スイーツショップでなにかが見つかるかもしれない……", + "DatingCharacterEvent.137301.7": "エレノアはお店選びに一切妥協せず、その店のケーキと紅茶がどちらも極上であることをたしかめた。\r\nもっとも、極上の味わいより、あなたにケーキを食べさせてあげる楽しさのほうにすっかり夢中になってしまったのだが。", + "DatingCharacterEvent.137302.1": "あなたはエレノアと一緒に温泉に浸かっていたはずなのだが、気がつくと彼女の声も姿も消えていた。\r\nまるで温かなお湯に、跡形もなく溶けてしまったかのようだ。\r\n「エ、エレノア!?どこだ!?」\r\nあなたの額に冷や汗が滲む。", + "DatingCharacterEvent.137302.2": "しかし、すぐに奇妙な違和感に気づいた。\r\n水面がブクブクと激しく泡立ち始め、水の中から人影がザバッと勢いよく飛び出してきたのだ。\r\n……ダイビング用のゴーグルをつけた、エレノアだった。\r\n「えぇっ、ダイビング!?温泉で!?」\r\n彼女のあまりにも突拍子もない行動に、あなたは呆気にとられてしまう。", + "DatingCharacterEvent.137302.3": "「先輩、温泉って本当に楽しいですね!ふふっ!」\r\nエレノアはゴーグルを外し、ニッコリと笑った。\r\n「そ、そうだね……」\r\nたしかに楽しいけれど、エレノアの言う「楽しい」と一般的な「楽しい」は、根本的になにかが違っている気がする……\r\nあなたは苦笑しながら首を振り、そこも彼女らしいなとしみじみ思うのだった。", + "DatingCharacterEvent.137302.5": "温泉ダイバー", + "DatingCharacterEvent.137302.6": "温泉リゾートでなにかが見つかるかもしれない……", + "DatingCharacterEvent.137302.7": "エレノアと一緒に温泉に入っていると、急に彼女の姿が見えなくなってしまう。\r\nなにか事故でも起きたのかと心配し始めたそのとき、ダイビング用ゴーグルを装着したエレノアがお湯の中から浮上してきた。\r\nあなたは呆れつつも思わず笑ってしまう。思わぬ発想を実行に移してしまう彼女は、ある意味ではもう立派な巡遊者だろう。", "DatingCharacterEvent.140301.1": "ゲームブースにはたくさんの人が集まっていた。\r\nどうやら人々の目当ては1等賞の景品である蓄音神器のようだ。集まった人々に、屋台の主人が威勢のいい声をかけ、挑戦を煽っている。\r\n「配色がどことなくあなたっぽくてすっごくかわいい♪」\r\n他の人達同様、しかし変わった理由でスパクルも蓄音神器に興味を示した。", "DatingCharacterEvent.140301.2": "「私は蓄音神器を使う機会なんてめったにないけど、魔王さんたちみたいな巡遊者なら使えるよね。せっかくだし、あれをゲットしてオアシス号に置かない?」\r\nあなたはスパクルとチームを組み、1等賞の蓄音神器を得るため、挑戦を開始した。", "DatingCharacterEvent.140301.3": "ふたりの挑戦を見守る観客は何度も入れ替わった。それぐらいの時間を挑戦に費やした。しかし蓄音神器は相変わらず1等賞エリアに鎮座したままだし、屋台の主人は脇でふたりから巻き上げたドーラをニヤニヤしながら数えている。\r\n「…………素直に星ノ塔でお願いして、新しいものを手に入れよっか」\r\nあなたとスパクルは、ゲームブースから退散することにした。", diff --git a/data/language/ja_jp/datingstartendevent.json b/data/language/ja_jp/datingstartendevent.json index 9d6c64179..925662c76 100644 --- a/data/language/ja_jp/datingstartendevent.json +++ b/data/language/ja_jp/datingstartendevent.json @@ -91,6 +91,10 @@ "DatingStartEndEvent.135101.2": "ふたりきりで出かけるなんて、めったにないけど……どんな一日になるのかな?", "DatingStartEndEvent.135102.1": "楽しい時間はあっという間に過ぎ、いつのまにか帰る時間になっていた。", "DatingStartEndEvent.135102.2": "名残惜しいけど==DATING_CHARACTER==とのお出かけはそろそろおしまいだ。さて、このあとは……", + "DatingStartEndEvent.137101.1": "ある日のこと――ふと頭に浮かんだ==DATING_CHARACTER==を、遊びに誘うことにした。", + "DatingStartEndEvent.137101.2": "ふたりきりで出かけるなんて、めったにないけど……どんな一日になるのかな?", + "DatingStartEndEvent.137102.1": "楽しい時間はあっという間に過ぎ、いつのまにか帰る時間になっていた。", + "DatingStartEndEvent.137102.2": "名残惜しいけど==DATING_CHARACTER==とのお出かけはそろそろおしまいだ。さて、このあとは……", "DatingStartEndEvent.140101.1": "ある日のこと――ふと頭に浮かんだ==DATING_CHARACTER==を、遊びに誘うことにした。", "DatingStartEndEvent.140101.2": "ふたりきりで出かけるなんて、めったにないけど……どんな一日になるのかな?", "DatingStartEndEvent.140102.1": "楽しい時間はあっという間に過ぎ、いつのまにか帰る時間になっていた。", diff --git a/data/language/ja_jp/dictionarydiagram.json b/data/language/ja_jp/dictionarydiagram.json index 6ff6754e9..9a72b7a59 100644 --- a/data/language/ja_jp/dictionarydiagram.json +++ b/data/language/ja_jp/dictionarydiagram.json @@ -261,14 +261,14 @@ "DictionaryDiagram.40022301.2": "首領が出現しました!\n放つ「ファイアウェーブ」が画面全体を覆い、全ての巡遊者の「ヒートゲージ」を一斉に上昇させます。さらに、天火の降下でマスが「発火」状態になります。的確に対処しましょう!", "DictionaryDiagram.40030101.1": "遊び方", "DictionaryDiagram.40030101.2": "STARTボタンをタップすると、ゲームを開始します。\n制限時間内に、できるだけ早く指定されたクッキーをボックスに入れてみましょう。", - "DictionaryDiagram.40030201.1": "ビギナー", - "DictionaryDiagram.40030201.2": "ビギナーステージでは、ボックスに描かれたクッキーの絵柄を確認して、同じ絵柄のクッキーをタップし、ボックスに入れてみよう。正しいものを入れることができればポイントを獲得できます。\nボックスを完成させるごとに、ボーナスポイントを獲得できます。制限時間内にクリア条件の達成を目指しましょう。", - "DictionaryDiagram.40030301.1": "ベテラン", - "DictionaryDiagram.40030301.2": "ベテランステージでは、クッキーを入れる順番が変化します。また、ボックスごとに異なる順番を指示される場合があります。", - "DictionaryDiagram.40030401.1": "マスター", - "DictionaryDiagram.40030401.2": "マスターステージでは、タイミングよくクッキーを入れることで、より多くポイントを獲得することができます。", - "DictionaryDiagram.40030501.1": "チャレンジモード", - "DictionaryDiagram.40030501.2": "チャレンジモードでは、指示された順番どおりに、タイミングよくクッキーを入れる必要があります。\r\n間違ったクッキーをボックスに入れたり、タイミングを外したりすると、チャレンジが失敗することがあります。", + "DictionaryDiagram.40030201.1": "見た目も美しく", + "DictionaryDiagram.40030201.2": "見た目も美しくステージでは、ボックスに描かれたクッキーの絵柄を確認して、同じ絵柄のクッキーをタップし、ボックスに入れてみよう。正しいものを入れることができればポイントを獲得できます。\nボックスを完成させるごとに、ボーナスポイントを獲得できます。制限時間内にクリア条件の達成を目指しましょう。", + "DictionaryDiagram.40030301.1": "華麗なる手さばき", + "DictionaryDiagram.40030301.2": "華麗なる手さばきステージでは、クッキーを入れる順番が変化します。また、ボックスごとに異なる順番を指示される場合があります。", + "DictionaryDiagram.40030401.1": "リズムに乗って", + "DictionaryDiagram.40030401.2": "リズムに乗ってでは、タイミングよくクッキーを入れることで、より多くポイントを獲得することができます。", + "DictionaryDiagram.40030501.1": "ライン生産方式", + "DictionaryDiagram.40030501.2": "ライン生産方式では、指示された順番どおりに、タイミングよくクッキーを入れる必要があります。\r\n間違ったクッキーをボックスに入れたり、タイミングを外したりすると、チャレンジが失敗することがあります。", "DictionaryDiagram.40040101.1": "ブロックくずし-遊び方1", "DictionaryDiagram.40040101.2": "発射ボタンをタップすると、ボールを発射できます。ボールが当たったブロックにダメージを与えます。\r\nバーを左右に操作してボールを跳ね返し、ボールを落とさないようにしよう。\r\n※PC版では、発射ボタンは「回避」キーの設定変更により自由にカスタマイズできます。", "DictionaryDiagram.40040102.1": "ブロックくずし-遊び方2", @@ -297,6 +297,8 @@ "DictionaryDiagram.40050103.2": "各ターンの開始前に「シャロットカード」を入手できます。\u000b「シャロットカード」には、プレイを有利に進められる様々な効果があります。", "DictionaryDiagram.40050104.1": "契約", "DictionaryDiagram.40050104.2": "ゲームプレイ中にいずれかの契約を選択して署名する必要があります。\u000b契約の内容を達成できればバフを獲得できますが、3回達成に失敗するとその時点でゲーム終了となります。", + "DictionaryDiagram.40050105.1": "超越の鏡", + "DictionaryDiagram.40050105.2": "超越の鏡では、各難易度への挑戦が終了するたび、獲得したチップはすべてリセットされます。\u000b新たな難易度に進む時は、助手を雇用して初期コインを獲得し、開始資金を用意する必要があります。", "DictionaryDiagram.40060101.1": "フライングシャロ-遊び方", "DictionaryDiagram.40060101.2": "フライングシャロでは、コーラ砲台を操作してシャロを飛ばし、カゴに入れていきます。\r\nコーラ砲台を長押ししたまま、飛ばしたい方向と逆向きにドラッグすると、発射の速度と角度を調整できます。\r\n発射される軌道を確認して、ちょうどいいと思ったところで指を離し、シャロを発射しましょう。", "DictionaryDiagram.40060102.1": "フライングシャロ-買い物カゴ", diff --git a/data/language/ja_jp/discip.json b/data/language/ja_jp/discip.json index 7a1b20f04..6f0372416 100644 --- a/data/language/ja_jp/discip.json +++ b/data/language/ja_jp/discip.json @@ -390,5 +390,13 @@ "DiscIP.214058.1": "フル", "DiscIP.214058.2": "サビ", "DiscIP.214058.3": "サマーマーチ", - "DiscIP.214058.4": "「アヤメ、隙あり!くらえ!」\r\n「きゃっ!冷た……!セイナ、急に水をかけないで……」\r\n「アヤメの表情、かわいい。撮っておこう」\r\n「さすがコハク!シャッターチャンス逃さないね~。あとで私がサーフィンしてるところも撮ってくれる?」\r\n「みなさん!深いところまで行かないように気をつけてくださいね!」\r\n\r\n遠くでじゃれ合う少女たちを見ながら、カリンは大きな無力感に襲われていた。日陰を見つけて腰を下ろし、この騒がしい日常を、ただ海風に吹かれながらやり過ごすことにする。\r\n\r\n「あっ。カリンさんもここに目をつけたんですね。なかなか見る目があります」\r\n「ん……?あたし、疲れてるんデスかね。一瞬スグハが見えた気がしたんデスけど……ここにいるワケないデスね……」\r\nカリンは目をこすった。まるで星ノ塔のときのように、またコンタクトレンズの具合がおかしくなったのかと思ったのだ。\r\n「いえ、間違いなくここにいますので、踏まないように気をつけてください」\r\n「ギャアアアアアッ!お、おまえ!なんで砂に埋まってるデスか!」\r\nスグハは砂の山から慎重に身をずらした。\r\nそこでカリンはようやく、砂山の下が空洞になっていることに気づく。\r\n「埋まっているわけではありません。立体地形構造を作っているんです。どうです?この壮大なプロジェクトに参加しませんか?」\r\n「あたしはいいデスよ。そういうの、あんまりわからないデスし……」\r\n黒っぽい砂を見つめながら、カリンは少しためらったあと、再び口を開いた。\r\n「満ち潮になったら、海水はここまで来るデスよ?」\r\n「はい、そのくらいは把握しています」\r\n「惜しくないデスか?せっかく作ったものが、あっという間に流されるなんて」\r\n「それも、楽しみのひとつです。結果よりも作る過程のほうが好きなんです。野外測量に出かけるときみたいに」\r\n「カリンさんこそ、せっかくの休みを楽しまなくていいんですか?ぼんやりしていたら、夏はあっという間に終わってしまいますよ」\r\n「あたしだって……お姉ちゃんと遊びたいとは思ってるデスけど……」\r\n\r\nカリンの小さなつぶやきを聞いたスグハは、ウィローが浜辺に置いていた道具箱から予備の拡声器を取り出した。\r\n「あー、あー、聞こえますか~?岸辺に寂しがり屋のウサギちゃんがひとりいます。誰か一緒に海へ行ってくれる人はいませんか~~~?」\r\n「お、おまえ!なにしてるデスか!」\r\n水遊びをしていた仲間たちはカリンへ向かっていっせいに手を振り、声を張り上げた。\r\n一瞬にして、浜辺中の視線がカリンに集まる。\r\n「一緒に遊びましょう。冷たくて気持ちいいですよ」\r\n「水鉄砲バトル、やってみる~?予備は何本もあるよ~」\r\n「カリンちゃんーー見てるだけじゃなくて、一緒に海に入ろう?」\r\n「お、大声であたしの名前を呼ぶんじゃないデス!!!」\r\n水鉄砲を手にした小さな影が海辺へと駆け出していく。\r\n胸いっぱいの恥ずかしさと気まずさを、まとめて撃ち払うように。\r\n空を横切った魔女が、写真器を構え、その美しい一瞬を写真に収めた。\r\n「メインイベントには間に合わなかったけど、この1枚だけで十分元は取れたわね~」" + "DiscIP.214058.4": "「アヤメ、隙あり!くらえ!」\r\n「きゃっ!冷た……!セイナ、急に水をかけないで……」\r\n「アヤメの表情、かわいい。撮っておこう」\r\n「さすがコハク!シャッターチャンス逃さないね~。あとで私がサーフィンしてるところも撮ってくれる?」\r\n「みなさん!深いところまで行かないように気をつけてくださいね!」\r\n\r\n遠くでじゃれ合う少女たちを見ながら、カリンは大きな無力感に襲われていた。日陰を見つけて腰を下ろし、この騒がしい日常を、ただ海風に吹かれながらやり過ごすことにする。\r\n\r\n「あっ。カリンさんもここに目をつけたんですね。なかなか見る目があります」\r\n「ん……?あたし、疲れてるんデスかね。一瞬スグハが見えた気がしたんデスけど……ここにいるワケないデスね……」\r\nカリンは目をこすった。まるで星ノ塔のときのように、またコンタクトレンズの具合がおかしくなったのかと思ったのだ。\r\n「いえ、間違いなくここにいますので、踏まないように気をつけてください」\r\n「ギャアアアアアッ!お、おまえ!なんで砂に埋まってるデスか!」\r\nスグハは砂の山から慎重に身をずらした。\r\nそこでカリンはようやく、砂山の下が空洞になっていることに気づく。\r\n「埋まっているわけではありません。立体地形構造を作っているんです。どうです?この壮大なプロジェクトに参加しませんか?」\r\n「あたしはいいデスよ。そういうの、あんまりわからないデスし……」\r\n黒っぽい砂を見つめながら、カリンは少しためらったあと、再び口を開いた。\r\n「満ち潮になったら、海水はここまで来るデスよ?」\r\n「はい、そのくらいは把握しています」\r\n「惜しくないデスか?せっかく作ったものが、あっという間に流されるなんて」\r\n「それも、楽しみのひとつです。結果よりも作る過程のほうが好きなんです。野外測量に出かけるときみたいに」\r\n「カリンさんこそ、せっかくの休みを楽しまなくていいんですか?ぼんやりしていたら、夏はあっという間に終わってしまいますよ」\r\n「あたしだって……お姉ちゃんと遊びたいとは思ってるデスけど……」\r\n\r\nカリンの小さなつぶやきを聞いたスグハは、ウィローが浜辺に置いていた道具箱から予備の拡声器を取り出した。\r\n「あー、あー、聞こえますか~?岸辺に寂しがり屋のウサギちゃんがひとりいます。誰か一緒に海へ行ってくれる人はいませんか~~~?」\r\n「お、おまえ!なにしてるデスか!」\r\n水遊びをしていた仲間たちはカリンへ向かっていっせいに手を振り、声を張り上げた。\r\n一瞬にして、浜辺中の視線がカリンに集まる。\r\n「一緒に遊びましょう。冷たくて気持ちいいですよ」\r\n「水鉄砲バトル、やってみる~?予備は何本もあるよ~」\r\n「カリンちゃんーー見てるだけじゃなくて、一緒に海に入ろう?」\r\n「お、大声であたしの名前を呼ぶんじゃないデス!!!」\r\n水鉄砲を手にした小さな影が海辺へと駆け出していく。\r\n胸いっぱいの恥ずかしさと気まずさを、まとめて撃ち払うように。\r\n空を横切った魔女が、写真器を構え、その美しい一瞬を写真に収めた。\r\n「メインイベントには間に合わなかったけど、この1枚だけで十分元は取れたわね~」", + "DiscIP.214059.1": "フル", + "DiscIP.214059.2": "サビ", + "DiscIP.214059.3": "飛びたて、籠の鳥", + "DiscIP.214059.4": "自分にとって、絵を描くことにはどんな意味があるのだろう?\r\n幼い頃に身につけた技術、数少ない趣味のひとつ、自分を表現する手段、日々の記録……\r\nどれも間違いではないのかもしれない。\r\nエレノアは筆を手にするたび、言葉にできない複雑な感情が胸に溢れた。一体自分は、どんな風景を描けばいいのだろう?\r\n彼女の毎日は、ずっと変わることがなかった。\r\n目の前には、美しい花々が咲き誇り、陽光が降り注ぐ庭園。そんな美しい景色も、繰り返される日々のなかでは単調で退屈なものになっていく。\r\nテーブルにはこだわりの淹れ方で用意された上等なお茶と、甘く香るクッキーとケーキ。\r\nその贅沢な味わいさえ、繰り返す日常のなかで味気なくなっていく。\r\n背筋を伸ばしてティーカップを持ち、優雅に振る舞いながら、変わらない毎日を過ごす。\r\nエレノアは幼い頃から気づいていた。\r\nもし日常の風景を描くなら、彼女は生涯でたった1枚の絵しか描けないだろう。\r\nかといって他人の写真や絵を模写して気を紛らわせたところで、そこに描かれるのは自分が直接目にした景色ではなく、心で感じた想いでもない。\r\nそんな絵に、一体なんの意味があるのだろう?\r\n一生続くと思われたその悩みは、ある時を境に消え去った。\r\nエレノアの胸に、新たな夢が芽生えたからだ。\r\n彼女はあの変わり映えしない華やかな屋敷――籠を飛び出した。\r\n街で行き交う人々、本の中でしか知らなかった不思議な生き物たち。\r\n心を躍らせる冒険を胸いっぱいに味わい、仲間たちと肩を並べて戦った。そして荒野に力強く聳え立つ星ノ塔を目にしたとき、その壮大な姿は彼女の心を畏敬と憧れで満たした。\r\n誰に言われるでもなく、内側から湧き上がる情熱が、自然と筆を握らせた。\r\nこの目も眩むような世界を描き留めたいと、心から願ったのだ。\r\nそれから、エレノアのキャンバスに残される一筆一筆が、再び鮮やかな輝きを取り戻した。\r\n夢が、絵を描くことに新しい意味を与えてくれた。\r\n彼女の絵の中で、籠の鳥が広大な世界へと飛び立っていく。\r\nその瞳には太陽と月と星、そしてどこまでも続く山河が映っている。\r\n翼を広げ、雲の上へと高く舞い上がった鳥は、ようやく本当の自由を手に入れたのだ。", + "DiscIP.214060.1": "フル", + "DiscIP.214060.2": "サビ", + "DiscIP.214060.3": "栄光の瞬間", + "DiscIP.214060.4": "自分の人生をあらかじめ見通すことなど、誰にもできない。\r\n人生の岐路に立ったとき、一歩踏み出した先が成功に続く道なのか、それとも失敗へ続く深淵なのか。\r\n踏み出す前に100%確信できる人間など存在しない。だからこそ私たちは、軽々しく選択を下したりはしないのだ。\r\n先人の知恵を学び、その経験から糧を得て、判断力を磨き、正しい選択をする。\r\nそしてなにより、私たちには家族がいる。\r\n両親は、人生における最初の師だ。私たちより深い経験と豊かな見識を持ち、そして私たちより先に道を踏みしめ、成功も失敗もひっくるめて貴重な道標を示してくれる。\r\n彼らが子に向け注ぐ無償の愛は、その教えをかけがえのない宝物へと変えるのだ。\r\n\r\nだが、それだけが『愛』ではない。\r\n愛には重さがあり、愛される者はその重みを否応なく感じ取る。両親が子に道を示すとき、そこには「自分たち以上に成功してほしい」という期待が少なからず込められている。さらに「かつての失敗を埋め合わせてほしい」という願望まで。\r\n誰にも気づかれぬまま、愛は少しずつ重みを増し、やがて束縛という名の枷へと姿を変える。\r\n子どもが秘めた可能性を縛りつけ、未来へ羽ばたくはずの翼を折りたたませてしまう。\r\nどうすれば、自由を得られるのか。\r\nかつて『籠の鳥』でありながら、自由の空へと旅立てたエレノアにも、はっきりとした答えはない。\r\n立ちはだかる悪に立ち向かうには、勇気があればいい。\r\nだが、愛という名の束縛に直面したとき、人はどうしようもない迷宮に迷い込んでしまう。\r\n\r\nけれどいま、トロフィーを掲げるこの栄誉ある夜……\r\n\r\n「凶悪な犯罪組織に対し、彼女は不屈の胆力で突破口を切り拓き、正義の手で裁きを下しました。汗と情熱をもって、この街に平穏と秩序を取り戻したのです……!」\r\n父も母も、エレノアを見ている。それに気づいたエレノアの頬は赤く火照り、胸は高鳴った。\r\nトロフィーを掲げる手のひらに、じんわりと汗が滲む。\r\n「彼女に盛大な拍手を!」\r\n両親は彼女の功績を称え、心から喜んでくれている。かつては理解し合えなかったけれど、彼女は自らの行動でその壁を打ち破ってみせた。\r\n興奮の中で、エレノアははっきりと実感した。\r\nこれこそが『自分という存在を証明する』ということなのだと。\r\nこれこそが、自分がずっと追い求めていたものなのだと。\r\nそれはエレノアが初めて味わう、栄光の瞬間だった。\r\nこれから続く歳月の中で、似たような瞬間を何度も経験することになるだろう。\r\nけれど、この最初の瞬間は、彼女の心に深く、深く刻み込まれた。" } \ No newline at end of file diff --git a/data/language/ja_jp/errorcode.json b/data/language/ja_jp/errorcode.json index 9732df840..caff1151e 100644 --- a/data/language/ja_jp/errorcode.json +++ b/data/language/ja_jp/errorcode.json @@ -73,7 +73,7 @@ "ErrorCode.111206.1": "ロスレコの星数が最大に達しています。", "ErrorCode.111207.1": "ロスレコのレベルが不足しています。", "ErrorCode.111301.1": "パックの有効期限が切れています。", - "ErrorCode.111302.1": "コードの交換可能回数が上限に達しています。", + "ErrorCode.111302.1": "*****", "ErrorCode.111303.1": "プレイヤーの交換可能回数が上限に達しています。", "ErrorCode.111304.1": "交換コードが無効です。", "ErrorCode.111305.1": "使用済みのコードです。", diff --git a/data/language/ja_jp/eventreminder.json b/data/language/ja_jp/eventreminder.json new file mode 100644 index 000000000..43be2b696 --- /dev/null +++ b/data/language/ja_jp/eventreminder.json @@ -0,0 +1,7 @@ +{ + "EventReminder.1.1": "星ノ塔探索", + "EventReminder.2.1": "首領討伐", + "EventReminder.3.1": "骸魔防衛戦", + "EventReminder.4.1": "指名手配", + "EventReminder.5.1": "連合大捕物帖" +} \ No newline at end of file diff --git a/data/language/ja_jp/gacha.json b/data/language/ja_jp/gacha.json index 40ad57afa..0852f794f 100644 --- a/data/language/ja_jp/gacha.json +++ b/data/language/ja_jp/gacha.json @@ -10,6 +10,7 @@ "Gacha.10133.1": "風にゆらゆら薫る純情", "Gacha.10134.1": "雪解けは芽吹きの訪れ", "Gacha.10135.1": "熟練巡遊者募集", + "Gacha.10137.1": "ルーキーレディは優雅に舞う", "Gacha.10140.1": "パーフェクトソリューション", "Gacha.10141.1": "熟練巡遊者募集", "Gacha.10143.1": "白銀の武器乙女", @@ -39,6 +40,7 @@ "Gacha.20133.1": "仲間とまどろむ夢は翠色", "Gacha.20134.1": "色めく夜空に浮かぶ華", "Gacha.20135.1": "心窓ノ音色", + "Gacha.20137.1": "夢見た世界へ飛び立つ翼", "Gacha.20140.1": "迸る想い工作に載せて", "Gacha.20141.1": "心窓ノ音色", "Gacha.20143.1": "春のひだまり夢うつつ", diff --git a/data/language/ja_jp/honor.json b/data/language/ja_jp/honor.json index 1dd919e59..d8ab4de9e 100644 --- a/data/language/ja_jp/honor.json +++ b/data/language/ja_jp/honor.json @@ -32,6 +32,7 @@ "Honor.112133.1": "風車をあなたに", "Honor.112134.1": "最高の師匠", "Honor.112135.1": "壁に耳あり箒に目あり", + "Honor.112137.1": "先輩と後輩", "Honor.112140.1": "キューティーフレンズ", "Honor.112141.1": "オバケ退治", "Honor.112142.1": "ドリンクバー", @@ -81,6 +82,7 @@ "Honor.116012.1": "砂漠に捧ぐ弾丸", "Honor.116013.1": "ワーキングサマーバケーション", "Honor.116014.1": "ワーキングサマーアドベンチャー!", + "Honor.116015.1": "奮闘!令嬢巡遊者の修行録!", "Honor.117001.1": "キングオブ大討伐", "Honor.117002.1": "ロードオブ大討伐", "Honor.117003.1": "ナイトオブ大討伐", @@ -99,6 +101,9 @@ "Honor.117051.1": "キングオブハンター", "Honor.117052.1": "ロードオブハンター", "Honor.117053.1": "ナイトオブハンター", + "Honor.117061.1": "キングオブ大討伐", + "Honor.117062.1": "ロードオブ大討伐", + "Honor.117063.1": "ナイトオブ大討伐", "Honor.118001.1": "キングオブハンター", "Honor.118002.1": "ロードオブハンター", "Honor.118003.1": "ナイトオブハンター", diff --git a/data/language/ja_jp/item.json b/data/language/ja_jp/item.json index a8cad286c..fa620e7fa 100644 --- a/data/language/ja_jp/item.json +++ b/data/language/ja_jp/item.json @@ -80,6 +80,9 @@ "Item.10703.1": "イッツ・マイ・ジャスティス!", "Item.10703.2": "ティリアのアナザーイメージ「イッツ・マイ・ジャスティス!」を解放するチケット!", "Item.10703.3": "ベルトを締めて華麗に変身!\u000b秘めた闘志は烈火のごとし!\u000b誓いの衣をその身にまとい、\u000b世のため人のため駆け抜ける\u000bこれこそ、私の正義なり!", + "Item.10704.1": "ブライトアップ、チアアップ", + "Item.10704.2": "ティリアのアナザーイメージ「ブライトアップ、チアアップ」を解放するチケット!", + "Item.10704.3": "太陽のように眩しいあの子は応援の準備中。\u000b最高の笑顔とパフォーマンスで、次の試合を盛り上げる!", "Item.108.1": "カシミラ", "Item.108.2": "「カシミラ」をチームに招待できる。", "Item.108.3": "心の奥深くで、炎はいまだ燻っている。", @@ -223,6 +226,9 @@ "Item.112135.1": "壁に耳あり箒に目あり", "Item.112135.2": "名誉称号「壁に耳あり箒に目あり」を解放する。", "Item.112135.3": "巡遊者・ミスティとの信頼の証!", + "Item.112137.1": "先輩と後輩", + "Item.112137.2": "名誉称号「先輩と後輩」を解放する。", + "Item.112137.3": "巡遊者・エレノアとの信頼の証!", "Item.112140.1": "キューティーフレンズ", "Item.112140.2": "名誉称号「キューティーフレンズ」を解放する。", "Item.112140.3": "巡遊者・スパクルとの信頼の証!", @@ -404,6 +410,9 @@ "Item.116014.1": "ワーキングサマーアドベンチャー!", "Item.116014.2": "名誉称号「ワーキングサマーアドベンチャー!」を解放する。", "Item.116014.3": "イベント「ワーキングサマーアドベンチャー!」で快挙を成し遂げた証!", + "Item.116015.1": "奮闘!令嬢巡遊者の修行録!", + "Item.116015.2": "名誉称号「奮闘!令嬢巡遊者の修行録!」を解放する。", + "Item.116015.3": "イベント「奮闘!令嬢巡遊者の修行録!」で快挙を成し遂げた証!", "Item.11602.1": "レイセン・覚醒", "Item.11603.1": "眠り姫の光合成", "Item.11603.2": "レイセンのアナザーイメージ「眠り姫の光合成」を解放するチケット!", @@ -470,6 +479,15 @@ "Item.117053.1": "シーズン6 ナイトオブ大討伐", "Item.117053.2": "名誉称号「シーズン6 ナイトオブ大討伐」を解放する。", "Item.117053.3": "「大討伐作戦」シーズン6を戦い抜き、「ナイト」の栄誉を獲得した証!", + "Item.117061.1": "シーズン7 キングオブ大討伐", + "Item.117061.2": "名誉称号「シーズン7 キングオブ大討伐」を解放する。", + "Item.117061.3": "「大討伐作戦」シーズン7を戦い抜き、「キング」の栄誉を獲得した証!", + "Item.117062.1": "シーズン7 ロードオブ大討伐", + "Item.117062.2": "名誉称号「シーズン7 ロードオブ大討伐」を解放する。", + "Item.117062.3": "「大討伐作戦」シーズン7を戦い抜き、「ロード」の栄誉を獲得した証!", + "Item.117063.1": "シーズン7 ナイトオブ大討伐", + "Item.117063.2": "名誉称号「シーズン7 ナイトオブ大討伐」を解放する。", + "Item.117063.3": "「大討伐作戦」シーズン7を戦い抜き、「ナイト」の栄誉を獲得した証!", "Item.118.1": "クルニス", "Item.118.2": "「クルニス」をチームに招待できる。", "Item.118.3": "診療所の標本室がいっぱいになりつつある。\u000bただ残念なことに、お気に入りはまだ見つかっていない。", @@ -794,6 +812,14 @@ "Item.13504.1": "のびのびサンセット", "Item.13504.2": "ミスティのアナザーイメージ「のびのびサンセット」", "Item.13504.3": "ビッグニュースを求めて飛び回る魔女だって、たまにはバカンスを楽しみたい。\u000b大きく伸びをして、夕焼けを眺める――これこそ極上のリラックスタイム。", + "Item.137.1": "エレノア", + "Item.137.2": "「エレノア」をチームに招待できる。", + "Item.137.3": "翼を広げた夢は、自由な世界へと飛び立つ。", + "Item.1370.1": "エレノアの心相の欠片", + "Item.1370.2": "巡遊者の心相を解放できる。", + "Item.1370.3": "翼を広げた夢は、自由な世界へと飛び立つ。", + "Item.13701.1": "エレノア・デフォルト", + "Item.13702.1": "エレノア・覚醒", "Item.140.1": "スパクル", "Item.140.2": "「スパクル」をチームに招待できる。", "Item.140.3": "童話の冒険に焦がれるだけの少女はもういない。無限の創造力とかわいい親友と共に、天才発明家は新たな世界を旅するのだ。", @@ -1325,6 +1351,10 @@ "Item.214057.3": "清らかな波が揺らめき、海が肌に口づける。\nあらゆる音が響き合い、祭りの熱は高まっていく。\n友と共に、そよ風に乗って、\n夏へと、海の彼方へと向かう。\n", "Item.214058.1": "サマーマーチ", "Item.214058.3": "指折り数えた、過ぎ去りし季節。\n昨日の苦さを、胸の奥にしまい込む。\n笑い声と共にあふれ出す夏の思い出よ、\nどうか時の潮にさらわれていかないで。\n", + "Item.214059.1": "飛びたて、籠の鳥", + "Item.214059.3": "羽ばたきたい衝動をじっと抑え、籠のなかに佇む鳥。\r\n高らかに鳴き、羽の1枚1枚を陽光のもとにきらめかせる。\r\n鉄の籠でさえ、明日への希望を遮ることはできない。\r\nいつか、自由の空へ、翼を広げて舞い上がる日を夢見て。", + "Item.214060.1": "栄光の瞬間", + "Item.214060.3": "胸の鼓動が高鳴っている。\r\n客席から湧き上がる大きな歓声と、絶え間なく響く写真器のシャッター音。\r\n会場を照らす光の中、星のような閃光がいくつも弾けていた。\r\nこれほど多くの期待と、承認の眼差しを向けられたのは生まれて初めてだった。\r\n彼女にとって最も誇らしい栄光の瞬間が、まさにいま、訪れようとしていた。", "Item.21997.1": "ロスレコ素材抽選箱", "Item.21997.2": "ロスレコの昇格に使う初級素材を1つランダムに獲得できる。", "Item.22.1": "支援経験値", @@ -1624,6 +1654,12 @@ "Item.224058.1": "サマーマーチの調べ", "Item.224058.2": "特定のロスレコの突破に必要な素材", "Item.224058.3": "指折り数えた、過ぎ去りし季節。\r\n昨日の苦さを、胸の奥にしまい込む。\r\n笑い声と共にあふれ出す夏の思い出よ、\r\nどうか時の潮にさらわれていかないで。", + "Item.224059.1": "飛びたて、籠の鳥の調べ", + "Item.224059.2": "特定のロスレコの突破に必要な素材", + "Item.224059.3": "羽ばたきたい衝動をじっと抑え、籠のなかに佇む鳥。\r\n高らかに鳴き、羽の1枚1枚を陽光のもとにきらめかせる。\r\n鉄の籠でさえ、明日への希望を遮ることはできない。\r\nいつか、自由の空へ、翼を広げて舞い上がる日を夢見て。", + "Item.224060.1": "栄光の瞬間の調べ", + "Item.224060.2": "特定のロスレコの突破に必要な素材", + "Item.224060.3": "胸の鼓動が高鳴っている。\r\n客席から湧き上がる大きな歓声と、絶え間なく響く写真器のシャッター音。\r\n会場を照らす光の中、星のような閃光がいくつも弾けていた。\r\nこれほど多くの期待と、承認の眼差しを向けられたのは生まれて初めてだった。\r\n彼女にとって最も誇らしい栄光の瞬間が、まさにいま、訪れようとしていた。", "Item.23.1": "マイレージ", "Item.23.2": "ガチャで獲得できる特典。各種アイテムと交換できる。", "Item.23.3": "ガチャを引くともらえるポイントプログラム。\u000bたくさん貯めて、素敵な景品と交換しよう!", @@ -1674,11 +1710,11 @@ "Item.2501039.1": "もふもふネコ吸い", "Item.2501040.1": "フライドチキンボンバー", "Item.2701001.1": "ランダムユニット", - "Item.2701001.2": "ランダムなユニットを入手する。", - "Item.2701001.3": "誰か出てくるかな?", + "Item.2701001.2": "ランダムユニット", + "Item.2701001.3": "ランダムユニット", "Item.2701002.1": "ランダム祝福", - "Item.2701002.2": "ランダムな祝福を入手する。", - "Item.2701002.3": "今度こそいい引きが来ますように!", + "Item.2701002.2": "ランダム祝福", + "Item.2701002.3": "ランダム祝福", "Item.28.1": "緊急討伐指令", "Item.28.2": "首領討伐に挑戦するために使用できる。", "Item.28.3": "地理協会が発行した討伐依頼。\u000b自分と相手の力を見極めた上で挑戦しよう。", @@ -2587,6 +2623,35 @@ "Item.513541.1": "全力取材", "Item.513542.1": "真実の断片", "Item.513543.1": "ゴシップ発見", + "Item.513701.1": "令嬢戦術:開花", + "Item.513702.1": "令嬢戦術:爆花", + "Item.513703.1": "令嬢戦術:閃花", + "Item.513704.1": "令嬢戦術:嵐花", + "Item.513705.1": "レディ・ブレイク", + "Item.513706.1": "ライジングハート", + "Item.513707.1": "フローラルストーム", + "Item.513708.1": "ワイドブルーム", + "Item.513709.1": "令嬢の覚悟", + "Item.513710.1": "優雅たる心", + "Item.513711.1": "お転婆令嬢", + "Item.513712.1": "風のステップ", + "Item.513713.1": "冒険の風", + "Item.513721.1": "ペイントバースト", + "Item.513722.1": "キャンバス拡張", + "Item.513723.1": "ブルーミングタイム", + "Item.513724.1": "追撃ガード", + "Item.513725.1": "冒険の彩り", + "Item.513726.1": "貴族のカリスマ", + "Item.513727.1": "パワフルお嬢様", + "Item.513728.1": "神器転換", + "Item.513729.1": "審美眼", + "Item.513730.1": "エスコートダンス", + "Item.513731.1": "貴族のつとめ", + "Item.513732.1": "お嬢様の本気", + "Item.513733.1": "リーダーの片鱗", + "Item.513741.1": "才能開花", + "Item.513742.1": "令嬢のたしなみ", + "Item.513743.1": "アドマイアレディ", "Item.514001.1": "ラビットバースト", "Item.514002.1": "眠れるバラの姫", "Item.514003.1": "ラビットボマー", @@ -3198,6 +3263,9 @@ "Item.73114.1": "ラムネ", "Item.73114.2": "イベント「ワーキングサマーアドベンチャー!」で入手可能。イベントの交換所でアイテムと交換できる。", "Item.73114.3": "ビー玉が落ちる瞬間、まとわりつくような暑さも、ささいな悩み事も、弾ける泡とともにスッと消えていく。", + "Item.73115.1": "手作りの星", + "Item.73115.2": "イベント「奮闘!令嬢巡遊者の修行録!」で入手可能。イベントの交換所でアイテムと交換できる。", + "Item.73115.3": "幼い頃の夢は、折り紙で作った星の形をしていた。幸せを運んできてくれると信じ、ガラス瓶に詰めて大切に保管していたものだ。そして大人になったいま――夢は空に輝く星となった。あの塔の頂へと上り詰め、この手で掴み取るその日まで。", "Item.73201.1": "塔覇の証", "Item.73201.2": "イベント「記録大募集」で入手可能。", "Item.73201.3": "星ノ塔の探索に尽力し、記録を残した巡遊者へと地理協会が贈る栄誉を称える旗。", @@ -3294,6 +3362,22 @@ "Item.86011.1": "★4ロスレコセレクションⅢ", "Item.86011.2": "覚めない熱帯夜、MCをねらえ!、憩いのひと時、新商品の飲み物、虚ろの中の美、おコンバンハ!から、いずれかのロスレコを1枚選択できる。", "Item.86011.3": "レコード棚の厳選されたコレクション。どの曲も、じっくり味わうに値する。", + "Item.86012.1": "★4ロスレコセレクションⅠ", + "Item.86012.2": "アッシュ・アイ、舞台裏の魔女★、翡翠の夢、雨に唄おう、ニャーのリズム、秋に包まれてから、いずれかのロスレコを1枚選択できる。", + "Item.86012.3": "レコード棚の厳選されたコレクション。どの曲も、じっくり味わうに値する。", + "Item.86016.1": "首領討伐素材報酬", + "Item.86016.2": "首領討伐をクリアすると、対応する首領素材を獲得できる。", + "Item.86017.1": "首領討伐カセット報酬", + "Item.86017.2": "首領討伐をクリアすると、対応するカセットを獲得できる。", + "Item.86018.1": "骸魔防衛戦ロスレコ報酬", + "Item.86018.2": "骸魔防衛戦で獲得できる義勇勲章を使って、レモネードと紅茶、一撃必中、かけがえのない時間、一期一会、真夜中の鈴、虹を描こうなどのロスレコと交換できる。", + "Item.86018.3": "レコード棚の厳選された稀少なコレクション。名曲は、いつまでも心に響き続ける。", + "Item.86019.1": "星ノ塔探索ロスレコ報酬", + "Item.86019.2": "星ノ塔探索で獲得できる入塔記念チケットを使って、とろける言の葉、川より深い愛で、穢れなき純白、休日の泡、甘い招待、♥配信たいむ♥などのロスレコと交換できる。", + "Item.86019.3": "レコード棚の厳選されたコレクション。どの曲も、じっくり味わうに値する。", + "Item.86020.1": "連合大捕物帖ロスレコ報酬", + "Item.86020.2": "連合大捕物帖で獲得できる追跡者バッジを使って、爽やかな香り、四季折々などのロスレコと交換できる。", + "Item.86020.3": "レコード棚の厳選されたコレクション。どの曲も、じっくり味わうに値する。", "Item.90001.1": "運命カードパック", "Item.90001.2": "開けると、ランダムな運命カード1枚を獲得できる。", "Item.90001.3": "運試しはいかが?", diff --git a/data/language/ja_jp/jointdrillaffix.json b/data/language/ja_jp/jointdrillaffix.json index 5624a3300..e638b3d63 100644 --- a/data/language/ja_jp/jointdrillaffix.json +++ b/data/language/ja_jp/jointdrillaffix.json @@ -32,5 +32,21 @@ "JointDrillAffix.10016.1": "踏砕・正面突破", "JointDrillAffix.10016.2": "迫撃砲のコマは砲弾で直線上を攻撃するようになる。ナイトのコマは相手が召喚したポーンのコマを狙い、踏みつけ攻撃を行うようになる。", "JointDrillAffix.10017.1": "踏砕・波状攻撃", - "JointDrillAffix.10017.2": "迫撃砲のコマは放物線状の砲弾で攻撃するようになる。ナイトのコマは自身の周囲にあるすべてのナイトの移動先マスを取得し、敵に最も近いマスを選択してジャンプ攻撃を行う。" + "JointDrillAffix.10017.2": "迫撃砲のコマは放物線状の砲弾で攻撃するようになる。ナイトのコマは自身の周囲にあるすべてのナイトの移動先マスを取得し、敵に最も近いマスを選択してジャンプ攻撃を行う。", + "JointDrillAffix.10031.1": "高貴・めぐる舞台", + "JointDrillAffix.10031.2": "第1段階ではコペリウスが戦闘に参加し、オリンピアは定期的にフィールドの端へ近づいてコペリウスを援護し、範囲攻撃スキルを発動する。\n第2段階ではコペリウスが退場し、オリンピアとの一騎打ちとなる。", + "JointDrillAffix.10032.1": "高貴・秘能の導き", + "JointDrillAffix.10032.2": "「術師傀儡」はエネルギー光線を生成し、首領にエネルギーを注入する。一定時間のチャージに成功すると、首領は「エネルギーバリア」を獲得する。\n主力巡遊者がエネルギー光線を遮ると、首領へのエネルギー注入を妨害でき、その間、強化効果を獲得する。\n味方が「術師傀儡」を撃破すると、一定時間、強化効果を獲得する。", + "JointDrillAffix.10033.1": "高貴・漂う秘能核", + "JointDrillAffix.10033.2": "オリンピアはフィールドを移動するエネルギーコアを吸収しようとする。吸収後、即座にエネルギーコアを爆発させ、範囲ダメージを与える。一定数のエネルギーコアの吸収に成功すると、首領は「エネルギーバリア」を獲得する。\n主力巡遊者がエネルギーコアに触れると、これを吸収し、一定時間、強化効果を獲得する。", + "JointDrillAffix.10034.1": "高貴・護りの傀儡", + "JointDrillAffix.10034.2": "「近衛傀儡」は首領の指令に従って敵へ攻撃を行う。「近衛傀儡」は攻撃対象にできない。", + "JointDrillAffix.10035.1": "高貴・秘能の崩壊", + "JointDrillAffix.10035.2": "オリンピアはフィールドの周囲にダメージエリアを生成し、複数回のエネルギー崩壊を発動して主力巡遊者を特定の方向へ吹き飛ばす。", + "JointDrillAffix.10036.1": "高貴・傀儡剣舞", + "JointDrillAffix.10036.2": "「近衛傀儡」の戦闘能力が強化され、旋風斬を発動して持続ダメージを与える。", + "JointDrillAffix.10037.1": "高貴・秘能の昂り", + "JointDrillAffix.10037.2": "オリンピアはフィールド内にあるエネルギーを継続的に吸収して自身をチャージし、エネルギーを増加させ続ける。", + "JointDrillAffix.10038.1": "高貴・秘能結界", + "JointDrillAffix.10038.2": "オリンピアは一定量のエネルギーを獲得すると、自身またはコペリウスに「エネルギーシールド」を1付与する。" } \ No newline at end of file diff --git a/data/language/ja_jp/jointdrillcontrol.json b/data/language/ja_jp/jointdrillcontrol.json index fcd5d0fa8..6f5bf0a86 100644 --- a/data/language/ja_jp/jointdrillcontrol.json +++ b/data/language/ja_jp/jointdrillcontrol.json @@ -10,5 +10,7 @@ "JointDrillControl.510005.2": "恐怖を儀式とし、偏執で絶望を育む。\u000b彼女の演目は、\u000b最古の悪夢そのものである。", "JointDrillControl.510005.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。", "JointDrillControl.510006.2": "戦車は大地を踏み砕き、命の滅びを讃える凱歌が高らかに轟く。\r\n彼女が幾度となく奏でた戦の中、残り続けたのは、ただただ変わらぬ狂気のみだった。", - "JointDrillControl.510006.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。" + "JointDrillControl.510006.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。", + "JointDrillControl.510007.2": "魂もその身も、すべてを彼女に……\u000b偉大なるオリンピアに委ね服従せよ。", + "JointDrillControl.510007.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。" } \ No newline at end of file diff --git a/data/language/ja_jp/jointdrilllevel.json b/data/language/ja_jp/jointdrilllevel.json index 84f53831b..2f6979218 100644 --- a/data/language/ja_jp/jointdrilllevel.json +++ b/data/language/ja_jp/jointdrilllevel.json @@ -12,5 +12,11 @@ "JointDrillLevel.1011.1": "ロアーナ", "JointDrillLevel.1012.1": "ロアーナ", "JointDrillLevel.1013.1": "ロアーナ", - "JointDrillLevel.1014.1": "ロアーナ" + "JointDrillLevel.1014.1": "ロアーナ", + "JointDrillLevel.1015.1": "オリンピア", + "JointDrillLevel.1016.1": "オリンピア", + "JointDrillLevel.1017.1": "オリンピア", + "JointDrillLevel.1018.1": "オリンピア", + "JointDrillLevel.1019.1": "オリンピア", + "JointDrillLevel.1020.1": "オリンピア" } \ No newline at end of file diff --git a/data/language/ja_jp/jointdrillquest.json b/data/language/ja_jp/jointdrillquest.json index 09339955a..45cdb1438 100644 --- a/data/language/ja_jp/jointdrillquest.json +++ b/data/language/ja_jp/jointdrillquest.json @@ -40,5 +40,12 @@ "JointDrillQuest.16004.1": "今回の作戦で累計28,866,000pt獲得", "JointDrillQuest.16005.1": "今回の作戦で累計35,036,000pt獲得", "JointDrillQuest.16006.1": "今回の作戦で累計39,252,000pt獲得", - "JointDrillQuest.16007.1": "今回の作戦で累計41,380,000pt獲得" + "JointDrillQuest.16007.1": "今回の作戦で累計41,380,000pt獲得", + "JointDrillQuest.17001.1": "今回の作戦で累計12,852,000pt獲得", + "JointDrillQuest.17002.1": "今回の作戦で累計20,520,000pt獲得", + "JointDrillQuest.17003.1": "今回の作戦で累計25,164,000pt獲得", + "JointDrillQuest.17004.1": "今回の作戦で累計28,866,000pt獲得", + "JointDrillQuest.17005.1": "今回の作戦で累計35,036,000pt獲得", + "JointDrillQuest.17006.1": "今回の作戦で累計39,252,000pt獲得", + "JointDrillQuest.17007.1": "今回の作戦で累計41,380,000pt獲得" } \ No newline at end of file diff --git a/data/language/ja_jp/jumpto.json b/data/language/ja_jp/jumpto.json index 6b56152c9..63556450b 100644 --- a/data/language/ja_jp/jumpto.json +++ b/data/language/ja_jp/jumpto.json @@ -157,5 +157,6 @@ "JumpTo.75.1": "チュートリアル", "JumpTo.76.1": "王権-権限報酬", "JumpTo.77.1": "基礎研修", + "JumpTo.78.1": "連合大捕物帖", "JumpTo.8.1": "ショップ購入" } \ No newline at end of file diff --git a/data/language/ja_jp/levelquesttarget.json b/data/language/ja_jp/levelquesttarget.json index 7fbe4e39d..7611586e5 100644 --- a/data/language/ja_jp/levelquesttarget.json +++ b/data/language/ja_jp/levelquesttarget.json @@ -12,6 +12,16 @@ "LevelQuestTarget.10017.1": "*****", "LevelQuestTarget.10081.1": "*****", "LevelQuestTarget.10082.1": "*****", + "LevelQuestTarget.10705001.1": "ティリアの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.10705002.1": "ティリアの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.10705003.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.10705004.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.10705005.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.10706001.1": "ティリアの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.10706002.1": "ティリアの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.10706003.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.10706004.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.10706005.1": "すべての任務を完了しました。昇降機から離脱できます。", "LevelQuestTarget.11001011.1": "フィレンの主力スキル「{Param2}」を{Param1}回発動する", "LevelQuestTarget.11001012.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.11001013.1": "フィレンの必殺技「{Param2}」を{Param1}回発動する", @@ -285,6 +295,16 @@ "LevelQuestTarget.13404031.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.13404041.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.13404051.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13405001.1": "フユカの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13405002.1": "フユカの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13405003.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13405004.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13405005.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13406001.1": "フユカの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13406002.1": "フユカの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13406003.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13406004.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13406005.1": "すべての任務を完了しました。昇降機から離脱できます。", "LevelQuestTarget.13501011.1": "ミスティの主力スキル「{Param2}」を{Param1}回発動する", "LevelQuestTarget.13501012.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.13501013.1": "ミスティの必殺技「{Param2}」を{Param1}回発動する", @@ -309,6 +329,30 @@ "LevelQuestTarget.13504014.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.13504015.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.13504016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13701011.1": "エレノアの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13701012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13701013.1": "エレノアの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13701014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13701015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13701016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13702011.1": "エレノアの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13702012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13702013.1": "エレノアの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13702014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13702015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13702016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13703011.1": "エレノアの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13703012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13703013.1": "エレノアの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13703014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13703015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13703016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13704011.1": "エレノアの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13704012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13704013.1": "エレノアの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13704014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13704015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13704016.1": "すべての任務を完了しました。昇降機から離脱できます。", "LevelQuestTarget.14001011.1": "スパクルの主力スキル「{Param2}」を{Param1}回発動する", "LevelQuestTarget.14001012.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.14001013.1": "スパクルの必殺技「{Param2}」を{Param1}回発動する", diff --git a/data/language/ja_jp/mailtemplate.json b/data/language/ja_jp/mailtemplate.json index 8085add2a..d64f42544 100644 --- a/data/language/ja_jp/mailtemplate.json +++ b/data/language/ja_jp/mailtemplate.json @@ -98,6 +98,15 @@ "MailTemplate.11003.1": "地理協会", "MailTemplate.11003.2": "イベント報酬郵送のお知らせ", "MailTemplate.11003.3": "親愛なるギルド代表様へ\nイベント「ワーキングサマーアドベンチャー!」の任務報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", + "MailTemplate.11101.1": "地理協会", + "MailTemplate.11101.2": "イベント終了予定のお知らせ", + "MailTemplate.11101.3": "親愛なるギルド代表様へ\nイベント「奮闘!令嬢巡遊者の修行録!」の終了まで、残り{0}日となりました。\nイベント終了後も、イベント交換所での報酬交換は一定期間ご利用いただけます。\n忘れずに交換しておきましょう。", + "MailTemplate.11102.1": "地理協会", + "MailTemplate.11102.2": "イベントアイテム自動変換のお知らせ", + "MailTemplate.11102.3": "親愛なるギルド代表様へ\nイベント「奮闘!令嬢巡遊者の修行録!」の報酬交換期間が終了しました。\nつきましては、未使用の【手作りの星】を売却し、オフィスに【ドーラ】を送金いたしましたのでご確認ください。", + "MailTemplate.11103.1": "地理協会", + "MailTemplate.11103.2": "イベント報酬郵送のお知らせ", + "MailTemplate.11103.3": "親愛なるギルド代表様へ\nイベント「奮闘!令嬢巡遊者の修行録!」の任務報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", "MailTemplate.20101.1": "地理協会", "MailTemplate.20101.2": "イベント終了予定のお知らせ", "MailTemplate.20101.3": "親愛なるギルド代表様へ\nイベント「煌めく使者と聖夜の精霊」の終了まで、残り{0}日となりました。\nイベント終了後も、イベント交換所での報酬交換は一定期間ご利用いただけます。\n忘れずに交換しておきましょう。", @@ -203,6 +212,9 @@ "MailTemplate.3017.1": "ポーシア", "MailTemplate.3017.2": "『星巡り定期券・やる気』有効期限のお知らせ", "MailTemplate.3017.3": "お客様〜\nご購入いただいた『星巡り定期券・やる気』サービスは【本日】で期限切れとなってまーす。もし継続する場合は、もう一度ご購入よろ~ってことで、ショップに来てくれるのを待ってるから。", + "MailTemplate.3018.1": "地理協会", + "MailTemplate.3018.2": "イベント終了予定のお知らせ", + "MailTemplate.3018.3": "親愛なるギルド代表様へ\nイベント「シャロカード」の終了が近づいております。\nまだご参加がお済みでない場合は、お見逃しなく!", "MailTemplate.4001.1": "地理協会", "MailTemplate.4001.2": "再発送 - イベント報酬", "MailTemplate.4001.3": "親愛なるギルド代表様へ\nイベント「入門チャレンジ」の報酬受取期間が終了いたしました。\nお受け取りいただいていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", diff --git a/data/language/ja_jp/mainskill.json b/data/language/ja_jp/mainskill.json index 2c79071b7..0b624736f 100644 --- a/data/language/ja_jp/mainskill.json +++ b/data/language/ja_jp/mainskill.json @@ -1175,6 +1175,30 @@ "MainSkill.405805.2": "闇属性の主力巡遊者の通常攻撃と必殺技ダメージが{1}増加する。\u000b闇属性の主力巡遊者がスキル発動時、{2}秒間、自身はビッグウェーブを獲得する。この効果は{3}回まで重複できる。\u000bビッグウェーブを獲得している巡遊者が必殺技ダメージを与えた時、{5}秒間、闇属性の味方が与える闇属性ダメージが{4}増加する。", "MainSkill.405806.1": "サマーマーチ", "MainSkill.405806.2": "闇属性の主力巡遊者の通常攻撃と必殺技ダメージが{1}増加する。\u000b闇属性の主力巡遊者がスキル発動時、{2}秒間、自身はビッグウェーブを獲得する。この効果は{3}回まで重複できる。\u000bビッグウェーブを獲得している巡遊者が必殺技ダメージを与えた時、{5}秒間、闇属性の味方が与える闇属性ダメージが{4}増加する。", + "MainSkill.405901.1": "飛びたて、籠の鳥", + "MainSkill.405901.2": "風属性のバランサー巡遊者がフィールドに存在時、1秒ごとに主力巡遊者に自由の羽を1付与する。自由の羽は{1}秒間持続し、10回まで重複できる。\u000b自由の羽を5以上付与された巡遊者がダメージを与えた時、{3}秒間、敵の風属性のスキル被ダメージが{2}増加する。\u000b自由の羽を10付与された巡遊者がダメージを与えた時、{5}秒間、敵の風属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405902.1": "飛びたて、籠の鳥", + "MainSkill.405902.2": "風属性のバランサー巡遊者がフィールドに存在時、1秒ごとに主力巡遊者に自由の羽を1付与する。自由の羽は{1}秒間持続し、10回まで重複できる。\u000b自由の羽を5以上付与された巡遊者がダメージを与えた時、{3}秒間、敵の風属性のスキル被ダメージが{2}増加する。\u000b自由の羽を10付与された巡遊者がダメージを与えた時、{5}秒間、敵の風属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405903.1": "飛びたて、籠の鳥", + "MainSkill.405903.2": "風属性のバランサー巡遊者がフィールドに存在時、1秒ごとに主力巡遊者に自由の羽を1付与する。自由の羽は{1}秒間持続し、10回まで重複できる。\u000b自由の羽を5以上付与された巡遊者がダメージを与えた時、{3}秒間、敵の風属性のスキル被ダメージが{2}増加する。\u000b自由の羽を10付与された巡遊者がダメージを与えた時、{5}秒間、敵の風属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405904.1": "飛びたて、籠の鳥", + "MainSkill.405904.2": "風属性のバランサー巡遊者がフィールドに存在時、1秒ごとに主力巡遊者に自由の羽を1付与する。自由の羽は{1}秒間持続し、10回まで重複できる。\u000b自由の羽を5以上付与された巡遊者がダメージを与えた時、{3}秒間、敵の風属性のスキル被ダメージが{2}増加する。\u000b自由の羽を10付与された巡遊者がダメージを与えた時、{5}秒間、敵の風属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405905.1": "飛びたて、籠の鳥", + "MainSkill.405905.2": "風属性のバランサー巡遊者がフィールドに存在時、1秒ごとに主力巡遊者に自由の羽を1付与する。自由の羽は{1}秒間持続し、10回まで重複できる。\u000b自由の羽を5以上付与された巡遊者がダメージを与えた時、{3}秒間、敵の風属性のスキル被ダメージが{2}増加する。\u000b自由の羽を10付与された巡遊者がダメージを与えた時、{5}秒間、敵の風属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405906.1": "飛びたて、籠の鳥", + "MainSkill.405906.2": "風属性のバランサー巡遊者がフィールドに存在時、1秒ごとに主力巡遊者に自由の羽を1付与する。自由の羽は{1}秒間持続し、10回まで重複できる。\u000b自由の羽を5以上付与された巡遊者がダメージを与えた時、{3}秒間、敵の風属性のスキル被ダメージが{2}増加する。\u000b自由の羽を10付与された巡遊者がダメージを与えた時、{5}秒間、敵の風属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.406001.1": "栄光の瞬間", + "MainSkill.406001.2": "風属性のバランサー巡遊者が通常攻撃ダメージまたはスキルダメージを与えた時、風属性の主力巡遊者は栄光を1獲得する。栄光は{1}秒間持続し、{2}回まで重複できる。\u000b栄光が10に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{3}増加する。\u000b栄光が20に達している時、さらにチーム内の風属性巡遊者が与える通常攻撃ダメージが{4}増加する。", + "MainSkill.406002.1": "栄光の瞬間", + "MainSkill.406002.2": "風属性のバランサー巡遊者が通常攻撃ダメージまたはスキルダメージを与えた時、風属性の主力巡遊者は栄光を1獲得する。栄光は{1}秒間持続し、{2}回まで重複できる。\u000b栄光が10に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{3}増加する。\u000b栄光が20に達している時、さらにチーム内の風属性巡遊者が与える通常攻撃ダメージが{4}増加する。", + "MainSkill.406003.1": "栄光の瞬間", + "MainSkill.406003.2": "風属性のバランサー巡遊者が通常攻撃ダメージまたはスキルダメージを与えた時、風属性の主力巡遊者は栄光を1獲得する。栄光は{1}秒間持続し、{2}回まで重複できる。\u000b栄光が10に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{3}増加する。\u000b栄光が20に達している時、さらにチーム内の風属性巡遊者が与える通常攻撃ダメージが{4}増加する。", + "MainSkill.406004.1": "栄光の瞬間", + "MainSkill.406004.2": "風属性のバランサー巡遊者が通常攻撃ダメージまたはスキルダメージを与えた時、風属性の主力巡遊者は栄光を1獲得する。栄光は{1}秒間持続し、{2}回まで重複できる。\u000b栄光が10に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{3}増加する。\u000b栄光が20に達している時、さらにチーム内の風属性巡遊者が与える通常攻撃ダメージが{4}増加する。", + "MainSkill.406005.1": "栄光の瞬間", + "MainSkill.406005.2": "風属性のバランサー巡遊者が通常攻撃ダメージまたはスキルダメージを与えた時、風属性の主力巡遊者は栄光を1獲得する。栄光は{1}秒間持続し、{2}回まで重複できる。\u000b栄光が10に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{3}増加する。\u000b栄光が20に達している時、さらにチーム内の風属性巡遊者が与える通常攻撃ダメージが{4}増加する。", + "MainSkill.406006.1": "栄光の瞬間", + "MainSkill.406006.2": "風属性のバランサー巡遊者が通常攻撃ダメージまたはスキルダメージを与えた時、風属性の主力巡遊者は栄光を1獲得する。栄光は{1}秒間持続し、{2}回まで重複できる。\u000b栄光が10に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{3}増加する。\u000b栄光が20に達している時、さらにチーム内の風属性巡遊者が与える通常攻撃ダメージが{4}増加する。", "MainSkill.900101.1": "【No Need】", "MainSkill.900102.1": "【No Need】", "MainSkill.900103.1": "【No Need】" diff --git a/data/language/ja_jp/mallpackage.json b/data/language/ja_jp/mallpackage.json index cc46b5679..4d79f5a1d 100644 --- a/data/language/ja_jp/mallpackage.json +++ b/data/language/ja_jp/mallpackage.json @@ -338,6 +338,26 @@ "MallPackage.pack.15_role_l.3": "巡遊者ガチャパックⅡ", "MallPackage.pack.15_role_s.1": "波が運ぶ\u000b巡遊者ガチャパックⅠ", "MallPackage.pack.15_role_s.2": "波が運ぶ・巡遊者ガチャパックⅠ", + "MallPackage.pack.16_disc.1": "色香華やぐ \u000b煌金レコードパック", + "MallPackage.pack.16_disc.2": "色香華やぐ・煌金レコードパック", + "MallPackage.pack.16_disc_l.1": "色香華やぐ\u000bロスレコガチャパックⅡ", + "MallPackage.pack.16_disc_l.2": "色香華やぐ・ロスレコガチャパックⅡ", + "MallPackage.pack.16_disc_l.3": "ロスレコガチャパックⅡ", + "MallPackage.pack.16_disc_s.1": "色香華やぐ\u000bロスレコガチャパックⅠ", + "MallPackage.pack.16_disc_s.2": "色香華やぐ・ロスレコガチャパックⅠ", + "MallPackage.pack.16_gift.1": "色香華やぐ\u000bギフトパック", + "MallPackage.pack.16_gift.2": "色香華やぐ・ギフトパック", + "MallPackage.pack.16_gift.3": "ギフトパック", + "MallPackage.pack.16_res.1": "色香華やぐ\u000b巡遊者育成パック", + "MallPackage.pack.16_res.2": "色香華やぐ・巡遊者育成パック", + "MallPackage.pack.16_res.3": "巡遊者育成パック", + "MallPackage.pack.16_role.1": "色香華やぐ\u000b青空旅券パック", + "MallPackage.pack.16_role.2": "色香華やぐ・青空旅券パック", + "MallPackage.pack.16_role_l.1": "色香華やぐ\u000b巡遊者ガチャパックⅡ", + "MallPackage.pack.16_role_l.2": "色香華やぐ・巡遊者ガチャパックⅡ", + "MallPackage.pack.16_role_l.3": "巡遊者ガチャパックⅡ", + "MallPackage.pack.16_role_s.1": "色香華やぐ\u000b巡遊者ガチャパックⅠ", + "MallPackage.pack.16_role_s.2": "色香華やぐ・巡遊者ガチャパックⅠ", "MallPackage.pack.disc.1": "煌金レコードパック", "MallPackage.pack.disc.2": "新米魔王・煌金レコードパック", "MallPackage.pack.first.1": "冒険応援パック", @@ -387,5 +407,7 @@ "MallPackage.skin.98.13.1": "プカプカサマータイム", "MallPackage.skin.98.13.2": "アヤメのアナザーイメージ「プカプカサマータイム」", "MallPackage.skin.98.14.1": "のびのびサンセット", - "MallPackage.skin.98.14.2": "ミスティのアナザーイメージ「のびのびサンセット」" + "MallPackage.skin.98.14.2": "ミスティのアナザーイメージ「のびのびサンセット」", + "MallPackage.skin.98.15.1": "ブライトアップ、チアアップ", + "MallPackage.skin.98.15.2": "ティリアのアナザーイメージ「ブライトアップ、チアアップ」" } \ No newline at end of file diff --git a/data/language/ja_jp/mallrecommendgroup.json b/data/language/ja_jp/mallrecommendgroup.json index ab2058139..b0c234a0d 100644 --- a/data/language/ja_jp/mallrecommendgroup.json +++ b/data/language/ja_jp/mallrecommendgroup.json @@ -28,5 +28,10 @@ "MallRecommendGroup.1027.1": "期間限定お得パック", "MallRecommendGroup.1028.1": "期間限定お得パック", "MallRecommendGroup.1029.1": "おすすめ", - "MallRecommendGroup.1030.1": "おすすめ" + "MallRecommendGroup.1030.1": "おすすめ", + "MallRecommendGroup.1031.1": "おすすめ", + "MallRecommendGroup.1032.1": "期間限定お得パック", + "MallRecommendGroup.1033.1": "期間限定お得パック", + "MallRecommendGroup.1034.1": "おすすめ", + "MallRecommendGroup.1035.1": "おすすめ" } \ No newline at end of file diff --git a/data/language/ja_jp/mangaloading.json b/data/language/ja_jp/mangaloading.json index 4f890f955..6cea1cc55 100644 --- a/data/language/ja_jp/mangaloading.json +++ b/data/language/ja_jp/mangaloading.json @@ -46,6 +46,7 @@ "MangaLoading.5.1": "芸術の海に沈む", "MangaLoading.50.1": "海辺の個別指導", "MangaLoading.51.1": "鋭い眼光", + "MangaLoading.52.1": "備えあれば憂いなし", "MangaLoading.6.1": "涙のコレクション", "MangaLoading.7.1": "ケーキの誘惑", "MangaLoading.9.1": "純情の秘密" diff --git a/data/language/ja_jp/monstermanual.json b/data/language/ja_jp/monstermanual.json index e310deba5..bd16dcb9e 100644 --- a/data/language/ja_jp/monstermanual.json +++ b/data/language/ja_jp/monstermanual.json @@ -681,6 +681,10 @@ "MonsterManual.7200105.2": "終わりのない戦場を跋扈し、灼熱の戦火の中で狂喜する。\u000b彼女は渇望しただけであり、狂気に飢えているわけではない。\u000bこの戦争を終わらせぬため、その轟きは永遠にこだまする。", "MonsterManual.7200205.1": "セルシア・絶望", "MonsterManual.7200205.2": "灼熱の戦火に焼かれながら、終わりのない戦場を跋扈する。\u000b彼女は渇望したがゆえに、絶望へと足を踏み入れた。\u000bこの戦争を終わらせぬため、その轟きは永遠にこだまする。", + "MonsterManual.7201105.1": "高貴なる傀儡・コペリウス&オリンピア", + "MonsterManual.7201105.2": "たとえどのような犠牲を払うことになろうとも、完ぺきを求めて彷徨う足は止まらない。\u000b神聖にして崇高なる傀儡は、魔術師の糸に操られ、優雅に舞い踊るのみ……", + "MonsterManual.7201205.1": "高貴なる傀儡・コペリウス&オリンピア", + "MonsterManual.7201205.2": "たとえどのような犠牲を払うことになろうとも、完ぺきを求めて彷徨う足は止まらない。\u000b神聖にして崇高なる傀儡は、魔術師の糸に操られ、優雅に舞い踊るのみ……", "MonsterManual.9912101.1": "サンドバッグ", "MonsterManual.9912101.2": "ちゃんと飯は食ったのか?もっと強く!もっと激しく!" } \ No newline at end of file diff --git a/data/language/ja_jp/openfunc.json b/data/language/ja_jp/openfunc.json index ea4fe8071..e790c5bf0 100644 --- a/data/language/ja_jp/openfunc.json +++ b/data/language/ja_jp/openfunc.json @@ -21,6 +21,8 @@ "OpenFunc.DailyReward.3": "権限レベル{1}で解放", "OpenFunc.EnergyBattery.1": "あふれたやる気", "OpenFunc.EnergyBattery.3": "権限レベル{1}で解放", + "OpenFunc.EventReminder.1": "タスク", + "OpenFunc.EventReminder.3": "権限レベル{1}で解放", "OpenFunc.Gacha.1": "ガチャ", "OpenFunc.InfinityTower.1": "無限リング", "OpenFunc.InfinityTower.2": "リングに挑戦し、報酬をたくさん獲得しよう!", @@ -56,6 +58,7 @@ "OpenFunc.StarTowerRank.3": "権限レベル{1}で解放", "OpenFunc.TraceHunt.1": "連合大捕物帖", "OpenFunc.TraceHunt.2": "首領を追跡し、他のギルドと協力して討伐しよう!", + "OpenFunc.TraceHunt.3": "権限レベル{1}で解放", "OpenFunc.TravelerDuel.1": "頂上決戦", "OpenFunc.TravelerDuel.3": "権限レベル{1}で解放", "OpenFunc.TutorialLevel.1": "チュートリアル", diff --git a/data/language/ja_jp/penguincard.json b/data/language/ja_jp/penguincard.json index 9257afd4f..cefa23e9d 100644 --- a/data/language/ja_jp/penguincard.json +++ b/data/language/ja_jp/penguincard.json @@ -1,4 +1,36 @@ { + "PenguinCard.100101.1": "*****", + "PenguinCard.100101.2": "アップグレードに必要なが20%減少する。", + "PenguinCard.100102.1": "*****", + "PenguinCard.100102.2": "アップグレードに必要なが30%減少する。", + "PenguinCard.100103.1": "*****", + "PenguinCard.100103.2": "アップグレードに必要なが40%減少する。", + "PenguinCard.100201.1": "*****", + "PenguinCard.100201.2": "クリア目標が20%減少する。", + "PenguinCard.100202.1": "*****", + "PenguinCard.100202.2": "クリア目標が25%減少する。", + "PenguinCard.100203.1": "*****", + "PenguinCard.100203.2": "クリア目標が30%減少する。", + "PenguinCard.100301.1": "*****", + "PenguinCard.100301.2": "毎ターン、カードを1回配りなおすことができる。", + "PenguinCard.100302.1": "*****", + "PenguinCard.100302.2": "毎ターン、カードを2回配りなおすことができる。", + "PenguinCard.100303.1": "*****", + "PenguinCard.100303.2": "毎ターン、カードを3回配りなおすことができる。", + "PenguinCard.100401.1": "*****", + "PenguinCard.100401.2": "カードをめくった時、20%の確率で任意の属性として扱える[万能カード]が出現する。{TriggerLimitParam}回まで発動。", + "PenguinCard.100402.1": "*****", + "PenguinCard.100402.2": "カードをめくった時、20%の確率で任意の属性として扱える[万能カード]が出現する。{TriggerLimitParam}回まで発動。", + "PenguinCard.100403.1": "*****", + "PenguinCard.100403.2": "カードをめくった時、20%の確率で任意の属性として扱える[万能カード]が出現する。{TriggerLimitParam}回まで発動。", + "PenguinCard.100501.1": "*****", + "PenguinCard.100501.2": "新たな難易度を開始した時、ライフを1回復する。", + "PenguinCard.100601.1": "*****", + "PenguinCard.100601.2": "新たな難易度を開始した時、ランダムでシャロットカード1枚のレベルが1上昇する。", + "PenguinCard.100602.1": "*****", + "PenguinCard.100602.2": "新たな難易度を開始した時、ランダムでシャロットカード1枚のレベルが1上昇する。", + "PenguinCard.100603.1": "*****", + "PenguinCard.100603.2": "新たな難易度を開始した時、ランダムでシャロットカード2枚のレベルが1上昇する。", "PenguinCard.10101.1": "成長(火)", "PenguinCard.10101.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", "PenguinCard.10102.1": "成長(火)+1", diff --git a/data/language/ja_jp/penguincardaide.json b/data/language/ja_jp/penguincardaide.json new file mode 100644 index 000000000..f91010c05 --- /dev/null +++ b/data/language/ja_jp/penguincardaide.json @@ -0,0 +1,8 @@ +{ + "PenguinCardAide.1.1": "アヤメ", + "PenguinCardAide.2.1": "エレノア", + "PenguinCardAide.3.1": "コハク", + "PenguinCardAide.4.1": "ナノハ", + "PenguinCardAide.5.1": "セイナ", + "PenguinCardAide.6.1": "ナズナ" +} \ No newline at end of file diff --git a/data/language/ja_jp/penguincardbuff.json b/data/language/ja_jp/penguincardbuff.json index 3a4d6fa70..e5ad08b0d 100644 --- a/data/language/ja_jp/penguincardbuff.json +++ b/data/language/ja_jp/penguincardbuff.json @@ -1,10 +1,28 @@ { "PenguinCardBuff.101.1": "割引・大", - "PenguinCardBuff.101.2": "次のターンの最初のアップグレード費用が{EffectParam_1}%減少する。", + "PenguinCardBuff.101.2": "次のターン、最初のアップグレードに必要なが{EffectParam_1}%減少する。", + "PenguinCardBuff.2000.2": "{DurationParam}ターンの間、ラウンド回数+{EffectParam_1}。", "PenguinCardBuff.201.1": "ラウンド追加Ⅰ", "PenguinCardBuff.201.2": "次の{DurationParam}ターンの間、ラウンド回数+{EffectParam_1}。", "PenguinCardBuff.203.1": "ラウンド追加Ⅱ", "PenguinCardBuff.203.2": "次の{DurationParam}ターンの間、ラウンド回数+{EffectParam_1}。", + "PenguinCardBuff.2101.2": "カードをめくった時、{TriggerProbability}%の確率で、いずれの属性としても扱われない[ブタ]が出現する。{TriggerLimitParam}回まで発動。", + "PenguinCardBuff.2102.2": "カードをめくった時、{TriggerProbability}%の確率で、いずれの属性としても扱われない[ブタ]が出現する。{TriggerLimitParam}回まで発動。", + "PenguinCardBuff.2103.2": "カードをめくった時、{TriggerProbability}%の確率で、いずれの属性としても扱われない[ブタ]が出現する。{TriggerLimitParam}回まで発動。", + "PenguinCardBuff.2104.2": "カードをめくった時、{TriggerProbability}%の確率で、いずれの属性としても扱われない[ブタ]が出現する。{TriggerLimitParam}回まで発動。", + "PenguinCardBuff.2105.2": "カードをめくった時、{TriggerProbability}%の確率で、いずれの属性としても扱われない[ブタ]が出現する。{TriggerLimitParam}回まで発動。", + "PenguinCardBuff.2111.2": "ランダムで所持している{EffectParam_1}枚のシャロットカードのレベルが{EffectParam_2}低下する。", + "PenguinCardBuff.2112.2": "ランダムで所持している{EffectParam_1}枚のシャロットカードのレベルが{EffectParam_2}低下する。", + "PenguinCardBuff.2113.2": "ランダムで所持している{EffectParam_1}枚のシャロットカードのレベルが{EffectParam_2}低下する。", + "PenguinCardBuff.2114.2": "ランダムで所持している{EffectParam_1}枚のシャロットカードのレベルが{EffectParam_2}低下する。", + "PenguinCardBuff.2115.2": "ランダムで所持している{EffectParam_1}枚のシャロットカードのレベルが{EffectParam_2}低下する。", + "PenguinCardBuff.2116.2": "ランダムで所持している{EffectParam_1}枚のシャロットカードのレベルが{EffectParam_2}低下する。", + "PenguinCardBuff.2121.2": "アップグレードに必要なが{EffectParam_1}%増加する。", + "PenguinCardBuff.2131.2": "ラウンド回数-{EffectParam_1}。", + "PenguinCardBuff.2132.2": "ラウンド回数-{EffectParam_1}。", + "PenguinCardBuff.2133.2": "ラウンド回数-{EffectParam_1}。", + "PenguinCardBuff.2141.2": "サポーターが提供する初期コインが{EffectParam_1}%減少する。", + "PenguinCardBuff.2151.2": "再挑戦は1回のみ可能。", "PenguinCardBuff.301.1": "ベットチャンス", "PenguinCardBuff.301.2": "すべての役の倍率+{TotalEffectParam_1}(重複可能)", "PenguinCardBuff.401.1": "ラッキーチップ", diff --git a/data/language/ja_jp/penguincardcontrol.json b/data/language/ja_jp/penguincardcontrol.json index 0d8588950..618a1f11b 100644 --- a/data/language/ja_jp/penguincardcontrol.json +++ b/data/language/ja_jp/penguincardcontrol.json @@ -1,4 +1,5 @@ { "PenguinCardControl.800001.1": "\u000b【イベント期間】\u000b2026/03/10 13:00~2026/03/17 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\nヴェルナーとヴェルジュの導きに従い、少し不思議な「シャロカード」を楽しみましょう!", - "PenguinCardControl.800003.1": "\u000b【イベント期間】\u000b2026/06/16 13:00~2026/06/23 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\nヴェルナーとヴェルジュの導きに従い、少し不思議な「シャロカード」を楽しみましょう!" + "PenguinCardControl.800003.1": "\u000b【イベント期間】\u000b2026/06/16 13:00~2026/06/23 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\nヴェルナーとヴェルジュの導きに従い、少し不思議な「シャロカード」を楽しみましょう!", + "PenguinCardControl.800005.1": "\u000b【イベント期間】\u000b2026/09/22 13:00~2026/09/29 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\nヴェルナーとヴェルジュの導きに従い、少し不思議な「シャロカード」を楽しみましょう!" } \ No newline at end of file diff --git a/data/language/ja_jp/penguincardendlesslevel.json b/data/language/ja_jp/penguincardendlesslevel.json new file mode 100644 index 000000000..026ac01cb --- /dev/null +++ b/data/language/ja_jp/penguincardendlesslevel.json @@ -0,0 +1,17 @@ +{ + "PenguinCardEndlessLevel.101.1": "サポーターが提供する初期コインが20%減少する。", + "PenguinCardEndlessLevel.102.1": "カードをめくった時、20%の確率で、いずれの属性としても扱われない[ブタ]が出現する。2回まで発動。", + "PenguinCardEndlessLevel.103.1": "ランダムで所持している1枚のシャロットカードのレベルが1低下する。", + "PenguinCardEndlessLevel.104.1": "アップグレードに必要なが30%増加する。", + "PenguinCardEndlessLevel.105.1": "ラウンド回数-1", + "PenguinCardEndlessLevel.106.1": "サポーターが提供する初期コインが20%減少する。", + "PenguinCardEndlessLevel.107.1": "ランダムで所持している2枚のシャロットカードのレベルが1低下する。", + "PenguinCardEndlessLevel.108.1": "ラウンド回数-1", + "PenguinCardEndlessLevel.109.1": "アップグレードに必要なが30%増加する。", + "PenguinCardEndlessLevel.110.1": "再挑戦は1回のみ可能。", + "PenguinCardEndlessLevel.111.1": "ランダムで所持している2枚のシャロットカードのレベルが2低下する。", + "PenguinCardEndlessLevel.112.1": "ラウンド回数-1", + "PenguinCardEndlessLevel.113.1": "カードをめくった時、20%の確率で、いずれの属性としても扱われない[ブタ]が出現する。2回まで発動。", + "PenguinCardEndlessLevel.114.1": "ランダムで所持している4枚のシャロットカードのレベルが1低下する。", + "PenguinCardEndlessLevel.115.1": "再挑戦は1回のみ可能。" +} \ No newline at end of file diff --git a/data/language/ja_jp/penguincardfloor.json b/data/language/ja_jp/penguincardfloor.json index cf4be1ac1..2e82b3e6f 100644 --- a/data/language/ja_jp/penguincardfloor.json +++ b/data/language/ja_jp/penguincardfloor.json @@ -13,5 +13,10 @@ "PenguinCardFloor.401.1": "シャロカードへようこそ", "PenguinCardFloor.402.1": "契約を選んでください", "PenguinCardFloor.403.1": "属性カードが配られる確率UP", - "PenguinCardFloor.404.1": "ハイスコアを目指そう!" + "PenguinCardFloor.404.1": "ハイスコアを目指そう!", + "PenguinCardFloor.501.1": "シャロカードへようこそ", + "PenguinCardFloor.502.1": "契約を選んでください", + "PenguinCardFloor.503.1": "属性カードが配られる確率UP", + "PenguinCardFloor.504.1": "ハイスコアを目指そう!", + "PenguinCardFloor.505.1": "新たな難易度を開始した時、所持はリセットされます。" } \ No newline at end of file diff --git a/data/language/ja_jp/playerhead.json b/data/language/ja_jp/playerhead.json index 1a9a4c4b3..df7300bb3 100644 --- a/data/language/ja_jp/playerhead.json +++ b/data/language/ja_jp/playerhead.json @@ -2,6 +2,7 @@ "PlayerHead.10303.1": "アナザーイメージ\r\nいたずらっこのお留守番\r\n入手後獲得", "PlayerHead.10304.1": "アナザーイメージ\r\nカムカムサマータイム\r\n入手後獲得", "PlayerHead.10703.1": "アナザーイメージ\r\nイッツ・マイ・ジャスティス!\r\n入手後獲得", + "PlayerHead.10704.1": "アナザーイメージ\r\nブライトアップ、チアアップ\r\n入手後獲得", "PlayerHead.11103.1": "アナザーイメージ\r\n1/365の君と\r\n入手後獲得", "PlayerHead.11104.1": "アナザーイメージ\r\nプカプカサマータイム\r\n入手後獲得", "PlayerHead.11203.1": "アナザーイメージ\r\n日焼けあとの思い出\r\n入手後獲得", diff --git a/data/language/ja_jp/plot.json b/data/language/ja_jp/plot.json index 6ee88a652..4cca51487 100644 --- a/data/language/ja_jp/plot.json +++ b/data/language/ja_jp/plot.json @@ -137,6 +137,12 @@ "Plot.13502.2": "あなたへの密着取材をおこなうミスティ。そんな中、ふたりは路地裏で武装した謎の集団に取り囲まれてしまう。", "Plot.13503.1": "魔女のビッグニュース★", "Plot.13503.2": "追っ手の狙いは、あなたではなくミスティだった。取材依頼こそが、彼女をおびき出す巧妙な罠だったのだ。敵が多い彼女は、自分が迷惑をかけたとひどく落ち込む…", + "Plot.13701.1": "お嬢様巡遊者の憂鬱", + "Plot.13701.2": "エレノア、カトリーヌ、ヴィヴィアンの仲良し3人組は、いつもどおりお茶会を開いていた。ところがおいしいお菓子や好物の紅茶を前にしてエレノアはため息ばかり。カトリーヌとヴィヴィアンのふたりは、憂鬱そうな友人の姿を見て、ある計画を立てるのだった。", + "Plot.13702.1": "お嬢様巡遊者の憂鬱", + "Plot.13702.2": "ため息が多いエレノアを心配するカトリーヌとヴィヴィアンのふたり。見かねたふたりは、親友の相談相手になってほしいと魔王に依頼する。依頼を快諾した魔王は、さっそくエレノアの悩みを聞いてみるが、その内容にどことなく違和感を覚えたのだった。", + "Plot.13703.1": "お嬢様巡遊者の憂鬱", + "Plot.13703.2": "エレノアの本当の悩みは、巡遊者と貴族のふたつの立場の両立だった。多忙すぎる毎日に限界を迎え、過労で倒れてしまうエレノア。目覚めたエレノアに、魔王は悩みを解決する方法を一緒に探そうと提案する。", "Plot.14001.1": "スパクルの悩み", "Plot.14001.2": "ラボラビのメンテナンス期間中、身の回りの世話をスパクルから依頼された魔王。ラボでは、どこか元気がなさそうなスパクルが待っていた。どうやら彼女はスランプに陥っているらしく……", "Plot.14002.1": "スパクルの悩み", diff --git a/data/language/ja_jp/potential.json b/data/language/ja_jp/potential.json index 83108058d..1ff828997 100644 --- a/data/language/ja_jp/potential.json +++ b/data/language/ja_jp/potential.json @@ -1333,6 +1333,64 @@ "Potential.513542.2": "ミスティのスキル発動時から&Param2&秒間、ミスティのSP獲得効率が&Param1&上昇する。", "Potential.513543.1": "必殺技のダメージを与えた時、ミスティの必殺技ダメージが増加する。", "Potential.513543.2": "ミスティの必殺技のダメージを与えた時から&Param3&秒間、ミスティの&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", + "Potential.513701.1": "レディ・クロスの攻撃回数と与える&Param1&が増加する。\u000b通常攻撃で##令嬢のひらめき#4048#を獲得する効果のクールタイムが短縮される。", + "Potential.513701.2": "レディ・クロスは追加で1回攻撃するようになり、与える&Param1&が&Param2&増加する。\u000b警戒持続中、エレノアが通常攻撃ダメージを与えた時に##令嬢のひらめき#4048#を獲得する効果のクールタイムが1秒短縮される。", + "Potential.513702.1": "##令嬢のひらめき#4048#を獲得または消費した時、爆弾を1発発射する。レディ・クロスで消費する##令嬢のひらめき#4048#が減少する。", + "Potential.513702.2": "エレノアが##令嬢のひらめき#4048#を獲得または消費するたびに、爆弾を1発発射する。範囲内に攻撃力の&Param1&の風属性の通常攻撃ダメージを与え、##風属性の印#1017#を発動できる。\u000bレディ・クロスで消費する##令嬢のひらめき#4048#が4pt減少する。", + "Potential.513703.1": "警戒は、ダメージを与える間隔が短縮される。レディ・クロス発動時、エレノアの&Param1&が上昇する。", + "Potential.513703.2": "警戒は、ダメージを与える間隔が短縮される。\u000bレディ・クロス発動時、&Param3&秒間、エレノアの&Param1&が&Param2&上昇する。", + "Potential.513704.1": "警戒は、追加で範囲内に風属性のスキルダメージを与えるようになる。主力スキル発動時、エレノアの&Param2&が上昇する。", + "Potential.513704.2": "エレノア自身の警戒が敵にダメージを累計2回与えた時、追加で範囲内に攻撃力の&Param1&の風属性のスキルダメージを与える。\u000b主力スキル発動時、&Param4&秒間、エレノアの&Param2&が&Param3&増加する。", + "Potential.513705.1": "レディ・クロスは追加で爆発を発生させるようになる。\u000bレディ・クロスは敵に与える&Param2&が増加する。", + "Potential.513705.2": "レディ・クロスは、追加で爆発を発生させるようになり、範囲内に攻撃力の&Param1&の風属性の通常攻撃ダメージを与える。\u000bレディ・クロスはエリート以上の敵に与える&Param2&が&Param3&増加する。", + "Potential.513706.1": "レディ・クロス発動時、エレノアの&Param1&が上昇する。", + "Potential.513706.2": "レディ・クロス発動時、&Param3&秒間、エレノアの&Param1&が&Param2&上昇する。", + "Potential.513707.1": "通常攻撃の最終段で##風属性の印#1017#を発動できるようになる。警戒持続中、エレノアの&Param1&が増加する。", + "Potential.513707.2": "エレノアの通常攻撃の最終段で##風属性の印#1017#を発動できるようになる。警戒持続中、エレノアの&Param1&が&Param2&増加する。", + "Potential.513708.1": "警戒のダメージ範囲が拡大し、与える&Param1&が増加する。", + "Potential.513708.2": "警戒のダメージ範囲が拡大し、与える&Param1&が&Param2&増加する。", + "Potential.513709.1": "主力スキル発動時、エレノアの&Param1&が上昇する。", + "Potential.513709.2": "主力スキル発動時、周囲の敵1体につき、&Param3&秒間、エレノアの&Param1&が&Param2&上昇する。この効果は&Param4&回まで重複できる。", + "Potential.513710.1": "通常攻撃ダメージを与えた時、エレノアの&Param1&が増加する。", + "Potential.513710.2": "エレノアが通常攻撃ダメージを与えた時、&Param3&秒間、&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。この効果は1秒ごとに1回まで発動できる。", + "Potential.513711.1": "必殺技は##風属性の印#1017#を発動できるようになる。\u000bエレノアの&Param1&が増加する。", + "Potential.513711.2": "エレノアの必殺技は##風属性の印#1017#を発動できるようになる。\u000bエレノアの&Param1&が&Param2&増加する。", + "Potential.513712.1": "回避のクールタイムが短縮される。\u000bエレノアの&Param1&が上昇する。", + "Potential.513712.2": "回避のクールタイムが25%短縮される。\u000bエレノアの&Param1&が&Param2&上昇する。", + "Potential.513713.1": "##風属性の印#1017#を発動させた時、チーム全体の風属性巡遊者の&Param1&が上昇する。", + "Potential.513713.2": "##風属性の印#1017#を発動させた時、&Param3&秒間、チーム全体の風属性巡遊者の&Param1&が&Param2&上昇する。この効果は&Param4&回まで重複できる。", + "Potential.513721.1": "支援スキルの&Param1&が上昇する。支援スキルで発生する爆発回数が増加する。", + "Potential.513721.2": "支援スキルの叩きつけ爆発による&Param1&が&Param2&上昇する。支援スキルでジャンプして叩きつけるたびに、発生する爆発回数が前回より1回増加する。支援スキル終了時、この効果は解除される。", + "Potential.513722.1": "支援スキルの&Param3&が増加する。支援スキルのダメージ範囲が拡大され、&Param1&が増加する。", + "Potential.513722.2": "支援スキルの叩きつけによる爆発の&Param3&が&Param4&増加する。\u000bチーム内にサポート巡遊者が1名のみ存在する場合、支援スキルで叩きつけを行うたびに、今回の叩きつけによる爆発のダメージ範囲が拡大される。叩きつけによる爆発が発生するたびに、以降の叩きつけによる爆発が与える&Param1&が&Param2&増加する。この効果は9回まで重複できる。", + "Potential.513723.1": "##フラワードローン#4050#の&Param5&が上昇する。##フラワードローン#4050#を生成するたびに、フィールド上に存在する##フラワードローン#4050#の持続時間が延長される。支援スキルにより##フラワードローン#4050#が与える&Param1&が増加する。", + "Potential.513723.2": "##フラワードローン#4050#の&Param5&が&Param6&上昇する。##フラワードローン#4050#を生成するたびに、フィールド上に存在する##フラワードローン#4050#の持続時間が延長される。支援スキルでジャンプして叩きつけるたびに、&Param3&秒間、##フラワードローン#4050#が与える&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.513724.1": "##フラワードローン#4050#は追加で範囲内に風属性の通常攻撃ダメージを与える。フィールド上の##フラワードローン#4050#1体につき、すべての##フラワードローン#4050#の&Param2&が上昇する。", + "Potential.513724.2": "##フラワードローン#4050#の弾丸がターゲットに累計3回ダメージを与えた時、追加で範囲内に攻撃力の&Param1&の風属性の通常攻撃ダメージを与える。この効果は0.5秒ごとに1回発動できる。フィールド上の##フラワードローン#4050#1体につき、すべての##フラワードローン#4050#の&Param2&が&Param3&上昇する。", + "Potential.513725.1": "支援スキルの&Param3&が上昇し、叩きつけによる爆発が与える&Param1&が増加する。", + "Potential.513725.2": "支援スキルの叩きつけによる爆発の&Param3&が&Param4&上昇し、与える&Param1&が&Param2&増加する。", + "Potential.513726.1": "支援スキルの叩きつけ爆発がダメージを与えた時、エレノアの&Param1&および、風属性のアタッカー主力巡遊者の&Param5&が増加する。", + "Potential.513726.2": "支援スキルの叩きつけ爆発がダメージを与えた時、&Param3&秒間、エレノアの&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。さらに、&Param7&秒間、風属性のアタッカー主力巡遊者の&Param5&が&Param6&増加する。この効果は&Param8&回まで重複できる。", + "Potential.513727.1": "支援スキルの叩きつけ爆発が与える&Param1&と&Param3&が増加する。", + "Potential.513727.2": "支援スキルの叩きつけ爆発が与える&Param1&が&Param2&増加し、&Param3&が&Param4&増加する。", + "Potential.513728.1": "##フラワードローン#4050#が発射する弾丸のサイズが大きくなる。##フラワードローン#4050#が与える&Param1&が増加する。", + "Potential.513728.2": "##フラワードローン#4050#が発射する弾丸のサイズが大きくなり、敵を貫通できるようになる。##フラワードローン#4050#がエリート以上の敵に与える&Param1&が&Param2&増加する。", + "Potential.513729.1": "##フラワードローン#4050#が与える&Param1&が増加する。エレノアの&Param3&が上昇する。", + "Potential.513729.2": "##フラワードローン#4050#がターゲットに与える&Param1&が&Param2&増加する。エレノアの&Param3&が&Param4&上昇する。", + "Potential.513730.1": "##フラワードローン#4050#の&Param1&が上昇する。##フラワードローン#4050#は風属性のアタッカー主力巡遊者の&Param3&を増加させる。", + "Potential.513730.2": "##フラワードローン#4050#の&Param1&が&Param2&上昇する。フィールド上に##フラワードローン#4050#が3体存在する時、10秒間、風属性のアタッカー主力巡遊者の&Param3&が&Param4&増加する。", + "Potential.513731.1": "##風属性の印#1017#を発動させた時、エレノアの&Param1&が上昇する。", + "Potential.513731.2": "チーム全体は、##風属性の印#1017#を発動させた時、&Param3&秒間、エレノアの&Param1&が&Param2&上昇する。", + "Potential.513732.1": "必殺技で##風属性の印:風息#2017#を付与できるようになる。エレノアが敵にダメージを与えた時、敵の&Param1&が増加する。", + "Potential.513732.2": "エレノアの必殺技は##風属性の印:風息#2017#を付与できるようになる。\u000bエレノアが敵にダメージを与えた時、&Param3&秒間、敵の&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.513733.1": "エレノアがダメージを与えた時、チーム全体の風属性巡遊者の&Param1&が増加する。", + "Potential.513733.2": "エレノアがダメージを与えた時、&Param3&秒間、チーム全体の風属性巡遊者の&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.513741.1": "必殺技発動時、エレノアの&Param1&が増加する。", + "Potential.513741.2": "エレノアの必殺技発動時、&Param3&秒間、エレノアの&Param1&が&Param2&増加する。", + "Potential.513742.1": "エレノアの&Param5&が増加する。必殺技が敵にダメージを与えた時、&Param1&が増加する。", + "Potential.513742.2": "エレノアの&Param5&が&Param6&増加する。\nエレノアの必殺技が敵にダメージを与えた時、&Param3&秒間、その敵に対する&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.513743.1": "エレノアの&Param5&が上昇する。チーム内の風属性巡遊者が主力スキル、または支援スキルを発動時、エレノアの&Param1&が増加する。", + "Potential.513743.2": "エレノアの&Param5&が&Param6&上昇する。\u000bチーム内の風属性巡遊者が主力スキル、または支援スキルを発動時、&Param3&秒間、エレノアの&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", "Potential.514001.1": "スパクルの##バーストモード#4034#持続中、主力スキルが「連射ラビット」に変化する。「連射ラビット」は敵にダメージを与え、##地属性の印#1020#を発動させることができる。\u000bチーム内に地属性巡遊者が3体いる時、「連射ラビット」の与える&Param2&が増加する。", "Potential.514001.2": "スパクルの##バーストモード#4034#持続中、主力スキルが「連射ラビット」に変化する。\u000b「連射ラビット」は敵に猛烈な射撃を浴びせ、攻撃力の&Param1&x7の地属性のスキルダメージを与え、##地属性の印#1020#を発動させることができる。\u000b「連射ラビット」のクールタイムは3秒。\u000bチーム内に地属性巡遊者が3体いる時、「連射ラビット」の与える&Param2&が&Param3&増加する。", "Potential.514002.1": "##バーストモード#4034#の与える&Param4&が増加する。\u000b##バーストモード#4034#で敵にダメージを与えると呪いのトゲを付与するようになり、上限に達した時、敵をおやすみ状態にする。\u000bおやすみ状態の敵はスタンし、呪いのトゲを付与することができなくなる。\u000b##バーストモード#4034#でおやすみ状態の敵にダメージを与えた時、追加ダメージが発生し、##地属性の印#1020#を発動させることができる。", @@ -1578,7 +1636,7 @@ "Potential.514406.1": "騰蛇のダメージを与えた時、&Param1&が増加する。通常攻撃の最終撃は&Param7&が増加し、この効果は通常攻撃の最終撃を発動した後にリセットされる。", "Potential.514406.2": "騰蛇のダメージを与えた時から&Param5&秒間、&Param1&が&Param2&増加し、この効果は&Param6&回重複できる。さらに通常攻撃の最終撃は&Param7&が&Param8&増加し、この効果は8回まで重複でき、0.4秒ごとに1回まで発動し、通常攻撃の最終撃を発動した後にリセットされる。", "Potential.514407.1": "騰蛇命中時、追加で騰蛇を生成するようになる。", - "Potential.514407.2": "騰蛇命中時、追加で騰蛇を生成し、攻撃力の&Param1&の水属性の通常攻撃ダメージを与えるようになる。この効果は3秒ごとに3回まで発動する。この騰蛇は##水属性の印#1018#を発動させることができる。", + "Potential.514407.2": "騰蛇命中時、追加で騰蛇を生成し、攻撃力の&Param1&x2の水属性の通常攻撃ダメージを与えるようになる。この効果は3秒ごとに3回まで発動する。この騰蛇は##水属性の印#1018#を発動させることができる。", "Potential.514408.1": "主力スキル発動時、&Param1&が増加する。", "Potential.514408.2": "主力スキル発動時から&Param3&秒間、&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", "Potential.514409.1": "チトセの&Param1&が増加する。\u000b流閃・鱗で敵を撃破後、あるいはエリート以上の敵にダメージを与えた時、次に発動する主力スキルは流閃・鱗に変化する。", diff --git a/data/language/ja_jp/potentialpreset.json b/data/language/ja_jp/potentialpreset.json new file mode 100644 index 000000000..355835a79 --- /dev/null +++ b/data/language/ja_jp/potentialpreset.json @@ -0,0 +1,158 @@ +{ + "PotentialPreset.10301.1": "サンプル1", + "PotentialPreset.10301.2": "コハクのプリセット1", + "PotentialPreset.10302.1": "サンプル2", + "PotentialPreset.10302.2": "コハクのプリセット2", + "PotentialPreset.10701.1": "サンプル1", + "PotentialPreset.10701.2": "ティリアのプリセット1", + "PotentialPreset.10702.1": "サンプル2", + "PotentialPreset.10702.2": "ティリアのプリセット2", + "PotentialPreset.10801.1": "サンプル1", + "PotentialPreset.10801.2": "カシミラのプリセット1", + "PotentialPreset.10802.1": "サンプル2", + "PotentialPreset.10802.2": "カシミラのプリセット2", + "PotentialPreset.11001.1": "サンプル1", + "PotentialPreset.11001.2": "フィレンのプリセット1", + "PotentialPreset.11002.1": "サンプル2", + "PotentialPreset.11002.2": "フィレンのプリセット2", + "PotentialPreset.11101.1": "サンプル1", + "PotentialPreset.11101.2": "アヤメのプリセット1", + "PotentialPreset.11102.1": "サンプル2", + "PotentialPreset.11102.2": "アヤメのプリセット2", + "PotentialPreset.11201.1": "サンプル1", + "PotentialPreset.11201.2": "セイナのプリセット1", + "PotentialPreset.11202.1": "サンプル2", + "PotentialPreset.11202.2": "セイナのプリセット2", + "PotentialPreset.11301.1": "サンプル1", + "PotentialPreset.11301.2": "シーミャオのプリセット1", + "PotentialPreset.11302.1": "サンプル2", + "PotentialPreset.11302.2": "シーミャオのプリセット2", + "PotentialPreset.11401.1": "サンプル1", + "PotentialPreset.11401.2": "シャトンのプリセット1", + "PotentialPreset.11402.1": "サンプル2", + "PotentialPreset.11402.2": "シャトンのプリセット2", + "PotentialPreset.11501.1": "サンプル1", + "PotentialPreset.11501.2": "ホタルのプリセット1", + "PotentialPreset.11502.1": "サンプル2", + "PotentialPreset.11502.2": "ホタルのプリセット2", + "PotentialPreset.11601.1": "サンプル1", + "PotentialPreset.11601.2": "レイセンのプリセット1", + "PotentialPreset.11602.1": "サンプル2", + "PotentialPreset.11602.2": "レイセンのプリセット2", + "PotentialPreset.11701.1": "サンプル1", + "PotentialPreset.11701.2": "ジンリンのプリセット1", + "PotentialPreset.11702.1": "サンプル2", + "PotentialPreset.11702.2": "ジンリンのプリセット2", + "PotentialPreset.11801.1": "サンプル1", + "PotentialPreset.11801.2": "クルニスのプリセット1", + "PotentialPreset.11802.1": "サンプル2", + "PotentialPreset.11802.2": "クルニスのプリセット2", + "PotentialPreset.11901.1": "サンプル1", + "PotentialPreset.11901.2": "ナノハのプリセット1", + "PotentialPreset.11902.1": "サンプル2", + "PotentialPreset.11902.2": "ナノハのプリセット2", + "PotentialPreset.12001.1": "サンプル1", + "PotentialPreset.12001.2": "カナーチェのプリセット1", + "PotentialPreset.12002.1": "サンプル2", + "PotentialPreset.12002.2": "カナーチェのプリセット2", + "PotentialPreset.12301.1": "サンプル1", + "PotentialPreset.12301.2": "アンズのプリセット1", + "PotentialPreset.12302.1": "サンプル2", + "PotentialPreset.12302.2": "アンズのプリセット2", + "PotentialPreset.12501.1": "サンプル1", + "PotentialPreset.12501.2": "フリージアのプリセット1", + "PotentialPreset.12502.1": "サンプル2", + "PotentialPreset.12502.2": "フリージアのプリセット2", + "PotentialPreset.12601.1": "サンプル1", + "PotentialPreset.12601.2": "フローラのプリセット1", + "PotentialPreset.12602.1": "サンプル2", + "PotentialPreset.12602.2": "フローラのプリセット2", + "PotentialPreset.12701.1": "サンプル1", + "PotentialPreset.12701.2": "テレサのプリセット1", + "PotentialPreset.12702.1": "サンプル2", + "PotentialPreset.12702.2": "テレサのプリセット2", + "PotentialPreset.13001.1": "サンプル1", + "PotentialPreset.13001.2": "トーナのプリセット1", + "PotentialPreset.13002.1": "サンプル2", + "PotentialPreset.13002.2": "トーナのプリセット2", + "PotentialPreset.13201.1": "サンプル1", + "PotentialPreset.13201.2": "ミネルバのプリセット1", + "PotentialPreset.13202.1": "サンプル2", + "PotentialPreset.13202.2": "ミネルバのプリセット2", + "PotentialPreset.13301.1": "サンプル1", + "PotentialPreset.13301.2": "ナツカのプリセット1", + "PotentialPreset.13302.1": "サンプル2", + "PotentialPreset.13302.2": "ナツカのプリセット2", + "PotentialPreset.13401.1": "サンプル1", + "PotentialPreset.13401.2": "フユカのプリセット1", + "PotentialPreset.13402.1": "サンプル2", + "PotentialPreset.13402.2": "フユカのプリセット2", + "PotentialPreset.13501.1": "サンプル1", + "PotentialPreset.13501.2": "ミスティのプリセット1", + "PotentialPreset.13502.1": "サンプル2", + "PotentialPreset.13502.2": "ミスティのプリセット2", + "PotentialPreset.13701.1": "サンプル1", + "PotentialPreset.13701.2": "エレノアのプリセット1", + "PotentialPreset.13702.1": "サンプル2", + "PotentialPreset.13702.2": "エレノアのプリセット2", + "PotentialPreset.14001.1": "サンプル1", + "PotentialPreset.14001.2": "スパクルのプリセット1", + "PotentialPreset.14002.1": "サンプル2", + "PotentialPreset.14002.2": "スパクルのプリセット2", + "PotentialPreset.14101.1": "サンプル1", + "PotentialPreset.14101.2": "チーシアのプリセット1", + "PotentialPreset.14102.1": "サンプル2", + "PotentialPreset.14102.2": "チーシアのプリセット2", + "PotentialPreset.14201.1": "サンプル1", + "PotentialPreset.14201.2": "コゼットのプリセット1", + "PotentialPreset.14202.1": "サンプル2", + "PotentialPreset.14202.2": "コゼットのプリセット2", + "PotentialPreset.14301.1": "サンプル1", + "PotentialPreset.14301.2": "レイスのプリセット1", + "PotentialPreset.14302.1": "サンプル2", + "PotentialPreset.14302.2": "レイスのプリセット2", + "PotentialPreset.14401.1": "サンプル1", + "PotentialPreset.14401.2": "チトセのプリセット1", + "PotentialPreset.14402.1": "サンプル2", + "PotentialPreset.14402.2": "チトセのプリセット2", + "PotentialPreset.14501.1": "サンプル1", + "PotentialPreset.14501.2": "オトハのプリセット1", + "PotentialPreset.14502.1": "サンプル2", + "PotentialPreset.14502.2": "オトハのプリセット2", + "PotentialPreset.14701.1": "サンプル1", + "PotentialPreset.14701.2": "キャラメルのプリセット1", + "PotentialPreset.14702.1": "サンプル2", + "PotentialPreset.14702.2": "キャラメルのプリセット2", + "PotentialPreset.14901.1": "サンプル1", + "PotentialPreset.14901.2": "グレイのプリセット1", + "PotentialPreset.14902.1": "サンプル2", + "PotentialPreset.14902.2": "グレイのプリセット2", + "PotentialPreset.15001.1": "サンプル1", + "PotentialPreset.15001.2": "ラールのプリセット1", + "PotentialPreset.15002.1": "サンプル2", + "PotentialPreset.15002.2": "ラールのプリセット2", + "PotentialPreset.15501.1": "サンプル1", + "PotentialPreset.15501.2": "シアのプリセット1", + "PotentialPreset.15502.1": "サンプル2", + "PotentialPreset.15502.2": "シアのプリセット2", + "PotentialPreset.15601.1": "サンプル1", + "PotentialPreset.15601.2": "ナズナのプリセット1", + "PotentialPreset.15602.1": "サンプル2", + "PotentialPreset.15602.2": "ナズナのプリセット2", + "PotentialPreset.15701.1": "サンプル1", + "PotentialPreset.15701.2": "カリンのプリセット1", + "PotentialPreset.15702.1": "サンプル2", + "PotentialPreset.15702.2": "カリンのプリセット2", + "PotentialPreset.15801.1": "サンプル1", + "PotentialPreset.15801.2": "ラール(聖夜)のプリセット1", + "PotentialPreset.15802.1": "サンプル2", + "PotentialPreset.15802.2": "ラール(聖夜)のプリセット2", + "PotentialPreset.15901.1": "サンプル1", + "PotentialPreset.15901.2": "クルニス(華服)のプリセット1", + "PotentialPreset.15902.1": "サンプル2", + "PotentialPreset.15902.2": "クルニス(華服)のプリセット2", + "PotentialPreset.16001.1": "サンプル1", + "PotentialPreset.16001.2": "ウィロー(水着)のプリセット1", + "PotentialPreset.16002.1": "サンプル2", + "PotentialPreset.16002.2": "ウィロー(水着)のプリセット2" +} \ No newline at end of file diff --git a/data/language/ja_jp/secondaryskill.json b/data/language/ja_jp/secondaryskill.json index dd3892e9b..510d74b90 100644 --- a/data/language/ja_jp/secondaryskill.json +++ b/data/language/ja_jp/secondaryskill.json @@ -1359,6 +1359,46 @@ "SecondarySkill.4058204.2": "ビッグウェーブに追加効果が付与される:ビッグウェーブ1ごとに自身の攻撃力が{1}上昇する。", "SecondarySkill.4058205.1": "ホワイトキャップ", "SecondarySkill.4058205.2": "ビッグウェーブに追加効果が付与される:ビッグウェーブ1ごとに自身の攻撃力が{1}上昇する。", + "SecondarySkill.4059101.1": "夢の翼", + "SecondarySkill.4059101.2": "風属性のバランサー巡遊者が与える通常攻撃ダメージとスキルダメージが{1}増加する。\u000b自由の羽に追加効果が付与される:自由の羽1ごとに、自身のスキル会心ダメージが{2}増加する。", + "SecondarySkill.4059102.1": "夢の翼", + "SecondarySkill.4059102.2": "風属性のバランサー巡遊者が与える通常攻撃ダメージとスキルダメージが{1}増加する。\u000b自由の羽に追加効果が付与される:自由の羽1ごとに、自身のスキル会心ダメージが{2}増加する。", + "SecondarySkill.4059103.1": "夢の翼", + "SecondarySkill.4059103.2": "風属性のバランサー巡遊者が与える通常攻撃ダメージとスキルダメージが{1}増加する。\u000b自由の羽に追加効果が付与される:自由の羽1ごとに、自身のスキル会心ダメージが{2}増加する。", + "SecondarySkill.4059104.1": "夢の翼", + "SecondarySkill.4059104.2": "風属性のバランサー巡遊者が与える通常攻撃ダメージとスキルダメージが{1}増加する。\u000b自由の羽に追加効果が付与される:自由の羽1ごとに、自身のスキル会心ダメージが{2}増加する。", + "SecondarySkill.4059105.1": "夢の翼", + "SecondarySkill.4059105.2": "風属性のバランサー巡遊者が与える通常攻撃ダメージとスキルダメージが{1}増加する。\u000b自由の羽に追加効果が付与される:自由の羽1ごとに、自身のスキル会心ダメージが{2}増加する。", + "SecondarySkill.4059201.1": "未来への飛翔", + "SecondarySkill.4059201.2": "自由の羽が付与された巡遊者が印を発動させ、旋風を発生させた時、{2}秒間、チーム全体の風属性の通常攻撃ダメージが{1}増加する。\u000b自由の羽が付与された巡遊者が印を発動させ、満開を発生させた時、{4}秒間、チーム全体の風属性のスキルダメージが{3}増加する。", + "SecondarySkill.4059202.1": "未来への飛翔", + "SecondarySkill.4059202.2": "自由の羽が付与された巡遊者が印を発動させ、旋風を発生させた時、{2}秒間、チーム全体の風属性の通常攻撃ダメージが{1}増加する。\u000b自由の羽が付与された巡遊者が印を発動させ、満開を発生させた時、{4}秒間、チーム全体の風属性のスキルダメージが{3}増加する。", + "SecondarySkill.4059203.1": "未来への飛翔", + "SecondarySkill.4059203.2": "自由の羽が付与された巡遊者が印を発動させ、旋風を発生させた時、{2}秒間、チーム全体の風属性の通常攻撃ダメージが{1}増加する。\u000b自由の羽が付与された巡遊者が印を発動させ、満開を発生させた時、{4}秒間、チーム全体の風属性のスキルダメージが{3}増加する。", + "SecondarySkill.4059204.1": "未来への飛翔", + "SecondarySkill.4059204.2": "自由の羽が付与された巡遊者が印を発動させ、旋風を発生させた時、{2}秒間、チーム全体の風属性の通常攻撃ダメージが{1}増加する。\u000b自由の羽が付与された巡遊者が印を発動させ、満開を発生させた時、{4}秒間、チーム全体の風属性のスキルダメージが{3}増加する。", + "SecondarySkill.4059205.1": "未来への飛翔", + "SecondarySkill.4059205.2": "自由の羽が付与された巡遊者が印を発動させ、旋風を発生させた時、{2}秒間、チーム全体の風属性の通常攻撃ダメージが{1}増加する。\u000b自由の羽が付与された巡遊者が印を発動させ、満開を発生させた時、{4}秒間、チーム全体の風属性のスキルダメージが{3}増加する。", + "SecondarySkill.4060101.1": "祝福の追い風", + "SecondarySkill.4060101.2": "チーム内の風属性巡遊者の攻撃力が{1}上昇する。\u000b栄光に追加効果が付与される:栄光1ごとに、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4060102.1": "祝福の追い風", + "SecondarySkill.4060102.2": "チーム内の風属性巡遊者の攻撃力が{1}上昇する。\u000b栄光に追加効果が付与される:栄光1ごとに、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4060103.1": "祝福の追い風", + "SecondarySkill.4060103.2": "チーム内の風属性巡遊者の攻撃力が{1}上昇する。\u000b栄光に追加効果が付与される:栄光1ごとに、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4060104.1": "祝福の追い風", + "SecondarySkill.4060104.2": "チーム内の風属性巡遊者の攻撃力が{1}上昇する。\u000b栄光に追加効果が付与される:栄光1ごとに、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4060105.1": "祝福の追い風", + "SecondarySkill.4060105.2": "チーム内の風属性巡遊者の攻撃力が{1}上昇する。\u000b栄光に追加効果が付与される:栄光1ごとに、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4060201.1": "輝かしい未来", + "SecondarySkill.4060201.2": "栄光が上限に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{1}増加する。", + "SecondarySkill.4060202.1": "輝かしい未来", + "SecondarySkill.4060202.2": "栄光が上限に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{1}増加する。", + "SecondarySkill.4060203.1": "輝かしい未来", + "SecondarySkill.4060203.2": "栄光が上限に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{1}増加する。", + "SecondarySkill.4060204.1": "輝かしい未来", + "SecondarySkill.4060204.2": "栄光が上限に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{1}増加する。", + "SecondarySkill.4060205.1": "輝かしい未来", + "SecondarySkill.4060205.2": "栄光が上限に達している時、チーム内の風属性巡遊者が与える風属性ダメージが{1}増加する。", "SecondarySkill.9001.1": "【No Need】", "SecondarySkill.9001.2": "【No Need】" } \ No newline at end of file diff --git a/data/language/ja_jp/skill.json b/data/language/ja_jp/skill.json index 44654b75f..5b8a9b8ff 100644 --- a/data/language/ja_jp/skill.json +++ b/data/language/ja_jp/skill.json @@ -692,6 +692,33 @@ "Skill.13570000.1": "疾走", "Skill.13570000.13": "疾走", "Skill.13570000.2": "疾走", + "Skill.13710000.1": "エレガントチェイン", + "Skill.13710000.13": "素早く武器を切り替えて鋭い攻撃を行い、高い頻度で多段ダメージを与える。エレノアは##令嬢のひらめき#4048#を自動的に消費し、レディ・クロスを発動して範囲ダメージを与える。", + "Skill.13710000.2": "複数の武器を素早く切り替えて攻撃を行う。\u000b1撃目:攻撃力の&Param1&の風属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&x5の風属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x5の風属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x6の風属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&x7の風属性の通常攻撃ダメージを与える。\u000bエレノアは##令嬢のひらめき#4048#を所持しており、自動的に10ptを消費してレディ・クロスを発動し、範囲内に攻撃力の&Param6&の風属性の通常攻撃ダメージを与える。レディ・クロスは##風属性の印#1017#を発動でき、発動させると、満開を発生させ、範囲内に攻撃力の&Param7&の風属性の印ダメージを与える。", + "Skill.13720000.1": "*****", + "Skill.13720000.13": "*****", + "Skill.13720000.2": "*****", + "Skill.13731000.1": "フローラルガード", + "Skill.13731000.13": "素早く回転して範囲ダメージを与え、警戒を獲得する。\u000b警戒:複数の##フラワードローン#4050#がエレノアの周囲を旋回し、継続的に攻撃を行う。", + "Skill.13731000.2": "素早く回転して、範囲内に攻撃力の&Param1&x2の風属性のスキルダメージを与え、警戒を獲得する。\u000b警戒:&Param2&秒間、複数の##フラワードローン#4050#がエレノアの周囲を旋回する。警戒持続中、一定時間ごとに範囲内に、攻撃力の&Param3&の風属性のスキルダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動でき、発動させると、満開を発生させ、範囲内に攻撃力の&Param4&の風属性の印ダメージを与える。", + "Skill.13732000.1": "フリーダムペイント", + "Skill.13732000.13": "複数回ジャンプして叩きつけ、範囲ダメージを与える。叩きつけ時に##フラワードローン#4050#を生成し、敵を攻撃してダメージを与える。", + "Skill.13732000.2": "複数回ジャンプして叩きつけ、爆発を起こし、範囲内に攻撃力の&Param1&x9の風属性のスキルダメージを与える。\u000b叩きつけを3回行うたびに、##フラワードローン#4050#を1体生成する。フラワードローンは3秒間持続し、最大3体まで存在できる。##フラワードローン#4050#は弾丸を発射し、エレノアの攻撃力の&Param2&の風属性の通常攻撃ダメージを与える。\u000b支援スキルは##風属性の印:風息#2017#を付与できる。", + "Skill.13732001.1": "*****", + "Skill.13732001.13": "*****", + "Skill.13732001.2": "*****", + "Skill.13732002.1": "*****", + "Skill.13732002.13": "*****", + "Skill.13732002.2": "*****", + "Skill.13732003.1": "*****", + "Skill.13732003.13": "*****", + "Skill.13732003.2": "*****", + "Skill.13740000.1": "ロケットパーティー", + "Skill.13740000.13": "エレノアが大量のロケット弾を発射し、多段の範囲ダメージを与える。", + "Skill.13740000.2": "エレノアが大量のロケット弾を発射し、範囲内に攻撃力の&Param1&x14の風属性の必殺技ダメージを与える。", + "Skill.13770000.1": "*****", + "Skill.13770000.13": "*****", + "Skill.13770000.2": "*****", "Skill.14010000.1": "ラビットバレット", "Skill.14010000.13": "スーパーオートラビを操作してムーナラビット弾を連続発射し、ダメージを与える。", "Skill.14010000.2": "スーパーオートラビの両サイドにあるエネルギーガンを制御し、敵に3連射を行う。\u000b1撃目:攻撃力の&Param1&の地属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の地属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x2の地属性の通常攻撃ダメージを与える。", diff --git a/data/language/ja_jp/startowerbookeventreward.json b/data/language/ja_jp/startowerbookeventreward.json index 3283f23f9..6c4eda985 100644 --- a/data/language/ja_jp/startowerbookeventreward.json +++ b/data/language/ja_jp/startowerbookeventreward.json @@ -206,6 +206,15 @@ "StarTowerBookEventReward.13503.1": "変装は魔女のキホン♪(3)", "StarTowerBookEventReward.13503.2": "そんな感じで、割と危ない橋を渡るような仕事ばっかりしてるから……\r\nいつの間にか、アレな人たちに狙われるようになっちゃったのよね……♦\r\n困ったもんだわ。\r\n特にヤバかったのはアレね……!\r\nフラヴィオの総督府と恩恵意志が、裏でつるんでる話を暴露しちゃったやつ!\r\nおかげで『魔女保護条例』の法の外に置かれるようになっちゃったし……\r\nアタシが書いた記事は掲載されなくなっちゃうし……\r\nもう踏んだり蹴ったりって感じ!\r\nでも……後悔はしてないわ♪\r\nだって、魔女たるもの、なにより追い求めなきゃいけないのは真実だもの。\r\nそれに、こうなったおかげで\r\n割と好き勝手に取材できるようになったわけだし★\r\nん?でも身の危険が迫ってるのは怖くないかって?\r\nあははっ!それなら大丈夫よ!\r\nだってアタシ、変装は得意だから♪\r\nなにかあっても変装して逃げれば、だいたいどうにかなるってワケ★", "StarTowerBookEventReward.13503.3": "ミスティと星ノ塔を3回クリアする", + "StarTowerBookEventReward.13701.1": "新しい世界を絵筆に(1)", + "StarTowerBookEventReward.13701.2": "イーゼルの前に座る幼い少女は、まるで華やかな社交晩餐会にでも臨むかのように、凛と背筋を伸ばしていた。\r\n淡いロータスピンクのシルクドレスが、花びらのように草地へ広がっている。\r\nレースで装飾された日傘が落とす影が、降り注ぐ日差しを静かに遮っていた。\r\n\r\n少女が操る筆先は、氷上を舞う踊り手のように軽やかに走っていた。\r\nエレノアの毎日は、幼い頃から寸分の狂いもなく管理されていた。\r\n礼儀作法、乗馬、芸術鑑賞……1分1秒が精巧に切り分けられるのが日常だった。\r\nそんな中、絵筆を取るこのひとときだけが、豪華絢爛な、それでも逼塞した鳥籠のなかで味わえる、小さな自由だった。\r\n\r\n1匹の蝶が戯れるようにイーゼルの周りをたゆたい、パレットの縁にふわりと羽を休めた。\r\n幼いエレノアはそれを見つめ、静かに笑みをこぼした。", + "StarTowerBookEventReward.13701.3": "エレノアと星ノ塔を1回クリアする", + "StarTowerBookEventReward.13702.1": "新しい世界を絵筆に(2)", + "StarTowerBookEventReward.13702.2": "かつてのエレノアにとって、写生は最も心休まる時間だった。\r\nけれど自らの夢をはっきりと見出してからというもの、彼女の関心は少しずつ別の場所へと移っていった。\r\nそれでも他の習い事に比べれば、絵を描くことにはずっと強い愛着を持っていた。\r\n身の回りの出来事を絵に写し取りながら、内に秘めた感情をキャンバスに綴る。\r\n家庭教師からは才能があると褒めそやされ、両親も将来その道で名を成すことを望んでいた。\r\nだがエレノア自身は、あくまで『大好きな趣味』だからこそ今日まで続けられたのだと感じていた。\r\n\r\nもし本当に巡遊者になれたとしたら?\r\nそのときも、いまと変わらず描くことを好きでいられるのだろうか。\r\nエレノアはしばらく思い悩んだが、答えを見つけることはできなかった。", + "StarTowerBookEventReward.13702.3": "エレノアと星ノ塔を2回クリアする", + "StarTowerBookEventReward.13703.1": "新しい世界を絵筆に(3)", + "StarTowerBookEventReward.13703.2": "やがてエレノアは、避けては通れない現実と向き合うことになった。\r\n『お嬢様』の身分と、『巡遊者』としての新たな顔。ふたつの役割が彼女の心に重くのしかかっていたのだ。\r\nだが、その苦悩は長くは続かなかった。\r\n彼女が心から尊敬する先輩が、再び行くべき道を示してくれたからだ。\r\n\r\n「日々の暮らしの中に楽しみを見出す術さえ知っていれば、どんな環境でも遊び心を忘れずにいられる」\r\n\r\n先輩の言葉に触れ、エレノアは『絵を描く』という趣味に、新たな意味を見出した。\r\n籠の中の金糸雀だった頃に見ていた景色は、あまりにも限られていた。\r\n自由を手に入れ、冒険の旅へ1歩踏み出して初めて、どこまでも広がる世界が見えてくる。\r\n\r\nエレノアはさっそく、巡遊者として出会う一番身近な景色に目を向けた。\r\nまるで異世界のように華やかで、不可思議に満ちたこの世界を、1本の筆で描き留めていこうと心に誓ったのだ。\r\nこうして、少女の新たな物語が幕を開けた。", + "StarTowerBookEventReward.13703.3": "エレノアと星ノ塔を3回クリアする", "StarTowerBookEventReward.14001.1": "メカマオーン(1)", "StarTowerBookEventReward.14001.2": "あの技術大会のあと、スパクルはすべての依頼をストップし、『メカマオーン』の開発を最優先事項とした。なにしろ、彼女の審美眼にドンピシャな存在からインスピレーションを得て、最高に面白い発明品を作れる機会なんて、そうそうあるものではないから。\r\nゆえに、メカマオーンという名前も、魔王の名前から取ったものだった。\r\nもっとも、スパクルがこれまでの発明品につけてきた名前を知る者なら、それは彼女の壊滅的なネーミングセンスを誤魔化すための言い訳だとすぐに気づいたはずだ。なんせ、彼女の作るものはどれも見た目や名前にそのまま文字を付け足しただけの安直なものなのだから。", "StarTowerBookEventReward.14001.3": "スパクルと星ノ塔を1回クリアする", diff --git a/data/language/ja_jp/talent.json b/data/language/ja_jp/talent.json index abef2c461..525aafd58 100644 --- a/data/language/ja_jp/talent.json +++ b/data/language/ja_jp/talent.json @@ -2529,6 +2529,66 @@ "Talent.1350574.2": "闇属性ダメージが&Param1&増加する", "Talent.1350580.1": "お気に召すまま", "Talent.1350580.2": "ミスティがおばけを5体召喚後の&Param2&秒間、その後に召喚したおばけの従者ダメージが&Param1&増加する。この効果は&Param3&秒ごとに1回発動する。", + "Talent.1370101.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370102.2": "基礎防御力が&Param1&上昇する", + "Talent.1370103.2": "基礎HPが&Param1&増加する", + "Talent.1370104.2": "攻撃力が&Param1&上昇する", + "Talent.1370105.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370106.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370107.2": "基礎防御力が&Param1&上昇する", + "Talent.1370108.2": "基礎HPが&Param1&増加する", + "Talent.1370109.2": "攻撃力が&Param1&上昇する", + "Talent.1370110.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370116.1": "籠を出た鳥", + "Talent.1370116.2": "エレノアが敵に通常攻撃ダメージを与えた時、&Param2&秒間、その敵の風属性被ダメージが&Param1&増加する。この効果は&Param3&回まで重複できる。", + "Talent.1370217.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370218.2": "基礎防御力が&Param1&上昇する", + "Talent.1370219.2": "基礎HPが&Param1&増加する", + "Talent.1370220.2": "攻撃力が&Param1&上昇する", + "Talent.1370221.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370222.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370223.2": "基礎防御力が&Param1&上昇する", + "Talent.1370224.2": "基礎HPが&Param1&増加する", + "Talent.1370225.2": "攻撃力が&Param1&上昇する", + "Talent.1370226.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370232.1": "深窓の令嬢", + "Talent.1370232.2": "エレノアの攻撃力が&Param1&上昇する。チーム内の巡遊者が##風属性の印#1017#を発動させた後、&Param3&秒間、エレノアの攻撃力が&Param2&上昇する。この効果は&Param4&回まで重複できる。", + "Talent.1370333.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370334.2": "基礎防御力が&Param1&上昇する", + "Talent.1370335.2": "基礎HPが&Param1&増加する", + "Talent.1370336.2": "攻撃力が&Param1&上昇する", + "Talent.1370337.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370338.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370339.2": "基礎防御力が&Param1&上昇する", + "Talent.1370340.2": "基礎HPが&Param1&増加する", + "Talent.1370341.2": "攻撃力が&Param1&上昇する", + "Talent.1370342.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370348.1": "先輩の背中", + "Talent.1370348.2": "チーム内の巡遊者が敵に##風属性の印#1017#を付与した後、&Param3&秒間、チーム内の風属性巡遊者の通常攻撃ダメージが&Param1&増加し、スキルダメージが&Param2&増加する。", + "Talent.1370449.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370450.2": "基礎防御力が&Param1&上昇する", + "Talent.1370451.2": "基礎HPが&Param1&増加する", + "Talent.1370452.2": "攻撃力が&Param1&上昇する", + "Talent.1370453.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370454.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370455.2": "基礎防御力が&Param1&上昇する", + "Talent.1370456.2": "基礎HPが&Param1&増加する", + "Talent.1370457.2": "攻撃力が&Param1&上昇する", + "Talent.1370458.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370464.1": "お嬢様巡遊者", + "Talent.1370464.2": "エレノアはスキル発動後、&Param3&秒間、通常攻撃ダメージが&Param1&増加し、スキルダメージが&Param2&増加する。", + "Talent.1370565.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370566.2": "基礎防御力が&Param1&上昇する", + "Talent.1370567.2": "基礎HPが&Param1&増加する", + "Talent.1370568.2": "攻撃力が&Param1&上昇する", + "Talent.1370569.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370570.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1370571.2": "基礎防御力が&Param1&上昇する", + "Talent.1370572.2": "基礎HPが&Param1&増加する", + "Talent.1370573.2": "攻撃力が&Param1&上昇する", + "Talent.1370574.2": "通常攻撃ダメージが&Param1&増加する", + "Talent.1370580.1": "終わらない夢", + "Talent.1370580.2": "エレノアはエリート以上の敵に与える風属性ダメージが&Param1&増加する。", "Talent.1400101.1": "攻撃力強化", "Talent.1400101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1400102.1": "防御力強化", diff --git a/data/language/ja_jp/talentgroup.json b/data/language/ja_jp/talentgroup.json index 9900e92b2..5814d3118 100644 --- a/data/language/ja_jp/talentgroup.json +++ b/data/language/ja_jp/talentgroup.json @@ -114,6 +114,11 @@ "TalentGroup.13503.1": "行動心理学", "TalentGroup.13504.1": "世の中の仕組み", "TalentGroup.13505.1": "お気に召すまま", + "TalentGroup.13701.1": "籠を出た鳥", + "TalentGroup.13702.1": "深窓の令嬢", + "TalentGroup.13703.1": "先輩の背中", + "TalentGroup.13704.1": "お嬢様巡遊者", + "TalentGroup.13705.1": "終わらない夢", "TalentGroup.14001.1": "天才マイスター", "TalentGroup.14002.1": "ブラックリスト", "TalentGroup.14003.1": "奇跡の設計図", diff --git a/data/language/ja_jp/topbar.json b/data/language/ja_jp/topbar.json index e6e284bbf..4edb520ed 100644 --- a/data/language/ja_jp/topbar.json +++ b/data/language/ja_jp/topbar.json @@ -11,6 +11,7 @@ "TopBar.ActivityLevelsSelectPanel_10108.1": "バトルステージ", "TopBar.ActivityLevelsSelectPanel_10109.1": "バトルステージ", "TopBar.ActivityLevelsSelectPanel_10110.1": "バトルステージ", + "TopBar.ActivityLevelsSelectPanel_10111.1": "バトルステージ", "TopBar.ActivityLevelsSelectPanel_11100.1": "バトルステージ", "TopBar.ActivityLevelsSelectPanel_20101.1": "バトルステージ", "TopBar.ActivityLevelsSelectPanel_20102.1": "バトルステージ", @@ -47,12 +48,16 @@ "TopBar.CookieBoardPanel_400004.1": "クッキーラボ", "TopBar.CookieBoardPanel_400006.1": "クッキーラボ", "TopBar.CookieBoardPanel_400010.1": "クッキーラボ", + "TopBar.CookieBoardPanel_400016.1": "クッキーラボ", "TopBar.CookieGamePanel.1": "クッキーラボ", "TopBar.CookieGamePanel_400004.1": "クッキーラボ", "TopBar.CookieGamePanel_400006.1": "クッキーラボ", "TopBar.CookieGamePanel_400010.1": "クッキーラボ", + "TopBar.CookieGamePanel_400016.1": "クッキーラボ", "TopBar.CookieQuestPanel.1": "イベント任務", "TopBar.Crafting.1": "素材合成", + "TopBar.CultivationManualPanel.1": "イベント", + "TopBar.CultivationManualStory_10111.1": "ストーリー", "TopBar.DailyInstanceLevelSelect.1": "基礎研修", "TopBar.DepotPanel.1": "物資", "TopBar.Dictionary.1": "巡遊者辞典", @@ -66,11 +71,13 @@ "TopBar.EquipmentInstanceLevelSelect.1": "徽章試練", "TopBar.EquipmentRoll.1": "徽章再抽選", "TopBar.EquipmentSelect.1": "徽章交換", + "TopBar.EventReminderPanel.1": "タスク", "TopBar.Friend.1": "フレンド", "TopBar.GachaPreview.1": "巡遊者プレビュー", "TopBar.GachaSpin.1": "ガチャ", "TopBar.GoldenSpyLevelSelectPanel_400008.1": "月夜を盗む白き影", "TopBar.GoldenSpyLevelSelectPanel_400012.1": "月夜を盗む白き影", + "TopBar.GoldenSpyLevelSelectPanel_400017.1": "月夜を盗む白き影", "TopBar.GunStormPanel.1": "イベント", "TopBar.GunStormStory_10109.1": "ストーリー", "TopBar.IceCreamLevelsSelectPanel.1": "キッチンカー", @@ -133,6 +140,7 @@ "TopBar.Shop_10108.1": "イベント交換所", "TopBar.Shop_10109.1": "イベント交換所", "TopBar.Shop_10110.1": "イベント交換所", + "TopBar.Shop_10111.1": "イベント交換所", "TopBar.Shop_11100.1": "イベント交換所", "TopBar.Shop_20101.1": "イベント交換所", "TopBar.Shop_20102.1": "イベント交換所", @@ -182,6 +190,7 @@ "TopBar.Task_10108.1": "イベント任務", "TopBar.Task_10109.1": "イベント任務", "TopBar.Task_10110.1": "イベント任務", + "TopBar.Task_10111.1": "イベント任務", "TopBar.Task_11100.1": "イベント任務", "TopBar.Task_20101.1": "イベント任務", "TopBar.Task_20102.1": "イベント任務", @@ -205,6 +214,8 @@ "TopBar.TrialDepot.1": "お試し詳細", "TopBar.TrialFormation.1": "編成", "TopBar.TrialLevelSelect.1": "お試し", + "TopBar.TrialSkinFormationScenePanel.1": "編成", + "TopBar.TrialSkinSelectPanel.1": "お試し", "TopBar.VampireSurvivorLevelSelectPanel.1": "骸魔防衛戦", "TopBar.ViewfinderStory.1": "ストーリー", "TopBar.WeeklyCopiesPanel.1": "首領討伐", diff --git a/data/language/ja_jp/towerdefenseitem.json b/data/language/ja_jp/towerdefenseitem.json index cce4a2170..2eb265061 100644 --- a/data/language/ja_jp/towerdefenseitem.json +++ b/data/language/ja_jp/towerdefenseitem.json @@ -1,10 +1,14 @@ { "TowerDefenseItem.1001.1": "かき氷機", "TowerDefenseItem.1001.2": "レバーを回して、氷雪を降らせよう!", + "TowerDefenseItem.1001.3": "クールタイム:15秒", "TowerDefenseItem.1011.1": "大容量パチパチメテオ", "TowerDefenseItem.1011.2": "ひとくち飲めばエナジーMAX、さらに元気も満タンチャージ!", + "TowerDefenseItem.1011.3": "クールタイム:8秒", "TowerDefenseItem.1021.1": "除草剤", "TowerDefenseItem.1021.2": "雑草除去の必需品!農業のおとも!", + "TowerDefenseItem.1021.3": "クールタイム:6秒", "TowerDefenseItem.1031.1": "雨雲の缶詰", - "TowerDefenseItem.1031.2": "雨雲が広がり、恵みの雨を降らせる!" + "TowerDefenseItem.1031.2": "雨雲が広がり、恵みの雨を降らせる!", + "TowerDefenseItem.1031.3": "クールタイム:8秒" } \ No newline at end of file diff --git a/data/language/ja_jp/towerdefensepotential.json b/data/language/ja_jp/towerdefensepotential.json index a70ec9fe0..1fa001b6f 100644 --- a/data/language/ja_jp/towerdefensepotential.json +++ b/data/language/ja_jp/towerdefensepotential.json @@ -193,7 +193,7 @@ "TowerDefensePotential.1560103.1": "デカぬい軍団", "TowerDefensePotential.1560103.2": "ぬいぐるみペンギンのサイズと自爆ダメージが上昇し、付与する被ダメージ上昇効果が強化される。", "TowerDefensePotential.1560104.1": "みんなで踊ろう", - "TowerDefensePotential.1560104.2": "ぬいぐるみペンギンが長時間の熱いダンスを披露し、周囲の敵にダメージを与え続け、被ダメージ上昇効果を付与する。", + "TowerDefensePotential.1560104.2": "ぬいぐるみペンギンが長時間ダンスを披露し、周囲の敵にダメージを与え続け、被ダメージ上昇効果を付与する。", "TowerDefensePotential.1560105.1": "攻撃力", "TowerDefensePotential.1560106.1": "スキルチャージ", "TowerDefensePotential.1560107.1": "攻撃力" diff --git a/data/language/ja_jp/trialbuild.json b/data/language/ja_jp/trialbuild.json index a752cce06..99a8ad69a 100644 --- a/data/language/ja_jp/trialbuild.json +++ b/data/language/ja_jp/trialbuild.json @@ -32,6 +32,8 @@ "TrialBuild.200090.1": "ストーリー記録", "TrialBuild.200091.1": "ストーリー記録", "TrialBuild.200099.1": "ストーリー記録", + "TrialBuild.200100.1": "ストーリー記録", + "TrialBuild.200101.1": "ストーリー記録", "TrialBuild.201.1": "ストーリー記録", "TrialBuild.202.1": "ストーリー記録", "TrialBuild.203.1": "ストーリー記録", diff --git a/data/language/ja_jp/trialcharacter.json b/data/language/ja_jp/trialcharacter.json index ea30113ec..7e3a46a0d 100644 --- a/data/language/ja_jp/trialcharacter.json +++ b/data/language/ja_jp/trialcharacter.json @@ -7,6 +7,7 @@ "TrialCharacter.10601.1": "???", "TrialCharacter.107.1": "ティリア", "TrialCharacter.10701.1": "ティリア", + "TrialCharacter.10704.1": "ティリア", "TrialCharacter.108.1": "カシミラ", "TrialCharacter.10801.1": "カシミラ", "TrialCharacter.10901.1": "???", @@ -55,9 +56,12 @@ "TrialCharacter.13301.1": "ナツカ", "TrialCharacter.134.1": "フユカ", "TrialCharacter.13401.1": "フユカ", + "TrialCharacter.13403.1": "フユカ", "TrialCharacter.135.1": "ミスティ", "TrialCharacter.13501.1": "ミスティ", "TrialCharacter.13601.1": "???", + "TrialCharacter.137.1": "エレノア", + "TrialCharacter.13701.1": "エレノア", "TrialCharacter.140.1": "スパクル", "TrialCharacter.14001.1": "スパクル", "TrialCharacter.141.1": "チーシア", @@ -125,7 +129,9 @@ "TrialCharacter.200921.1": "カリン", "TrialCharacter.200922.1": "シア", "TrialCharacter.200923.1": "ウィロー", + "TrialCharacter.201001.1": "エレノア", "TrialCharacter.20101.1": "セイナ", + "TrialCharacter.201011.1": "エレノア", "TrialCharacter.20102.1": "アヤメ", "TrialCharacter.20103.1": "コハク", "TrialCharacter.20201.1": "チトセ", diff --git a/data/language/ja_jp/uitext.json b/data/language/ja_jp/uitext.json index 4341990f5..cea92c14b 100644 --- a/data/language/ja_jp/uitext.json +++ b/data/language/ja_jp/uitext.json @@ -782,9 +782,11 @@ "UIText.Depot_LeftTime.1": "残り時間", "UIText.Depot_LeftTime_Day.1": "日", "UIText.Depot_LeftTime_Hour.1": "時間", + "UIText.Depot_LeftTime_Hour2.1": "時間", "UIText.Depot_LeftTime_LessThenHour.1": "1時間未満", "UIText.Depot_LeftTime_LessThenMin.1": "1分未満", "UIText.Depot_LeftTime_Min.1": "分", + "UIText.Depot_LeftTime_Min2.1": "分", "UIText.Depot_Level.1": "レベル", "UIText.Depot_NoteInfo.1": "音符詳細", "UIText.Depot_SortByLevel.1": "レベル", @@ -1194,6 +1196,9 @@ "UIText.ErrorCode_Btn_Relogin.1": "戻る", "UIText.ErrorCode_Trace.1": "エラーコードをコピーしました。", "UIText.ErrorCode_UnknowError.1": "不明なエラーが発生しました。", + "UIText.EventReminder_Finish_Title.1": "完了済", + "UIText.EventReminder_Unopen.1": "未解放のコンテンツです", + "UIText.EventReminder_Waiting_Title.1": "タスク一覧", "UIText.EventResult_100140101.1": "不正解のため、何もありませんでした", "UIText.EventResult_108010102.1": "何もありませんでした", "UIText.EventResult_108030102.1": "何もありませんでした", @@ -1388,6 +1393,8 @@ "UIText.Gacha_Cover_GoToTrial.1": "お試しへ", "UIText.Gacha_Cover_UpItemTitle.1": "{0}", "UIText.Gacha_FesGacha.1": "限定", + "UIText.Gacha_GachaTimeLimit.1": "1日のガチャ上限:{0}/{1}(一)", + "UIText.Gacha_GachaTimeLimitTips.1": "残りのガチャ回数が不足しています(一)", "UIText.Gacha_GiveItemTitle.1": "ガチャ特典", "UIText.Gacha_History_UPMark.1": "UP", "UIText.Gacha_NewBieHint.1": "残り回数が不足しています", @@ -1829,8 +1836,10 @@ "UIText.ItemTip_RandomPackageTitle.1": "抽選箱 プレビュー", "UIText.ItemTips_GetWay.1": "入手ルート", "UIText.Item_Change_Expired_Tips.1": "一部のアイテムが期限切れとなりました", + "UIText.Item_Reengagement_DoubleDrop.1": "ボーナス", "UIText.JP_CV.1": "CV:", "UIText.JointDrill_AVG_Title.1": "ストーリー情報", + "UIText.JointDrill_Act_Challenge_End.1": "*****", "UIText.JointDrill_Act_Detail.1": "イベント詳細", "UIText.JointDrill_Act_End_Tip.1": "イベントが終了しました", "UIText.JointDrill_Act_Goto.1": "進む", @@ -2074,6 +2083,7 @@ "UIText.MainView_Energy_Time_Day.1": "{0}日", "UIText.MainView_Energy_Time_Hour.1": "{0}時間", "UIText.MainView_Energy_Time_Min.1": "<1時間", + "UIText.MainView_EventReminder.1": "タスク", "UIText.MainView_Friend.1": "フレンド", "UIText.MainView_Go.1": "出発", "UIText.MainView_Mail.1": "メール", @@ -2228,7 +2238,7 @@ "UIText.NewTutorialsAct_Tab1.1": "STEP1", "UIText.NewTutorialsAct_Tab2.1": "STEP2", "UIText.NewTutorialsAct_Tutorial.1": "チュートリアル", - "UIText.NewTutorialsAct_WaitSeasonOpen.1": "未解放", + "UIText.NewTutorialsAct_WaitSeasonOpen.1": "開放待ち", "UIText.New_Day_Back_To_Home.1": "ログイン情報の有効期限が切れました。再度ログインしてください", "UIText.Newbie.1": "ノーマル", "UIText.No_Arrived_Future.1": "まだ見ぬ未来", @@ -2274,12 +2284,25 @@ "UIText.Pause_Btn_ContinueBattle.1": "戦闘継続", "UIText.Pause_Btn_EndBattle.1": "戦闘終了", "UIText.PenguinCard_Activity_Goto.1": "進む", + "UIText.PenguinCard_AddAdditionScoreSuccess.1": "アップグレード成功!現在の初期チップ:{num_0}", + "UIText.PenguinCard_AddAideSuccess.1": "アップグレード成功!現在解放済みのサポーター枠:{num_0}", "UIText.PenguinCard_AddBtnMax.1": "最大レベル", "UIText.PenguinCard_AddBtnMaxLevel.1": "レベルアップを行うことができません", "UIText.PenguinCard_AddCheckRoundSuccess.1": "レベルアップ!1ターンごとに{num_0}回カードを配りなおすことができます", "UIText.PenguinCard_AddRollSuccess.1": "レベルアップ!1ターンごとに{num_0}回シャロットカードを更新できます", "UIText.PenguinCard_AddRoundSuccess.1": "レベルアップ!1ターンごとのラウンドが{num_0}回になります。", "UIText.PenguinCard_AddSlotSuccess.1": "レベルアップ!カードスロットが{num_0}になりました", + "UIText.PenguinCard_AideInfo_Favorite.1": "好み", + "UIText.PenguinCard_AideInfo_FavoriteDesc.1": "サポーターが好むシャロットカードをプレゼントすると、レベルを上げられる", + "UIText.PenguinCard_AideInfo_LevelUpDesc.1": "サポーターLv+1", + "UIText.PenguinCard_AideInfo_Passive.1": "基本", + "UIText.PenguinCard_AideInfo_PassiveDesc.1": "サポーターを雇用時、または新たな難易度に進んだ時、{num_0}を獲得", + "UIText.PenguinCard_AideInfo_Skill.1": "固有", + "UIText.PenguinCard_AideInfo_Title.1": "サポーター情報", + "UIText.PenguinCard_AideLevel.1": "Lv.{num_0}", + "UIText.PenguinCard_AideMax.1": "雇用中のサポーターを解雇して、別のサポーターに変更できます", + "UIText.PenguinCard_Btn_AddAdditionScore.1": "初期コイン+{num_0}", + "UIText.PenguinCard_Btn_AddAide.1": "サポーター枠+1", "UIText.PenguinCard_Btn_AddCheckRound.1": "配りなおし回数+1", "UIText.PenguinCard_Btn_AddRoll.1": "更新回数+1", "UIText.PenguinCard_Btn_AddRound.1": "ラウンド数+1", @@ -2289,18 +2312,28 @@ "UIText.PenguinCard_Btn_CheckRound.1": "配りなおす", "UIText.PenguinCard_Btn_ContinueTurn.1": "続ける", "UIText.PenguinCard_Btn_EndTurn.1": "ターン終了", + "UIText.PenguinCard_Btn_EndlessContinue.1": "続ける", + "UIText.PenguinCard_Btn_EndlessGiveup.1": "中断する", "UIText.PenguinCard_Btn_FlipAll.1": "全てめくる", "UIText.PenguinCard_Btn_GetAllReward.1": "一括受取", "UIText.PenguinCard_Btn_Giveup.1": "終了", + "UIText.PenguinCard_Btn_MaxLevel.1": "最大レベル", "UIText.PenguinCard_Btn_NextRound.1": "カードを配る", "UIText.PenguinCard_Btn_NextTurn.1": "ターン開始", "UIText.PenguinCard_Btn_Quest.1": "任務", + "UIText.PenguinCard_Btn_Quit.1": "終了する", "UIText.PenguinCard_Btn_Receive.1": "受 取", + "UIText.PenguinCard_Btn_ReconnectCancel.1": "放棄する", + "UIText.PenguinCard_Btn_ReconnectConfirm.1": "続ける", "UIText.PenguinCard_Btn_Restart.1": "リトライ", + "UIText.PenguinCard_Btn_Retry.1": "リトライ", "UIText.PenguinCard_Btn_Roll.1": "更新", "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", "UIText.PenguinCard_Btn_Select.1": "選 択", + "UIText.PenguinCard_Btn_SelectAide.1": "雇用", "UIText.PenguinCard_Btn_SelectQuest.1": "契約する", + "UIText.PenguinCard_Btn_Send.1": "プレゼント({num_0}/{num_1})", + "UIText.PenguinCard_Btn_SkipAide.1": "雇用をやめる", "UIText.PenguinCard_Btn_Start.1": "スタート", "UIText.PenguinCard_Btn_Upgrade.1": "レベルアップ", "UIText.PenguinCard_Btn_Win.1": "VICTORY", @@ -2312,6 +2345,22 @@ "UIText.PenguinCard_CheckRound_RoundFail.1": "各ラウンドにつき、カードを1回まで配りなおしできます", "UIText.PenguinCard_CheckRound_TurnFail.1": "このラウンドの配りなおし回数は上限に達しています", "UIText.PenguinCard_EndTurnTip.1": "ターン終了をタップしてください", + "UIText.PenguinCard_EndlessPause_Level.1": "現在の対局", + "UIText.PenguinCard_EndlessPause_LevelTitle.1": "超越の鏡・難易度{num_0}", + "UIText.PenguinCard_EndlessPause_Target.1": "今回の目標", + "UIText.PenguinCard_EndlessPause_TargetDesc.1": "{num_0}を所持", + "UIText.PenguinCard_Endless_AimScoreTitle.1": "目標: {num_0}", + "UIText.PenguinCard_Endless_AimScoreTitleShort.1": "目標: {num_0}", + "UIText.PenguinCard_Endless_Complete.1": "達成!", + "UIText.PenguinCard_Endless_HP.1": "ライフ", + "UIText.PenguinCard_Endless_LevelBuff.1": "呪いの刻", + "UIText.PenguinCard_Endless_LevelGridTittle.1": "難易度{num_0}", + "UIText.PenguinCard_Endless_LevelHasData.1": "このステージには未完了の対局があります。挑戦を続けますか?", + "UIText.PenguinCard_Endless_LevelTittle.1": "超越の鏡・難易度{num_0}", + "UIText.PenguinCard_Endless_LossHP.1": "-1", + "UIText.PenguinCard_Endless_PhaseAide.1": "フェーズ1・サポーターを雇う", + "UIText.PenguinCard_Endless_PhaseCard.1": "フェーズ2・シャロットカードを引く", + "UIText.PenguinCard_Error_EmptyAide.1": "雇えるサポーターがいません", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "獲得可能なシャロットカードがありません", "UIText.PenguinCard_Error_EmptyQuest.1": "獲得可能な任務がありません", "UIText.PenguinCard_FlipAllCardTip.1": "カードを全てめくり、\nこのラウンドの収益を獲得してください。", @@ -2324,6 +2373,7 @@ "UIText.PenguinCard_Level_BestScore.1": "BEST", "UIText.PenguinCard_Level_LockLevel.1": "前のステージクリアで解放", "UIText.PenguinCard_Level_LockLevelTips.1": "前のステージクリアで解放", + "UIText.PenguinCard_Log_OwnScore.1": "所持コイン", "UIText.PenguinCard_Log_TurnCount.1": "{num_0}ターン目", "UIText.PenguinCard_Log_TurnScore.1": "このターンの総収益", "UIText.PenguinCard_NextRoundTip.1": "カードを配るをタップしてください", @@ -2344,6 +2394,7 @@ "UIText.PenguinCard_Quest_Success.1": "目標達成", "UIText.PenguinCard_Quest_UnComplete.1": "未達成", "UIText.PenguinCard_Result_BestCard.1": "BEST シャロットカード", + "UIText.PenguinCard_Result_BestHard.1": "最高難易度", "UIText.PenguinCard_Result_BestRound.1": "BEST ラウンドスコア", "UIText.PenguinCard_Result_BestTurn.1": "BEST ターンスコア", "UIText.PenguinCard_Result_ClickClose.1": "画面をタップして退出", @@ -2362,12 +2413,15 @@ "UIText.PenguinCard_Round_Score.1": "このターンの収益", "UIText.PenguinCard_SelectCardDoneTip.1": "すでに選択済みです", "UIText.PenguinCard_SelectCardTip.1": "任意のシャロットカードを選択してください", + "UIText.PenguinCard_SelectMaxLevelCard.1": "選択中のシャロットカードは最大レベルに達しているため、選択できません", "UIText.PenguinCard_SkipTips.1": "今回のプレイ中は表示しない", "UIText.PenguinCard_SlotMax.1": "スロットに空きがありません", "UIText.PenguinCard_Start_Title.1": "目標", "UIText.PenguinCard_Start_Turn.1": "{num_0}ターン以内に達成する", "UIText.PenguinCard_Tip_NoneQuest.1": "現在契約は締結されていません", - "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "シャロットカードが未選択です\nスキップしますか?", + "UIText.PenguinCard_Tip_NotSelectedAide.1": "まだ雇用していないサポーターがいます。\n雇用をスキップしますか?", + "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "シャロットカードが未選択です。\nスキップしますか?", + "UIText.PenguinCard_Tip_RetryLimit.1": "再挑戦回数を使い切りました", "UIText.PenguinCard_Title_HandRank.1": "役一覧", "UIText.PenguinCard_Title_Pause.1": "一時停止", "UIText.PenguinCard_Title_Quest.1": "任務", @@ -2498,6 +2552,10 @@ "UIText.Potential_Preselection_Share.1": "共 有", "UIText.Potential_Preselection_Share_Fail.1": "プリセットコードの共有に失敗しました。", "UIText.Potential_Preselection_Share_Suc.1": "プリセットコードを保存しました。コピーして共有してください", + "UIText.Potential_Preselection_SystemRcmd_Diff.1": "現在の編成とプリセットの巡遊者が一致していません。\nプリセットサンプルを使用すると、プリセットがプレイヤーのプリセット一覧に保存されます(同一のプリセットは重複して保存されません)。自動で編成しますか?", + "UIText.Potential_Preselection_SystemRcmd_Same.1": "プリセットサンプルを使用すると、プリセットがプレイヤーのプリセット一覧に保存されます(同一のプリセットは重複して保存されません)。自動で編成しますか?", + "UIText.Potential_Preselection_SystemRecommend_Hide.1": "プリセットサンプルを非表示にしました", + "UIText.Potential_Preselection_SystemRecommend_Show.1": "プリセットサンプルを表示しました", "UIText.Potential_Preselection_UnSave_Tip.1": "保存していない変更があります。編集を放棄しますか?", "UIText.Potential_Preselection_Use.1": "使用する", "UIText.Potential_Recommend_Show.1": "推奨表示", @@ -2505,6 +2563,10 @@ "UIText.Potential_Select_Title.1": "チームレベルが{0}に上昇", "UIText.Potential_Special.1": "コア素質", "UIText.Potential_Special_Text.1": "コア素質", + "UIText.Potential_System_Preset_Empty.1": "プリセットサンプルがありません", + "UIText.Potential_System_Preset_Rcmd.1": "サンプル表示", + "UIText.Potential_System_Preset_Title.1": "プリセット\nサンプル", + "UIText.Potential_System_Preset_WindowTitle.1": "プリセットサンプル", "UIText.Potential_ValueMax_HInt.1": "(Max!)", "UIText.PresentsTips_ExtraHint.1": "ランダムに2~4個の属性を付与", "UIText.Presents_Btn_Disassemble.1": "分解", @@ -2568,7 +2630,7 @@ "UIText.Raid_Title_Raid.1": "掃討", "UIText.Rank_Build_Detail_Name.1": "とある魔王の記録", "UIText.Rank_Build_Detail_Unavailable.1": "旧バージョンのデータは閲覧できません", - "UIText.Rank_Build_Save_Preselection.1": "プリセット保存", + "UIText.Rank_Build_Save_Preselection.1": "保存", "UIText.Receive_Reward_CG.1": "フォトメモ獲得!", "UIText.Recommend.1": "おすすめ戦力", "UIText.Recruit_Charge.1": "が不足しています。購入画面へ移動しますか?", @@ -3078,7 +3140,6 @@ "UIText.Soldier_Level_Select_NodeIndex.1": "現在の進捗:{0}-{1}", "UIText.Soldier_Level_Select_Reward.1": "クリア報酬:{0}pt", "UIText.Soldier_NoFightChess_Tips.1": "出撃するには主力枠は最低1体ユニットが必要です。", - "UIText.Soldier_NotEnoughChess_Tips.1": "配置ユニットが上限に達していません。このまま出発しますか?", "UIText.Soldier_OverBench_Tips.1": "ベンチが満員です。ユニットを売却する、あるいはショップレベルを上げてください。", "UIText.Soldier_OverChessCount_Tips.1": "編成可能数が上限を超過しました。ユニットを売却するか、あるいはショップレベルを上げてください。", "UIText.Soldier_Pause_Schedule.1": "進捗:{0}", @@ -3605,8 +3666,10 @@ "UIText.TowerDef_TeamEditor_Item.1": "特殊アイテム", "UIText.TowerDef_TeamEditor_ItemTip.1": "アイテムが最大に達しています", "UIText.TowerDef_TeamEditor_Selected.1": "選択中", + "UIText.TowerDef_TeamEditor_SelectedChar.1": "出撃中(一)", "UIText.TowerDef_Team_Tips.1": "チームメンバーがまだ揃っていません", "UIText.TowerDef_Text_Atrr.1": "基本ステータス", + "UIText.TowerDef_Text_Henshin.1": "モードを選択してください(一)", "UIText.TowerDef_Text_LevelUp.1": "{0}がLv.{1}にレベルアップ", "UIText.TowerDef_Text_Pause.1": "一時停止中です。プレイを再開しますか?", "UIText.TowerDef_Text_Point.1": "残りの獲得可能pt:", @@ -3619,6 +3682,10 @@ "UIText.TowerDef_Title_Item.1": "特殊アイテム", "UIText.TowerDef_Title_RewardInfo.1": "報酬一覧", "UIText.TowerDef_Title_Target.1": "任務目標", + "UIText.TowerDef_UnSelect_Char.1": "待機(一)", + "UIText.TowerDefense_ItemUse_Cooldown.1": "クールタイム:{0}秒(一)", + "UIText.TowerDefense_ItemUse_Cooldown_Times.1": "クールタイム:{0}秒(一)", + "UIText.TowerDefense_ItemUse_Times.1": "チャージタイム:{0}秒(一)", "UIText.TowerDefense_Monster_Brief.1": "情報解析", "UIText.TowerDefense_Quest_ReceiveNone.1": "受取可能な報酬がありません", "UIText.TowerDefense_Tutorial_Tips_1_1.1": "今回の戦闘では経験値がたくさん獲得できる!配置した駒をタップして、レベルを思う存分上げていこう!", @@ -3775,6 +3842,7 @@ "UIText.Trial_Result_Fail_Tip.1": "すべての任務を達成していません。完了後に報酬を獲得できます", "UIText.Trial_RewardInfo.1": "お試し報酬", "UIText.Trial_RewardReceiveTips.1": "任意の構築をお試しして報酬を獲得しましょう", + "UIText.Trial_SkinPlay.1": "お試し", "UIText.Trial_TimeCount_All.1": "合計所要時間", "UIText.Trial_TotalTime.1": "合計所要時間", "UIText.Tutorial_Attack_Mobile.1": "敵が攻撃範囲に入ると、巡遊者は自動で通常攻撃を行います。", @@ -3968,6 +4036,7 @@ "UIText.Vampire_NotOpenHint.1": "上級難易度は今後開放予定です", "UIText.Vampire_Pass_QuestTitle.1": "作戦ノート", "UIText.Vampire_Pause_CurScore.1": "現在のスコア", + "UIText.Vampire_PrevLevelNotComplete.1": "前提ステージが未クリアです", "UIText.Vampire_Quest_Btn_Title.1": "作戦ノート\n{0}/{1}", "UIText.Vampire_RoomInfo_LevelHint.1": "LvUPで運命カードを獲得", "UIText.Vampire_Score_Title.1": "スコア", diff --git a/data/language/ja_jp/vampiresurvivor.json b/data/language/ja_jp/vampiresurvivor.json index 850f9a537..4fc86d822 100644 --- a/data/language/ja_jp/vampiresurvivor.json +++ b/data/language/ja_jp/vampiresurvivor.json @@ -75,5 +75,8 @@ "VampireSurvivor.313.3": "エリア2", "VampireSurvivor.314.1": "骸魔攻防戦XIV", "VampireSurvivor.314.2": "エリア1", - "VampireSurvivor.314.3": "エリア2" + "VampireSurvivor.314.3": "エリア2", + "VampireSurvivor.315.1": "骸魔攻防戦XV", + "VampireSurvivor.315.2": "エリア1", + "VampireSurvivor.315.3": "エリア2" } \ No newline at end of file diff --git a/data/language/ja_jp/vampiresurvivorquest.json b/data/language/ja_jp/vampiresurvivorquest.json index bb8baa067..5a652bacd 100644 --- a/data/language/ja_jp/vampiresurvivorquest.json +++ b/data/language/ja_jp/vampiresurvivorquest.json @@ -131,5 +131,10 @@ "VampireSurvivorQuest.31402.1": "骸魔攻防戦で20000Ptに到達する", "VampireSurvivorQuest.31403.1": "骸魔攻防戦で25000Ptに到達する", "VampireSurvivorQuest.31404.1": "骸魔攻防戦で28000Ptに到達する", - "VampireSurvivorQuest.31405.1": "骸魔攻防戦で32000Ptに到達する" + "VampireSurvivorQuest.31405.1": "骸魔攻防戦で32000Ptに到達する", + "VampireSurvivorQuest.31501.1": "骸魔攻防戦をクリアする", + "VampireSurvivorQuest.31502.1": "骸魔攻防戦で20000Ptに到達する", + "VampireSurvivorQuest.31503.1": "骸魔攻防戦で25000Ptに到達する", + "VampireSurvivorQuest.31504.1": "骸魔攻防戦で28000Ptに到達する", + "VampireSurvivorQuest.31505.1": "骸魔攻防戦で32000Ptに到達する" } \ No newline at end of file diff --git a/data/language/ja_jp/word.json b/data/language/ja_jp/word.json index 49573fc9e..2e0729c33 100644 --- a/data/language/ja_jp/word.json +++ b/data/language/ja_jp/word.json @@ -257,6 +257,12 @@ "Word.4046.2": "カリンが狩猟本能を消費して鎖を投げた後、&Param1&秒間、敵に付与する特殊なマーク。", "Word.4047.1": "エコーウェーブ", "Word.4047.2": "主力素質「跳ね回る七彩」によって発射され、敵にダメージを与える。", + "Word.4048.1": "令嬢のひらめき", + "Word.4048.2": "エレノアが通常攻撃ダメージを与えた時、80%の確率で「令嬢のひらめき」を2pt獲得する。この効果は2秒ごとに1回まで発動できる。", + "Word.4049.1": "白のトランク", + "Word.4049.2": "エレノアが持つ専用の武器ケース。個性豊かな武器が複数収められており、使用できる。", + "Word.4050.1": "フラワードローン", + "Word.4050.2": "エレノアが持つ専用ドローン。エレノアの周囲を旋回して防護するほか、展開して自律攻撃を行うこともできる。", "Word.4051.1": "暗灼", "Word.4051.2": "&Param1&秒間、0.5秒ごとに1回ダメージを与え、合計でカリンの攻撃力の&Param2&の闇属性の印ダメージを与える。", "Word.45.1": "SP上限", diff --git a/data/language/ko_kr/activitydouble.json b/data/language/ko_kr/activitydouble.json index 6fc997e85..44df403d3 100644 --- a/data/language/ko_kr/activitydouble.json +++ b/data/language/ko_kr/activitydouble.json @@ -1,5 +1,6 @@ { "ActivityDouble.103001.1": "\u000b「이벤트 기간」\u000b2026/07/14 05:00~2026/07/21 04:59\u000b\u000b「참여 조건」\u000b권한 레벨 3 이상 \u000b\u000b「이벤트 설명」\u000b긴급 수배 중! 지정된 유형의 시련 스테이지를 완료하고 2배 보상을 받아가세요!", "ActivityDouble.103002.1": "\u000b「이벤트 기간」\u000b2026/08/11 05:00~2026/08/18 04:59 \u000b\u000b「참여 조건」\u000b권한 레벨≥3레벨 \u000b\u000b「이벤트 설명」\u000b긴급 수배 중! 지정된 유형의 시련 스테이지를 완료하고 2배 보상을 받아가세요!", - "ActivityDouble.103003.1": "\u000b「이벤트 기간」\u000b2026/09/01 05:00~2026/09/08 04:59 \u000b\u000b「참여 조건」\u000b권한 레벨≥3레벨 \u000b\u000b「이벤트 설명」\u000b긴급 수배 중! 지정된 유형의 시련 스테이지를 완료하고 2배 보상을 받아가세요!" + "ActivityDouble.103003.1": "\u000b「이벤트 기간」\u000b2026/09/01 05:00~2026/09/08 04:59 \u000b\u000b「참여 조건」\u000b권한 레벨≥3레벨 \u000b\u000b「이벤트 설명」\u000b긴급 수배 중! 지정된 유형의 시련 스테이지를 완료하고 2배 보상을 받아가세요!", + "ActivityDouble.103004.1": "\u000b「이벤트 기간」\u000b2026/09/22 05:00~2026/09/29 04:59 \u000b\u000b「참여 조건」\u000b권한 레벨≥3레벨 \u000b\u000b「이벤트 설명」\u000b긴급 수배 중! 지정된 유형의 시련 스테이지를 완료하고 2배 보상을 받아가세요!" } \ No newline at end of file diff --git a/data/language/ko_kr/activitydoublequest.json b/data/language/ko_kr/activitydoublequest.json index 916e353b4..4bc0e0fb9 100644 --- a/data/language/ko_kr/activitydoublequest.json +++ b/data/language/ko_kr/activitydoublequest.json @@ -19,5 +19,12 @@ "ActivityDoubleQuest.103004.1": "누적 600 활력 소모", "ActivityDoubleQuest.103005.1": "누적 800 활력 소모", "ActivityDoubleQuest.103006.1": "누적 1000 활력 소모", - "ActivityDoubleQuest.103007.1": "누적 1200 활력 소모" + "ActivityDoubleQuest.103007.1": "누적 1200 활력 소모", + "ActivityDoubleQuest.104001.1": "누적 200 활력 소모", + "ActivityDoubleQuest.104002.1": "누적 300 활력 소모", + "ActivityDoubleQuest.104003.1": "누적 400 활력 소모", + "ActivityDoubleQuest.104004.1": "누적 600 활력 소모", + "ActivityDoubleQuest.104005.1": "누적 800 활력 소모", + "ActivityDoubleQuest.104006.1": "누적 1000 활력 소모", + "ActivityDoubleQuest.104007.1": "누적 1200 활력 소모" } \ No newline at end of file diff --git a/data/language/ko_kr/activitygoods.json b/data/language/ko_kr/activitygoods.json index 1080583dc..4ce0f3fa1 100644 --- a/data/language/ko_kr/activitygoods.json +++ b/data/language/ko_kr/activitygoods.json @@ -683,6 +683,52 @@ "ActivityGoods.101522.2": "모든 초급 카트리지 중 1개 선택 가능", "ActivityGoods.101523.1": "도라", "ActivityGoods.101523.2": "기본 화폐, 다양한 기능에서 사용할 수 있다.", + "ActivityGoods.101601.1": "영광의 순간", + "ActivityGoods.101601.2": "「영광의 순간」이라는 이름의 레코드, 강력한 힘을 발휘한다.", + "ActivityGoods.101602.1": "영광의 순간 멜로디", + "ActivityGoods.101602.2": "「영광의 순간」 레코드 한계 돌파에 사용되는 재료", + "ActivityGoods.101603.1": "파이팅! 아가씨의 여행가 수련 매뉴얼!", + "ActivityGoods.101603.2": "명예로운 칭호 「파이팅! 아가씨의 여행가 수련 매뉴얼!」 오픈", + "ActivityGoods.101604.1": "유풍의 정수", + "ActivityGoods.101604.2": "일부 여행가의 스킬 7~10 레벨 구간에서 사용", + "ActivityGoods.101605.1": "하늘 티켓", + "ActivityGoods.101605.2": "「여행가 기간 한정 모집」에서 모집 진행을 위한 증표", + "ActivityGoods.101606.1": "새싹 티켓", + "ActivityGoods.101606.2": "「여행가 상시 모집」에서 모집 진행을 위한 증표", + "ActivityGoods.101607.1": "별의 배지 연마제", + "ActivityGoods.101607.2": "여행가 배지 초기화 시 옵션을 고정하는 데 사용되는 특수 재료.", + "ActivityGoods.101608.1": "정교한 에어건", + "ActivityGoods.101608.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.101609.1": "반사 사진기", + "ActivityGoods.101609.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.101610.1": "비단꽃 도자기잔", + "ActivityGoods.101610.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.101611.1": "남작의 은총", + "ActivityGoods.101611.2": "여행가 승급에 사용되는 고급 재료", + "ActivityGoods.101612.1": "귀신 게임 카트리지", + "ActivityGoods.101612.2": "여행가 스킬 레벨업에 사용되는 고급 재료", + "ActivityGoods.101613.1": "광무의 정수", + "ActivityGoods.101613.2": "레코드 승급에 사용되는 고급 재료", + "ActivityGoods.101614.1": "별승강기 티켓", + "ActivityGoods.101614.2": "별의 탑 빠른 진행에 사용하는 티켓", + "ActivityGoods.101615.1": "모험가 백서", + "ActivityGoods.101615.2": "특대량의 여행가 경험치 제공", + "ActivityGoods.101616.1": "별하늘의 스테인드 글라스", + "ActivityGoods.101616.2": "특대량의 레코드 경험치 제공", + "ActivityGoods.101617.1": "남작의 와인셀러", + "ActivityGoods.101617.2": "여행가 승급에 사용되는 중급 재료", + "ActivityGoods.101618.1": "격투 게임 카트리지", + "ActivityGoods.101618.2": "여행가 스킬 레벨업에 사용되는 중급 재료", + "ActivityGoods.101619.1": "춤사위의 영혼", + "ActivityGoods.101619.2": "레코드 승급에 사용되는 중급 재료", + "ActivityGoods.101620.1": "신입 여행가 성장 패키지", + "ActivityGoods.101620.2": "모든 승급 시련 초급 여행가 승급 재료 중 1개 선택 가능", + "ActivityGoods.101621.1": "신입 여행가 레코드 성장 패키지", + "ActivityGoods.101621.2": "모든 승급 시련 초급 레코드 승급 재료 중 1개 선택 가능", + "ActivityGoods.101622.1": "신입 여행가 카트리지 패키지", + "ActivityGoods.101622.2": "모든 초급 카트리지 중 1개 선택 가능", + "ActivityGoods.101623.1": "도라", + "ActivityGoods.101623.2": "기본 화폐, 다양한 기능에서 사용할 수 있다.", "ActivityGoods.300101.1": "고급 선물 랜덤 상자", "ActivityGoods.300101.2": "고급 선물 1개를 랜덤으로 획득한다.", "ActivityGoods.300102.1": "별승강기 티켓", diff --git a/data/language/ko_kr/activitygroup.json b/data/language/ko_kr/activitygroup.json index 4c9f8da46..92055f71c 100644 --- a/data/language/ko_kr/activitygroup.json +++ b/data/language/ko_kr/activitygroup.json @@ -10,6 +10,7 @@ "ActivityGroup.10108.1": "「이벤트 안내」\n「두근두근! 무나 랩소디!」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘달콤한 공방’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘잉여 부품’을 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.10109.1": "「이벤트 안내」\n「사막을 뒤덮은 총알 세례」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하고 ‘스파이 대작전’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘암흑 마력탄’을 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.10110.1": "「이벤트 안내」\n「파도의 축제 · 찬란한 휴일 아찔한 모험!」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘슈팅 럭키샷’ 미니게임에 참여하세요.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 이벤트 코인인 ‘구슬 사이다’를 획득하여 다양한 보상과 교환할 수 있습니다.", + "ActivityGroup.10111.1": "「이벤트 안내」\n「파이팅! 아가씨의 여행가 수련 매뉴얼!」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘달콤한 공방’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘종이별’을 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.11100.1": "「이벤트 안내」\n「기묘한 모험! 심해 유령선의 전설!」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 테마 스토리를 감상하며, ‘행운의 보물찾기’ 미니게임에 참여하세요.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 이벤트 코인인 ‘오징어 쌀과자’를 획득하여 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.20101.1": "「이벤트 안내」\n「반짝이는 사자와 이브의 정령」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘달콤한 공방’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘진저브레드’를 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.20102.1": "「이벤트 안내」\n「어두운 밤 홀로 춤추는 그림자」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 메인 스토리를 감상하며, ‘페이트 하우스’를 플레이하고 ‘스파이 대작전’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘심야 편지’를 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", diff --git a/data/language/ko_kr/activitylevelslevel.json b/data/language/ko_kr/activitylevelslevel.json index 5df8b0521..7cde2260b 100644 --- a/data/language/ko_kr/activitylevelslevel.json +++ b/data/language/ko_kr/activitylevelslevel.json @@ -1099,6 +1099,126 @@ "ActivityLevelsLevel.1100304.3": "120초 내 클리어", "ActivityLevelsLevel.1100304.4": "남은 시간 30초 초과로 클리어", "ActivityLevelsLevel.1100304.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1110101.1": "수련 성과 전시 Ⅰ", + "ActivityLevelsLevel.1110101.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110101.3": "120초 내 클리어", + "ActivityLevelsLevel.1110101.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110101.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110102.1": "수련 성과 전시 Ⅱ", + "ActivityLevelsLevel.1110102.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110102.3": "120초 내 클리어", + "ActivityLevelsLevel.1110102.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110102.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110103.1": "수련 성과 전시 Ⅲ", + "ActivityLevelsLevel.1110103.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110103.3": "120초 내 클리어", + "ActivityLevelsLevel.1110103.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110103.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110104.1": "수련 성과 전시 Ⅳ", + "ActivityLevelsLevel.1110104.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110104.3": "120초 내 클리어", + "ActivityLevelsLevel.1110104.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110104.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110105.1": "수련 성과 전시 Ⅴ", + "ActivityLevelsLevel.1110105.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110105.3": "120초 내 클리어", + "ActivityLevelsLevel.1110105.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110105.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110106.1": "수련 성과 전시 Ⅵ", + "ActivityLevelsLevel.1110106.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110106.3": "120초 내 클리어", + "ActivityLevelsLevel.1110106.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110106.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110107.1": "수련 성과 전시 Ⅶ", + "ActivityLevelsLevel.1110107.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110107.3": "120초 내 클리어", + "ActivityLevelsLevel.1110107.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110107.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110108.1": "둘이서 한 명을?! Ⅰ", + "ActivityLevelsLevel.1110108.2": "윈드 애시의 가장 유명한 유닛, 그들은 친구이자 라이벌이다!", + "ActivityLevelsLevel.1110108.3": "150초 내 클리어", + "ActivityLevelsLevel.1110108.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110108.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1110109.1": "수련 성과 전시 Ⅷ", + "ActivityLevelsLevel.1110109.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110109.3": "120초 내 클리어", + "ActivityLevelsLevel.1110109.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110109.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110110.1": "수련 성과 전시 Ⅸ", + "ActivityLevelsLevel.1110110.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110110.3": "120초 내 클리어", + "ActivityLevelsLevel.1110110.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110110.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110111.1": "수련 성과 전시 Ⅹ", + "ActivityLevelsLevel.1110111.2": "모두에게 성장한 아가씨 여행가의 실력을 보여주자!", + "ActivityLevelsLevel.1110111.3": "120초 내 클리어", + "ActivityLevelsLevel.1110111.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110111.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110112.1": "대장 등장! Ⅰ", + "ActivityLevelsLevel.1110112.2": "윈드 애시의 에이스와 한번 겨뤄보자!", + "ActivityLevelsLevel.1110112.3": "150초 내 클리어", + "ActivityLevelsLevel.1110112.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110112.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1110201.1": "마음을 다잡고 Ⅰ", + "ActivityLevelsLevel.1110201.2": "시련은 아직 끝나지 않았다. 진정한 힘을 보여주자!", + "ActivityLevelsLevel.1110201.3": "120초 내 클리어", + "ActivityLevelsLevel.1110201.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110201.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110202.1": "마음을 다잡고 Ⅱ", + "ActivityLevelsLevel.1110202.2": "시련은 아직 끝나지 않았다. 진정한 힘을 보여주자!", + "ActivityLevelsLevel.1110202.3": "120초 내 클리어", + "ActivityLevelsLevel.1110202.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110202.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110203.1": "마음을 다잡고 Ⅲ", + "ActivityLevelsLevel.1110203.2": "시련은 아직 끝나지 않았다. 진정한 힘을 보여주자!", + "ActivityLevelsLevel.1110203.3": "120초 내 클리어", + "ActivityLevelsLevel.1110203.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110203.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110204.1": "둘이서 한 명을?! Ⅱ", + "ActivityLevelsLevel.1110204.2": "윈드 애시의 가장 유명한 유닛, 그들은 친구이자 라이벌이다!", + "ActivityLevelsLevel.1110204.3": "150초 내 클리어", + "ActivityLevelsLevel.1110204.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110204.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1110205.1": "마음을 다잡고 Ⅳ", + "ActivityLevelsLevel.1110205.2": "시련은 아직 끝나지 않았다. 진정한 힘을 보여주자!", + "ActivityLevelsLevel.1110205.3": "120초 내 클리어", + "ActivityLevelsLevel.1110205.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110205.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110206.1": "마음을 다잡고 Ⅴ", + "ActivityLevelsLevel.1110206.2": "시련은 아직 끝나지 않았다. 진정한 힘을 보여주자!", + "ActivityLevelsLevel.1110206.3": "120초 내 클리어", + "ActivityLevelsLevel.1110206.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110206.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110207.1": "마음을 다잡고 Ⅵ", + "ActivityLevelsLevel.1110207.2": "시련은 아직 끝나지 않았다. 진정한 힘을 보여주자!", + "ActivityLevelsLevel.1110207.3": "120초 내 클리어", + "ActivityLevelsLevel.1110207.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110207.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110208.1": "대장 등장! Ⅱ", + "ActivityLevelsLevel.1110208.2": "윈드 애시의 에이스와 한번 겨뤄보자!", + "ActivityLevelsLevel.1110208.3": "150초 내 클리어", + "ActivityLevelsLevel.1110208.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110208.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1110301.1": "굴복하지 않아 Ⅰ", + "ActivityLevelsLevel.1110301.2": "친선 경기지만 진지하게 승부를 겨뤄야 해!", + "ActivityLevelsLevel.1110301.3": "120초 내 클리어", + "ActivityLevelsLevel.1110301.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110301.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110302.1": "굴복하지 않아 Ⅱ", + "ActivityLevelsLevel.1110302.2": "친선 경기지만 진지하게 승부를 겨뤄야 해!", + "ActivityLevelsLevel.1110302.3": "120초 내 클리어", + "ActivityLevelsLevel.1110302.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110302.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110303.1": "굴복하지 않아 Ⅲ", + "ActivityLevelsLevel.1110303.2": "친선 경기지만 진지하게 승부를 겨뤄야 해!", + "ActivityLevelsLevel.1110303.3": "120초 내 클리어", + "ActivityLevelsLevel.1110303.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1110303.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110304.1": "세 명이 함께?!", + "ActivityLevelsLevel.1110304.2": "상대의 성장을 확인한 윈드 애시는 경의를 표하며 최선을 다하기로 했다… 잘해보자!", + "ActivityLevelsLevel.1110304.3": "150초 내 클리어", + "ActivityLevelsLevel.1110304.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1110304.5": "남은 시간 60초 초과로 클리어", "ActivityLevelsLevel.2010101.1": "이브의 환상 모험 Ⅰ", "ActivityLevelsLevel.2010101.2": "설마 이게 크리스마스트리 정령의 시험? 그럼 어디 한번 해보죠! \n모든 몬스터를 처치하고 마음에 드는 선물을 선택하세요.", "ActivityLevelsLevel.2010101.3": "120초 내 클리어", diff --git a/data/language/ko_kr/activitypenguincardlevel.json b/data/language/ko_kr/activitypenguincardlevel.json index 4c7651e9f..0b9b9a10a 100644 --- a/data/language/ko_kr/activitypenguincardlevel.json +++ b/data/language/ko_kr/activitypenguincardlevel.json @@ -15,5 +15,10 @@ "ActivityPenguinCardLevel.1041.1": "거울의 서막", "ActivityPenguinCardLevel.1042.1": "계약의 거울", "ActivityPenguinCardLevel.1043.1": "불의 거울", - "ActivityPenguinCardLevel.1044.1": "종언의 거울" + "ActivityPenguinCardLevel.1044.1": "종언의 거울", + "ActivityPenguinCardLevel.1051.1": "거울의 서막", + "ActivityPenguinCardLevel.1052.1": "계약의 거울", + "ActivityPenguinCardLevel.1053.1": "불의 거울", + "ActivityPenguinCardLevel.1054.1": "종언의 거울", + "ActivityPenguinCardLevel.1055.1": "초월의 거울" } \ No newline at end of file diff --git a/data/language/ko_kr/activitypenguincardquest.json b/data/language/ko_kr/activitypenguincardquest.json index 9e684f31c..adbff31fc 100644 --- a/data/language/ko_kr/activitypenguincardquest.json +++ b/data/language/ko_kr/activitypenguincardquest.json @@ -11,6 +11,10 @@ "ActivityPenguinCardQuest.103002.1": "「계약의 거울」 클리어", "ActivityPenguinCardQuest.103003.1": "「불의 거울」 클리어", "ActivityPenguinCardQuest.103004.1": "「종언의 거울」 클리어", + "ActivityPenguinCardQuest.105001.1": "「거울의 서막」 클리어", + "ActivityPenguinCardQuest.105002.1": "「계약의 거울」 클리어", + "ActivityPenguinCardQuest.105003.1": "「불의 거울」 클리어", + "ActivityPenguinCardQuest.105004.1": "「종언의 거울」 클리어", "ActivityPenguinCardQuest.201001.1": "한 게임에서 100,000포인트 획득", "ActivityPenguinCardQuest.201002.1": "한 게임에서 200,000포인트 획득", "ActivityPenguinCardQuest.201003.1": "한 게임에서 300,000포인트 획득", @@ -25,8 +29,16 @@ "ActivityPenguinCardQuest.203002.1": "페이트 하우스 600,000포인트 누적", "ActivityPenguinCardQuest.203003.1": "페이트 하우스 1,000,000포인트 누적", "ActivityPenguinCardQuest.203004.1": "페이트 하우스 2,000,000포인트 누적", + "ActivityPenguinCardQuest.205001.1": "페이트 하우스 300,000포인트 누적", + "ActivityPenguinCardQuest.205002.1": "페이트 하우스 600,000포인트 누적", + "ActivityPenguinCardQuest.205003.1": "페이트 하우스 1,000,000포인트 누적", + "ActivityPenguinCardQuest.205004.1": "페이트 하우스 2,000,000포인트 누적", "ActivityPenguinCardQuest.303001.1": "한 게임에서 200,000포인트 획득", "ActivityPenguinCardQuest.303002.1": "한 게임에서 300,000포인트 획득", "ActivityPenguinCardQuest.303003.1": "한 게임에서 400,000포인트 획득", - "ActivityPenguinCardQuest.303004.1": "한 게임에서 500,000포인트 획득" + "ActivityPenguinCardQuest.303004.1": "한 게임에서 500,000포인트 획득", + "ActivityPenguinCardQuest.305001.1": "한 게임에서 200,000포인트 획득", + "ActivityPenguinCardQuest.305002.1": "한 게임에서 300,000포인트 획득", + "ActivityPenguinCardQuest.305003.1": "한 게임에서 400,000포인트 획득", + "ActivityPenguinCardQuest.305004.1": "한 게임에서 500,000포인트 획득" } \ No newline at end of file diff --git a/data/language/ko_kr/activitypenguincardquestgroup.json b/data/language/ko_kr/activitypenguincardquestgroup.json index e554ae04f..50a799f42 100644 --- a/data/language/ko_kr/activitypenguincardquestgroup.json +++ b/data/language/ko_kr/activitypenguincardquestgroup.json @@ -3,5 +3,8 @@ "ActivityPenguinCardQuestGroup.102.1": "점수 도전", "ActivityPenguinCardQuestGroup.301.1": "카드 도전", "ActivityPenguinCardQuestGroup.302.1": "점수 도전", - "ActivityPenguinCardQuestGroup.303.1": "고득점 도전" + "ActivityPenguinCardQuestGroup.303.1": "고득점 도전", + "ActivityPenguinCardQuestGroup.501.1": "카드 도전", + "ActivityPenguinCardQuestGroup.502.1": "점수 도전", + "ActivityPenguinCardQuestGroup.503.1": "고득점 도전" } \ No newline at end of file diff --git a/data/language/ko_kr/activityshop.json b/data/language/ko_kr/activityshop.json index f576fd555..a93b20e5a 100644 --- a/data/language/ko_kr/activityshop.json +++ b/data/language/ko_kr/activityshop.json @@ -14,6 +14,7 @@ "ActivityShop.1013.1": "샤통 이벤트 상점", "ActivityShop.1014.1": "윌로(여름) 이벤트 상점", "ActivityShop.1015.1": "카린 이벤트 상점", + "ActivityShop.1016.1": "엘레노어 이벤트 상점", "ActivityShop.3001.1": "브릭 크러쉬 상점", "ActivityShop.3002.1": "브릭 크러쉬 상점 시즌2", "ActivityShop.3003.1": "브릭 크러쉬 상점 시즌2" diff --git a/data/language/ko_kr/activitystory.json b/data/language/ko_kr/activitystory.json index 2ce2e3f45..8f0be77da 100644 --- a/data/language/ko_kr/activitystory.json +++ b/data/language/ko_kr/activitystory.json @@ -230,6 +230,39 @@ "ActivityStory.101100211.1": "끝나지 않은 여름", "ActivityStory.101100211.2": "알차게 보낸 여름, 일과 함께한 휴가, 완벽한 모험!", "ActivityStory.101100211.4": "09", + "ActivityStory.101110201.1": "아가씨들의 다과회", + "ActivityStory.101110201.2": "찻잔을 들고, 품격을 유지한다.", + "ActivityStory.101110201.4": "01", + "ActivityStory.101110202.1": "성실하게, 겸손하게", + "ActivityStory.101110202.2": "한 걸음, 또 한 걸음. 앞으로 나아간다.", + "ActivityStory.101110202.4": "02", + "ActivityStory.101110203.1": "발전", + "ActivityStory.101110203.2": "준비는 끝, 남은 건 타이밍뿐.", + "ActivityStory.101110203.4": "03", + "ActivityStory.101110204.1": "첫 번째 의뢰", + "ActivityStory.101110204.2": "아주 쉽네!", + "ActivityStory.101110204.4": "BT01", + "ActivityStory.101110205.1": "새로운 삶", + "ActivityStory.101110205.2": "이중 연기, 두 개의 삶.", + "ActivityStory.101110205.4": "04", + "ActivityStory.101110206.1": "실종", + "ActivityStory.101110206.2": "임시 탐정, 임시 조수.", + "ActivityStory.101110206.4": "05", + "ActivityStory.101110207.1": "위장", + "ActivityStory.101110207.2": "본부 침투, 모른 척하기도 쉽지 않다.", + "ActivityStory.101110207.4": "06", + "ActivityStory.101110208.1": "돌파", + "ActivityStory.101110208.2": "포위망 돌파, 일망타진.", + "ActivityStory.101110208.4": "07", + "ActivityStory.101110209.1": "적진 깊숙이", + "ActivityStory.101110209.2": "매섭게 공격하라!", + "ActivityStory.101110209.4": "BT02", + "ActivityStory.101110210.1": "영광의 밤", + "ActivityStory.101110210.2": "스스로를 증명하고, 서로를 이해하자.", + "ActivityStory.101110210.4": "08", + "ActivityStory.101110211.1": "새로운 꿈", + "ActivityStory.101110211.2": "새로운 목표, 새로운 약속.", + "ActivityStory.101110211.4": "09", "ActivityStory.111000201.1": "깜빡이는 희미한 빛", "ActivityStory.111000201.2": "여름의 어느 바닷가 마을에 전해지는 기묘한 전설이 있다.\n먼바다 위로 ‘유령선’의 녹색 불빛이 떠오른다는 것.\n당신은 그 섬광을 목격한 뒤, 거대한 바다에 잠식된다……", "ActivityStory.111000201.4": "제1화", diff --git a/data/language/ko_kr/activitytask.json b/data/language/ko_kr/activitytask.json index 13f97601c..486a279e3 100644 --- a/data/language/ko_kr/activitytask.json +++ b/data/language/ko_kr/activitytask.json @@ -582,6 +582,54 @@ "ActivityTask.110030410.2": "‘슈팅 럭키샷’에서 아이템 누적 4회 사용", "ActivityTask.110030411.2": "‘슈팅 럭키샷’에서 아이템 누적 6회 사용", "ActivityTask.110030412.2": "‘슈팅 럭키샷’에서 아이템 누적 8회 사용", + "ActivityTask.111030101.2": "이벤트 스토리 「성실하게, 겸손하게」 클리어", + "ActivityTask.111030102.2": "이벤트 스토리 「새로운 삶」 클리어", + "ActivityTask.111030103.2": "이벤트 스토리 「위장」 클리어", + "ActivityTask.111030104.2": "이벤트 스토리 「영광의 밤」 클리어", + "ActivityTask.111030105.2": "이벤트 스토리 「새로운 꿈」 클리어", + "ActivityTask.111030106.2": "「수련 성과 전시 Ⅱ」 ★3 클리어", + "ActivityTask.111030107.2": "「수련 성과 전시 Ⅳ」 ★3 클리어", + "ActivityTask.111030108.2": "「수련 성과 전시 Ⅴ」 ★3 클리어", + "ActivityTask.111030109.2": "「수련 성과 전시 Ⅶ」 ★3 클리어", + "ActivityTask.111030110.2": "「둘이서 한 명을?! Ⅰ」 ★3 클리어", + "ActivityTask.111030111.2": "「수련 성과 전시 Ⅸ」 ★3 클리어", + "ActivityTask.111030112.2": "「대장 등장! Ⅰ」 ★3 클리어", + "ActivityTask.111030201.2": "이벤트 전투 스테이지 5회 도전", + "ActivityTask.111030202.2": "이벤트 전투 스테이지 10회 도전", + "ActivityTask.111030203.2": "이벤트 전투 스테이지 15회 도전", + "ActivityTask.111030204.2": "이벤트 전투 스테이지 20회 도전", + "ActivityTask.111030205.2": "이벤트 전투 스테이지 30회 도전", + "ActivityTask.111030206.2": "이벤트 전투 스테이지 40회 도전", + "ActivityTask.111030207.2": "이벤트 전투 스테이지 50회 도전", + "ActivityTask.111030208.2": "이벤트 전투 스테이지 60회 도전", + "ActivityTask.111030209.2": "이벤트 전투 스테이지 70회 도전", + "ActivityTask.111030210.2": "이벤트 전투 스테이지 80회 도전", + "ActivityTask.111030211.2": "이벤트 전투 스테이지 90회 도전", + "ActivityTask.111030212.2": "이벤트 전투 스테이지 100회 도전", + "ActivityTask.111030301.2": "「마음을 다잡고 Ⅰ」 ★3 클리어", + "ActivityTask.111030302.2": "「마음을 다잡고 Ⅱ」 ★3 클리어", + "ActivityTask.111030303.2": "「마음을 다잡고 Ⅲ」 ★3 클리어", + "ActivityTask.111030304.2": "「둘이서 한 명을?! Ⅱ」 ★3 클리어", + "ActivityTask.111030305.2": "「마음을 다잡고 Ⅳ」 ★3 클리어", + "ActivityTask.111030306.2": "「마음을 다잡고 Ⅴ」 ★3 클리어", + "ActivityTask.111030307.2": "「마음을 다잡고 Ⅵ」 ★3 클리어", + "ActivityTask.111030308.2": "「대장 등장! Ⅱ」 ★3 클리어", + "ActivityTask.111030309.2": "이벤트 기간 동안 ‘종이별’ 40,000개 수집", + "ActivityTask.111030310.2": "이벤트 기간 동안 ‘종이별’ 60,000개 수집", + "ActivityTask.111030311.2": "이벤트 기간 동안 ‘종이별’ 80,000개 수집", + "ActivityTask.111030312.2": "이벤트 기간 동안 ‘종이별’ 100,000개 수집", + "ActivityTask.111030401.2": "‘달콤한 공방’의 「은은한 온기 Ⅰ」에서 쿠키 누적 3상자 포장", + "ActivityTask.111030402.2": "‘달콤한 공방’의 「은은한 온기 Ⅱ」에서 쿠키 누적 4상자 포장", + "ActivityTask.111030403.2": "‘달콤한 공방’의 「은은한 온기 Ⅲ」에서 쿠키 누적 5상자 포장", + "ActivityTask.111030404.2": "‘달콤한 공방’의 「높게 따르는 찻물 Ⅰ」에서 쿠키 누적 2상자 포장", + "ActivityTask.111030405.2": "‘달콤한 공방’의 「높게 따르는 찻물 Ⅱ」에서 쿠키 누적 4상자 포장", + "ActivityTask.111030406.2": "‘달콤한 공방’의 「끓어오르는 열기 Ⅰ」에서 쿠키 누적 2상자 포장", + "ActivityTask.111030407.2": "‘달콤한 공방’의 「끓어오르는 열기 Ⅱ」에서 쿠키 누적 4상자 포장", + "ActivityTask.111030408.2": "‘달콤한 공방’의 「초보」 모드에서 쿠키 누적 20상자 포장", + "ActivityTask.111030409.2": "‘달콤한 공방’의 「장인」 모드에서 쿠키 누적 2상자 포장", + "ActivityTask.111030410.2": "‘달콤한 공방’의 「장인」 모드에서 쿠키 누적 20개 포장", + "ActivityTask.111030411.2": "‘달콤한 공방’의 「장인」 모드에서 쿠키 누적 4상자 포장", + "ActivityTask.111030412.2": "‘달콤한 공방’의 「장인」 모드에서 쿠키 누적 40개 포장", "ActivityTask.201010101.2": "이벤트 스토리 「정령의 흔적」 보기 오픈", "ActivityTask.201010102.2": "이벤트 스토리 「비슷한 빛」 보기 오픈", "ActivityTask.201010103.2": "이벤트 스토리 「우정의 마법」 보기 오픈", diff --git a/data/language/ko_kr/activitytaskgroup.json b/data/language/ko_kr/activitytaskgroup.json index e9664c3f4..527e39cd2 100644 --- a/data/language/ko_kr/activitytaskgroup.json +++ b/data/language/ko_kr/activitytaskgroup.json @@ -48,6 +48,10 @@ "ActivityTaskGroup.1100302.1": "도전 임무", "ActivityTaskGroup.1100303.1": "모험 임무", "ActivityTaskGroup.1100304.1": "플레이 임무", + "ActivityTaskGroup.1110301.1": "일반 임무", + "ActivityTaskGroup.1110302.1": "도전 임무", + "ActivityTaskGroup.1110303.1": "모험 임무", + "ActivityTaskGroup.1110304.1": "플레이 임무", "ActivityTaskGroup.2010101.1": "일반 임무", "ActivityTaskGroup.2010102.1": "도전 임무", "ActivityTaskGroup.2010103.1": "모험 임무", diff --git a/data/language/ko_kr/affinityquest.json b/data/language/ko_kr/affinityquest.json index 0c7de55ff..1fcf96af8 100644 --- a/data/language/ko_kr/affinityquest.json +++ b/data/language/ko_kr/affinityquest.json @@ -206,6 +206,15 @@ "AffinityQuest.13507.1": "미스티의 모든 스킬 {1}레벨 이상 달성", "AffinityQuest.13508.1": "미스티로 {1}개의 평점 레벨 {2} 기록 저장", "AffinityQuest.13509.1": "미스티 잠재력 수집 누적 수량 {1}개 달성", + "AffinityQuest.13701.1": "엘레노어와 별의 탑 탐색 {1}회 완료", + "AffinityQuest.13702.1": "엘레노어와 약속 {1}회 진행", + "AffinityQuest.13703.1": "엘레노어 {1}승급 달성", + "AffinityQuest.13704.1": "엘레노어 스킬 {1}회 레벨업", + "AffinityQuest.13705.1": "엘레노어로 {1}개의 평점 레벨 {2} 기록 저장", + "AffinityQuest.13706.1": "엘레노어 {1}승급 달성", + "AffinityQuest.13707.1": "엘레노어의 모든 스킬 {1}레벨 이상 달성", + "AffinityQuest.13708.1": "엘레노어로 {1}개의 평점 레벨 {2} 기록 저장", + "AffinityQuest.13709.1": "엘레노어 잠재력 수집 누적 수량 {1}개 달성", "AffinityQuest.14001.1": "스파클과 별의 탑 탐색 {1}회 완료", "AffinityQuest.14002.1": "스파클과 약속 {1}회 진행", "AffinityQuest.14003.1": "스파클 {1}승급 달성", diff --git a/data/language/ko_kr/affinityupreward.json b/data/language/ko_kr/affinityupreward.json index 1758266d1..2e67aded0 100644 --- a/data/language/ko_kr/affinityupreward.json +++ b/data/language/ko_kr/affinityupreward.json @@ -1011,6 +1011,50 @@ "AffinityUpReward.13568.4": "레벨업", "AffinityUpReward.13599.1": "호감도 칭호", "AffinityUpReward.13599.4": "레벨업", + "AffinityUpReward.13701.1": "여행가 스토리", + "AffinityUpReward.13701.4": "여행가 스토리(상)", + "AffinityUpReward.13702.1": "프로필", + "AffinityUpReward.13702.4": "이력 사항", + "AffinityUpReward.13704.1": "프로필", + "AffinityUpReward.13704.4": "이력 사항", + "AffinityUpReward.13705.1": "여행가 스토리", + "AffinityUpReward.13705.4": "여행가 스토리(중)", + "AffinityUpReward.13707.1": "프로필", + "AffinityUpReward.13707.4": "이력 사항", + "AffinityUpReward.13710.1": "여행가 스토리", + "AffinityUpReward.13710.2": "호감도 칭호", + "AffinityUpReward.13710.3": "음성", + "AffinityUpReward.13710.4": "여행가 스토리(하)", + "AffinityUpReward.13710.5": "오픈", + "AffinityUpReward.13710.6": "호감도 음성 1", + "AffinityUpReward.13712.1": "프로필", + "AffinityUpReward.13712.4": "동료 평가", + "AffinityUpReward.13715.1": "음성", + "AffinityUpReward.13715.2": "프로필", + "AffinityUpReward.13715.4": "호감도 음성 2", + "AffinityUpReward.13715.5": "협회 피드백", + "AffinityUpReward.13718.1": "프로필", + "AffinityUpReward.13718.4": "파일 부록", + "AffinityUpReward.13720.1": "음성", + "AffinityUpReward.13720.2": "프로필", + "AffinityUpReward.13720.4": "호감도 음성 3", + "AffinityUpReward.13720.5": "특별 프로필", + "AffinityUpReward.13721.1": "호감도 칭호", + "AffinityUpReward.13721.4": "레벨업", + "AffinityUpReward.13725.1": "음성", + "AffinityUpReward.13725.2": "프로필", + "AffinityUpReward.13725.4": "호감도 음성 4", + "AffinityUpReward.13725.5": "특별 프로필", + "AffinityUpReward.13730.1": "음성", + "AffinityUpReward.13730.2": "프로필", + "AffinityUpReward.13730.4": "호감도 음성 5", + "AffinityUpReward.13730.5": "무기 일화", + "AffinityUpReward.13742.1": "호감도 칭호", + "AffinityUpReward.13742.4": "레벨업", + "AffinityUpReward.13768.1": "호감도 칭호", + "AffinityUpReward.13768.4": "레벨업", + "AffinityUpReward.13799.1": "호감도 칭호", + "AffinityUpReward.13799.4": "레벨업", "AffinityUpReward.14001.1": "여행가 스토리", "AffinityUpReward.14001.4": "여행가 스토리(상)", "AffinityUpReward.14002.1": "프로필", diff --git a/data/language/ko_kr/boardnpc.json b/data/language/ko_kr/boardnpc.json index a13ecfcbf..4ab570459 100644 --- a/data/language/ko_kr/boardnpc.json +++ b/data/language/ko_kr/boardnpc.json @@ -49,6 +49,8 @@ "BoardNPC.8133.2": "이벤트 상점", "BoardNPC.8134.1": "후유카", "BoardNPC.8134.2": "이벤트 상점", + "BoardNPC.8137.1": "엘레노어", + "BoardNPC.8137.2": "이벤트 상점", "BoardNPC.8140.1": "스파클", "BoardNPC.8140.2": "이벤트 상점", "BoardNPC.8143.1": "레이스", diff --git a/data/language/ko_kr/character.json b/data/language/ko_kr/character.json index 19e800c9f..fd495f576 100644 --- a/data/language/ko_kr/character.json +++ b/data/language/ko_kr/character.json @@ -22,6 +22,7 @@ "Character.133.1": "나츠카", "Character.134.1": "후유카", "Character.135.1": "미스티", + "Character.137.1": "엘레노어", "Character.140.1": "스파클", "Character.141.1": "치시아", "Character.142.1": "코제트", diff --git a/data/language/ko_kr/characterarchivebaseinfo.json b/data/language/ko_kr/characterarchivebaseinfo.json index b3b2062ea..2ced79deb 100644 --- a/data/language/ko_kr/characterarchivebaseinfo.json +++ b/data/language/ko_kr/characterarchivebaseinfo.json @@ -372,6 +372,22 @@ "CharacterArchiveBaseInfo.13507.2": "공포의 혜성", "CharacterArchiveBaseInfo.13508.1": "급여", "CharacterArchiveBaseInfo.13508.2": "좋은 뉴스 제보 1회로 별의 탑 의뢰 1회 교환 가능", + "CharacterArchiveBaseInfo.13701.1": "이름", + "CharacterArchiveBaseInfo.13701.2": "엘레노어", + "CharacterArchiveBaseInfo.13702.1": "생일", + "CharacterArchiveBaseInfo.13702.2": "3월 24일", + "CharacterArchiveBaseInfo.13703.1": "소속", + "CharacterArchiveBaseInfo.13703.2": "자유 여행가", + "CharacterArchiveBaseInfo.13704.1": "스킬", + "CharacterArchiveBaseInfo.13704.2": "그림 그리기, 보석 감상, 자유 격투", + "CharacterArchiveBaseInfo.13705.1": "주소", + "CharacterArchiveBaseInfo.13705.2": "아모르 골드 에리어 피츠로이 가문 저택", + "CharacterArchiveBaseInfo.13706.1": "경력", + "CharacterArchiveBaseInfo.13706.2": "3개월", + "CharacterArchiveBaseInfo.13707.1": "무기", + "CharacterArchiveBaseInfo.13707.2": "만물창고", + "CharacterArchiveBaseInfo.13708.1": "급여", + "CharacterArchiveBaseInfo.13708.2": "흥미롱운 의뢰는 급여를 받지 않음", "CharacterArchiveBaseInfo.14001.1": "이름", "CharacterArchiveBaseInfo.14001.2": "스파클", "CharacterArchiveBaseInfo.14002.1": "생일", diff --git a/data/language/ko_kr/characterarchivecontent.json b/data/language/ko_kr/characterarchivecontent.json index dc588ea06..067b1bb30 100644 --- a/data/language/ko_kr/characterarchivecontent.json +++ b/data/language/ko_kr/characterarchivecontent.json @@ -598,6 +598,32 @@ "CharacterArchiveContent.13512.2": "“호외요, 호외! 전설의 마녀 미스티가 필리에에서 빗자루를 부러뜨렸다고 합니다! 또 화재를 일으켜 아그리 유니온 공장의 30%를 파괴했습니다!”\r\n“속보! 전설의 마녀 미스티, 사악한 보스와 비밀 협정 체결? 일부 시민, 미스티의 즉각 체포 주장!”\r\n“충격! 레드 아이즈의 세 마녀가 네 마녀로 바뀐다? 과연 그 자리를 차지할 사람은……!”\r\n\r\n미스티는 재미있는 것은 반드시 재미없는 것을 이긴다고 생각했다.\r\n많은 사람이 한 소문을 흥미롭게 이야기하는 건 그것이 그만큼 재미있기 때문이다.\r\n그와 동시에, 미스티는 이렇게 생각했다. 너무 많이 보면, 아무리 재미있는 것도 결국 지루해진다고……\r\n\r\n그래서 미스티가 생각해 낸 방법은 자기 자신에 관해 더 많은, 더 과장된 소문을 퍼뜨리는 것이었다.\r\n‘전설의 마녀 미스티’의 소식이 하루 한 번 나올 때는 독자들이 즐겁게 받아들인다.\r\n하지만 매일 똑같은 ‘전설의 마녀 미스티’ 이야기를 들으면, 사람들은 금방 질려버린다.\r\n\r\n미스티가 퍼뜨린 소문은 아무렇게나 쓴 것처럼 보이지만, 사실 그렇지 않았다.\r\n그녀는 매일 후드를 걸치고 선글라스를 쓰고 나가, 자신의 소환령들을 풀어 소문이 얼마나 멀리 퍼지는지, 얼마나 강력한 반응을 일으키는지에 대한 데이터를 수집했다.\r\n\r\n첫째 날, 길거리와 골목에서 마녀와 마왕이 같은 부류인지 아닌지에 대한 격렬한 논쟁이 벌어졌다.\r\n셋째 날, 누군가 공식을 이용해, 미스티가 만약 태고의 거신병만큼 무겁지 않다면 아그리 유니온의 공장을 그렇게 많이 부술 수 없다는 것을 증명했다.\r\n다섯째 날, 독자들은 이제 아그리 유니온 직원들의 처우와 자신들의 맛없는 빵이 무슨 관계가 있는지에 대해 더 관심을 갖기 시작했다.\r\n\r\n미스티는 만족스러웠다. 왜냐하면, 아무도 레드 아이즈의 세 마녀에 관한 이야기를 하지 않았기 때문이었다.\r\n더 정확히 말하자면, 미스티의 소문을 퍼뜨리는 사람들조차 그 주제를 아주 의도적으로 피했다.\r\n이들이 평소에는 세 마녀의 소문을 가장 좋아하던 사람들이었음에도 말이다.\r\n\r\n미스티는 눈을 가늘게 뜨고, 항상 안개가 자욱한 플라비오 시내 중심을 바라봤다.\r\n\r\n“좋아, 또 하나의 대박 기사를 찾았네.”", "CharacterArchiveContent.13513.1": "무기 일화: 공포의 혜성", "CharacterArchiveContent.13513.2": "애시 에리어 시민은 걸어서 이동한다.\r\n실버 에리어 시민은 공공 신기를 이용해 이동한다.\r\n골드 에리어 시민은 자신만의 신기를 소유한다.\r\n오직 마녀만이 특별하다.\r\n그들만이 빗자루를 타고 하늘을 날아다녔다.\r\n\r\n레드 아이즈 외부 사람들은 잘 모르는 사실이 있다. 레드 아이즈의 마녀 훈련 과정에는 ‘장거리 달리기’ 과목이 포함되어 있다는 것이다.\r\n“사건이 발생하는 순간, 최소 세 명의 마녀, 열 명의 행인, 그리고 백 명의 구경꾼이 모여든다. 오직 가장 빨리 달리는 마녀만이 첫 정보를 가져갈 수 있다.”\r\n그렇기에 빗자루를 사용할 수 없는 상황이라면 두 발로 달려가는 것도 효과적인 방법이었다.\r\n하지만 미스티는 달리기를 좋아하지 않았다.\r\n그녀는 ‘장거리 달리기’ 수업을 자주 빠졌고, 시험도 커트라인을 간신히 넘겼다.\r\n미스티는 자신의 다리를 단련하느니 빗자루를 단련하는 편이 낫다고 생각했다.\r\n미스티에게 좋은 빗자루란 스스로 날고, 스스로 길을 찾고, 스스로 가속하며, 심지어 스스로 기사를 쓸 수 있는 것이었다.\r\n\r\n다만, 개조를 의뢰할 때 미스티는 마지막 요구 사항을 철회했다.\r\n빗자루가 스스로 기사를 쓴다면, 미스티는 할 일이 없어질 것이었다.\r\n3개월 치 월급을 쓴 미스티는 무나 워크스에서 새 빗자루 ‘공포의 혜성’을 손에 넣었다.\r\n설명서에는 “적절한 연료만 공급하면 공포의 혜성은 더 빨리 날 수 있다”는 내용이 적혀 있었다.\r\n그리고 이 빗자루가 요구하는 연료는 다름 아닌 미스티의 본업, 즉 뉴스 보도였다.\r\n보도 기사를 한 뭉치 써서 빗자루에 먹이면 더 빠르고 안정적으로 날 수 있으며, 심지어 미스티가 비행 중에도 기사를 쓸 수 있을 정도였다.\r\n물론, 그 대가로 미스티는 온종일 기사를 계속 쓰고, 쓰고, 또 써야 했다.\r\n설명서의 내용은 물론 헛소리였다. 빗자루에 입이 달린 것도 아닌데 당연히 보도 기사를 먹을 수 없었다. 그저 제작자의 작은 장난뿐이었다.\r\n하지만 미스티는 그 '설정'을 흔쾌히 받아들였다.\r\n미스티는 공포의 혜성을 타고 거리를 누비며 계속 써내려갈 것이다.", + "CharacterArchiveContent.13701.1": "기본 정보", + "CharacterArchiveContent.13701.2": "이름: 엘레노어\r\n생일: 3월 24일\r\n소속: 자유 여행가\r\n스킬: 그림, 보석 감식, 자유 격투\r\n주소: 아모르 골드 에리어 피츠로이 저택\r\n여행가 경력: 3개월\r\n주 사용 무기: 하얀 트렁크\r\n의뢰 비용: 재미있는 의뢰는 무료", + "CharacterArchiveContent.13702.1": "여행가가 된 이유", + "CharacterArchiveContent.13702.2": "예전에 저를 도와주었던 사람처럼, 도움이 필요한 사람들을 돕고 싶어서요!", + "CharacterArchiveContent.13703.1": "이력 발췌(1)", + "CharacterArchiveContent.13703.2": "피츠로이 가문의 비밀\r\n\r\n“엘레노어, 우리가 가장 사랑하는 딸…… 지금쯤 어디에서 고생하고 있을지 모르겠구나.”\r\n“걱정할 것 없어. 수중에 쥔 푼돈이 다 떨어지면 알아서 돌아올 테니…… 너희들 잘 들어라, 누구든 그 애의 일을 밖으로 발설했다간 다신 이 문턱을 넘을 생각 마라!”\r\n——몹시 화가 난 어느 귀족 부부", + "CharacterArchiveContent.13704.1": "이력 발췌(2)", + "CharacterArchiveContent.13704.2": "애시 에리어에서의 길거리 소문\r\n\r\n“골든 에리어의 아가씨잖아! 처음에 우릴 찾아와 ‘격투기 기술’을 가르쳐 달라고 했을 때, 아무도 선뜻 나서지 못했어. 우리의 허접한 솜씨를 어떻게 ‘격투 기술’이라고 할 수 있겠어? 괜히 그 집 부모가 불법 납치로 고발을 하면 어떻할려고......”\r\n——윈드 애시의 어느 멤버", + "CharacterArchiveContent.13705.1": "이력 발췌(3)", + "CharacterArchiveContent.13705.2": "착한 사람의 이야기\r\n\r\n“그 아가씨는 늘 사람들을 데리고 우리 가게에 와서 밥을 먹었어. 처음에는 어린 아가씨가 어쩜 친구가 이렇게 많을까 싶어 의아했지. 나중에 물어보니, 전혀 모르는 사람들이었고, 불쌍해 보여서 데려온 거라고 하더군…… 요즘 세상에도 이렇게 착한 사람이 있다니”\r\n——애시 에리어 식당 가게 사장", + "CharacterArchiveContent.13706.1": "이력 발췌(4)", + "CharacterArchiveContent.13706.2": "신의 강림\r\n\r\n“가게에서 마감에 쫓기며 그림을 정신없이 그리던 중, 갑자기 눈앞이 새까매졌어. 다시 정신을 차려보니 그녀가 내 맞은편에 앉아 있었고, 테이블 위에는 디저트가 한가득 놓여있었지…… 그녀는 자기도 그림을 배운 적이 있다면서, 내가 너무 고생한다고 그랬어…… 세상에, 설마 만화의 신이 나를 불쌍히 여겨준 걸까?”\r\n——착취당하는 불쌍한 만화가", + "CharacterArchiveContent.13707.1": "이력 발췌(5)", + "CharacterArchiveContent.13707.2": "별의 탑 신기 장사꾼의 명부\r\n\r\n상품명: 목제 오르골\r\n매입가: 2,000도라\r\n거래가: 30,000도라\r\n구매자: 가방을 든 분홍 머리 소녀\r\n비고: 돈이 많으며 속이기 쉬움. 다시 거래할 수 있도록 노력할 것", + "CharacterArchiveContent.13708.1": "동료 평가", + "CharacterArchiveContent.13708.2": "다루기 힘든 사람…… 정말 바보인지, 바보인 척하는 건지 모르겠다.\r\n——미네르바\r\n\r\n누구한테 홀린 건지 ‘여행가’에 대해 터무니없는 환상을 너무 많이 갖고 있다. 창오성 쪽에는 정기적으로 사기 예방 홍보 강좌를 연다고 하던데, 이 녀석한테 한번 들어보라고 하는 게 좋겠어.\r\n——이름 밝히기를 원치 않는 고수 여행가", + "CharacterArchiveContent.13709.1": "협회 피드백", + "CharacterArchiveContent.13709.2": "대체로 사실입니다.\r\n한 가지 언급할 만한 점은, 조사 과정에서 저희는 피츠로이 가문에서 보낸 사람들에게 질문을 받았습니다. 듣기로는 엘레노어가 정식 여행가가 되기 전에는 가족들이 보디가드를 보내 몰래 미행하며 보호했다고 합니다. 지금은 비록 그렇게 하지 않지만, 여전히 남몰래 이 아가씨의 행동을 긴밀히 주시하고 있겠지요.\r\n——윌로", + "CharacterArchiveContent.13710.1": "파일 부록", + "CharacterArchiveContent.13710.2": "엘레노어의 신기 수집 목록\r\n\r\n1. 진귀한 해시계 나침반. 유명한 여행가 가문의 가보라고 전해지지만, 어쩐 일인지 사 오자마자 고장 나 버렸다.\r\n2. 기이한 수정 탐조등. 경매에서 구매했으며 야생에서 신비한 생물을 끌어들일 수 있다고 한다.\r\n3. 신비한 부령 오르골. 판매자의 말에 따르면, 매일 저녁 자기 전 세 번 들으면 영혼을 부여하는 효과가 있고, 한 달간 지속할 경우 체내의 여행가 유전자가 깨어나 최강의 여행가가 될 수 있다고 한다.", + "CharacterArchiveContent.13711.1": "「세상에서 가장 위대한 모험가 지침서」(상)", + "CharacterArchiveContent.13711.2": "[알렉산드라 나비의 계시]\r\n위대한 모험에는 언제나 장대한 서막이 따르는 법입니다.\r\n오늘 아침, 정원에서 갓 피어난 붓꽃 위에 알렉산드라나비 한 마리가 내려앉는 모습을 보았습니다.\r\n분명 제게 장대한 모험의 시작을 알리는 징조일 것입니다.\r\n\r\n\r\n[모험가 지침서]\r\n이 지침서는 그 사람의 격려로 쓰기 시작했습니다.\r\n그녀는 저희 집 메이드장님이자, 제 목숨을 구해주신 은인이며, 제가 가장 존경하는 분입니다.\r\n그녀는 제게 책에서는 볼 수 없는 많은 이야기를 들려주었습니다.\r\n도시 밖 세상에는 '여행가'라고 불리는 사람들이 있다고 알려주었습니다.\r\n여행가는 황야에서 노래하고, 술을 마시고, '별의 탑'에 오를 수 있다고 했습니다.\r\n여행가는 자유롭게 모험을 떠날 수 있고, 매일 수업을 듣지 않아도 된다고 했습니다.\r\n메이드장님은 제가 지금은 너무 어려서 여행가가 될 수 없다고 하셨습니다.\r\n그녀는 제게 일상 속 재미있는 일들을 기록해서 훗날의 모험을 준비하라고 하셨습니다.\r\n이것이 엘레노어의 「모험가 지침서」입니다.\r\n\r\n\r\n[전 이제 그림 그만 그릴래요]\r\n오늘 또 부모님과 싸웠습니다……\r\n저는 제가 그림과 어울리지 않는다고 생각합니다. 이미 10년이나 배웠지만, 최근 1, 2년 동안은 전혀 늘지 않았어요.\r\n어릴 적 제가 연습하기 싫어할 때면, 부모님은 제게 멋진 이야기를 들려주셨습니다.\r\n어머님은 이야기의 가장 중요한 대목에서 꼭 멈추곤 하셨고, 제가 아무리 사정해도 그림을 다 그려야 이어서 들려주셨습니다.\r\n하지만 지금은 부모님이 몹시 화가 나셨고, 제가 재능을 낭비해서는 안 된다고 생각하십니다.\r\n저는 이해할 수가 없습니다. 왜 가장 가까운 가족조차 저를 이해해 주지 못하는 걸까요. 제게 무슨 '재능'이 있다는 건지……\r\n이 지침서를 몇 년째 쓰고 있지만, 요즘 들어서는 거의 펼쳐보지도 않았습니다.\r\n제가…… 정말 여행가가 될 수 있을까요?\r\n\r\n\r\n\r\n[모험가, 출발!]\r\n저는 바깥세상을 보러 가기로 결심했습니다.\r\n어떻게 해야 여행가가 될 수 있는지는 직접 가서 보고 겪어봐야만 답을 얻을 수 있을 것입니다.\r\n계획이 순조롭게 진행된다면, 내일 자정 저는 저 높은 담장을 넘어갈 것입니다.\r\n부모님이 제게 화를 내지 않으셨으면 좋겠습니다. 지난번 말다툼 이후, 부모님은 먼저 제게 사과하셨고, 주방에 제가 제일 좋아하는 허니 버터 파이를 만들라고 하셨습니다.\r\n하지만 더는 이렇게 살 수 없습니다. 이런 똑같은 생활을 16년이나 지속해 왔고, 이제는 정말 지긋지긋합니다.\r\n저는 부모님이 기대하시는 우아하고 얌전한 숙녀가 될 수 없습니다.\r\n저는 나무둥치에 앉아 바람을 맞고, 풀밭에 누워 별을 바라보고, 저처럼 모험을 사랑하는 친구들을 더 많이 만나고 싶습니다.\r\n부디 저를 용서해 주세요, 저는 떠납니다.", + "CharacterArchiveContent.13712.1": "「세상에서 가장 위대한 모험가 지침서」(하)", + "CharacterArchiveContent.13712.2": "[실패한 첫날 밤]\r\n집에서 도망친 첫날 밤, 저는 간신히 담을 넘어 밖으로 나간 후에야 바깥에는 재미있는 곳이 전혀 없다는 걸 깨달았습니다.\r\n심야의 도심은 아주 고요했고, 집집마다 정원 문이 굳게 닫혀 있었으며, 늘 시끄럽게 짖어대던 강아지들조차 잠들어 있었습니다.\r\n저는 세 블록이나 걸었지만 문을 연 가게는 단 한 곳도 보지 못했고, 여관은 모두 신분 등록이 필요해서 머무를 곳을 찾지 못했습니다.\r\n순찰하는 경비원들에게 잡히지 않기 위해, 저는 날이 밝기 전에 다시 집으로 돌아와 아무 일도 없었던 것처럼 행동할 수밖에 없었습니다.\r\n이건 정말 제가 예상했던 것과는 완전히 달랐기에, 저는 더 완벽한 계획을 세워야겠다고 생각했습니다.\r\n부모님께서는 늘 \"실패는 성공의 어머니\"라고 말씀하셨습니다.\r\n비록 첫날 밤은 실패했지만, 이것은 제가 성공에 한 발짝 더 가까워졌다는 뜻입니다!\r\n\r\n[윈드 애시]\r\n제가 처음으로 윈드 애시 사람들을 만난 것은 '모험가 계획'을 실행한 지 세 번째 되던 밤이었습니다.\r\n확실히 알아본 결과, 애시 에리어야말로 제가 가고 싶었던 곳이었고, 그곳에는 각양각색의 사람들이 있었습니다.\r\n이곳에 도착하고 나서야, 저는 밤이 이렇게나 활기찰 수 있다는 것을 알게 되었습니다.\r\n야시장에서 눈이 휘둥그레져서 구경하다가 막 돈을 내려던 참에, 스케이트보드를 탄 여자아이들이 갑자기 나타났습니다.\r\n그녀들은 제게 가게 주인이 사기꾼이며, 가짜 물건을 팔아넘기고 자신들의 클럽에 도라도 잔뜩 빚졌다고 말해 주었습니다.\r\n그녀들은 주인의 가판대를 부수었고, 주인은 사람들을 불러와 그녀들과 싸우려 했지만, 결국 그녀들이 그 무리를 모조리 때려눕혔습니다.\r\n이건 정말…… 너무 멋있었습니다! 저도 그녀들처럼 권선징악을 행하는 영웅이 되고 싶습니다!\r\n\r\n\r\n[빛바랜 모험가, 새로운 출발]\r\n제가 처음으로 집을 빠져나온 지 어느덧 2주일이 지났습니다.\r\n그동안 많은 일이 있었는데, 윈드 애시 사람들이 제게 길거리 격투 기술을 가르쳐 준 덕분에 지금의 저는 스스로를 보호할 수 있게 되었습니다.\r\n요즘 제가 매일 기다리는 시간은 밤입니다. 부모님께 굿나잇 인사를 드린 뒤 몰래 빠져나가곤 합니다. 비비안, 그리고 카트린과도 이야기를 잘 끝마쳤는데, 그녀들은 제 비밀을 지켜주기로 약속했습니다.\r\n\r\n하지만 이것은 아직 진짜 가출이라고 할 수 없습니다…… 이제 저는 정식으로 여행가가 되어 저만의 모험을 맞이할 준비를 하려 합니다——\r\n이제 과거의 삶과 완전히 작별할 시간입니다!", + "CharacterArchiveContent.13713.1": "무기 일화: 하얀 트렁크", + "CharacterArchiveContent.13713.2": "백 년 전, 세상은 끝없이 고요했다.\r\n첫 바람이 불어오자 물결이 일고, 먼지가 대지에서 피어오르며, 암벽에 메아리가 울려 퍼졌다.\r\n그리하여 인간이 태어나고, 불이 타오르고, 흐르는 물은 금빛처럼 빛났다.\r\n사십구 일이 지나자, 청백색 기운이 다하고 날카로운 검날이 드러났다.\r\n머리카락을 불면 스르륵 잘려 나가고, 나무를 진흙 베듯 베어내며, 파도를 가르고 구름을 뚫었다.\r\n그러나 오만한 주검사는 만족하지 못했다.\r\n'사람들은 천하제일검은 단 한 자루뿐이라고 말하지만, 난 기어코 한 자루를 더 만들겠다.'\r\n모두가 그녀가 미쳤다고 생각했다. 주검사는 평생 단 한 번만 검령의 계시를 받을 수 있기 때문이다. 그녀는 이미 천하제일검을 주조했으니, 이는 다시 재현할 수 없는 기적이었다.\r\n타인의 말도, 선배의 충고도, 주검사는 전혀 개의치 않았다.\r\n오랜 수련 덕분에 그녀는 바람의 형태, 물의 온도, 불꽃이 터지는 소리를 기억하고 있었다.\r\n그녀는 신을 믿지 않았고, 천지 만물은 자신을 속이지 않는다고 믿었다.\r\n\r\n팔십일 일이 지난 후, 그녀는 정말로 똑같은 검을 만들어 냈다.\r\n날을 세우기 전날 밤, 그녀는 잠을 이루지 못하고 뒤척였고, 날이 밝자 수많은 사람이 명성을 듣고 찾아와 축하했다.\r\n제자가 그녀의 문을 두드리며 정원 안이 무척 북적거리는데 이제 시작해도 되겠냐고 물었다.\r\n그녀는 여전히 침대에 누워 두 눈을 꼭 감은 채, 한참이 지나서야 천천히 입을 열었다.\r\n'모두 돌아가라고 해라, 난 실패했다.'\r\n'이 검은...... 이전의 그 검과 완전히 다르다.'\r\n\r\n'흠흠, 그럼 여기서 문제. 왜 주검사가 그렇게 말했는지 알아?'\r\n이야기를 하던 사람이 교활한 미소를 지었고, 엘레노어는 이야기에 푹 빠져 있다가 어쩔 수 없이 그녀의 질문을 생각하기 위해 멈춰 섰다.\r\n'그러니까, 이 두 검은 겉보기에는 똑같아 보이지만 실제로는 차이가 있다는 말씀인가요?'\r\n'맞아.'\r\n'음...... 설마 검을 휘두를 때 나는 소리가 다른 걸까요? 아니면 베어낼 때 필요한 힘이 다른 건가요?'\r\n'제법 똑똑하네, 단번에 두 가지 가능성을 생각해 내다니...... 하지만 둘 다 틀렸어.'\r\n'그럼 대체 뭔가요?' \r\n여행가는 문득 후회가 밀려왔다. 그 신참의 눈빛이 너무나도 뜨겁고 순수했기 때문이다. 하지만 그녀는 억지로 이야기를 계속 이어 나갈 수밖에 없었다.\r\n\r\n'심경이야. 그녀가 두 번째 검을 연성할 때의 심경은 첫 번째 검을 연성할 때와는 완전히 달랐지.'\r\n'첫 번째는 잡념 없이, 그저 세상에서 가장 좋은 검을 만들고 싶어 했어.'\r\n'두 번째는 지난번과 똑같은 검을 만들고 싶어 하는 마음이 되어, 발전이 아니라 오직 모방에만 온 정신을 쏟았지.'\r\n'급하게 만들어진 검은 형태가 같을지언정 본질은 완전히 달라지는 법이야.'\r\n'그렇군요...'\r\n'네가 나의 경지에 이르면 이해하게 될 거야. 처음 별의 탑을 오를 때의 심경은 열 번째, 백 번째, 천 번째 오를 때와는 완전히 다르니까.'\r\n\r\n'대단해요! 별의 탑을 무려 천 번이나 오르셨다니!'\r\n'짚는 포인트가 이상하잖아. 그나저나, 너 진짜 살 거야?'\r\n'살게요, 당연히 사야죠.'\r\n엘레노어는 유쾌하게 웃었다.\r\n'후회하지 마라......? 난 환불 안 해 주니까.'\r\n'아니에요, 이렇게 멋진 이야기를 들은 것만으로도 이미 충분한걸요!'\r\n'너도 참......'\r\n여행가는 한숨을 쉬며, 이 사람을 '순진하다'고 해야 할지 '어리석다'고 해야 할지 알 수 없었다.\r\n'됐다, 이 무기는 그냥 가져가.'\r\n'네, 네! 아, 맞다. 혹시 이걸 담을 만한 물건이 있을까요?'\r\n여행가는 좌우를 둘러보더니, 옆에 놓여 있던 상자를 아무렇게나 집어 들었다.\r\n'이건 내가 별의 탑에서 소원으로 얻은 건데, 단단한 것 말고는 딱히 쓸모가 없어서 사은품으로 줄게.'\r\n\r\n엘레노어는 만족스러운 듯 상자를 품에 안고 떠났다.\r\n결과적으로 보면 그녀가 구매한 무기는 진짜 신병이기가 아니었지만, 사은품으로 받은 가방은 정말 튼튼하고 내구성이 좋아 늘 그녀의 곁을 지켰으니, 이는 운명의 장난이라 하지 않을 수 없다. 엘레노어에게 가방에 담긴 것은 단순한 도구, 장비, 무기뿐만 아니라, 그녀가 걸어온 길을 함께한 모험 이야기였다.\r\n그리고 우리 모두는 무기가 명성을 얻는 것은 그 본질 때문이 아니라 그것을 사용하는 사람 때문이라는 것을 알고 있다. 머지않아 세계적으로 명성을 떨칠 위대한 여행가가 될 그 소녀에게는, 비록 겉보기에는 보통의 상자에 불과할지라도 머지않아 새롭고 드높은 이름을 얻게 될 것이다——\r\n천변만화, 무궁한 뜻을 품다.", "CharacterArchiveContent.14001.1": "기본 정보", "CharacterArchiveContent.14001.2": "이름: 스파클\r\n생일: 7월 26일\r\n소속: 무나 워크스\r\n스킬: 발명, 개조\r\n주소: 개인 공방, 위치 비공개\r\n경력: 1년 미만\r\n무기: 라보라비\r\n급여: 의뢰에 따라 다름", "CharacterArchiveContent.14002.1": "여행가가 된 이유", diff --git a/data/language/ko_kr/characterarchivevoice.json b/data/language/ko_kr/characterarchivevoice.json index ff2277b56..4ebdfe8b1 100644 --- a/data/language/ko_kr/characterarchivevoice.json +++ b/data/language/ko_kr/characterarchivevoice.json @@ -2046,6 +2046,95 @@ "CharacterArchiveVoice.135087.1": "개인 3", "CharacterArchiveVoice.135088.1": "개인 4", "CharacterArchiveVoice.135089.1": "개인 5", + "CharacterArchiveVoice.137001.1": "필살기 1", + "CharacterArchiveVoice.137002.1": "필살기 2", + "CharacterArchiveVoice.137003.1": "쓰러짐 1", + "CharacterArchiveVoice.137004.1": "쓰러짐 2", + "CharacterArchiveVoice.137005.1": "잠재력 획득 1", + "CharacterArchiveVoice.137006.1": "잠재력 획득 2", + "CharacterArchiveVoice.137007.1": "잠재력 획득 3", + "CharacterArchiveVoice.137008.1": "잠재력 획득 4", + "CharacterArchiveVoice.137009.1": "잠재력 획득 5", + "CharacterArchiveVoice.137010.1": "별의 탑·탐색 시작 1", + "CharacterArchiveVoice.137011.1": "별의 탑·탐색 시작 2", + "CharacterArchiveVoice.137012.1": "별의 탑·탐색 시작 3", + "CharacterArchiveVoice.137013.1": "별의 탑·탐색 시작 4", + "CharacterArchiveVoice.137014.1": "별의 탑·탐색 시작 5", + "CharacterArchiveVoice.137015.1": "별의 탑·새로운 난이도 시작", + "CharacterArchiveVoice.137016.1": "별의 탑·새로운 스테이지", + "CharacterArchiveVoice.137017.1": "별의 탑·상점", + "CharacterArchiveVoice.137018.1": "별의 탑·안전장소", + "CharacterArchiveVoice.137019.1": "별의 탑·사건", + "CharacterArchiveVoice.137020.1": "별의 탑·전투 종료 1", + "CharacterArchiveVoice.137021.1": "별의 탑·전투 종료 2", + "CharacterArchiveVoice.137022.1": "별의 탑·전투 종료 3", + "CharacterArchiveVoice.137023.1": "인사 1", + "CharacterArchiveVoice.137024.1": "인사 2", + "CharacterArchiveVoice.137025.1": "인사 3", + "CharacterArchiveVoice.137026.1": "인사 4", + "CharacterArchiveVoice.137027.1": "인사 5", + "CharacterArchiveVoice.137028.1": "홈 1", + "CharacterArchiveVoice.137029.1": "홈 2", + "CharacterArchiveVoice.137030.1": "홈 3", + "CharacterArchiveVoice.137031.1": "홈 4", + "CharacterArchiveVoice.137032.1": "홈 5", + "CharacterArchiveVoice.137033.1": "홈 6", + "CharacterArchiveVoice.137034.1": "홈 7", + "CharacterArchiveVoice.137035.1": "홈 8", + "CharacterArchiveVoice.137036.1": "홈 9", + "CharacterArchiveVoice.137037.1": "홈 10", + "CharacterArchiveVoice.137038.1": "홈·호감도 10", + "CharacterArchiveVoice.137039.1": "홈·호감도 15", + "CharacterArchiveVoice.137040.1": "홈·호감도 20", + "CharacterArchiveVoice.137041.1": "홈·호감도 25", + "CharacterArchiveVoice.137042.1": "홈·호감도 30", + "CharacterArchiveVoice.137043.1": "홈 11", + "CharacterArchiveVoice.137044.1": "홈 12", + "CharacterArchiveVoice.137045.1": "홈 13", + "CharacterArchiveVoice.137046.1": "홈 14", + "CharacterArchiveVoice.137047.1": "홈 15", + "CharacterArchiveVoice.137048.1": "홈·중복 터치 1", + "CharacterArchiveVoice.137049.1": "홈·중복 터치 2", + "CharacterArchiveVoice.137050.1": "홈·방치 1", + "CharacterArchiveVoice.137051.1": "홈·방치 2", + "CharacterArchiveVoice.137052.1": "홈·장시간 방치", + "CharacterArchiveVoice.137053.1": "첫 만남", + "CharacterArchiveVoice.137054.1": "다시 만남", + "CharacterArchiveVoice.137055.1": "전투 승리 1", + "CharacterArchiveVoice.137056.1": "전투 승리 2", + "CharacterArchiveVoice.137057.1": "전투 실패 1", + "CharacterArchiveVoice.137058.1": "전투 실패 2", + "CharacterArchiveVoice.137059.1": "육성", + "CharacterArchiveVoice.137060.1": "레벨업", + "CharacterArchiveVoice.137061.1": "일반 레코드 듣기", + "CharacterArchiveVoice.137062.1": "특별 레코드 듣기", + "CharacterArchiveVoice.137063.1": "새로운 스킨 오픈", + "CharacterArchiveVoice.137064.1": "추억 컷신 오픈", + "CharacterArchiveVoice.137065.1": "출전 1", + "CharacterArchiveVoice.137066.1": "출전 2", + "CharacterArchiveVoice.137067.1": "출전 3", + "CharacterArchiveVoice.137068.1": "출전 4", + "CharacterArchiveVoice.137069.1": "호감도 10 달성", + "CharacterArchiveVoice.137070.1": "호감도 15 달성", + "CharacterArchiveVoice.137071.1": "호감도 25 달성", + "CharacterArchiveVoice.137072.1": "호감도 30 달성", + "CharacterArchiveVoice.137073.1": "선물 1", + "CharacterArchiveVoice.137074.1": "선물 2", + "CharacterArchiveVoice.137075.1": "선물 3", + "CharacterArchiveVoice.137076.1": "긍정", + "CharacterArchiveVoice.137077.1": "부정", + "CharacterArchiveVoice.137078.1": "의문", + "CharacterArchiveVoice.137079.1": "당황", + "CharacterArchiveVoice.137080.1": "상심", + "CharacterArchiveVoice.137081.1": "흥분", + "CharacterArchiveVoice.137082.1": "화", + "CharacterArchiveVoice.137083.1": "기쁨", + "CharacterArchiveVoice.137084.1": "한숨", + "CharacterArchiveVoice.137085.1": "개인 1", + "CharacterArchiveVoice.137086.1": "개인 2", + "CharacterArchiveVoice.137087.1": "개인 3", + "CharacterArchiveVoice.137088.1": "개인 4", + "CharacterArchiveVoice.137089.1": "개인 5", "CharacterArchiveVoice.140001.1": "필살기 1", "CharacterArchiveVoice.140002.1": "필살기 2", "CharacterArchiveVoice.140003.1": "쓰러짐 1", diff --git a/data/language/ko_kr/charactercg.json b/data/language/ko_kr/charactercg.json index 6780c5e12..733d1a0f9 100644 --- a/data/language/ko_kr/charactercg.json +++ b/data/language/ko_kr/charactercg.json @@ -22,6 +22,7 @@ "CharacterCG.13301.1": "나츠카-추억 컷신", "CharacterCG.13401.1": "후유카-추억 컷신", "CharacterCG.13501.1": "미스티-추억 컷신", + "CharacterCG.13701.1": "엘레노어-추억 컷신", "CharacterCG.14001.1": "스파클-추억 컷신", "CharacterCG.14101.1": "치시아-추억 컷신", "CharacterCG.14201.1": "코제트-추억 컷신", diff --git a/data/language/ko_kr/characterdes.json b/data/language/ko_kr/characterdes.json index f6e0fdf2c..93e3a6736 100644 --- a/data/language/ko_kr/characterdes.json +++ b/data/language/ko_kr/characterdes.json @@ -275,6 +275,18 @@ "CharacterDes.135.7": "미스티 지원 유파 2", "CharacterDes.135.8": "코가 아오이", "CharacterDes.135.9": "스킬 범위와 피해가 증가하고, 그림자 영혼이 사라지면 적에게 폭발 피해를 입히는 광역 피해 유파.", + "CharacterDes.137.1": "Shi Conghao", + "CharacterDes.137.10": "파수꾼을 능숙하게 조종해 수많은 적을 상대로 큰 범위의 피해를 입히는 스킬 유파.", + "CharacterDes.137.11": "점프 후 찍어내리며 피해 범위와 공격 횟수가 지속적으로 확장되어, 수많은 적이 몰려와도 여유롭게 상대할 수 있는 유파.", + "CharacterDes.137.12": "긴 시간 존재하는 파수꾼을 지속적으로 생성해 지정된 목표를 빠르게 공격하며, 작은 범위의 적에게 집중적인 피해를 입히는 유파.", + "CharacterDes.137.2": "Eleanor", + "CharacterDes.137.3": "아가씨이자 여행가인 엘레노어는 끊임없이 무기를 교체해 변화무쌍한 공격을 펼치며, 다양한 전술을 활용하여 상대를 교란한다.", + "CharacterDes.137.4": "엘레노어 메인 유파 1", + "CharacterDes.137.5": "엘레노어 메인 유파 2", + "CharacterDes.137.6": "엘레노어 지원 유파 1", + "CharacterDes.137.7": "엘레노어 지원 유파 2", + "CharacterDes.137.8": "하나이와 카나", + "CharacterDes.137.9": "전술 에너지를 지속적으로 회복해, 빠른 속도로 강화된 크로스 참격을 시전하는 일반 공격 유파.", "CharacterDes.140.1": "Song Zhengnan", "CharacterDes.140.10": "라보라비가 모드를 전환해 차징 후 폭발적인 공격을 가해 다수의 목표를 타격하기 좋은 유파.", "CharacterDes.140.11": "슈퍼 오토라비의 폭발력이 강화되어 짧은 기간에 대량의 피해를 입히는 유파.", diff --git a/data/language/ko_kr/characterskin.json b/data/language/ko_kr/characterskin.json index ad8ddd3f9..43793ecb1 100644 --- a/data/language/ko_kr/characterskin.json +++ b/data/language/ko_kr/characterskin.json @@ -9,6 +9,8 @@ "CharacterSkin.10702.1": "틸리아-각성", "CharacterSkin.10703.1": "이것이 나의 정의!", "CharacterSkin.10703.2": "허리띠를 단단히 매고 빠르게 변신하니, 투지가 태양처럼 뜨겁게 타오른다!\u000b정의의 전투복을 걸치고 기사의 모습으로 모든 거리를 수호한다.\u000b이것이 나의 정의!", + "CharacterSkin.10704.1": "눈부시게 당당하게", + "CharacterSkin.10704.2": "태양의 빛을 닮은 소녀의 응원 대기 중~ \u000b가장 멋있는 미소와 컨디션으로 다음 도전을 맞이하자!", "CharacterSkin.10801.1": "카시미라-기본", "CharacterSkin.10802.1": "카시미라-각성", "CharacterSkin.11001.1": "피렌-기본", @@ -83,6 +85,8 @@ "CharacterSkin.13503.2": "코코의 달콤함에 빠져, 빗자루를 타고 별하늘을 가르며 모든 근심을 지워보세요. 이건 둘만의 낭만적인 모험이니까요.", "CharacterSkin.13504.1": "한가로이 노을을 맞으며", "CharacterSkin.13504.2": "진실을 먹고사는 마녀라도 가끔은 여유로운 휴식이 필요한 법이다.\u000b기지개를 켜며 석양을 바라보는 것만큼 여유로운 게 또 있을까?", + "CharacterSkin.13701.1": "엘레노어-기본", + "CharacterSkin.13702.1": "엘레노어-각성", "CharacterSkin.14001.1": "스파클-기본", "CharacterSkin.14002.1": "스파클-각성", "CharacterSkin.14101.1": "치시아-기본", diff --git a/data/language/ko_kr/chargetlines.json b/data/language/ko_kr/chargetlines.json index beadfed20..21b80ccba 100644 --- a/data/language/ko_kr/chargetlines.json +++ b/data/language/ko_kr/chargetlines.json @@ -10,6 +10,7 @@ "CharGetLines.10703.1": "어라? 히포그리프호의 소리가 평소랑 다른데…… 우와아아악~?!", "CharGetLines.10704.1": "영웅이 되는 길의 첫걸음, 지켜봐 주셔서 감사합니다.", "CharGetLines.10705.1": "허리띠를 단단히 매고 빠르게 변신하니, 투지가 태양처럼 뜨겁게 타오른다!\u000b정의의 전투복을 걸치고 기사의 모습으로 모든 거리를 수호한다.\u000b이것이 나의 정의!", + "CharGetLines.10706.1": "태양의 빛을 닮은 소녀의 응원 대기 중~ \u000b가장 멋있는 미소와 컨디션으로 다음 도전을 맞이하자!", "CharGetLines.10801.1": "백묘 극단 제3소대 대장 카시미라다. 그럼, 이 계약서에 사인을 부탁하지.", "CharGetLines.10802.1": "너와 계약을 연장할 수 있게 된 것, 진심으로 기쁘게 생각한다.", "CharGetLines.10803.1": "이것이 계약 내용의 보충 사항이다. 훑어봐라.", @@ -110,6 +111,10 @@ "CharGetLines.13504.1": "내 비밀을 말해 줄 테니, 당신도 비밀을 말해 줘~★", "CharGetLines.13505.1": "코코의 달콤함에 빠져, 빗자루를 타고 별하늘을 가르며 모든 근심을 지워보세요. 이건 둘만의 낭만적인 모험이니까요.", "CharGetLines.13506.1": "진실을 먹고사는 마녀라도 가끔은 여유로운 휴식이 필요한 법이다.\u000b기지개를 켜며 석양을 바라보는 것만큼 여유로운 게 또 있을까?", + "CharGetLines.13701.1": "선배님하고 같이 빨리 모험하러 가고 싶어요! 아 맞다! 괜찮으시면 별의 탑에 관한 얘기를 해주실 수 있을까요?", + "CharGetLines.13702.1": "‘여행가 행운 수첩’에 쓰여있던 게 진짜였어요……! 다시 만나고 싶은 사람을 강하게 떠올리면, 소원은 반드시 이루어진다…… 저와 선배님은 역시 최고의 파트너예요!", + "CharGetLines.13703.1": "선배님, 저를 자랑스럽게 생각하고 계시나요?", + "CharGetLines.13704.1": "자 선배님, 제 손을 잘 잡고 계세요. 네. 그대로…… 후후. 선배님의 손, 따뜻하네요♪", "CharGetLines.14001.1": "어서 와, 스파클의 이동식 제작실에…… 아니 세상에, 당신 완전 귀엽잖아! 귀여워서 코피 터질 것 같아! 라보라비, 슈퍼 오토라비, 우리 새 친구에게 인사해!", "CharGetLines.14002.1": "혹시 메카 마와앙의 시운전에 협력해 주는 거야? 개발자로서 정말 든든한걸?", "CharGetLines.14003.1": "가자, 라보라비! 우리 이야기의 시작이야!", diff --git a/data/language/ko_kr/cookielevel.json b/data/language/ko_kr/cookielevel.json index 7d27764e0..4b8e6d14c 100644 --- a/data/language/ko_kr/cookielevel.json +++ b/data/language/ko_kr/cookielevel.json @@ -62,5 +62,21 @@ "CookieLevel.1037.1": "천재의 발상 II", "CookieLevel.1037.2": "기발한 리듬에 맞춰 상자를 조립하세요! \n리듬은 점점 빨라지고, 가끔은 큰 상자가 등장할지도 몰라요! \n정확한 타이밍에 배치할수록 더 높은 평점을 획득할 수 있습니다.", "CookieLevel.1038.1": "상상력 폭주", - "CookieLevel.1038.2": "폭주의 공방에 오신 것을 환영합니다! \n상자를 조립할 때는 순서도 지켜야 하지만, 갈수록 빨라지는 리듬도 놓치지 마세요. \n잘못 배치한다면 임무에 실패할 수도 있습니다." + "CookieLevel.1038.2": "폭주의 공방에 오신 것을 환영합니다! \n상자를 조립할 때는 순서도 지켜야 하지만, 갈수록 빨라지는 리듬도 놓치지 마세요. \n잘못 배치한다면 임무에 실패할 수도 있습니다.", + "CookieLevel.1041.1": "은은한 온기 Ⅰ", + "CookieLevel.1041.2": "도안에 따라 상자를 조립하세요. 차근차근 작업을 마무리하죠!", + "CookieLevel.1042.1": "은은한 온기 Ⅱ", + "CookieLevel.1042.2": "도안에 따라 상자를 조립하세요. 차근차근 작업을 마무리하죠! \n가끔은 큰 상자가 등장할지도 몰라요!", + "CookieLevel.1043.1": "은은한 온기 Ⅲ", + "CookieLevel.1043.2": "도안에 따라 상자를 조립하세요. 차근차근 작업을 마무리하죠! \n가끔은 큰 상자가 더 빨리 등장할지도 몰라요!", + "CookieLevel.1044.1": "높게 따르는 찻물 Ⅰ", + "CookieLevel.1044.2": "경로 안내에 따라 순서와 모양을 맞춰 상자를 조립해, 손님들에게 달콤한 맛을 전해보세요!", + "CookieLevel.1045.1": "높게 따르는 찻물 Ⅱ", + "CookieLevel.1045.2": "경로 안내에 따라 순서와 모양을 맞춰 상자를 조립해, 손님들에게 달콤한 맛을 전해보세요! \n가끔은 큰 상자가 등장할지도 몰라요!", + "CookieLevel.1046.1": "끓어오르는 열기 Ⅰ", + "CookieLevel.1046.2": "리듬에 맞춰 상자를 조립하세요! \n정확한 타이밍에 배치할수록 더 높은 평점을 획득할 수 있습니다.", + "CookieLevel.1047.1": "끓어오르는 열기 Ⅱ", + "CookieLevel.1047.2": "리듬에 맞춰 상자를 조립하세요! \n리듬은 점점 빨라지고, 가끔은 큰 상자가 등장할지도 몰라요! \n정확한 타이밍에 배치할수록 더 높은 평점을 획득할 수 있습니다.", + "CookieLevel.1048.1": "명차의 운치", + "CookieLevel.1048.2": "폭주 지대에 오신 것을 환영합니다! \n상자를 조립할 때는 순서도 지켜야 하지만, 갈수록 빨라지는 리듬도 놓치지 마세요. \n잘못 배치한다면 임무에 실패할 수도 있습니다." } \ No newline at end of file diff --git a/data/language/ko_kr/datingcharacterevent.json b/data/language/ko_kr/datingcharacterevent.json index 1075e36f0..07fff48d6 100644 --- a/data/language/ko_kr/datingcharacterevent.json +++ b/data/language/ko_kr/datingcharacterevent.json @@ -347,6 +347,18 @@ "DatingCharacterEvent.135303.5": "초고속 빗자루", "DatingCharacterEvent.135303.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.135303.7": "미스티와 함께 시장에서 열린 ‘무제한 이동 수단’ 경주 대회에 참가했다. 비록 빗자루에 동승할 수는 없었지만, 휴대폰에 저장된 지도를 활용해 미스티의 내비게이터 역할을 수행했다. 결국 지상과 공중의 환상적인 호흡으로 미스티와 손쉽게 우승을 차지했다.", + "DatingCharacterEvent.137301.1": "엘레노어가 홍차와 케이크를 주문했다. 그리고 차를 홀짝인 뒤, 케이크를 한 입 떠서 진지하게 음미하고는 만족스러운 미소를 지었다. \n“맛은 괜찮아?” \n“네, 집에서 먹던 거랑은 조금 다르지만, 나름대로 맛있네요.”", + "DatingCharacterEvent.137301.2": "“케이크 퀄리티를 꽤 신경 쓰는 것 같네.” \n“선배님이랑 같이 온 거라 일부러 평점이 좋은 곳으로 골랐거든요. 맛없어서 선배님이 실망하면 안 되니까요.” \n“내 입맛은 그렇게 까다롭지 않은데… 읍.” \n당신의 말이 채 끝나기도 전에 케이크 한 조각이 입안으로 들어왔다.", + "DatingCharacterEvent.137301.3": "“어때요, 선배님?” \n엘레노어는 다시 케이크를 떠서 당신의 입가로 가져다 대며 환하게 미소를 지었다. \n“자, 아~ 하세요.” \n숙녀는 당신에게 먹여주는 재미에 푹 빠져든 것 같았다.", + "DatingCharacterEvent.137301.5": "숙녀가 건넨 식사", + "DatingCharacterEvent.137301.6": "디저트 카페에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.137301.7": "엘레노어는 신중하게 디저트 가게를 골랐고, 직접 맛을 봐서 이곳의 홍차와 케이크 맛이 뛰어나다는 것을 확인했다. \n그 후, 그녀는 당신에게 직접 먹여주는 재미에 푹 빠지고 말았다.", + "DatingCharacterEvent.137302.1": "엘레노어와 함께 온천을 즐겼으나, 얼마 지나지 않아 그녀의 목소리도, 모습도 찾을 수 없게 되었다. \n마치 따뜻한 온천 속으로 완전히 사라져 버린 듯했다… \n“무슨 괴담 같은 건가?!” 당신은 절로 가슴을 쓸어내렸다.", + "DatingCharacterEvent.137302.2": "다행히 얼마 지나지 않아 이상한 점을 발견했다. \n수면 위로 “보글보글” 물방울이 올라오더니, 곧 한 사람이 물속에서 튀어나왔다. \n잠수경을 쓴 엘레노어였다. \n“잠수를 한 거야?! 여기서?” \n그녀의 기발하면서도 대담한 행동에 혀를 내둘렀다.", + "DatingCharacterEvent.137302.3": "“선배님, 온천욕은 정말 재밌네요! 하하.” \n엘레노어는 잠수경을 벗으며 환하게 웃어 보였다. \n“그, 그래…” \n분명 재미있기는 하지만, 네가 말하는 ‘재미’와 다른 사람이 말하는 ‘재미’는 아예 다른 것 같네… \n당신은 고개를 내저으며 역시 엘레노어답다고 생각했다.", + "DatingCharacterEvent.137302.5": "온천 잠수부", + "DatingCharacterEvent.137302.6": "온천 리조트에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.137302.7": "엘레노어와 함께 온천욕을 즐기던 중, 그녀의 모습이 갑자기 사라졌다. \n무슨 사고라도 난 건 아닌지 걱정이 들려던 찰나, 온천의 수면 위로 잠수경을 쓴 엘레노어가 튀어나왔다. \n황당한 마음이 들면서도 웃음이 터져 나왔다. 이런 기상천외한 상상력과 모험 정신을 가진 사람은 오직 엘레노어뿐일 것이다.", "DatingCharacterEvent.140301.1": "오락 노점상 앞에 꽤 많은 사람이 모여 있었다. 최우수상 자리에 주인이 어디선가 구해온 축음기 1대가 놓여 있기 때문이었다. \n“레코드를 재생할 수 있는 신기야. 그런데 이건 꽤 귀엽게 생겼네. 이 색이 마왕님이랑 닮았어.” 스파클은 이 신기에 매우 관심이 많아 보였다. \n당신의 의구심을 알아챈 듯, 담담하게 고개를 끄덕였다. “내 공방에 이미 1대 있거든.”", "DatingCharacterEvent.140301.2": "“다만 내가 수집한 레코드가 별로 없어서 축음기는 거의 방치된 상태야. 하지만 너희 같은 여행가라면 이야기가 다르겠지? 차라리 이걸 따내서 오아시스호에 두는 건 어때?” \n스파클과 의기투합하여 팀을 이루고, 최우수상을 향한 도전을 시작했다.", "DatingCharacterEvent.140301.3": "어느덧 하루가 다 지나고, 둘의 도전을 구경하던 사람들은 몇 번이나 바뀌었다. 축음기는 여전히 최우수상 자리에 떡하니 버티고 있고, 노점상 주인은 옆에서 두 사람에게 벌어들인 도라를 세며 즐거워하고 있다. \n“저 축음기, 딱히 좋아 보이지도 않는데 그냥 별의 탑에 가서 새 걸로 소원을 빌자.” 스파클과 함께 다시 한번 의견을 모으고는 노점상에서 도망치듯 빠져나왔다.", diff --git a/data/language/ko_kr/datingstartendevent.json b/data/language/ko_kr/datingstartendevent.json index 6a8988318..e1b0162a0 100644 --- a/data/language/ko_kr/datingstartendevent.json +++ b/data/language/ko_kr/datingstartendevent.json @@ -91,6 +91,10 @@ "DatingStartEndEvent.135101.2": "이제 함께 움직이게 될 텐데, 앞으로 어떤 일이 펼쳐질까?", "DatingStartEndEvent.135102.1": "어느새 시간이 꽤 흘렀다.", "DatingStartEndEvent.135102.2": "==DATING_CHARACTER====KR4== 정말 잊을 수 없는 시간을 보냈다. 이제……", + "DatingStartEndEvent.137101.1": "당신은 휴대폰을 꺼내고 ==DATING_CHARACTER==에게 즉흥적으로 약속 신청 메시지를 보냈다.", + "DatingStartEndEvent.137101.2": "이제 함께 움직이게 될 텐데, 앞으로 어떤 일이 펼쳐질까?", + "DatingStartEndEvent.137102.1": "어느새 시간이 꽤 흘렀다.", + "DatingStartEndEvent.137102.2": "==DATING_CHARACTER====KR4== 정말 잊을 수 없는 시간을 보냈다. 이제……", "DatingStartEndEvent.140101.1": "당신은 휴대폰을 꺼내고 ==DATING_CHARACTER==에게 즉흥적으로 약속 신청 메시지를 보냈다.", "DatingStartEndEvent.140101.2": "이제 함께 움직이게 될 텐데, 앞으로 어떤 일이 펼쳐질까?", "DatingStartEndEvent.140102.1": "어느새 시간이 꽤 흘렀다.", diff --git a/data/language/ko_kr/dictionarydiagram.json b/data/language/ko_kr/dictionarydiagram.json index 94d5da9be..3767319cc 100644 --- a/data/language/ko_kr/dictionarydiagram.json +++ b/data/language/ko_kr/dictionarydiagram.json @@ -261,14 +261,14 @@ "DictionaryDiagram.40022301.2": "보스 적 출현! 화면 전체에 화염 파도를 소환해 모든 캐릭터의 「폭염 포인트」를 증가시키며, 하늘에서 불꽃을 내려 배치 타일을 「발화」 상태로 전환합니다. 철저히 대비해야 합니다!", "DictionaryDiagram.40030101.1": "콘텐츠 설명", "DictionaryDiagram.40030101.2": "‘포장 시작’을 터치하면 게임이 시작됩니다!\n제한 기간 내에 최대한 빠르게 정확한 쿠키를 넣어주세요!", - "DictionaryDiagram.40030201.1": "“기본 설계도”", - "DictionaryDiagram.40030201.2": "‘기본 설계도’ 스테이지에서는 상자의 쿠키 모양에 따라 아래에 있는 쿠키를 선택하여 상자에 추가할 수 있습니다. 정확하게 추가하면 점수를 획득하고 진행도가 늘어납니다.\n쿠키 상자를 완성할 때마다 더 많은 점수를 획득하며, 제한 시간 내에 진행도를 달성하면 도전을 완료합니다.", - "DictionaryDiagram.40030301.1": "“정밀 설계도”", - "DictionaryDiagram.40030301.2": "‘정밀 설계도’ 스테이지에서는 쿠키를 추가하는 순서가 달라집니다. 새로운 상자마다 쿠키를 추가하는 순서가 달라질 수 있으니 주의하여야 합니다.", - "DictionaryDiagram.40030401.1": "“천재의 발상”", - "DictionaryDiagram.40030401.2": "‘천재의 발상’ 스테이지에서는 타이밍에 맞추어 쿠키를 추가해야 합니다. 정확한 타이밍에 추가하면 더 높은 점수를 획득할 수 있습니다.", - "DictionaryDiagram.40030501.1": "“상상력 폭주”", - "DictionaryDiagram.40030501.2": "‘폭주’ 모드는 쿠키를 추가하는 순서 및 정확한 타이밍도 맞추어야 합니다.\n여러 번 쿠키를 잘못 추가하거나 리듬을 놓치면 도전에 실패할 수 있습니다.", + "DictionaryDiagram.40030201.1": "“은은한 온기”", + "DictionaryDiagram.40030201.2": "‘은은한 온기’ 스테이지에서는 상자의 쿠키 모양에 따라 아래에 있는 쿠키를 선택하여 상자에 추가할 수 있습니다. 정확하게 추가하면 점수를 획득하고 진행도가 늘어납니다.\n쿠키 상자를 완성할 때마다 더 많은 점수를 획득하며, 제한 시간 내에 진행도를 달성하면 도전을 완료합니다.", + "DictionaryDiagram.40030301.1": "“높게 따르는 찻물”", + "DictionaryDiagram.40030301.2": "‘높게 따르는 찻물’ 스테이지에서는 쿠키를 추가하는 순서가 달라집니다. 새로운 상자마다 쿠키를 추가하는 순서가 달라질 수 있으니 주의하여야 합니다.", + "DictionaryDiagram.40030401.1": "“끓어오르는 열기”", + "DictionaryDiagram.40030401.2": "‘끓어오르는 열기’ 스테이지에서는 타이밍에 맞추어 쿠키를 추가해야 합니다. 정확한 타이밍에 추가하면 더 높은 점수를 획득할 수 있습니다.", + "DictionaryDiagram.40030501.1": "“명차의 운치”", + "DictionaryDiagram.40030501.2": "‘장인’ 모드는 쿠키를 추가하는 순서 및 정확한 타이밍도 맞추어야 합니다.\n여러 번 쿠키를 잘못 추가하거나 리듬을 놓치면 도전에 실패할 수 있습니다.", "DictionaryDiagram.40040101.1": "브릭 크러쉬-기본 플레이", "DictionaryDiagram.40040101.2": "발사 버튼을 눌러 구슬을 발사하여 브릭을 파괴할 수 있습니다.\n구슬이 땅에 떨어지지 않게 발사대를 이동하여 구슬을 받아주세요.\n구슬이 땅에 떨어질 때마다 체력 1포인트를 잃습니다. 체력을 모두 잃게 되면 스테이지 도전에 실패하니 주의해 주세요.", "DictionaryDiagram.40040102.1": "브릭 크러쉬-기본 플레이", @@ -297,6 +297,8 @@ "DictionaryDiagram.40050103.2": "라운드 시작 전 페이트 카드를 획득할 수 있습니다. 각 페이트 카드는 특별한 추가 보너스를 제공하여 게임을 유리하게 이끌어 줍니다.", "DictionaryDiagram.40050104.1": "계약", "DictionaryDiagram.40050104.2": "게임 기간에 임의로 계약 중 하나를 선택하여 서명해야 합니다.\u000b계약 이행 시 버프를 획득할 수 있으며, 계약을 3회 이행하지 않을 경우 게임이 종료됩니다.", + "DictionaryDiagram.40050105.1": "초월의 거울", + "DictionaryDiagram.40050105.2": "초월의 거울 스테이지에서는 각 난이도의 도전이 종료될 때마다 획득한 칩이 초기화됩니다. \u000b새로운 난이도에 진입할 때는 어시스트를 모집해 초기 자금으로 사용할 기본 칩을 획득해야 합니다.", "DictionaryDiagram.40060101.1": "슈팅 럭키샷-기본 플레이", "DictionaryDiagram.40060101.2": "슈팅 럭키샷은 드링크 포탑을 조작해 샤로를 발사하여 쇼핑 바구니에 정확히 골인시키는 게임입니다. \n드링크 포탑을 길게 누른 뒤 뒤로 드래그하면 발사 속도와 각도를 조절할 수 있으며, 가이드 라인을 통해 예상 경로를 확인할 수 있습니다. 적절히 조절한 후 손을 떼면 샤로가 발사됩니다.", "DictionaryDiagram.40060102.1": "슈팅 럭키샷-쇼핑 바구니", diff --git a/data/language/ko_kr/discip.json b/data/language/ko_kr/discip.json index 0252cbae6..248ce2fc2 100644 --- a/data/language/ko_kr/discip.json +++ b/data/language/ko_kr/discip.json @@ -390,5 +390,13 @@ "DiscIP.214058.1": "메인 멜로디", "DiscIP.214058.2": "승리 멜로디", "DiscIP.214058.3": "여름 행진곡", - "DiscIP.214058.4": "“아야메, 빈틈 발견! 받아라! 사파이어물보라!”\r\n“앗! 차가워……! 세, 세이나, 갑자기 물 뿌리지 마……”\r\n“아야메 표정 귀엽네, 찍어둬야지~”\r\n“헤헷~ 코하쿠, 순간 포착 제대로인데~ 조금 있다가 나 서핑하는 모습도 좀 찍어줄래~?”\r\n“여러분! 놀다가 깊은 곳까지 들어가면 안 돼요!”\r\n멀리서 장난치는 소녀들을 바라보며 카린은 엄청난 무력감을 느꼈다. 그녀는 어쩔 수 없이 그늘진 곳을 찾아 앉아, 이대로 바닷바람을 맞으며 시끌벅적한 일상을 보내기로 했다.\r\n“아, 당신도 이곳이 마음에 들었나 보네요. 안목이 아주 좋으세요.”\r\n익숙한 목소리가 들려오자 카린은 눈을 비볐다. 콘택트렌즈가 예전 별의 탑 때처럼 또 말썽을 부리는 줄 알았다.\r\n“음……? 내가 피곤한 거냐예요? 분명 스구하 목소리가 들렸는데, 아무도 안 보인다예요……”\r\n“발밑 조심하세요, 저 여기 있어요~”\r\n“으와앗! 당신, 당신, 당신! 왜 모래 속에 파묻혀 있는 거다예요!”\r\n스구하가 모래더미 속에서 조심스럽게 빠져나오자, 카린은 그제야 모래더미 밑이 비어 있다는 것을 발견했다.\r\n“파묻힌 게 아니에요. 입체 지형 구조를 만들고 있었거든요. 어때요, 이 거대한 프로젝트에 동참하시겠어요~”\r\n“난 괜찮다예요, 이런 건 잘 모른다예요……”\r\n어두운 색의 모래를 바라보며, 카린은 잠시 망설이다가 일깨워 주었다. “밀물이 되면 바닷물이 여기까지 들어온다예요.”\r\n“네, 그 정도는 저도 알고 있어요.”\r\n“아깝지 않다예요? 정성껏 만든 구조물이 곧 파도에 쓸려갈 텐데 말이다예요.”\r\n“다 만들고 나서 무너지는 것도 하나의 재미죠. 게다가 결과보다는 만드는 과정이 더 좋거든요. 마치 야외 측량을 나간 것처럼요.”\r\n“어렵게 얻은 휴가를 즐겨보는 건 어때요? 계속 멍하니 있으면 여름이 몰래 달아나 버릴 거예요.”\r\n“왜 갑자기 철학적인 얘기로 흘러가는 거냐예요…… 나도 시아 언니랑 같이 놀고 싶긴 하다예요……”\r\n카린의 작은 중얼거림을 들은 스구하는 윌로가 옆에 놓아둔 도구 상자에서 여분의 확성기를 꺼냈다.\r\n“아아~ 들리시나요? 해변에 외로운 토끼 한 마리가 있는데, 같이 물에 들어가 주실 분 계신가요~~~?”\r\n“너, 지금 뭐 하는 거다예요!”\r\n물놀이하던 동료들은 그 소리를 듣고 일제히 카린을 향해 손을 흔들며 소리쳤고, 순식간에 온 해변의 시선이 카린에게 집중되었다.\r\n“같이 놀자~ 카린~ 엄청 시원해~”\r\n“물총 싸움해 볼래~? 마침 남는 게 여러 개 있거든~”\r\n“카린—— 구경만 하지 말고~ 같이 들어오자~”\r\n“그——러——니까! 내 이름을 그렇게 크게 부르지 말라예요!!!”\r\n해변에서 그 작은 실루엣이 물총을 쥐고 바닷가로 돌진하며 부끄러움과 당혹감을 발산했다.\r\n하늘을 스쳐 지나가던 마녀가 마법 사진기를 들어 이 아름다운 순간을 기록했다.\r\n“비록 이벤트에는 늦었지만, 이 사진 한 장으로 본전은 충분히 뽑았네~”" + "DiscIP.214058.4": "“아야메, 빈틈 발견! 받아라! 사파이어물보라!”\r\n“앗! 차가워……! 세, 세이나, 갑자기 물 뿌리지 마……”\r\n“아야메 표정 귀엽네, 찍어둬야지~”\r\n“헤헷~ 코하쿠, 순간 포착 제대로인데~ 조금 있다가 나 서핑하는 모습도 좀 찍어줄래~?”\r\n“여러분! 놀다가 깊은 곳까지 들어가면 안 돼요!”\r\n멀리서 장난치는 소녀들을 바라보며 카린은 엄청난 무력감을 느꼈다. 그녀는 어쩔 수 없이 그늘진 곳을 찾아 앉아, 이대로 바닷바람을 맞으며 시끌벅적한 일상을 보내기로 했다.\r\n“아, 당신도 이곳이 마음에 들었나 보네요. 안목이 아주 좋으세요.”\r\n익숙한 목소리가 들려오자 카린은 눈을 비볐다. 콘택트렌즈가 예전 별의 탑 때처럼 또 말썽을 부리는 줄 알았다.\r\n“음……? 내가 피곤한 거냐예요? 분명 스구하 목소리가 들렸는데, 아무도 안 보인다예요……”\r\n“발밑 조심하세요, 저 여기 있어요~”\r\n“으와앗! 당신, 당신, 당신! 왜 모래 속에 파묻혀 있는 거다예요!”\r\n스구하가 모래더미 속에서 조심스럽게 빠져나오자, 카린은 그제야 모래더미 밑이 비어 있다는 것을 발견했다.\r\n“파묻힌 게 아니에요. 입체 지형 구조를 만들고 있었거든요. 어때요, 이 거대한 프로젝트에 동참하시겠어요~”\r\n“난 괜찮다예요, 이런 건 잘 모른다예요……”\r\n어두운 색의 모래를 바라보며, 카린은 잠시 망설이다가 일깨워 주었다. “밀물이 되면 바닷물이 여기까지 들어온다예요.”\r\n“네, 그 정도는 저도 알고 있어요.”\r\n“아깝지 않다예요? 정성껏 만든 구조물이 곧 파도에 쓸려갈 텐데 말이다예요.”\r\n“다 만들고 나서 무너지는 것도 하나의 재미죠. 게다가 결과보다는 만드는 과정이 더 좋거든요. 마치 야외 측량을 나간 것처럼요.”\r\n“어렵게 얻은 휴가를 즐겨보는 건 어때요? 계속 멍하니 있으면 여름이 몰래 달아나 버릴 거예요.”\r\n“왜 갑자기 철학적인 얘기로 흘러가는 거냐예요…… 나도 시아 언니랑 같이 놀고 싶긴 하다예요……”\r\n카린의 작은 중얼거림을 들은 스구하는 윌로가 옆에 놓아둔 도구 상자에서 여분의 확성기를 꺼냈다.\r\n“아아~ 들리시나요? 해변에 외로운 토끼 한 마리가 있는데, 같이 물에 들어가 주실 분 계신가요~~~?”\r\n“너, 지금 뭐 하는 거다예요!”\r\n물놀이하던 동료들은 그 소리를 듣고 일제히 카린을 향해 손을 흔들며 소리쳤고, 순식간에 온 해변의 시선이 카린에게 집중되었다.\r\n“같이 놀자~ 카린~ 엄청 시원해~”\r\n“물총 싸움해 볼래~? 마침 남는 게 여러 개 있거든~”\r\n“카린—— 구경만 하지 말고~ 같이 들어오자~”\r\n“그——러——니까! 내 이름을 그렇게 크게 부르지 말라예요!!!”\r\n해변에서 그 작은 실루엣이 물총을 쥐고 바닷가로 돌진하며 부끄러움과 당혹감을 발산했다.\r\n하늘을 스쳐 지나가던 마녀가 마법 사진기를 들어 이 아름다운 순간을 기록했다.\r\n“비록 이벤트에는 늦었지만, 이 사진 한 장으로 본전은 충분히 뽑았네~”", + "DiscIP.214059.1": "메인 멜로디", + "DiscIP.214059.2": "승리 멜로디", + "DiscIP.214059.3": "날아라, 새장 속 새여", + "DiscIP.214059.4": "——저에게 있어, 그림이란 과연 무엇을 의미하는 걸까요?\r\n어릴 적부터 익힌 기술, 귀중한 취미, 자아를 표현하는 통로, 삶을 기록하는 수단……\r\n위의 것들이 어쩌면 모두 정답일 수도 있다.\r\n엘레노어는 매번 붓을 들 때마다, 마음속에는 말로 다 표현할 수 없는 복잡한 감정이 소용돌이쳤다. 과연 어떤 풍경을 그려야 할까?\r\n그녀의 삶은 단 한 번도 변한 적이 없었다.\r\n눈앞에는 꽃이 화려하게 만발한 정원이 있고, 화창한 햇살이 쏟아진다. 이토록 아름다운 경치도 반복 속에서는 단조롭고 무미건조해졌다. 탁자 위에는 복잡한 과정을 거쳐 우려낸 좋은 차와, 매혹적인 향기를 풍기는 쿠키와 케이크가 놓여 있었다. 이토록 달콤한 맛 또한 반복 속에서는 지루해졌다.\r\n찻잔을 들고 단정히 앉아, 우아한 자태를 유지하며, 그렇게 하루하루 반복되고 있었다……\r\n엘레노어는 어릴 적에 깨달았다. 만약 붓으로 삶의 풍경을 기록하려 한다면, 아마 그녀는 평생 같은 그림만 그려야 할 것이라고. 반면 다른 사람의 사진이나 그림을 모작하여 기분 전환을 한다면, 그녀의 붓끝에서 그려지는 것은 더 이상 직접 본 것이 아니며, 기록하는 것 또한 그녀의 생각이나 감정이 아닐 것이라고.\r\n그런 그림이, 그녀에게 무슨 의미가 있을까?\r\n\r\n이처럼 평생을 맴돌 것 같았던 고민은, 어느 시점부터 서서히 흩어지기 시작했다——엘레노어의 마음속에 새로운 꿈이 탄생한 것이다.\r\n그녀는 그 화려하고 웅장한 저택을 떠나, 새장을 벗어났다. 그녀는 다른 사람들의 만류에도 아랑곳하지 않고, 먼 곳으로 달려갔다.\r\n그녀는 도시의 크고 작은 거리에서 바쁘게 움직이는 사람들을 보았고, 과거에는 책에서나 읽을 수 있었던 신기한 생물들을 보았으며, 가슴 뛰는 모험을 직접 겪고, 다른 사람들과 함께 어깨를 나란히 하고 싸웠다…… 그녀는 황야에 우뚝 솟은 별의 탑을 보았다. 그토록 거대하고, 경외심과 동경을 불러일으키는 곳을.\r\n누군가 그녀에게 어떻게 하라고 명령할 필요도 없이, 마음속에서 싹트는 열정은 그녀가 자연스럽게 붓을 들어 그 눈부신 경치를 기록하고 싶게 만들었다.\r\n그리하여, 그 후로 엘레노어의 화판에 남겨진 모든 흔적은 다시금 빛을 발하기 시작했다.\r\n\r\n그림에 새로운 의미를 부여한 것은, 바로 꿈이었다.\r\n그림 속에서, 새장 속의 새는 광활한 신천지로 날아갔고, 그 눈에는 해와 달, 별, 높은 산과 강이 비치고 있었다. 새는 날개를 펴고 구름 위로 솟아올라, 마침내 자유를 얻었다.", + "DiscIP.214060.1": "메인 멜로디", + "DiscIP.214060.2": "승리 멜로디", + "DiscIP.214060.3": "영광의 순간", + "DiscIP.214060.4": "누구도 자신의 인생을 예측할 수 없다.\r\n인생의 갈림길에 직면했을 때, 앞으로 내딛는 한 걸음이 과연 승리에 향하는 탄탄대로일지, 아니면 실패의 심연일지, 진정으로 그 한 걸음을 내딛기 전까지는 아무도 확신할 수 없다. 그래서 진정으로 갈림길에 도착하기 전까지, 우리는 결코 섣불리 선택을 내리지 않는다.\r\n우리는 선조들의 지식을 배우고, 그들의 경험을 흡수하여 자신의 지혜를 기르고 올바른 선택을 내리기를 기대한다. 더 중요한 것은, 우리에게는 가족이 있다는 것이다.\r\n부모님, 그들은 종종 우리의 첫 번째 선생님이 된다. 그들은 연륜이 더 깊고 경험이 풍부하며, 우리보다 먼저 그 한 걸음을 내디뎠다. 최종 결과가 성공이든 실패든, 모두 우리에게 귀중한 경험을 제공해 줄 수 있다. 그들은 우리의 길잡이가 되었다. 부모가 자녀에게 베풀었던 헌신적인 사랑은 그 가르침을 무엇과도 바꿀 수 없는 보물로 만들어 줬다.\r\n\r\n하지만 이것이 '사랑'의 전부는 아니다. 사랑 자체에는 무게가 있어서, 사랑받는 사람은 그로 인해 마음속에서 그 묵직한 무게감을 느낄 수 있다. 마찬가지로, 부모가 아이들의 길잡이가 되어준다는 것은 곧 그들이 기대를 품고, 아이들이 자신보다 더 잘 해내기를, 심지어 자신들의 과거의 결함을 메워주기를 바란다는 것을 의미한다.\r\n그리하여, 아무도 눈치채지 못한 어느 순간부터 사랑은 갈수록 무거워져, 마침내 족쇄로 변해버린다. 그것은 아이들이 본래 가져야 할 가능성을 옭아매어, 미래를 상징하는 날개를 접을 수밖에 없게 만든다.\r\n어떻게 해야 자유를 얻을 수 있을까? 한때 '새장 속의 새'였던 엘레노어는 그 해답을 알지 못했다. 악에 맞서는 데는 충분한 용기만 있으면 되지만, 사랑에서 비롯된 속박 앞에서는 사람들은 종종 무력한 미궁에 빠지곤 한다. 서로를 이해한다는 것이 어찌 쉬운 일이겠는가?\r\n하지만 바로 이 순간, 트로피를 들어 올린 이 영광의 밤에——\r\n\r\n'오만한 범죄 조직에 맞서, 그녀는 대담하게 위기를 돌파하고 정의의 포위망을 좁혀 갔습니다. 뜨거운 열정과 헌신으로 이 도시에 평온과 질서를 되찾아 주었습니다……'\r\n아버님과 어머님, 모두 보고 계셔. 엘레노어는 생각했다. 그녀의 두 뺨은 발그레했고, 심장은 쿵쾅거렸으며, 트로피를 들어 올린 손바닥은 땀으로 젖어 있었다.\r\n\"그녀를 위해 환호합시다!\"\r\n그들은 그녀의 업적에 기뻐하고 있었다. 비록 예전엔 자신을 이해해 주지 못 해주었지만, 그녀는 자신의 행동으로 그 장벽을 깨뜨린 것이다.\r\n엘레노어는 문득 깨달았다. 아, 이것이 바로 '타인에게 자신을 증명하는' 기분이구나, 이것이 바로 그녀가 줄곧 추구해 왔던 것이구나……\r\n이것은 엘레노어가 처음으로 느낀 가슴 벅찬 영광의 순간이었다. 이러한 순간을 앞으로의 세월 속에서 그녀는 여러 번 겪게 되겠지만, 처음 느껴본 순간만큼은 그녀에게 유독 깊은 인상을 남겼다." } \ No newline at end of file diff --git a/data/language/ko_kr/eventreminder.json b/data/language/ko_kr/eventreminder.json new file mode 100644 index 000000000..da5d9f772 --- /dev/null +++ b/data/language/ko_kr/eventreminder.json @@ -0,0 +1,7 @@ +{ + "EventReminder.1.1": "별의 탑 탐색", + "EventReminder.2.1": "진리 도전", + "EventReminder.3.1": "재앙의 전선", + "EventReminder.4.1": "연합 토벌", + "EventReminder.5.1": "쉐도우 헌터" +} \ No newline at end of file diff --git a/data/language/ko_kr/gacha.json b/data/language/ko_kr/gacha.json index e8a43fd17..0e169d908 100644 --- a/data/language/ko_kr/gacha.json +++ b/data/language/ko_kr/gacha.json @@ -10,6 +10,7 @@ "Gacha.10133.1": "산들바람에 실린 청순한 향기", "Gacha.10134.1": "녹은 눈 사이로 피어나는 새싹", "Gacha.10135.1": "운명의 만남", + "Gacha.10137.1": "우아한 몸짓 당찬 발걸음", "Gacha.10140.1": "완전무결한 최종의 답", "Gacha.10141.1": "운명의 만남", "Gacha.10143.1": "어둠을 가르는 은빛 총", @@ -39,6 +40,7 @@ "Gacha.20133.1": "오후의 햇살 달콤한 꿈나라", "Gacha.20134.1": "화려한 밤하늘 피어오른 불꽃", "Gacha.20135.1": "마음의 소리", + "Gacha.20137.1": "날아라! 꿈꾸던 세상으로", "Gacha.20140.1": "기묘한 생각 천재의 작품", "Gacha.20141.1": "마음의 소리", "Gacha.20143.1": "봄날의 햇살 나른한 꿈결", diff --git a/data/language/ko_kr/honor.json b/data/language/ko_kr/honor.json index 8e535a791..db846c30d 100644 --- a/data/language/ko_kr/honor.json +++ b/data/language/ko_kr/honor.json @@ -32,6 +32,7 @@ "Honor.112133.1": "바람개비의 비밀", "Honor.112134.1": "최고의 스승", "Honor.112135.1": "마녀의 소식통", + "Honor.112137.1": "완벽한 선배", "Honor.112140.1": "돌아가는 톱니바퀴", "Honor.112141.1": "‘퇴마의 달인’", "Honor.112142.1": "음료의 달인", @@ -81,6 +82,7 @@ "Honor.116012.1": "사막을 뒤덮은 총알 세례", "Honor.116013.1": "푸른 바다·한여름에도 인증샷입니다만?!", "Honor.116014.1": "파도의 축제 · 찬란한 휴일 아찔한 모험!", + "Honor.116015.1": "파이팅! 아가씨의 여행가 수련 매뉴얼!", "Honor.117001.1": "종언의 결전·패왕", "Honor.117002.1": "종언의 결전·달인", "Honor.117003.1": "종언의 결전·정예", @@ -99,6 +101,9 @@ "Honor.117051.1": "종언의 결전·패왕", "Honor.117052.1": "종언의 결전·달인", "Honor.117053.1": "종언의 결전·정예", + "Honor.117061.1": "종언의 결전·패왕", + "Honor.117062.1": "종언의 결전·달인", + "Honor.117063.1": "종언의 결전·정예", "Honor.118001.1": "사냥 전문가·패왕", "Honor.118002.1": "사냥 전문가·달인", "Honor.118003.1": "사냥 전문가·정예", diff --git a/data/language/ko_kr/item.json b/data/language/ko_kr/item.json index ee2bdce5a..a3d257462 100644 --- a/data/language/ko_kr/item.json +++ b/data/language/ko_kr/item.json @@ -80,6 +80,9 @@ "Item.10703.1": "이것이 나의 정의!", "Item.10703.2": "틸리아 전용 스킨 「이것이 나의 정의!」 오픈의 증표!", "Item.10703.3": "허리띠를 단단히 매고 빠르게 변신하니, 투지가 태양처럼 뜨겁게 타오른다!\u000b정의의 전투복을 걸치고 기사의 모습으로 모든 거리를 수호한다.\u000b이것이 나의 정의!", + "Item.10704.1": "눈부시게 당당하게", + "Item.10704.2": "틸리아 전용 스킨 「눈부시게 당당하게」 오픈의 증표!", + "Item.10704.3": "태양의 빛을 닮은 소녀의 응원 대기 중~ \u000b가장 멋있는 미소와 컨디션으로 다음 도전을 맞이하자!", "Item.108.1": "카시미라", "Item.108.2": "「카시미라」에게 팀 가입을 요청한 증표", "Item.108.3": "화염이 아직 타오르고 있어 조금 뜨겁다.", @@ -223,6 +226,9 @@ "Item.112135.1": "마녀의 소식통", "Item.112135.2": "명예로운 칭호 「마녀의 소식통」 오픈", "Item.112135.3": "여행가 미스티와의 우정 증표!", + "Item.112137.1": "완벽한 선배", + "Item.112137.2": "명예로운 칭호 「완벽한 선배」 오픈", + "Item.112137.3": "여행가 엘레노어와의 우정 증표!", "Item.112140.1": "돌아가는 톱니바퀴", "Item.112140.2": "명예로운 칭호 「돌아가는 톱니바퀴」 오픈", "Item.112140.3": "여행가 스파클과의 우정 증표!", @@ -404,6 +410,9 @@ "Item.116014.1": "파도의 축제 · 찬란한 휴일 아찔한 모험!", "Item.116014.2": "명예로운 칭호 「파도의 축제 · 찬란한 휴일 아찔한 모험!」 오픈", "Item.116014.3": "「파도의 축제 · 찬란한 휴일 아찔한 모험!」 이벤트에서 많은 것을 얻었다는 증명.", + "Item.116015.1": "파이팅! 아가씨의 여행가 수련 매뉴얼!", + "Item.116015.2": "명예로운 칭호 「파이팅! 아가씨의 여행가 수련 매뉴얼!」 오픈", + "Item.116015.3": "「파이팅! 아가씨의 여행가 수련 매뉴얼!」 이벤트에서 많은 것을 얻었다는 증명.", "Item.11602.1": "레이센-각성", "Item.11603.1": "잠자는 온실 속의 공주", "Item.11603.2": "레이센 전용 스킨 「잠자는 온실 속의 공주」 오픈의 증표!", @@ -470,6 +479,15 @@ "Item.117053.1": "시즌6 종언의 결전·정예", "Item.117053.2": "명예로운 칭호 「시즌6 종언의 결전·정예」 오픈", "Item.117053.3": "「종언의 노래」 시즌6에서 치열하게 싸워 ‘정예’라는 칭호를 획득했다는 증명!", + "Item.117061.1": "시즌7 종언의 결전·패왕", + "Item.117061.2": "명예로운 칭호 「시즌7 종언의 결전·패왕」 오픈", + "Item.117061.3": "「종언의 노래」 시즌7에서 치열하게 싸워 ‘패왕’이라는 칭호를 획득했다는 증명!", + "Item.117062.1": "시즌7 종언의 결전·달인", + "Item.117062.2": "명예로운 칭호 「시즌7 종언의 결전·달인」 오픈", + "Item.117062.3": "「종언의 노래」 시즌7에서 치열하게 싸워 ‘달인’이라는 칭호를 획득했다는 증명!", + "Item.117063.1": "시즌7 종언의 결전·정예", + "Item.117063.2": "명예로운 칭호 「시즌7 종언의 결전·정예」 오픈", + "Item.117063.3": "「종언의 노래」 시즌7에서 치열하게 싸워 ‘정예’라는 칭호를 획득했다는 증명!", "Item.118.1": "크루니스", "Item.118.2": "「크루니스」에게 팀 가입을 요청한 증표", "Item.118.3": "진료소의 표본실은 점점 채워지고 있지만, \u000b아쉽게도 그녀는 아직 가장 마음에 드는 것을 찾지 못했다.", @@ -794,6 +812,14 @@ "Item.13504.1": "한가로이 노을을 맞으며", "Item.13504.2": "미스티 전용 스킨 「한가로이 노을을 맞으며」 오픈의 증표!", "Item.13504.3": "진실을 먹고사는 마녀라도 가끔은 여유로운 휴식이 필요한 법이다.\u000b기지개를 켜며 석양을 바라보는 것만큼 여유로운 게 또 있을까?", + "Item.137.1": "엘레노어", + "Item.137.2": "「엘레노어」에게 팀 가입을 요청한 증표", + "Item.137.3": "높이 날아오르는 꿈, 자유로 가득한 새 세계를 향해 날아간다.", + "Item.1370.1": "엘레노어 심상 결정", + "Item.1370.2": "여행가 특성 활성화에 사용", + "Item.1370.3": "높이 날아오르는 꿈, 자유로 가득한 새 세계를 향해 날아간다.", + "Item.13701.1": "엘레노어-기본", + "Item.13702.1": "엘레노어-각성", "Item.140.1": "스파클", "Item.140.2": "「스파클」에게 팀 가입을 요청한 증표", "Item.140.3": "이것을 만든 이의 목표는 오직 하나, 어떻게든 조금 더 귀엽게 만드는 것이다.", @@ -1325,6 +1351,10 @@ "Item.214057.3": "맑은 물결이 일렁이고, 바닷물이 살결을 간지럽힌다. \n온 세상이 함께 어우러져, 축제의 열기는 한창 무르익어 간다. \n친구와 함께 발맞추어, 선선한 바람을 타고 \n여름을 향해, 바다 너머 저편을 향해 나아간다.", "Item.214058.1": "여름 행진곡", "Item.214058.3": "손가락을 꼽아보며 지나간 계절을 헤아리고, \n지나간 날의 씁쓸함은 가슴 깊이 묻어둔다. \n웃음소리와 함께 터져 나온 여름의 추억이여, \n부디 세월의 밀물과 썰물에 휩쓸려 사라지지 않기를.", + "Item.214059.1": "날아라, 새장 속 새여", + "Item.214059.3": "새장 속 새가 지저귀고, 그 깃털들이 햇살 아래 눈부시게 빛난다.\n새는 걸음을 멈추고, 설레는 마음을 누른다.\n철창은 내일에 대한 희망을 막을 수 없으니,\n언젠가는 꿈과 자유의 하늘을 향해 날개를 펼쳐 날아오르리라.", + "Item.214060.1": "영광의 순간", + "Item.214060.3": "심장이 쿵쾅쿵쾅 뛴다.\n무대 아래의 환호성, 그리고 카메라의 찰칵거리는 소리.\n홀을 비추는 빛과 그사이를 장식하는 별빛 같은 반짝임.\n사람들의 기대에 가득 찬 눈빛을 보는 것도, 그토록 많은 인정의 눈빛을 본 것도 처음이다.\n그녀에게 있어 가장 영광스러운 순간은 바로 지금이다.", "Item.21997.1": "랜덤 보스 레코드 재료", "Item.21997.2": "레코드 승급에 사용되는 초급 재료 1개를 랜덤으로 획득한다.", "Item.22.1": "지원 증명서", @@ -1624,6 +1654,12 @@ "Item.224058.1": "여름 행진곡 멜로디", "Item.224058.2": "특정 레코드 한계 돌파에 사용되는 재료", "Item.224058.3": "손가락을 꼽아보며 지나간 계절을 헤아리고, \u000b지나간 날의 씁쓸함은 가슴 깊이 묻어둔다. \u000b웃음소리와 함께 터져 나온 여름의 추억이여, \u000b부디 세월의 밀물과 썰물에 휩쓸려 사라지지 않기를.", + "Item.224059.1": "날아라, 새장 속 새여 멜로디", + "Item.224059.2": "특정 레코드 한계 돌파에 사용되는 재료", + "Item.224059.3": "새장 속 새가 지저귀고, 그 깃털들이 햇살 아래 눈부시게 빛난다. \u000b새는 걸음을 멈추고, 설레는 마음을 누른다. \u000b철창은 내일에 대한 희망을 막을 수 없으니, \u000b언젠가는 꿈과 자유의 하늘을 향해 날개를 펼쳐 날아오르리라.", + "Item.224060.1": "영광의 순간 멜로디", + "Item.224060.2": "특정 레코드 한계 돌파에 사용되는 재료", + "Item.224060.3": "심장이 쿵쾅쿵쾅 뛴다. \u000b무대 아래의 환호성, 그리고 카메라의 찰칵거리는 소리. \u000b홀을 비추는 빛과 그사이를 장식하는 별빛 같은 반짝임. \u000b사람들의 기대에 가득 찬 눈빛을 보는 것도, 그토록 많은 인정의 눈빛을 본 것도 처음이다. \u000b그녀에게 있어 가장 영광스러운 순간은 바로 지금이다.", "Item.23.1": "여행 면허증", "Item.23.2": "여행가 모집 중 획득한 면허증, 상점에서 아이템으로 교환 가능", "Item.23.3": "모든 여행이 기록되는 허가증. \u000b페이지마다 그 순간의 아름다운 만남을 의미한다.", @@ -1674,11 +1710,11 @@ "Item.2501039.1": "털 뿜뿜 고양이", "Item.2501040.1": "폭탄닭", "Item.2701001.1": "랜덤 말", - "Item.2701001.2": "랜덤 말 하나.", - "Item.2701001.3": "이번엔 또 어떤 명장이 하늘에서 뚝 떨어질까?", + "Item.2701001.2": "랜덤 말", + "Item.2701001.3": "랜덤 말", "Item.2701002.1": "랜덤 축복", - "Item.2701002.2": "랜덤 축복을 1회 선택할 기회.", - "Item.2701002.3": "이번만큼은 제대로 된 패를 뽑아 주겠지!", + "Item.2701002.2": "랜덤 축복", + "Item.2701002.3": "랜덤 축복", "Item.28.1": "긴급 토벌령", "Item.28.2": "진리 도전 오픈에 사용하는 증표.", "Item.28.3": "지리 협회에서 발표한 사냥 현상수배서. \u000b수배서를 떼기 전에 가장 중요한 일은, 자신의 실력을 잘 가늠하는 것이다.", @@ -2587,6 +2623,35 @@ "Item.513541.1": "강력한 어둠의 탐식", "Item.513542.1": "어둠의 빠른 도래", "Item.513543.1": "광란의 혼돈", + "Item.513701.1": "전술 프로토콜: 임계", + "Item.513702.1": "전술 프로토콜: 폭파", + "Item.513703.1": "전술 프로토콜: 과부하", + "Item.513704.1": "전술 프로토콜: 협동", + "Item.513705.1": "이중 균열", + "Item.513706.1": "전의 급증", + "Item.513707.1": "소용돌이 증폭", + "Item.513708.1": "광범위 산탄", + "Item.513709.1": "구역 감지", + "Item.513710.1": "연결 피드백", + "Item.513711.1": "섬멸 펄스", + "Item.513712.1": "반짝임 서열", + "Item.513713.1": "바람 정령의 연결", + "Item.513721.1": "연쇄 폭발", + "Item.513722.1": "진원 확장", + "Item.513723.1": "기능 지속", + "Item.513724.1": "집중 속사", + "Item.513725.1": "역장 견인", + "Item.513726.1": "동력 증압", + "Item.513727.1": "파괴적인 타격", + "Item.513728.1": "관통 탄도", + "Item.513729.1": "제압 분석", + "Item.513730.1": "정밀 영점 조절", + "Item.513731.1": "바람 정령의 공명", + "Item.513732.1": "섬멸의 잔향", + "Item.513733.1": "전투력 증폭", + "Item.513741.1": "증원 명령", + "Item.513742.1": "숙청 명령", + "Item.513743.1": "집중 명령", "Item.514001.1": "쫑긋 사격", "Item.514002.1": "찰칵 연쇄음", "Item.514003.1": "인형의 묵직한 총성", @@ -3198,6 +3263,9 @@ "Item.73114.1": "구슬 사이다", "Item.73114.2": "「파도의 축제 · 찬란한 휴일 아찔한 모험!」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", "Item.73114.3": "구슬이 병 바닥으로 굴러 떨어지는 순간, 무더운 더위와 작은 걱정거리들은 기포와 함께 조용히 사라져 간다.", + "Item.73115.1": "종이별", + "Item.73115.2": "「파이팅! 아가씨의 여행가 수련 매뉴얼!」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", + "Item.73115.3": "어릴 적 꿈은 행운을 가져다 주길 바라며 유리병에 담은 종이별이었고, 자란 뒤의 꿈은 하늘의 별이었다. 그 탑의 가장 높은 곳에 올라 손에 꼭 쥘 때까지.", "Item.73201.1": "공략 깃발", "Item.73201.2": "「공략 기록 대모집」에 적극적으로 참여하여 획득하는 아이템!", "Item.73201.3": "지리 협회에서 별의 탑을 충분히 탐색하여 공략 기록을 남긴 여행가에게 주어진 깃발, 남을 위한 것이 곧 나를 위한 것.", @@ -3294,6 +3362,22 @@ "Item.86011.1": "골든 레코드 선택 패키지-시리즈 3", "Item.86011.2": "레코드 열대야의 끝, ★~돌고 도는 인생~★, 휴식의 순간, 음료수 사는 날, 망언, 플래시 고스트등 중 1개를 선택하여 획득 가능", "Item.86011.3": "레코드 컬렉션에서 엄선한 비밀 레코드, 모든 곡이 하나하나 감상할 가치가 있다.", + "Item.86012.1": "골든 레코드 선택 패키지-시리즈 1", + "Item.86012.2": "레코드 괴도 콤비, ★~펑펑 소녀~★, 에메랄드 틈새 경계, ‘빗속의’ 선율, 고양이 리듬, 가을날 속삭임 등 중 1개를 선택하여 획득 가능", + "Item.86012.3": "레코드 컬렉션에서 엄선한 비밀 레코드, 모든 곡이 하나하나 감상할 가치가 있다.", + "Item.86016.1": "진리 도전 보스 재료 보상", + "Item.86016.2": "진리 도전의 보스를 토벌해 그에 맞는 재료 보상을 획득할 수 있다.", + "Item.86017.1": "진리 도전 스킬 카트리지 보상", + "Item.86017.2": "진리 도전의 보스를 토벌해 그에 맞는 게임 카트리지 보상을 획득할 수 있다.", + "Item.86018.1": "재앙의 전선 레코드 보상", + "Item.86018.2": "재앙의 전선에서 획득한 수호자 훈장으로 레모네이드와 홍차, 원샷원킬, 반짝이는 순간, 인연의 만남, 한밤의 고양이 방울, 그래피티 무지개 등의 레코드로 교환할 수 있다.", + "Item.86018.3": "레코드 컬렉션의 수많은 레코드 중 고른 소중한 비밀 레코드, 좋은 노래는 여운이 깊고 오래간다.", + "Item.86019.1": "별의 탑 탐색 레코드 보상", + "Item.86019.2": "별의 탑 탐색에서 획득한 여정 티켓으로 영험한 찬가, 저주받은 사랑의 강, 순백, 홀리데이 버블, 달콤한 초대, 청소 타임DA♥YO 등의 레코드로 교환할 수 있다.", + "Item.86019.3": "레코드 컬렉션에서 엄선한 비밀 레코드, 모든 곡이 하나하나 감상할 가치가 있다.", + "Item.86020.1": "쉐도우 헌터 레코드 보상", + "Item.86020.2": "쉐도우 헌터에서 획득한 추격자 훈장으로 레몬과 유자의 호기심, 일렁이는 계절 등의 레코드로 교환할 수 있다.", + "Item.86020.3": "레코드 컬렉션에서 엄선한 비밀 레코드, 모든 곡이 하나하나 감상할 가치가 있다.", "Item.90001.1": "운명의 카드팩", "Item.90001.2": "사용 시 운명의 카드 1장을 랜덤으로 획득한다.", "Item.90001.3": "운을 시험해 볼까요?", diff --git a/data/language/ko_kr/jointdrillaffix.json b/data/language/ko_kr/jointdrillaffix.json index 638ab2a39..d34bbb017 100644 --- a/data/language/ko_kr/jointdrillaffix.json +++ b/data/language/ko_kr/jointdrillaffix.json @@ -32,5 +32,21 @@ "JointDrillAffix.10016.1": "공세 전환·직선 공격", "JointDrillAffix.10016.2": "말·캐논이 직선 포탄으로 목표를 공격한다. 말·나이트는 상대방이 소환한 말·폰을 조준하여 도약하며 내리밟기 공격을 진행한다.", "JointDrillAffix.10017.1": "공세 전환·호광", - "JointDrillAffix.10017.2": "말·캐논이 포물선 포탄으로 목표를 공격한다. 말·나이트가 자신 주변 모든 날일자 대각선의 타일을 획득하며, 목표에 가장 가까운 타일을 선택하여 도약하며 내리밟기 공격을 진행한다." + "JointDrillAffix.10017.2": "말·캐논이 포물선 포탄으로 목표를 공격한다. 말·나이트가 자신 주변 모든 날일자 대각선의 타일을 획득하며, 목표에 가장 가까운 타일을 선택하여 도약하며 내리밟기 공격을 진행한다.", + "JointDrillAffix.10031.1": "만물의 순환", + "JointDrillAffix.10031.2": "1페이즈에서는 코펠리우스가 필드에서 전투하며, 올림피아가 주기적으로 필드 끝에 다가가 코펠리우스를 지원하여 범위 공격 스킬을 시전한다.\n2페이즈에서는 코펠리우스가 퇴장하여 올림피아를 단독으로 상대하게 됩니다.", + "JointDrillAffix.10032.1": "비술 에너지 차단", + "JointDrillAffix.10032.2": "「술사 꼭두각시」가 비술 에너지 빔을 생성하여 보스 적에게 비술 에너지를 주입한다. 일정 시간 동안 비술 에너지를 성공적으로 주입하면 보스 적이 비술 에너지 보호막을 획득한다.\n메인 캐릭터가 비술 에너지 빔을 막아내면 보스 적의 비술 에너지 획득을 방해할 수 있으며, 해당 기간 동안 버프를 획득한다.\n전체 아군이 「술사 꼭두각시」를 제거하면 일정 기간 동안 버프 효과를 획득한다.", + "JointDrillAffix.10033.1": "부유 에너지 핵", + "JointDrillAffix.10033.2": "올림피아는 필드에서 움직이는 부유 에너지 핵을 흡수하려고 하며, 흡수 후 즉시 부유 에너지 핵을 폭발시켜 범위 피해를 입힌다. 일정 수량의 부유 에너지 핵을 흡수하면 보스 적이 「비술 에너지 보호막」을 획득한다.\n메인 캐릭터가 부유 에너지 핵에 닿으면 흡수하고 일정 기간 동안 버프 효과를 획득한다.", + "JointDrillAffix.10034.1": "근위병 꼭두각시", + "JointDrillAffix.10034.2": "「근위병 꼭두각시」는 보스 적의 지령에 따라 목표를 공격하며, 피격될 수 없다.", + "JointDrillAffix.10035.1": "비술 에너지 붕괴", + "JointDrillAffix.10035.2": "올림피아가 필드 사방에 피해 구역을 생성하며, 여러 차례 비술 에너지 붕괴를 시전하여 메인 캐릭터를 특정 방향으로 넉백시킨다.", + "JointDrillAffix.10036.1": "꼭두각시의 검무", + "JointDrillAffix.10036.2": "「근위병 꼭두각시」의 전투 강도가 증가하여 선풍참을 시전해 지속 피해를 입힌다.", + "JointDrillAffix.10037.1": "비술 에너지 확장", + "JointDrillAffix.10037.2": "올림피아가 필드의 부유 비술 에너지를 지속적으로 흡수하여, 자신의 비술 에너지를 지속적으로 확장시킨다.", + "JointDrillAffix.10038.1": "비술 에너지 보호막", + "JointDrillAffix.10038.2": "올림피아가 일정량의 비술 에너지를 획득한 후 자신 혹은 코펠리우스에게 비술 에너지 보호막 1스택을 제공한다." } \ No newline at end of file diff --git a/data/language/ko_kr/jointdrillcontrol.json b/data/language/ko_kr/jointdrillcontrol.json index 140c1e695..dbf9c0bb7 100644 --- a/data/language/ko_kr/jointdrillcontrol.json +++ b/data/language/ko_kr/jointdrillcontrol.json @@ -10,5 +10,7 @@ "JointDrillControl.510005.2": "전차는 대지를 짓밟고, 중생의 파멸을 찬양하는 개선가를 부른다. \u000b그녀는 수없이 많은 전쟁을 재현했지만, 오직 광기만이 영원히 변치 않음을 증명한다.", "JointDrillControl.510005.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다.", "JointDrillControl.510006.2": "전차는 대지를 짓밟고, 중생의 파멸을 찬양하는 개선가를 부른다. \u000b그녀는 수없이 많은 전쟁을 재현했지만, 오직 광기만이 영원히 변치 않음을 증명한다.", - "JointDrillControl.510006.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다." + "JointDrillControl.510006.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다.", + "JointDrillControl.510007.2": "영혼과 몸, 모두 그녀에게 복종하라……\u000b위대한 올림피아에게 복종하라.", + "JointDrillControl.510007.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다." } \ No newline at end of file diff --git a/data/language/ko_kr/jointdrilllevel.json b/data/language/ko_kr/jointdrilllevel.json index 7cbb4d146..71cdb0ec7 100644 --- a/data/language/ko_kr/jointdrilllevel.json +++ b/data/language/ko_kr/jointdrilllevel.json @@ -12,5 +12,11 @@ "JointDrillLevel.1011.1": "교향곡", "JointDrillLevel.1012.1": "교향곡", "JointDrillLevel.1013.1": "교향곡", - "JointDrillLevel.1014.1": "교향곡" + "JointDrillLevel.1014.1": "교향곡", + "JointDrillLevel.1015.1": "먼지에 뒤덮인 눈", + "JointDrillLevel.1016.1": "먼지에 뒤덮인 눈", + "JointDrillLevel.1017.1": "먼지에 뒤덮인 눈", + "JointDrillLevel.1018.1": "먼지에 뒤덮인 눈", + "JointDrillLevel.1019.1": "먼지에 뒤덮인 눈", + "JointDrillLevel.1020.1": "먼지에 뒤덮인 눈" } \ No newline at end of file diff --git a/data/language/ko_kr/jointdrillquest.json b/data/language/ko_kr/jointdrillquest.json index 51f8ebf02..c62a501ee 100644 --- a/data/language/ko_kr/jointdrillquest.json +++ b/data/language/ko_kr/jointdrillquest.json @@ -40,5 +40,12 @@ "JointDrillQuest.16004.1": "현재 누적 점수 28,866,000포인트", "JointDrillQuest.16005.1": "현재 누적 점수 35,036,000포인트", "JointDrillQuest.16006.1": "현재 누적 점수 39,252,000포인트", - "JointDrillQuest.16007.1": "현재 누적 점수 41,380,000포인트" + "JointDrillQuest.16007.1": "현재 누적 점수 41,380,000포인트", + "JointDrillQuest.17001.1": "현재 누적 점수 12,852,000포인트", + "JointDrillQuest.17002.1": "현재 누적 점수 20,520,000포인트", + "JointDrillQuest.17003.1": "현재 누적 점수 25,164,000포인트", + "JointDrillQuest.17004.1": "현재 누적 점수 28,866,000포인트", + "JointDrillQuest.17005.1": "현재 누적 점수 35,036,000포인트", + "JointDrillQuest.17006.1": "현재 누적 점수 39,252,000포인트", + "JointDrillQuest.17007.1": "현재 누적 점수 41,380,000포인트" } \ No newline at end of file diff --git a/data/language/ko_kr/jumpto.json b/data/language/ko_kr/jumpto.json index debb58fc7..1bb7d5cf4 100644 --- a/data/language/ko_kr/jumpto.json +++ b/data/language/ko_kr/jumpto.json @@ -157,5 +157,6 @@ "JumpTo.75.1": "초보 튜토리얼", "JumpTo.76.1": "권한-레벨 보상", "JumpTo.77.1": "기본 시련-임의 유형", + "JumpTo.78.1": "쉐도우 헌터", "JumpTo.8.1": "상점 구매" } \ No newline at end of file diff --git a/data/language/ko_kr/levelquesttarget.json b/data/language/ko_kr/levelquesttarget.json index 89d4e6566..cccda0332 100644 --- a/data/language/ko_kr/levelquesttarget.json +++ b/data/language/ko_kr/levelquesttarget.json @@ -12,6 +12,16 @@ "LevelQuestTarget.10017.1": "더미292", "LevelQuestTarget.10081.1": "더미290", "LevelQuestTarget.10082.1": "더미294", + "LevelQuestTarget.10705001.1": "틸리아의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.10705002.1": "틸리아의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.10705003.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.10705004.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.10705005.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.10706001.1": "틸리아의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.10706002.1": "틸리아의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.10706003.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.10706004.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.10706005.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.11001011.1": "피렌의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11001012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11001013.1": "피렌의 필살기 「{Param2}」 {Param1}회 시전", @@ -285,6 +295,16 @@ "LevelQuestTarget.13404031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13404041.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13404051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13405001.1": "후유카의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13405002.1": "후유카의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13405003.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13405004.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13405005.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13406001.1": "후유카의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13406002.1": "후유카의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13406003.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13406004.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13406005.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13501011.1": "미스티의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13501012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13501013.1": "미스티의 필살기 「{Param2}」 {Param1}회 시전", @@ -309,6 +329,30 @@ "LevelQuestTarget.13504014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13504015.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13504016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13701011.1": "엘레노어의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13701012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13701013.1": "엘레노어의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13701014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13701015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13701016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13702011.1": "엘레노어의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13702012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13702013.1": "엘레노어의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13702014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13702015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13702016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13703011.1": "엘레노어의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13703012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13703013.1": "엘레노어의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13703014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13703015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13703016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13704011.1": "엘레노어의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13704012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13704013.1": "엘레노어의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13704014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13704015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13704016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14001011.1": "스파클 메인 스킬 「{Param2}」을 길게 눌러 토끼 속사 모드 진입", "LevelQuestTarget.14001012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14001013.1": "스파클의 필살기 「{Param2}」 {Param1}회 시전", diff --git a/data/language/ko_kr/mailtemplate.json b/data/language/ko_kr/mailtemplate.json index a23eafc40..2ea41bbb0 100644 --- a/data/language/ko_kr/mailtemplate.json +++ b/data/language/ko_kr/mailtemplate.json @@ -98,6 +98,15 @@ "MailTemplate.11003.1": "지리 협회", "MailTemplate.11003.2": "재배송 - 임무 보상", "MailTemplate.11003.3": "「파도의 축제 · 찬란한 휴일 아찔한 모험!」 이벤트 임무가 종료되었으며, 보상 수령 기한이 만료되었습니다. \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", + "MailTemplate.11101.1": "지리 협회", + "MailTemplate.11101.2": "이벤트 코인 만료 알림", + "MailTemplate.11101.3": "「파이팅! 아가씨의 여행가 수련 매뉴얼!」 이벤트가 {0}일 뒤 종료됩니다.\n획득한 「종이별」은 이벤트 종료 후 만료되어 소멸되니, \n이벤트 종료 전에 꼭 이벤트 상점에서 「종이별」로 원하는 보상을 교환하세요!", + "MailTemplate.11102.1": "지리 협회", + "MailTemplate.11102.2": "재배송 - 만료된 코인", + "MailTemplate.11102.3": "「파이팅! 아가씨의 여행가 수련 매뉴얼!」 이벤트가 종료되었습니다. \n사용하지 않은 「종이별」은 「도라」로 교환되어 길드 창고로 발송되었으니 꼭 확인해 주세요.", + "MailTemplate.11103.1": "지리 협회", + "MailTemplate.11103.2": "재배송 - 임무 보상", + "MailTemplate.11103.3": "「파이팅! 아가씨의 여행가 수련 매뉴얼!」 이벤트 임무가 종료되었으며, 보상 수령 기한이 만료되었습니다. \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", "MailTemplate.20101.1": "지리 협회", "MailTemplate.20101.2": "이벤트 코인 만료 알림", "MailTemplate.20101.3": "「반짝이는 사자와 이브의 정령」 이벤트가 {0}일 뒤 종료됩니다.\n획득한 「진저브레드」는 이벤트 종료 후 만료되어 소멸되니, \n이벤트 종료 전에 꼭 이벤트 상점에서 「진저브레드」로 원하는 보상을 교환하세요!", @@ -203,6 +212,9 @@ "MailTemplate.3017.1": "포셔", "MailTemplate.3017.2": "「별의 소원 택배-등반」 만료 알림", "MailTemplate.3017.3": "손님, 구독하신 「별의 소원 택배-등반」 서비스가 오늘 만료될 예정이에요. 연장을 원하시면 저에게 연락해 주세요! 앞으로도 계속해서 서비스를 제공할 수 있기를 기대한답니다~", + "MailTemplate.3018.1": "지리 협회", + "MailTemplate.3018.2": "만료 알림", + "MailTemplate.3018.3": "여단 단장님\n「페이트 하우스」 이벤트가 곧 종료됩니다. 잊지 말고 꼭 참여해 주세요.", "MailTemplate.4001.1": "지리 협회", "MailTemplate.4001.2": "재배송 - 이벤트 보상", "MailTemplate.4001.3": "7일간의 임무 이벤트가 종료되었으며, 보상 수령 기한이 만료되었어요!\r\n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\r\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", diff --git a/data/language/ko_kr/mainskill.json b/data/language/ko_kr/mainskill.json index 229d9aa7b..35598b62a 100644 --- a/data/language/ko_kr/mainskill.json +++ b/data/language/ko_kr/mainskill.json @@ -1175,6 +1175,30 @@ "MainSkill.405805.2": "어둠 속성 메인 캐릭터의 일반 공격과 필살기 피해가 {1} 증가한다. \u000b어둠 속성 메인 캐릭터가 스킬을 시전하면, 자신이 「격랑」을 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b「격랑」을 보유한 캐릭터가 필살기 피해를 입히면, 팀 내 어둠 속성 캐릭터와 그 소환물이 입히는 어둠 속성 피해가 {4} 증가한다. {5}초간 지속된다.", "MainSkill.405806.1": "여름 행진곡", "MainSkill.405806.2": "어둠 속성 메인 캐릭터의 일반 공격과 필살기 피해가 {1} 증가한다. \u000b어둠 속성 메인 캐릭터가 스킬을 시전하면, 자신이 「격랑」을 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b「격랑」을 보유한 캐릭터가 필살기 피해를 입히면, 팀 내 어둠 속성 캐릭터와 그 소환물이 입히는 어둠 속성 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405901.1": "날아라, 새장 속 새여", + "MainSkill.405901.2": "바람 속성 밸런스 캐릭터가 필드에 있으면, 1초마다 메인 캐릭터에게 「희망」 1스택을 부여한다. {1}초간 지속되며, 최대 10스택 중첩된다. \u000b「희망」을 5스택 이상 보유한 캐릭터가 피해를 입히면 목표가 받는 바람 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다. \u000b「희망」을 10스택 보유한 캐릭터가 피해를 입히면, 목표가 받는 바람 속성 일반 공격 피해가 추가로 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405902.1": "날아라, 새장 속 새여", + "MainSkill.405902.2": "바람 속성 밸런스 캐릭터가 필드에 있으면, 1초마다 메인 캐릭터에게 「희망」 1스택을 부여한다. {1}초간 지속되며, 최대 10스택 중첩된다. \u000b「희망」을 5스택 이상 보유한 캐릭터가 피해를 입히면 목표가 받는 바람 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다. \u000b「희망」을 10스택 보유한 캐릭터가 피해를 입히면, 목표가 받는 바람 속성 일반 공격 피해가 추가로 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405903.1": "날아라, 새장 속 새여", + "MainSkill.405903.2": "바람 속성 밸런스 캐릭터가 필드에 있으면, 1초마다 메인 캐릭터에게 「희망」 1스택을 부여한다. {1}초간 지속되며, 최대 10스택 중첩된다. \u000b「희망」을 5스택 이상 보유한 캐릭터가 피해를 입히면 목표가 받는 바람 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다. \u000b「희망」을 10스택 보유한 캐릭터가 피해를 입히면, 목표가 받는 바람 속성 일반 공격 피해가 추가로 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405904.1": "날아라, 새장 속 새여", + "MainSkill.405904.2": "바람 속성 밸런스 캐릭터가 필드에 있으면, 1초마다 메인 캐릭터에게 「희망」 1스택을 부여한다. {1}초간 지속되며, 최대 10스택 중첩된다. \u000b「희망」을 5스택 이상 보유한 캐릭터가 피해를 입히면 목표가 받는 바람 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다. \u000b「희망」을 10스택 보유한 캐릭터가 피해를 입히면, 목표가 받는 바람 속성 일반 공격 피해가 추가로 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405905.1": "날아라, 새장 속 새여", + "MainSkill.405905.2": "바람 속성 밸런스 캐릭터가 필드에 있으면, 1초마다 메인 캐릭터에게 「희망」 1스택을 부여한다. {1}초간 지속되며, 최대 10스택 중첩된다. \u000b「희망」을 5스택 이상 보유한 캐릭터가 피해를 입히면 목표가 받는 바람 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다. \u000b「희망」을 10스택 보유한 캐릭터가 피해를 입히면, 목표가 받는 바람 속성 일반 공격 피해가 추가로 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405906.1": "날아라, 새장 속 새여", + "MainSkill.405906.2": "바람 속성 밸런스 캐릭터가 필드에 있으면, 1초마다 메인 캐릭터에게 「희망」 1스택을 부여한다. {1}초간 지속되며, 최대 10스택 중첩된다. \u000b「희망」을 5스택 이상 보유한 캐릭터가 피해를 입히면 목표가 받는 바람 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다. \u000b「희망」을 10스택 보유한 캐릭터가 피해를 입히면, 목표가 받는 바람 속성 일반 공격 피해가 추가로 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.406001.1": "영광의 순간", + "MainSkill.406001.2": "바람 속성 밸런스 캐릭터가 일반 공격과 스킬 피해를 입히면, 바람 속성 메인 캐릭터가 「영광」 1스택을 획득한다. {1}초간 지속되며, 최대 {2}스택 중첩된다. \u000b「영광」 10스택 달성 시, 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {3} 증가한다. \u000b「영광」 20스택 달성 시 팀 내 바람 속성 캐릭터가 입히는 일반 공격 피해가 추가로 {4} 증가한다.", + "MainSkill.406002.1": "영광의 순간", + "MainSkill.406002.2": "바람 속성 밸런스 캐릭터가 일반 공격과 스킬 피해를 입히면, 바람 속성 메인 캐릭터가 「영광」 1스택을 획득한다. {1}초간 지속되며, 최대 {2}스택 중첩된다. \u000b「영광」 10스택 달성 시, 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {3} 증가한다. \u000b「영광」 20스택 달성 시 팀 내 바람 속성 캐릭터가 입히는 일반 공격 피해가 추가로 {4} 증가한다.", + "MainSkill.406003.1": "영광의 순간", + "MainSkill.406003.2": "바람 속성 밸런스 캐릭터가 일반 공격과 스킬 피해를 입히면, 바람 속성 메인 캐릭터가 「영광」 1스택을 획득한다. {1}초간 지속되며, 최대 {2}스택 중첩된다. \u000b「영광」 10스택 달성 시, 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {3} 증가한다. \u000b「영광」 20스택 달성 시 팀 내 바람 속성 캐릭터가 입히는 일반 공격 피해가 추가로 {4} 증가한다.", + "MainSkill.406004.1": "영광의 순간", + "MainSkill.406004.2": "바람 속성 밸런스 캐릭터가 일반 공격과 스킬 피해를 입히면, 바람 속성 메인 캐릭터가 「영광」 1스택을 획득한다. {1}초간 지속되며, 최대 {2}스택 중첩된다. \u000b「영광」 10스택 달성 시, 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {3} 증가한다. \u000b「영광」 20스택 달성 시 팀 내 바람 속성 캐릭터가 입히는 일반 공격 피해가 추가로 {4} 증가한다.", + "MainSkill.406005.1": "영광의 순간", + "MainSkill.406005.2": "바람 속성 밸런스 캐릭터가 일반 공격과 스킬 피해를 입히면, 바람 속성 메인 캐릭터가 「영광」 1스택을 획득한다. {1}초간 지속되며, 최대 {2}스택 중첩된다. \u000b「영광」 10스택 달성 시, 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {3} 증가한다. \u000b「영광」 20스택 달성 시 팀 내 바람 속성 캐릭터가 입히는 일반 공격 피해가 추가로 {4} 증가한다.", + "MainSkill.406006.1": "영광의 순간", + "MainSkill.406006.2": "바람 속성 밸런스 캐릭터가 일반 공격과 스킬 피해를 입히면, 바람 속성 메인 캐릭터가 「영광」 1스택을 획득한다. {1}초간 지속되며, 최대 {2}스택 중첩된다. \u000b「영광」 10스택 달성 시, 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {3} 증가한다. \u000b「영광」 20스택 달성 시 팀 내 바람 속성 캐릭터가 입히는 일반 공격 피해가 추가로 {4} 증가한다.", "MainSkill.900101.1": "비어있음", "MainSkill.900102.1": "비어있음", "MainSkill.900103.1": "비어있음" diff --git a/data/language/ko_kr/mallpackage.json b/data/language/ko_kr/mallpackage.json index 7e2446736..5a0a88ecc 100644 --- a/data/language/ko_kr/mallpackage.json +++ b/data/language/ko_kr/mallpackage.json @@ -338,6 +338,26 @@ "MallPackage.pack.15_role_l.3": "럭셔리 티켓 세트", "MallPackage.pack.15_role_s.1": "여름빛 꿈결\u000b초특가 티켓 세트", "MallPackage.pack.15_role_s.2": "여름빛 꿈결·초특가 티켓 세트", + "MallPackage.pack.16_disc.1": "오후의 티타임\u000b스페셜 디스크 세트", + "MallPackage.pack.16_disc.2": "오후의 티타임·스페셜 디스크 세트", + "MallPackage.pack.16_disc_l.1": "오후의 티타임\u000b럭셔리 디스크 세트", + "MallPackage.pack.16_disc_l.2": "오후의 티타임·럭셔리 디스크 세트", + "MallPackage.pack.16_disc_l.3": "럭셔리 디스크 세트", + "MallPackage.pack.16_disc_s.1": "오후의 티타임\u000b초특가 디스크 세트", + "MallPackage.pack.16_disc_s.2": "오후의 티타임·초특가 디스크 세트", + "MallPackage.pack.16_gift.1": "오후의 티타임\u000b선물 세트", + "MallPackage.pack.16_gift.2": "오후의 티타임·선물 세트", + "MallPackage.pack.16_gift.3": "선물 세트", + "MallPackage.pack.16_res.1": "오후의 티타임\u000b여행가 성장 세트", + "MallPackage.pack.16_res.2": "오후의 티타임·여행가 성장 세트", + "MallPackage.pack.16_res.3": "여행가 성장 세트", + "MallPackage.pack.16_role.1": "오후의 티타임\u000b스페셜 티켓 세트", + "MallPackage.pack.16_role.2": "오후의 티타임·스페셜 티켓 세트", + "MallPackage.pack.16_role_l.1": "오후의 티타임\u000b럭셔리 티켓 세트", + "MallPackage.pack.16_role_l.2": "오후의 티타임·럭셔리 티켓 세트", + "MallPackage.pack.16_role_l.3": "럭셔리 티켓 세트", + "MallPackage.pack.16_role_s.1": "오후의 티타임\u000b초특가 티켓 세트", + "MallPackage.pack.16_role_s.2": "오후의 티타임·초특가 티켓 세트", "MallPackage.pack.disc.1": "여행 시작 한정\u000b골든 디스크 세트", "MallPackage.pack.disc.2": "여행 시작 한정·골든 디스크 세트", "MallPackage.pack.first.1": "여행 시작 한정\u000b특별 할인 세트", @@ -387,5 +407,7 @@ "MallPackage.skin.98.13.1": "기쁜 이 순간 물결을 타고", "MallPackage.skin.98.13.2": "아야메 전용 스킨 「기쁜 이 순간 물결을 타고」 오픈했다는 증표.", "MallPackage.skin.98.14.1": "한가로이 노을을 맞으며", - "MallPackage.skin.98.14.2": "미스티 전용 스킨 「한가로이 노을을 맞으며」 오픈의 증표!" + "MallPackage.skin.98.14.2": "미스티 전용 스킨 「한가로이 노을을 맞으며」 오픈의 증표!", + "MallPackage.skin.98.15.1": "눈부시게 당당하게", + "MallPackage.skin.98.15.2": "틸리아 전용 스킨 「눈부시게 당당하게」 오픈의 증표!" } \ No newline at end of file diff --git a/data/language/ko_kr/mallrecommendgroup.json b/data/language/ko_kr/mallrecommendgroup.json index c7aec54c8..b2ef41e8c 100644 --- a/data/language/ko_kr/mallrecommendgroup.json +++ b/data/language/ko_kr/mallrecommendgroup.json @@ -28,5 +28,10 @@ "MallRecommendGroup.1027.1": "여행가 수집", "MallRecommendGroup.1028.1": "레코드 수집", "MallRecommendGroup.1029.1": "추천 세트", - "MallRecommendGroup.1030.1": "추천 세트" + "MallRecommendGroup.1030.1": "추천 세트", + "MallRecommendGroup.1031.1": "맛보기", + "MallRecommendGroup.1032.1": "여행가 수집", + "MallRecommendGroup.1033.1": "레코드 수집", + "MallRecommendGroup.1034.1": "추천 세트", + "MallRecommendGroup.1035.1": "추천 세트" } \ No newline at end of file diff --git a/data/language/ko_kr/mangaloading.json b/data/language/ko_kr/mangaloading.json index 6faddd67d..469242945 100644 --- a/data/language/ko_kr/mangaloading.json +++ b/data/language/ko_kr/mangaloading.json @@ -46,6 +46,7 @@ "MangaLoading.5.1": "예술의 바다 속으로", "MangaLoading.50.1": "다정한 수업", "MangaLoading.51.1": "예리한 눈빛", + "MangaLoading.52.1": "유비무환", "MangaLoading.6.1": "눈물 수집", "MangaLoading.7.1": "케이크의 유혹", "MangaLoading.9.1": "순정의 비밀" diff --git a/data/language/ko_kr/monstermanual.json b/data/language/ko_kr/monstermanual.json index 0b2be2b53..a9ca5bcd2 100644 --- a/data/language/ko_kr/monstermanual.json +++ b/data/language/ko_kr/monstermanual.json @@ -681,6 +681,10 @@ "MonsterManual.7200105.2": "끝없는 전장 위를 달려\u000b뜨거운 전쟁의 불길 속에서 춤을 춘다.\u000b광기에 빠진 것은 아닌, 마음속에 갈망을 품고 있을 뿐이다.\u000b전쟁이 존재하는 한, 그녀는 영원히 멈추지 않을 것이다.", "MonsterManual.7200205.1": "셀시아·절망의 룩", "MonsterManual.7200205.2": "끝없는 전장에 짓밟혀\u000b뜨거운 전쟁의 불길에 타오른다.\u000b마음속의 갈망 때문에 절망으로 빠지게 된 것뿐이다.\u000b그녀는 전쟁을 연장하기 위해 영원히 멈추지 않을 것이다.", + "MonsterManual.7201105.1": "숭고한 꼭두각시·코펠리우스와 올림피아", + "MonsterManual.7201105.2": "완벽을 추구하는 발걸음은 멈추지 않는다. 가장 아픈 희생을 대가로 할지라도.\u000b신성하고 숭고한 꼭두각시가 마술사의 줄에 따라 경쾌한 춤을 춘다……", + "MonsterManual.7201205.1": "숭고한 꼭두각시·코펠리우스와 올림피아", + "MonsterManual.7201205.2": "완벽을 추구하는 발걸음은 멈추지 않는다. 가장 아픈 희생을 대가로 할지라도.\u000b신성하고 숭고한 꼭두각시가 마술사의 줄에 따라 경쾌한 춤을 춘다……", "MonsterManual.9912101.1": "날 때려", "MonsterManual.9912101.2": "제대로 못 먹기라도 한 거야? 힘 좀 더 써 봐!" } \ No newline at end of file diff --git a/data/language/ko_kr/openfunc.json b/data/language/ko_kr/openfunc.json index 6a3d482b2..e3e212f80 100644 --- a/data/language/ko_kr/openfunc.json +++ b/data/language/ko_kr/openfunc.json @@ -21,6 +21,8 @@ "OpenFunc.DailyReward.3": "권한 레벨 {1}레벨 오픈", "OpenFunc.EnergyBattery.1": "활력 저장", "OpenFunc.EnergyBattery.3": "권한 레벨 {1}레벨 오픈", + "OpenFunc.EventReminder.1": "알림장", + "OpenFunc.EventReminder.3": "권한 레벨 {1}레벨 오픈", "OpenFunc.Gacha.1": "모집", "OpenFunc.InfinityTower.1": "혼돈의 아레나", "OpenFunc.InfinityTower.2": "기록을 사용해 아레나를 통과해 대량의 보상을 획득합니다.", @@ -56,6 +58,7 @@ "OpenFunc.StarTowerRank.3": "권한 레벨 {1}레벨 오픈", "OpenFunc.TraceHunt.1": "쉐도우 헌터", "OpenFunc.TraceHunt.2": "중요 목표를 추적하고, 다른 여단과 협력하여 토벌을 완수하라!", + "OpenFunc.TraceHunt.3": "권한 레벨 {1}레벨 오픈", "OpenFunc.TravelerDuel.1": "정상결전", "OpenFunc.TravelerDuel.3": "권한 레벨 {1}레벨 오픈", "OpenFunc.TutorialLevel.1": "초보 튜토리얼", diff --git a/data/language/ko_kr/penguincard.json b/data/language/ko_kr/penguincard.json index a59fedfd9..25a122c23 100644 --- a/data/language/ko_kr/penguincard.json +++ b/data/language/ko_kr/penguincard.json @@ -1,4 +1,36 @@ { + "PenguinCard.100101.1": "[no trans]지출 절감", + "PenguinCard.100101.2": "레벨업 시 소모 20% 감소", + "PenguinCard.100102.1": "[no trans]지출 절감 +1", + "PenguinCard.100102.2": "레벨업 시 소모 30% 감소", + "PenguinCard.100103.1": "[no trans]지출 절감 +2", + "PenguinCard.100103.2": "레벨업 시 소모 40% 감소", + "PenguinCard.100201.1": "[no trans]귀여운 게 최고야", + "PenguinCard.100201.2": "클리어 목표 20% 감소", + "PenguinCard.100202.1": "[no trans]귀여운 게 최고야 +1", + "PenguinCard.100202.2": "클리어 목표 25% 감소", + "PenguinCard.100203.1": "[no trans]귀여운 게 최고야 +2", + "PenguinCard.100203.2": "클리어 목표 30% 감소", + "PenguinCard.100301.1": "[no trans]카드 확인!", + "PenguinCard.100301.2": "턴마다 카드 확인 기회 1회 획득", + "PenguinCard.100302.1": "[no trans]카드 확인! +1", + "PenguinCard.100302.2": "턴마다 카드 확인 기회 2회 획득", + "PenguinCard.100303.1": "[no trans]카드 확인! +2", + "PenguinCard.100303.2": "턴마다 카드 확인 기회 3회 획득", + "PenguinCard.100401.1": "[no trans]메이드의 마술", + "PenguinCard.100401.2": "카드를 뒤집을 때 20% 확률로 모든 원소 속성으로 취급되는 「만능 카드」 {TriggerLimitParam}회 출현", + "PenguinCard.100402.1": "[no trans]메이드의 마술 +1", + "PenguinCard.100402.2": "카드를 뒤집을 때 20% 확률로 모든 원소 속성으로 취급되는 「만능 카드」 {TriggerLimitParam}회 출현", + "PenguinCard.100403.1": "[no trans]메이드의 마술 +2", + "PenguinCard.100403.2": "카드를 뒤집을 때 20% 확률로 모든 원소 속성으로 취급되는 「만능 카드」 {TriggerLimitParam}회 출현", + "PenguinCard.100501.1": "[no trans]활기 가득", + "PenguinCard.100501.2": "새로운 난이도 시작 시 HP 1포인트 회복", + "PenguinCard.100601.1": "[no trans]행운의 별", + "PenguinCard.100601.2": "새로운 난이도 시작 시 랜덤으로 페이트 카드 1장이 1레벨 증가", + "PenguinCard.100602.1": "[no trans]행운의 별 +1", + "PenguinCard.100602.2": "새로운 난이도 시작 시 랜덤으로 페이트 카드 1장이 1레벨 증가", + "PenguinCard.100603.1": "[no trans]행운의 별 +2", + "PenguinCard.100603.2": "새로운 난이도 시작 시 랜덤으로 페이트 카드 2장이 1레벨 증가", "PenguinCard.10101.1": "불씨의 신생", "PenguinCard.10101.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", "PenguinCard.10102.1": "불씨의 신생+1", diff --git a/data/language/ko_kr/penguincardaide.json b/data/language/ko_kr/penguincardaide.json new file mode 100644 index 000000000..5048f1b76 --- /dev/null +++ b/data/language/ko_kr/penguincardaide.json @@ -0,0 +1,8 @@ +{ + "PenguinCardAide.1.1": "아야메", + "PenguinCardAide.2.1": "엘레노어", + "PenguinCardAide.3.1": "코하쿠", + "PenguinCardAide.4.1": "나노하", + "PenguinCardAide.5.1": "세이나", + "PenguinCardAide.6.1": "나즈나" +} \ No newline at end of file diff --git a/data/language/ko_kr/penguincardbuff.json b/data/language/ko_kr/penguincardbuff.json index 61669ab93..a1deab361 100644 --- a/data/language/ko_kr/penguincardbuff.json +++ b/data/language/ko_kr/penguincardbuff.json @@ -1,10 +1,28 @@ { "PenguinCardBuff.101.1": "풍선한 답례", - "PenguinCardBuff.101.2": "다음 턴 첫 레벨업 비용 {EffectParam_1}%로 감소", + "PenguinCardBuff.101.2": "다음 턴 첫 레벨업 비용 {EffectParam_1}% 감소", + "PenguinCardBuff.2000.2": "{DurationParam}턴 동안 카드 지급 라운드 수 +{EffectParam_1}", "PenguinCardBuff.201.1": "추가 카드 지급Ⅰ", "PenguinCardBuff.201.2": "다음 {DurationParam}턴 동안 카드 지급 라운드 수 +{EffectParam_1}", "PenguinCardBuff.203.1": "추가 카드 지급Ⅱ", "PenguinCardBuff.203.2": "다음 {DurationParam}턴 동안 카드 지급 라운드 수 +{EffectParam_1}", + "PenguinCardBuff.2101.2": "카드를 뒤집을 때, {TriggerProbability}% 확률로 어떤 원소로도 간주되지 않는 「석화」 {TriggerLimitParam}회 출현", + "PenguinCardBuff.2102.2": "카드를 뒤집을 때, {TriggerProbability}% 확률로 어떤 원소로도 간주되지 않는 「석화」 {TriggerLimitParam}회 출현", + "PenguinCardBuff.2103.2": "카드를 뒤집을 때, {TriggerProbability}% 확률로 어떤 원소로도 간주되지 않는 「석화」 {TriggerLimitParam}회 출현", + "PenguinCardBuff.2104.2": "카드를 뒤집을 때, {TriggerProbability}% 확률로 어떤 원소로도 간주되지 않는 「석화」 {TriggerLimitParam}회 출현", + "PenguinCardBuff.2105.2": "카드를 뒤집을 때, {TriggerProbability}% 확률로 어떤 원소로도 간주되지 않는 「석화」 {TriggerLimitParam}회 출현", + "PenguinCardBuff.2111.2": "랜덤으로 보유 중인 페이트 카드 {EffectParam_1}장이 {EffectParam_2}레벨 감소", + "PenguinCardBuff.2112.2": "랜덤으로 보유 중인 페이트 카드 {EffectParam_1}장이 {EffectParam_2}레벨 감소", + "PenguinCardBuff.2113.2": "랜덤으로 보유 중인 페이트 카드 {EffectParam_1}장이 {EffectParam_2}레벨 감소", + "PenguinCardBuff.2114.2": "랜덤으로 보유 중인 페이트 카드 {EffectParam_1}장이 {EffectParam_2}레벨 감소", + "PenguinCardBuff.2115.2": "랜덤으로 보유 중인 페이트 카드 {EffectParam_1}장이 {EffectParam_2}레벨 감소", + "PenguinCardBuff.2116.2": "랜덤으로 보유 중인 페이트 카드 {EffectParam_1}장이 {EffectParam_2}레벨 감소", + "PenguinCardBuff.2121.2": "레벨업 시 소모 {EffectParam_1}% 증가", + "PenguinCardBuff.2131.2": "카드 지급 라운드 수 -{EffectParam_1}", + "PenguinCardBuff.2132.2": "카드 지급 라운드 수 -{EffectParam_1}", + "PenguinCardBuff.2133.2": "카드 지급 라운드 수 -{EffectParam_1}", + "PenguinCardBuff.2141.2": "어시스트가 제공하는 기본 칩 {EffectParam_1}% 감소", + "PenguinCardBuff.2151.2": "재도전 기회 1회 제한", "PenguinCardBuff.301.1": "물 만난 물고기", "PenguinCardBuff.301.2": "모든 핸드 배율+{TotalEffectParam_1}, 중첩 가능", "PenguinCardBuff.401.1": "쌓이는 재부", diff --git a/data/language/ko_kr/penguincardcontrol.json b/data/language/ko_kr/penguincardcontrol.json index e35c77164..ee4d2a4c4 100644 --- a/data/language/ko_kr/penguincardcontrol.json +++ b/data/language/ko_kr/penguincardcontrol.json @@ -1,4 +1,5 @@ { "PenguinCardControl.800001.1": "\u000b「이벤트 기간」\u000b2026/03/10 13:00~2026/03/17 12:00\u000b\u000b[참여 조건] \u000b권한 레벨≥5레벨 \u000b\u000b[이벤트 설명] \u000b베르너와 베르주의 안내에 따라 재미있는 '페이트 하우스' 게임을 시작해 보세요!", - "PenguinCardControl.800003.1": "\u000b「이벤트 기간」\u000b2026/06/16 13:00~2026/06/23 12:00\u000b\u000b「참여 조건」\u000b권한 레벨≥5레벨 \u000b\u000b「이벤트 설명」\u000b베르너와 베르주의 안내에 따라 재미있는 '페이트 하우스' 게임을 시작해 보세요!" + "PenguinCardControl.800003.1": "\u000b「이벤트 기간」\u000b2026/06/16 13:00~2026/06/23 12:00\u000b\u000b「참여 조건」\u000b권한 레벨≥5레벨 \u000b\u000b「이벤트 설명」\u000b베르너와 베르주의 안내에 따라 재미있는 '페이트 하우스' 게임을 시작해 보세요!", + "PenguinCardControl.800005.1": "\u000b「이벤트 기간」\u000b2026/09/22 13:00~2026/09/29 12:00\u000b\u000b「참여 조건」\u000b권한 레벨≥5레벨 \u000b\u000b「이벤트 설명」\u000b베르너와 베르주의 안내에 따라 재미있는 '페이트 하우스' 게임을 시작해 보세요!" } \ No newline at end of file diff --git a/data/language/ko_kr/penguincardendlesslevel.json b/data/language/ko_kr/penguincardendlesslevel.json new file mode 100644 index 000000000..ae1cc33c7 --- /dev/null +++ b/data/language/ko_kr/penguincardendlesslevel.json @@ -0,0 +1,17 @@ +{ + "PenguinCardEndlessLevel.101.1": "어시스트가 제공하는 기본 칩 20% 감소", + "PenguinCardEndlessLevel.102.1": "카드를 뒤집을 때 20% 확률로 어떤 원소로도 간주되지 않는 「석화」 2회 출현", + "PenguinCardEndlessLevel.103.1": "랜덤으로 보유 중인 페이트 카드 1장이 1레벨 감소", + "PenguinCardEndlessLevel.104.1": "레벨업 시 소모 30% 증가", + "PenguinCardEndlessLevel.105.1": "카드 지급 라운드 수 -1", + "PenguinCardEndlessLevel.106.1": "어시스트가 제공하는 기본 칩 20% 감소", + "PenguinCardEndlessLevel.107.1": "랜덤으로 보유 중인 페이트 카드 2장이 1레벨 감소", + "PenguinCardEndlessLevel.108.1": "카드 지급 라운드 수 -1", + "PenguinCardEndlessLevel.109.1": "레벨업 시 소모 30% 증가", + "PenguinCardEndlessLevel.110.1": "재도전 기회 1회 제한", + "PenguinCardEndlessLevel.111.1": "랜덤으로 보유 중인 페이트 카드 2장이 2레벨 감소", + "PenguinCardEndlessLevel.112.1": "카드 지급 라운드 수 -1", + "PenguinCardEndlessLevel.113.1": "카드를 뒤집을 때 20% 확률로 어떤 원소로도 간주되지 않는 「석화」 2회 출현", + "PenguinCardEndlessLevel.114.1": "랜덤으로 보유 중인 페이트 카드 4장이 1레벨 감소", + "PenguinCardEndlessLevel.115.1": "재도전 기회 1회 제한" +} \ No newline at end of file diff --git a/data/language/ko_kr/penguincardfloor.json b/data/language/ko_kr/penguincardfloor.json index 1113ed8a5..927403a92 100644 --- a/data/language/ko_kr/penguincardfloor.json +++ b/data/language/ko_kr/penguincardfloor.json @@ -13,5 +13,10 @@ "PenguinCardFloor.401.1": "Welcome to 페이트 하우스", "PenguinCardFloor.402.1": "완료 가능한 계약 선택", "PenguinCardFloor.403.1": "이번 게임에 출현 확률 증가", - "PenguinCardFloor.404.1": "100만 점을 향해 달려보세요" + "PenguinCardFloor.404.1": "100만 점을 향해 달려보세요", + "PenguinCardFloor.501.1": "Welcome to 페이트 하우스", + "PenguinCardFloor.502.1": "완료 가능한 계약 선택", + "PenguinCardFloor.503.1": "이번 게임에 출현 확률 증가", + "PenguinCardFloor.504.1": "100만 점을 향해 달려보세요", + "PenguinCardFloor.505.1": "새로운 난이도 진입 시 획득한 초기화" } \ No newline at end of file diff --git a/data/language/ko_kr/playerhead.json b/data/language/ko_kr/playerhead.json index d5d0e6188..332d70bd1 100644 --- a/data/language/ko_kr/playerhead.json +++ b/data/language/ko_kr/playerhead.json @@ -2,6 +2,7 @@ "PlayerHead.10303.1": "스킨 획득 후\n「어흥냥이」 오픈", "PlayerHead.10304.1": "스킨 획득 후\n「느긋한 여름의 초대장」 오픈", "PlayerHead.10703.1": "스킨 획득 후\n「이것이 나의 정의!」 오픈", + "PlayerHead.10704.1": "스킨 획득 후\n「눈부시게 당당하게」 오픈", "PlayerHead.11103.1": "스킨 획득 후\n「1/365의 그대와」 오픈", "PlayerHead.11104.1": "스킨 획득 후\n「기쁜 이 순간 물결을 타고」 오픈", "PlayerHead.11203.1": "스킨 획득 후\n「햇살의 온기」 오픈", diff --git a/data/language/ko_kr/plot.json b/data/language/ko_kr/plot.json index a837402a3..b041d9228 100644 --- a/data/language/ko_kr/plot.json +++ b/data/language/ko_kr/plot.json @@ -137,6 +137,12 @@ "Plot.13502.2": "마왕과 마녀의 밀착 취재 현장에 수상한 난입자 등장!", "Plot.13503.1": "마녀의 특종 취재 (하)", "Plot.13503.2": "마녀와의 진심 어린 대화 후! 둘만의 특별한 비밀이 여기서 밝혀진다!", + "Plot.13701.1": "후배의 고민 많은 하루 (상)", + "Plot.13701.2": "방심한 사이에 숙녀들의 모임에 난입해 버렸다… 그녀의 색다른 모습을 본 듯하다.", + "Plot.13702.1": "후배의 고민 많은 하루 (중)", + "Plot.13702.2": "과도하게 진지한 사람은 스스로를 한계까지 몰아붙이기 쉽다.", + "Plot.13703.1": "후배의 고민 많은 하루 (하)", + "Plot.13703.2": "그녀의 손을 잡고 멋진 춤을 춰 보자!", "Plot.14001.1": "스파클의 고민 (상)", "Plot.14001.2": "천재 발명가가 예상치 못한 슬럼프에 빠진다. 새로운 영감은 어디서 찾아야 할까?", "Plot.14002.1": "스파클의 고민 (중)", diff --git a/data/language/ko_kr/potential.json b/data/language/ko_kr/potential.json index 563c52447..533c5e565 100644 --- a/data/language/ko_kr/potential.json +++ b/data/language/ko_kr/potential.json @@ -1333,6 +1333,64 @@ "Potential.513542.2": "메인 스킬 또는 지원 스킬 시전 시, 미스티의 SP 획득 효율이 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.513543.1": "필살기가 피해를 입히면 미스티의 필살기 피해가 증가한다.", "Potential.513543.2": "필살기 「자정★불면」이 피해를 입히면 미스티의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.513701.1": "「크로스 참격」의 공격 횟수와 &Param1_kr1& 증가한다. ##전술 에너지#4048#의 쿨타임이 단축된다.", + "Potential.513701.2": "「크로스 참격」이 추가로 1회 공격한다. 「크로스 참격」이 입히는 &Param1_kr1& &Param2& 증가한다. 「경계」 기간 중 엘레노어가 일반 공격을 통해 ##전술 에너지#4048#를 획득하는 쿨타임이 1초 감소한다.", + "Potential.513702.1": "##전술 에너지#4048#를 획득하거나 소모할 때, 폭탄을 1개 발사한다. 「크로스 참격」이 소모하는 ##전술 에너지#4048#가 감소한다.", + "Potential.513702.2": "엘레노어가 ##전술 에너지#4048#를 획득하거나 소모할 때마다 폭탄 1개를 발사해 공격력 &Param1&의 바람 속성 범위 일반 공격 피해를 입힌다. ##바람 속성 표식#1017#을 발동할 수 있다. 「크로스 참격」이 소모하는 ##전술 에너지#4048#가 4포인트 감소한다.", + "Potential.513703.1": "「경계」가 피해를 입히는 간격이 단축된다. 「크로스 참격」을 시전할 때 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513703.2": "「경계」가 피해를 입히는 간격이 단축된다. 「크로스 참격」을 시전할 때 엘레노어의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.513704.1": "「경계」가 바람 속성 범위 스킬 피해를 추가로 입힌다. 메인 스킬을 시전할 때, 엘레노어의 &Param2_kr1& 증가한다.", + "Potential.513704.2": "엘레노어 자신의 「경계」가 목표에게 누적 2회 피해를 입히면, 공격력 &Param1&의 바람 속성 범위 스킬 피해를 추가로 입힌다. 메인 스킬 「파수꾼 전개」를 시전하면, 엘레노어의 &Param2_kr1& &Param3& 증가한다. &Param4&초간 지속된다.", + "Potential.513705.1": "「크로스 참격」이 추가 폭파를 일으킨다. 「크로스 참격」이 입히는 &Param2_kr1& 증가한다.", + "Potential.513705.2": "「크로스 참격」이 추가 폭파를 일으켜, 공격력 &Param1&의 바람 속성 범위 일반 공격 피해를 입힌다. 「크로스 참격」이 정예 이상 목표에게 입히는 &Param2_kr1& &Param3& 증가한다.", + "Potential.513706.1": "「크로스 참격」을 시전할 때 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513706.2": "「크로스 참격」을 시전할 때 엘레노어의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.513707.1": "일반 공격 최후의 일격이 ##바람 속성 표식#1017#을 발동할 수 있다. 「경계」 기간 중, 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513707.2": "엘레노어 일반 공격 최후의 일격이 ##바람 속성 표식#1017#을 발동할 수 있다. 「경계」 기간 중, 엘레노어의 &Param1_kr1& &Param2& 증가한다.", + "Potential.513708.1": "「경계」의 피해 범위가 증가하고, 「경계」의 &Param1_kr1& 증가한다.", + "Potential.513708.2": "「경계」의 피해 범위가 증가한다. 「경계」가 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.513709.1": "메인 스킬을 시전할 때 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513709.2": "메인 스킬 「파수꾼 전개」를 시전할 때 주변 목표 1명마다 엘레노어의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.513710.1": "일반 공격 피해를 입힐 때, 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513710.2": "엘레노어가 일반 공격 피해를 입히면, &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다. 해당 효과는 1초마다 최대 1회 발동한다.", + "Potential.513711.1": "필살기가 ##바람 속성 표식#1017#을 발동할 수 있다. 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513711.2": "필살기 「화력 지배」가 ##바람 속성 표식#1017#을 발동할 수 있다. 엘레노어의 &Param1_kr1& &Param2& 증가한다.", + "Potential.513712.1": "회피 쿨타임이 단축된다. 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513712.2": "회피 쿨타임이 25% 단축된다. 엘레노어의 &Param1_kr1& &Param2& 증가한다.", + "Potential.513713.1": "##바람 속성 표식#1017#을 발동하면, 팀 전체 바람 속성 캐릭터의 &Param1_kr1& 증가한다.", + "Potential.513713.2": "##바람 속성 표식#1017#을 발동하면, 팀 전체 바람 속성 캐릭터의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.513721.1": "지원 스킬의 &Param1_kr1& 증가한다. 지원 스킬이 발동하는 폭파의 횟수가 증가한다.", + "Potential.513721.2": "지원 스킬 「무장 습격」 찍어내리기 폭파의 &Param1_kr1& &Param2& 증가한다. 지원 스킬 「무장 습격」이 점프하여 찍어내릴 때 발생하는 폭파가 이전보다 1회 증가하며, 지원 스킬 종료 시 해당 효과가 제거된다.", + "Potential.513722.1": "지원 스킬의 &Param3_kr1& 증가한다. 지원 스킬의 피해 범위와 &Param1_kr1& 증가한다.", + "Potential.513722.2": "지원 스킬 「무장 습격」 찍어내리기 폭파의 &Param3_kr1& &Param4& 증가한다. 팀 내에 서포터 캐릭터가 1명일 때, 지원 스킬 「무장 습격」이 점프하여 찍어내릴 때마다 이번 지원 스킬의 찍어내리기 폭파 피해 범위가 증가한다. 찍어내리기 폭파가 발생할 때마다, 이후 찍어내리기 폭파가 입히는 &Param1_kr1& &Param2& 증가한다. 최대 9스택 중첩된다.", + "Potential.513723.1": "##파수꾼#4050#의 &Param5_kr1& 증가한다. ##파수꾼#4050#이 생성될 때마다 필드에 존재하는 ##파수꾼#4050#의 지속 시간이 연장된다. 지원 스킬이 ##파수꾼#4050#이 입히는 &Param1_kr3& 증가시킬 수 있다.", + "Potential.513723.2": "##파수꾼#4050#의 &Param5_kr1& &Param6& 증가한다. ##파수꾼#4050#이 생성될 때마다 필드에 존재하는 ##파수꾼#4050#의 지속 시간이 연장된다. 지원 스킬 「무장 습격」이 점프해 찍어내릴 때마다 ##파수꾼#4050#이 입히는 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.513724.1": "##파수꾼#4050#이 바람 속성 범위 일반 공격 피해를 추가로 입힌다. 필드의 ##파수꾼#4050# 1명마다 필드 전체 ##파수꾼#4050#의 &Param2_kr1& 증가한다.", + "Potential.513724.2": "##파수꾼#4050#의 총알이 메인 목표에게 누적 3회 피해를 입히면, 공격력 &Param1&의 바람 속성 범위 일반 공격 피해를 추가로 입힌다. 해당 효과는 0.5초마다 1회 발동할 수 있다. 필드의 ##파수꾼#4050# 1명마다 필드 전체 ##파수꾼#4050#의 &Param2_kr1& &Param3& 증가한다.", + "Potential.513725.1": "지원 스킬의 &Param3_kr1& 증가한다. 지원 스킬 찍어내리기 폭파의 &Param1_kr1& 증가한다.", + "Potential.513725.2": "지원 스킬 「무장 습격」 찍어내리기 폭파의 &Param3_kr1& &Param4& 증가하고, 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.513726.1": "지원 스킬 찍어내리기 폭파가 피해를 입히면, 엘레노어의 &Param1_kr4& 바람 속성 딜러 메인 캐릭터의 &Param5_kr1& 증가한다.", + "Potential.513726.2": "지원 스킬 「무장 습격」의 찍어내리기 폭파가 피해를 입히면, 엘레노어의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다. 동시에 바람 속성 딜러 메인 캐릭터의 &Param5_kr1& &Param6& 증가한다. &Param7&초간 지속되며, 최대 &Param8&스택 중첩된다.", + "Potential.513727.1": "지원 스킬 찍어내리기 폭파가 입히는 &Param1_kr4& &Param3_kr1& 증가한다.", + "Potential.513727.2": "지원 스킬 「무장 습격」의 찍어내리기 폭파가 입히는 &Param1_kr1& &Param2& 증가하고, &Param3_kr1& &Param4& 증가한다.", + "Potential.513728.1": "##파수꾼#4050#이 발사하는 총알 크기가 증가하고, ##파수꾼#4050#이 입히는 &Param1_kr1& 증가한다.", + "Potential.513728.2": "##파수꾼#4050#이 발사하는 총알 크기가 증가하고, 목표를 관통할 수 있다. ##파수꾼#4050#이 정예 이상 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.513729.1": "##파수꾼#4050#이 입히는 &Param1_kr1& 증가하고, 엘레노어의 &Param3_kr1& 증가한다.", + "Potential.513729.2": "##파수꾼#4050#이 메인 목표에게 입히는 &Param1_kr1& &Param2& 증가하고, 엘레노어의 &Param3_kr1& &Param4& 증가한다.", + "Potential.513730.1": "##파수꾼#4050#의 &Param1_kr1& 증가한다. ##파수꾼#4050#이 바람 속성 딜러 메인 캐릭터의 &Param3_kr3& 증가시킬 수 있다.", + "Potential.513730.2": "##파수꾼#4050#의 &Param1_kr1& &Param2& 증가한다. 필드에 ##파수꾼#4050# 3명이 존재하면 바람 속성 딜러 메인 캐릭터의 &Param3_kr1& &Param4& 증가한다. 10초간 지속된다.", + "Potential.513731.1": "##바람 속성 표식#1017#이 발동될 때, 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513731.2": "팀 전체가 ##바람 속성 표식#1017#을 발동하면, 엘레노어의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.513732.1": "필살기가 ##바람 속성 표식: 풍식#2017#을 부여할 수 있다. 엘레노어가 목표에게 피해를 입히면 목표의 &Param1_kr1& 증가한다.", + "Potential.513732.2": "필살기 「화력 지배」가 ##바람 속성 표식: 풍식#2017#을 부여할 수 있다. 엘레노어가 목표에게 피해를 입히면, 목표의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.513733.1": "엘레노어가 피해를 입히면, 팀 전체 바람 속성 캐릭터의 &Param1_kr1& 증가한다.", + "Potential.513733.2": "엘레노어가 피해를 입히면, 팀 전체 바람 속성 캐릭터의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.513741.1": "필살기를 시전할 때 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513741.2": "필살기 「화력 지배」를 시전할 때, 엘레노어의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.513742.1": "엘레노어의 &Param5_kr1& 증가한다. 필살기가 목표에게 피해를 입히면, 필살기가 입히는 &Param1_kr1& 증가한다.", + "Potential.513742.2": "엘레노어의 &Param5_kr1& &Param6& 증가한다. 필살기 「화력 지배」가 목표에게 피해를 입히면, 필살기가 해당 목표에게 입히는 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.513743.1": "엘레노어의 &Param5_kr1& 증가한다. 팀 전체 바람 속성 캐릭터가 메인 스킬 또는 지원 스킬을 시전할 때 엘레노어의 &Param1_kr1& 증가한다.", + "Potential.513743.2": "엘레노어의 &Param5_kr1& &Param6& 증가한다. 팀 전체 바람 속성 캐릭터가 메인 스킬 또는 지원 스킬을 시전할 때, 엘레노어의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.514001.1": "스파클이 ##토끼 속사 모드#4034#일 때, 스킬 「토끼 속사」가 활성화되어 피해를 입힌다. ##땅 속성 표식#1020#을 발동할 수 있다. \u000b팀 전체가 땅 속성 캐릭터일 경우 「토끼 속사」가 입히는 &Param2_kr1& 증가한다.", "Potential.514001.2": "스파클이 ##토끼 속사 모드#4034#일 때, 스킬 「토끼 속사」가 활성화되어 목표에게 화력을 쏟아 공격력 &Param1&x7의 땅 속성 스킬 피해를 입힌다. ##땅 속성 표식#1020#을 발동할 수 있다. \u000b「토끼 속사」는 3초의 쿨타임이 적용된다. \u000b팀 전체가 땅 속성 캐릭터일 경우 「토끼 속사」가 입히는 &Param2_kr1& &Param3& 증가한다.", "Potential.514002.1": "##토끼 속사 모드#4034#가 입히는 &Param4_kr1& 증가한다. \u000b##토끼 속사 모드#4034#가 목표에게 피해를 입히면 「별빛 결정」을 부여하고, 최대 스택이 되면 목표를 「별빛 결정화」 상태로 만든다. \u000b「별빛 결정화」 상태의 목표는 기절 상태에 빠지며, 「별빛 결정」을 부여할 수 없다. \u000b##토끼 속사 모드#4034#가 「별빛 결정화」 상태의 목표에게 피해를 입히면 추가 피해를 입히며, ##땅 속성 표식#1020#을 발동할 수 있다.", @@ -1578,7 +1636,7 @@ "Potential.514406.1": "「등사」가 피해를 입히면, &Param1&가 증가한다. 동시에 마지막 단계 일반 공격의 &Param7_kr1& 증가하고, 마지막 단계의 일반 공격을 시전한 후 해당 버프는 즉시 사라진다.", "Potential.514406.2": "「등사」가 피해를 입히면 &Param1&가 &Param2& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다. 동시에 마지막 단계 일반 공격의 &Param7_kr1& &Param8& 증가한다. 최대 8스택 중첩되며, 해당 효과는 0.4초마다 1회 발동할 수 있다. 마지막 단계의 일반 공격을 시전한 후 해당 버프는 즉시 사라진다.", "Potential.514407.1": "「등사」 명중 시 「등사」를 추가로 생성한다.", - "Potential.514407.2": "「등사」 명중 시, 「등사」를 추가로 생성해 공격력 &Param1&의 물 속성 일반 공격 피해를 입힌다. 해당 효과는 3초마다 최대 3회 발동하고, ##물 속성 표식#1018#을 발동할 수 있다.", + "Potential.514407.2": "「등사」 명중 시, 「등사」를 추가로 생성해 공격력 &Param1&x2의 물 속성 일반 공격 피해를 입힌다. 해당 효과는 3초마다 최대 3회 발동하고, ##물 속성 표식#1018#을 발동할 수 있다.", "Potential.514408.1": "메인 스킬 「여울빛」을 시전하면 &Param1&가 증가한다.", "Potential.514408.2": "메인 스킬 「여울빛」 시전 시 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.514409.1": "치토세의 &Param1&가 증가한다. \u000b「여울빛·린」이 목표를 처치하거나 정예 이상 목표에게 피해를 입히면 다음 「여울빛」이 「여울빛·린」으로 변경된다.", diff --git a/data/language/ko_kr/potentialpreset.json b/data/language/ko_kr/potentialpreset.json new file mode 100644 index 000000000..f13959e3c --- /dev/null +++ b/data/language/ko_kr/potentialpreset.json @@ -0,0 +1,158 @@ +{ + "PotentialPreset.10301.1": "추천 프리셋1", + "PotentialPreset.10301.2": "코하쿠 시스템 추천 프리셋1", + "PotentialPreset.10302.1": "추천 프리셋2", + "PotentialPreset.10302.2": "코하쿠 시스템 추천 프리셋2", + "PotentialPreset.10701.1": "추천 프리셋1", + "PotentialPreset.10701.2": "틸리아 시스템 추천 프리셋1", + "PotentialPreset.10702.1": "추천 프리셋2", + "PotentialPreset.10702.2": "틸리아 시스템 추천 프리셋2", + "PotentialPreset.10801.1": "추천 프리셋1", + "PotentialPreset.10801.2": "카시미라 시스템 추천 프리셋1", + "PotentialPreset.10802.1": "추천 프리셋2", + "PotentialPreset.10802.2": "카시미라 시스템 추천 프리셋2", + "PotentialPreset.11001.1": "추천 프리셋1", + "PotentialPreset.11001.2": "피렌 시스템 추천 프리셋1", + "PotentialPreset.11002.1": "추천 프리셋2", + "PotentialPreset.11002.2": "피렌 시스템 추천 프리셋2", + "PotentialPreset.11101.1": "추천 프리셋1", + "PotentialPreset.11101.2": "아야메 시스템 추천 프리셋1", + "PotentialPreset.11102.1": "추천 프리셋2", + "PotentialPreset.11102.2": "아야메 시스템 추천 프리셋2", + "PotentialPreset.11201.1": "추천 프리셋1", + "PotentialPreset.11201.2": "세이나 시스템 추천 프리셋1", + "PotentialPreset.11202.1": "추천 프리셋2", + "PotentialPreset.11202.2": "세이나 시스템 추천 프리셋2", + "PotentialPreset.11301.1": "추천 프리셋1", + "PotentialPreset.11301.2": "시먀오 시스템 추천 프리셋1", + "PotentialPreset.11302.1": "추천 프리셋2", + "PotentialPreset.11302.2": "시먀오 시스템 추천 프리셋2", + "PotentialPreset.11401.1": "추천 프리셋1", + "PotentialPreset.11401.2": "샤통 시스템 추천 프리셋1", + "PotentialPreset.11402.1": "추천 프리셋2", + "PotentialPreset.11402.2": "샤통 시스템 추천 프리셋2", + "PotentialPreset.11501.1": "추천 프리셋1", + "PotentialPreset.11501.2": "호타루 시스템 추천 프리셋1", + "PotentialPreset.11502.1": "추천 프리셋2", + "PotentialPreset.11502.2": "호타루 시스템 추천 프리셋2", + "PotentialPreset.11601.1": "추천 프리셋1", + "PotentialPreset.11601.2": "레이센 시스템 추천 프리셋1", + "PotentialPreset.11602.1": "추천 프리셋2", + "PotentialPreset.11602.2": "레이센 시스템 추천 프리셋2", + "PotentialPreset.11701.1": "추천 프리셋1", + "PotentialPreset.11701.2": "징린 시스템 추천 프리셋1", + "PotentialPreset.11702.1": "추천 프리셋2", + "PotentialPreset.11702.2": "징린 시스템 추천 프리셋2", + "PotentialPreset.11801.1": "추천 프리셋1", + "PotentialPreset.11801.2": "크루니스 시스템 추천 프리셋1", + "PotentialPreset.11802.1": "추천 프리셋2", + "PotentialPreset.11802.2": "크루니스 시스템 추천 프리셋2", + "PotentialPreset.11901.1": "추천 프리셋1", + "PotentialPreset.11901.2": "나노하 시스템 추천 프리셋1", + "PotentialPreset.11902.1": "추천 프리셋2", + "PotentialPreset.11902.2": "나노하 시스템 추천 프리셋2", + "PotentialPreset.12001.1": "추천 프리셋1", + "PotentialPreset.12001.2": "카나체 시스템 추천 프리셋1", + "PotentialPreset.12002.1": "추천 프리셋2", + "PotentialPreset.12002.2": "카나체 시스템 추천 프리셋2", + "PotentialPreset.12301.1": "추천 프리셋1", + "PotentialPreset.12301.2": "안즈 시스템 추천 프리셋1", + "PotentialPreset.12302.1": "추천 프리셋2", + "PotentialPreset.12302.2": "안즈 시스템 추천 프리셋2", + "PotentialPreset.12501.1": "추천 프리셋1", + "PotentialPreset.12501.2": "프리지아 시스템 추천 프리셋1", + "PotentialPreset.12502.1": "추천 프리셋2", + "PotentialPreset.12502.2": "프리지아 시스템 추천 프리셋2", + "PotentialPreset.12601.1": "추천 프리셋1", + "PotentialPreset.12601.2": "플로라 시스템 추천 프리셋1", + "PotentialPreset.12602.1": "추천 프리셋2", + "PotentialPreset.12602.2": "플로라 시스템 추천 프리셋2", + "PotentialPreset.12701.1": "추천 프리셋1", + "PotentialPreset.12701.2": "테레사 시스템 추천 프리셋1", + "PotentialPreset.12702.1": "추천 프리셋2", + "PotentialPreset.12702.2": "테레사 시스템 추천 프리셋2", + "PotentialPreset.13001.1": "추천 프리셋1", + "PotentialPreset.13001.2": "토나 시스템 추천 프리셋1", + "PotentialPreset.13002.1": "추천 프리셋2", + "PotentialPreset.13002.2": "토나 시스템 추천 프리셋2", + "PotentialPreset.13201.1": "추천 프리셋1", + "PotentialPreset.13201.2": "미네르바 시스템 추천 프리셋1", + "PotentialPreset.13202.1": "추천 프리셋2", + "PotentialPreset.13202.2": "미네르바 시스템 추천 프리셋2", + "PotentialPreset.13301.1": "추천 프리셋1", + "PotentialPreset.13301.2": "나츠카 시스템 추천 프리셋1", + "PotentialPreset.13302.1": "추천 프리셋2", + "PotentialPreset.13302.2": "나츠카 시스템 추천 프리셋2", + "PotentialPreset.13401.1": "추천 프리셋1", + "PotentialPreset.13401.2": "후유카 시스템 추천 프리셋1", + "PotentialPreset.13402.1": "추천 프리셋2", + "PotentialPreset.13402.2": "후유카 시스템 추천 프리셋2", + "PotentialPreset.13501.1": "추천 프리셋1", + "PotentialPreset.13501.2": "미스티 시스템 추천 프리셋1", + "PotentialPreset.13502.1": "추천 프리셋2", + "PotentialPreset.13502.2": "미스티 시스템 추천 프리셋2", + "PotentialPreset.13701.1": "추천 프리셋1", + "PotentialPreset.13701.2": "엘레노어 시스템 추천 프리셋1", + "PotentialPreset.13702.1": "추천 프리셋2", + "PotentialPreset.13702.2": "엘레노어 시스템 추천 프리셋2", + "PotentialPreset.14001.1": "추천 프리셋1", + "PotentialPreset.14001.2": "스파클 시스템 추천 프리셋1", + "PotentialPreset.14002.1": "추천 프리셋2", + "PotentialPreset.14002.2": "스파클 시스템 추천 프리셋2", + "PotentialPreset.14101.1": "추천 프리셋1", + "PotentialPreset.14101.2": "치시아 시스템 추천 프리셋1", + "PotentialPreset.14102.1": "추천 프리셋2", + "PotentialPreset.14102.2": "치시아 시스템 추천 프리셋2", + "PotentialPreset.14201.1": "추천 프리셋1", + "PotentialPreset.14201.2": "코제트 시스템 추천 프리셋1", + "PotentialPreset.14202.1": "추천 프리셋2", + "PotentialPreset.14202.2": "코제트 시스템 추천 프리셋2", + "PotentialPreset.14301.1": "추천 프리셋1", + "PotentialPreset.14301.2": "레이스 시스템 추천 프리셋1", + "PotentialPreset.14302.1": "추천 프리셋2", + "PotentialPreset.14302.2": "레이스 시스템 추천 프리셋2", + "PotentialPreset.14401.1": "추천 프리셋1", + "PotentialPreset.14401.2": "치토세 시스템 추천 프리셋1", + "PotentialPreset.14402.1": "추천 프리셋2", + "PotentialPreset.14402.2": "치토세 시스템 추천 프리셋2", + "PotentialPreset.14501.1": "추천 프리셋1", + "PotentialPreset.14501.2": "오토하 시스템 추천 프리셋1", + "PotentialPreset.14502.1": "추천 프리셋2", + "PotentialPreset.14502.2": "오토하 시스템 추천 프리셋2", + "PotentialPreset.14701.1": "추천 프리셋1", + "PotentialPreset.14701.2": "캐러멜 시스템 추천 프리셋1", + "PotentialPreset.14702.1": "추천 프리셋2", + "PotentialPreset.14702.2": "캐러멜 시스템 추천 프리셋2", + "PotentialPreset.14901.1": "추천 프리셋1", + "PotentialPreset.14901.2": "그레이 시스템 추천 프리셋1", + "PotentialPreset.14902.1": "추천 프리셋2", + "PotentialPreset.14902.2": "그레이 시스템 추천 프리셋2", + "PotentialPreset.15001.1": "추천 프리셋1", + "PotentialPreset.15001.2": "라루 시스템 추천 프리셋1", + "PotentialPreset.15002.1": "추천 프리셋2", + "PotentialPreset.15002.2": "라루 시스템 추천 프리셋2", + "PotentialPreset.15501.1": "추천 프리셋1", + "PotentialPreset.15501.2": "시아 시스템 추천 프리셋1", + "PotentialPreset.15502.1": "추천 프리셋2", + "PotentialPreset.15502.2": "시아 시스템 추천 프리셋2", + "PotentialPreset.15601.1": "추천 프리셋1", + "PotentialPreset.15601.2": "나즈나 시스템 추천 프리셋1", + "PotentialPreset.15602.1": "추천 프리셋2", + "PotentialPreset.15602.2": "나즈나 시스템 추천 프리셋2", + "PotentialPreset.15701.1": "추천 프리셋1", + "PotentialPreset.15701.2": "카린 시스템 추천 프리셋1", + "PotentialPreset.15702.1": "추천 프리셋2", + "PotentialPreset.15702.2": "카린 시스템 추천 프리셋2", + "PotentialPreset.15801.1": "추천 프리셋1", + "PotentialPreset.15801.2": "라루(이브) 시스템 추천 프리셋1", + "PotentialPreset.15802.1": "추천 프리셋2", + "PotentialPreset.15802.2": "라루(이브) 시스템 추천 프리셋2", + "PotentialPreset.15901.1": "추천 프리셋1", + "PotentialPreset.15901.2": "크루니스(새해) 시스템 추천 프리셋1", + "PotentialPreset.15902.1": "추천 프리셋2", + "PotentialPreset.15902.2": "크루니스(새해) 시스템 추천 프리셋2", + "PotentialPreset.16001.1": "추천 프리셋1", + "PotentialPreset.16001.2": "윌로(여름) 시스템 추천 프리셋1", + "PotentialPreset.16002.1": "추천 프리셋2", + "PotentialPreset.16002.2": "윌로(여름) 시스템 추천 프리셋2" +} \ No newline at end of file diff --git a/data/language/ko_kr/secondaryskill.json b/data/language/ko_kr/secondaryskill.json index 007a27c52..aae948e93 100644 --- a/data/language/ko_kr/secondaryskill.json +++ b/data/language/ko_kr/secondaryskill.json @@ -1359,6 +1359,46 @@ "SecondarySkill.4058204.2": "「격랑」이 추가 효과를 획득해, 스택마다 자신의 공격력이 {1} 증가한다.", "SecondarySkill.4058205.1": "식지 않는 열정", "SecondarySkill.4058205.2": "「격랑」이 추가 효과를 획득해, 스택마다 자신의 공격력이 {1} 증가한다.", + "SecondarySkill.4059101.1": "꿈의 날개", + "SecondarySkill.4059101.2": "바람 속성 밸런스 캐릭터가 입히는 일반 공격과 스킬 피해가 {1} 증가한다. \u000b「희망」이 추가 효과를 획득해, 1스택마다 자신의 스킬 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4059102.1": "꿈의 날개", + "SecondarySkill.4059102.2": "바람 속성 밸런스 캐릭터가 입히는 일반 공격과 스킬 피해가 {1} 증가한다. \u000b「희망」이 추가 효과를 획득해, 1스택마다 자신의 스킬 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4059103.1": "꿈의 날개", + "SecondarySkill.4059103.2": "바람 속성 밸런스 캐릭터가 입히는 일반 공격과 스킬 피해가 {1} 증가한다. \u000b「희망」이 추가 효과를 획득해, 1스택마다 자신의 스킬 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4059104.1": "꿈의 날개", + "SecondarySkill.4059104.2": "바람 속성 밸런스 캐릭터가 입히는 일반 공격과 스킬 피해가 {1} 증가한다. \u000b「희망」이 추가 효과를 획득해, 1스택마다 자신의 스킬 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4059105.1": "꿈의 날개", + "SecondarySkill.4059105.2": "바람 속성 밸런스 캐릭터가 입히는 일반 공격과 스킬 피해가 {1} 증가한다. \u000b「희망」이 추가 효과를 획득해, 1스택마다 자신의 스킬 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4059201.1": "미래의 소리", + "SecondarySkill.4059201.2": "「희망」을 보유한 캐릭터가 표식을 발동해 「선풍」을 생성하면, 팀 전체 바람 속성 일반 공격 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「희망」을 보유한 캐릭터가 표식을 발동해 「만개」를 생성하면, 팀 전체 바람 속성 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4059202.1": "미래의 소리", + "SecondarySkill.4059202.2": "「희망」을 보유한 캐릭터가 표식을 발동해 「선풍」을 생성하면, 팀 전체 바람 속성 일반 공격 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「희망」을 보유한 캐릭터가 표식을 발동해 「만개」를 생성하면, 팀 전체 바람 속성 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4059203.1": "미래의 소리", + "SecondarySkill.4059203.2": "「희망」을 보유한 캐릭터가 표식을 발동해 「선풍」을 생성하면, 팀 전체 바람 속성 일반 공격 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「희망」을 보유한 캐릭터가 표식을 발동해 「만개」를 생성하면, 팀 전체 바람 속성 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4059204.1": "미래의 소리", + "SecondarySkill.4059204.2": "「희망」을 보유한 캐릭터가 표식을 발동해 「선풍」을 생성하면, 팀 전체 바람 속성 일반 공격 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「희망」을 보유한 캐릭터가 표식을 발동해 「만개」를 생성하면, 팀 전체 바람 속성 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4059205.1": "미래의 소리", + "SecondarySkill.4059205.2": "「희망」을 보유한 캐릭터가 표식을 발동해 「선풍」을 생성하면, 팀 전체 바람 속성 일반 공격 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「희망」을 보유한 캐릭터가 표식을 발동해 「만개」를 생성하면, 팀 전체 바람 속성 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4060101.1": "빛의 길", + "SecondarySkill.4060101.2": "팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. \u000b「영광」이 추가 효과를 획득해, 1스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4060102.1": "빛의 길", + "SecondarySkill.4060102.2": "팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. \u000b「영광」이 추가 효과를 획득해, 1스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4060103.1": "빛의 길", + "SecondarySkill.4060103.2": "팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. \u000b「영광」이 추가 효과를 획득해, 1스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4060104.1": "빛의 길", + "SecondarySkill.4060104.2": "팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. \u000b「영광」이 추가 효과를 획득해, 1스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4060105.1": "빛의 길", + "SecondarySkill.4060105.2": "팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. \u000b「영광」이 추가 효과를 획득해, 1스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4060201.1": "원대한 앞길", + "SecondarySkill.4060201.2": "「영광」 최대 스택 시 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {1} 증가한다.", + "SecondarySkill.4060202.1": "원대한 앞길", + "SecondarySkill.4060202.2": "「영광」 최대 스택 시 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {1} 증가한다.", + "SecondarySkill.4060203.1": "원대한 앞길", + "SecondarySkill.4060203.2": "「영광」 최대 스택 시 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {1} 증가한다.", + "SecondarySkill.4060204.1": "원대한 앞길", + "SecondarySkill.4060204.2": "「영광」 최대 스택 시 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {1} 증가한다.", + "SecondarySkill.4060205.1": "원대한 앞길", + "SecondarySkill.4060205.2": "「영광」 최대 스택 시 팀 내 바람 속성 캐릭터가 입히는 바람 속성 피해가 {1} 증가한다.", "SecondarySkill.9001.1": "비어있음", "SecondarySkill.9001.2": "더미329" } \ No newline at end of file diff --git a/data/language/ko_kr/skill.json b/data/language/ko_kr/skill.json index 360b49d6f..3cdf9bf98 100644 --- a/data/language/ko_kr/skill.json +++ b/data/language/ko_kr/skill.json @@ -692,6 +692,33 @@ "Skill.13570000.1": "빠른 발놀림", "Skill.13570000.13": "빠른 발놀림", "Skill.13570000.2": "빠른 발놀림", + "Skill.13710000.1": "전술 콤보", + "Skill.13710000.13": "빠른 속도로 무기를 교체하며 매서운 공격을 퍼부어 높은 빈도의 다중 피해를 입힌다. 엘레노어는 자동으로 ##전술 에너지#4048#를 소모하여 「크로스 참격」을 발동해 범위 피해를 입힐 수 있다.", + "Skill.13710000.2": "빠른 속도로 여러 무기를 교체하며 공격한다. \u000b1단계: 공격력 &Param1&의 바람 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&x5의 바람 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x5의 바람 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&x6의 바람 속성 일반 공격 피해 \u000b5단계: 공격력 &Param5&x7의 바람 속성 일반 공격 피해 \u000b엘레노어가 ##전술 에너지#4048#를 보유하며, 자동으로 ##전술 에너지#4048# 10포인트를 소모해 「크로스 참격」을 발동하여 공격력 &Param6&의 바람 속성 범위 일반 공격 피해를 입힌다. 「크로스 참격」이 ##바람 속성 표식#1017#을 발동하여 「만개」를 생성해 공격력 &Param7&의 바람 속성 범위 표식 피해를 입힐 수 있다.", + "Skill.13720000.1": "엘레노어 회피", + "Skill.13720000.13": "엘레노어 회피", + "Skill.13720000.2": "엘레노어 회피", + "Skill.13731000.1": "파수꾼 전개", + "Skill.13731000.13": "빠르게 회전하며 범위 피해를 입히고, 「경계」 효과를 획득해 여러 ##파수꾼#4050#이 엘레노어 주변을 돌며 지속적으로 회전 공격을 진행한다.", + "Skill.13731000.2": "빠르게 회전하며 공격력 &Param1&x2의 바람 속성 범위 스킬 피해를 입힌다. 또한 「경계」 효과를 획득해 여러 명의 ##파수꾼#4050#이 엘레노어 주변을 둘러싼다. &Param2&초간 지속된다. 해당 기간 중 일정 시간마다 공격력 &Param3&의 바람 속성 범위 스킬 피해를 입힌다. 메인 스킬 「파수꾼 전개」가 ##바람 속성 표식#1017#을 발동할 수 있고 「만개」를 생성해 공격력 &Param4&의 바람 속성 범위 표식 피해를 입힐 수 있다.", + "Skill.13732000.1": "무장 습격", + "Skill.13732000.13": "수차례 점프해 찍어내려 범위 피해를 입힌다. 내리찍을 때 ##파수꾼#4050#을 생성하고, 목표를 공격해 피해를 입힌다.", + "Skill.13732000.2": "수차례 점프해 찍어내리며 폭파를 일으켜 공격력 &Param1&x9의 바람 속성 범위 스킬 피해를 입힌다. 3회 찍어내릴 때마다 ##파수꾼#4050# 1명을 생성한다. 3초간 지속되며, 최대 3명 존재한다. ##파수꾼#4050#이 총알을 발사해 엘레노어 공격력 &Param2&의 바람 속성 일반 공격 피해를 입힌다. 지원 스킬 「무장 습격」이 ##바람 속성 표식: 풍식#2017#을 부여할 수 있다.", + "Skill.13732001.1": "일반 공격", + "Skill.13732001.13": "일반 공격", + "Skill.13732001.2": "일반 공격", + "Skill.13732002.1": "출생 연출", + "Skill.13732002.13": "출생 연출", + "Skill.13732002.2": "출생 연출", + "Skill.13732003.1": "출생 연출", + "Skill.13732003.13": "출생 연출", + "Skill.13732003.2": "출생 연출", + "Skill.13740000.1": "화력 지배", + "Skill.13740000.13": "엘레노어가 대량의 로켓탄을 발사해 다중 범위 피해를 입힌다.", + "Skill.13740000.2": "엘레노어가 대량의 로켓탄을 발사해 공격력 &Param1&x14의 바람 속성 범위 필살기 피해를 입힌다.", + "Skill.13770000.1": "엘레노어 빠른 발놀림", + "Skill.13770000.13": "엘레노어 빠른 발놀림", + "Skill.13770000.2": "엘레노어 빠른 발놀림", "Skill.14010000.1": "무나 토끼탄", "Skill.14010000.13": "휠체어를 제어하여 에너지 탄환을 연속으로 발사해 피해를 입힌다.", "Skill.14010000.2": "스파클이 휠체어 양쪽의 에너지건을 제어하여, 목표를 향해 3회 사격한다. \u000b1단계: 공격력 &Param1&의 땅 속성 일반 공격 피해\u000b2단계: 공격력 &Param2&의 땅 속성 일반 공격 피해\u000b3단계: 공격력 &Param3&x2의 땅 속성 일반 공격 피해", diff --git a/data/language/ko_kr/startowerbookeventreward.json b/data/language/ko_kr/startowerbookeventreward.json index 6033a2ef0..49b6a4306 100644 --- a/data/language/ko_kr/startowerbookeventreward.json +++ b/data/language/ko_kr/startowerbookeventreward.json @@ -206,6 +206,15 @@ "StarTowerBookEventReward.13503.1": "잠복 취재 (3)", "StarTowerBookEventReward.13503.2": "마녀의 일에는 언제나 위험이 따르지만…… 미스티처럼 암살령이 떨어지는 경우는 드물었다.\r\n그녀는 「미디어와 에너지, 노바의 진실」이라는 보도에서 플라비오와 은혜의지 간의 공공연한 비밀을 살짝 들추었을 뿐이었다.\r\n그 후로 그녀는 자신의 기사를 그 어떤 신문에도 실을 수가 없다. 레드 아이즈도 「마녀 보호 조례」가 미스티에게는 더 이상 적용되지 않는다고 공개적으로 입장을 내놓았다.\r\n이번 사건은 미스티가 가장 깊숙이 개입한 일이었다. 그녀는 이제 더는 지면이나 글자 수, 마감일 같은 것에 신경 쓰지 않고 온전히 자신의 흥미에 따라 보도를 하면 되는 것이었다.\r\n하루 종일 도시에서 레드 아이즈의 지시가 떨어질 때까지 기다릴 필요도 없다. 황야와 별의 탑에는 뉴스로 보도할 만한 멋진 이야기들이 기다리고 있기 때문이다.", "StarTowerBookEventReward.13503.3": "미스티와 별의 탑 3회 클리어", + "StarTowerBookEventReward.13701.1": "별의 탑 스케치 (1)", + "StarTowerBookEventReward.13701.2": "한 소녀가 접이식 이젤 앞에, 마치 중요한 사교 모임에 참석하기라도 한 듯 바른 자세로 앉아 있었다. 그녀가 입은 연한 분홍색의 실크 드레스의 치맛자락이 풀밭 위 꽃잎처럼 펼쳐져 있었고, 레이스 장식이 달린 양산은 이젤 테두리 너머로 비치는 햇빛을 가리고 있었다. \n그녀의 붓끝이 매우 빠르게 움직였다. 캔버스 위로 움직이는 붓끝은 마치 빙판 위를 사뿐히 거니는 무용수 같았다. \n엘레노어의 삶은 어릴 때부터 늘 빈틈없이 계획되어 있었다. 예절 수업, 승마 수업, 예술 감상 수업… 일분일초가 정교하게 설계되어 있었다. 그리고 이 스케치 시간이 바로 그 거대하고 화려한 새장속에서 몰래 움켜쥔 자그마한 자유의 틈이었다. \n겁 없는 나비 한 마리가 이젤 주변을 몇 바퀴 맴돌더니, 마침내 그녀의 팔레트 가장자리에 사뿐히 내려앉았다. 어린 엘레노어는 그 나비를 바라보며 가만히 미소를 지었다.", + "StarTowerBookEventReward.13701.3": "엘레노어와 별의 탑 1회 클리어", + "StarTowerBookEventReward.13702.1": "별의 탑 스케치 (2)", + "StarTowerBookEventReward.13702.2": "언젠가부터 스케치는 엘레노어에게 몸과 마음을 가장 편안하게 해주는 것이었으나, 진짜 꿈을 가진 후부터는 관심사가 다른 곳으로 옮겨갔다. \n다만 다른 ‘숙녀’ 수업에 비하면 엘레노어는 그림을 유달리 좋아했다. 그녀는 그림으로 주변의 사물을 기록했고, 감정을 표현하기도 했다. 선생님은 늘 그녀의 재능을 칭찬했고 부모님은 그녀가 이 방면에서 성과를 거두길 바랐으나, 엘레노어는 그저 취미로만 여겼다. 그리고 그랬기에 지금까지 계속해 올 수 있었다. \n하지만 자신이 정말로 여행가가 된다면 어떻게 될까? 과연 계속해서 이런 마음가짐을 유지할 수 있을까? 엘레노어는 긴 시간 고민했지만 끝내 답을 내리지 못했다.", + "StarTowerBookEventReward.13702.3": "엘레노어와 별의 탑 2회 클리어", + "StarTowerBookEventReward.13703.1": "별의 탑 스케치 (3)", + "StarTowerBookEventReward.13703.2": "엘레노어는 결국 문제에 직면하고 말았다. ‘숙녀’라는 신분과 ‘여행가’라는 이중 신분은 그녀에게 무거운 압박감을 안겨주었다. 하지만 다행히도 그녀는 그리 오래 고민하지 않았다. 자신이 가장 존경하는 선배가 다시 길을 제시해 주었기 때문이다. 바쁘게 지내는 와중에도 일상 속의 즐거움을 즐길 줄 안다면 그것으로 충분하다고 말이다. \n그렇기에 엘레노어는 자신이 고수해 온 ‘그림’이라는 취미에 대해 새로운 방향을 갖게 되었다. 과거 새장 속 작은 새였을 때는 볼 수 있는 풍경이 한정되어 있었지만, 자유를 얻고 모험의 길에 들어섰을 때 비로소 광활한 새로운 세상을 볼 수 있게 되었다. \n엘레노어는 곧 여행가에게 가장 익숙한 풍경으로 시선을 돌렸다. 다른 세계에서 온 듯한 아름다운 풍경, 혹은 화려하거나 신기한 사물들을 바로 자신의 이 붓으로 기록해 나가기로 한 것이었다. \n이 소녀만의 새로운 삶이 그렇게 시작되었다.", + "StarTowerBookEventReward.13703.3": "엘레노어와 별의 탑 3회 클리어", "StarTowerBookEventReward.14001.1": "메카 마와앙 (1)", "StarTowerBookEventReward.14001.2": "기술 경연이 끝난 후, 스파클은 모든 주문을 거절하고 메카 마와앙의 연구 개발을 최우선 순위에 두었다. 자신의 취향에 딱 맞는 존재를 영감 삼아 흥미로운 발명품으로 탈바꿈시킬 기회는 흔치 않으니 말이다. \n참고로 메카 마와앙이라는 이름도 그 사람의 ‘호칭’을 기반으로 지은 것이었다. 물론 스파클의 작명 방식을 잘 아는 사람이라면, 이른바 영감이라는 것도 그녀의 심각한 작명 센스를 가려주지는 못한다는 사실을 알아차렸을 것이다. 그녀가 만드는 모든 로봇의 이름은 영감을 받은 이와 관련 있기 때문이다.", "StarTowerBookEventReward.14001.3": "스파클과 별의 탑 1회 클리어", diff --git a/data/language/ko_kr/talent.json b/data/language/ko_kr/talent.json index 7d14228c8..500f1192d 100644 --- a/data/language/ko_kr/talent.json +++ b/data/language/ko_kr/talent.json @@ -2529,6 +2529,66 @@ "Talent.1350574.2": "어둠 속성 피해가 &Param1& 증가한다.", "Talent.1350580.1": "소망하던 진실", "Talent.1350580.2": "미스티가 「그림자 영혼」 5개를 소환한 후, 이후 미스티가 소환한 「그림자 영혼」의 소환물 피해가 &Param1& 증가한다. &Param2&초간 지속되며, 해당 효과는 &Param3&초마다 최대 1회 발동한다.", + "Talent.1370101.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370102.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370103.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370104.2": "공격력이 &Param1& 증가한다.", + "Talent.1370105.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370106.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370107.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370108.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370109.2": "공격력이 &Param1& 증가한다.", + "Talent.1370110.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370116.1": "손짓 한 번", + "Talent.1370116.2": "엘레노어가 목표에게 일반 공격 피해를 입히면, 해당 목표가 받는 바람 속성 피해가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Talent.1370217.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370218.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370219.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370220.2": "공격력이 &Param1& 증가한다.", + "Talent.1370221.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370222.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370223.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370224.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370225.2": "공격력이 &Param1& 증가한다.", + "Talent.1370226.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370232.1": "폭풍 구매", + "Talent.1370232.2": "엘레노어의 공격이 &Param1& 증가한다. 팀 전체가 ##바람 속성 표식#1017#을 발동한 후, 엘레노어의 공격이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Talent.1370333.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370334.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370335.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370336.2": "공격력이 &Param1& 증가한다.", + "Talent.1370337.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370338.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370339.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370340.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370341.2": "공격력이 &Param1& 증가한다.", + "Talent.1370342.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370348.1": "골든벨", + "Talent.1370348.2": "캐릭터가 목표에게 ##바람 속성 표식#1017#을 부여한 후, 팀 내 바람 속성 캐릭터의 일반 공격 피해가 &Param1& 증가하고, 스킬 피해가 &Param2& 증가한다. &Param3&초간 지속된다.", + "Talent.1370449.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370450.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370451.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370452.2": "공격력이 &Param1& 증가한다.", + "Talent.1370453.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370454.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370455.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370456.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370457.2": "공격력이 &Param1& 증가한다.", + "Talent.1370458.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370464.1": "오늘은 내가 산다", + "Talent.1370464.2": "엘레노어가 스킬을 시전한 후 일반 공격 피해가 &Param1& 증가하고, 스킬 피해가 &Param2& 증가한다. &Param3&초간 지속된다.", + "Talent.1370565.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370566.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370567.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370568.2": "공격력이 &Param1& 증가한다.", + "Talent.1370569.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370570.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1370571.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1370572.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1370573.2": "공격력이 &Param1& 증가한다.", + "Talent.1370574.2": "일반 공격 피해가 &Param1& 증가한다.", + "Talent.1370580.1": "다같이 놀자", + "Talent.1370580.2": "엘레노어가 정예 이상 목표에게 입히는 바람 속성 피해가 &Param1& 증가한다.", "Talent.1400101.1": "공격 강화", "Talent.1400101.2": "기본 공격이 &Param1& 증가한다.", "Talent.1400102.1": "방어 강화", diff --git a/data/language/ko_kr/talentgroup.json b/data/language/ko_kr/talentgroup.json index 061835584..597db17d0 100644 --- a/data/language/ko_kr/talentgroup.json +++ b/data/language/ko_kr/talentgroup.json @@ -114,6 +114,11 @@ "TalentGroup.13503.1": "전파 심리학", "TalentGroup.13504.1": "사회 공학", "TalentGroup.13505.1": "소망하던 진실", + "TalentGroup.13701.1": "손짓 한 번", + "TalentGroup.13702.1": "폭풍 구매", + "TalentGroup.13703.1": "골든벨", + "TalentGroup.13704.1": "오늘은 내가 산다", + "TalentGroup.13705.1": "다같이 놀자", "TalentGroup.14001.1": "천재 장인", "TalentGroup.14002.1": "블랙리스트", "TalentGroup.14003.1": "발명가의 설계도", diff --git a/data/language/ko_kr/topbar.json b/data/language/ko_kr/topbar.json index 3f1d1584d..1c91c4572 100644 --- a/data/language/ko_kr/topbar.json +++ b/data/language/ko_kr/topbar.json @@ -11,6 +11,7 @@ "TopBar.ActivityLevelsSelectPanel_10108.1": "전투 스테이지", "TopBar.ActivityLevelsSelectPanel_10109.1": "전투 스테이지", "TopBar.ActivityLevelsSelectPanel_10110.1": "전투 스테이지", + "TopBar.ActivityLevelsSelectPanel_10111.1": "전투 스테이지", "TopBar.ActivityLevelsSelectPanel_11100.1": "전투 스테이지", "TopBar.ActivityLevelsSelectPanel_20101.1": "전투 스테이지", "TopBar.ActivityLevelsSelectPanel_20102.1": "전투 스테이지", @@ -47,12 +48,16 @@ "TopBar.CookieBoardPanel_400004.1": "달콤한 공방", "TopBar.CookieBoardPanel_400006.1": "달콤한 공방", "TopBar.CookieBoardPanel_400010.1": "달콤한 공방", + "TopBar.CookieBoardPanel_400016.1": "달콤한 공방", "TopBar.CookieGamePanel.1": "달콤한 공방", "TopBar.CookieGamePanel_400004.1": "달콤한 공방", "TopBar.CookieGamePanel_400006.1": "달콤한 공방", "TopBar.CookieGamePanel_400010.1": "달콤한 공방", + "TopBar.CookieGamePanel_400016.1": "달콤한 공방", "TopBar.CookieQuestPanel.1": "공방 시험", "TopBar.Crafting.1": "재료 합성", + "TopBar.CultivationManualPanel.1": "이벤트", + "TopBar.CultivationManualStory_10111.1": "스토리", "TopBar.DailyInstanceLevelSelect.1": "기본 시련", "TopBar.DepotPanel.1": "물자", "TopBar.Dictionary.1": "여행가 백과", @@ -66,11 +71,13 @@ "TopBar.EquipmentInstanceLevelSelect.1": "배지 시련", "TopBar.EquipmentRoll.1": "배지 재련", "TopBar.EquipmentSelect.1": "배지 교체", + "TopBar.EventReminderPanel.1": "알림장", "TopBar.Friend.1": "친구", "TopBar.GachaPreview.1": "여행가 열람", "TopBar.GachaSpin.1": "여행가 모집", "TopBar.GoldenSpyLevelSelectPanel_400008.1": "스파이 대작전", "TopBar.GoldenSpyLevelSelectPanel_400012.1": "스파이 대작전", + "TopBar.GoldenSpyLevelSelectPanel_400017.1": "스파이 대작전", "TopBar.GunStormPanel.1": "이벤트", "TopBar.GunStormStory_10109.1": "스토리", "TopBar.IceCreamLevelsSelectPanel.1": "청량 스테이션", @@ -133,6 +140,7 @@ "TopBar.Shop_10108.1": "이벤트 상점", "TopBar.Shop_10109.1": "이벤트 상점", "TopBar.Shop_10110.1": "이벤트 상점", + "TopBar.Shop_10111.1": "이벤트 상점", "TopBar.Shop_11100.1": "이벤트 상점", "TopBar.Shop_20101.1": "이벤트 상점", "TopBar.Shop_20102.1": "이벤트 상점", @@ -182,6 +190,7 @@ "TopBar.Task_10108.1": "이벤트 임무", "TopBar.Task_10109.1": "이벤트 임무", "TopBar.Task_10110.1": "이벤트 임무", + "TopBar.Task_10111.1": "이벤트 임무", "TopBar.Task_11100.1": "이벤트 임무", "TopBar.Task_20101.1": "이벤트 임무", "TopBar.Task_20102.1": "이벤트 임무", @@ -205,6 +214,8 @@ "TopBar.TrialDepot.1": "체험 상세 정보", "TopBar.TrialFormation.1": "팀 편성", "TopBar.TrialLevelSelect.1": "여행가 체험", + "TopBar.TrialSkinFormationScenePanel.1": "팀 편성", + "TopBar.TrialSkinSelectPanel.1": "스킨 체험", "TopBar.VampireSurvivorLevelSelectPanel.1": "재앙의 전선", "TopBar.ViewfinderStory.1": "스토리", "TopBar.WeeklyCopiesPanel.1": "진리 도전", diff --git a/data/language/ko_kr/towerdefenseitem.json b/data/language/ko_kr/towerdefenseitem.json index 161bbeee9..9a9858ab5 100644 --- a/data/language/ko_kr/towerdefenseitem.json +++ b/data/language/ko_kr/towerdefenseitem.json @@ -1,10 +1,14 @@ { "TowerDefenseItem.1001.1": "바삭바삭 빙수", "TowerDefenseItem.1001.2": "빙수컵을 돌려, 커다란 얼음 눈보라를 떨어트린다.", + "TowerDefenseItem.1001.3": "쿨타임: 15초", "TowerDefenseItem.1011.1": "대용량 톡톡메테오", "TowerDefenseItem.1011.2": "톡톡메테오 대용량은 기운이 몇 배가 된다!", + "TowerDefenseItem.1011.3": "쿨타임: 8초", "TowerDefenseItem.1021.1": "잡초 억제제", "TowerDefenseItem.1021.2": "일정 구역 내의 수풀을 제거한다.", + "TowerDefenseItem.1021.3": "쿨타임: 6초", "TowerDefenseItem.1031.1": "먹구름 통조림", - "TowerDefenseItem.1031.2": "먹구름을 개방해, 축복의 비를 내려라!" + "TowerDefenseItem.1031.2": "먹구름을 개방해, 축복의 비를 내려라!", + "TowerDefenseItem.1031.3": "SP 회복: 8초" } \ No newline at end of file diff --git a/data/language/ko_kr/trialbuild.json b/data/language/ko_kr/trialbuild.json index a67e85c12..c2e9cde83 100644 --- a/data/language/ko_kr/trialbuild.json +++ b/data/language/ko_kr/trialbuild.json @@ -32,6 +32,8 @@ "TrialBuild.200090.1": "스토리 기록", "TrialBuild.200091.1": "스토리 기록", "TrialBuild.200099.1": "스토리 기록", + "TrialBuild.200100.1": "스토리 기록", + "TrialBuild.200101.1": "스토리 기록", "TrialBuild.201.1": "스토리 기록", "TrialBuild.202.1": "스토리 기록", "TrialBuild.203.1": "스토리 기록", diff --git a/data/language/ko_kr/trialcharacter.json b/data/language/ko_kr/trialcharacter.json index 0550b7195..b6d815b52 100644 --- a/data/language/ko_kr/trialcharacter.json +++ b/data/language/ko_kr/trialcharacter.json @@ -7,6 +7,7 @@ "TrialCharacter.10601.1": "???", "TrialCharacter.107.1": "틸리아", "TrialCharacter.10701.1": "틸리아", + "TrialCharacter.10704.1": "틸리아", "TrialCharacter.108.1": "카시미라", "TrialCharacter.10801.1": "카시미라", "TrialCharacter.10901.1": "???", @@ -55,9 +56,12 @@ "TrialCharacter.13301.1": "나츠카", "TrialCharacter.134.1": "후유카", "TrialCharacter.13401.1": "후유카", + "TrialCharacter.13403.1": "후유카", "TrialCharacter.135.1": "미스티", "TrialCharacter.13501.1": "미스티", "TrialCharacter.13601.1": "???", + "TrialCharacter.137.1": "엘레노어", + "TrialCharacter.13701.1": "엘레노어", "TrialCharacter.140.1": "스파클", "TrialCharacter.14001.1": "스파클", "TrialCharacter.141.1": "치시아", @@ -125,7 +129,9 @@ "TrialCharacter.200921.1": "카린", "TrialCharacter.200922.1": "시아", "TrialCharacter.200923.1": "윌로", + "TrialCharacter.201001.1": "엘레노어", "TrialCharacter.20101.1": "세이나", + "TrialCharacter.201011.1": "엘레노어", "TrialCharacter.20102.1": "아야메", "TrialCharacter.20103.1": "코하쿠", "TrialCharacter.20201.1": "치토세", diff --git a/data/language/ko_kr/uitext.json b/data/language/ko_kr/uitext.json index 9c964510d..834ec6a8d 100644 --- a/data/language/ko_kr/uitext.json +++ b/data/language/ko_kr/uitext.json @@ -59,7 +59,7 @@ "UIText.ActivityEnter_Lock.1": "권한 레벨 {0}레벨 오픈", "UIText.ActivityLevels_Adventure.1": "도전", "UIText.ActivityLevels_Explore.1": "보통", - "UIText.ActivityLevels_Hard.1": "극한", + "UIText.ActivityLevels_Hard.1": "영광", "UIText.ActivityLevels_HardCommon.1": "과부하", "UIText.ActivityLevels_Lock_Avg.1": "스토리 「{0}」 보기 후 오픈", "UIText.ActivityLevels_Lock_Day.1": "오픈 대기 중", @@ -677,7 +677,7 @@ "UIText.Cookie_Act_Continue_Tip.1": "{0} 터치하여 계속", "UIText.Cookie_Act_Cookie_Count.1": "포장한 쿠키", "UIText.Cookie_Act_Cookie_Count_Score.1": "포장한 쿠키 수", - "UIText.Cookie_Act_DailyMode.1": "균형", + "UIText.Cookie_Act_DailyMode.1": "초보", "UIText.Cookie_Act_Exit_Tip.1": "퇴장 즉시 결산을 진행합니다. 나가겠습니까?", "UIText.Cookie_Act_GameStart.1": "포장 시작", "UIText.Cookie_Act_Level_Go.1": "시 작", @@ -688,7 +688,7 @@ "UIText.Cookie_Act_Level_Lock_Time.1": "해당 스테이지가 {0}에 오픈됩니다.", "UIText.Cookie_Act_Level_Reward.1": "도전 보상", "UIText.Cookie_Act_Miss_Count.1": "MISS", - "UIText.Cookie_Act_NightmareMode.1": "폭주", + "UIText.Cookie_Act_NightmareMode.1": "장인", "UIText.Cookie_Act_NightmareMode_Title.1": "기괴 모드", "UIText.Cookie_Act_Perfect_Count.1": "EXCELLENT", "UIText.Cookie_Act_QuestTitle.1": "임무", @@ -782,9 +782,11 @@ "UIText.Depot_LeftTime.1": "남은 시간", "UIText.Depot_LeftTime_Day.1": "일", "UIText.Depot_LeftTime_Hour.1": "시간", + "UIText.Depot_LeftTime_Hour2.1": "시간", "UIText.Depot_LeftTime_LessThenHour.1": "1시간 미만", "UIText.Depot_LeftTime_LessThenMin.1": "1분 미만", "UIText.Depot_LeftTime_Min.1": "분", + "UIText.Depot_LeftTime_Min2.1": "분", "UIText.Depot_Level.1": "레벨", "UIText.Depot_NoteInfo.1": "소리 상세 정보", "UIText.Depot_SortByLevel.1": "레벨", @@ -1194,6 +1196,9 @@ "UIText.ErrorCode_Btn_Relogin.1": "로그인 화면", "UIText.ErrorCode_Trace.1": "잘못된 코드가 클립보드에 복사되었습니다", "UIText.ErrorCode_UnknowError.1": "오류 발생", + "UIText.EventReminder_Finish_Title.1": "완료 항목", + "UIText.EventReminder_Unopen.1": "콘텐츠 오픈 전", + "UIText.EventReminder_Waiting_Title.1": "알림장 목록", "UIText.EventResult_100140101.1": "오답입니다. 아무것도 획득하지 못했습니다.", "UIText.EventResult_108010102.1": "아무것도 획득하지 않았습니다.", "UIText.EventResult_108030102.1": "아무것도 획득하지 않았습니다.", @@ -1388,6 +1393,8 @@ "UIText.Gacha_Cover_GoToTrial.1": "체험하기", "UIText.Gacha_Cover_UpItemTitle.1": "{0}", "UIText.Gacha_FesGacha.1": "한정", + "UIText.Gacha_GachaTimeLimit.1": "일일 모집 제한: {0}/{1}", + "UIText.Gacha_GachaTimeLimitTips.1": "남은 모집 횟수가 부족하여 모집할 수 없습니다.", "UIText.Gacha_GiveItemTitle.1": "모집 증정", "UIText.Gacha_History_UPMark.1": "UP", "UIText.Gacha_NewBieHint.1": "남은 횟수가 부족합니다.", @@ -1829,8 +1836,10 @@ "UIText.ItemTip_RandomPackageTitle.1": "랜덤 패키지 미리보기", "UIText.ItemTips_GetWay.1": "획득 경로", "UIText.Item_Change_Expired_Tips.1": "일부 아이템이 기간 만료되었습니다.", + "UIText.Item_Reengagement_DoubleDrop.1": "추가 보상", "UIText.JP_CV.1": "일본어 더빙:", "UIText.JointDrill_AVG_Title.1": "스토리 정보", + "UIText.JointDrill_Act_Challenge_End.1": "*****", "UIText.JointDrill_Act_Detail.1": "이벤트 정보", "UIText.JointDrill_Act_End_Tip.1": "이벤트 만료", "UIText.JointDrill_Act_Goto.1": "즉시 이동", @@ -2074,6 +2083,7 @@ "UIText.MainView_Energy_Time_Day.1": "{0}일", "UIText.MainView_Energy_Time_Hour.1": "{0}시간", "UIText.MainView_Energy_Time_Min.1": "<1시간", + "UIText.MainView_EventReminder.1": "알림장", "UIText.MainView_Friend.1": "친구", "UIText.MainView_Go.1": "출발", "UIText.MainView_Mail.1": "우편", @@ -2274,33 +2284,56 @@ "UIText.Pause_Btn_ContinueBattle.1": "계속 전투하기", "UIText.Pause_Btn_EndBattle.1": "전투 종료", "UIText.PenguinCard_Activity_Goto.1": "즉시 이동", + "UIText.PenguinCard_AddAdditionScoreSuccess.1": "레벨업! 현재 기본 칩 {num_0}개", + "UIText.PenguinCard_AddAideSuccess.1": "레벨업! 현재 어시스트 슬롯 {num_0}개 해제", "UIText.PenguinCard_AddBtnMax.1": "최대 레벨 달성", "UIText.PenguinCard_AddBtnMaxLevel.1": "해당 버프는 더 업그레이드할 수 없습니다.", "UIText.PenguinCard_AddCheckRoundSuccess.1": "레벨업 성공! 이제 턴마다 카드를 {num_0}회 교체 가능한다.", "UIText.PenguinCard_AddRollSuccess.1": "레벨업 성공! 턴마다 페이트 카드 {num_0}회 새로고침 가능", "UIText.PenguinCard_AddRoundSuccess.1": "레벨업 성공! 현재 턴마다 카드 {num_0}회 지급", "UIText.PenguinCard_AddSlotSuccess.1": "레벨업 성공! 페이트 카드 슬롯 {num_0}개로 변경", + "UIText.PenguinCard_AideInfo_Favorite.1": "편애", + "UIText.PenguinCard_AideInfo_FavoriteDesc.1": "어시스트가 좋아하는 페이트 카드를 선물하여 레벨업 가능", + "UIText.PenguinCard_AideInfo_LevelUpDesc.1": "어시스트 레벨 +1", + "UIText.PenguinCard_AideInfo_Passive.1": "패시브", + "UIText.PenguinCard_AideInfo_PassiveDesc.1": "어시스트 모집 또는 신규 난이도 입장 시 {num_0}개 획득", + "UIText.PenguinCard_AideInfo_Skill.1": "스킬", + "UIText.PenguinCard_AideInfo_Title.1": "어시스트 정보", + "UIText.PenguinCard_AideLevel.1": "Lv.{num_0}", + "UIText.PenguinCard_AideMax.1": "보유 중인 어시스트 해고 후 교체 가능", + "UIText.PenguinCard_Btn_AddAdditionScore.1": "기본 칩+{num_0}", + "UIText.PenguinCard_Btn_AddAide.1": "어시스트 슬롯 +1", "UIText.PenguinCard_Btn_AddCheckRound.1": "턴마다 카드 교체 횟수+1", - "UIText.PenguinCard_Btn_AddRoll.1": "페이트 카드 새로고침 +1", - "UIText.PenguinCard_Btn_AddRound.1": "턴마다 라운드 수 +1", - "UIText.PenguinCard_Btn_AddSlot.1": "페이트 카드 슬롯 +1", + "UIText.PenguinCard_Btn_AddRoll.1": "페이트 카드 새로고침+1", + "UIText.PenguinCard_Btn_AddRound.1": "턴마다 라운드 수+1", + "UIText.PenguinCard_Btn_AddSlot.1": "페이트 카드 슬롯+1", "UIText.PenguinCard_Btn_Auto.1": "자동", "UIText.PenguinCard_Btn_Back.1": "돌아가기", "UIText.PenguinCard_Btn_CheckRound.1": "카드 확인", "UIText.PenguinCard_Btn_ContinueTurn.1": "계속하기", "UIText.PenguinCard_Btn_EndTurn.1": "턴 종료", + "UIText.PenguinCard_Btn_EndlessContinue.1": "계속하기", + "UIText.PenguinCard_Btn_EndlessGiveup.1": "게임 중지", "UIText.PenguinCard_Btn_FlipAll.1": "일괄 뒤집기", "UIText.PenguinCard_Btn_GetAllReward.1": "모두 획득", "UIText.PenguinCard_Btn_Giveup.1": "도전 종료", + "UIText.PenguinCard_Btn_MaxLevel.1": "최대 레벨 달성", "UIText.PenguinCard_Btn_NextRound.1": "카드 지급", "UIText.PenguinCard_Btn_NextTurn.1": "턴 시작", "UIText.PenguinCard_Btn_Quest.1": "보상", + "UIText.PenguinCard_Btn_Quit.1": "게임 종료", "UIText.PenguinCard_Btn_Receive.1": "획 득", + "UIText.PenguinCard_Btn_ReconnectCancel.1": "게임 포기", + "UIText.PenguinCard_Btn_ReconnectConfirm.1": "계속하기", "UIText.PenguinCard_Btn_Restart.1": "다시 시작하기", + "UIText.PenguinCard_Btn_Retry.1": "재도전", "UIText.PenguinCard_Btn_Roll.1": "새로고침", "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", "UIText.PenguinCard_Btn_Select.1": "선 택", + "UIText.PenguinCard_Btn_SelectAide.1": "모 집", "UIText.PenguinCard_Btn_SelectQuest.1": "서 명", + "UIText.PenguinCard_Btn_Send.1": "선물 ({num_0}/{num_1})", + "UIText.PenguinCard_Btn_SkipAide.1": "모집 포기", "UIText.PenguinCard_Btn_Start.1": "대전 시작", "UIText.PenguinCard_Btn_Upgrade.1": "레벨업", "UIText.PenguinCard_Btn_Win.1": "승리", @@ -2309,9 +2342,25 @@ "UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b({num_0}턴 남음)", "UIText.PenguinCard_CardLevel.1": "Lv.{num_0}", "UIText.PenguinCard_CardLevelMax.1": "Lv{num_0}\nMAX!", - "UIText.PenguinCard_CheckRound_RoundFail.1": "턴마다 최대 1회 확인 가능", + "UIText.PenguinCard_CheckRound_RoundFail.1": "라운드마다 최대 1회 확인 가능", "UIText.PenguinCard_CheckRound_TurnFail.1": "이번 턴의 카드 확인 횟수 소진", "UIText.PenguinCard_EndTurnTip.1": "턴 종료 터치하여 계속", + "UIText.PenguinCard_EndlessPause_Level.1": "현재 게임", + "UIText.PenguinCard_EndlessPause_LevelTitle.1": "초월의 거울\r\n난이도 {num_0}", + "UIText.PenguinCard_EndlessPause_Target.1": "이번 게임 목표", + "UIText.PenguinCard_EndlessPause_TargetDesc.1": " {num_0} 보유", + "UIText.PenguinCard_Endless_AimScoreTitle.1": "목표: {num_0}", + "UIText.PenguinCard_Endless_AimScoreTitleShort.1": "목표: {num_0}", + "UIText.PenguinCard_Endless_Complete.1": "달성!", + "UIText.PenguinCard_Endless_HP.1": "HP", + "UIText.PenguinCard_Endless_LevelBuff.1": "저주의 순간", + "UIText.PenguinCard_Endless_LevelGridTittle.1": "난이도 {num_0}", + "UIText.PenguinCard_Endless_LevelHasData.1": "현재 스테이지에 끝나지 않은 게임이 있습니다. \r\n계속 도전하겠습니까?", + "UIText.PenguinCard_Endless_LevelTittle.1": "초월의 거울 난이도 {num_0}", + "UIText.PenguinCard_Endless_LossHP.1": "-1", + "UIText.PenguinCard_Endless_PhaseAide.1": "1단계 어시스트 모집", + "UIText.PenguinCard_Endless_PhaseCard.1": "2단계 페이트 카드 뽑기", + "UIText.PenguinCard_Error_EmptyAide.1": "선택 가능한 어시스트 없음", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "선택 가능한 페이트 카드 없음", "UIText.PenguinCard_Error_EmptyQuest.1": "선택 가능한 임무 없음", "UIText.PenguinCard_FlipAllCardTip.1": "모든 원소 카드를 뒤집어 이번 라운드 획득 내용 확인", @@ -2324,6 +2373,7 @@ "UIText.PenguinCard_Level_BestScore.1": "최고 성적", "UIText.PenguinCard_Level_LockLevel.1": "이전 스테이지 클리어", "UIText.PenguinCard_Level_LockLevelTips.1": "이전 스테이지 완료 후 오픈", + "UIText.PenguinCard_Log_OwnScore.1": "나의 칩", "UIText.PenguinCard_Log_TurnCount.1": "{num_0}번째 턴", "UIText.PenguinCard_Log_TurnScore.1": "이번 턴 획득", "UIText.PenguinCard_NextRoundTip.1": "카드 지급 터치하여 계속", @@ -2344,6 +2394,7 @@ "UIText.PenguinCard_Quest_Success.1": "목표 달성", "UIText.PenguinCard_Quest_UnComplete.1": "미완료", "UIText.PenguinCard_Result_BestCard.1": "최고 레벨 페이트 카드", + "UIText.PenguinCard_Result_BestHard.1": "최고 난이도", "UIText.PenguinCard_Result_BestRound.1": "최고 성적 라운드 포인트", "UIText.PenguinCard_Result_BestTurn.1": "최고 성적 턴 포인트", "UIText.PenguinCard_Result_ClickClose.1": "화면 터치하여 나가기", @@ -2362,12 +2413,15 @@ "UIText.PenguinCard_Round_Score.1": "이번 라운드 획득", "UIText.PenguinCard_SelectCardDoneTip.1": "선택 완료", "UIText.PenguinCard_SelectCardTip.1": "페이트 카드 선택", + "UIText.PenguinCard_SelectMaxLevelCard.1": "현재 펭귄 카드가 최고 레벨이므로 선택할 수 없습니다.", "UIText.PenguinCard_SkipTips.1": "이번 게임 더 보지 않기", "UIText.PenguinCard_SlotMax.1": "빈 페이트 카드 슬롯 없음", "UIText.PenguinCard_Start_Title.1": "빠르게 획득", "UIText.PenguinCard_Start_Turn.1": "제한: {num_0}턴 내 완료", "UIText.PenguinCard_Tip_NoneQuest.1": "현재 계약 서명하지 않음", + "UIText.PenguinCard_Tip_NotSelectedAide.1": "아직 모집하지 않은 어시스트가 있습니다.\r\n모집을 건너뛰겠습니까?", "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "선택하지 않은 페이트 카드가 있습니다. 건너뛰겠습니까?", + "UIText.PenguinCard_Tip_RetryLimit.1": "재시도 횟수를 소진했습니다.", "UIText.PenguinCard_Title_HandRank.1": "핸드 보기", "UIText.PenguinCard_Title_Pause.1": "일시 정지", "UIText.PenguinCard_Title_Quest.1": "이벤트 보상", @@ -2498,6 +2552,10 @@ "UIText.Potential_Preselection_Share.1": "공 유", "UIText.Potential_Preselection_Share_Fail.1": "코드 공유 실패", "UIText.Potential_Preselection_Share_Suc.1": "코드 저장 완료, 복사하여 공유하세요.", + "UIText.Potential_Preselection_SystemRcmd_Diff.1": "현재 팀 편성과 프리셋 여행가가 일치하지 않습니다.\n시스템 추천 프리셋 사용 시 추천 프리셋이 잠재력 프리셋 목록에 저장됩니다(동일 프리셋 제외). 자동으로 팀을 편성하겠습니까?", + "UIText.Potential_Preselection_SystemRcmd_Same.1": "시스템 추천 프리셋 사용 시 추천 프리셋이 잠재력 프리셋 목록에 저장됩니다(동일 프리셋 제외).\r\n자동으로 팀을 편성하겠습니까?", + "UIText.Potential_Preselection_SystemRecommend_Hide.1": "시스템 추천 잠재력 프리셋 숨김 완료", + "UIText.Potential_Preselection_SystemRecommend_Show.1": "시스템 추천 잠재력 프리셋 표시 완료", "UIText.Potential_Preselection_UnSave_Tip.1": "현재 저장하지 않은 수정 사항이 있습니다. 편집을 취소하시겠습니까?", "UIText.Potential_Preselection_Use.1": "사 용", "UIText.Potential_Recommend_Show.1": "추천 표시", @@ -2505,6 +2563,10 @@ "UIText.Potential_Select_Title.1": "팀 {0}레벨 달성", "UIText.Potential_Special.1": "핵심 잠재력", "UIText.Potential_Special_Text.1": "핵심 잠재력", + "UIText.Potential_System_Preset_Empty.1": "시스템 추천 프리셋 없음", + "UIText.Potential_System_Preset_Rcmd.1": "시스템 추천", + "UIText.Potential_System_Preset_Title.1": "시스템 프리셋", + "UIText.Potential_System_Preset_WindowTitle.1": "시스템 프리셋", "UIText.Potential_ValueMax_HInt.1": "(Max!)", "UIText.PresentsTips_ExtraHint.1": "2~4개의 랜덤 추가 속성", "UIText.Presents_Btn_Disassemble.1": "분 해", @@ -3078,7 +3140,6 @@ "UIText.Soldier_Level_Select_NodeIndex.1": "현재 진행도: {0}-{1}", "UIText.Soldier_Level_Select_Reward.1": "클리어 보상: {0} 포인트", "UIText.Soldier_NoFightChess_Tips.1": "최소 1개의 말을 메인 슬롯에 배치한 후 출전할 수 있습니다.", - "UIText.Soldier_NotEnoughChess_Tips.1": "현재 출전 말이 상한에 도달하지 않았습니다. 출발하겠습니까?", "UIText.Soldier_OverBench_Tips.1": "대기석이 가득 찼습니다. 말을 판매하거나 상점 레벨을 높여주세요.", "UIText.Soldier_OverChessCount_Tips.1": "규모 제한에 도달했습니다. 말을 판매하거나 상점 레벨을 높여주세요.", "UIText.Soldier_Pause_Schedule.1": "진행도: {0}", @@ -3605,8 +3666,10 @@ "UIText.TowerDef_TeamEditor_Item.1": "특별 아이템", "UIText.TowerDef_TeamEditor_ItemTip.1": "아이템이 가득 찼습니다.", "UIText.TowerDef_TeamEditor_Selected.1": "선택됨", + "UIText.TowerDef_TeamEditor_SelectedChar.1": "출전 중", "UIText.TowerDef_Team_Tips.1": "팀 내 빈자리가 있습니다.", "UIText.TowerDef_Text_Atrr.1": "기본 속성", + "UIText.TowerDef_Text_Henshin.1": "형태를 선택하세요", "UIText.TowerDef_Text_LevelUp.1": "{0} 레벨이 {1}레벨로 증가", "UIText.TowerDef_Text_Pause.1": "일시 정지 중입니다. 전투를 계속하시겠습니까?", "UIText.TowerDef_Text_Point.1": "스테이지 잔여 포인트:", @@ -3619,6 +3682,10 @@ "UIText.TowerDef_Title_Item.1": "특별 아이템", "UIText.TowerDef_Title_RewardInfo.1": "보상 정보", "UIText.TowerDef_Title_Target.1": "임무 목표", + "UIText.TowerDef_UnSelect_Char.1": "미출전", + "UIText.TowerDefense_ItemUse_Cooldown.1": "쿨타임: {0}초", + "UIText.TowerDefense_ItemUse_Cooldown_Times.1": "쿨타임: {0}초", + "UIText.TowerDefense_ItemUse_Times.1": "SP 회복: {0}초", "UIText.TowerDefense_Monster_Brief.1": "정보 분석", "UIText.TowerDefense_Quest_ReceiveNone.1": "획득할 수 있는 보상이 없습니다", "UIText.TowerDefense_Tutorial_Tips_1_1.1": "필드에 있는 여행가를 터치하여 레벨업 해주세요. 이번 대전에서는 경험치를 대량 획득할 수 있으니 마음껏 사용하세요!", @@ -3775,6 +3842,7 @@ "UIText.Trial_Result_Fail_Tip.1": "유파 내 모든 임무를 완료하지 않았습니다. 완료 후 체험 보상을 받을 수 있습니다.", "UIText.Trial_RewardInfo.1": "체험 보상 미리 보기", "UIText.Trial_RewardReceiveTips.1": "임의의 잠재력 유파를 끝까지 체험하면 보상을 획득할 수 있습니다.", + "UIText.Trial_SkinPlay.1": "체험", "UIText.Trial_TimeCount_All.1": "사용 시간", "UIText.Trial_TotalTime.1": "사용 시간", "UIText.Tutorial_Attack_Mobile.1": "목표가 공격 범위에 들어오면, 캐릭터가 자동으로 일반 공격을 합니다.", @@ -3968,6 +4036,7 @@ "UIText.Vampire_NotOpenHint.1": "재앙 난이도는 이후에 오픈됩니다.", "UIText.Vampire_Pass_QuestTitle.1": "일반 보상", "UIText.Vampire_Pause_CurScore.1": "현재 점수", + "UIText.Vampire_PrevLevelNotComplete.1": "이전 스테이지 미완료", "UIText.Vampire_Quest_Btn_Title.1": "작전 보상\r\n{0}/{1}", "UIText.Vampire_RoomInfo_LevelHint.1": "경험치를 수집해 운명 카드 획득", "UIText.Vampire_Score_Title.1": "점수", diff --git a/data/language/ko_kr/vampiresurvivor.json b/data/language/ko_kr/vampiresurvivor.json index 252c9cf86..ac02dc752 100644 --- a/data/language/ko_kr/vampiresurvivor.json +++ b/data/language/ko_kr/vampiresurvivor.json @@ -75,5 +75,8 @@ "VampireSurvivor.313.3": "2구역", "VampireSurvivor.314.1": "분노한 성해 사냥 시즌14", "VampireSurvivor.314.2": "1구역", - "VampireSurvivor.314.3": "2구역" + "VampireSurvivor.314.3": "2구역", + "VampireSurvivor.315.1": "분노한 성해 사냥 시즌15", + "VampireSurvivor.315.2": "1구역", + "VampireSurvivor.315.3": "2구역" } \ No newline at end of file diff --git a/data/language/ko_kr/vampiresurvivorquest.json b/data/language/ko_kr/vampiresurvivorquest.json index e18b8f327..41043ade9 100644 --- a/data/language/ko_kr/vampiresurvivorquest.json +++ b/data/language/ko_kr/vampiresurvivorquest.json @@ -131,5 +131,10 @@ "VampireSurvivorQuest.31402.1": "분노한 성해 사냥 최고 20000점 달성", "VampireSurvivorQuest.31403.1": "분노한 성해 사냥 최고 25000점 달성", "VampireSurvivorQuest.31404.1": "분노한 성해 사냥 최고 28000점 달성", - "VampireSurvivorQuest.31405.1": "분노한 성해 사냥 최고 32000점 달성" + "VampireSurvivorQuest.31405.1": "분노한 성해 사냥 최고 32000점 달성", + "VampireSurvivorQuest.31501.1": "분노한 성해 사냥 완료", + "VampireSurvivorQuest.31502.1": "분노한 성해 사냥 최고 20000점 달성", + "VampireSurvivorQuest.31503.1": "분노한 성해 사냥 최고 25000점 달성", + "VampireSurvivorQuest.31504.1": "분노한 성해 사냥 최고 28000점 달성", + "VampireSurvivorQuest.31505.1": "분노한 성해 사냥 최고 32000점 달성" } \ No newline at end of file diff --git a/data/language/ko_kr/word.json b/data/language/ko_kr/word.json index 316ee67cc..555e7db91 100644 --- a/data/language/ko_kr/word.json +++ b/data/language/ko_kr/word.json @@ -257,6 +257,12 @@ "Word.4046.2": "카린이 「사냥 능력」을 소모해 사슬을 던진 후, 목표에게 특수 표식을 부여한다. &Param1&초간 지속된다.", "Word.4047.1": "메아리 음파", "Word.4047.2": "메인 잠재력 「무지개빛 리바운드」로 생성되며, 피해를 입힐 수 있다.", + "Word.4048.1": "전술 에너지", + "Word.4048.2": "엘레노어가 일반 공격 피해를 입히면 80% 확률로 「전술 에너지」 2포인트를 획득한다. 해당 효과는 2초마다 최대 1회 발동한다.", + "Word.4049.1": "만물창고", + "Word.4049.2": "엘레노어가 보유한 독특한 무기함, 내부에는 사용할 수 있는 개성 가득한 여러 무기가 보관되어 있다.", + "Word.4050.1": "파수꾼", + "Word.4050.2": "엘레노어가 보유한 독특한 드론, 주변을 회전하며 방어하거나 방출되어 자율 공격을 수행할 수 있다.", "Word.4051.1": "어둠 작열", "Word.4051.2": "0.5초마다 목표에게 피해를 1회 입히며, &Param1&초간 지속된다. 총 카린 공격력 &Param2&의 어둠 속성 표식 피해를 입힌다.", "Word.45.1": "최대 SP", diff --git a/data/language/zh_cn/activitydouble.json b/data/language/zh_cn/activitydouble.json index 3548d7fd5..992b9d4e0 100644 --- a/data/language/zh_cn/activitydouble.json +++ b/data/language/zh_cn/activitydouble.json @@ -1,5 +1,6 @@ { "ActivityDouble.103001.1": "\u000b【活动时间】\u000b2026/7/14 4:00~2026/7/21 3:59 \u000b\u000b【参与条件】\u000b权限等级≥3级\u000b\u000b【活动说明】\u000b紧急委托正悬赏招募中!完成特定种类的试炼关卡,赢取双倍奖励吧!", "ActivityDouble.103002.1": "\u000b【活动时间】\u000b2026/8/11 4:00~2026/8/18 3:59 \u000b\u000b【参与条件】\u000b权限等级≥3级\u000b\u000b【活动说明】\u000b紧急委托正悬赏招募中!完成特定种类的试炼关卡,赢取双倍奖励吧!", - "ActivityDouble.103003.1": "\u000b【活动时间】\u000b2026/9/1 4:00~2026/9/8 3:59 \u000b\u000b【参与条件】\u000b权限等级≥3级\u000b\u000b【活动说明】\u000b紧急委托正悬赏招募中!完成特定种类的试炼关卡,赢取双倍奖励吧!" + "ActivityDouble.103003.1": "\u000b【活动时间】\u000b2026/9/1 4:00~2026/9/8 3:59 \u000b\u000b【参与条件】\u000b权限等级≥3级\u000b\u000b【活动说明】\u000b紧急委托正悬赏招募中!完成特定种类的试炼关卡,赢取双倍奖励吧!", + "ActivityDouble.103004.1": "\u000b【活动时间】\u000b2026/9/22 4:00~2026/9/29 3:59 \u000b\u000b【参与条件】\u000b权限等级≥3级\u000b\u000b【活动说明】\u000b紧急委托正悬赏招募中!完成特定种类的试炼关卡,赢取双倍奖励吧!" } \ No newline at end of file diff --git a/data/language/zh_cn/activitydoublequest.json b/data/language/zh_cn/activitydoublequest.json index 00bec591a..6d881315e 100644 --- a/data/language/zh_cn/activitydoublequest.json +++ b/data/language/zh_cn/activitydoublequest.json @@ -19,5 +19,12 @@ "ActivityDoubleQuest.103004.1": "累积消耗600干劲", "ActivityDoubleQuest.103005.1": "累积消耗800干劲", "ActivityDoubleQuest.103006.1": "累积消耗1000干劲", - "ActivityDoubleQuest.103007.1": "累积消耗1200干劲" + "ActivityDoubleQuest.103007.1": "累积消耗1200干劲", + "ActivityDoubleQuest.104001.1": "累积消耗200干劲", + "ActivityDoubleQuest.104002.1": "累积消耗300干劲", + "ActivityDoubleQuest.104003.1": "累积消耗400干劲", + "ActivityDoubleQuest.104004.1": "累积消耗600干劲", + "ActivityDoubleQuest.104005.1": "累积消耗800干劲", + "ActivityDoubleQuest.104006.1": "累积消耗1000干劲", + "ActivityDoubleQuest.104007.1": "累积消耗1200干劲" } \ No newline at end of file diff --git a/data/language/zh_cn/activitygoods.json b/data/language/zh_cn/activitygoods.json index 9c610e895..4ef63d0ec 100644 --- a/data/language/zh_cn/activitygoods.json +++ b/data/language/zh_cn/activitygoods.json @@ -683,6 +683,52 @@ "ActivityGoods.101522.2": "可以在所有低级卡带中任选其一。", "ActivityGoods.101523.1": "朵拉", "ActivityGoods.101523.2": "基础的货币,可在各个功能中进行使用。", + "ActivityGoods.101601.1": "荣誉时刻", + "ActivityGoods.101601.2": "名为[荣誉时刻]的秘纹唱片,可发挥强大的力量。", + "ActivityGoods.101602.1": "荣誉时刻曲调", + "ActivityGoods.101602.2": "秘纹[荣誉时刻]突破所需的素材", + "ActivityGoods.101603.1": "奋斗吧!大小姐的旅人修炼手册!", + "ActivityGoods.101603.2": "解锁荣誉称号「奋斗吧!大小姐的旅人修炼手册!」", + "ActivityGoods.101604.1": "流风精魄", + "ActivityGoods.101604.2": "用于部分旅人能力7~10级等级提升", + "ActivityGoods.101605.1": "青空礼券", + "ActivityGoods.101605.2": "用于「旅人限时招募」中进行招募的凭证。", + "ActivityGoods.101606.1": "萌芽礼券", + "ActivityGoods.101606.2": "用于「旅人常驻招募」中进行招募的凭证。", + "ActivityGoods.101607.1": "星章抛光剂", + "ActivityGoods.101607.2": "用于旅人纹章重置时锁定词条的特殊素材。", + "ActivityGoods.101608.1": "精致风枪", + "ActivityGoods.101608.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.101609.1": "反射留影器", + "ActivityGoods.101609.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.101610.1": "飞花瓷杯", + "ActivityGoods.101610.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.101611.1": "男爵的恩典", + "ActivityGoods.101611.2": "用于旅人升阶的高级材料。", + "ActivityGoods.101612.1": "鬼神游戏卡带", + "ActivityGoods.101612.2": "用于旅人能力提升的高级材料。", + "ActivityGoods.101613.1": "狂舞精魄", + "ActivityGoods.101613.2": "用于秘纹升阶的高级材料。", + "ActivityGoods.101614.1": "星梯搭乘票", + "ActivityGoods.101614.2": "用于开启星塔速通的门票。", + "ActivityGoods.101615.1": "冒险家的手抄百科", + "ActivityGoods.101615.2": "提供特大量旅人升级经验。", + "ActivityGoods.101616.1": "星空的彩琉璃", + "ActivityGoods.101616.2": "提供特大量秘纹升级经验。", + "ActivityGoods.101617.1": "男爵的窖藏", + "ActivityGoods.101617.2": "用于旅人升阶的中级材料。", + "ActivityGoods.101618.1": "格斗游戏卡带", + "ActivityGoods.101618.2": "用于旅人能力提升的中级材料。", + "ActivityGoods.101619.1": "幻步遗魂", + "ActivityGoods.101619.2": "用于秘纹升阶的中级材料。", + "ActivityGoods.101620.1": "新手旅人晋升礼盒", + "ActivityGoods.101620.2": "可以在所有晋升试炼低级旅人晋升素材中任选其一。", + "ActivityGoods.101621.1": "新手秘纹晋升礼盒", + "ActivityGoods.101621.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。", + "ActivityGoods.101622.1": "新手技能卡带礼盒", + "ActivityGoods.101622.2": "可以在所有低级卡带中任选其一。", + "ActivityGoods.101623.1": "朵拉", + "ActivityGoods.101623.2": "基础的货币,可在各个功能中进行使用。", "ActivityGoods.300101.1": "精美礼物随机盒", "ActivityGoods.300101.2": "随机获得一件精美礼物", "ActivityGoods.300102.1": "星梯搭乘票", diff --git a/data/language/zh_cn/activitygroup.json b/data/language/zh_cn/activitygroup.json index 6e2a643e1..6c8643f04 100644 --- a/data/language/zh_cn/activitygroup.json +++ b/data/language/zh_cn/activitygroup.json @@ -10,6 +10,7 @@ "ActivityGroup.10108.1": "【活动说明】\n「心跳!柔光狂想曲」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“多余的零件”,兑换各种丰厚奖励。", "ActivityGroup.10109.1": "【活动说明】\n「枪林弹雨覆黄沙」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“月华窃梦人”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“暗黑魔弹”,兑换各种丰厚奖励。", "ActivityGroup.10110.1": "【活动说明】\n「欢歌劲浪 · 闪耀假日惊涛探险!」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“豪礼抛物线”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“弹珠汽水”,兑换各种丰厚奖励。", + "ActivityGroup.10111.1": "【活动说明】\n「奋斗吧!大小姐的旅人修炼手册!」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“纸星星”,兑换各种丰厚奖励。", "ActivityGroup.11100.1": "【活动说明】\n「惊奇冒险!渊海幽灵船传说!」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动主题故事剧情,以及游玩“幸运寻宝铲”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“鱿鱼米饼”,兑换各种丰厚奖励。", "ActivityGroup.20101.1": "【活动说明】\n「闪耀的使者与圣夜的精灵」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“雪愿姜饼人”,兑换各种丰厚奖励。", "ActivityGroup.20102.1": "【活动说明】\n「幽夜独舞孤影乱」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,体验“命运星牌局”,游玩“月华窃梦人”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“午夜来信”,兑换各种丰厚奖励。", diff --git a/data/language/zh_cn/activitylevelslevel.json b/data/language/zh_cn/activitylevelslevel.json index 37247d95e..0b6e5d878 100644 --- a/data/language/zh_cn/activitylevelslevel.json +++ b/data/language/zh_cn/activitylevelslevel.json @@ -1099,6 +1099,126 @@ "ActivityLevelsLevel.1100304.3": "150秒内成功通关", "ActivityLevelsLevel.1100304.4": "剩余时间大于30秒通关", "ActivityLevelsLevel.1100304.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1110101.1": "修炼成果展示Ⅰ", + "ActivityLevelsLevel.1110101.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110101.3": "120秒内成功通关", + "ActivityLevelsLevel.1110101.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110101.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110102.1": "修炼成果展示Ⅱ", + "ActivityLevelsLevel.1110102.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110102.3": "120秒内成功通关", + "ActivityLevelsLevel.1110102.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110102.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110103.1": "修炼成果展示Ⅲ", + "ActivityLevelsLevel.1110103.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110103.3": "120秒内成功通关", + "ActivityLevelsLevel.1110103.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110103.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110104.1": "修炼成果展示Ⅳ", + "ActivityLevelsLevel.1110104.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110104.3": "120秒内成功通关", + "ActivityLevelsLevel.1110104.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110104.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110105.1": "修炼成果展示Ⅴ", + "ActivityLevelsLevel.1110105.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110105.3": "120秒内成功通关", + "ActivityLevelsLevel.1110105.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110105.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110106.1": "修炼成果展示Ⅵ", + "ActivityLevelsLevel.1110106.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110106.3": "120秒内成功通关", + "ActivityLevelsLevel.1110106.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110106.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110107.1": "修炼成果展示Ⅶ", + "ActivityLevelsLevel.1110107.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110107.3": "120秒内成功通关", + "ActivityLevelsLevel.1110107.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110107.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110108.1": "两个打一个?Ⅰ", + "ActivityLevelsLevel.1110108.2": "灰风俱乐部最出名的组合,既是朋友也是对手!", + "ActivityLevelsLevel.1110108.3": "150秒内成功通关", + "ActivityLevelsLevel.1110108.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110108.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1110109.1": "修炼成果展示Ⅷ", + "ActivityLevelsLevel.1110109.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110109.3": "120秒内成功通关", + "ActivityLevelsLevel.1110109.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110109.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110110.1": "修炼成果展示Ⅸ", + "ActivityLevelsLevel.1110110.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110110.3": "120秒内成功通关", + "ActivityLevelsLevel.1110110.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110110.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110111.1": "修炼成果展示Ⅹ", + "ActivityLevelsLevel.1110111.2": "让大家见识到大小姐旅人成长后的实力吧!", + "ActivityLevelsLevel.1110111.3": "120秒内成功通关", + "ActivityLevelsLevel.1110111.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110111.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110112.1": "老大上场啦!Ⅰ", + "ActivityLevelsLevel.1110112.2": "与灰风俱乐部的王牌一决高低!", + "ActivityLevelsLevel.1110112.3": "150秒内成功通关", + "ActivityLevelsLevel.1110112.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110112.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1110201.1": "拿出毅力来Ⅰ", + "ActivityLevelsLevel.1110201.2": "试炼尚未结束,展现真正的力量吧!", + "ActivityLevelsLevel.1110201.3": "120秒内成功通关", + "ActivityLevelsLevel.1110201.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110201.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110202.1": "拿出毅力来Ⅱ", + "ActivityLevelsLevel.1110202.2": "试炼尚未结束,展现真正的力量吧!", + "ActivityLevelsLevel.1110202.3": "120秒内成功通关", + "ActivityLevelsLevel.1110202.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110202.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110203.1": "拿出毅力来Ⅲ", + "ActivityLevelsLevel.1110203.2": "试炼尚未结束,展现真正的力量吧!", + "ActivityLevelsLevel.1110203.3": "120秒内成功通关", + "ActivityLevelsLevel.1110203.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110203.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110204.1": "两个打一个?Ⅱ", + "ActivityLevelsLevel.1110204.2": "灰风俱乐部最出名的组合,既是朋友也是对手!", + "ActivityLevelsLevel.1110204.3": "150秒内成功通关", + "ActivityLevelsLevel.1110204.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110204.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1110205.1": "拿出毅力来Ⅳ", + "ActivityLevelsLevel.1110205.2": "试炼尚未结束,展现真正的力量吧!", + "ActivityLevelsLevel.1110205.3": "120秒内成功通关", + "ActivityLevelsLevel.1110205.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110205.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110206.1": "拿出毅力来Ⅴ", + "ActivityLevelsLevel.1110206.2": "试炼尚未结束,展现真正的力量吧!", + "ActivityLevelsLevel.1110206.3": "120秒内成功通关", + "ActivityLevelsLevel.1110206.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110206.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110207.1": "拿出毅力来Ⅵ", + "ActivityLevelsLevel.1110207.2": "试炼尚未结束,展现真正的力量吧!", + "ActivityLevelsLevel.1110207.3": "120秒内成功通关", + "ActivityLevelsLevel.1110207.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110207.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110208.1": "老大上场啦!Ⅱ", + "ActivityLevelsLevel.1110208.2": "与灰风俱乐部的王牌一决高低!", + "ActivityLevelsLevel.1110208.3": "150秒内成功通关", + "ActivityLevelsLevel.1110208.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110208.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1110301.1": "不会轻易认输Ⅰ", + "ActivityLevelsLevel.1110301.2": "既是友好切磋,也是认真地想要分出胜负!", + "ActivityLevelsLevel.1110301.3": "120秒内成功通关", + "ActivityLevelsLevel.1110301.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110301.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110302.1": "不会轻易认输Ⅱ", + "ActivityLevelsLevel.1110302.2": "既是友好切磋,也是认真地想要分出胜负!", + "ActivityLevelsLevel.1110302.3": "120秒内成功通关", + "ActivityLevelsLevel.1110302.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110302.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110303.1": "不会轻易认输Ⅲ", + "ActivityLevelsLevel.1110303.2": "既是友好切磋,也是认真地想要分出胜负!", + "ActivityLevelsLevel.1110303.3": "120秒内成功通关", + "ActivityLevelsLevel.1110303.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1110303.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110304.1": "三人一起来?!", + "ActivityLevelsLevel.1110304.2": "已经见识到你成长的灰风俱乐部,决定全力以赴,以示尊敬……加油吧!", + "ActivityLevelsLevel.1110304.3": "150秒内成功通关", + "ActivityLevelsLevel.1110304.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1110304.5": "剩余时间大于60秒通关", "ActivityLevelsLevel.2010101.1": "雪愿夜的奇境冒险Ⅰ", "ActivityLevelsLevel.2010101.2": "这难道是雪愿树精灵的考验?那就来大闹一场吧!\n消灭所有怪物,选择你所喜欢的礼物!", "ActivityLevelsLevel.2010101.3": "120秒内成功通关", diff --git a/data/language/zh_cn/activitypenguincardlevel.json b/data/language/zh_cn/activitypenguincardlevel.json index f1560d780..ea0b6cb8e 100644 --- a/data/language/zh_cn/activitypenguincardlevel.json +++ b/data/language/zh_cn/activitypenguincardlevel.json @@ -15,5 +15,10 @@ "ActivityPenguinCardLevel.1041.1": "入镜伊始", "ActivityPenguinCardLevel.1042.1": "合约之镜", "ActivityPenguinCardLevel.1043.1": "火之镜", - "ActivityPenguinCardLevel.1044.1": "终焉之镜" + "ActivityPenguinCardLevel.1044.1": "终焉之镜", + "ActivityPenguinCardLevel.1051.1": "入镜伊始", + "ActivityPenguinCardLevel.1052.1": "合约之镜", + "ActivityPenguinCardLevel.1053.1": "火之镜", + "ActivityPenguinCardLevel.1054.1": "终焉之镜", + "ActivityPenguinCardLevel.1055.1": "超越之镜" } \ No newline at end of file diff --git a/data/language/zh_cn/activitypenguincardquest.json b/data/language/zh_cn/activitypenguincardquest.json index 4b0aad26e..8f8dedf38 100644 --- a/data/language/zh_cn/activitypenguincardquest.json +++ b/data/language/zh_cn/activitypenguincardquest.json @@ -11,6 +11,10 @@ "ActivityPenguinCardQuest.103002.1": "通关「合约之镜」", "ActivityPenguinCardQuest.103003.1": "通关「火之镜」", "ActivityPenguinCardQuest.103004.1": "通关「终焉之镜」", + "ActivityPenguinCardQuest.105001.1": "通关「入镜伊始」", + "ActivityPenguinCardQuest.105002.1": "通关「合约之镜」", + "ActivityPenguinCardQuest.105003.1": "通关「火之镜」", + "ActivityPenguinCardQuest.105004.1": "通关「终焉之镜」", "ActivityPenguinCardQuest.201001.1": "单次对局得分达成 100,000 分", "ActivityPenguinCardQuest.201002.1": "单次对局得分达成 200,000 分", "ActivityPenguinCardQuest.201003.1": "单次对局得分达成 300,000 分", @@ -25,8 +29,16 @@ "ActivityPenguinCardQuest.203002.1": "牌局累计得分 600,000 分", "ActivityPenguinCardQuest.203003.1": "牌局累计得分 1,000,000 分", "ActivityPenguinCardQuest.203004.1": "牌局累计得分 2,000,000 分", + "ActivityPenguinCardQuest.205001.1": "牌局累计得分 300,000 分", + "ActivityPenguinCardQuest.205002.1": "牌局累计得分 600,000 分", + "ActivityPenguinCardQuest.205003.1": "牌局累计得分 1,000,000 分", + "ActivityPenguinCardQuest.205004.1": "牌局累计得分 2,000,000 分", "ActivityPenguinCardQuest.303001.1": "单次对局得分达成 200,000 分", "ActivityPenguinCardQuest.303002.1": "单次对局得分达成 300,000 分", "ActivityPenguinCardQuest.303003.1": "单次对局得分达成 400,000 分", - "ActivityPenguinCardQuest.303004.1": "单次对局得分达成 500,000 分" + "ActivityPenguinCardQuest.303004.1": "单次对局得分达成 500,000 分", + "ActivityPenguinCardQuest.305001.1": "单次对局得分达成 200,000 分", + "ActivityPenguinCardQuest.305002.1": "单次对局得分达成 300,000 分", + "ActivityPenguinCardQuest.305003.1": "单次对局得分达成 400,000 分", + "ActivityPenguinCardQuest.305004.1": "单次对局得分达成 500,000 分" } \ No newline at end of file diff --git a/data/language/zh_cn/activitypenguincardquestgroup.json b/data/language/zh_cn/activitypenguincardquestgroup.json index 0a0f61d0b..99dbc8ccd 100644 --- a/data/language/zh_cn/activitypenguincardquestgroup.json +++ b/data/language/zh_cn/activitypenguincardquestgroup.json @@ -3,5 +3,8 @@ "ActivityPenguinCardQuestGroup.102.1": "积分挑战", "ActivityPenguinCardQuestGroup.301.1": "牌局挑战", "ActivityPenguinCardQuestGroup.302.1": "积分挑战", - "ActivityPenguinCardQuestGroup.303.1": "高分挑战" + "ActivityPenguinCardQuestGroup.303.1": "高分挑战", + "ActivityPenguinCardQuestGroup.501.1": "牌局挑战", + "ActivityPenguinCardQuestGroup.502.1": "积分挑战", + "ActivityPenguinCardQuestGroup.503.1": "高分挑战" } \ No newline at end of file diff --git a/data/language/zh_cn/activityshop.json b/data/language/zh_cn/activityshop.json index e7fc7d89f..7bb3cd59b 100644 --- a/data/language/zh_cn/activityshop.json +++ b/data/language/zh_cn/activityshop.json @@ -14,6 +14,7 @@ "ActivityShop.1013.1": "猫眼活动商店", "ActivityShop.1014.1": "夏日薇洛活动商店", "ActivityShop.1015.1": "花铃活动商店", + "ActivityShop.1016.1": "埃莉诺活动商店", "ActivityShop.3001.1": "缭乱弹珠台商店", "ActivityShop.3002.1": "缭乱弹珠台2期商店", "ActivityShop.3003.1": "缭乱弹珠台2期商店" diff --git a/data/language/zh_cn/activitystory.json b/data/language/zh_cn/activitystory.json index 7354d1ee3..bbfda328d 100644 --- a/data/language/zh_cn/activitystory.json +++ b/data/language/zh_cn/activitystory.json @@ -230,6 +230,39 @@ "ActivityStory.101100211.1": "夏天仍未结束", "ActivityStory.101100211.2": "圆满的夏日,工作的假期,完美的冒险!", "ActivityStory.101100211.4": "09", + "ActivityStory.101110201.1": "大小姐们的茶会", + "ActivityStory.101110201.2": "端起茶杯,秉持优雅。", + "ActivityStory.101110201.4": "01", + "ActivityStory.101110202.1": "脚踏实地,谦逊努力", + "ActivityStory.101110202.2": "一步两步,向前迈进。", + "ActivityStory.101110202.4": "02", + "ActivityStory.101110203.1": "进步", + "ActivityStory.101110203.2": "万事俱备,只欠东风。", + "ActivityStory.101110203.4": "03", + "ActivityStory.101110204.1": "第一份委托", + "ActivityStory.101110204.2": "轻轻松松!", + "ActivityStory.101110204.4": "BT01", + "ActivityStory.101110205.1": "新生活", + "ActivityStory.101110205.2": "双面扮演,双重人生。", + "ActivityStory.101110205.4": "04", + "ActivityStory.101110206.1": "失踪", + "ActivityStory.101110206.2": "临时侦探,临时助手。", + "ActivityStory.101110206.4": "05", + "ActivityStory.101110207.1": "伪装", + "ActivityStory.101110207.2": "潜入老巢,装傻不易。", + "ActivityStory.101110207.4": "06", + "ActivityStory.101110208.1": "突围", + "ActivityStory.101110208.2": "冲出重围,一网打尽。", + "ActivityStory.101110208.4": "07", + "ActivityStory.101110209.1": "直捣黄龙", + "ActivityStory.101110209.2": "狠狠地打!", + "ActivityStory.101110209.4": "BT02", + "ActivityStory.101110210.1": "荣誉之夜", + "ActivityStory.101110210.2": "证明自己,理解万岁。", + "ActivityStory.101110210.4": "08", + "ActivityStory.101110211.1": "新的梦想", + "ActivityStory.101110211.2": "新的目标,新的约定。", + "ActivityStory.101110211.4": "09", "ActivityStory.111000201.1": "闪烁的微光", "ActivityStory.111000201.2": "夏日的海滨小镇,流传着一则恐怖传说:\n远海之上,闪烁着“幽灵船”的绿光。\n你目睹了那诡异的光芒,被大海吞没……", "ActivityStory.111000201.4": "第一话", diff --git a/data/language/zh_cn/activitytask.json b/data/language/zh_cn/activitytask.json index bae4146c5..454d70c58 100644 --- a/data/language/zh_cn/activitytask.json +++ b/data/language/zh_cn/activitytask.json @@ -582,6 +582,54 @@ "ActivityTask.110030410.2": "在“豪礼抛物线”中累计使用4次道具", "ActivityTask.110030411.2": "在“豪礼抛物线”中累计使用6次道具", "ActivityTask.110030412.2": "在“豪礼抛物线”中累计使用8次道具", + "ActivityTask.111030101.2": "完成活动剧情「脚踏实地,谦逊努力」", + "ActivityTask.111030102.2": "完成活动剧情「新生活」", + "ActivityTask.111030103.2": "完成活动剧情「伪装」", + "ActivityTask.111030104.2": "完成活动剧情「荣誉之夜」", + "ActivityTask.111030105.2": "完成活动剧情「新的梦想」", + "ActivityTask.111030106.2": "以3星评级通关「修炼成果展示Ⅱ」", + "ActivityTask.111030107.2": "以3星评级通关「修炼成果展示Ⅳ」", + "ActivityTask.111030108.2": "以3星评级通关「修炼成果展示Ⅴ」", + "ActivityTask.111030109.2": "以3星评级通关「修炼成果展示Ⅶ」", + "ActivityTask.111030110.2": "以3星评级通关「两个打一个?Ⅰ」", + "ActivityTask.111030111.2": "以3星评级通关「修炼成果展示Ⅸ」", + "ActivityTask.111030112.2": "以3星评级通关「老大上场啦!Ⅰ」", + "ActivityTask.111030201.2": "挑战5次活动战斗关卡", + "ActivityTask.111030202.2": "挑战10次活动战斗关卡", + "ActivityTask.111030203.2": "挑战15次活动战斗关卡", + "ActivityTask.111030204.2": "挑战20次活动战斗关卡", + "ActivityTask.111030205.2": "挑战30次活动战斗关卡", + "ActivityTask.111030206.2": "挑战40次活动战斗关卡", + "ActivityTask.111030207.2": "挑战50次活动战斗关卡", + "ActivityTask.111030208.2": "挑战60次活动战斗关卡", + "ActivityTask.111030209.2": "挑战70次活动战斗关卡", + "ActivityTask.111030210.2": "挑战80次活动战斗关卡", + "ActivityTask.111030211.2": "挑战90次活动战斗关卡", + "ActivityTask.111030212.2": "挑战100次活动战斗关卡", + "ActivityTask.111030301.2": "以3星评级通关「拿出毅力来Ⅰ」", + "ActivityTask.111030302.2": "以3星评级通关「拿出毅力来Ⅱ」", + "ActivityTask.111030303.2": "以3星评级通关「拿出毅力来Ⅲ」", + "ActivityTask.111030304.2": "以3星评级通关「两个打一个?Ⅱ」", + "ActivityTask.111030305.2": "以3星评级通关「拿出毅力来Ⅳ」", + "ActivityTask.111030306.2": "以3星评级通关「拿出毅力来Ⅴ」", + "ActivityTask.111030307.2": "以3星评级通关「拿出毅力来Ⅵ」", + "ActivityTask.111030308.2": "以3星评级通关「老大上场啦!Ⅱ」", + "ActivityTask.111030309.2": "活动期间内收集40000个“纸星星”", + "ActivityTask.111030310.2": "活动期间内收集60000个“纸星星”", + "ActivityTask.111030311.2": "活动期间内收集80000个“纸星星”", + "ActivityTask.111030312.2": "活动期间内收集100000个“纸星星”", + "ActivityTask.111030401.2": "在“甜心梦工坊”的「慢火温盏Ⅰ」关卡中累计装配3个饼干礼盒", + "ActivityTask.111030402.2": "在“甜心梦工坊”的「慢火温盏Ⅱ」关卡中累计装配4个饼干礼盒", + "ActivityTask.111030403.2": "在“甜心梦工坊”的「慢火温盏Ⅲ」关卡中累计装配5个饼干礼盒", + "ActivityTask.111030404.2": "在“甜心梦工坊”的「悬壶高冲Ⅰ」关卡中累计装配2个饼干礼盒", + "ActivityTask.111030405.2": "在“甜心梦工坊”的「悬壶高冲Ⅱ」关卡中累计装配4个饼干礼盒", + "ActivityTask.111030406.2": "在“甜心梦工坊”的「沸点跃动Ⅰ」关卡中累计装配2个饼干礼盒", + "ActivityTask.111030407.2": "在“甜心梦工坊”的「沸点跃动Ⅱ」关卡中累计装配4个饼干礼盒", + "ActivityTask.111030408.2": "在“甜心梦工坊”的「练手」模式中累计装配20个饼干礼盒", + "ActivityTask.111030409.2": "在“甜心梦工坊”的「匠心」模式中累计装配2个饼干礼盒", + "ActivityTask.111030410.2": "在“甜心梦工坊”的「匠心」模式中累计装入20块饼干", + "ActivityTask.111030411.2": "在“甜心梦工坊”的「匠心」模式中累计装配4个饼干礼盒", + "ActivityTask.111030412.2": "在“甜心梦工坊”的「匠心」模式中累计装入40块饼干", "ActivityTask.201010101.2": "阅读活动剧情故事「精灵的踪迹」", "ActivityTask.201010102.2": "阅读活动剧情故事「相似的闪光」", "ActivityTask.201010103.2": "阅读活动剧情故事「友谊的魔法」", diff --git a/data/language/zh_cn/activitytaskgroup.json b/data/language/zh_cn/activitytaskgroup.json index 2e96486bc..bbb7ab49b 100644 --- a/data/language/zh_cn/activitytaskgroup.json +++ b/data/language/zh_cn/activitytaskgroup.json @@ -48,6 +48,10 @@ "ActivityTaskGroup.1100302.1": "挑战任务", "ActivityTaskGroup.1100303.1": "冒险任务", "ActivityTaskGroup.1100304.1": "趣味任务", + "ActivityTaskGroup.1110301.1": "普通任务", + "ActivityTaskGroup.1110302.1": "挑战任务", + "ActivityTaskGroup.1110303.1": "冒险任务", + "ActivityTaskGroup.1110304.1": "趣味任务", "ActivityTaskGroup.2010101.1": "普通任务", "ActivityTaskGroup.2010102.1": "挑战任务", "ActivityTaskGroup.2010103.1": "冒险任务", diff --git a/data/language/zh_cn/affinityquest.json b/data/language/zh_cn/affinityquest.json index 11d2d1246..c30ca4f6c 100644 --- a/data/language/zh_cn/affinityquest.json +++ b/data/language/zh_cn/affinityquest.json @@ -206,6 +206,15 @@ "AffinityQuest.13507.1": "雾语所有技能等级提升到{1}级或以上", "AffinityQuest.13508.1": "雾语保存{1}份评分等级达到{2}级的纪录", "AffinityQuest.13509.1": "累计收集雾语的潜能数量达到{1}", + "AffinityQuest.13701.1": "埃莉诺完成{1}次星塔探索", + "AffinityQuest.13702.1": "完成{1}次与埃莉诺的邀约", + "AffinityQuest.13703.1": "埃莉诺进阶到{1}阶", + "AffinityQuest.13704.1": "埃莉诺累计升级{1}次技能", + "AffinityQuest.13705.1": "埃莉诺保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.13706.1": "埃莉诺进阶到{1}阶", + "AffinityQuest.13707.1": "埃莉诺所有技能等级提升到{1}级或以上", + "AffinityQuest.13708.1": "埃莉诺保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.13709.1": "累计收集埃莉诺的潜能数量达到{1}", "AffinityQuest.14001.1": "斯帕克拉完成{1}次星塔探索", "AffinityQuest.14002.1": "完成{1}次与斯帕克拉的邀约", "AffinityQuest.14003.1": "斯帕克拉进阶到{1}阶", diff --git a/data/language/zh_cn/affinityupreward.json b/data/language/zh_cn/affinityupreward.json index 4182f8172..915e3f3fd 100644 --- a/data/language/zh_cn/affinityupreward.json +++ b/data/language/zh_cn/affinityupreward.json @@ -1011,6 +1011,50 @@ "AffinityUpReward.13568.4": "晋级", "AffinityUpReward.13599.1": "默契称号", "AffinityUpReward.13599.4": "晋级", + "AffinityUpReward.13701.1": "旅人剧情", + "AffinityUpReward.13701.4": "旅人剧情 上篇", + "AffinityUpReward.13702.1": "档案", + "AffinityUpReward.13702.4": "简历摘录", + "AffinityUpReward.13704.1": "档案", + "AffinityUpReward.13704.4": "简历摘录", + "AffinityUpReward.13705.1": "旅人剧情", + "AffinityUpReward.13705.4": "旅人剧情 中篇", + "AffinityUpReward.13707.1": "档案", + "AffinityUpReward.13707.4": "简历摘录", + "AffinityUpReward.13710.1": "旅人剧情", + "AffinityUpReward.13710.2": "默契称号", + "AffinityUpReward.13710.3": "语音", + "AffinityUpReward.13710.4": "旅人剧情 下篇", + "AffinityUpReward.13710.5": "解锁", + "AffinityUpReward.13710.6": "默契语音1", + "AffinityUpReward.13712.1": "档案", + "AffinityUpReward.13712.4": "同行评议", + "AffinityUpReward.13715.1": "语音", + "AffinityUpReward.13715.2": "档案", + "AffinityUpReward.13715.4": "默契语音2", + "AffinityUpReward.13715.5": "协会反馈", + "AffinityUpReward.13718.1": "档案", + "AffinityUpReward.13718.4": "档案附文", + "AffinityUpReward.13720.1": "语音", + "AffinityUpReward.13720.2": "档案", + "AffinityUpReward.13720.4": "默契语音3", + "AffinityUpReward.13720.5": "特别档案", + "AffinityUpReward.13721.1": "默契称号", + "AffinityUpReward.13721.4": "晋级", + "AffinityUpReward.13725.1": "语音", + "AffinityUpReward.13725.2": "档案", + "AffinityUpReward.13725.4": "默契语音4", + "AffinityUpReward.13725.5": "特别档案", + "AffinityUpReward.13730.1": "语音", + "AffinityUpReward.13730.2": "档案", + "AffinityUpReward.13730.4": "默契语音5", + "AffinityUpReward.13730.5": "武器轶事", + "AffinityUpReward.13742.1": "默契称号", + "AffinityUpReward.13742.4": "晋级", + "AffinityUpReward.13768.1": "默契称号", + "AffinityUpReward.13768.4": "晋级", + "AffinityUpReward.13799.1": "默契称号", + "AffinityUpReward.13799.4": "晋级", "AffinityUpReward.14001.1": "旅人剧情", "AffinityUpReward.14001.4": "旅人剧情 上篇", "AffinityUpReward.14002.1": "档案", diff --git a/data/language/zh_cn/boardnpc.json b/data/language/zh_cn/boardnpc.json index ddc91e341..dc39b6113 100644 --- a/data/language/zh_cn/boardnpc.json +++ b/data/language/zh_cn/boardnpc.json @@ -49,6 +49,8 @@ "BoardNPC.8133.2": "活动商店", "BoardNPC.8134.1": "冬香", "BoardNPC.8134.2": "活动商店", + "BoardNPC.8137.1": "埃莉诺", + "BoardNPC.8137.2": "活动商店", "BoardNPC.8140.1": "斯帕克拉", "BoardNPC.8140.2": "活动商店", "BoardNPC.8143.1": "风影", diff --git a/data/language/zh_cn/character.json b/data/language/zh_cn/character.json index c9438f216..2cd58bef4 100644 --- a/data/language/zh_cn/character.json +++ b/data/language/zh_cn/character.json @@ -22,6 +22,7 @@ "Character.133.1": "夏花", "Character.134.1": "冬香", "Character.135.1": "雾语", + "Character.137.1": "埃莉诺", "Character.140.1": "斯帕克拉", "Character.141.1": "赤霞", "Character.142.1": "珂赛特", diff --git a/data/language/zh_cn/characterarchivebaseinfo.json b/data/language/zh_cn/characterarchivebaseinfo.json index 10bce9c64..97d7d4c4d 100644 --- a/data/language/zh_cn/characterarchivebaseinfo.json +++ b/data/language/zh_cn/characterarchivebaseinfo.json @@ -372,6 +372,22 @@ "CharacterArchiveBaseInfo.13507.2": "恐怖彗星", "CharacterArchiveBaseInfo.13508.1": "薪资", "CharacterArchiveBaseInfo.13508.2": "一条好线索换一次星塔委托", + "CharacterArchiveBaseInfo.13701.1": "姓名", + "CharacterArchiveBaseInfo.13701.2": "埃莉诺", + "CharacterArchiveBaseInfo.13702.1": "生日", + "CharacterArchiveBaseInfo.13702.2": "3月24日", + "CharacterArchiveBaseInfo.13703.1": "所属", + "CharacterArchiveBaseInfo.13703.2": "自由旅人", + "CharacterArchiveBaseInfo.13704.1": "技能", + "CharacterArchiveBaseInfo.13704.2": "绘画、珠宝鉴赏、自由格斗", + "CharacterArchiveBaseInfo.13705.1": "地址", + "CharacterArchiveBaseInfo.13705.2": "埃摩金城区菲茨罗伊家族大宅", + "CharacterArchiveBaseInfo.13706.1": "经验", + "CharacterArchiveBaseInfo.13706.2": "三个月", + "CharacterArchiveBaseInfo.13707.1": "武器", + "CharacterArchiveBaseInfo.13707.2": "千藏", + "CharacterArchiveBaseInfo.13708.1": "薪资", + "CharacterArchiveBaseInfo.13708.2": "有趣的委托不收钱", "CharacterArchiveBaseInfo.14001.1": "姓名", "CharacterArchiveBaseInfo.14001.2": "斯帕克拉", "CharacterArchiveBaseInfo.14002.1": "生日", diff --git a/data/language/zh_cn/characterarchivecontent.json b/data/language/zh_cn/characterarchivecontent.json index 725bd37e8..0dfc59569 100644 --- a/data/language/zh_cn/characterarchivecontent.json +++ b/data/language/zh_cn/characterarchivecontent.json @@ -598,6 +598,32 @@ "CharacterArchiveContent.13512.2": "“号外,号外。传奇魔女雾语在菲莱折了扫把,引起大火,砸毁了联合种业百分之三十的厂房。”\n“最新消息,传奇魔女雾语和邪恶的魔王达成了秘密协定,有市民认为,应该立刻抓捕雾语。”\n“震惊!绯瞳传讯的三魔女即将变成四魔女,等待补位的当然是......”\n\n雾语认为:有趣的事物一定会战胜无趣的事物!\n一份八卦之所以被那么多人津津乐道,一定就是因为它足够有趣。\n同时,雾语还认为:看得太多,再有趣的东西也会变成无趣的东西。\n\n所以,雾语想出来的办法就是——散播更多,更夸张的,和自己有关的小道消息。\n“传奇魔女雾语”每天出一个新闻的时候,读者是喜闻乐见的。\n可要是每天听到的都是各种“传奇魔女雾语”的消息时,大家只会厌烦。\n\n雾语散播出去的小道消息,写得很随便,但并不是随便写的。\n每天,雾语都会穿上斗篷,戴上墨镜,把她的召唤灵散出去,收集每个消息的传播强度和广度。\n\n第一天,街头巷尾兴致勃勃地聊起魔女和魔王是不是同类。\n第三天,有人列出公式,证明雾语除非和一只魔侍巨像一样重,否则没可能砸毁联合种业那么多的厂房。\n第五天,读者们开始关心联合种业的员工待遇问题和手中不好吃的面包的关系。\n\n雾语很满意,因为根本没人关心绯瞳三魔女的事情。\n更严谨地说,是那些传播雾语八卦的人,都很自觉地绕开了这个话题。\n虽然,这些人平时最喜欢说的就是三魔女的八卦。\n\n雾语眯起眼睛,看向弗拉维奥那永远弥漫着雾气的市中心。\n\n“看来,我又找到大新闻了。”", "CharacterArchiveContent.13513.1": "武器轶事:恐怖彗星", "CharacterArchiveContent.13513.2": "灰城区的市民徒步出行。\n银城区的市民坐公共神器出行。\n金城区的市民则有专属自己的神器。\n唯独,魔女是特别的。\n只有她们,会骑着扫把在天上飞。\n\n绯瞳之外的人不知道的是,绯瞳对魔女的培训课程里,有“长跑”这一项。\n“在一个事件发生的瞬间,会有至少三名魔女,十名路人,一百名看热闹的人聚集起来。只有跑得最快的魔女才能拿到第一手的消息。”\n所以,当扫把不能用的时候,用双脚跑过去也是一种行之有效的办法。\n雾语不想跑步。\n她的“长跑”课是翘掉的,考试是压着及格线过的。\n她觉得与其锻炼自己的双腿,不如锻炼自己的扫把。\n一根成熟的扫把应该会自己飞,自己寻路,自己加速,甚至自己写报道。\n\n不过,在找人改装的时候,雾语还是去掉了最后一项要求。\n扫把自己写报道了,那还要雾语做什么呢?\n在花费了三个月的薪水后,雾语如愿以偿地从柔光会社那里获得了她的新扫把——恐怖彗星。\n说明书上写:只要提供合适的燃料,恐怖彗星就能飞得更快。\n而这把扫把所需的燃料,恰恰是雾语的本职工作——新闻报道,更多的新闻报道。\n只要把一卷写好的报道喂给扫把吃,它就能飞得更快,更稳,甚至可以让雾语一边飞一边写稿子。\n当然,雾语付出的代价就是——她每天必须不停地写,写,写。\n说明书上的内容当然是无稽之谈,扫把又没有嘴,怎么吃得了稿子?这只是制作者给雾语开的一个小小的玩笑。\n但雾语欣然接受了这一“设定”。\n她将乘着恐怖彗星穿梭在大街小巷之中,持续写下去。", + "CharacterArchiveContent.13701.1": "基本信息", + "CharacterArchiveContent.13701.2": "姓名:埃莉诺\n生日:3月24日\n所属:自由旅人\n技能:绘画、珠宝鉴赏、自由格斗\n地址:埃摩金城区菲茨罗伊家族大宅\n旅人经验:三个月\n惯用武器:千藏\n收费标准:有趣的委托不收钱", + "CharacterArchiveContent.13702.1": "成为旅人的理由", + "CharacterArchiveContent.13702.2": "想要像曾经帮助过我的人一样,去帮助那些有困难的人!", + "CharacterArchiveContent.13703.1": "简历摘录之一", + "CharacterArchiveContent.13703.2": "菲茨罗伊家族秘闻\n\n“埃莉诺,我们最疼爱的女儿……现如今也不知道在哪个角落里吃苦受罪。”\n“不用担心,等她手里那点钱花光,就知道回来了……你们几个听好了,谁敢把她的事传出去,以后就不要踏进这道门!”\n——某对很生气的贵族夫妇", + "CharacterArchiveContent.13704.1": "简历摘录之二", + "CharacterArchiveContent.13704.2": "灰城区街头八卦\n\n“……那可是金城区的大小姐啊!一开始她找上门来,要我们教她‘格斗技巧’的时候,没人敢答应。我们这点三脚猫的功夫哪能称得上什么‘格斗技巧’,万一她爸妈告我们非法绑架怎么办”\n ——灰风俱乐部某成员", + "CharacterArchiveContent.13705.1": "简历摘录之三", + "CharacterArchiveContent.13705.2": "一个好人的传说\n\n“她总是带人来我们店吃饭,一开始我还纳闷这小姑娘怎么这么多朋友。问了以后才知道,她根本不认识那些人,只是看他们可怜……这年头竟然还有这种好心人呐。”\n——灰城区饭店老板", + "CharacterArchiveContent.13706.1": "简历摘录之四", + "CharacterArchiveContent.13706.2": "神之降临\n\n“当时我在店里赶稿,画着画着突然眼前一黑。再醒来时,看到她坐在我对面,桌子上摆满了甜品……她说她也学过画画,觉得我太辛苦了……天哪,难道漫画之神下凡怜悯我了吗?”\n——被压榨的可怜漫画家", + "CharacterArchiveContent.13707.1": "简历摘录之五", + "CharacterArchiveContent.13707.2": "星塔神器贩子的清单\n\n商品名称:木制八音盒\n进货价:2000朵拉\n成交价:30000朵拉\n购买人:拿着手提箱的粉头发小姑娘\n备注:有钱好骗,争取再次交易", + "CharacterArchiveContent.13708.1": "同行评议", + "CharacterArchiveContent.13708.2": "好难缠的一个人……不知道是真傻还是装傻。\n——密涅瓦\n\n不知道被谁迷惑了,对“旅人”有太多不切实际的幻想。听说苍梧城那边会定期召开反诈骗宣传讲座,建议她去参加。\n——不愿透露姓名的大神旅人", + "CharacterArchiveContent.13709.1": "协会反馈", + "CharacterArchiveContent.13709.2": "基本属实。\n值得一提的是,在调查过程中,我们遭遇了菲茨罗伊家派来的人的问话。听说埃莉诺在尚未成为正式旅人前,她的家里人还会派保镖悄悄跟踪和保护她;虽然现在已经不这样做了,但想必他们依然有在暗中密切关注着这位大小姐的行动吧。\n——薇洛", + "CharacterArchiveContent.13710.1": "档案附文", + "CharacterArchiveContent.13710.2": "埃莉诺的神器收藏目录\n\n1. 珍贵日晷指南针:据说是知名旅人家族的传家宝,不知道为什么买回来就失灵了。\n2. 奇异水晶探照灯:拍卖会购得,据说在野外可以吸引神秘生物\n3. 神秘赋灵八音盒:卖家说每天晚上睡觉前听三遍有赋灵作用,连续一个月就可以唤醒体内的旅人因子,成为最强旅人。", + "CharacterArchiveContent.13711.1": "《世界上最伟大的冒险者指南》(上)", + "CharacterArchiveContent.13711.2": "[亚历山大凤蝶的启示]\n伟大的冒险,一定有一个波澜壮阔的开端。\n今天早晨,我在花园里看到了一只亚历山大凤蝶,落在新生的鸢尾花上。\n这一定是属于我的,波澜壮阔的开端。\n\n\n[冒险者指南]\n这本指南,是我在那个人的鼓励下开始写的。\n她是我家的女仆长,我的救命恩人,我最钦佩的人。\n她给我讲了许多在书上看不到的故事。\n她告诉我,城邦外的世界存在一种人——“旅人”。\n旅人可以在荒野上唱歌、喝酒、攀爬“星塔”。\n旅人可以自由自在地冒险,不用每天上课。\n女仆长说,我现在还太小了,当不了旅人。\n她让我把生活中有趣的事情都写下来,为以后的冒险做准备。\n这是属于埃莉诺的《冒险者指南》。\n\n\n[我再也不要画画了]\n今天又和爸爸妈妈吵架了……\n我觉得自己不适合画画,我已经学习十年了,这一两年以来没有任何长进。\n小时候,每当我不想练习时,他们都会给我讲一个精彩的故事。\n她会在关键的时候停下,不管我怎么求她,在我画完后才肯继续讲。\n但现在,爸爸妈妈很生气,觉得我不应该浪费自己的天分。\n我不明白,为什么连我最亲近的家人都不能理解我,我哪有什么“天分”……\n这本指南,我写了好几年,最近却很少打开了。\n我……真的有希望成为旅人吗?\n\n\n\n[冒险者,出发!]\n我决定要去看一看外面的世界。\n到底要怎样做才能成为一名旅人,只有亲自去看、去经历,才能得到答案。\n如果计划一切顺利,明天午夜,我就会翻过那堵高高的院墙。\n希望爸爸妈妈不要生我的气,上次吵架后,他们主动向我道歉,还让厨房做了我最喜欢吃的蜂蜜黄油派。\n可是我不能再这样下去,这种一成不变的生活我过了十六年,已经受够了。\n我无法成为他们期望中优雅贤惠的淑女。\n我想坐在树干上吹风,躺在草丛里看星星,想认识更多和我一样喜欢冒险的朋友。\n请原谅我,我要走了。", + "CharacterArchiveContent.13712.1": "《世界上最伟大的冒险者指南》(下)", + "CharacterArchiveContent.13712.2": "[失败的第一晚]\n逃出家门的第一天晚上,我好不容易翻墙出去后,才发现外面根本没有好玩的地方。\n深夜的城区静悄悄,每户庭院都紧闭着大门,连一向吵闹的狗狗们都睡了。\n我走了三条街,也没看到一家开门的商店,旅馆都需要身份登记,我找不到落脚的地方。\n为了不被巡逻的守卫们抓住,我只得趁着天亮之前又回到了家,装作什么事都没发生。\n这着实和我预想中的完全不同,我应该再制定一个更完善的计划。\n爸爸妈妈总是说:“失败是成功之母”。\n虽然第一晚失败了,但这意味着我离成功更近了一步!\n\n[灰风俱乐部]\n第一次见到灰风俱乐部的人们,是在我执行“冒险者计划”的第三个夜晚。\n我打听清楚了,灰城区才是我想去的地方,那里有各色各样的人。\n等到了这里,我才知道,原来夜晚还可以这么热闹。\n我在夜市上挑花了眼,正准备付钱时,几个滑滑板的女孩子突然出现了。\n她们告诉我老板是个骗子,倒卖假货,还欠了她们俱乐部许多朵拉。\n她们砸了老板的摊子,老板叫人来和她们打架,最后她们揍翻了一群人。\n这简直……太帅了!我也要像她们一样,做惩恶扬善的大英雄!\n \n \n[褪色的冒险者,新的启航]\n距离我第一次溜出家门,已经过去两个星期了。\n这段时间以来发生了许多事,灰风俱乐部的人们教了我一些街头格斗的技巧,现在的我已经有能力保护好自己了。\n这些日子,我每天最期盼的就是晚上,和爸爸妈妈说过晚安后,我就会偷偷溜出去;和薇薇安还有卡特琳她们也都说好了,她们约定会为我保守秘密。\n \n但这还算不上是真正的离家出走……接下来,我准备正式成为一名旅人,迎来属于我的冒险——\n是时候彻底与过去的生活说再见了!", + "CharacterArchiveContent.13713.1": "武器轶事:千藏", + "CharacterArchiveContent.13713.2": "百年以前,世界寂静无垠。\n第一缕风吹过,水长出波纹,尘土脱离大地,岩壁溅起回响。\n于是人诞生,火燃烧,流水似金。\n待七七四十九日后,青白之气竭,利刃之锋开。\n吹丝化雪,削木如泥,斩浪穿云。\n然而,骄傲的铸剑师并不满意。\n“人们常说,天下第一剑只有一把,我偏要再做一把。”\n无人不认为她疯了,铸剑师一生只能接受一次来自剑灵的启示。她已铸出了天下第一剑,这是无法再现的神迹。\n旁人的言语,前辈的忠告,铸剑师毫不在意。\n长久的练习令她记住了风的形状、水的温度、火焰爆裂的声音。\n她不信神明,她相信天地万物不会欺骗自己。\n\n九九八十一日后,她果真做出了一模一样的剑。\n开刃前夜,她辗转无眠,直至天光大亮,无数人慕名而来道贺。\n学徒敲响她的门,告诉她庭院里热闹非凡,是否可以开始了。\n她仍然躺在床上,双目紧闭,良久,才缓缓开口:\n“让他们都走吧,我失败了。”\n“这把剑……和之前那把,完全不同。”\n\n“咳咳,那么问题来了,你知道为什么铸剑师这样说吗?”\n讲故事的人露出狡黠的微笑,埃莉诺正听得入迷,不得不停下来思考她的问题。\n“也就是说,这两把剑虽然看起来一模一样,但实际上还是有区别?”\n“没错。”\n“嗯……难道是挥剑时发出的声音不一样?还是劈砍时需要的力度不同?”\n“你很聪明嘛,一下子想出来了两种可能……不过,都不对。”\n“那是什么?” \n旅人忽然有些后悔,因为那个新人的目光过于炽热而单纯,但她只能硬着头皮继续讲下去。\n\n“心境。她铸造第二把剑时的心境,和铸造第一把剑时完全不同。”\n“第一次她心无杂念,只想铸出世界上最好的剑。”\n“第二次,就变成了想要做出和上次一样的剑,一门心思在模仿,而不是提升。”\n“急功近利之时铸出的剑,即便形态一样,但手感也会截然不同。”\n“这样呀……”\n“等你到了我这个阶段就懂了。第一次爬星塔时的心境,和第十次、第一百次、第一千次时完全不同。”\n\n“好厉害!竟然爬了一千次星塔!”\n“……你的重点搞错了。还有,你到底买不买?”\n“买,我当然要买。”\n埃莉诺愉快地笑了起来。\n“……可别后悔哦?我这边不退货的。”\n“不会不会,光是能听到那么精彩的故事,就已经足够啦!”\n“你还真是……”\n旅人叹了口气,不知道该评价这个人是“天真”还是“愚蠢”。\n“算了,这件武器你就拿走吧。”\n“嗯嗯!对了,有没有能装下它的东西?”\n旅人左右看了看,随意地拿起旁边放着的箱子。\n“这个是我从星塔里许愿得到的,除了硬也没别的好处,就当赠品送你了。”\n\n埃莉诺心满意足地抱着箱子离开了。\n就以结果而言,她买到的武器并非真的神兵利器,可作为赠品拿到的手提箱却真的坚固耐用,一直陪伴着她,这不得不说是命运开的玩笑;对于埃莉诺而言,手提箱里装着的不止是工具、装备与武器,更是她一路走来,相伴相随的冒险故事。\n而我们都知道,武器成名往往不在于其本质,更在于使用它的人。对于迟早要成为享誉世界的伟大旅人的那位少女而言,哪怕只是一个看似普通的箱子,也迟早会得到一个全新的、响亮的名字——\n千变万化,藏意无穷。", "CharacterArchiveContent.14001.1": "基本信息", "CharacterArchiveContent.14001.2": "姓名: 斯帕克拉\n生日:7月26日\n所属:柔光会社\n技能:发明,改装\n地址:私人工坊,地址保密\n经验:少于一年\n武器:兔子派\n薪资:视委托而定", "CharacterArchiveContent.14002.1": "成为旅人的理由", diff --git a/data/language/zh_cn/characterarchivevoice.json b/data/language/zh_cn/characterarchivevoice.json index 878c743e1..036dfce01 100644 --- a/data/language/zh_cn/characterarchivevoice.json +++ b/data/language/zh_cn/characterarchivevoice.json @@ -2046,6 +2046,95 @@ "CharacterArchiveVoice.135087.1": "个人格言3", "CharacterArchiveVoice.135088.1": "个人格言4", "CharacterArchiveVoice.135089.1": "个人格言5", + "CharacterArchiveVoice.137001.1": "绝招宣言1", + "CharacterArchiveVoice.137002.1": "绝招宣言2", + "CharacterArchiveVoice.137003.1": "力竭倒下1", + "CharacterArchiveVoice.137004.1": "力竭倒下2", + "CharacterArchiveVoice.137005.1": "获得潜能1", + "CharacterArchiveVoice.137006.1": "获得潜能2", + "CharacterArchiveVoice.137007.1": "获得潜能3", + "CharacterArchiveVoice.137008.1": "获得潜能4", + "CharacterArchiveVoice.137009.1": "获得潜能5", + "CharacterArchiveVoice.137010.1": "星塔·开始探索1", + "CharacterArchiveVoice.137011.1": "星塔·开始探索2", + "CharacterArchiveVoice.137012.1": "星塔·开始探索3", + "CharacterArchiveVoice.137013.1": "星塔·开始探索4", + "CharacterArchiveVoice.137014.1": "星塔·开始探索5", + "CharacterArchiveVoice.137015.1": "星塔·开始新难度", + "CharacterArchiveVoice.137016.1": "星塔·开始新种类", + "CharacterArchiveVoice.137017.1": "星塔·商店", + "CharacterArchiveVoice.137018.1": "星塔·安全场所", + "CharacterArchiveVoice.137019.1": "星塔·事件", + "CharacterArchiveVoice.137020.1": "星塔·战斗结束1", + "CharacterArchiveVoice.137021.1": "星塔·战斗结束2", + "CharacterArchiveVoice.137022.1": "星塔·战斗结束3", + "CharacterArchiveVoice.137023.1": "打招呼1", + "CharacterArchiveVoice.137024.1": "打招呼2", + "CharacterArchiveVoice.137025.1": "打招呼3", + "CharacterArchiveVoice.137026.1": "打招呼4", + "CharacterArchiveVoice.137027.1": "打招呼5", + "CharacterArchiveVoice.137028.1": "首页交互1", + "CharacterArchiveVoice.137029.1": "首页交互2", + "CharacterArchiveVoice.137030.1": "首页交互3", + "CharacterArchiveVoice.137031.1": "首页交互4", + "CharacterArchiveVoice.137032.1": "首页交互5", + "CharacterArchiveVoice.137033.1": "首页交互6", + "CharacterArchiveVoice.137034.1": "首页交互7", + "CharacterArchiveVoice.137035.1": "首页交互8", + "CharacterArchiveVoice.137036.1": "首页交互9", + "CharacterArchiveVoice.137037.1": "首页交互10", + "CharacterArchiveVoice.137038.1": "首页交互·默契10", + "CharacterArchiveVoice.137039.1": "首页交互·默契15", + "CharacterArchiveVoice.137040.1": "首页交互·默契20", + "CharacterArchiveVoice.137041.1": "首页交互·默契25", + "CharacterArchiveVoice.137042.1": "首页交互·默契30", + "CharacterArchiveVoice.137043.1": "首页交互11", + "CharacterArchiveVoice.137044.1": "首页交互12", + "CharacterArchiveVoice.137045.1": "首页交互13", + "CharacterArchiveVoice.137046.1": "首页交互14", + "CharacterArchiveVoice.137047.1": "首页交互15", + "CharacterArchiveVoice.137048.1": "首页交互·重复点击1", + "CharacterArchiveVoice.137049.1": "首页交互·重复点击2", + "CharacterArchiveVoice.137050.1": "首页交互·放置1", + "CharacterArchiveVoice.137051.1": "首页交互·放置2", + "CharacterArchiveVoice.137052.1": "首页交互·长时间放置", + "CharacterArchiveVoice.137053.1": "首次相遇", + "CharacterArchiveVoice.137054.1": "再度相遇", + "CharacterArchiveVoice.137055.1": "战斗胜利1", + "CharacterArchiveVoice.137056.1": "战斗胜利2", + "CharacterArchiveVoice.137057.1": "战斗失败1", + "CharacterArchiveVoice.137058.1": "战斗失败2", + "CharacterArchiveVoice.137059.1": "旅人养成", + "CharacterArchiveVoice.137060.1": "旅人大幅提升", + "CharacterArchiveVoice.137061.1": "倾听普通秘纹", + "CharacterArchiveVoice.137062.1": "倾听特别秘纹", + "CharacterArchiveVoice.137063.1": "解锁新姿态", + "CharacterArchiveVoice.137064.1": "解锁回忆特写", + "CharacterArchiveVoice.137065.1": "上场1", + "CharacterArchiveVoice.137066.1": "上场2", + "CharacterArchiveVoice.137067.1": "上场3", + "CharacterArchiveVoice.137068.1": "上场4", + "CharacterArchiveVoice.137069.1": "达到默契10", + "CharacterArchiveVoice.137070.1": "达到默契15", + "CharacterArchiveVoice.137071.1": "达到默契25", + "CharacterArchiveVoice.137072.1": "达到默契30", + "CharacterArchiveVoice.137073.1": "感谢赠礼1", + "CharacterArchiveVoice.137074.1": "感谢赠礼2", + "CharacterArchiveVoice.137075.1": "感谢赠礼3", + "CharacterArchiveVoice.137076.1": "肯定", + "CharacterArchiveVoice.137077.1": "否定", + "CharacterArchiveVoice.137078.1": "疑问", + "CharacterArchiveVoice.137079.1": "困惑", + "CharacterArchiveVoice.137080.1": "伤心", + "CharacterArchiveVoice.137081.1": "兴奋", + "CharacterArchiveVoice.137082.1": "生气", + "CharacterArchiveVoice.137083.1": "开心", + "CharacterArchiveVoice.137084.1": "叹气", + "CharacterArchiveVoice.137085.1": "个人格言1", + "CharacterArchiveVoice.137086.1": "个人格言2", + "CharacterArchiveVoice.137087.1": "个人格言3", + "CharacterArchiveVoice.137088.1": "个人格言4", + "CharacterArchiveVoice.137089.1": "个人格言5", "CharacterArchiveVoice.140001.1": "绝招宣言1", "CharacterArchiveVoice.140002.1": "绝招宣言2", "CharacterArchiveVoice.140003.1": "力竭倒下1", diff --git a/data/language/zh_cn/charactercg.json b/data/language/zh_cn/charactercg.json index 2a3308485..22b098cc8 100644 --- a/data/language/zh_cn/charactercg.json +++ b/data/language/zh_cn/charactercg.json @@ -22,6 +22,7 @@ "CharacterCG.13301.1": "夏花-回忆特写", "CharacterCG.13401.1": "冬香-回忆特写", "CharacterCG.13501.1": "雾语-回忆特写", + "CharacterCG.13701.1": "埃莉诺-回忆特写", "CharacterCG.14001.1": "斯帕克拉-回忆特写", "CharacterCG.14101.1": "赤霞-回忆特写", "CharacterCG.14201.1": "珂赛特-回忆特写", diff --git a/data/language/zh_cn/characterdes.json b/data/language/zh_cn/characterdes.json index a1add0dbf..be65cc091 100644 --- a/data/language/zh_cn/characterdes.json +++ b/data/language/zh_cn/characterdes.json @@ -275,6 +275,18 @@ "CharacterDes.135.7": "雾语援护流派2", "CharacterDes.135.8": "古賀葵", "CharacterDes.135.9": "提升技能范围与伤害、影灵消失后可爆破敌人的群伤流派。", + "CharacterDes.137.1": "施丛昊", + "CharacterDes.137.10": "娴熟地操控哨兵,使其面对海量敌人造成大范围伤害的技能流派。", + "CharacterDes.137.11": "随着跳跃下砸而持续扩增伤害范围和攻击次数,面对海量敌人涌来,也可以轻松自如地应对。", + "CharacterDes.137.12": "持续产生长时间存在的哨兵,使其快速攻击定点目标,对小范围内的敌人造成集中性伤害。", + "CharacterDes.137.2": "Eleanor", + "CharacterDes.137.3": "既是大小姐又是旅人的埃莉诺,善于不断切换武器,施展出富于变化的攻击,利用多样战术迷惑对手。", + "CharacterDes.137.4": "埃莉诺主控流派1", + "CharacterDes.137.5": "埃莉诺主控流派2", + "CharacterDes.137.6": "埃莉诺援护流派1", + "CharacterDes.137.7": "埃莉诺援护流派2", + "CharacterDes.137.8": "花岩香奈", + "CharacterDes.137.9": "通过持续恢复战术储能,高频释放强化后的十字重斩的普攻流派。", "CharacterDes.140.1": "宋政楠", "CharacterDes.140.10": "兔子派切换模式,蓄力后打出爆发,擅长消灭群体目标的流派。", "CharacterDes.140.11": "超级行动派爆发力加强,短时间内造成大量伤害的流派。", diff --git a/data/language/zh_cn/characterskin.json b/data/language/zh_cn/characterskin.json index 6c95ff14c..86f1a36b8 100644 --- a/data/language/zh_cn/characterskin.json +++ b/data/language/zh_cn/characterskin.json @@ -9,6 +9,8 @@ "CharacterSkin.10702.1": "缇莉娅-觉醒形象", "CharacterSkin.10703.1": "此即吾之正义!", "CharacterSkin.10703.2": "系紧腰带,利落变身,斗志如烈阳般炽热!\u000b披上正义的战衣,以骑士之姿守护每一条街道——\u000b此即吾之正义!", + "CharacterSkin.10704.1": "光彩闪亮,斗志昂扬", + "CharacterSkin.10704.2": "太阳色的女孩正在应援准备中~\u000b拿出最棒的微笑和状态,迎接下一场挑战吧!", "CharacterSkin.10801.1": "卡西米拉-基础形象", "CharacterSkin.10802.1": "卡西米拉-觉醒形象", "CharacterSkin.11001.1": "翡冷翠-基础形象", @@ -83,6 +85,8 @@ "CharacterSkin.13503.2": "沉醉于可可的甜蜜,扫帚划过星空,将烦恼抛之脑后——这是只属于你们的浪漫冒险。", "CharacterSkin.13504.1": "悠悠哉哉,惬意夕阳", "CharacterSkin.13504.2": "哪怕是以真相为食的魔女,也偶尔需要一段时间的悠闲假日。\u000b伸着懒腰,看着夕阳,能有什么比这更悠闲的呢?", + "CharacterSkin.13701.1": "埃莉诺-基础形象", + "CharacterSkin.13702.1": "埃莉诺-觉醒形象", "CharacterSkin.14001.1": "斯帕克拉-基础形象", "CharacterSkin.14002.1": "斯帕克拉-觉醒形象", "CharacterSkin.14101.1": "赤霞-基础形象", diff --git a/data/language/zh_cn/chargetlines.json b/data/language/zh_cn/chargetlines.json index ef2248ced..00a0a0cf1 100644 --- a/data/language/zh_cn/chargetlines.json +++ b/data/language/zh_cn/chargetlines.json @@ -10,6 +10,7 @@ "CharGetLines.10703.1": "咦……骏鹰号的声音怎么有点不对劲……哇哇哇——!", "CharGetLines.10704.1": "谢谢你,来见证我踏上英雄之路。", "CharGetLines.10705.1": "系紧腰带,利落变身,斗志如烈阳般炽热!\u000b披上正义的战衣,以骑士之姿守护每一条街道——\u000b此即吾之正义!", + "CharGetLines.10706.1": "太阳色的女孩正在应援准备中~\u000b拿出最棒的微笑和状态,迎接下一场挑战吧!", "CharGetLines.10801.1": "白猫剧团第三小队队长,卡西米拉。这是我们的合作协议,请在上面签名吧。", "CharGetLines.10802.1": "你是个不错的雇主。能继续与你合作……我很高兴。", "CharGetLines.10803.1": "这是补充协议,请。", @@ -110,6 +111,10 @@ "CharGetLines.13504.1": "我的秘密,你已经尽收眼底了!你的秘密,也快点呈上来吧!", "CharGetLines.13505.1": "沉醉于可可的甜蜜,扫帚划过星空,将烦恼抛之脑后——这是只属于你们的浪漫冒险。", "CharGetLines.13506.1": "哪怕是以真相为食的魔女,也偶尔需要一段时间的悠闲假日。\u000b伸着懒腰,看着夕阳,能有什么比这更悠闲的呢?", + "CharGetLines.13701.1": "我已经等不及和前辈一起去冒险了!可以给我讲讲和星塔有关的故事吗?", + "CharGetLines.13702.1": "《旅人好运手册》说得没错,只要一直想着某个人,就可以再次相遇……我和前辈一定是最完美的冒险搭档!", + "CharGetLines.13703.1": "前辈,你会为我感到骄傲吗?", + "CharGetLines.13704.1": "来,前辈,请牵住我的手。呵呵,没错,就是这样……前辈的手心,很温暖呢。", "CharGetLines.14001.1": "欢迎来到斯帕克拉的移动工坊……等等,这张脸可爱超标了……兔子派,超级行动派,快来打个招呼,之后这位就是我们的新朋友了~", "CharGetLines.14002.1": "你是决定……亲自参与魔王派的测试了吗?呵呵,对魔王派的发明者来说,这可真是一个好消息!", "CharGetLines.14003.1": "兔子派,冲呀!我们的童话冒险,正式启程~", diff --git a/data/language/zh_cn/cookielevel.json b/data/language/zh_cn/cookielevel.json index 813a2298f..833da09a1 100644 --- a/data/language/zh_cn/cookielevel.json +++ b/data/language/zh_cn/cookielevel.json @@ -62,5 +62,21 @@ "CookieLevel.1037.1": "天才创想Ⅱ", "CookieLevel.1037.2": "奇思律动,按照节拍装配礼盒!节奏更快了,而且会出现大礼盒哦!更准确的放置时机可以获得更高的评分!", "CookieLevel.1038.1": "脑洞暴走", - "CookieLevel.1038.2": "欢迎来到暴走梦工坊!装配礼盒时,既要按照路线顺序,也要跟上越来越快的节拍。错误放置的话,可能会任务失败哦!" + "CookieLevel.1038.2": "欢迎来到暴走梦工坊!装配礼盒时,既要按照路线顺序,也要跟上越来越快的节拍。错误放置的话,可能会任务失败哦!", + "CookieLevel.1041.1": "慢火温盏Ⅰ", + "CookieLevel.1041.2": "按照图样指示装配礼盒,按部就班完成工作!", + "CookieLevel.1042.1": "慢火温盏Ⅱ", + "CookieLevel.1042.2": "按照图样指示装配礼盒,按部就班完成工作!可能会出现大礼盒哦!", + "CookieLevel.1043.1": "慢火温盏Ⅲ", + "CookieLevel.1043.2": "按照图样指示装配礼盒,按部就班完成工作!可能会更早出现大礼盒哦!", + "CookieLevel.1044.1": "悬壶高冲Ⅰ", + "CookieLevel.1044.2": "依照路线提示按顺序和形状装配礼盒,给客人带去甜蜜的味道吧!", + "CookieLevel.1045.1": "悬壶高冲Ⅱ", + "CookieLevel.1045.2": "依照路线提示按顺序和形状装配礼盒,给客人带去甜蜜的味道吧!可能会出现大礼盒哦!", + "CookieLevel.1046.1": "沸点跃动Ⅰ", + "CookieLevel.1046.2": "按照节拍装配礼盒!更准确的放置时机可以获得更高的评分!", + "CookieLevel.1047.1": "沸点跃动Ⅱ", + "CookieLevel.1047.2": "按照节拍装配礼盒!节奏更快了,而且会出现大礼盒哦!更准确的放置时机可以获得更高的评分!", + "CookieLevel.1048.1": "茶韵臻品", + "CookieLevel.1048.2": "欢迎来到暴走地带!装配礼盒时,既要按照路线顺序,也要跟上越来越快的节拍。错误放置的话,可能会任务失败哦!" } \ No newline at end of file diff --git a/data/language/zh_cn/datingcharacterevent.json b/data/language/zh_cn/datingcharacterevent.json index 642190c1f..65da5b6f1 100644 --- a/data/language/zh_cn/datingcharacterevent.json +++ b/data/language/zh_cn/datingcharacterevent.json @@ -347,6 +347,18 @@ "DatingCharacterEvent.135303.5": "极速扫帚", "DatingCharacterEvent.135303.6": "在集市的话,或许会发现些什么……", "DatingCharacterEvent.135303.7": "你和雾语报名参加了集市上的一场“不限制交通工具”的竞速赛,虽然不能坐在扫帚上和雾语一同参赛,但你却利用手机里保存的地图为雾语做起了领航员。最终,凭借这天衣无缝的地面与空中配合,你们轻松赢得了冠军。", + "DatingCharacterEvent.137301.1": "埃莉诺又点了蛋糕和红茶,先是抿了口茶水,接着又舀了一小口蛋糕,仔细又认真地品尝了一番,露出满意的微笑。\n“味道还不错?”\n“是的,虽然和家里的味道不太一样,但别有一番风味。”", + "DatingCharacterEvent.137301.2": "“看来你对蛋糕的品质要求很高。”\n“因为是和前辈一起出来玩嘛,所以特地挑了评价高的店,要是味道不好,让前辈失望就不好了。”\n“我的嘴巴没那么挑……唔。”\n你的话刚说到一半,就被一块蛋糕堵住了嘴。", + "DatingCharacterEvent.137301.3": "“味道如何?前辈~”\n埃莉诺又舀起一块蛋糕,将勺子递到你的嘴边,面上笑意盈盈。\n“来,啊~张嘴。”\n大小姐似乎彻底沉迷在了喂你吃东西的乐趣之中。", + "DatingCharacterEvent.137301.5": "大小姐的喂食", + "DatingCharacterEvent.137301.6": "在甜品屋的话,或许会发现些什么……", + "DatingCharacterEvent.137301.7": "埃莉诺认真挑选了甜品店,并通过试吃确定了这里的蛋糕与红茶味道皆属上乘。\n在这之后,她沉迷在了喂你吃东西的乐趣之中。", + "DatingCharacterEvent.137302.1": "你与埃莉诺一起泡温泉,但很快,你就听不到她的声音,也看不到她的人影。\n她就像彻底消失在了温热的泉水之中……\n“这难道是什么怪谈吗?!”你不由得心中一惊。", + "DatingCharacterEvent.137302.2": "还好,很快你就察觉到了奇怪的迹象:\n水面正在“咕噜噜”地冒起一阵气泡,紧接着,一个人影从水中猛地浮现。\n——那是戴着潜水面罩的埃莉诺。\n“潜水?!这里吗?”\n你不由得为她异想天开的大胆举动所震惊。", + "DatingCharacterEvent.137302.3": "“前辈,泡温泉好有趣哦!哈哈!”\n埃莉诺摘下面罩,露出灿烂的笑容。\n“是、是啊……”\n确实很有趣,但是你的“有趣”和别人的“有趣”完全不是一回事……\n你摇了摇头,心想不愧是她。", + "DatingCharacterEvent.137302.5": "温泉潜水员", + "DatingCharacterEvent.137302.6": "在温泉度假村的话,或许会发现些什么……", + "DatingCharacterEvent.137302.7": "你和埃莉诺一起泡温泉,她的身影却突然消失不见。\n正当你开始担心是不是发生了什么意外的时候,却看到了戴着潜水面罩的埃莉诺从温泉中浮现。\n你既无奈又觉得好笑,会有这种奇思妙想、又那么有冒险精神的人,也就只有她了吧。", "DatingCharacterEvent.140301.1": "今天的游戏摊位前集结了不少人——头等奖区域放着一台摊主不知道从哪里淘来的留声机。\n“是能播放唱片的神器,不过这台的外形还挺可爱的,配色像你。”斯帕克拉似乎对这台神器非常感兴趣。\n看出你的疑问,她淡定点头:“因为我的工坊里已经有一台。”", "DatingCharacterEvent.140301.2": "“只是我收集的唱片并不多,留声机基本都是闲置状态。但是像你们旅团这样的旅人就不一定了吧?不如我们把这台赢下来,放在绿洲号上。”\n你与斯帕克拉一拍即合,两人组队,发起对头等奖的挑战。", "DatingCharacterEvent.140301.3": "只见一天过去,围观你们挑战的人换了一批又一批,留声机依旧稳稳地被摆在头等奖区域,摊主乐得在旁边数着今天从你们两人身上赚到的朵拉。\n“这个留声机也没什么好的,还是去星塔许愿一个全新的吧。”你与斯帕克拉再次达成一致,逃离了游戏摊位。", diff --git a/data/language/zh_cn/datingstartendevent.json b/data/language/zh_cn/datingstartendevent.json index d92b5abca..5d862f7ba 100644 --- a/data/language/zh_cn/datingstartendevent.json +++ b/data/language/zh_cn/datingstartendevent.json @@ -91,6 +91,10 @@ "DatingStartEndEvent.135101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", "DatingStartEndEvent.135102.1": "转眼,时候不早了。", "DatingStartEndEvent.135102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……", + "DatingStartEndEvent.137101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。", + "DatingStartEndEvent.137101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", + "DatingStartEndEvent.137102.1": "转眼,时候不早了。", + "DatingStartEndEvent.137102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……", "DatingStartEndEvent.140101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。", "DatingStartEndEvent.140101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", "DatingStartEndEvent.140102.1": "转眼,时候不早了。", diff --git a/data/language/zh_cn/dictionarydiagram.json b/data/language/zh_cn/dictionarydiagram.json index f3fe5513b..906f026fa 100644 --- a/data/language/zh_cn/dictionarydiagram.json +++ b/data/language/zh_cn/dictionarydiagram.json @@ -261,14 +261,14 @@ "DictionaryDiagram.40022301.2": "首领级敌人出现!其会召唤全屏焰浪提升所有角色「炎热值」,还会降下天火使部署位「着火」。注意应对!", "DictionaryDiagram.40030101.1": "玩法说明", "DictionaryDiagram.40030101.2": "点击“开始装盒”后,游戏就正式开始!\n在时限内尽可能快速地装入正确的饼干吧!", - "DictionaryDiagram.40030201.1": "“基础图纸”", - "DictionaryDiagram.40030201.2": "在“基础图纸”关卡中,根据盘中的饼干图案,点按选择下方的对应饼干就可放入盒中。正确放置即可得分并积累进度。\n每次完整的装盒都会获得更多得分。在时限内达成进度即可完成挑战。", - "DictionaryDiagram.40030301.1": "“精密蓝图”", - "DictionaryDiagram.40030301.2": "在“精密蓝图”关卡中,放置饼干的路线顺序会发生变化。每个新的礼盒都可能是不同的放置顺序!", - "DictionaryDiagram.40030401.1": "“天才创想”", - "DictionaryDiagram.40030401.2": "在“天才创想”关卡中,需要在恰当的时机放入饼干。准确的时机可获得更高的得分。", - "DictionaryDiagram.40030501.1": "“脑洞暴走”", - "DictionaryDiagram.40030501.2": "在“暴走”模式中,既要按照路线顺序放入饼干,还需要留意准确时机。\n多次错误放置饼干、或是错过节拍都可能导致挑战失败!", + "DictionaryDiagram.40030201.1": "“慢火温盏”", + "DictionaryDiagram.40030201.2": "在“慢火温盏”关卡中,根据盘中的饼干图案,点按选择下方的对应饼干就可放入盒中。正确放置即可得分并积累进度。\n每次完整的装盒都会获得更多得分。在时限内达成进度即可完成挑战。", + "DictionaryDiagram.40030301.1": "“悬壶高冲”", + "DictionaryDiagram.40030301.2": "在“悬壶高冲”关卡中,放置饼干的路线顺序会发生变化。每个新的礼盒都可能是不同的放置顺序!", + "DictionaryDiagram.40030401.1": "“沸点跃动”", + "DictionaryDiagram.40030401.2": "在“沸点跃动”关卡中,需要在恰当的时机放入饼干。准确的时机可获得更高的得分。", + "DictionaryDiagram.40030501.1": "“茶韵臻品”", + "DictionaryDiagram.40030501.2": "在“匠心”模式中,既要按照路线顺序放入饼干,还需要留意准确时机。\n多次错误放置饼干、或是错过节拍都可能导致挑战失败!", "DictionaryDiagram.40040101.1": "缭乱碎晶球-基础玩法", "DictionaryDiagram.40040101.2": "按发球键发射弹珠,弹珠会摧毁撞击的晶块。\n移动发射台接住弹珠,避免弹珠落地被摧毁。\n每当弹珠落地被摧毁,角色会损失一点生命。注意当前的生命,如果全部损失则关卡失败。", "DictionaryDiagram.40040102.1": "缭乱碎晶球-基础玩法", @@ -297,6 +297,8 @@ "DictionaryDiagram.40050103.2": "回合开始前可获取星命牌,每张星命牌都可以带来额外的加成,为你带来更多优势。", "DictionaryDiagram.40050104.1": "合约", "DictionaryDiagram.40050104.2": "对局过程中需要选择任一合约签署\u000b履约成功时可获取加成,未能履约达到3次后牌局结束。", + "DictionaryDiagram.40050105.1": "超越之镜", + "DictionaryDiagram.40050105.2": "在超越之镜的对局中,每个难度挑战结束后将清空所已获取的筹码。\u000b进入新难度时,需要通过招募助手以获得初始筹码作为启动资金。", "DictionaryDiagram.40060101.1": "豪礼抛物线-基础入门", "DictionaryDiagram.40060101.2": "豪礼抛物线的基本游戏内容是操作汽水炮台发射夏洛克,令其准确落入购物篮。\n长按汽水炮台,向后拖拽即可改变发射时的速度和角度,可观察引导线判断路径。调整合适后松手,即可发射夏洛克。", "DictionaryDiagram.40060102.1": "豪礼抛物线-购物篮", diff --git a/data/language/zh_cn/discip.json b/data/language/zh_cn/discip.json index eba5f940d..60aff04fb 100644 --- a/data/language/zh_cn/discip.json +++ b/data/language/zh_cn/discip.json @@ -390,5 +390,13 @@ "DiscIP.214058.1": "核心旋律", "DiscIP.214058.2": "凯旋旋律", "DiscIP.214058.3": "夏日进行曲", - "DiscIP.214058.4": "“鸢尾露出破绽了,看招!蓝宝石水花!”\n“呀!好凉……!尘,尘沙,不要冷不丁地泼我一身水啊……”\n“鸢尾的表情可爱,拍下来~”\n“嘿~琥珀的抓拍很到位哦~等一下能帮忙拍我冲浪时的动作吗~?”\n“你们几位!不要打着打着溜到深水区哦!”\n \n望着远处打闹的少女们,花铃感到莫大的无力感,她只好找了个遮阳区坐下,打算就这样吹着海风度过这个吵闹的日常。\n \n“啊,你也看中这里了呢,真有眼光。”\n听见熟悉的声音,花铃揉了揉眼睛,还以为隐形眼镜又像在星塔那时一样出了问题。\n“嗯……?我是不是累了啊,明明听见了优叶的声音,但是完全没个人影……”\n“小心脚下,我在这里哦~”\n“呜哇!你你你!你怎么被埋在沙子下面了!”\n优叶小心翼翼地从沙堆里挪出来,花铃这时才发现沙堆底下是中空的。\n“不是埋哦,我在做立体地形结构。怎么样,要加入这个宏大的工程吗~”\n“我就不用了,也不是很懂这个……”\n看着深色的沙土,花铃犹豫了一会还是开口提醒道:“到了涨潮期的时候,海水会漫过这里哦。”\n“嗯,这点我还是知道的。”\n“你不觉得可惜吗?精心搭好的结构可能过不久就会被冲垮哦。”\n“搭好后冲垮也是乐趣之一,况且比起结果,我更喜欢建造的过程,就像跑野外测绘一样。”\n“比起我,你不去享受一下难得的假期吗,一直发呆的话,夏天会偷偷溜走哦。”\n“怎么突然变成哲学的话题了……我确实想和希娅一起玩啦……”\n \n听见花铃的小声嘀咕,优叶从薇洛放在一旁的工具箱里拿出了备用喇叭。\n“喂喂~能听到吗,岸上有一只寂寞的兔子,有人能带她一起下水吗~~~”\n“你你你!你干什么呀!”\n玩水的小伙伴们听闻后纷纷朝着花铃挥手呐喊,一瞬间,整个海滩的焦点都落在了花铃身上。\n“一起来玩吧~花铃~很凉快的哦~”\n“要试试水枪战吗~我正好有多余的好几把哦~”\n“花铃——不要光看着啦~一起下水吧~”\n“所——以——说!不要那么大声喊我的名字啦!!!”\n海滩上,那个小小的身影拿着水枪冲到了海边,发泄着自己的羞耻与窘迫。\n从空中掠过的魔女拿起留影器记录下这美好的一刻。\n“虽然没能赶上活动,不过,这张照片倒是值回票价啦~”" + "DiscIP.214058.4": "“鸢尾露出破绽了,看招!蓝宝石水花!”\n“呀!好凉……!尘,尘沙,不要冷不丁地泼我一身水啊……”\n“鸢尾的表情可爱,拍下来~”\n“嘿~琥珀的抓拍很到位哦~等一下能帮忙拍我冲浪时的动作吗~?”\n“你们几位!不要打着打着溜到深水区哦!”\n \n望着远处打闹的少女们,花铃感到莫大的无力感,她只好找了个遮阳区坐下,打算就这样吹着海风度过这个吵闹的日常。\n \n“啊,你也看中这里了呢,真有眼光。”\n听见熟悉的声音,花铃揉了揉眼睛,还以为隐形眼镜又像在星塔那时一样出了问题。\n“嗯……?我是不是累了啊,明明听见了优叶的声音,但是完全没个人影……”\n“小心脚下,我在这里哦~”\n“呜哇!你你你!你怎么被埋在沙子下面了!”\n优叶小心翼翼地从沙堆里挪出来,花铃这时才发现沙堆底下是中空的。\n“不是埋哦,我在做立体地形结构。怎么样,要加入这个宏大的工程吗~”\n“我就不用了,也不是很懂这个……”\n看着深色的沙土,花铃犹豫了一会还是开口提醒道:“到了涨潮期的时候,海水会漫过这里哦。”\n“嗯,这点我还是知道的。”\n“你不觉得可惜吗?精心搭好的结构可能过不久就会被冲垮哦。”\n“搭好后冲垮也是乐趣之一,况且比起结果,我更喜欢建造的过程,就像跑野外测绘一样。”\n“比起我,你不去享受一下难得的假期吗,一直发呆的话,夏天会偷偷溜走哦。”\n“怎么突然变成哲学的话题了……我确实想和希娅一起玩啦……”\n \n听见花铃的小声嘀咕,优叶从薇洛放在一旁的工具箱里拿出了备用喇叭。\n“喂喂~能听到吗,岸上有一只寂寞的兔子,有人能带她一起下水吗~~~”\n“你你你!你干什么呀!”\n玩水的小伙伴们听闻后纷纷朝着花铃挥手呐喊,一瞬间,整个海滩的焦点都落在了花铃身上。\n“一起来玩吧~花铃~很凉快的哦~”\n“要试试水枪战吗~我正好有多余的好几把哦~”\n“花铃——不要光看着啦~一起下水吧~”\n“所——以——说!不要那么大声喊我的名字啦!!!”\n海滩上,那个小小的身影拿着水枪冲到了海边,发泄着自己的羞耻与窘迫。\n从空中掠过的魔女拿起留影器记录下这美好的一刻。\n“虽然没能赶上活动,不过,这张照片倒是值回票价啦~”", + "DiscIP.214059.1": "核心旋律", + "DiscIP.214059.2": "凯旋旋律", + "DiscIP.214059.3": "飞吧,笼中鸟", + "DiscIP.214059.4": "——对我而言,绘画究竟意味着什么呢?\n从小习得的技艺,难得的爱好,抒发自我的渠道,记录生活的手段……\n以上或许都是正确答案。\n埃莉诺每次拿起画笔时,心中都涌动着说不清道不明的复杂情绪。究竟要画下怎样的风景?\n她的生活从未改变过。\n眼前是花卉绚烂盛开的园林,明媚的阳光洒落,如此美好的景色,在重复中变得单调枯燥;桌上是经过繁复工序沏泡的一壶好茶,散发着诱人香气的饼干与蛋糕,如此甜蜜的味道,亦在重复中变得乏味。\n端起茶杯、正襟危坐,保持优雅的姿态,就这样,日复一日地循环着……\n埃莉诺在小时候就意识到,如果要用画笔记录下生活中的风景,恐怕她终其一生都只能画同一幅画;而如果通过临摹别人的照片或绘画来改换口味,那她笔下描绘的就不再是真实所见,所记录的更非所思所想。\n那样的画,对她而言还有意义吗?\n \n这般似要萦绕一生的烦恼,从某个时间点开始渐渐消散——埃莉诺的心中诞生了新的梦想。\n她离开了那座富丽堂皇的宅邸,挣脱囚笼;她不顾他人的劝阻,奔赴远方。\n她看到了城市大街小巷里忙碌的人们,她看到了过去只能在书中读到的神奇生物,她亲身经历了令人心潮澎湃的冒险,与他人一起并肩战斗……她看到了巍然耸立在荒野的星塔,那般高大,令人敬畏又向往。\n无需有人命令她如何去做,内心萌动的激情,令她自然而然地想要提起画笔,将眼花缭乱的景色记录下来。\n于是,从此之后,留在埃莉诺画板上的每一抹痕迹,都开始重新焕发光芒。\n \n是梦想,给予了绘画新的意义。\n在画中,笼中鸟飞向了广阔的新天地,它的眼中映照着日月星辰、高山河流;它张开翅膀,直上云霄,终获自由。", + "DiscIP.214060.1": "核心旋律", + "DiscIP.214060.2": "凯旋旋律", + "DiscIP.214060.3": "荣誉时刻", + "DiscIP.214060.4": "谁都无法预见自己的人生。\n面对人生的分岔路时,朝前一步究竟是胜利的坦途、抑或失败的渊谷,在真正踏出那一步之前,没有人能百分之百地确认。所以在真正抵达分岔路之前,我们从不贸然做出选择。\n我们学习前人的知识,汲取他们的经验,以期增长自己的智慧,做出正确的选择;更重要的是,我们还有家人。\n父母,他们往往会成为我们的第一任老师,他们阅历更深、经验丰富,也比我们更早地跨出了那一步——无论最终结果是成功还是失败,都能为我们提供宝贵的经验。他们成为了我们的引路人。父母对孩子们所怀有的那份无私的爱,更让这份指引本身成为了无偿的宝藏。\n\n但这并不是“爱”的全部。 爱本身就有重量,被爱的人因此能在心中感受到它沉甸甸的重量;同样的,父母为孩子提供指引,也就意味着他们心怀期待,希望孩子们比自己做得更好,甚至是弥补他们曾经的缺憾。\n于是,从无人察觉的某一时刻开始,爱愈发沉重,最终转变为镣铐。它束缚住了孩子们本应有的可能性,不得不收拢起象征着未来的翅膀。\n该如何得到自由?曾经的“笼中鸟”——埃莉诺并不知晓答案。对抗邪恶,只需足够的勇气;但面对来自爱的束缚,人们往往陷入无力的迷茫;相互理解,谈何容易?\n可就在这一刻,在这个捧起奖杯的荣誉之夜——\n\n“面对嚣张的犯罪团伙,她以胆识破局,以正义收网;她用汗水与热血,为这个城市换回了安宁与秩序……”\n父亲大人和母亲大人,都在看着我。埃莉诺想道,她的脸蛋红扑扑的,心脏砰砰直跳,捧起奖杯的手掌被汗水打湿。\n“让我们为她欢呼吧!”\n他们正在为她的成就感到喜悦,哪怕曾经的他们并不理解自己,可她用实际行动打破了这层藩篱。\n埃莉诺在恍惚间意识到,原来这就是“向他人证明自己”的感觉,这就是她一直以来所追求的……\n这是埃莉诺第一次感受到令人心潮澎湃的光荣时刻;这样的时刻在往后岁月里她会不止一次经历,但这最初的一次,却令她尤其印象深刻。" } \ No newline at end of file diff --git a/data/language/zh_cn/eventreminder.json b/data/language/zh_cn/eventreminder.json new file mode 100644 index 000000000..e85ee5702 --- /dev/null +++ b/data/language/zh_cn/eventreminder.json @@ -0,0 +1,7 @@ +{ + "EventReminder.1.1": "星塔探索", + "EventReminder.2.1": "真格挑战", + "EventReminder.3.1": "灾变防线", + "EventReminder.4.1": "联合讨伐", + "EventReminder.5.1": "猎影合围" +} \ No newline at end of file diff --git a/data/language/zh_cn/gacha.json b/data/language/zh_cn/gacha.json index 485e07411..0f2d3103b 100644 --- a/data/language/zh_cn/gacha.json +++ b/data/language/zh_cn/gacha.json @@ -10,6 +10,7 @@ "Gacha.10133.1": "摇曳轻风纯情香", "Gacha.10134.1": "雪融时分新芽绽", "Gacha.10135.1": "命定奇遇", + "Gacha.10137.1": "优雅起舞 千金驾到", "Gacha.10140.1": "完美无缺的最终解", "Gacha.10141.1": "命定奇遇", "Gacha.10143.1": "划破黑暗的银枪", @@ -39,6 +40,7 @@ "Gacha.20133.1": "午后微光、共入翠梦", "Gacha.20134.1": "绚丽夜空、烟花绽放", "Gacha.20135.1": "心弦定音", + "Gacha.20137.1": "飞向梦寐以求的世界", "Gacha.20140.1": "奇思妙想,寄于手作", "Gacha.20141.1": "心弦定音", "Gacha.20143.1": "春日暖阳梦微醺", diff --git a/data/language/zh_cn/honor.json b/data/language/zh_cn/honor.json index 44f54acc3..06860808f 100644 --- a/data/language/zh_cn/honor.json +++ b/data/language/zh_cn/honor.json @@ -32,6 +32,7 @@ "Honor.112133.1": "志同道合之人", "Honor.112134.1": "最好的师父", "Honor.112135.1": "魔女包打听", + "Honor.112137.1": "完美前辈", "Honor.112140.1": "齿轮转转", "Honor.112141.1": "“捉鬼大师”", "Honor.112142.1": "饮料达人", @@ -81,6 +82,7 @@ "Honor.116012.1": "枪林弹雨覆黄沙", "Honor.116013.1": "晴风碧海 · 悠哉盛夏依然打卡~", "Honor.116014.1": "欢歌劲浪 · 闪耀假日惊涛探险!", + "Honor.116015.1": "奋斗吧!大小姐的旅人修炼手册!", "Honor.117001.1": "决战终焉·王牌", "Honor.117002.1": "决战终焉·宗师", "Honor.117003.1": "决战终焉·精英", @@ -99,6 +101,9 @@ "Honor.117051.1": "决战终焉·王牌", "Honor.117052.1": "决战终焉·宗师", "Honor.117053.1": "决战终焉·精英", + "Honor.117061.1": "决战终焉·王牌", + "Honor.117062.1": "决战终焉·宗师", + "Honor.117063.1": "决战终焉·精英", "Honor.118001.1": "狩猎专家·王牌", "Honor.118002.1": "狩猎专家·宗师", "Honor.118003.1": "狩猎专家·精英", diff --git a/data/language/zh_cn/item.json b/data/language/zh_cn/item.json index f5df688da..5b865f8be 100644 --- a/data/language/zh_cn/item.json +++ b/data/language/zh_cn/item.json @@ -80,6 +80,9 @@ "Item.10703.1": "此即吾之正义!", "Item.10703.2": "解锁缇莉娅专属形象「此即吾之正义!」的凭证!", "Item.10703.3": "系紧腰带,利落变身,斗志如烈阳般炽热!\u000b披上正义的战衣,以骑士之姿守护每一条街道——\u000b此即吾之正义!", + "Item.10704.1": "光彩闪亮,斗志昂扬", + "Item.10704.2": "解锁缇莉娅专属形象「光彩闪亮,斗志昂扬」的凭证!", + "Item.10704.3": "太阳色的女孩正在应援准备中~\u000b拿出最棒的微笑和状态,迎接下一场挑战吧!", "Item.108.1": "卡西米拉", "Item.108.2": "邀请「卡西米拉」加入队伍的凭证", "Item.108.3": "火焰还在燃烧着,有些灼人。", @@ -223,6 +226,9 @@ "Item.112135.1": "魔女包打听", "Item.112135.2": "解锁荣誉称号「魔女包打听」", "Item.112135.3": "与旅人雾语友谊的证明!", + "Item.112137.1": "完美前辈", + "Item.112137.2": "解锁荣誉称号「完美前辈」", + "Item.112137.3": "与旅人埃莉诺友谊的证明!", "Item.112140.1": "齿轮转转", "Item.112140.2": "解锁荣誉称号「齿轮转转」", "Item.112140.3": "与旅人斯帕克拉友谊的证明!", @@ -404,6 +410,9 @@ "Item.116014.1": "欢歌劲浪 · 闪耀假日惊涛探险!", "Item.116014.2": "解锁荣誉称号「欢歌劲浪 · 闪耀假日惊涛探险!」", "Item.116014.3": "在「欢歌劲浪 · 闪耀假日惊涛探险!」活动中收获满满的证明!", + "Item.116015.1": "奋斗吧!大小姐的旅人修炼手册!", + "Item.116015.2": "解锁荣誉称号「奋斗吧!大小姐的旅人修炼手册!」", + "Item.116015.3": "在「奋斗吧!大小姐的旅人修炼手册!」活动中收获满满的证明!", "Item.11602.1": "岭川-觉醒形象", "Item.11603.1": "郁蓊恒温室中憩", "Item.11603.2": "解锁岭川专属形象「郁蓊恒温室中憩」的凭证!", @@ -470,6 +479,15 @@ "Item.117053.1": "第6赛季 决战终焉·精英", "Item.117053.2": "解锁荣誉称号「第6赛季 决战终焉·精英」", "Item.117053.3": "在「终焉绝响」第6赛季中顽强奋战,获得“精英”荣誉的证明!", + "Item.117061.1": "第7赛季 决战终焉·王牌", + "Item.117061.2": "解锁荣誉称号「第7赛季 决战终焉·王牌」", + "Item.117061.3": "在「终焉绝响」第7赛季中顽强奋战,获得“王牌”荣誉的证明!", + "Item.117062.1": "第7赛季 决战终焉·宗师", + "Item.117062.2": "解锁荣誉称号「第7赛季 决战终焉·宗师」", + "Item.117062.3": "在「终焉绝响」第7赛季中顽强奋战,获得“宗师”荣誉的证明!", + "Item.117063.1": "第7赛季 决战终焉·精英", + "Item.117063.2": "解锁荣誉称号「第7赛季 决战终焉·精英」", + "Item.117063.3": "在「终焉绝响」第7赛季中顽强奋战,获得“精英”荣誉的证明!", "Item.118.1": "科洛妮丝", "Item.118.2": "邀请「科洛妮丝」加入队伍的凭证", "Item.118.3": "诊所的标本间正逐渐被填满,\u000b只可惜,她还未找到自己最钟爱的那一个。", @@ -794,6 +812,14 @@ "Item.13504.1": "悠悠哉哉,惬意夕阳", "Item.13504.2": "解锁雾语专属形象「悠悠哉哉,惬意夕阳」的凭证!", "Item.13504.3": "哪怕是以真相为食的魔女,也偶尔需要一段时间的悠闲假日。\u000b伸着懒腰,看着夕阳,能有什么比这更悠闲的呢?", + "Item.137.1": "埃莉诺", + "Item.137.2": "邀请「埃莉诺」加入队伍的凭证", + "Item.137.3": "展翅高飞的梦想,飞往自由的新世界。", + "Item.1370.1": "埃莉诺的心钥", + "Item.1370.2": "用于激活旅人的天赋。", + "Item.1370.3": "展翅高飞的梦想,飞往自由的新世界。", + "Item.13701.1": "埃莉诺-基础形象", + "Item.13702.1": "埃莉诺-觉醒形象", "Item.140.1": "斯帕克拉", "Item.140.2": "邀请「斯帕克拉」加入队伍的凭证", "Item.140.3": "创造它的人唯有一个目标——那就是再多加点可爱吧。", @@ -1325,6 +1351,10 @@ "Item.214057.3": "清波摇曳,海水吻着肌肤,\n万籁共鸣,庆典气氛正热。\n携友同行,乘在轻风之上,\n向着夏日,向着海的彼方。", "Item.214058.1": "夏日进行曲", "Item.214058.3": "掰着手指细数过往的季节,\n将昨日的苦涩埋藏在心底。\n随欢笑一同倾泄的夏日回忆啊,\n请不要随着时间的潮水退去。", + "Item.214059.1": "飞吧,笼中鸟", + "Item.214059.3": "笼中鸟高声啼鸣,它的每一片羽毛都在阳光下熠熠生辉。\n它驻足停留,它按捺雀跃。\n铁笼无法阻挡对明日的希望,\n总有一日,要向着梦想与自由的天空,展翅翱翔——", + "Item.214060.1": "荣誉时刻", + "Item.214060.3": "心脏正在砰砰跳。\n台下的欢呼声,留影机“咔嚓咔嚓”的声响;\n照耀大厅的光芒,期间点缀着星辰般的闪亮。\n第一次被人们如此期待着,第一次看到那么多双认可的眼神——\n对她而言最光荣的时刻,就是现在。", "Item.21997.1": "随机首领秘纹材料", "Item.21997.2": "随机获得一种秘纹升阶的初级材料。", "Item.22.1": "补贴额度", @@ -1624,6 +1654,12 @@ "Item.224058.1": "夏日进行曲曲调", "Item.224058.2": "特定秘纹突破所需的素材", "Item.224058.3": "掰着手指细数过往的季节,\u000b将昨日的苦涩埋藏在心底。\u000b随欢笑一同倾泄的夏日回忆啊,\u000b请不要随着时间的潮水退去。", + "Item.224059.1": "飞吧,笼中鸟曲调", + "Item.224059.2": "特定秘纹突破所需的素材", + "Item.224059.3": "笼中鸟高声啼鸣,它的每一片羽毛都在阳光下熠熠生辉。\u000b它驻足停留,它按捺雀跃。\u000b铁笼无法阻挡对明日的希望,\u000b总有一日,要向着梦想与自由的天空,展翅翱翔——", + "Item.224060.1": "荣誉时刻曲调", + "Item.224060.2": "特定秘纹突破所需的素材", + "Item.224060.3": "心脏正在砰砰跳。\u000b台下的欢呼声,留影机“咔嚓咔嚓”的声响;\u000b照耀大厅的光芒,期间点缀着星辰般的闪亮。\u000b第一次被人们如此期待着,第一次看到那么多双认可的眼神——\u000b对她而言最光荣的时刻,就是现在。", "Item.23.1": "旅行执照", "Item.23.2": "旅人招募中获得的凭证,可用于在商店中兑换道具。", "Item.23.3": "记录了每次远途旅行的凭证。\u000b每一沓厚度,都是某段美好的邂逅。", @@ -1674,11 +1710,11 @@ "Item.2501039.1": "吸毛毛猫猫", "Item.2501040.1": "火爆轰炸鸡", "Item.2701001.1": "随机棋子", - "Item.2701001.2": "一枚随机的棋子。", - "Item.2701001.3": "又会是哪位神兵天降呢?", + "Item.2701001.2": "随机棋子", + "Item.2701001.3": "随机棋子", "Item.2701002.1": "随机祝福", - "Item.2701002.2": "一次随机的祝福选择机会。", - "Item.2701002.3": "这回总要发个好牌了吧!", + "Item.2701002.2": "随机祝福", + "Item.2701002.3": "随机祝福", "Item.28.1": "紧急讨伐令", "Item.28.2": "用于开启真格挑战的凭证。", "Item.28.3": "地理协会发布的狩猎悬赏单。\u000b在揭下悬赏单前最重要的一件事,就是掂量掂量自己的斤两。", @@ -2587,6 +2623,35 @@ "Item.513541.1": "强暗吞噬", "Item.513542.1": "加速入夜", "Item.513543.1": "混沌狂潮", + "Item.513701.1": "战术协议:阈值", + "Item.513702.1": "战术协议:爆破", + "Item.513703.1": "战术协议:过载", + "Item.513704.1": "战术协议:协同", + "Item.513705.1": "二重裂痕", + "Item.513706.1": "战意激增", + "Item.513707.1": "涡流增效", + "Item.513708.1": "广域散射", + "Item.513709.1": "区域感知", + "Item.513710.1": "链路反馈", + "Item.513711.1": "歼灭脉冲", + "Item.513712.1": "闪烁序列", + "Item.513713.1": "风灵链接", + "Item.513721.1": "连锁引爆", + "Item.513722.1": "震源扩张", + "Item.513723.1": "机能续航", + "Item.513724.1": "集群速射", + "Item.513725.1": "力场牵引", + "Item.513726.1": "动力增压", + "Item.513727.1": "破阵重击", + "Item.513728.1": "贯穿弹道", + "Item.513729.1": "压制解析", + "Item.513730.1": "精密校准", + "Item.513731.1": "风灵谐振", + "Item.513732.1": "歼灭余响", + "Item.513733.1": "战力增幅", + "Item.513741.1": "增援指令", + "Item.513742.1": "肃清指令", + "Item.513743.1": "集中指令", "Item.514001.1": "跃耳极射", "Item.514002.1": "咔哒叠响", "Item.514003.1": "布偶重膛", @@ -3198,6 +3263,9 @@ "Item.73114.1": "弹珠汽水", "Item.73114.2": "「欢歌劲浪 · 闪耀假日惊涛探险!」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", "Item.73114.3": "当弹珠坠入瓶底的瞬间,恼人的暑气与琐碎的烦忧,都随着气泡悄然消散。", + "Item.73115.1": "纸星星", + "Item.73115.2": "「奋斗吧!大小姐的旅人修炼手册!」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", + "Item.73115.3": "小时候,梦想是纸做的星星,放在玻璃瓶中,期待着它能为自己带来幸运;长大后,梦想是天上的星星,直至攀登到那座塔的最高处,将它牢牢攥在手里。", "Item.73201.1": "攻略旌旗", "Item.73201.2": "「攻略纪录大征集」活动中积极参与获得的道具!", "Item.73201.3": "地理协会为表彰充分探索星塔并留下攻略纪要的旅人送出的旌旗——人人为我,我为人人。", @@ -3294,6 +3362,22 @@ "Item.86011.1": "灿金秘纹自选包-第三系列", "Item.86011.2": "可以从热夜的结束、★~转转人生~★、小憩片刻、饮料采购日、妄语、闪灵等秘纹唱片中,任选一个进行获取!", "Item.86011.3": "从唱盘库中精挑细选的秘纹收藏——每首曲子都值得细细品味。", + "Item.86012.1": "灿金秘纹自选包-第一系列", + "Item.86012.2": "可以从双月怪盗、★~嘭嘭少女~★、翡翠隙境、“雨中”曲、喵律动、秋日絮语等秘纹唱片中,任选一个进行获取!", + "Item.86012.3": "从唱盘库中精挑细选的秘纹收藏——每首曲子都值得细细品味。", + "Item.86016.1": "真格挑战领主素材奖励", + "Item.86016.2": "可以通过讨伐真格挑战中的领主获取相应的领主素材奖励。", + "Item.86017.1": "真格挑战技能卡带奖励", + "Item.86017.2": "可以通过讨伐真格挑战中的领主获取相应的游戏卡带奖励。", + "Item.86018.1": "灾变防线秘纹奖励", + "Item.86018.2": "可以通过灾变防线获取的保卫者奖章兑换冰柠与红茶、一发破的、闪光之时、因缘而聚、午夜喵铃、涂鸦彩虹等秘纹唱片。", + "Item.86018.3": "从唱盘库中万里挑一的珍贵秘纹收藏——好曲子,悠长而隽永。", + "Item.86019.1": "星塔探索秘纹奖励", + "Item.86019.2": "可以通过星塔探索获取的征途票根兑换灵验颂歌、诅咒爱河、纯白、假日泡影、甜蜜邀约、清扫时间DA♥YO等秘纹唱片。", + "Item.86019.3": "从唱盘库中精挑细选的秘纹收藏——每首曲子都值得细细品味。", + "Item.86020.1": "猎影合围秘纹奖励", + "Item.86020.2": "可以通过猎影合围获取的追猎者奖章兑换柠柚好奇、季节波形等秘纹唱片。", + "Item.86020.3": "从唱盘库中精挑细选的秘纹收藏——每首曲子都值得细细品味。", "Item.90001.1": "命运卡包", "Item.90001.2": "开启后可获得一张随机命运卡", "Item.90001.3": "来试试运气吧?", diff --git a/data/language/zh_cn/jointdrillaffix.json b/data/language/zh_cn/jointdrillaffix.json index 338542003..b7f21401f 100644 --- a/data/language/zh_cn/jointdrillaffix.json +++ b/data/language/zh_cn/jointdrillaffix.json @@ -32,5 +32,21 @@ "JointDrillAffix.10016.1": "攻势更替·直击", "JointDrillAffix.10016.2": "棋子·迫击炮使用直线炮弹攻击目标;棋子·骑士瞄准对方召唤出来的棋子·士兵,进行跳跃踩踏攻击", "JointDrillAffix.10017.1": "攻势更替·弧光", - "JointDrillAffix.10017.2": "棋子·迫击炮使用抛物线炮弹攻击目标;棋子·骑士获取自身周边所有日字格对角线格子,并选中距离目标最近的格子,进行跳跃踩踏攻击" + "JointDrillAffix.10017.2": "棋子·迫击炮使用抛物线炮弹攻击目标;棋子·骑士获取自身周边所有日字格对角线格子,并选中距离目标最近的格子,进行跳跃踩踏攻击", + "JointDrillAffix.10031.1": "造物轮替", + "JointDrillAffix.10031.2": "一阶段时科佩里乌斯在场战斗,奥林匹娅会周期性靠近场地边缘支援科佩里乌斯并发动范围攻击技能。\n二阶段时,科佩里乌斯退场,玩家将单独面对奥林匹娅", + "JointDrillAffix.10032.1": "秘能截流", + "JointDrillAffix.10032.2": "「术士傀儡」生成秘能光束向首领敌人注入秘能,累计成功充能一定时长首领敌人将获得秘能壁垒\n主控角色阻挡秘能光束可以妨碍首领敌人获得秘能,并在此期间获得增益效果\n己方清除「术士傀儡」,会获得一段时间的增益效果", + "JointDrillAffix.10033.1": "游离能核", + "JointDrillAffix.10033.2": "奥林匹娅会尝试吸收场上移动的游离能核,吸收后会立即引爆游离能核并造成范围伤害,成功吸收一定数量的游离能核,首领敌人将获得「秘能壁垒」\n主控角色触碰游离能核会将其吸收,并获得一段时间的增益效果", + "JointDrillAffix.10034.1": "禁卫傀儡", + "JointDrillAffix.10034.2": "「禁卫傀儡」将遵从首领敌人的指令对目标发起进攻,「禁卫傀儡」无法被攻击", + "JointDrillAffix.10035.1": "秘能崩解", + "JointDrillAffix.10035.2": "奥林匹娅在场地四周生成伤害性区域,并施放多次秘能崩解将主控角色按特定方向击退", + "JointDrillAffix.10036.1": "傀儡刃舞", + "JointDrillAffix.10036.2": "「禁卫傀儡」的战斗强度提升,释放旋风斩造成持续伤害", + "JointDrillAffix.10037.1": "秘能滋长", + "JointDrillAffix.10037.2": "奥林匹娅持续吸收场内游离的秘能给自身进行充能,使自身的秘能持续增长", + "JointDrillAffix.10038.1": "秘能壁垒", + "JointDrillAffix.10038.2": "奥林匹娅在获得一定量的秘能后会为自身或科佩里乌斯提供一层秘能壁垒" } \ No newline at end of file diff --git a/data/language/zh_cn/jointdrillcontrol.json b/data/language/zh_cn/jointdrillcontrol.json index ad9da8493..ac753aacd 100644 --- a/data/language/zh_cn/jointdrillcontrol.json +++ b/data/language/zh_cn/jointdrillcontrol.json @@ -10,5 +10,7 @@ "JointDrillControl.510005.2": "战车碾碎大地,高唱众生破灭的凯歌。\u000b她重演无数次战争,唯有疯狂永恒不变。", "JointDrillControl.510005.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。", "JointDrillControl.510006.2": "战车碾碎大地,高唱众生破灭的凯歌。\u000b她重演无数次战争,唯有疯狂永恒不变。", - "JointDrillControl.510006.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。" + "JointDrillControl.510006.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。", + "JointDrillControl.510007.2": "将灵魂和身体彻底服从于她……\u000b服从于伟大的奥林匹娅吧。", + "JointDrillControl.510007.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。" } \ No newline at end of file diff --git a/data/language/zh_cn/jointdrilllevel.json b/data/language/zh_cn/jointdrilllevel.json index 54a04faae..914b522a3 100644 --- a/data/language/zh_cn/jointdrilllevel.json +++ b/data/language/zh_cn/jointdrilllevel.json @@ -12,5 +12,11 @@ "JointDrillLevel.1011.1": "交响曲", "JointDrillLevel.1012.1": "交响曲", "JointDrillLevel.1013.1": "交响曲", - "JointDrillLevel.1014.1": "交响曲" + "JointDrillLevel.1014.1": "交响曲", + "JointDrillLevel.1015.1": "蒙尘之眼", + "JointDrillLevel.1016.1": "蒙尘之眼", + "JointDrillLevel.1017.1": "蒙尘之眼", + "JointDrillLevel.1018.1": "蒙尘之眼", + "JointDrillLevel.1019.1": "蒙尘之眼", + "JointDrillLevel.1020.1": "蒙尘之眼" } \ No newline at end of file diff --git a/data/language/zh_cn/jointdrillquest.json b/data/language/zh_cn/jointdrillquest.json index 7ca33f364..dcf9ffd8c 100644 --- a/data/language/zh_cn/jointdrillquest.json +++ b/data/language/zh_cn/jointdrillquest.json @@ -40,5 +40,12 @@ "JointDrillQuest.16004.1": "当期活动累计获得 28,866,000 分", "JointDrillQuest.16005.1": "当期活动累计获得 35,036,000 分", "JointDrillQuest.16006.1": "当期活动累计获得 39,252,000 分", - "JointDrillQuest.16007.1": "当期活动累计获得 41,380,000 分" + "JointDrillQuest.16007.1": "当期活动累计获得 41,380,000 分", + "JointDrillQuest.17001.1": "当期活动累计获得 12,852,000 分", + "JointDrillQuest.17002.1": "当期活动累计获得 20,520,000 分", + "JointDrillQuest.17003.1": "当期活动累计获得 25,164,000 分", + "JointDrillQuest.17004.1": "当期活动累计获得 28,866,000 分", + "JointDrillQuest.17005.1": "当期活动累计获得 35,036,000 分", + "JointDrillQuest.17006.1": "当期活动累计获得 39,252,000 分", + "JointDrillQuest.17007.1": "当期活动累计获得 41,380,000 分" } \ No newline at end of file diff --git a/data/language/zh_cn/jumpto.json b/data/language/zh_cn/jumpto.json index ab9f66991..060b7bde8 100644 --- a/data/language/zh_cn/jumpto.json +++ b/data/language/zh_cn/jumpto.json @@ -157,5 +157,6 @@ "JumpTo.75.1": "新手教学", "JumpTo.76.1": "王权-等级奖励", "JumpTo.77.1": "基础试炼-不指定类型", + "JumpTo.78.1": "猎影合围", "JumpTo.8.1": "商店购买" } \ No newline at end of file diff --git a/data/language/zh_cn/levelquesttarget.json b/data/language/zh_cn/levelquesttarget.json index 37388c327..e4a573f3a 100644 --- a/data/language/zh_cn/levelquesttarget.json +++ b/data/language/zh_cn/levelquesttarget.json @@ -12,6 +12,16 @@ "LevelQuestTarget.10017.1": "特定攻击造成{Param1}次伤害(不翻译)", "LevelQuestTarget.10081.1": "释放{Param1}次{Param2}(不翻译)", "LevelQuestTarget.10082.1": "消灭所有目标(不翻译)", + "LevelQuestTarget.10705001.1": "施放{Param1}次缇莉娅主控技「{Param2}」", + "LevelQuestTarget.10705002.1": "施放{Param1}次缇莉娅绝招「{Param2}」", + "LevelQuestTarget.10705003.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.10705004.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.10705005.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.10706001.1": "施放{Param1}次缇莉娅援护技「{Param2}」", + "LevelQuestTarget.10706002.1": "施放{Param1}次缇莉娅绝招「{Param2}」", + "LevelQuestTarget.10706003.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.10706004.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.10706005.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.11001011.1": "施放{Param1}次翡冷翠主控技「{Param2}」", "LevelQuestTarget.11001012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11001013.1": "施放{Param1}次翡冷翠绝招「{Param2}」", @@ -285,6 +295,16 @@ "LevelQuestTarget.13404031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13404041.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13404051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", + "LevelQuestTarget.13405001.1": "施放{Param1}次冬香主控技「{Param2}」", + "LevelQuestTarget.13405002.1": "施放{Param1}次冬香绝招「{Param2}」", + "LevelQuestTarget.13405003.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13405004.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13405005.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13406001.1": "施放{Param1}次冬香援护技「{Param2}」", + "LevelQuestTarget.13406002.1": "施放{Param1}次冬香绝招「{Param2}」", + "LevelQuestTarget.13406003.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13406004.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13406005.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.13501011.1": "施放{Param1}次雾语主控技「{Param2}」", "LevelQuestTarget.13501012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13501013.1": "施放{Param1}次雾语绝招「{Param2}」", @@ -309,6 +329,30 @@ "LevelQuestTarget.13504014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13504015.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13504016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13701011.1": "施放{Param1}次艾莉诺主控技「{Param2}」", + "LevelQuestTarget.13701012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13701013.1": "施放{Param1}次艾莉诺绝招「{Param2}」", + "LevelQuestTarget.13701014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13701015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13701016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13702011.1": "施放{Param1}次艾莉诺主控技「{Param2}」", + "LevelQuestTarget.13702012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13702013.1": "施放{Param1}次艾莉诺绝招「{Param2}」", + "LevelQuestTarget.13702014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13702015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13702016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13703011.1": "施放{Param1}次艾莉诺援护技「{Param2}」", + "LevelQuestTarget.13703012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13703013.1": "施放{Param1}次艾莉诺绝招「{Param2}」", + "LevelQuestTarget.13703014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13703015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13703016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13704011.1": "施放{Param1}次艾莉诺援护技「{Param2}」", + "LevelQuestTarget.13704012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13704013.1": "施放{Param1}次艾莉诺绝招「{Param2}」", + "LevelQuestTarget.13704014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13704015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13704016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14001011.1": "长按斯帕克拉主控技「{Param2}」,进入兔兔速射模式", "LevelQuestTarget.14001012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14001013.1": "施放{Param1}次斯帕克拉绝招「{Param2}」", diff --git a/data/language/zh_cn/mailtemplate.json b/data/language/zh_cn/mailtemplate.json index f7faea8fd..16398a207 100644 --- a/data/language/zh_cn/mailtemplate.json +++ b/data/language/zh_cn/mailtemplate.json @@ -98,6 +98,15 @@ "MailTemplate.11003.1": "地理协会", "MailTemplate.11003.2": "快件补发 - 任务奖励", "MailTemplate.11003.3": "「欢歌劲浪 · 闪耀假日惊涛探险!」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", + "MailTemplate.11101.1": "地理协会", + "MailTemplate.11101.2": "活动代币到期提醒", + "MailTemplate.11101.3": "「奋斗吧!大小姐的旅人修炼手册!」活动即将于{0}天后结束。\n辛苦收集的「纸星星」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「纸星星」兑换各项奖励!", + "MailTemplate.11102.1": "地理协会", + "MailTemplate.11102.2": "快件补发 - 到期代币", + "MailTemplate.11102.3": "「奋斗吧!大小姐的旅人修炼手册!」活动已正式结束。\n尚未消耗的「纸星星」已兑换为「朵拉」寄送至贵旅团的货仓,请注意查收。", + "MailTemplate.11103.1": "地理协会", + "MailTemplate.11103.2": "快件补发 - 任务奖励", + "MailTemplate.11103.3": "「奋斗吧!大小姐的旅人修炼手册!」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.20101.1": "地理协会", "MailTemplate.20101.2": "活动代币到期提醒", "MailTemplate.20101.3": "「闪耀的使者与圣夜的精灵」活动即将于{0}天后结束。\n辛苦收集的「雪愿姜饼人」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「雪愿姜饼人」兑换各项奖励!", @@ -203,6 +212,9 @@ "MailTemplate.3017.1": "波西亚", "MailTemplate.3017.2": "「盈月星愿-攀登」到期提示", "MailTemplate.3017.3": "客人~\n您订阅的「盈月星愿-攀登」服务今天就要到期了!如有续订意愿,就快来联络我吧……嘿嘿,感谢您的支持!", + "MailTemplate.3018.1": "地理协会", + "MailTemplate.3018.2": "到期提示", + "MailTemplate.3018.3": "亲爱的旅行团代表\n「命运星牌局」活动快要结束了,请务必记得参与喔。", "MailTemplate.4001.1": "地理协会", "MailTemplate.4001.2": "补发快件 - 活动奖励", "MailTemplate.4001.3": "「启明计划」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", diff --git a/data/language/zh_cn/mainskill.json b/data/language/zh_cn/mainskill.json index 6548b7ba4..030841180 100644 --- a/data/language/zh_cn/mainskill.json +++ b/data/language/zh_cn/mainskill.json @@ -1175,6 +1175,30 @@ "MainSkill.405805.2": "暗系主控角色普攻和绝招伤害提升{1}。\u000b暗系主控角色施放技能时,自身获得「激浪」,持续{2}秒,可叠加{3}层。\u000b附带「激浪」的角色造成绝招伤害时,队伍中暗系角色及其仆从造成的暗系伤害提升{4},持续{5}秒。", "MainSkill.405806.1": "夏日进行曲", "MainSkill.405806.2": "暗系主控角色普攻和绝招伤害提升{1}。\u000b暗系主控角色施放技能时,自身获得「激浪」,持续{2}秒,可叠加{3}层。\u000b附带「激浪」的角色造成绝招伤害时,队伍中暗系角色及其仆从造成的暗系伤害提升{4},持续{5}秒。", + "MainSkill.405901.1": "飞吧,笼中鸟", + "MainSkill.405901.2": "风系均衡角色在场时,每秒为主控角色附加1层「希冀」,持续{1}秒,可叠加10层。\u000b附带大于等于5层「希冀」的角色造成伤害时,对目标附加:受到风系技能伤害提升{2},持续{3}秒。\u000b附带10层「希冀」的角色造成伤害时,额外对目标附加:受到风系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405902.1": "飞吧,笼中鸟", + "MainSkill.405902.2": "风系均衡角色在场时,每秒为主控角色附加1层「希冀」,持续{1}秒,可叠加10层。\u000b附带大于等于5层「希冀」的角色造成伤害时,对目标附加:受到风系技能伤害提升{2},持续{3}秒。\u000b附带10层「希冀」的角色造成伤害时,额外对目标附加:受到风系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405903.1": "飞吧,笼中鸟", + "MainSkill.405903.2": "风系均衡角色在场时,每秒为主控角色附加1层「希冀」,持续{1}秒,可叠加10层。\u000b附带大于等于5层「希冀」的角色造成伤害时,对目标附加:受到风系技能伤害提升{2},持续{3}秒。\u000b附带10层「希冀」的角色造成伤害时,额外对目标附加:受到风系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405904.1": "飞吧,笼中鸟", + "MainSkill.405904.2": "风系均衡角色在场时,每秒为主控角色附加1层「希冀」,持续{1}秒,可叠加10层。\u000b附带大于等于5层「希冀」的角色造成伤害时,对目标附加:受到风系技能伤害提升{2},持续{3}秒。\u000b附带10层「希冀」的角色造成伤害时,额外对目标附加:受到风系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405905.1": "飞吧,笼中鸟", + "MainSkill.405905.2": "风系均衡角色在场时,每秒为主控角色附加1层「希冀」,持续{1}秒,可叠加10层。\u000b附带大于等于5层「希冀」的角色造成伤害时,对目标附加:受到风系技能伤害提升{2},持续{3}秒。\u000b附带10层「希冀」的角色造成伤害时,额外对目标附加:受到风系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405906.1": "飞吧,笼中鸟", + "MainSkill.405906.2": "风系均衡角色在场时,每秒为主控角色附加1层「希冀」,持续{1}秒,可叠加10层。\u000b附带大于等于5层「希冀」的角色造成伤害时,对目标附加:受到风系技能伤害提升{2},持续{3}秒。\u000b附带10层「希冀」的角色造成伤害时,额外对目标附加:受到风系普攻伤害提升{4},持续{5}秒。", + "MainSkill.406001.1": "荣誉时刻", + "MainSkill.406001.2": "风系均衡角色造成普攻和技能伤害时,风系主控角色获得1层「光荣」,持续{1}秒,可叠加{2}层。\u000b「光荣」层数达到10层时,队伍中风系角色造成的风系伤害提升{3}。\u000b「光荣」层数达到20层时,额外使队伍中风系角色造成的普攻伤害提升{4}。", + "MainSkill.406002.1": "荣誉时刻", + "MainSkill.406002.2": "风系均衡角色造成普攻和技能伤害时,风系主控角色获得1层「光荣」,持续{1}秒,可叠加{2}层。\u000b「光荣」层数达到10层时,队伍中风系角色造成的风系伤害提升{3}。\u000b「光荣」层数达到20层时,额外使队伍中风系角色造成的普攻伤害提升{4}。", + "MainSkill.406003.1": "荣誉时刻", + "MainSkill.406003.2": "风系均衡角色造成普攻和技能伤害时,风系主控角色获得1层「光荣」,持续{1}秒,可叠加{2}层。\u000b「光荣」层数达到10层时,队伍中风系角色造成的风系伤害提升{3}。\u000b「光荣」层数达到20层时,额外使队伍中风系角色造成的普攻伤害提升{4}。", + "MainSkill.406004.1": "荣誉时刻", + "MainSkill.406004.2": "风系均衡角色造成普攻和技能伤害时,风系主控角色获得1层「光荣」,持续{1}秒,可叠加{2}层。\u000b「光荣」层数达到10层时,队伍中风系角色造成的风系伤害提升{3}。\u000b「光荣」层数达到20层时,额外使队伍中风系角色造成的普攻伤害提升{4}。", + "MainSkill.406005.1": "荣誉时刻", + "MainSkill.406005.2": "风系均衡角色造成普攻和技能伤害时,风系主控角色获得1层「光荣」,持续{1}秒,可叠加{2}层。\u000b「光荣」层数达到10层时,队伍中风系角色造成的风系伤害提升{3}。\u000b「光荣」层数达到20层时,额外使队伍中风系角色造成的普攻伤害提升{4}。", + "MainSkill.406006.1": "荣誉时刻", + "MainSkill.406006.2": "风系均衡角色造成普攻和技能伤害时,风系主控角色获得1层「光荣」,持续{1}秒,可叠加{2}层。\u000b「光荣」层数达到10层时,队伍中风系角色造成的风系伤害提升{3}。\u000b「光荣」层数达到20层时,额外使队伍中风系角色造成的普攻伤害提升{4}。", "MainSkill.900101.1": "空技能", "MainSkill.900102.1": "空技能", "MainSkill.900103.1": "空技能" diff --git a/data/language/zh_cn/mallpackage.json b/data/language/zh_cn/mallpackage.json index 2d5b3ae5e..611ed5ea4 100644 --- a/data/language/zh_cn/mallpackage.json +++ b/data/language/zh_cn/mallpackage.json @@ -338,6 +338,26 @@ "MallPackage.pack.15_role_l.3": "豪华礼券组合", "MallPackage.pack.15_role_s.1": "夏梦粼光\u000b超值礼券组合", "MallPackage.pack.15_role_s.2": "夏梦粼光·超值礼券组合", + "MallPackage.pack.16_disc.1": "午后茶会\u000b特惠闪碟组合", + "MallPackage.pack.16_disc.2": "午后茶会·特惠闪碟组合", + "MallPackage.pack.16_disc_l.1": "午后茶会\u000b豪华闪碟组合", + "MallPackage.pack.16_disc_l.2": "午后茶会·豪华闪碟组合", + "MallPackage.pack.16_disc_l.3": "豪华闪碟组合", + "MallPackage.pack.16_disc_s.1": "午后茶会\u000b超值闪碟组合", + "MallPackage.pack.16_disc_s.2": "午后茶会·超值闪碟组合", + "MallPackage.pack.16_gift.1": "午后茶会\u000b倾心礼品组合", + "MallPackage.pack.16_gift.2": "午后茶会·倾心礼品组合", + "MallPackage.pack.16_gift.3": "倾心礼品组合", + "MallPackage.pack.16_res.1": "午后茶会\u000b旅人养成组合", + "MallPackage.pack.16_res.2": "午后茶会·旅人养成组合", + "MallPackage.pack.16_res.3": "旅人养成组合", + "MallPackage.pack.16_role.1": "午后茶会\u000b特惠礼券组合", + "MallPackage.pack.16_role.2": "午后茶会·特惠礼券组合", + "MallPackage.pack.16_role_l.1": "午后茶会\u000b豪华礼券组合", + "MallPackage.pack.16_role_l.2": "午后茶会·豪华礼券组合", + "MallPackage.pack.16_role_l.3": "豪华礼券组合", + "MallPackage.pack.16_role_s.1": "午后茶会\u000b超值礼券组合", + "MallPackage.pack.16_role_s.2": "午后茶会·超值礼券组合", "MallPackage.pack.disc.1": "启程限定\u000b灿金闪碟组合", "MallPackage.pack.disc.2": "启程限定·灿金闪碟组合", "MallPackage.pack.first.1": "启程限定\u000b6元特惠组合", @@ -387,5 +407,7 @@ "MallPackage.skin.98.13.1": "邀你欢喜,轻波漂游", "MallPackage.skin.98.13.2": "解锁鸢尾专属形象「邀你欢喜,轻波漂游」的凭证!", "MallPackage.skin.98.14.1": "悠悠哉哉,惬意夕阳", - "MallPackage.skin.98.14.2": "解锁雾语专属形象「悠悠哉哉,惬意夕阳」的凭证!" + "MallPackage.skin.98.14.2": "解锁雾语专属形象「悠悠哉哉,惬意夕阳」的凭证!", + "MallPackage.skin.98.15.1": "光彩闪亮,斗志昂扬", + "MallPackage.skin.98.15.2": "解锁缇莉娅专属形象「光彩闪亮,斗志昂扬」的凭证!" } \ No newline at end of file diff --git a/data/language/zh_cn/mallrecommendgroup.json b/data/language/zh_cn/mallrecommendgroup.json index 364a38ada..bee745339 100644 --- a/data/language/zh_cn/mallrecommendgroup.json +++ b/data/language/zh_cn/mallrecommendgroup.json @@ -28,5 +28,10 @@ "MallRecommendGroup.1027.1": "旅人收集", "MallRecommendGroup.1028.1": "秘纹收集", "MallRecommendGroup.1029.1": "精品优选", - "MallRecommendGroup.1030.1": "精品优选" + "MallRecommendGroup.1030.1": "精品优选", + "MallRecommendGroup.1031.1": "尝鲜一试", + "MallRecommendGroup.1032.1": "旅人收集", + "MallRecommendGroup.1033.1": "秘纹收集", + "MallRecommendGroup.1034.1": "精品优选", + "MallRecommendGroup.1035.1": "精品优选" } \ No newline at end of file diff --git a/data/language/zh_cn/mangaloading.json b/data/language/zh_cn/mangaloading.json index 642a47008..2cf078ebc 100644 --- a/data/language/zh_cn/mangaloading.json +++ b/data/language/zh_cn/mangaloading.json @@ -46,6 +46,7 @@ "MangaLoading.5.1": "沉于艺术之海", "MangaLoading.50.1": "耐心教学", "MangaLoading.51.1": "锐利的目光", + "MangaLoading.52.1": "有备无患", "MangaLoading.6.1": "泪液收藏", "MangaLoading.7.1": "蛋糕诱惑", "MangaLoading.9.1": "纯情秘密" diff --git a/data/language/zh_cn/monstermanual.json b/data/language/zh_cn/monstermanual.json index 82ad0d385..18e957996 100644 --- a/data/language/zh_cn/monstermanual.json +++ b/data/language/zh_cn/monstermanual.json @@ -681,6 +681,10 @@ "MonsterManual.7200105.2": "在无尽的战场上驰骋;\u000b在灼热的战火中狂欢。\u000b她并非陷入疯狂,只是心怀渴望。\u000b只要还有战争,她就永远不会停止轰鸣。", "MonsterManual.7200205.1": "赛尔西亚·绝望战车", "MonsterManual.7200205.2": "被无尽的战场所碾碎;\u000b被灼热的战火所灼烧。\u000b她只是心怀渴望,因而步入绝望。\u000b她永远不会停止轰鸣,只为延续战争。", + "MonsterManual.7201105.1": "崇高傀儡·科佩里乌斯与奥林匹娅", + "MonsterManual.7201105.2": "追求完美的脚步永远不会停下,哪怕要以最惨痛的牺牲为代价。\u000b神圣崇高的傀儡,在魔术师的丝线下翩然起舞……", + "MonsterManual.7201205.1": "崇高傀儡·科佩里乌斯与奥林匹娅", + "MonsterManual.7201205.2": "追求完美的脚步永远不会停下,哪怕要以最惨痛的牺牲为代价。\u000b神圣崇高的傀儡,在魔术师的丝线下翩然起舞……", "MonsterManual.9912101.1": "揍我", "MonsterManual.9912101.2": "没吃饱饭吗?再大力点!" } \ No newline at end of file diff --git a/data/language/zh_cn/openfunc.json b/data/language/zh_cn/openfunc.json index d10f3396b..01682603f 100644 --- a/data/language/zh_cn/openfunc.json +++ b/data/language/zh_cn/openfunc.json @@ -21,6 +21,8 @@ "OpenFunc.DailyReward.3": "权限等级{1}级解锁", "OpenFunc.EnergyBattery.1": "干劲储藏", "OpenFunc.EnergyBattery.3": "权限等级{1}级解锁", + "OpenFunc.EventReminder.1": "待办", + "OpenFunc.EventReminder.3": "权限等级{1}级解锁", "OpenFunc.Gacha.1": "招募", "OpenFunc.InfinityTower.1": "心危擂台", "OpenFunc.InfinityTower.2": "使用纪录勇闯擂台,获得大量奖励", @@ -56,6 +58,7 @@ "OpenFunc.StarTowerRank.3": "权限等级{1}级解锁", "OpenFunc.TraceHunt.1": "猎影合围", "OpenFunc.TraceHunt.2": "追踪重要目标,与其他旅团合作完成讨伐!", + "OpenFunc.TraceHunt.3": "权限等级{1}级解锁", "OpenFunc.TravelerDuel.1": "巅峰揭幕", "OpenFunc.TravelerDuel.3": "权限等级{1}级解锁", "OpenFunc.TutorialLevel.1": "新手教学", diff --git a/data/language/zh_cn/penguincard.json b/data/language/zh_cn/penguincard.json index d86d02667..92e723648 100644 --- a/data/language/zh_cn/penguincard.json +++ b/data/language/zh_cn/penguincard.json @@ -1,4 +1,36 @@ { + "PenguinCard.100101.1": "[no trans]开源节流", + "PenguinCard.100101.2": "升级项目消耗减少20%", + "PenguinCard.100102.1": "[no trans]开源节流+1", + "PenguinCard.100102.2": "升级项目消耗减少30%", + "PenguinCard.100103.1": "[no trans]开源节流+2", + "PenguinCard.100103.2": "升级项目消耗减少40%", + "PenguinCard.100201.1": "[no trans]萌混过关", + "PenguinCard.100201.2": "通关目标降低 20%", + "PenguinCard.100202.1": "[no trans]萌混过关+1", + "PenguinCard.100202.2": "通关目标降低 25%", + "PenguinCard.100203.1": "[no trans]萌混过关+2", + "PenguinCard.100203.2": "通关目标降低 30%", + "PenguinCard.100301.1": "[no trans]我要验牌", + "PenguinCard.100301.2": "每回合获得1次验牌机会", + "PenguinCard.100302.1": "[no trans]我要验牌+1", + "PenguinCard.100302.2": "每回合获得2次验牌机会", + "PenguinCard.100303.1": "[no trans]我要验牌+2", + "PenguinCard.100303.2": "每回合获得3次验牌机会", + "PenguinCard.100401.1": "[no trans]女仆奇术", + "PenguinCard.100401.2": "翻牌时20%概率出现可视为任何元素的 [万能牌] {TriggerLimitParam}次", + "PenguinCard.100402.1": "[no trans]女仆奇术+1", + "PenguinCard.100402.2": "翻牌时20%概率出现可视为任何元素的 [万能牌] {TriggerLimitParam}次", + "PenguinCard.100403.1": "[no trans]女仆奇术+2", + "PenguinCard.100403.2": "翻牌时20%概率出现可视为任何元素的 [万能牌] {TriggerLimitParam}次", + "PenguinCard.100501.1": "[no trans]活力满满", + "PenguinCard.100501.2": "开始新难度时,恢复一点体力", + "PenguinCard.100601.1": "[no trans]幸运绮星", + "PenguinCard.100601.2": "开始新难度时,随机1张星命牌等级提高1级", + "PenguinCard.100602.1": "[no trans]幸运绮星+1", + "PenguinCard.100602.2": "开始新难度时,随机1张星命牌等级提高1级", + "PenguinCard.100603.1": "[no trans]幸运绮星+2", + "PenguinCard.100603.2": "开始新难度时,随机2张星命牌等级提高1级", "PenguinCard.10101.1": "火种新生", "PenguinCard.10101.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", "PenguinCard.10102.1": "火种新生+1", diff --git a/data/language/zh_cn/penguincardaide.json b/data/language/zh_cn/penguincardaide.json new file mode 100644 index 000000000..a4270dbdc --- /dev/null +++ b/data/language/zh_cn/penguincardaide.json @@ -0,0 +1,8 @@ +{ + "PenguinCardAide.1.1": "鸢尾", + "PenguinCardAide.2.1": "埃莉诺", + "PenguinCardAide.3.1": "琥珀", + "PenguinCardAide.4.1": "花原", + "PenguinCardAide.5.1": "尘沙", + "PenguinCardAide.6.1": "小禾" +} \ No newline at end of file diff --git a/data/language/zh_cn/penguincardbuff.json b/data/language/zh_cn/penguincardbuff.json index b0cb539de..41d72755e 100644 --- a/data/language/zh_cn/penguincardbuff.json +++ b/data/language/zh_cn/penguincardbuff.json @@ -1,10 +1,28 @@ { "PenguinCardBuff.101.1": "厚礼回馈", - "PenguinCardBuff.101.2": "下回合首次升级消耗降至{EffectParam_1}%", + "PenguinCardBuff.101.2": "下回合首次升级消耗减少{EffectParam_1}%", + "PenguinCardBuff.2000.2": "{DurationParam}个回合内发牌轮数+{EffectParam_1}", "PenguinCardBuff.201.1": "额外发牌Ⅰ", "PenguinCardBuff.201.2": "下{DurationParam}个回合发牌轮数+{EffectParam_1}", "PenguinCardBuff.203.1": "额外发牌Ⅱ", "PenguinCardBuff.203.2": "下{DurationParam}个回合发牌轮数+{EffectParam_1}", + "PenguinCardBuff.2101.2": "翻牌时{TriggerProbability}%概率出现不被视为任何元素的 [石化] {TriggerLimitParam}次", + "PenguinCardBuff.2102.2": "翻牌时{TriggerProbability}%概率出现不被视为任何元素的 [石化] {TriggerLimitParam}次", + "PenguinCardBuff.2103.2": "翻牌时{TriggerProbability}%概率出现不被视为任何元素的 [石化] {TriggerLimitParam}次", + "PenguinCardBuff.2104.2": "翻牌时{TriggerProbability}%概率出现不被视为任何元素的 [石化] {TriggerLimitParam}次", + "PenguinCardBuff.2105.2": "翻牌时{TriggerProbability}%概率出现不被视为任何元素的 [石化] {TriggerLimitParam}次", + "PenguinCardBuff.2111.2": "随机降低持有的{EffectParam_1}张星命牌 {EffectParam_2}级", + "PenguinCardBuff.2112.2": "随机降低持有的{EffectParam_1}张星命牌 {EffectParam_2}级", + "PenguinCardBuff.2113.2": "随机降低持有的{EffectParam_1}张星命牌 {EffectParam_2}级", + "PenguinCardBuff.2114.2": "随机降低持有的{EffectParam_1}张星命牌 {EffectParam_2}级", + "PenguinCardBuff.2115.2": "随机降低持有的{EffectParam_1}张星命牌 {EffectParam_2}级", + "PenguinCardBuff.2116.2": "随机降低持有的{EffectParam_1}张星命牌 {EffectParam_2}级", + "PenguinCardBuff.2121.2": "升级项目消耗提高 {EffectParam_1}%", + "PenguinCardBuff.2131.2": "发牌轮数-{EffectParam_1}", + "PenguinCardBuff.2132.2": "发牌轮数-{EffectParam_1}", + "PenguinCardBuff.2133.2": "发牌轮数-{EffectParam_1}", + "PenguinCardBuff.2141.2": "由助手提供的初始筹码减少{EffectParam_1}%", + "PenguinCardBuff.2151.2": "只有一次重试机会", "PenguinCardBuff.301.1": "牌势高涨", "PenguinCardBuff.301.2": "所有牌型倍率+{TotalEffectParam_1},可叠加", "PenguinCardBuff.401.1": "财势积累", diff --git a/data/language/zh_cn/penguincardcontrol.json b/data/language/zh_cn/penguincardcontrol.json index 40b4c8be5..344dfb4d1 100644 --- a/data/language/zh_cn/penguincardcontrol.json +++ b/data/language/zh_cn/penguincardcontrol.json @@ -1,4 +1,5 @@ { "PenguinCardControl.800001.1": "\u000b【活动时间】\u000b2026/03/10 12:00~2026/03/17 11:00 \u000b\u000b【参与条件】\u000b权限等级≥5级\u000b\u000b【活动说明】\u000b请跟随珀尔娜与维嘉尔的指引,来一场有趣的命运星牌局吧!", - "PenguinCardControl.800003.1": "\u000b【活动时间】\u000b2026/06/16 12:00~2026/06/23 11:00 \u000b\u000b【参与条件】\u000b权限等级≥5级\u000b\u000b【活动说明】\u000b请跟随珀尔娜与维嘉尔的指引,来一场有趣的命运星牌局吧!" + "PenguinCardControl.800003.1": "\u000b【活动时间】\u000b2026/06/16 12:00~2026/06/23 11:00 \u000b\u000b【参与条件】\u000b权限等级≥5级\u000b\u000b【活动说明】\u000b请跟随珀尔娜与维嘉尔的指引,来一场有趣的命运星牌局吧!", + "PenguinCardControl.800005.1": "\u000b【活动时间】\u000b2026/9/22 12:00~2026/9/29 11:00 \u000b\u000b【参与条件】\u000b权限等级≥5级\u000b\u000b【活动说明】\u000b请跟随珀尔娜与维嘉尔的指引,来一场有趣的命运星牌局吧!" } \ No newline at end of file diff --git a/data/language/zh_cn/penguincardendlesslevel.json b/data/language/zh_cn/penguincardendlesslevel.json new file mode 100644 index 000000000..7d32cf973 --- /dev/null +++ b/data/language/zh_cn/penguincardendlesslevel.json @@ -0,0 +1,17 @@ +{ + "PenguinCardEndlessLevel.101.1": "由助手提供的初始筹码减少20%", + "PenguinCardEndlessLevel.102.1": "翻牌时20%概率出现不被视为任何元素的 [石化]2次", + "PenguinCardEndlessLevel.103.1": "随机降低持有的1张星命牌1级", + "PenguinCardEndlessLevel.104.1": "升级项目消耗提高30%", + "PenguinCardEndlessLevel.105.1": "发牌轮数-1", + "PenguinCardEndlessLevel.106.1": "由助手提供的初始筹码减少20%", + "PenguinCardEndlessLevel.107.1": "随机降低持有的2张星命牌1级", + "PenguinCardEndlessLevel.108.1": "发牌轮数-1", + "PenguinCardEndlessLevel.109.1": "升级项目消耗提高30%", + "PenguinCardEndlessLevel.110.1": "只有一次重试机会", + "PenguinCardEndlessLevel.111.1": "随机降低持有的2张星命牌2级", + "PenguinCardEndlessLevel.112.1": "发牌轮数-1", + "PenguinCardEndlessLevel.113.1": "翻牌时20%概率出现不被视为任何元素的 [石化]2次", + "PenguinCardEndlessLevel.114.1": "随机降低持有的4张星命牌1级", + "PenguinCardEndlessLevel.115.1": "只有一次重试机会" +} \ No newline at end of file diff --git a/data/language/zh_cn/penguincardfloor.json b/data/language/zh_cn/penguincardfloor.json index f43914a86..83d693bb6 100644 --- a/data/language/zh_cn/penguincardfloor.json +++ b/data/language/zh_cn/penguincardfloor.json @@ -13,5 +13,10 @@ "PenguinCardFloor.401.1": "欢迎来到命运星牌局", "PenguinCardFloor.402.1": "选择力所能及的合约", "PenguinCardFloor.403.1": "本局出现概率提高", - "PenguinCardFloor.404.1": "冲击一百万分吧魔王大人" + "PenguinCardFloor.404.1": "冲击一百万分吧魔王大人", + "PenguinCardFloor.501.1": "欢迎来到命运星牌局", + "PenguinCardFloor.502.1": "选择力所能及的合约", + "PenguinCardFloor.503.1": "本局出现概率提高", + "PenguinCardFloor.504.1": "冲击一百万分吧魔王大人", + "PenguinCardFloor.505.1": "进入新难度时,清空已获取的" } \ No newline at end of file diff --git a/data/language/zh_cn/playerhead.json b/data/language/zh_cn/playerhead.json index 124f8ba91..b168c8957 100644 --- a/data/language/zh_cn/playerhead.json +++ b/data/language/zh_cn/playerhead.json @@ -2,6 +2,7 @@ "PlayerHead.10303.1": "获得形象后解锁\n\"玩心无邪\"", "PlayerHead.10304.1": "获得形象后解锁\n\"邀你静心,悠然一夏\"", "PlayerHead.10703.1": "获得形象后解锁\n\"此即吾之正义!\"", + "PlayerHead.10704.1": "获得形象后解锁\n\"光彩闪亮,斗志昂扬\"", "PlayerHead.11103.1": "获得形象后解锁\n\"1/365的你\"", "PlayerHead.11104.1": "获得形象后解锁\n\"邀你欢喜,轻波漂游\"", "PlayerHead.11203.1": "获得形象后解锁\n\"日晒的余温\"", diff --git a/data/language/zh_cn/plot.json b/data/language/zh_cn/plot.json index edaa4e9d7..b06917389 100644 --- a/data/language/zh_cn/plot.json +++ b/data/language/zh_cn/plot.json @@ -137,6 +137,12 @@ "Plot.13502.2": "魔王与魔女相约进行贴身专访,神秘歹徒竟乱入其中!", "Plot.13503.1": "魔女的特别专访 下", "Plot.13503.2": "与魔女坦诚交心的事后!两人最特殊的秘密,即将在此揭开!", + "Plot.13701.1": "后辈的烦恼日 上", + "Plot.13701.2": "一不留神闯入了大小姐们的聚会……你似乎看到了她的另一面。", + "Plot.13702.1": "后辈的烦恼日 中", + "Plot.13702.2": "太过认真的人,容易把自己逼到极限。", + "Plot.13703.1": "后辈的烦恼日 下", + "Plot.13703.2": "牵起她的手,来一场华丽的舞蹈吧!", "Plot.14001.1": "斯帕克拉的烦恼 上", "Plot.14001.2": "天才发明家竟意外陷入瓶颈期,我该去哪里寻找新的灵感?", "Plot.14002.1": "斯帕克拉的烦恼 中", diff --git a/data/language/zh_cn/potential.json b/data/language/zh_cn/potential.json index 720315a01..2fc00ccde 100644 --- a/data/language/zh_cn/potential.json +++ b/data/language/zh_cn/potential.json @@ -1333,6 +1333,64 @@ "Potential.513542.2": "施放主控技或援护技时,雾语的能量获取效率提升&Param1&,持续&Param2&秒。", "Potential.513543.1": "绝招造成伤害时,提升雾语绝招伤害。", "Potential.513543.2": "绝招「午夜★不眠」造成伤害时,雾语&Param1&提升&Param2&伤害,持续&Param3&秒,可叠加&Param4&层。", + "Potential.513701.1": "提升「十字重斩」的攻击次数和&Param1&。获得##战术储能#4048#的冷却缩短。", + "Potential.513701.2": "「十字重斩」可额外攻击1次。「十字重斩」造成的&Param1&提升&Param2&。「警戒」期间,埃莉诺普攻获得##战术储能#4048#的冷却时间缩短1秒。", + "Potential.513702.1": "获得或消耗##战术储能#4048#时发射1枚炸弹。「十字重斩」消耗的##战术储能#4048#降低。", + "Potential.513702.2": "埃莉诺每次获得或消耗##战术储能#4048#时,发射1枚炸弹造成攻击力&Param1&的范围风系普攻伤害,可触发##风系印记#1017#。「十字重斩」消耗的##战术储能#4048#降低4点。", + "Potential.513703.1": "「警戒」造成伤害的间隔缩短。施放「十字重斩」时,提升埃莉诺的&Param1&。", + "Potential.513703.2": "「警戒」造成伤害的间隔缩短。施放「十字重斩」时,埃莉诺的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.513704.1": "「警戒」可额外造成范围风系技能伤害。施放主控技时,提升埃莉诺的&Param2&。", + "Potential.513704.2": "埃莉诺自身的「警戒」对目标累计造成2次伤害时,可额外造成攻击力&Param1&的范围风系技能伤害。施放主控技「哨卫展开」时,埃莉诺的&Param2&提升&Param3&,持续&Param4&秒。", + "Potential.513705.1": "「十字重斩」可引发额外爆炸。提升「十字重斩」造成的&Param2&。", + "Potential.513705.2": "「十字重斩」可引发额外爆炸,造成攻击力&Param1&的范围风系普攻伤害。「十字重斩」对精英及以上目标造成的&Param2&提升&Param3&。", + "Potential.513706.1": "施放「十字重斩」时,提升埃莉诺的&Param1&。", + "Potential.513706.2": "施放「十字重斩」时,埃莉诺的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.513707.1": "普攻最后一击可触发##风系印记#1017#。「警戒」期间,提升埃莉诺的&Param1&。", + "Potential.513707.2": "埃莉诺的普攻最后一击可触发##风系印记#1017#。「警戒」期间,埃莉诺的&Param1&提升&Param2&。", + "Potential.513708.1": "提升「警戒」的伤害范围,提升「警戒」的&Param1&。", + "Potential.513708.2": "「警戒」的伤害范围提升。「警戒」造成的&Param1&提升&Param2&。", + "Potential.513709.1": "施放主控技时,提升埃莉诺的&Param1&。", + "Potential.513709.2": "施放主控技「哨卫展开」时,周围每1名目标都会使埃莉诺的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.513710.1": "造成普攻伤害时,提升埃莉诺&Param1&。", + "Potential.513710.2": "埃莉诺造成普攻伤害时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。该效果每1秒最多触发1次。", + "Potential.513711.1": "绝招可触发##风系印记#1017#。提升埃莉诺的&Param1&。", + "Potential.513711.2": "绝招「火力覆盖」可触发##风系印记#1017#。埃莉诺的&Param1&提升&Param2&。", + "Potential.513712.1": "闪避冷却时间缩减。提升埃莉诺的&Param1&。", + "Potential.513712.2": "闪避冷却时间缩减25%。埃莉诺的&Param1&提升&Param2&。", + "Potential.513713.1": "触发##风系印记#1017#时,提升全队风系角色的&Param1&。", + "Potential.513713.2": "触发##风系印记#1017#时,全队风系角色的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.513721.1": "提升援护技的&Param1&。提升援护技引发的爆炸次数。", + "Potential.513721.2": "援护技「武装强袭」下砸爆炸的&Param1&提升&Param2&。援护技「武装强袭」每次跳跃下砸时,引发的爆炸会比上一次增加1次,援护技结束时清除该效果。", + "Potential.513722.1": "提升援护技的&Param3&。提升援护技的伤害范围和&Param1&。", + "Potential.513722.2": "援护技「武装强袭」下砸爆炸的&Param3&提升&Param4&。队伍中仅有1名辅助角色时,援护技「武装强袭」每次跳跃下砸时,本次援护技下砸爆炸的伤害范围提升,每次产生下砸爆炸后,后续下砸爆炸造成的&Param1&提升&Param2&,可叠加9层。", + "Potential.513723.1": "提升##哨兵#4050#的&Param5&。每次产生##哨兵#4050#时,延长场中已有##哨兵#4050#的存在时间。援护技可提升##哨兵#4050#造成的&Param1&。", + "Potential.513723.2": "##哨兵#4050#的&Param5&提升&Param6&。每次产生##哨兵#4050#时,延长场中已有##哨兵#4050#的存在时间。援护技「武装强袭」每次跳跃下砸时,##哨兵#4050#造成的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.513724.1": "##哨兵#4050#额外造成范围风系普攻伤害。场中每1名##哨兵#4050#可使全场##哨兵#4050#的&Param2&提升。", + "Potential.513724.2": "##哨兵#4050#的子弹对主控目标累计造成3次伤害时,额外造成攻击力&Param1&的范围风系普攻伤害,该效果每0.5秒可触发1次。场中每1名##哨兵#4050#可使全场##哨兵#4050#的&Param2&提升&Param3&。", + "Potential.513725.1": "提升援护技的&Param3&。提升援护技下砸爆炸的&Param1&。", + "Potential.513725.2": "援护技「武装强袭」下砸爆炸的&Param3&提升&Param4&,造成的&Param1&提升&Param2&。", + "Potential.513726.1": "援护技下砸爆炸造成伤害时,提升埃莉诺的&Param1&和风系先锋主控角色的&Param5&。", + "Potential.513726.2": "援护技「武装强袭」下砸爆炸造成伤害时,埃莉诺的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。同时风系先锋主控角色的&Param5&提升&Param6&,持续&Param7&秒,可叠加&Param8&层。", + "Potential.513727.1": "提升援护技下砸爆炸造成的&Param1&和&Param3&。", + "Potential.513727.2": "援护技「武装强袭」下砸爆炸造成的&Param1&提升&Param2&,&Param3&提升&Param4&。", + "Potential.513728.1": "提升##哨兵#4050#发射的子弹大小。提升##哨兵#4050#造成的&Param1&。", + "Potential.513728.2": "##哨兵#4050#发射的子弹大小提升,可穿透目标。##哨兵#4050#对精英及以上目标造成的&Param1&提升&Param2&。", + "Potential.513729.1": "提升##哨兵#4050#造成的&Param1&。提升埃莉诺的&Param3&。", + "Potential.513729.2": "##哨兵#4050#对主控目标造成的&Param1&提升&Param2&。埃莉诺的&Param3&提升&Param4&。", + "Potential.513730.1": "提升##哨兵#4050#的&Param1&。##哨兵#4050#可提升风系先锋主控角色的&Param3&。", + "Potential.513730.2": "##哨兵#4050#的&Param1&提升&Param2&。场中存在3名##哨兵#4050#可使风系先锋主控角色的&Param3&提升&Param4&,持续10秒。", + "Potential.513731.1": "触发##风系印记#1017#时,提升埃莉诺的&Param1&。", + "Potential.513731.2": "全队触发##风系印记#1017#时,埃莉诺的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.513732.1": "绝招可附加##风系印记:风息#2017#。埃莉诺对目标造成伤害时,使目标&Param1&提升。", + "Potential.513732.2": "绝招「火力覆盖」可附加##风系印记:风息#2017#。埃莉诺对目标造成伤害时,使目标&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.513733.1": "埃莉诺造成伤害时,提升全队风系角色的&Param1&。", + "Potential.513733.2": "埃莉诺造成伤害时,全队风系角色的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.513741.1": "施放绝招时,提升埃莉诺的&Param1&。", + "Potential.513741.2": "埃莉诺施放绝招「火力覆盖」时,埃莉诺的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.513742.1": "提升埃莉诺的&Param5&。绝招对目标造成伤害时,提升绝招造成的&Param1&。", + "Potential.513742.2": "埃莉诺的&Param5&提升&Param6&。绝招「火力覆盖」对目标造成伤害时,提升绝招对该目标造成的&Param1&&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.513743.1": "提升埃莉诺的&Param5&。全队风系角色施放主控技或援护技时,提升埃莉诺的&Param1&。", + "Potential.513743.2": "埃莉诺的&Param5&提升&Param6&。全队风系角色施放主控技或援护技时,埃莉诺的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.514001.1": "斯帕克拉处于##兔兔速射模式#4034#期间,激活技能「兔兔速射」,造成伤害,可触发##地系印记#1020#。\u000b当全队均为地系角色时,提升「兔兔速射」造成的&Param2&。", "Potential.514001.2": "斯帕克拉处于##兔兔速射模式#4034#期间,激活技能「兔兔速射」:对目标倾泻火力,造成攻击力&Param1&x7的地系技能伤害,可触发##地系印记#1020#。\u000b「兔兔速射」的冷却为3秒。\u000b当全队均为地系角色时,「兔兔速射」造成的&Param2&提升&Param3&。", "Potential.514002.1": "提升##兔兔速射模式#4034#造成的&Param4&。\u000b##兔兔速射模式#4034#对目标造成伤害时附加「星晶」,叠加满层时使目标「星晶化」。\u000b「星晶化」的目标处于眩晕状态,无法被附加「星晶」。\u000b##兔兔速射模式#4034#对「星晶化」的目标造成伤害时,造成额外伤害,可触发##地系印记#1020#。", @@ -1578,7 +1636,7 @@ "Potential.514406.1": "「腾蛇」造成伤害时,提升&Param1&。同时提升最后一段普攻的&Param7&,施放最后一段普攻后立即清除该增益。", "Potential.514406.2": "「腾蛇」造成伤害时,&Param1&提升&Param2&,持续&Param5&秒,可叠加&Param6&层。同时最后一段普攻的&Param7&提升&Param8&,可叠加8层,该效果每0.4秒可触发1次,施放最后一段普攻后立即清除该增益。", "Potential.514407.1": "「腾蛇」命中时,额外生成「腾蛇」。", - "Potential.514407.2": "「腾蛇」命中时,额外生成「腾蛇」,造成攻击力&Param1&的水系普攻伤害,该效果每3秒最多触发3次,可触发##水系印记#1018#。", + "Potential.514407.2": "「腾蛇」命中时,额外生成「腾蛇」,造成攻击力&Param1&x2的水系普攻伤害,该效果每3秒最多触发3次,可触发##水系印记#1018#。", "Potential.514408.1": "施放主控技「泷闪」时,提升&Param1&。", "Potential.514408.2": "施放主控技「泷闪」时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.514409.1": "提升千都世&Param1&。\u000b「泷闪·鳞」消灭目标或对精英及以上目标造成伤害时,下一次「泷闪」变为「泷闪·鳞」。", diff --git a/data/language/zh_cn/potentialpreset.json b/data/language/zh_cn/potentialpreset.json new file mode 100644 index 000000000..2adc66d48 --- /dev/null +++ b/data/language/zh_cn/potentialpreset.json @@ -0,0 +1,158 @@ +{ + "PotentialPreset.10301.1": "系统推荐预设1", + "PotentialPreset.10301.2": "琥珀的系统推荐预设1", + "PotentialPreset.10302.1": "系统推荐预设2", + "PotentialPreset.10302.2": "琥珀的系统推荐预设2", + "PotentialPreset.10701.1": "系统推荐预设1", + "PotentialPreset.10701.2": "缇莉娅的系统推荐预设1", + "PotentialPreset.10702.1": "系统推荐预设2", + "PotentialPreset.10702.2": "缇莉娅的系统推荐预设2", + "PotentialPreset.10801.1": "系统推荐预设1", + "PotentialPreset.10801.2": "卡西米拉的系统推荐预设1", + "PotentialPreset.10802.1": "系统推荐预设2", + "PotentialPreset.10802.2": "卡西米拉的系统推荐预设2", + "PotentialPreset.11001.1": "系统推荐预设1", + "PotentialPreset.11001.2": "翡冷翠的系统推荐预设1", + "PotentialPreset.11002.1": "系统推荐预设2", + "PotentialPreset.11002.2": "翡冷翠的系统推荐预设2", + "PotentialPreset.11101.1": "系统推荐预设1", + "PotentialPreset.11101.2": "鸢尾的系统推荐预设1", + "PotentialPreset.11102.1": "系统推荐预设2", + "PotentialPreset.11102.2": "鸢尾的系统推荐预设2", + "PotentialPreset.11201.1": "系统推荐预设1", + "PotentialPreset.11201.2": "尘沙的系统推荐预设1", + "PotentialPreset.11202.1": "系统推荐预设2", + "PotentialPreset.11202.2": "尘沙的系统推荐预设2", + "PotentialPreset.11301.1": "系统推荐预设1", + "PotentialPreset.11301.2": "师渺的系统推荐预设1", + "PotentialPreset.11302.1": "系统推荐预设2", + "PotentialPreset.11302.2": "师渺的系统推荐预设2", + "PotentialPreset.11401.1": "系统推荐预设1", + "PotentialPreset.11401.2": "猫眼的系统推荐预设1", + "PotentialPreset.11402.1": "系统推荐预设2", + "PotentialPreset.11402.2": "猫眼的系统推荐预设2", + "PotentialPreset.11501.1": "系统推荐预设1", + "PotentialPreset.11501.2": "火垂的系统推荐预设1", + "PotentialPreset.11502.1": "系统推荐预设2", + "PotentialPreset.11502.2": "火垂的系统推荐预设2", + "PotentialPreset.11601.1": "系统推荐预设1", + "PotentialPreset.11601.2": "岭川的系统推荐预设1", + "PotentialPreset.11602.1": "系统推荐预设2", + "PotentialPreset.11602.2": "岭川的系统推荐预设2", + "PotentialPreset.11701.1": 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"PotentialPreset.12601.1": "系统推荐预设1", + "PotentialPreset.12601.2": "紫槿的系统推荐预设1", + "PotentialPreset.12602.1": "系统推荐预设2", + "PotentialPreset.12602.2": "紫槿的系统推荐预设2", + "PotentialPreset.12701.1": "系统推荐预设1", + "PotentialPreset.12701.2": "特丽莎的系统推荐预设1", + "PotentialPreset.12702.1": "系统推荐预设2", + "PotentialPreset.12702.2": "特丽莎的系统推荐预设2", + "PotentialPreset.13001.1": "系统推荐预设1", + "PotentialPreset.13001.2": "多娜的系统推荐预设1", + "PotentialPreset.13002.1": "系统推荐预设2", + "PotentialPreset.13002.2": "多娜的系统推荐预设2", + "PotentialPreset.13201.1": "系统推荐预设1", + "PotentialPreset.13201.2": "密涅瓦的系统推荐预设1", + "PotentialPreset.13202.1": "系统推荐预设2", + "PotentialPreset.13202.2": "密涅瓦的系统推荐预设2", + "PotentialPreset.13301.1": "系统推荐预设1", + "PotentialPreset.13301.2": "夏花的系统推荐预设1", + "PotentialPreset.13302.1": "系统推荐预设2", + "PotentialPreset.13302.2": "夏花的系统推荐预设2", + "PotentialPreset.13401.1": "系统推荐预设1", + "PotentialPreset.13401.2": "冬香的系统推荐预设1", + "PotentialPreset.13402.1": "系统推荐预设2", + "PotentialPreset.13402.2": "冬香的系统推荐预设2", + "PotentialPreset.13501.1": "系统推荐预设1", + "PotentialPreset.13501.2": "雾语的系统推荐预设1", + "PotentialPreset.13502.1": "系统推荐预设2", + "PotentialPreset.13502.2": "雾语的系统推荐预设2", + "PotentialPreset.13701.1": "系统推荐预设1", + "PotentialPreset.13701.2": "埃莉诺的系统推荐预设1", + "PotentialPreset.13702.1": "系统推荐预设2", + "PotentialPreset.13702.2": "埃莉诺的系统推荐预设2", + "PotentialPreset.14001.1": "系统推荐预设1", + "PotentialPreset.14001.2": "斯帕克拉的系统推荐预设1", + "PotentialPreset.14002.1": "系统推荐预设2", + "PotentialPreset.14002.2": "斯帕克拉的系统推荐预设2", + "PotentialPreset.14101.1": "系统推荐预设1", + "PotentialPreset.14101.2": "赤霞的系统推荐预设1", + "PotentialPreset.14102.1": "系统推荐预设2", + "PotentialPreset.14102.2": "赤霞的系统推荐预设2", + "PotentialPreset.14201.1": "系统推荐预设1", + "PotentialPreset.14201.2": "珂赛特的系统推荐预设1", + "PotentialPreset.14202.1": "系统推荐预设2", + "PotentialPreset.14202.2": "珂赛特的系统推荐预设2", + "PotentialPreset.14301.1": "系统推荐预设1", + "PotentialPreset.14301.2": "风影的系统推荐预设1", + "PotentialPreset.14302.1": "系统推荐预设2", + "PotentialPreset.14302.2": "风影的系统推荐预设2", + "PotentialPreset.14401.1": "系统推荐预设1", + "PotentialPreset.14401.2": "千都世的系统推荐预设1", + "PotentialPreset.14402.1": "系统推荐预设2", + "PotentialPreset.14402.2": "千都世的系统推荐预设2", + "PotentialPreset.14501.1": "系统推荐预设1", + "PotentialPreset.14501.2": "乙叶的系统推荐预设1", + "PotentialPreset.14502.1": "系统推荐预设2", + "PotentialPreset.14502.2": "乙叶的系统推荐预设2", + "PotentialPreset.14701.1": "系统推荐预设1", + "PotentialPreset.14701.2": "焦糖的系统推荐预设1", + "PotentialPreset.14702.1": "系统推荐预设2", + "PotentialPreset.14702.2": "焦糖的系统推荐预设2", + "PotentialPreset.14901.1": "系统推荐预设1", + "PotentialPreset.14901.2": "格芮的系统推荐预设1", + "PotentialPreset.14902.1": "系统推荐预设2", + "PotentialPreset.14902.2": "格芮的系统推荐预设2", + "PotentialPreset.15001.1": "系统推荐预设1", + "PotentialPreset.15001.2": "菈露的系统推荐预设1", + "PotentialPreset.15002.1": "系统推荐预设2", + "PotentialPreset.15002.2": "菈露的系统推荐预设2", + "PotentialPreset.15501.1": "系统推荐预设1", + "PotentialPreset.15501.2": "希娅的系统推荐预设1", + "PotentialPreset.15502.1": "系统推荐预设2", + "PotentialPreset.15502.2": "希娅的系统推荐预设2", + "PotentialPreset.15601.1": "系统推荐预设1", + "PotentialPreset.15601.2": "小禾的系统推荐预设1", + "PotentialPreset.15602.1": "系统推荐预设2", + "PotentialPreset.15602.2": "小禾的系统推荐预设2", + "PotentialPreset.15701.1": "系统推荐预设1", + "PotentialPreset.15701.2": "花铃的系统推荐预设1", + "PotentialPreset.15702.1": "系统推荐预设2", + "PotentialPreset.15702.2": "花铃的系统推荐预设2", + "PotentialPreset.15801.1": "系统推荐预设1", + "PotentialPreset.15801.2": "菈露(圣夜)的系统推荐预设1", + "PotentialPreset.15802.1": "系统推荐预设2", + "PotentialPreset.15802.2": "菈露(圣夜)的系统推荐预设2", + "PotentialPreset.15901.1": "系统推荐预设1", + "PotentialPreset.15901.2": "科洛妮丝(新春)的系统推荐预设1", + "PotentialPreset.15902.1": "系统推荐预设2", + "PotentialPreset.15902.2": "科洛妮丝(新春)的系统推荐预设2", + "PotentialPreset.16001.1": "系统推荐预设1", + "PotentialPreset.16001.2": "薇洛(盛夏)的系统推荐预设1", + "PotentialPreset.16002.1": "系统推荐预设2", + "PotentialPreset.16002.2": "薇洛(盛夏)的系统推荐预设2" +} \ No newline at end of file diff --git a/data/language/zh_cn/secondaryskill.json b/data/language/zh_cn/secondaryskill.json index 971083b9d..90dba10e4 100644 --- a/data/language/zh_cn/secondaryskill.json +++ b/data/language/zh_cn/secondaryskill.json @@ -1359,6 +1359,46 @@ "SecondarySkill.4058204.2": "「激浪」获得额外效果:每层使自身攻击力提升{1}。", "SecondarySkill.4058205.1": "热情不减", "SecondarySkill.4058205.2": "「激浪」获得额外效果:每层使自身攻击力提升{1}。", + "SecondarySkill.4059101.1": "梦想之翼", + "SecondarySkill.4059101.2": "风系均衡角色造成的普攻和技能伤害提升{1}。\u000b「希冀」获得额外效果:每层使自身技能暴击伤害提升{2}。", + "SecondarySkill.4059102.1": "梦想之翼", + "SecondarySkill.4059102.2": "风系均衡角色造成的普攻和技能伤害提升{1}。\u000b「希冀」获得额外效果:每层使自身技能暴击伤害提升{2}。", + "SecondarySkill.4059103.1": "梦想之翼", + "SecondarySkill.4059103.2": "风系均衡角色造成的普攻和技能伤害提升{1}。\u000b「希冀」获得额外效果:每层使自身技能暴击伤害提升{2}。", + "SecondarySkill.4059104.1": "梦想之翼", + "SecondarySkill.4059104.2": "风系均衡角色造成的普攻和技能伤害提升{1}。\u000b「希冀」获得额外效果:每层使自身技能暴击伤害提升{2}。", + "SecondarySkill.4059105.1": "梦想之翼", + "SecondarySkill.4059105.2": "风系均衡角色造成的普攻和技能伤害提升{1}。\u000b「希冀」获得额外效果:每层使自身技能暴击伤害提升{2}。", + "SecondarySkill.4059201.1": "未来之声", + "SecondarySkill.4059201.2": "附带「希冀」的角色触发印记产生「气旋」时,全队风系普攻伤害提升{1},持续{2}秒。\u000b附带「希冀」的角色触发印记产生「绽放」时,全队风系技能伤害提升{3},持续{4}秒。", + "SecondarySkill.4059202.1": "未来之声", + "SecondarySkill.4059202.2": "附带「希冀」的角色触发印记产生「气旋」时,全队风系普攻伤害提升{1},持续{2}秒。\u000b附带「希冀」的角色触发印记产生「绽放」时,全队风系技能伤害提升{3},持续{4}秒。", + "SecondarySkill.4059203.1": "未来之声", + "SecondarySkill.4059203.2": "附带「希冀」的角色触发印记产生「气旋」时,全队风系普攻伤害提升{1},持续{2}秒。\u000b附带「希冀」的角色触发印记产生「绽放」时,全队风系技能伤害提升{3},持续{4}秒。", + "SecondarySkill.4059204.1": "未来之声", + "SecondarySkill.4059204.2": "附带「希冀」的角色触发印记产生「气旋」时,全队风系普攻伤害提升{1},持续{2}秒。\u000b附带「希冀」的角色触发印记产生「绽放」时,全队风系技能伤害提升{3},持续{4}秒。", + "SecondarySkill.4059205.1": "未来之声", + "SecondarySkill.4059205.2": "附带「希冀」的角色触发印记产生「气旋」时,全队风系普攻伤害提升{1},持续{2}秒。\u000b附带「希冀」的角色触发印记产生「绽放」时,全队风系技能伤害提升{3},持续{4}秒。", + "SecondarySkill.4060101.1": "光辉道路", + "SecondarySkill.4060101.2": "队伍中风系角色攻击力提升{1}。\u000b「光荣」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4060102.1": "光辉道路", + "SecondarySkill.4060102.2": "队伍中风系角色攻击力提升{1}。\u000b「光荣」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4060103.1": "光辉道路", + "SecondarySkill.4060103.2": "队伍中风系角色攻击力提升{1}。\u000b「光荣」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4060104.1": "光辉道路", + "SecondarySkill.4060104.2": "队伍中风系角色攻击力提升{1}。\u000b「光荣」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4060105.1": "光辉道路", + "SecondarySkill.4060105.2": "队伍中风系角色攻击力提升{1}。\u000b「光荣」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4060201.1": "远大前途", + "SecondarySkill.4060201.2": "「光荣」满层时,队伍中风系角色造成的风系伤害提升{1}。", + "SecondarySkill.4060202.1": "远大前途", + "SecondarySkill.4060202.2": "「光荣」满层时,队伍中风系角色造成的风系伤害提升{1}。", + "SecondarySkill.4060203.1": "远大前途", + "SecondarySkill.4060203.2": "「光荣」满层时,队伍中风系角色造成的风系伤害提升{1}。", + "SecondarySkill.4060204.1": "远大前途", + "SecondarySkill.4060204.2": "「光荣」满层时,队伍中风系角色造成的风系伤害提升{1}。", + "SecondarySkill.4060205.1": "远大前途", + "SecondarySkill.4060205.2": "「光荣」满层时,队伍中风系角色造成的风系伤害提升{1}。", "SecondarySkill.9001.1": "空技能", "SecondarySkill.9001.2": "测试用空技能" } \ No newline at end of file diff --git a/data/language/zh_cn/skill.json b/data/language/zh_cn/skill.json index 5134ca62a..a81b5f341 100644 --- a/data/language/zh_cn/skill.json +++ b/data/language/zh_cn/skill.json @@ -692,6 +692,33 @@ "Skill.13570000.1": "疾跑", "Skill.13570000.13": "疾跑", "Skill.13570000.2": "疾跑", + "Skill.13710000.1": "战术连式", + "Skill.13710000.13": "快速切换武器发动凌厉攻击,造成高频多段伤害。埃莉诺可自动消耗##战术储能#4048#发动「十字重斩」造成范围伤害。", + "Skill.13710000.2": "快速切换多种武器发动攻击。\u000b一段:攻击力&Param1&风系普攻伤害\u000b二段:攻击力&Param2&x5风系普攻伤害\u000b三段:攻击力&Param3&x5风系普攻伤害\u000b四段:攻击力&Param4&x6风系普攻伤害\u000b五段:攻击力&Param5&x7风系普攻伤害\u000b埃莉诺拥有##战术储能#4048#,可自动消耗10点##战术储能#4048#发动「十字重斩」,造成攻击力&Param6&范围风系普攻伤害。「十字重斩」可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param7&范围风系印记伤害。", + "Skill.13720000.1": "艾莉诺闪避", + "Skill.13720000.13": "艾莉诺闪避", + "Skill.13720000.2": "艾莉诺闪避", + "Skill.13731000.1": "哨卫展开", + "Skill.13731000.13": "快速旋转造成范围伤害,并获得「警戒」效果:多个##哨兵#4050#环绕埃莉诺持续旋转攻击。", + "Skill.13731000.2": "快速旋转造成攻击力&Param1&x2的范围风系技能伤害,并获得「警戒」效果:多个##哨兵#4050#环绕埃莉诺,持续&Param2&秒。期间每隔一段时间造成攻击力&Param3&的范围风系技能伤害。主控技「哨卫展开」可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param4&范围风系印记伤害。", + "Skill.13732000.1": "武装强袭", + "Skill.13732000.13": "多次跳跃下砸造成范围伤害。下砸时产生##哨兵#4050#,攻击目标造成伤害。", + "Skill.13732000.2": "多次跳跃下砸,产生爆炸造成攻击力&Param1&x9的范围风系技能伤害。每当第3次下砸时,产生1名##哨兵#4050#,持续3秒,最多存在3名。##哨兵#4050#可发射子弹造成埃莉诺攻击力&Param2&的风系普攻伤害。援护技「武装强袭」可附加##风系印记:风息#2017#。", + "Skill.13732001.1": "普攻", + "Skill.13732001.13": "普攻", + "Skill.13732001.2": "普攻", + "Skill.13732002.1": "出生表演", + "Skill.13732002.13": "出生表演", + "Skill.13732002.2": "出生表演", + "Skill.13732003.1": "出生表演", + "Skill.13732003.13": "出生表演", + "Skill.13732003.2": "出生表演", + "Skill.13740000.1": "火力覆盖", + "Skill.13740000.13": "埃莉诺发射大量火箭弹造成多段范围伤害。", + "Skill.13740000.2": "埃莉诺发射大量火箭弹,造成攻击力&Param1&x14的范围风系绝招伤害。", + "Skill.13770000.1": "艾莉诺疾跑", + "Skill.13770000.13": "艾莉诺疾跑", + "Skill.13770000.2": "艾莉诺疾跑", "Skill.14010000.1": "柔光兔兔弹", "Skill.14010000.13": "控制轮椅连续发射能量子弹,造成伤害。", "Skill.14010000.2": "斯帕克拉控制轮椅两侧的能量枪,向目标进行3次射击。\u000b一段:攻击力&Param1&地系普攻伤害\u000b二段:攻击力&Param2&地系普攻伤害\u000b三段:攻击力&Param3&x2地系普攻伤害", diff --git a/data/language/zh_cn/startowerbookeventreward.json b/data/language/zh_cn/startowerbookeventreward.json index da70e68a4..b5ea63429 100644 --- a/data/language/zh_cn/startowerbookeventreward.json +++ b/data/language/zh_cn/startowerbookeventreward.json @@ -206,6 +206,15 @@ "StarTowerBookEventReward.13503.1": "以身入局(三)", "StarTowerBookEventReward.13503.2": "魔女的工作向来伴随着风险——但像雾语这样被点名追杀的情况还是很少见的。\n她那篇名为《传媒与能源——诺瓦的真相》的报道,仅仅只是稍稍揭开了一点点弗拉维奥和恩赐意志之间的公开秘密。\n可从此以后,她的新闻就再也没法被接收登报了;绯曈传讯也公开表示《魔女保护条例》将不再适用于雾语。\n对雾语来说,这次的以身入局最为彻底——她真的不再需要顾及什么版面、字数、截稿日了,只为自己兴趣去写报道就行。\n也不再需要整日都待在城里等待绯曈的发号施令了——荒野和星塔里,往往也有精彩的新闻值得一写。", "StarTowerBookEventReward.13503.3": "携带雾语通关3次星塔", + "StarTowerBookEventReward.13701.1": "星塔写生(一)", + "StarTowerBookEventReward.13701.2": "幼小的女孩坐在折叠画架前,姿态端庄得仿佛是在出席一场重要的社交晚宴。她穿着一件浅藕荷色的丝绸长裙,裙摆像花瓣一样在草地上铺陈开来;一把镶着蕾丝边的手绘遮阳伞,将阳光精准地阻隔在画架边缘。\n她下笔极快,笔尖在画布上游走,像是在冰面上翩跹的舞者。\n从小到大,埃莉诺的生活总是被严丝合缝地规划着:礼仪课、马术课、艺术鉴赏课……每一分每一秒都被精致地切割开来;而这写生的时刻,是她从那座巨大的、金碧辉煌的笼子里,偷偷攫取的一小块自由空间。\n一只胆大的蝴蝶绕着画架转了几圈,最后竟轻飘飘地落在她调色盘的边缘。年幼的埃莉诺看着它,悄悄地露出微笑。", + "StarTowerBookEventReward.13701.3": "携带埃莉诺通关1次星塔", + "StarTowerBookEventReward.13702.1": "星塔写生(二)", + "StarTowerBookEventReward.13702.2": "曾几何时,写生对埃莉诺而言还是最能放松身心的活动,但当她真正确立了自己的梦想之后,兴趣便有所转移。\n只是,相比起别的“大小姐”课程,埃莉诺对绘画终归有着偏爱,她用绘画记录自己的身边事物,亦用绘画抒发心情。老师总是称赞她有天分,父母希望她能在这条道路上有所成就,但埃莉诺却将它看作爱好;也唯有如此,她才能坚持至今。\n可如果自己真的成了旅人呢?她还能继续维持这种想法吗?埃莉诺烦恼许久,却始终未能得出答案。", + "StarTowerBookEventReward.13702.3": "携带埃莉诺通关2次星塔", + "StarTowerBookEventReward.13703.1": "星塔写生(三)", + "StarTowerBookEventReward.13703.2": "埃莉诺终究还是要直面问题:“大小姐”的身份与“旅人”的双重身份,为她带来了沉重的压力。不过幸运的是,她并没有为此烦恼太久,因为那位自己最尊敬的前辈,又一次为她指明了道路:只要懂得发掘生活中的乐趣,忙中取乐亦未尝不可\n所以,埃莉诺对于她坚持的“绘画”这一爱好,有了新的主意。过去身为笼子里的金丝雀,能见到的美景终究是有限的;而只有当她得到自由,走上冒险之路时,才能看到广阔的新天地。\n埃莉诺很快将目光落在了对旅人而言最耳熟能详的风景上:那些仿佛来自另一个世界的美景,或瑰丽或奇妙的事物,就用自己的这支画笔记录下来吧!\n属于这位少女的新篇章,从此开始。", + "StarTowerBookEventReward.13703.3": "携带埃莉诺通关3次星塔", "StarTowerBookEventReward.14001.1": "魔王派(一)", "StarTowerBookEventReward.14001.2": "那次技术大会后,斯帕克拉就推掉了一切订单,将魔王派的研发提到最高的优先级。毕竟,很少有机会能将这样一个符合自己审美的存在作为灵感,转变成一件有意思的发明。\n对了,魔王派这个名字,也是以那个人的“称谓”为基础取的——当然,如果熟知斯帕克拉的取名模式,便会知道这个所谓的灵感也掩盖不了她不擅长取名的事实:她所制造的每一个机器人,名字都由外形加一个‘派’字构成。", "StarTowerBookEventReward.14001.3": "携带斯帕克拉通关1次星塔", diff --git a/data/language/zh_cn/talent.json b/data/language/zh_cn/talent.json index 379596a49..03be4f17d 100644 --- a/data/language/zh_cn/talent.json +++ b/data/language/zh_cn/talent.json @@ -2529,6 +2529,66 @@ "Talent.1350574.2": "暗系伤害提升&Param1&", "Talent.1350580.1": "真相如你所愿", "Talent.1350580.2": "雾语召唤5个「影灵」后,后续雾语召唤的「影灵」仆从伤害提升&Param1&,持续&Param2&秒,该效果每&Param3&秒最多生效1次。", + "Talent.1370101.2": "基础攻击提升&Param1&", + "Talent.1370102.2": "基础防御提升&Param1&", + "Talent.1370103.2": "基础生命提升&Param1&", + "Talent.1370104.2": "攻击力提升&Param1&", + "Talent.1370105.2": "普攻伤害提升&Param1&", + "Talent.1370106.2": "基础攻击提升&Param1&", + "Talent.1370107.2": "基础防御提升&Param1&", + "Talent.1370108.2": "基础生命提升&Param1&", + "Talent.1370109.2": "攻击力提升&Param1&", + "Talent.1370110.2": "普攻伤害提升&Param1&", + "Talent.1370116.1": "小手一挥", + "Talent.1370116.2": "埃莉诺对目标造成普攻伤害时,该目标受到的风系伤害提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Talent.1370217.2": "基础攻击提升&Param1&", + "Talent.1370218.2": "基础防御提升&Param1&", + "Talent.1370219.2": "基础生命提升&Param1&", + "Talent.1370220.2": "攻击力提升&Param1&", + "Talent.1370221.2": "普攻伤害提升&Param1&", + "Talent.1370222.2": "基础攻击提升&Param1&", + "Talent.1370223.2": "基础防御提升&Param1&", + "Talent.1370224.2": "基础生命提升&Param1&", + "Talent.1370225.2": "攻击力提升&Param1&", + "Talent.1370226.2": "普攻伤害提升&Param1&", + "Talent.1370232.1": "买买买", + "Talent.1370232.2": "埃莉诺攻击提升&Param1&。全队触发##风系印记#1017#后,埃莉诺攻击提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Talent.1370333.2": "基础攻击提升&Param1&", + "Talent.1370334.2": "基础防御提升&Param1&", + "Talent.1370335.2": "基础生命提升&Param1&", + "Talent.1370336.2": "攻击力提升&Param1&", + "Talent.1370337.2": "普攻伤害提升&Param1&", + "Talent.1370338.2": "基础攻击提升&Param1&", + "Talent.1370339.2": "基础防御提升&Param1&", + "Talent.1370340.2": "基础生命提升&Param1&", + "Talent.1370341.2": "攻击力提升&Param1&", + "Talent.1370342.2": "普攻伤害提升&Param1&", + "Talent.1370348.1": "这里我包场", + "Talent.1370348.2": "任意角色对目标附加##风系印记#1017#后,队伍内风系角色普攻伤害提升&Param1&,技能伤害提升&Param2&,持续&Param3&秒。", + "Talent.1370449.2": "基础攻击提升&Param1&", + "Talent.1370450.2": "基础防御提升&Param1&", + "Talent.1370451.2": "基础生命提升&Param1&", + "Talent.1370452.2": "攻击力提升&Param1&", + "Talent.1370453.2": "普攻伤害提升&Param1&", + "Talent.1370454.2": "基础攻击提升&Param1&", + "Talent.1370455.2": "基础防御提升&Param1&", + "Talent.1370456.2": "基础生命提升&Param1&", + "Talent.1370457.2": "攻击力提升&Param1&", + "Talent.1370458.2": "普攻伤害提升&Param1&", + "Talent.1370464.1": "今天我请客", + "Talent.1370464.2": "埃莉诺施放技能后,普攻伤害提升&Param1&,技能伤害提升&Param2&,持续&Param3&秒。", + "Talent.1370565.2": "基础攻击提升&Param1&", + "Talent.1370566.2": "基础防御提升&Param1&", + "Talent.1370567.2": "基础生命提升&Param1&", + "Talent.1370568.2": "攻击力提升&Param1&", + "Talent.1370569.2": "普攻伤害提升&Param1&", + "Talent.1370570.2": "基础攻击提升&Param1&", + "Talent.1370571.2": "基础防御提升&Param1&", + "Talent.1370572.2": "基础生命提升&Param1&", + "Talent.1370573.2": "攻击力提升&Param1&", + "Talent.1370574.2": "普攻伤害提升&Param1&", + "Talent.1370580.1": "大家一起嗨", + "Talent.1370580.2": "埃莉诺对精英及以上目标造成的风系伤害提升&Param1&。", "Talent.1400101.1": "攻击强化", "Talent.1400101.2": "基础攻击提升&Param1&", "Talent.1400102.1": "防御强化", diff --git a/data/language/zh_cn/talentgroup.json b/data/language/zh_cn/talentgroup.json index e488620b8..3ffae3082 100644 --- a/data/language/zh_cn/talentgroup.json +++ b/data/language/zh_cn/talentgroup.json @@ -114,6 +114,11 @@ "TalentGroup.13503.1": "传播心理学", "TalentGroup.13504.1": "社会工程学", "TalentGroup.13505.1": "真相如你所愿", + "TalentGroup.13701.1": "小手一挥", + "TalentGroup.13702.1": "买买买", + "TalentGroup.13703.1": "这里我包场", + "TalentGroup.13704.1": "今天我请客", + "TalentGroup.13705.1": "大家一起嗨", "TalentGroup.14001.1": "天才工匠", "TalentGroup.14002.1": "拉黑名单", "TalentGroup.14003.1": "发明蓝图", diff --git a/data/language/zh_cn/topbar.json b/data/language/zh_cn/topbar.json index 074f7981b..866ea881f 100644 --- a/data/language/zh_cn/topbar.json +++ b/data/language/zh_cn/topbar.json @@ -11,6 +11,7 @@ "TopBar.ActivityLevelsSelectPanel_10108.1": "战斗关卡", "TopBar.ActivityLevelsSelectPanel_10109.1": "战斗关卡", "TopBar.ActivityLevelsSelectPanel_10110.1": "战斗关卡", + "TopBar.ActivityLevelsSelectPanel_10111.1": "战斗关卡", "TopBar.ActivityLevelsSelectPanel_11100.1": "战斗关卡", "TopBar.ActivityLevelsSelectPanel_20101.1": "战斗关卡", "TopBar.ActivityLevelsSelectPanel_20102.1": "战斗关卡", @@ -47,12 +48,16 @@ "TopBar.CookieBoardPanel_400004.1": "甜心梦工坊", "TopBar.CookieBoardPanel_400006.1": "甜心梦工坊", "TopBar.CookieBoardPanel_400010.1": "甜心梦工坊", + "TopBar.CookieBoardPanel_400016.1": "甜心梦工坊", "TopBar.CookieGamePanel.1": "甜心梦工坊", "TopBar.CookieGamePanel_400004.1": "甜心梦工坊", "TopBar.CookieGamePanel_400006.1": "甜心梦工坊", "TopBar.CookieGamePanel_400010.1": "甜心梦工坊", + "TopBar.CookieGamePanel_400016.1": "甜心梦工坊", "TopBar.CookieQuestPanel.1": "工坊考核", "TopBar.Crafting.1": "材料合成", + "TopBar.CultivationManualPanel.1": "活动", + "TopBar.CultivationManualStory_10111.1": "剧情故事", "TopBar.DailyInstanceLevelSelect.1": "基础试炼", "TopBar.DepotPanel.1": "物资", "TopBar.Dictionary.1": "旅人百科", @@ -66,11 +71,13 @@ "TopBar.EquipmentInstanceLevelSelect.1": "纹章试炼", "TopBar.EquipmentRoll.1": "纹章重铸", "TopBar.EquipmentSelect.1": "纹章替换", + "TopBar.EventReminderPanel.1": "待办事项", "TopBar.Friend.1": "好友", "TopBar.GachaPreview.1": "旅人预览", "TopBar.GachaSpin.1": "旅人招募", "TopBar.GoldenSpyLevelSelectPanel_400008.1": "月华窃梦人", "TopBar.GoldenSpyLevelSelectPanel_400012.1": "月华窃梦人", + "TopBar.GoldenSpyLevelSelectPanel_400017.1": "月华窃梦人", "TopBar.GunStormPanel.1": "活动", "TopBar.GunStormStory_10109.1": "剧情故事", "TopBar.IceCreamLevelsSelectPanel.1": "沁凉补给站", @@ -133,6 +140,7 @@ "TopBar.Shop_10108.1": "活动商店", "TopBar.Shop_10109.1": "活动商店", "TopBar.Shop_10110.1": "活动商店", + "TopBar.Shop_10111.1": "活动商店", "TopBar.Shop_11100.1": "活动商店", "TopBar.Shop_20101.1": "活动商店", "TopBar.Shop_20102.1": "活动商店", @@ -182,6 +190,7 @@ "TopBar.Task_10108.1": "活动任务", "TopBar.Task_10109.1": "活动任务", "TopBar.Task_10110.1": "活动任务", + "TopBar.Task_10111.1": "活动任务", "TopBar.Task_11100.1": "活动任务", "TopBar.Task_20101.1": "活动任务", "TopBar.Task_20102.1": "活动任务", @@ -205,6 +214,8 @@ "TopBar.TrialDepot.1": "试玩详情", "TopBar.TrialFormation.1": "编队", "TopBar.TrialLevelSelect.1": "浅试身手", + "TopBar.TrialSkinFormationScenePanel.1": "编队", + "TopBar.TrialSkinSelectPanel.1": "时装试玩", "TopBar.VampireSurvivorLevelSelectPanel.1": "灾变防线", "TopBar.ViewfinderStory.1": "剧情故事", "TopBar.WeeklyCopiesPanel.1": "真格挑战", diff --git a/data/language/zh_cn/towerdefenseitem.json b/data/language/zh_cn/towerdefenseitem.json index 4d27befcf..229aa0a38 100644 --- a/data/language/zh_cn/towerdefenseitem.json +++ b/data/language/zh_cn/towerdefenseitem.json @@ -1,10 +1,14 @@ { "TowerDefenseItem.1001.1": "酷脆刨冰", "TowerDefenseItem.1001.2": "转动刨冰杯,降下一大片冰冻雪阵!", + "TowerDefenseItem.1001.3": "冷却时间:15s", "TowerDefenseItem.1011.1": "大瓶装能量沛沛", "TowerDefenseItem.1011.2": "一大口能量沛沛,活力更是超级加倍充沛!", + "TowerDefenseItem.1011.3": "冷却时间:8s", "TowerDefenseItem.1021.1": "杂草抑制剂", "TowerDefenseItem.1021.2": "消除一片区域内的草丛!", + "TowerDefenseItem.1021.3": "冷却时间:6s", "TowerDefenseItem.1031.1": "罐装乌云", - "TowerDefenseItem.1031.2": "释放乌云,天降甘霖!" + "TowerDefenseItem.1031.2": "释放乌云,天降甘霖!", + "TowerDefenseItem.1031.3": "充能时间:8s" } \ No newline at end of file diff --git a/data/language/zh_cn/trialbuild.json b/data/language/zh_cn/trialbuild.json index c62231098..dd42a27ec 100644 --- a/data/language/zh_cn/trialbuild.json +++ b/data/language/zh_cn/trialbuild.json @@ -32,6 +32,8 @@ "TrialBuild.200090.1": "剧情纪录", "TrialBuild.200091.1": "剧情纪录", "TrialBuild.200099.1": "剧情纪录", + "TrialBuild.200100.1": "剧情纪录", + "TrialBuild.200101.1": "剧情纪录", "TrialBuild.201.1": "剧情纪录", "TrialBuild.202.1": "剧情纪录", "TrialBuild.203.1": "剧情纪录", diff --git a/data/language/zh_cn/trialcharacter.json b/data/language/zh_cn/trialcharacter.json index 940f57b84..539f84782 100644 --- a/data/language/zh_cn/trialcharacter.json +++ b/data/language/zh_cn/trialcharacter.json @@ -7,6 +7,7 @@ "TrialCharacter.10601.1": "???", "TrialCharacter.107.1": "缇莉娅", "TrialCharacter.10701.1": "缇莉娅", + "TrialCharacter.10704.1": "缇莉娅", "TrialCharacter.108.1": "卡西米拉", "TrialCharacter.10801.1": "卡西米拉", "TrialCharacter.10901.1": "???", @@ -55,9 +56,12 @@ "TrialCharacter.13301.1": "夏花", "TrialCharacter.134.1": "冬香", "TrialCharacter.13401.1": "冬香", + "TrialCharacter.13403.1": "冬香", "TrialCharacter.135.1": "雾语", "TrialCharacter.13501.1": "雾语", "TrialCharacter.13601.1": "???", + "TrialCharacter.137.1": "埃莉诺", + "TrialCharacter.13701.1": "埃莉诺", "TrialCharacter.140.1": "斯帕克拉", "TrialCharacter.14001.1": "斯帕克拉", "TrialCharacter.141.1": "赤霞", @@ -125,7 +129,9 @@ "TrialCharacter.200921.1": "花铃", "TrialCharacter.200922.1": "希娅", "TrialCharacter.200923.1": "薇洛", + "TrialCharacter.201001.1": "埃莉诺", "TrialCharacter.20101.1": "尘沙", + "TrialCharacter.201011.1": "埃莉诺", "TrialCharacter.20102.1": "鸢尾", "TrialCharacter.20103.1": "琥珀", "TrialCharacter.20201.1": "千都世", diff --git a/data/language/zh_cn/uitext.json b/data/language/zh_cn/uitext.json index e60ed0a4c..ea92ff581 100644 --- a/data/language/zh_cn/uitext.json +++ b/data/language/zh_cn/uitext.json @@ -59,7 +59,7 @@ "UIText.ActivityEnter_Lock.1": "权限等级{0}级开放", "UIText.ActivityLevels_Adventure.1": "挑战", "UIText.ActivityLevels_Explore.1": "普通", - "UIText.ActivityLevels_Hard.1": "极限", + "UIText.ActivityLevels_Hard.1": "荣誉", "UIText.ActivityLevels_HardCommon.1": "超载", "UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁", "UIText.ActivityLevels_Lock_Day.1": "待开放", @@ -677,7 +677,7 @@ "UIText.Cookie_Act_Continue_Tip.1": "点击{0}继续", "UIText.Cookie_Act_Cookie_Count.1": "已装盒饼干", "UIText.Cookie_Act_Cookie_Count_Score.1": "装盒饼干总数", - "UIText.Cookie_Act_DailyMode.1": "平衡", + "UIText.Cookie_Act_DailyMode.1": "练手", "UIText.Cookie_Act_Exit_Tip.1": "退出将直接结算,是否确认退出?", "UIText.Cookie_Act_GameStart.1": "开始装盒", "UIText.Cookie_Act_Level_Go.1": "开 工", @@ -688,7 +688,7 @@ "UIText.Cookie_Act_Level_Lock_Time.1": "该关卡将在{0}开启", "UIText.Cookie_Act_Level_Reward.1": "挑战奖励", "UIText.Cookie_Act_Miss_Count.1": "失误", - "UIText.Cookie_Act_NightmareMode.1": "暴走", + "UIText.Cookie_Act_NightmareMode.1": "匠心", "UIText.Cookie_Act_NightmareMode_Title.1": "怪奇模式", "UIText.Cookie_Act_Perfect_Count.1": "极致完美", "UIText.Cookie_Act_QuestTitle.1": "任务", @@ -782,9 +782,11 @@ "UIText.Depot_LeftTime.1": "剩余时间", "UIText.Depot_LeftTime_Day.1": "天", "UIText.Depot_LeftTime_Hour.1": "小时", + "UIText.Depot_LeftTime_Hour2.1": "时", "UIText.Depot_LeftTime_LessThenHour.1": "不足一小时", "UIText.Depot_LeftTime_LessThenMin.1": "小于一分钟", "UIText.Depot_LeftTime_Min.1": "分钟", + "UIText.Depot_LeftTime_Min2.1": "分", "UIText.Depot_Level.1": "等级", "UIText.Depot_NoteInfo.1": "音符详情", "UIText.Depot_SortByLevel.1": "等级", @@ -1194,6 +1196,9 @@ "UIText.ErrorCode_Btn_Relogin.1": "返回登录", "UIText.ErrorCode_Trace.1": "错误编码已复制至剪贴板", "UIText.ErrorCode_UnknowError.1": "出现未知错误", + "UIText.EventReminder_Finish_Title.1": "完成事项", + "UIText.EventReminder_Unopen.1": "玩法未开启", + "UIText.EventReminder_Waiting_Title.1": "待办事项", "UIText.EventResult_100140101.1": "回答错误,什么也没有获得", "UIText.EventResult_108010102.1": "什么也没有获得", "UIText.EventResult_108030102.1": "什么也没有获得", @@ -1388,6 +1393,8 @@ "UIText.Gacha_Cover_GoToTrial.1": "前往试玩", "UIText.Gacha_Cover_UpItemTitle.1": "{0}", "UIText.Gacha_FesGacha.1": "限定", + "UIText.Gacha_GachaTimeLimit.1": "每日招募限次:{0}/{1}", + "UIText.Gacha_GachaTimeLimitTips.1": "剩余抽卡次数不足无法抽取", "UIText.Gacha_GiveItemTitle.1": "卡池赠送", "UIText.Gacha_History_UPMark.1": "UP", "UIText.Gacha_NewBieHint.1": "剩余次数不足", @@ -1829,8 +1836,10 @@ "UIText.ItemTip_RandomPackageTitle.1": "随机包预览", "UIText.ItemTips_GetWay.1": "获取途径", "UIText.Item_Change_Expired_Tips.1": "部分道具已过期", + "UIText.Item_Reengagement_DoubleDrop.1": "额外掉落", "UIText.JP_CV.1": "日语配音:", "UIText.JointDrill_AVG_Title.1": "剧情信息", + "UIText.JointDrill_Act_Challenge_End.1": "挑战已结束", "UIText.JointDrill_Act_Detail.1": "活动详情", "UIText.JointDrill_Act_End_Tip.1": "活动已过期", "UIText.JointDrill_Act_Goto.1": "立即前往", @@ -2074,6 +2083,7 @@ "UIText.MainView_Energy_Time_Day.1": "{0}天", "UIText.MainView_Energy_Time_Hour.1": "{0}小时", "UIText.MainView_Energy_Time_Min.1": "<1小时", + "UIText.MainView_EventReminder.1": "待办", "UIText.MainView_Friend.1": "好友", "UIText.MainView_Go.1": "出发", "UIText.MainView_Mail.1": "邮件", @@ -2274,12 +2284,25 @@ "UIText.Pause_Btn_ContinueBattle.1": "继续战斗", "UIText.Pause_Btn_EndBattle.1": "结束战斗", "UIText.PenguinCard_Activity_Goto.1": "立即前往", + "UIText.PenguinCard_AddAdditionScoreSuccess.1": "升级成功!当前初始筹码为{num_0}", + "UIText.PenguinCard_AddAideSuccess.1": "升级成功!当前解锁{num_0}个助手席位", "UIText.PenguinCard_AddBtnMax.1": "已满级", "UIText.PenguinCard_AddBtnMaxLevel.1": "无法继续升级这项增益", "UIText.PenguinCard_AddCheckRoundSuccess.1": "升级成功!当前每回合可验牌{num_0}次", "UIText.PenguinCard_AddRollSuccess.1": "升级成功!每回合可刷新{num_0}次星命牌", "UIText.PenguinCard_AddRoundSuccess.1": "升级成功!当前每回合可发牌{num_0}轮", "UIText.PenguinCard_AddSlotSuccess.1": "升级成功!星命牌槽位变为{num_0}", + "UIText.PenguinCard_AideInfo_Favorite.1": "喜爱", + "UIText.PenguinCard_AideInfo_FavoriteDesc.1": "赠送助手偏好的星命牌,可提升其等级", + "UIText.PenguinCard_AideInfo_LevelUpDesc.1": "助手等级+1", + "UIText.PenguinCard_AideInfo_Passive.1": "被动", + "UIText.PenguinCard_AideInfo_PassiveDesc.1": "招募助手或进入新难度时,获得{num_0}", + "UIText.PenguinCard_AideInfo_Skill.1": "技能", + "UIText.PenguinCard_AideInfo_Title.1": "助手信息", + "UIText.PenguinCard_AideLevel.1": "Lv{num_0}", + "UIText.PenguinCard_AideMax.1": "可解雇已有助手进行替换", + "UIText.PenguinCard_Btn_AddAdditionScore.1": "初始筹码+{num_0}", + "UIText.PenguinCard_Btn_AddAide.1": "助手席位+1", "UIText.PenguinCard_Btn_AddCheckRound.1": "每回合验牌次数+1", "UIText.PenguinCard_Btn_AddRoll.1": "星命牌刷新次数+1", "UIText.PenguinCard_Btn_AddRound.1": "每回合发牌次数+1", @@ -2289,18 +2312,28 @@ "UIText.PenguinCard_Btn_CheckRound.1": "验 牌", "UIText.PenguinCard_Btn_ContinueTurn.1": "继续对局", "UIText.PenguinCard_Btn_EndTurn.1": "回合结束", + "UIText.PenguinCard_Btn_EndlessContinue.1": "继续对局", + "UIText.PenguinCard_Btn_EndlessGiveup.1": "终止对局", "UIText.PenguinCard_Btn_FlipAll.1": "全部翻开", "UIText.PenguinCard_Btn_GetAllReward.1": "全部领取", "UIText.PenguinCard_Btn_Giveup.1": "终止挑战", + "UIText.PenguinCard_Btn_MaxLevel.1": "已满级", "UIText.PenguinCard_Btn_NextRound.1": "发 牌", "UIText.PenguinCard_Btn_NextTurn.1": "回合开始", "UIText.PenguinCard_Btn_Quest.1": "奖励", + "UIText.PenguinCard_Btn_Quit.1": "结束对局", "UIText.PenguinCard_Btn_Receive.1": "领 取", + "UIText.PenguinCard_Btn_ReconnectCancel.1": "放弃对局", + "UIText.PenguinCard_Btn_ReconnectConfirm.1": "继续对局", "UIText.PenguinCard_Btn_Restart.1": "重新开始", + "UIText.PenguinCard_Btn_Retry.1": "继续尝试", "UIText.PenguinCard_Btn_Roll.1": "刷新", "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", "UIText.PenguinCard_Btn_Select.1": "选 择", + "UIText.PenguinCard_Btn_SelectAide.1": "招 募", "UIText.PenguinCard_Btn_SelectQuest.1": "签 署", + "UIText.PenguinCard_Btn_Send.1": "赠送({num_0}/{num_1})", + "UIText.PenguinCard_Btn_SkipAide.1": "放弃招募", "UIText.PenguinCard_Btn_Start.1": "开始对局", "UIText.PenguinCard_Btn_Upgrade.1": "升 级", "UIText.PenguinCard_Btn_Win.1": "你赢了", @@ -2312,6 +2345,22 @@ "UIText.PenguinCard_CheckRound_RoundFail.1": "每轮最多只能验牌一次", "UIText.PenguinCard_CheckRound_TurnFail.1": "本回合验牌次数已耗尽", "UIText.PenguinCard_EndTurnTip.1": "点击回合结束继续", + "UIText.PenguinCard_EndlessPause_Level.1": "当前对局", + "UIText.PenguinCard_EndlessPause_LevelTitle.1": "超越之镜·难度{num_0}", + "UIText.PenguinCard_EndlessPause_Target.1": "本局目标", + "UIText.PenguinCard_EndlessPause_TargetDesc.1": "拥有{num_0}", + "UIText.PenguinCard_Endless_AimScoreTitle.1": "目标: {num_0}", + "UIText.PenguinCard_Endless_AimScoreTitleShort.1": "目标: {num_0}", + "UIText.PenguinCard_Endless_Complete.1": "已达成!", + "UIText.PenguinCard_Endless_HP.1": "生命值", + "UIText.PenguinCard_Endless_LevelBuff.1": "诅咒之刻", + "UIText.PenguinCard_Endless_LevelGridTittle.1": "难度{num_0}", + "UIText.PenguinCard_Endless_LevelHasData.1": "当前关卡还有未完成的牌局,是否继续挑战", + "UIText.PenguinCard_Endless_LevelTittle.1": "超越之镜· 难度{num_0}", + "UIText.PenguinCard_Endless_LossHP.1": "-1", + "UIText.PenguinCard_Endless_PhaseAide.1": "阶段1·助手招募", + "UIText.PenguinCard_Endless_PhaseCard.1": "阶段2·抽取星命牌", + "UIText.PenguinCard_Error_EmptyAide.1": "没有可以选取的小助手", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌", "UIText.PenguinCard_Error_EmptyQuest.1": "没有可以选取的任务", "UIText.PenguinCard_FlipAllCardTip.1": "请翻开全部元素牌以揭示本轮收益", @@ -2324,6 +2373,7 @@ "UIText.PenguinCard_Level_BestScore.1": "最佳", "UIText.PenguinCard_Level_LockLevel.1": "完成上一关后解锁", "UIText.PenguinCard_Level_LockLevelTips.1": "完成前置关卡后解锁", + "UIText.PenguinCard_Log_OwnScore.1": "我的筹码", "UIText.PenguinCard_Log_TurnCount.1": "第{num_0}回合", "UIText.PenguinCard_Log_TurnScore.1": "本回合总收入", "UIText.PenguinCard_NextRoundTip.1": "点击发牌继续", @@ -2344,6 +2394,7 @@ "UIText.PenguinCard_Quest_Success.1": "目标达成", "UIText.PenguinCard_Quest_UnComplete.1": "未完成", "UIText.PenguinCard_Result_BestCard.1": "最高级星命牌", + "UIText.PenguinCard_Result_BestHard.1": "最高难度", "UIText.PenguinCard_Result_BestRound.1": "最佳单轮积分", "UIText.PenguinCard_Result_BestTurn.1": "最佳回合积分", "UIText.PenguinCard_Result_ClickClose.1": "单击屏幕退出", @@ -2362,12 +2413,15 @@ "UIText.PenguinCard_Round_Score.1": "本轮收益", "UIText.PenguinCard_SelectCardDoneTip.1": "选择已完成", "UIText.PenguinCard_SelectCardTip.1": "选择任意星命牌", + "UIText.PenguinCard_SelectMaxLevelCard.1": "当前企鹅牌已满级,无法选择", "UIText.PenguinCard_SkipTips.1": "本局不再弹出", "UIText.PenguinCard_SlotMax.1": "没有空置的星命牌槽位", "UIText.PenguinCard_Start_Title.1": "尽快获得", "UIText.PenguinCard_Start_Turn.1": "限制{num_0}回合内完成", "UIText.PenguinCard_Tip_NoneQuest.1": "当前未签署合约", + "UIText.PenguinCard_Tip_NotSelectedAide.1": "还有助手未招募,是否跳过招募", "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "还有星命牌未选择,是否跳过选择", + "UIText.PenguinCard_Tip_RetryLimit.1": "重试次数已用尽", "UIText.PenguinCard_Title_HandRank.1": "牌型一览", "UIText.PenguinCard_Title_Pause.1": "暂停", "UIText.PenguinCard_Title_Quest.1": "活动奖励", @@ -2498,6 +2552,10 @@ "UIText.Potential_Preselection_Share.1": "分 享", "UIText.Potential_Preselection_Share_Fail.1": "队伍编码分享失败", "UIText.Potential_Preselection_Share_Suc.1": "队伍编码已保存,请复制分享", + "UIText.Potential_Preselection_SystemRcmd_Diff.1": "当前编队和预设旅人不一致\n使用系统推荐预设会先保存推荐预设至玩家潜能预设列表(不会重复保存相同预设),是否自动进行编队", + "UIText.Potential_Preselection_SystemRcmd_Same.1": "使用系统推荐预设会先保存推荐预设至玩家潜能预设列表(不会重复保存相同预设),是否自动进行编队", + "UIText.Potential_Preselection_SystemRecommend_Hide.1": "已隐藏系统推荐潜能预设", + "UIText.Potential_Preselection_SystemRecommend_Show.1": "已显示系统推荐潜能预设", "UIText.Potential_Preselection_UnSave_Tip.1": "当前具有未保存的改动,是否放弃编辑?", "UIText.Potential_Preselection_Use.1": "使 用", "UIText.Potential_Recommend_Show.1": "显示推荐", @@ -2505,6 +2563,10 @@ "UIText.Potential_Select_Title.1": "队伍等级提升至{0}级", "UIText.Potential_Special.1": "核心潜能", "UIText.Potential_Special_Text.1": "核心潜能", + "UIText.Potential_System_Preset_Empty.1": "暂无系统推荐预设", + "UIText.Potential_System_Preset_Rcmd.1": "系统推荐", + "UIText.Potential_System_Preset_Title.1": "系统预设", + "UIText.Potential_System_Preset_WindowTitle.1": "系统预设", "UIText.Potential_ValueMax_HInt.1": "(Max!)", "UIText.PresentsTips_ExtraHint.1": "随机2~4条附加属性", "UIText.Presents_Btn_Disassemble.1": "分 解", @@ -3078,7 +3140,6 @@ "UIText.Soldier_Level_Select_NodeIndex.1": "当前进度:{0}-{1}", "UIText.Soldier_Level_Select_Reward.1": "通关奖励:{0} 任务积分", "UIText.Soldier_NoFightChess_Tips.1": "至少有1个主战配置棋子才可出战", - "UIText.Soldier_NotEnoughChess_Tips.1": "当前上阵棋子未达到上限,是否出发?", "UIText.Soldier_OverBench_Tips.1": "备战席已满,请出售棋子或提升商店等级", "UIText.Soldier_OverChessCount_Tips.1": "规模超出上限,请出售棋子或提升商店等级", "UIText.Soldier_Pause_Schedule.1": "进度:{0}", @@ -3605,8 +3666,10 @@ "UIText.TowerDef_TeamEditor_Item.1": "特别道具", "UIText.TowerDef_TeamEditor_ItemTip.1": "道具已满", "UIText.TowerDef_TeamEditor_Selected.1": "已选择", + "UIText.TowerDef_TeamEditor_SelectedChar.1": "出战中", "UIText.TowerDef_Team_Tips.1": "队伍中还有空位", "UIText.TowerDef_Text_Atrr.1": "基础属性", + "UIText.TowerDef_Text_Henshin.1": "请选择形态", "UIText.TowerDef_Text_LevelUp.1": "{0}等级提升至{1}级", "UIText.TowerDef_Text_Pause.1": "暂停中,是否继续战斗?", "UIText.TowerDef_Text_Point.1": "关卡剩余点数:", @@ -3619,6 +3682,10 @@ "UIText.TowerDef_Title_Item.1": "特别道具", "UIText.TowerDef_Title_RewardInfo.1": "奖励信息", "UIText.TowerDef_Title_Target.1": "任务目标", + "UIText.TowerDef_UnSelect_Char.1": "未出战", + "UIText.TowerDefense_ItemUse_Cooldown.1": "冷却时间:{0}s", + "UIText.TowerDefense_ItemUse_Cooldown_Times.1": "冷却时间:{0}s", + "UIText.TowerDefense_ItemUse_Times.1": "充能时间:{0}s", "UIText.TowerDefense_Monster_Brief.1": "情报解析", "UIText.TowerDefense_Quest_ReceiveNone.1": "暂无可领取的奖励", "UIText.TowerDefense_Tutorial_Tips_1_1.1": "点击场上角色打开菜单进行升级,本局经验多多,请尽情使用!", @@ -3775,6 +3842,7 @@ "UIText.Trial_Result_Fail_Tip.1": "尚未完成流派内所有任务,完成后将获得试玩奖励", "UIText.Trial_RewardInfo.1": "试玩奖励预览", "UIText.Trial_RewardReceiveTips.1": "完整试玩任一潜能流派即可获得奖励", + "UIText.Trial_SkinPlay.1": "试玩", "UIText.Trial_TimeCount_All.1": "总计用时", "UIText.Trial_TotalTime.1": "总计用时", "UIText.Tutorial_Attack_Mobile.1": "目标进入攻击范围时,角色会自动进行普通攻击", @@ -3968,6 +4036,7 @@ "UIText.Vampire_NotOpenHint.1": "灾变难度将在后续开放", "UIText.Vampire_Pass_QuestTitle.1": "首通奖励", "UIText.Vampire_Pause_CurScore.1": "当前分数", + "UIText.Vampire_PrevLevelNotComplete.1": "前置关卡未完成", "UIText.Vampire_Quest_Btn_Title.1": "作战奖励\n{0}/{1}", "UIText.Vampire_RoomInfo_LevelHint.1": "收集经验获得命运卡", "UIText.Vampire_Score_Title.1": "得分", diff --git a/data/language/zh_cn/vampiresurvivor.json b/data/language/zh_cn/vampiresurvivor.json index 9c226fca2..2b47c74ee 100644 --- a/data/language/zh_cn/vampiresurvivor.json +++ b/data/language/zh_cn/vampiresurvivor.json @@ -75,5 +75,8 @@ "VampireSurvivor.313.3": "区域二", "VampireSurvivor.314.1": "怒骸狂猎 第14期", "VampireSurvivor.314.2": "区域一", - "VampireSurvivor.314.3": "区域二" + "VampireSurvivor.314.3": "区域二", + "VampireSurvivor.315.1": "怒骸狂猎 第15期", + "VampireSurvivor.315.2": "区域一", + "VampireSurvivor.315.3": "区域二" } \ No newline at end of file diff --git a/data/language/zh_cn/vampiresurvivorquest.json b/data/language/zh_cn/vampiresurvivorquest.json index daa7b5a3a..8a51d8927 100644 --- a/data/language/zh_cn/vampiresurvivorquest.json +++ b/data/language/zh_cn/vampiresurvivorquest.json @@ -131,5 +131,10 @@ "VampireSurvivorQuest.31402.1": "怒骸狂猎最高达到20000分", "VampireSurvivorQuest.31403.1": "怒骸狂猎最高达到25000分", "VampireSurvivorQuest.31404.1": "怒骸狂猎最高达到28000分", - "VampireSurvivorQuest.31405.1": "怒骸狂猎最高达到32000分" + "VampireSurvivorQuest.31405.1": "怒骸狂猎最高达到32000分", + "VampireSurvivorQuest.31501.1": "完成怒骸狂猎", + "VampireSurvivorQuest.31502.1": "怒骸狂猎最高达到20000分", + "VampireSurvivorQuest.31503.1": "怒骸狂猎最高达到25000分", + "VampireSurvivorQuest.31504.1": "怒骸狂猎最高达到28000分", + "VampireSurvivorQuest.31505.1": "怒骸狂猎最高达到32000分" } \ No newline at end of file diff --git a/data/language/zh_cn/word.json b/data/language/zh_cn/word.json index a799015ec..834069fa7 100644 --- a/data/language/zh_cn/word.json +++ b/data/language/zh_cn/word.json @@ -257,6 +257,12 @@ "Word.4046.2": "花铃消耗「狩能」抛出锁链后,为目标附加的特殊标记,持续时间&Param1&秒。", "Word.4047.1": "回响声波", "Word.4047.2": "由主控潜能「七彩回弹」产生,可造成伤害。", + "Word.4048.1": "战术储能", + "Word.4048.2": "埃莉诺造成普攻伤害时有80%概率获得2点「战术储能」,该效果每2秒可触发1次。", + "Word.4049.1": "千藏", + "Word.4049.2": "埃莉诺拥有的独特武器匣,其中存放多种个性武器可供使用。", + "Word.4050.1": "哨兵", + "Word.4050.2": "埃莉诺拥有的独特无人机,即可环绕周身防护,也可放出进行自主攻击。", "Word.4051.1": "暗灼", "Word.4051.2": "每0.5秒对目标造成1次伤害,持续&Param1&秒,共造成花铃攻击力&Param2&的暗系印记伤害。", "Word.45.1": "能量上限", diff --git a/lua/game/actor2d/editor_bbv/exeeditorctrl.lua b/lua/game/actor2d/editor_bbv/exeeditorctrl.lua index 3b4a3fbd3..e9eab7a57 100644 --- a/lua/game/actor2d/editor_bbv/exeeditorctrl.lua +++ b/lua/game/actor2d/editor_bbv/exeeditorctrl.lua @@ -16,6 +16,8 @@ ExeEditorCtrl._mapNodeConfig = { } ExeEditorCtrl._mapEventConfig = {} function ExeEditorCtrl:OnEnable() + local go = GameObject.Find("==== UI ROOT ====/---- UI OVERLAY ----/TouchEffectUI") + go:SetActive(false) local _goLogView = GameObject.Find("==== UI ROOT ====/---- UI OVERLAY ----/_InGameLogView") if _goLogView ~= nil and _goLogView:IsNull() == false then _goLogView:SetActive(true) diff --git a/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua b/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua index 1b88b0ee3..9c9c118c8 100644 --- a/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua +++ b/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua @@ -23,8 +23,10 @@ function ActivityLevelsInstanceLevel:Init(parent, nActivityId, nLevelId, nBuildI local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -78,8 +80,10 @@ function ActivityLevelsInstanceLevel:OnEvent_SendMsgFinishBattle() self.curFloorIdx = self.curFloorIdx + 1 self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -224,13 +228,13 @@ function ActivityLevelsInstanceLevel:SetCharFixedAttribute() end function ActivityLevelsInstanceLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function ActivityLevelsInstanceLevel:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 @@ -247,7 +251,7 @@ function ActivityLevelsInstanceLevel:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end diff --git a/lua/game/adventure/dailyinstance/dailyinstancelevel.lua b/lua/game/adventure/dailyinstance/dailyinstancelevel.lua index 8e65127f8..6a94ca0ca 100644 --- a/lua/game/adventure/dailyinstance/dailyinstancelevel.lua +++ b/lua/game/adventure/dailyinstance/dailyinstancelevel.lua @@ -15,8 +15,10 @@ function DailyInstanceLevel:Init(parent, nLevelId, nBuildId) local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -159,13 +161,13 @@ function DailyInstanceLevel:SetCharFixedAttribute() end function DailyInstanceLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function DailyInstanceLevel:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 @@ -182,7 +184,7 @@ function DailyInstanceLevel:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end diff --git a/lua/game/adventure/equipmentinstance/equipmentinstancelevel.lua b/lua/game/adventure/equipmentinstance/equipmentinstancelevel.lua index 5517b096b..efc1f3d16 100644 --- a/lua/game/adventure/equipmentinstance/equipmentinstancelevel.lua +++ b/lua/game/adventure/equipmentinstance/equipmentinstancelevel.lua @@ -15,8 +15,10 @@ function EquipmentInstanceLevel:Init(parent, nLevelId, nBuildId) local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -159,13 +161,13 @@ function EquipmentInstanceLevel:SetCharFixedAttribute() end function EquipmentInstanceLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function EquipmentInstanceLevel:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 @@ -182,7 +184,7 @@ function EquipmentInstanceLevel:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end diff --git a/lua/game/adventure/infinitytower/infinitytowerlevel.lua b/lua/game/adventure/infinitytower/infinitytowerlevel.lua index eb9c6a162..6a1c40d1e 100644 --- a/lua/game/adventure/infinitytower/infinitytowerlevel.lua +++ b/lua/game/adventure/infinitytower/infinitytowerlevel.lua @@ -15,8 +15,10 @@ function InfinityTowerLevel:Init(parent, floorId, nBuildId, againOrNextLv, isCon local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -43,7 +45,7 @@ function InfinityTowerLevel:Init(parent, floorId, nBuildId, againOrNextLv, isCon end function InfinityTowerLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function InfinityTowerLevel:BindEvent() @@ -97,7 +99,7 @@ end function InfinityTowerLevel:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 @@ -114,7 +116,7 @@ function InfinityTowerLevel:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end diff --git a/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua b/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua index 82e64c358..95e9a6ae3 100644 --- a/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua +++ b/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua @@ -428,7 +428,8 @@ function JointDrillLevelData_1:JointDrillSuccess(netMsg) } local bSimulate = self.parent:GetBattleSimulate() local nBattleCount = self.parent:GetJointDrillBattleCount() - EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nLevelId, {}, mapScore, netMsg.Items or {}, netMsg.Change or {}, netMsg.Old, netMsg.New, bSimulate, nBattleCount, self.tbCharDamage) + local tbLastCharIds = self.parent:GetJointDrillLastTeam() + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nLevelId, {}, mapScore, netMsg.Items or {}, netMsg.Change or {}, netMsg.Old, netMsg.New, bSimulate, nBattleCount, self.tbCharDamage, tbLastCharIds) self.parent:ChallengeEnd() end EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel) @@ -473,7 +474,6 @@ function JointDrillLevelData_1:JointDrillFail(nResultType, netMsg) bossInfo.nHpMax = tempBossData.nHpMax end local bSimulate = self.parent:GetBattleSimulate() - local nBattleCount = self.parent:GetJointDrillBattleCount() local mapScore = {} local mapReward = {} local mapChange = {} @@ -498,7 +498,9 @@ function JointDrillLevelData_1:JointDrillFail(nResultType, netMsg) mapReward = netMsg.Items or {} mapChange = netMsg.Change or {} end - EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, self.nGameTime, self.nLevelId, bossInfo, mapScore, mapReward, mapChange, nOld, nNew, bSimulate, nBattleCount, self.tbCharDamage) + local nBattleCount = self.parent:GetJointDrillBattleCount() + local tbLastCharIds = self.parent:GetJointDrillLastTeam() + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, self.nGameTime, self.nLevelId, bossInfo, mapScore, mapReward, mapChange, nOld, nNew, bSimulate, nBattleCount, self.tbCharDamage, tbLastCharIds) self.parent:LevelEnd(nResultType) end function JointDrillLevelData_1:SyncGameTime(nTime) diff --git a/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua b/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua index 241375ce8..68715280f 100644 --- a/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua +++ b/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua @@ -186,7 +186,8 @@ function JointDrillLevelData_2:JointDrillSuccess(netMsg) } local bSimulate = self.parent:GetBattleSimulate() local nBattleCount = self.parent:GetJointDrillBattleCount() - EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nLevelId, {}, mapScore, netMsg.Items or {}, netMsg.Change or {}, netMsg.Old, netMsg.New, bSimulate, nBattleCount, self.tbCharDamage) + local tbLastCharIds = self.parent:GetJointDrillLastTeam() + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nLevelId, {}, mapScore, netMsg.Items or {}, netMsg.Change or {}, netMsg.Old, netMsg.New, bSimulate, nBattleCount, self.tbCharDamage, tbLastCharIds) self.parent:ChallengeEnd() end EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel) @@ -206,10 +207,13 @@ function JointDrillLevelData_2:CheckJointDrillGameOver() end self.parent:JointDrillSync(self.nCurLevel, self.nGameTime, self.nDamageValue, "", syncCallback) else - local callback = function(netMsg) - self:JointDrillFail(AllEnum.JointDrillResultType.BattleEnd, netMsg, self.nCurLevel) + local syncCallback = function() + local callback = function(netMsg) + self:JointDrillFail(AllEnum.JointDrillResultType.BattleEnd, netMsg, self.nCurLevel) + end + self.parent:JointDrillGiveUp(self.nCurLevel, self.nGameTime, self.nDamageValue, sRecord, callback) end - self.parent:JointDrillGiveUp(self.nCurLevel, self.nGameTime, self.nDamageValue, sRecord, callback) + self.parent:JointDrillSync(self.nCurLevel, self.nGameTime, self.nDamageValue, "", syncCallback) end end NovaAPI.DispatchEventWithData("JointDrill_CacheTempData_Start", nil, { @@ -237,7 +241,6 @@ function JointDrillLevelData_2:JointDrillFail(nResultType, netMsg, nLevel) end end local bSimulate = self.parent:GetBattleSimulate() - local nBattleCount = self.parent:GetJointDrillBattleCount() local mapScore = {} local mapReward = {} local mapChange = {} @@ -262,7 +265,9 @@ function JointDrillLevelData_2:JointDrillFail(nResultType, netMsg, nLevel) mapReward = netMsg.Items or {} mapChange = netMsg.Change or {} end - EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, self.nGameTime, self.nLevelId, bossInfo, mapScore, mapReward, mapChange, nOld, nNew, bSimulate, nBattleCount, self.tbCharDamage) + local nBattleCount = self.parent:GetJointDrillBattleCount() + local tbLastCharIds = self.parent:GetJointDrillLastTeam() + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, self.nGameTime, self.nLevelId, bossInfo, mapScore, mapReward, mapChange, nOld, nNew, bSimulate, nBattleCount, self.tbCharDamage, tbLastCharIds) self.parent:LevelEnd(nResultType) end function JointDrillLevelData_2:JointDrillTimeOut() diff --git a/lua/game/adventure/regionbosslevel/regionbossbattlelevel.lua b/lua/game/adventure/regionbosslevel/regionbossbattlelevel.lua index f0310f5b5..937dc9dd7 100644 --- a/lua/game/adventure/regionbosslevel/regionbossbattlelevel.lua +++ b/lua/game/adventure/regionbosslevel/regionbossbattlelevel.lua @@ -17,6 +17,7 @@ function RegionBossBattleLevel:Init(parent, nLevelId, nBuildId, isWeekBoss) local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} if mapBuildData == nil then local sTip = ConfigTable.GetUIText("RegionBoss_Team_Delete") EventManager.Hit(EventId.OpenMessageBox, sTip) @@ -24,6 +25,7 @@ function RegionBossBattleLevel:Init(parent, nLevelId, nBuildId, isWeekBoss) end for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -274,13 +276,13 @@ function RegionBossBattleLevel:SetCharFixedAttribute() end function RegionBossBattleLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function RegionBossBattleLevel:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 @@ -297,7 +299,7 @@ function RegionBossBattleLevel:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end diff --git a/lua/game/adventure/skillinstance/skillinstancelevel.lua b/lua/game/adventure/skillinstance/skillinstancelevel.lua index b3504b924..837c6e93a 100644 --- a/lua/game/adventure/skillinstance/skillinstancelevel.lua +++ b/lua/game/adventure/skillinstance/skillinstancelevel.lua @@ -15,8 +15,10 @@ function SkillInstanceLevel:Init(parent, nLevelId, nBuildId) local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -159,13 +161,13 @@ function SkillInstanceLevel:SetCharFixedAttribute() end function SkillInstanceLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function SkillInstanceLevel:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 @@ -182,7 +184,7 @@ function SkillInstanceLevel:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end diff --git a/lua/game/adventure/soldier/soldierleveldata.lua b/lua/game/adventure/soldier/soldierleveldata.lua index 0caf85539..d3a7f458d 100644 --- a/lua/game/adventure/soldier/soldierleveldata.lua +++ b/lua/game/adventure/soldier/soldierleveldata.lua @@ -1342,6 +1342,7 @@ end function SoldierLevelData:OpenSandTable() if self.bOpenSandTable then EventManager.Hit("EnterStandTable") + self:SendDeploySync() end self.bOpenSandTable = false end diff --git a/lua/game/adventure/story/storylevel.lua b/lua/game/adventure/story/storylevel.lua index d5e6c8703..3964c79d1 100644 --- a/lua/game/adventure/story/storylevel.lua +++ b/lua/game/adventure/story/storylevel.lua @@ -62,12 +62,7 @@ function StoryLevel:RefreshCharDamageData() end end function StoryLevel:OnEvent_LoadLevelRefresh() - local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = {}, {}, {}, {} - if self.bTrialLevel then - mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetTrialBuildAllEft() - else - mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId) - end + local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId) safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo) self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect) self:ResetCharacter() @@ -120,8 +115,7 @@ function StoryLevel:OnEvent_AdventureModuleEnter() self:SetPersonalPerk() self:SetDiscInfo() for idx, nCharId in ipairs(self.tbCharId) do - local nTrialOrCharId = self.bTrialLevel and self.tbCharTrialId[nCharId] or nCharId - local stActorInfo = self:CalCharFixedEffect(nTrialOrCharId, idx == 1, self.tbDiscId, self.bTrialLevel) + local stActorInfo = self:CalCharFixedEffect(nCharId, idx == 1, self.tbDiscId) safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo) end end @@ -203,28 +197,15 @@ function StoryLevel:PlaySuccessPerform(FadeTime, mapChangeInfo, sVideoName) EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) CS.AdventureModuleHelper.LevelStateChanged(true, FadeTime or 0.5) end -function StoryLevel:CalCharFixedEffect(nTrialOrCharId, bMainChar, tbDiscId, bTrialLevel) +function StoryLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - if bTrialLevel then - PlayerData.Char:CalCharacterTrialAttrBattle(nTrialOrCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) - else - PlayerData.Char:CalCharacterAttrBattle(nTrialOrCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) - end + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function StoryLevel:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = {} - if self.bTrialLevel then - if self.tbCharTrialId[nCharId] then - mapAddLevel = PlayerData.Talent:GetTrialEnhancedPotential(self.tbCharTrialId[nCharId]) - else - printError("体验build内,有多余角色的潜能" .. nCharId) - end - else - mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) - end + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 @@ -241,12 +222,7 @@ function StoryLevel:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo - if self.bTrialLevel then - discInfo = PlayerData.Disc:CalcTrialInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) - else - discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) - end + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end @@ -257,6 +233,17 @@ function StoryLevel:OnEvent_Time(nTime) end function StoryLevel:OnEvnet_Pause() local sAim = self.bActivityStory == true and ConfigTable.GetData("ActivityStory", self.nLevelId).Aim or ConfigTable.GetData_Story(self.nLevelId).Aim + if not self.bActivityStory then + local mapStory = ConfigTable.GetData_Story(self.nLevelId) + if mapStory == nil then + printError("mapStory is nil,id = " .. self.nLevelId) + return + end + if mapStory.EnterMethod == GameEnum.EnterMethod.JumpFormation then + EventManager.Hit(EventId.OpenPanel, PanelId.ChapterPausePanel, self.nMainLineTime or 0, self.mapBuildData.tbChar, sAim) + return + end + end EventManager.Hit(EventId.OpenPanel, PanelId.MainBattlePause, self.nMainLineTime or 0, self.mapBuildData.tbChar, sAim) end function StoryLevel:ChangeFloor() @@ -269,8 +256,7 @@ function StoryLevel:ChangeFloor() self:SetPersonalPerk() self:SetDiscInfo() for idx, nCharId in ipairs(self.tbCharId) do - local nTrialOrCharId = self.bTrialLevel and self.tbCharTrialId[nCharId] or nCharId - local stActorInfo = self:CalCharFixedEffect(nTrialOrCharId, idx == 1, self.tbDiscId, self.bTrialLevel) + local stActorInfo = self:CalCharFixedEffect(nCharId, idx == 1, self.tbDiscId) safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo) end self:SetCharStatus() diff --git a/lua/game/adventure/tracehunt/tracehuntlevel.lua b/lua/game/adventure/tracehunt/tracehuntlevel.lua index 08b7aaf4d..fde0de2a7 100644 --- a/lua/game/adventure/tracehunt/tracehuntlevel.lua +++ b/lua/game/adventure/tracehunt/tracehuntlevel.lua @@ -11,7 +11,7 @@ local mapEventConfig = { TraceHuntSettleSuccess = "OnEvent_TraceHuntSettleSuccess", ADVENTURE_LEVEL_UNLOAD_COMPLETE = "OnEvent_UnloadComplete" } -function TraceHuntLevel:Init(parent, nLevelId, nBuildId, isAgain) +function TraceHuntLevel:Init(parent, nLevelId, nBuildId, nFloorId, isAgain) self.isSettlement = false self.parent = parent self.LevelId = nLevelId @@ -22,9 +22,9 @@ function TraceHuntLevel:Init(parent, nLevelId, nBuildId, isAgain) self.BattleLv = 1 self.nTime = 0 self.isCanPause = true - local leveData = ConfigTable.GetData("TraceHuntBoss", nLevelId) + local leveData = ConfigTable.GetData("TraceHuntFloorGroup", nFloorId) if leveData == nil then - printError("TraceHuntBoss 表不存在 id ==== " .. nLevelId) + printError("TraceHuntFloorGroup 表不存在 id ==== " .. nFloorId) return end self.ScoreGetSwitchGroupId = leveData.ScoreGetSwitchGroup @@ -36,8 +36,10 @@ function TraceHuntLevel:Init(parent, nLevelId, nBuildId, isAgain) local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -52,7 +54,7 @@ function TraceHuntLevel:Init(parent, nLevelId, nBuildId, isAgain) end PlayerData.nCurGameType = AllEnum.WorldMapNodeType.TraceHunt local params = NovaAPI.GetDynamicLevelParamsBootConfig() - CS.AdventureModuleHelper.EnterDynamic(self.LevelId, self.tbCharId, GameEnum.dynamicLevelType.TraceHunt, params) + CS.AdventureModuleHelper.EnterDynamic(nFloorId, self.tbCharId, GameEnum.dynamicLevelType.TraceHunt, params) if not isAgain then NovaAPI.EnterModule("AdventureModuleScene", true, 17) else @@ -63,7 +65,7 @@ function TraceHuntLevel:Init(parent, nLevelId, nBuildId, isAgain) end function TraceHuntLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function TraceHuntLevel:OnEvent_LoadLevelRefresh() @@ -85,7 +87,7 @@ end function TraceHuntLevel:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 @@ -102,7 +104,7 @@ function TraceHuntLevel:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end diff --git a/lua/game/adventure/travelerduellevel/travelerduelleveldata.lua b/lua/game/adventure/travelerduellevel/travelerduelleveldata.lua index 42a353a8f..6135c825a 100644 --- a/lua/game/adventure/travelerduellevel/travelerduelleveldata.lua +++ b/lua/game/adventure/travelerduellevel/travelerduelleveldata.lua @@ -29,8 +29,10 @@ function TravelerDuelLevelData:Init(parent, nLevel, tbAffixes, nBuildId) end self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for i, v in pairs(mapBuildData.tbChar) do table.insert(self.tbCharId, v.nTid) + self.tbCharTrialId[v.nTid] = v.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -174,7 +176,7 @@ end function TravelerDuelLevelData:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 @@ -191,7 +193,7 @@ function TravelerDuelLevelData:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end @@ -231,7 +233,7 @@ function TravelerDuelLevelData:PlaySuccessPerform(bNewRecord, nStar, nTime) end function TravelerDuelLevelData:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function TravelerDuelLevelData:OnEvnet_Pause() diff --git a/lua/game/adventure/trial/triallevel.lua b/lua/game/adventure/trial/triallevel.lua index a69cee4bb..d15b44b0c 100644 --- a/lua/game/adventure/trial/triallevel.lua +++ b/lua/game/adventure/trial/triallevel.lua @@ -15,6 +15,7 @@ function TrialLevel:Init(parent, nLevelId) self.parent = parent self.nLevelId = nLevelId self.mapChangeInfo = {} + self.bTrialBattleStartUploaded = false self.mapLevelCfg = ConfigTable.GetData("TrialFloor", nLevelId) if not self.mapLevelCfg then return @@ -68,6 +69,10 @@ function TrialLevel:OnEvent_LoadLevelRefresh() safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo) self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect) EventManager.Hit("OpenTrialInfo", self.nQuestId) + if not self.bTrialBattleStartUploaded then + self.bTrialBattleStartUploaded = true + PlayerData.Trial:UserEventUpload_TrialBattle(1) + end end function TrialLevel:RefreshCharDamageData() self.tbCharDamage = UTILS.GetCharDamageResult(self.tbCharId) @@ -79,6 +84,7 @@ function TrialLevel:OnEvent_LevelResult(nLevelTime) self:RefreshCharDamageData() local bReceived = PlayerData.Trial:CheckGroupReceived() local bAbandon = not bReceived + local bHasReward = PlayerData.Trial:IsActivityTrialMode() EventManager.Hit("TrialBattleEnd") if self.parent:GetSettlementState() then printError("试玩关结算流程重复进入,本次退出") @@ -88,7 +94,7 @@ function TrialLevel:OnEvent_LevelResult(nLevelTime) if bAbandon then EventManager.Hit("TrialLevelEnd", self.nLevelId) EventManager.Hit(EventId.ClosePanel, PanelId.BtnTips) - EventManager.Hit(EventId.OpenPanel, PanelId.TrialResult, false, nLevelTime or 0, self.tbCharId, self.parent.nActId, {}, self.tbCharDamage) + EventManager.Hit(EventId.OpenPanel, PanelId.TrialResult, false, nLevelTime or 0, self.tbCharId, self.parent.nActId or 0, {}, self.tbCharDamage, bHasReward) self.parent:LevelEnd() return end @@ -140,6 +146,7 @@ function TrialLevel:PlaySuccessPerform(nLevelTime) local func_SettlementFinish = function(bSuccess) end local tbChar = self.tbCharId + local bHasReward = PlayerData.Trial:IsActivityTrialMode() local function levelEndCallback() EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) local nType = self.mapLevelCfg.Theme @@ -154,7 +161,7 @@ function TrialLevel:PlaySuccessPerform(nLevelTime) EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) local function openBattleResultPanel() EventManager.Remove("SettlementPerformLoadFinish", self, openBattleResultPanel) - EventManager.Hit(EventId.OpenPanel, PanelId.TrialResult, true, nLevelTime or 0, self.tbCharId, self.parent.nActId, self.mapChangeInfo, self.tbCharDamage) + EventManager.Hit(EventId.OpenPanel, PanelId.TrialResult, true, nLevelTime or 0, self.tbCharId, self.parent.nActId or 0, self.mapChangeInfo, self.tbCharDamage, bHasReward) self.bSettle = false self.parent:LevelEnd() self:UnBindEvent() @@ -208,6 +215,10 @@ function TrialLevel:OnEvent_InitQuest(nQuestId) self.nQuestId = nQuestId end function TrialLevel:OnEvent_QuestComplete() + if not PlayerData.Trial:IsActivityTrialMode() then + self:ShowTeleportIndicator() + return + end local bOpen = false local actData = PlayerData.Activity:GetActivityDataById(self.parent.nActId) if actData then diff --git a/lua/game/adventure/vampiresurvivor/vampiresurvivorleveldata.lua b/lua/game/adventure/vampiresurvivor/vampiresurvivorleveldata.lua index 5995f6c62..a060a1fb3 100644 --- a/lua/game/adventure/vampiresurvivor/vampiresurvivorleveldata.lua +++ b/lua/game/adventure/vampiresurvivor/vampiresurvivorleveldata.lua @@ -162,8 +162,10 @@ function VampireSurvivorLevelData:Init(parent, nLevelId, nBuildId1, nBuildId2, t local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -405,8 +407,10 @@ function VampireSurvivorLevelData:InitReEnter(parent, nLevelId, nBuildId1, nBuil local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -465,7 +469,7 @@ function VampireSurvivorLevelData:OnEvent_AdventureModuleEnter() end function VampireSurvivorLevelData:CalCharFixedEffect(nCharId, bMainChar, tbDiscId) local stActorInfo = CS.Lua2CSharpInfo_CharAttribute() - PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId) + PlayerData.Build:CalBuildCharacterAttrBattle(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId], stActorInfo, bMainChar, tbDiscId) return stActorInfo end function VampireSurvivorLevelData:OpenFateCardSelect() @@ -931,8 +935,10 @@ function VampireSurvivorLevelData:ChangeArea() local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} + self.tbCharTrialId = {} for _, mapChar in ipairs(self.mapBuildData.tbChar) do table.insert(self.tbCharId, mapChar.nTid) + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId end self.tbDiscId = {} for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do @@ -1057,7 +1063,7 @@ function VampireSurvivorLevelData:SetDiscInfo() local tbDiscInfo = {} for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do if k <= 3 then - local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill) + local discInfo = PlayerData.Build:GetBuildDiscInfoInBuild(self.mapBuildData.nBuildId, nDiscId, self.mapBuildData.tbSecondarySkill) table.insert(tbDiscInfo, discInfo) end end @@ -1066,7 +1072,7 @@ end function VampireSurvivorLevelData:SetPersonalPerk() if self.mapBuildData ~= nil then for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do - local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId) + local mapAddLevel = PlayerData.Build:GetBuildEnhancedPotential(self.mapBuildData.nBuildId, nCharId, self.tbCharTrialId and self.tbCharTrialId[nCharId]) local tbPerkInfo = {} for _, mapPerkInfo in ipairs(tbPerk) do local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0 diff --git a/lua/game/codegen/game_enum_define.lua b/lua/game/codegen/game_enum_define.lua index 2a473af55..f970e23ff 100644 --- a/lua/game/codegen/game_enum_define.lua +++ b/lua/game/codegen/game_enum_define.lua @@ -76,6 +76,14 @@ GameEnum.roguelikeLevelStyle = { Main_8_1 = 22, Main_8_2 = 23, Main_8_3 = 24, + Main_9_1 = 25, + Main_9_2 = 26, + Main_9_3 = 27, + Main_9_4 = 28, + Main_9_5 = 29, + Main_10_1 = 30, + Main_10_2 = 31, + Main_10_3 = 32, Roguelike_non = 101, Roguelike_miniboss = 102, Roguelike_shilaimu = 103, @@ -95,6 +103,7 @@ GameEnum.roguelikeLevelStyle = { DailyInstance_03 = 117, Boss_TuRen = 118, Boss_PX = 119, + Boss_FL = 120, TravelBoss_Maoyan = 201, TravelBoss_Huayuan = 202, TravelBoss_Huochui = 203, @@ -103,6 +112,7 @@ GameEnum.roguelikeLevelStyle = { JointDrill_02_SZ = 252, JointDrill_02_SZ_Red = 253, JointDrill_02_SZ_Blue = 254, + JointDrill_03_MSS = 255, VampireSurvivor_01 = 301, VampireSurvivor_02 = 302, VampireSurvivor_03 = 303, @@ -128,9 +138,11 @@ GameEnum.roguelikeLevelStyle = { StoryActivity_13 = 461, StoryActivity_14 = 466, StoryActivity_15 = 471, + StoryActivity_15_01 = 472, StoryActivity_16 = 476, StoryActivity_16_01 = 477, StoryActivity_17 = 481, + StoryActivity_18 = 486, Training = 901 } GameEnum.roguelikeFloorFunction = { @@ -365,7 +377,12 @@ GameEnum.jumpType = { ActivityTask = 39, MainLineStoryChapter = 40, QuestNewbie = 41, - CharInfo = 42 + CharInfo = 42, + TraceHunt = 43, + ActivityStory = 44, + ActivityLevel = 45, + ActivityGame1 = 46, + ActivityGame2 = 47 } GameEnum.characterSearchTargetType = {MELEE = 1, RANGED = 2} GameEnum.characterSearchTargetTypeTowerDefense = {NORMAL = 1} @@ -674,6 +691,8 @@ GameEnum.achievementCond = { TutorialLevelSpecificClearTotal = 121, DiscWithSpecificQuantityPhaseAndAttr = 122, WeekBossClearTotal = 123, + TraceHuntTraceComplete = 159, + TraceHuntAssistHunt = 160, ClientReport = 200, TowerBattleTimes = 501, TowerBossChallengeSpecificHighRewardWithTotal = 502, @@ -1878,7 +1897,8 @@ GameEnum.activityType = { HistoryStory = 22, IceCream = 23, FollowSocialMedia = 24, - Soldier = 25 + Soldier = 25, + NewStory = 30 } GameEnum.activityOpenType = { None = 0, @@ -2028,7 +2048,10 @@ GameEnum.BrickDropType = { BrickBoomBall = 7, BrickInv = 8, BrickSplit = 9, - BrickPortal_Hole = 10 + BrickPortal_Hole = 10, + Brick_HorizontalLaser = 11, + Brick_VerticalLaser = 12, + Brick_Lightning = 13 } GameEnum.starTowerRoomType = { BattleRoom = 0, @@ -2317,7 +2340,8 @@ GameEnum.OpenFuncType = { WeeklyQuest = 30, QuestNewbie = 31, TraceHunt = 32, - EnergyBattery = 33 + EnergyBattery = 33, + EventReminder = 34 } GameEnum.TowerQuestType = {Core = 1, Normal = 2} GameEnum.poolType = {Elite = 1, Boss = 2} @@ -2538,7 +2562,9 @@ GameEnum.TrialSectType = { MainSect1 = 1, MainSect2 = 2, SupSect1 = 3, - SupSect2 = 4 + SupSect2 = 4, + SkinMainSect = 5, + SkinSupSect = 6 } GameEnum.activityGroupType = { None = 0, @@ -2565,7 +2591,10 @@ GameEnum.activityThemeType = { GunStorm_10109 = 15, Summer_20103 = 16, Summer_10110 = 17, - BreakOut_30103 = 19 + CultivationManual_10111 = 18, + BreakOut_30103 = 19, + LongestDay_10112 = 20, + BreakOut_30104 = 21 } GameEnum.ActivityLevelType = { Explore = 1, @@ -2720,7 +2749,9 @@ GameEnum.PenguinCardTriggerPhase = { FatalDamage = 7, PenguinCardChange = 8, FlipEnd = 9, - ManualRoll = 10 + ManualRoll = 10, + Aura = 11, + NextLevel = 12 } GameEnum.PenguinCardTriggerType = { None = 1, @@ -2741,7 +2772,8 @@ GameEnum.PenguinCardTriggerLimit = { None = 1, Round = 2, Turn = 3, - Game = 4 + Game = 4, + TurnAndRound = 5 } GameEnum.PenguinCardGrowthType = { None = 1, @@ -2759,7 +2791,15 @@ GameEnum.PenguinCardEffectType = { BlockFatalDamage = 8, UpgradeRebate = 9, AddCardRollCount = 10, - RollSpecificCard = 11 + RollSpecificCard = 11, + UpgradeDiscountAura = 12, + CheckRoundAura = 13, + AddRoundAura = 14, + AimScoreAura = 15, + CardLevel = 16, + ChangeHp = 17, + AideScoreAura = 18, + RetryLimit = 19 } GameEnum.PenguinCardQuestType = { Score = 1, @@ -2836,7 +2876,8 @@ GameEnum.CharPlotType = {CharPlot = 1, SkinPlot = 2} GameEnum.GoldenSpyLevelType = { Normal = 1, Quest = 2, - Random = 3 + Random = 3, + FishingHook = 4 } GameEnum.GoldenSpyBuffEffect = { AddScore = 1, @@ -2871,6 +2912,11 @@ GameEnum.GoldenSpyItem = { BuffItem = 10 } GameEnum.GoldenSpyObstacle = {Laser = 1} +GameEnum.GoldenSpySkillType = { + Boom = 1, + Frozen = 2, + FishingHook = 3 +} GameEnum.CharRechargeSpeed = { SupHigh = 1, High = 2, @@ -2884,7 +2930,11 @@ GameEnum.CharEnergyCostSpeed = { Low = 4 } GameEnum.EnterMethod = {Default = 0, JumpFormation = 1} -GameEnum.MainlineMemoryNodeType = {None = 0, DiscType = 1} +GameEnum.MainlineMemoryNodeType = { + None = 0, + DiscType = 1, + LastEndType = 2 +} GameEnum.ChessRarity = { White = 1, Green = 2, @@ -2990,7 +3040,11 @@ GameEnum.TraceHuntLogType = { HuntAfterStart = 15, HuntInterrupt = 16 } -GameEnum.TDLevelGamePlayType = {None = 1, Hot = 2} +GameEnum.TDLevelGamePlayType = { + None = 1, + Hot = 2, + Dark = 3 +} GameEnum.SoldierPartnerNumType = {GE = 1, EQ = 2} GameEnum.SoldierClientCond = { None = 1, @@ -3121,4 +3175,14 @@ GameEnum.PartnerLevelQuality = { Color = 4 } GameEnum.SoldierCharacterType = {Actor = 1, Monster = 2} +GameEnum.ActivityPenguinCardLevelType = {Normal = 1, Endless = 2} +GameEnum.EventReminderType = { + WeeklyCopies = 1, + Vampire = 2, + ScoreBoss = 3, + StarTower = 4, + TraceHunt = 5 +} +GameEnum.CharGemInstanceRewardType = {General = 1, Enhance = 2} +GameEnum.CharGemInstanceDropGuarantee = {RoundTableGuarantee = 1, SequentialGuarantee = 2} return GameEnum diff --git a/lua/game/codegen/game_table_define.lua b/lua/game/codegen/game_table_define.lua index f5dc876ee..4d720ece1 100644 --- a/lua/game/codegen/game_table_define.lua +++ b/lua/game/codegen/game_table_define.lua @@ -249,10 +249,7 @@ GameTableDefine.CommonTable = { }, CharacterSkinOverlap = {Key = true}, CharacterSkinPanelFace = {Key = true}, - CharacterSkinTheme = { - Key = true, - Lang = {"Name", "Desc"} - }, + CharacterSkinTheme = {Key = true}, CharacterSpine = {Key = true}, CharacterTag = { Key = true, @@ -271,6 +268,10 @@ GameTableDefine.CommonTable = { Lang = {"Name", "Desc"} }, CharGemInstanceFloor = {Key = true}, + CharGemInstanceRewardGroup = { + Key = true, + Lang = {"RewardName"} + }, CharGemInstanceType = { Key = true, Lang = {"Name"} @@ -349,10 +350,7 @@ GameTableDefine.CommonTable = { "Memory" } }, - DatingCharResponse = { - Key = true, - Lang = {"Words"} - }, + DatingCharResponse = {Key = true}, DatingCharTag = {Key = true}, DatingLandmark = { Key = true, @@ -380,10 +378,7 @@ GameTableDefine.CommonTable = { "AdvanceName" } }, - DemonQuest = { - Key = true, - Lang = {"Title"} - }, + DemonQuest = {Key = true}, DestroyObject = {Key = true}, DestroyObjectSpr = {Key = true}, DictionaryDiagram = { @@ -450,6 +445,10 @@ GameTableDefine.CommonTable = { Lang = {"Desc"} }, EventOptionsRules = {Key = true}, + EventReminder = { + Key = true, + Lang = {"Name"} + }, EventResult = {Key = true}, FactionRelation = {Key = true}, FateCard = { @@ -539,6 +538,9 @@ GameTableDefine.CommonTable = { GoldenSpySkill = {Key = true}, Guide = {Key = true}, GuideGroup = {Key = true}, + GuideMissionChapter = {Key = true}, + GuideMissionQuest = {Key = true}, + GuideMissionQuestGroup = {Key = true}, Handbook = {Key = true}, HitDamage = {Key = true}, Honor = { @@ -657,10 +659,7 @@ GameTableDefine.CommonTable = { "Desc" } }, - Mainline = { - Key = true, - Lang = {"Name", "Desc"} - }, + Mainline = {Key = true}, MainlineFloor = {Key = true}, MainScreenCG = { Key = true, @@ -801,6 +800,11 @@ GameTableDefine.CommonTable = { Key = true, Lang = {"Title", "Desc"} }, + PenguinCardAide = { + Key = true, + Lang = {"Title"} + }, + PenguinCardAidePool = {Key = true}, PenguinCardBuff = { Key = true, Lang = {"Title", "Desc"} @@ -811,6 +815,10 @@ GameTableDefine.CommonTable = { Lang = {"DesText"} }, PenguinCardCost = {Key = true}, + PenguinCardEndlessLevel = { + Key = true, + Lang = {"Desc"} + }, PenguinCardFixedTurn = {Key = true}, PenguinCardFloor = { Key = true, @@ -836,22 +844,6 @@ GameTableDefine.CommonTable = { Lang = {"DesText"} }, PeriodicQuestGroup = {}, - Perk = {Key = true}, - PerkPassiveSkill = { - Key = true, - Lang = { - "Name", - "Desc", - "Desc1", - "Param1", - "Desc2", - "Param2", - "Desc3", - "Param3", - "Desc4", - "Param4" - } - }, PlayerHead = { Key = true, Lang = {"Desc"} @@ -866,15 +858,12 @@ GameTableDefine.CommonTable = { Key = true, Lang = {"BriefDesc", "Desc"} }, - PotentialPassiveSkill = { + PotentialPassiveSkill = {Key = true}, + PotentialPreset = { Key = true, Lang = { - "BriefDesc", - "Desc", - "Param1", - "Param2", - "Param3", - "Param4" + "Name", + "Description" } }, PreviewMonsterGroup = {Key = true}, @@ -1252,7 +1241,11 @@ GameTableDefine.CommonTable = { TowerDefenseGuide = {Key = true}, TowerDefenseItem = { Key = true, - Lang = {"Name", "Des"} + Lang = { + "Name", + "Des", + "ItemTips" + } }, TowerDefenseLevel = { Key = true, @@ -1286,7 +1279,9 @@ GameTableDefine.CommonTable = { TowerDefenseTeamExp = {Key = true}, TraceHuntBoss = {Key = true}, TraceHuntControl = {Key = true}, + TraceHuntDifficulty = {}, TraceHuntFloor = {Key = true}, + TraceHuntFloorGroup = {Key = true}, TraceHuntLevel = {}, TraceHuntLogEntryTemplate = { Key = true, @@ -1294,7 +1289,7 @@ GameTableDefine.CommonTable = { }, TraceHuntScoreSwitch = {Key = true}, TraceHuntSelfHuntExtraCost = {}, - TraceHuntStar = {}, + TraceHuntStar = {Key = true}, Trap = {Key = true}, TrapAttribute = {Key = true}, TravelerDuelBoss = { diff --git a/lua/game/common/resource/gameresourceloader.lua b/lua/game/common/resource/gameresourceloader.lua index 4f4340637..f9b2ff5a1 100644 --- a/lua/game/common/resource/gameresourceloader.lua +++ b/lua/game/common/resource/gameresourceloader.lua @@ -41,7 +41,7 @@ function GameResourceLoader.ExistsAsset(path) end function GameResourceLoader.MakeBundleGroup(sGroupName, nPanelId) local _clonedBundleGroup - if sGroupName ~= nil and nPanelId ~= nil and 0 < nPanelId then + if sGroupName ~= nil and nPanelId ~= nil and nPanelId ~= 0 then if tbCachedBundleGroup[nPanelId] == nil then _clonedBundleGroup = CS.GameResourceLoader.CloneBundleGroup(sGroupName) tbCachedBundleGroup[nPanelId] = {clonedBundleGroup = _clonedBundleGroup} diff --git a/lua/game/common/utils/jumputil.lua b/lua/game/common/utils/jumputil.lua index bba5e267b..1c45bd089 100644 --- a/lua/game/common/utils/jumputil.lua +++ b/lua/game/common/utils/jumputil.lua @@ -157,7 +157,8 @@ function JumpUtil.JumpTo(jumpId, ...) EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect) elseif nType == GameEnum.jumpType.EquipmentGroup then local nGroup = mapJumpTo.Param[1] - EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect, 0, nGroup, true) + local nRewardType = mapJumpTo.Param[2] + EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect, 0, nGroup, true, nRewardType) elseif nType == GameEnum.jumpType.MainlineStory then EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter) elseif nType == GameEnum.jumpType.InfinityTower then @@ -395,6 +396,18 @@ function JumpUtil.CheckJumpUnLock(jumpId, showTips) else bOpen = true end + elseif nType == GameEnum.jumpType.TraceHunt then + local callback = function() + if PlayerData.TraceHunt:GetControlLeftTime() <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TraceHunt_Tips_ControlInterrupt")) + return + end + local func = function() + EventManager.Hit(EventId.OpenPanel, PanelId.TraceHunt) + end + EventManager.Hit(EventId.SetTransition, 49, func) + end + PlayerData.TraceHunt:SendTraceHuntInfoReq(callback) end bOpen = bFuncUnlock and bOpen if not bOpen and showTips then @@ -402,4 +415,58 @@ function JumpUtil.CheckJumpUnLock(jumpId, showTips) end return bOpen, mapJumpTo end +function JumpUtil.IsActivityJumpType(nJumpType) + if nJumpType == nil then + return false + end + return nJumpType == GameEnum.jumpType.ActivityStory or nJumpType == GameEnum.jumpType.ActivityLevel or nJumpType == GameEnum.jumpType.ActivityGame1 or nJumpType == GameEnum.jumpType.ActivityGame2 +end +function JumpUtil.CheckJumpActivityOpen(tbJumpData, bShowTips) + if tbJumpData == nil or #tbJumpData == 0 then + return false + end + local nJumpType = tbJumpData[1] + local nActivityId = tbJumpData[2] + local nPanelId = tbJumpData[3] + if not JumpUtil.IsActivityJumpType(nJumpType) or nActivityId == nil or nPanelId == nil then + if bShowTips then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + end + return false + end + local actGroupData = PlayerData.Activity:GetActivityGroupDataByActivityId(nActivityId) + if actGroupData == nil then + if bShowTips then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + end + return false + end + local bOpen, _state, _sTips, bNeedRefreshData = actGroupData:CheckActivityEntranceOpen(nActivityId, nPanelId, bShowTips) + return bOpen, actGroupData, bNeedRefreshData +end +function JumpUtil.JumpToActivity(tbJumpData) + if tbJumpData[1] == GameEnum.jumpType.MainLineStoryChapter then + local chapterIndex = tbJumpData[2] + local isUnlock = PlayerData.Avg:IsStoryChapterUnlock(chapterIndex) + if not isUnlock then + EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter) + else + EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, chapterIndex) + end + return + end + local bOpen, actGroupData, bNeedRefreshData = JumpUtil.CheckJumpActivityOpen(tbJumpData, true) + if not bOpen or actGroupData == nil then + if bNeedRefreshData then + PlayerData.Activity:SendActivityDetailMsg(nil, true) + end + return + end + local nJumpType = tbJumpData[1] + local nActivityId = tbJumpData[2] + local nPanelId = tbJumpData[3] + PanelManager.CloseAllDisposablePanel() + EventManager.Hit(EventId.JumpToSuccess, nJumpType) + actGroupData:OpenActivityEntrance(nActivityId, nPanelId) +end return JumpUtil diff --git a/lua/game/spine/spinemanager.lua b/lua/game/spine/spinemanager.lua index 213838b4a..ece76759c 100644 --- a/lua/game/spine/spinemanager.lua +++ b/lua/game/spine/spinemanager.lua @@ -4,8 +4,11 @@ local ResTypeAny = GameResourceLoader.ResType.Any local typeof = typeof local mapInstance = {} local nNextId = 1 -local LoadPrefab = function(sPath) - prefab = GameResourceLoader.LoadAsset(ResTypeAny, Settings.AB_ROOT_PATH .. sPath, typeof(Object)) +local LoadPrefab = function(sPath, panelId) + if panelId == nil then + panelId = "SpineManager" + end + prefab = GameResourceLoader.LoadAsset(ResTypeAny, Settings.AB_ROOT_PATH .. sPath, typeof(Object), "UI", panelId) if prefab == nil then printError("[SpineManager] 加载预制体失败, path = " .. tostring(sPath)) return nil @@ -26,12 +29,9 @@ local GetSkeletonGraphic = function(go) end return comp end -local GetInstance = function(id) - return mapInstance[id] -end -function SpineManager.Create(nId, trParent) +function SpineManager.Create(nId, trParent, panelId) local sPath = "Actor2D_Spine/" .. nId .. "/" .. nId .. ".prefab" - local prefab = LoadPrefab(sPath) + local prefab = LoadPrefab(sPath, panelId) if prefab == nil then return nil end @@ -40,174 +40,79 @@ function SpineManager.Create(nId, trParent) printError("[SpineManager] instantiate 失败, path = " .. tostring(sPath)) return nil end - local skeleton = GetSkeletonGraphic(go) - if skeleton == nil then - printError("[SpineManager] 预制体上未找到 SkeletonGraphic, path = " .. tostring(sPath)) + return go +end +function SpineManager.Destroy(go) + if go ~= nil and go:IsNull() == false then destroyImmediate(go) - return nil end - local id = nNextId - nNextId = nNextId + 1 - mapInstance[id] = { - go = go, - tr = go.transform, - skel = skeleton, - sPath = sPath, - bPaused = false, - fLastTimeScale = 1, - bBound = false - } - return id -end -function SpineManager.Bind(go) - if go == nil then - return nil - end - local skeleton = GetSkeletonGraphic(go) - if skeleton == nil then - printError("[SpineManager] Bind: 未找到 SkeletonGraphic") - return nil - end - local id = nNextId - nNextId = nNextId + 1 - mapInstance[id] = { - go = go, - tr = go.transform, - skel = skeleton, - sPath = nil, - bPaused = false, - fLastTimeScale = 1, - bBound = true - } - return id -end -function SpineManager.Destroy(id) - local tb = mapInstance[id] - if tb == nil then - return - end - if tb.go ~= nil and tb.go:IsNull() == false then - destroyImmediate(tb.go) - end - mapInstance[id] = nil -end -function SpineManager.Unbind(id) - if id == nil then - return - end - mapInstance[id] = nil end function SpineManager.ClearAll() - for _, tb in pairs(mapInstance) do - if tb.bBound ~= true and tb.go ~= nil and tb.go:IsNull() == false then - destroyImmediate(tb.go) - end - end - mapInstance = {} + GameResourceLoader.UnloadAsset("SpineManager") end -function SpineManager.PlayAnim(id, sAnimName, bLoop, nTrackIndex) - local tb = GetInstance(id) - if tb == nil or tb.skel == nil then +function SpineManager.PlayAnim(go, sAnimName, bLoop, nTrackIndex) + local skel = GetSkeletonGraphic(go) + if skel == nil then return end nTrackIndex = nTrackIndex or 0 - NovaAPIHotfix.PlayAnim_Graphic(tb.skel, nTrackIndex, sAnimName, bLoop == true) + NovaAPIHotfix.PlayAnim_Graphic(skel, nTrackIndex, sAnimName, bLoop == true) end -function SpineManager.AddAnim(id, sAnimName, bLoop, fDelay, nTrackIndex) - local tb = GetInstance(id) - if tb == nil or tb.skel == nil then +function SpineManager.AddAnim(go, sAnimName, bLoop, fDelay, nTrackIndex) + local skel = GetSkeletonGraphic(go) + if skel == nil then return end nTrackIndex = nTrackIndex or 0 fDelay = fDelay or 0 - NovaAPIHotfix.AddAnim_Graphic(tb.skel, nTrackIndex, sAnimName, bLoop == true, fDelay) + NovaAPIHotfix.AddAnim_Graphic(skel, nTrackIndex, sAnimName, bLoop == true, fDelay) end -function SpineManager.SetTimeScale(id, fScale) - local tb = GetInstance(id) - if tb == nil or tb.skel == nil then +function SpineManager.SetTimeScale(go, fScale) + local skel = GetSkeletonGraphic(go) + if skel == nil then return end if fScale == nil then fScale = 1 end - NovaAPIHotfix.SetTimeScale_Graphic(tb.skel, fScale) - tb.fLastTimeScale = fScale - tb.bPaused = false + NovaAPIHotfix.SetTimeScale_Graphic(skel, fScale) end -function SpineManager.GetTimeScale(id) - local tb = GetInstance(id) - if tb == nil or tb.skel == nil then +function SpineManager.GetTimeScale(go) + local skel = GetSkeletonGraphic(go) + if skel == nil then return 1 end - return NovaAPIHotfix.GetTimeScale_Graphic(tb.skel) + return NovaAPIHotfix.GetTimeScale_Graphic(skel) end -function SpineManager.Pause(id) - local tb = GetInstance(id) - if tb == nil or tb.skel == nil then +function SpineManager.Pause(go) + local skel = GetSkeletonGraphic(go) + if skel == nil then return end - if tb.bPaused == true then + NovaAPIHotfix.SetTimeScale_Graphic(skel, 0) +end +function SpineManager.Resume(go, fScale) + local skel = GetSkeletonGraphic(go) + if skel == nil then return end - tb.fLastTimeScale = tb.skel.timeScale - NovaAPIHotfix.SetTimeScale_Graphic(tb.skel, 0) - tb.bPaused = true + NovaAPIHotfix.SetTimeScale_Graphic(skel, fScale or 1) end -function SpineManager.Resume(id) - local tb = GetInstance(id) - if tb == nil or tb.skel == nil then - return - end - if tb.bPaused ~= true then - return - end - local fScale = tb.fLastTimeScale - if fScale == nil or fScale <= 0 then - fScale = 1 - end - NovaAPIHotfix.SetTimeScale_Graphic(tb.skel, fScale) - tb.bPaused = false +function SpineManager.IsPaused(go) + return SpineManager.GetTimeScale(go) == 0 end -function SpineManager.IsPaused(id) - local tb = GetInstance(id) - if tb == nil then - return false - end - return tb.bPaused == true -end -function SpineManager.GetAnimDuration(id, sAnimName) - local tb = GetInstance(id) - if tb == nil or tb.skel == nil then +function SpineManager.GetAnimDuration(go, sAnimName) + local skel = GetSkeletonGraphic(go) + if skel == nil then return 0 end if sAnimName == nil or sAnimName == "" then return 0 end - local Duration = NovaAPIHotfix.GetAnimDuration(tb.skel, sAnimName) + local Duration = NovaAPIHotfix.GetAnimDuration(skel, sAnimName) if Duration == 0 then printError(string.format("[SpineManager] GetAnimDuration: 找不到动画 %s", tostring(sAnimName))) end return Duration end -function SpineManager.GetGameObject(id) - local tb = mapInstance[id] - if tb == nil then - return nil - end - return tb.go -end -function SpineManager.GetTransform(id) - local tb = mapInstance[id] - if tb == nil then - return nil - end - return tb.tr -end -function SpineManager.GetSkeleton(id) - local tb = mapInstance[id] - if tb == nil then - return nil - end - return tb.skel -end return SpineManager diff --git a/lua/game/ui/activity/advertise/newtutorialsactctrl.lua b/lua/game/ui/activity/advertise/newtutorialsactctrl.lua index df6b61cf2..4a66073b7 100644 --- a/lua/game/ui/activity/advertise/newtutorialsactctrl.lua +++ b/lua/game/ui/activity/advertise/newtutorialsactctrl.lua @@ -211,7 +211,7 @@ function NewTutorialsActCtrl:InitActData(actData) end function NewTutorialsActCtrl:Init() self.bAllAdvanceLocked = true - self.bAllBaseComplete = true + self.bAllBaseComplete = false self.tbCountDownTimers = {} self.tbCountDownEndTimes = {} self:RefreshGuideQuset() @@ -671,7 +671,7 @@ end function NewTutorialsActCtrl:RefreshAllContent() printLog("NewTutorialsActCtrl: Refreshing all content...") self.bAllAdvanceLocked = true - self.bAllBaseComplete = true + self.bAllBaseComplete = false self.nShortestTime = nil self.sShortestTime = nil self:RefreshGuideQuset() diff --git a/lua/game/ui/activity/bdconvert/_500001/bdconvertresultctrl.lua b/lua/game/ui/activity/bdconvert/_500001/bdconvertresultctrl.lua index 83e7ba7ba..02ce1a39c 100644 --- a/lua/game/ui/activity/bdconvert/_500001/bdconvertresultctrl.lua +++ b/lua/game/ui/activity/bdconvert/_500001/bdconvertresultctrl.lua @@ -51,7 +51,7 @@ function BdConvertResultCtrl:RefreshNormal() local ctrlObj = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl") local mapCfg = ConfigTable.GetData_Item(nItemId) if mapCfg then - if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then + if mapCfg.Type == GameEnum.itemType.Char then ctrlObj:SetChar(nItemId, v.count, nil, v.rewardType) else ctrlObj:SetItem(nItemId, mapCfg.Rarity, v.count, nil, nil, v.rewardType and v.rewardType == AllEnum.RewardType.First, v.rewardType and v.rewardType == AllEnum.RewardType.Three, true, false, false, v.rewardType and v.rewardType == AllEnum.RewardType.Extra) diff --git a/lua/game/ui/activity/goldenspy/400017/goldenspybuffselectpanel.lua b/lua/game/ui/activity/goldenspy/400017/goldenspybuffselectpanel.lua new file mode 100644 index 000000000..87b58f991 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/400017/goldenspybuffselectpanel.lua @@ -0,0 +1,27 @@ +local GoldenSpyBuffSelectPanel = class("GoldenSpyBuffSelectPanel", BasePanel) +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +GoldenSpyBuffSelectPanel._bIsMainPanel = false +GoldenSpyBuffSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +GoldenSpyBuffSelectPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyBuffSelectPanel._tbDefine = { + { + sPrefabPath = "_400017/GoldenSpyBuffSelectPanel.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffSelectCtrl" + } +} +function GoldenSpyBuffSelectPanel:Awake() + GamepadUIManager.EnableGamepadUI("GoldenSpyBuffSelect", {}) + self.nTipsPanelId = PanelId.GoldenSpyBuffTipsPanel_400017 +end +function GoldenSpyBuffSelectPanel:OnEnable() +end +function GoldenSpyBuffSelectPanel:OnAfterEnter() +end +function GoldenSpyBuffSelectPanel:OnDisable() +end +function GoldenSpyBuffSelectPanel:OnDestroy() + GamepadUIManager.DisableGamepadUI("GoldenSpyBuffSelect") +end +function GoldenSpyBuffSelectPanel:OnRelease() +end +return GoldenSpyBuffSelectPanel diff --git a/lua/game/ui/activity/goldenspy/400017/goldenspybufftipspanel.lua b/lua/game/ui/activity/goldenspy/400017/goldenspybufftipspanel.lua new file mode 100644 index 000000000..48b91221b --- /dev/null +++ b/lua/game/ui/activity/goldenspy/400017/goldenspybufftipspanel.lua @@ -0,0 +1,24 @@ +local GoldenSpyBuffTipsPanel = class("GoldenSpyBuffTipsPanel", BasePanel) +GoldenSpyBuffTipsPanel._bIsMainPanel = false +GoldenSpyBuffTipsPanel._bAddToBackHistory = false +GoldenSpyBuffTipsPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top +GoldenSpyBuffTipsPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyBuffTipsPanel._tbDefine = { + { + sPrefabPath = "_400017/GoldenSpyBuffTips.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffTipsCtrl" + } +} +function GoldenSpyBuffTipsPanel:Awake() +end +function GoldenSpyBuffTipsPanel:OnEnable() +end +function GoldenSpyBuffTipsPanel:OnAfterEnter() +end +function GoldenSpyBuffTipsPanel:OnDisable() +end +function GoldenSpyBuffTipsPanel:OnDestroy() +end +function GoldenSpyBuffTipsPanel:OnRelease() +end +return GoldenSpyBuffTipsPanel diff --git a/lua/game/ui/activity/goldenspy/400017/goldenspylevelpanel.lua b/lua/game/ui/activity/goldenspy/400017/goldenspylevelpanel.lua new file mode 100644 index 000000000..4ff83cb56 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/400017/goldenspylevelpanel.lua @@ -0,0 +1,31 @@ +local GoldenSpyLevelPanel = class("GoldenSpyLevelPanel", BasePanel) +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +GoldenSpyLevelPanel._bIsMainPanel = true +GoldenSpyLevelPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +GoldenSpyLevelPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyLevelPanel._tbDefine = { + { + sPrefabPath = "_400017/GoldenSpyPanel.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelCtrl" + } +} +function GoldenSpyLevelPanel:Awake() + PlayerData.Base:SetSkipNewDayWindow(true) + self.bFirstInCtrl = true + self.nTipsPanelId = PanelId.GoldenSpyBuffTipsPanel_400017 + self.nResultPanelId = PanelId.GoldenSpyResultPanel_400017 + self.nBuffSelectPanelId = PanelId.GoldenSpyBuffSelectPanel_400017 +end +function GoldenSpyLevelPanel:OnEnable() +end +function GoldenSpyLevelPanel:OnAfterEnter() +end +function GoldenSpyLevelPanel:OnDisable() +end +function GoldenSpyLevelPanel:OnDestroy() + PlayerData.Base:SetSkipNewDayWindow(false) + PlayerData.Base:OnBackToMainMenuModule() +end +function GoldenSpyLevelPanel:OnRelease() +end +return GoldenSpyLevelPanel diff --git a/lua/game/ui/activity/goldenspy/400017/goldenspylevelselectpanel.lua b/lua/game/ui/activity/goldenspy/400017/goldenspylevelselectpanel.lua new file mode 100644 index 000000000..7b1a2cd95 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/400017/goldenspylevelselectpanel.lua @@ -0,0 +1,28 @@ +local GoldenSpyLevelSelectPanel = class("GoldenSpyLevelSelectPanel", BasePanel) +GoldenSpyLevelSelectPanel._bIsMainPanel = true +GoldenSpyLevelSelectPanel._bAddToBackHistory = true +GoldenSpyLevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +GoldenSpyLevelSelectPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyLevelSelectPanel._tbDefine = { + { + sPrefabPath = "_400017/GoldenSpyLevelSelectPanel.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelSelectCtrl" + } +} +local PanelTab = {Group = 1, Level = 2} +function GoldenSpyLevelSelectPanel:Awake() + self.nPanelTab = PanelTab.Group + self.nSelectGroupId = 0 + self.nSelectLevelId = 0 +end +function GoldenSpyLevelSelectPanel:OnEnable() +end +function GoldenSpyLevelSelectPanel:OnAfterEnter() +end +function GoldenSpyLevelSelectPanel:OnDisable() +end +function GoldenSpyLevelSelectPanel:OnDestroy() +end +function GoldenSpyLevelSelectPanel:OnRelease() +end +return GoldenSpyLevelSelectPanel diff --git a/lua/game/ui/activity/goldenspy/400017/goldenspyresultpanel.lua b/lua/game/ui/activity/goldenspy/400017/goldenspyresultpanel.lua new file mode 100644 index 000000000..19dded9b4 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/400017/goldenspyresultpanel.lua @@ -0,0 +1,24 @@ +local GoldenSpyResultPanel = class("GoldenSpyResultPanel", BasePanel) +GoldenSpyResultPanel._bIsMainPanel = true +GoldenSpyResultPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +GoldenSpyResultPanel._nSnapshotPrePanel = 1 +GoldenSpyResultPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyResultPanel._tbDefine = { + { + sPrefabPath = "_400017/GoldenSpyResultPanel.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyResultCtrl" + } +} +function GoldenSpyResultPanel:Awake() +end +function GoldenSpyResultPanel:OnEnable() +end +function GoldenSpyResultPanel:OnAfterEnter() +end +function GoldenSpyResultPanel:OnDisable() +end +function GoldenSpyResultPanel:OnDestroy() +end +function GoldenSpyResultPanel:OnRelease() +end +return GoldenSpyResultPanel diff --git a/lua/game/ui/activity/goldenspy/goldenspybasetrap.lua b/lua/game/ui/activity/goldenspy/goldenspybasetrap.lua index a735a137d..1a200e38a 100644 --- a/lua/game/ui/activity/goldenspy/goldenspybasetrap.lua +++ b/lua/game/ui/activity/goldenspy/goldenspybasetrap.lua @@ -23,6 +23,9 @@ function GoldenSpyBaseTrap:SetData(data, floorCtrl) self.nTrapId = data.nTrapId self.floorCtrl = floorCtrl self.trapCfg = ConfigTable.GetData("GoldenSpyObstacle", self.nTrapId) + if self.trapCfg == nil then + return + end self:InitData() end function GoldenSpyBaseTrap:InitData() diff --git a/lua/game/ui/activity/goldenspy/goldenspyboomitem.lua b/lua/game/ui/activity/goldenspy/goldenspyboomitem.lua index 7d9eff7fb..54781038a 100644 --- a/lua/game/ui/activity/goldenspy/goldenspyboomitem.lua +++ b/lua/game/ui/activity/goldenspy/goldenspyboomitem.lua @@ -52,26 +52,26 @@ function GoldenSpyBoomItem:GetBoomArea() return boomArea end function GoldenSpyBoomItem:Boom(callback) + local boomArea = self:GetBoomArea() + local center = boomArea.center + local radius = boomArea.radius + local toHit = {} + for _, v in ipairs(self.floorCtrl.tbItem) do + if v.Ctrl and v.Ctrl ~= self then + local hitArea = v.Ctrl:GetHitArea() + if hitArea and hitArea.center then + local offset = hitArea.center - center + local dist = offset.x * offset.x + offset.y * offset.y + if dist <= radius * radius then + table.insert(toHit, v.Ctrl) + end + end + end + end local boom = function() if callback then callback() end - local boomArea = self:GetBoomArea() - local center = boomArea.center - local radius = boomArea.radius - local toHit = {} - for _, v in ipairs(self.floorCtrl.tbItem) do - if v.Ctrl and v.Ctrl ~= self then - local hitArea = v.Ctrl:GetHitArea() - if hitArea and hitArea.center then - local offset = hitArea.center - center - local dist = offset.x * offset.x + offset.y * offset.y - if dist <= radius * radius then - table.insert(toHit, v.Ctrl) - end - end - end - end for _, ctrl in ipairs(toHit) do if ctrl.gameObject ~= nil and ctrl.gameObject.activeSelf ~= false then ctrl:OnSkill_Boom(function() @@ -93,6 +93,7 @@ function GoldenSpyBoomItem:Boom(callback) end, true, true, true) table.insert(self.tbTimer, timer2) WwiseAudioMgr:PostEvent("Mode_steal_boom_big") + return toHit end function GoldenSpyBoomItem:OnSkill_Boom(callback) if callback then diff --git a/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua b/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua index 6a017de29..f133d8808 100644 --- a/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua +++ b/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua @@ -62,6 +62,8 @@ function GoldenSpyCompanionItem:Init() self.vVisionPoint = Vector3(visionPoint.x, visionPoint.y, 0) self.bDirection = self.vEndPoint.x > self.vStartPoint.x self.bDestination = false + self.trParent = self.gameObject.transform.parent + self.bFrozen = false end function GoldenSpyCompanionItem:InitData() self.nVisionAngle = self.itemCfg.Params[2] or VisionAngle @@ -379,8 +381,8 @@ function GoldenSpyCompanionItem:_CheckVision() local removeItem local hitArea = item.Ctrl:GetHitArea() if hitArea and self:_HitAreaInSector(hitArea, vx, vy, forwardAngle, halfAngle, radius) then - if item.Ctrl == self.floorCtrl.catchedItem then - goto lbl_176 + if table.indexof(self.floorCtrl.tbCatchedItem, item.Ctrl) > 0 then + goto lbl_179 end if item.Ctrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then item.Ctrl:Boom(nil) @@ -410,7 +412,7 @@ function GoldenSpyCompanionItem:_CheckVision() end tbRemoveItems = {} end - ::lbl_176:: + ::lbl_179:: end end function GoldenSpyCompanionItem:_StartVisionCheck() diff --git a/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua b/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua index 1a105a1fb..6ca6e0c16 100644 --- a/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua +++ b/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua @@ -202,44 +202,54 @@ function GoldenSpyFloorCtrl:ResumeHookSwing() hookCtrl:ResumeSwing(true) end end -function GoldenSpyFloorCtrl:Shoot(nSpeed, nRadius, nFactor, onRetractComplete, onCatched, onCatchedComplete) +function GoldenSpyFloorCtrl:Shoot(nSpeed, nRadius, nFactor, nMinSpeed, onRetractComplete, onCatched, onCatchedComplete) local hookCtrl = self._mapNode.HookCtrl if not hookCtrl or not hookCtrl:IsSwinging() then return end hookCtrl:PauseSwing() self.bInvincible = false - hookCtrl:StartExtend(nSpeed, nRadius, nFactor, function() + hookCtrl:StartExtend(nSpeed, nRadius, nFactor, nMinSpeed, function() if onRetractComplete then onRetractComplete() end - end, function(itemCtrl) + end, function(tbItemCtrl) if onCatched then - onCatched(itemCtrl) + onCatched(tbItemCtrl) end - if itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then - self:RemoveItem(itemCtrl) - return - end - self.catchedItem = itemCtrl - end, function(itemCtrl) - if itemCtrl == nil or itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then - return - end - for i = #self.tbItem, 1, -1 do - if self.tbItem[i].Ctrl == itemCtrl then - table.insert(self.tbNeedRemoveItem, self.tbItem[i]) - table.remove(self.tbItem, i) - break + for _, itemCtrl in ipairs(tbItemCtrl) do + if itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then + self:RemoveItem(itemCtrl) end end - self.catchedItem = nil + self.tbCatchedItem = tbItemCtrl + end, function(tbItemCtrl) + for _, itemCtrl in ipairs(tbItemCtrl) do + if itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then + self:RemoveItem(itemCtrl) + else + for i = #self.tbItem, 1, -1 do + if self.tbItem[i].Ctrl == itemCtrl then + table.insert(self.tbNeedRemoveItem, self.tbItem[i]) + table.remove(self.tbItem, i) + break + end + end + end + end + self.tbCatchedItem = nil self.bInvincible = false if onCatchedComplete then - onCatchedComplete(itemCtrl) + onCatchedComplete(tbItemCtrl) end end) end +function GoldenSpyFloorCtrl:SetHookType(nHookType, nFishingHookRadius) + local hookCtrl = self._mapNode.HookCtrl + if hookCtrl and hookCtrl.SetHookType then + hookCtrl:SetHookType(nHookType, nFishingHookRadius) + end +end function GoldenSpyFloorCtrl:RemoveItem(itemCtrl, bForce) local bDelSuccess = false local itemId = itemCtrl:GetItemCfg().Id @@ -255,15 +265,28 @@ function GoldenSpyFloorCtrl:RemoveItem(itemCtrl, bForce) self.levelCtrl.GoldenSpyFloorData:DeleteItem(itemId, bForce) end end +function GoldenSpyFloorCtrl:CheckCanDropItem() + local hookCtrl = self._mapNode.HookCtrl + if hookCtrl == nil then + return false + end + local hookType = hookCtrl:GetHookType() + if hookType == AllEnum.GoldenSpyHookType.FishingHook then + return false + end + return true +end function GoldenSpyFloorCtrl:DropItem() - if self.catchedItem == nil then + if self.tbCatchedItem == nil then return end local hookCtrl = self._mapNode.HookCtrl hookCtrl:DropItem() self.levelCtrl:DropItem() - self.catchedItem.gameObject.transform.parent = self.catchedItem:GetParent() - self.catchedItem = nil + for _, itemCtrl in ipairs(self.tbCatchedItem) do + itemCtrl.gameObject.transform.parent = itemCtrl:GetParent() + end + self.tbCatchedItem = nil end function GoldenSpyFloorCtrl:SetHookIsInvincible(bInvincible) self.bInvincible = bInvincible @@ -271,13 +294,6 @@ end function GoldenSpyFloorCtrl:GetHookIsInvincible() return self.bInvincible end -function GoldenSpyFloorCtrl:GetHookHitArea() - local hookCtrl = self._mapNode.HookCtrl - if hookCtrl and hookCtrl.GetHookHitArea then - return hookCtrl:GetHookHitArea() - end - return nil -end function GoldenSpyFloorCtrl:SubTime(nTime) self.levelCtrl:SubTime(nTime) end @@ -295,19 +311,28 @@ function GoldenSpyFloorCtrl:StartRetract(finishCallback) end) end end +function GoldenSpyFloorCtrl:CheckCanChangeHook() + local hookCtrl = self._mapNode.HookCtrl + if not hookCtrl or not hookCtrl:IsSwinging() then + return false + end + return true +end function GoldenSpyFloorCtrl:StartBoom(useCallback, finishCallback) - if self.catchedItem == nil then + if self.tbCatchedItem == nil or #self.tbCatchedItem <= 0 then return false end if useCallback then useCallback() end - self.catchedItem:OnSkill_Boom(function() - self:RemoveItem(self.catchedItem) - self.catchedItem = nil - self._mapNode.HookCtrl:DropItem() - self:StartRetract(finishCallback) - end) + for _, itemCtrl in ipairs(self.tbCatchedItem) do + itemCtrl:OnSkill_Boom(function() + self:RemoveItem(itemCtrl) + end) + end + self.tbCatchedItem = nil + self._mapNode.HookCtrl:DropItem() + self:StartRetract(finishCallback) return true end function GoldenSpyFloorCtrl:CheckHasFrozenItem() @@ -324,7 +349,7 @@ function GoldenSpyFloorCtrl:CheckHasFrozenItem() end function GoldenSpyFloorCtrl:StartFrozen() for _, v in ipairs(self.tbItem) do - if v.Ctrl ~= nil and v.Ctrl ~= self.catchedItem then + if v.Ctrl ~= nil and (self.tbCatchedItem == nil or self.tbCatchedItem ~= nil and table.indexof(self.tbCatchedItem, v.Ctrl) <= 0) then v.Ctrl:OnSkill_Frozen() end end @@ -336,7 +361,7 @@ function GoldenSpyFloorCtrl:StartFrozen() end function GoldenSpyFloorCtrl:StopFrozen() for _, v in ipairs(self.tbItem) do - if v.Ctrl ~= nil and v.Ctrl ~= self.catchedItem then + if v.Ctrl ~= nil and (self.tbCatchedItem == nil or self.tbCatchedItem ~= nil and table.indexof(self.tbCatchedItem, v.Ctrl) <= 0) then v.Ctrl:OnSkill_Frozen_Resume() end end diff --git a/lua/game/ui/activity/goldenspy/goldenspyfloordata.lua b/lua/game/ui/activity/goldenspy/goldenspyfloordata.lua index c5e089c19..99545e8e6 100644 --- a/lua/game/ui/activity/goldenspy/goldenspyfloordata.lua +++ b/lua/game/ui/activity/goldenspy/goldenspyfloordata.lua @@ -34,6 +34,9 @@ function GoldenSpyFloorData:DeleteItem(itemId, bForce) self.tbItem[itemId] = nil end local itemCfg = ConfigTable.GetData("GoldenSpyItem", itemId) + if itemCfg == nil then + return + end if itemCfg.ItemType == GameEnum.GoldenSpyItem.BuffItem and not bForce then return end diff --git a/lua/game/ui/activity/goldenspy/goldenspyhookctrl.lua b/lua/game/ui/activity/goldenspy/goldenspyhookctrl.lua index ce6bed0fb..df4e25664 100644 --- a/lua/game/ui/activity/goldenspy/goldenspyhookctrl.lua +++ b/lua/game/ui/activity/goldenspy/goldenspyhookctrl.lua @@ -1,5 +1,18 @@ local GoldenSpyHookCtrl = class("GoldenSpyHookCtrl", BaseCtrl) -local LoopType = CS.DG.Tweening.LoopType +local SpineManager = require("Game.Spine.SpineManager") +local MaxOffset = 20 +local MinOffset = 10 +local OffsetDir = { + [1] = Vector2(0, 0), + [2] = Vector2(1, 0), + [3] = Vector2(1, 1), + [4] = Vector2(0, 1), + [5] = Vector2(-1, 1), + [6] = Vector2(-1, 0), + [7] = Vector2(-1, -1), + [8] = Vector2(0, -1), + [9] = Vector2(1, -1) +} GoldenSpyHookCtrl._mapNodeConfig = { trHookPivot = { sNodeName = "HookPivot", @@ -21,9 +34,13 @@ GoldenSpyHookCtrl._mapNodeConfig = { sNodeName = "itemParent", sComponentName = "RectTransform" }, + hookRoot = {}, hook_open = {}, hook_normal = {}, - hook_catched = {} + hook_catched = {}, + nethookRoot = {}, + nethook_normal = {}, + nethook_catched = {} } GoldenSpyHookCtrl.DefaultLineSize = 100 GoldenSpyHookCtrl.DefaultHookPosY = -90 @@ -43,6 +60,9 @@ function GoldenSpyHookCtrl:Init(levelId, floorId, floorCtrl, levelData, floorDat self.floorData = floorData self:DestroyItemInHook() local levelCfg = ConfigTable.GetData("GoldenSpyLevel", self.levelId) + if levelCfg == nil then + return + end local configCfg = ConfigTable.GetData("GoldenSpyConfig", levelCfg.ConfigId) self.HOOK_SWING_LEFT_ANGLE = -configCfg.MaxAngle self.HOOK_SWING_RIGHT_ANGLE = configCfg.MaxAngle @@ -56,13 +76,57 @@ function GoldenSpyHookCtrl:Init(levelId, floorId, floorCtrl, levelData, floorDat self._onRetractComplete = nil self._swingGoingRight = true self._swingAtRight = false - self.curCatchedItem = nil + self.tbCatchedItem = {} self._mapNode.trHookPivot.localEulerAngles = Vector3(0, 0, 0) self._mapNode.trHookEnd.localPosition = Vector3(0, self.DefaultHookPosY, 0) self:ApplyHookLength() - self._mapNode.hook_open:SetActive(false) - self._mapNode.hook_normal:SetActive(true) - self._mapNode.hook_catched:SetActive(false) + if self.tbTimers ~= nil then + for _, v in ipairs(self.tbTimers) do + if v ~= nil then + v:Cancel() + end + end + end + self.tbTimers = {} + if levelCfg.LevelType == GameEnum.GoldenSpyLevelType.FishingHook then + self:SetHookType(AllEnum.GoldenSpyHookType.FishingHook, tonumber(levelCfg.Param1)) + else + self:SetHookType(AllEnum.GoldenSpyHookType.Normal, 0) + end + SpineManager.Resume(self._mapNode.nethook_catched) + if self._hookType == AllEnum.GoldenSpyHookType.Normal then + self._mapNode.hookRoot:SetActive(true) + self._mapNode.nethookRoot:SetActive(false) + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(true) + self._mapNode.hook_catched:SetActive(false) + elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then + self._mapNode.hookRoot:SetActive(false) + self._mapNode.nethookRoot:SetActive(true) + self._mapNode.nethook_normal:SetActive(true) + self._mapNode.nethook_catched:SetActive(false) + end +end +function GoldenSpyHookCtrl:SetHookType(hookType, fishingHookRadius) + self._hookType = hookType + self._fishingHookRadius = fishingHookRadius or 0 + if self._hookType == 0 or self._hookState == HookStage.STATE_SWINGING then + if self._hookType == AllEnum.GoldenSpyHookType.Normal then + self._mapNode.hookRoot:SetActive(true) + self._mapNode.nethookRoot:SetActive(false) + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(true) + self._mapNode.hook_catched:SetActive(false) + elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then + self._mapNode.hookRoot:SetActive(false) + self._mapNode.nethookRoot:SetActive(true) + self._mapNode.nethook_normal:SetActive(true) + self._mapNode.nethook_catched:SetActive(false) + end + end +end +function GoldenSpyHookCtrl:GetHookType() + return self._hookType end function GoldenSpyHookCtrl:DestroyItemInHook() local itemParent = self._mapNode.itemParent @@ -94,9 +158,18 @@ function GoldenSpyHookCtrl:_DoSwingPhase(fromAngle, toAngle, onPhaseComplete) if pivot == nil or onPhaseComplete == nil then return end - self._mapNode.hook_open:SetActive(false) - self._mapNode.hook_normal:SetActive(true) - self._mapNode.hook_catched:SetActive(false) + if self._hookType == AllEnum.GoldenSpyHookType.Normal then + self._mapNode.hookRoot:SetActive(true) + self._mapNode.nethookRoot:SetActive(false) + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(true) + self._mapNode.hook_catched:SetActive(false) + elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then + self._mapNode.hookRoot:SetActive(false) + self._mapNode.nethookRoot:SetActive(true) + self._mapNode.nethook_normal:SetActive(true) + self._mapNode.nethook_catched:SetActive(false) + end self._swingGoingRight = toAngle == self.HOOK_SWING_RIGHT_ANGLE pivot.localEulerAngles = Vector3(0, 0, fromAngle) local realAngle = math.abs(toAngle - fromAngle) @@ -137,9 +210,18 @@ function GoldenSpyHookCtrl:StartSwing(leftAngle, rightAngle) self:StopSwing() self:StopExtend() self:StopRetract() - self._mapNode.hook_open:SetActive(false) - self._mapNode.hook_normal:SetActive(true) - self._mapNode.hook_catched:SetActive(false) + if self._hookType == AllEnum.GoldenSpyHookType.Normal then + self._mapNode.hookRoot:SetActive(true) + self._mapNode.nethookRoot:SetActive(false) + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(true) + self._mapNode.hook_catched:SetActive(false) + elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then + self._mapNode.hookRoot:SetActive(false) + self._mapNode.nethookRoot:SetActive(true) + self._mapNode.nethook_normal:SetActive(true) + self._mapNode.nethook_catched:SetActive(false) + end local pivot = self._mapNode.trHookPivot if pivot == nil then return @@ -211,7 +293,7 @@ function GoldenSpyHookCtrl:StopSwing() self._swingTweener = nil end end -function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatched, onCatchedComplete) +function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, nMinSpeed, onComplete, onCatched, onCatchedComplete) self:StopSwing() self:StopExtend() self:StopRetract() @@ -247,11 +329,13 @@ function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatc for _, item in ipairs(items) do local worldPos = self:GetHookEndWorldPosition() if self:CheckCatchIntersect(worldPos, radius, item.Ctrl) then - if onCatched then - onCatched(item.Ctrl) - end local itemCfg = item.Ctrl:GetItemCfg() if itemCfg.ItemType == GameEnum.GoldenSpyItem.Boom then + if onCatched then + local tbCatchItems = {} + table.insert(tbCatchItems, item.Ctrl) + onCatched(tbCatchItems) + end item.Ctrl:Boom(nil) self:StartRetract(speed, function() self:ResumeSwing(true) @@ -261,35 +345,135 @@ function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatc end) return end - self.curCatchedItem = item.Ctrl - if itemCfg.ItemType == GameEnum.GoldenSpyItem.Companion or itemCfg.ItemType == GameEnum.GoldenSpyItem.Patrol then - item.Ctrl:onCatch() - end - self.curCatchedItem.gameObject.transform:SetParent(self._mapNode.itemParent) - self.curCatchedItem.gameObject.transform.localPosition = Vector3.zero - local itemNormalWeight = item.Ctrl:GetWeight() - for _, v in ipairs(self:GetBuffData()) do - local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) - if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight and self.levelData:CheckBuffActive(v) then - itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + if self._hookType == AllEnum.GoldenSpyHookType.Normal then + do + local tbCatchItems = {} + table.insert(tbCatchItems, item.Ctrl) + if onCatched then + onCatched(tbCatchItems) + end + self.tbCatchedItem = tbCatchItems + if itemCfg.ItemType == GameEnum.GoldenSpyItem.Companion or itemCfg.ItemType == GameEnum.GoldenSpyItem.Patrol then + item.Ctrl:onCatch() + end + for _, item in ipairs(self.tbCatchedItem) do + item.gameObject.transform:SetParent(self._mapNode.itemParent) + item.gameObject.transform.localPosition = Vector3.zero + end + local itemNormalWeight = item.Ctrl:GetWeight() + for _, v in ipairs(self:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight and self.levelData:CheckBuffActive(v) then + itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + end + end + itemNormalWeight = math.max(0, itemNormalWeight) + local nbackSpeed = (speed - nMinSpeed) / (1 + -factor / 100 * itemNormalWeight) + nMinSpeed + if NovaAPI.IsEditorPlatform() then + print("GoldenSpyLevelCtrl:backSpeed=", nbackSpeed) + end + nbackSpeed = math.max(nMinSpeed, nbackSpeed) + self:StartRetract(nbackSpeed, function() + self._mapNode.hookRoot:SetActive(true) + self._mapNode.nethookRoot:SetActive(false) + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(true) + self._mapNode.hook_catched:SetActive(false) + if onCatchedComplete then + onCatchedComplete(self.tbCatchedItem) + end + for _, item in ipairs(self.tbCatchedItem) do + item.gameObject:SetActive(false) + end + self.tbCatchedItem = {} + end) + self:StopExtend() end + break end - itemNormalWeight = math.max(0, itemNormalWeight) - local nbackSpeed = speed + factor * itemNormalWeight - if NovaAPI.IsEditorPlatform() then - print("GoldenSpyLevelCtrl:backSpeed=", nbackSpeed) - end - self:StartRetract(nbackSpeed, function() - self._mapNode.hook_open:SetActive(false) - self._mapNode.hook_normal:SetActive(true) - self._mapNode.hook_catched:SetActive(false) - if onCatchedComplete then - onCatchedComplete(self.curCatchedItem) + if self._hookType == AllEnum.GoldenSpyHookType.FishingHook then + self._mapNode.hookRoot:SetActive(false) + self._mapNode.nethookRoot:SetActive(true) + self._mapNode.nethook_normal:SetActive(false) + self._mapNode.nethook_catched:SetActive(true) + SpineManager.PlayAnim(self._mapNode.nethook_catched, "open", false) + local tbCatchItems = self:GetCatchItems() + local tbBoomItems = {} + for _, item in ipairs(tbCatchItems) do + local itemCfg = item:GetItemCfg() + if itemCfg.ItemType == GameEnum.GoldenSpyItem.Boom then + local tbRemoveBoomItems = item:Boom(nil) + for _, v in ipairs(tbRemoveBoomItems) do + table.insert(tbBoomItems, v) + end + self.floorCtrl:RemoveItem(item) + end end - self.curCatchedItem.gameObject:SetActive(false) - self.curCatchedItem = nil - end) - self:StopExtend() + tbCatchItems = self:GetCatchItems() + for _, item in ipairs(tbBoomItems) do + if 0 < table.indexof(tbCatchItems, item) then + table.remove(tbCatchItems, table.indexof(tbCatchItems, item)) + end + end + if onCatched and 0 < #tbCatchItems then + onCatched(tbCatchItems) + end + local bIsBig = false + for _, item in ipairs(tbCatchItems) do + local itemCfg = item:GetItemCfg() + if itemCfg.IsBig then + bIsBig = true + break + end + end + local timer = self:AddTimer(1, 0.23, function() + local nTotalWeight = 0 + for index, itemCtrl in ipairs(tbCatchItems) do + local itemCfg = itemCtrl:GetItemCfg() + if itemCfg.ItemType == GameEnum.GoldenSpyItem.Companion or itemCfg.ItemType == GameEnum.GoldenSpyItem.Patrol then + itemCtrl:onCatch() + end + local nIndex = (index - 1) % 9 + 1 + local vOffset = OffsetDir[nIndex] + itemCtrl.gameObject.transform:SetParent(self._mapNode.itemParent) + itemCtrl.gameObject.transform.localPosition = Vector3(vOffset.x * math.random(MinOffset, MaxOffset), vOffset.y * math.random(MinOffset, MaxOffset) - 150, 0) + local itemNormalWeight = itemCtrl:GetWeight() + for _, v in ipairs(self:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight and self.levelData:CheckBuffActive(v) then + itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + end + end + nTotalWeight = nTotalWeight + itemNormalWeight + end + local nbackSpeed = (speed - nMinSpeed) / (1 + -factor / 100 * nTotalWeight) + nMinSpeed + if NovaAPI.IsEditorPlatform() then + print("GoldenSpyLevelCtrl:backSpeed=", nbackSpeed) + end + local sSpineAnim = "catched2" + if bIsBig then + sSpineAnim = "catched1" + end + SpineManager.PlayAnim(self._mapNode.nethook_catched, sSpineAnim, false) + local timer2 = self:AddTimer(1, 0.16, function() + self:StartRetract(nbackSpeed, function() + self._mapNode.hookRoot:SetActive(false) + self._mapNode.nethookRoot:SetActive(true) + self._mapNode.nethook_normal:SetActive(true) + self._mapNode.nethook_catched:SetActive(false) + if onCatchedComplete then + onCatchedComplete(tbCatchItems) + end + for _, item in ipairs(tbCatchItems) do + item.gameObject:SetActive(false) + end + end, true) + end) + table.insert(self.tbTimers, timer2) + end, true, true, true) + table.insert(self.tbTimers, timer) + self:StopExtend() + end break end end @@ -299,9 +483,9 @@ function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatc self:StartRetract(speed, function() self:ResumeSwing(true) if onCatchedComplete then - onCatchedComplete(self.curCatchedItem) + onCatchedComplete(self.tbCatchedItem) end - self.curCatchedItem = nil + self.tbCatchedItem = {} end) if self._onExtendComplete then self._onExtendComplete() @@ -309,10 +493,23 @@ function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatc end end) end +function GoldenSpyHookCtrl:GetCatchItems() + local tbCatchItems = {} + local items = self.floorCtrl.tbItem + for _, item in ipairs(items) do + if self:CheckCatchIntersect(self:GetHookEndWorldPosition(), self._fishingHookRadius, item.Ctrl) then + table.insert(tbCatchItems, item.Ctrl) + end + end + return tbCatchItems +end function GoldenSpyHookCtrl:GetHookEndWorldPosition() local rootTr = self.gameObject.transform local trEnd = self._mapNode.trHookEnd local localPt = rootTr:InverseTransformPoint(trEnd.position) + if self.nHookType == AllEnum.GoldenSpyHookType.FishingHook then + localPt.y = localPt.y - 100 + end return Vector3(localPt.x, localPt.y, 0) end function GoldenSpyHookCtrl:StopExtend() @@ -339,7 +536,8 @@ function GoldenSpyHookCtrl:ResumeExtend() if self._hookState == HookStage.STATE_EXTENDING then end end -function GoldenSpyHookCtrl:StartRetract(speed, onComplete) +function GoldenSpyHookCtrl:StartRetract(speed, onComplete, bIsCatched) + bIsCatched = bIsCatched or false self:StopSwing() self:StopExtend() self:StopRetract() @@ -350,9 +548,18 @@ function GoldenSpyHookCtrl:StartRetract(speed, onComplete) end return end - self._mapNode.hook_open:SetActive(false) - self._mapNode.hook_normal:SetActive(false) - self._mapNode.hook_catched:SetActive(true) + if self._hookType == AllEnum.GoldenSpyHookType.Normal then + self._mapNode.hookRoot:SetActive(true) + self._mapNode.nethookRoot:SetActive(false) + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(false) + self._mapNode.hook_catched:SetActive(true) + elseif self._hookType == AllEnum.GoldenSpyHookType.FishingHook then + self._mapNode.hookRoot:SetActive(false) + self._mapNode.nethookRoot:SetActive(true) + self._mapNode.nethook_normal:SetActive(not bIsCatched) + self._mapNode.nethook_catched:SetActive(bIsCatched) + end self._onRetractComplete = onComplete self._hookState = HookStage.STATE_RETRACTING local fromLen = self._hookLength @@ -552,7 +759,7 @@ function GoldenSpyHookCtrl:IsRetracting() return self._hookState == HookStage.STATE_RETRACTING end function GoldenSpyHookCtrl:DropItem() - self.curCatchedItem = nil + self.tbCatchedItem = {} end function GoldenSpyHookCtrl:OnDestroy() self:StopSwing() @@ -572,6 +779,12 @@ function GoldenSpyHookCtrl:Pause() if self:IsRetracting() then self:PauseRetract() end + for _, v in ipairs(self.tbTimers) do + if v ~= nil then + v:Pause(true) + end + end + SpineManager.Pause(self._mapNode.nethook_catched) end function GoldenSpyHookCtrl:Continue() if self:IsSwinging() then @@ -583,6 +796,12 @@ function GoldenSpyHookCtrl:Continue() if self:IsRetracting() then self:ResumeRetract() end + for _, v in ipairs(self.tbTimers) do + if v ~= nil then + v:Pause(false) + end + end + SpineManager.Resume(self._mapNode.nethook_catched) end function GoldenSpyHookCtrl:Exit() self:StopSwing() diff --git a/lua/game/ui/activity/goldenspy/goldenspylasertrap.lua b/lua/game/ui/activity/goldenspy/goldenspylasertrap.lua index c5bf4ad20..6c699b9c0 100644 --- a/lua/game/ui/activity/goldenspy/goldenspylasertrap.lua +++ b/lua/game/ui/activity/goldenspy/goldenspylasertrap.lua @@ -166,9 +166,11 @@ function GoldenSpyLaserTrap:_OnTriggerCheck() local localPos = self.floorCtrl:GetHookEndPosInRectLocal(self._mapNode.TriggerArea) local hookRadius = self.floorCtrl:GetHookRadius() if self:_IsHookInTriggerArea(localPos, hookRadius) and self.bTrigger then - self.floorCtrl:DropItem() + if self.floorCtrl:CheckCanDropItem() then + self.floorCtrl:DropItem() + self.floorCtrl:DoStartRetract() + end WwiseAudioMgr:PostEvent("Mode_steal_error") - self.floorCtrl:DoStartRetract() self.floorCtrl:SubTime(self.SUBTIME) self.bTrigger = false end diff --git a/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua b/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua index 3ee3e9a47..0a8289139 100644 --- a/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua +++ b/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua @@ -47,17 +47,17 @@ GoldenSpyLevelCtrl._mapNodeConfig = { callback = "OnBtnClick_Hook", sAction = "GoldenSpy_Hook" }, - btn_Boom = { + img_hook = {sComponentName = "Image"}, + btn_Skill1 = { sComponentName = "NaviButton", - callback = "OnBtnClick_Boom", + callback = "OnBtnClick_Skill1", sAction = "GoldenSpy_Boom" }, - btn_Frozen = { + btn_Skill2 = { sComponentName = "NaviButton", - callback = "OnBtnClick_Frozen", + callback = "OnBtnClick_Skill2", sAction = "GoldenSpy_Frozen" }, - img_frozenCD = {sComponentName = "Image"}, btn_ToolBox = { sComponentName = "NaviButton", callback = "OnBtnClick_ToolBox", @@ -182,15 +182,24 @@ function GoldenSpyLevelCtrl:Init() self.nLevelType = self.levelCfg.LevelType if self.nLevelType == GameEnum.GoldenSpyLevelType.Normal then self._mapNode.go_Task:SetActive(false) + self._mapNode.floorCtrl:SetHookType(AllEnum.GoldenSpyHookType.Normal, 0) + self:SetPngSprite(self._mapNode.img_hook, string.format(SpritePath, self.nActId) .. "btn_goldenspy_game_01") elseif self.nLevelType == GameEnum.GoldenSpyLevelType.Quest then self._mapNode.go_Task:SetActive(true) + self._mapNode.floorCtrl:SetHookType(AllEnum.GoldenSpyHookType.Normal, 0) + self:SetPngSprite(self._mapNode.img_hook, string.format(SpritePath, self.nActId) .. "btn_goldenspy_game_01") elseif self.nLevelType == GameEnum.GoldenSpyLevelType.Random then self._mapNode.go_Task:SetActive(true) + self._mapNode.floorCtrl:SetHookType(AllEnum.GoldenSpyHookType.Normal, 0) + self:SetPngSprite(self._mapNode.img_hook, string.format(SpritePath, self.nActId) .. "btn_goldenspy_game_01") + elseif self.nLevelType == GameEnum.GoldenSpyLevelType.FishingHook then + self._mapNode.go_Task:SetActive(false) + self._mapNode.floorCtrl:SetHookType(AllEnum.GoldenSpyHookType.FishingHook, self.levelCfg.Param1) + self:SetPngSprite(self._mapNode.img_hook, string.format(SpritePath, self.nActId) .. "btn_goldenspy_level_task_02") end for _, v in ipairs(self.tbTimer) do if v ~= nil then v:Cancel() - v = nil end end if self.addTween ~= nil then @@ -208,28 +217,41 @@ function GoldenSpyLevelCtrl:Init() self.bStartFloor = false self.bChangeTime = false self.bInFrozen = false + self.bInFishingHook = false self:ResetEffect() end function GoldenSpyLevelCtrl:InitSkill(bNewLevel) local skillData = self.GoldenSpyLevelData:GetSkillData() - if skillData[BoomSkillId] == nil or skillData[BoomSkillId] <= 0 and bNewLevel then - self._mapNode.btn_Boom.gameObject:SetActive(false) + if bNewLevel then + for i = 1, 2 do + local btn_Skill = self._mapNode["btn_Skill" .. i] + btn_Skill.gameObject:SetActive(false) + end + self.skillList = {} + for k, v in pairs(skillData) do + table.insert(self.skillList, k) + end + table.sort(self.skillList, function(a, b) + return a < b + end) else - local txt_count = self._mapNode.btn_Boom.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") - NovaAPI.SetTMPText(txt_count, string.format("%d", skillData[BoomSkillId])) - local mask = self._mapNode.btn_Boom.transform:Find("AnimRoot/mask"):GetComponent("Image") - mask.gameObject:SetActive(skillData[BoomSkillId] <= 0) - self._mapNode.btn_Boom.gameObject:SetActive(true) end - if skillData[FrozenSkillId] == nil or skillData[FrozenSkillId] <= 0 and bNewLevel then - self._mapNode.btn_Frozen.gameObject:SetActive(false) - else - local txt_count = self._mapNode.btn_Frozen.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") - NovaAPI.SetTMPText(txt_count, string.format("%d", skillData[FrozenSkillId])) - local mask = self._mapNode.btn_Frozen.transform:Find("AnimRoot/mask"):GetComponent("Image") - mask.gameObject:SetActive(skillData[FrozenSkillId] <= 0) - self._mapNode.img_frozenCD.gameObject:SetActive(false) - self._mapNode.btn_Frozen.gameObject:SetActive(true) + for i = 1, #self.skillList do + local skillId = self.skillList[i] + local skillCfg = ConfigTable.GetData("GoldenSpySkill", skillId) + if skillCfg ~= nil then + local btn_Skill = self._mapNode["btn_Skill" .. i] + local img_icon = btn_Skill.transform:Find("AnimRoot/icon"):GetComponent("Image") + self:SetPngSprite(img_icon, string.format(SpritePath, self.nActId) .. skillCfg.icon) + local btn_Skill = self._mapNode["btn_Skill" .. i] + local txt_count = btn_Skill.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, string.format("%d", skillData[skillId])) + local mask = btn_Skill.transform:Find("AnimRoot/mask"):GetComponent("Image") + mask.gameObject:SetActive(skillData[skillId] <= 0) + local img_cd = btn_Skill.transform:Find("AnimRoot/img_CD"):GetComponent("Image") + img_cd.gameObject:SetActive(false) + btn_Skill.gameObject:SetActive(true) + end end self._mapNode.skill_Boom:SetActive(false) self._mapNode.skill_Boom.transform:SetParent(self._mapNode.rtEffectRoot.transform) @@ -242,7 +264,15 @@ function GoldenSpyLevelCtrl:ResetEffect() self.FrozenTweener:Kill() self.FrozenTweener = nil end - self._mapNode.img_frozenCD.gameObject:SetActive(false) + if self.FishingHookTweener ~= nil then + self.FishingHookTweener:Kill() + self.FishingHookTweener = nil + end + for i = 1, 2 do + local btn_Skill = self._mapNode["btn_Skill" .. i] + local img_cd = btn_Skill.transform:Find("AnimRoot/img_CD"):GetComponent("Image") + img_cd.gameObject:SetActive(false) + end local hookMask = self._mapNode.btn_Hook.transform:Find("AnimRoot/mask"):GetComponent("Image") hookMask.gameObject:SetActive(false) self._mapNode.skill_Boom:GetComponent("RectTransform").anchoredPosition = Vector2.zero @@ -336,7 +366,6 @@ function GoldenSpyLevelCtrl:FinishFloor() finishCallback = finishCallback, goNextCallback = goNextCallback, bSuccess = bSuccess, - bCanGoNextLevel = bCanGoNextLevel, goNextLevelCallback = goNextLevelCallback } if not self.GoldenSpyActData:CheckActivityOpen() then @@ -379,23 +408,16 @@ function GoldenSpyLevelCtrl:UpdateScoreText() self.nCurScore = math.floor(self.nCurScore) NovaAPI.SetTMPText(self._mapNode.txt_curScore, self.nCurScore) end -function GoldenSpyLevelCtrl:CatchedItem(itemCtrl) - local nItemId = itemCtrl.nItemId - local itemCfg = ConfigTable.GetData("GoldenSpyItem", nItemId) - if itemCfg == nil then +function GoldenSpyLevelCtrl:CatchedItem(tbItemCtrl) + if tbItemCtrl == nil or #tbItemCtrl == 0 then return end self.bCanBoom = true end -function GoldenSpyLevelCtrl:CatchedComplete(itemCtrl) - local nItemId = itemCtrl.nItemId - local itemCfg = ConfigTable.GetData("GoldenSpyItem", nItemId) - if itemCfg == nil then - return nil - end +function GoldenSpyLevelCtrl:CatchedComplete(tbItemCtrl) WwiseAudioMgr:PostEvent("Mode_steal_coin") local oldScore = self.nCurScore - local bFinishTask, addScore = self.GoldenSpyLevelData:CatchedItem(nItemId, itemCtrl) + local bFinishTask, addScore = self.GoldenSpyLevelData:CatchedItem(tbItemCtrl) addScore = math.floor(addScore or 0) if NovaAPI.IsEditorPlatform() then print("GoldenSpyLevelCtrl:抓到的道具分", addScore) @@ -430,7 +452,33 @@ function GoldenSpyLevelCtrl:CatchedComplete(itemCtrl) table.insert(self.tbTimer, timer) self.AddScoreTimer = nil end, true, true, true) - local callback = function() + local tbTempItemCtrl = clone(tbItemCtrl) + self:CatchedItemProcess(tbTempItemCtrl, bFinishTask) +end +function GoldenSpyLevelCtrl:CatchedItemProcess(tbTempItemCtrl, bFinishTask) + if #tbTempItemCtrl <= 0 then + return + end + local tempItemCtrl = tbTempItemCtrl[1] + table.remove(tbTempItemCtrl, 1) + local itemCfg = tempItemCtrl:GetItemCfg() + if itemCfg.ItemType == GameEnum.GoldenSpyItem.BuffItem then + local buffId = itemCfg.Params[1] + if buffId == 0 then + self:AddRandomBuff(self.levelCfg.BuffCardPoolId, function() + self:CatchedItemProcessCallback(tbTempItemCtrl, tempItemCtrl, bFinishTask) + end) + else + self:AddRandomBuff(buffId, function() + self:CatchedItemProcessCallback(tbTempItemCtrl, tempItemCtrl, bFinishTask) + end) + end + else + self:CatchedItemProcessCallback(tbTempItemCtrl, tempItemCtrl, bFinishTask) + end +end +function GoldenSpyLevelCtrl:CatchedItemProcessCallback(tbTempItemCtrl, itemCtrl, bFinishTask) + if #tbTempItemCtrl <= 0 then if bFinishTask then local taskAnimator = self._mapNode.go_Task.transform:Find("AnimRoot"):GetComponent("Animator") self:UpdateScoreText() @@ -447,29 +495,20 @@ function GoldenSpyLevelCtrl:CatchedComplete(itemCtrl) self:UpdateTaskUI() end self.bCanBoom = false - if itemCfg.ItemType == GameEnum.GoldenSpyItem.BuffItem then - local nCount = 0 - local items = self.GoldenSpyFloorData:GetItems() - for k, v in pairs(items) do - local itemCfg = ConfigTable.GetData("GoldenSpyItem", k) - if itemCfg ~= nil and itemCfg.ItemType ~= GameEnum.GoldenSpyItem.Boom then - nCount = nCount + v.itemCount - end - end - if items == nil or nCount <= 0 then - self:FinishFloor() - end - end end + local itemCfg = itemCtrl:GetItemCfg() if itemCfg.ItemType == GameEnum.GoldenSpyItem.BuffItem then - local buffId = itemCfg.Params[1] - if buffId == 0 then - self:AddRandomBuff(self.levelCfg.BuffCardPoolId, callback) - else - self:AddRandomBuff(buffId, callback) + local nCount = 0 + local items = self.GoldenSpyFloorData:GetItems() + for k, v in pairs(items) do + local itemCfg = ConfigTable.GetData("GoldenSpyItem", k) + if itemCfg ~= nil and itemCfg.ItemType ~= GameEnum.GoldenSpyItem.Boom then + nCount = nCount + v.itemCount + end + end + if items == nil or nCount <= 0 then + self:FinishFloor() end - else - callback() end end function GoldenSpyLevelCtrl:UpdateTaskIcon() @@ -659,6 +698,9 @@ function GoldenSpyLevelCtrl:Pause() if self.FrozenTweener ~= nil then self.FrozenTweener:Pause() end + if self.FishingHookTweener ~= nil then + self.FishingHookTweener:Pause() + end end function GoldenSpyLevelCtrl:Resume() WwiseAudioMgr:PostEvent("Mode_steal_go") @@ -671,6 +713,9 @@ function GoldenSpyLevelCtrl:Resume() if self.FrozenTweener ~= nil then self.FrozenTweener:Play() end + if self.FishingHookTweener ~= nil then + self.FishingHookTweener:Play() + end end function GoldenSpyLevelCtrl:DropItem() WwiseAudioMgr:PostEvent("Mode_steal_get_stop") @@ -772,6 +817,22 @@ function GoldenSpyLevelCtrl:StartRetract() self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") end) end +function GoldenSpyLevelCtrl:UseSkill(skillId) + if skillId == nil then + return + end + local skillCfg = ConfigTable.GetData("GoldenSpySkill", skillId) + if skillCfg == nil then + return + end + if skillCfg.SkillType == GameEnum.GoldenSpySkillType.Boom then + self:OnBtnClick_Boom() + elseif skillCfg.SkillType == GameEnum.GoldenSpySkillType.Frozen then + self:OnBtnClick_Frozen() + elseif skillCfg.SkillType == GameEnum.GoldenSpySkillType.FishingHook then + self:OnBtnClick_FishingHook() + end +end function GoldenSpyLevelCtrl:OnBtnClick_Pause() if not self.bStartFloor then return @@ -798,6 +859,7 @@ function GoldenSpyLevelCtrl:OnBtnClick_Hook() local nSpeed = cfg.BaseSpeed local nRadius = cfg.BaseRadius local nFactor = cfg.BaseFactor + local nMinSpeed = cfg.MinSpeed for _, v in ipairs(self.GoldenSpyLevelData:GetBuffData()) do local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) if buffCfg ~= nil and self.GoldenSpyLevelData:CheckBuffActive(v) then @@ -814,61 +876,78 @@ function GoldenSpyLevelCtrl:OnBtnClick_Hook() end local finishCallback = function() end - local catchedCallback = function(itemCtrl) - if itemCtrl == nil then - return - end - local itemCfg = itemCtrl:GetItemCfg() - if itemCfg.ItemType == GameEnum.GoldenSpyItem.Boom then + local catchedCallback = function(tbItemCtrl) + if tbItemCtrl == nil or #tbItemCtrl == 0 then WwiseAudioMgr:PostEvent("Mode_steal_get_stop") return end - self:CatchedItem(itemCtrl) + if tbItemCtrl[1]:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then + WwiseAudioMgr:PostEvent("Mode_steal_get_stop") + return + end + self:CatchedItem(tbItemCtrl) WwiseAudioMgr:PostEvent("Mode_steal_get") - local itemNormalWeight = itemCtrl:GetWeight() - for _, v in ipairs(self.GoldenSpyLevelData:GetBuffData()) do - local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) - if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight and self.GoldenSpyLevelData:CheckBuffActive(v) and itemCtrl.nItemId == buffCfg.Params[1] then - itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + local nTotalWeight = 0 + for _, itemCtrl in ipairs(tbItemCtrl) do + local itemNormalWeight = itemCtrl:GetWeight() + for _, v in ipairs(self.GoldenSpyLevelData:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight then + if self.GoldenSpyLevelData:CheckBuffActive(v) and itemCtrl.nItemId == buffCfg.Params[1] then + itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + end + nTotalWeight = nTotalWeight + itemNormalWeight + end end end - itemNormalWeight = math.max(0, itemNormalWeight) local cfg = ConfigTable.GetData("GoldenSpyConfig", self.levelCfg.ConfigId) if cfg ~= nil then - self._mapNode.ActorAnimRoot:SetBool("Is_PullSlow", itemNormalWeight > cfg.PullSlowWeight) + self._mapNode.ActorAnimRoot:SetBool("Is_PullSlow", nTotalWeight > cfg.PullSlowWeight) end self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_start") end - local catchedCompleteCallback = function(itemCtrl) - if itemCtrl == nil or itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then + local catchedCompleteCallback = function(tbItemCtrl) + if tbItemCtrl == nil or #tbItemCtrl == 0 then + self._mapNode.floorCtrl:ResumeHookSwing() + self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") + return + end + if tbItemCtrl[1]:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") return end local cfg = ConfigTable.GetData("GoldenSpyConfig", self.levelCfg.ConfigId) - if cfg ~= nil then + if cfg == nil then + return + end + local nTotalScore = 0 + for _, itemCtrl in ipairs(tbItemCtrl) do local itemCfg = itemCtrl:GetItemCfg() local nScore = itemCfg.Score for _, v in ipairs(self.GoldenSpyLevelData:GetBuffData()) do local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) - if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == itemCfg.ItemType and self.GoldenSpyLevelData:CheckBuffActive(v) then - nScore = nScore + buffCfg.Params[2] + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == itemCfg.ItemType then + if self.GoldenSpyLevelData:CheckBuffActive(v) then + nScore = nScore + buffCfg.Params[2] + end + nTotalScore = nTotalScore + nScore end end - if nScore >= cfg.GetHighValue then - self._mapNode.ActorAnimRoot:Play("ActorPanel_Win") - WwiseAudioMgr:PostEvent("Mode_steal_nice") - self.bInCharAnimator = true - local timer = self:AddTimer(1, 0.7, function() - self._mapNode.floorCtrl:ResumeHookSwing() - self.bInCharAnimator = false - self:CatchedComplete(itemCtrl) - end, true, true, true) - table.insert(self.tbTimer, timer) - else - self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") + end + if nTotalScore >= cfg.GetHighValue then + self._mapNode.ActorAnimRoot:Play("ActorPanel_Win") + WwiseAudioMgr:PostEvent("Mode_steal_nice") + self.bInCharAnimator = true + local timer = self:AddTimer(1, 0.7, function() self._mapNode.floorCtrl:ResumeHookSwing() - self:CatchedComplete(itemCtrl) - end + self.bInCharAnimator = false + self:CatchedComplete(tbItemCtrl) + end, true, true, true) + table.insert(self.tbTimer, timer) + else + self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") + self._mapNode.floorCtrl:ResumeHookSwing() + self:CatchedComplete(tbItemCtrl) end WwiseAudioMgr:PostEvent("Mode_steal_get_stop") end @@ -876,8 +955,21 @@ function GoldenSpyLevelCtrl:OnBtnClick_Hook() print("GoldenSpyLevelCtrl:nSpeed=", nSpeed) print("GoldenSpyLevelCtrl:nRadius=", nRadius) print("GoldenSpyLevelCtrl:nFactor=", nFactor) + print("GoldenSpyLevelCtrl:nMinSpeed=", nMinSpeed) end - self._mapNode.floorCtrl:Shoot(nSpeed, nRadius, nFactor, finishCallback, catchedCallback, catchedCompleteCallback) + self._mapNode.floorCtrl:Shoot(nSpeed, nRadius, nFactor, nMinSpeed, finishCallback, catchedCallback, catchedCompleteCallback) +end +function GoldenSpyLevelCtrl:OnBtnClick_Skill1() + if #self.skillList < 1 then + return + end + self:UseSkill(self.skillList[1]) +end +function GoldenSpyLevelCtrl:OnBtnClick_Skill2() + if #self.skillList < 2 then + return + end + self:UseSkill(self.skillList[2]) end function GoldenSpyLevelCtrl:OnBtnClick_Boom() if self.bInCharAnimator then @@ -897,16 +989,30 @@ function GoldenSpyLevelCtrl:OnBtnClick_Boom() self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") end) if bUsed then + local BoomSkillId = 0 + local btn_Skill + for i = 1, #self.skillList do + local skillId = self.skillList[i] + local skillCfg = ConfigTable.GetData("GoldenSpySkill", skillId) + if skillCfg ~= nil and skillCfg.SkillType == GameEnum.GoldenSpySkillType.Boom then + BoomSkillId = skillId + btn_Skill = self._mapNode["btn_Skill" .. i] + break + end + end + if BoomSkillId == 0 or btn_Skill == nil then + return + end self.GoldenSpyLevelData:UseSkill(BoomSkillId) local newSkillData = self.GoldenSpyLevelData:GetSkillData() - local mask = self._mapNode.btn_Boom.transform:Find("AnimRoot/mask"):GetComponent("Image") + local mask = btn_Skill.transform:Find("AnimRoot/mask"):GetComponent("Image") if newSkillData[BoomSkillId] == nil or newSkillData[BoomSkillId] <= 0 then mask.gameObject:SetActive(true) - local txt_count = self._mapNode.btn_Boom.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + local txt_count = btn_Skill.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") NovaAPI.SetTMPText(txt_count, 0) else mask.gameObject:SetActive(false) - local txt_count = self._mapNode.btn_Boom.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + local txt_count = btn_Skill.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") NovaAPI.SetTMPText(txt_count, string.format("%d", newSkillData[BoomSkillId])) end self._mapNode.skill_Boom:SetActive(true) @@ -954,16 +1060,31 @@ function GoldenSpyLevelCtrl:OnBtnClick_Frozen() WwiseAudioMgr:PostEvent("Mode_steal_ice_boom") self._mapNode.floorCtrl:StartFrozen() self.bInFrozen = true + local FrozenSkillId = 0 + local btn_Skill + for i = 1, #self.skillList do + local skillId = self.skillList[i] + local skillCfg = ConfigTable.GetData("GoldenSpySkill", skillId) + if skillCfg ~= nil and skillCfg.SkillType == GameEnum.GoldenSpySkillType.Frozen then + FrozenSkillId = skillId + btn_Skill = self._mapNode["btn_Skill" .. i] + break + end + end + if FrozenSkillId == 0 or btn_Skill == nil then + self.bInFrozen = false + return + end self.GoldenSpyLevelData:UseSkill(FrozenSkillId) local newSkillData = self.GoldenSpyLevelData:GetSkillData() - local mask = self._mapNode.btn_Frozen.transform:Find("AnimRoot/mask"):GetComponent("Image") + local mask = btn_Skill.transform:Find("AnimRoot/mask"):GetComponent("Image") if newSkillData[FrozenSkillId] == nil or newSkillData[FrozenSkillId] <= 0 then mask.gameObject:SetActive(true) - local txt_count = self._mapNode.btn_Frozen.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + local txt_count = btn_Skill.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") NovaAPI.SetTMPText(txt_count, 0) else mask.gameObject:SetActive(false) - local txt_count = self._mapNode.btn_Frozen.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + local txt_count = btn_Skill.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") NovaAPI.SetTMPText(txt_count, string.format("%d", newSkillData[FrozenSkillId])) end local skillcfg = ConfigTable.GetData("GoldenSpySkill", FrozenSkillId) @@ -980,7 +1101,7 @@ function GoldenSpyLevelCtrl:OnBtnClick_Frozen() end end, true, true, true) table.insert(self.tbTimer, timer) - local img_frozenCD = self._mapNode.img_frozenCD + local img_frozenCD = btn_Skill.transform:Find("AnimRoot/img_CD"):GetComponent("Image") img_frozenCD.fillAmount = 1 img_frozenCD.gameObject:SetActive(true) self.FrozenTweener = DOTween.To(function() @@ -991,6 +1112,68 @@ function GoldenSpyLevelCtrl:OnBtnClick_Frozen() img_frozenCD.gameObject:SetActive(false) end) end +function GoldenSpyLevelCtrl:OnBtnClick_FishingHook() + if self.bInCharAnimator then + return + end + if not self.bStartFloor then + return + end + if not self._mapNode.floorCtrl:CheckCanChangeHook() then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("GoldenSpy_CanNotChangeHook")) + return + end + self.bInFishingHook = true + local FishingHookSkillId = 0 + local btn_Skill + for i = 1, #self.skillList do + local skillId = self.skillList[i] + local skillCfg = ConfigTable.GetData("GoldenSpySkill", skillId) + if skillCfg ~= nil and skillCfg.SkillType == GameEnum.GoldenSpySkillType.FishingHook then + FishingHookSkillId = skillId + btn_Skill = self._mapNode["btn_Skill" .. i] + break + end + end + if FishingHookSkillId == 0 or btn_Skill == nil then + self.bInFishingHook = false + return + end + self.GoldenSpyLevelData:UseSkill(FishingHookSkillId) + local newSkillData = self.GoldenSpyLevelData:GetSkillData() + local mask = btn_Skill.transform:Find("AnimRoot/mask"):GetComponent("Image") + if newSkillData[FishingHookSkillId] == nil or newSkillData[FishingHookSkillId] <= 0 then + mask.gameObject:SetActive(true) + local txt_count = btn_Skill.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, 0) + else + mask.gameObject:SetActive(false) + local txt_count = btn_Skill.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, string.format("%d", newSkillData[FishingHookSkillId])) + end + local skillcfg = ConfigTable.GetData("GoldenSpySkill", FishingHookSkillId) + self._mapNode.floorCtrl:SetHookType(AllEnum.GoldenSpyHookType.FishingHook, tonumber(skillcfg.Params[1])) + local nTime = skillcfg.Params[2] + if nTime <= 0 then + self.bInFishingHook = false + return + end + local timer = self:AddTimer(1, nTime, function() + self._mapNode.floorCtrl:SetHookType(AllEnum.GoldenSpyHookType.Normal, 0) + self.bInFishingHook = false + end, true, true, true) + table.insert(self.tbTimer, timer) + local img_FishingHookCD = btn_Skill.transform:Find("AnimRoot/img_CD"):GetComponent("Image") + img_FishingHookCD.fillAmount = 1 + img_FishingHookCD.gameObject:SetActive(true) + self.FishingHookTweener = DOTween.To(function() + return img_FishingHookCD.fillAmount + end, function(value) + img_FishingHookCD.fillAmount = value + end, 0, nTime):OnComplete(function() + img_FishingHookCD.gameObject:SetActive(false) + end) +end function GoldenSpyLevelCtrl:OnBtnClick_ToolBox() self:Pause() local tbShowItem = {} @@ -1066,6 +1249,10 @@ function GoldenSpyLevelCtrl:ClearTimer() self.FrozenTweener:Kill() self.FrozenTweener = nil end + if self.FishingHookTweener ~= nil then + self.FishingHookTweener:Kill() + self.FishingHookTweener = nil + end for _, v in ipairs(self.tbTimer) do if v ~= nil then v:Cancel() @@ -1080,16 +1267,15 @@ end function GoldenSpyLevelCtrl:OnEvent_UpdateSkillCount(nSkillId, nCount) nCount = nCount or 0 nCount = math.floor(nCount) - if nSkillId == BoomSkillId then - local txt_count = self._mapNode.btn_Boom.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") - NovaAPI.SetTMPText(txt_count, string.format("%d", nCount)) - local mask = self._mapNode.btn_Boom.transform:Find("AnimRoot/mask"):GetComponent("Image") - mask.gameObject:SetActive(nCount == 0) - elseif nSkillId == FrozenSkillId then - local txt_count = self._mapNode.btn_Frozen.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") - NovaAPI.SetTMPText(txt_count, string.format("%d", nCount)) - local mask = self._mapNode.btn_Frozen.transform:Find("AnimRoot/mask"):GetComponent("Image") - mask.gameObject:SetActive(nCount == 0) + for i = 1, #self.skillList do + local skillId = self.skillList[i] + if skillId == nSkillId then + local txt_count = self._mapNode["btn_Skill" .. i].transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, string.format("%d", nCount)) + local mask = self._mapNode["btn_Skill" .. i].transform:Find("AnimRoot/mask"):GetComponent("Image") + mask.gameObject:SetActive(nCount == 0) + break + end end end function GoldenSpyLevelCtrl:OnEvent_FinishFloor() diff --git a/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua b/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua index 133d40414..93bccb696 100644 --- a/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua +++ b/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua @@ -46,11 +46,34 @@ function GoldenSpyLevelData:RestartCurrentFloor() self:StartLevel(self.levelId) return end + local tbCatchItem = {} + for k, v in pairs(self.tempPointData.tbCatchItem) do + tbCatchItem[k] = { + itemId = k, + itemCount = v.itemCount + } + end + local tbBuff = {} + for k, v in pairs(self.tempPointData.tbBuff) do + tbBuff[k] = { + buffId = v.buffId, + tbActiveFloor = v.tbActiveFloor, + bActive = v.bActive + } + end + local tbUsedSkill = {} + for k, v in pairs(self.tempPointData.tbUsedSkill) do + tbUsedSkill[k] = v + end + local tbSkillData = {} + for k, v in pairs(self.tempPointData.tbSkillData) do + tbSkillData[k] = v + end self.nCurScore = self.tempPointData.nCurScore - self.tbCatchItem = self.tempPointData.tbCatchItem - self.tbBuff = self.tempPointData.tbBuff - self.tbUsedSkill = self.tempPointData.tbUsedSkill - self.tbSkillData = self.tempPointData.tbSkillData + self.tbCatchItem = tbCatchItem + self.tbBuff = tbBuff + self.tbUsedSkill = tbUsedSkill + self.tbSkillData = tbSkillData self.nCompleteTaskCount = self.tempPointData.nCompleteTaskCount self.nBuffRefreshCount = self.tempPointData.nBuffRefreshCount local tbList = {} @@ -145,37 +168,45 @@ function GoldenSpyLevelData:GetLevelPrefabName() end return nPrefabName end -function GoldenSpyLevelData:CatchedItem(nItemId, itemCtrl) - local itemCfg = ConfigTable.GetData("GoldenSpyItem", nItemId) - if itemCfg == nil then - return - end - local nScore = itemCfg.Score - if itemCtrl ~= nil then - if itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.SafeBox then - nScore = itemCtrl:GetScore() - end - if itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Companion then - nScore = nScore + itemCtrl:GetBagItemPrice() +function GoldenSpyLevelData:CatchedItem(tbItemCtrl) + local nTotalScore = 0 + for _, itemCtrl in ipairs(tbItemCtrl) do + local itemCfg = itemCtrl:GetItemCfg() + if itemCfg ~= nil then + local nScore = itemCfg.Score + if itemCfg.ItemType == GameEnum.GoldenSpyItem.SafeBox then + nScore = itemCtrl:GetScore() + end + if itemCfg.ItemType == GameEnum.GoldenSpyItem.Companion then + nScore = nScore + itemCtrl:GetBagItemPrice() + end + for _, v in ipairs(self.tbBuff) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == itemCfg.ItemType and self:CheckBuffActive(v) then + nScore = nScore + buffCfg.Params[2] + end + end + nTotalScore = nTotalScore + nScore end end - for _, v in ipairs(self.tbBuff) do - local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) - if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == itemCfg.ItemType and self:CheckBuffActive(v) then - nScore = nScore + buffCfg.Params[2] + self.nCurScore = self.nCurScore + nTotalScore + local bFinishTask = false + for _, itemCtrl in ipairs(tbItemCtrl) do + local itemCfg = itemCtrl:GetItemCfg() + if itemCfg ~= nil then + local nItemId = itemCfg.Id + if self.tbCatchItem[nItemId] == nil then + self.tbCatchItem[nItemId] = {itemId = nItemId, itemCount = 0} + end + self.tbCatchItem[nItemId].itemCount = self.tbCatchItem[nItemId].itemCount + 1 + self.floorData:DeleteItem(nItemId) + bFinishTask = self:UpdateTask(nItemId) or bFinishTask end end - self.nCurScore = self.nCurScore + nScore - if self.tbCatchItem[nItemId] == nil then - self.tbCatchItem[nItemId] = {itemId = nItemId, itemCount = 0} - end - self.tbCatchItem[nItemId].itemCount = self.tbCatchItem[nItemId].itemCount + 1 - self.floorData:DeleteItem(nItemId) - local bFinishTask = self:UpdateTask(nItemId) if bFinishTask then self:RefreshTask() end - return bFinishTask, nScore + return bFinishTask, nTotalScore end function GoldenSpyLevelData:GetCatchItemData() return self.tbCatchItem diff --git a/lua/game/ui/activity/goldenspy/goldenspylevelselectctrl.lua b/lua/game/ui/activity/goldenspy/goldenspylevelselectctrl.lua index dcd1a2d82..a519c0fa9 100644 --- a/lua/game/ui/activity/goldenspy/goldenspylevelselectctrl.lua +++ b/lua/game/ui/activity/goldenspy/goldenspylevelselectctrl.lua @@ -67,7 +67,7 @@ function GoldenSpyLevelSelectCtrl:Awake() if type(param) == "table" then self.nActivityId = param[1] end - EventManager.Add(EventId.TemporaryBlockInput, 1.5) + EventManager.Hit(EventId.TemporaryBlockInput, 1.5) end function GoldenSpyLevelSelectCtrl:OnEnable() self.animator = self.gameObject:GetComponent("Animator") @@ -124,7 +124,7 @@ function GoldenSpyLevelSelectCtrl:SwitchPanelTab(nTab) self._mapNode.LevelDetalRoot.gameObject:SetActive(false) elseif nTab == PanelTab.Level then self.animator:Play("GoldenSpyLevelSelectPanel_switch") - EventManager.Add(EventId.TemporaryBlockInput, 1.2) + EventManager.Hit(EventId.TemporaryBlockInput, 1.2) for i = 1, 2 do local levelCount = #ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId).LevelList self._mapNode.btn_level[i].gameObject:SetActive(i <= levelCount) @@ -269,9 +269,11 @@ function GoldenSpyLevelSelectCtrl:InitLevelData() local bCanGoNextGroup = false if nextGroupId ~= nil then local groupData = self.GoldenSpyActData:GetLevelGroupDataById(nextGroupId) - local time = CS.ClientManager.Instance.serverTimeStamp - if time >= groupData.nStartTime and self.GoldenSpyActData:CheckPreGroupPassByGroupId(nextGroupId) then - bCanGoNextGroup = true + if groupData ~= nil then + local time = CS.ClientManager.Instance.serverTimeStamp + if time >= groupData.nStartTime and self.GoldenSpyActData:CheckPreGroupPassByGroupId(nextGroupId) then + bCanGoNextGroup = true + end end end self._mapNode.btnRight.gameObject:SetActive(nextGroupId ~= nil and bCanGoNextGroup) @@ -317,7 +319,7 @@ function GoldenSpyLevelSelectCtrl:OnBtnClick_Task() if mapGroupData ~= nil then local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task) if actData ~= nil then - EventManager.Hit(EventId.OpenPanel, PanelId.Task_10109, actData.ActivityId, 4) + EventManager.Hit(EventId.OpenPanel, PanelId.Task_10112, actData.ActivityId, 4) end end end diff --git a/lua/game/ui/activity/goldenspy/goldenspypatrolitem.lua b/lua/game/ui/activity/goldenspy/goldenspypatrolitem.lua index 3c6309d62..eace5874a 100644 --- a/lua/game/ui/activity/goldenspy/goldenspypatrolitem.lua +++ b/lua/game/ui/activity/goldenspy/goldenspypatrolitem.lua @@ -68,6 +68,8 @@ function GoldenSpyPatrolItem:Init() self.vVisionPoint = Vector3(visionPoint.x, visionPoint.y, 0) self.bDirection = self.vEndPoint.x > self.vStartPoint.x self.bDestination = false + self.trParent = self.gameObject.transform.parent + self.bFrozen = false end function GoldenSpyPatrolItem:InitData() self.nVisionAngle = self.itemCfg.Params[3] or VisionAngle @@ -344,8 +346,10 @@ function GoldenSpyPatrolItem:_CheckVision() radius = self.floorCtrl:GetHookRadius() } if hitArea and self:_HitAreaInSector(hitArea, vx, vy, forwardAngle, halfAngle, radius) and self.bTrigger then - self.floorCtrl:DropItem() - self.floorCtrl:DoStartRetract() + if self.floorCtrl:CheckCanDropItem() then + self.floorCtrl:DropItem() + self.floorCtrl:DoStartRetract() + end WwiseAudioMgr:PostEvent("Mode_steal_error") self.floorCtrl:SubTime(self.itemCfg.Params[2]) self._mapNode.img_normal:SetActive(false) diff --git a/lua/game/ui/activity/goldenspy/goldenspyresultctrl.lua b/lua/game/ui/activity/goldenspy/goldenspyresultctrl.lua index eef547c80..7f79e698f 100644 --- a/lua/game/ui/activity/goldenspy/goldenspyresultctrl.lua +++ b/lua/game/ui/activity/goldenspy/goldenspyresultctrl.lua @@ -67,7 +67,6 @@ function GoldenSpyResultCtrl:Awake() self.finishCallback = self.data.finishCallback self.goNextCallback = self.data.goNextCallback self.bSuccess = self.data.bSuccess - self.bCanGoNextLevel = self.data.bCanGoNextLevel self.goNextLevelCallback = self.data.goNextLevelCallback self.levelCfg = ConfigTable.GetData("GoldenSpyLevel", self.nLevelId) self.floorCfg = ConfigTable.GetData("GoldenSpyFloor", self.nCurFloorId) @@ -176,7 +175,7 @@ function GoldenSpyResultCtrl:OnBtnClick_GoNext() end function GoldenSpyResultCtrl:OnBtnClick_GoNext2() EventManager.Hit(EventId.ClosePanel, self._panel._nPanelId) - if self.goNextCallback ~= nil then + if self.goNextLevelCallback ~= nil then self.goNextLevelCallback(self.nextGroupId, self.nextLevelId) end end diff --git a/lua/game/ui/activity/loginreward/_301053/loginrewardpopupctrl_01.lua b/lua/game/ui/activity/loginreward/_301053/loginrewardpopupctrl_01.lua new file mode 100644 index 000000000..3634e959d --- /dev/null +++ b/lua/game/ui/activity/loginreward/_301053/loginrewardpopupctrl_01.lua @@ -0,0 +1,127 @@ +local LoginRewardPopUpCtrl_01 = class("LoginRewardPopUpCtrl_01", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +LoginRewardPopUpCtrl_01._mapNodeConfig = { + goActTime = { + sNodeName = "imgRemaineTime" + }, + txtActivityTime = {sNodeName = "txtTime", sComponentName = "TMP_Text"}, + btnActivity = { + sComponentName = "Button", + callback = "OnBtnClick_Activity" + }, + txtTips = {sComponentName = "TMP_Text"}, + btnReward = { + sComponentName = "Button", + callback = "OnBtnClick_Activity" + }, + txtBtnReward = { + sComponentName = "TMP_Text", + sLanguageId = "Quest_Receive" + } +} +LoginRewardPopUpCtrl_01._mapEventConfig = {} +LoginRewardPopUpCtrl_01._mapRedDotConfig = {} +function LoginRewardPopUpCtrl_01:RefreshRemainTime() + local endTime = self.actData:GetActEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + self._mapNode.goActTime.gameObject:SetActive(false) + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr) +end +function LoginRewardPopUpCtrl_01:RefreshActData() + self.nActId = self._panel.nActId + self.actData = self._panel.actData + self.remainTimer = nil + local actCfg = self.actData:GetActCfgData() + if actCfg.EndType == GameEnum.activityEndType.NoLimit then + self._mapNode.goActTime.gameObject:SetActive(false) + else + self._mapNode.goActTime.gameObject:SetActive(true) + self:RefreshRemainTime() + end + local sTips = ConfigTable.GetUIText("LoginSkinRewardTips1_301053") .. ConfigTable.GetUIText("LoginSkinRewardTips2_301053") + NovaAPI.SetTMPText(self._mapNode.txtTips, sTips) +end +function LoginRewardPopUpCtrl_01:PlayOutAnim() + local nAnimLength = 0 + if self.animRoot ~= nil then + nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, { + "LoginReward_01_out" + }) + self.animRoot:Play("LoginReward_01_out") + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength) + end + return nAnimLength +end +function LoginRewardPopUpCtrl_01:Awake() + self.animRoot = self.gameObject:GetComponent("Animator") +end +function LoginRewardPopUpCtrl_01:OnEnable() + if self.animRoot ~= nil then + local nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, { + "LoginReward_01_in" + }) + self.animRoot:Play("LoginReward_01_in") + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength) + end +end +function LoginRewardPopUpCtrl_01:OnDisable() +end +function LoginRewardPopUpCtrl_01:OnDestroy() +end +function LoginRewardPopUpCtrl_01:OnBtnClick_Activity() + local bOpen = self.actData:CheckActivityOpen() + if not bOpen then + local callback = function() + EventManager.Hit("RefreshLoginRewardPanel") + end + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_PopUp_Time_Out"), + callbackConfirm = callback + }) + return + end + local canReceive = self.actData:CheckCanReceive() + if not canReceive then + EventManager.Hit("RefreshLoginRewardPanel") + return + end + local callback = function() + EventManager.Hit("RefreshLoginRewardPanel") + end + PlayerData.Activity:SendReceiveLoginRewardMsg(301042, callback) +end +return LoginRewardPopUpCtrl_01 diff --git a/lua/game/ui/activity/loginreward/_301053/loginskinrewardctrl_01.lua b/lua/game/ui/activity/loginreward/_301053/loginskinrewardctrl_01.lua new file mode 100644 index 000000000..6008c14a5 --- /dev/null +++ b/lua/game/ui/activity/loginreward/_301053/loginskinrewardctrl_01.lua @@ -0,0 +1,147 @@ +local LoginSkinRewardCtrl_01 = class("LoginSkinRewardCtrl_01", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +LoginSkinRewardCtrl_01._mapNodeConfig = { + btnDetail = { + sNodeName = "btnActDetail", + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + txtBtnActDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + goActTime = { + sNodeName = "imgRemaineTime" + }, + imgEnd = {}, + txtActivityTime = {sNodeName = "txtTime", sComponentName = "TMP_Text"}, + btnReward = { + sComponentName = "UIButton", + callback = "OnBtnClick_Activity" + }, + btnUnReward = { + sComponentName = "UIButton", + callback = "OnBtnClick_Activity" + }, + txtAdvanceMat = {sComponentName = "TMP_Text"}, + txtBtnReward = { + sComponentName = "TMP_Text", + sLanguageId = "Quest_Receive" + }, + txtBtnUnReward = { + sComponentName = "TMP_Text", + sLanguageId = "Quest_Received" + } +} +LoginSkinRewardCtrl_01._mapEventConfig = { + ClickLoginRewardTips = "OnEvent_ClickLoginRewardTips" +} +function LoginSkinRewardCtrl_01:UnbindCtrl() +end +function LoginSkinRewardCtrl_01:InitActData(actData) + self.actData = actData + self.nActId = actData:GetActId() + self.nNpcId = nil + self.bPlayVoice = false + self:RefreshDetail() + local canReceive = self.actData:CheckCanReceive() + self._mapNode.btnReward.gameObject:SetActive(canReceive) + self._mapNode.btnUnReward.gameObject:SetActive(not canReceive) + local actCfg = self.actData:GetActCfgData() + if actCfg.EndType == GameEnum.activityEndType.NoLimit then + self._mapNode.goActTime.gameObject:SetActive(false) + else + self._mapNode.goActTime.gameObject:SetActive(true) + self:RefreshRemainTime() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false) + end + end +end +function LoginSkinRewardCtrl_01:RefreshRemainTime() + local endTime = self.actData:GetActEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + self._mapNode.goActTime:SetActive(0 < remainTime) + self._mapNode.imgEnd:SetActive(remainTime <= 0) + if remainTime < 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"), + callbackConfirm = function() + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList) + end + }) + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr) +end +function LoginSkinRewardCtrl_01:RefreshDetail() + local mapActCfg = self.actData:GetLoginRewardControlCfg() + local bEmpty = mapActCfg.DesText == "" + self._mapNode.btnDetail.gameObject:SetActive(not bEmpty) + local sTips = ConfigTable.GetUIText("LoginSkinRewardTips1_301053") .. "\n" .. ConfigTable.GetUIText("LoginSkinRewardTips2_301053") + NovaAPI.SetTMPText(self._mapNode.txtAdvanceMat, sTips) +end +function LoginSkinRewardCtrl_01:ClearActivity() +end +function LoginSkinRewardCtrl_01:OnBtnClick_Detail() + local mapActCfg = self.actData:GetLoginRewardControlCfg() + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = mapActCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function LoginSkinRewardCtrl_01:OnBtnClick_Activity() + local callback = function() + self._mapNode.btnReward.gameObject:SetActive(false) + local actData = PlayerData.Activity:GetActivityDataById(self.actData:GetActId()) + self:InitActData(actData) + end + local canReceive = self.actData:CheckCanReceive() + if not canReceive then + return + end + PlayerData.Activity:SendReceiveLoginRewardMsg(self.actData:GetActId(), callback) +end +function LoginSkinRewardCtrl_01:OnEvent_ClickLoginRewardTips(callback, index) + callback() +end +function LoginSkinRewardCtrl_01:OnBtnClick_Reward() +end +function LoginSkinRewardCtrl_01:OnDisable() +end +return LoginSkinRewardCtrl_01 diff --git a/lua/game/ui/activity/reengagement/reengagementbdpreviewctrl.lua b/lua/game/ui/activity/reengagement/reengagementbdpreviewctrl.lua new file mode 100644 index 000000000..66d96468c --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementbdpreviewctrl.lua @@ -0,0 +1,90 @@ +local ReengagementBDPreviewCtrl = class("ReengagementBDPreviewCtrl", BaseCtrl) +ReengagementBDPreviewCtrl._mapNodeConfig = { + window = {}, + animRoot = {sNodeName = "window", sComponentName = "Animator"}, + goBlur = {}, + btnShortcutClose = {sComponentName = "NaviButton", callback = "ClosePanel"}, + btnClose = {sComponentName = "UIButton", callback = "ClosePanel"}, + txtWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_BDTrialPreview_Title" + }, + txtLevelInterval = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_BDTrialPreview_LevelInterval" + }, + txtTip = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_BDTrialPreview_Tip" + }, + txtCurLevel = { + sComponentName = "TMP_Text", + sLanguageId = "TD_TitleCurLevel" + }, + txtLevelCn = { + sComponentName = "TMP_Text", + sLanguageId = "Quest_WorldClass_Level" + }, + svAll = { + sComponentName = "LoopScrollView" + } +} +ReengagementBDPreviewCtrl._mapEventConfig = {} +function ReengagementBDPreviewCtrl:OpenPanel() + self.gameObject:SetActive(true) + self._mapNode.window:SetActive(false) + local wait = function() + self._mapNode.goBlur:SetActive(true) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.window:SetActive(true) + self._mapNode.btnShortcutClose.gameObject:SetActive(true) + self:InitPanel() + self._mapNode.animRoot:Play("t_window_04_t_in") + end +end +function ReengagementBDPreviewCtrl:InitPanel() + self.tbLevelInterval = {} + local foreachData = function(mapData) + table.insert(self.tbLevelInterval, mapData) + end + ForEachTableLine(ConfigTable.GetData("ReengagementBDTrial"), foreachData) + self.nWorldLevel = PlayerData.Base:GetWorldClass() + NovaAPI.SetTMPText(self._mapNode.txtLevel, self.nWorldLevel) + self._mapNode.svAll:Init(#self.tbLevelInterval, self, self.OnGridRefresh) +end +function ReengagementBDPreviewCtrl:OnGridRefresh(goGrid, nGridIndex) + local nIndex = nGridIndex + 1 + local mapData = self.tbLevelInterval[nIndex] + local imgOnBg = goGrid.transform:Find("imgOnBg").gameObject + local imgOffBg = goGrid.transform:Find("imgOffBg").gameObject + local imgSelect = goGrid.transform:Find("imgSelect").gameObject + if self.nWorldLevel >= mapData.MinLevel and self.nWorldLevel <= mapData.MaxLevel then + imgOnBg:SetActive(true) + imgOffBg:SetActive(false) + imgSelect:SetActive(true) + else + imgOnBg:SetActive(false) + imgOffBg:SetActive(true) + imgSelect:SetActive(false) + end + local txtDesc = goGrid.transform:Find("txtDesc"):GetComponent("TMP_Text") + if txtDesc ~= nil then + local sText = ConfigTable.GetUIText("Reengagement_BDTrialPreview_WorldClass") + sText = sText .. mapData.MinLevel .. "~" .. mapData.MaxLevel + NovaAPI.SetTMPText(txtDesc, sText) + end + local imgIcon = goGrid.transform:Find("imgIcon"):GetComponent("Image") + if imgIcon ~= nil then + self:SetPngSprite(imgIcon, mapData.Icon) + end +end +function ReengagementBDPreviewCtrl:ClosePanel() + self._mapNode.animRoot:Play("t_window_04_t_out") + local animLength = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { + "t_window_04_t_out" + }) + self:AddTimer(1, animLength, function() + self.gameObject:SetActive(false) + end, true, true, true) +end +return ReengagementBDPreviewCtrl diff --git a/lua/game/ui/activity/reengagement/reengagementbdpreviewitemctrl.lua b/lua/game/ui/activity/reengagement/reengagementbdpreviewitemctrl.lua new file mode 100644 index 000000000..3151f5571 --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementbdpreviewitemctrl.lua @@ -0,0 +1,83 @@ +local ReengagementBDPreviewItemCtrl = class("ReengagementBDPreviewItemCtrl", BaseCtrl) +ReengagementBDPreviewItemCtrl._mapNodeConfig = { + btnItem = { + sComponentName = "UIButton", + callback = "OnClickItem" + }, + txtLeaderCn = { + sComponentName = "TMP_Text", + sLanguageId = "StarTower_Build_Leader" + }, + txtSubCn = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "StarTower_Build_Sub" + }, + imgCharIcon = {nCount = 3, sComponentName = "Image"}, + imgCharFrame = {nCount = 3, sComponentName = "Image"}, + txtPotentialCount = {nCount = 3, sComponentName = "TMP_Text"}, + imgCharElement = {nCount = 3, sComponentName = "Image"}, + txtChar = { + sComponentName = "TMP_Text", + sLanguageId = "StarTower_Build_Char_Title" + }, + imgIcon = {sComponentName = "Image"}, + txtRating = { + sComponentName = "TMP_Text", + sLanguageId = "StarTower_Build_Rating" + } +} +ReengagementBDPreviewItemCtrl._mapEventConfig = {} +function ReengagementBDPreviewItemCtrl:Refresh(nTrialBuildId) + self.mapBuildData = PlayerData.Build:GetTrialBuild(nTrialBuildId) + if self.mapBuildData == nil then + self.gameObject:SetActive(false) + return + end + self.gameObject:SetActive(true) + self:RefreshInfo() + self:RefreshChar() +end +function ReengagementBDPreviewItemCtrl:RefreshInfo() + local mapRank = self.mapBuildData.mapRank + if mapRank == nil then + mapRank = PlayerData.Build:CalBuildRank(self.mapBuildData.nScore or 0) + self.mapBuildData.mapRank = mapRank + end + if mapRank ~= nil then + local sScore = "Icon/BuildRank/BuildRank_" .. mapRank.Id + self:SetPngSprite(self._mapNode.imgIcon, sScore) + end +end +function ReengagementBDPreviewItemCtrl:RefreshChar() + for i = 1, 3 do + local mapCharData = self.mapBuildData.tbChar[i] + local nCharTid = mapCharData ~= nil and mapCharData.nTid or 0 + local mapCharCfg = 0 < nCharTid and ConfigTable.GetData_Character(nCharTid) or nil + local nCharSkinId = 0 < nCharTid and PlayerData.Char:GetCharSkinId(nCharTid) or 0 + local mapCharSkin = 0 < nCharSkinId and ConfigTable.GetData_CharacterSkin(nCharSkinId) or nil + local bShowChar = mapCharCfg ~= nil and mapCharSkin ~= nil + self._mapNode.imgCharIcon[i].gameObject:SetActive(bShowChar) + self._mapNode.imgCharFrame[i].gameObject:SetActive(bShowChar) + self._mapNode.txtPotentialCount[i].gameObject:SetActive(bShowChar) + self._mapNode.imgCharElement[i].gameObject:SetActive(bShowChar) + if bShowChar then + local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade] + self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) + self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame) + NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[i], mapCharData.nPotentialCount or 0) + self:SetAtlasSprite(self._mapNode.imgCharElement[i], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon) + end + end +end +function ReengagementBDPreviewItemCtrl:OnClickItem() + if self.mapBuildData == nil then + return + end + self.mapBuildData = PlayerData.Build:GetTrialBuild(self.mapBuildData.nBuildId) + if self.mapBuildData == nil then + return + end + EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBuildDetailPreview, self.mapBuildData) +end +return ReengagementBDPreviewItemCtrl diff --git a/lua/game/ui/activity/reengagement/reengagementbdtrialctrl.lua b/lua/game/ui/activity/reengagement/reengagementbdtrialctrl.lua new file mode 100644 index 000000000..081889e92 --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementbdtrialctrl.lua @@ -0,0 +1,44 @@ +local ReengagementBDTrialCtrl = class("ReengagementBDTrialCtrl", BaseCtrl) +ReengagementBDTrialCtrl._mapNodeConfig = { + txtActName = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_BDTrial_Title" + }, + txtActValue = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_BDTrial_TimeLimit" + }, + txtBtnTriaDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_BDTrial_Title" + }, + goInstanceItem = { + nCount = 6, + sCtrlName = "Game.UI.Activity.Reengagement.ReengagementBDPreviewItemCtrl" + } +} +ReengagementBDTrialCtrl._mapEventConfig = {} +function ReengagementBDTrialCtrl:Refresh(nCurTog) + if nCurTog ~= AllEnum.ReengagementTog.BDTrial then + return + end +end +function ReengagementBDTrialCtrl:RefreshTrialItems() + self.nWorldLevel = PlayerData.Base:GetWorldClass() + self.mapTrialBuildData = {} + local foreachMapData = function(mapData) + if self.nWorldLevel >= mapData.MinLevel and self.nWorldLevel <= mapData.MaxLevel then + self.mapTrialBuildData = mapData + end + end + ForEachTableLine(ConfigTable.Get("ReengagementBDTrial"), foreachMapData) + if self.mapTrialBuildData == {} then + return + end + self.tbBuildIds = self.mapTrialBuildData.BuildIds + for k, nBuildId in ipairs(self.tbBuildIds) do + local itemCtrl = self.goInstanceItem[k] + itemCtrl:Refresh(nBuildId) + end +end +return ReengagementBDTrialCtrl diff --git a/lua/game/ui/activity/reengagement/reengagementctrl.lua b/lua/game/ui/activity/reengagement/reengagementctrl.lua new file mode 100644 index 000000000..7b9b8e562 --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementctrl.lua @@ -0,0 +1,137 @@ +local ReengagementCtrl = class("ReengagementCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +ReengagementCtrl._mapNodeConfig = { + svTog = { + sComponentName = "LoopScrollView" + }, + trSvTog = {sNodeName = "svTog", sComponentName = "Transform"}, + rtSignin = { + sComponentName = "RectTransform" + }, + ctrlSignin = { + sNodeName = "rtSignin", + sCtrlName = "Game.UI.Activity.Reengagement.ReengagementSigninCtrl" + }, + rtTask = { + sComponentName = "RectTransform" + }, + ctrlTask = { + sNodeName = "rtTask", + sCtrlName = "Game.UI.Activity.Reengagement.ReengagementTaskCtrl" + }, + rtDoubleDrop = { + sComponentName = "RectTransform" + }, + ctrlDoubleDrop = { + sNodeName = "rtDoubleDrop", + sCtrlName = "Game.UI.Activity.Reengagement.ReengagementDoubleDropCtrl" + }, + rtShopMall = { + sComponentName = "RectTransform" + }, + ctrlShopMall = { + sNodeName = "rtShopMall", + sCtrlName = "Game.UI.Activity.Reengagement.ReengagementMallCtrl" + }, + rtBDTrial = { + sComponentName = "RectTransform" + }, + ctrlBDTrial = { + sNodeName = "rtBDTrial", + sCtrlName = "Game.UI.Activity.Reengagement.ReengagementBDTrialCtrl" + }, + txtEnergyTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Energy_Battery_Title" + }, + txtProgress = {sComponentName = "TMP_Text"}, + imgEnergyBarFill = { + sComponentName = "RectTransform" + }, + btnTrialDetail = { + sComponentName = "UIButton", + callback = "OnClickTrialDetail" + }, + ReengagementPreviewPanel = { + sCtrlName = "Game.UI.Activity.Reengagement.ReengagementBDPreviewCtrl" + } +} +ReengagementCtrl._mapEventConfig = {} +function ReengagementCtrl:InitTog() + self._mapNode.svTog:Init(5, self, self.OnGridRefresh, self.OnGridBtnClick) +end +function ReengagementCtrl:OnGridRefresh(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local nInstanceID = goGrid:GetInstanceID() + if not self.ctrlTog[nInstanceID] then + self.ctrlTog[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateToggleCtrl") + end + local mapCfg = ConfigTable.GetUIText("ReengagementTog_" .. nIndex) + if mapCfg then + self.ctrlTog[nInstanceID]:SetText(mapCfg) + end + self.ctrlTog[nInstanceID]:SetDefault(nIndex == self.nCurTog) +end +function ReengagementCtrl:OnGridBtnClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local nInstanceID = goGrid:GetInstanceID() + if nIndex == self.nCurTog then + return + end + self.ctrlTog[nInstanceID]:SetTrigger(true) + if self.nCurTog then + local goSelect = self._mapNode.trSvTog:Find("Viewport/Content/" .. self.nCurTog - 1) + if goSelect then + self.ctrlTog[goSelect.gameObject:GetInstanceID()]:SetTrigger(false) + end + end + self.nCurTog = nIndex + self:SwitchTog() +end +function ReengagementCtrl:SwitchTog() + self._mapNode.rtSignin:SetActive(self.nCurTog == 1) + self._mapNode.rtTask:SetActive(self.nCurTog == 2) + self._mapNode.rtDoubleDrop:SetActive(self.nCurTog == 3) + self._mapNode.rtShopMall:SetActive(self.nCurTog == 4) + self._mapNode.rtBDTrial:SetActive(self.nCurTog == 5) + self.ctrlSignin:Refresh(self.nCurTog) + self.ctrlTask:Refresh(self.nCurTog) + self.ctrlDoubleDrop:Refresh(self.nCurTog) + self.ctrlShopMall:Refresh(self.nCurTog) + self.ctrlBDTrial:Refresh(self.nCurTog) +end +local nMaxEnergyBatteryFillerLength = 252 +local nMinEnergyBatteryFillerLength = 15 +function ReengagementCtrl:RefreshEnergyBattery() + local nEnergyBattery = PlayerData.Base:GetCurEnergyBattery().nEnergyBattery + local nMaxEnergyBattery = ConfigTable.GetConfigNumber("EnergyBatteryMax") + NovaAPI.SetTMPText(self._mapNode.txtProgress, nEnergyBattery .. "/" .. nMaxEnergyBattery) + local nFillerLength = nEnergyBattery / nMaxEnergyBattery * nMaxEnergyBatteryFillerLength + if nFillerLength > nMaxEnergyBatteryFillerLength then + nFillerLength = nMaxEnergyBatteryFillerLength + elseif nFillerLength < nMinEnergyBatteryFillerLength then + nFillerLength = nMinEnergyBatteryFillerLength + end + self._mapNode.imgEnergyBarFill.sizeDelta = Vector2(nFillerLength, self._mapNode.imgEnergyBarFill.sizeDelta.y) +end +function ReengagementCtrl:Awake() +end +function ReengagementCtrl:FadeIn() +end +function ReengagementCtrl:FadeOut() +end +function ReengagementCtrl:OnEnable() + self.nCurTog = 1 + self:SwitchTog() + self:RefreshEnergyBattery() +end +function ReengagementCtrl:OnDisable() +end +function ReengagementCtrl:OnDestroy() +end +function ReengagementCtrl:OnRelease() +end +function ReengagementCtrl:OnClickTrialDetail() + self.ReengagementPreviewPanel:OpenPanel() +end +return ReengagementCtrl diff --git a/lua/game/ui/activity/reengagement/reengagementdoubledropctrl.lua b/lua/game/ui/activity/reengagement/reengagementdoubledropctrl.lua new file mode 100644 index 000000000..f961cab74 --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementdoubledropctrl.lua @@ -0,0 +1,146 @@ +local ReengagementDoubleDropCtrl = class("ReengagementDoubleDropCtrl", BaseCtrl) +ReengagementDoubleDropCtrl._mapNodeConfig = { + txtActName = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_DoubleDrop_Title" + }, + btnActDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + txtBtnActDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + txtTime = {sComponentName = "TMP_Text"}, + txtDoubleCount = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_DoubleDrop_Count" + }, + goInstanceItem = { + nCount = 4, + sCtrlName = "Game.UI.Activity.DoubleDrop.DoubleDropInsItemCtrl" + }, + btnGoto = { + nCount = 4, + sComponentName = "UIButton", + callback = "OnBtnClick_Goto" + }, + txtBtnGoto = { + nCount = 4, + sComponentName = "TMP_Text", + sLanguageId = "Double_Drops_Goto_Instance" + }, + redDotQuest = {} +} +ReengagementDoubleDropCtrl._mapEventConfig = {} +function ReengagementDoubleDropCtrl:Refresh(nCurTog) + if nCurTog ~= AllEnum.ReengagementTog.DoubleDrop then + return + end + self:InitActData() +end +function ReengagementDoubleDropCtrl:InitActData() + self.actData = {} + self.nActId = 0 + self.tbFuncType = self.actData:GetDoubleFuncType() + if self.tbFuncType == nil then + return + end + self:StartActTimer() + for k, v in ipairs(self._mapNode.goInstanceItem) do + v.gameObject:SetActive(self.tbFuncType[k] ~= nil) + if self.tbFuncType[k] ~= nil then + v:InitItem(self.tbFuncType[k]) + local bUnlock = PlayerData.Base:CheckFunctionUnlock(self.tbFuncType[k]) + self._mapNode.btnGoto[k].gameObject:SetActive(bUnlock) + end + end + NovaAPI.SetTMPText(self._mapNode.txtDoubleCount, self.actData:GetDropActString()) + RedDotManager.RegisterNode(RedDotDefine.Activity_DoubleDrop_Quest, self.nActId, self._mapNode.redDotQuest) +end +function ReengagementDoubleDropCtrl:GetTimeStr(nRemainTime) + local sTimeStr = "" + if nRemainTime <= 60 then + local sec = math.floor(nRemainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < nRemainTime and nRemainTime <= 3600 then + local min = math.floor(nRemainTime / 60) + local sec = math.floor(nRemainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < nRemainTime and nRemainTime <= 86400 then + local hour = math.floor(nRemainTime / 3600) + local min = math.floor((nRemainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < nRemainTime then + local day = math.floor(nRemainTime / 86400) + local hour = math.floor((nRemainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + return sTimeStr +end +function ReengagementDoubleDropCtrl:StartActTimer() + if self.timer ~= nil then + self.timer:Cancel() + self.timer = nil + end + local nOpenTime = self.actData:GetActOpenTime() + local nCloseTime = self.actData:GetActEndTime() + local refreshTime = function() + local nCurTime = ClientManager.serverTimeStamp + local sTime = "" + local nRemainTime = math.max(nCloseTime - nCurTime, 0) + if nCurTime >= nCloseTime then + sTime = ConfigTable.GetUIText("Activity_End") + elseif nCurTime >= nOpenTime then + sTime = self:GetTimeStr(nRemainTime) + end + if nRemainTime <= 0 and self.timer ~= nil then + self.timer:Cancel() + self.timer = nil + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTime) + end + refreshTime() + self.timer = self:AddTimer(0, 1, refreshTime, true, true, true) +end +function ReengagementDoubleDropCtrl:OnBtnClick_Detail() + local mapActCfg = ConfigTable.GetData("ActivityDouble", self.nActId) + if mapActCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = mapActCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ReengagementDoubleDropCtrl:OnBtnClick_Goto(btn, nIndex) + local nType = self.tbFuncType[nIndex] + if nType == nil then + return + end + if nType == GameEnum.OpenFuncType.DailyInstance then + EventManager.Hit(EventId.OpenPanel, PanelId.DailyInstanceLevelSelect, 0, 0, true) + elseif nType == GameEnum.OpenFuncType.RegionBoss then + EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossLevel, 0, 0, true) + elseif nType == GameEnum.OpenFuncType.SkillInstance then + EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceLevelSelect) + elseif nType == GameEnum.OpenFuncType.CharGemInstance then + EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect) + end +end +return ReengagementDoubleDropCtrl diff --git a/lua/game/ui/activity/reengagement/reengagementmallctrl.lua b/lua/game/ui/activity/reengagement/reengagementmallctrl.lua new file mode 100644 index 000000000..c2e461db5 --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementmallctrl.lua @@ -0,0 +1,589 @@ +local ReengagementMallCtrl = class("ReengagementMallCtrl", BaseCtrl) +local JumpUtil = require("Game.Common.Utils.JumpUtil") +local SDKManager = CS.SDKManager.Instance +ReengagementMallCtrl._mapNodeConfig = { + txtReMallEndTip = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_Mall_EndTip" + }, + txtLabelValue = {sComponentName = "TMP_Text"}, + txtRemainDay = {sComponentName = "TMP_Text"}, + txtWeeklyCardName = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_WeeklyCardName" + }, + txtWeeklyCardDesc = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_WeeklyCardDesc" + }, + txtGetNow = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_GetNow" + }, + txtGetDaily = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_GetDaily" + }, + txtBtnBuy = {sComponentName = "TMP_Text"}, + txtAlreadyReceived = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_AlreadyReceived" + }, + btnReceiveWeeklyCard = { + sComponentName = "UIButton", + callback = "OnBtnClick_ReceiveWeeklyCard" + }, + btnAlreadyReceived = { + sComponentName = "UIButton", + callback = "OnBtnClick_AlreadyReceived" + }, + MallItem = { + nCount = 3, + sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" + }, + txtBannerTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_Mall_BannerTitle" + }, + goActivityBanner = {}, + goActBannerList = { + sComponentName = "RectTransform" + }, + btnActBanner = { + sNodeName = "goActBannerList", + sComponentName = "UIButton", + callback = "OnBtnClick_btnActBanner" + }, + eventActBannerDrag = { + sNodeName = "goActBannerList", + sComponentName = "UIDrag", + callback = "OnDrag_ActBanner" + }, + activityBannerItem = { + nCount = 3, + sComponentName = "RectTransform" + }, + imgActBanner = {nCount = 3, sComponentName = "Image"}, + goBannerDot = { + sComponentName = "RectTransform" + }, + imgPointBg = {nCount = 10}, + PkgItem = { + nCount = 3, + sCtrlName = "Game.UI.Mall.MallPackageItemCtrl" + } +} +ReengagementMallCtrl._mapEventConfig = {} +function ReengagementMallCtrl:OnEnable() + self.tbPackagePage = {} + self.actData = {} +end +function ReengagementMallCtrl:OnDisable() + self:ResetTimer() +end +function ReengagementMallCtrl:Refresh(nCurTog) + if nCurTog ~= AllEnum.ReengagementTog.ShopMall then + return + end + self:SetBanner() + self:RefreshWeeklyCard() + self:RefreshPkgItem() +end +function ReengagementMallCtrl:RefreshWeeklyCard() + local mapWeeklyCardCfg = self.actData:GetWeeklyCardData() + local mapWeeklyCardData = {} + NovaAPI.SetTMPText(self._mapNode.txtLabelValue, "") + NovaAPI.SetTMPText(self._mapNode.txtWeeklyCardDesc, "") + self._mapNode.btnReceiveWeeklyCard.gameObject:SetActive(true) + self._mapNode.btnAlreadyReceived.gameObject:SetActive(true) + self._mapNode.MallItem[1]:SetItem() + self._mapNode.MallItem[2]:SetItem() + self._mapNode.MallItem[3]:SetItem() +end +function ReengagementMallCtrl:RefreshPkgItem() + for i = 1, 3 do + local mapData = self.tbPackagePage[i] + if mapData ~= nil then + self._mapNode.PkgItem[i].gameObject:SetActive(true) + self._mapNode.PkgItem[i]:Refresh(mapData) + else + self._mapNode.PkgItem[i].gameObject:SetActive(false) + end + end +end +function ReengagementMallCtrl:SetBanner() + self.bannerRefreshTimer = nil + self.tbBannerList = {} + self:AddGachaBanner() + if nil == self.tbBannerList or nil == next(self.tbBannerList) then + self._mapNode.goActivityBanner.gameObject:SetActive(false) + else + self._mapNode.goActivityBanner:SetActive(true) + for _, v in ipairs(self._mapNode.imgPointBg) do + v.gameObject:SetActive(false) + end + for k, v in ipairs(self.tbBannerList) do + if nil ~= self._mapNode.imgPointBg[k] then + self._mapNode.imgPointBg[k]:SetActive(true) + self._mapNode.imgPointBg[k].transform:Find("imgPoint").gameObject:SetActive(false) + end + end + self.nActBannerIdx = 1 + self.nLastActBannerIdx = 1 + self:RefreshActivityBanner() + end + self:StartActBannerTimer() + self._mapNode.eventActBannerDrag.enabled = #self.tbBannerList > 1 +end +function ReengagementMallCtrl:AddActivityBanner() + local tb_activityBanner = PlayerData.Activity:GetActivityBannerList() + for _, value in ipairs(tb_activityBanner) do + table.insert(self.tbBannerList, { + nId = value:GetActId(), + nType = GameEnum.bannerType.Activity, + actData = value, + nFuncType = GameEnum.OpenFuncType.Activity + }) + end +end +function ReengagementMallCtrl:AddOtherBanner() + local nNextOpenTime = 0 + local nNextCloseTime = 0 + local nCurTime = CS.ClientManager.Instance.serverTimeStamp + local forEachMap = function(mapLineData) + if mapLineData.BannerType == GameEnum.bannerType.OpenFunc then + local funcNum = tonumber(mapLineData.Param1) + if funcNum == nil then + return + end + local bUnlock = PlayerData.Base:CheckFunctionUnlock(funcNum, false) + if bUnlock then + local jumpToNum = tonumber(mapLineData.Param2) + if jumpToNum == nil then + return + end + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = GameEnum.bannerType.OpenFunc, + sBanner = mapLineData.bannerName, + nJumpTo = jumpToNum, + nFuncType = funcNum + }) + end + elseif mapLineData.BannerType == GameEnum.bannerType.Community then + local clientPublishRegion = CS.ClientConfig.ClientPublishRegion + local channelName = CS.ClientConfig.ClientPublishChannelName + if SDKManager:IsSDKInit() and clientPublishRegion == CS.ClientPublishRegion.CN and (channelName == "Official" or channelName == "TEST_1" or channelName == "Taptap") then + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = GameEnum.bannerType.Community, + sBanner = mapLineData.bannerName + }) + end + elseif mapLineData.BannerType == GameEnum.bannerType.Payment then + if not NovaAPI.IsReviewServerEnv() then + local clientPublishRegion = CS.ClientConfig.ClientPublishRegion + local channelName = CS.ClientConfig.ClientPublishChannelName + if SDKManager:IsSDKInit() and clientPublishRegion == CS.ClientPublishRegion.CN and (channelName == "Official" or channelName == "TEST_1" or channelName == "Taptap" or channelName == "TEST_2") then + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = GameEnum.bannerType.Payment, + sBanner = mapLineData.bannerName + }) + end + end + elseif mapLineData.BannerType == GameEnum.bannerType.Mall or mapLineData.BannerType == GameEnum.bannerType.MallSkin then + local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param1) + local nCloseTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param2) + if nOpenTime <= nCurTime and nCloseTime >= nCurTime then + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = mapLineData.BannerType, + sBanner = mapLineData.bannerName, + sParam = mapLineData.Param3 + }) + if nCloseTime < nNextCloseTime or nNextCloseTime == 0 then + nNextCloseTime = nCloseTime + end + elseif nOpenTime > nCurTime and (nOpenTime < nNextOpenTime or nNextOpenTime == 0) then + nNextOpenTime = nOpenTime + end + elseif mapLineData.BannerType == GameEnum.bannerType.TimeLimit_Func then + local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param1) + local nCloseTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param2) + local nJumpToId = tonumber(mapLineData.Param3) + local nFuncType = tonumber(mapLineData.Param4) + if nFuncType == nil or nJumpToId == nil then + return + end + local bUnlock = PlayerData.Base:CheckFunctionUnlock(nFuncType, false) + if bUnlock and nOpenTime <= nCurTime and nCloseTime >= nCurTime then + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = GameEnum.bannerType.TimeLimit_Func, + sBanner = mapLineData.bannerName, + nJumpTo = nJumpToId, + nFuncType = nFuncType + }) + if nCloseTime < nNextCloseTime or nNextCloseTime == 0 then + nNextCloseTime = nCloseTime + end + elseif nOpenTime > nCurTime and (nOpenTime < nNextOpenTime or nNextOpenTime == 0) then + nNextOpenTime = nOpenTime + end + elseif mapLineData.BannerType == GameEnum.bannerType.JumpToUrl then + if NovaAPI.IsReviewServerEnv() and mapLineData.Param6 == "1" then + return + end + local sUrl = mapLineData.Param3 + if sUrl == nil or sUrl == "" then + return + end + local sPlatform = mapLineData.Param4 + local sOption = mapLineData.Param5 + local curPlatform = CS.ClientManager.Instance.Platform + local bUseOpenUrl = mapLineData.Param7 == "1" + if mapLineData.Param1 == "" then + if sPlatform == "" then + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = GameEnum.bannerType.JumpToUrl, + sBanner = mapLineData.bannerName, + sUrl = sUrl, + bInside = true, + bUseOpenUrl = bUseOpenUrl + }) + else + local tbPlatformList = string.split(sPlatform, ",") + local tbOptionList = string.split(sOption, ",") + local nIndex = table.indexof(tbPlatformList, curPlatform) + if nIndex ~= nil and 0 < nIndex then + local sOptionType = tbOptionList[nIndex] + local bInside = sOptionType == "0" + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = GameEnum.bannerType.JumpToUrl, + sBanner = mapLineData.bannerName, + sUrl = sUrl, + bInside = bInside, + bUseOpenUrl = bUseOpenUrl + }) + end + end + else + local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param1) + local nCloseTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param2) + if nOpenTime <= nCurTime and nCloseTime >= nCurTime then + if sPlatform == "" then + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = GameEnum.bannerType.JumpToUrl, + sBanner = mapLineData.bannerName, + sUrl = sUrl, + bInside = true, + bUseOpenUrl = bUseOpenUrl + }) + else + local tbPlatformList = string.split(sPlatform, ",") + local tbOptionList = string.split(sOption, ",") + local nIndex = table.indexof(tbPlatformList, curPlatform) + if nIndex ~= nil and 0 < nIndex then + local sOptionType = tbOptionList[nIndex] + local bInside = sOptionType == "0" + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = GameEnum.bannerType.JumpToUrl, + sBanner = mapLineData.bannerName, + sUrl = sUrl, + bInside = bInside, + bUseOpenUrl = bUseOpenUrl + }) + end + end + if nCloseTime < nNextCloseTime or nNextCloseTime == 0 then + nNextCloseTime = nCloseTime + end + elseif nOpenTime > nCurTime and (nOpenTime < nNextOpenTime or nNextOpenTime == 0) then + nNextOpenTime = nOpenTime + end + end + elseif mapLineData.BannerType == GameEnum.bannerType.SeaPayment and not NovaAPI.IsReviewServerEnv() then + local sUrl = mapLineData.Param3 + if sUrl == nil or sUrl == "" then + return + end + local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param1) + local nCloseTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param2) + if nOpenTime <= nCurTime and nCloseTime >= nCurTime then + local sPlatform = mapLineData.Param4 + local sOption = mapLineData.Param5 + local curPlatform = CS.ClientManager.Instance.Platform + local tbPlatformList = string.split(sPlatform, ",") + local tbOptionList = string.split(sOption, ",") + local nIndex = table.indexof(tbPlatformList, curPlatform) + local sPid = mapLineData.Param6 + if nIndex ~= nil and 0 < nIndex then + local sOptionType = tbOptionList[nIndex] + local bInside = sOptionType == "0" + if SDKManager:IsSDKInit() then + table.insert(self.tbBannerList, { + nId = mapLineData.Id, + nType = GameEnum.bannerType.SeaPayment, + sBanner = mapLineData.bannerName, + sUrl = sUrl, + bInside = bInside, + sPid = sPid + }) + end + end + end + end + end + ForEachTableLine(DataTable.Banner, forEachMap) + local nRefreshTime = math.min(math.max(nNextOpenTime, 0), math.max(nNextCloseTime, 0)) + if 0 < nRefreshTime and nCurTime < nRefreshTime then + self.bannerRefreshTimer = self:AddTimer(1, nRefreshTime - nCurTime, "SetBanner", true, true, true) + end +end +function ReengagementMallCtrl:AddGachaBanner() + local tbOpenedPool = PlayerData.Gacha:GetOpenedPool() + local comp = function(a, b) + local mapGachaA = ConfigTable.GetData("Gacha", a) + local mapGachaB = ConfigTable.GetData("Gacha", b) + return mapGachaA.Sort < mapGachaB.Sort + end + table.sort(tbOpenedPool, comp) + for _, nPoolId in ipairs(tbOpenedPool) do + local mapPoolCfgData = ConfigTable.GetData("Gacha", nPoolId) + if mapPoolCfgData ~= nil and mapPoolCfgData.BannerRes ~= nil and mapPoolCfgData.BannerRes ~= "" then + table.insert(self.tbBannerList, { + nId = nPoolId, + nType = GameEnum.bannerType.Gacha, + sBanner = mapPoolCfgData.BannerRes, + nJumpTo = nPoolId, + nFuncType = GameEnum.OpenFuncType.Gacha + }) + end + end +end +function ReengagementMallCtrl:RefreshActivityBanner() + local lastIndex = self.nActBannerIdx - 1 <= 0 and #self.tbBannerList or self.nActBannerIdx - 1 + local nextIndex = self.nActBannerIdx + 1 > #self.tbBannerList and 1 or self.nActBannerIdx + 1 + local tbCurBannerList = {} + table.insert(tbCurBannerList, self.tbBannerList[lastIndex]) + table.insert(tbCurBannerList, self.tbBannerList[self.nActBannerIdx]) + table.insert(tbCurBannerList, self.tbBannerList[nextIndex]) + for k, v in ipairs(self._mapNode.imgActBanner) do + local bannerData = tbCurBannerList[k] + if bannerData ~= nil then + if bannerData.nType == GameEnum.bannerType.Activity then + if nil ~= bannerData.actData then + self:SetPngSprite(v, "Icon/Banner/" .. bannerData.actData:GetBannerPng()) + end + else + self:SetPngSprite(v, "Icon/Banner/" .. bannerData.sBanner) + end + end + end + self._mapNode.imgPointBg[self.nLastActBannerIdx].transform:Find("imgPoint").gameObject:SetActive(false) + self.nLastActBannerIdx = self.nActBannerIdx + self._mapNode.imgPointBg[self.nActBannerIdx].transform:Find("imgPoint").gameObject:SetActive(true) +end +function ReengagementMallCtrl:StartActBannerTimer() + if nil == self.actBannerTimer and #self.tbBannerList > 1 then + self.actBannerTimer = self:AddTimer(0, self.nBannerInterval, "PlayActBannerAnim", true, true, false) + end +end +function ReengagementMallCtrl:ResetActBannerTimer() + if nil ~= self.actBannerTimer then + self.actBannerTimer:Cancel(false) + end + self.actBannerTimer = nil +end +function ReengagementMallCtrl:PlayActBannerAnim() + local onCompleteCb = function() + self:BannerTweenerEnd() + end + for k, v in ipairs(self._mapNode.activityBannerItem) do + if k == #self._mapNode.activityBannerItem then + v:DOAnchorPosX(self.tbBannerInitPos[k].x - self.nBannerWidth, 0.5):SetUpdate(true):OnComplete(onCompleteCb) + else + v:DOAnchorPosX(self.tbBannerInitPos[k].x - self.nBannerWidth, 0.5):SetUpdate(true) + end + end +end +function ReengagementMallCtrl:BannerTweenerEnd() + for k, v in ipairs(self._mapNode.activityBannerItem) do + v.anchoredPosition = self.tbBannerInitPos[k] + end + self.nActBannerIdx = self.nActBannerIdx + 1 + if self.nActBannerIdx > #self.tbBannerList then + self.nActBannerIdx = 1 + end + self:RefreshActivityBanner() +end +function ReengagementMallCtrl:OnBtnClick_btnActBanner() + local bannerData = self.tbBannerList[self.nActBannerIdx] + if bannerData.nType == GameEnum.bannerType.Activity then + local openCallback = function() + if nil ~= bannerData.actData then + PlayerData.Activity:OpenActivityPanel(bannerData.actData:GetActId()) + end + end + PlayerData.Base:CheckFunctionBtn(bannerData.nFuncType, openCallback) + elseif bannerData.nType == GameEnum.bannerType.OpenFunc or bannerData.nType == GameEnum.bannerType.TimeLimit_Func then + local openCallback = function() + JumpUtil.JumpTo(bannerData.nJumpTo) + end + PlayerData.Base:CheckFunctionBtn(bannerData.nFuncType, openCallback) + elseif bannerData.nType == GameEnum.bannerType.Gacha then + local openCallback = function() + local getInfoCallback = function() + local func = function() + EventManager.Hit(EventId.OpenPanel, PanelId.GachaSpin, bannerData.nJumpTo) + end + EventManager.Hit(EventId.SetTransition, 6, func, AllEnum.MainViewCorner.Recruit) + end + PlayerData.Gacha:GetGachaInfomation(getInfoCallback) + end + PlayerData.Base:CheckFunctionBtn(bannerData.nFuncType, openCallback) + elseif bannerData.nType == GameEnum.bannerType.Community then + local clientPublishRegion = CS.ClientConfig.ClientPublishRegion + local channelName = CS.ClientConfig.ClientPublishChannelName + if SDKManager:IsSDKInit() and clientPublishRegion == CS.ClientPublishRegion.CN and (channelName == "Official" or channelName == "TEST_1" or channelName == "Taptap") then + local hasUrl, url = UTILS.GetBBSUrl() + if hasUrl then + local bbsTitle = ConfigTable.GetUIText("BBSTitle") + SDKManager:ShowBBS(false, bbsTitle, url, "CN-BBS", false, 2) + else + printLog(NovaAPI.GetClientChannel() .. "——平台取不到地址") + end + else + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Function_NotAvailable")) + end + elseif bannerData.nType == GameEnum.bannerType.Payment then + local clientPublishRegion = CS.ClientConfig.ClientPublishRegion + local channelName = CS.ClientConfig.ClientPublishChannelName + if SDKManager:IsSDKInit() and clientPublishRegion == CS.ClientPublishRegion.CN and (channelName == "Official" or channelName == "TEST_1" or channelName == "Taptap" or channelName == "TEST_2") then + SDKManager:ShowWebView(false, "", "https://payment.yostar.cn/", 1, 1, false, "CN-PAYMENT") + else + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Function_NotAvailable")) + end + elseif bannerData.nType == GameEnum.bannerType.Mall then + local nJumpId = tonumber(bannerData.sParam) + JumpUtil.JumpTo(nJumpId) + elseif bannerData.nType == GameEnum.bannerType.MallSkin then + local sMallPackageId = bannerData.sParam + local mapCfg = ConfigTable.GetData("MallPackage", sMallPackageId) + if mapCfg == nil then + return + end + local callback = function(tbList, nTime) + local bInMall = false + for _, v in ipairs(tbList) do + if v.sId == sMallPackageId then + bInMall = true + break + end + end + if not bInMall then + return + end + local tbMallList = {} + table.insert(tbMallList, {sId = sMallPackageId}) + local func = function() + EventManager.Hit(EventId.OpenPanel, PanelId.MallSkinPreview, tbMallList) + end + EventManager.Hit(EventId.SetTransition, 5, func) + end + PlayerData.Mall:SendMallPackageListReq(callback) + elseif bannerData.nType == GameEnum.bannerType.JumpToUrl then + local sUrl = bannerData.sUrl + local bInside = bannerData.bInside + local bUseOpenUrl = bannerData.bUseOpenUrl + if bUseOpenUrl then + NovaAPI.OpenURL(sUrl) + elseif SDKManager:IsSDKInit() then + if bInside then + SDKManager:ShowWebView(false, "", sUrl, 1, 0, true) + else + SDKManager:ShowWebView(false, "", sUrl, 1, 1, true) + end + else + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Function_NotAvailable")) + end + elseif bannerData.nType == GameEnum.bannerType.SeaPayment then + local sUrl = bannerData.sUrl + local bInside = bannerData.bInside + local sPid = bannerData.sPid + if SDKManager:IsSDKInit() then + if bInside then + SDKManager:ShowWebView(false, "", sUrl, 1, 0, false, sPid) + else + SDKManager:ShowWebView(false, "", sUrl, 1, 1, false, sPid) + end + end + end + local tab = {} + table.insert(tab, { + "role_id", + tostring(PlayerData.Base._nPlayerId) + }) + table.insert(tab, { + "banner_type", + tostring(bannerData.nType) + }) + table.insert(tab, { + "banner_id", + tostring(bannerData.nId) + }) + NovaAPI.UserEventUpload("scrolling_banner_click", tab) +end +function ReengagementMallCtrl:OnDrag_ActBanner(mDrag) + if mDrag.DragEventType == AllEnum.UIDragType.DragStart then + self.nBannerDragPosX = 0 + self:ResetActBannerTimer() + elseif mDrag.DragEventType == AllEnum.UIDragType.Drag then + self.nBannerDragPosX = self.nBannerDragPosX + mDrag.EventData.delta.x + for k, v in ipairs(self._mapNode.activityBannerItem) do + v.anchoredPosition = Vector2(self.tbBannerInitPos[k].x + self.nBannerDragPosX, self.tbBannerInitPos[k].y) + end + elseif mDrag.DragEventType == AllEnum.UIDragType.DragEnd then + local nPos = 0 + if self.nBannerDragPosX > 0 then + nPos = self.nBannerWidth + self.nActBannerIdx = 0 >= self.nActBannerIdx - 1 and #self.tbBannerList or self.nActBannerIdx - 1 + elseif self.nBannerDragPosX < 0 then + nPos = -self.nBannerWidth + self.nActBannerIdx = self.nActBannerIdx + 1 > #self.tbBannerList and 1 or self.nActBannerIdx + 1 + end + local tweener + for k, v in ipairs(self._mapNode.activityBannerItem) do + tweener = v:DOAnchorPosX(self.tbBannerInitPos[k].x + nPos, 0.5):SetUpdate(true) + end + local _cb = function() + for k, v in ipairs(self._mapNode.activityBannerItem) do + v.anchoredPosition = self.tbBannerInitPos[k] + end + self:RefreshActivityBanner() + self:StartActBannerTimer() + end + tweener.onComplete = dotween_callback_handler(self, _cb) + self.nBannerDragPosX = 0 + end +end +function ReengagementMallCtrl:ResetTimer() + if self.actBannerTimer ~= nil then + self.actBannerTimer:Cancel(false) + self.actBannerTimer = nil + end + if self.actBannerRefreshTimer ~= nil then + self.actBannerRefreshTimer:Cancel(false) + self.actBannerRefreshTimer = nil + end + if self.bannerRefreshTimer ~= nil then + self.bannerRefreshTimer:Cancel(false) + self.bannerRefreshTimer = nil + end +end +return ReengagementMallCtrl diff --git a/lua/game/ui/activity/reengagement/reengagementpanel.lua b/lua/game/ui/activity/reengagement/reengagementpanel.lua new file mode 100644 index 000000000..9258dc859 --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementpanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local ReengagementPanel = class("ReengagementPanel", BasePanel) +ReengagementPanel._sUIResRootPath = "UI_Activity/" +ReengagementPanel._tbDefine = { + { + sPrefabPath = "_101004/ReengagementPanel.prefab", + sCtrlName = "Game.UI.Activity.Reengagement.ReengagementCtrl" + } +} +function ReengagementPanel:Awake() +end +function ReengagementPanel:OnEnable() +end +function ReengagementPanel:OnDisable() +end +function ReengagementPanel:OnDestroy() +end +function ReengagementPanel:OnRelease() +end +return ReengagementPanel diff --git a/lua/game/ui/activity/reengagement/reengagementsigninctrl.lua b/lua/game/ui/activity/reengagement/reengagementsigninctrl.lua new file mode 100644 index 000000000..19d2dc3d9 --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementsigninctrl.lua @@ -0,0 +1,179 @@ +local ReengagementSigninCtrl = class("ReengagementSigninCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +ReengagementSigninCtrl._mapNodeConfig = { + txtActName = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_Signin_Title" + }, + btnRewardDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + txtReward = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_Signin_OnceReward" + }, + imgRemaineTime = {}, + txtTime = {sComponentName = "TMP_Text"}, + goRewardItem = { + nCount = 7, + sCtrlName = "Game.UI.Activity.LoginReward.LoginRewardItemCtrl" + }, + btnItem = { + nCount = 7, + sComponentName = "UIButton", + callback = "OnBtnClick_Item" + }, + btnPlay = { + sComponentName = "Button", + callback = "OnBtnClick_Play" + }, + btnActivity = { + sComponentName = "Button", + callback = "OnBtnClick_Activity" + }, + txtReplay = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_Signin_Replay" + } +} +ReengagementSigninCtrl._mapEventConfig = {} +function ReengagementSigninCtrl:Refresh(nCurTog) + if nCurTog ~= AllEnum.ReengagementTog.ShopMall then + return + end + self:InitActData() +end +function ReengagementSigninCtrl:RefreshRemainTime() + local endTime = self.actData:GetActEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"), + callbackConfirm = function() + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList) + end + }) + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ReengagementSigninCtrl:RefreshRewardList() + self.tbRewardList = {} + local tbRewardList = self.actData:GetActLoginRewardList() + if nil ~= tbRewardList then + local nMaxDay = #tbRewardList + local nReceiveDay = self.actData:GetCanReceive() + local nActual = self.actData:GetReceived() + for k, v in ipairs(self._mapNode.goRewardItem) do + self.tbRewardList[k] = {} + local mapReward = tbRewardList[k] + v.gameObject:SetActive(mapReward ~= nil) + if mapReward ~= nil then + v:SetRewardItem(k, mapReward, k == nMaxDay, nReceiveDay == nActual and k == nActual + 1) + for i = 1, 3 do + local nTid = mapReward["RewardId" .. i] + local nCount = mapReward["Qty" .. i] + if nTid ~= 0 then + table.insert(self.tbRewardList[k], {nTid = nTid, nCount = nCount}) + end + end + end + end + end +end +function ReengagementSigninCtrl:InitActData() + local actData = {} + self.actData = actData + self:RefreshRewardList() + local canReceive = self.actData:CheckCanReceive() + self._mapNode.btnActivity.gameObject:SetActive(canReceive) + self._mapNode.imgRemaineTime.gameObject:SetActive(true) + self:RefreshRemainTime() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false) + end +end +function ReengagementSigninCtrl:Awake() +end +function ReengagementSigninCtrl:OnEnable() +end +function ReengagementSigninCtrl:OnDisable() +end +function ReengagementSigninCtrl:OnDestroy() +end +function ReengagementSigninCtrl:OnBtnClick_Detail() + local mapActCfg = self.actData:GetLoginRewardControlCfg() + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = mapActCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ReengagementSigninCtrl:OnBtnClick_Item(btn, nIndex) + if self.tbRewardList[nIndex] ~= nil then + if #self.tbRewardList[nIndex] == 1 then + local nTid = self.tbRewardList[nIndex][1].nTid + UTILS.ClickItemGridWithTips(nTid, btn.gameObject.transform, true, true, false) + else + local tbReward = {} + for _, v in ipairs(self.tbRewardList[nIndex]) do + local rewardData = { + [1] = v.nTid, + [5] = v.nCount + } + table.insert(tbReward, rewardData) + end + EventManager.Hit("ShowActRewardList", tbReward) + end + end +end +function ReengagementSigninCtrl:OnBtnClick_Activity() + local callback = function() + self._mapNode.btnActivity.gameObject:SetActive(false) + local actData = PlayerData.Activity:GetActivityDataById(self.actData:GetActId()) + self:InitActData(actData) + end + local canReceive = self.actData:CheckCanReceive() + if not canReceive then + callback() + return + end + PlayerData.Activity:SendReceiveLoginRewardMsg(self.actData:GetActId(), callback) +end +return ReengagementSigninCtrl diff --git a/lua/game/ui/activity/reengagement/reengagementtaskctrl.lua b/lua/game/ui/activity/reengagement/reengagementtaskctrl.lua new file mode 100644 index 000000000..62365c9c5 --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementtaskctrl.lua @@ -0,0 +1,330 @@ +local ReengagementTaskCtrl = class("ReengagementTaskCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +ReengagementTaskCtrl._mapNodeConfig = { + txtActName = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_Task_Title" + }, + loopSv = { + sNodeName = "srGuideQuest", + sComponentName = "LoopScrollView" + }, + rtDays = {}, + PerActGroupItem = { + nCount = 7, + sCtrlName = "Game.UI.Activity.Reengagement.ReengagementTaskGroupCtrl" + }, + btnGroup = { + sNodeName = "PerActGroupItem", + nCount = 7, + sComponentName = "UIButton", + callback = "OnBtnClick_Group" + }, + btnGroupLock = { + sNodeName = "btnGroupLock", + nCount = 7, + sComponentName = "UIButton", + callback = "OnBtnClick_GroupLock" + }, + btnActDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + txtBtnActDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + btnQuickRec = { + sComponentName = "UIButton", + callback = "OnBtnClick_QuickRec" + }, + txtBtnQuickRec = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Quick_Receive" + }, + goActTime = {}, + txtActivityTime = {sComponentName = "TMP_Text"}, + txtActValue = {sComponentName = "TMP_Text"}, + rtActProgressFill = { + sComponentName = "RectTransform" + }, + btnNodeItem = { + nCount = 7, + sComponentName = "UIButton", + callback = "OnBtnClick_NodeItem" + } +} +ReengagementTaskCtrl._mapEventConfig = {} +function ReengagementTaskCtrl:Refresh(nCurTog) + if nCurTog ~= AllEnum.ReengagementTog.Task then + return + end + self:RefreshQuestList() +end +function ReengagementTaskCtrl:RefreshRemainTime() + local endTime = self.actData:GetActEndTime() + local curTime = CS.ClientManager.Instance.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"), + callbackConfirm = function() + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList) + end + }) + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtActivityTime, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr)) +end +function ReengagementTaskCtrl:RefreshQuestList() + self.tbAllQuestList = self.actData:GetQuestListByGroup() + if nil == self.tbAllQuestList[self._panel.nSelectGroup] then + printLog(string.format("任务列表为空!!!actId = %s, group = %s", self.nActId, self._panel.nSelectGroup)) + return + end + self.tbQuestList = self.tbAllQuestList[self._panel.nSelectGroup] + table.sort(self.tbQuestList, function(a, b) + if a.nStatus == b.nStatus then + return a.Id < b.Id + end + return a.nStatus < b.nStatus + end) + for k, v in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(v) + self.tbGridCtrl[k] = nil + end + if nil ~= self.tbQuestList then + self.nPageCount = 0 + self._mapNode.loopSv:SetAnim(0.06) + self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh, nil, false, self.GetGridPageCount) + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + end + local _, _, canReceive = self.actData:GetQuestProgress() + self._mapNode.btnQuickRec.gameObject:SetActive(0 < canReceive) + for k, v in ipairs(self._mapNode.PerActGroupItem) do + local nAllQuest, nReceivedQuest = self.actData:GetDayQuestStatus(k) + v:RefreshStatus(nAllQuest <= nReceivedQuest and 0 < nReceivedQuest) + end +end +function ReengagementTaskCtrl:GetGridPageCount(pageCount) + self.nPageCount = pageCount > #self.tbQuestList and #self.tbQuestList or pageCount +end +function ReengagementTaskCtrl:InitGroupList() + local nCurDay = self.actData:GetCurOpenDay() + self.nMaxOpenGroup = 0 + local tbNextOpenGroupList = {} + if nil ~= CacheTable.GetData("_PeriodicQuestGroup", self.nActId) then + local tbGroup = CacheTable.GetData("_PeriodicQuestGroup", self.nActId)[nCurDay] + if nil ~= tbGroup then + for _, v in ipairs(tbGroup) do + if v > self.nMaxOpenGroup then + self.nMaxOpenGroup = v + end + end + end + if nil ~= CacheTable.GetData("_PeriodicQuestGroup", self.nActId)[nCurDay + 1] then + for _, v in ipairs(CacheTable.GetData("_PeriodicQuestGroup", self.nActId)[nCurDay + 1]) do + tbNextOpenGroupList[v] = 1 + end + end + end + local nSelectGroup = self.actData:GetCanReceiveRewardGroup() + if 0 == nSelectGroup then + nSelectGroup = self.nMaxOpenGroup + end + for k, v in ipairs(self._mapNode.PerActGroupItem) do + v:Init(self.nActId, k, self.nMaxOpenGroup) + if nil ~= tbNextOpenGroupList[k] then + local nHour = self.actData:GetNextDayOpenTime() + if nHour < 1 then + v:SetTime(orderedFormat(ConfigTable.GetUIText("PerActivity_Quest_Open_Time_2") or "", 1)) + else + v:SetTime(orderedFormat(ConfigTable.GetUIText("PerActivity_Quest_Open_Time_1") or "", nHour)) + end + end + end + if nil == self._panel.nSelectGroup then + self._panel.nSelectGroup = nSelectGroup + end + self._mapNode.PerActGroupItem[self._panel.nSelectGroup]:SetSelect(true) +end +function ReengagementTaskCtrl:OnGridRefresh(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local nInstanceId = goGrid:GetInstanceID() + if not self.tbGridCtrl[nInstanceId] then + self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.PeriodicQuest.PeriodicQuestItemCtrl") + end + self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex]) +end +local totalLength = 816 +local totalNodeLength = 136 +local actNodeItemHeight = 152 +local totalHeight = 20 +function ReengagementTaskCtrl:RefreshActivityNode() + NovaAPI.SetTMPText(self._mapNode.txtActValue, self.nActiveCount) + local bAllComplete = self.nActiveCount >= self.nTotalActiveCount + self.tbQuestActive = {} + local ForeachActivity = function(mapData) + table.insert(self.tbQuestActive, mapData) + end + ForEachTableLine(ConfigTable.Get("DailyQuestActive"), ForeachActivity) + table.sort(self.tbQuestActive, function(a, b) + return a.Active < b.Active + end) + local nMaxAct = self.tbQuestActive[#self.tbQuestActive].Active + self.tbCanReceiveAct = {} + for k, v in ipairs(self.tbQuestActive) do + if self._mapNode.btnNodeItem[k] ~= nil then + local node = self._mapNode.btnNodeItem[k] + local nPosX = math.min(k / #self.tbQuestActive * totalNodeLength, totalNodeLength) + node.transform:GetComponent("RectTransform").anchoredPosition = Vector2(nPosX, actNodeItemHeight) + node.gameObject:SetActive(true) + local txtNodeAct = node.transform:Find("AnimRoot/goNodeItem/txtNodeAct"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtNodeAct, v.Active) + local anim = node.transform:Find("AnimRoot"):GetComponent("Animator") + local imgGift = node.transform:Find("AnimRoot/goNodeItem/imgGift") + local imgComplete = node.transform:Find("AnimRoot/goNodeItem/imgComplete") + local goParticle1 = node.transform:Find("AnimRoot/goNodeItem/UIParticle1") + local goParticle2 = node.transform:Find("AnimRoot/goNodeItem/UIParticle2") + local bReceived = PlayerData.Quest:CheckDailyActiveReceive(v.Id) + local bComplete = v.Active <= self.nActiveCount + imgGift.gameObject:SetActive(not bReceived) + imgComplete.gameObject:SetActive(bReceived) + goParticle1.gameObject:SetActive(not bReceived and bComplete) + goParticle2.gameObject:SetActive(not bReceived and bComplete) + if bComplete and not bReceived then + table.insert(self.tbCanReceiveAct, k) + end + if not bReceived and bComplete then + anim:Play("Quest_btnNodeComplete_loop", 0, 0) + else + anim:Play("Empty") + end + end + end + self._mapNode.btnActReceive.gameObject:SetActive(#self.tbCanReceiveAct > 0) + self._mapNode.txtActComplete.gameObject:SetActive(bAllComplete and not (#self.tbCanReceiveAct > 0)) + self._mapNode.btnActReceiveGray.gameObject:SetActive(not bAllComplete and not (#self.tbCanReceiveAct > 0)) + local nWidth = math.min(self.nActiveCount / nMaxAct * totalLength, totalLength) + self._mapNode.rtActProgressFill.sizeDelta = Vector2(nWidth, totalHeight) +end +function ReengagementTaskCtrl:InitActData(actData, bResetGroup) + self.actData = actData + if bResetGroup then + self._panel.nSelectGroup = nil + end + self.nActId = actData:GetActId() + self.bQuestAnim = false + self:InitGroupList() + local tbAllQuestList = self.actData:GetQuestListByGroup() + if nil == tbAllQuestList[self._panel.nSelectGroup] then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1") + }) + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList) + return + end + local actCfg = self.actData:GetActCfgData() + if actCfg.EndType == GameEnum.activityEndType.NoLimit then + self._mapNode.goActTime.gameObject:SetActive(false) + else + self._mapNode.goActTime.gameObject:SetActive(true) + self:RefreshRemainTime() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false) + end + end +end +function ReengagementTaskCtrl:Awake() + self.tbGridCtrl = {} + self.tbSequences = {} +end +function ReengagementTaskCtrl:FadeIn() +end +function ReengagementTaskCtrl:FadeOut() +end +function ReengagementTaskCtrl:OnEnable() +end +function ReengagementTaskCtrl:OnDisable() + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self.tbGridCtrl = {} +end +function ReengagementTaskCtrl:OnDestroy() +end +function ReengagementTaskCtrl:OnRelease() +end +function ReengagementTaskCtrl:OnBtnClick_Group(_, nIndex) + if self._panel.nSelectGroup == nIndex then + return + end + if nIndex > self.nMaxOpenGroup then + return + end + if nil == self.tbAllQuestList[nIndex] or nil == next(self.tbAllQuestList[nIndex]) then + printError(string.format("当前任务组下没有任务!!! 活动id = %d, 任务组 = %s", self.nActId, nIndex)) + return + end + self._mapNode.PerActGroupItem[self._panel.nSelectGroup]:SetSelect(false) + if nil ~= self._mapNode.PerActGroupItem[nIndex] then + self._mapNode.PerActGroupItem[nIndex]:SetSelect(true) + end + self._panel.nSelectGroup = nIndex + self.bQuestAnim = true + self:RefreshQuestList() +end +function ReengagementTaskCtrl:OnBtnClick_GroupLock() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PerActivity_Not_Open")) +end +function ReengagementTaskCtrl:OnBtnClick_Detail() + local perQuestActCfg = self.actData:GetPerQuestCfg() + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = perQuestActCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ReengagementTaskCtrl:OnBtnClick_QuickRec() + local callback = function() + EventManager.Hit("RefreshPeriodicAct", self.nActId) + PlayerData.Base:TryOpenWorldClassUpgrade() + end + PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, callback) +end +return ReengagementTaskCtrl diff --git a/lua/game/ui/activity/reengagement/reengagementtaskgroupctrl.lua b/lua/game/ui/activity/reengagement/reengagementtaskgroupctrl.lua new file mode 100644 index 000000000..158f20d6a --- /dev/null +++ b/lua/game/ui/activity/reengagement/reengagementtaskgroupctrl.lua @@ -0,0 +1,56 @@ +local ReengagementTaskGroupCtrl = class("ReengagementTaskGroupCtrl", BaseCtrl) +ReengagementTaskGroupCtrl._mapNodeConfig = { + goNormal = {}, + goSelect = {}, + goLock = {}, + txt_Group = {sComponentName = "TMP_Text", nCount = 3}, + goTime = {}, + txtOpenTime = {sComponentName = "TMP_Text"}, + redDotGroup = {}, + imgComplete = {} +} +ReengagementTaskGroupCtrl._mapEventConfig = {} +function ReengagementTaskGroupCtrl:Init(nActId, nGroup, nCurGroup) + self.nActId = nActId + self.nGroup = nGroup + for _, v in ipairs(self._mapNode.txt_Group) do + NovaAPI.SetTMPText(v, self.nGroup) + end + self._mapNode.goNormal.gameObject:SetActive(true) + self._mapNode.goSelect.gameObject:SetActive(false) + self._mapNode.goLock.gameObject:SetActive(false) + self._mapNode.goTime.gameObject:SetActive(false) + self._mapNode.redDotGroup.gameObject:SetActive(false) + self.bUnlock = nGroup <= nCurGroup + self:SetSelect(false) + self._mapNode.goNormal.gameObject:SetActive(nGroup <= nCurGroup) + self._mapNode.goLock.gameObject:SetActive(nCurGroup < nGroup) + self:RegisterRedDot() +end +function ReengagementTaskGroupCtrl:RegisterRedDot() + RedDotManager.RegisterNode(RedDotDefine.Activity_Reengagement_Task_Group, { + self.nActId, + self.nGroup + }, self._mapNode.redDotGroup) +end +function ReengagementTaskGroupCtrl:SetTime(sTime) + self._mapNode.goTime.gameObject:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtOpenTime, sTime) +end +function ReengagementTaskGroupCtrl:SetSelect(bSelect) + self.bSelect = bSelect + self._mapNode.goNormal.gameObject:SetActive(not self.bSelect) + self._mapNode.goSelect.gameObject:SetActive(self.bSelect) +end +function ReengagementTaskGroupCtrl:RefreshStatus(bAllReceived) + self._mapNode.imgComplete.gameObject:SetActive(bAllReceived and self.bUnlock) +end +function ReengagementTaskGroupCtrl:Awake() +end +function ReengagementTaskGroupCtrl:OnDisable() +end +function ReengagementTaskGroupCtrl:OnDestroy() +end +function ReengagementTaskGroupCtrl:OnRelease() +end +return ReengagementTaskGroupCtrl diff --git a/lua/game/ui/activitylist/activitylistctrl.lua b/lua/game/ui/activitylist/activitylistctrl.lua index 569ceab09..cf5f23a40 100644 --- a/lua/game/ui/activitylist/activitylistctrl.lua +++ b/lua/game/ui/activitylist/activitylistctrl.lua @@ -67,12 +67,12 @@ function ActivityListCtrl:InitActivityList(nCurActId) }) end if nil ~= self.tbActList then - if nil ~= self.nSelectActId and nil ~= self.nSelectActMainType then + if nil ~= self._panel.nSelectActId and nil ~= self.nSelectActMainType then local actData if self.nSelectActMainType == AllEnum.ActivityMainType.Activity then - actData = PlayerData.Activity:GetActivityDataById(self.nSelectActId) + actData = PlayerData.Activity:GetActivityDataById(self._panel.nSelectActId) elseif self.nSelectActMainType == AllEnum.ActivityMainType.ActivityGroup then - actData = PlayerData.Activity:GetActivityGroupDataById(self.nSelectActId) + actData = PlayerData.Activity:GetActivityGroupDataById(self._panel.nSelectActId) end local bOpen = false if nil ~= actData then @@ -87,12 +87,12 @@ function ActivityListCtrl:InitActivityList(nCurActId) nType = AllEnum.MessageBox.Alert, sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_2") }) - self.nSelectActId = nil + self._panel.nSelectActId = nil end end self.nSelectIndex = 1 - if self.nSelectActId ~= nil or nCurActId ~= nil then - local nActId = self.nSelectActId == nil and nCurActId or self.nSelectActId + if self._panel.nSelectActId ~= nil or nCurActId ~= nil then + local nActId = self._panel.nSelectActId == nil and nCurActId or self._panel.nSelectActId for k, actData in ipairs(self.tbActList) do local actId = actData.nType == AllEnum.ActivityMainType.Activity and actData.actData:GetActId() or actData.actData:GetActGroupId() if nil ~= nActId and actId == nActId then @@ -453,7 +453,7 @@ function ActivityListCtrl:RefreshSelectActivity(bResetDay) end self.nSelectActMainType = actData.nType if actData.nType == AllEnum.ActivityMainType.Activity then - self.nSelectActId = actData.actData:GetActId() + self._panel.nSelectActId = actData.actData:GetActId() local actType = actData.actData:GetActType() if actType == GameEnum.activityType.PeriodicQuest then self:AddPeriodicActivityCtrl(actData.actData, bResetDay) @@ -485,12 +485,12 @@ function ActivityListCtrl:RefreshSelectActivity(bResetDay) self:AddSoldierActivityCtrl(actData.actData) end elseif actData.nType == AllEnum.ActivityMainType.ActivityGroup then - self.nSelectActId = actData.actData:GetActGroupId() + self._panel.nSelectActId = actData.actData:GetActGroupId() self:AddActivityGroupCtrl(actData.actData) end - if self.nSelectActId ~= nil then - LocalData.SetPlayerLocalData("Activity_Tab_New_" .. self.nSelectActId, 1) - RedDotManager.SetValid(RedDotDefine.Activity_New_Tab, self.nSelectActId, false) + if self._panel.nSelectActId ~= nil then + LocalData.SetPlayerLocalData("Activity_Tab_New_" .. self._panel.nSelectActId, 1) + RedDotManager.SetValid(RedDotDefine.Activity_New_Tab, self._panel.nSelectActId, false) end end function ActivityListCtrl:FadeIn() @@ -499,7 +499,6 @@ function ActivityListCtrl:FadeIn() end function ActivityListCtrl:Awake() self.nSelectIndex = nil - self.nSelectActId = nil self.nInitActId = nil self.bPlayAnim = true self.tbInitActIds = {} diff --git a/lua/game/ui/activitylist/activitylistpanel.lua b/lua/game/ui/activitylist/activitylistpanel.lua index 96c391e47..e0f98cdd8 100644 --- a/lua/game/ui/activitylist/activitylistpanel.lua +++ b/lua/game/ui/activitylist/activitylistpanel.lua @@ -6,6 +6,7 @@ ActivityListPanel._tbDefine = { } } function ActivityListPanel:Awake() + self.nSelectActId = nil end function ActivityListPanel:OnEnable() end diff --git a/lua/game/ui/activitypopup/activitycultivationmanual_10111popupctrl.lua b/lua/game/ui/activitypopup/activitycultivationmanual_10111popupctrl.lua new file mode 100644 index 000000000..891816966 --- /dev/null +++ b/lua/game/ui/activitypopup/activitycultivationmanual_10111popupctrl.lua @@ -0,0 +1,162 @@ +local ActivityCultivationManual_10111PopUpCtrl = class("ActivityCultivationManual_10111PopUpCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +local ClientManager = CS.ClientManager.Instance +ActivityCultivationManual_10111PopUpCtrl._mapNodeConfig = { + goContent = { + sNodeName = "---Common---" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Goto" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_PopUp_Goto" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnCloseFullscreen = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtDate = {sComponentName = "TMP_Text"}, + txtTime = {sComponentName = "TMP_Text"}, + btnDontShow = { + sComponentName = "UIButton", + callback = "OnBtnClick_DontShowAgain" + }, + imgDontShow1 = {}, + imgDontShow2 = {}, + txtDontShow = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_DontShow_PopUp_Again" + } +} +ActivityCultivationManual_10111PopUpCtrl._mapEventConfig = {} +function ActivityCultivationManual_10111PopUpCtrl:ShowPopUp(actId, callback, index) + self.popUpIndex = index + self.dontShowAgain = false + self.nCurActId = actId + self.callback = callback + self.actGroupCfg = ConfigTable.GetData("ActivityGroup", self.nCurActId) + self.nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.StartTime) + self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.EndTime) + self:RefreshTimeout() + self:RefreshDate() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, true) + end + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + self.anim = self.gameObject:GetComponent("Animator") + self:PlayOpenAnim() +end +function ActivityCultivationManual_10111PopUpCtrl:PlayOpenAnim() + if self.anim then + self.anim:Play("open", 0, 0) + end +end +function ActivityCultivationManual_10111PopUpCtrl:RefreshDate() + local nOpenMonth = tonumber(os.date("%m", self.nOpenTime)) + local nOpenDay = tonumber(os.date("%d", self.nOpenTime)) + local nOpenYear = tonumber(os.date("%Y", self.nOpenTime)) + local nEndMonth = tonumber(os.date("%m", self.nEndTime)) + local nEndDay = tonumber(os.date("%d", self.nEndTime)) + local nEndYear = tonumber(os.date("%Y", self.nEndTime)) + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityCultivationManual_10111PopUpCtrl:RefreshTimeout() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + if self.remainTimer ~= nil then + self.remainTimer:Cancel() + self.remainTimer = nil + end + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityCultivationManual_10111PopUpCtrl:OnBtnClick_DontShowAgain() + self.dontShowAgain = not self.dontShowAgain + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + LocalData.SetPlayerLocalData("Act_PopUp_DontShow" .. self.nCurActId, self.dontShowAgain) +end +function ActivityCultivationManual_10111PopUpCtrl:OnBtnClick_Close() + if self.callback ~= nil then + if self.anim then + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + self.callback() + end, true, true, true) + else + self.callback() + end + end +end +function ActivityCultivationManual_10111PopUpCtrl:OnBtnClick_Goto() + if nil ~= self.nCurActId then + PopUpManager.InterruptPopUp(self.popUpIndex) + PlayerData.Activity:SendActivityDetailMsg() + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + if self.callback ~= nil then + self.callback() + end + return + end + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityPopUp) + if self.actGroupCfg.TransitionId ~= nil and 0 < self.actGroupCfg.TransitionId then + local callback = function() + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id, true) + end + EventManager.Hit(EventId.SetTransition, self.actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id, true) + end + end, true, true, true) + end +end +return ActivityCultivationManual_10111PopUpCtrl diff --git a/lua/game/ui/activitypopup/activityjointdrillpopupctrl.lua b/lua/game/ui/activitypopup/activityjointdrillpopupctrl.lua index 0dab5600c..6f598e04e 100644 --- a/lua/game/ui/activitypopup/activityjointdrillpopupctrl.lua +++ b/lua/game/ui/activitypopup/activityjointdrillpopupctrl.lua @@ -47,7 +47,8 @@ function ActivityJointDrillPopUpCtrl:ShowPopUp(actId, callback, index) return end self.nOpenTime = actData:GetChallengeStartTime() - self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actCfg.EndTime) + self.nEndTime = actData:GetChallengeEndTime() + self.nActEndTime = actData:GetActEndTime() self:RefreshTimeout() self:RefreshDate() if nil == self.remainTimer then @@ -64,10 +65,11 @@ function ActivityJointDrillPopUpCtrl:PlayOpenAnim() end end function ActivityJointDrillPopUpCtrl:RefreshDate() - local nOpenMonth = tonumber(os.date("%m", self.nOpenTime)) - local nOpenDay = tonumber(os.date("%d", self.nOpenTime)) - local nEndMonth = tonumber(os.date("%m", self.nEndTime)) - local nEndDay = tonumber(os.date("%d", self.nEndTime)) + local nOffset = ClientManager.serverTimeZone * 3600 + local nOpenMonth = tonumber(os.date("!%m", self.nOpenTime + nOffset)) + local nOpenDay = tonumber(os.date("!%d", self.nOpenTime + nOffset)) + local nEndMonth = tonumber(os.date("!%m", self.nEndTime + nOffset)) + local nEndDay = tonumber(os.date("!%d", self.nEndTime + nOffset)) local strOpenDay = string.format("%d", nOpenDay) local strEndDay = string.format("%d", nEndDay) local dateStr = string.format("%s/%s ~ %s/%s", nOpenMonth, strOpenDay, nEndMonth, strEndDay) @@ -77,11 +79,12 @@ function ActivityJointDrillPopUpCtrl:RefreshTimeout() local endTime = self.nEndTime local curTime = ClientManager.serverTimeStamp local remainTime = endTime - curTime - if remainTime < 0 then + if remainTime <= 0 then if self.remainTimer ~= nil then self.remainTimer:Cancel() self.remainTimer = nil end + NovaAPI.SetTMPText(self._mapNode.txtTime, ConfigTable.GetUIText("JointDrill_Act_Challenge_End")) return end local sTimeStr = "" @@ -142,7 +145,7 @@ function ActivityJointDrillPopUpCtrl:OnBtnClick_Goto() if nil ~= self.nCurActId then PopUpManager.InterruptPopUp(self.popUpIndex) PlayerData.Activity:SendActivityDetailMsg() - local endTime = self.nEndTime + local endTime = self.nActEndTime local curTime = ClientManager.serverTimeStamp local remainTime = endTime - curTime if remainTime <= 0 then diff --git a/lua/game/ui/activitypopup/activitylongestday_10112popupctrl.lua b/lua/game/ui/activitypopup/activitylongestday_10112popupctrl.lua new file mode 100644 index 000000000..6936604f7 --- /dev/null +++ b/lua/game/ui/activitypopup/activitylongestday_10112popupctrl.lua @@ -0,0 +1,160 @@ +local ActivityLongestDay_10112PopUpCtrl = class("ActivityLongestDay_10112PopUpCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +local ClientManager = CS.ClientManager.Instance +ActivityLongestDay_10112PopUpCtrl._mapNodeConfig = { + goContent = { + sNodeName = "---Common---" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Goto" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_PopUp_Goto" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnCloseFullscreen = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtDate = {sComponentName = "TMP_Text"}, + txtTime = {sComponentName = "TMP_Text"}, + btnDontShow = { + sComponentName = "UIButton", + callback = "OnBtnClick_DontShowAgain" + }, + imgDontShow1 = {}, + imgDontShow2 = {}, + txtDontShow = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_DontShow_PopUp_Again" + } +} +ActivityLongestDay_10112PopUpCtrl._mapEventConfig = {} +function ActivityLongestDay_10112PopUpCtrl:ShowPopUp(actId, callback, index) + self.popUpIndex = index + self.dontShowAgain = false + self.nCurActId = actId + self.callback = callback + self.actGroupCfg = ConfigTable.GetData("ActivityGroup", self.nCurActId) + self.nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.StartTime) + self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.EndTime) + self:RefreshTimeout() + self:RefreshDate() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, true) + end + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + self.anim = self.gameObject:GetComponent("Animator") + self:PlayOpenAnim() +end +function ActivityLongestDay_10112PopUpCtrl:PlayOpenAnim() + if self.anim then + self.anim:Play("open", 0, 0) + end +end +function ActivityLongestDay_10112PopUpCtrl:RefreshDate() + local nOpenMonth = tonumber(os.date("%m", self.nOpenTime)) + local nOpenDay = tonumber(os.date("%d", self.nOpenTime)) + local nEndMonth = tonumber(os.date("%m", self.nEndTime)) + local nEndDay = tonumber(os.date("%d", self.nEndTime)) + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s ~ %s/%s", nOpenMonth, strOpenDay, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityLongestDay_10112PopUpCtrl:RefreshTimeout() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + if self.remainTimer ~= nil then + self.remainTimer:Cancel() + self.remainTimer = nil + end + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityLongestDay_10112PopUpCtrl:OnBtnClick_DontShowAgain() + self.dontShowAgain = not self.dontShowAgain + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + LocalData.SetPlayerLocalData("Act_PopUp_DontShow" .. self.nCurActId, self.dontShowAgain) +end +function ActivityLongestDay_10112PopUpCtrl:OnBtnClick_Close() + if self.callback ~= nil then + if self.anim then + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + self.callback() + end, true, true, true) + else + self.callback() + end + end +end +function ActivityLongestDay_10112PopUpCtrl:OnBtnClick_Goto() + if nil ~= self.nCurActId then + PopUpManager.InterruptPopUp(self.popUpIndex) + PlayerData.Activity:SendActivityDetailMsg() + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + if self.callback ~= nil then + self.callback() + end + return + end + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityPopUp) + if self.actGroupCfg.TransitionId ~= nil and 0 < self.actGroupCfg.TransitionId then + local callback = function() + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id, true) + end + EventManager.Hit(EventId.SetTransition, self.actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id, true) + end + end, true, true, true) + end +end +return ActivityLongestDay_10112PopUpCtrl diff --git a/lua/game/ui/activitypopup/activityreengagement_101004popupctrl.lua b/lua/game/ui/activitypopup/activityreengagement_101004popupctrl.lua new file mode 100644 index 000000000..5cbdb0b86 --- /dev/null +++ b/lua/game/ui/activitypopup/activityreengagement_101004popupctrl.lua @@ -0,0 +1,103 @@ +local ActivityReengagement_101004PopUpCtrl = class("ActivityReengagement_101004PopUpCtrl", BaseCtrl) +local LocalData = require("GameCore.Data.LocalData") +local ClientManager = CS.ClientManager.Instance +ActivityReengagement_101004PopUpCtrl._mapNodeConfig = { + txtTips = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_Popup_Tip" + }, + btnActivity = { + sComponentName = "Button", + callback = "OnBtnClick_Goto" + }, + goContent = { + sNodeName = "---Common---" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Goto" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_PopUp_Goto_1" + }, + goRewardItem = { + nCount = 4, + sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" + }, + btnRewardItem = { + nCount = 4, + sNodeName = "goRewardItem", + sComponentName = "UIButton", + callback = "OnClickBtnRewardItem" + }, + rtBtn = {} +} +ActivityReengagement_101004PopUpCtrl._mapEventConfig = {} +function ActivityReengagement_101004PopUpCtrl:ShowPopUp(actId, callback, index) + self.popUpIndex = index + self.dontShowAgain = false + self.nCurActId = actId + self.callback = callback + self.actCfg = ConfigTable.GetData("Activity", self.nCurActId) + local actData = PlayerData.Activity:GetActivityDataById(self.nCurActId) + if actData == nil then + return + end + self._mapNode.rtBtn:SetActive(false) + self.tbItemReward = {} + for i = 1, #self._mapNode.goRewardItem do + local item = self._mapNode.goRewardItem[i] + item:SetItem(self.actCfg.reward[i]) + end + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + self.anim = self.gameObject:GetComponent("Animator") + self:PlayOpenAnim() +end +function ActivityReengagement_101004PopUpCtrl:PlayOpenAnim() + if self.anim then + self.anim:Play("open", 0, 0) + end +end +function ActivityReengagement_101004PopUpCtrl:ClosePopUp(callback) + if self.anim ~= nil then + self.anim:Play("close", 0, 0) + self:AddTimer(1, 0.1, function() + if callback ~= nil then + callback() + end + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.1) + elseif callback ~= nil then + callback() + end +end +function ActivityReengagement_101004PopUpCtrl:OnBtnClick_Close() + self:ClosePopUp(self.callback) +end +function ActivityReengagement_101004PopUpCtrl:OnBtnClick_Goto() + local callback = function() + if nil ~= self.nCurActId then + PopUpManager.InterruptPopUp(self.popUpIndex) + PlayerData.Activity:SendActivityDetailMsg() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + if self.callback ~= nil then + self.callback() + end + return + end + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityPopUp) + EventManager.Hit(EventId.OpenPanel, PanelId.ActivityList, self.nCurActId) + end + end + self:ClosePopUp(callback) +end +function ActivityReengagement_101004PopUpCtrl:OnClickBtnRewardItem(btn, index) + UTILS.ClickItemGridWithTips(self.tbItemReward[index], self._mapNode.goRewardItem[index].transform, true, true, false) +end +return ActivityReengagement_101004PopUpCtrl diff --git a/lua/game/ui/activitytheme/10101/task/ourregimenttaskpanel.lua b/lua/game/ui/activitytheme/10101/task/ourregimenttaskpanel.lua index d47f7ccb0..82f3f9cd6 100644 --- a/lua/game/ui/activitytheme/10101/task/ourregimenttaskpanel.lua +++ b/lua/game/ui/activitytheme/10101/task/ourregimenttaskpanel.lua @@ -3,7 +3,14 @@ OurRegimentTaskPanel._sUIResRootPath = "UI_Activity/" OurRegimentTaskPanel._tbDefine = { { sPrefabPath = "10101/Task.prefab", - sCtrlName = "Game.UI.ActivityTheme.10101.Task.OurRegimentTaskCtrl" + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" } } +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function OurRegimentTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.SizeDelta + end +end return OurRegimentTaskPanel diff --git a/lua/game/ui/activitytheme/10102/task/dreamtaskpanel.lua b/lua/game/ui/activitytheme/10102/task/dreamtaskpanel.lua index 1e2c9c97c..b5e91b9fd 100644 --- a/lua/game/ui/activitytheme/10102/task/dreamtaskpanel.lua +++ b/lua/game/ui/activitytheme/10102/task/dreamtaskpanel.lua @@ -3,7 +3,14 @@ DreamTaskPanel._sUIResRootPath = "UI_Activity/" DreamTaskPanel._tbDefine = { { sPrefabPath = "10102/Task.prefab", - sCtrlName = "Game.UI.ActivityTheme.10102.Task.DreamTaskCtrl" + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" } } +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function DreamTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.SizeDelta + end +end return DreamTaskPanel diff --git a/lua/game/ui/activitytheme/10103/task/miracletaskpanel.lua b/lua/game/ui/activitytheme/10103/task/miracletaskpanel.lua index 5746e14d8..c6374506d 100644 --- a/lua/game/ui/activitytheme/10103/task/miracletaskpanel.lua +++ b/lua/game/ui/activitytheme/10103/task/miracletaskpanel.lua @@ -3,7 +3,14 @@ MiracleTaskPanel._sUIResRootPath = "UI_Activity/" MiracleTaskPanel._tbDefine = { { sPrefabPath = "10103/Task.prefab", - sCtrlName = "Game.UI.ActivityTheme.10103.Task.MiracleTaskCtrl" + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" } } +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function MiracleTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.SizeDelta + end +end return MiracleTaskPanel diff --git a/lua/game/ui/activitytheme/10104/task/springtaskpanel.lua b/lua/game/ui/activitytheme/10104/task/springtaskpanel.lua index 720f153b2..112cb89a5 100644 --- a/lua/game/ui/activitytheme/10104/task/springtaskpanel.lua +++ b/lua/game/ui/activitytheme/10104/task/springtaskpanel.lua @@ -3,7 +3,14 @@ SpringTaskPanel._sUIResRootPath = "UI_Activity/" SpringTaskPanel._tbDefine = { { sPrefabPath = "10104/Task.prefab", - sCtrlName = "Game.UI.ActivityTheme.10104.Task.SpringTaskCtrl" + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" } } +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function SpringTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.SizeDelta + end +end return SpringTaskPanel diff --git a/lua/game/ui/activitytheme/10105/task/winternighttaskpanel.lua b/lua/game/ui/activitytheme/10105/task/winternighttaskpanel.lua index 9cf0e3290..0166d607b 100644 --- a/lua/game/ui/activitytheme/10105/task/winternighttaskpanel.lua +++ b/lua/game/ui/activitytheme/10105/task/winternighttaskpanel.lua @@ -3,7 +3,14 @@ WinterNightTaskPanel._sUIResRootPath = "UI_Activity/" WinterNightTaskPanel._tbDefine = { { sPrefabPath = "10105/Task.prefab", - sCtrlName = "Game.UI.ActivityTheme.10105.Task.WinterNightTaskCtrl" + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" } } +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function WinterNightTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.SizeDelta + end +end return WinterNightTaskPanel diff --git a/lua/game/ui/activitytheme/10106/task/postaltaskpanel.lua b/lua/game/ui/activitytheme/10106/task/postaltaskpanel.lua index 8216382ee..3ef77c660 100644 --- a/lua/game/ui/activitytheme/10106/task/postaltaskpanel.lua +++ b/lua/game/ui/activitytheme/10106/task/postaltaskpanel.lua @@ -3,7 +3,14 @@ PostalTaskPanel._sUIResRootPath = "UI_Activity/" PostalTaskPanel._tbDefine = { { sPrefabPath = "10106/Task.prefab", - sCtrlName = "Game.UI.ActivityTheme.10106.Task.PostalTaskCtrl" + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" } } +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function PostalTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.SizeDelta + end +end return PostalTaskPanel diff --git a/lua/game/ui/activitytheme/10109/task/gunstormtaskctrl.lua b/lua/game/ui/activitytheme/10109/task/gunstormtaskctrl.lua index 2f40fccf5..65a91fc52 100644 --- a/lua/game/ui/activitytheme/10109/task/gunstormtaskctrl.lua +++ b/lua/game/ui/activitytheme/10109/task/gunstormtaskctrl.lua @@ -139,7 +139,7 @@ function GunStormTaskCtrl:BuildData(nActivityId) nStatus = taskData.nStatus, sDesc = mapData.Desc, nRarity = mapData.Rarity, - nJumpTo = mapData.JumpTo, + tbJumpTo = mapData.JumpTo, nCur = taskData.nCur, nMax = taskData.nMax, tbTaskRewardId = {}, @@ -318,11 +318,11 @@ function GunStormTaskCtrl:onGridRefresh_Task(go) _tr.localScale = Vector3.zero end end - tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= #mapTask.tbJumpTo and Vector3.one or Vector3.zero tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) - tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero - tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(nIndex) tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero end function GunStormTaskCtrl:onEvent_ClickRewardItem(goBtn) @@ -345,9 +345,12 @@ function GunStormTaskCtrl:onEvent_ClickTaskDone(goBtn) end end function GunStormTaskCtrl:onEvent_ClickTaskJump(goBtn) - local nJumpId = tonumber(goBtn.transform:GetChild(0).name) - if nJumpId ~= nil and 0 < nJumpId then - JumpUtil.JumpTo(nJumpId) + local nIndex = tonumber(goBtn.transform:GetChild(0).name) + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local JumpToData = mapTask.tbJumpTo + if JumpToData ~= nil and 0 < #JumpToData then + JumpUtil.JumpToActivity(JumpToData) end end function GunStormTaskCtrl:refresh_Group() diff --git a/lua/game/ui/activitytheme/10110/summeradvctrl.lua b/lua/game/ui/activitytheme/10110/summeradvctrl.lua index 545bed147..98186b93e 100644 --- a/lua/game/ui/activitytheme/10110/summeradvctrl.lua +++ b/lua/game/ui/activitytheme/10110/summeradvctrl.lua @@ -615,7 +615,7 @@ function SummerAdvCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) local func = function() EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId, self.nActId) end - EventManager.Hit(EventId.SetTransition, 37, func) + EventManager.Hit(EventId.SetTransition, 52, func) elseif self.ActivityGroupCfg.TransitionId ~= nil and self.ActivityGroupCfg.TransitionId > 0 then EventManager.Hit(EventId.SetTransition, self.ActivityGroupCfg.TransitionId, function() EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) diff --git a/lua/game/ui/activitytheme/10111/activitycultivationmanualctrl.lua b/lua/game/ui/activitytheme/10111/activitycultivationmanualctrl.lua new file mode 100644 index 000000000..6af570f84 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/activitycultivationmanualctrl.lua @@ -0,0 +1,173 @@ +local ActivityCultivationManualCtrl = class("ActivityCultivationManualCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +ActivityCultivationManualCtrl._mapNodeConfig = { + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Go" + }, + txtTime = {sComponentName = "TMP_Text"}, + svReward = { + sNodeName = "PreviewUpgradeMaterial", + sComponentName = "LoopScrollView" + }, + txtAdvanceMat = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Reward" + }, + txtDate = {sComponentName = "TMP_Text"}, + imgLock = {}, + txtLock = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgRemaineTime = {}, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "TowerDef_EnterActivity" + }, + txtBtnActDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + btnActDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + } +} +function ActivityCultivationManualCtrl:Awake() + self.tbGridCtrl = {} +end +function ActivityCultivationManualCtrl:OnDisable() + self:UnbindCtrl() +end +function ActivityCultivationManualCtrl:InitActData(actData) + self.actData = actData + self:RefreshLockState() + self:RefreshDate() + self:RefreshTimeout() + self:RefreshReward() +end +function ActivityCultivationManualCtrl:UnInit() + self:UnbindCtrl() +end +function ActivityCultivationManualCtrl:UnbindCtrl() + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self.tbGridCtrl = {} +end +function ActivityCultivationManualCtrl:RefreshLockState() + local IsUnlock, txtLock = self.actData:IsUnlock() + self._mapNode.imgLock.gameObject:SetActive(not IsUnlock) + self._mapNode.btnGo.gameObject:SetActive(IsUnlock) + if not IsUnlock then + NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock) + end +end +function ActivityCultivationManualCtrl:RefreshTimeout() + local endTime = self.actData:GetActGroupEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + self._mapNode.imgRemaineTime:SetActive(0 < remainTime) + self._mapNode.imgEnd:SetActive(remainTime <= 0) + if remainTime < 0 and self.remainTimer ~= nil then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityCultivationManualCtrl:RefreshDate() + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityCultivationManualCtrl:RefreshReward() + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick) +end +function ActivityCultivationManualCtrl:RefreshRewardGridItem(go, index) + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local rewardId = rewardData[index + 1] + local nInstanceID = go:GetInstanceID() + if not self.tbGridCtrl[nInstanceID] then + self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl") + end + self.tbGridCtrl[nInstanceID]:SetItem(rewardId) +end +function ActivityCultivationManualCtrl:BtnRewardGridClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local item = goGrid.transform:Find("AnimRoot/item") + UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false) +end +function ActivityCultivationManualCtrl:OnBtnClick_Go() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg ~= nil and actGroupCfg ~= nil and actGroupCfg.PanelId ~= nil and actGroupCfg.PanelId > 0 then + if actGroupCfg.TransitionId ~= nil and 0 < actGroupCfg.TransitionId then + local callback = function() + EventManager.Hit(EventId.OpenPanel, actGroupCfg.PanelId, actGroupCfg.Id, true) + end + EventManager.Hit(EventId.SetTransition, actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, actGroupCfg.PanelId, actGroupCfg.Id, true) + end + end +end +function ActivityCultivationManualCtrl:OnBtnClick_Detail() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = actGroupCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ActivityCultivationManualCtrl:ClearActivity() +end +return ActivityCultivationManualCtrl diff --git a/lua/game/ui/activitytheme/10111/activitylevels/activitylevelslvctrl.lua b/lua/game/ui/activitytheme/10111/activitylevels/activitylevelslvctrl.lua new file mode 100644 index 000000000..cbd569550 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/activitylevels/activitylevelslvctrl.lua @@ -0,0 +1,159 @@ +local ActivityLevelsLvCtrl = class("ActivityLevelsLvCtrl", BaseCtrl) +local lvIndexTitle = "{0}-{1}" +local colorLockSelectImage = Color(0.23921568627450981, 0.27450980392156865, 0.3843137254901961, 1) +local colorLockUnSelectImage = Color(0.4, 0.48627450980392156, 0.5647058823529412, 1) +ActivityLevelsLvCtrl._mapNodeConfig = { + tog = {sComponentName = "UIButton"}, + Select = {}, + SelectAni = {sNodeName = "Select", sComponentName = "Animator"}, + unSelect = {}, + txt_Select = {sComponentName = "TMP_Text"}, + txt_unSelect = {sComponentName = "TMP_Text"}, + rt_Targets = {}, + btnTarget = {sComponentName = "Button", nCount = 3}, + rtLockInfo = {}, + rtLockInfoDay = {sComponentName = "Image"}, + imgLockMask = {}, + bgCondition = {}, + rtLockPreLv = {}, + rtLockPreLvSelect = {sComponentName = "Image"}, + redH = {}, + AnimSwitch = {sComponentName = "Animator"}, + imgSlc = {}, + imgDeco4 = {}, + imgDeco5 = {}, + imgDeco6 = {}, + imgDeco7 = {} +} +function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen, isLevelUnLock) + self._mapNode.imgSlc:SetActive(false) + local txtLockConditionTime = self._mapNode.bgCondition.transform:Find("txtLockCondition"):GetComponent("TMP_Text") + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end + self._mapNode.Select:SetActive(false) + self.lvLock = false + self._mapNode.rtLockInfoDay.gameObject:SetActive(false) + self.isShowTexLv = false + self.isOpen = isOpen + if isOpen and isLevelUnLock then + self.isShowTexLv = true + self._mapNode.rt_Targets:SetActive(true) + for i = 1, 3 do + self._mapNode.btnTarget[i].interactable = i <= data.Star + end + self._mapNode.rtLockInfo:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(false) + elseif isOpen and not isLevelUnLock then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(true) + self._mapNode.imgLockMask:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(true) + self._mapNode.bgCondition:SetActive(false) + elseif not isOpen then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(true) + self._mapNode.imgLockMask:SetActive(true) + self._mapNode.rtLockInfoDay.gameObject:SetActive(true) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(true) + local day = activityData:GetUnLockDay(nType, data.baseData.Id) + if day == 0 then + local timerCount = function() + local hour, min, sec = parent.activityLevelsData:GetUnLockHour(nType, data.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "ff96b7", hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "ff96b7", min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "ff96b7", sec)) + end + end + timerCount() + self.timerRun = self:AddTimer(0, 1, function() + timerCount() + end, true, true, false) + else + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "ff96b7", day)) + end + self.lvLock = true + end + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, data.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.txt_Select, strTitle) + NovaAPI.SetTMPText(self._mapNode.txt_unSelect, strTitle) + self._mapNode.tog.onClick:RemoveAllListeners() + local clickCb = function() + if self._mapNode.Select.activeSelf == true then + return + end + self:SetDefault(true) + parent:SetSelectObj(self) + parent:RefreshInstanceInfo(nType, data.baseData.Difficulty, false) + parent.activityLevelsData:ChangeRedDot(nType, data.baseData.Id) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + end + self._mapNode.tog.onClick:AddListener(clickCb) + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(parent.nActId) + if bInActGroup then + if nType == GameEnum.ActivityLevelType.Explore then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.Adventure then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.HARD then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + end + end +end +function ActivityLevelsLvCtrl:SetDefault(isOn) + if self._mapNode.AnimSwitch.enabled == true then + self._mapNode.AnimSwitch.enabled = false + end + if not isOn then + self:ShowArrowAni(false) + end + self._mapNode.Select:SetActive(isOn) + self._mapNode.imgSlc:SetActive(isOn) + if isOn then + self._mapNode.SelectAni:Play("10111_ActitvityLevels_Select") + end + if self.lvLock then + NovaAPI.CtrlDotweenAnimation(self._mapNode.imgDeco4, 2) + NovaAPI.CtrlDotweenAnimation(self._mapNode.imgDeco5, 2) + NovaAPI.CtrlDotweenAnimation(self._mapNode.imgDeco6, 2) + NovaAPI.CtrlDotweenAnimation(self._mapNode.imgDeco7, 2) + end + NovaAPI.CtrlDotweenAnimation(self._mapNode.imgDeco4, not (not isOn or self.lvLock) and 1 or 0) + NovaAPI.CtrlDotweenAnimation(self._mapNode.imgDeco5, not (not isOn or self.lvLock) and 1 or 0) + NovaAPI.CtrlDotweenAnimation(self._mapNode.imgDeco6, not (not isOn or self.lvLock) and 1 or 0) + NovaAPI.CtrlDotweenAnimation(self._mapNode.imgDeco7, not (not isOn or self.lvLock) and 1 or 0) +end +function ActivityLevelsLvCtrl:ShowArrowAni(isShow) +end +function ActivityLevelsLvCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function ActivityLevelsLvCtrl:OnDisable() + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end +end +return ActivityLevelsLvCtrl diff --git a/lua/game/ui/activitytheme/10111/activitylevels/activitylevelsselectctrl.lua b/lua/game/ui/activitytheme/10111/activitylevels/activitylevelsselectctrl.lua new file mode 100644 index 000000000..7d872f0cc --- /dev/null +++ b/lua/game/ui/activitytheme/10111/activitylevels/activitylevelsselectctrl.lua @@ -0,0 +1,790 @@ +local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl) +local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder +local mapToggle = { + [1] = GameEnum.diffculty.Diffculty_1, + [2] = GameEnum.diffculty.Diffculty_2, + [3] = GameEnum.diffculty.Diffculty_3, + [4] = GameEnum.diffculty.Diffculty_4, + [5] = GameEnum.diffculty.Diffculty_5, + [6] = GameEnum.diffculty.Diffculty_6, + [7] = GameEnum.diffculty.Diffculty_7, + [8] = GameEnum.diffculty.Diffculty_8, + [9] = GameEnum.diffculty.Diffculty_9, + [10] = GameEnum.diffculty.Diffculty_10 +} +local colorSelect = Color(1.0, 0.9882352941176471, 0.9568627450980393, 1) +local colorUnSelect = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) +local colorSelectLock = Color(0.11764705882352941, 0.12549019607843137, 0.17254901960784313, 1) +local colorUnSelectLock = Color(0.4823529411764706, 0.5333333333333333, 0.6509803921568628, 1) +local timeUnLockColor = "fff7ca" +local colorLockSelectImage = Color(1, 1, 1, 1) +local colorLockUnSelectImage = Color(0.23921568627450981, 0.27450980392156865, 0.3843137254901961, 1) +local colorConditionsUnLock = Color(0.23921568627450981, 0.27450980392156865, 0.3843137254901961, 0.5) +local colorConditionsLock = Color(0.23921568627450981, 0.27450980392156865, 0.3843137254901961, 1) +local lvIndexTitle = "{0}-{1}" +local twelveLvGroupPadding = { + 205, + 80, + 48, + 0 +} +local twelveLvGroupPaddingOpen = { + 205, + 850, + 48, + 0 +} +local fourLvGroupPadding = { + 400, + 50, + 48, + 0 +} +local fourLvGroupPaddingOpen = { + 205, + 800, + 48, + 0 +} +ActivityLevelsSelectCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goEnemyInfo = { + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + }, + togTypeExplore = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeExplore" + }, + togTypeExploreCtrl = { + sNodeName = "togTypeExplore", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockExplore = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockExplore" + }, + redExplore = {}, + togTypeAdventure = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeAdventure" + }, + togTypeAdventureCtrl = { + sNodeName = "togTypeAdventure", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockAdventure = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockAdventure" + }, + redAdventure = {}, + togTypeHard = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeHard" + }, + togTypeHardCtrl = { + sNodeName = "togTypeHard", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockHard = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockHard" + }, + redHard = {}, + rtToggles = { + sNodeName = "srToggle", + sComponentName = "UIScrollRect" + }, + rtTogglesTmp = { + sNodeName = "rt_ToggleTmp", + sComponentName = "Transform" + }, + togRoot = { + nCount = 12, + sCtrlName = "Game.UI.ActivityTheme.10111.ActivityLevels.ActivityLevelsLvCtrl" + }, + rt_Toggle = {}, + rt_ToggleTrans = {sNodeName = "rt_Toggle", sComponentName = "Transform"}, + btnCloseBg = { + sComponentName = "UIButton", + callback = "OnBtnClick_CloseBossInfo" + }, + rtBoss = {}, + rtBossAni = {sNodeName = "rtBoss", sComponentName = "Animator"}, + txtRecommendLevel = { + sNodeName = "txtSuggestLevel", + sComponentName = "TMP_Text" + }, + txtTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Lv" + }, + txtBuildTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Construct" + }, + imgBuild = {sComponentName = "Image"}, + TMPName = {sComponentName = "TMP_Text"}, + TMPLevel = {sComponentName = "TMP_Text"}, + detailDescSc = {sComponentName = "Transform"}, + detailDesc = {sComponentName = "TMP_Text"}, + btnEnemyInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_EnemyInfo" + }, + tex_EnemyInfo = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Instance_EnemyInfo" + }, + txtTitleTarget = { + sComponentName = "TMP_Text", + sLanguageId = "RogueBoss_Pause_Target" + }, + txtReward = { + sComponentName = "TMP_Text", + sLanguageId = "Level_Award" + }, + Task = {sComponentName = "Transform", nCount = 3}, + rewardRoot = {sComponentName = "Transform"}, + btn_itemTemp = {}, + btnListRoot = {}, + btnRaid = { + sComponentName = "UIButton", + callback = "OnClickBtnRaid" + }, + txtBtnRaid = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Title_Raid" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + txtBtnGoRaidUnlock = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + goCoin = {}, + txtTicketsCount = {sComponentName = "TMP_Text"}, + btnRaidUnlock = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + goCoinRaidUnlock = {}, + txtTicketsCountRaidUnlock = {sComponentName = "TMP_Text"}, + grpRaidUnlock = {}, + TMPRaidUnlockHint = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Btn_CondStar" + }, + ListConditions = {}, + ListConditionsObj = { + sNodeName = "Conditions_", + nCount = 2 + } +} +ActivityLevelsSelectCtrl._mapEventConfig = { + [EventId.UpdateEnergy] = "OnEvent_UpdateEnergy", + [EventId.ClosePanel] = "OnEvent_ClosePanel" +} +ActivityLevelsSelectCtrl._mapRedDotConfig = {} +function ActivityLevelsSelectCtrl:Awake() + self.detailDescContent = self._mapNode.detailDescSc:Find("Viewport/Content").transform + self.curRequireEnergy = 0 + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.nLevelType = GameEnum.ActivityLevelType.Explore + self.tabRewardList = {} + self.AniRoot = self.gameObject:GetComponent("Animator") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExplore) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventure) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHard) + end +end +function ActivityLevelsSelectCtrl:OnEnable() + self.isOpenLvMsg = false + self:ShowBossInfo(false, true) + self.timeTab = {} + EventManager.Hit(EventId.SetTransition) + self.SelectTogPreLvLock = nil + self.AniRoot:Play("ActivityLevelsSelect_in") + self:Init() + function self.onScrollValueChanged(value) + self._mapNode.rtTogglesTmp.localPosition = self._mapNode.rt_ToggleTrans.localPosition + end + self._mapNode.rtToggles.onValueChanged:AddListener(self.onScrollValueChanged) +end +function ActivityLevelsSelectCtrl:OnDisable() + self.timeTab = {} + for i = 1, #self.tabRewardList do + local go = self.tabRewardList[i].gameObject + local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton") + btnSelect.onClick:RemoveAllListeners() + self:UnbindCtrlByNode(self.tabRewardList[i]) + destroy(go) + end + self.tabRewardList = {} + self.SelectTogPreLvLock = nil + self.SelectObj = nil + if self.onScrollValueChanged ~= nil then + self._mapNode.rtToggles.onValueChanged:RemoveListener(self.onScrollValueChanged) + self.onScrollValueChanged = nil + end +end +function ActivityLevelsSelectCtrl:OnDestroy(...) +end +function ActivityLevelsSelectCtrl:Init() + self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId) + self:RefreshTogTypeCount() + self:Refresh() +end +function ActivityLevelsSelectCtrl:Refresh() + self.nLevelType = self.activityLevelsData:GetDefaultSelectionType() + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:RefreshTogTypeCount() + self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore")) + self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure")) + self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Hard")) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD) + local objExploreCert = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objAdventureCert = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objHardCert = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1] + local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) + self._mapNode.lockExplore.gameObject:SetActive(not isOpenExplore) + self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1] + local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) + self._mapNode.lockAdventure.gameObject:SetActive(not isOpenAdventure) + local txt_SelectAdventure = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select").gameObject + local txt_unSelectAdventure = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect").gameObject + txt_SelectAdventure.transform.localScale = isOpenAdventure == true and Vector3.one or Vector3.zero + txt_unSelectAdventure.transform.localScale = isOpenAdventure == true and Vector3.one or Vector3.zero + self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1] + local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) + self._mapNode.lockHard.gameObject:SetActive(not isOpenHard) + local txt_SelectHard = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select").gameObject + local txt_unSelectHard = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect").gameObject + txt_SelectHard.transform.localScale = isOpenHard == true and Vector3.one or Vector3.zero + txt_unSelectHard.transform.localScale = isOpenHard == true and Vector3.one or Vector3.zero + objExploreCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabExplore) do + if v.Star < 3 then + objExploreCert:SetActive(false) + break + end + end + objAdventureCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabAdventure) do + if v.Star < 3 then + objAdventureCert:SetActive(false) + break + end + end + objHardCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabHard) do + if v.Star < 3 then + objHardCert:SetActive(false) + break + end + end +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockExplore() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockAdventure() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockHard() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) +end +function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel) + local day = self.activityLevelsData:GetUnLockDay(nType, nLevel) + local strTips = "" + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel) + if 0 < hour then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour) + elseif 0 < min then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min) + elseif 0 < sec then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec) + end + else + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayOpen"), day) + end + EventManager.Hit(EventId.OpenMessageBox, strTips) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore() + if self.nLevelType == GameEnum.ActivityLevelType.Explore then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Explore + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure() + if self.nLevelType == GameEnum.ActivityLevelType.Adventure then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Adventure + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard() + if self.nLevelType == GameEnum.ActivityLevelType.HARD then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.HARD + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:CloseAllTimer() + for i, v in pairs(self.timeTab) do + v:Pause(true) + end + self.timeTab = {} +end +function ActivityLevelsSelectCtrl:RefreshTogType(nType) + self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD) +end +function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) + self.SelectObj = nil + local tabLevelInfo, tabLevelInfoDifficulty + self.currentTypeLvCount = 0 + local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) + local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) + local tmpImageAdventure = self._mapNode.lockAdventure.gameObject.transform:Find("Image"):GetComponent("Image") + local tmpImageHard = self._mapNode.lockHard.gameObject.transform:Find("Image"):GetComponent("Image") + if nType == GameEnum.ActivityLevelType.Explore then + tabLevelInfo = self.activityLevelsData.levelTabExplore + tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty + NovaAPI.SetImageColor(tmpImageAdventure, colorLockUnSelectImage) + NovaAPI.SetImageColor(tmpImageHard, colorLockUnSelectImage) + elseif nType == GameEnum.ActivityLevelType.Adventure then + tabLevelInfo = self.activityLevelsData.levelTabAdventure + tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty + if isOpenAdventure then + NovaAPI.SetImageColor(tmpImageAdventure, colorLockUnSelectImage) + else + NovaAPI.SetImageColor(tmpImageAdventure, colorLockSelectImage) + end + NovaAPI.SetImageColor(tmpImageHard, colorLockUnSelectImage) + else + tabLevelInfo = self.activityLevelsData.levelTabHard + tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty + NovaAPI.SetImageColor(tmpImageAdventure, colorLockUnSelectImage) + if isOpenHard then + NovaAPI.SetImageColor(tmpImageHard, colorLockUnSelectImage) + else + NovaAPI.SetImageColor(tmpImageHard, colorLockSelectImage) + end + end + self.currentTypeLvCount = #tabLevelInfoDifficulty + self._mapNode.rtToggles.gameObject:SetActive(true) + local isFour = self.currentTypeLvCount == 4 + if self.isOpenLvMsg == false then + local tmpPadding = isFour and fourLvGroupPadding or twelveLvGroupPadding + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4]) + else + local tmpPadding = isFour and fourLvGroupPaddingOpen or twelveLvGroupPaddingOpen + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4]) + end + for i = 1, 12 do + self._mapNode.togRoot[i].gameObject:SetActive(i <= self.currentTypeLvCount) + end + for i = 1, self.currentTypeLvCount do + do + local tmpId = tabLevelInfoDifficulty[i] + local tmpData = tabLevelInfo[tmpId] + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id) + self._mapNode.togRoot[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock, self._nSortingOrder) + if nDifficulty == i then + if self.isOpenLvMsg then + self.SelectObj = self._mapNode.togRoot[i] + self._mapNode.togRoot[i]:SetDefault(true) + self:RefreshInstanceInfo(nType, nDifficulty, true) + else + self._mapNode.togRoot[i]:SetDefault(false) + local wait = function() + LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rt_ToggleTrans.gameObject:GetComponent("RectTransform")) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if i < 3 then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(0, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + elseif 10 < i then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-2580, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + else + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-380 * (i - 2), self._mapNode.rt_ToggleTrans.localPosition.y, 0) + end + end + cs_coroutine.start(wait) + end + else + self._mapNode.togRoot[i]:SetDefault(false) + end + end + end +end +function ActivityLevelsSelectCtrl:SetSelectObj(tmpSelectObj) + if self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + end + self.SelectObj = tmpSelectObj +end +function ActivityLevelsSelectCtrl:OnBtnClick_CloseBossInfo() + self._mapNode.rtBossAni:Play("rtBoss_out") + self:AddTimer(1, 0.2, function() + self:ShowBossInfo(false, false) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:ShowBossInfo(isShow, isOnEnable) + self.isOpenLvMsg = isShow + self._mapNode.rtBoss:SetActive(isShow) + self._mapNode.btnCloseBg.gameObject:SetActive(isShow) + if not isShow and self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + self.SelectObj = nil + end + if not isShow and not isOnEnable then + local isFour = self.currentTypeLvCount == 4 + local tmpPadding = isFour and fourLvGroupPadding or twelveLvGroupPadding + if isFour then + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + local moveTime = 0.2 + local layoutGroup = self._mapNode.rt_Toggle:GetComponent("HorizontalLayoutGroup") + local startLeft = layoutGroup ~= nil and layoutGroup.padding.left or tmpPadding[1] + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, startLeft, fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + CS.DG.Tweening.DOVirtual.Float(startLeft, tmpPadding[1], moveTime, function(v) + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, math.floor(v), tmpPadding[2], tmpPadding[3], tmpPadding[4]) + end) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4]) + end + end +end +function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, isInit) + if self.currentTypeLvCount == 12 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 10 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-3350, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-380 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + elseif self.currentTypeLvCount == 8 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 6 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-1850, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-380 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + else + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + EventManager.Hit(EventId.TemporaryBlockInput, moveTime) + local layoutGroup = self._mapNode.rt_Toggle:GetComponent("HorizontalLayoutGroup") + local startLeft = layoutGroup ~= nil and layoutGroup.padding.left or fourLvGroupPadding[1] + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, startLeft, fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + CS.DG.Tweening.DOVirtual.Float(startLeft, fourLvGroupPaddingOpen[1], moveTime, function(v) + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, math.floor(v), fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + end) + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 3 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-300, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-75 * (nHard - 1), moveTime) + end + end + cs_coroutine.start(wait) + end + self.curSelectHard = nHard + local levelId = 0 + self.selectLevelData = nil + if nType == GameEnum.ActivityLevelType.Explore then + levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId] + elseif nType == GameEnum.ActivityLevelType.Adventure then + levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId] + else + levelId = self.activityLevelsData.levelTabHardDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabHard[levelId] + end + NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower) + local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank + self:SetPngSprite(self._mapNode.imgBuild, sRank) + NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name) + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, self.selectLevelData.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.TMPLevel, strTitle) + NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc) + self.detailDescContent:DOLocalMoveY(0, 0) + self.curStar = self.selectLevelData.Star + local tbCond = { + self.selectLevelData.baseData.OneStarDesc, + self.selectLevelData.baseData.TwoStarDesc, + self.selectLevelData.baseData.ThreeStarDesc + } + for i = 1, 3 do + local rtTask = self._mapNode.Task[i] + local goDone = rtTask:Find("imgDone").gameObject + local imgUnDone = rtTask:Find("imgUnDone").gameObject + local Text = rtTask:Find("Text"):GetComponent("TMP_Text") + goDone:SetActive(i <= self.curStar) + imgUnDone:SetActive(i > self.curStar) + local cond = tbCond[i] + if cond == nil then + rtTask.gameObject:SetActive(false) + return + else + rtTask.gameObject:SetActive(true) + NovaAPI.SetTMPText(Text, cond) + end + end + self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id) + local isNeedEnergyConsume = true + if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then + isNeedEnergyConsume = false + end + if isOpen and isLevelUnLock then + self._mapNode.btnListRoot:SetActive(true) + self._mapNode.ListConditions:SetActive(false) + if self.selectLevelData.baseData.ThreeStarSweep then + if self.selectLevelData.Star == 3 then + self._mapNode.btnRaid.gameObject:SetActive(true) + self._mapNode.btnGo.gameObject:SetActive(true) + self._mapNode.btnRaidUnlock.gameObject:SetActive(false) + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(true) + end + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(false) + end + local nHas = PlayerData.Base:GetCurEnergy() + local nRequire = self.selectLevelData.baseData.EnergyConsume + if not isNeedEnergyConsume then + nRequire = 0 + end + self.curRequireEnergy = nRequire + NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoin:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtTicketsCountRaidUnlock, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoinRaidUnlock:SetActive(true) + elseif isOpen and not isLevelUnLock then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + local preLevelId = self.selectLevelData.baseData.PreLevelId + if preLevelId ~= 0 then + local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar + local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId) + imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar) + imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name)) + NovaAPI.SetTMPColor(txt, lvPreNeedStar <= lvPreStar and colorConditionsUnLock or colorConditionsLock) + else + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel")) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + end + local preActivityStory = self.selectLevelData.baseData.PreActivityStory + if preActivityStory ~= nil and preActivityStory[1] ~= nil then + local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2]) + local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_2:SetActive(not isRead) + imgConditions_UnLock_2:SetActive(isRead) + local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2]) + if cfgdata ~= nil then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title)) + self._mapNode.ListConditionsObj[2]:SetActive(true) + NovaAPI.SetTMPColor(txt, isRead and colorConditionsUnLock or colorConditionsLock) + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + elseif not isOpen then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + self._mapNode.ListConditionsObj[2]:SetActive(false) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id) + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + end + else + local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour)) + end + end + for i = 1, #self.tabRewardList do + self.tabRewardList[i].gameObject:SetActive(false) + end + local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview) + self._mapNode.btn_itemTemp.gameObject:SetActive(false) + for i = 1, #tbReward do + if i > #self.tabRewardList then + local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot) + self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl") + end + do + local itemCtrl = self.tabRewardList[i] + itemCtrl.gameObject:SetActive(true) + if tbReward[i] ~= nil then + local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1 + local bFirstPass = tbReward[i][3] == 1 + itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true) + local btnItem = itemCtrl.gameObject:GetComponent("UIButton") + btnItem.onClick:RemoveAllListeners() + local clickCb = function() + self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject) + end + btnItem.onClick:AddListener(clickCb) + end + end + end + if self._mapNode.rtBoss.activeSelf == false then + self:ShowBossInfo(true, false) + self:AddTimer(1, 0.2, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + else + self._mapNode.rtBossAni:Play("rtBoss_Empty") + self:AddTimer(1, 0.1, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn) + local rtBtn = btn.transform + UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false) +end +function ActivityLevelsSelectCtrl:OnClickBtnGo() + local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy + if nEnergy < self.curRequireEnergy then + local callback = function() + EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy) + end + EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback) + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id) + PlayerData.Activity:SetActivityLevelActId(self.nActId) + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, { + self.nActId + }) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnClickBtnRaid() + if self.curStar ~= 3 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + local nNeedEnergy = self.curRequireEnergy + EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 0, self.nActId) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnEvent_ClosePanel(nPanelId) + if type(nPanelId) == "number" and nPanelId == PanelId.Raid and self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(false) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo() + EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId) +end +function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy() + local nHas = PlayerData.Base:GetCurEnergy() + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) +end +return ActivityLevelsSelectCtrl diff --git a/lua/game/ui/activitytheme/10111/activitylevels/activitylevelsselectpanel.lua b/lua/game/ui/activitytheme/10111/activitylevels/activitylevelsselectpanel.lua new file mode 100644 index 000000000..a24188df7 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/activitylevels/activitylevelsselectpanel.lua @@ -0,0 +1,21 @@ +local ActivityLevelsSelectPanel = class("ActivityLevelsSelectPanel", BasePanel) +ActivityLevelsSelectPanel._sUIResRootPath = "UI_Activity/" +ActivityLevelsSelectPanel._tbDefine = { + { + sPrefabPath = "10111/ActivityLevels/ActivityLevelsSelect.prefab", + sCtrlName = "Game.UI.ActivityTheme.10111.ActivityLevels.ActivityLevelsSelectCtrl" + } +} +function ActivityLevelsSelectPanel:Awake() +end +function ActivityLevelsSelectPanel:OnEnable() +end +function ActivityLevelsSelectPanel:OnAfterEnter() +end +function ActivityLevelsSelectPanel:OnDisable() +end +function ActivityLevelsSelectPanel:OnDestroy() +end +function ActivityLevelsSelectPanel:OnRelease() +end +return ActivityLevelsSelectPanel diff --git a/lua/game/ui/activitytheme/10111/cultivationmanualctrl.lua b/lua/game/ui/activitytheme/10111/cultivationmanualctrl.lua new file mode 100644 index 000000000..f2c612109 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/cultivationmanualctrl.lua @@ -0,0 +1,572 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local CultivationManualCtrl = class("CultivationManualCtrl", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +local typeof = typeof +local Animator = CS.UnityEngine.Animator +CultivationManualCtrl._mapNodeConfig = { + goBg = {sNodeName = "---Bg---"}, + btnEntrance_ = { + nCount = 5, + sComponentName = "UIButton", + callback = "OnBtn_ClickActivityEntrance" + }, + imgRemaineTime = {}, + txtActivityTime = {sComponentName = "TMP_Text"}, + txtActivityDate = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgMiniGame = {sComponentName = "Image"}, + txtMiniGame = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game_Cookie" + }, + imgMiniGameEnd = {}, + txtMiniGameEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game_Cookie" + }, + txtMiniGame_End = {}, + txtTask = { + sComponentName = "TMP_Text", + sLanguageId = "Cookie_Act_QuestTitle" + }, + txtTaskProgress = {sComponentName = "TMP_Text"}, + imgTaskActivityTime = {}, + txtTaskActivityTime = {sComponentName = "TMP_Text"}, + imgStory = {sComponentName = "Image"}, + txtStory = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, + txtStory_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, + goStoryEnd = {}, + txtStoryEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtMiniGameEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtTaskEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShopEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShop = { + sComponentName = "TMP_Text", + sLanguageId = "JointDrill_Btn_Shop" + }, + imgShopActivityTime = {}, + txtShopActivityTime = {sComponentName = "TMP_Text"}, + txtLevel = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + txtLevel_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + goLevelEnd = {}, + txtLevelEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgLevelActivityUnlockTime = {}, + txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelEnd = {}, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + imgMiniGameActivityUnlockTime = {}, + txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgTaskEnd = {}, + txtTaskEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Cookie_Act_QuestTitle" + }, + txtTaskProgress_End = {}, + imgTaskActivityUnlockTime = {}, + txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgStoryActivityTime = {}, + txtStoryActivityTime = {sComponentName = "TMP_Text"}, + imgStoryActivityUnlockTime = {}, + txtStoryActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgShopActivityUnlockTime = {}, + txtShopActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelActivityTime = {}, + txtLevelActivityTime = {sComponentName = "TMP_Text"}, + imgMiniGameActivityTime = {}, + txtMiniGameActivityTime = {sComponentName = "TMP_Text"}, + imgFateCard = {sComponentName = "Image"}, + txtFateCard = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Fate_Card_20102" + }, + imgFateCardEnd = {}, + txtFateCardEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Fate_Card_20102" + }, + txtFateCard_End = {}, + goFateCardEnd = {}, + imgFateCardActivityUnlockTime = {}, + txtFateCardActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgFateCardActivityTime = {}, + txtFateCardActivityTime = {sComponentName = "TMP_Text"}, + txtShopEnd = { + sComponentName = "TMP_Text", + sLanguageId = "JointDrill_Btn_Shop" + }, + imgShopEnd = {}, + txtShop_End = {}, + txtTaskProgressEnd = {sComponentName = "TMP_Text"}, + dbTaskEnd = {}, + miniGameRedDot = {}, + redDotEntrance2 = {}, + storyRedDot = {}, + reddotLevel = {}, + reddotFatecard = {}, + goMiniGameEnd = {}, + imgStoryEnd = {} +} +CultivationManualCtrl._mapEventConfig = {} +local ActivityState = { + NotOpen = 1, + Open = 2, + Closed = 3 +} +function CultivationManualCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.ActData = PlayerData.Activity:GetActivityGroupDataById(self.nActId) + if self.ActData ~= nil then + self.ActivityGroupCfg = self.ActData.actGroupConfig + end +end +function CultivationManualCtrl:OnEnable() + self:RefreshPanel() + for i = 1, 5 do + local actData = self.ActData:GetActivityDataByIndex(i) + local nActId = actData ~= nil and actData.ActivityId or 0 + local state = self.tbActState[nActId] + if nActId ~= nil and 0 < nActId and state ~= nil then + if i == AllEnum.ActivityThemeFuncIndex.Task then + if state == ActivityState.Closed then + self._mapNode.redDotEntrance2:SetActive(false) + else + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, { + self.nActId, + nActId + }, self._mapNode.redDotEntrance2) + end + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, { + self.nActId, + nActId + }, self._mapNode.reddotLevel) + elseif i == AllEnum.ActivityThemeFuncIndex.Story then + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg_Group, { + self.nActId, + nActId + }, self._mapNode.storyRedDot) + elseif i == AllEnum.ActivityThemeFuncIndex.MiniGame then + local bOld = LocalData.GetPlayerLocalData("Activity_MiniGame_10111_New") or state ~= ActivityState.Open + RedDotManager.SetValid(RedDotDefine.Activity_GroupNew_MiniGame, { + self.nActId + }, not bOld) + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_MiniGame, { + self.nActId + }, self._mapNode.miniGameRedDot) + end + end + end + local sAnimName = "CultivationManualPanel_Full" + local sSoundName = "mode_10111_activity" + if self.animRoot ~= nil then + self.animRoot = self.gameObject:GetComponent(typeof(Animator)) + sAnimName = "CultivationManualPanel_Pullback" + sSoundName = "mode_10111_activity_1" + end + self.animRoot = self.gameObject:GetComponent(typeof(Animator)) + if self.animRoot ~= nil then + self.animRoot:Play(sAnimName, 0, 0) + end + CS.WwiseAudioManager.Instance:PlaySound(sSoundName) +end +function CultivationManualCtrl:OnDisable() + if nil ~= self.minigameRemainTimer then + TimerManager.Remove(self.minigameRemainTimer) + self.minigameRemainTimer = nil + end + if nil ~= self.remainTimer then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + if nil ~= self.shopRemainTimer then + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + end + if nil ~= self.levelRemainTimer then + TimerManager.Remove(self.levelRemainTimer) + self.levelRemainTimer = nil + end + if nil ~= self.avgRemainTimer then + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + end + if nil ~= self.taskRemainTimer then + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + end +end +function CultivationManualCtrl:RefreshPanel() + if self.ActData == nil or self.ActivityGroupCfg == nil then + return + end + self:RefreshTime() + self:RefreshButtonState() +end +function CultivationManualCtrl:RefreshTime() + local bOpen = self.ActData:CheckActivityGroupOpen() + if bOpen then + self:RefreshRemainTime(self.ActData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, function() + local remainTime = self:RefreshRemainTime(self.ActData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + end, true, true, false) + end + end + self._mapNode.imgRemaineTime:SetActive(bOpen) + self._mapNode.imgEnd:SetActive(not bOpen) + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.ActData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) +end +function CultivationManualCtrl:RefreshRemainTime(endTime, txtComp) + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(txtComp, sTimeStr) + return remainTime +end +function CultivationManualCtrl:RefreshRemainOpenTime(openTime) + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day) + end + return sTimeStr +end +function CultivationManualCtrl:RefreshButtonState() + self.tbActState = {} + for i = 1, 5 do + local actData = self.ActData:GetActivityDataByIndex(i) + if i == AllEnum.ActivityThemeFuncIndex.MiniGame then + self:RefreshMiniGameButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Task then + self:RefreshTaskButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + self:RefreshLevelButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Shop then + self:RefreshShopButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Story then + self:RefreshStoryButtonState(actData) + end + end +end +function CultivationManualCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc) + local countDowmTimer + local activityId = actData.ActivityId + local state, bShowCountDown, openTime, endTime = self.ActData:GetActivityEntranceTimerData(activityId) + if state == ActivityState.NotOpen then + if nil == timer and openTime ~= nil then + local fcTimer = function() + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text)) + if txtUnlock ~= nil then + NovaAPI.SetTMPText(txtUnlock, sTimeStr) + end + else + imgTrans:SetActive(false) + TimerManager.Remove(countDowmTimer) + countDowmTimer = nil + self.tbActState[activityId] = ActivityState.Open + refreshFunc(actData) + self:RefreshActivityData() + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + elseif state == ActivityState.Open and endTime ~= nil and timer == nil and bShowCountDown then + self:RefreshRemainTime(endTime, txtTrans) + local fcTimer = function() + local remainTime = self:RefreshRemainTime(endTime, txtTrans) + if remainTime <= 0 then + TimerManager.Remove(countDowmTimer) + countDowmTimer = nil + refreshFunc(actData) + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + return state, bShowCountDown, countDowmTimer +end +function CultivationManualCtrl:RefreshMiniGameButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshMiniGameButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.minigameRemainTimer, self._mapNode.txtMiniGameActivityTime, self._mapNode.imgMiniGameActivityUnlockTime, refreshFunc) + if self.minigameRemainTimer == nil then + self.minigameRemainTimer = countDowmTimer + end + self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.goMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + if state ~= ActivityState.Open then + end + self.tbActState[activityId] = state + end +end +function CultivationManualCtrl:RefreshTaskButtonState(actData) + local activityId = actData.ActivityId + local actInsData = PlayerData.Activity:GetActivityDataById(activityId) + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + if actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self:RefreshTaskButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, self._mapNode.imgTaskActivityUnlockTime, refreshFunc) + if self.taskRemainTimer == nil then + self.taskRemainTimer = countDowmTimer + end + if state == ActivityState.Closed and actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self.tbActState[activityId] = state + local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId) + local nDone, nTotal = 0, 0 + if ActivityTaskData ~= nil then + nDone, nTotal = ActivityTaskData:CalcTotalProgress() + end + local progress = string.format("%d/%d", nDone, nTotal) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress) + end +end +function CultivationManualCtrl:RefreshStoryButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + local avgData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= avgData then + avgData:RefreshAvgRedDot() + end + self:RefreshStoryButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.avgRemainTimer, self._mapNode.txtStoryActivityTime, self._mapNode.imgStoryActivityTime, refreshFunc) + if self.avgRemainTimer == nil then + self.avgRemainTimer = countDowmTimer + end + if state == ActivityState.Closed then + local avgData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= avgData then + avgData:RefreshAvgRedDot() + end + end + local nDotweenStatus = state == ActivityState.Closed and 0 or 1 + NovaAPI.CtrlDotweenAnimation(self._mapNode.btnEntrance_[AllEnum.ActivityThemeFuncIndex.Story].gameObject, nDotweenStatus) + self._mapNode.imgStoryActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgStoryActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.goStoryEnd:SetActive(state == ActivityState.Closed) + self._mapNode.imgStoryEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtStory_End.gameObject:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function CultivationManualCtrl:RefreshLevelButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + self:RefreshLevelButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.levelRemainTimer, self._mapNode.txtLevelActivityTime, self._mapNode.imgLevelActivityUnlockTime, refreshFunc) + if self.levelRemainTimer == nil then + self.levelRemainTimer = countDowmTimer + end + if state == ActivityState.Closed then + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + end + local nDotweenStatus = state == ActivityState.Closed and 0 or 1 + NovaAPI.CtrlDotweenAnimation(self._mapNode.btnEntrance_[AllEnum.ActivityThemeFuncIndex.Level].gameObject, nDotweenStatus) + self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function CultivationManualCtrl:RefreshShopButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshShopButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, self._mapNode.imgShopActivityUnlockTime, refreshFunc) + if self.shopRemainTimer == nil then + self.shopRemainTimer = countDowmTimer + end + self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.txtShopEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function CultivationManualCtrl:RefreshFateCardButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshFateCardButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.fateCardRemainTimer, self._mapNode.txtFateCardActivityTime, self._mapNode.imgFateCardActivityUnlockTime, refreshFunc) + if self.fateCardRemainTimer == nil then + self.fateCardRemainTimer = countDowmTimer + end + self._mapNode.imgFateCardActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgFateCardActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgFateCardEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtFateCard_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtFateCardEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.goFateCardEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.dbFateCardEnd:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function CultivationManualCtrl:RequireActiviyData() + if self.bRequiredActData then + return + end + local callFunc = function() + self.bRequireSucc = true + self:RefreshPanel() + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc) + self.bRequiredActData = true + self:AddTimer(1, 1, function() + self.bRequiredActData = false + end, true, true, true) +end +function CultivationManualCtrl:RefreshActivityData() + if self.bRequiredActData then + return + end + self:AddTimer(1, 3, self.RequireActiviyData, true, true, true) +end +function CultivationManualCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) + local actData = self.ActData:GetActivityDataByIndex(nIndex) + if actData == nil then + return + end + local bOpen, _state, _sTips, bNeedRefreshData = self.ActData:CheckActivityEntranceOpen(actData.ActivityId, actData.PanelId, true, self.bRequiredActData) + if not bOpen then + if bNeedRefreshData then + self:RequireActiviyData() + end + return + end + local nRandomTransitionId = math.random(50, 51) + self.ActData:OpenActivityEntrance(actData.ActivityId, actData.PanelId, nRandomTransitionId) +end +return CultivationManualCtrl diff --git a/lua/game/ui/activitytheme/10111/cultivationmanualpanel.lua b/lua/game/ui/activitytheme/10111/cultivationmanualpanel.lua new file mode 100644 index 000000000..854f0e801 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/cultivationmanualpanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local CultivationManualPanel = class("CultivationManualPanel", BasePanel) +CultivationManualPanel._sUIResRootPath = "UI_Activity/" +CultivationManualPanel._tbDefine = { + { + sPrefabPath = "10111/CultivationManualPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.10111.CultivationManualCtrl" + } +} +function CultivationManualPanel:Awake() +end +function CultivationManualPanel:OnEnable() +end +function CultivationManualPanel:OnDisable() +end +function CultivationManualPanel:OnDestroy() +end +function CultivationManualPanel:OnRelease() +end +return CultivationManualPanel diff --git a/lua/game/ui/activitytheme/10111/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/10111/shop/activityshopgoodsitemctrl.lua new file mode 100644 index 000000000..8a19ec634 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/shop/activityshopgoodsitemctrl.lua @@ -0,0 +1,134 @@ +local ActivityShopGoodsItemCtrl = class("ActivityShopGoodsItemCtrl", BaseCtrl) +ActivityShopGoodsItemCtrl._mapNodeConfig = { + imgRare = {sComponentName = "Image"}, + imgLeft = {}, + txtLeft = {sComponentName = "TMP_Text"}, + imgTime = {}, + txtLeftTime = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + imgIcon = {sComponentName = "Image"}, + imgElement = {sComponentName = "Image"}, + goStar = { + sCtrlName = "Game.UI.TemplateEx.TemplateStarCtrl" + }, + imgExpire = {sComponentName = "Image"}, + txtCount = {sComponentName = "TMP_Text"}, + imgCoin = {sComponentName = "Image"}, + txtPrice = {sComponentName = "TMP_Text"}, + imgMask = {}, + goRestock = {}, + txtRestock = { + sComponentName = "TMP_Text", + sLanguageId = "Mall_Package_SoldOut" + }, + goCondition = {}, + txtCondition = {sComponentName = "TMP_Text"} +} +ActivityShopGoodsItemCtrl._mapEventConfig = {} +function ActivityShopGoodsItemCtrl:Refresh(mapData, nCurrencyItemId) + self.mapData = mapData + self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId) + if not self.mapGoodsCfg then + return + end + self:RefreshInfo() + self:RefreshPrice(nCurrencyItemId) + self:RefreshTime() + self:RefreshLimit() +end +function ActivityShopGoodsItemCtrl:RefreshInfo() + local mapItemCfg = ConfigTable.GetData_Item(self.mapGoodsCfg.ItemId) + if not mapItemCfg then + return + end + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name) + if mapItemCfg.Type == GameEnum.itemType.Disc then + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item) + self._mapNode.imgElement.gameObject:SetActive(true) + self._mapNode.goStar.gameObject:SetActive(true) + local mapDiscCfgData = ConfigTable.GetData("Disc", self.mapGoodsCfg.ItemId) + if mapDiscCfgData then + self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon) + end + local nStar = 6 - mapItemCfg.Rarity + self._mapNode.goStar:SetStar(nStar, nStar) + else + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon) + self._mapNode.imgElement.gameObject:SetActive(false) + self._mapNode.goStar.gameObject:SetActive(false) + end + self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) + local sPath = "db_cultivationmanual_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10111/SpriteAtlas/10111" .. "04", sPath) + local bLimit = 0 < self.mapData.nMaximumLimit + if bLimit then + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) + else + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited"))) + end + NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), self.mapGoodsCfg.ItemQuantity)) +end +function ActivityShopGoodsItemCtrl:RefreshPrice(nCurrencyItemId) + self:SetSprite_Coin(self._mapNode.imgCoin, nCurrencyItemId) + NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price) +end +function ActivityShopGoodsItemCtrl:RefreshTime() + local bTime = self.mapData.bPurchasTime and self.mapData.nNextRefreshTime > 0 + self._mapNode.imgTime:SetActive(bTime) + if not bTime then + return + end + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHour") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime) +end +function ActivityShopGoodsItemCtrl:RefreshLimit() + local bMask = not self.mapData.bPurchasable or not self.mapData.bPurchasTime or self.mapData.bSoldOut + self._mapNode.imgMask:SetActive(bMask) + if self.mapData.bSoldOut then + self._mapNode.goRestock:SetActive(true) + self._mapNode.goCondition:SetActive(false) + return + end + self._mapNode.goRestock:SetActive(false) + self._mapNode.goCondition:SetActive(true) + if self.mapData.nUnlockPurchaseTime > 0 and self.mapData.nUnlockPurchaseTime == self.mapData.nNextRefreshTime then + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime) + return + end + if not self.mapData.bPurchasable then + local sCond = "" + if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then + sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), self.mapData.tbPurchaseCondParams[1]) + elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then + sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut") + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond) + return + end +end +function ActivityShopGoodsItemCtrl:Awake() +end +function ActivityShopGoodsItemCtrl:OnEnable() +end +function ActivityShopGoodsItemCtrl:OnDisable() +end +function ActivityShopGoodsItemCtrl:OnDestroy() +end +return ActivityShopGoodsItemCtrl diff --git a/lua/game/ui/activitytheme/10111/shop/activityshoppanel.lua b/lua/game/ui/activitytheme/10111/shop/activityshoppanel.lua new file mode 100644 index 000000000..2aefface9 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/shop/activityshoppanel.lua @@ -0,0 +1,24 @@ +local ActivityShopPanel = class("ActivityShopPanel", BasePanel) +ActivityShopPanel._sUIResRootPath = "UI_Activity/" +ActivityShopPanel._tbDefine = { + { + sPrefabPath = "10111/Shop/ActivityShopPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl" + } +} +function ActivityShopPanel:Awake() + self.nDefaultId = nil + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nActId = tbParam[1] + self.nDefaultId = tbParam[2] + end + self.actShopData = PlayerData.Activity:GetActivityDataById(self.nActId) +end +function ActivityShopPanel:OnEnable() +end +function ActivityShopPanel:OnDisable() +end +function ActivityShopPanel:OnDestroy() +end +return ActivityShopPanel diff --git a/lua/game/ui/activitytheme/10111/story/cultivationmanualstoryctrl.lua b/lua/game/ui/activitytheme/10111/story/cultivationmanualstoryctrl.lua new file mode 100644 index 000000000..eb1913679 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/story/cultivationmanualstoryctrl.lua @@ -0,0 +1,377 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local LocalData = require("GameCore.Data.LocalData") +local CultivationManualStoryCtrl = class("CultivationManualStoryCtrl", BaseCtrl) +local ActivityAvgData = PlayerData.ActivityAvg +CultivationManualStoryCtrl._mapNodeConfig = { + svStory = { + sComponentName = "LoopScrollView" + }, + ctlAvgRoot = { + sNodeName = "goAvgInfoRoot", + sCtrlName = "Game.UI.ActivityTheme.ActivityAvgInfoExCtrl" + }, + t_fullscreen_blur_black = {}, + btnsnapshot = { + sNodeName = "snapshot", + sComponentName = "Button", + callback = "OnBtn_ClickCloseLevelInfoPanel" + }, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goChapterComplete = {}, + snapshot_complete = { + sComponentName = "UIButton", + callback = "OnBtn_ClickCloseCompete" + }, + ctlgoEnemyInfo = { + sNodeName = "goEnemyInfo", + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + } +} +CultivationManualStoryCtrl._mapEventConfig = { + Story_Done = "OnEvent_Story_Done", + SelectMainlineBattle = "OnEvent_SelectMainlineBattle", + Story_RewardClosed = "OnEvent_Activity_Story_RewardClosed" +} +local UnlockConditionPriority = { + [1] = "MustStoryIds", + [2] = "OneofStoryIds", + [3] = "MustEvIds", + [4] = "OneofEvIds", + [5] = "WorldLevel", + [6] = "MustAchievementIds", + [7] = "MustActivityLevel" +} +local BRANCH_GRID_INDEX = 0 +local BRANCH_COUNT = 0 +function CultivationManualStoryCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.storyNodePos = {0, -66.1} + self.tbGridTimer = {} + self.tbPlayedAnim = {} + self.nScrollTime = 0.5 + self.bInit = false +end +function CultivationManualStoryCtrl:OnEnable() + self:RefreshPanel() +end +function CultivationManualStoryCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function CultivationManualStoryCtrl:OnDisable() +end +function CultivationManualStoryCtrl:RefreshPanel() + self:RefreshStoryList() +end +function CultivationManualStoryCtrl:RefreshStoryList() + self.tbPlayedAnim = {} + self.tbAllStory, self.nChapterId = ActivityAvgData:GetStoryIdListByActivityId(self.nActId) + if self.tbAllStory == nil or #self.tbAllStory <= 0 then + return + end + local recentStoryId = ActivityAvgData:GetRecentStoryId(self.nChapterId) + local recentIndex = 1 + for i = 1, #self.tbAllStory do + if self.tbAllStory[i] == recentStoryId then + recentIndex = i + break + end + end + local scrollIndex = recentIndex + if 0 < BRANCH_COUNT then + local branchEnd = BRANCH_GRID_INDEX + BRANCH_COUNT - 1 + if recentIndex >= BRANCH_GRID_INDEX and recentIndex <= branchEnd then + scrollIndex = BRANCH_GRID_INDEX + elseif recentIndex > branchEnd then + scrollIndex = recentIndex - (BRANCH_COUNT - 1) + end + end + self.curIndex = recentIndex + self._mapNode.svStory:SetAnim(0.07) + local branchCount = 0 < BRANCH_COUNT and BRANCH_COUNT - 1 or 0 + self._mapNode.svStory:Init(#self.tbAllStory - branchCount, self, self.OnRefreshGrid) + local time = self.bInit and 0 or self.nScrollTime + self:AddTimer(1, 0.1, function() + self._mapNode.svStory:SetScrollGridPos(scrollIndex, time, 0) + self.bInit = true + end, true, true, true) +end +function CultivationManualStoryCtrl:RefreshGridInfo(grid, gridIndex, bBranch, nBranchIndex) + local storyId = self.tbAllStory[gridIndex] + local avgcfg = ConfigTable.GetData("ActivityStory", storyId) + local goInstanceID = grid:GetInstanceID() + local btnGrid = grid.transform:Find("btnGrid"):GetComponent("UIButton") + local RootNode = grid.transform:Find("btnGrid/AnimRoot/RootNode") + local imgStory = bBranch and RootNode:Find("imgStory/imgBg2"):GetComponent("Image") or RootNode:Find("imgStory"):GetComponent("Image") + local goNotOpen = RootNode:Find("goNotOpen").gameObject + local txtLevel = RootNode:Find("txtIndex"):GetComponent("TMP_Text") + local imgStoryTitleBg = grid.transform:Find("btnGridText/scale_on_click/imgStoryTitle") + local imgBattleTitleBg = grid.transform:Find("btnGridText/scale_on_click/imgBattleTitle") + local txtBattleTitle = imgBattleTitleBg:Find("txtPlot"):GetComponent("TMP_Text") + local txtStoryTitle = imgStoryTitleBg:Find("txtPlot"):GetComponent("TMP_Text") + local RedDot = RootNode:Find("RedDot").gameObject + local goLock = RootNode:Find("goLockState").gameObject + local goComplete = grid.transform:Find("btnGridText/scale_on_click/grpTitle/goComplete").gameObject + local goImgTime = grid.transform:Find("btnGridText/scale_on_click/imgTime") + local txtTime = goImgTime:Find("txtTime"):GetComponent("TMP_Text") + local txtTitle = bBranch and RootNode:Find("tmpGroupDone"):GetComponent("TMP_Text") or grid.transform:Find("btnGridText/scale_on_click/grpTitle/tmpGroupDone"):GetComponent("TMP_Text") + local txtComplete = goComplete.transform:Find("imgBg/txtComplete"):GetComponent("TMP_Text") + local btnGridText = grid.transform:Find("btnGridText") + local imgDb = btnGridText:Find("scale_on_click/grpTitle/imgDb") + local grpTitle = btnGridText:Find("scale_on_click/grpTitle") + NovaAPI.SetTMPText(txtComplete, ConfigTable.GetUIText("RoguelikeBuild_Manage_FilterPass")) + if avgcfg.IsBattle then + NovaAPI.SetTMPText(txtBattleTitle, ConfigTable.GetUIText("Story_BattleTitle")) + else + NovaAPI.SetTMPText(txtStoryTitle, ConfigTable.GetUIText("Story_StoryTitle")) + end + local isUnlock, tbResult = ActivityAvgData:IsUnlock(avgcfg.ConditionId) + local isReaded = ActivityAvgData:IsStoryReaded(storyId) + local bOpen, nOpenTime = ActivityAvgData:IsOpen(avgcfg.StoryId, self.nActId) + local nIndex = 0 + if isUnlock then + nIndex = bBranch and BRANCH_GRID_INDEX or gridIndex + if nIndex > BRANCH_GRID_INDEX then + nIndex = nIndex - (BRANCH_COUNT - 1) + end + end + local branchSuffix = bBranch and string.char(string.byte("a") + nBranchIndex - 1) or "" + local bShowImgStory = not bBranch or not not isUnlock + imgStory.gameObject:SetActive(bShowImgStory) + if bShowImgStory then + if bOpen and isUnlock then + self:SetPngSprite(imgStory, avgcfg.Icon .. branchSuffix) + else + self:SetPngSprite(imgStory, string.format("Icon/ActivityStory/ep_event12_00")) + end + end + NovaAPI.SetTMPText(txtTitle, avgcfg.Title) + NovaAPI.SetTMPText(txtLevel, avgcfg.Index) + txtLevel.gameObject:SetActive(not bBranch or not not isUnlock) + txtTitle.gameObject:SetActive(isUnlock and bOpen) + goImgTime.gameObject:SetActive(not bOpen) + goComplete.gameObject:SetActive(isUnlock and isReaded and bOpen) + goLock.gameObject:SetActive(not isUnlock and bOpen) + goNotOpen.gameObject:SetActive(not bOpen or bBranch and not isUnlock) + imgBattleTitleBg.gameObject:SetActive(avgcfg.IsBattle and isUnlock and bOpen) + imgStoryTitleBg.gameObject:SetActive(not avgcfg.IsBattle and isUnlock and bOpen) + imgDb.gameObject:SetActive(bOpen) + grpTitle.gameObject:SetActive(bOpen and isUnlock) + if not bOpen then + local strTime = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen) + if self.tbGridTimer[goInstanceID] ~= nil then + self.tbGridTimer[goInstanceID]:Cancel() + self.tbGridTimer[goInstanceID] = nil + end + self.tbGridTimer[goInstanceID] = self:AddTimer(0, 1, function() + local strTimeNew, bLock = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen) + if bLock then + NovaAPI.SetTMPText(txtTime, strTimeNew) + else + self:RefreshStoryList() + end + end, true, true, true) + NovaAPI.SetTMPText(txtTime, strTime) + end + local _bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg_Group, { + nActGroupId, + self.nActId, + avgcfg.Id + }, RedDot, nil, nil, true) + local clickFuc = function() + if not bOpen or self.bCantClick then + return + end + if isUnlock then + local bNew = not isReaded + self.avgId = avgcfg.StoryId + self._mapNode.ctlAvgRoot.gameObject:SetActive(true) + self._mapNode.ctlAvgRoot:OpenLevelInfo(avgcfg.StoryId, self.nActId, bNew) + self.curIndex = gridIndex + LocalData.SetPlayerLocalData("Act_Story_New" .. self.nActId .. avgcfg.Id, true) + ActivityAvgData:RefreshAvgRedDot() + elseif tbResult ~= nil then + local lockTxt = "" + for i = 1, #tbResult do + local value = tbResult[i] + if value[1] == false then + if UnlockConditionPriority[i] == "MustStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData("ActivityStory", k) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "OneofStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData("ActivityStory", k) + if ActivityAvgData:IsUnlock(storyData.ConditionId) then + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + if lockTxt == "" then + for k, _v in pairs(tbStoryIds) do + local storyData = ConfigTable.GetData("ActivityStory", k) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "MustEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "OneofEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "WorldLevel" then + do + local level = value[2] + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockWorldLv") or "", level) + end + break + end + if UnlockConditionPriority[i] == "MustAchievementIds" then + if self.bHasAchievementData == true then + local tbAchievementList = value[2] + for k, v in pairs(tbAchievementList) do + if v == false then + local achievementId = k + local achievement = ConfigTable.GetData("Achievement", achievementId) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockAchievement") or "", achievement.Title) .. "\n" .. "(" .. achievement.Desc .. ")" + break + end + end + end + break + end + if UnlockConditionPriority[i] == "MustActivityLevel" then + local levelId = value[2] + if 0 < levelId then + local levelData = ConfigTable.GetData("ActivityLevelsLevel", levelId) + if levelData then + lockTxt = orderedFormat(ConfigTable.GetUIText("ActivityStory_UnlockActivityLevel"), levelData.Name) + end + end + end + break + end + end + local msg = { + nType = AllEnum.MessageBox.Alert, + sContent = lockTxt + } + EventManager.Hit(EventId.OpenMessageBox, msg) + end + end + btnGrid.onClick:RemoveAllListeners() + btnGrid.onClick:AddListener(clickFuc) + local anim = grid:GetComponent("Animator") + if anim ~= nil then + if isUnlock and bOpen then + anim:Play("svStory_in") + else + anim:Play("svStoryNotOpen_in") + end + end + for i = 1, 3 do + local imgFlower = RootNode:Find("imgFlower" .. i .. "/imgFlower" .. i) + local state = bOpen and isUnlock and 1 or 0 + NovaAPI.CtrlDotweenAnimation(imgFlower.gameObject, state) + end +end +function CultivationManualStoryCtrl:OnRefreshGrid(grid, index) + local gridIndex = index + 1 + local normalRoot = grid.transform:Find("Normal") + local branchRoot = grid.transform:Find("Branch") + if 0 < BRANCH_GRID_INDEX and gridIndex == BRANCH_GRID_INDEX then + for i = 1, BRANCH_COUNT do + local branchGrid = branchRoot:Find("tog" .. i) + self:RefreshGridInfo(branchGrid.gameObject, gridIndex + i - 1, true, i) + end + normalRoot.gameObject:SetActive(false) + branchRoot.gameObject:SetActive(true) + else + if 0 < BRANCH_COUNT and gridIndex > BRANCH_GRID_INDEX then + gridIndex = gridIndex + (BRANCH_COUNT - 1) + end + self:RefreshGridInfo(normalRoot.gameObject, gridIndex, false) + normalRoot.gameObject:SetActive(true) + branchRoot.gameObject:SetActive(false) + end +end +function CultivationManualStoryCtrl:GetRemainTimeStr(nOpenTime, openDay) + local timeStr = "" + local curTime = CS.ClientManager.Instance.serverTimeStamp + local openTime = CS.ClientManager.Instance:GetNextRefreshTime(nOpenTime) - 86400 + local nRemainTime = openTime + openDay * 86400 - curTime + local day = math.floor(nRemainTime / 86400) + local hour = math.floor(nRemainTime / 3600) + local min = math.floor((nRemainTime - hour * 3600) / 60) + local sec = nRemainTime - hour * 3600 - min * 60 + if 0 < day then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "FFF0DB", day) + elseif 0 < hour then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "FFF0DB", hour) + elseif 0 < min then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "FFF0DB", min) + elseif 0 < sec then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "FFF0DB", sec) + end + return timeStr, 0 < nRemainTime +end +function CultivationManualStoryCtrl:OnBtn_ClickBack() + EventManager.Hit(EventId.ClosePanel, PanelId.CultivationManualStory_10111) +end +function CultivationManualStoryCtrl:OnBtn_ClickHome() + PanelManager.Home() +end +function CultivationManualStoryCtrl:OnBtn_ClickCloseLevelInfoPanel() + self._mapNode.t_fullscreen_blur_black:SetActive(false) + self._mapNode.ctlAvgRoot.gameObject:SetActive(false) + self._mapNode.goChapterComplete:SetActive(false) +end +function CultivationManualStoryCtrl:OnEvent_Story_Done(bHasReward) + self:RefreshPanel() + if bHasReward then + self.bCantClick = true + end +end +function CultivationManualStoryCtrl:OnEvent_SelectMainlineBattle(bConfirm) + local OpenPanel = function() + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityStory, 0, self.avgId, self.nActId) + end + if bConfirm then + EventManager.Hit(EventId.SetTransition, 2, OpenPanel) + end +end +function CultivationManualStoryCtrl:OnEvent_Activity_Story_RewardClosed() + self.bCantClick = false + if self.curIndex == #self.tbAllStory then + self._mapNode.goChapterComplete:SetActive(true) + end +end +function CultivationManualStoryCtrl:OnBtn_ClickCloseCompete() + self._mapNode.goChapterComplete:SetActive(false) +end +return CultivationManualStoryCtrl diff --git a/lua/game/ui/activitytheme/10111/story/cultivationmanualstorypanel.lua b/lua/game/ui/activitytheme/10111/story/cultivationmanualstorypanel.lua new file mode 100644 index 000000000..d80209077 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/story/cultivationmanualstorypanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local CultivationManualStoryPanel = class("CultivationManualStoryPanel", BasePanel) +CultivationManualStoryPanel._sUIResRootPath = "UI_Activity/" +CultivationManualStoryPanel._tbDefine = { + { + sPrefabPath = "10111/Story/CultivationManualStoryPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.10111.Story.CultivationManualStoryCtrl" + } +} +function CultivationManualStoryPanel:Awake() +end +function CultivationManualStoryPanel:OnEnable() +end +function CultivationManualStoryPanel:OnDisable() +end +function CultivationManualStoryPanel:OnDestroy() +end +function CultivationManualStoryPanel:OnRelease() +end +return CultivationManualStoryPanel diff --git a/lua/game/ui/activitytheme/10111/task/cultivationmanualtaskpanel.lua b/lua/game/ui/activitytheme/10111/task/cultivationmanualtaskpanel.lua new file mode 100644 index 000000000..0100b0fb5 --- /dev/null +++ b/lua/game/ui/activitytheme/10111/task/cultivationmanualtaskpanel.lua @@ -0,0 +1,16 @@ +local CultivationManualTaskPanel = class("CultivationManualTaskPanel", BasePanel) +CultivationManualTaskPanel._sUIResRootPath = "UI_Activity/" +CultivationManualTaskPanel._tbDefine = { + { + sPrefabPath = "10111/Task.prefab", + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" + } +} +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function CultivationManualTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.FillAmount + end +end +return CultivationManualTaskPanel diff --git a/lua/game/ui/activitytheme/10112/activitylevels/activitylevelslvctrl.lua b/lua/game/ui/activitytheme/10112/activitylevels/activitylevelslvctrl.lua new file mode 100644 index 000000000..49d1c1d3e --- /dev/null +++ b/lua/game/ui/activitytheme/10112/activitylevels/activitylevelslvctrl.lua @@ -0,0 +1,151 @@ +local ActivityLevelsLvCtrl = class("ActivityLevelsLvCtrl", BaseCtrl) +local lvIndexTitle = "{0}-{1}" +local colorLockSelectImage = Color(0.9803921568627451, 0.9803921568627451, 0.9803921568627451, 1) +local colorLockUnSelectImage = Color(0.9803921568627451, 0.9803921568627451, 0.9803921568627451, 1) +ActivityLevelsLvCtrl._mapNodeConfig = { + tog = {sComponentName = "UIButton"}, + Select = {}, + SelectAni = {sNodeName = "Select", sComponentName = "Animator"}, + unSelect = {}, + txt_Select = {sComponentName = "TMP_Text"}, + txt_unSelect = {sComponentName = "TMP_Text"}, + rt_Targets = {}, + btnTarget = {sComponentName = "Button", nCount = 3}, + rtLockInfo = {}, + rtLockInfoDay = {sComponentName = "Image"}, + imgLockMask = {}, + bgCondition = {}, + rtLockPreLv = {}, + rtLockPreLvSelect = {sComponentName = "Image"}, + redH = {} +} +function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen, isLevelUnLock) + local txtLockConditionTime = self._mapNode.bgCondition.transform:Find("txtLockCondition"):GetComponent("TMP_Text") + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end + self._mapNode.Select:SetActive(false) + self.lvLock = false + self._mapNode.rtLockInfoDay.gameObject:SetActive(false) + self.isShowTexLv = false + self.isOpen = isOpen + if isOpen and isLevelUnLock then + self.isShowTexLv = true + self._mapNode.rt_Targets:SetActive(true) + for i = 1, 3 do + self._mapNode.btnTarget[i].interactable = i <= data.Star + end + self._mapNode.rtLockInfo:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(false) + elseif isOpen and not isLevelUnLock then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(true) + self._mapNode.imgLockMask:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(true) + self._mapNode.bgCondition:SetActive(false) + elseif not isOpen then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(true) + self._mapNode.imgLockMask:SetActive(true) + self._mapNode.rtLockInfoDay.gameObject:SetActive(true) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(true) + local day = activityData:GetUnLockDay(nType, data.baseData.Id) + if day == 0 then + local timerCount = function() + local hour, min, sec = parent.activityLevelsData:GetUnLockHour(nType, data.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec)) + end + end + timerCount() + self.timerRun = self:AddTimer(0, 1, function() + timerCount() + end, true, true, false) + else + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day)) + end + self.lvLock = true + end + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, data.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.txt_Select, strTitle) + NovaAPI.SetTMPText(self._mapNode.txt_unSelect, strTitle) + self._mapNode.tog.onClick:RemoveAllListeners() + local clickCb = function() + if self._mapNode.Select.activeSelf == true then + return + end + self:SetDefault(true) + parent:SetSelectObj(self) + parent:RefreshInstanceInfo(nType, data.baseData.Difficulty, false) + parent.activityLevelsData:ChangeRedDot(nType, data.baseData.Id) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + end + self._mapNode.tog.onClick:AddListener(clickCb) + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(parent.nActId) + if bInActGroup then + if nType == GameEnum.ActivityLevelType.Explore then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.Adventure then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.HARD then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + end + end +end +function ActivityLevelsLvCtrl:SetDefault(isOn) + if not isOn then + self:ShowArrowAni(false) + end + self._mapNode.Select:SetActive(isOn) + self._mapNode.unSelect:SetActive(not isOn) + self._mapNode.txt_Select.gameObject:SetActive(isOn) + self._mapNode.txt_unSelect.gameObject:SetActive(not isOn) + if isOn then + NovaAPI.SetImageColor(self._mapNode.rtLockInfoDay, colorLockSelectImage) + NovaAPI.SetImageColor(self._mapNode.rtLockPreLvSelect, colorLockSelectImage) + else + NovaAPI.SetImageColor(self._mapNode.rtLockInfoDay, colorLockUnSelectImage) + NovaAPI.SetImageColor(self._mapNode.rtLockPreLvSelect, colorLockUnSelectImage) + end + if not self.isOpen then + self._mapNode.imgLockMask:SetActive(not isOn) + end + if not self.lvLock and isOn then + self._mapNode.SelectAni:Play("10112_ActitvityLevels_Select") + end +end +function ActivityLevelsLvCtrl:ShowArrowAni(isShow) +end +function ActivityLevelsLvCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function ActivityLevelsLvCtrl:OnDisable() + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end +end +return ActivityLevelsLvCtrl diff --git a/lua/game/ui/activitytheme/10112/activitylevels/activitylevelsselectctrl.lua b/lua/game/ui/activitytheme/10112/activitylevels/activitylevelsselectctrl.lua new file mode 100644 index 000000000..0e1a1d9a3 --- /dev/null +++ b/lua/game/ui/activitytheme/10112/activitylevels/activitylevelsselectctrl.lua @@ -0,0 +1,790 @@ +local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl) +local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder +local mapToggle = { + [1] = GameEnum.diffculty.Diffculty_1, + [2] = GameEnum.diffculty.Diffculty_2, + [3] = GameEnum.diffculty.Diffculty_3, + [4] = GameEnum.diffculty.Diffculty_4, + [5] = GameEnum.diffculty.Diffculty_5, + [6] = GameEnum.diffculty.Diffculty_6, + [7] = GameEnum.diffculty.Diffculty_7, + [8] = GameEnum.diffculty.Diffculty_8, + [9] = GameEnum.diffculty.Diffculty_9, + [10] = GameEnum.diffculty.Diffculty_10 +} +local colorSelect = Color(1.0, 0.9882352941176471, 0.9568627450980393, 1) +local colorUnSelect = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) +local colorSelectLock = Color(0.11764705882352941, 0.12549019607843137, 0.17254901960784313, 1) +local colorUnSelectLock = Color(0.4823529411764706, 0.5333333333333333, 0.6509803921568628, 1) +local timeUnLockColor = "fff7ca" +local colorLockSelectImage = Color(0.054901960784313725, 0.054901960784313725, 0.054901960784313725, 1) +local colorLockUnSelectImage = Color(0.9803921568627451, 0.9803921568627451, 0.9803921568627451, 1) +local colorConditionsUnLock = Color(0.9803921568627451, 0.9803921568627451, 0.9803921568627451, 0.5) +local colorConditionsLock = Color(0.9803921568627451, 0.9803921568627451, 0.9803921568627451, 1) +local lvIndexTitle = "{0}-{1}" +local twelveLvGroupPadding = { + 86, + 50, + 50, + 0 +} +local twelveLvGroupPaddingOpen = { + 86, + 818, + 50, + 0 +} +local fourLvGroupPadding = { + 300, + 88, + 50, + 0 +} +local fourLvGroupPaddingOpen = { + 86, + 818, + 50, + 0 +} +ActivityLevelsSelectCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goEnemyInfo = { + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + }, + togTypeExplore = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeExplore" + }, + togTypeExploreCtrl = { + sNodeName = "togTypeExplore", + sCtrlName = "Game.UI.ActivityTheme.10112.ActivityLevels.TemplateToggleCtrl10112" + }, + lockExplore = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockExplore" + }, + redExplore = {}, + togTypeAdventure = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeAdventure" + }, + togTypeAdventureCtrl = { + sNodeName = "togTypeAdventure", + sCtrlName = "Game.UI.ActivityTheme.10112.ActivityLevels.TemplateToggleCtrl10112" + }, + lockAdventure = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockAdventure" + }, + redAdventure = {}, + togTypeHard = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeHard" + }, + togTypeHardCtrl = { + sNodeName = "togTypeHard", + sCtrlName = "Game.UI.ActivityTheme.10112.ActivityLevels.TemplateToggleCtrl10112" + }, + lockHard = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockHard" + }, + redHard = {}, + rtToggles = { + sNodeName = "srToggle", + sComponentName = "UIScrollRect" + }, + rtTogglesTmp = { + sNodeName = "rt_ToggleTmp", + sComponentName = "Transform" + }, + togRoot = { + nCount = 12, + sCtrlName = "Game.UI.ActivityTheme.10112.ActivityLevels.ActivityLevelsLvCtrl" + }, + rt_Toggle = {}, + rt_ToggleTrans = {sNodeName = "rt_Toggle", sComponentName = "Transform"}, + btnCloseBg = { + sComponentName = "UIButton", + callback = "OnBtnClick_CloseBossInfo" + }, + rtBoss = {}, + rtBossAni = {sNodeName = "rtBoss", sComponentName = "Animator"}, + txtRecommendLevel = { + sNodeName = "txtSuggestLevel", + sComponentName = "TMP_Text" + }, + txtTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Lv" + }, + txtBuildTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Construct" + }, + imgBuild = {sComponentName = "Image"}, + TMPName = {sComponentName = "TMP_Text"}, + TMPLevel = {sComponentName = "TMP_Text"}, + detailDescSc = {sComponentName = "Transform"}, + detailDesc = {sComponentName = "TMP_Text"}, + btnEnemyInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_EnemyInfo" + }, + tex_EnemyInfo = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Instance_EnemyInfo" + }, + txtTitleTarget = { + sComponentName = "TMP_Text", + sLanguageId = "RogueBoss_Pause_Target" + }, + txtReward = { + sComponentName = "TMP_Text", + sLanguageId = "Level_Award" + }, + Task = {sComponentName = "Transform", nCount = 3}, + rewardRoot = {sComponentName = "Transform"}, + btn_itemTemp = {}, + btnListRoot = {}, + btnRaid = { + sComponentName = "UIButton", + callback = "OnClickBtnRaid" + }, + txtBtnRaid = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Title_Raid" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + txtBtnGoRaidUnlock = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + goCoin = {}, + txtTicketsCount = {sComponentName = "TMP_Text"}, + btnRaidUnlock = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + goCoinRaidUnlock = {}, + txtTicketsCountRaidUnlock = {sComponentName = "TMP_Text"}, + grpRaidUnlock = {}, + TMPRaidUnlockHint = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Btn_CondStar" + }, + ListConditions = {}, + ListConditionsObj = { + sNodeName = "Conditions_", + nCount = 2 + } +} +ActivityLevelsSelectCtrl._mapEventConfig = { + [EventId.UpdateEnergy] = "OnEvent_UpdateEnergy", + [EventId.ClosePanel] = "OnEvent_ClosePanel" +} +ActivityLevelsSelectCtrl._mapRedDotConfig = {} +function ActivityLevelsSelectCtrl:Awake() + self.detailDescContent = self._mapNode.detailDescSc:Find("Viewport/Content").transform + self.curRequireEnergy = 0 + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.nLevelType = GameEnum.ActivityLevelType.Explore + self.tabRewardList = {} + self.AniRoot = self.gameObject:GetComponent("Animator") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExplore) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventure) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHard) + end +end +function ActivityLevelsSelectCtrl:OnEnable() + self.isOpenLvMsg = false + self:ShowBossInfo(false, true) + self.timeTab = {} + EventManager.Hit(EventId.SetTransition) + self.SelectTogPreLvLock = nil + self.AniRoot:Play("ActivityLevelsSelect_in") + self:Init() + function self.onScrollValueChanged(value) + self._mapNode.rtTogglesTmp.localPosition = self._mapNode.rt_ToggleTrans.localPosition + end + self._mapNode.rtToggles.onValueChanged:AddListener(self.onScrollValueChanged) +end +function ActivityLevelsSelectCtrl:OnDisable() + self.timeTab = {} + for i = 1, #self.tabRewardList do + local go = self.tabRewardList[i].gameObject + local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton") + btnSelect.onClick:RemoveAllListeners() + self:UnbindCtrlByNode(self.tabRewardList[i]) + destroy(go) + end + self.tabRewardList = {} + self.SelectTogPreLvLock = nil + self.SelectObj = nil + if self.onScrollValueChanged ~= nil then + self._mapNode.rtToggles.onValueChanged:RemoveListener(self.onScrollValueChanged) + self.onScrollValueChanged = nil + end +end +function ActivityLevelsSelectCtrl:OnDestroy(...) +end +function ActivityLevelsSelectCtrl:Init() + self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId) + self:RefreshTogTypeCount() + self:Refresh() +end +function ActivityLevelsSelectCtrl:Refresh() + self.nLevelType = self.activityLevelsData:GetDefaultSelectionType() + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:RefreshTogTypeCount() + self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore")) + self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure")) + self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Hard")) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD) + local objExploreCert = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objAdventureCert = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objHardCert = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1] + local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) + self._mapNode.lockExplore.gameObject:SetActive(not isOpenExplore) + self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1] + local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) + self._mapNode.lockAdventure.gameObject:SetActive(not isOpenAdventure) + local txt_SelectAdventure = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select").gameObject + local txt_unSelectAdventure = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect").gameObject + txt_SelectAdventure.transform.localScale = isOpenAdventure == true and Vector3.one or Vector3.zero + txt_unSelectAdventure.transform.localScale = isOpenAdventure == true and Vector3.one or Vector3.zero + self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1] + local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) + self._mapNode.lockHard.gameObject:SetActive(not isOpenHard) + local txt_SelectHard = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select").gameObject + local txt_unSelectHard = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect").gameObject + txt_SelectHard.transform.localScale = isOpenHard == true and Vector3.one or Vector3.zero + txt_unSelectHard.transform.localScale = isOpenHard == true and Vector3.one or Vector3.zero + objExploreCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabExplore) do + if v.Star < 3 then + objExploreCert:SetActive(false) + break + end + end + objAdventureCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabAdventure) do + if v.Star < 3 then + objAdventureCert:SetActive(false) + break + end + end + objHardCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabHard) do + if v.Star < 3 then + objHardCert:SetActive(false) + break + end + end +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockExplore() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockAdventure() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockHard() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) +end +function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel) + local day = self.activityLevelsData:GetUnLockDay(nType, nLevel) + local strTips = "" + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel) + if 0 < hour then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour) + elseif 0 < min then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min) + elseif 0 < sec then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec) + end + else + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayOpen"), day) + end + EventManager.Hit(EventId.OpenMessageBox, strTips) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore() + if self.nLevelType == GameEnum.ActivityLevelType.Explore then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Explore + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure() + if self.nLevelType == GameEnum.ActivityLevelType.Adventure then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Adventure + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard() + if self.nLevelType == GameEnum.ActivityLevelType.HARD then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.HARD + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:CloseAllTimer() + for i, v in pairs(self.timeTab) do + v:Pause(true) + end + self.timeTab = {} +end +function ActivityLevelsSelectCtrl:RefreshTogType(nType) + self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD) +end +function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) + self.SelectObj = nil + local tabLevelInfo, tabLevelInfoDifficulty + self.currentTypeLvCount = 0 + local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) + local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) + local tmpImageAdventure = self._mapNode.lockAdventure.gameObject.transform:Find("Image"):GetComponent("Image") + local tmpImageHard = self._mapNode.lockHard.gameObject.transform:Find("Image"):GetComponent("Image") + if nType == GameEnum.ActivityLevelType.Explore then + tabLevelInfo = self.activityLevelsData.levelTabExplore + tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty + NovaAPI.SetImageColor(tmpImageAdventure, colorLockUnSelectImage) + NovaAPI.SetImageColor(tmpImageHard, colorLockUnSelectImage) + elseif nType == GameEnum.ActivityLevelType.Adventure then + tabLevelInfo = self.activityLevelsData.levelTabAdventure + tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty + if isOpenAdventure then + NovaAPI.SetImageColor(tmpImageAdventure, colorLockUnSelectImage) + else + NovaAPI.SetImageColor(tmpImageAdventure, colorLockSelectImage) + end + NovaAPI.SetImageColor(tmpImageHard, colorLockUnSelectImage) + else + tabLevelInfo = self.activityLevelsData.levelTabHard + tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty + NovaAPI.SetImageColor(tmpImageAdventure, colorLockUnSelectImage) + if isOpenHard then + NovaAPI.SetImageColor(tmpImageHard, colorLockUnSelectImage) + else + NovaAPI.SetImageColor(tmpImageHard, colorLockSelectImage) + end + end + self.currentTypeLvCount = #tabLevelInfoDifficulty + self._mapNode.rtToggles.gameObject:SetActive(true) + local isFour = self.currentTypeLvCount == 4 + if self.isOpenLvMsg == false then + local tmpPadding = isFour and fourLvGroupPadding or twelveLvGroupPadding + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4]) + else + local tmpPadding = isFour and fourLvGroupPaddingOpen or twelveLvGroupPaddingOpen + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4]) + end + for i = 1, 12 do + self._mapNode.togRoot[i].gameObject:SetActive(i <= self.currentTypeLvCount) + end + for i = 1, self.currentTypeLvCount do + do + local tmpId = tabLevelInfoDifficulty[i] + local tmpData = tabLevelInfo[tmpId] + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id) + self._mapNode.togRoot[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock, self._nSortingOrder) + if nDifficulty == i then + if self.isOpenLvMsg then + self.SelectObj = self._mapNode.togRoot[i] + self._mapNode.togRoot[i]:SetDefault(true) + self:RefreshInstanceInfo(nType, nDifficulty, true) + else + self._mapNode.togRoot[i]:SetDefault(false) + local wait = function() + LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rt_ToggleTrans.gameObject:GetComponent("RectTransform")) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if i < 3 then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(0, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + elseif 10 < i then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-3758, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + else + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-400 * (i - 2), self._mapNode.rt_ToggleTrans.localPosition.y, 0) + end + end + cs_coroutine.start(wait) + end + else + self._mapNode.togRoot[i]:SetDefault(false) + end + end + end +end +function ActivityLevelsSelectCtrl:SetSelectObj(tmpSelectObj) + if self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + end + self.SelectObj = tmpSelectObj +end +function ActivityLevelsSelectCtrl:OnBtnClick_CloseBossInfo() + self._mapNode.rtBossAni:Play("rtBoss_out") + self:AddTimer(1, 0.2, function() + self:ShowBossInfo(false, false) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:ShowBossInfo(isShow, isOnEnable) + self.isOpenLvMsg = isShow + self._mapNode.rtBoss:SetActive(isShow) + self._mapNode.btnCloseBg.gameObject:SetActive(isShow) + if not isShow and self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + self.SelectObj = nil + end + if not isShow and not isOnEnable then + local isFour = self.currentTypeLvCount == 4 + local tmpPadding = isFour and fourLvGroupPadding or twelveLvGroupPadding + if isFour then + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + local moveTime = 0.2 + local layoutGroup = self._mapNode.rt_Toggle:GetComponent("HorizontalLayoutGroup") + local startLeft = layoutGroup ~= nil and layoutGroup.padding.left or tmpPadding[1] + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, startLeft, fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + CS.DG.Tweening.DOVirtual.Float(startLeft, tmpPadding[1], moveTime, function(v) + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, math.floor(v), tmpPadding[2], tmpPadding[3], tmpPadding[4]) + end) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4]) + end + end +end +function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, isInit) + if self.currentTypeLvCount == 12 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 10 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-3758, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-400 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + elseif self.currentTypeLvCount == 8 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 6 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-2054, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-400 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + else + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + EventManager.Hit(EventId.TemporaryBlockInput, moveTime) + local layoutGroup = self._mapNode.rt_Toggle:GetComponent("HorizontalLayoutGroup") + local startLeft = layoutGroup ~= nil and layoutGroup.padding.left or fourLvGroupPadding[1] + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, startLeft, fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + CS.DG.Tweening.DOVirtual.Float(startLeft, fourLvGroupPaddingOpen[1], moveTime, function(v) + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, math.floor(v), fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + end) + if nHard < 2 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 3 <= nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-350, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-75 * (nHard - 1), moveTime) + end + end + cs_coroutine.start(wait) + end + self.curSelectHard = nHard + local levelId = 0 + self.selectLevelData = nil + if nType == GameEnum.ActivityLevelType.Explore then + levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId] + elseif nType == GameEnum.ActivityLevelType.Adventure then + levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId] + else + levelId = self.activityLevelsData.levelTabHardDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabHard[levelId] + end + NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower) + local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank + self:SetPngSprite(self._mapNode.imgBuild, sRank) + NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name) + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, self.selectLevelData.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.TMPLevel, strTitle) + NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc) + self.detailDescContent:DOLocalMoveY(0, 0) + self.curStar = self.selectLevelData.Star + local tbCond = { + self.selectLevelData.baseData.OneStarDesc, + self.selectLevelData.baseData.TwoStarDesc, + self.selectLevelData.baseData.ThreeStarDesc + } + for i = 1, 3 do + local rtTask = self._mapNode.Task[i] + local goDone = rtTask:Find("imgDone").gameObject + local imgUnDone = rtTask:Find("imgUnDone").gameObject + local Text = rtTask:Find("Text"):GetComponent("TMP_Text") + goDone:SetActive(i <= self.curStar) + imgUnDone:SetActive(i > self.curStar) + local cond = tbCond[i] + if cond == nil then + rtTask.gameObject:SetActive(false) + return + else + rtTask.gameObject:SetActive(true) + NovaAPI.SetTMPText(Text, cond) + end + end + self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id) + local isNeedEnergyConsume = true + if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then + isNeedEnergyConsume = false + end + if isOpen and isLevelUnLock then + self._mapNode.btnListRoot:SetActive(true) + self._mapNode.ListConditions:SetActive(false) + if self.selectLevelData.baseData.ThreeStarSweep then + if self.selectLevelData.Star == 3 then + self._mapNode.btnRaid.gameObject:SetActive(true) + self._mapNode.btnGo.gameObject:SetActive(true) + self._mapNode.btnRaidUnlock.gameObject:SetActive(false) + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(true) + end + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(false) + end + local nHas = PlayerData.Base:GetCurEnergy() + local nRequire = self.selectLevelData.baseData.EnergyConsume + if not isNeedEnergyConsume then + nRequire = 0 + end + self.curRequireEnergy = nRequire + NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoin:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtTicketsCountRaidUnlock, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoinRaidUnlock:SetActive(true) + elseif isOpen and not isLevelUnLock then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + local preLevelId = self.selectLevelData.baseData.PreLevelId + if preLevelId ~= 0 then + local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar + local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId) + imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar) + imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name)) + NovaAPI.SetTMPColor(txt, lvPreNeedStar <= lvPreStar and colorConditionsUnLock or colorConditionsLock) + else + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel")) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + end + local preActivityStory = self.selectLevelData.baseData.PreActivityStory + if preActivityStory ~= nil and preActivityStory[1] ~= nil then + local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2]) + local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_2:SetActive(not isRead) + imgConditions_UnLock_2:SetActive(isRead) + local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2]) + if cfgdata ~= nil then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title)) + self._mapNode.ListConditionsObj[2]:SetActive(true) + NovaAPI.SetTMPColor(txt, isRead and colorConditionsUnLock or colorConditionsLock) + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + elseif not isOpen then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + self._mapNode.ListConditionsObj[2]:SetActive(false) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id) + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + end + else + local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour)) + end + end + for i = 1, #self.tabRewardList do + self.tabRewardList[i].gameObject:SetActive(false) + end + local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview) + self._mapNode.btn_itemTemp.gameObject:SetActive(false) + for i = 1, #tbReward do + if i > #self.tabRewardList then + local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot) + self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl") + end + do + local itemCtrl = self.tabRewardList[i] + itemCtrl.gameObject:SetActive(true) + if tbReward[i] ~= nil then + local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1 + local bFirstPass = tbReward[i][3] == 1 + itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true) + local btnItem = itemCtrl.gameObject:GetComponent("UIButton") + btnItem.onClick:RemoveAllListeners() + local clickCb = function() + self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject) + end + btnItem.onClick:AddListener(clickCb) + end + end + end + if self._mapNode.rtBoss.activeSelf == false then + self:ShowBossInfo(true, false) + self:AddTimer(1, 0.2, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + else + self._mapNode.rtBossAni:Play("rtBoss_Empty") + self:AddTimer(1, 0.1, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn) + local rtBtn = btn.transform + UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false) +end +function ActivityLevelsSelectCtrl:OnClickBtnGo() + local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy + if nEnergy < self.curRequireEnergy then + local callback = function() + EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy) + end + EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback) + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id) + PlayerData.Activity:SetActivityLevelActId(self.nActId) + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, { + self.nActId + }) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnClickBtnRaid() + if self.curStar ~= 3 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + local nNeedEnergy = self.curRequireEnergy + EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 0, self.nActId) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnEvent_ClosePanel(nPanelId) + if type(nPanelId) == "number" and nPanelId == PanelId.Raid and self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(false) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo() + EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId) +end +function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy() + local nHas = PlayerData.Base:GetCurEnergy() + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) +end +return ActivityLevelsSelectCtrl diff --git a/lua/game/ui/activitytheme/10112/activitylevels/activitylevelsselectpanel.lua b/lua/game/ui/activitytheme/10112/activitylevels/activitylevelsselectpanel.lua new file mode 100644 index 000000000..1be7f6520 --- /dev/null +++ b/lua/game/ui/activitytheme/10112/activitylevels/activitylevelsselectpanel.lua @@ -0,0 +1,21 @@ +local ActivityLevelsSelectPanel = class("ActivityLevelsSelectPanel", BasePanel) +ActivityLevelsSelectPanel._sUIResRootPath = "UI_Activity/" +ActivityLevelsSelectPanel._tbDefine = { + { + sPrefabPath = "10112/ActivityLevels/ActivityLevelsSelect.prefab", + sCtrlName = "Game.UI.ActivityTheme.10112.ActivityLevels.ActivityLevelsSelectCtrl" + } +} +function ActivityLevelsSelectPanel:Awake() +end +function ActivityLevelsSelectPanel:OnEnable() +end +function ActivityLevelsSelectPanel:OnAfterEnter() +end +function ActivityLevelsSelectPanel:OnDisable() +end +function ActivityLevelsSelectPanel:OnDestroy() +end +function ActivityLevelsSelectPanel:OnRelease() +end +return ActivityLevelsSelectPanel diff --git a/lua/game/ui/activitytheme/10112/activitylevels/templatetogglectrl10112.lua b/lua/game/ui/activitytheme/10112/activitylevels/templatetogglectrl10112.lua new file mode 100644 index 000000000..9160ee031 --- /dev/null +++ b/lua/game/ui/activitytheme/10112/activitylevels/templatetogglectrl10112.lua @@ -0,0 +1,68 @@ +local TemplateToggleCtrl10112 = class("TemplateToggleCtrl10112", BaseCtrl) +TemplateToggleCtrl10112._mapNodeConfig = { + AnimSwitch = {sComponentName = "Animator"}, + txt_Select = {sComponentName = "TMP_Text"}, + txt_unSelect = {sComponentName = "TMP_Text"}, + Select = {}, + unSelect = {}, + SelectLine = {} +} +TemplateToggleCtrl10112._mapEventConfig = {} +function TemplateToggleCtrl10112:SetText(sText) + NovaAPI.SetTMPText(self._mapNode.txt_Select, sText) + NovaAPI.SetTMPText(self._mapNode.txt_unSelect, sText) +end +function TemplateToggleCtrl10112:SetDefault(bOn) + if self._mapNode.AnimSwitch.enabled == true then + self._mapNode.AnimSwitch.enabled = false + end + self._mapNode.Select:SetActive(bOn) + self._mapNode.unSelect:SetActive(not bOn) + self._mapNode.SelectLine:SetActive(bOn) + self._mapNode.txt_Select.gameObject:SetActive(bOn) + self._mapNode.txt_unSelect.gameObject:SetActive(not bOn) + NovaAPI.SetTMPColor(self._mapNode.txt_Select, White_Normal) + NovaAPI.SetTMPColor(self._mapNode.txt_unSelect, Blue_Normal) +end +function TemplateToggleCtrl10112:SetDefaultAct10101(bOn) + if self._mapNode.AnimSwitch.enabled == true then + self._mapNode.AnimSwitch.enabled = false + end + self._mapNode.Select:SetActive(bOn) + self._mapNode.unSelect:SetActive(not bOn) + self._mapNode.txt_Select.gameObject:SetActive(bOn) + self._mapNode.txt_unSelect.gameObject:SetActive(not bOn) + NovaAPI.SetTMPColor(self._mapNode.txt_Select, Color(1, 1, 1, 1)) + NovaAPI.SetTMPColor(self._mapNode.txt_unSelect, Color(0.2196078431372549, 0.1803921568627451, 0.1450980392156863, 1)) +end +function TemplateToggleCtrl10112:SetDefaultActivity(bOn, colorSelect, colorUnSelect) + if self._mapNode.AnimSwitch.enabled == true then + self._mapNode.AnimSwitch.enabled = false + end + self._mapNode.Select:SetActive(bOn) + self._mapNode.unSelect:SetActive(not bOn) + self._mapNode.SelectLine:SetActive(bOn) + self._mapNode.txt_Select.gameObject:SetActive(bOn) + self._mapNode.txt_unSelect.gameObject:SetActive(not bOn) + if colorSelect ~= nil then + NovaAPI.SetTMPColor(self._mapNode.txt_Select, colorSelect) + NovaAPI.SetTMPColor(self._mapNode.txt_unSelect, colorUnSelect) + end +end +function TemplateToggleCtrl10112:SetTrigger(bOn) + if self._mapNode.AnimSwitch.enabled == false then + self._mapNode.AnimSwitch.enabled = true + end + if bOn then + self._mapNode.AnimSwitch:SetTrigger("tOn") + else + self._mapNode.AnimSwitch:SetTrigger("tOff") + end +end +function TemplateToggleCtrl10112:ResetTrigger() + if self._mapNode.AnimSwitch.enabled == false then + self._mapNode.AnimSwitch.enabled = true + end + self._mapNode.AnimSwitch:ResetTrigger("tOff") +end +return TemplateToggleCtrl10112 diff --git a/lua/game/ui/activitytheme/10112/activitylongestdayctrl.lua b/lua/game/ui/activitytheme/10112/activitylongestdayctrl.lua new file mode 100644 index 000000000..6513bc4ae --- /dev/null +++ b/lua/game/ui/activitytheme/10112/activitylongestdayctrl.lua @@ -0,0 +1,173 @@ +local ActivityLongestDayCtrl = class("ActivityLongestDayCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +ActivityLongestDayCtrl._mapNodeConfig = { + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Go" + }, + txtTime = {sComponentName = "TMP_Text"}, + svReward = { + sNodeName = "PreviewUpgradeMaterial", + sComponentName = "LoopScrollView" + }, + txtAdvanceMat = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Reward" + }, + txtDate = {sComponentName = "TMP_Text"}, + imgLock = {}, + txtLock = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgRemaineTime = {}, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "TowerDef_EnterActivity" + }, + txtBtnActDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + btnActDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + } +} +function ActivityLongestDayCtrl:Awake() + self.tbGridCtrl = {} +end +function ActivityLongestDayCtrl:OnDisable() + self:UnbindCtrl() +end +function ActivityLongestDayCtrl:InitActData(actData) + self.actData = actData + self:RefreshLockState() + self:RefreshDate() + self:RefreshTimeout() + self:RefreshReward() +end +function ActivityLongestDayCtrl:UnInit() + self:UnbindCtrl() +end +function ActivityLongestDayCtrl:UnbindCtrl() + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self.tbGridCtrl = {} +end +function ActivityLongestDayCtrl:RefreshLockState() + local IsUnlock, txtLock = self.actData:IsUnlock() + self._mapNode.imgLock.gameObject:SetActive(not IsUnlock) + self._mapNode.btnGo.gameObject:SetActive(IsUnlock) + if not IsUnlock then + NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock) + end +end +function ActivityLongestDayCtrl:RefreshTimeout() + local endTime = self.actData:GetActGroupEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + self._mapNode.imgRemaineTime:SetActive(0 < remainTime) + self._mapNode.imgEnd:SetActive(remainTime <= 0) + if remainTime < 0 and self.remainTimer ~= nil then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityLongestDayCtrl:RefreshDate() + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityLongestDayCtrl:RefreshReward() + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick) +end +function ActivityLongestDayCtrl:RefreshRewardGridItem(go, index) + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local rewardId = rewardData[index + 1] + local nInstanceID = go:GetInstanceID() + if not self.tbGridCtrl[nInstanceID] then + self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl") + end + self.tbGridCtrl[nInstanceID]:SetItem(rewardId) +end +function ActivityLongestDayCtrl:BtnRewardGridClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local item = goGrid.transform:Find("AnimRoot/item") + UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false) +end +function ActivityLongestDayCtrl:OnBtnClick_Go() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg ~= nil and actGroupCfg ~= nil and actGroupCfg.PanelId ~= nil and actGroupCfg.PanelId > 0 then + if actGroupCfg.TransitionId ~= nil and 0 < actGroupCfg.TransitionId then + local callback = function() + EventManager.Hit(EventId.OpenPanel, actGroupCfg.PanelId, actGroupCfg.Id, true) + end + EventManager.Hit(EventId.SetTransition, actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, actGroupCfg.PanelId, actGroupCfg.Id, true) + end + end +end +function ActivityLongestDayCtrl:OnBtnClick_Detail() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = actGroupCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ActivityLongestDayCtrl:ClearActivity() +end +return ActivityLongestDayCtrl diff --git a/lua/game/ui/activitytheme/10112/longestdayctrl.lua b/lua/game/ui/activitytheme/10112/longestdayctrl.lua new file mode 100644 index 000000000..b43ef19ff --- /dev/null +++ b/lua/game/ui/activitytheme/10112/longestdayctrl.lua @@ -0,0 +1,546 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local LongestDayCtrl = class("LongestDayCtrl", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +LongestDayCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goBg = {sNodeName = "---Bg---"}, + btnEntrance_ = { + nCount = 5, + sComponentName = "UIButton", + callback = "OnBtn_ClickActivityEntrance" + }, + imgRemaineTime = {}, + txtActivityTime = {sComponentName = "TMP_Text"}, + txtActivityDate = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgMiniGame = {sComponentName = "Image"}, + imgMiniGameEnd = {}, + txtMiniGame = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game_10112" + }, + txtMiniGameEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game_10112" + }, + txtMiniGame_End = {}, + txtMiniGameEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgMiniGameActivityUnlockTime = {}, + txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgMiniGameActivityTime = {}, + txtMiniGameActivityTime = {sComponentName = "TMP_Text"}, + dbMiniGame = {}, + dbMiniGameEnd = {}, + txtTask = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress = {sComponentName = "TMP_Text"}, + imgTaskActivityTime = {}, + txtTaskActivityTime = {sComponentName = "TMP_Text"}, + txtTaskEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgTaskEnd = {}, + txtTaskEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress_End = {}, + imgTaskActivityUnlockTime = {}, + txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"}, + dbTaskEnd = {}, + txtTaskProgressEnd = {sComponentName = "TMP_Text"}, + dbTask = {}, + dbTaskEnd = {}, + txtStory1 = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story1_10112" + }, + txtStory1_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story1_10112" + }, + txtStory2 = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story2_10112" + }, + txtStory2_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story2_10112" + }, + goStoryEnd = {}, + txtStoryEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgStoryActivityTime = {}, + txtStoryActivityTime = {sComponentName = "TMP_Text"}, + imgStoryActivityUnlockTime = {}, + txtStoryActivityUnlockTime = {sComponentName = "TMP_Text"}, + dbStory = {}, + dbStoryEnd = {}, + txtShopEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShop = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Shop" + }, + txtShopEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Shop" + }, + imgShopEnd = {}, + txtShop_End = {}, + imgShopActivityTime = {}, + txtShopActivityTime = {sComponentName = "TMP_Text"}, + imgShopActivityUnlockTime = {}, + txtShopActivityUnlockTime = {sComponentName = "TMP_Text"}, + dbShop = {}, + dbShopEnd = {}, + txtLevel = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + txtLevelShadow = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + txtLevel_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + goLevelEnd = {}, + txtLevelEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgLevelActivityUnlockTime = {}, + txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelActivityTime = {}, + txtLevelActivityTime = {sComponentName = "TMP_Text"}, + grpBg = {}, + imgLevelEnd = {}, + miniGameRedDot = {}, + redDotEntrance2 = {}, + storyRedDot = {}, + reddotLevel = {}, + goMiniGameEnd = {}, + imgStoryEnd = {} +} +LongestDayCtrl._mapEventConfig = {} +local ActivityState = { + NotOpen = 1, + Open = 2, + Closed = 3 +} +function LongestDayCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.ActData = PlayerData.Activity:GetActivityGroupDataById(self.nActId) + if self.ActData ~= nil then + self.ActivityGroupCfg = self.ActData.actGroupConfig + end +end +function LongestDayCtrl:OnEnable() + self:RefreshPanel() + for i = 1, 6 do + local actData = self.ActData:GetActivityDataByIndex(i) + local nActId = actData ~= nil and actData.ActivityId or 0 + local state = self.tbActState[nActId] + if nActId ~= nil and 0 < nActId and state ~= nil then + if i == AllEnum.ActivityThemeFuncIndex.Task then + if state == ActivityState.Closed then + self._mapNode.redDotEntrance2:SetActive(false) + else + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, { + self.nActId, + nActId + }, self._mapNode.redDotEntrance2) + end + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, { + self.nActId, + nActId + }, self._mapNode.reddotLevel) + elseif i == AllEnum.ActivityThemeFuncIndex.FateCard then + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_PenguinCard_Level, { + self.nActId + }, self._mapNode.reddotFatecard) + elseif i == AllEnum.ActivityThemeFuncIndex.MiniGame then + local bOld = LocalData.GetPlayerLocalData("Activity_MiniGame_10112_New") or state ~= ActivityState.Open + RedDotManager.SetValid(RedDotDefine.Activity_GroupNew_MiniGame, { + self.nActId + }, not bOld) + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_MiniGame, { + self.nActId + }, self._mapNode.miniGameRedDot) + end + end + end + local sAnimName = "LongestDayPanel_Full" + local sAudioName = "Mode_10112_activity" + if self.animRoot ~= nil then + self.animRoot = self.gameObject:GetComponent("Animator") + sAnimName = "LongestDayPanel_Pullback" + sAudioName = "Mode_10112_activity_01" + end + self.animRoot = self.gameObject:GetComponent("Animator") + self.animRoot:Play(sAnimName, 0, 0) + WwiseAudioMgr:PostEvent(sAudioName) +end +function LongestDayCtrl:OnDisable() + if nil ~= self.minigameRemainTimer then + TimerManager.Remove(self.minigameRemainTimer) + self.minigameRemainTimer = nil + end + if nil ~= self.remainTimer then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + if nil ~= self.shopRemainTimer then + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + end + if nil ~= self.levelRemainTimer then + TimerManager.Remove(self.levelRemainTimer) + self.levelRemainTimer = nil + end + if nil ~= self.avgRemainTimer then + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + end + if nil ~= self.taskRemainTimer then + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + end +end +function LongestDayCtrl:RefreshPanel() + if self.ActData == nil or self.ActivityGroupCfg == nil then + return + end + self:RefreshTime() + self:RefreshButtonState() +end +function LongestDayCtrl:RefreshTime() + local bOpen = self.ActData:CheckActivityGroupOpen() + if bOpen then + self:RefreshRemainTime(self.ActData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, function() + local remainTime = self:RefreshRemainTime(self.ActData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + end, true, true, false) + end + end + self._mapNode.imgRemaineTime:SetActive(bOpen) + self._mapNode.imgEnd:SetActive(not bOpen) + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.ActData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) +end +function LongestDayCtrl:RefreshRemainTime(endTime, txtComp) + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(txtComp, sTimeStr) + return remainTime +end +function LongestDayCtrl:RefreshRemainOpenTime(openTime) + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day) + end + return sTimeStr +end +function LongestDayCtrl:RefreshButtonState() + self.tbActState = {} + for i = 1, 5 do + local actData = self.ActData:GetActivityDataByIndex(i) + if i == AllEnum.ActivityThemeFuncIndex.MiniGame then + self:RefreshMiniGameButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Task then + self:RefreshTaskButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + self:RefreshLevelButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Shop then + self:RefreshShopButtonState(actData) + end + end + self:RefreshStoryButtonState() +end +function LongestDayCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc) + local countDowmTimer + local activityId = actData.ActivityId + local state, bShowCountDown, openTime, endTime = self.ActData:GetActivityEntranceTimerData(activityId) + if state == ActivityState.NotOpen then + if nil == timer and openTime ~= nil then + local fcTimer = function() + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text)) + if txtUnlock ~= nil then + NovaAPI.SetTMPText(txtUnlock, sTimeStr) + end + else + imgTrans:SetActive(false) + TimerManager.Remove(countDowmTimer) + countDowmTimer = nil + self.tbActState[activityId] = ActivityState.Open + refreshFunc(actData) + self:RefreshActivityData() + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + elseif state == ActivityState.Open and endTime ~= nil and timer == nil and bShowCountDown then + self:RefreshRemainTime(endTime, txtTrans) + local fcTimer = function() + local remainTime = self:RefreshRemainTime(endTime, txtTrans) + if remainTime <= 0 then + TimerManager.Remove(countDowmTimer) + countDowmTimer = nil + refreshFunc(actData) + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + return state, bShowCountDown, countDowmTimer +end +function LongestDayCtrl:RefreshMiniGameButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshMiniGameButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.minigameRemainTimer, self._mapNode.txtMiniGameActivityTime, self._mapNode.imgMiniGameActivityUnlockTime, refreshFunc) + if self.minigameRemainTimer == nil then + self.minigameRemainTimer = countDowmTimer + end + self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.goMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.dbMiniGame.gameObject:SetActive(state ~= ActivityState.Closed) + self._mapNode.dbMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + if state ~= ActivityState.Open then + end + self.tbActState[activityId] = state + end +end +function LongestDayCtrl:RefreshTaskButtonState(actData) + local activityId = actData.ActivityId + local actInsData = PlayerData.Activity:GetActivityDataById(activityId) + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + if actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self:RefreshTaskButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, self._mapNode.imgTaskActivityUnlockTime, refreshFunc) + if self.taskRemainTimer == nil then + self.taskRemainTimer = countDowmTimer + end + if state == ActivityState.Closed and actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.dbTask.gameObject:SetActive(state ~= ActivityState.Closed) + self._mapNode.dbTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.txtTaskProgressEnd.gameObject:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId) + local nDone, nTotal = 0, 0 + if ActivityTaskData ~= nil then + nDone, nTotal = ActivityTaskData:CalcTotalProgress() + end + local progress = string.format("%d/%d", nDone, nTotal) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress) + end +end +function LongestDayCtrl:RefreshLevelButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + self:RefreshLevelButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.levelRemainTimer, self._mapNode.txtLevelActivityTime, self._mapNode.imgLevelActivityUnlockTime, refreshFunc) + if self.levelRemainTimer == nil then + self.levelRemainTimer = countDowmTimer + end + if state == ActivityState.Closed then + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + end + self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.grpBg:SetActive(state ~= ActivityState.Closed) + self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + local anim = self._mapNode.btnEntrance_[AllEnum.ActivityThemeFuncIndex.Level].transform:GetChild(0):GetComponent("Animator") + anim.enabled = state == ActivityState.Open + end +end +function LongestDayCtrl:RefreshShopButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshShopButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, self._mapNode.imgShopActivityUnlockTime, refreshFunc) + if self.shopRemainTimer == nil then + self.shopRemainTimer = countDowmTimer + end + self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.txtShopEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed) + self._mapNode.dbShop:SetActive(state ~= ActivityState.Closed) + self._mapNode.dbShopEnd:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function LongestDayCtrl:RefreshStoryButtonState() + self._mapNode.storyRedDot:SetActive(false) + self._mapNode.imgStoryActivityTime:SetActive(false) + self._mapNode.imgStoryActivityUnlockTime:SetActive(false) + self._mapNode.goStoryEnd:SetActive(false) + self._mapNode.imgStoryEnd:SetActive(false) + self._mapNode.txtStory1_End.gameObject:SetActive(false) + self._mapNode.txtStory2_End.gameObject:SetActive(false) + self._mapNode.dbStory.gameObject:SetActive(true) + self._mapNode.dbStoryEnd.gameObject:SetActive(false) +end +function LongestDayCtrl:RequireActiviyData() + if self.bRequiredActData then + return + end + local callFunc = function() + self.bRequireSucc = true + self:RefreshPanel() + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc) + self.bRequiredActData = true + self:AddTimer(1, 1, function() + self.bRequiredActData = false + end, true, true, true) +end +function LongestDayCtrl:RefreshActivityData() + if self.bRequiredActData then + return + end + self:AddTimer(1, 3, self.RequireActiviyData, true, true, true) +end +function LongestDayCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) + if nIndex == AllEnum.ActivityThemeFuncIndex.Story then + local chapterId = 10 + local isUnlock = PlayerData.Avg:IsStoryChapterUnlock(chapterId) + if isUnlock then + EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, chapterId) + else + EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter) + end + return + end + local actData = self.ActData:GetActivityDataByIndex(nIndex) + if actData == nil then + return + end + local bOpen, _state, _sTips, bNeedRefreshData = self.ActData:CheckActivityEntranceOpen(actData.ActivityId, actData.PanelId, true, self.bRequiredActData) + if not bOpen then + if bNeedRefreshData then + self:RequireActiviyData() + end + return + end + self.ActData:OpenActivityEntrance(actData.ActivityId, actData.PanelId) +end +return LongestDayCtrl diff --git a/lua/game/ui/activitytheme/10112/longestdaypanel.lua b/lua/game/ui/activitytheme/10112/longestdaypanel.lua new file mode 100644 index 000000000..276eb6059 --- /dev/null +++ b/lua/game/ui/activitytheme/10112/longestdaypanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local LongestDayPanel = class("LongestDayPanel", BasePanel) +LongestDayPanel._sUIResRootPath = "UI_Activity/" +LongestDayPanel._tbDefine = { + { + sPrefabPath = "10112/LongestDayPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.10112.LongestDayCtrl" + } +} +function LongestDayPanel:Awake() +end +function LongestDayPanel:OnEnable() +end +function LongestDayPanel:OnDisable() +end +function LongestDayPanel:OnDestroy() +end +function LongestDayPanel:OnRelease() +end +return LongestDayPanel diff --git a/lua/game/ui/activitytheme/10112/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/10112/shop/activityshopgoodsitemctrl.lua new file mode 100644 index 000000000..2ee5eace4 --- /dev/null +++ b/lua/game/ui/activitytheme/10112/shop/activityshopgoodsitemctrl.lua @@ -0,0 +1,134 @@ +local ActivityShopGoodsItemCtrl = class("ActivityShopGoodsItemCtrl", BaseCtrl) +ActivityShopGoodsItemCtrl._mapNodeConfig = { + imgRare = {sComponentName = "Image"}, + imgLeft = {}, + txtLeft = {sComponentName = "TMP_Text"}, + imgTime = {}, + txtLeftTime = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + imgIcon = {sComponentName = "Image"}, + imgElement = {sComponentName = "Image"}, + goStar = { + sCtrlName = "Game.UI.TemplateEx.TemplateStarCtrl" + }, + imgExpire = {sComponentName = "Image"}, + txtCount = {sComponentName = "TMP_Text"}, + imgCoin = {sComponentName = "Image"}, + txtPrice = {sComponentName = "TMP_Text"}, + imgMask = {}, + goRestock = {}, + txtRestock = { + sComponentName = "TMP_Text", + sLanguageId = "Mall_Package_SoldOut" + }, + goCondition = {}, + txtCondition = {sComponentName = "TMP_Text"} +} +ActivityShopGoodsItemCtrl._mapEventConfig = {} +function ActivityShopGoodsItemCtrl:Refresh(mapData, nCurrencyItemId) + self.mapData = mapData + self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId) + if not self.mapGoodsCfg then + return + end + self:RefreshInfo() + self:RefreshPrice(nCurrencyItemId) + self:RefreshTime() + self:RefreshLimit() +end +function ActivityShopGoodsItemCtrl:RefreshInfo() + local mapItemCfg = ConfigTable.GetData_Item(self.mapGoodsCfg.ItemId) + if not mapItemCfg then + return + end + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name) + if mapItemCfg.Type == GameEnum.itemType.Disc then + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item) + self._mapNode.imgElement.gameObject:SetActive(true) + self._mapNode.goStar.gameObject:SetActive(true) + local mapDiscCfgData = ConfigTable.GetData("Disc", self.mapGoodsCfg.ItemId) + if mapDiscCfgData then + self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon) + end + local nStar = 6 - mapItemCfg.Rarity + self._mapNode.goStar:SetStar(nStar, nStar) + else + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon) + self._mapNode.imgElement.gameObject:SetActive(false) + self._mapNode.goStar.gameObject:SetActive(false) + end + self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) + local sPath = "db_longestday_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10112/SpriteAtlas/10112" .. "04", sPath) + local bLimit = 0 < self.mapData.nMaximumLimit + if bLimit then + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) + else + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited"))) + end + NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), self.mapGoodsCfg.ItemQuantity)) +end +function ActivityShopGoodsItemCtrl:RefreshPrice(nCurrencyItemId) + self:SetSprite_Coin(self._mapNode.imgCoin, nCurrencyItemId) + NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price) +end +function ActivityShopGoodsItemCtrl:RefreshTime() + local bTime = self.mapData.bPurchasTime and self.mapData.nNextRefreshTime > 0 + self._mapNode.imgTime:SetActive(bTime) + if not bTime then + return + end + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHour") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime) +end +function ActivityShopGoodsItemCtrl:RefreshLimit() + local bMask = not self.mapData.bPurchasable or not self.mapData.bPurchasTime or self.mapData.bSoldOut + self._mapNode.imgMask:SetActive(bMask) + if self.mapData.bSoldOut then + self._mapNode.goRestock:SetActive(true) + self._mapNode.goCondition:SetActive(false) + return + end + self._mapNode.goRestock:SetActive(false) + self._mapNode.goCondition:SetActive(true) + if self.mapData.nUnlockPurchaseTime > 0 and self.mapData.nUnlockPurchaseTime == self.mapData.nNextRefreshTime then + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime) + return + end + if not self.mapData.bPurchasable then + local sCond = "" + if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then + sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), self.mapData.tbPurchaseCondParams[1]) + elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then + sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut") + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond) + return + end +end +function ActivityShopGoodsItemCtrl:Awake() +end +function ActivityShopGoodsItemCtrl:OnEnable() +end +function ActivityShopGoodsItemCtrl:OnDisable() +end +function ActivityShopGoodsItemCtrl:OnDestroy() +end +return ActivityShopGoodsItemCtrl diff --git a/lua/game/ui/activitytheme/10112/shop/activityshoppanel.lua b/lua/game/ui/activitytheme/10112/shop/activityshoppanel.lua new file mode 100644 index 000000000..4d69b74bd --- /dev/null +++ b/lua/game/ui/activitytheme/10112/shop/activityshoppanel.lua @@ -0,0 +1,24 @@ +local ActivityShopPanel = class("ActivityShopPanel", BasePanel) +ActivityShopPanel._sUIResRootPath = "UI_Activity/" +ActivityShopPanel._tbDefine = { + { + sPrefabPath = "10112/Shop/ActivityShopPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl" + } +} +function ActivityShopPanel:Awake() + self.nDefaultId = nil + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nActId = tbParam[1] + self.nDefaultId = tbParam[2] + end + self.actShopData = PlayerData.Activity:GetActivityDataById(self.nActId) +end +function ActivityShopPanel:OnEnable() +end +function ActivityShopPanel:OnDisable() +end +function ActivityShopPanel:OnDestroy() +end +return ActivityShopPanel diff --git a/lua/game/ui/activitytheme/10112/task/longestdaytaskpanel.lua b/lua/game/ui/activitytheme/10112/task/longestdaytaskpanel.lua new file mode 100644 index 000000000..25d347c46 --- /dev/null +++ b/lua/game/ui/activitytheme/10112/task/longestdaytaskpanel.lua @@ -0,0 +1,16 @@ +local LongestDayTaskPanel = class("LongestDayTaskPanel", BasePanel) +LongestDayTaskPanel._sUIResRootPath = "UI_Activity/" +LongestDayTaskPanel._tbDefine = { + { + sPrefabPath = "10112/Task.prefab", + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" + } +} +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function LongestDayTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.SizeDelta + end +end +return LongestDayTaskPanel diff --git a/lua/game/ui/activitytheme/20101/task/christmastaskctrl.lua b/lua/game/ui/activitytheme/20101/task/christmastaskctrl.lua index 9ef0a0209..7df489c12 100644 --- a/lua/game/ui/activitytheme/20101/task/christmastaskctrl.lua +++ b/lua/game/ui/activitytheme/20101/task/christmastaskctrl.lua @@ -139,7 +139,7 @@ function ChristmasTaskCtrl:BuildData(nActivityId) nStatus = taskData.nStatus, sDesc = mapData.Desc, nRarity = mapData.Rarity, - nJumpTo = mapData.JumpTo, + tbJumpTo = mapData.JumpTo, nCur = taskData.nCur, nMax = taskData.nMax, tbTaskRewardId = {}, @@ -334,11 +334,11 @@ function ChristmasTaskCtrl:onGridRefresh_Task(go) _tr.localScale = Vector3.zero end end - tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= #mapTask.tbJumpTo and Vector3.one or Vector3.zero tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) - tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero - tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(nIndex) tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero end function ChristmasTaskCtrl:onEvent_ClickRewardItem(goBtn) @@ -361,9 +361,12 @@ function ChristmasTaskCtrl:onEvent_ClickTaskDone(goBtn) end end function ChristmasTaskCtrl:onEvent_ClickTaskJump(goBtn) - local nJumpId = tonumber(goBtn.transform:GetChild(0).name) - if 0 < nJumpId then - JumpUtil.JumpTo(nJumpId) + local nIndex = tonumber(goBtn.transform:GetChild(0).name) + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local JumpToData = mapTask.tbJumpTo + if JumpToData ~= nil and 0 < #JumpToData then + JumpUtil.JumpToActivity(JumpToData) end end function ChristmasTaskCtrl:refresh_Group() diff --git a/lua/game/ui/activitytheme/20102/task/solodancetaskctrl.lua b/lua/game/ui/activitytheme/20102/task/solodancetaskctrl.lua index ee6535792..a3e5f5065 100644 --- a/lua/game/ui/activitytheme/20102/task/solodancetaskctrl.lua +++ b/lua/game/ui/activitytheme/20102/task/solodancetaskctrl.lua @@ -142,7 +142,7 @@ function SoloDanceTaskCtrl:BuildData(nActivityId) nStatus = taskData.nStatus, sDesc = mapData.Desc, nRarity = mapData.Rarity, - nJumpTo = mapData.JumpTo, + tbJumpTo = mapData.JumpTo, nCur = taskData.nCur, nMax = taskData.nMax, tbTaskRewardId = {}, @@ -327,11 +327,11 @@ function SoloDanceTaskCtrl:onGridRefresh_Task(go) _tr.localScale = Vector3.zero end end - tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= #mapTask.tbJumpTo and Vector3.one or Vector3.zero tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) - tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero - tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(nIndex) tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero end function SoloDanceTaskCtrl:onEvent_ClickRewardItem(goBtn) @@ -354,9 +354,12 @@ function SoloDanceTaskCtrl:onEvent_ClickTaskDone(goBtn) end end function SoloDanceTaskCtrl:onEvent_ClickTaskJump(goBtn) - local nJumpId = tonumber(goBtn.transform:GetChild(0).name) - if 0 < nJumpId then - JumpUtil.JumpTo(nJumpId) + local nIndex = tonumber(goBtn.transform:GetChild(0).name) + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local JumpToData = mapTask.tbJumpTo + if JumpToData ~= nil and 0 < #JumpToData then + JumpUtil.JumpToActivity(JumpToData) end end function SoloDanceTaskCtrl:refresh_Group() diff --git a/lua/game/ui/activitytheme/20103/summercheckinthemectrl.lua b/lua/game/ui/activitytheme/20103/summercheckinthemectrl.lua index 3923d5be3..c61b10b48 100644 --- a/lua/game/ui/activitytheme/20103/summercheckinthemectrl.lua +++ b/lua/game/ui/activitytheme/20103/summercheckinthemectrl.lua @@ -276,11 +276,12 @@ function SummerCheckinThemeCtrl:RegisterReddot() local nNeedWorldLevel = tonumber(activityData.LimitParam) or 0 if nNeedWorldLevel > PlayerData.Base:GetWorldClass() then self._mapNode.reddotShow:SetActive(false) + else + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersus, { + self.nActId, + nActId + }, self._mapNode.reddotShow) end - RedDotManager.RegisterNode(RedDotDefine.TrekkerVersus, { - self.nActId, - nActId - }, self._mapNode.reddotShow) elseif i == AllEnum.ActivityThemeFuncIndex.FateCard then RedDotManager.RegisterNode(RedDotDefine.Activity_Group_PenguinCard_Level, { self.nActId diff --git a/lua/game/ui/activitytheme/20103/task/summercheckintaskctrl.lua b/lua/game/ui/activitytheme/20103/task/summercheckintaskctrl.lua index f2b958c6b..b749f6ea2 100644 --- a/lua/game/ui/activitytheme/20103/task/summercheckintaskctrl.lua +++ b/lua/game/ui/activitytheme/20103/task/summercheckintaskctrl.lua @@ -139,7 +139,7 @@ function SummerCheckinTaskCtrl:BuildData(nActivityId) nStatus = taskData.nStatus, sDesc = mapData.Desc, nRarity = mapData.Rarity, - nJumpTo = mapData.JumpTo, + tbJumpTo = mapData.JumpTo, nCur = taskData.nCur, nMax = taskData.nMax, tbTaskRewardId = {}, @@ -328,11 +328,11 @@ function SummerCheckinTaskCtrl:onGridRefresh_Task(go) _tr.localScale = Vector3.zero end end - tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= #mapTask.tbJumpTo and Vector3.one or Vector3.zero tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) - tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero - tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(nIndex) tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero end function SummerCheckinTaskCtrl:onEvent_ClickRewardItem(goBtn) @@ -355,9 +355,12 @@ function SummerCheckinTaskCtrl:onEvent_ClickTaskDone(goBtn) end end function SummerCheckinTaskCtrl:onEvent_ClickTaskJump(goBtn) - local nJumpId = tonumber(goBtn.transform:GetChild(0).name) - if 0 < nJumpId then - JumpUtil.JumpTo(nJumpId) + local nIndex = tonumber(goBtn.transform:GetChild(0).name) + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local JumpToData = mapTask.tbJumpTo + if JumpToData ~= nil and 0 < #JumpToData then + JumpUtil.JumpToActivity(JumpToData) end end function SummerCheckinTaskCtrl:refresh_Group() diff --git a/lua/game/ui/activitytheme/30101/task/breakouttaskctrl.lua b/lua/game/ui/activitytheme/30101/task/breakouttaskctrl.lua index e106ac5c2..9cddcecb9 100644 --- a/lua/game/ui/activitytheme/30101/task/breakouttaskctrl.lua +++ b/lua/game/ui/activitytheme/30101/task/breakouttaskctrl.lua @@ -120,7 +120,7 @@ function BreakOutTaskCtrl:BuildData(nActivityId) nStatus = taskData.nStatus, sDesc = mapData.Desc, nRarity = mapData.Rarity, - nJumpTo = mapData.JumpTo, + tbJumpTo = mapData.JumpTo, nCur = taskData.nCur, nMax = taskData.nMax, tbTaskRewardId = {}, @@ -311,11 +311,11 @@ function BreakOutTaskCtrl:onGridRefresh_Task(go) _tr.gameObject:SetActive(false) end end - tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= #mapTask.tbJumpTo and Vector3.one or Vector3.zero tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) - tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero - tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(nIndex) tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero end function BreakOutTaskCtrl:onEvent_ClickRewardItem(goBtn) @@ -337,9 +337,12 @@ function BreakOutTaskCtrl:onEvent_ClickTaskDone(goBtn) end end function BreakOutTaskCtrl:onEvent_ClickTaskJump(goBtn) - local nJumpId = tonumber(goBtn.transform:GetChild(0).name) - if 0 < nJumpId then - JumpUtil.JumpTo(nJumpId) + local nIndex = tonumber(goBtn.transform:GetChild(0).name) + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local JumpToData = mapTask.tbJumpTo + if JumpToData ~= nil and 0 < #JumpToData then + JumpUtil.JumpToActivity(JumpToData) end end return BreakOutTaskCtrl diff --git a/lua/game/ui/activitytheme/30102/task/breakouttaskctrl.lua b/lua/game/ui/activitytheme/30102/task/breakouttaskctrl.lua index e106ac5c2..9cddcecb9 100644 --- a/lua/game/ui/activitytheme/30102/task/breakouttaskctrl.lua +++ b/lua/game/ui/activitytheme/30102/task/breakouttaskctrl.lua @@ -120,7 +120,7 @@ function BreakOutTaskCtrl:BuildData(nActivityId) nStatus = taskData.nStatus, sDesc = mapData.Desc, nRarity = mapData.Rarity, - nJumpTo = mapData.JumpTo, + tbJumpTo = mapData.JumpTo, nCur = taskData.nCur, nMax = taskData.nMax, tbTaskRewardId = {}, @@ -311,11 +311,11 @@ function BreakOutTaskCtrl:onGridRefresh_Task(go) _tr.gameObject:SetActive(false) end end - tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= #mapTask.tbJumpTo and Vector3.one or Vector3.zero tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) - tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero - tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(nIndex) tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero end function BreakOutTaskCtrl:onEvent_ClickRewardItem(goBtn) @@ -337,9 +337,12 @@ function BreakOutTaskCtrl:onEvent_ClickTaskDone(goBtn) end end function BreakOutTaskCtrl:onEvent_ClickTaskJump(goBtn) - local nJumpId = tonumber(goBtn.transform:GetChild(0).name) - if 0 < nJumpId then - JumpUtil.JumpTo(nJumpId) + local nIndex = tonumber(goBtn.transform:GetChild(0).name) + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local JumpToData = mapTask.tbJumpTo + if JumpToData ~= nil and 0 < #JumpToData then + JumpUtil.JumpToActivity(JumpToData) end end return BreakOutTaskCtrl diff --git a/lua/game/ui/activitytheme/30103/task/breakouttaskctrl.lua b/lua/game/ui/activitytheme/30103/task/breakouttaskctrl.lua index e106ac5c2..9cddcecb9 100644 --- a/lua/game/ui/activitytheme/30103/task/breakouttaskctrl.lua +++ b/lua/game/ui/activitytheme/30103/task/breakouttaskctrl.lua @@ -120,7 +120,7 @@ function BreakOutTaskCtrl:BuildData(nActivityId) nStatus = taskData.nStatus, sDesc = mapData.Desc, nRarity = mapData.Rarity, - nJumpTo = mapData.JumpTo, + tbJumpTo = mapData.JumpTo, nCur = taskData.nCur, nMax = taskData.nMax, tbTaskRewardId = {}, @@ -311,11 +311,11 @@ function BreakOutTaskCtrl:onGridRefresh_Task(go) _tr.gameObject:SetActive(false) end end - tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= #mapTask.tbJumpTo and Vector3.one or Vector3.zero tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) - tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero - tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(nIndex) tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero end function BreakOutTaskCtrl:onEvent_ClickRewardItem(goBtn) @@ -337,9 +337,12 @@ function BreakOutTaskCtrl:onEvent_ClickTaskDone(goBtn) end end function BreakOutTaskCtrl:onEvent_ClickTaskJump(goBtn) - local nJumpId = tonumber(goBtn.transform:GetChild(0).name) - if 0 < nJumpId then - JumpUtil.JumpTo(nJumpId) + local nIndex = tonumber(goBtn.transform:GetChild(0).name) + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local JumpToData = mapTask.tbJumpTo + if JumpToData ~= nil and 0 < #JumpToData then + JumpUtil.JumpToActivity(JumpToData) end end return BreakOutTaskCtrl diff --git a/lua/game/ui/activitytheme/30104/activitybreakoutctrl.lua b/lua/game/ui/activitytheme/30104/activitybreakoutctrl.lua new file mode 100644 index 000000000..83fc1f09f --- /dev/null +++ b/lua/game/ui/activitytheme/30104/activitybreakoutctrl.lua @@ -0,0 +1,186 @@ +local ActivityBreakOutCtrl = class("ActivityBreakOutCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +ActivityBreakOutCtrl._mapNodeConfig = { + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Go" + }, + txtTime = {sComponentName = "TMP_Text"}, + svReward = { + sNodeName = "PreviewUpgradeMaterial", + sComponentName = "LoopScrollView" + }, + txtAdvanceMat = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Reward" + }, + txtDate = {sComponentName = "TMP_Text"}, + imgLock = {}, + txtLock = {sComponentName = "TMP_Text"}, + btnDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + txtBtnDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgRemaineTime = {}, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "GoToChallenge" + }, + imgProgressBg = { + sNodeName = "imgProgressBg" + }, + imgFill = {sNodeName = "imgFill"}, + txt_Target = { + sNodeName = "txt_Target", + sComponentName = "TMP_Text", + sLanguageId = "ChallengingGoals" + }, + txtProgress = { + sNodeName = "txtProgress", + sComponentName = "TMP_Text" + }, + btn_goTaskPanel = { + sComponentName = "UIButton", + callback = "OnBtnClick_GoTaskPanel" + } +} +function ActivityBreakOutCtrl:Awake() + self.tbGridCtrl = {} +end +function ActivityBreakOutCtrl:OnDisable() + self:UnbindCtrl() +end +function ActivityBreakOutCtrl:InitActData(actData) + self.actData = actData + self:RefreshLockState() + self:RefreshDate() + self:RefreshTimeout() + self:RefreshReward() +end +function ActivityBreakOutCtrl:UnInit() + self:UnbindCtrl() +end +function ActivityBreakOutCtrl:UnbindCtrl() + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self.tbGridCtrl = {} +end +function ActivityBreakOutCtrl:RefreshLockState() + local IsUnlock, txtLock = self.actData:IsUnlock() + self._mapNode.imgLock.gameObject:SetActive(not IsUnlock) + self._mapNode.btnGo.gameObject:SetActive(IsUnlock) + if not IsUnlock then + NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock) + end +end +function ActivityBreakOutCtrl:RefreshTimeout() + local endTime = self.actData:GetActGroupEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + self._mapNode.imgRemaineTime:SetActive(0 < remainTime) + self._mapNode.imgEnd:SetActive(remainTime <= 0) + if remainTime < 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityBreakOutCtrl:RefreshDate() + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityBreakOutCtrl:RefreshReward() + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick) +end +function ActivityBreakOutCtrl:RefreshRewardGridItem(go, index) + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local rewardId = rewardData[index + 1] + local nInstanceID = go:GetInstanceID() + if not self.tbGridCtrl[nInstanceID] then + self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl") + end + self.tbGridCtrl[nInstanceID]:SetItem(rewardId) +end +function ActivityBreakOutCtrl:BtnRewardGridClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local item = goGrid.transform:Find("AnimRoot/item") + UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false) +end +function ActivityBreakOutCtrl:OnBtnClick_Go() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg ~= nil then + EventManager.Hit(EventId.OpenPanel, PanelId.BreakOutThemePanel_S4, actGroupCfg.Id) + end +end +function ActivityBreakOutCtrl:OnBtnClick_GoTaskPanel() + EventManager.Hit(EventId.OpenPanel, PanelId.Task_30104, self.nActTaskId) +end +function ActivityBreakOutCtrl:OnBtnClick_Detail() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = actGroupCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ActivityBreakOutCtrl:ClearActivity() +end +return ActivityBreakOutCtrl diff --git a/lua/game/ui/activitytheme/30104/breakoutthemectrl.lua b/lua/game/ui/activitytheme/30104/breakoutthemectrl.lua new file mode 100644 index 000000000..8d797d28d --- /dev/null +++ b/lua/game/ui/activitytheme/30104/breakoutthemectrl.lua @@ -0,0 +1,405 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local BreakOutThemeCtrl = class("BreakOutThemeCtrl", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +local TimerManager = require("GameCore.Timer.TimerManager") +BreakOutThemeCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + BreakOutLevelSelectPanel = { + sNodeName = "----BreakOutLevelSelect----", + sCtrlName = "Game.UI.Play_BreakOut_30101.LevelSelectCtrl" + }, + imgProgressBg = { + sNodeName = "imgProgressBg" + }, + txt_Target = { + sNodeName = "txt_Target", + sComponentName = "TMP_Text", + sLanguageId = "ChallengingGoals" + }, + imgFill = {sNodeName = "imgFill"}, + txtProgress = { + sNodeName = "txtProgress", + sComponentName = "TMP_Text" + }, + TaskActivityTime = {}, + txtTaskActivityTime = { + sNodeName = "txtTaskActivityTime", + sComponentName = "TMP_Text" + }, + TaskMask = {}, + txt_TaskEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + ShopActivityTime = {}, + txt_Shop = { + sComponentName = "TMP_Text", + sLanguageId = "ExchangeShop" + }, + txtShopActivityTime = { + sNodeName = "txtShopActivityTime", + sComponentName = "TMP_Text" + }, + btnEntrance_ = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtn_ClickActivityEntrance" + }, + redDotEntrance2 = {} +} +BreakOutThemeCtrl._mapEventConfig = { + JumpToLevelDetail = "JumpTo_LevelDetail", + SetAnimatorState = "SetAnimatorState" +} +BreakOutThemeCtrl._mapRedDotConfig = {} +local ActivityState = { + NotOpen = 1, + Open = 2, + Closed = 3 +} +function BreakOutThemeCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.BreakOut_30101Data = PlayerData.Activity:GetActivityGroupDataById(self.nActId) + if self.BreakOut_30101Data == nil then + printError("活动组 id:" .. self.nActId .. " 数据为空") + return + else + self.ActivityGroupCfg = self.BreakOut_30101Data.actGroupConfig + end + self.isLevelEnd = false +end +function BreakOutThemeCtrl:OnEnable() + self.BreakOutTheme_Animator = self.gameObject:GetComponent("Animator") + if self.BreakOut_30101Data == nil then + printError("活动组 id:" .. self.nActId .. " 数据为空") + return + end + self:RefreshPanel() + for i = 1, 5 do + local actData = self.BreakOut_30101Data:GetActivityDataByIndex(i) + if actData ~= nil and i == AllEnum.ActivityThemeFuncIndex.Task then + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, { + self.nActId, + nActId + }, self._mapNode.redDotEntrance2) + end + end + self:SetAnimatorState() +end +function BreakOutThemeCtrl:OnDisable() + if nil ~= self.remainTimer then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + if nil ~= self.shopRemainTimer then + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + end + if nil ~= self.avgRemainTimer then + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + end + if nil ~= self.taskRemainTimer then + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + end +end +function BreakOutThemeCtrl:RefreshPanel() + if self.BreakOut_30101Data == nil or self.ActivityGroupCfg == nil then + return + end + self:RefreshTime() + self:RefreshButtonState() +end +function BreakOutThemeCtrl:RefreshTime() + local bOpen = self.BreakOut_30101Data:CheckActivityGroupOpen() + if bOpen then + self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, function() + local remainTime = self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + end, true, true, false) + end + end +end +function BreakOutThemeCtrl:RefreshRemainTime(endTime, txtComp) + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(txtComp, sTimeStr) + return remainTime +end +function BreakOutThemeCtrl:RefreshRemainOpenTime(openTime) + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day) + end + return sTimeStr +end +function BreakOutThemeCtrl:RefreshButtonState() + self.tbActState = {} + for i = 1, 5 do + local actData = self.BreakOut_30101Data:GetActivityDataByIndex(i) + if actData ~= nil then + if i == AllEnum.ActivityThemeFuncIndex.Task then + self:RefreshTaskButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Shop then + self:RefreshShopButtonState(actData) + end + end + end +end +function BreakOutThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc) + local countDownTimer + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + local state = ActivityState.NotOpen + local bShowCountDown = false + if activityData ~= nil then + local curTime = ClientManager.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime <= endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == timer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local fcTimer = function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if imgTrans == nil then + return + end + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text)) + if txtUnlock ~= nil then + NovaAPI.SetTMPText(txtUnlock, sTimeStr) + end + else + imgTrans:SetActive(false) + TimerManager.Remove(timer) + countDownTimer = nil + self.tbActState[activityId] = ActivityState.Open + refreshFunc(actData) + self:RefreshActivityData() + end + end + fcTimer() + countDownTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + do + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if endTime > self.BreakOut_30101Data:GetActGroupEndTime() then + bShowCountDown = true + elseif endTime < self.BreakOut_30101Data:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + if timer == nil and bShowCountDown then + self:RefreshRemainTime(endTime, txtTrans) + do + local fcTimer = function() + local remainTime = self:RefreshRemainTime(endTime, txtTrans) + if remainTime <= 0 then + TimerManager.Remove(timer) + countDownTimer = nil + refreshFunc(actData) + end + end + fcTimer() + countDownTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + end + end + end + end + return state, bShowCountDown, countDownTimer +end +function BreakOutThemeCtrl:RefreshTaskButtonState(actData) + local activityId = actData.ActivityId + local actInsData = PlayerData.Activity:GetActivityDataById(activityId) + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + if actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self:RefreshTaskButtonState(actData) + end + local state, bShowCountDown, countDownTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, nil, refreshFunc) + if self.taskRemainTimer == nil then + self.taskRemainTimer = countDownTimer + end + if state == ActivityState.Closed and actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self._mapNode.TaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.TaskMask:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId) + local nDone, nTotal = 0, 0 + if ActivityTaskData ~= nil then + nDone, nTotal = ActivityTaskData:CalcTotalProgress() + end + local progress = string.format("%d/%d", nDone, nTotal) + local rt = self._mapNode.imgProgressBg:GetComponent("RectTransform") + local nWidth = 0 < nTotal and nDone / nTotal * rt.rect.width or 0 + self._mapNode.imgFill:GetComponent("RectTransform").sizeDelta = Vector2(nWidth, rt.rect.height) + NovaAPI.SetTMPText(self._mapNode.txtProgress, progress) + end +end +function BreakOutThemeCtrl:RefreshShopButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshShopButtonState(actData) + end + local state, bShowCountDown, countDownTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, nil, refreshFunc) + if self.shopRemainTimer == nil then + self.shopRemainTimer = countDownTimer + end + self._mapNode.ShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self.tbActState[activityId] = state + end +end +function BreakOutThemeCtrl:RequireActivityData() + if self.bRequiredActData then + return + end + local callFunc = function() + self.bRequireSucc = true + self:RefreshPanel() + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc) + self.bRequiredActData = true + self:AddTimer(1, 1, function() + self.bRequiredActData = false + end, true, true, true) +end +function BreakOutThemeCtrl:RefreshActivityData() + if self.bRequiredActData then + return + end + self:AddTimer(1, 3, self.RequireActivityData, true, true, true) +end +function BreakOutThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) + local actData + if nIndex == 1 then + nIndex = AllEnum.ActivityThemeFuncIndex.Shop + actData = self.BreakOut_30101Data:GetActivityDataByIndex(nIndex) + elseif nIndex == 2 then + nIndex = AllEnum.ActivityThemeFuncIndex.Task + actData = self.BreakOut_30101Data:GetActivityDataByIndex(nIndex) + end + local state = self.tbActState[actData.ActivityId] + if nil == state then + return + end + if state == ActivityState.Closed then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) + return + elseif state == ActivityState.NotOpen then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + return + elseif state == ActivityState.Open then + local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId) + if activityData == nil then + local bHint = true + if self.bRequiredActData and bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing")) + return + end + if bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + self:RequireActivityData() + return + end + end + end + if actData.PanelId ~= nil and ActivityState.Open == state then + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end +end +function BreakOutThemeCtrl:JumpTo_LevelDetail(nActId, nLevelId) + local OpenPanel = function() + EventManager.Hit(EventId.OpenPanel, PanelId.BreakOutLevelDetailPanelS4, nActId, nLevelId) + end + EventManager.Hit(EventId.SetTransition, 3, OpenPanel) +end +function BreakOutThemeCtrl:SetAnimatorState() + self.BreakOutTheme_Animator:Play("BreakOutThemePanel_idle", 0, 0) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForSeconds(0.02)) + self.BreakOutTheme_Animator:Play("BreakOutThemePanel_in", 0, 0) + end + cs_coroutine.start(wait) +end +return BreakOutThemeCtrl diff --git a/lua/game/ui/activitytheme/30104/breakoutthemepanel.lua b/lua/game/ui/activitytheme/30104/breakoutthemepanel.lua new file mode 100644 index 000000000..b65ddf7fa --- /dev/null +++ b/lua/game/ui/activitytheme/30104/breakoutthemepanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local BreakOutThemePanel = class("BreakOutThemePanel", BasePanel) +BreakOutThemePanel._sUIResRootPath = "UI_Activity/" +BreakOutThemePanel._tbDefine = { + { + sPrefabPath = "30104/BreakOutThemePanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.30104.BreakOutThemeCtrl" + } +} +function BreakOutThemePanel:Awake() +end +function BreakOutThemePanel:OnEnable() +end +function BreakOutThemePanel:OnDisable() +end +function BreakOutThemePanel:OnDestroy() +end +function BreakOutThemePanel:OnRelease() +end +return BreakOutThemePanel diff --git a/lua/game/ui/activitytheme/30104/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/30104/shop/activityshopgoodsitemctrl.lua new file mode 100644 index 000000000..678d9c09a --- /dev/null +++ b/lua/game/ui/activitytheme/30104/shop/activityshopgoodsitemctrl.lua @@ -0,0 +1,125 @@ +local ActivityShopGoodsItemCtrl = class("ActivityShopGoodsItemCtrl", BaseCtrl) +ActivityShopGoodsItemCtrl._mapNodeConfig = { + imgRare = {sComponentName = "Image"}, + imgLeft = {}, + txtLeft = {sComponentName = "TMP_Text"}, + imgTime = {}, + txtLeftTime = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + imgIcon = {sComponentName = "Image"}, + imgElement = {sComponentName = "Image"}, + imgExpire = {sComponentName = "Image"}, + txtCount = {sComponentName = "TMP_Text"}, + imgCoin = {sComponentName = "Image"}, + txtPrice = {sComponentName = "TMP_Text"}, + imgMask = {}, + goRestock = {}, + txtRestock = { + sComponentName = "TMP_Text", + sLanguageId = "Mall_Package_SoldOut" + }, + goCondition = {}, + txtCondition = {sComponentName = "TMP_Text"} +} +ActivityShopGoodsItemCtrl._mapEventConfig = {} +function ActivityShopGoodsItemCtrl:Refresh(mapData, nCurrencyItemId) + self.mapData = mapData + self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId) + if not self.mapGoodsCfg then + return + end + self:RefreshInfo() + self:RefreshPrice(nCurrencyItemId) + self:RefreshTime() + self:RefreshLimit() +end +function ActivityShopGoodsItemCtrl:RefreshInfo() + local mapItemCfg = ConfigTable.GetData_Item(self.mapGoodsCfg.ItemId) + if not mapItemCfg then + return + end + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name) + if mapItemCfg.Type == GameEnum.itemType.Disc then + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item) + self._mapNode.imgElement.gameObject:SetActive(true) + local mapDiscCfgData = ConfigTable.GetData("Disc", self.mapGoodsCfg.ItemId) + self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon) + else + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon) + self._mapNode.imgElement.gameObject:SetActive(false) + end + self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) + local sPath = "db_arkanoid_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "30104/SpriteAtlas/3010403", sPath) + local bLimit = 0 < self.mapData.nMaximumLimit + if bLimit then + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) + else + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited"))) + end + NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), self.mapGoodsCfg.ItemQuantity)) +end +function ActivityShopGoodsItemCtrl:RefreshPrice(nCurrencyItemId) + self:SetSprite_Coin(self._mapNode.imgCoin, nCurrencyItemId) + NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price) +end +function ActivityShopGoodsItemCtrl:RefreshTime() + local bTime = self.mapData.bPurchasTime and self.mapData.nNextRefreshTime > 0 + self._mapNode.imgTime:SetActive(bTime) + if not bTime then + return + end + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHour") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime) +end +function ActivityShopGoodsItemCtrl:RefreshLimit() + local bMask = not self.mapData.bPurchasable or not self.mapData.bPurchasTime or self.mapData.bSoldOut + self._mapNode.imgMask:SetActive(bMask) + if self.mapData.bSoldOut then + self._mapNode.goRestock:SetActive(true) + self._mapNode.goCondition:SetActive(false) + return + end + self._mapNode.goRestock:SetActive(false) + self._mapNode.goCondition:SetActive(true) + if self.mapData.nUnlockPurchaseTime > 0 and self.mapData.nUnlockPurchaseTime == self.mapData.nNextRefreshTime then + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime) + return + end + if not self.mapData.bPurchasable then + local sCond = "" + if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then + sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), self.mapData.tbPurchaseCondParams[1]) + elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then + sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut") + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond) + return + end +end +function ActivityShopGoodsItemCtrl:Awake() +end +function ActivityShopGoodsItemCtrl:OnEnable() +end +function ActivityShopGoodsItemCtrl:OnDisable() +end +function ActivityShopGoodsItemCtrl:OnDestroy() +end +return ActivityShopGoodsItemCtrl diff --git a/lua/game/ui/activitytheme/30104/shop/activityshoppanel.lua b/lua/game/ui/activitytheme/30104/shop/activityshoppanel.lua new file mode 100644 index 000000000..9e1f79351 --- /dev/null +++ b/lua/game/ui/activitytheme/30104/shop/activityshoppanel.lua @@ -0,0 +1,24 @@ +local ActivityShopPanel = class("ActivityShopPanel", BasePanel) +ActivityShopPanel._sUIResRootPath = "UI_Activity/" +ActivityShopPanel._tbDefine = { + { + sPrefabPath = "30104/Shop/ActivityShopPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl" + } +} +function ActivityShopPanel:Awake() + self.nDefaultId = nil + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nActId = tbParam[1] + self.nDefaultId = tbParam[2] + end + self.actShopData = PlayerData.Activity:GetActivityDataById(self.nActId) +end +function ActivityShopPanel:OnEnable() +end +function ActivityShopPanel:OnDisable() +end +function ActivityShopPanel:OnDestroy() +end +return ActivityShopPanel diff --git a/lua/game/ui/activitytheme/30104/task/breakouttaskctrl.lua b/lua/game/ui/activitytheme/30104/task/breakouttaskctrl.lua new file mode 100644 index 000000000..9cddcecb9 --- /dev/null +++ b/lua/game/ui/activitytheme/30104/task/breakouttaskctrl.lua @@ -0,0 +1,348 @@ +local BreakOutTaskCtrl = class("BreakOutTaskCtrl", BaseCtrl) +local JumpUtil = require("Game.Common.Utils.JumpUtil") +local PlayerActivityData = PlayerData.Activity +local TabType = GameEnum.ActivityTaskTabType +local ItemType = GameEnum.itemType +BreakOutTaskCtrl._mapNodeConfig = { + TopBarPanel = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + svList_Tab = { + sComponentName = "LoopScrollView" + }, + svList_Task = { + sComponentName = "LoopScrollView" + }, + svList_GroupReward = { + sComponentName = "LoopScrollView" + }, + tb_tmpReceived = { + nCount = 3, + sNodeName = "tmpReceived_", + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Received" + }, + tmpUndone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_UnComplete" + }, + tmpDone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Receive" + }, + tmpJump = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Jump" + }, + tmpGroupDone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Receive" + } +} +BreakOutTaskCtrl._mapEventConfig = { + onClick_RewardItem = "onEvent_ClickRewardItem", + onClick_TaskDone = "onEvent_ClickTaskDone", + onClick_TaskJump = "onEvent_ClickTaskJump" +} +BreakOutTaskCtrl._mapRedDotConfig = {} +function BreakOutTaskCtrl:OnEnable() + local tbParam = self:GetPanelParam() + self.nActivityId = type(tbParam) == "table" and tbParam[1] or nil + self.nCurGroupIndex = tbParam[2] + if type(self.nActivityId) ~= "number" then + self.nActivityId = nil + end + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Task() +end +function BreakOutTaskCtrl:BuildData(nActivityId) + if self.tbData == nil then + self.tbData = {} + end + if self.tbGroupId == nil then + self.tbGroupId = {} + end + if type(nActivityId) ~= "number" then + return + end + self.ins_ActivityTaskData = PlayerActivityData:GetActivityDataById(nActivityId) + if self.ins_ActivityTaskData == nil then + return + end + local func_Parse_ActivityTaskGroup = function(mapData) + if mapData.ActivityId == nActivityId then + local _nGroupId = mapData.Id + local nIdx = table.indexof(self.tbGroupId, _nGroupId) + if nIdx <= 0 then + local _mapData = { + nGroupId = _nGroupId, + nGroupOrder = mapData.Order, + nTabType = mapData.TaskTabType, + tbGroupRewardId = {}, + tbGroupRewardNum = {}, + tbTaskId = {}, + tbTaskData = {}, + nTaskDoneNum = 0, + nTaskOKNum = 0 + } + for i = 1, 6 do + local nRewardId = mapData["Reward" .. tostring(i)] + local nRewardNum = mapData["RewardQty" .. tostring(i)] + if 0 < nRewardId and 0 < nRewardNum then + table.insert(_mapData.tbGroupRewardId, nRewardId) + table.insert(_mapData.tbGroupRewardNum, nRewardNum) + end + end + table.insert(self.tbData, _mapData) + table.insert(self.tbGroupId, _nGroupId) + else + local _mapData = self.tbData[nIdx] + _mapData.nTaskDoneNum = 0 + _mapData.nTaskOKNum = 0 + end + end + end + ForEachTableLine(DataTable.ActivityTaskGroup, func_Parse_ActivityTaskGroup) + local func_Parse_ActivityTask = function(mapData) + local nIdx = table.indexof(self.tbGroupId, mapData.ActivityTaskGroupId) + if 0 < nIdx then + local _mapData = self.tbData[nIdx] + local _tbTaskId = _mapData.tbTaskId + local _tbTaskData = _mapData.tbTaskData + local _nTaskId = mapData.Id + local taskData = self.ins_ActivityTaskData.mapActivityTaskDatas[_nTaskId] + local nIndex = table.indexof(_tbTaskId, _nTaskId) + if nIndex <= 0 then + local _mapTaskData = { + nTaskId = _nTaskId, + nStatus = taskData.nStatus, + sDesc = mapData.Desc, + nRarity = mapData.Rarity, + tbJumpTo = mapData.JumpTo, + nCur = taskData.nCur, + nMax = taskData.nMax, + tbTaskRewardId = {}, + tbTaskRewardNum = {} + } + if taskData.nStatus == AllEnum.ActQuestStatus.Received then + _mapData.nTaskDoneNum = _mapData.nTaskDoneNum + 1 + end + if taskData.nStatus ~= AllEnum.ActQuestStatus.UnComplete then + _mapData.nTaskOKNum = _mapData.nTaskOKNum + 1 + end + for i = 1, 2 do + local nRewardId = mapData["Tid" .. tostring(i)] + local nRewardNum = mapData["Qty" .. tostring(i)] + if 0 < nRewardId and 0 < nRewardNum then + table.insert(_mapTaskData.tbTaskRewardId, nRewardId) + table.insert(_mapTaskData.tbTaskRewardNum, nRewardNum) + end + end + table.insert(_tbTaskId, _nTaskId) + table.insert(_tbTaskData, _mapTaskData) + else + local _mapTaskData = _tbTaskData[nIndex] + _mapTaskData.nStatus = taskData.nStatus + _mapTaskData.nCur = taskData.nCur + _mapTaskData.nMax = taskData.nMax + if taskData.nStatus == AllEnum.ActQuestStatus.Received then + _mapData.nTaskDoneNum = _mapData.nTaskDoneNum + 1 + end + if taskData.nStatus ~= AllEnum.ActQuestStatus.UnComplete then + _mapData.nTaskOKNum = _mapData.nTaskOKNum + 1 + end + end + end + end + ForEachTableLine(DataTable.ActivityTask, func_Parse_ActivityTask) + table.sort(self.tbData, function(a, b) + return a.nGroupOrder < b.nGroupOrder + end) + for i, v in ipairs(self.tbData) do + self.tbGroupId[i] = v.nGroupId + end + for i, mapData in ipairs(self.tbData) do + local tbTaskData = mapData.tbTaskData + table.sort(tbTaskData, function(a, b) + if a.nStatus == b.nStatus then + return a.nTaskId < b.nTaskId + else + return a.nStatus < b.nStatus + end + end) + for ii, vv in ipairs(tbTaskData) do + mapData.tbTaskId[ii] = vv.nTaskId + end + end + if self.nCurGroupIndex == nil then + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActivityId) + local nFirstReddot = 1 + for i, v in ipairs(self.tbData) do + local bRed = false + if bInActGroup == false then + bRed = RedDotManager.GetValid(RedDotDefine.Activity_Group_Task_Group, { + self.nActivityId, + v.nGroupId + }) + else + bRed = RedDotManager.GetValid(RedDotDefine.Activity_Group_Task_Group, { + nActGroupId, + self.nActivityId, + v.nGroupId + }) + end + if bRed then + nFirstReddot = i + break + end + end + self.nCurGroupIndex = nFirstReddot + end +end +function BreakOutTaskCtrl:refresh_Tab() + self._mapNode.svList_Tab:Init(#self.tbData, self, self.onGridRefresh_Tab, self.onGridBtnClick_Tab) +end +function BreakOutTaskCtrl:onGridRefresh_Tab(go) + local nIndex = tonumber(go.name) + 1 + local mapData = self.tbData[nIndex] + local mapCfgData_ActivityTaskGroup = ConfigTable.GetData("ActivityTaskGroup", mapData.nGroupId) + local nDone = mapData.nTaskDoneNum + local nTotal = #mapData.tbTaskData + local sProgress = string.format("%s/%s", tostring(nDone), tostring(nTotal)) + local tr = go.transform + local canvasGroupOn = tr:Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = tr:Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + self:RefreshScaleOnClick_State(tr, nIndex, mapCfgData_ActivityTaskGroup, sProgress) + local goRedDot = tr:Find("scale_on_click/redDotTab") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActivityId) + if bInActGroup == false then + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + self.nActivityId, + mapData.nGroupId + }, goRedDot, nil, nil, true) + else + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + nActGroupId, + self.nActivityId, + mapData.nGroupId + }, goRedDot, nil, nil, true) + end +end +function BreakOutTaskCtrl:onGridBtnClick_Tab(go) + local nIndex = tonumber(go.name) + 1 + if self.nCurGroupIndex ~= nIndex then + local canvasGroupOn = go.transform.parent:GetChild(self.nCurGroupIndex - 1):Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = go.transform.parent:GetChild(self.nCurGroupIndex - 1):Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 0) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 1) + self.nCurGroupIndex = nIndex + self:refresh_Tab() + self:refresh_Task(true) + end +end +function BreakOutTaskCtrl:RefreshScaleOnClick_State(tr, nIndex, mapCfgData_ActivityTaskGroup, sProgress) + local canvasGroupOn = tr:Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = tr:Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + if self.nCurGroupIndex == nIndex then + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 1) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 0) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabName_on"):GetComponent("TMP_Text"), mapCfgData_ActivityTaskGroup.TabText) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabProgress_on"):GetComponent("TMP_Text"), sProgress) + else + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 0) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 1) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabName_off"):GetComponent("TMP_Text"), mapCfgData_ActivityTaskGroup.TabText) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabProgress_off"):GetComponent("TMP_Text"), sProgress) + end +end +function BreakOutTaskCtrl:refresh_Task(bPlayAnim) + local mapData = self.tbData[self.nCurGroupIndex] + if bPlayAnim == true then + self._mapNode.svList_Task:SetAnim(0.05) + end + self._mapNode.svList_Task:Init(#mapData.tbTaskData, self, self.onGridRefresh_Task, nil) +end +function BreakOutTaskCtrl:onGridRefresh_Task(go) + local nIndex = tonumber(go.name) + 1 + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local tr = go.transform:GetChild(0) + for i = 1, 5 do + tr:Find("imgRare_" .. tostring(i)).localScale = i == mapTask.nRarity and Vector3.one or Vector3.zero + end + local nCur = mapTask.nCur + local nMax = mapTask.nMax + if nMax <= 0 then + nMax = 0 < nCur and nCur or 1 + end + if nCur > nMax then + nCur = nMax + end + if mapTask.nStatus == AllEnum.ActQuestStatus.Complete or mapTask.nStatus == AllEnum.ActQuestStatus.Received then + nCur = nMax + end + local rt = tr:Find("imgProgessDb"):GetComponent("RectTransform") + local nWidth = nCur / nMax * rt.rect.width + if 0 < nWidth and nWidth < 40 then + nWidth = 40 + end + tr:Find("imgProgessBar"):GetComponent("RectTransform").sizeDelta = Vector2(nWidth, tr:Find("imgProgessBar"):GetComponent("RectTransform").rect.height) + NovaAPI.SetTMPText(tr:Find("tmpTaskDesc"):GetComponent("TMP_Text"), mapTask.sDesc) + NovaAPI.SetTMPText(tr:Find("tmpTaskProgress"):GetComponent("TMP_Text"), string.format("%s/%s", tostring(nCur), tostring(nMax))) + local nCount = #mapTask.tbTaskRewardId + for i = 1, 2 do + local _tr = tr:Find("TaskRewards/goTaskReward" .. tostring(i)) + if i <= nCount then + _tr.localScale = Vector3.one + local nId = mapTask.tbTaskRewardId[i] + local mapCfgData_Item = ConfigTable.GetData("Item", nId) + self:SetSprite_FrameColor(_tr:Find("scale_on_click/imgRare").gameObject:GetComponent("Image"), mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false) + self:SetPngSprite(_tr:Find("scale_on_click/imgIcon").gameObject:GetComponent("Image"), mapCfgData_Item.Icon) + _tr:Find("scale_on_click/goReceived").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero + local nNum = mapTask.tbTaskRewardNum[i] + local sNum = mapCfgData_Item.Type ~= ItemType.Char and mapCfgData_Item.Type ~= ItemType.Disc and "×" .. tostring(nNum) or "" + NovaAPI.SetTMPText(_tr:Find("scale_on_click/tmpCount").gameObject:GetComponent("TMP_Text"), sNum) + _tr:GetChild(0).name = tostring(nId) + _tr:Find("scale_on_click/goTimeLimit").localScale = 0 < mapCfgData_Item.ExpireType and Vector3.one or Vector3.zero + else + _tr.localScale = Vector3.zero + _tr.gameObject:SetActive(false) + end + end + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero + tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(nIndex) + tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero +end +function BreakOutTaskCtrl:onEvent_ClickRewardItem(goBtn) + local nItemId = tonumber(goBtn.transform:GetChild(0).name) + if nItemId ~= nil then + UTILS.ClickItemGridWithTips(nItemId, goBtn.transform, true, true, true) + end +end +function BreakOutTaskCtrl:onEvent_ClickTaskDone(goBtn) + local nTaskId = tonumber(goBtn.transform:GetChild(0).name) + if nTaskId ~= nil then + local cb = function() + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Task(true) + end + local mapData = self.tbData[self.nCurGroupIndex] + self.ins_ActivityTaskData:SendMsg_ActivityTaskRewardReceiveReq(mapData.nGroupId, 0, mapData.nTabType, cb) + end +end +function BreakOutTaskCtrl:onEvent_ClickTaskJump(goBtn) + local nIndex = tonumber(goBtn.transform:GetChild(0).name) + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local JumpToData = mapTask.tbJumpTo + if JumpToData ~= nil and 0 < #JumpToData then + JumpUtil.JumpToActivity(JumpToData) + end +end +return BreakOutTaskCtrl diff --git a/lua/game/ui/activitytheme/30104/task/breakouttaskpanel.lua b/lua/game/ui/activitytheme/30104/task/breakouttaskpanel.lua new file mode 100644 index 000000000..da5c54524 --- /dev/null +++ b/lua/game/ui/activitytheme/30104/task/breakouttaskpanel.lua @@ -0,0 +1,9 @@ +local BreakOutTaskPanel = class("BreakOutTaskPanel", BasePanel) +BreakOutTaskPanel._sUIResRootPath = "UI_Activity/" +BreakOutTaskPanel._tbDefine = { + { + sPrefabPath = "30104/Task.prefab", + sCtrlName = "Game.UI.ActivityTheme.30104.Task.BreakOutTaskCtrl" + } +} +return BreakOutTaskPanel diff --git a/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua b/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua index 94d1ab8d5..8811f6032 100644 --- a/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua +++ b/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua @@ -140,7 +140,7 @@ function TaskCommonCtrl_01:BuildData(nActivityId) nStatus = taskData.nStatus, sDesc = mapData.Desc, nRarity = mapData.Rarity, - nJumpTo = mapData.JumpTo, + tbJumpTo = mapData.JumpTo, nCur = taskData.nCur, nMax = taskData.nMax, tbTaskRewardId = {}, @@ -315,11 +315,11 @@ function TaskCommonCtrl_01:onGridRefresh_Task(go) _tr.localScale = Vector3.zero end end - tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= #mapTask.tbJumpTo and Vector3.one or Vector3.zero tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) - tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero - tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < #mapTask.tbJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(nIndex) tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero end function TaskCommonCtrl_01:onEvent_ClickRewardItem(goBtn) @@ -342,9 +342,12 @@ function TaskCommonCtrl_01:onEvent_ClickTaskDone(goBtn) end end function TaskCommonCtrl_01:onEvent_ClickTaskJump(goBtn) - local nJumpId = tonumber(goBtn.transform:GetChild(0).name) - if nJumpId ~= nil and 0 < nJumpId then - JumpUtil.JumpTo(nJumpId) + local nIndex = tonumber(goBtn.transform:GetChild(0).name) + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local JumpToData = mapTask.tbJumpTo + if JumpToData ~= nil and 0 < #JumpToData then + JumpUtil.JumpToActivity(JumpToData) end end function TaskCommonCtrl_01:refresh_Group() diff --git a/lua/game/ui/avg/_cn/config/cg_137_01.lua b/lua/game/ui/avg/_cn/config/cg_137_01.lua new file mode 100644 index 000000000..6a22edc71 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_137_01.lua @@ -0,0 +1,8618 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "后辈的烦恼日 上", + "一不留神闯入了大小姐们的聚会……你似乎看到了她的另一面。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "啊~今天的水果蛋挞卖相真不错,上面的水果就像宝石一样闪闪发亮。==W==你说是吧,埃莉诺?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "唉……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我记得这红茶,也是埃莉诺的最爱吧?你以前还特地向我们推荐过呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "唉……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "薇薇安&卡特琳", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "那个,埃莉诺!你有在听吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "014", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "哇?!刚、刚才说到哪了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "007", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "真是的……==W==果然在发呆。我看你一直心不在焉,是有什么心事吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "004", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "要是有什么烦恼的话,都可以找我们商量。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不,我并没有什么特别的烦恼……==W==啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不好意思,我能先回个消息吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "当然可以,不用在意我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "998" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "埃莉诺,你最近有空吗?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "我下周要去趟埃摩,有事想找你当面商量", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "当然有空!", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "前辈定好日子了请随时联系我,我那天一定会来给您接风!", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_flower", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈,竟然要主动来见我……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + 2, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "009", + "none", + 3, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "看来好像有非常重要的客人要来呢,薇薇安。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "是啊,卡特琳,毕竟是对埃莉诺来说,非常“特别”的贵客嘛~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "等、等一下!我跟前辈不是那种关系……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "奇怪了,那位魔王大人难道不算是“贵客”吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那、那个……==W==呃……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "呵呵,即使不解释,我们也心知肚明哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "说起来,我们还没能和那位大名鼎鼎的魔王大人正式见过面呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "确实啊。我说埃莉诺,不如你就趁此机会,把我们引荐给魔王大人吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "机会难得,在魔王大人来访期间,我们还可以邀请==SEX1==来一起参加茶会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "真是个好主意。埃莉诺,你知道魔王大人喜欢喝什么红茶吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那、那个!我得先问问前辈的想法才行……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "那就拜托你了哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我明白了,那我现在就问!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "呵呵,不着急,你慢慢来就好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + 0.675, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "……薇薇安,懂我意思吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "当然了,卡特琳。等下我们细说……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "一周后——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "初次见面,我叫薇薇安。我们是与埃莉诺从小一起长大的挚友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "初次见面,魔王大人,我是卡特琳。很荣幸能见到您。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我也很高兴能认识你们。埃莉诺经常跟我提起二位。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "听说埃莉诺能顺利当上旅人,也是多亏有你们的帮助。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "呵呵,埃莉诺对您的评价也很高。她还跟我们说过,如果没有魔王大人当初对她伸出援手,她说不定早已经放弃梦想了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + 5, + nil, + 0.65, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "哇哇!等一下,薇薇安!这件事不是说好要保密的嘛……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "哎呀,埃莉诺脸都红了~难不成……==W==是在害羞?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "没什么好害羞的啦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我、我哪有啊……==W==真是的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "咳咳,抱歉让您见笑了。言归正传,前辈,您说要找我商量的事是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,其实我受邀以公司代表的身份,出席月末的一场舞会,可我对跳舞一窍不通。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以我就想拜托埃莉诺教我两手。==W==我记得,你说过自己有上舞蹈课,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸?我、我来教前辈跳舞……?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "您太抬举我了!既然您有这样的需求,不如我把教我舞蹈的老师介绍给您——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "哎呀,不愧是魔王协议的首席执行官大人!这下您可算是找对人了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "是呀是呀,您想找个人学跳舞的话,埃莉诺绝对是最合适的人选!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安?!卡特琳?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺的实力,连那位经验丰富的舞蹈老师都非常认可。更何况二位如此默契,魔王大人学起来也能少几分紧张,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "确实有道理。==W==但如果埃莉诺觉得为难的话,我也不能强求……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "快答应呀埃莉诺,你不是一直念叨着想要报答前辈吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "虽、虽然是这样没错……==W==不对,卡特琳!这件事不是说好了也要保密的吗……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "呵呵,人家一不小心就忘记啦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + -0.35, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "魔王大人,能稍微借一步说话吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呃,这是什么情况?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "明明还是初次见面,这般冒昧还请见谅……==W==为了埃莉诺,我有一事相求,恳请您能帮忙。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "如果可以的话,能否请您挑选合适的时机,问问埃莉诺有什么烦恼?==W==她最近老是唉声叹气,我们作为朋友真的很担心。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "有些事情,她似乎不太方便对我们吐露;但如果是您来关心她,说不定埃莉诺会愿意开口……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……原来如此。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "当然,请您别误会。埃莉诺的舞蹈天赋是货真价实的,她的确是最为合适的人选。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我明白了。我会找机会问问她的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "真是太感谢了!您果然如埃莉诺所说,是她最值得信赖和依靠的前辈!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "原来她私下里夸了我这么多吗。还真有点不好意思……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "卡特琳,任务圆满完成!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "干得漂亮,薇薇安!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + 0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.4, + 0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + 0.35 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.85, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安,你刚才是不是和前辈说了什么悄悄话……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "当然是在向魔王大人推销你这个舞蹈老师啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没错。埃莉诺,接下来一段时间就拜托你指导我了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_attention", + nil, + 0.3, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺,是来自魔王大人的亲自指名哦,这可是绝佳的报恩机会!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那、那好吧……==W==只要能帮上前辈的忙……==W==我接受。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "那就这么愉快地决定了!你们还有教学细节要聊吧,那我们俩就不打扰了~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "诶?!这么突然?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好事宜早不宜迟嘛。我们改日见,埃莉诺,魔王大人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "等、等一下,薇薇安?!卡特琳?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……她们走得还真是匆忙呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "对不起,前辈。今天这场茶会怕是要择日再办了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没关系。比起这个,埃莉诺啊,你最近是不是有什么烦恼?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "烦恼吗……?==W==倒也没什么……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是吗?我怎么听说你“最近总是在唉声叹气”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "啊……==W==这话难不成是薇薇安对前辈说的?那卡特琳刚才一直缠着我说话,是因为……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.8, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "大概是为了帮薇薇安创造和我私下交谈的空间吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你有两个很棒的好朋友呢,别让她们太担心你了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "另外,我也想帮上忙,如果你愿意相信我的话,随时都可以找我倾诉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈……==W==其实,我……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……唉,真的不是什么大不了的事。只是,我一直在思考,怎么做才能变得像前辈一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "像我一样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯,我想成为像前辈那样优秀的领导者!我还很不成熟……==W==一想到自己的能力与前辈相距甚远,便一直为此感到苦恼。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "可是埃莉诺,你用行动证明过自己。在大家眼里,你已经是个很出色的旅人了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "没那回事,我还差得远呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "唔,总感觉……==W==有哪里不太对劲。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这种程度的烦恼,应该不至于让她的朋友们担心成那样……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这样吧,埃莉诺,你最近有没有接过委托?我还没有亲眼见识过你成长后的实力呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "接下来这段时间,我想先观察一下你平日里的旅人活动,再帮你想想你身上究竟还欠缺些什么。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸?!也没必要做到这种地步吧……==W==而且不是还要上舞蹈课……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哈哈,也没有那么急啦。我们还是先解决你的烦恼吧。这样一来,你才能集中精力指导我跳舞,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "啊……==W==说得也是…………==W==那就请您多多指教了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_137_02.lua b/lua/game/ui/avg/_cn/config/cg_137_02.lua new file mode 100644 index 000000000..f6ebc6bb5 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_137_02.lua @@ -0,0 +1,7620 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "后辈的烦恼日 中", + "太过认真的人,容易把自己逼到极限。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "哎呀,竟然是埃莉诺和==PLAYER_NAME==……==W==真是稀奇的组合呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "今天我是作为埃莉诺的前辈来的,想看看她究竟成长到什么地步了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "呵呵,那我保证你会大吃一惊的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那我可得好好期待一下了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_137", + "b", + "006", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇洛小姐,今天也有劳你帮我介绍委托啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "没问题,请稍等。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_08_009", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "薇洛……==W==你怎么拿了这么多委托过来……==W==这要挑到什么时候?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_08_009", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "我先说好,这些全都是指名埃莉诺本人的委托,所以我才会拿给她看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……这些全部都是?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然听说过她表现活跃,还受到了表彰,但没想到会受欢迎到这个程度……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "close", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "回想起最初她的样子,真是让人感慨万分啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这下可有的挑了。你打算接哪个委托呢,埃莉诺?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "当然是全部!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这样啊,全部是吧……==W==等等,==W==全部?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的!凡是指名要我做的委托,我全都会接下。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "既然大家选择相信我,我就不想辜负他们的期待。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我也不是不能理解你的心情,但这难度可不低啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "埃莉诺是真的说到做到,对我们来说真是帮大忙了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "不过埃莉诺,千万别勉强自己。这话我已经说过很多次了,别忘记,每个旅人都拥有选择委托的权利。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "感谢您的关心。但我既然决定了当旅人,就想尽可能做到能力范围内的一切。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.65, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈,事不宜迟,我们立刻动身吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哦……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "真的不要紧吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈,今晚您就睡这个房间吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "太感谢了,埃莉诺准备得真是周到。==W==说起来,我真的可以留宿吗?要是我不小心打扰到你的父母……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "请放心,我的旅人活动已经得到父亲大人和母亲大人的认可了,您要来的事我也提前与他们说过。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是吗?那我就恭敬不如从命了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话说回来,你还真是了不起,那么多委托都能干脆利落地处理完,完全能够独当一面了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嘿嘿,谢谢夸奖。这也是多亏了前辈的指导。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "从今天的表现来看,我觉得埃莉诺再对自己多一点信心也无妨吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……我还差得远呢。为了赶上前辈,我必须要再多积累些经验才行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……虽说努力是好事,但千万别给自己太大压力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我明白。那就晚安了,前辈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "埃莉诺离开房间后,我便深陷在柔软的床上,缓缓闭上了眼——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "也不知睡了多久,我在迷糊间起身,走出房门……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "嗯……==W==洗手间在哪里来着。这府邸本来就大,灯一关,就更两眼一抹黑了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这个时间,总不能为了上厕所就把别人叫醒吧……==W==嗯?这间屋子的门缝里,好像有灯光透出来?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "太好了!看样子还有人没睡,拜托人家帮我指条路吧~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_171", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "深夜打扰了。我想问一下……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……前辈?这么晚了有什么事吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃莉诺?你还没睡吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "算了,现在有更要紧的事……!==W==埃莉诺,你知道洗手间在哪里吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼……==W==你还没睡真是帮大忙了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "抱歉,前辈,是我疏忽了。应该在休息前,带您在宅邸里转一圈的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没事没事……==W==话说回来,你这么晚了在忙什么啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我正在学习企业管理经营的理论,因为今天白天一直忙着处理外面的委托,所以父亲大人给我布置的学习任务还没完成。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等等,你不是说过你父母已经同意你去做旅人了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的,但在请求他们同意的时候,我向父亲大人和母亲大人做出过承诺:身为旅人的同时,也绝不会落下继承人的学业。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "他们愿意尊重我的理想,同意我继续当旅人;但另一方面,他们也希望我能成为足以支撑起家族未来的合格继承人。无论哪一边,我都不想放弃。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃莉诺真是了不起啊……==W==但明天还有委托,熬夜也要适可而止哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "好的。真的只剩下一点点了……==W==我马上就去休息。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……好吧,那我就不打扰你了,晚安。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "晚安,前辈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "难道说,埃莉诺自从得到了父母的许可后,一直过的都是这种忙碌的日子……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 20.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.25, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_203", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇洛小姐,委托需要的神器我都拿来了,麻烦你清点一下吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "015", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "辛苦辛苦,放在这里就可以了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "好的!这个……==W==还有这个……==W==啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + 4.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "PlayCharAnim", + param = { + "avg1_137", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "小心!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "在千钧一发之际,我接住了从埃莉诺手中滑落的神器。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "对、对不起!谢谢你,前辈……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还好没摔坏。薇洛,应该就是这些了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "是我的错觉吗?总觉得埃莉诺在走神……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "……嗯,确认好了都没问题,委托顺利完成。不愧是埃莉诺,动作就是快啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嘿嘿……==W==多谢夸奖。那么前辈,我们去办下一个委托……==W==咦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + 0.72, + -0.03, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + -5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "埃莉诺刚要转身的那一刻,脚下忽地踉跄,我下意识地上前扶住了她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃莉诺,你不要紧吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "对不起……==W==前辈。我今天、怎么老是在犯错……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "奇怪……?==W==总感觉,世界在旋转……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0, + 20.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + 20.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "埃莉诺?!埃莉诺!振作点,埃莉诺——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呜呜……==W==这里是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "终于醒了?这里是你的房间哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我的房间……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……!现、现在几点了?!我还有委托没做……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "冷静点,委托我已经帮你处理好了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你现在要做的,就是好好休息。医生说你今天是过度劳累导致了昏迷。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "原来是这样……==W==对不起啊……==W==给前辈添麻烦了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃莉诺,我之前跟你说过,要相信旅人的可能性……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但是现在,你必须清楚自己的体力极限。要是又像今天这样倒下的话,不管是委托还是学习都完成不了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "话是这样没错……==W==可是……==W==我有必须坚持下去的理由……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "要兼顾旅人和继承人,这是我自己的决定……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "“累了就去休息”……==W==听起来就是个示弱的借口……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_idea", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……那,才是你真正的烦恼吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "在茶会上我问起你的烦恼时,你有那么一瞬间欲言又止。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还有当我提出想要看看你的旅人活动时——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸?!也没必要做到这种地步吧……==W==而且不是还要上舞蹈课……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "当初你为了当上旅人,还特意指名要我来锻炼你。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果你的烦恼真的是“怎么样才能追上我”,那就不应该是那种消极的态度。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以我一直觉得应该是另有原因……==W==现在看来,好像被我猜中了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……啊哈哈,真不愧是前辈。果然什么都瞒不住您……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "其实最近,我越来越没什么自信了……==W==脑子里总想着,说不定我根本没办法兼顾旅人和继承人……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "如果不积累更多经验,我就当不上团长;为了继承家族,也还有一大堆知识等着我去学。可是,时间根本就不够用……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "当初明明是我自己下定决心要好好努力,可到头来,却失去了贯彻到底的信心……==W==这么没出息,实在太丢脸了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以,你一直将这些话憋在心里,独自烦恼?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "难得前辈陪我一起做委托,我却这么没用,真的很对不起……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我可不这么认为。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总之,现在的我总算明白问题的关键所在了。放心吧,会有办法的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但无论如何,身体健康都是第一位。你先好好休养,之后我们再一起解决你的烦恼。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈……!==W==我,我知道了,我会尽快好起来的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_137_03.lua b/lua/game/ui/avg/_cn/config/cg_137_03.lua new file mode 100644 index 000000000..b40a88ba8 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_137_03.lua @@ -0,0 +1,7286 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "后辈的烦恼日 下", + "牵起她的手,来一场华丽的舞蹈吧!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前阵子让前辈费心了……==W==真的非常抱歉。不过我现在已经完全没事了,请您放心!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "只要能从中吸取教训,别重蹈覆辙就好。==W==埃莉诺,今天是你复出后的第一天,第一个委托就接这个吧,你看如何?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我看看……==W==委托内容是帮忙核算账簿?而且……==W==委托人还是一个旅团的团长?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "今天的委托,或许能成为解决埃莉诺烦恼的突破口哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "明白了,我一定会努力做好的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "让您久等了。账簿都整理好了,请过目。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苦恼的旅人", + "真是太感谢了!多亏有埃莉诺小姐来帮忙,不然我这辈子怕是都要耗在算账上了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苦恼的旅人", + "那个……==W==我也想成为像您一样能干的人,如果有什么提升工作效率的秘诀,请务必要教教我!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……该怎么说呢,因为这就是我一直以来都在学习的内容,很难说有什么秘诀……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苦恼的旅人", + "原来如此!果然重点在于日积月累的努力!像您这么优秀的人,肯定是哪个知名旅团的团长吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "你误会啦!虽然我的目标是有朝一日担负起带领团队的重任,但现在的我还差得远呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苦恼的旅人", + "哈哈!埃莉诺小姐这么靠谱又能干,没必要太谦虚啦~==W==如果将来有一天真的当上了团长,那你的旅团绝对和你一样,会成为业界冉冉升起的新星!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "感谢您的夸奖!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呵呵,委托人对你评价很高呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我很开心,但那种夸奖对我来说,是不是有些过誉了呢……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,委托人的话都是发自真心实意,说明在她眼里,你就是这么值得信赖。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好了,那我们去接下一个委托吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "埃莉诺来啦~身体已经不要紧了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "已经好多了。薇洛小姐,前些天给您添了不少麻烦,真是抱歉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "这点小事,不用放在心上~今后可不要太勉强自己了哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "二位今天过来,是打算接新委托吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没错。有没有什么能发挥埃莉诺特长的委托?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我的特长……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "原来如此……==W==来自地理协会总部的这个委托如何?以前我们也请埃莉诺接手过几次,完成得都很出色哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哦……==W==具体是什么样的内容呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m16", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "快看,前辈!附近的风景好好哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -250.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个方向还能看见星塔,真是个写生的好地方。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_137_004", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话说回来,没想到埃莉诺还接过给《诺瓦地理志》画插图的委托。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_137_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "画画毕竟是我从小到大都在做的事情嘛。一开始只是觉得学习绘画很辛苦,后来不知不觉间,也开始学会用绘画记录自己的心情。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那个时候,我画了不知多少张窗外的风景……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你过去积累下来的那些经验与技艺,当上了旅人也依然有用武之地呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "确实如此。今天上午核算账簿的委托,也是多亏了一直以来的继承人教育……==W==啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……这么说,我的贵族生活与旅人生活之间,存在着某种联系……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呵呵,看来你已经发现了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "就像现在这样,一边做着旅人的委托,一边慢慢学习家族继承人所需的素养,继续向前吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "既能为将来带领旅团积累经验,同时也能在学习中不断成长——==W==这两件事,对你而言同样重要,不是吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "当然,一个人的精力与时间是有限的,那就想办法提升效率,学会真正挑选合适自己的委托。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈好厉害……!==W==原来还有这种视角,我怎么一直都没有想到呢!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "一直以来,我都下意识地觉得“旅人”与“贵族”是两种截然不同的生活方式……==W==那时候的我会离家出走,也是因为我觉得,一个被关在家里的深闺大小姐,永远没办法成为真正的“旅人”……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "可我现在知道了,这两个身份其实并不冲突,甚至还能成为彼此成长路上的养分。就算是“大小姐”,总有一天也可以成为“旅人”……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真是的,怎么还在“总有一天”啊……==W==埃莉诺不是已经踏踏实实地走在实现梦想的路上了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以今后,只要好好利用时间。学会将旅人的事业与贵族的修行融会贯通,齐头并进就好啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯……!==W==总觉得我一下子就有了信心呢。只是……==W==呵呵,既要成为优秀的旅人,又想继续做优雅的大小姐——会不会有点太“贪心”了呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "贪心一点有什么不好?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "旅人是象征着“自由”的职业,永远不会给自己的可能性设限。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以,不要急着否定自己。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "旅人是比任何人都自由,都要具备可能性的存在。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "原来如此,前辈其实早就提醒过我……==W==呵呵,或许只是我不知不觉又自己飞回了鸟笼里吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "能让你放下心结真是再好不过了。总之,赶在天黑之前先把委托完成吧。接下来,是对森林内部的探索。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.275, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "哇……==W==前辈,快看!这里,开着非常漂亮可爱的花哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_attention", + nil, + 0.7, + -0.35, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是啊,风景真不错,不如把这里也画下来吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "正有此意!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……这朵花,很像我小时候在绘本里见过的那种花,纯净无垢,一尘不染……==W==啊,说起来那时的我还经常会憧憬那些戴着花冠的公主呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呵呵,年幼的我一定想不到,自己的生活会变成如今这副模样吧?我能想象到的,只有待在那栋宅邸里,稀里糊涂地继承父亲大人的事业,如此度过一辈子的人生吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……埃莉诺,你有后悔过成为旅人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "怎么会!虽然也经历过危险和艰辛,但每一次的成长与收获都能让我乐此不疲。正因如此,我才总是忍不住全力以赴,甚至把自己给累倒了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这可不值得提倡,希望你今后多加注意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "知道啦,我已经充分反省过了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "……如果我没有成为旅人的话,也许永远不会知道世界是这般广阔,也不会知道书里那不知名的花儿,竟然真的会在现实中盛开。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "看着自己的世界一点点变得更广阔,这种探索未知的崭新体验,我永远都不会感到厌烦……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "所以,就算将来还会遇到各种挑战,我从来都没有后悔过去追求自己的梦想!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "啊,光顾着聊天都忘记下笔了。我要稍微集中一下精神了哦,前辈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好。那我就在附近散散步。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "——好,差不多了。前辈~,我画完啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哦,我也正好散步回来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不好意思,让前辈久等了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不用在意。比起这个……==W==埃莉诺,你能闭一下眼睛吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "眼睛?……==W==我知道啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "jushou", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……好了,可以睁开了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈?你是不是在我头上放了什么……==W==这是!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m144", + "none", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_137", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_a", + "vo_cgstory_137_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "啊……==W==这是花冠吗?", + 0, + "", + false, + "", + "这个,==W==难道是花冠吗?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "刚才你画画的时候,我顺手编出来的", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "刚才你画画的时候,我顺手编出来的", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_b", + "vo_cgstory_137_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "哇……==W==好漂亮!==W==这也太可爱了!", + 0, + "", + false, + "", + "哇……==W==好漂亮!==W==这也太可爱了吧!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "不过前辈……==W==你为什么要给我花冠呢?", + 0, + "", + false, + "", + "不过前辈,==W==为什么要送我花冠呢?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "我想起来,我好像还没送过你礼物", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "我想起来,我好像还没送过你礼物", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_2"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "这个,就当是庆祝你正式成为旅人的贺礼吧", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "这个,就当是庆祝你正式成为旅人吧", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_3"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_c", + "vo_cgstory_137_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "贺礼……?!==W==谢谢您!前辈!", + 0, + "", + false, + "", + "庆、庆祝……?!==W==谢谢您!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "那个……==W==我戴着它,==W==真的合适吗?", + 0, + "", + false, + "", + "那个……==W==前辈!==W==你看我……==W==戴着花冠……合适吗?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "当然,很适合你", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "当然", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_d", + "vo_cgstory_137_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "感觉自己好像变成了绘本里的公主了……==W==真好啊。", + 0, + "", + false, + "", + "嘿嘿……==W==我非常非常开心!==W==好像变成了绘本里的公主一样……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "呵呵,==W==旅人真是个了不起的职业,==W==居然能让我实现这么多梦想和憧憬。==W==……如果我一直待在家里,==W==大概一辈子都不会明白这种感觉吧。", + 0, + "", + false, + "", + "旅人……还真是厉害啊。==W==能让我实现这么多梦想和憧憬……==W==这一切的一切,==W==要是一直待在宅邸里我想是没法体会到的。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "今后我们还要去实现更多的梦想", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "今后我们还要去实现更多的梦想", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_5"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "埃莉诺的新的梦想也一定会实现的", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "埃莉诺的新的梦想也一定会实现的", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_e", + "vo_cgstory_137_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "新的梦想……==W==我现在的梦想,==W==是在成为独当一面的“大小姐旅人”后,==W==创立属于自己的旅团,==W==和我珍视的朋友们一起去更多的地方冒险……", + 0, + "", + false, + "", + "我的新梦想……==W==说的也是呢。==W==现在我的梦想是,==W==作为一名出色的“大小姐旅人”,==W==建立自己的旅团。==W==然后和自己珍视的朋友们,==W==一起进行许许多多的冒险。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "很棒的梦想", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "很棒的梦想", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_7"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "我会为你加油的", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "我会为你加油的", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_8"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_f", + "vo_cgstory_137_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "前辈……==W==谢谢您。==W==能遇见前辈,==W==我真的觉得很幸福。", + 0, + "", + false, + "", + "前辈……==W==谢谢您。==W==我……==W==能够遇见前辈……==W==能够成为您的后辈真的太幸福了。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "今后,==W==也请您继续见证我的成长,==W==可以吗?", + 0, + "", + false, + "", + "还请您今后,==W==也继续见证我的成长可以吗?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_9", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "好,约好了", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "好,约好了", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_9"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_g", + "vo_cgstory_137_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "嗯……==W==约好了哦!", + 0, + "", + false, + "", + "嗯……==W==约好了!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "对了,前辈!==W==为了答谢您,==W==我也想为您做点什么。", + 0, + "", + false, + "", + "对了,前辈! ==W==请让我向您表达一下谢意!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "我记得前辈之前说过,==W==想让我教您跳舞,==W==对吧?==W==如果您不介意……==W==就在这里怎么样?", + 0, + "", + false, + "", + "您希望接受舞蹈指导对吧。==W==如果您不介意,==W==就在这里怎么样?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_10", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "这里?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "这里?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_10", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_10"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_h", + "vo_cgstory_137_h", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "嗯,==W==这里只有我们两个人,==W==不用在意别人的目光,==W==可以随心所欲地跳舞……==W==前辈不觉得,==W==这里是个很棒的舞池吗?", + 0, + "", + false, + "", + "嗯,==W==这里只有我们两个人可以自在地跳舞……==W==而且你不觉得这里是个很棒的舞池吗?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_11", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "说得也是,这里的景色的确很美", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "说得也是,这里的景色的确很美", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_11", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_11"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_i", + "vo_cgstory_137_i", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "来,==W==前辈,==W==请牵住我的手。==W==和我一起跳支舞吧。", + 0, + "", + false, + "", + "那么,前辈。==W==来一起跳支舞吧。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_137", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我轻轻地握住了她的手。阳光透过树叶的缝隙洒下来,少女的脸上已经不再有烦恼的阴霾。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "只有二人的“舞池”中,她的舞步轻盈而灵动,像是林中自由的精灵。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_disc4059.lua b/lua/game/ui/avg/_cn/config/cg_disc4059.lua new file mode 100644 index 000000000..2796a4a9a --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_disc4059.lua @@ -0,0 +1,9724 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "记忆回想", + "飞吧,笼中鸟", + "画中的自己与镜中的自己,到底哪边才是真的?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不行,换下一套!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "房屋中介", + "大小姐,您再想想,这房子上一位租客就是旅人,拿来当旅团的活动据点再合适不过了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "房屋中介", + "而且现在签约还有惊喜!前租客好心留下的星塔探索装备,我们可以一并送您——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不用,万一因为贪小便宜惹上麻烦就不好办了。我们直接看下一套。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺是不是有点太挑剔了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "吃一堑、长一智嘛。她之前被骗过一回,这次自然格外小心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "哇哦,这间屋子好漂亮!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "006", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "房屋中介", + "大小姐好眼光!这套刚翻新过,是我们的招牌房源——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 500.0, + nil, + 0.9, + "avg1_137", + "a", + "015", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不行!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "房屋中介", + "诶?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,为什么呀?我觉得这套挺好的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "你们仔细观察。这种户型不通风,气味闷在屋里,作为长期据点,住得肯定很不舒服。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -150.0, + nil, + nil, + "avg3_224", + "a", + "011", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……我看,这已经超过小心的范畴了吧……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg3_223", + "a", + "011", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "简直就像个挑剔的婆婆呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "004", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "房屋中介", + "我们能为您介绍的,就只剩最后这套房子了。但这里可能会跟各位大小姐的身份不太相称……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "就这套!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "房屋中介", + "诶?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "房龄没问题,户型也没问题,旅人的据点就该是这样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "确实相当不错……==W==去协会之家和星塔都很近,交通也方便。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "房屋中介", + "可是,如您所见,对几位大小姐来说,这里的环境是不是太简陋了?家具也只有最基本的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这是好事,屋里这么空,就没有死角藏奇怪的机关了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "至于家具,我们自己来置办就好……==W==呵呵,我已经开始期待了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "说得没错,你看那边那个角落,刚好能摆下我最喜欢的那张桌子……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "再往墙上挂几幅画,我们的据点肯定会更气派!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "好主意!我们之中不正好就有位大画家吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "014", + "none", + nil, + 0.53, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_question", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "咦?难道要用我的画……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我们三个里最会画画的,不就是埃莉诺吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好啊,事不宜迟,那我们就赶紧去埃莉诺家里挑上几幅吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "哇哇,等一下,你们两个!别那么用力拽我啦……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.58, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "008", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "房屋中介", + "大、大小姐们!这合同到底还签不签啊——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我把之前画过的画都搬来了,只不过……==W==全是以前的习作。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "哇,竟然有这么多吗!快看,这幅我一直很喜欢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那这幅画就先定下来。剩下的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "挂肖像画怎么样?我家墙上就挂着家人的肖像。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "没错,我们旅团的团长是埃莉诺,把她的肖像挂出来当招牌,天经地义!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "因为这种理由挂自己的画……==W==总觉得有点不好意思。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "怎么会呢?你可是我们最骄傲的团长,也是最响亮的招牌呀。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "就是就是。埃莉诺,挑一幅你的肖像画吧。总该有人给你画过吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前段时间有过一幅,是家里请来有名的画家画的……==W==稍等,我去拿过来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "25", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_disc_137_001", + 0.6, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "画得真好。埃莉诺的样貌特征都抓住了,做招牌再合适不过。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "画得确实很好,可是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "有什么问题吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我说不清……==W==就是感觉画里的人好像不是我。明明画的是我,看着却像是别人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "嗯——被你一说……==W==画上埃莉诺的表情,好像确实有点不太一样……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "表情?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_137_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "对。比起画里那个,现在的埃莉诺笑得好看多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我也有相同的感觉……==W==既然如此,不如去请人重画一幅?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "唔……==W==还是算了,这笔钱花在旅团上更值得。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "而且当肖像画的模特真的很累……==W==一整个下午一动不能动,说实话,我可不想再体验一次了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "啊——这个我太懂了,因为我也有过相同的经历……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "那埃莉诺自己来画怎么样?也就是所谓的自画像。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "自画像……?==W==我确实从来没挑战过……==W==行,就让我试试吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "唉……==W==明明已经夸下海口了……==W==结果完全画不出来满意的作品……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "画了一遍又一遍,可那股别扭的感觉还是挥之不去。明明我是严格按照作画的步骤来画的,为什么画里的自己看起来就像是另一个人……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "“现在的埃莉诺笑得好看多了”……==W==到底哪儿不一样呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……唉,想不明白。还是出去散散心,换换脑子吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这里已经成我最喜欢的地方了呢。那天和前辈一起跳舞的“舞池”……==W==风景那么美,能让我的内心平静下来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "要是前辈的话,会知道那股别扭的感觉是从哪来的吗……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……不行不行!不能老是依靠前辈!自己的问题,得自己解决。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……原来继续往深处走,还有这种地方。河水清澈见底,真漂亮啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "说起来,之前在书上读到过,以前的人会照着河水或泉水的倒影画自画像……==W==我也来试试吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_disc_137_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呃……==W==大概是这种感觉吧…………==W==咦?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "怎么跟镜子里的我不太一样……?==W==是水面的问题?还是衣服的问题?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……水面中的我,看起来好开心。看来这片森林真的让我放松下来了,换成以前的我,根本不会想到跑到野外去散心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_137_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "过去要想转换心情,无非是读书、喝茶、画画……==W==那样做不是不快乐,但那时的我,并不了解这世上还有别的享受生活的方式。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "要不是当上了旅人,我这辈子都不会知道……==W==啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "清风掠过埃莉诺的脸颊,阳光从树叶间洒落。她从水面前抬起头,望向那片一望无际的天空。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……不错,这一切都是理所当然的。我早就不是当初的我了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "旅人是比任何人都自由,都要具备可能性的存在。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.6, + -0.175, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "旅人是自由的……==W==那么——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "埃莉诺仿佛想到了什么一般,从水边站起身来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我好像,终于明白了……==W==是时候回去了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "现在的我,是“大小姐旅人”埃莉诺!只用贵族社会那一套美术技法,怎么可能画出如今已成为“旅人”的自己?忘掉范式、忘掉理论、忘掉规矩,随心去画……==W==这才配得上现在的我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我要描绘出当上旅人后体会到的快乐,还有对未来的那份憧憬,画出那个真正的“自己”……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "数日后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安、卡特琳,欢迎你们!从今天起,这里就是我们的旅团据点了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "终于……==W==呵呵,当初选这里果然没错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "毕竟是我们三个一眼就看中的地方。这大概就是心有灵犀吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_137", + "b", + "016", + "avg_emoji_shy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "另外,今天还有样东西想给你们看……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "4059_B", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutQuad", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m143", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "这、这是……==W==你说过要画的自画像?这种构图,我从没见过。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "非常有独创性呢!就好像把埃莉诺的过去和未来,画在了同一张画布上……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "而且,这个表情比别人画的那幅更像现在的你……==W==我好喜欢。我相信,所有看到这幅画的人,都会被你的笑容所感染。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "看来,你已经找到那股“别扭感”的来源了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "嗯。我会觉得那幅旧肖像奇怪,是因为画里的那个我,眼里还只有贵族的世界。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "……我知道自己还很不成熟。当大小姐也好、当旅人也好,都还得继续努力,但是——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "至少,现在的我已经走上了旅人的道路,甚至会对过去的自己感到陌生……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "你可是我们的团长,就该更自信一点,挺起胸膛吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "没错。我们也不能输给埃莉诺呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "卡特琳、薇薇安……==W==谢谢你们,是你们给了我一个去画这幅肖像画的契机。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_123", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_123", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "如果没有这幅画,我可能很难如此具体地察觉到自己身上的变化……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我向你们保证:我会成为一个配得上这幅画的团长,开拓出崭新的未来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "哎呀,团长大人真是太可靠了~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "果然我们的团长,非埃莉诺你莫属。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "对了,埃莉诺,也帮我们画一幅好不好?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "太狡猾了,卡特琳!想抢先,我可不答应!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "当然可以。而且……==W==难得有机会,干脆再画一张我们三个人的“全家福”吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "挂上大家各自的肖像画,再挂上一幅我们三人的画……==W==这样才像是属于我们的旅团,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "好主意!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "我觉得很棒!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呵呵,那就敬请期待吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/dp_multi03.lua b/lua/game/ui/avg/_cn/config/dp_multi03.lua new file mode 100644 index 000000000..4e7fab230 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/dp_multi03.lua @@ -0,0 +1,837 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 5, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_157", + "希娅希娅,这次收获好多!", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_155", + "今天运气不错~", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_116", + "啊……领导好!", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_110", + "不必慌张,我只是路过来看一眼。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 6, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "avg_emoji_question", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_159", + "你是说,把这种纸贴在患处可以有效缓解肌肉酸痛?", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_141", + "那当然,这可是祖传秘方!", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_159", + "想不到这犬型的符文竟有这种疗效……", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "avg_emoji_awkward", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_141", + "我说的是背面的药膏啦!", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_115", + "毛茸茸,带来了吗?", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_156", + "放心吧,这可是我从星塔里弄来的尖货~", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"5"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 5, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "avg_emoji_sweaty", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_140", + "哼。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_160", + "唉……", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"6"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_114", + "任务完成!", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_114", + "卡西米拉,现在去电玩厅吗?", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_108", + "好啊。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"7"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_132", + "嘿,又见面了!", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_star", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_137", + "请再教我一些格斗技巧吧,密涅瓦。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_132", + "当然没问题。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 6, + "none", + "", + 1 + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/dp_single137.lua b/lua/game/ui/avg/_cn/config/dp_single137.lua new file mode 100644 index 000000000..fa5f430ff --- /dev/null +++ b/lua/game/ui/avg/_cn/config/dp_single137.lua @@ -0,0 +1,127 @@ +return { + { + cmd = "SetGroupId", + param = {"13701"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "present_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈我回来啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "很高兴能帮上前辈的忙,下次要是打算去哪里冒险,也请记得叫上我!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"13702"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_shy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "present_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈,我有个不情之请……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这次带回来的东西里有我想要的,我可以买下来吗?", + 0, + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm13701.lua b/lua/game/ui/avg/_cn/config/pm13701.lua new file mode 100644 index 000000000..444d9a73e --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm13701.lua @@ -0,0 +1,2582 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈!终于能和你发上消息啦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "很高兴能和你聊天", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈前辈", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我已经把家里没收的地图", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "全都借出来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我们今天就出发吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "是不是太着急了?", + "要提前做好准备才行", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是不是太着急了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "欸?是吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "……不好意思啊前辈", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "好像是有点唐突了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "那等我们下次见面的时候再详细聊吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "要提前做好准备才行", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈说的是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "等我们下次见面的时候再详细聊吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈再见!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈前辈", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "今天我有好多有趣的事情想要和你分享!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我去集市啦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "以前家里人总是说集市里人多杂乱,不让我去", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "今天我亲自逛了一圈", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "发现这里简直是城市里的“藏宝地”!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我买到了新鲜的甜饼", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "一个可以吹出泡泡的笛子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "虽然中间因为太兴奋", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "跑的时候撞到了水果摊……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你没事吧?!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "请前辈放心,我有好好赔偿店主", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不,我不是问这个", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我是问你人没事吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "没事没事,健康得很", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "嘿嘿,前辈果然很关心我呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "下次,我们一起去逛集市吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈前辈", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我又找到了一张新的藏宝图!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "“又”?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sad_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "呜呜……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我知道以前我总是上当受骗", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "但这次真的不一样了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哪里不一样?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "这次的藏宝地点离家里很近", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "是一座小山的山顶", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "所以就算被骗了,白跑一趟", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "也不会浪费太多时间精力", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是这个“不一样”啊!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "嘿嘿~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "那个……前辈,行李我都收拾好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我想尽快抵达那个地方", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "然后露营到早上", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "借着晨光,站在山顶喝热可可", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "肯定能尝到和平日不一样的滋味", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈,您愿意和我一起出趟远门吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "行啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我就知道,前辈对我最好了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "待会见", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈,我有个秘密想要和你分享", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "今天我完成了一项委托", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "回来路过森林的时候", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我发现了一棵长相特别奇怪的树!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "它的枝干长得就和伸出来的手一样", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "整棵树就像是一个正在跳舞的人", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我盯着它看了好久好久", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "等我反应过来的时候,天都快黑了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "然后……我就错过了回去的马车", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "但因为这棵树,我觉得今天的旅程变得超级特别!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那你有没有和那棵树一起跳舞?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "那当然不会,我又不是笨蛋……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "啊,前辈……不会是在嘲笑我吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不,当然不是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这种为了好奇心愿意改变计划的勇气", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可不是谁都会有的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "下次,也带我去看看那棵“会跳舞的树”吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_comfort_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我就知道前辈一定能理解我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "下次我会记得带上画具", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "把那棵树的样子画下来当纪念", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈救命!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我现在人在集市,遇到一件超级棘手的事!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "发生什么事了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "刚才遇到一位卖花的阿婆", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "她的篮子看起来好重", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我就想着能不能帮她一把", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "结果……这个篮子真的重到离谱!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "阿婆还在一直夸我是个好孩子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "很热情地邀请我去她家喝茶", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "但我已经走不动路了啊!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你在哪个方位?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我也在集市附近,这就过来帮你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "东南方向的入口", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_flower_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "呜呜,前辈你人真是太好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "对了,阿婆刚才说会送我们花作为感谢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈喜欢什么颜色?我替你留着!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我最近正在锻炼力气", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "不知道前辈有没有好方法?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "或者,有没有学习对象可以介绍给我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "比如花令旅团的冬香团长", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我记得她的力气就很大吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这倒是没问题", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过,你怎么突然想起要练力量了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这和你的战斗风格不相符", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "唉,果然瞒不过前辈……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "其实单纯是因为我的手提箱太沉了啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "里面的东西越塞越多", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "不知不觉就变成这样了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "不如拿点出来?", + "锻炼力气是对的", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不如拿点出来?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "欸?可是里面的东西每一样都很重要……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "旅人就是要做好万全的准备,对吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "锻炼力气是对的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "嘿嘿,我就知道前辈能理解我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "埃莉诺,我忽然有个想法", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "如此沉重的箱子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "本身就能作为武器,不是吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "的、的确……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我从来没想过", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "只把这份重量当作单纯的负担……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "感谢前辈的指导!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "紧急呼叫!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "紧急呼叫!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈,快来帮帮我呀!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "又迷路了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "还是又有东西搬不动?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "都不是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前段时间不是和前辈一起出门冒险了吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "当时前辈换下来的外套,说好了是等洗干净后再送回来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我就想着是不是该试着亲手洗一次衣服", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "所以,我刚才就按照说明书", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "把前辈的深色外套和我的裙子放进了一个盆里", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "还加了整整半袋子的去污粉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "现在盆里全都是泡沫", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈的外套变得像是染色不匀的花布……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈,你说我现在是花钱买件一模一样的赔给你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "还是该直接找个地洞钻进去,这辈子都不出来?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "……前辈?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈我知道错了,可不要不理我呀?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那你的裙子呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "也跟着一起泡汤了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sad_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我们找个时间,一起去买新衣服吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "下次可别这么冲动了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈——!前辈人真是太好了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "下次出门,费用都由我来请!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_heart_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈!生日快乐!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我盯着你的日历看了整整三天,终于等到今天啦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "谢谢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "不客气", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "另外,我还准备了特别的出游计划", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我一直觉得在这种日子如果不去点特别的地方", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "岂不是浪费了这一年一度的时机?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "所以,我在地图上找到了两个据说景色很美的地点", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "一个是能看到萤火虫的山谷,一个是能看到星星的山崖", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈想去哪里?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "山谷", + "山崖", + "去哪不重要", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "山谷", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "好嘞,我们这就出发!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "山崖", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "没问题,我都已经准备好了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "去哪不重要", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "重要的是这场出游,有你陪伴", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈……我好感动!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "总之呢,今天的我们俩一定要把所有烦心事都抛在脑后", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "去度过一个真正属于冒险家的一天", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_cranky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "尽请期待吧,前辈!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈,我发现您真的好神奇", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "这段时间一直在接受您的指挥", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我深刻意识到了组队冒险与单打独斗的区别", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "以前战斗的时候,我总是担心背后会不会被偷袭", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "和您合作的时候完全不用考虑这点", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "还有还有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "我本来还担心,我的战斗风格会不会显得太跳脱", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "不好与别人配合", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "但实际上,只要有前辈指挥,这一切都不是问题", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "这就是所谓的“默契”吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈,未来也要继续并肩作战哦?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "音乐,真是奇妙呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "埃莉诺以前有学过音乐吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "嗯", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "美术,音乐,跳舞……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "家里人都让我学过", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sing_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "别看我这样,唱歌可是很好听的哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我相信", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "因为埃莉诺的声音本来就很好听嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "……!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_comfort_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "前辈……真会夸人呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "下次有机会唱给前辈听", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "当然,要等我做好充分的准备才行!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我很期待", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_12_01.lua b/lua/game/ui/avg/_cn/config/stev_12_01.lua new file mode 100644 index 000000000..629fcf913 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_12_01.lua @@ -0,0 +1,9518 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "大小姐们的茶会", + "埃莉诺向她的两位青梅竹马倾诉旅途经历与遇到的困难,==RT==于是二人决心帮助她磨炼技艺。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "007", + "none", + nil, + 0.7, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_137", + "a", + "007", + "none", + nil, + nil, + 0.5, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "抱歉让你们久等了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "埃莉诺!你太慢啦!我们等你好久了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不好意思,卡特琳。我有些事要处理,多耽搁了点时间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "看来你最近真的很辛苦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "其实还好啦,已经开始逐渐习惯了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "你被带回宅邸也有一段时间了,听说你目前还在受着严格的监视……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "即使如此,你也不打算放弃梦想,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那是当然!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "有地方需要帮忙的话请尽管说,你可是我最要好的朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "谢谢你,薇薇安。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "我也一样哦!随时都可以来找我帮忙!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呵呵,我知道啦,你们俩最好了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "好了,快请坐吧。为了今天,我特地准备了珍藏的茶叶和点心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m99", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "哇~好香啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + 3, + 0.6, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "火候、形状都恰到好处,一看就知道师傅手艺很好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_001", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "这摆盘简直可以说是完美!特别是最上面这块曲奇,点缀得恰到好处,看起来也十分诱人!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "真是的,卡特琳你还是和以前一样,不够稳重呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "向埃莉诺好好学学。看看人家的姿态多端庄,腰挺得多直……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "哼~你不也和以前一样,还是像我老妈那样爱啰嗦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "什……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "好啦好啦,你们俩别吵了,难得聚一次,浪费了这么好的茶和点心多可惜。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "而且,薇薇安也是为了卡特琳着想才这么说的吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 16.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "……我知道啦。对不起,薇薇安。我刚才只是开个玩笑。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "不要紧,我明白……==W==再说了,我确实也没资格摆出一副高高在上的样子去说教别人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "是啊,毕竟我们之中,只有埃莉诺才见识过外面广阔的世界。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "唉,要是我也能……==W==也能畅快地离家出走一次——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "嘘。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "小心,这话要是被谁听见可就糟了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "我知道的,也就是在你们俩面前我才敢说。更何况,其实我根本没来得及下定决心……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "那就先不聊这些了,还是先好好享受悠闲的下午茶时光吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "也是。不过这红茶,真是回味无穷……==W==很好喝。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "的确,但要说起埃莉诺家的红茶味道……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + 5, + 0.5, + nil, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "以前那位女仆长泡的茶——那才是真的绝妙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "啊,你是说那位……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + 2, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这么说来,她已经离开很久了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "我记得,她是你的救命恩人?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的。我之所以会萌生想成为旅人的梦想,也是因为那个人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……可惜,除去她曾提起过自己是个旅人之外,我对她的过去一无所知。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "离开宅邸后,我也曾试着追寻过她的下落,但最终什么线索也没找到……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "哎呀,听起来真是个神秘莫测的人呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "简直就像是故事里才会出现的世外高人!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "不过,虽说我对女仆长的事也很在意……==W==但我更想听到埃莉诺的故事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "哎?!又来吗?!自从回来后我都说过好多次了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "关于外面世界的故事,不管听多少遍都不会腻的啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "没错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那、那好吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "m45", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_976", + "a", + "002", + "none", + 5, + 0.6, + nil, + 1.0, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "你在菲莱正好碰上了“三大委托”,==W==甚至还参与了阻挡巨型魔物的营地防卫战——这故事不管听多少遍,都是这么精彩……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + 6, + 0.6, + nil, + nil, + 0.5, + 0.5, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "003", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "菲莱的消息连远在千塔的我和卡特琳都有所耳闻。没想到你竟然就身处在漩涡中心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.4, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "而且在那之后,你还跟魔王协议和谷风家政强强联手,把试图抓住你的犯罪组织一网打尽,真的是太厉害了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "没、没有啦,菲莱那时候,我能帮上忙的地方其实很少……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "被坏人抓住的时候,也是多亏了前辈和谷风家政的花原小姐相救,才总算化险为夷的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_100", + "c", + "002", + "none", + 0, + 0.485, + nil, + nil, + nil, + 0.15, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "说起你那位前辈……==W==真没想到,埃莉诺居然还认识魔王协议的首席执行官。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_100", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "听说除了三大委托,菲莱后续还发生了不少事情。但都被这位魔王顺利摆平了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "真是波澜壮阔的冒险,我做梦都不敢想……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "真的呢,外面的世界还真是缤纷多彩……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "所以说,你和魔王现在还保持着联系,并且随时准备再次出发,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这个嘛……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + 1, + 0.45, + -0.375, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.75, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "埃莉诺,以前我们都对你的行为睁一只眼闭一只眼,但这次你实在做得太过火了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "今后如果没有我们的允许,不准你踏出家门半步。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……太过分了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "离家出走了那么多天,已经闹够了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我、我只是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + 3, + 0.65, + -0.25, + -1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "为了梦想,对吧?我很清楚。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "但是埃莉诺,你要明白,旅人这行并不适合你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "母亲大人,你为什么能如此断言呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "因为你根本不明白外面到底有多危险。听好了,我们这么做全都是为了你好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "你房间里的那些装备,我已经让佣人全部处理掉了,你就趁这个机会,彻底死心吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呜……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.25, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_symbol", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "哎?!居然全部都被没收了吗?!这我可从没听说过啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + 2, + 0.7, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "没关系啦,我早就料到会有这种状况,那些重要的装备全都被我偷偷藏起来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "你们帮忙收集的那些神器也都还在哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好聪明,真不愧是埃莉诺!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "所以我虽然待在宅邸里,却依然在暗中继续着训练,还会定期向前辈请教指导……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……啊,当然是用的写信的方式请教的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 0.0, + false + } + }, + { + cmd = "SetPP", + param = {1, 1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "明明身在不同的城市,居然还能用手机保持联系……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这就是属于前辈的“秘密武器”吧?真的太神奇了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "啊……!==W==请放心!手机的事我一定会帮您保密的,我们就当作写信联系!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "022", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "那就帮大忙了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "言归正传,我们来谈谈你的训练计划吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "“不断切换手中的武器,如行云流水般施展出富于变化的攻击。用多样的战术去迷惑对手”……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "这是花原提出的方向性建议,你觉得我们该从哪个角度开始着手呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那个…………", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "应该要先找到最适合自己的一把武器,通过修炼达到驾轻就熟的程度,然后再尝试其它武器,一点点积累经验……==W==前辈怎么想?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "这么说也不算错。但在此之前,你的首要任务是先去了解每种武器的危险性。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "武器本是用来防身护己、击倒敌人的工具,要是反倒伤了自己或同伴,那就是本末倒置了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "原来如此……==W==我会当心的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "还有一点,磨练自己的技艺固然重要,能分辨出武器装备价值的眼力也同样重要。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "埃莉诺,你求知欲旺盛,吸收知识的速度也很快,这对你来说本不是问题……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "但你尚未习惯一般市民的市井生活和金钱观念,倘若不能及时去弥补这些知识盲区的话,很容易会被别有用心的人欺骗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetPP", + param = {1, 0} + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "012", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "——前辈是这么指导我的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "原来如此……==W==说得都很有道理呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "唉,可话又说回来,我现在根本出不了门啊,要去哪里开展训练呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "011", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "啊,抱歉。我不是有意想让你们替我担心的。只是忍不住就把烦心事给念叨出来了而已……==W==啊哈哈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……我明白了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_flower", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "请让我们来助你一臂之力吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "哎?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "……那个,我是很想帮忙啦,但我们对旅人的事一窍不通,遇到事了还要来请教埃莉诺,这要怎么帮?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺目前亟需的训练课题——==W==简而言之,就是要培养能够精确辨识出商品价值和功能的眼力,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……是的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_idea", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "卡特琳,你家是不是和很多商场、商店有联系?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "是啊………==W==啊!原来如此!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.8, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "如果我能替你介绍一个合适的去处,你家里人说不定就会同意你出门……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "没错。我们三个人从小玩到大,家族间知根知底,经常走动来往,长辈之间对我们也相当信任,应当问题不大。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "其次,埃莉诺还需要锻炼身体,提升战力……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "唔,别的门路我没有,但教我跳舞的老师曾说过,跳舞不仅能提升身体的柔韧性和协调性,还能让我们的一举一动变得更加机敏灵活,说不定能派上用场?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "由我出面引荐让你去学跳舞,你家大人想必不会反对。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这……==W==的确……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺,拜托了,我们很想帮上你的忙!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那个,总感觉角色反过来了,现在需要帮助的人明明是我,应该是我来拜托你们才对呀……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "谁让埃莉诺是不到万不得已,不会主动向朋友求助的那种人,我们要是态度不强硬点怎么行呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "就是,你的性格,我们再了解不过了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……呵呵,也是。毕竟我们可是青梅竹马呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.35, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.57, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安,卡特琳,我现在确实很需要你们的力量……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "请助我一臂之力,我一定要完成特训,去实现成为旅人的梦想!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "薇薇安&卡特琳", + "包在我们身上!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_12_02.lua b/lua/game/ui/avg/_cn/config/stev_12_02.lua new file mode 100644 index 000000000..91e3da860 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_12_02.lua @@ -0,0 +1,7909 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "脚踏实地,谦逊努力", + "在好友们的帮助下,埃莉诺开始跟着老师学习舞蹈,在杂货店内实习,为迟早能正式踏上旅人之路而努力。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m24", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "集中精神,跟上我的动作,仔细听音乐里的节拍。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "没错,就是这样,步伐有进步哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "非常好,我们稍微休息一下吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……哈啊、哈啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "感谢……==W==老师的指导。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "不用客气,这是我的工作。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "说起来,埃莉诺,你连休息时都不肯放下那个箱子呢。里面装了什么很重要的东西吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呃,也不是啦……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我只是想尽量适应这个重量,所以才会一直随身带着它。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "上舞蹈课的时候也要带着吗?你这孩子还真奇怪。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "之前薇薇安突然来访,拜托我教一位友人跳舞,我原以为你是为了学会贵族的优雅举止……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "但恐怕没那么简单,毕竟你平日里的姿态就称得上优雅得体,应该是从小就有接受这方面的教育。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这、这是因为……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "无妨,我不打算强求你说出秘密。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "只是……==W==埃莉诺,我看得出你有着得天独厚的资质,若愿意潜心钻研舞蹈,我可以保证,你有朝一日能登上更大的舞台。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……对不起,老师。我的梦想不是成为舞蹈演员。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "嗯,我能猜到。==W==虽然不知道那个箱子里装着什么,但想必它与你的“梦想”有关,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……是的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "能让我拿起来试试吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "可以是可以……==W==请您小心,它的重量不轻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.43, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "……的确有够扎实。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "好厉害的动作……!==W==您嘴上这么说,结果却举重若轻地拿起来了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 2, + "theater_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_143", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "呵呵,毕竟我们舞者都是要练托举的,有时服装本身就已经足够沉重,却还需要抬起舞伴或道具。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "在承受重量的同时,还要保持优雅的姿态和轻盈的舞步;哪怕身上的负担再怎么沉重,也绝不能让台下的观众察觉到破绽……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "如果你想学的话,我可以把各种技巧传授给你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "诶?真的可以吗?!太感谢您了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "先别急着感谢,我的要求可是很高的哦?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "对刚入门的新人来说,这注定是一条坎坷的道路,我可不会看在薇薇安的面子上就对你放低考核标准。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "没问题!我一定会加倍努力的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "很好,我期待你的表现。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "您好!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "埃莉诺,你来啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "请问我今天的工作是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "这个嘛,你毕竟是来实习的,还是先从简单的事情开始做起吧。仓库里刚送来一批新的神器,麻烦你按种类分类好,开始往店里上货吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "完成了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "这么快?手脚还挺麻利的嘛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "最开始那几天,你连神器的基本分类都搞不清楚,看来是私下里认真做过功课了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嘿嘿~都是多亏了老板的悉心指导。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "而且,在跟随您学习之后我才知道,原来只要积累足够多的经验,就算是从未见过的神器或道具,也有办法摸索出使用技巧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我也好想学会这么厉害的本领。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "呵呵……==W==最初卡特琳大小姐硬把你介绍过来,我还以为是别家的大小姐体验生活来了,没想到小姑娘意外地很能吃苦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { 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} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "既然你这么有上进心,有没有兴趣尝试新的工作啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "当然有!除了鉴别神器的功能和价格,我还想学会和客人打交道的方法,您愿意教我吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "原来如此,台前幕后的工作都想体验一下吗……==W==但这可不是什么简单的差事哦?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "002", + "none", + nil, + 0.5, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.8, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + 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-0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + -0.1, + 0.97, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我会努力的,请您不吝赐教!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "要想完成前辈制定的计划,最好的办法就是尽可能地去接触形形色色的人……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "除此之外,人们对神器有什么样的看法,对什么样的东西情有独钟……==W==这些事我都想要去深入了解!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "哈哈,真是干劲十足。我很期待你的表现哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呼……==W==真是充实又忙碌的一天。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "虽然已经累得精疲力尽了,内心却很有成就感……==W==这种感觉,我好像从未体会过。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "多亏有薇薇安和卡特琳一起劝说,父亲大人和母亲大人总算是答应放我出家门了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "她们帮我引荐的老师们也很了不起,在大家的帮助下,我各方面的能力都得到了提升。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "如果只靠我一个人的力量,是绝对走不到这一步的。这一路上能有朋友们相助,真是太幸运了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "013", + "none", + nil, + 0.7, + -0.15, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.35, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "要是前辈现在在我身边,肯定也会赞同我的看法……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不过……==W==先打起精神来,现在还不是休息的时候,我还有一个重要的任务没完成呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "应该没有被发现吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "太好了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "请原谅我这小小的任性吧,父亲大人,母亲大人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这一次,不是“离家出走”。我马上就会回来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_234", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_234", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.45, + nil, + -0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_234", + "a", + nil, + "none", + nil, + 0.85, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "都这个时间了,大家看起来还是很忙碌啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这就是旅人的生活,我将来也能像他们一样吗……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不对,现在可不是想这些的时候,我今天是为了收集情报来的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那里……==W==就是张贴委托书的公告板。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不可以再像以前那样好高骛远,我必须脚踏实地了解目前旅人行业的生态。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我已经计划好了。等旅人特训有所成效后,就挑选一个最适合我的委托,去验证自己是否真的进步……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我要向自己、向前辈……==W==还有,向我最珍视的朋友们,证明给大家看!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "017", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "证明?你要证明什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "诶?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "啊……==W==不好意思,吓到你了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "没、没事,我只是没想到会有人找我搭话……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我叫埃莉诺,请问您是这里的工作人员吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "是的,我是这里的负责人薇洛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "我看你有些面生,请问是新来的旅人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是……==W==啊,不对。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "其实我还不能算是正式的旅人,目前只能算是正准备踏上旅人这条道路的“学徒”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "“学徒”?==W==呵呵,这说法真是有趣。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "怎、怎么了?有哪里很奇怪吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "这个嘛……==W==毕竟旅人是象征着“自由”的职业,所以多数人在入行之前,其实压根不会想那么多。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "要是哪天碰壁了,也只会觉得这份职业不适合自己罢了,像你这样会深思熟虑的新人可不常见呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……实不相瞒,我以前也有过一时冲动就出门冒险的经历,按现在的眼光来看,那简直就跟过家家一样……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "结果毫无悬念地上当受骗了。当时多亏有一位旅人前辈伸出援手,我才总算是勉强脱险了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "后来我痛定思痛,决定先做好充分的准备后,再正式踏上旅途,这也是那位帮过我的前辈给我的建议。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "很明智的判断。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "龙裔有句俗话,叫“好饭不怕晚”,看来你遇上了一位优秀的引路人呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "等你下定决心后,就来找我吧,我会帮你筛选出最合适的委托。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "埃莉诺小姐,我很期待你的表现哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_12_03.lua b/lua/game/ui/avg/_cn/config/stev_12_03.lua new file mode 100644 index 000000000..55bd26b53 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_12_03.lua @@ -0,0 +1,9950 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "进步", + "通过学习与训练,埃莉诺终于蜕变成长。她在好友们的帮助下再度“离家出走”,决心去完成属于自己的第一份委托。", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "一个月后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_524", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m24", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + 0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "舞蹈老师", + "一,==W==二,==W==三,==W==四……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_145", + "a", + "002", + "avg_emoji_flower", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "对,就是这样,步伐很优雅哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "呵呵,果然和我想得一样,你很有天分。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "都是多亏了老师您的指导。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "经过这段时间的训练,现在的我就算提着这么重的箱子,也照样可以行动自如,真的太不可思议了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "你能在短时间内进步这么多,有天赋的因素,但更离不开你一直以来坚持不懈的付出,这是一种难能可贵的品质。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "……==W==所以,埃莉诺。你能不能再考虑一下我的提议呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.505} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "诶?那、那个,我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_love", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "舞蹈老师", + "呵呵,开个玩笑。我知道你有你自己的目标,请继续加油吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我一定会再接再厉的!感谢您的教导。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "008", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "老板……老板在吗!我、我是来买神器的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欢迎光临!请问您要买什么样的神器呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_flurry", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "那个……==W==难道,老、老板不在?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "老板有事出去了。您有什么需要的话,我可以代替她为您效劳。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "这……可是……老板不在的话…………我想尽快买到啊……==W==唉,算了,死马当活马医吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "那、那个,我是个厨师……想买隔壁那家餐厅主厨在用的神器,可我又不知道那玩意儿叫什么……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "总不能跑去竞争对手的店里,当面打探情报……==W==我、我也不知道该怎么说明,总之那个神器,真的能节省很多时间……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 250.0, + nil, + 0.9, + "avg1_137", + "b", + "014", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "您别着急,慢慢说。总之,请先描述一下那个神器的样子吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "呃……隔着老远,我也只瞅见了一眼……==W==外观看上去有点像水壶,里面似乎装着什么锋利的东西,还会发出一阵一阵“嗡嗡嗡”的强烈噪音。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "对、对不起……更具体的,我真有点记不太清了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "厨师用的神器、可以节省时间……像个水壶……==W==明白,我大概猜到您要找的是什么了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "avg_emoji_symbol", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "真、真的吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "请稍等片刻。我去仓库里找找看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "请问,您要找的是不是这个?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这个叫“搅拌机”,只要把食材放进去,就能用来榨取汁液,或把食材快速打碎。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_003", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_144", + "b", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "对、对对对,就是这玩意儿!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_144", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "007", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_shock", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "小姑娘,你、你可真厉害啊!我这人生来嘴笨,在别的店,总是买不到想要的货……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "不、不过,这里老板是个神器专家,只靠我的只言片语,她每次都能懂我的意思。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急切的客人", + "刚才,你说老板不在,我、我顿时就慌了……==W==没想到小姑娘你,年纪轻轻的,这么专业!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "哪里哪里,我和老板还差得远呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欢迎下次光临!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "干得不错嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸?老板?您什么时候回来的——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "我回来了有一会儿了。刚才正好看到你在接待客人,所以就在后面观察一下你的临场发挥。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "没想到你表现得相当不错,就算换我来,也不会比你做得更好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -80.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "咳,埃莉诺,虽然你还在实习期,但只要你点头,我们立刻就可以签正式合同。==W==要是你愿意入职的话,就真帮了我大忙了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "虽然这话由我自己来说有点像自卖自夸,但我给的待遇还挺不错的哦?我之后还准备开分店,分店店长的位置我都可以先给你留着,你要考虑一下吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "感谢您的好意。可是……==W==我还有想要去实现的梦想。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "梦想?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我想成为一名旅人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "原来如此……看来你是那种闲不下来的个性,那就没办法了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "要是哪天你出名了,记得帮我们做下宣传推广哦。到时候可别嫌弃咱是个小店啊,哈哈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "您就别拿我寻开心了。要是真有那一天,我当然很乐意帮忙!==W==但对现在的我来说,还是太遥不可及了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "是这样吗?照我看啊,这一天应该不会太遥远。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇洛小姐,我来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "是埃莉诺啊。你已经准备好了 ?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "很好。我这边正好有个适合新人的委托,你愿意接下吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_03_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这……==W==就是我的第一个委托。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_03_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这一路上我得到了那么多人的帮助和引导,是时候去独自面对挑战了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我是否真的有所成长……==W==答案,很快就能见分晓。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "——情况就是这样。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "装备整理妥当,路线确认完毕,我只要在今天下午出发,然后赶在明天天亮之前回到家里,就不会被发现。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "010", + "avg_emoji_shock", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "哇……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "010", + "avg_emoji_star", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好厉害啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯?什么好厉害?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "没……我只是想感叹一下,埃莉诺你的行动力也太强了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "在这一个月里,我们还在日复一日,过着一成不变的日子;==W==而在同样的时间里,你却成长了这么多……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "呵呵,真是让人羡慕啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……==W==薇薇安,卡特琳,你们……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "对了对了,既然你打算下午出发,那岂不是没剩多少时间了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸?我是打算茶会结束后再走……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "别傻啦,茶会以后还能开,但这是你正式踏上旅人生涯的第一个委托,==W==可不能这么懈怠吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "没事的,准备工作早就提前做好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……==W==也就是说,我们已经帮不上你什么了。==W==那至少让我和卡特琳来为你饯行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "怎么会!你们已经帮了我太多太多了。==W==要是没有你们,我这会儿可能还缩在房间里暗自神伤呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "呵呵,既然埃莉诺都这么说了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "那你就更应该坦率地接受我们的这份心意了,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "010", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺的这幅旅人装扮……==W==虽然不是头一回见,不过,真的很帅气哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "谢谢你们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……==W==那么,我差不多也该出发了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "101", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "等、等一下,你是打算从哪里出去?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "就是那里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.505, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_545", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_005", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "你该不会要用那个……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "会、会不会太危险了……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "放心吧,我已经练习过无数次了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.05, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 0.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + 0.7, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + 0.65, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "怎么样,一次成功!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "接下来只要翻过那道外墙,就能离开这里了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_224", + "a", + "010", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutBack", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "哇……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好厉害啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我出发了,你们也要保重哦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "一路顺风,埃莉诺!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "一路顺……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "埃莉诺?埃莉诺你在吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "奇怪……这孩子又跑哪去了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸?!我刚才是不是听到父亲大人和母亲大人的声音了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我得马上回去——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "不行!你先走,这里就交给我和薇薇安吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "之前还因为帮不上你的忙,稍微有些落寞呢,没想到新机会这么快就来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "卡特琳,我去拖住叔叔阿姨,你快去把埃莉诺的房间清理干净,千万别留下什么蛛丝马迹。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "真的……没关系吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "交给我们吧,埃莉诺。难道你已经连自己最好的朋友都信不过了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我……==W==我明白了,真是太感谢你们了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "总算是走了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "所以,你想好要怎么和叔叔阿姨解释了吗?咱们最好提前统一一下口径。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "没事,现想也来得及。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "哼哼,没想到薇薇安有一天也会变成撒谎欺骗大人的“坏孩子”呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "明明我们仨里,一直以来就属你最乖了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "呵呵,那多半是因为我身边就有个让人羡慕的……==W==“坏榜样”吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "好了,我要去开门了。我会在门口为你争取尽可能多的时间,剩下的就拜托了哦,卡特琳!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "没问题,保证完成任务!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "首先要把埃莉诺换下来的裙子收起来……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_223", + "shake_L", + false, + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "小心!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "这是什么声音?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "埃莉诺?!你没事吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "啊、啊哈哈……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_sigh", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "笨手笨脚的,真拿你没办法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "托你的福,这下要解释的东西更多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安,卡特琳,我绝对……==W==不会辜负你们的期待!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_123", + "b", + "013", + "none", + nil, + nil, + -0.45, + 1.7, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_123", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_12_04.lua b/lua/game/ui/avg/_cn/config/stev_12_04.lua new file mode 100644 index 000000000..7c3f60198 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_12_04.lua @@ -0,0 +1,10128 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第四话", + "新生活", + "埃莉诺顺利完成了委托,过上了“大小姐”与“旅人”的双重生活。在某次出门时,她偶然阻止了一位兜售假冒神器的骗子……", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + nil, + 0.4, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.3, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_exclamation", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "让你们久等了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,你回来了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "101", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "委托的进展如何了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "006", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "已经顺利完成啦!地理协会和委托人都很满意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "太好了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我从一开始就坚信埃莉诺能成功,果然不出所料。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "话是这么说……==W==其实她昨天大半夜还给我发消息,担心你会不会有事呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "卡特琳……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "avg_emoji_resentful", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "真是的,你自己还不是一样,担心到睡不着觉?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg1_137", + "b", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呵呵,谢谢你们这么牵挂我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.6, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "对了,父亲大人和母亲大人有没有起疑心?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "000", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_star", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "放心吧,薇薇安已经巧妙地糊弄过去了。她在大人们那里的信用度可比我高多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "既然一切顺利,那我们得好好庆祝一下才行。==W==干脆把下周的茶会提前到明天吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "好主意。埃莉诺觉得怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺?你为什么这副表情,不开心吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不是的,我当然很开心……==W==只是……突然想到了一些事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "卡特琳&薇薇安", + "……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安,卡特琳,你们会羡慕我现在的生活吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "当然了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那你们……有没有想过……去做和我一样的事情?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我一直以来都在接受你们的帮助,要是你们也有什么愿望的话——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "这个嘛……想当然是想过的,特别是晚上一个人躺在床上辗转反侧的时候。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "有什么我能帮上忙的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "……其实我只是偶尔瞎想一下,压根没有具体计划。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我们可没有埃莉诺那么勇敢。如果非要说我们的愿望是什么……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我想,“想要找到属于自己的愿望”,或许才是我们真正的愿望吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "当然,虽说现在是被埃莉诺领先了一步,但我可还没认输喔?等我找到了想做的事,一定会马上追上来的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "所以,可不准把我们丢下,自己一个人走远了……知道吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "才不会呢,我们要当一辈子的好朋友!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "哎呀~你们俩可真肉麻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "那我和卡特琳就先告辞了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.505, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯,我会安排好茶会的。明天见!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "还有……埃莉诺。你的旅人生涯应该可以算作是步入正轨了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的。我想以后我会作为正式的旅人,定期接受委托,或者是去星塔探索。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "那么,舞蹈课和杂货店的工作呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "舞蹈课以后会定期继续上,但频率会减少。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "杂货店的话,我已经跟老板谈过我的梦想了,等实习期结束我就辞职。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好,如果你最近忙不过来了,杂货店那边就由我去跟老板说吧。==W==毕竟当初是我介绍的,我也想负责到底。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "011", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "虽然接下来的日子可能会很辛苦……==W==但埃莉诺你肯定不会轻言放弃的,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.3, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "013", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "最初一段时间,我都觉得自己忙得喘不上气了;但在不知不觉间,我已经习惯这种生活了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "最近顺利完成了不少委托,今天就犒劳一下自己,用攒下来的朵拉买点新装备吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 6, + "0", + "OutSine", + true, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 6, + "16", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这个市场,我只偷偷来过几次……==W==还是和以前一样热闹啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "002", + "none", + nil, + 0.3, + -0.2, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + -0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "来来来,走过路过不要错过!专门为阁下这样的勇士准备的最强武器,这里应有尽有!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.27, + -0.2, + 1.2, + 0.4, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "006", + "none", + nil, + 0.6, + -0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + "006", + "avg_emoji_music", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货商人", + "本店迎宾大促销,欢迎各位前来选购!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.7, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + 0.65, + -0.15, + 1.1, + 0.4, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.24, + -0.22, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.45, + -0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "本店专为旅人准备各种神器组合,价美物廉,童叟无欺!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_5", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "你这骗子,==W==还有脸出来做生意?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.15, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_resentful", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怀疑的市民", + "竟敢把一堆破铜烂铁强卖给我。外观倒是挺像样,结果拿回家一用就报废了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "少胡扯了,本店的商品都是真材实料。是你故意把东西搞坏,想来敲诈吧?说我骗人,有证据吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "你这奸商……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.65, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.95, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 3, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + 4, + 0.95, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_attention", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "好奇的旅人", + "喂,那边好像有人在吵架。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "该不会打起来吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + 3, + 1.0, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "003", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.2, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + 4, + 0.8, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不好意思,请问这里发生什么事了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "这群家伙非说我是骗子,我看八成是想敲诈我一笔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "小姑娘,我看你年纪轻轻,应该是刚入行的旅人吧?==W==怎么样,要不要囤几件趁手的装备,很划算的哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.9, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "你这奸商……真是睁眼说瞎话!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "小姑娘,别白花这冤枉钱,小心上当!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_angry", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "喂,你不买就滚开,别妨碍我做生意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "你卖的神器,能给我先看看吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "这个嘛……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "003", + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怀疑的市民", + "怎么,让人家看看都不行吗?难不成是心里有鬼?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "avg_emoji_exclamation", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "可以,当然可以,只是小心别碰坏了,哈哈!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "喏,拿着吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……==W==单看构造的话,这是一件供暖用的神器吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "哎哟,小姑娘挺有眼光的嘛。没错,这可是居家旅行必备的好货,如果跑到寒冷的地方冒险,那就更离不开它了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "的确挺方便,不过很遗憾,这个神器并不是真货。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "什、什么……你凭什么这么说?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + 0.4, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_006", + 0.6, + nil, + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "各位请看,这里有条接缝,应该是故意做旧留下来的痕迹。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "如果我猜得不错,这件“神器”买回去之后过不了多久,应该就无法再用恩赐来驱动了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "你……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.25, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_exclamation", + 2, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "瞧瞧!我早说了吧?这家伙果真是个骗子!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + 3, + 0.08, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_angry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "赶快把这个奸商赶出我们的市场!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "004", + "none", + nil, + 0.0, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "avg_emoji_resentful", + nil, + 0.08, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货商人", + "没错!有这种骗子在,连我们的生意都要受影响了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.45, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "008", + "none", + nil, + 0.7, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "你是怎么看穿的……==W==不对,这东西就算不能用恩赐驱动,用柔光溶液也一样能使,甚至还更便宜呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……不,从做工来看,这个仿制品根本不是出自正规工匠之手。==W==如果贸然使用柔光溶液供能,极有可能引发严重的安全隐患。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 0.9, + "avg3_138", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "小姑娘说得好!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 100.0, + nil, + 0.9, + "avg3_138", + "a", + "004", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "而且,你一开始可没有说过这玩意儿是仿制品,这不是诈骗是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "close", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + 1.0, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "可恶,都给我滚!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "none", + nil, + nil, + -0.6, + 2.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "别想逃!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "007", + "none", + nil, + 0.3, + 0.1, + -0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.4, + -0.2, + -1.3, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怀疑的市民", + "快追,别把这奸商给放跑了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我这应该不算多管闲事吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "一想到过去的自己,我就无法坐视不理。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "小姑娘你真厉害啊,请问你是专门鉴定神器的专家吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不是啦。我就是个普通旅人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "原来是旅人啊,那我现在就给你发委托。我想请你帮我看看家里最近买的神器。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "好奇的旅人", + "也帮我看看好吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸……欸?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "唉,结果还是没抓到那个奸商。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怀疑的市民", + "那家伙溜得比耗子还快,一钻进巷子里就不见踪影了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "说不定是有同伴接应他。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_attention", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "对了,小姑娘,差点忘记谢谢你,多亏你帮忙当众揭穿那家伙的真面目,至少他是不敢在这个市场里继续行骗了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不客气。接下来你们打算怎么处理?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怀疑的市民", + "那骗子在这一带活动挺久了,受害者肯定不止我们俩。我打算联合其他人,必须要想办法让那家伙付出代价。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "007", + "none", + nil, + 0.2, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_attention", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同伙", + "哟,回来了。今天“生意”如何?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子", + "唉,别提了,被几个之前的“顾客”给缠上了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子", + "看来,咱们也差不多该换个地方活动了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同伙", + "哎,别急啊。上一批“货”都还没卖完呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同伙", + "可惜……从那些穷酸平民和旅人身上已经榨不出多少油水。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同伙", + "要是能钓到一个人傻钱多的,狠狠捞一笔再远走高飞就好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子", + "也是。就这么灰溜溜地逃走怪憋屈的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_attention", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子", + "对了,你去跟他们说一声,下次记得把表面功夫做到位。==W==今天就是因为东西做工太糙,连个小丫头都能看破,害得我只能狼狈地逃回来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同伙", + "哈哈,有这种事?你也是真倒霉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同伙", + "既然这样,那我们不如先蛰伏一段时间,顺便多招募些打手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同伙", + "这期间要真有哪个不长眼的家伙敢来惹事……==W==哼哼,到时候可就有好戏看了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_12_05.lua b/lua/game/ui/avg/_cn/config/stev_12_05.lua new file mode 100644 index 000000000..0e2f0dd0b --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_12_05.lua @@ -0,0 +1,9080 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第五话", + "失踪", + "卡特琳失踪了!埃莉诺与薇薇安开始了调查,一路顺藤摸瓜,来到了守备森严的据点前。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + 2, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呼~今天也是个好天气!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_flower", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "她们俩最爱的红茶和点心都准备好了,就等茶会开始了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "埃莉诺!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "007", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯?是卡特琳先到了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "卡特琳,你今天倒是来得挺早的,喊这么大声,小心又被薇薇安训哦……==RT====W==咦,怎么是薇薇安?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "010", + "none", + 2, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + 1, + 0.7, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺!卡、卡特琳……==W==卡特琳她——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安,你先冷静一下。慢慢说没关系的,卡特琳出什么事了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "卡特琳她……==W==失踪了!从昨天晚上,就没人见过她了……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "什么?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "卡特琳的家人已经雇佣帝国卫队和经验丰富的旅团开始调查了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "该不会,她学你偷偷离家出走了吧?卡特琳之前有跟你提过什么吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.505, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不,我什么都没听说……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "而且,如果卡特琳真有计划,肯定会提前和我们商量的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我也这么想……可是,我们没有别的线索了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "现在可不是说丧气话的时候,薇薇安。既然没有线索,那我们就去想办法找出来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "父亲大人、母亲大人!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "005", + "none", + 1, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "埃莉诺……看你这副神情,想必已经知道发生了什么。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, 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"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "可、可是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + 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0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……==W==唉。到头来,我们还是什么忙都帮不上吗……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "好不甘心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, 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"default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "其实……我不是第一次遇到这种情况了。==W==小时候我被人绑架过一次,他们也是为了勒索高额的赎金。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "多亏家里的女仆长出手,才及时救了我。==W==后来我才知道,她是一位退役的旅人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "退役的旅人……难道,你想成为旅人就是因为她?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的。从被救下的那时起,我就在心中发誓,==W==总有一天要长大,成为她那样能守护他人的、帅气的大人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + 2, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "卡特琳是我的朋友,如果连身边人都保护不了,那我还算什么旅人?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我不会就这么放弃的。我一定要找到卡特琳。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "旅人比任何人都自由,永远都会遵从内心的信念。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "话虽如此,父亲大人和母亲大人的想法也不无道理,如果像只无头苍蝇那样到处乱找,纯粹是浪费时间,还会给旁人添麻烦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "但……我们可是卡特琳最好的朋友。正因如此,我们一定掌握着那些大人们无从得知的情报。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "你说得对,我们……一定还有力所能及的事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "话虽如此,我不像埃莉诺你那么厉害……要说我能做到的事……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "对了,聊天记录!聊天记录里说不定有什么线索——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "全都是在抱怨学习辛苦和其他琐事。除此之外,好像也没什么特别的了……==W==埃莉诺你那边呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "稍等,让我看看……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 4, + 1, + "3223" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "你在商店的实习期明天就结束了吧?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "嗯,离职手续已经办完了,但还没来得及跟老板正式道别", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "你最近一直有委托在身,肯定很忙", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "要不我帮你去跟店长说一声", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "真的可以吗?不会太麻烦吧?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "没事,当初是我介绍你过去的,就让我负责到底", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "所以,你就在家好好休息吧", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "……不过,可别忘了准备明天的茶会哦", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "放心,忘了什么都不会忘记这个的", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "3223" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "_NOT_IN_LOG_ ", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……!就是这个,我这就去店里确认一下!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "等等,我也一起去!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我们就说是一起出去买东西,这样总没问题吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "好吧……我们准备一下,抓紧时间出发。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + 2, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "老板、老板你在吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + 2, + 0.8, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "哟,埃莉诺怎么来了,欢迎欢迎!今天是特地作为客人来买神器的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我过来是有事想询问老板……==W==那个,昨天卡特琳有没有来找过您?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "卡特琳大小姐昨天确实来过,还特地感谢我这些日子照顾她的朋友。哎呀~真是位有礼貌的大小姐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "她当时有没有哪里不太对劲?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "没有啊,就和往常一样……==W==卡特琳大小姐她怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "其实……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "008", + "none", + 2, + 0.55, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "怎、怎么会……大小姐她竟然……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我们循着卡特琳留下的消息找到了这里……您目前有什么头绪吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "这个嘛,好像没有……==W==等等,说起来……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "您想到什么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "可应该和这件事没啥关系……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + 1, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不,哪怕只是琐碎小事也没关系,还请您如实相告。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "其实昨天下午,店里来过一个奇怪的客人,卡特琳大小姐前脚刚出店门,他就进来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + 4, + 0.85, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "那人说自己最近手头有点紧,想在店里变卖神器,问我肯不肯收。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "但他带过来的那玩意儿我都不用上手摸,一眼就能看出来是假货。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "“伪造的”……神器?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "是啊,我把这茬挑明了之后,那人立马就逃也似地跑走了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "这种事情很常见吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "怎么可能,一般人哪有这个胆子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "…………==W==这……会是巧合吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,你是不是想到了什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "老板,您说的那个人长什么样子,能向我描述一下吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "你当时就是在这里戳穿了那个兜售“伪造神器”的骗子,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是啊,虽然还不清楚卡特琳的失踪是否与他有关系……但现在也只剩下这一条线索了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "006", + "none", + 2, + 0.25, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "哟,小姑娘!这么巧啊,又见面了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "怎么样,要不要进来验验货啊?放心,咱们家主打一个物美价廉、童叟无欺,不怕你检查!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "002", + "none", + 2, + 0.15, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货商人", + "哈哈,我看你是想故意利用人家小姑娘给你招揽生意吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "这……咳咳!==W==反、反正我卖得肯定不是假货!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_speechless", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那个,我想跟二位打听个人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "InSine", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货商人", + "自从那天之后,我们就再也没见过那个骗子了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这么说,现在谁都不清楚他的下落?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1301", + "a", + "004", + "none", + 4, + 0.1, + -0.35, + -1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + 4, + 0.75, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1301", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货商人", + "我只知道当时来找他麻烦的两个人,后来又找到了几个被骗的受害者,最近打算结伴去找那人讨个说法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "请问这群人又去了哪里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "方向应该没错,可要搜查的范围还是很大……该从哪里开始找起呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,你快看那边!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.75, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.45, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 3, + 0.1, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + 1, + 0.65, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + 1, + 0.25, + -0.15, + -1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_199", + "a", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1238", + "a", + "002", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "气势汹汹的帮派分子", + "喂,别都堵在门口啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶神恶煞的帮派分子", + "快滚,不然别怪我们不客气!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + 0.55, + -0.45, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "让开,让我们进去!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.25, + -0.45, + -1.6, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "激动的市民", + "快把门打开,我有话要和你们老板说!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶神恶煞的帮派分子", + "别开玩笑了。我们老板只欢迎来谈生意的尊贵客人,平民一概不接待。特别是……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶神恶煞的帮派分子", + "你们这种一看就知道是来找麻烦的家伙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "可恶,那个骗子。居然雇了这么多保镖……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "007", + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.0, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "close", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶神恶煞的帮派分子", + "说谁骗子呢?嗯?想吃苦头了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,这是什么情况……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯,好像有点麻烦了呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_12_06.lua b/lua/game/ui/avg/_cn/config/stev_12_06.lua new file mode 100644 index 000000000..a957d1282 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_12_06.lua @@ -0,0 +1,7257 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第六话", + "伪装", + "在你的指引下,埃莉诺以“大小姐”的身份成功潜入,最终找到了卡特琳的线索……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "004", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + 2, + 0.5, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "接下来该怎么办?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "直接放倒门口的守卫,硬闯进去?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "先不说能不能做到,要是手里没有证据就私闯民宅,怎么看都是我更像坏人吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "偷偷潜入?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "根据目前观测到的守卫人数,房子外围称得上戒备森严……==W==不行,可行性太低。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "可是,眼下唯一可能找到卡特琳的线索,就只剩这里了,我不能放弃任何机会……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,那个骗子应该就在里面,你想到什么好办法了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "唔……暂时还想不到,不过——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_381", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这是……前辈打来的……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_381_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "close", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "025", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "哇,吓我一跳……出什么事了,你怎么这么激动?", + 0, + nil, + nil, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "其、其实,我这边遇上了点麻烦……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "原来如此……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "卡特琳多半就是被那个骗子拐走的!明明就在眼前了,可我就是没办法接近他……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "要打破现在这个僵局,其实有一个办法;而且,这办法只有你能用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "只有我……?什么办法?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "你现阶段手上的筹码,应该不只有身为旅人的本事吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "再好好想想,你还能利用什么身份、以什么方式去接近对方。旅人理应是比任何人都要具备自由与可能性的群体,记住,不要被外在事物束缚住思考。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "甚至……==W==有时连“旅人”这个身份本身,也不必太执着。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈这话是什么意思…………==W==啊!我好像明白了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "看来你已经想到了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的!谢谢前辈!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "啊,对了,差点忘记问,前辈特地打过来,是找我有什么事吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "也不是什么大事。之前你不是来找我商量训练计划嘛,我正好有了几个新想法……==W==不过,就等之后再说吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "022", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "现在救你的朋友要紧。放心,我相信你一定没问题的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是!我会努力的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安,我想到办法了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "真的?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "你还记得以前那个不谙世事的我吧?当初我可没少被骗。买了一大堆破铜烂铁,甚至还差点被坏人绑架……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……?==W==我当然记得……可这和现在有什么关系吗……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "当然有,那些没出息的经历,眼下说不定还真能派上用场……==W==身为“旅人”的埃莉诺做不到的事,就让身为“大小姐”的埃莉诺来试试吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我把礼服取来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,我也——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不行,薇薇安,你先回去。这里就交给我吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "呜……我真的不能陪你一起去吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那样太危险了。==W==……薇薇安,谢谢你一直陪我走到这里,我不能再让你继续冒险了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我明白啦……那至少,让我亲手帮你打扮一下吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 450.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + true, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_134", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "006", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "这样就行了,完美。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……==W==埃莉诺,请你一定要多加小心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我会的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "004", + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "振作一点,埃莉诺。从现在开始,才是真正的考验。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "004", + "none", + 1, + 0.0, + -0.35, + -1.6, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + 1, + 0.9, + -0.35, + 1.6, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "气势汹汹的帮派分子", + "什么人?有事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我听闻此处有一位经营稀有神器生意的大商人,不知今日是否在府上?==W==如果方便的话,我想当面拜会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "气势汹汹的帮派分子", + "这女的看着倒像是有钱人……我们怎么办?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶神恶煞的帮派分子", + "要真的是大主顾,我们没理由阻拦……==W==老板应该很乐意结交这种贵客吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "002", + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "气势汹汹的帮派分子", + "行,跟我进来。==W==不过话说在前头,别东张西望,也别乱碰东西。听明白了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "放心,我自然知道规矩。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "贵宅的装潢布置还真是朴素……==W==您这里,真的有值得一看的神器吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "006", + "none", + nil, + 0.55, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待的商人", + "哈哈,好东西哪能随便摆在外头呢。您稍等,我这就去给您取来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + 4, + 0.85, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这人不是之前在集市上遇到的那个骗子……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待的商人", + "让您久等了,请看!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待的商人", + "嘿嘿,您听了可别吓到,这件多功能神器可以用来取暖,拿来煮饭也不成问题;==W==真到紧要关头,还能防身护体,可谓是难得一见的稀世珍宝!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "听上去很厉害。请问要多少朵拉?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待的商人", + "五百……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "五百万?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待的商人", + "……对、对,没错,就是这个价!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "物以类聚……看来这个人也是骗子没跑了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不过,“以前的我”在骗子眼里就是这种冤大头吧?得让她再放松一点警惕,才能把那个骗子的情报套出来……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待的商人", + "怎、怎么样?您是觉得太贵……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "怎么会呢,我没想到竟然这么划算。完全没有问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待的商人", + "……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我买了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待的商人", + "哎呀,这位客人出手真是阔绰!咱们这儿还有不少神器呢,您要是感兴趣,也可以一并看看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "好啊。我就在这等着,把你的宝贝全都拿出来吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待的商人", + "这就给您去取,请您稍等!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "根据门外那些人的反应看,那个骗子应该就藏在这里……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "可除了刚才那个商人,我感觉不到还有别人在屋里。而且,这里明明不算大,外面为何要派那么多守卫严加看管……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "趁她回来之前,稍微调查一下吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "——咦?那是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "为什么卡特琳的扇子会在这里?!这下面……难道是暗道?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_555", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.85, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "没想到地底下还有这么大的空间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "……!谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这个声音……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + 0.55, + 0.05, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "卡特琳?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 3, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_555_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "你怎么会在这里?难道你也被抓了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "到底发生什么事了?你有没有受伤?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "我没事……==W==不过,你是怎么找到这里来的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我和薇薇安一路追着见过你的人,最后查到了这栋房子;然后我又在屋子角落看到了你的扇子……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "啊!因为我总是随身携带一把备用的,所以那把扇子是我故意留下来的……真不愧是埃莉诺,果然注意到了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "有人来了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "谁啊?是帝国卫队的人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "对了,被关在这里的不止我一个人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_138", + "a", + "007", + "none", + 1, + 0.55, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_144", + "a", + "007", + "none", + 2, + 0.43, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "你们是……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "被囚禁的旅人", + "哦,这不是那天的小姑娘嘛!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "被囚禁的市民", + "你、你是来救我们的吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_12_07.lua b/lua/game/ui/avg/_cn/config/stev_12_07.lua new file mode 100644 index 000000000..a21d3ccf9 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_12_07.lua @@ -0,0 +1,11794 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第七话", + "突围", + "埃莉诺救出了被关在地下的人们。关键时刻,帝国卫队与支援的旅人们赶来,埃莉诺下定决心击败骗子和他的同伙们。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "一天前", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m2", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "感谢您愿意为埃莉诺提供工作。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杂货店老板", + "哪里哪里,您实在太客气了。埃莉诺是位不可多得的人才,我才是沾了大小姐您的光呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "呵呵,要是让埃莉诺听见这话了,肯定会觉得很高兴的。==W====RT==那我就先失陪了,祝您度过愉快的一天。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + 4, + 0.9, + nil, + nil, + nil, + 0.5, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "哎呀……!您没事吧,实在不好意思。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "没事没事,是我自己不小心,对不住了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "……这样一来,埃莉诺的旅人生涯总算是走上正轨了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "今后她说不定就不再需要我的帮助了。这样一想,还有些小小的寂寞呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "对了,不如再挑份有纪念意义的礼物给她,当作祝贺……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "4", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "4", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "嗯……==W==找了这么久,还是没有能让人眼前一亮的礼物啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "瞧一瞧、看一看了啊!走过路过不要错过!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "旅人专用的实用神器大荟萃,保证明码实价,童叟无欺!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "啊,就是这个……!神器就是最适合送给埃莉诺当旅人出道纪念的礼物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.73, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "哎,那边的小姑娘,我看你好像很感兴趣的样子,要不要过来看看啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好啊。……嗯?==W==我们是不是刚才在店里见到过……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "哦……原来是那位擦肩而过的小姐!既然您之前从那家店里出来,想必是位对神器非常感兴趣的客人吧?来来来,您随便挑、随便看!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "这里的神器要是都入不了您的眼,要不要去看看我们的库存?离这儿没多远,我可以亲自带您过去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "嗯——也好,那就拜托你带路了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "您在这儿稍等片刻,我进去通知我的同伴们,赶紧准备一下,把仓库里的好货都拿出来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好的,那就有劳了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "大伙快过来!我终于找到那个骗子了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怀疑的市民", + "快快快,这次绝对不能让他跑了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "咦,这、这是什么情况……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "啧。偏偏挑这种时候找上门……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "你这个骗子,快把我们的朵拉还回来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怀疑的市民", + "你这奸商,居然还敢出来摆摊,太不要脸了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "小姑娘,千万别上当,这家伙是个专卖假冒伪劣神器的大骗子!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "……算了,反正我早有准备。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "来人啊!把这帮人全给我抓起来!别让他们坏了我们的事!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帮派分子们", + "是!老板!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的旅人", + "嗯?怎么突然冒出来这么多人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "008", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "欸————?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + 1, + 0.75, + -0.08, + 1.1, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + 2, + 0.25, + -0.08, + -1.1, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.5, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "Linear", + 0.1, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 4, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_138", + "a", + "007", + "none", + 1, + 0.55, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_144", + "a", + "007", + "none", + 2, + 0.43, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m14", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "事情的经过就是这样。之后,我就一直被关在这里了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "原来是这么回事……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "被囚禁的市民", + "这群家伙……光天化日之下就敢当街绑架,真是有够嚣张的!不好意思啊,小姑娘,把你也给牵连进来了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "请别放在心上,而且现在有埃莉诺来营救我们,她是个很厉害的旅人,各位尽管放心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我这就帮你们把牢房的门打开。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "等等,钥匙还在坏人身上……你要怎么做?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呵呵,前辈之前有教过我一招,正好能在这里用上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.1, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_13_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这个,说不定很合适……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_13_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好,打开了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "哇——!真的把锁撬开了……!前辈好厉害!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "——很好,打开了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好厉害……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "006", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "被囚禁的市民", + "总算是逃出来了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "被囚禁的旅人", + "太感谢你了小姑娘,没想到又被你救了一次!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不客气啦。好了,我们还是抓紧时间快逃吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "InQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "……嘘——!等等,大家听见了吗,是脚步声……==W==有人来了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "被囚禁的旅人", + "难、难道那个骗子回来了?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺,我、我们该怎么办……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.7, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "出口只有一个……==W==那么,就只剩下一条路了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + nil, + 0.63, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我来打头阵!我们走!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "31", + "OutSine", + 0.5, + true, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺……!你的换装动作好利落,好帅气哦!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "欸嘿嘿……还好我为了以防万一,提前在裙子下穿了旅人服装和装备。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "请大家跟在我身后!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "糟糕,有人逃跑了……!刚才那个客人是来捣乱的!快来人!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "013", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "就让我来对付你!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "我还真是不小心引来了一个大麻烦啊……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "但你们逃不出去的!我已经把还在外面的人全都叫回来了,小的们给我上,赶紧把他们都收拾了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶神恶煞的帮派分子", + "收到,老板!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "008", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "卡特琳,千万不要离开我身边!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "知道了……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 3.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "冷静点……==W==深呼吸……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我必须保护好卡特琳——保护好所有人!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetPP", + param = {1, 1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume50_3s", + 0, + "m19", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "“不断切换手中的武器,如行云流水般施展出富于变化的攻击。用丰富多样的战术去迷惑对手”……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "要像流水一样……==W==去战斗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutQuad", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 5.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + 0.45, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + -5.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + -0.2, + 0.5, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 90.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + -4.0, + -2.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帮派分子", + "噗哇!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "005", + "none", + nil, + 0.6, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "005", + "none", + nil, + 0.2, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "005", + "none", + nil, + 0.8, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1237", + "a", + "005", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 1.1, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 5, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 6.0, + -0.5, + 0.35, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 2.5, + 0.5, + -0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -3.0, + -0.5, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 5, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -7.0, + 0.5, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 1, + 0.5, + -0.4, + 1.4, + 0.0, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "InBack", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + -0.38, + 1.5, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "喝!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 1.5, + 0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 1.0, + 2.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + 90.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + -1.0, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutSine", + 0, + -60.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + -0.5, + 1.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + -30.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "好、好厉害……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺……==W==就像跳舞一样,姿态优雅地把她们全都打倒了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "004", + "none", + nil, + 0.73, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "旅人&市民", + "大家一起上!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "004", + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_164", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + 5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "糟糕……这、这下不妙了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子", + "我回来了,这里到底发生什么事了…………==W==是你,怎么又是你……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "谁叫你一直在做坏事啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子", + "呃啊——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "不好,我们不是这家伙的对手!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + -0.3, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "只能先撤了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "……逃得倒是挺快。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺,要继续追吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "不,他们在外面还安排了人手。==W==安全起见,我们还是先趁乱离开这里再说。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,卡特琳……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "太好了,你们俩都没事!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安,你怎么会在这里……你不是回家了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我很担心你们,可我也知道,擅自闯入只会拖后腿,所以就留在外面观察情况。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "但我不久前听到里头传来的动静不太对劲,然后就去紧急联络了帝国卫队。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "结果,帝国卫队前脚刚赶到,正好撞见了逃出来的那些人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_198", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1237", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_199", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 12, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帮派分子们", + "可恶啊——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1237", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "如你所见,他们的主力已经被逮捕了。但好像还是有一小部分人贼心不死,往港口的方向逃窜过去了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "干得漂亮,薇薇安,真是帮大忙了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "既然有人支援……==W==说不定这是个好机会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_12_08.lua b/lua/game/ui/avg/_cn/config/stev_12_08.lua new file mode 100644 index 000000000..6f59a9542 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_12_08.lua @@ -0,0 +1,11346 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第八话", + "荣誉之夜", + "埃莉诺受到了“荣誉市民”的嘉奖。在表彰仪式上,她与自己的父母和解,在人生道路上迈出了崭新一步。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "005", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "005", + "none", + nil, + 0.2, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "005", + "none", + nil, + 0.8, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "可恶啊……为什么会变成这样……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1241", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1241", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国卫队成员", + "警告所有人,立刻放下武器,乖乖投降!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "avg_emoji_exclamation", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "avg_emoji_exclamation", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "帮派分子", + "呜啊!快、快逃啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "奇怪……帝国卫队的人来得也太快了吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 350.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.7, + 0.35, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "支援的旅人", + "别想跑!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_phy_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_199", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帮派分子", + "哇啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "还有这帮旅人,又是从哪冒出来的?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "幸好之前招募了人手……==W==拿这帮家伙当垫背的,我一定能逃出去!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutQuad", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.6, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 30.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "005", + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "站住!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "你、你是……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "乖乖束手就擒吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "你的种种恶行……==W==今天就要画上句号了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "youchupeng", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -4.0, + nil, + 0.6, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_188", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "骗子的同伙", + "呜啊——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "刚才的战斗真是惊险!你没受伤吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯,我没事。这样一来,一切就都结束了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + 0.83, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.17, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "被囚禁的人们", + "谢谢你!小姑娘,谢谢你救了我们!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "诶?那个,不、不客气……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.23, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "呵呵,你说“都结束”……好像不太对呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "有没有发现大家都在偷偷观察你?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "支援的旅人", + "喂,你们刚才看到了吗?那个小姑娘真是身手不凡啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "支援的旅人", + "看着不像是帝国卫队,难道也是被招募来的旅人?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.74, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国卫队成员", + "请问,您就是救出大家的那个旅人吗?哎呀~真是年轻有为啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国卫队成员", + "您这回可是立下大功了!我回去之后会第一时间为您申请表彰!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……诶?表彰……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国卫队成员", + "没错。方便请教一下您的大名吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这、这个……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "她叫埃莉诺!是救出我们所有人的英雄哦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "五天后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……唉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "总感觉……有点不适应。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺?你这是在叹气吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "真奇怪,今天这样的好日子,你难道不高兴吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安,卡特琳……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我现在有种很不真实的感觉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "为什么?啊……难道是觉得荣誉来得太突然了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯,也有这个原因啦……没想到会得到“年度荣誉市民”的嘉奖,而且还有专门的表彰仪式邀请我来参加。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "明明我只是个初出茅庐的新人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "但你救了我和其他人,是不容争辩的事实,大家都看在眼里。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "这可不是我们这些当朋友的偏爱你,是因为你打败了坏人、立下了功劳,荣誉都是你应得的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", 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nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……还有,埃莉诺,你看那边。你的家人们都来参加你的表彰仪式了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "啊,伯父和伯母往这边走过来了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_146", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_147", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 2, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "卡特琳,我们差不多也该走了,把时间留给她们一家人吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "埃莉诺,准备好上台领奖了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……是。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "真没想到,你能瞒着我们做到这个份上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "父亲大人,母亲大人……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "对不起,我撒谎骗了你们。==W==自从那天起,我从来都没有放弃过我的梦想。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, 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false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m9", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "但是埃莉诺,你要明白,旅人这行并不适合你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "母亲大人,你为什么能如此断言呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "因为你根本不明白外面到底有多危险。听好了,我们这么做全都是为了你好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "close", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "你房间里的那些装备,我已经让佣人全部处理掉了,你就趁这个机会,彻底死心吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "关于那天的事……==W==是我们太轻率了。我们单方面地认为“你不适合当旅人”,但实际上,我们既不了解你,也没有正视旅人这份职业。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "诶……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "其实该说“对不起”的,是我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "母亲大人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "我们的女儿有能力勇敢面对威胁,拯救挚友和无辜的市民于水火之中,不是所有人都能做到这种事的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m32", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "……你长大了,埃莉诺,我和你母亲都为你的成长而骄傲。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……那、那我将来,可以继续当旅人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "这个……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "埃莉诺,你是家族唯一的继承人……我们还是更希望你能继承事业。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……父亲大人和母亲大人的意思,我明白了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那如果……如果我两边都不想放弃呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我会学着如何继承家族,同时我也想继续当旅人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "……接下来一段时间,我们打算为你安排正式的继承人课程,如果你还想同时维持“旅人”的工作,可能会很辛苦哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "就算再辛苦,我也相信自己一定能做到!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "003", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "亲爱的,你怎么看?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "不如……==W==就先放手,让她试试看吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的母亲", + "呵呵……看来我们想到一块去了。这孩子都这么努力了,我们这些当大人的,又有什么理由去阻碍她实现梦想呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……!真……真的可以吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "当然了。埃莉诺,你已经用行动向我们证明了,你不再是一个小孩子了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "埃莉诺的父亲", + "所以从今往后,我们会站在平等的立场上与你商量事情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "最近这段时间……接二连三地发生了太多事情,我到现在都还觉得恍惚……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "父亲大人和母亲大人……第一次不把我当小孩看待,他们终于,愿意理解我了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m28", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "17", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……啊!现在可没功夫让我接着感慨了!马上就要轮到我上台接受表彰了……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "主持人", + "接下来要表彰的,是“年度荣誉市民”——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "主持人", + "面对嚣张的犯罪团伙,她以非凡的胆识打破僵局,她以一腔热血,为这座城市带来了和平与秩序……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InQuad", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呜哇……这也夸得太过头了吧,我现在肯定脸红得要命……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "好紧张,待会儿还要发表感言吧?虽然打了草稿,但还是会紧张啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "28_right", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg3_213", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "主持人", + "那么,有请获奖者埃莉诺小姐,为我们说几句话吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_213", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "大、大家好,我是埃莉诺,是一位旅人……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "今天非常荣幸能站在这里……呃,那个……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 6, + "hotel_banquet_hall_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯?……坐在那边的是薇薇安和卡特琳吗?她们好像在对我说什么……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺,不要紧张!有我们陪着你呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "这可是你的第一份荣誉,我们都看在眼里!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "16", + "InQuad", + 0.8, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……谢谢你们。我好像冷静下来了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "17", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m144", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……一直以来,成为旅人就是我的梦想,但我总是担心自己能不能做到。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "父亲大人和母亲大人……也正微笑着注视着我呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "如今,我终于证明了自己——但是这一路走来,并不是只有我一个人的功劳。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "无论是一直以来支持着我的朋友们,还是时刻牵挂着我的家人们,以及……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "虽然今天没有来到现场,但始终引领着我不断进步的那位前辈。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "我想在此向大家献上我最衷心的感谢!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "今天的这份荣誉只是起点,我不会就此停下脚步;为了成为更强大,更出色的旅人,我会不断努力,用事实证明自己的实力。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "InQuad", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "今后,我也会继续守护那些需要帮助的人,随时准备向他们伸出援助之手,因为这就是我理想中的旅人!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "我的梦想,还远远没有结束——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "终于回来了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "感觉今天一整天……都像做梦一样。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……啊,来消息了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "998" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "表彰仪式结束了吗?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "是的!", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "我得到了“荣誉市民”的嘉奖", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "刚刚从现场回来", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "前辈,我待会儿把照片发给你哦?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg3_100", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "真了不起", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "要继续加油哦?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "是!", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呵呵,果然前辈一直都在挂念着我呢……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "谢谢您,前辈。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "正如我在表彰仪式上说的那样,我不会停下脚步……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + 0.65, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "对于旅人来说,除去完成委托之外,还有一项很重要的事业,那就是爬塔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我已经制定好计划了,后天就出发。这将是我旅人生涯中第一次挑战星塔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "在爬塔之前……==W==明天还有茶会……要和大家,一起……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + 0.03, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_137", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "InOutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "呼……呼……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_12_09.lua b/lua/game/ui/avg/_cn/config/stev_12_09.lua new file mode 100644 index 000000000..eac5cc904 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_12_09.lua @@ -0,0 +1,5769 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第九话", + "新的梦想", + "卡特琳与薇薇安向埃莉诺倾诉了真正的心愿,==RT==三人决心组建一支“大小姐旅团”。==RT==旅途中,她与你重逢。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.0, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.5, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.25, + -0.175, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "抱歉,让你们久等了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m1", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "埃莉诺你太慢啦,我们都等你好一会儿了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "抱歉啦,卡特琳。准备出发前的装备和道具花了些时间,一不留神就迟到了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "下个委托地点是哪里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "28_right", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "这次不是委托,我打算去挑战星塔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "哇,你终于要开始正式爬塔了吗?会不会很辛苦啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "想来不会太轻松。不过为了这一天,我已经做了非常充足的准备了,所以请放心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "真好呀,我其实一直很好奇星塔里面的样子呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "以后有机会的话,我会用绘画或者留影器记录下里面的景象,然后带回来给你们看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "但我听说星塔里的环境千变万化,如果没办法亲眼目睹,多少还是有些遗憾呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "薇薇安……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "……咳咳。既然话都说到这里了……==W==薇薇安,也该和埃莉诺讲清楚我们的想法了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "诶?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "是呢,现在就是最好的时机了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,你还记得你完成第一个正式委托后的那次茶会吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "嗯……记得。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "当时你问过我们一个问题对吧,问我们是不是会羡慕你现在的旅人生活——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "InQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我们可没有埃莉诺那么勇敢。如果非要说我们的愿望是什么……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我想,“想要找到属于自己的愿望”,或许才是我们真正的愿望吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_3s", + 0, + "m39", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "现在,我们终于找到那个愿望了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我们——想要成为旅人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "我们一直陪伴在你身边,==W==看着你成长,见到过你开心的笑容,也见过你碰壁时的沮丧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m39", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "你经历过的一切,都是我们所缺乏的、无比耀眼的东西……==W==在不知不觉中,我们心里已经埋下了这样一个念头:我们想要像你一样,自由自在地活过一生。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "除此之外,每次目送你踏上旅途的背影,我和薇薇安都会很寂寞……==W==对于只能默默担心、却完全帮不上忙的自己,感到不争气。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "所以埃莉诺,我们再也不想站在原地,目送着你离去了;我们要与你并肩走在同一条路上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "没错,而只要能当上旅人,我们就有机会实现这个愿望。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "要是我们三个人能一起出发,踏上冒险的旅程……那该是一件多么美妙的事情啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "“一起……冒险”……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "要是真能够实现的话,确实很幸福……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "……这么说,你们难道想要与我一起出发去星塔吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "总有一天会去的,但不是今天。现在的我们还不是旅人,要是硬拉着你带我们去,也只会是累赘。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "这点自知之明我们还是有的,毕竟我们现在的差距实在是太大了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "所以,我们也打算像埃莉诺一样,先好好学习旅人的技能与知识,锻炼身体,直到不会给你拖后腿为止。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,请你再等上一段时间,我们一定会追赶上你的脚步。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "既然这样,就让我来帮忙吧!我有经验,肯定对你们的训练有帮助。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "……真的可以吗?你现在的生活已经很忙碌了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "当然!你们的愿望也是我的愿望,我也不想和你们分开。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "埃莉诺,你人真好……或许正因为那是你追求的梦,我才会感到如此向往……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "哇~你们俩可真肉麻……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_exclamation", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "InQuad", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "终于见到你了,前辈!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我刚到埃摩,没想到会在星塔附近遇到你。你已经开始独自一人爬塔了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,还真是成长了很多啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说起来,之前你是不是解决了一桩案子,还营救了你的朋友?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "虽然大致情况我已经了解,但还是希望能听你亲自讲述一遍。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我也有很多话想对前辈说呢,您愿意听的话真是太好了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "AvgStageEffect_clockwise", + "InOutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来发生过这么多事……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃莉诺,你已经用行动证明了自己的能力。干得真漂亮。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "诶嘿嘿~感谢前辈的夸奖!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "其实,我今后打算陪我那两个好朋友,也就是薇薇安和卡特琳她们进行旅人特训。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "她们或许是憧憬着你的背影,而立志走上这条路的,正如同过去的你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + 4, + 0.25, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + 5, + 0.75, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是的!所以我很想帮助她们……==W==虽然这话听起来可能有些不自量力,但我想以前辈为榜样,哪怕只能尽到微薄之力,也要帮上她们的忙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "等她们学会如何在荒野中保护自己后,==W==我们打算创立一个新的旅团,然后和大家一起去冒险!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "旅团吗……呵呵,真是个了不起的目标啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "一个人的力量是有极限的,想要攀登得更高,就需要他人的帮助。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "是啊,其实当我看到菲莱的旅人们在前辈的指引下齐心协力击败魔物时,我心中就一直有这样的想法了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我自己也是得到了前辈您、薇薇安和卡特琳,还有其他很多人的帮助才走到了今天,所以我很清楚人与人之间纽带的重要性。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "做得很好。这么看来,我已经没什么可教给你的了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "才不会呢!无论何时,前辈永远都是我的前辈。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "成为旅人,并且得到家人的认可……==W==我过去的梦想已经实现了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "但我不会就此停下脚步,因为现在的我,已经有了新的梦想和目标。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我想创立自己的旅团,积累更多的经验,变得更加成熟,等到那个时候……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "我希望能与伙伴们一起加入魔王协议!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "前辈……可以吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呵呵,怎么会不行呢,这是我的荣幸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "那就一言为定哦?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "今后,也请前辈继续见证我的成长吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm01_09.lua b/lua/game/ui/avg/_cn/config/stm01_09.lua index f55d6ab93..5ce48c0bf 100644 --- a/lua/game/ui/avg/_cn/config/stm01_09.lua +++ b/lua/game/ui/avg/_cn/config/stm01_09.lua @@ -8247,7 +8247,7 @@ return { cmd = "SetTalk", param = { 0, - "avg1_132", + "avg1_112", "==PLAYER_NAME==,来一下。", 0, "", diff --git a/lua/game/ui/avg/_cn/config/stm08_16_a.lua b/lua/game/ui/avg/_cn/config/stm08_16_a.lua index 84b8acf35..95be00355 100644 --- a/lua/game/ui/avg/_cn/config/stm08_16_a.lua +++ b/lua/game/ui/avg/_cn/config/stm08_16_a.lua @@ -168,7 +168,7 @@ return { param = { "12:30", "雾月", - "14日", + "17日", "米拉什", "尤里卡水吧" } @@ -15275,7 +15275,7 @@ return { param = { "15:30", "雾月", - "14日", + "17日", "米拉什", "尤里卡水吧" } diff --git a/lua/game/ui/avg/_cn/config/stm08_18_b.lua b/lua/game/ui/avg/_cn/config/stm08_18_b.lua index 63607f38f..e766a5220 100644 --- a/lua/game/ui/avg/_cn/config/stm08_18_b.lua +++ b/lua/game/ui/avg/_cn/config/stm08_18_b.lua @@ -27,7 +27,7 @@ return { cmd = "SetBg", param = { 0, - "ruin_travellers_home_inside", + "travellers_home_inside", "0", "Linear", 0.0, @@ -1050,7 +1050,7 @@ return { cmd = "SetBg", param = { 0, - "ruin_travellers_home_inside", + "travellers_home_inside", "0", "Linear", 1.0, diff --git a/lua/game/ui/avg/_cn/preset/avgcharacter.lua b/lua/game/ui/avg/_cn/preset/avgcharacter.lua index 3681531fa..fd36d4bba 100644 --- a/lua/game/ui/avg/_cn/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_cn/preset/avgcharacter.lua @@ -327,10 +327,16 @@ return { { id = "avg1_161", name = "***", - name_bg_color = "#f4e0d7", + name_bg_color = "#0ABEC5", reuse = "avg3_161", ver = "2.1.0" }, + { + id = "avg1_162", + name = "***", + name_bg_color = "#ffddb1", + ver = "2.0.0" + }, { id = "avg1_163", name = "格蕾霍恩", @@ -1216,13 +1222,13 @@ return { }, { id = "avg3_223", - name = "***", + name = "卡特琳", name_bg_color = "#ecd09f", ver = "1.15.0" }, { id = "avg3_224", - name = "***", + name = "薇薇安", name_bg_color = "#73a4c8", ver = "1.15.0" }, diff --git a/lua/game/ui/avg/_cn/preset/avgcontacts.lua b/lua/game/ui/avg/_cn/preset/avgcontacts.lua index 524865549..0697f951b 100644 --- a/lua/game/ui/avg/_cn/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_cn/preset/avgcontacts.lua @@ -168,6 +168,14 @@ return { landmark = "新闻线索提供请找绯瞳灯塔", signature = "无图无真相" }, + { + id = 137, + icon = "Icon/Head/head_13701_S", + name = "埃莉诺", + landmark = "埃摩金城区菲茨罗伊家族大宅", + signature = "买买买!", + ver = "1.15.0" + }, { id = 138, icon = "Icon/Head/head_13801_S", @@ -292,6 +300,13 @@ return { landmark = "联合种业菲莱分公司", signature = "胸怀大志气昂昂~" }, + { + id = 3223, + icon = "Icon/Head/head_npc22301_S", + name = "卡特琳", + landmark = "", + signature = "" + }, { id = 999, icon = "Icon/Head/head_group_S", diff --git a/lua/game/ui/avg/_cn/preset/avguitext.lua b/lua/game/ui/avg/_cn/preset/avguitext.lua index 8cc900bcd..c06bdb43c 100644 --- a/lua/game/ui/avg/_cn/preset/avguitext.lua +++ b/lua/game/ui/avg/_cn/preset/avguitext.lua @@ -8,6 +8,8 @@ return { AVG_ImportantChoice_Match = "此分支对应选项", AVG_ImportantChoice_UnknownDesc = "是漏掉了什么吗?", AVG_ImportantChoice_UnknownTitle = "未知的线索", + AVG_ImportantChoice_NewChoiceTips1 = "新的选择出现了", + AVG_ImportantChoice_NewChoiceTips2 = "最后的选择", AVG_Log_Choice_Title = "%s 选择了", AVG_Log_Thought_Title = "%s 心想......", AVG_Log_Title = "记录", diff --git a/lua/game/ui/avg/_en/config/cg_137_01.lua b/lua/game/ui/avg/_en/config/cg_137_01.lua new file mode 100644 index 000000000..9d2aa70f6 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_137_01.lua @@ -0,0 +1,8618 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "Something's on Her Mind (Part I)", + "You accidentally stumble into a gathering of noble ladies ... and see a different side of hers.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Ah, the fruit tarts look gorgeous today. The fruits are sparkling like jewels.==W== Right, Eleanor?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sigh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "And isn't this black tea your favorite? I remember you raving about it to us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sigh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Vivian & Caterine", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Eleanor! Are you even listening to us?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "014", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Whoa?! S-Sorry, what were we talking about?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "007", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Unbelievable...==W== You've been miles away this whole afternoon. What's on your mind?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "004", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "You know you can tell us anything. If something's bothering you, we're here to listen.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "No, it's nothing like that...==W== Oh.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sorry, do you mind if I answer this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Go ahead. Take your time.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "998" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "Eleanor, you free anytime soon?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm heading to Emor next week. Got something I'd like to discuss in person.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "Of course!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "Just name the date, Mentor! I'll be there to welcome you!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_flower", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I can't believe it... Mentor wants to see me...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + 2, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "009", + "none", + 3, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "My, my. Sounds like we're expecting an important guest, Vivian.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "It certainly does, Caterine. A really special guest for our dear Eleanor, it seems.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "W-Wait! It's not like that! Mentor and I aren't—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Oh? How strange. Is the great Boss not considered a special guest?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I-I mean...==W== Um...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Hehe. You don't need to explain. We already know.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Speaking of which, we haven't officially met the famous Boss yet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Good point. Eleanor, why not take this chance to introduce us to the Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "We can even invite the Boss to join our tea party while ==SEX== is here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Great idea. Eleanor, do you know what kind of black tea the Boss likes?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "W-Well! I need to ask ==SEX4== first...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "We're counting on you, okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Got it, I'll ask right now!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "Hehe, no rush. Take your time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + 0.675, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "... Vivian, you know what I mean, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Of course, Caterine. We'll talk details later...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "One week later.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Nice to meet you. I'm Vivian. We've known Eleanor since we were kids.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Pleasure to meet you, Boss. I'm Caterine. It's an honor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Great to meet you both. Eleanor talks about you all the time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I heard you two helped her become a Trekker.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "She speaks highly of you too. She told us if you hadn't reached out back then, she might have given up on her dream already.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + 5, + nil, + 0.65, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Whoa! Wait, Vivian! That was supposed to be a secret!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Oh my, Eleanor, you're blushing!==W== Feeling shy?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Aw, there's nothing to be shy about!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I-I'm not... Honestly,==W== you two...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ahem, sorry about that. Anyway, Mentor, what's on your mind?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I'm going to a ball at the end of this month as the company rep, but I can't dance to save my life.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So I was hoping you could teach me.==W== You take dance lessons, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Huh? M-Me? Teach you, Mentor?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm not that good! I can introduce you to my instructor if you want...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Spoken like a true CEO. You definitely found the right person.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Yeah! If you want to learn, Eleanor is the perfect choice!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian?! Caterine?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Even her instructor thinks she's great. Plus, with your rapport, you'll feel way less nervous. Right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Fair point.==W== But if it makes Eleanor uncomfortable, I won't push it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Say yes, Eleanor! You've been dying to repay your Mentor, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Well, yes, but...==W== Caterine! That was supposed to be a secret too!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Hehe, it slipped my mind!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + -0.35, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Boss, could I borrow you for a second?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh, what's going on?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "I know we just met, forgive me for being forward...==W== But for Eleanor's sake, please help us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Could you find a good time to ask what's on her mind?==W== She's been sighing nonstop lately, and we're really worried.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "There are things she won't share with us. But if you ask, she might open up...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... I see.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Don't get me wrong. Her dancing talent is the real deal. She is the best person to teach you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Got it. I'll find some time to ask her about it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Thank you! Eleanor is right about you. She said you were her most trusted Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She talks about me that much? I'm kind of flattered...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Caterine, mission accomplished!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Nice work, Vivian!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + 0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.4, + 0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + 0.35 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.85, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian, were you whispering something to Mentor?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I was pitching you to the Boss as ==SEX3== dance teacher, of course!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's right. I'm counting on you to teach me, Eleanor.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_attention", + nil, + 0.3, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "A personal request from the Boss ==SEX8==, Eleanor! The perfect chance to return the favor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "O-Okay.==W== If it helps you, Mentor,==W== I'll do it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Then it's settled! You two have logistics to sort out, so we'll get out of your hair.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Wait, just like that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "No time like the present! Catch you later, Eleanor. Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Wait! Vivian?! Caterine?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Well, they didn't waste any time.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm sorry, Mentor. Looks like our tea party will have to wait...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry about it. But honestly, Eleanor, is something on your mind?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "On my mind?==W== Not particularly...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That so? I heard you've been sighing nonstop lately.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ah...==W== Vivian told you, didn't she? Which means Caterine was keeping me busy to...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.8, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "To give her a chance to talk to me alone, yeah.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You've got two great friends. Try not to make them worry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'd like to help, too. If you trust me, I'm always here to listen.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Mentor...==W== The truth is, I...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... It's nothing, honestly. I've been wondering how to be more like you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Like me?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Yeah. I want to be a great leader like you. But I'm still inexperienced...==W== Realizing how far more I have to go has been weighing on me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But Eleanor, you've already proven yourself. Everyone here knows you're a capable Trekker.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Not at all. I'm nowhere near that level!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Hmm...==W== Something still feels off.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "An issue like that shouldn't worry her friends this much...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Tell you what. Have you taken on any commissions lately? I'd love to see how much you've grown.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let me shadow your Trekker work for a few days. Once I get a feel for your routine, we can figure out exactly what you're missing.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Wait, you don't need to go to all that trouble...==W== What about your dance lessons?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No rush on those. Let's get your worries sorted first. That way you can focus entirely on teaching me, right?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ah...==W== That makes sense...==W== I'll be in your care then, Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_137_02.lua b/lua/game/ui/avg/_en/config/cg_137_02.lua new file mode 100644 index 000000000..54b724d41 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_137_02.lua @@ -0,0 +1,7620 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "Something's on Her Mind (Part II)", + "Those who take things too seriously are often the ones who push themselves too far.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Eleanor and ==PLAYER_NAME==?==W== Now there's a pair you don't see every day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm just tagging along as Eleanor's mentor today. Want to see for myself how much she's grown.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Hehe, get ready to be impressed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Now I'm looking forward to it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_137", + "b", + "006", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Miss Willow, I'll be counting on you for today's commissions!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "No problem. One moment.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_08_009", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Willow...==W== What's with all these commissions?==W== It'll take us all day to pick one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_08_009", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "To be clear, these are all direct requests for Eleanor. That's why I brought them all out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "... Every single one?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I knew she'd been active and even won some awards, but I didn't expect her to be this popular...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "close", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Thinking back to when she started... It's incredible how far she's come.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Well, you've got options. Which one are you taking, Eleanor?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "All of them, of course!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Right, all of them...==W== Wait,==W== all of them?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Yes! If a commission has my name on it, I'm taking it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "People are putting their trust in me. I refuse to let them down.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I understand where you're coming from, but isn't that way too much for one person?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "Eleanor always follows through. She's a huge help to the Association, honestly...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "But don't overdo it, Eleanor. I've said it before: every Trekker has the right to say no.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Thank you for worrying about me. But I chose to be a Trekker, and I want to do absolutely everything I can.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.65, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mentor, there's no time to lose. Let's head out!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Oh... Alright.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Is she going to be okay...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mentor, this is your room for tonight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thank you, Eleanor, you've thought of everything.==W== Are you sure it's alright if I stay, though? I don't want to impose on your parents.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Please don't worry. Mother and Father fully support my Trekker duties now, and I let them know you were coming.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "That's a relief. I'll take you up on that, then.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You were incredible today, by the way. You handled all those commissions like a pro. You can hold your own now.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Heh heh, thanks. But I owe it all to your guidance, Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "After seeing you today, I think you should give yourself more credit.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... I still have a long way to go. If I want to catch up to you, I need more experience under my belt.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Hard work is great, but don't push yourself too hard.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I understand. Good night, Mentor.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "Once Eleanor leaves, I sink into the soft bed and close my eyes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I don't know how long I've slept, but I get up, all groggy, and stumble into the corridor...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "...==W== Where's the bathroom again? This place is huge, and with the lights off, I can't see a thing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I can't wake someone up just to ask for directions...==W== Wait. Is that light coming from under that door?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Perfect! Someone's still awake. I'll ask them for directions.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_171", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sorry to bother you this late. I was wondering...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Mentor? What are you doing up at this hour?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Eleanor? You're still awake?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Forget that, I have a bigger emergency...!==W== Eleanor, where's the bathroom?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Phew...==W== It's a good thing you were awake. You saved me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm sorry, Mentor, that was my fault. I should have given you a tour of the house before bed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's fine...==W== But what are you doing up so late?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm studying business management theory. Since I was out running Trekker commissions all day, I haven't finished the coursework Father assigned me yet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, didn't you say your parents gave you permission to be a Trekker?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "They did. But when I got their blessing, I promised them that my studies as the family heir wouldn't suffer.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "They respect my dream, but they also expect me to become a capable heir who can lead the family. I refuse to give up on either.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's admirable, Eleanor, but don't overdo the late nights.==W== We still have commissions tomorrow.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Got it. Just one last bit,==W== and I'm going to bed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Alright, I'll let you get back to it. Good night.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Good night, Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Has she been pushing herself this hard every day since they gave her permission?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 20.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.25, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_203", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Miss Willow, I've brought the Artifacts for the commission. Could you do a quick check?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "015", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Thanks for the hard work. You can set them down right here.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Okay! Here's this one,==W== and this one—==W==ah!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + 4.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "PlayCharAnim", + param = { + "avg1_137", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Watch out!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I catch the Artifact the moment it slips from her hands.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I-I'm sorry! Thank you, Mentor...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Glad it didn't break. Willow, that should be all of them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Is it me, or is Eleanor completely zoning out?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "... Alright, everything checks out. Commission complete. You're as efficient as ever, Eleanor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Heh heh,==W== thank you. Okay, Mentor, let's head to the next one...==W== Eh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + 0.72, + -0.03, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + -5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "As she turns to leave, she stumbles. I step forward and catch her on instinct.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Eleanor, are you okay?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I'm sorry, Mentor.==W== Why do I keep messing up today...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "That's weird...==W== The room is spinning...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0, + 20.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + 20.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Eleanor?! Eleanor! Stay with me!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ugh...==W== Where am I?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're finally awake. You're in your room.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "My room...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Wait, what time is it?! I have commissions to finish...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Hey, relax. I already handled your commissions.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "All you need to do now is rest. The doctor said you collapsed from overwork.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I see...==W== Sorry...==W== I've been nothing but trouble, Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Eleanor, I may have told you to believe what you can achieve as a Trekker...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But you have to know your limits too. If you collapse again, you won't be able to finish both your commissions and studies.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "True...==W== But...==W== I have reasons to keep going...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Balancing a Trekker's life with being an heir... That was my choice.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Resting when you're tired...==W== It sounds like an excuse for weakness.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_idea", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Is that the real issue here?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "At the tea party, you paused when I asked what was bothering you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And when I offered to join you on your commissions...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Wait, you don't need to go to all that trouble...==W== What about your dance lessons?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "When you first wanted to become a Trekker, you specifically asked me to train you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "If your worry was about becoming more like me, you wouldn't have been so reluctant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I figured there was more to it.==W== Looks like I was right.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "... Ahaha, nothing gets past you, Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Lately, I've been losing my confidence...==W== I keep thinking maybe I can't juggle being both a Trekker and an heir.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "To become a guild captain, I need experience. To become an heir, I have a mountain of things to learn. But there's never enough time...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I made up my mind to work hard, but ultimately, I lost the confidence to see it through.==W== How pathetic. I'm ashamed...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So you've been carrying all this weight by yourself?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "You went out of your way to help me, yet I'm completely useless. I'm sorry...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I don't see it that way.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Anyway, I understand the root of the problem now. Don't worry, we'll figure it out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Nonetheless, your health comes first. Rest up, and we'll tackle this together later.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mentor...! ==W== O-Okay, got it. I'll get back on my feet in no time!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_137_03.lua b/lua/game/ui/avg/_en/config/cg_137_03.lua new file mode 100644 index 000000000..c7de80fec --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_137_03.lua @@ -0,0 +1,7286 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + " Something's on Her Mind (Part III)", + "Take her hand and sweep her into a dazzling dance!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm sorry for worrying you before, Mentor.==W== I'm fully recovered now, I promise!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "As long as you learned your lesson, that's what counts.==W== Since it's your first day back, how about we start with this commission?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Let's see...==W== Auditing a ledger?==W== And the client is a guild captain?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "This commission could be the breakthrough you need.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Understood! I'll give it my best!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sorry for the wait. The ledger is fully organized. Please take a look.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stressed Trekker", + "", + 1, + "", + false, + "", + "Thank you! Without your help, Miss Eleanor, I'd be stuck crunching numbers forever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stressed Trekker", + "", + 0, + "", + false, + "", + "I... I want to be as capable as you.==W== If you have any secret tips for getting things done this efficiently, please share!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... How do I put this? It's something I've studied for years. I wouldn't call them secret tips...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stressed Trekker", + "", + 0, + "", + false, + "", + "I see! It all comes down to consistent effort! Someone as amazing as you must lead a famous guild, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "You misunderstand! I hope to lead a team someday, but there's still a long way to go.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stressed Trekker", + "", + 0, + "", + false, + "", + "Haha! You're reliable and capable, Miss Eleanor. No need to be modest!==W== When you do become a captain, your guild will be a rising star, just like you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Thank you for the compliment!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Heh, sounds like the client was impressed with you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm glad to hear that, but ... wasn't that a bit generous?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Not at all. She meant every word. That's how much she trusts you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright, let's go grab our next commission.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Eleanor, there you are! Feeling better?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Much better, thank you. Miss Willow, I'm sorry for all the trouble I caused the other day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "Don't worry about it, it was nothing. Don't push yourself too hard from now on, okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Are you two here to pick up a new commission?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's right. Do you have anything that would put Eleanor's skills to use?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... My skills?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "I see...==W== How about this one from the Trekker Association headquarters? Eleanor has handled it before and done a great job every time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh?==W== What does it involve?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m16", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Look, Mentor! The scenery out here is gorgeous!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -250.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You can even see the Monolith from over there. Perfect spot for sketching.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_137_004", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Speaking of which, I didn't know you illustrated for the Nova Geography Journal. That's impressive.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_137_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Well, I've been drawing since I was little. At first it was tough to learn, but over time I started using it to capture how I felt.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Back then, I must have drawn the view from my window a hundred times...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "See? All those skills you built up back then are still paying off now that you're a Trekker.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "That's true. This morning's ledger commission went smoothly because of all that heir training...==W== Ah.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... So my life as a noble and as a Trekker are actually connected?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "It finally clicked, didn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Continue to progress in this direction. Handle your Trekker commissions while building the skills you need as an heir.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You gain field experience to lead a guild, while growing through your studies right now.==W== They both matter to you, don't they?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Your time and energy are limited, obviously. The trick is improving your efficiency and picking commissions that actually suit you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "You're amazing, Mentor!==W== I never thought to look at it that way!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I always assumed being a Trekker and being a noble were polar opposites...==W== I ran away back then because I felt a sheltered girl who never left her house could never become a real Trekker...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "But now I know they don't actually clash. They feed off each other. Even a noble lady can become a Trekker one day!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "There you go with \"one day\" again...==W== You're already well on your way to achieving that dream, aren't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "From now on, manage your time well. Align your Trekker goals and your noble duties.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Yeah!==W== I feel a lot more confident all of a sudden. Though...==W== Heh heh, wanting to be both an excellent Trekker and a graceful lady... Is that a little too greedy?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "What's wrong with being a little greedy?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Being a Trekker is all about freedom. You never have to limit your own potential.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ah...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Don't be quick to doubt yourself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Trekkers are freer and hold more potential than anyone else.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I see... You told me that a long time ago.==W== Heh, I guess I flew right back into my cage without realizing it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm glad you finally let go of that. Anyway, let's finish this commission before dark. We still have a forest to explore.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.275, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Wow...==W== Mentor, look! These flowers are lovely!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_attention", + nil, + 0.7, + -0.35, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah, it's a great view. Want to sketch this place too?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "You read my mind!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "... These remind me of the flowers in a childhood picture book. Pure and spotless.==W== Come to think of it, I used to dream about being one of those princesses in a flower crown.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Heh, my younger self never could have imagined this. Back then, all I pictured was being locked in that manor, mindlessly taking over Father's business, and drifting through the rest of my life.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Eleanor, do you ever regret becoming a Trekker?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Of course not! I've faced danger and hardship, but the growth and rewards make it worthwhile. That's why I always go all out... Even if I end up collapsing...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's not something I'd encourage. Please be more careful from now on.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I know! I've learned my lesson.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "... If I hadn't become a Trekker, I never would have realized how vast the world is. Or that the nameless flowers in my books actually bloom in real life.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "Watching my world expand... I'll never get tired of exploring the unknown.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "Even with the challenges ahead, I've never once regretted chasing my dream!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's nice...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ah, I got carried away talking and forgot to draw. I need to focus now, Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright. I'll take a walk nearby.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Okay, that should do it. Mentor, I'm done!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Perfect timing. Just done with my walk too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sorry to keep you waiting, Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry about it. Say...==W== Eleanor, could you close your eyes?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "My eyes?==W== Okay...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "jushou", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Alright, open them.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mentor? Did you put something on my head...==W== Oh...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m144", + "none", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_137", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_a", + "vo_cgstory_137_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "Ah...==W== Is this a flower crown?", + 0, + "", + false, + "", + "Is this ...==W== a flower crown!?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "I made it while you were painting.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I made it while you were painting.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_b", + "vo_cgstory_137_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "Wow...==W== It's beautiful!==W== And incredibly cute!", + 0, + "", + false, + "", + "Wow...==W== It's beautiful!==W== And incredibly cute!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "But Mentor,==W== why a flower crown...?", + 0, + "", + false, + "", + "But Mentor,==W== why a flower crown...?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "I realized I haven't celebrated with you.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I realized I haven't celebrated with you.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_2"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Since you're officially recognized as a Trekker.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Since you're officially recognized as a Trekker.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_3"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_c", + "vo_cgstory_137_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "A-A celebration...!?==W== Thank you so much!", + 0, + "", + false, + "", + "A-A celebration...!?==W== Thank you so much!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "Um,==W== Mentor!==W== Does it look good on me?", + 0, + "", + false, + "", + "Um,==W== Mentor!==W== Does it==W== look good on me?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Of course.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Of course.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_d", + "vo_cgstory_137_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "I feel like a princess from a picture book...==W== It's so nice.", + 0, + "", + false, + "", + "Ehehe...==W== I'm so, so happy.==W== I feel like a princess from a picture book...", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "Ehehe...==W== Being a Trekker is amazing.==W== It lets me fulfill so many dreams and aspirations...==W== This is definitely something I never could have experienced==W== if I had stayed in the mansion.", + 0, + "", + false, + "", + "Being a Trekker is amazing, isn't it?==W== It lets me fulfill so many dreams and aspirations...==W== This is definitely something==W== I never could have experienced if I had stayed in the mansion.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Let's keep making them come true.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Let's keep making them come true.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_5"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "All your new dreams, Eleanor.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "All your new dreams, Eleanor.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_e", + "vo_cgstory_137_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "My new dreams...==W== Right now,==W== my dream is to become a proper \"lady Trekker,\"==W== establish a guild of my own,==W== and to go on lots of adventures with my precious friends.", + 0, + "", + false, + "", + "My new dreams...==W== I think...==W== Right now, my dream is==W== to become a proper \"lady Trekker,\"==W== establish a guild of my own,==W== and to go on lots of adventures==W== with my precious friends.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "That's a great dream.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "That's a great dream.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_7"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "I'll be cheering you on.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I'll be cheering you on.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_8"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_f", + "vo_cgstory_137_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "Mentor...==W== Thank you.==W== I'm so glad I met you...==W== I'm truly happy to be under your guidance.", + 0, + "", + false, + "", + "Mentor...==W== Thank you.==W== I'm so glad==W== I met you...==W== I'm truly happy to be under your guidance.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "Please==W== continue to watch me grow,==W== will you?", + 0, + "", + false, + "", + "Please continue==W== to watch me grow, will you?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_9", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "I promise you I will.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I promise you I will.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_9"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_g", + "vo_cgstory_137_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "!...==W== It's a promise, then!", + 0, + "", + false, + "", + "!...==W== It's a promise, then!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "Oh, right, Mentor!==W== Please==W== let me do something to thank you!", + 0, + "", + false, + "", + "Oh, right, Mentor!==W== Please let me do something to thank you!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "You wanted==W== to learn dancing,==W== right?==W== If you'd like,==W== how about right here?", + 0, + "", + false, + "", + "You wanted to learn dancing, right?==W== If you'd like,==W== how about right here?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_10", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Here?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Here?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_10", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_10"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_h", + "vo_cgstory_137_h", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "Yes,==W== it's just the two of us here,==W== no one will be looking,==W== so we can dance freely...==W== It makes a lovely dance floor,==W== don't you think?", + 0, + "", + false, + "", + "Yes,==W== it's just the two of us here, so we can dance freely...==W== It makes a lovely dance floor, don't you think?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_11", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Yeah. And it's a beautiful place.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Yeah. And it's a beautiful place.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_11", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_11"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_i", + "vo_cgstory_137_i", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "Then,==W== Mentor,==W== please take my hand.==W== Let's dance together!", + 0, + "", + false, + "", + "Then, Mentor,==W== let's dance together!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_137", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "I gently take her hand. Sunlight filters through the canopy, and the shadow of worry has vanished from her face.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "On this private dance floor, her steps are light and graceful, like a free-spirited woodland fairy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_disc4059.lua b/lua/game/ui/avg/_en/config/cg_disc4059.lua new file mode 100644 index 000000000..04ecc84bd --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_disc4059.lua @@ -0,0 +1,9724 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Memory Recollection", + "Fly, O Caged Bird", + "The me in the painting and the me in the mirror—which one is the real me?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "No. Show us the next one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Real Estate Agency", + "", + 1, + "", + false, + "", + "My lady, please reconsider. A Trekker lived here before you. It'd be perfect for a guild base.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Real Estate Agency", + "", + 0, + "", + false, + "", + "Plus, there's a bonus if you sign today! We'll even throw in the Monolith exploration gear the previous tenant so kindly left behind...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Keep it. I won't risk taking on someone else's baggage for a few freebies. Let's move on.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Isn't Eleanor being a bit too picky?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Once bitten, twice shy. She got scammed before, so naturally she's extra careful this time.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Wow, this place is stunning!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "006", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Real Estate Agency", + "", + 0, + "", + false, + "", + "You have excellent taste! It was recently renovated, one of our premium listings.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 500.0, + nil, + 0.9, + "avg1_137", + "a", + "015", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Absolutely not!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Real Estate Agency", + "", + 0, + "", + false, + "", + "Why?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Why not, Eleanor? I thought this one was nice...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Look closely at the layout. There is zero airflow. The air will stagnate, and it'll be suffocating in the long term.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -150.0, + nil, + nil, + "avg3_224", + "a", + "011", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "... I think we have moved past simple caution now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg3_223", + "a", + "011", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "She sounds like a fussy old lady.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "004", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Real Estate Agency", + "", + 0, + "", + false, + "", + "This is the last property we have available. But it might not be fit for a lady of your standing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "We'll take it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Real Estate Agency", + "", + 0, + "", + false, + "", + "You will?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "The building's not too old, and the layout makes sense. This is what a Trekker base should look like.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "She has a point...==W== It's a quick walk to both the Trekkers' House and the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Real Estate Agency", + "", + 0, + "", + false, + "", + "But as you can see, isn't the environment a bit spartan for you? It only has the bare essentials...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "That's a plus. An empty room means no blind spots to hide suspicious traps.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "We can buy our own furniture.==W== Heh, I'm already looking forward to decorating.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Yes. Look at that corner over there. It's the perfect spot for my favorite table.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Hang some paintings on the walls, and our headquarters will look much grander!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Great idea. Don't we happen to have a master painter right here with us?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "014", + "none", + nil, + 0.53, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_question", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Wait, you want to use my paintings?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You are the best artist among the three of us, aren't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Then there's no time to lose. Let's head to Eleanor's house and pick a few out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Whoa, hold on, you two. Stop pulling me so hard...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.58, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "008", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Real Estate Agency", + "", + 0, + "", + false, + "", + "My ladies! Are you still signing the lease or not?!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I brought over my old paintings, but ...==W== they are all practice pieces.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Wow, I didn't expect there to be so many. Look, I've always loved this one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "We'll take that one, then. As for the rest...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "What about hanging a portrait? We have family portraits on the walls at my house.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Exactly. Eleanor is our Guild Captain, so it only makes sense to hang her portrait up as our centerpiece.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Hanging up my own picture for a reason like that ...==W== feels a little embarrassing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Well, it's not. You are our proud captain and the face of our guild.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "She's right. Pick out one of your portraits, Eleanor. You must have had someone paint you before.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "My family hired a famous painter to do one recently...==W== Give me a second, I'll go grab it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "25", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_disc_137_001", + 0.6, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "It's beautifully done. Captured your features well. It's ideal for our centerpiece.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Yeah, it's a good painting. But...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Is something wrong?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I can't quite explain it.==W== It is supposed to be me, but it looks like a stranger to me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Hmm. Now that you mention it...==W== The expression on your face does look a little off...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "My expression?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_137_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Yes. The way you smile now is much prettier than the one in the painting.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I was thinking the same thing...==W== Well, why don't we commission a new one?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Umm...==W== Let's not. That money would be better spent on the guild.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Plus, being a model is exhausting.==W== You have to sit still for a whole afternoon. I never want to go through that again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Ugh, I know what you mean. I've had to do the same thing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Then how about you paint it yourself, Eleanor? A self-portrait.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "A self-portrait...?==W== I've never tried painting one before...==W== Alright, I'll give it a shot!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Sigh...==W== I talked such a big game,==W== yet I can't paint anything that satisfies myself...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I've painted it over and over, but all of them just felt awkward. I followed the proper techniques, so why does the girl in the painting look like someone else?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "\"The way you smile now is much prettier.\"==W== What exactly is different?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... I can't figure it out. I should go for a walk to clear my head.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "This has become my favorite spot. The \"dance floor\" where I danced with Mentor...==W== The scenery is beautiful. It always calms me down.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I wonder if Mentor would know where this weird feeling is coming from.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... No! I can't keep relying on Mentor. I need to solve my own problems.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "... I didn't realize a place like this was hiding deep in the woods. The water is crystal clear. So beautiful.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Come to think of it, I read in a book that people used to paint self-portraits using their reflections in the river.==W== I should try that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_disc_137_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Uh...==W== I guess it should look something like this...==W== Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Why does it look different from the mirror?==W== Is it the water? Or my clothes?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... The me in this reflection looks happy. It seems this forest has helped me relax. The old me would never have dreamed of coming out to the wild to clear my head.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_137_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "In the past, taking a break meant reading, drinking tea, or painting...==W== Those things made me happy, yes, but back then, I didn't know there were other ways to enjoy life.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "If I hadn't become a Trekker, I would have spent my whole life not knowing...==W== Ah.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "A breeze brushes past Eleanor's cheeks, and sunlight filters through the leaves. She lifts her head and gazes up at the endless sky.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Right. It all makes sense. I haven't been that version of myself for a long time already.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Trekkers are freer and hold more potential than anyone else.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.6, + -0.175, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Trekkers are free.==W== In that case...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Struck by a sudden realization, Eleanor stands up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I think I finally understand...==W== It's time to head back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I am Eleanor, the \"Lady Trekker.\" How can those high-society techniques capture the Trekker I am today? I need to forget the formulas, the theories, the rules... I'll paint from the heart.==W== That is the only way to do justice to who I am now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'll capture the joy I've felt since becoming a Trekker, along with my hopes for the future. I'll paint the real \"me\"...!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Several days later.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian, Caterine, welcome. As of today, this is our guild headquarters!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Finally.==W== Heh, choosing this place was the right call.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "We all chose it at first sight. I guess great minds think alike.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_137", + "b", + "016", + "avg_emoji_shy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Also, I have something I want to show you...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "4059_B", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutQuad", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m143", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 1, + "", + false, + "", + "I-Is this ...==W== your self-portrait? I've never seen a composition like this before.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "It is highly original! It is as if you captured your past and your future on the same canvas...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "Plus, this expression captures you better than the other painting did...==W== I love it. Anyone who looks at this will find your smile contagious.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "It looks like you figured out why that old portrait felt weird.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "Yes. It was because the me in that painting only had eyes for the noble world.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "... I know I am still inexperienced. Whether as a proper lady or a Trekker, I still have a lot to learn, but...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "At least I have officially started my journey as a Trekker. My old self almost feels like a stranger to me now...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "You are our guild captain. You should hold your head high and be more confident.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "Exactly. We can't let you outdo us, either.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "Caterine, Vivian...==W== Thank you. You two gave me the push to paint this portrait.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_123", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_123", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "If it weren't for this painting, it would have been difficult to see clearly how much I've changed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I promise you: I will become a captain worthy of this painting, and we will forge a brand-new future!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Oh my, our captain is so dependable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You are the only one who could lead us, Eleanor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "By the way, Eleanor, would you paint us next?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You're sneaky, Caterine. I won't let you cut in line.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Of course. Actually,==W== since we have the chance, why don't I paint a group portrait of the three of us?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "We can hang our individual portraits, then put up a painting of us together.==W== That is what will make this place feel like our guild, don't you think?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Good idea!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Sounds perfect!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Heh heh, just wait and see!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/dp_multi03.lua b/lua/game/ui/avg/_en/config/dp_multi03.lua new file mode 100644 index 000000000..503905c3f --- /dev/null +++ b/lua/game/ui/avg/_en/config/dp_multi03.lua @@ -0,0 +1,873 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 5, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_157", + "", + 0, + "", + false, + "", + "Shia, Shia! We've had a great haul today!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_155", + "", + 0, + "", + false, + "", + "Hehe, looks like this is our lucky day~", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_116", + "", + 0, + "", + false, + "", + "Oh... Hi, boss!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_110", + "", + 0, + "", + false, + "", + "Don't be so nervous. I was just passing by and thought I'd take a look.", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 6, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "avg_emoji_question", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_159", + "", + 0, + "", + false, + "", + "You mean putting this piece of paper on the sore spot can actually ease muscle aches?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_141", + "", + 0, + "", + false, + "", + "Of course! It's a secret remedy passed down through my family!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_159", + "", + 0, + "", + false, + "", + "I never would have guessed this dog-shaped rune had such healing powers...", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "avg_emoji_awkward", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_141", + "", + 0, + "", + false, + "", + "No! I meant the ointment on its back!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_115", + "", + 0, + "", + false, + "", + "Did you bring the fluffy?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_156", + "", + 0, + "", + false, + "", + "Don't worry, this is the good stuff—I got it from a Monolith~", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"5"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 5, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "avg_emoji_sweaty", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_140", + "", + 0, + "", + false, + "", + "Hmph.", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_160", + "", + 0, + "", + false, + "", + "Ugh...", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"6"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_114", + "", + 0, + "", + false, + "", + "Mission complete!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_114", + "", + 0, + "", + false, + "", + "Kasimira, you wanna hit the arcade room now?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_108", + "", + 0, + "", + false, + "", + "Sure.", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"7"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_132", + "", + 0, + "", + false, + "", + "Ah, we meet again!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_star", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_137", + "", + 0, + "", + false, + "", + "Could you teach me some more combat techniques, Minova?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_132", + "", + 0, + "", + false, + "", + "Sure thing.", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 6, + "none", + "", + 1 + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/dp_single137.lua b/lua/game/ui/avg/_en/config/dp_single137.lua new file mode 100644 index 000000000..d488e0bb7 --- /dev/null +++ b/lua/game/ui/avg/_en/config/dp_single137.lua @@ -0,0 +1,127 @@ +return { + { + cmd = "SetGroupId", + param = {"13701"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "present_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm back, Mentor!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm glad I could help! Next time you're heading out on an adventure, don't forget to take me with you!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"13702"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_shy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "present_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mentor, I have a big favor to ask...", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "There's something in this haul that I want. Could I buy it?", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm13701.lua b/lua/game/ui/avg/_en/config/pm13701.lua new file mode 100644 index 000000000..cfbaa4889 --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm13701.lua @@ -0,0 +1,2992 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor! I can finally message you!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Happy to talk with you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Guess what, Mentor!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I've already borrowed...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "all the maps my family confiscated!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Shall we set out today?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "I feel this is a bit sudden", + "We need to prepare first", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I feel this is a bit sudden", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Huh? You think so?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "... I'm sorry, Mentor", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I guess that was a bit abrupt", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Let's talk it over properly the next time we meet!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "We need to prepare first", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Right you are, Mentor!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Let's talk it over properly the next time we meet!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "See you then!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Guess what, Mentor!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I have so many fun things to tell you about today!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's wrong?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I went to the market!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "My parents always said it was too crowded and messy, so they never let me go", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Today I went in person", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And it was like a treasure trove right in the middle of the city!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I bought some freshly baked pastries", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "A flute that blows bubbles", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Though I got a little too excited", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And ran straight into a fruit stand...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Are you okay?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Please do not be alarmed, Mentor. I did compensate the owner adequately", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No, no! That's not what I meant...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I was asking if you were hurt", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I'm fine, I'm fine. Fit as ever!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Hehe, Mentor, you care so much about me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Next time, let's go to the market together, shall we?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Guess what, Mentor!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I found another treasure map!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "\"Another\" one?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Sob...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I know I've been scammed plenty of times before...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "But this one really is different!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Different how?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "The treasure's supposed to be close to home", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Right at the top of a small hill", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "So even if it was a hoax and we made the trip for nothing", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "We wouldn't have wasted too much time or energy", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's your idea of \"different\"?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Hehe~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Um... So, I've already packed my belongings", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I want to get there as soon as we can", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Camp overnight", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Then, in the morning light, drink hot cocoa at the top of that hill", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I bet it'll taste completely different up there", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor, will you make that trip with me?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Okay", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I knew it! You're the best!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I'll see you soon then", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "There's a secret that I want to share with you, Mentor", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yes?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I completed a commission today!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "On my way back, I passed through the forest...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And found a tree that looked really strange!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Its branches looked just like outstretched hands", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "The whole tree looked like a person dancing", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I stood there staring at it for the longest time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "By the time I snapped out of it, it was almost dark", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And then ... I missed the carriage back", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "But because of that tree, the whole trip ended up feeling really special!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Did you dance with that tree, then?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Of course not. I'm not that silly...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor... You're not making fun of me, are you?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No, no, of course not", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Changing one's plans just to follow up on their curiosity...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That is not a very common quality in people", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Next time, can you take me to see that \"dancing tree\"?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I knew you'd get it!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Next time, I'll remember to bring my art supplies", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And make a sketch of the tree to keep as a memento", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor! Help!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I'm at the market right now, and I've gotten myself into a really tricky situation!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What happened?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I ran into an old woman selling flowers", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Her basket looked so heavy", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "so I thought I'd help her carry it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "But... That thing was just ridiculously heavy!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "The old lady kept telling me what a good girl I was...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And was kind enough to invite me for tea back at her place.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "The problem is ... I couldn't bring myself to walk another step!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Where are you in the market exactly?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm close by. I'll come lend you a hand", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I'm at the southeast entrance", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Wah, you're such a kind soul!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Oh, the old lady said she'd give us some flowers to thank us", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "What color do you like? I'll pick some for you!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor, I've been working on building up my strength lately", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Do you have any good training tips?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Or maybe someone I could learn from?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "For example, Miss Fuyuka, leader of the Petal Bloom Guild", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I seem to recall that she is super strong", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I can arrange that, yes", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But why the sudden interest in strength training?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It doesn't really suit your fighting style", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Ah, I knew I couldn't hide it from you...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "The truth is, my suitcase is just too heavy", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I keep stuffing more and more things into it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Before I knew it, it had gotten way too heavy for me", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Why not take some things out?", + "Agree. Building up your strength makes sense then", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Why not take some things out?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Huh? But every single thing in there is important...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "A Trekker has to be prepared for anything, right?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Agree. Building up your strength makes sense then", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Hehe, I knew you'd understand", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Eleanor, I just had an idea", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A suitcase that heavy...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Could be used as a weapon in its own right, couldn't it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Y-You're right...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I never thought of that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I only ever saw the weight as a burden...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Thank you for the advice, Mentor!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mayday! Mayday!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mayday! Mayday!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor! I'm in urgent need of your help!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Did you get lost again?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Or is there something else you can't carry?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Neither!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Remember when we went on that adventure a while back?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "You changed out of your coat, and I said I'd wash it before returning it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "So I thought I should try doing the laundry myself for once", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I followed the washing instructions...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And put your dark coat and my dress in the same basin", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Then I added half a bag of stain remover", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Now the basin is overflowing with suds!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And your coat looks like some kind of badly dyed patchwork...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor, should I buy you an identical replacement?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Or crawl into a hole and never come out again?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "... Mentor?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I know I messed up, but please don't ignore me!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What about your dress?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "It's ruined, too...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Let's go shopping for new clothes together sometime", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Just don't be so reckless next time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Ohh Mentor—! You're the best!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Next time we go out, everything's on me!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Happy birthday, Mentor!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I've been staring at the calendar for three whole days, waiting for today to finally arrive!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Thank you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "You're welcome!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And I've planned a special outing for us as well", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I've always thought that if you don't go somewhere special on a day like this", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "You'd be wasting a once-a-year opportunity!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "So I found two special places on the map that are supposed to have amazing views:", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "A valley where you can see fireflies and a cliff where you can do stargazing", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Which one would you like to go to?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "The valley", + "The cliff", + "It doesn't matter where we go", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "The valley", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "All right! Let's get going!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "The cliff", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "No problem! I've got everything ready!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It doesn't matter where we go", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What matters is that I get to spend the day with you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor... I'm so touched!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Anyway, today we're leaving all our worries behind", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And we're going to spend the day like true adventurers", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Please look forward to it, Mentor!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor, I've realized that you're really amazing", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's wrong?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "After following your lead all this time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I've really come to understand how different it is to fight as a team instead of going it alone.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Whenever I fought by myself, I was always worried about someone attacking me from behind", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "But when I'm with you, I don't have to think about that at all", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And another thing...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I was worried my fighting style might be too unpredictable...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "And other people might not like me as a partner", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "But as long as you're calling the shots, none of that matters", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I suppose this is what they call being in sync?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor, let's keep fighting side by side!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Music really is amazing, isn't it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Did you study music, Eleanor?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Yes", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Art, music, dancing...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "My parents had me learn all of them", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sing_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I may not look it, but I'm actually a very good singer", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I believe it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You already have such a lovely voice", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "...!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "Mentor... You really know how to flatter a girl", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "I'll sing for you next time I get the chance", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "But only after I've had plenty of time to prepare!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm looking forward to it", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_12_01.lua b/lua/game/ui/avg/_en/config/stev_12_01.lua new file mode 100644 index 000000000..ae565c9f4 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_12_01.lua @@ -0,0 +1,9518 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "A Tea Party for Young Ladies", + "Eleanor shares her travel struggles with her childhood friends, who agree to help her train in secret.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "007", + "none", + nil, + 0.7, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_137", + "a", + "007", + "none", + nil, + nil, + 0.5, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sorry I'm late!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Eleanor! Took you long enough. We've been waiting ages!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "My apologies, Caterine. I got tied up with a few things.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Sounds like things have been tough lately.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "It's alright. I'm getting used to it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "You've been home for a while now, but I hear they're still watching you closely.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "You still haven't given up your dream, have you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Never!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Let us know if you need anything. You're my dearest friend.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Thank you, Vivian.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Me too! You can come to me anytime!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Heh, I know. You both are the best.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Please, sit. I saved my best tea and pastries for today.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m99", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Wow, that smells incredible.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + 3, + 0.6, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Perfectly baked, beautiful shapes. You can tell a master baker made these.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_001", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "The presentation is flawless! That cookie on top looks especially tempting.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Honestly, Caterine. You're as excitable as ever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You should learn from Eleanor. Look how perfect her posture is.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Hmph! And you haven't changed either. Still nagging at me like my mother!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Excuse me?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "Alright, you two, stop bickering. We don't get to get together much, and it's a shame to let good tea go to waste.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "Besides, Vivian only meant well.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 16.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "... I know. Sorry, Vivian. I was kidding.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "It's fine, I understand.==W== Besides, I hardly have the right to sit here and lecture you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 1, + "", + false, + "", + "True. Eleanor is the only one of us who's actually seen the outside world.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "If only I could ...==W== run away from home for once...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 1, + "", + false, + "", + "Shh.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "Keep your voice down. We'd be in trouble if anyone overheard that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "I know. You two are the only ones I'd say that to. And honestly, I'd never have the nerve to go through with it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "Let's change the subject. We should relax and enjoy our tea.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "Good point. This black tea is amazing, though...==W== It has a wonderful aftertaste.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "It does. But speaking of the tea at your estate, Eleanor...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + 5, + 0.5, + nil, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Your former head maid used to brew the most incredible tea.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Oh, you mean her...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + 2, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Come to think of it, it's been a long time since she left.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "She was the one who saved your life, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Yes. She's the reason I wanted to become a Trekker.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "It's a shame. Aside from mentioning she used to be a Trekker, she never told me anything about her past.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I tried tracking her down after I left the estate, but I couldn't find a single clue.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Oh, she certainly sounds mysterious.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Like a legendary master straight out of a novel!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "As intriguing as your head maid sounds...==W== I prefer hearing about your adventures, Eleanor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "What? Again? I've repeated those stories a dozen times since I got back...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "We'll never get tired of hearing about the outside world!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "She's right.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "W-Well, all right...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "m45", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_976", + "a", + "002", + "none", + 5, + 0.6, + nil, + 1.0, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "You ran into the Three Grand Commissions in Philae==W== and even helped defend a camp from a giant monster! This story gets more epic every time I hear it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + 6, + 0.6, + nil, + nil, + 0.5, + 0.5, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "003", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "News out of Philae reached us all the way out in Emor. We had no idea you were right in the middle of it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.4, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "And then you teamed up with Boss Accord and Goodwind Homecare to take down the syndicate chasing you! That is incredible!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I-It wasn't like that! I barely did anything back in Philae...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "When those guys caught me, Mentor and Miss Nanoha were the only reason I managed to escape.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_100", + "c", + "002", + "none", + 0, + 0.485, + nil, + nil, + nil, + 0.15, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Speaking of your Mentor...==W== It still blows my mind that you know the CEO of Boss Accord.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_100", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I heard a lot more went down in Philae after the Big Three, and this Boss person managed to resolve it all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "What an adventure. I could never imagine doing something like that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "It is. It sounds fascinating...", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "So, do you still talk to the Boss? Ready to head back out anytime soon, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Well... About that...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + 1, + 0.45, + -0.375, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.75, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "Eleanor, we turned a blind eye to your stunts before, but you went too far this time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "From now on, you are not leaving this estate without our permission.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... That's not fair...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "Running away for days on end... Have you caused enough trouble yet?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I-I was only trying to...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + 3, + 0.65, + -0.25, + -1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 1, + "", + false, + "", + "For your little dream, I suppose? Believe me, I know.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "But Eleanor, you need to accept reality. You are not cut out for the life of a Trekker.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mother, how can you say that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 1, + "", + false, + "", + "Because you have no idea how dangerous the world is. Listen to me. We are doing this for your own good.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "I had the servants dispose of your gear. Take this opportunity to give up on this foolishness once and for all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ngh...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.25, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_symbol", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Wait, they confiscated everything?! You never said a thing!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + 2, + 0.7, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Don't worry, I expected this. I already hid everything important.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "And the Artifacts you helped me find are perfectly safe too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "That's brilliant! That's our Eleanor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I'm trapped in the mansion, but I haven't stopped training. Plus, I get advice from Mentor all the time...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Through letters, of course.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 0.0, + false + } + }, + { + cmd = "SetPP", + param = {1, 1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "It's incredible we can keep in touch with a phone from completely different cities...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "This has to be your secret weapon, right? It's amazing!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ah...!==W== Don't worry, I promise to keep the phone a secret. We'll stick to the story that we're writing letters.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "022", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Really appreciate that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Anyway, let's get back to your training plan.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "\"Continuously swap weapons to execute fluid, unpredictable attacks. Keep your enemies guessing with a variety of tactics...\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "That's the general strategy Nanoha suggested. Where do you think we should start?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Well...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I think I should start by finding a weapon that suits me best. Once I master it, I can slowly branch out to others...==W== What do you think?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "You're on the right track. But before you do that, you need to understand the dangers each weapon poses.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Weapons are meant to protect you and defeat enemies. If you end up hurting yourself or an ally, that defeats the whole purpose.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "That makes sense...==W== I'll be careful!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "One more thing. Honing your skills is important, but knowing how to appraise weapons and gear is just as crucial.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "You're a quick study, Eleanor, and eager to learn. That part shouldn't be an issue...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "But you still lack street smarts and financial literacy. If you don't cover those blind spots, scammers will take advantage of you in a heartbeat.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetPP", + param = {1, 0} + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "012", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "At least, that's what Mentor told me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Wow...==W== That makes a lot of sense, actually.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "But honestly... Now I can't even leave the house. How am I supposed to train...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "011", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ah, sorry! I didn't mean to drag down the mood. I just needed to vent...==W== Ahaha.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "... I understand.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_flower", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You are not doing this alone. Allow us to help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "... I mean, I'm completely on board. But we don't know the first thing about being Trekkers. Seeing how we still come to Eleanor for advice, how are we supposed to help?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Let's look at Eleanor's training.==W== In short, you need to develop an eye for appraising an item's value and function, correct?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Yes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_idea", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Caterine, your family has connections with various merchants and shops, don't they?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "Yeah, we do...==W== Oh! I get it!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.8, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "If I find you a position at one of our shops, your parents might actually let you leave the house!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Exactly. Our families are deeply intertwined since childhood. The adults trust us implicitly, so they shouldn't object.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Then there is your physical conditioning. You need to improve your combat skills...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "I lack connections there, but my dance instructor always says dancing builds flexibility and coordination. It sharpens your reflexes. Perhaps learning to dance could work?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "If I personally recommend you join my classes, your parents would hardly say no.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Well...==W== That could work...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Come on, Eleanor. Let us do this for you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Our roles seem a bit reversed here. I'm the one who needs help. I should be the one begging you two!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "We know you would never ask for help unless it was an absolute emergency. We have to be a little pushy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Exactly! We know you too well.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "... Heh heh, fair point. We are childhood friends after all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.35, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.57, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Vivian, Caterine... I need your help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Please lend me a hand. I'm going to finish this training, and my dream of becoming a Trekker must come true!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Vivian & Caterine", + "", + 0, + "", + false, + "", + "Leave it to us!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_12_02.lua b/lua/game/ui/avg/_en/config/stev_12_02.lua new file mode 100644 index 000000000..5d9b8713e --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_12_02.lua @@ -0,0 +1,7909 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "Grounded and Humble", + "With her friends' help, Eleanor takes up dancing and starts her internship at a general store to prepare for her journey as a Trekker.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m24", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "Focus. Watch my steps and let the beat guide you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 1, + "", + false, + "", + "That's it. Your footwork is coming along.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "Excellent. Let's take a quick breather.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Huff... Huff...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Thank you ...==W== for the lesson.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 1, + "", + false, + "", + "Don't mention it. It's my job.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "You know, Eleanor, you won't even set that box down in between dances. Something important inside?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Uh, not necessarily...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I just want to carry it to get used to the weight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 1, + "", + false, + "", + "Even in dance class? You're an odd one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 1, + "", + false, + "", + "When Vivian came by asking for lessons for a friend, I assumed you wanted to learn noble poise...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "But there's more to it than that. Your everyday posture is already flawless. You've clearly had etiquette training.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "T-That's because...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 1, + "", + false, + "", + "It's fine. I'm not going to pry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "But...==W== Eleanor, you have a natural gift. Dedicate yourself to dance, and I guarantee you'll make it onto a much bigger stage.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... I'm sorry, teacher. Being a dancer isn't my dream.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "I figured as much.==W== I don't know what's in the box, but I imagine it's tied to this dream of yours, isn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Yes, it is.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "Mind if I give it a lift?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Go ahead, but ...==W== please be careful. It's heavier than it looks.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.43, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "... It definitely has some heft.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Amazing...!==W== You say that, but you lifted it like it was nothing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 2, + "theater_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_143", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "Heh, we dancers train for lifts all the time. Sometimes the costumes already weigh a ton, and we have to hoist our partners or props on top of that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 1, + "", + false, + "", + "You bear that weight while keeping your posture perfect and your steps light. No matter how heavy the load, you never let the audience see you struggle...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "I can teach you the technique, if you're interested.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Really?! Thank you so much!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 1, + "", + false, + "", + "Hold your thanks. My standards are high.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "It's an unforgiving path for a beginner. I won't go easy on you just because you're Vivian's friend.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Not a problem! I'll work twice as hard!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "Good. Let's see what you can do.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Good to meet you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Ah, Eleanor. Glad you're here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "What should I tackle today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Well, since you're still an intern, let's stick to the basics. A new batch of Artifacts hit the warehouse. Sort them by category and shelf them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "All done!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 1, + "", + false, + "", + "Already? You're fast.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "A few days ago, you couldn't even tell the basic categories apart. You've been doing your homework.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Heh heh! All thanks to you as my great teacher!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Plus, watching you taught me something. With enough experience, you can figure out how to use any Artifact, even if you've never seen it before.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I want to master a skill like that!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 1, + "", + false, + "", + "Heh...==W== When Lady Caterine insisted on sending you here, I figured you were some pampered rich girl here to play dress-up. I didn't expect you to actually get your hands dirty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + 3, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Since you're so driven, want to take on something new?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Absolutely! Aside from appraising prices, I want to learn how to handle customers. Will you teach me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 1, + "", + false, + "", + "I see. You want to learn the sales floor too...==W== Dealing with people is no walk in the park, though.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "002", + "none", + nil, + 0.5, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.8, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "You have to read the customer, figure out what they want, and pitch the perfect item for them. It takes skill. Are you sure you're ready to put in the work?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + -0.1, + 0.97, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I'll do my best! Please teach me everything!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "To finish Mentor's training plan, my best bet is to interact with as many different people as possible...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Besides, I want to see what people think about Artifacts, what they're naturally drawn to...==W== I want to soak it all in!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Haha, look at that fire. Let's see what you can do.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Phew...==W== What a full day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I'm exhausted, but I feel accomplished...==W== I've never experienced anything like this.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Thanks to Vivian and Caterine convincing them, Mother and Father finally let me out of the house.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "The teachers they introduced me to are incredible. With everyone's help, my skills have improved in every way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I never could've made it this far alone. I'm lucky to have friends to help me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "013", + "none", + nil, + 0.7, + -0.15, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.35, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "If Mentor were here now, I know ==SEX=='d agree...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "But...==W== I need to pull myself together. Now's not the time to rest. I still have an important task to finish.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Nobody saw me... Right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Oh, thank goodness...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Please forgive me, Mother and Father, but I have to do this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm not running away from home this time. I'll be back soon.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_234", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_234", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.45, + nil, + -0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_234", + "a", + nil, + "none", + nil, + 0.85, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Everyone's still busy, even at this hour...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "So this is the Trekker life. I wonder if I'll be like them someday...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Wait, no time for daydreaming. I came here to gather intel.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Over there...==W== That's the commission board.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I can't bite off more than I can chew anymore. I need to stay grounded and learn how the Trekker world works.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I have a plan. Once I see progress from my training, I'll pick the right commission to test myself...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'll prove it to myself, to Mentor...==W== And to the friends dearest to me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "017", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Prove what, exactly?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Why?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Oh...==W== Sorry, I didn't mean to startle you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I-It's fine. I wasn't expecting anyone to talk to me...", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm Eleanor. Do you work here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "Yes, I'm Willow, the manager here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "I don't think I've seen you before. Are you a new Trekker?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Yes...==W== Wait, no.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Truth be told, I'm not a true Trekker yet, just an apprentice preparing to take my first steps down that path.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "An apprentice?==W== Heh, that's a charming way to put it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Wh-What? Was that weird?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "Well...==W== Being a Trekker is all about freedom. Most people don't think twice before jumping in.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "If they hit a wall, they'll just figure it isn't for them. It's rare to see a rookie as deliberative as you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "... I'll be honest. I ran off on an adventure on a whim once. Looking back, it was like playing make-believe...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "And inevitably, I got scammed. If a senior Trekker hadn't stepped in, I wouldn't have made it out...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I realized I'd rushed in too soon. So I resolved to prepare myself properly before officially embarking on my journey. It's also what my Mentor advised.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "Wise move.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "The Loongs say good food is worth the wait. Sounds like you found an excellent guide.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I am!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "Come find me when you make up your mind. I'll pick out the perfect commission for you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Looking forward to seeing what you can do, Miss Eleanor.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_12_03.lua b/lua/game/ui/avg/_en/config/stev_12_03.lua new file mode 100644 index 000000000..0e87e39d7 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_12_03.lua @@ -0,0 +1,9950 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "Improvement", + "Eleanor's hard work finally pays off. With a little push from her friends, Eleanor sneaks away from home again, ready to tackle her very first commission.", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "A month later...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_524", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m24", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + 0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "Dance Instructor", + "", + 0, + "", + false, + "", + "One,==W== and two,==W== and three,==W== and four...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_145", + "a", + "002", + "avg_emoji_flower", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "That's it. Beautiful footwork.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "Ha, just as I thought. You're a natural.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I owe it all to your guidance.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "After all this training, I can move as I want even with a box this heavy. I still can't believe it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "Your rapid progress comes partly from talent, but mostly from your hard work. That's a rare quality.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "…==W== So, Eleanor. Will you reconsider?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.505} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Eh? Oh! Well, I...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_love", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dance Instructor", + "", + 0, + "", + false, + "", + "Heh, I'm kidding. I know you have your own dream. Keep at it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'll keep working hard! Thank you for teaching me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "008", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 0, + "", + false, + "", + "Hey! Hello...? I-I need an Artifact!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Welcome! What kind of Artifact are you looking for?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_flurry", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 0, + "", + false, + "", + "Hmm...==W== I-Is the owner not here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "She stepped out for a bit. If you need something, I can also help you with it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 0, + "", + false, + "", + "But ... with her gone... I really need it asap.==W== Ugh, forget it. I'll take my chances with you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 1, + "", + false, + "", + "So, I-I'm a chef, and I want the same Artifact the head chef next door uses, but I have no clue what it's called.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 0, + "", + false, + "", + "I can't just waltz into a rival's kitchen and ask!==W== I don't know how to explain it, but it saves a ton of prep time!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 250.0, + nil, + 0.9, + "avg1_137", + "b", + "014", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Don't panic. Take a breath. Can you describe what it looks like?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 0, + "", + false, + "", + "Uh, I only got a glimpse from across the room.==W== It looks kind of like a pitcher? With something sharp inside, and it makes this loud whirring noise.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 0, + "", + false, + "", + "I'm sorry, that's all I remember...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "A chef's Artifact, saves time, looks like a pitcher...==W== Got it. I think I know what you need.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "avg_emoji_symbol", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 0, + "", + false, + "", + "You do?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Give me one moment. I'll check the back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Is this what you're looking for?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "It's a blender Artifact. Drop your ingredients in, and it juices or chops them up in seconds.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_003", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_144", + "b", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 0, + "", + false, + "", + "Yes, yes! That's the one!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_144", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "007", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_shock", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 1, + "", + false, + "", + "You're a lifesaver, miss. I-I'm awful at explaining things. I always walk out of other shops empty-handed.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 1, + "", + false, + "", + "B-But the owner here is an Artifact whiz. I mumble half a sentence and she gets it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impatient Customer", + "", + 0, + "", + false, + "", + "When you told me she was out, I panicked...==W== Never expected someone your age to be this sharp!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "You flatter me. I've still got a lot to learn from her.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Thanks for coming in!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Nice work.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Eek? When did you get back?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 1, + "", + false, + "", + "A while ago. I saw you with that customer and hung back to see how you'd handle it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "You nailed it. Honestly, I couldn't have done better myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -80.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 1, + "", + false, + "", + "Look, Eleanor. I know you're an intern, but say the word and a full-time position is yours.==W== Having you around would be a massive help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Not to brag, but the pay is solid. I'm opening a second branch soon, and the manager spot is yours if you want it. What do you say?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I appreciate the offer. But ...==W== I have a dream I need to pursue.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "A dream?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I want to be a Trekker.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 1, + "", + false, + "", + "Ah. You've got the itch to explore. Can't argue with that.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Well, when you make it big, put in a good word for us. Don't forget the little guys, haha!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Oh, please. If that ever happens, I'd be happy to!==W== But right now, that's a world away...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "You sure? The way I see it, you're closer than you think.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Miss Willow. I'm here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Eleanor. Ready to start?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Yes!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Good. I've got a commission perfect for a beginner. Standard monster subjugation. Want to take it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_03_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "This is it...==W== My first commission.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_03_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Everyone helped me get this far. Now it's time to face this alone.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Have I grown and matured?==W== I guess I'll find out soon.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "—And that's the plan.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Gear is packed, route is set. I leave this afternoon and get back home before dawn. No one will know.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "010", + "avg_emoji_shock", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Wow...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "010", + "avg_emoji_star", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Amazing...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh? What's amazing?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Nothing... I'm amazed at how driven you are, Eleanor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Caterine and I have been stuck in the same routine all month,==W== yet you've grown so much.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Hehe. I'm a little jealous.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "…==W== Vivian, Caterine, you...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Wait, if you're leaving this afternoon, you're almost out of time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Oh! I was planning to leave after the tea party...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Don't be silly! Tea parties can wait. This is your first official Trekker commission.==W== You can't slack off now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "It's fine. I finished my prep work ages ago.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "...==W== So there's nothing left for us to do.==W== At least let Caterine and me give you a proper send-off.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Don't say that! You've both helped me so much.==W== Without you two, I'd still be holed up in my room moping.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Hehe. Well, if you say so...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Then you should accept our gesture, don't you think?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "010", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I've seen you in your Trekker gear before,==W== but you still look amazing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Thank you both.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "...==W== Alright. I should get going.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "101", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Wait, hold on. How are you getting out of here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Right there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.505, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_545", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_005", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Don't tell me you're using that...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I-Isn't that dangerous?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Relax. I've practiced this a million times.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.05, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 0.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + 0.7, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + 0.65, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "See? First try!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "One more wall and I'm free.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_224", + "a", + "010", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutBack", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Wow...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Amazing...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm off! You two stay safe!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Safe travels, Eleanor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Safe tra—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Eleanor? Are you in there?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Strange... Where did she run off to now?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Wait—did I just hear Mother and Father?!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I need to go back inside—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "No, you go. Vivian and I have it covered.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "I was bummed we couldn't help you anymore, but here's our chance!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Caterine, I'll stall her parents. You clear her room. Leave absolutely no trace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Are you sure you two will be okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "We've got this. What, don't trust your best friends?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I...==W== I understand. Thank you both!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Phew, she's finally gone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Got an excuse ready for her parents? We'd better get our stories straight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Relax, we'll think of something.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Never thought I'd see the day you rebelled and lied to grown-ups.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "You were always the best-behaved out of the three of us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "That's probably because I've been learning from an inspiring==W== \"bad influence.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Alright, I'm answering the door. I'll buy you as much time as I can. The rest is up to you, Caterine!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Got it. Consider it done.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "First, hide the dress she changed out of...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_223", + "shake_L", + false, + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Ah!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Careful!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "What was that noise?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "Eleanor?! Are you alright in there?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Ah ... haha...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_sigh", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You klutz. What am I going to do with you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Thanks to you, now we have even more explanations to do.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian... Caterine...==W== I swear I won't let you two down!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_123", + "b", + "013", + "none", + nil, + nil, + -0.45, + 1.7, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_123", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_12_04.lua b/lua/game/ui/avg/_en/config/stev_12_04.lua new file mode 100644 index 000000000..2e0a00eab --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_12_04.lua @@ -0,0 +1,10128 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Four", + "New Life", + "Having completed her commission, Eleanor settles into a double life as both a noble lady and a Trekker. One day, she inadvertently foils a scammer trying to sell counterfeit Artifacts.", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + nil, + 0.4, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.3, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_exclamation", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sorry I kept you waiting!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor, you're back!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "101", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "How'd it go?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "006", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Perfectly! Both the Trekker Association and the client were pleased.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Oh, thank goodness...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I always knew you'd pull it off. Never doubted you one bit.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Well...==W== She was texting me at midnight, worried sick about you.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Caterine...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "avg_emoji_resentful", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Oh, please! You were just as worried. You didn't sleep a wink either!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg1_137", + "b", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Hehe. Thank you both for caring.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.6, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "By the way, did Mother and Father catch on?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "000", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_star", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Relax, Vivian handled it. The adults trust her way more than they trust me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "... Anyway, since you're back safe, we need to celebrate.==W== Let's move next week's tea party up to tomorrow.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Sounds perfect. What do you think, Eleanor?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor? What's wrong? Aren't you happy?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "No, of course I am...==W== Something else crossed my mind, that's all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Caterine & Vivian", + "", + 0, + "", + false, + "", + "...?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian, Caterine... Do you ever envy my life right now?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Of course we do.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Then... Have you ever thought about ... doing the same?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "You've been so supportive this whole time. If there's anything you want to pursue...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Well... Yeah, I've thought about it. Especially on nights I can't sleep, staring at the ceiling.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Anything I can help with?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "... Honestly, they're just silly dreams. I don't have a concrete plan.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "We're not as brave as you, Eleanor. If I had to put it into words...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I think our biggest wish ... is to find a dream to call our own.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "You've got a head start right now, but don't think I'm giving up! The second I figure out my path, I'll catch right up to you.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Promise you won't go too far ahead and leave us behind... Okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Never! We're best friends for life!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Oh my, aren't you two impossibly cheesy?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Caterine and I should get going.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.505, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'll get the tea party set up. See you tomorrow!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Before we go... Your life as a Trekker is properly underway now, isn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Yeah. From now on, I'm either taking regular commissions as a proper Trekker or exploring Monoliths.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "What about your dance lessons and the shop?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I'm still taking the lessons, just not as often.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I've already talked to the boss about my goals. I'm leaving once my internship ends.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Alright. If you ever get swamped, I'll talk to the boss for you.==W== I recommended you in the first place, after all. I want to see it through.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "011", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Things might get tough from here on out...==W== But you're not one to give up, are you, Eleanor?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.3, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "013", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "When I first started, I felt like I was drowning in work. But somehow I've gotten used to the pace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I've knocked out a lot of commissions lately, so I'm treating myself today. Time to spend my saved-up Dorra on new gear!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 6, + "0", + "OutSine", + true, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 6, + "16", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I've only snuck into this market a few times...==W== It's as bustling as ever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "002", + "none", + nil, + 0.3, + -0.2, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + -0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Merchant", + "", + 0, + "", + false, + "", + "Come on! Step right up! We have the finest weapons around, forged for mighty warriors like you. Everything you need is right here!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.27, + -0.2, + 1.2, + 0.4, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "006", + "none", + nil, + 0.6, + -0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + "006", + "avg_emoji_music", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sundries Merchant", + "", + 0, + "", + false, + "", + "Welcome sale today! Come on in and take a look!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.7, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + 0.65, + -0.15, + 1.1, + 0.4, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.24, + -0.22, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.45, + -0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "We sell Artifact bundles made for Trekkers! Top quality, rock-bottom prices, guaranteed authentic!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_5", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "You scammer!==W== How do you have the nerve to show your face?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.15, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_resentful", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dubious Citizen", + "", + 0, + "", + false, + "", + "You passed off a pile of junk on me! Looked fine on the shelf, but the second I tried using it at home, it fell apart!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Bull! Everything I sell is the real deal. You broke it yourself so you could come back and shake me down. You want to call me a crook? Prove it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "You crook...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.65, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.95, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 3, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + 4, + 0.95, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_attention", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Curious Trekker", + "", + 0, + "", + false, + "", + "Hey, looks like people are arguing over there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "", + 0, + "", + false, + "", + "Think they're gonna fight?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + 3, + 1.0, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "003", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.2, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + 4, + 0.8, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Excuse me. What's going on here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "These jerks keep calling me a fraud. I bet they're trying to squeeze me for cash.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "You look young, miss. Must be a rookie Trekker, right?==W== Tell you what. Want to stock up on handy gear? I'll cut you a sweet deal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.9, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "You crooked rat... You are lying through your teeth!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Don't throw your money away, miss! It's a scam!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_angry", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Hey, if you ain't buying, get lost! You're getting in the way of my business.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Could I take a look at your Artifacts first?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Well, uh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "003", + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dubious Citizen", + "", + 0, + "", + false, + "", + "What, won't even let her look? Got something to hide?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "avg_emoji_exclamation", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Look as you want! Just be careful not to break it, haha!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Hmm...==W== Judging by the design, this is a heating Artifact. Right?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Sharp eye, missy! You'll want this for any trip. Headed somewhere cold? You'll be lost without it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "It is handy, but I'm afraid this Artifact is a fake.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "W-What? You got proof?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + 0.4, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_006", + 0.6, + nil, + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Look right here, everyone. This seam is a clear sign of artificial aging.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "If I get it, I'm pretty sure it'll stop responding to Grace in no time.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "You...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.25, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_exclamation", + 2, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "See? Told you he was a fraud!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + 3, + 0.08, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_angry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Merchant", + "", + 0, + "", + false, + "", + "Run this crook out of the market!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "004", + "none", + nil, + 0.0, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "avg_emoji_resentful", + nil, + 0.08, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sundries Merchant", + "", + 0, + "", + false, + "", + "Yeah! Scumbags like him ruin business for the rest of us!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.45, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "008", + "none", + nil, + 0.7, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "How did you...==W== Wait! Even if it doesn't run on Grace, it runs on Neo Solution. Cheaper, too!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "No. This replica wasn't made by a certified artisan.==W== Powering it with Neo Solution is a massive safety hazard.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 0.9, + "avg3_138", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Well said, miss!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 100.0, + nil, + 0.9, + "avg3_138", + "a", + "004", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "And you never mentioned it was a replica either. That's fraud.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "I...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "close", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + 1.0, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Dammit, move!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "none", + nil, + nil, + -0.6, + 2.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Grab him!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "007", + "none", + nil, + 0.3, + 0.1, + -0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.4, + -0.2, + -1.3, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dubious Citizen", + "", + 0, + "", + false, + "", + "After him! Don't let him get away!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I wasn't meddling too much, was I?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I couldn't sit back and do nothing, especially when I remembered how gullible I used to be.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "", + 0, + "", + false, + "", + "That was amazing, miss! Are you an Artifact appraiser?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Nothing like that. I'm just a regular Trekker...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "", + 0, + "", + false, + "", + "A Trekker! Then I'm hiring you right now. Come look at an Artifact I bought.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Curious Trekker", + "", + 0, + "", + false, + "", + "Look at mine next!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh... Wait, what?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Ugh. We lost that crook.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dubious Citizen", + "", + 0, + "", + false, + "", + "Slipped away faster than a rat. Popped into an alley and vanished.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Bet he had an accomplice waiting.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_attention", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Oh I almost forgot. Thanks, miss. I'm sure he won't be showing his face around here again after you outed him.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Glad I could help. What's your next move?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dubious Citizen", + "", + 0, + "", + false, + "", + "He's been prowling here for a while, so there are definitely other victims. I'm rallying everyone, and we're going to make him pay.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "007", + "none", + nil, + 0.2, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_attention", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Accomplice", + "", + 0, + "", + false, + "", + "Look who's back. How was business today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer", + "", + 1, + "", + false, + "", + "Ugh, don't ask. A few of our old \"customers\" caught up with me.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer", + "", + 0, + "", + false, + "", + "Time to find a new spot.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Accomplice", + "", + 1, + "", + false, + "", + "Hey, slow down. We haven't even sold off the last batch of goods.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Accomplice", + "", + 1, + "", + false, + "", + "Tsk. We've already milked these broke commoners and Trekkers dry.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Accomplice", + "", + 0, + "", + false, + "", + "If only we could hook some mark with more money than sense. We could make a killing and vanish.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer", + "", + 0, + "", + false, + "", + "True. Running off with a loss like this would be pathetic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_attention", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer", + "", + 0, + "", + false, + "", + "Oh, and tell the crew to step up their game on the fakes next time.==W== They looked so cheap today some little brat saw right through them. I barely made it out of there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Accomplice", + "", + 1, + "", + false, + "", + "Haha, seriously? Talk about rotten luck.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Accomplice", + "", + 0, + "", + false, + "", + "In that case, let's lay low for a bit and scrounge up some extra muscle.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Accomplice", + "", + 0, + "", + false, + "", + "And if anyone's dumb enough to come sniffing around...==W== Heh, they won't know what hit them.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_12_05.lua b/lua/game/ui/avg/_en/config/stev_12_05.lua new file mode 100644 index 000000000..5ff2c50b5 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_12_05.lua @@ -0,0 +1,9080 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Five", + "Missing", + "Caterine has gone missing! Eleanor and Vivian begin investigating, following the trail of clues until it leads them to a heavily guarded hideout.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + 2, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Ah, gorgeous day out!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_flower", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Got their favorite tea and pastries ready. Now we wait for the guests of honor...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Eleanor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "007", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh? Is Caterine early?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Caterine, you're early! Keep your voice down, or Vivian will chew you out...==W== Wait, Vivian?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "010", + "none", + 2, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + 1, + 0.7, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor! Ca-Caterine...==W== She's...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "...!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian, breathe. Take your time. What happened to Caterine?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "She's missing!==W== No one's seen her since last night!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "What?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Her family already hired the Imperial Guard and an experienced guild to search...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You don't think she ran away like you did, do you? Did she mention anything?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.505, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "... No. Not a word.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Besides, if she had planned something, she would've told us first.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "That's what I figured... But we've got nothing else to go off on.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Now is not the time to be discouraged, Vivian. If there's no lead, then we'll dig some up ourselves.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Father! Mother!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "005", + "none", + 1, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "Eleanor... From the look on your face, you've heard.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Yes, I have... Caterine's gone missing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "Don't worry. The Imperial Guard and Trekkers are working together to search the entire city. They'll find her soon.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I want to help! She's our best friend...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "I figured you'd say that.==W== But no.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "B-But...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "Hush. Go to your room. You've caused this family enough trouble.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "000", + "none", + 2, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor! How'd it go?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Father told us to stay out of it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "...==W== Sigh. So we can't do anything to help after all?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "It's frustrating.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "No. There has to be something we can do.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Actually... This isn't the first time I've got myself into a mess like this.==W== I got kidnapped once as a kid. They held me for a huge ransom then, too.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Our head maid stepped in and saved me just in time.==W== Turns out, she used to be a Trekker.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A retired Trekker... Is she the reason you wanted to become one?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Yeah. Since that day, I swore I'd grow up to be just like her—==W==a cool, capable adult who protects others.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + 2, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Caterine is my friend. If I can't protect the people closest to me, what kind of Trekker am I?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm not giving up. I will find Caterine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "No one is freer than a Trekker. They always follow their convictions.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "But my parents aren't wrong. Running around like headless chickens is just inefficient and gets in the way of everyone.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "But we're Caterine's best friends. That means we know things the adults don't.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "...!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You're right. There must be something we can do.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I'm not like you, Eleanor... But if there's one thing I can do...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Oh, the chat logs! There may be clues in there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "... It's just her complaining about school and stuff. Nothing else stands out...==W== What about you, Eleanor?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Hold on, let me see...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 4, + 1, + "3223" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "Your internship ends tomorrow, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "Mhmm. The paperwork's done, but I haven't said goodbye to the owner yet.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "You've been swamped with commissions.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "Want me to talk to her for you?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "Are you sure? Is that too much trouble?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "No worries. I got you the job, let me handle it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "You stay home and rest.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "... But don't forget to prepare for tomorrow's tea party!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "Don't worry, that's the last thing I'll forget.", + "" + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "3223" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "_NOT_IN_LOG_ ", + "" + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "That's it! I'm heading to the store to check!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Wait, I'm coming with you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "We'll just tell them we're going shopping together. That should work, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Alright... Let's get ready and head out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + 2, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Hello? Anyone here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + 2, + 0.8, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Oh, Eleanor! Welcome back! Here to buy some Artifacts today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Actually, I need to ask you something.==W== Did Caterine drop by yesterday?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Lady Caterine did stop by. She even thanked me for looking out for you. Such a polite young lady she is.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Did she seem off at all?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Not really... Why?==W== Did something happen to her?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Actually...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "008", + "none", + 2, + 0.55, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "W-What? No... Lady Caterine...!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "We traced her messages here. Any idea what could have happened?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Hmm, I don't think so...==W== Wait, actually...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Might not be related, but...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + 1, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Please tell us. Even the smallest detail matters.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Yesterday afternoon, a strange customer came in. He walked through the door right after Lady Caterine left.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + 4, + 0.85, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 1, + "", + false, + "", + "Said he was strapped for cash and wanted to pawn an Artifact. Asked if I'd buy it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "I could see it was a fake from across the room. Didn't even need to touch it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "A fake ... Artifact?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Yep. Soon as I called him out, he bolted.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Does that happen often?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "Hardly. Most folks don't have the nerve.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "...==W== Could it ... be a coincidence?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor, are you onto something?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Can you describe exactly what this man looked like?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "This is where you called out that fake Artifact seller, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Yeah. Not sure if he's involved... But right now, it's the only thread we have.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "006", + "none", + 2, + 0.25, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Merchant", + "", + 1, + "", + false, + "", + "Well, if it isn't the young lady! Fancy running into you again.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Merchant", + "", + 0, + "", + false, + "", + "Want to come take a look? Don't worry, my shop is all about quality goods and fair prices. Inspect them all you want!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "002", + "none", + 2, + 0.15, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sundries Merchant", + "", + 0, + "", + false, + "", + "Ha! You're clearly using the poor girl to drum up business.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Merchant", + "", + 0, + "", + false, + "", + "W-Well... Ahem!==W== Anyway, I'm definitely not selling fakes!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_speechless", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Um, I actually wanted to ask you two about someone...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "InSine", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sundries Merchant", + "", + 0, + "", + false, + "", + "We haven't seen that scammer since that day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "So nobody knows where he is now?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1301", + "a", + "004", + "none", + 4, + 0.1, + -0.35, + -1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + 4, + 0.75, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1301", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sundries Merchant", + "", + 0, + "", + false, + "", + "Well, those two folks who confronted him earlier managed to track down a few other victims. They were planning to team up and go demand answers.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Do you happen to know where they went?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "We should be heading the right way, but this area is massive... Where do we even start?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor, look over there!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.75, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.45, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 3, + 0.1, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + 1, + 0.65, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + 1, + 0.25, + -0.15, + -1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_199", + "a", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1238", + "a", + "002", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Aggressive Gang Member", + "", + 0, + "", + false, + "", + "Hey! Stop crowding the door!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Menacing Gang Member", + "", + 0, + "", + false, + "", + "Back off, or you'll regret it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + 0.55, + -0.45, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Get out of the way! Let us in!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.25, + -0.45, + -1.6, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Agitated Citizen", + "", + 0, + "", + false, + "", + "Open the door! I demand to speak to the shop owner!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Menacing Gang Member", + "", + 1, + "", + false, + "", + "You gotta be kidding. Our boss only meets with VIPs. No commoners allowed. Especially not...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Menacing Gang Member", + "", + 0, + "", + false, + "", + "... obvious troublemakers like you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Damn that scammer... He hired all these bodyguards...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "007", + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.0, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "close", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Menacing Gang Member", + "", + 0, + "", + false, + "", + "Who are you calling a scammer, huh? You begging for a beatdown?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor, what in the world is going on here...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Hmm... Looks like things just got a whole lot more complicated.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_12_06.lua b/lua/game/ui/avg/_en/config/stev_12_06.lua new file mode 100644 index 000000000..0bf5d168d --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_12_06.lua @@ -0,0 +1,7257 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Six", + "Undercover", + "With your hint, Eleanor uses her spoiled-heiress persona to bluff her way into the hideout. Inside, she finds something left by Caterine...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "004", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + 2, + 0.5, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Now what?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Take out the guards and barge in?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Even if I could pull that off, breaking in without proof makes me the bad guy, doesn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Sneak in?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Not with that many guards out front. The place is locked down tight...==W== No, too risky.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... But this is our only lead on Caterine. We can't walk away...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor, that scammer has to be in there. Got a plan yet?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Hmm... Not yet, but—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_381", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "It's ... from Mentor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_381_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "close", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mentor—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "025", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + nil, + nil, + "", + "Whoa, you scared me. What happened? Why're you so worked up?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "W-Well... I'm in a bit of a jam.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "I see...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "That scammer must've taken Caterine! He's right there, but I can't get near him.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "There's a way out of this. And you're the only one who can pull it off.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Me...? How?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "Your Trekker skills aren't the only cards you're holding, are they?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "Think about what other identity you could use to get close. Trekkers have more freedom than anyone else. Don't let a label box you in.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Sometimes==W== you don't even need to cling to the Trekker title.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "What do you mean...?==W== Oh! I think I get it.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Sounds like you figured it out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I did! Thanks, Mentor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Oh, right, I almost forgot. Did you call for a reason, Mentor?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "Nothing major. I just had some new ideas for your training plan...==W== But that can wait.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "022", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Right now, saving your friend comes first. You've got this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Right! I'll give it my all!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian, I have a plan.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Really?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Remember how clueless I used to be? I got scammed left and right. Bought absolute junk, almost got kidnapped even...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I remember...==W== But what does that have to do with anything?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Everything. All those embarrassing mistakes might actually save the day.==W== If Eleanor the Trekker can't get in, let's see what Lady Eleanor can pull off!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I've got the dress.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor, let me—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "No, Vivian. You need to head back. Let me handle this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Ngh... Are you sure I can't come with you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "It's too dangerous...==W== Thank you for coming this far with me, Vivian. But I can't drag you into this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I understand... Then at least let me help you get ready.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 450.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + true, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_134", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "006", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "There. Perfect.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "...==W== Please be careful in there, Eleanor.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I will.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "004", + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Steady, Eleanor. This is where it gets real.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "004", + "none", + 1, + 0.0, + -0.35, + -1.6, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + 1, + 0.9, + -0.35, + 1.6, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Aggressive Gang Member", + "", + 0, + "", + false, + "", + "Who are you? What do you want?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I understand a merchant of rare Artifacts operates out of this house. Is he in today?==W== I'd like an audience with him, if possible.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Aggressive Gang Member", + "", + 0, + "", + false, + "", + "She looks loaded... What do we do?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Aggressive Gang Member", + "", + 0, + "", + false, + "", + "If she's a buyer, we shouldn't turn her away.==W== He'd love to meet a VIP like her, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "002", + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Aggressive Gang Member", + "", + 0, + "", + false, + "", + "Alright, follow me.==W== But listen up: no snooping, and don't touch anything. Got it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Rest assured, I know the rules.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "The decor here is certainly ... rustic.==W== Do you actually have any Artifacts worth seeing?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "006", + "none", + nil, + 0.55, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Reception Merchant", + "", + 0, + "", + false, + "", + "Haha, you can't leave the best goods out in the open! Wait right here, my lady. I'll go fetch them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + 4, + 0.85, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "This isn't the scammer from the market...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Reception Merchant", + "", + 0, + "", + false, + "", + "Sorry for the wait! Take a look at this!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "And this is...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Reception Merchant", + "", + 0, + "", + false, + "", + "Hehe, brace yourself! This multi-purpose Artifact can keep you warm, cook your meals,==W== and even protect you in a fight! A one-of-a-kind treasure!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sounds impressive. How many Dorra?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Reception Merchant", + "", + 0, + "", + false, + "", + "Five...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Five million?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Reception Merchant", + "", + 0, + "", + false, + "", + "... Y-Yes! Exactly! That's the price!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Birds of a feather... This one's a scammer too.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Still, I guess that's the kind of easy mark I used to be. I need her to lower her guard even more so I can pump her for info on the other guy...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Reception Merchant", + "", + 0, + "", + false, + "", + "W-Well? Too steep for you...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Not at all. I didn't expect such a bargain. It's no problem whatsoever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Reception Merchant", + "", + 0, + "", + false, + "", + "...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'll take it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Reception Merchant", + "", + 0, + "", + false, + "", + "My, you've got deep pockets, my lady! We have plenty more Artifacts in stock. If you're interested, I can bring them out for you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Gladly. I'll wait here. Bring out everything you have.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Reception Merchant", + "", + 0, + "", + false, + "", + "Right away, my lady! Give me one moment!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "The way those goons outside reacted... The scammer has to be hiding in here.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "But I don't hear anyone else around. And this place isn't big enough to need all those guards out front...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Better look around before he gets back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh? Is that...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Why is Caterine's fan here?! And underneath it... A secret passage?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_555", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.85, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I had no idea it was this massive down here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "...! Who's there?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "That voice...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + 0.55, + 0.05, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Caterine?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 3, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Eleanor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_555_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "What are you doing here? Did they catch you too?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "What happened? Are you hurt?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "I'm fine...==W== But how did you find this place?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian and I followed your trail to this house. Then I spotted your fan in the corner upstairs...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Ah! I left my spare fan behind on purpose. You caught on, Eleanor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Is someone there?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Who is it? The Imperial Guard?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Oh, right. I'm not the only one locked up down here...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_138", + "a", + "007", + "none", + 1, + 0.55, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_144", + "a", + "007", + "none", + 2, + 0.43, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "You are...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imprisoned Trekker", + "", + 0, + "", + false, + "", + "Well, if it isn't the girl from the market!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imprisoned Civilian", + "", + 0, + "", + false, + "", + "A-Are you here to get us out?!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_12_07.lua b/lua/game/ui/avg/_en/config/stev_12_07.lua new file mode 100644 index 000000000..4156c2156 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_12_07.lua @@ -0,0 +1,11794 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Seven", + "Breakout", + "Eleanor frees the hostages from the basement. With the Imperial Guard and fellow Trekkers arriving just in time to provide backup, Eleanor joins the fray to take down the scammers and round up the whole ring.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "One day earlier.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m2", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Thank you for offering Eleanor a job.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "General Store Owner", + "", + 0, + "", + false, + "", + "You flatter me. Eleanor is a rare talent. I'm the lucky one to have her, my lady.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "Eleanor would be delighted to hear that.==W== Well, I should get going. Have a wonderful day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + 4, + 0.9, + nil, + nil, + nil, + 0.5, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Oh! I'm sorry. Are you alright?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "No worries at all. It was my fault. Sorry about that.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "... Eleanor's career as a Trekker is finally on track.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "She might not even need my help anymore. Why do I feel a little lonely already?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "I know. I should find her a meaningful gift to celebrate...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "4", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "4", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Hmm.==W== I've looked everywhere, but nothing catches my eye.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 1, + "", + false, + "", + "Step right up, folks! Don't miss out on these incredible deals!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Practical Artifacts made specifically for Trekkers! Fair prices and completely authentic!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "That's it! An Artifact is the perfect gift for Eleanor's debut as a Trekker.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.73, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Hey there, young lady. You look interested. Come take a look.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "I'd love to...==W== Wait, didn't we cross paths at the shop earlier?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 1, + "", + false, + "", + "Oh, the lady from earlier! If you came from that shop, you must have a keen eye for Artifacts. Go ahead, take your pick.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "If nothing here catches your eye, I've got more items in storage. It's not far. I can take you there myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Hmm... Alright. Please lead the way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Wait here a moment. I'll have my associates bring out our best goods from storage.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Alright, thank you...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Everyone, over here! I found the scammer!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Skeptical Citizen", + "", + 0, + "", + false, + "", + "Quick! Don't let him slip away again!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Huh? Wh-What's happening?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Tch. Of all the times to show up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "You fraud! Give us back our Dorra!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Skeptical Citizen", + "", + 0, + "", + false, + "", + "You crook! Coming back here to set up shop again? Have you no shame?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Don't fall for it, Miss! This guy is a con artist pushing fake Artifacts!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 1, + "", + false, + "", + "... Whatever. Good thing I came prepared.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Artifact Merchant", + "", + 0, + "", + false, + "", + "Everyone! Round them up! Don't let them ruin our plans!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gang Members", + "", + 0, + "", + false, + "", + "Yes, sir!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Trekker", + "", + 0, + "", + false, + "", + "Huh? Where'd all these people come from?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "008", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "Wha—?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + 1, + 0.75, + -0.08, + 1.1, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + 2, + 0.25, + -0.08, + -1.1, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.5, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "Linear", + 0.1, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 4, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_138", + "a", + "007", + "none", + 1, + 0.55, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_144", + "a", + "007", + "none", + 2, + 0.43, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m14", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "That's everything. They've kept me locked down here ever since.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "So that's what happened...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imprisoned Civilian", + "", + 0, + "", + false, + "", + "Can you believe these thugs? Kidnapping people in broad daylight. I'm sorry you got dragged into this, Miss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Please, don't worry. Eleanor is here to rescue us. She's an amazing Trekker, so you're all in good hands.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Let me get this cell door open for you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Wait, the guards still have the keys. How are you going to do that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Heh, Mentor taught me a trick that's perfect for this.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.1, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_13_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "This one might just do the trick...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_13_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Nice. It's open!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "You actually picked it...! You're amazing, Mentor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Perfect. It's open!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Amazing...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "006", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imprisoned Civilian", + "", + 0, + "", + false, + "", + "Thank goodness, we're out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imprisoned Trekker", + "", + 0, + "", + false, + "", + "I can't believe you saved me again. Thank you, Miss.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Don't worry about it. Come on, we need to move.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "InQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Shh! Listen. Footsteps...==W== Someone's coming.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imprisoned Trekker", + "", + 0, + "", + false, + "", + "I-Is the scammer back?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Eleanor, w-what do we do?", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.7, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "There's only one exit.==W== That leaves us one option.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + nil, + 0.63, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'll take point. Let's go.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "31", + "OutSine", + 0.5, + true, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Eleanor! That quick change was incredible! You look amazing!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Heh. Good thing I wore my Trekker gear under the dress.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Everyone, stay behind me!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 0, + "", + false, + "", + "Crap, they're breaking out! That girl was a decoy! Get in here!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "013", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'll take you on!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 1, + "", + false, + "", + "I should've known you'd be trouble...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 0, + "", + false, + "", + "But you're not getting out. I called everyone back inside. Everyone, get 'em!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Menacing Gang Member", + "", + 0, + "", + false, + "", + "You got it, ma'am!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "008", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Caterine, do not leave my side!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Okay...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 3.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Steady...==W== Deep breaths...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I have to protect Caterine. I have to protect everyone.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetPP", + param = {1, 1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume50_3s", + 0, + "m19", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "\"Continuously swap weapons to execute fluid, unpredictable attacks. Keep your enemies guessing with a variety of tactics...\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Fight ...==W== like flowing water.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutQuad", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 5.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + 0.45, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + -5.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + -0.2, + 0.5, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 90.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + -4.0, + -2.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gang Member", + "", + 0, + "", + false, + "", + "Gah!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "005", + "none", + nil, + 0.6, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "005", + "none", + nil, + 0.2, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "005", + "none", + nil, + 0.8, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1237", + "a", + "005", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 1.1, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 5, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 6.0, + -0.5, + 0.35, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 2.5, + 0.5, + -0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -3.0, + -0.5, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 5, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -7.0, + 0.5, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 1, + 0.5, + -0.4, + 1.4, + 0.0, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "InBack", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + -0.38, + 1.5, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Hyah!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 1.5, + 0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 1.0, + 2.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + 90.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + -1.0, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutSine", + 0, + -60.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + -0.5, + 1.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + -30.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "That's incredible...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Eleanor...==W== It's like watching a dance. She's taking them all down with such grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "004", + "none", + nil, + 0.73, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Trekkers & Citizens", + "", + 0, + "", + false, + "", + "Let's get 'em!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "004", + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_164", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + 5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 0, + "", + false, + "", + "Crap... We're in trouble, huh?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer", + "", + 0, + "", + false, + "", + "I'm back! What happened here?==W== Wait, you? Why is it always you...?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "You're the one who keeps doing awful things!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer", + "", + 0, + "", + false, + "", + "Aaargh!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 1, + "", + false, + "", + "Crap, she's out of our league!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + -0.3, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 0, + "", + false, + "", + "Fall back! Let's get out of here!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "... They sure ran off fast.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Eleanor, should we go after them?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "No, they still have people outside.==W== Let's play it safe and slip away in the chaos.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Eleanor! Caterine!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Thank goodness you're both safe!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian? What are you doing here? I thought you went home!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "I was worried, but I knew barging in would only slow you down. So I stayed outside and kept watch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Then I heard things getting rough in there, so I called the Imperial Guard.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "They arrived right as those thugs were making a run for it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_198", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1237", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_199", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 12, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gang Members", + "", + 0, + "", + false, + "", + "Dammit!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1237", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "As you can see, most of them got caught. But a stubborn few slipped away toward the port.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Great work, Vivian! You're a lifesaver!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Now that we have backup,==W== this might be our chance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_12_08.lua b/lua/game/ui/avg/_en/config/stev_12_08.lua new file mode 100644 index 000000000..d2d446f94 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_12_08.lua @@ -0,0 +1,11346 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Eight", + "Night of Honor", + "Named an \"Honorary Citizen\" for her bravery, Eleanor attends the award ceremony. There, she finally clears the air with her parents, ready to take the next big step in her life.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "005", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "005", + "none", + nil, + 0.2, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "005", + "none", + nil, + 0.8, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 0, + "", + false, + "", + "Damn it... How did it all fall apart?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1241", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1241", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imperial Guard", + "", + 0, + "", + false, + "", + "Attention! Drop your weapons and surrender.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "avg_emoji_exclamation", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "avg_emoji_exclamation", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Gang Member", + "", + 0, + "", + false, + "", + "Aaargh! R-Run!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 0, + "", + false, + "", + "Wait... The Imperial Guard got here way too fast.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 350.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.7, + 0.35, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Supporting Trekker", + "", + 0, + "", + false, + "", + "You're not getting away!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_phy_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_199", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gang Member", + "", + 0, + "", + false, + "", + "Gaaah!", + "" + } + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 1, + "", + false, + "", + "And where did these Trekkers come from?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 0, + "", + false, + "", + "Good thing I hired extra muscle...==W== I'll use them as cover and make a break for it.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutQuad", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.6, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 30.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "005", + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Stop right there!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 0, + "", + false, + "", + "You...!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Give it up. It's over.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "All your crimes ...==W== end today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "youchupeng", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -4.0, + nil, + 0.6, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_188", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Scammer's Accomplice", + "", + 0, + "", + false, + "", + "Argh!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "That was intense! Are you hurt?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm fine. It's finally over...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + 0.83, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.17, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Captives", + "", + 0, + "", + false, + "", + "Thank you! Thank you for saving us, Miss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh? Oh, um, you're welcome...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.23, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Hehe, I wouldn't say it's quite \"over\" just yet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Haven't you noticed everyone staring?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Supporting Trekker", + "", + 1, + "", + false, + "", + "Hey, did you catch that? That little girl's got some serious moves.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Supporting Trekker", + "", + 0, + "", + false, + "", + "She doesn't look like an Imperial Guard. Maybe a hired Trekker?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.74, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imperial Guard", + "", + 0, + "", + false, + "", + "Excuse me, are you the Trekker who rescued everyone? My, my... Such incredible talent at your age.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imperial Guard", + "", + 0, + "", + false, + "", + "You did great work out there! I'll put in a commendation the minute I get back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Huh? A commendation?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imperial Guard", + "", + 0, + "", + false, + "", + "That's right. May I ask your name, Miss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "U-Um...", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Her name is Eleanor! She's the hero who saved us all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Five days later.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "... Sigh.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I still can't get used to this...", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor? Was that a sigh?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "That's weird. Shouldn't you be happy? It's your big day!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Vivian, Caterine...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "This all feels unreal to me.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Why? Ah... Is it because this honor came out of nowhere?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Yeah, partly... I never imagined I'd be named Honorary Citizen of the Year, let alone have a whole ceremony thrown for me.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "And I'm still a complete rookie...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "But you saved me and the others. That's a fact. We all saw it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "We aren't saying this because we're your friends. You stopped those criminals and saved the day. You earned this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Our Eleanor has been working hard for ages. That's how she became the Trekker she is today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Now you finally got your chance to shine, Eleanor. Caterine and I are proud of you.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "And look, your parents came to your ceremony.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Oh, they are walking this way.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_146", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_147", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 2, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Come on, Caterine, let's head out. Let them have some family time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "Ready to accept your award, Eleanor?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Yes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "I never thought you could pull all this off without us knowing.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Father, Mother...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm sorry I lied to you.==W== But I never gave up on my dream.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.85, + nil, + 1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 3, + 0.65, + -0.25, + 1.3, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.45, + -0.375, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m9", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "But Eleanor, you need to accept reality. You are not cut out for the life of a Trekker.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mother, how can you say that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 1, + "", + false, + "", + "Because you have no idea how dangerous the world is. Listen to me. We are doing this for your own good.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "close", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "I had the servants dispose of your gear. Take this opportunity to give up on this foolishness once and for all.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "About that day...==W== We were too quick to judge. We decided you weren't Trekker material without understanding you, or respecting the profession.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "We're the ones who owe you an apology.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mother...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "Our daughter faced danger head-on to save her friend and innocent citizens. Not everyone can do that.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m32", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "... You've grown up, Eleanor. Your mother and I are proud of you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Does that mean I can keep being a Trekker?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "Well...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "Eleanor, you're our only heir. We still hope you'll take over the estate.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "... I understand.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "But... What if I don't want to choose?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'll learn how to manage the estate, and keep being a Trekker.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "... We're starting your formal heir training soon. Balancing that with your Trekker duties won't be easy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I don't care how hard it gets. I know I can do it!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "003", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "What do you think, dear?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "Maybe...==W== We should step back and let her try.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Mother", + "", + 0, + "", + false, + "", + "Heh... Looks like we're on the same page. She's worked this hard. What right do we have to hold her back?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "...! You... You mean it?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 1, + "", + false, + "", + "Of course. Your actions have proven you're not a little girl anymore, Eleanor.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eleanor's Father", + "", + 0, + "", + false, + "", + "So from now on, we'll discuss things with you as an equal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "So much has happened lately... One thing after another. My head's still spinning...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Father and Mother... For the first time, they aren't treating me like a kid. They finally understand me...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m28", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "17", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Ah! No time to dwell on that! I'm about to go on stage...!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Ceremony Host", + "", + 1, + "", + false, + "", + "Next up, the award for Honorary Citizen of the Year...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Ceremony Host", + "", + 0, + "", + false, + "", + "Faced with a ruthless crime ring, she broke the stalemate with extraordinary courage. Her passion brought peace and order back to our city...", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InQuad", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Whoa... They're laying it on thick. My face must be bright red now...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'm nervous. I have to give a speech soon, don't I? I wrote a draft, but my stomach's still in knots...", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "28_right", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg3_213", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Ceremony Host", + "", + 0, + "", + false, + "", + "Please welcome our award recipient, Miss Eleanor, to say a few words.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_213", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "H-Hello, everyone. I'm Eleanor, and I'm a Trekker...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "It's an honor to be here today... Um, well...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 6, + "hotel_banquet_hall_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh? Is that Vivian and Caterine over there? It looks like they're trying to tell me something...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Don't panic, Eleanor! We're right here!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "This is your first major honor! And we saw you earn it!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "16", + "InQuad", + 0.8, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Thanks, you two. I'm starting to calm down...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "17", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m144", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Becoming a Trekker has always been my dream. But for the longest time, I wondered if I actually had what it takes.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Father and Mother... They're smiling at me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "Today, I finally proved myself. But I didn't get here alone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "To the friends who supported me from day one, the family who never stopped caring, and...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "... to my Mentor, who couldn't be here today, but guided me every step of the way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "From the bottom of my heart, thank you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "This honor is only the beginning. I won't stop here. I'm going to keep pushing myself to become a stronger Trekker, and I'll let my actions prove it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "InQuad", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "Going forward, I'll continue to protect those in need and always be ready to lend a hand. Because that's the Trekker I want to be.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "My dream is far from over!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Finally back...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "This entire day felt like a dream...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Oh, a text.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "998" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "Is the ceremony over?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "Yes!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "I got the Honorary Citizen award", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "Just got back to my room", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "I'll send you some pictures in a bit, Mentor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg3_100", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "That's amazing", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "Keep it up!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "I will!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Heh heh... I knew Mentor was looking out for me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Thank you, Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I meant what I said at the ceremony. I'm not stopping yet...", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + 0.65, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Taking commissions is only part of being a Trekker. Another major task for me is to climb Monoliths.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I've got it all planned out. I'll head out the day after tomorrow. It'll be my first time tackling a Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "But before that...==W== Tomorrow's tea party ... with everyone...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + 0.03, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_137", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "InOutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Zzz... Zzz...", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_12_09.lua b/lua/game/ui/avg/_en/config/stev_12_09.lua new file mode 100644 index 000000000..d0dd2eab5 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_12_09.lua @@ -0,0 +1,5769 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Nine", + "A New Dream", + "Caterine and Vivian open up to Eleanor about what they truly want, and the trio decides to form their own ladies' guild. As her journey continues, she crosses paths with you once again.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.0, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.5, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.25, + -0.175, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sorry to keep you waiting!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m1", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "You're so slow, Eleanor! We've been waiting out here forever!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Sorry, Caterine. Packing my gear and supplies took longer than I expected, and I lost track of time...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Where's your next commission taking you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "28_right", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "It's not a commission this time. I'm going to challenge a Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Wow, you're finally making an official climb? Is that going to be tough?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I doubt it'll be easy. But I've prepared for this day for a long time, so don't worry about me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "That sounds amazing. I've always wondered what it looks like inside.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "If I get the chance, I'll sketch the scenery or use a Photo Capturer so I can show you both what I see.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "But I hear the environments in there shift constantly. It's a shame we can't see it ourselves...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Vivian...", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "... Ahem. Since we're on the subject...==W== Vivian, don't you think it's time we told Eleanor what we decided?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "Yeah... Now is the perfect time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Eleanor, do you remember the tea party we had after your first commission?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Yeah... I do.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You asked us a question that day. You asked if we envied your new life as a Trekker...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "InQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "We're not as brave as you, Eleanor. If I had to put it into words...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "I think our biggest wish ... is to find a dream to call our own.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_3s", + 0, + "m39", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "And now ... we've finally found it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "We want to become Trekkers.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "We've been by your side through everything.==W== We've seen your bright smiles, and we've seen you struggle when things got hard.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m39", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Everything you've experienced is what our lives have been missing.==W== Without us even realizing it, this thought took root in our hearts: we want to live as freely as you do.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "And every time we watch you leave, Vivian and I feel lonely ... and useless.==W== We hate just sitting here worrying, unable to help at all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "So Eleanor, we're done just standing here watching you go. We want to walk beside you on this path.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "That's right. Becoming Trekkers is how we make that dream a reality.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "If the three of us could head out together and go on an adventure... Wouldn't that be amazing?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Go on an adventure ... together...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "If that actually happened, I'd be so happy...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "... Wait, does that mean you want to come to the Monolith with me today?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Someday, but not today. We aren't Trekkers yet. If we tagged along now, we'd just be a burden.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "We know our limits. The skill gap between us is way too big right now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "So we're going to follow your example. We'll study Trekker skills and train hard until we can keep up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "Just give us a little time, Eleanor. We promise to catch up.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Then let me help! I have experience now. I can guide your training.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "... Are you sure? You're already overstretched.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Of course! Your dream is my dream. I don't want us to be apart either.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "You're so sweet, Eleanor... Maybe I'm drawn to this dream because I saw you chasing it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "Wow, you two are so cheesy...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_exclamation", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "InQuad", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Mentor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "It's so good to finally see you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I just arrived in Emor. Didn't expect to run into you near the Monolith. Are you already climbing on your own?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I am!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Hmm, you've come a long way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Speaking of which, you solved a case and rescued your friend, right?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I know the gist, but I want to hear it straight from you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I have a lot to tell you, Mentor! I'm glad you want to listen.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "AvgStageEffect_clockwise", + "InOutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I had no idea you went through all that...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Eleanor, you've really proven yourself. That was some impressive work.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Heh heh. Thanks, Mentor! That means a lot.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Actually, I'm going to help my best friends, Vivian and Caterine, train to become Trekkers.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They must have seen you chasing your dream and wanted to follow your lead. Just like you were drawn to yours.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + 4, + 0.25, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + 5, + 0.75, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "That's why I want to help them...==W== I know it sounds bold, but I want to follow your example, Mentor. Even if I can only do a little, I want to do my best for them.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Once they learn how to defend themselves in the Wilds,==W== we'll start our own guild. Then we can all go on adventures together!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "A guild, huh... Heh, that's an ambitious goal.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You can only go so far on your own. If you want to climb higher, you need others to help you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Yeah. Ever since I saw the Trekkers in Philae work together under your lead to take down those monsters, I've felt the same way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I wouldn't be here without you, Vivian, Caterine, and so many others. I know how much those bonds matter.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You've done well. Looks like I don't have much left to teach you...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "That's not true! No matter what happens, you'll always be my Mentor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Becoming a Trekker, earning my family's approval...==W== Those dreams came true.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "But I'm not stopping here. I have new dreams now, new goals.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I want to start my own guild, gain experience, and mature. And when I'm ready...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "I want to join Boss Accord with my friends!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "Mentor... Is that okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Heh, of course it is. It'd be my honor.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "Then it's a promise?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "I'll continue to improve, Mentor, and I hope you'll be there to see it!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm01_09.lua b/lua/game/ui/avg/_en/config/stm01_09.lua index 13a5754d0..a3ce0dc89 100644 --- a/lua/game/ui/avg/_en/config/stm01_09.lua +++ b/lua/game/ui/avg/_en/config/stm01_09.lua @@ -8247,7 +8247,7 @@ return { cmd = "SetTalk", param = { 0, - "avg1_132", + "avg1_112", "", 0, "", diff --git a/lua/game/ui/avg/_en/preset/avgcharacter.lua b/lua/game/ui/avg/_en/preset/avgcharacter.lua index 72c885b03..9935c5fab 100644 --- a/lua/game/ui/avg/_en/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_en/preset/avgcharacter.lua @@ -1206,13 +1206,13 @@ return { }, { id = "avg3_223", - name = "***", + name = "Caterine", name_bg_color = "#ecd09f", ver = "1.15.0" }, { id = "avg3_224", - name = "***", + name = "Vivian", name_bg_color = "#73a4c8", ver = "1.15.0" }, diff --git a/lua/game/ui/avg/_en/preset/avgcontacts.lua b/lua/game/ui/avg/_en/preset/avgcontacts.lua index 687706123..ea948cd86 100644 --- a/lua/game/ui/avg/_en/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_en/preset/avgcontacts.lua @@ -171,7 +171,7 @@ return { { id = 137, icon = "Icon/Head/head_13701_S", - name = "***", + name = "Eleanor", landmark = "The Fitzroy Family Mansion, Gold District, Emor", signature = "Shopaholic!", ver = "1.15.0" diff --git a/lua/game/ui/avg/_jp/config/cg_137_01.lua b/lua/game/ui/avg/_jp/config/cg_137_01.lua new file mode 100644 index 000000000..d98352d47 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_137_01.lua @@ -0,0 +1,8630 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "お嬢様巡遊者の憂鬱", + "カトリーヌとヴィヴィアンは、ため息が多くなったエレノアを心配する。そこでふたりは、親友の相談相手になってほしいと魔王に依頼する。依頼を快諾した魔王は、さっそくエレノアの悩みを聞いてみるが、その内容に違和感を覚えるのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "まあ!こちらのタルト、フルーツが宝石のようでとても美しいですわ。==W====RT==ねえ、エレノア?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はあ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "たしかこちらの茶葉は、エレノアさんの好物ではなくて?==RT==以前、おススメしてくれたものですよね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はあ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ヴィヴィアン&カトリーヌ", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ちょっと、エレノア!==RT==聞いてますの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "014", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わっ!?==RT==えっと、な、なんの話でしたっけ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "007", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "もう……==W==やっぱり聞いていませんでしたのね。==RT==上の空でため息ばかりで、いったいどうしたんです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "007", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "なにか悩みごとですの?==RT==でしたら、私たちに相談してくださいまし!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "いえ、特に悩みがあるわけでは……==W==あ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "すみません。少し、連絡を返してもいいですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg3_224", + 0, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "もちろんです。==RT==どうぞ、お気になさらず。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "998" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "エレノア、直近で空いている日はあるか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "直接相談したいことがあるのだが", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "もちろんです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "あとで都合のいい日付をお送りしますね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_flower", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "先輩がわたしに会いに来てくれるなんて……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + 2, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "009", + "none", + 3, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "あらあらまあまあ♪==RT==どうやら大切なお客様がいらっしゃるみたいですわ、ヴィヴィアン。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ええ、カトリーヌさん♪==RT==エレノアさんにとって、特別なあの方ですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ちょ、ちょっと、おふたりとも!==RT==別に先輩とはそういうのでは……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "魔王様は、特別な方なのではありませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そ、それは……==W==えーっと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ふふ、皆まで言わずともわかりましてよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "そういえば……私たちはまだ、魔王様にご挨拶できていませんでしたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そうですわ!ねえ、エレノア。==RT==私たちを魔王様にご紹介してくださらない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "せっかくですし、魔王様がこちらにいらっしゃったときに==RT==お茶会にお招きするのはどうでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "いいアイディアですわね、ヴィヴィアン。==RT==エレノア、魔王様のお好みの茶葉はご存知ですの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あ、あの!==RT==まずは先輩のご意向を聞いてみないと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "それはもちろんですわ。==RT==お伺い、よろしくお願いします♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わ、わかりました。==RT==では、少しお返事の時間をいただきますね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "ふふ、焦らずともかまいませんわ。==RT==エレノアの大切な方ですもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + 0.675, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "……ヴィヴィアン、よろしくて?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "もちろんです、カトリーヌさん♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "1週間後――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "お初にお目にかかります。私の名はヴィヴィアン。==RT==エレノアの友人で、幼い頃から一緒に育ちました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "はじめまして、魔王様。私はカトリーヌと申します。==RT==お会いできて光栄ですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "はじめまして。こちらこそ、よろしく。==RT==エレノアから、ふたりのことは聞いているよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "巡遊者として認められたのは、==RT==ふたりの助けがあったからだと。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "あら、奇遇ですね。私たちも魔王様のことはよく伺っているんです。==RT==魔王様がいなければ、夢を諦めていたかもしれないと。==RT==ねえ、エレノアさん?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + 5, + nil, + 0.65, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わわ!ちょっと、ヴィヴィアン!==RT==それはナイショにと……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "あら、そうでしたか?==W====RT==あなたがうれしそうに話していたから、お伝えしないとと思って♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "恥ずかしがることはありませんわ、エレノア♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "別に恥ずかしいわけでは……==W==まったくもう……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "コホン、お見苦しいところを失礼いたしました。==RT==それで、先輩。相談というのはなんでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ。実はカンパニーの代表として舞踏会に==RT==招待されたのだが……私はダンスが得意ではなくて。", + "ああ。実はカンパニーの代表として舞踏会に==RT==招待されたのだが……僕はダンスが得意ではなくて。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もしよければ、君に教わることはできないだろうか?==W====RT==たしか君はダンスを習っていると言っていただろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ええっ!?==RT==わたしが、先輩に教える……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そんな、恐れ多いです!==RT==であれば、わたしが教わっている先生をご紹か――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "さすがカンパニーの代表執行官様!==RT==お目が高くていらっしゃるのですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ええ、ええ♪==RT==ダンスの指導でしたら、エレノアこそが最適任ですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ヴィヴィアン!?カトリーヌ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさんは、ダンスの先生も認める実力の持ち主なのです。==RT==それに知っている相手のほうが、==RT==魔王様も緊張せずに練習に励めるのではありませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "たしかに一理あるが、==W==エレノアの気が進まないのであれば==RT==無理に頼むわけには……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノアにとっても、チャンスではありませんこと?==RT==あなた、いつも魔王様にお礼がしたいとおっしゃっていたでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それは、そうなのですが……というか、カトリーヌ!==W====RT==その話もナイショにと……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "うふふ、うっかりしていましたわ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + -0.35, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……魔王様、場所を移してもよろしいですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?なんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "初対面にもかかわらず、不躾で申し訳ないのですが……==W====RT==魔王様にお願いがございます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "どうか、エレノアさんの悩みを聞いてはいただけませんか?==W====RT==最近ため息ばかりで、友人として心配なのです……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ただ……どうも私たちには相談しにくいことのようで、==RT==魔王様であれば話してくれるかもと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……なるほど。==RT==君たちがエレノアを推すのはそういうワケか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "誤解なさらないでくださいませ。彼女の実力は申し分ございません。==RT==エレノアさんこそ指南役に適任だと、本心から考えておりますとも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかったよ。==RT==折を見て、聞いてみよう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "まあ、ありがとうございます!==RT==魔王様はエレノアさんが言っていたとおり、頼れる先輩なのですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(そんなふうに褒められていたのか。==RT==さすがに照れるな……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "カトリーヌさん、お話は終わりました♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "わかりましたわ、ヴィヴィアン!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + 0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.4, + 0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + 0.35 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.85, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お、お話? ==RT==というかヴィヴィアン、さっきまで先輩とどちらへ……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさんがいかに指南役にふさわしいか、==RT==説明させていただいていたんですよ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、やはり指南役はエレノアに頼みたいな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_attention", + nil, + 0.3, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノア、ほかならぬ魔王様の頼みですのよ?==RT==いままでの恩返しをする絶好の機会ですわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そ、そうですね……==W====RT==先輩の力になれるのであれば……==W==お受けします。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "では、練習内容の相談などもあるでしょうし、==RT==私たちはお暇いたしますわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "えっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "善は急げ、ですわよ。==RT==ではごきげんよう、エレノア、魔王様♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ちょ、ちょっと、ヴィヴィアン!?==RT==カトリーヌ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……行ってしまったな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "すみません、先輩。==RT==なんだか慌ただしくなってしまって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "かまわないよ。==RT==それよりもエレノア、なにか悩みごとがあるのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "な、悩みごとですか……?==W====RT==いえ、特には……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうなのか?==RT==『最近ため息ばかり』だと聞いたのだが。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あ……==W==もしかして、さっきのヴィヴィアンですね?==RT==まさか、カトリーヌがいつにも増しておしゃべりだったのも……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.8, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "おそらく、私とヴィヴィアンにナイショ話を==RT==させるためだったんだろうな。", + "おそらく、僕とヴィヴィアンにナイショ話を==RT==させるためだったんだろうな。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いい友だちではないか。==RT==それだけ、君を心配しているということだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そして、その気持ちは私も同じだ。==RT==私でよければ、相談に乗るよ。", + "そして、その気持ちは僕も同じだ。==RT==僕でよければ、相談に乗るよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "先輩……==W==実は、わたし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……いえ、本当にたいしたことではないんです。==RT==ただ、どうやったら先輩みたいになれるかを考えていただけで。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私みたいに?", + "僕みたいに?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい、先輩みたいなリーダーになりたいんです!==W====RT==わたしはまだまだ未熟なので……先輩との差に悩んでいたんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "別に私みたいになる必要はないと思うよ。==RT==それに、エレノアはもう十分力をつけたと感じるが。", + "別に僕みたいになる必要はないと思うよ。==RT==それに、エレノアはもう十分力をつけたと感じるが。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いえいえ!何事もお手本は必要ですし。==RT==実力も全然足りていません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(形から入るエレノアらしい悩みだが、==W====RT==なにか引っかかる)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "015", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(彼女をよく知る友人が心配するほどの==RT==悩みとは少し違うような……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "わかった。たしかにエレノアの実力を==RT==直接見たわけではないからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しばらく、エレノアの巡遊者活動を見てもいいかな?==RT==それで、君になにが足りないかを考えてみよう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ええっ!?べ、別にそこまでしていただく必要は……==W====RT==ダンスレッスンもありますし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "急ぐものではないし、先に君の悩みを解決しよう。==RT==そのほうが指導にも集中できるだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あ……==W==は、はい。ありがとうございます。==W====RT==その、よろしくお願いします!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_137_02.lua b/lua/game/ui/avg/_jp/config/cg_137_02.lua new file mode 100644 index 000000000..bc1d07806 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_137_02.lua @@ -0,0 +1,7620 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "お嬢様巡遊者の憂鬱", + "エレノアの本当の悩みは、巡遊者と貴族の生活の両立だった。多忙すぎる毎日に限界を迎え、過労で倒れてしまうエレノア。目覚めた彼女に、魔王はふたつの立場を両立する方法を一緒に探そうと提案する。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "あら、エレノアさんに魔王さんなんて……==W====RT==珍しい組み合わせですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やあ、ウィロー。今日はエレノアの先輩として、==RT==彼女の成長を見にきたんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "ふふ、でしたら驚くと思いますよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "驚く?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_137", + "b", + "006", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ウィローさん、依頼のご紹介をお願いします!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "わかっていますよ。==RT==少々お待ちくださいね~。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_08_009", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ウィロー……==W==いくらなんでも依頼書が多すぎないか?==W====RT==これでは選びにくいと思うが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_08_009", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "ですが、いずれもエレノアさんを指名した依頼なので……==RT==依頼者の要望もありますから、すべてお見せしているんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "えっ……これ全部、エレノア指名の依頼なのか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(表彰されるほどの活躍をしたと聞いてはいたが、==RT==その影響がここまでとは……!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "close", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(巡遊者講座のときから考えると、==RT==感慨深くなってくるな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それでエレノア、どの依頼を受けるんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "もちろん全部です!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうか、==W==全部か……==W==全部!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "はい!==RT==わたしを指名してくれた依頼は、全部引き受けるようにしているんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "せっかくわたしを指名してくださっているんですから、==RT==そのご期待には応えたいなと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "気持ちはわかるが、全部引き受けるのは難しいのでは……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "エレノアさんはこなしてしまうんですよ。==RT==こちらとしては大助かりなのですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "でもエレノアさん、無理はしないでくださいね?==RT==いつもの言葉にはなりますが、巡遊者には依頼を選ぶ権利があることを、==RT==忘れないでください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お気遣いありがとうございます。それでも……==RT==巡遊者としてがんばると決めましたし、やれることは全部やりたいんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.65, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "では先輩、さっそく行きましょう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あ、ああ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(本当に大丈夫なのだろうか……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "先輩、今夜はこちらのお部屋をお使いください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "丁寧にありがとう。==W====RT==だが、本当に君の屋敷に泊まっていいのか?==RT==その……突然だとご両親にも迷惑だろうし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "大丈夫ですよ。ふたりの許可はもらいましたから。==RT==むしろ、丁重におもてなしするようにと言われています♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そうか。==RT==ではお言葉に甘えることにしよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それにしても、すごいではないか。==RT==あの量の依頼をテキパキとこなして、==RT==すっかり一人前の巡遊者だな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "えへへ、ありがとうございます♪==RT==これも先輩のご指導のおかげですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "今日の姿を見るに、やはりエレノアは==RT==十分力をつけたように感じたし……==RT==もっと自信を持ってもいいのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "本当ですか?でも、まだまだですよ。==RT==先輩みたいになるためには、もっと経験を積まないと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "努力家なのはいいことだが、==RT==あまり気負いすぎないようにな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!==RT==それではおやすみなさい、先輩。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "エレノアが退室すると、私は柔らかなベッドに身を沈めて目を閉じた――", + "エレノアが退室すると、僕は柔らかなベッドに身を沈めて目を閉じた――" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "が、ある理由により覚醒を余儀なくされてしまった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(うーん……==W==トイレはどこだろうか。==RT==広い屋敷な上に灯りを落とされると、==RT==場所がわからなくなるな……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(だが、この時間に誰かを起こすわけにも==RT==いかないし……==W==ぬ?扉から灯りが漏れている?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(しめた!まだ起きている者がいるならば、==RT==頼らせてもらおう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_171", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "夜分にすまない。==RT==ひとつ聞きたいことがあるのだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え、先輩?==RT==こんな時間にどうしたんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "エレノア?==RT==まだ起きていたのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、いまはそれよりも大事なことが……!==W====RT==エレノア、トイレはどこだろうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふう……==W====RT==エレノアが起きていてくれて助かったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いえいえ。==RT==お休みになる前にもう一度、屋敷をご案内しておくべきでしたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ところで、==W==エレノアはこんな時間までなにを?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お父様の事業の勉強です。==RT==依頼でずっと外に出ていましたから、今日の分ができていなくて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "事業の勉強?ご両親は巡遊者活動を==RT==認めてくれたと言っていたではないか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "認めていただく際に、お父様とお母様と約束したのです。==RT==後継者としての勉強もおろそかにしないと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "巡遊者を続けるためにも、決めたことです。==RT==約束を反故にはできません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうか……==W==事情はわかったが、==RT==明日には明日の依頼もある。==RT==ほどほどにして、休んだほうがいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい。でも残りはあと少しなので……==W====RT==それが終わったらすぐに休みます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "約束だぞ。==RT==……おやすみ、エレノア。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい。==RT==おやすみなさい、先輩。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(もしやエレノアは、ご両親に巡遊者活動を==RT==認めてもらってからずっとこんな生活を……?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 20.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.25, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_203", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ウィローさん、依頼の神器のチェックをお願いします。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "015", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "お疲れさまでした。==RT==ではこちらに並べていってください。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!==RT==えーっと……==W==これと、これと……==W==あっ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + 4.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "PlayCharAnim", + param = { + "avg1_137", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "危ないっ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "エレノアの手からこぼれ落ちた神器を、間一髪で受け止める。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "す、すみません!==RT==ありがとうございます、先輩……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "落とさなくてよかったよ。==RT==ウィロー、これも頼む。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(気のせいか?==RT==どことなく、エレノアがぼーっとしていたような……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "……問題なさそうなので、こちらで依頼完了です。==RT==さすがエレノアさん。お仕事が早いですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "えへへ……==W==ありがとうございます。==RT==では先輩、次の依頼に……==W==あれ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + 0.72, + -0.03, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + -5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "エレノアが重心を変えようとした瞬間、彼女の足元がぐらつく。==RT==私はとっさに彼女の体を支えた。", + "エレノアが重心を変えようとした瞬間、彼女の足元がぐらつく。==RT==僕はとっさに彼女の体を支えた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エレノア、大丈夫か?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "すみません……==W==先輩。==RT==今日のわたし、ドジばっかりで……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あれ……?==W==おかしい、ですね……==RT==まだ、世界が回っているような……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0, + 20.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + 20.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "エレノア?エレノア!==RT==しっかりしろ、エレノア!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "んっ……==W==ここ、は……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "気がついたか?==RT==ここはエレノアの部屋だよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "わたしの部屋……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ハッ!いま、何時ですか!?==RT==依頼がまだ残って……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "落ち着いてくれ。==RT==依頼なら私が片づけておいたから。", + "落ち着いてくれ。==RT==依頼なら僕が片づけておいたから。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いま君がすべきことは、ゆっくり体を休めることだ。==RT==医者は過労だと言っていたよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そう、だったんですか……==W====RT==ごめんなさい……==W==ご迷惑をおかけして……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "エレノア、私は以前、自分の可能性を==RT==自ら潰す必要はないと伝えた。", + "エレノア、僕は以前、自分の可能性を==RT==自ら潰す必要はないと伝えた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが、自分の体力の限界は知っておくべきだ。==RT==今日みたいに倒れては依頼も勉強もできないのだからな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "それは、そうなのですが……==W====RT==でも……==W==やらないといけないんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "巡遊者と後継者のふたつの立場を、==RT==両立させると決めたのはわたし自身なんですから……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "『疲れた』なんて甘えで、休んでいる暇はないんです。==W====RT==なのに……なのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_idea", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……それが、君の本当の悩みだったのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "お茶会で私が悩みを聞いたら、==RT==君は一瞬、言いよどんでいたように見えた。", + "お茶会で僕が悩みを聞いたら、==RT==君は一瞬、言いよどんでいたように見えた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そして、君の巡遊者活動を見てみたいと言ったとき――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ええっ!?べ、別にそこまでしていただかなくとも……==W====RT==ダンスレッスンもありますし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "巡遊者になるために、わざわざ私を指名して==RT==自分を鍛えてほしいと言ってきた君だ。", + "巡遊者になるために、わざわざ僕を指名して==RT==自分を鍛えてほしいと言ってきた君だ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "「どうやったら私みたいになれるのか」というのが==RT==君の悩みなら、あそこで消極的にはならないと思ってね。", + "「どうやったら僕みたいになれるのか」というのが==RT==君の悩みなら、あそこで消極的にはならないと思ってね。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だから本当は違う悩みがあるのではないか……と==W====RT==ずっと考えていたのだが、どうやら当たりのようだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……あはは、さすが先輩ですね。==RT==全部、お見通しでしたか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "実は最近、自信をなくしていたんです。==W====RT==わたしには、巡遊者と後継者を両立させることはできないのかもって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "もっと巡遊者の経験を積まないとギルドのリーダーになんてなれませんし、==RT==後継者の勉強だって、本当はもっとたくさんあるんです。==RT==でも、全然時間が足りなくて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それでも『がんばる』と決めたのは、わたしなんです。==RT==なのに自分で決めたことすら、やり切ることができず……==W====RT==そんな自分が情けなくて、誰にも知られたくなくて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それで、いままで相談しないで抱えていたのか……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "せっかく先輩からご指導いただいたのに、==RT==不甲斐ない後輩でごめんなさい……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私はそうは思わないよ。", + "僕はそうは思わないよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なるほど。君の問題はわかった。==RT==それに、解決策もないわけではないと思う。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがなにをするにしても、まずは体が第一だ。==RT==しっかり休んで、一緒にいい方法を探していこう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "先輩……!==W====RT==わかりました。わたし、早く元気になります!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_137_03.lua b/lua/game/ui/avg/_jp/config/cg_137_03.lua new file mode 100644 index 000000000..ecdf37a09 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_137_03.lua @@ -0,0 +1,7286 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "お嬢様巡遊者の憂鬱", + "魔王の助言から、巡遊者と貴族の立場を両立する方法を見出すエレノア。迷いが晴れたエレノアは、魔王に自分の新しい夢を語る。これからも先輩として、彼女の成長を見守ると約束する魔王。エレノアはお礼にと、魔王をダンスに誘うのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "本当に……==W==この度は、ご心配をおかけして申し訳ありませんでした。==RT==もう元気いっぱいなので、ご安心ください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "同じ過ちを繰り返さなければいいだけさ。==W====RT==エレノア、復帰最初の依頼だがこういうのはどうだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "これは……==W==帳簿の計算のお手伝い?==W====RT==依頼人は、ギルドリーダーですか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エレノアが抱える悩みを解決する糸口になると思うよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わかりました。やってみます!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お待たせしました。==RT==こちらで帳簿の整理は完了です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ギルドリーダー", + "", + 1, + "", + false, + "", + "ああ……ありがとうございます!==RT==私ひとりだけだったら、永遠に終わらなかったかも……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ギルドリーダー", + "", + 0, + "", + false, + "", + "あの!==W==なにかコツがあったら教えてください!==RT==私もあなたみたいに、スパっと早く終わらせられるようになりたくて……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "コツ、ですか?ええと、そうですね……==RT==いつも勉強していたことだったので、コツと言われると……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ギルドリーダー", + "", + 0, + "", + false, + "", + "なるほど!やはり日頃の勉強が大事なんですね!==RT==もしかして、あなたもどこかのギルドのリーダーなのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いえ!いつかはリーダーになりたいと思っていますが、==RT==わたしはまだまだ経験不足の未熟者で……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ギルドリーダー", + "", + 0, + "", + false, + "", + "またまたご謙遜を!==W==とはいえこんなにしっかりしているあなたが==RT==リーダーになったら、ギルドはきっと安泰でしょうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あ……ありがとうございます!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ、ずいぶん褒められていたみたいだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "うれしいですけど、わたしにはもったいない言葉のような……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あの依頼人にとっては、それだけエレノアが==RT==頼りになったということだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "では、次の依頼を選びに行こう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "エレノアさん、もうお体は大丈夫ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ウィローさん、先日はお騒がせしてすみませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "お気になさらず。==RT==今後は無理をし過ぎないでくださいね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "それでここへいらしたということは、依頼をお探しですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。エレノアの特技を活かせそうな==RT==依頼はないだろうか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしの、特技……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "そうですね……==W==でしたら、地理協会の依頼はいかがでしょう?==RT==以前も引き受けていただいたんですが、たいへん評判がよかったんですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "へえ……==W==それはどんな依頼なんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m16", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "見てください、先輩!==RT==ここからの景色、とっても素敵だと思いませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -250.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "星ノ塔も見えるし、条件も満たしている。==RT==いい写生スポットだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_137_004", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それにしても、驚いたな。==RT==エレノアが『ノヴァ地理誌』の挿絵を==RT==提供していたなんて。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_137_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "実は絵を描くのは得意なんです。==RT==幼い頃から学んでいて、そのまま趣味になって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それこそ、屋敷の窓から見える景色を何枚も描いたものです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そのときの経験が巡遊者になったいまも==RT==活きているんだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "本当にそうですね。==RT==午前中の帳簿整理の依頼だって、後継者教育のおかげで……==W==あ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "これって、貴族の生活と巡遊者の依頼がつながっていたってこと……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ふふ。気がついたようだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "こんなふうに巡遊者の依頼の中で、==RT==後継者としての学びを見つけていく……==RT==というのもひとつのやり方だと思うよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ギルドのリーダーを目指すために多くの依頼をこなし、==RT==後継者としての学びを深める……==W====RT==どちらも君にとって大事なことだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが、時間は有限だ。==RT==であれば、効率よくこなすしかない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "先輩……!先輩、すごいです!==W====RT==そんな考え、思いつきませんでした!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "わたし、巡遊者と貴族の生き方は全然別のものだと考えていたので……==W====RT==だからこそ、わたしは最初、家出をしたんです。==RT==『お嬢様』のままでは『巡遊者』になれないと思ったから……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "でも、違うんですね。==RT==『お嬢様』のままでも『巡遊者』になれる……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なれるもなにも、==W====RT==いままさにエレノア自身が実現させているではないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だからこれからは、時間を上手く使って==RT==巡遊者業も後継者修行も一緒にがんばればいい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい……!==W==これなら、できそうな気がします。==W====RT==ふふ、なんだか欲張りですね、わたし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "欲張りでいいではないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "巡遊者は誰よりも自由な存在なのだから。==RT==在り方を狭める必要なんてない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あ……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "自分の可能性を自ら潰す必要なんてない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "巡遊者は誰よりも自由な存在なんだから。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "誰よりも……自由……そうでしたね。==W====RT==わたしは自分で鳥籠に戻ってしまっていたのかも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "悩みが晴れたようでなによりだ。==RT==さあ、日が暮れる前に次の写生スポットに移ろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.275, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わあ……==W==先輩、見てください!==RT==ここ、かわいい花が咲いていますよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_attention", + nil, + 0.7, + -0.35, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、本当だ。==RT==この場所で絵を描くのはどうだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "そうします!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "このお花、昔絵本で見たお花に似ています。==W====RT==花冠をつけたお姫様に憧れたりもしましたね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あの頃は、こんなわたしになるなんて思いもしなかったです。==RT==お屋敷の中で、ぼんやりとお父様の跡を継ぐ人生を==RT==送るんだろうなあと考えていました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……エレノアは、巡遊者になってよかったと==RT==思っているか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "もちろんです!==RT==大変なこともありますけど、それら全部が楽しくて。==RT==だから、倒れるまでがんばれちゃったところもあるんですけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そこは今後、気をつけてほしいところだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わかっていますよ。==RT==たっぷり反省しました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "でも……巡遊者にならなかったら、世界がこんなに広くて、==RT==本の中の花が現実に咲いているなんて知らなかったでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "自分の世界が広がっていくのが、新鮮で、本当に楽しいんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "だから大変でも、巡遊者になる夢をあきらめないでよかったと思っています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうか……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あ、おしゃべりばかりで手が止まってしまいました。==RT==少し集中しますね、先輩。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかった。==RT==私はその辺を散歩しているよ。", + "わかった。==RT==僕はその辺を散歩しているよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "――よし、こんなところかな。==RT==せんぱーい、描き終わりました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エレノア、お疲れさま。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お待たせして、すみませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、気にしていないよ。==W====RT==それよりも、エレノア。目を閉じてくれないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "目、ですか?==W====RT==わかりました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "jushou", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……いいよ、目を開けて。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "先輩?なにか頭にのせましたか……==W==あっ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m144", + "none", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_137", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_a", + "vo_cgstory_137_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "これ、==W==まさか花冠ですか!?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "エレノアを待っている間に作ったんだ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_b", + "vo_cgstory_137_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "わあ……==W==素敵!==RT====W==ヤバいくらいかわいいですね!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "でも先輩、==W==どうして花冠を……?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "そういえば、渡していなかったなと", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_2"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "エレノアが巡遊者として認められたお祝いを", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_3"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_c", + "vo_cgstory_137_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "お、お祝い……!?==RT====W==ありがとうございます!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "あの、==W==先輩!==RT====W==わたし、==W==花冠、似合っていますか?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "もちろん", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_d", + "vo_cgstory_137_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "えへへ……==W==すっごくすっごくうれしいです。==RT====W==あの絵本のお姫様になったみたい……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "巡遊者って、すごいですね。==W==たくさんの夢や憧れを叶えられて……==RT====W==こればっかりは、==W==お屋敷にいたままでは得られなかったと思います。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "これからもどんどん叶えていこう", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_5"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "エレノアの新しい夢を", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_e", + "vo_cgstory_137_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしの新しい夢……==W==そうですね。==W==いまのわたしの夢は……==W====RT==立派な『お嬢様巡遊者』として、==W==ギルドを立ち上げること。==RT====W==そして大切な友人たちと、==W==たくさん冒険をすることです。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "いい夢だ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_7"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "応援しているよ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_8"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_f", + "vo_cgstory_137_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "先輩……==W==ありがとうございます。==RT====W==わたし、==W==先輩と出会えて……==W==先輩の後輩になれて本当に幸せです。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "どうかこれからも、==W==わたしの成長を見守っていただけますか?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_9", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "約束しよう", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_9"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_g", + "vo_cgstory_137_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "ッ……==W==約束ですよ!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "そうだ、先輩!==RT====W==なにかお礼をさせてください!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "ダンスのレッスンをご希望でしたよね。==RT====W==よろしければ、==W==ここでいかがですか?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_10", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ここで?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_10", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_10"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_h", + "vo_cgstory_137_h", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "ええ、==W==ここならふたりきりでのびのび踊れますし……==RT====W==素敵なダンスフロアだと思いません?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_11", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "そうだな、美しくていい場所だ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_11", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_11"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_i", + "vo_cgstory_137_i", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "では、先輩。==W==一緒に踊りましょう。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_137", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "差し出された手を取る。==RT==木漏れ日が照らす後輩の少女の顔には、もう翳りはない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ふたりきりの森の中で軽やかに踏まれるステップは、==RT==優雅で自由な彼女の生き方を示しているようだった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_disc4059.lua b/lua/game/ui/avg/_jp/config/cg_disc4059.lua new file mode 100644 index 000000000..062180803 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_disc4059.lua @@ -0,0 +1,9724 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "記憶の回想", + "過去と未来のキャンバス", + "エレノアはカトリーヌとヴィヴィアンから巡遊者の拠点に飾る自画像の制作を勧められる。しかし制作は難航し、エレノアはその原因をつかめずにいた。そんな中、気分転換に訪れた森で気づきを得たエレノアは、納得いく自画像を完成させた。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "却下です!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不動産業者", + "", + 1, + "", + false, + "", + "ですが、お嬢様。この物件はもともと巡遊者の方が使っていたので、==RT==巡遊者活動の拠点にはたいへんおススメですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不動産業者", + "", + 0, + "", + false, + "", + "いまならなんと!星ノ塔探索に使える装備もおつけできますし!==RT==以前の入居者様がご厚意で残してくださいまして――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いいえ、結構です。それが原因でトラブルに巻き込まれては困ります。==RT==次の物件へ行きましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノア、少々辛口すぎるのではなくて?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "あれですわ、カトリーヌさん。==RT==ほら、エレノアさんは一度トラブルに遭ったでしょう?==RT==だから今回は特に用心しているのかと。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "あら、たいへん素敵なお部屋ですわね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "006", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不動産業者", + "", + 0, + "", + false, + "", + "お嬢様、お目が高いですね!==RT==こちらは最近リフォームされたばかりの目玉物件でして――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 500.0, + nil, + 0.9, + "avg1_137", + "a", + "015", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "却下です!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不動産業者", + "", + 0, + "", + false, + "", + "ええっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん、どうして?==RT==とても良い物件に思えますけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "よく見てください。==RT==この間取りは空気の通りが悪くて、においがこもってしまいます。==RT==これでは快適な拠点を作れません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -150.0, + nil, + nil, + "avg3_224", + "a", + "011", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "これは、用心というかなんというか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg3_223", + "a", + "011", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "まるでお姑さんみたいですわね。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "004", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不動産業者", + "", + 0, + "", + false, + "", + "もう私共に紹介できる物件はこちらが最後なのですが、==RT==お嬢様方には不釣り合いなのでは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "こちらにします!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不動産業者", + "", + 0, + "", + false, + "", + "ええっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "築年数も、部屋の間取りも問題ありません!==RT==巡遊者の拠点はこうではなくては!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "私も気に入りました♪==W====RT==地理センにも荒野にも行きやすくて便利ですし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不動産業者", + "", + 0, + "", + false, + "", + "ですが、ご覧のとおり……その、お嬢様方には粗末すぎませんか?==RT==備えつけの家具も最低限ですし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "だからこそです。ここまでシンプルでしたら、==RT==余計な仕掛けを隠すこともできませんからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "それに家具なら、私たちが自分で持ち込めばいいだけのこと。==W====RT==ふふ、いまから内装を考えるのが楽しみですわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "でしたら、私も協力しますよ。==RT==あちらの角には、お気に入りのテーブルがちょうど良さそうです♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "壁にも絵をかければ、さらに華やかな拠点になるのではなくて?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "賛成です!==RT==私たちには素晴らしい画家の友人がおりますしね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "014", + "none", + nil, + 0.53, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_question", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "へ?も、もしかしてわたしの絵を……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "私たちの中でいちばん絵が得意なのは、エレノアさんでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そうと決まれば早速見繕いましょう!==RT==エレノア、お屋敷にお邪魔しますわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わわっ、ちょっと、ふたりとも!==RT==そんなに引っ張らないで……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.58, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "008", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不動産業者", + "", + 0, + "", + false, + "", + "あのー!==RT==お嬢様、ご契約はどうされますかー!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ひとまず保管していた作品を持ってきましたけど、==W====RT==どれも昔の習作ばかりですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "素晴らしいではありませんか!==RT==この絵、私のお気に入りでしたのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "でしたら、この絵は飾りましょうか。==RT==あとほかには……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "肖像画はどうでしょう?==RT==我が家では、家族の肖像画を飾っているんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "名案ですわね!エレノアがリーダーのギルドですもの。==RT==ギルドの顔を飾るのは理にかなっていますわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そういう理由で飾るのは、==W==少し恥ずかしいような……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "なにをおっしゃっているのです?==RT==私たちの自慢のリーダーなのですから。==RT==ギルドを訪れるお客様に、ご紹介したいではありませんか♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そうですわ。さあ、エレノア、肖像画を見せてくださいまし。==RT==あなたも1枚くらい、描いていただいているでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ええ、少し前に……==W====RT==ちょっと待っていてください。いま、持ってきますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "25", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_disc_137_001", + 0.6, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "素敵な肖像画ですね。エレノアさんの特徴がよくとらえられていて、==RT==看板にふさわしいのでは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "たしかに、とてもよく描いていただいたとは思うのですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "あら?なにか問題が?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "上手く言えないのですが、==W====RT==絵の中のわたしがわたしでないように見えてしまって……==RT==肖像画のはずなのに、ほかの方の絵を見ている気分になるというか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "うーん……言われてみれば、==W====RT==たしかに表情がいまのエレノアとは少々違うような?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "表情ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_137_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ええ。絵のエレノアよりも、いまのエレノアのほうが==RT==ずっと素敵な笑顔をしていますわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ふふ、わかる気がします。==W====RT==でしたら、描き直していただくのはどうでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "う~ん……==W==いえ、やめておきます。いまは肖像画よりも、==RT==ギルド設立のためにお金を使ったほうがいいですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それに、肖像画のモデルは大変ですし……==W==午後いっぱい==RT==ずっと動けないというのは、正直もうやりたくないというか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "あー……それはわかりますわ。==RT==私もモデルをした翌日は体中が痛くなりましたもの……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "であれば、エレノアさんがご自分で描いてみるのはどうですか?==RT==いわゆる自画像というやつです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "なるほど……==W==自画像は挑戦したことがありませんでしたし、==W====RT==やってみます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "――と、==W==言ったものの……==W==完全に行き詰まりましたね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(何度描いても、あのときの違和感がぬぐえません。作法通りにちゃんと==RT==描いているはずなのに、絵の中の自分は別人みたいで……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "「いまのエレノアのほうがずっと素敵な笑顔をしている」……==W====RT==いったい、どんな違いがあるんでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……はあ、まったくわかりません。==RT==休憩がてら、気分転換でもしましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(すっかりここがお気に入りの場所になりましたね。==RT==あの日、先輩と一緒に来た場所……==W==とてもキレイで心が安らぎます)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(先輩なら、わたしの違和感の答えがわかるでしょうか……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いいえ!いつまでも先輩に頼ってばかりではいられません!==RT==自分の問題なんですから、自分で解決しないと。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "あ……こんな場所もあったのですね。==RT==川の水がとても澄んでいて、キレイ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(そういえば、昔は川や泉の映り込みを参考にして自画像を描いていたと==RT==本で読んだような……==W==わたしも試してみましょうか)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_disc_137_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "えーっと……==W==こんな感じ、ですかね。==RT==……==W==あら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(なんだか鏡の中のわたしと違うような……?==W====RT==映しているのが、水面だから?それとも服の問題?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふふ、楽しそうなわたし。森に来てリラックスできた証拠ですね。==RT==昔のわたしであれば、気分転換で森に行こうなんて思いませんでしたし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_137_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "気分転換といったら読書やお茶会、それと絵を描いていましたね。==W====RT==どれも楽しい趣味ばかりですけど、こういう楽しみ方もあるとは==RT==知りませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "巡遊者にならなければ、きっと知らなかった……==W==あ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "爽やかな風がエレノアの頬を撫で、木々の間から光が差し込む。==RT==エレノアは水面から顔を上げ、どこまでも続く空を見つめた。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そう……そうです。当たり前のことでした。==RT==わたしはもう、あの頃のわたしじゃない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "巡遊者は誰よりも自由な存在なのだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.6, + -0.175, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "先輩……そうですよね。==RT==巡遊者は自由な存在……==W==だったら!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "エレノアははじかれたようにその場をあとにして、屋敷に戻る。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(いまのわたしは『お嬢様巡遊者』のエレノア。==W====RT==貴族のやり方で『巡遊者』になった自分を描けるはずがなかったんです)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(型もセオリーも作法も全部忘れて、自由に描く……==W====RT==『巡遊者』の自分には、こっちのほうがずっと合っています)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(巡遊者になって知った楽しさを、そしてこれからの未来への==RT==希望を描きたい。『お嬢様巡遊者』になったエレノアの姿を……!)", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "数日後――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ヴィヴィアン、カトリーヌ、ようこそ!==RT==今日からここが、わたしたちのギルドです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "いよいよですわね!==W====RT==ふふ、やっぱりこちらに決めてよかったですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "3人全員が、ひと目で気に入った場所ですものね。==RT==これが以心伝心というものでしょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_137", + "b", + "016", + "avg_emoji_shy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それから、今日はほかにもおふたりにお見せしたいものがあって……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "4059_B", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutQuad", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m143", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 1, + "", + false, + "", + "これは……==W==以前お約束されていた、エレノアさんの自画像ですか?==RT==こんな構図、見たことがありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "とても独創的ですわ!==RT==まるで、ひとつのキャンバスにエレノアさんの過去と未来が描かれているみたい……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "それに表情も、こちらのほうがいまのエレノアに近くて好きですわ。==W====RT==とても楽しそうで、私も笑顔になってしまいますもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "違和感の正体がわかったのですね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "はい。昔の肖像画に違和感を覚えたのは当然でした。==RT==あの絵に描かれていたのは、貴族の世界しか知らなかったわたしなのですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "正直、自分はまだまだ未熟だと思っています。==RT==お嬢様としても、巡遊者としてももっと努力しないといけないと。==RT==でも――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "少なくとも、『お嬢様』だけだった自分に違和感を持ってしまうほど、==RT==いまのわたしは巡遊者として成長できていたのですね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "そうですわよ?==RT==私たちのリーダーなのですから、もっと堂々としてくださいまし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "ええ、私たちもエレノアさんに負けていられませんね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "カトリーヌ、ヴィヴィアン。==W====RT==このたびは肖像画を描くきっかけをくれて、ありがとうございました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_123", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_123", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "肖像画を描かなければ、きっと自分の成長に気づけなかったでしょうから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "この絵に恥じないリーダーになって、『お嬢様巡遊者』の未来を==RT==切り拓くとおふたりにお約束します。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "それはそれは、たいへん頼もしいですわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ええ、本当に。==RT==やはり私たちのリーダーは、エレノアさんしかいませんわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ねえ、エレノア、私の肖像画も描いてくださらない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ずるいです、カトリーヌさん。==RT==抜け駆けは許しませんよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "もちろんですよ。==W====RT==せっかくなら、3人の絵も描きましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それぞれの肖像画と、さらに3人の絵を飾ったら……==W====RT==わたしたちらしいギルドになりそうじゃありませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "いいですね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "たいへん素敵だと思いますわ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふふ、楽しみにしていてくださいね!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/dp_multi03.lua b/lua/game/ui/avg/_jp/config/dp_multi03.lua new file mode 100644 index 000000000..a578624a6 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/dp_multi03.lua @@ -0,0 +1,873 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 5, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_157", + "", + 0, + "", + false, + "", + "お姉ちゃん、今日は大漁デスよ!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_155", + "", + 0, + "", + false, + "", + "ふふ。運がよかったねー♪", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_116", + "", + 0, + "", + false, + "", + "あ、えっと……お疲れさまです、フィレン様。", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_110", + "", + 0, + "", + false, + "", + "あなたもお疲れさま。==RT==うふふ、素晴らしい働きだったわ♪", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 6, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "avg_emoji_question", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_159", + "", + 0, + "", + false, + "", + "ふむ……この紙を患部に貼るだけで、==RT==筋肉痛を和らげられると?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_141", + "", + 0, + "", + false, + "", + "嘘ではないぞ。==RT==たしかにこれは師匠から教わったものじゃからな!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_159", + "", + 0, + "", + false, + "", + "まさかこの犬型の霊符にそんな効能があるとは……", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "avg_emoji_awkward", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_141", + "", + 0, + "", + false, + "", + "って、そっちではない!==RT==わらわが言っておるのは、==RT==霊符に塗った軟膏のことじゃ!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_115", + "", + 0, + "", + false, + "", + "もふもふのモチモチ、ほしい。", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_156", + "", + 0, + "", + false, + "", + "へへっ。それなら星ノ塔で手に入れたばっかりの、==RT==とっておきの逸品があるよ~♪", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"5"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 5, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "avg_emoji_sweaty", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_140", + "", + 0, + "", + false, + "", + "システムメッセージ==RT==『このアカウントはブロックされています』", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_160", + "", + 0, + "", + false, + "", + "困りましたね……", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"6"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_114", + "", + 0, + "", + false, + "", + "我、深淵の底から帰還せり!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_114", + "", + 0, + "", + false, + "", + "ねえねえカシミラ、これから星ノ塔の==RT==ゲームセンターで勝負しない?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_108", + "", + 0, + "", + false, + "", + "ああ。のぞむところだ。", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"7"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_132", + "", + 0, + "", + false, + "", + "おっ、また会ったな。", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_star", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_137", + "", + 0, + "", + false, + "", + "あの、ミネルバさんの戦い方、==RT==よければわたしに教えてくれませんか?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_132", + "", + 0, + "", + false, + "", + "そ、そいつはかまわねーけど……==RT==へへっ、ついてこれるか?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 6, + "none", + "", + 1 + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/dp_single137.lua b/lua/game/ui/avg/_jp/config/dp_single137.lua new file mode 100644 index 000000000..1661752bc --- /dev/null +++ b/lua/game/ui/avg/_jp/config/dp_single137.lua @@ -0,0 +1,127 @@ +return { + { + cmd = "SetGroupId", + param = {"13701"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "present_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "先輩、ただいま戻りました!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "きちんとお役に立てたと思いますので……==RT==次の依頼でも、ぜひわたしを指名してもらえるとうれしいです!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"13702"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_shy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "present_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あの……厚かましいのは承知の上で、==RT==先輩にお願いしたいことがありまして……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "今回持ち帰ったものの中に、わたしの欲しいものがあるんです。==RT==よければ買い取らせていただけないでしょうか?", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm13701.lua b/lua/game/ui/avg/_jp/config/pm13701.lua new file mode 100644 index 000000000..4c999b68b --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm13701.lua @@ -0,0 +1,2964 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩!==RT==はじめてメッセージを送らせていただきます!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "これからよろしく", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "はい!==RT==こちらこそよろしくお願いします!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "ところで==RT==", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "最近手に入れた宝の地図があるのですが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "一緒に探索しに行きませんか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "すぐには無理かな", + "準備が必要だよ", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "すぐには無理かな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "え?そうですか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "…すみません、先輩", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "少し舞い上がってしまったようです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "次にお会いしたときにでも、あらためて詳しくお話しさせてください!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "準備が必要だよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "そ、そうですね!先輩のおっしゃるとおりです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "詳しい話は、次に会ったときにでも…!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "それでは、また!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩に話したい、おもしろいことがたくさんあったんです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにがあったんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "今日、マーケットに行ってきたんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "以前は家族にひとりで行くのを禁じられていたのですが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "今日、あらためて見て回ったら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "まさに『宝の山』だってわかりました!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "できたての甘い焼き菓子を買えましたし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "シャボン玉が吹ける笛も買いました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "興奮しすぎて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "走っているときに果物の屋台にぶつかっちゃいました…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大丈夫か!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "ご安心ください ==RT==店主さんにはちゃんと弁償しました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いや、そうではなくて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "君にケガはなかったか聞いているんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "大丈夫です!とっても元気です!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "えへへ、先輩はやっぱりわたしのことを気にかけてくれるんですね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "また新しい宝の地図を見つけました!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "「また」?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "うう…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "いつもだまされてばかりなのはわかっています…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "ですが今回は本当に違うんです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにが違うの?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "今回の宝の場所は家からすごく近いんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "小さな山の山頂にあります", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "だから、たとえだまされていたとしても", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "時間も体力もそんなに無駄になりません", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そっちの「違う」か!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "えへへ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "荷物はもうまとめてあります", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "できるだけ早くそこに行って", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "朝までキャンプしたいんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "朝の光を浴びながら ==RT==山頂でホットココアを飲むと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "きっと、普段とは違う味がするはずです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩、わたしと一緒に行ってくれませんか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もちろんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "やっぱり先輩は優しいです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "またあとでお会いしましょう", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩、秘密をひとつ聞いてほしいんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "今日、依頼をひとつ終わらせたんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "そして、帰りに森を通りかかったとき", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "すごく変わった形の木を見つけたんです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "枝が、まるで伸ばした手のように生えていて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "踊っている人みたいな木だったんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "ずっと見つめてしまって", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "気づいたときには日が暮れそうになっていました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "それで…帰りの魔物車に乗り遅れてしまったんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "でもその木のおかげで今日の旅がすごく特別なものになった気がします!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "その木と一緒に踊ったりしたのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "もう子どもではないんですから、そんなことするわけ…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "せ、先輩…ひょっとしてわたしのことを子どもっぽいと思っていますか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんなことないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "好奇心のために予定を変える勇気は", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "誰にでもあるものではないからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "今度、私もその『踊る木』のところに連れていってくれ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩ならわかってくれると思いました!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "次は画材を持っていくのを忘れないようにして", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "あの木の姿を描いて、記念に残します", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩、助けてください!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "いま、マーケットにいるんですけど==RT==複雑な状況になっていて!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにがあった!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "さっき、花売りのおばあさんに会ったんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "その籠がすごく重そうだったので", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "運ぶのを手伝ったんですけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "びっくりするくらい重くて!==RT==でも、なんとか手伝い終えたら…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "おばあさんはずっとわたしのことを、いい子だって褒めてくれて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "家でお茶を飲んでいかないかと誘ってくださるんですが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "実は…疲れてもう一歩も歩けないんです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どこにいるんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "マーケットの近くにいるから助けに行くよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "南東側の入り口です", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "うう、先輩が優しい方でよかったです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "あ、おばあさんがお礼に花をくれるそうです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩は何色が好きですか?取っておきます!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "パワーを上げたいと思っているのですが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "なにかいい方法をご存じありませんか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "もしくは、お手本になるような方を紹介していただけると助かります", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "たとえば、花咲旅団のフユカさんとか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "あの方はすごく力持ちでしたよね?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "紹介するのはかまわないが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうして急にパワーを上げようと?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "君の戦闘スタイルにパワーは必須ではないはずだが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "やっぱり先輩は誤魔化せませんね…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "実は、最近トランクが重すぎて…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "なかの物がどんどん増えていって", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "いつの間にか扱いに困るようになり…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "少し荷物を減らしたらどうだ?", + "パワーを上げるのは正しい", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "少し荷物を減らしたらどうだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "えっ? ==RT==でも、なかに入ってるものはどれも大事で…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "巡遊者なら万全の準備をしておくものですよね?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "パワーを上げるのは正しい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "えへへ、先輩ならわかってくれると思っていました", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ふと思いついたのだが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どのみちトランクを鈍器として使っているわけだし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "トランク自体の攻撃力を上げてもいいのではないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "た、たしかに…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "この重さをただの負担としか捉えていませんでした…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩、ご指導ありがとうございます!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "緊急連絡!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "緊急連絡!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩に急いで報告しないといけないことが!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "迷子にでもなったのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それとも、また運べない荷物でも?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "どちらでもありません", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先日、先輩と一緒に冒険に行ったとき", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩が脱いだ上着を洗ってから返すと約束しましたよね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "それで、そろそろ自分の手で服を洗ってみるべきかなって思って", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "だから、さっき解説書どおりに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩の濃い色の上着とわたしのスカートを同じ桶に入れて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "さらに汚れ落としの粉を袋半分入れたんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "いま、桶の中が泡だらけで", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩の上着が、染めムラだらけの花柄みたいになってしまい…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩、お金を出してまったく同じものを買って弁償するつもりではありますが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "それだけで足りなければ、どんな罰でも受けるつもりで", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "…先輩?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "わたしが悪いのはわかっているのですが、無視はしないでいただけると…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "君のスカートは?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "一緒にダメになりました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "今度時間を作って一緒に新しい服を買いに行こう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もちろん同じミスは繰り返さないようにね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "はい…気をつけます", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "お詫びとして、次のお出かけの費用は全部わたしが出しますね!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩!お誕生日おめでとうございます!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "カレンダーを見つめ続けていましたが、やっと今日を迎えました!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "祝ってくれてありがとう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "どういたしまして!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "実は、特別なお出かけプランを用意してあるんです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "誕生日を普通に過ごすなんて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "絶対にもったいないと思って", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "だから、景色がとても綺麗な場所を2箇所見つけておきました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "ひとつは蛍が見られる谷 ==RT==もうひとつは星が見られる崖です", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩はどちらに行きたいですか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "谷", + "崖", + "どこに行くかは重要ではない", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "谷", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "了解です!すぐに出発しましょう!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "崖", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "わかりました!もう準備は万端です!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どこに行くかは重要ではない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大事なのは、君と一緒に出かけられるということだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩…わたし、すごく感動しました!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "とにかく、今日は悩みごとを全部忘れて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "本当にすばらしい日を過ごしましょう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "期待していてくださいね、先輩!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩、わたし、先輩の本当のすごさにあらためて気づきました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "急にどうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "このところずっと先輩の指揮を受けていて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "チームを組んで戦うこととひとりで戦うことの違いを実感したんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "以前は戦っているとき、いつも背後から奇襲されるんじゃないかと心配していました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "でも先輩と一緒に戦うときは、そんなことをまったく考えなくていいんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "それにそれに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "わたしの戦闘スタイルは自由すぎるんじゃないかって", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "ほかの人とは合わせにくいんじゃないかって==RT==心配していたんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "でも先輩が指揮してくれれば、なにも問題ありませんでした", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "これがいわゆる以心伝心なんですかね?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩、これからも一緒に戦い続けましょう!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "音楽って、本当に不思議ですね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "エレノアは昔、なにか音楽を習っていたりしたのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "はい、ひと通りは", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "ほかにも絵画にダンス…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "教養としていろいろ学んできました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sing_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "こう見えて、歌はすごく上手なんですよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "こう見えてもなにも印象通りだと思うが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "エレノアの声はすごくきれいだからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "…!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩…褒め上手ですね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "機会があったら、今度先輩に歌ってさしあげます", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "もちろんしっかり準備ができてからですけど!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "楽しみにしているよ", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_12_01.lua b/lua/game/ui/avg/_jp/config/stev_12_01.lua new file mode 100644 index 000000000..73b16177a --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_12_01.lua @@ -0,0 +1,9464 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "お嬢様たちの茶会", + "巡遊者を夢見るエレノアは、外の世界での冒険を親友のヴィヴィアンとカトリーヌに語る。だが両親に監視され、行動が制限されてしまう。それでも夢を諦めない彼女に、ヴィヴィアンとカトリーヌが手を差し伸べ、特訓への協力を申し出る。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + nil, + 0.7, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_137", + "a", + "007", + "none", + nil, + nil, + 0.5, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふたりとも、お待たせしました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "エレノア!遅いですわ! ==RT==ずっと待っていましたのよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "すみません、カトリーヌ。 ==RT==前の用事が長引いてしまって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "やはり、いろいろ大変なのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "えーっと……ようやく慣れてきたところなので、 ==RT==最近はそこまでではないですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "あなたが屋敷に連れ戻されてからしばらく経ちますが、 ==RT==まだずいぶんと厳しく監視されてるとお聞きしています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "それでも……あなたは夢を諦めるつもりはないのでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "もちろんです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "……そう。必要があれば頼ってくださいね。 ==RT==あなたは私にとって大切なお友だちなのですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ありがとうございます、ヴィヴィアン。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "私もですわ!いつでも頼ってくださいまし!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ふふっ、ふたりともありがとうございます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "さあふたりとも、掛けてください。==RT==この日のために、とっておきの茶葉とお菓子を用意したんです。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m99", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "わぁ~すごくいい香りですわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + 3, + 0.6, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "焼き加減も形も絶妙で、お菓子職人の腕の良さがわかります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_001", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "盛りつけ方も素晴らしいのひと言ですわ!==RT==特にこのいちばん上のクッキー、素晴らしいアクセントで見目も麗しいです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "もう、カトリーヌさんは相変わらず落ち着きがないんですから。 ==RT==はしたないですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさんを見習ってください。==RT==凛々しく背筋をピンと伸ばして……昔のエレノアさんとは全然違います。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そういうヴィヴィアンは相変わらず ==RT==お母様みたいなお小言ばかりですわね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "なっ……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "まあまあ、おふたりともケンカしないでください。==RT==せっかくのお茶とお菓子がもったいないですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "それに、ヴィヴィアンはカトリーヌのことを思って言ってくれているんでしょうし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 16.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "……わかっていますわ。 ==RT==ごめんなさい、ヴィヴィアン。ちょっと冗談を言っただけなんですの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "大丈夫、わかっていますよ。 ==W====RT==それに、私も偉そうなことを言える立場ではありませんし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 1, + "", + false, + "", + "まあ、私たちのなかで広い世界を知っているのは、==RT==エレノアだけですものね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "はぁ、私も……==W==一度くらい家出をして――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 1, + "", + false, + "", + "シッ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "気をつけてください。誰かに聞かれたら大変ですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "わかっていますわ。==RT==こんなことを口にするのは、あなたたちふたりの前だけです。==RT==それに、実際にそんな覚悟があるわけでもありませんし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "それならいまは、のんびりお茶とお菓子を楽しみましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "ええ、そうですわね。==RT==それにしてもこの紅茶、後味がすごく豊かで、==W==本当に美味しいですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "そうですね。==RT==でも、エレノアさんのお家の紅茶の味といえば……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + 5, + 0.5, + nil, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "昔のメイド長が淹れてくれたお茶――==RT==あれは本当に素晴らしかったです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ああ、あの方……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + 2, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ずいぶんと前にお辞めになってしまいましたが…… ==RT==たしかに、あのお茶の味は忘れられません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "あなたの命を救ってくださった方でもありましたわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "はい!==RT==わたしが巡遊者になるという夢を持つようになったのも、==RT==あの方がきっかけですから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……でも、巡遊者をしていたということ以外、 ==RT==あの方についてはなにも知らないんですけどね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "屋敷を出てから、行方を追ってみたりもしたのですが、==RT==なにも掴めずじまいで……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "まあ……ずいぶんと謎めいた方でしたのね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "まるで物語に出てくる達人みたいですわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "メイド長のことも気にはなりますが……==RT====W==エレノアさん、あなたのお話を聞かせてほしいです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ええっ!?またですか!? ==RT==帰ってきてからもう何度もしていますけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "外の世界のお話は、何度聞いてもいいものですわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ええ、ええ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そ、それでは……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "m45", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_976", + "a", + "002", + "none", + 5, + 0.6, + nil, + 1.0, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "はあ……フィーリエで『三大依頼』に遭遇しただけでなく、==RT====W==侵攻防衛戦にも参加するなんて……==RT==何度聞いても素晴らしいお話ですわ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + 6, + 0.6, + nil, + nil, + 0.5, + 0.5, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "003", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "フィーリエの噂はこちらまで届いていましたからね。==RT==まさかエレノアさんがその渦中にいるなどとは、思いもしませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.4, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "しかもそのあと、エレノアに害をなそうとした ==RT==犯罪組織まで捕まえる大手柄!本当にすごいですわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "そ、そんな。 ==RT==三大依頼でわたしが役に立てたことなんてほんのわずかでしたし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "捕まったときも、先輩と谷風家政のナノハさんのおかげで==RT==なんとかなっただけですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_100", + "c", + "002", + "none", + 0, + 0.485, + nil, + nil, + nil, + 0.15, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そう、まさにその先輩ですわ! ==W====RT==その先輩がまさか魔王プロトコルの代表執行官様だとは!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_100", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "フィーリエでは三大依頼のあともいろいろあったじゃないですか。==RT==それを魔王プロトコルの代表執行官様が見事に収めたわけですけれど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "まさかエレノアがその魔王様とお知り合いになっているなんて! ==RT==夢にも思いませんでしたわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "本当に…… ==RT==外の世界は刺激に満ちあふれているのですね……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "それで、魔王さんとはいまも連絡を取っていらっしゃるんですよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "えっと……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + 1, + 0.45, + -0.375, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.75, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "エレノア。 ==RT==いままでは大目に見てきましたが、さすがに今回はやりすぎです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "今後は私たちが許可しない限り、家からは1歩も出てはならんぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そんな……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "それだけのことをしでかしたんだと自覚しなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしはただ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + 3, + 0.65, + -0.25, + -1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 1, + "", + false, + "", + "夢のため、ね。わかっていますよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "でもね、エレノア。==RT==巡遊者なんて、あなたには向いていないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "どうしてお母様にそんなことがわかるのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 1, + "", + false, + "", + "お前はまだ、外の世界がどれだけ危険かをわかっていないんだ。==RT==いいか、これはお前のためにしていることなんだぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "部屋にあった装備はすべて、使用人に片づけさせた。==RT==これを機に、潔く諦めることだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "どうして……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.25, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_symbol", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "えっ!?全部没収されておりましたの!?==RT==それは聞いていませんでしたわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + 2, + 0.7, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "あれ?そうでしたっけ?==RT==でも、大丈夫です。こうなることを見越して、==RT==大切な装備はこっそり手元に残してありますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "カトリーヌたちが集めるのを手伝ってくれた神器も無事ですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "すごい!さすがエレノアですわね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "だから、屋敷にいながらこっそり訓練も続けられますし、 ==RT==定期的に先輩に教えを請うこともできて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……あ、もちろん手紙を使ってです。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 0.0, + false + } + }, + { + cmd = "SetPP", + param = {1, 1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "都市をひとつ隔てていても、==RT==ケータイで連絡を取り合えるなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "これが先輩の『秘密の武器』なんですね。 ==RT==いままで聞いたこともなかったけど、本当にすごいです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あ……!==W==安心してください! ==RT==このことはちゃんと秘密にしますから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "022", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "そうしてくれると助かるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "では本題に戻ろう。 ==RT==エレノアの訓練計画についてだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "『武器を次々と持ち替え、流れるように変化に富んだ攻撃を繰り出す。==RT==多様な戦術で相手を惑わせる』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "これがナノハが提案した方向性だ。 ==RT==さて、どこから始めるべきかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "えっと…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "まず自分にいちばん合った武器を見つけて、それから体を鍛えて、==W====RT==うまく使いこなせるようにする感じですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "間違いとは言わないが、その過程でまず大切になるのは、==RT==それぞれの武器の危険性を理解することだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "本来武器とは自分を守り、敵を倒すためのもの。==RT==逆に自分や仲間を傷つけてしまうと、本末転倒だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "なるほど……==W==気をつけます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "もうひとつ。武器の扱いだけでなく、==RT==装備の価値や機能を見極める眼力も同じくらい大切だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "向学心が強くて頭のいいエレノアなら問題ない、と言いたいところだが……==RT==君はアッシュエリアでの生活や金銭感覚に慣れていない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "その部分の知識を補わないと、 ==RT==以前のようにまた騙されてしまうだろう。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetPP", + param = {1, 0} + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "012", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "と、先輩はおっしゃっていて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "なるほど……==W==的確ですわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "とは言ってもですね、わたしは屋敷の外に出られないから、 ==RT==どうやって訓練すればよいものかと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "011", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あっ、ごめんなさい。 ==RT==心配させるつもりはなかったんです。 ==RT==つい悩みが口から出てしまったというか……==W==あはは。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "……わかりましたわ、エレノアさん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_flower", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "私たちにもお手伝いさせてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "えっ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そ、その……私たちは巡遊者のことなんて全然わかりませんけれど、 ==RT==エレノアの力になりたいんです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさんの課題のひとつは、==RT====W==物の価値や機能を見極める力を養うことでしたね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "は、はい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_idea", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "カトリーヌさん、あなたの家はショッピングモールを==RT==経営しているでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "え?ええ。しておりますけど…………==W==ああ!なるほど!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.8, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "私がぴったりなお店を紹介できれば、 ==RT==ご両親もエレノアの外出を許してくれるかもしれませんわね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "私たち3人は幼馴染で、家族ぐるみの付き合いもあります。 ==RT==ご両親からの信頼も厚いですからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "それから体を鍛える件についてですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "私のダンスの先生がおっしゃっていました。==RT==ダンスは体の柔軟性を高めて、より機敏に動けるようになると。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "私の紹介でダンスを習うなら、ご両親も反対なさらないでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それは…==W==…", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノア、お願いですわ! ==RT==私たちにも手伝わせてくださいまし!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そ、そんな!==RT==お願いするのは、助けを必要としてるわたしのほうですよ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさんはひとりで抱え込むタイプですもの。==RT==これくらい押しが強くないと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ええ。あなたの性格はよーくわかっているんですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……ふふっ、そうですね。==RT==だってわたしたちは幼馴染ですものね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.35, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.57, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ヴィヴィアン、カトリーヌ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしに力を貸してください。 ==RT==特訓を積んで、巡遊者になれるように!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ヴィヴィアン&カトリーヌ", + "", + 0, + "", + false, + "", + "ええ、お任せください!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_12_02.lua b/lua/game/ui/avg/_jp/config/stev_12_02.lua new file mode 100644 index 000000000..886d54008 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_12_02.lua @@ -0,0 +1,7909 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "地に足つけて", + "エレノアはダンスレッスンや雑貨屋での仕事を通して身体能力と眼力を磨いていく。夜にこっそり地理センへ足を運んだエレノアは、地理センの責任者ウィローと出会う。慎重に夢へ進むエレノアの姿が、新たな縁につながっていく。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m24", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "さあ、集中して。==RT==私の動きに合わせて、音楽をよく聞いて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 1, + "", + false, + "", + "そう、その調子です。==RT==ステップがだいぶ上達しましたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "たいへん結構。少し休憩しましょう。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……はぁっ、はぁっ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ご……==W==ご指導、ありがとうございました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 1, + "", + false, + "", + "いえ、これが仕事ですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "ところでエレノア、休憩中もそのケースを手放さないのですね。==RT==なにか大切なものでも入っているのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "えっ、そういうわけではなくて……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "この重さに少しでも慣れておこうと思って、==RT==ずっと持ち歩いているんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 1, + "", + false, + "", + "ダンスのレッスン中も?==RT==変わっていますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 1, + "", + false, + "", + "ヴィヴィアンが突然訪ねてきて、==RT==友人に貴族らしい優雅な立ち居振る舞いを身につけさせるため、==RT==ダンスを教えてほしいと頼まれはしましたが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "そんな理由だとは思えませんね。==RT==優雅さなら十分身についているようでしたし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そ、それは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 1, + "", + false, + "", + "まあ、無理にたずねるようなことはしません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "ただエレノア。==W==あなたにはとても恵まれた身体能力があります。==RT==ダンスに専念すれば、大きな舞台に立つことも夢ではありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "すみません、先生。==RT==わたしの夢は、違うところにあるんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "ええ、そうでしょうね。==W====RT==そのケースに入っているものはわかりませんが……==RT==それこそが、あなたの『夢』なのでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……はい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "少し、持ってみても?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "は、はい。かまいませんが……==W==重いですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.43, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "……ああ。たしかに、これはずっしりきますね。", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "す、すごい……!==RT====W==そんなこと言って、まるで羽みたいに軽く持ち上げてるじゃないですか!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 2, + "theater_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_143", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "ふふ。ダンサーは重いものを持つこともありますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 1, + "", + false, + "", + "そしてそのまま、美しい姿勢で軽やかに踊らなければなりません。==RT==どんなに重くても、決してそれを観客に悟らせてはいけないんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "お望みであれば、そのテクニックをお教えしましょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いいんですか!?ありがとうございます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 1, + "", + false, + "", + "お礼を言うのは早いですよ。==RT==私のレッスンはかなり厳しいですからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "入門したばかりの新人には険しい道のりになります。==RT==ヴィヴィアンの顔を立てて、基準を甘くするような真似はしませんからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!わたし、人一倍努力します!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "ええ、期待していますよ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "こんにちは!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "エレノアさん、いらっしゃい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "今日もよろしくお願いします!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "それじゃあ新しい神器が倉庫に届いているので、==RT==種類ごとに分類して、棚に並べてもらえますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "終わりました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 1, + "", + false, + "", + "え!?もう終わったんですか!?==RT==手際がいいですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "最初は神器の基本的な分類もわかっていなかったのに……==RT==ちゃんと真剣に勉強してきているんですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "へへ、全部店長さんが丁寧に教えてくれたからですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "それに、店長さんのおかげで、==RT==経験を積めばはじめて見る神器や道具でも、==RT==使い方を探り当てられると知ることができましたから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしも、そういう眼力を身につけたいんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 1, + "", + false, + "", + "カトリーヌ様のご紹介でしたから、==W==最初はお嬢様が==RT==社会見学にでも来たのかと思っていましたが……本気なのですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + 3, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "それなら、新しい仕事に挑戦してみますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!神器の機能や価格の見極め以外にも、==RT==お客様との接し方を学びたいと思っていたんです。==RT==教えていただけますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 1, + "", + false, + "", + "なるほど、接客もやってみたいと。==RT==ですが……==W==そう簡単なものではありませんよ?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "002", + "none", + nil, + 0.5, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.8, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "お客様をよく観察して、ニーズや好みを把握し、==RT==最適な商品をお薦めする……とても奥深い世界です。==RT==本当に挑戦する気はありますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + -0.1, + 0.97, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "あります!==RT==ぜひご指導よろしくお願いします!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "先輩から与えられた課題をクリアするには、==RT==いろんな方とお話しするのがいちばんです……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "なにより、皆さんが神器に対してどんな考えを持っていて、==RT==どんなものを好んでいるのか……==W==ちゃんと知りたいですから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "ふふっ、やる気は十分ですね。期待していますよ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ふぅ……==W==忙しい1日でした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "体はクタクタでも、心はとっても充実している……==W====RT==いままで感じたことのない感覚です。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ヴィヴィアンとカトリーヌが説得してくれたおかげで、==RT==お父様とお母様もやっと外出を許してくれたし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ふたりが紹介してくれた先生たちも本当にすばらしい方々で、==RT==体と眼力が一緒に鍛えられます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "わたしひとりの力じゃ、絶対にできなかった……==RT==友だちって、本当にありがたいものです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "013", + "none", + nil, + 0.7, + -0.15, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.35, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "先輩がここにいたら、==RT==同じように言ってくれるでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "さあ、==W==まだ休んではいられません。==RT==もうひとつ、大切なミッションが残っています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "誰にも見つかってませんよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "よかった……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "小さなわがままをお許しください、お父様、お母様。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "今回は『家出』じゃありません。すぐに帰りますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_234", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_234", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.45, + nil, + -0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_234", + "a", + nil, + "none", + nil, + 0.85, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "着きました、けど……==RT==こんな時間なのに、皆さんまだ忙しそう……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "これが巡遊者の生活……==RT==わたしも、いつかあの人たちみたいになれるのかな……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "いいえ、いまはそんなこと考えている場合じゃありません。==RT==今日は情報収集に来たんですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "依頼書が貼り出されてる掲示板は……==W==あそこですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "前みたいに高望みはせず、==RT==一歩一歩、着実に巡遊者業界を把握しなきゃ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "大丈夫、計画はちゃんとあります。==RT==巡遊者の特訓をこなして、自分にもっとも合った依頼を選んで、==RT==わたしの成長を証明して……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたし自身に、先輩に……==RT====W==そして、大切な友だちに証明してみせます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "017", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "証明って、なにをですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "えっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "あ……==W==ごめんなさい。==RT==驚かせてしまいましたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "い、いえ、大丈夫です。==RT==話しかけられるとは思っていなかったので……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしはエレノアと申します。==RT==こちらのスタッフの方ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "はい。私はここ、アモールの『地理セン』で==RT==責任者をしているウィローです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "見慣れないお顔でしたので。==RT==新しく来られた巡遊者さんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "あっ……==W==いえ、違うんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "実はまだ正式な巡遊者ではなくて、==RT==これから巡遊者の道を歩もうとしている『見習い』といったところです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "『見習い』ですか?==W====RT==ふふっ、面白い表現ですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ど、どうかしましたか?==RT==なにかおかしかったでしょうか……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "いえ……==W==巡遊者というのは『自由』を象徴する職業ですから、==RT==巡遊者になる前にそこまで深く考える方は少ないんですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "壁にぶつかっても、ただこの仕事が自分に合わなかったと思うだけで、==RT==エレノアさんのように、慎重に準備をされる新人さんは==RT==なかなか珍しいですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……実は以前、冒険のまねごと、みたいなことはしたことがありまして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "そうしたら、見事に騙されてしまったんです。==RT==あのときは先輩が助けてくださったから、==RT==なんとか切り抜けられましたけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "その経験で学んだんです。==RT==十分な準備を整えてから正式に出発しようって。==RT==助けてくださった先輩からのアドバイスでもありましたし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "賢明なご判断ですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "龍族には『うまい飯なら準備に時間がかかってもかまわない』という==RT==ことわざがありますが、本当に良い道案内人に恵まれたのですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "覚悟が決まりましたら、また私のところへいらしてください。==RT==あなたに最適な依頼選びをお手伝いしますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "エレノアさん……あなたのこれからのご活躍、==RT==とても楽しみにしていますよ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_12_03.lua b/lua/game/ui/avg/_jp/config/stev_12_03.lua new file mode 100644 index 000000000..ef78168cc --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_12_03.lua @@ -0,0 +1,9950 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "進歩", + "ダンスと接客という修行で成長を遂げたエレノア。ついに初の依頼を受け、親友であるヴィヴィアンとカトリーヌに見送られて屋敷を発つことに。両親の急な帰宅に慌てるも、ヴィヴィアンとカトリーヌが機転を利かせ、彼女を無事送り出した。", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "1ヶ月後――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_524", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m24", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + 0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "ダンス講師", + "", + 0, + "", + false, + "", + "ワン、==W==ツー、==W==スリー、==W==フォー……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_145", + "a", + "002", + "avg_emoji_flower", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "そう、その調子。 ==RT==とても優雅なステップです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "ふふ、やはりあなたには才能がありますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "先生のご指導のおかげです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "おかげで重いお荷物を持っていても、軽やかに動けるようになりました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "あなたが短期間でこれほど成長できたのは、==RT==才能ももちろんですが、たゆまぬ努力を重ねたからですよ。==RT==努力を惜しまない、それも立派なあなたの資質ですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "だからエレノア。==W====RT==もう一度私の提案について考えてみてはくれませんか?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.505} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "い、いえ、それは、その……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_love", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ダンス講師", + "", + 0, + "", + false, + "", + "ふふ、冗談ですよ。==RT==あなたにはこれ以上ない明確な目標があるのはわかっていますから。==RT==引き続き頑張ってください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!励ましてくださってありがとうございます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "008", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 0, + "", + false, + "", + "店長さん!また神器を探すのを手伝ってほしいんです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いらっしゃいませ。どのような神器をお探しですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_flurry", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 0, + "", + false, + "", + "あの……==W==店長さんは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いまちょっと席を外しておりまして。==RT==ご用件ならわたしが代わりにうかがいますよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 0, + "", + false, + "", + "あ……いや……店長じゃないと……==W====RT==でも……早く欲しいし……この際、仕方ないか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 1, + "", + false, + "", + "あ、あの、私、料理人をしておりまして……==RT==隣のレストランのシェフが持っているのと同じ神器が欲しいのですが、==RT==それがなんという名前かわからず……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 0, + "", + false, + "", + "かといって競合相手に聞くわけにもいかないし……==W====RT==どう説明すればいいかわからないのですが、と、とにかく==RT==その神器を使うと時間がたくさん節約できるんです……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 250.0, + nil, + 0.9, + "avg1_137", + "b", + "014", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "焦らなくて大丈夫ですよ。==RT==まずは見た目を教えていただけますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 0, + "", + false, + "", + "え、えーと……遠目に見たので説明が難しいのですが、==W====RT==見た目は、水筒のようで、中に、鋭そうなものが入っていて、==RT==『ガラガラ』ととても騒がしい音がするんです。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 0, + "", + false, + "", + "あ、す、すみません…… ==RT==こんな説明じゃわからないですよね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "シェフの方が使う神器で時間を削減……==RT==水筒のような見た目……なるほど。==W====RT==なにをお探しか見当がついた気がします。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "avg_emoji_symbol", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 0, + "", + false, + "", + "ほ、本当ですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "少々お待ちください。倉庫を探してきます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あの、お探しの神器はこれではないでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "これは『ミキサー』といって、食材を中に入れるだけで、==RT==ジュースを作ったり、食材をペースト状にしたりできる神器です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_003", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_144", + "b", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 0, + "", + false, + "", + "そ、そうそうそう、これですよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_144", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "007", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_shock", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 1, + "", + false, + "", + "お嬢さん、すごいですね!==RT==私、口下手で、ほかのお店だとちゃんとしたものが買えなくて……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 1, + "", + false, + "", + "で、でも、ここの店長は神器に詳しいから、==RT==そんな説明でも、汲み取ってくれるんです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "急ぎの客", + "", + 0, + "", + false, + "", + "店長さんがいなくて不安でしたが、==W====RT==まさかお嬢さんも同じくらい詳しいとは思いませんでした!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "とんでもないです。==RT==店長さんにはまだまだ及びませんから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "またのお越しをお待ちしております!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "よくやりましたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え?店長さん?いつの間に――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 1, + "", + false, + "", + "帰ってきたところ、ちょうどあなたが対応しているのを見かけたので、==RT==少し離れたところから見守っていたんです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "私が想像していた以上に素晴らしい対応でした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -80.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 1, + "", + false, + "", + "エレノアさん。あなたはまだ研修期間中ですが、==RT==いますぐ正式な雇用契約も結ぶことができますよ。==W====RT==どうでしょう?私としては頷いていただけるととても助かるのですが。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "自分で言うのもなんですが、うちは待遇がいいですからね。==RT==支店を開く予定もあって、あなたには店長を任せてもいいと==RT==思っているんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お気持ちはありがたいのですが……==W====RT==わたしには別の夢があるので。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "夢?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたし、巡遊者になりたいんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 1, + "", + false, + "", + "……ああ、なるほど。それなら仕方ないですね。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "いつかあなたが有名になったら、うちの宣伝をお願いしますよ。==RT==そのときはうちのお店が小さいからって断らないでくださいね?==RT==ふふふ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "こ、断るなんてとんでもない!もちろん喜んでお引き受けします!==W====RT==ま、まあ、わたしにはまだまだ遠いお話ですけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨屋の店主", + "", + 0, + "", + false, + "", + "そうですか?==RT==私が思うに、そう遠くない日な気もしますが。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "こんにちは、ウィローさん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "エレノアさん。==RT==こちらにいらしたということは、準備が整ったのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "なるほど。 ==RT==それでは……ちょうど新人向けの依頼があるのですが、 ==RT==受けていただけますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_03_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(これが……==W==わたしが受ける最初の依頼)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_03_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(多くの人から助けられ、導いてもらっていたわたしが、==RT==ひとりで挑戦するときがきた)", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(本当に自分が成長できたかどうか……==W====RT==その答えが、もうすぐ出る)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "――というわけなんです。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "装備はもう整えてあって、ルートも確認済みです。==RT==今日の午後に出発して明日の朝までに帰れれば、==RT==家族にも気づかれないと思うので。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "010", + "avg_emoji_shock", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "わあ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "010", + "avg_emoji_star", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "すごいですわ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "な、なにがです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "いえ……エレノアは本当に行動力があるなと思いまして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "私たちが同じような日を繰り返していた1ヶ月の間に、==W====RT==あなたはこんなにも……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ふふ、羨ましいです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……==W==ヴィヴィアン、カトリーヌ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ところで、午後に出発するなら、あまり時間がないのではなくて?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え?お茶会が終わってから行くつもりだったんですけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "なにを言っているのですか。お茶会ならまた開けます。 ==RT==でも、これはあなたが巡遊者として踏み出す大切な第一歩。 ==W====RT==そんなに気を抜いていてよいのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "大丈夫。準備はもうずっと前に終わらせてありますから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……==W==そう。 ==RT==私たちに手伝えることはもうなにもないんですね。 ==W====RT==それならせめて、私とカトリーヌさんであなたの門出を見送らせてください。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そんな!ふたりには、もう十分すぎるくらい助けてもらいました!==W====RT==ヴィヴィアンとカトリーヌがいなかったら……==RT==わたし、どう訓練すればいいかもわからなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ふふ、そう?それならエレノアさん……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "私たちがあなたを想う気持ちは素直に受け取ってくださいね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "010", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさんの巡遊者姿……==W====RT==あらためて見ても……とても……かっこいい、です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふふ、ありがとう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……==W==ふう、それじゃそろそろ行きますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "101", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ちょ、ちょっと待って、どこから出ていくつもりなんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あそこです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.505, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_545", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_005", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ま、まさか、あれを使うつもりですの……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "あ、危なくはないですか……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "大丈夫。何度も練習しましたから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.05, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 0.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + 0.7, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + 0.65, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ほら、成功です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あとはあの外壁を越えさえすれば、ここを出られます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_224", + "a", + "010", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutBack", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "わあ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "すごい……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それでは、行ってきます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "行ってらっしゃい、エレノアさん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "行って――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "エレノア?エレノアはいるか?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "あの子、まさかまたどこかへ行ったのかしら……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "え!?お父様とお母様の声が聞こえた気が……?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "すぐに戻って――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "いいえ!ここは私とヴィヴィアンに任せてくださいまし!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "もう手伝えることはないと思ってさみしい気持ちになっていたのに、==RT==まさかこんなに早く新しい機会がやってくるなんて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "カトリーヌさん、私がおじ様とおば様を引き止めるから、==RT==あなたは部屋を片づけて、痕跡が残らないようにしてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "本当に……大丈夫ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "任せてくださいまし!==RT==それとも、あなたのお友だちは信頼できないと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いいえ!とんでもない!==W==ありがとうございます!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "……行きましたわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "おじ様とおば様にどう説明するかは考えてありますの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "それは……これから考えます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ふふっ、まさかあなたが大人を騙す『悪い子』になる日がくるなんてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "いつも私とエレノアをいさめるのがあなたの役目だったのに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "それはきっと『悪い子のお手本』が身近にいたせいでしょうね。 ==W====RT==羨ましくなるくらいの、ね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "それでは、ドアを開けてきます。==RT==時間は稼いでみせますから、カトリーヌさんも頼みましたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "任せてくださいまし!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "まずはエレノアが脱いだスカートを片づけて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_223", + "shake_L", + false, + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "あっ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "気をつけて!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "なんの音!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "エレノア!?大丈夫か!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "あ、あははは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_sigh", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "もう、仕方ないですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "おかげで、説明しなければならないことが==RT==増えてしまったではありませんか。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(ヴィヴィアン、カトリーヌ……==W==絶対、期待に応えてみせますから!)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_123", + "b", + "013", + "none", + nil, + nil, + -0.45, + 1.7, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_123", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_12_04.lua b/lua/game/ui/avg/_jp/config/stev_12_04.lua new file mode 100644 index 000000000..ca40f0584 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_12_04.lua @@ -0,0 +1,10128 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第4話", + "新生活", + "初依頼を成功させたエレノアは、親友たちに祝福される。その後、装備を買いにマーケットを訪れたエレノアは、詐欺師の企みを優れた鑑定眼で見破り人々に感謝されるが、逃げ出した詐欺師は共犯者と結託し、新たな企みを巡らせるのだった。", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + nil, + 0.4, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.3, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_exclamation", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふたりとも、お待たせしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん、戻ったんですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "101", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "依頼のほうはどうでしたの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "006", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "成功しました!地理協会の方も依頼人も満足してくれました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "そう、よかった……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ま、まあ?エレノアさんなら成功すると信じていましたけれど。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ふふっ。そんなこと言って、ヴィヴィアンったら、 ==W====RT==真夜中に私へメッセージを送ってきて、エレノアに ==RT==なにかあったんじゃないかってしきりに心配していましたのよ?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ちょ、ちょっとカトリーヌさん……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "avg_emoji_resentful", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "あなただって心配で眠れなかったんでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg1_137", + "b", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふふっ、わたし以上にわたしのことを心配してくれて ==RT==ありがとうございます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.6, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そういえば、お父様とお母様のほうは大丈夫でしたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "000", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_star", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "安心してくださいまし。 ==RT==ヴィヴィアンがうまくごまかしてくれましたわ。 ==RT==彼女の信用度は私よりもずっと高いですからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "それより、すべて順調にいったなら、お祝いをしなければいけませんね。 ==W====RT==来週の予定だったお茶会を明日に早めてしまいませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "いい考えですね。エレノアさんはどうですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……エレノアさん?==RT==どうしてそんな顔をしているんですか?うれしくはないんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え?ううん。もちろんうれしいですよ……==W====RT==ただ……ふと思ったことがありまして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "カトリーヌ&ヴィヴィアン", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ヴィヴィアン、カトリーヌ。==RT==ふたりはいまのわたしの生活をうらやましいと思いますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "もちろん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "では……わたしと同じことをしたいと考えたことはありますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしはふたりに助けてもらってばかりでしたから、 ==RT==もしふたりにも叶えたい願いがあるなら――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そうね……考えたことはもちろんあります。 ==RT==特に、ひとりベッドの上で寝返りばかり打っている夜などには。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしになにか手伝えることはありますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そんな…… ==RT==ただなんとなく考えたことがあるというだけですから……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "私たちにエレノアさんのような勇気はありません。 ==RT==私たちの願いを言うなら……そうですね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "『願いを見つけたい』ということこそが願い、でしょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "いまはエレノアが1歩リードしていますけれど、 ==RT==まだ負けたわけではありませんわ。 ==RT==やりたいことを見つけて、すぐに追いついてみせます。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "だから、私たちを置いて遠くに行ってしまっては、いや……ですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そんな!わたしはずっとふたりのそばにいます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "あらあら。ふふっ、うれしいことを言ってくれますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "それでは、私とカトリーヌさんはそろそろおいとましようと思います。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.505, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい、また明日。 ==RT==お茶会の準備はちゃんとしておきますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "それと……エレノアさん。 ==RT==あなたの巡遊者稼業は軌道に乗ったと考えていいんですよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい。これからわたしは正式な巡遊者として、==RT==定期的に依頼を受けたり、星ノ塔の探索に行ったりしようと思っています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "では、ダンスのレッスンと、雑貨店の仕事は……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ダンスのレッスンはこれからも定期的に続けるつもりですけど、==RT==頻度は減ることになるかと。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "雑貨店の店長さんには、わたしの夢についてお伝えしてあるので、==RT==実習期間が終わったら辞めさせてもらおうと思っています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "もしその時期にエレノアが忙しくなっていたら、==RT==店のほうには私から伝えに行きますわ。==W====RT==紹介したのは私ですし、最後まで責任を持ちたいので。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "011", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "これからまだまだ大変だとは思いますけど…… ==W====RT==エレノアさんのことですから、諦めたりはしませんよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.3, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "013", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "最初の頃は手が回らないと思っていましたけど、 ==RT==いつの間にか、この生活にも慣れてきたみたいです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "受けた依頼はどれも順調に解決できていますし、 ==RT==今日は自分へのご褒美に、貯めたドーラで新しい装備を ==RT==買いに行きましょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 6, + "0", + "OutSine", + true, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 6, + "16", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "このマーケットには、こっそり何度か来たことがありますけど…… ==W====RT==相変わらず賑やかですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "002", + "none", + nil, + 0.3, + -0.2, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + -0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "", + 0, + "", + false, + "", + "さあさあ、寄ってらっしゃい見てらっしゃい! ==RT==勇敢なあなたにぴったりな最高の武器が揃ってるよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.27, + -0.2, + 1.2, + 0.4, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "006", + "none", + nil, + 0.6, + -0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + "006", + "avg_emoji_music", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨商人", + "", + 0, + "", + false, + "", + "当店ただいまセール中! ==RT==皆さまのお買い上げをお待ちしてまーす!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.7, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + 0.65, + -0.15, + 1.1, + 0.4, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.24, + -0.22, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.45, + -0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "巡遊者のための神器を取り揃え、お値段以上の掘り出し物、==RT==老若男女誰に対しても明朗会計を約束するよ~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_5", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "この詐欺師め、==W==よくもまた顔を出せたな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.15, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_resentful", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑り深い市民", + "", + 0, + "", + false, + "", + "ガラクタを売りつけやがって。 ==RT==見た目だけはちゃんとしてたが、持って帰ったらすぐ壊れたぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "デタラメ言うな。これは全部、本物の品だ。 ==RT==お前がわざと壊して、たかりに来たんだろ? ==RT==だいたい私が騙したって言うなら、証拠はあるのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "この野郎……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.65, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.95, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 3, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + 4, + 0.95, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_attention", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "好奇心旺盛な巡遊者", + "", + 0, + "", + false, + "", + "ねえ、あそこ。なんかケンカしてるみたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "", + 0, + "", + false, + "", + "おっ、殴り合いになったりしないかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + 3, + 1.0, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "003", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.2, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + 4, + 0.8, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "すみません、なにがあったんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "こいつら、私を詐欺師だって言うんだ。 ==RT==脅して金を取るつもりなんだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "お嬢ちゃん、見たところ若いし、駆け出しの巡遊者だろ? ==W====RT==どうだい、ひとつ買っていかないか?使いやすい装備は大事だぞ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.9, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "あんた……よくもぬけぬけと!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "お嬢ちゃん、お金を無駄にしないで。騙されるわよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_angry", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "おい、商売の邪魔をするなよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "うーん……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あなたが売っている商品を、少し調べさせてもらえますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "それは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "003", + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑り深い市民", + "", + 0, + "", + false, + "", + "なんだ、見るだけでもダメなのか? ==RT==やましいことでもあるのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "avg_emoji_exclamation", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "いいよ、もちろんいいよ。 ==RT==ただ、壊さないように気をつけてね、はは!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "ほら、どうぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……==W==構造を見る限り、暖房用の神器のようですね。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "へえ、お嬢ちゃん、目利きじゃないか。 ==RT==そう、この品は家でも旅先でもよく使われるもので、 ==RT==寒い場所へ行くならなおさら欠かせない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "たしかに便利なものです。 ==RT==ですが残念ながら、これは本物ではありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "な、なんだと……なにを根拠にそんなことを!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + 0.4, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_006", + 0.6, + nil, + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "皆さん、ここを見てください。継ぎ目があります。==RT==おそらく整備するときに残った痕跡でしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしの推測が正しければ、この『神器』は買って帰ってしばらくすると、==RT==恩恵では駆動できなくなるはずです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "お前……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.25, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_exclamation", + 2, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "ほら見ろ!言っただろ?こいつはやっぱり詐欺師なんだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + 3, + 0.08, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_angry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "", + 0, + "", + false, + "", + "こいつをこのマーケットから追い出せ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "004", + "none", + nil, + 0.0, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "avg_emoji_resentful", + nil, + 0.08, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨商人", + "", + 0, + "", + false, + "", + "そうだ! ==RT==こんな詐欺師がいたら、こっちまで商売がやりにくくなる!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.45, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "008", + "none", + nil, + 0.7, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "どうやって見抜いた……==W==いや、これはたとえ恩恵が使えなくても、==RT==ムーナ液なら使えるし、むしろそっちのほうが安あがりになるんだ!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……いいえ。作りを見る限り、この模造品は正規の職人が ==RT==作ったものではありません。==W==安易にムーナ液で動力を供給すれば、 ==RT==安全上の問題が起こる可能性が高いです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 0.9, + "avg3_138", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "よく言った!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 100.0, + nil, + 0.9, + "avg3_138", + "a", + "004", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "それに、そもそもあんたはこれが模造品だとは言っていない。==RT==これが詐欺でなくてなんだっていうんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "私は……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "close", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + 1.0, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "くそっ、どけどけ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "none", + nil, + nil, + -0.6, + 2.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "逃がすか!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "007", + "none", + nil, + 0.3, + 0.1, + -0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.4, + -0.2, + -1.3, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑り深い市民", + "", + 0, + "", + false, + "", + "早く、追いかけよう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(……これは、お節介ではないですよね?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(昔の自分を思うと、見て見ぬふりなんてできませんし……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "野次馬の通行人", + "", + 0, + "", + false, + "", + "お嬢ちゃん、すごいね。神器鑑定の専門家なの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いえ、わたしはただの巡遊者で……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "野次馬の通行人", + "", + 0, + "", + false, + "", + "巡遊者なんだ。 ==RT==じゃあ依頼を出すから、うちで最近買った神器も見てもらえないかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "好奇心旺盛な巡遊者", + "", + 0, + "", + false, + "", + "私のも見てもらえないかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え……ええ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "はあ、結局あの詐欺師は見つからなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑り深い市民", + "", + 0, + "", + false, + "", + "あいつ、ネズミより逃げ足が速いぞ。 ==RT==路地に入った途端、影も形もなくなった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "仲間が手引きしていたのかもしれないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_attention", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "そうだ、お嬢ちゃん。お礼を言い忘れるところだった。 ==RT==あの詐欺師の正体をみんなの前で暴いてくれたおかげで、 ==RT==少なくともこのマーケットにはもう顔を出せないはずだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "どういたしまして。 ==RT==でも、これからどうするつもりですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑り深い市民", + "", + 0, + "", + false, + "", + "あの詐欺師は昨日今日来たわけじゃないから、 ==RT==被害者も私たちふたりだけじゃないはず。 ==RT==ほかの人たちとも協力して、あいつに落とし前をつけさせるつもりだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "007", + "none", + nil, + 0.2, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_attention", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共犯者", + "", + 0, + "", + false, + "", + "戻ったわね。今日の『商売』はどうだった?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師", + "", + 1, + "", + false, + "", + "はあ、聞かないでくれ。前の『客』たちに絡まれちまった。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師", + "", + 0, + "", + false, + "", + "これがはじめてじゃないし、==RT==私たちもそろそろここを離れたほうがよさそうだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共犯者", + "", + 1, + "", + false, + "", + "そう急がないで。 ==RT==前の『商品』だってまだ売り切ってないのよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共犯者", + "", + 1, + "", + false, + "", + "あの貧乏くさい平民や巡遊者どもからは、 ==RT==たいした金を搾り取れないのが問題ね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共犯者", + "", + 0, + "", + false, + "", + "できればバカな金持ちを見つけて、 ==RT==ガッポリ稼いで高飛びしたいところだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師", + "", + 0, + "", + false, + "", + "たしかに。このまま逃げるのも癪だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_attention", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師", + "", + 0, + "", + false, + "", + "次はガワをもっと丁寧に作るよう言っておけよ。 ==W====RT==作りが雑だったせいで小娘に見抜かれて、 ==RT==すごすご戻ってくる羽目になったんだからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共犯者", + "", + 1, + "", + false, + "", + "そんなことがあったの? ==RT==ふふっ、そりゃあ災難だったね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共犯者", + "", + 0, + "", + false, + "", + "ならこうしよう。私たちはしばらく大人しくして、 ==RT==人手ももっと雇っておく。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共犯者", + "", + 0, + "", + false, + "", + "その間に、本気で面倒を起こしにくる奴がいたら…… ==W====RT==ふふん、面白いものが見られるわ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_12_05.lua b/lua/game/ui/avg/_jp/config/stev_12_05.lua new file mode 100644 index 000000000..620bdab8b --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_12_05.lua @@ -0,0 +1,9023 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第5話", + "失踪", + "エレノアは両親に止められつつも、失踪したカトリーヌの捜索を決意する。チャット履歴から手がかりを掴み、追跡の末、武装した集団が待ち構える建物へとたどり着く。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + 2, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はぁ~今日もいい天気ですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_flower", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふたりの大好きなお茶と焼き菓子も用意できましたし、==RT==よろこんでもらえると……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "エレノアさん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "007", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "カトリーヌ、そんな声を出したらまたヴィヴィアンに叱られ……==RT====W==って、あれ?ヴィヴィアン?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "010", + "none", + 2, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + 1, + 0.7, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん!==RT==カ、カトリーヌさんが……==W==カトリーヌさんが――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ヴィヴィアン、いったん落ち着いてください。==RT==ゆっくりでだいじょうぶですよ。カトリーヌがどうしたんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "カ、カトリーヌさんが、==W==行方不明になりましたの!==RT==昨日の夜から、誰もカトリーヌを見ていませんの……!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "な、なんですって!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "カトリーヌさんのご家族は帝国護衛隊と経験豊富なギルドを雇って、==RT==調査を始めているようですが……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "もしかしてあなたみたいに、==RT==こっそり抜け出して家出したとかではないですか?==RT==カトリーヌさんからなにか聞いていたりは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.505, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……いえ、残念ながらなにも聞いていません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それに、カトリーヌがそんなことをするつもりなら、==RT==わたしだけでなく絶対ヴィヴィアンにも話してくれていると思いますし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "私ももちろんそう思います……==RT==でも、そうなるとなにも手がかりが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あきらめないでヴィヴィアン。==RT==手がかりがないなら、見つければいいだけです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お父様、お母様!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "005", + "none", + 1, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "エレノア……その様子だと、もう聞いたみたいね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい。カトリーヌが行方不明になったと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "とはいえ帝国護衛隊と巡遊者たちが合同捜索隊を編成し、==RT==街中で彼女の行方を捜している。じきに見つかるだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしもカトリーヌを探しに行きます。==RT==だって彼女は大切な友人ですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "……そう言うと思っていた。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "戻って休みなさい。これ以上、心配の種を増やさないでくれ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "000", + "none", + 2, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん!どうでしたか?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ダメでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "……==W==そう、ですか。==RT==結局、私たちにできることはなにもないんですね……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "本当に、悔しいです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いえ、そんなことはありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "実はわたし、こういう状況ははじめてではないんです。==W====RT==幼いころにも身代金目当ての誘拐にあったことがあります。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そのときは屋敷のメイド長が助けてくれたんです。==W====RT==あとで知ったのですが、彼女は引退した巡遊者でした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "引退した巡遊者……==RT==もしかして、エレノアが巡遊者を目指しているのは――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お察しのとおり、彼女にあこがれたのです。==W====RT==わたしも彼女のように、誰かを助けられるかっこいい巡遊者になりたいと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + 2, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "カトリーヌはわたしの大切な友人で、==RT==そしてわたしは…………巡遊者です。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "このまま諦めたりしません。絶対にカトリーヌを見つけます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "巡遊者は自由なんです。動きたいように動きます。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "とはいえ、お父様とお母様の言葉にも一理あります。==RT==むやみにあちこち探し回ったところで、時間を無駄にするだけですし、==RT==周りに迷惑をかけることにもなります。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "でも……わたしたちは誰よりも彼女のことを知っています。==RT==だからこそ、大人たちがつかめない情報を手に入れられるはず。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "その通りです。==RT==私たちにしかできないことを、やらなければいけませんね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "といっても、私にエレノアさんのようなことはできませんし……==RT==私にできそうなことといえば……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……あっ、チャット履歴!==RT==チャット履歴になにかヒントがあるかも――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "…………ダメです。==RT==勉強が大変という、いつもどおりの愚痴しかありません……==W====RT==エレノアさんのほうはどうですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ちょっと待ってください、わたしは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 4, + 1, + "3223" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "あなたの実習期間、==RT==明日で終わりでしたわよね?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "ええ、手続きはもう済ませました==RT==でも、まだ店長さんに挨拶できていません", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "今日はまだ依頼があって、忙しいでしょうし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "それでは私がいったん代わりに挨拶しておきましょう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "いいんですか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "もちろんです==RT==この件は私が提案したものなんですから、最後まで責任を持ちますわ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "ですのであなたはゆっくり休んでください", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "ただし、明日のお茶会は忘れないでくださいまし!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "安心してください、忘れたりしませんから", + "" + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "3223" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "_NOT_IN_LOG_ ", + "" + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……!手がかりを見つけました。==RT==すぐお店に確認しに行ってきます!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "待って!私も一緒に行きます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ヴィヴィアン……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "一緒にお店に行くだけです。==RT==それなら、問題ないでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それは……そうですね。==RT==準備してすぐに出発しましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + 2, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "店長さん、いらっしゃいますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + 2, + 0.8, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "あら、エレノアさん。いらっしゃい。==RT==さっそくお客として神器を買いに来てくれたんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いえ、そうではなくてですね……==RT====W==あの、昨日カトリーヌがわたしの代わりに挨拶に来たと思うんですけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "ああ、カトリーヌお嬢様なら昨日お見えになりましたよ。==RT==エレノアさんを雇ってくれてありがとうと懇切丁寧に==RT==頭を下げられて、申し訳なくなるくらいでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "カトリーヌさんに変わった様子はありませんでしたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "いえ、なかったと思いますけど……==W====RT==カトリーヌお嬢様がどうかしたんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "実は……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "008", + "none", + 2, + 0.55, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "そ、そんな……カトリーヌお嬢様が!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "はい、それで手がかりを追ってこちらに来たんですが……==RT==店長さんはなにかご存じありませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "いえ、なにも……==W====RT==ん?でも、そういえば。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "なんですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "いえ、関係ないことだとは思うんですけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + 1, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "どんな些細なことでもかまいません。教えてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "そうですか?==RT==それなら話しますけど、昨日、カトリーヌお嬢様と入れ違いに==RT==妙な客が店に来たんですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + 4, + 0.85, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 1, + "", + false, + "", + "貧しい村の出身で、手元のドーラに困っているから神器を売りたい、==RT==買い取ってくれないかと聞いてきたんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "ただ、あんなもの手に取ってたしかめるまでもなく、==RT==一目で偽物だとわかりましたよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "偽物の神器、ですか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "ええ。私が指摘したら、逃げるように店を出ていきましたけどね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "そういうことはよくあるんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "いえ、めったにありませんよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "偽物の、==W==神器……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん?なにか思い当たることでも?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……店長さん。その人はどんな見た目でした?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ここがその、エレノアさんが詐欺師の正体を暴いたマーケットですか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "その詐欺師がお店を出たあとのカトリーヌを見ているかわかりませんが、==RT==辿れる線はそこしかないので。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "006", + "none", + 2, + 0.25, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "", + 1, + "", + false, + "", + "おう、お嬢ちゃん!奇遇だね、また会ったな。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "", + 0, + "", + false, + "", + "どうだい、うちの商品を見ていかないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "002", + "none", + 2, + 0.15, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨商人", + "", + 0, + "", + false, + "", + "ははっ、お嬢ちゃんを利用して客寄せしようって魂胆かい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器商人", + "", + 0, + "", + false, + "", + "そ、それは……==W==ごほん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_speechless", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あの、おふたりに、お聞きしたいことがあるんですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "InSine", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨商人", + "", + 0, + "", + false, + "", + "いや。あの日以来、その詐欺師は見ていないね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "では、いまどこにいるのか、誰も知らないんですね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1301", + "a", + "004", + "none", + 4, + 0.1, + -0.35, + -1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + 4, + 0.75, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1301", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨商人", + "", + 0, + "", + false, + "", + "ああ。だが、あの詐欺師に文句を言っていたふたりが、==RT==被害者仲間を見つけて、一緒に説明を求めに行くとか==RT==言っていたのは覚えてるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "その人たちはどこに行きましたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "話を聞く限り、こっちであっているはずなんですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん、あそこ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.75, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.45, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 3, + 0.1, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + 1, + 0.65, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + 1, + 0.25, + -0.15, + -1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_199", + "a", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1238", + "a", + "002", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "殺気立ったギャング", + "", + 0, + "", + false, + "", + "おい、入り口をふさぐんじゃねえよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶悪なギャング", + "", + 0, + "", + false, + "", + "とっとと失せろ。さもないと容赦しないぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + 0.55, + -0.45, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "騙された巡遊者", + "", + 0, + "", + false, + "", + "どけ!中に入れろ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.25, + -0.45, + -1.6, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "興奮した市民", + "", + 0, + "", + false, + "", + "そうだ!早く扉を開けろ!==RT==お前らの雇い主に話がある!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶悪なギャング", + "", + 1, + "", + false, + "", + "ここに入れるのは商談に来た高貴なお客様だけだ。==RT==みすぼらしい平民はお断りなんだよ。特に……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶悪なギャング", + "", + 0, + "", + false, + "", + "お前らみたいな、面倒を起こしそうな連中はな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "騙された巡遊者", + "", + 0, + "", + false, + "", + "くそっ、あの詐欺師。==RT==こんなに護衛を雇ってやがったのか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "007", + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.0, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "close", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶悪なギャング", + "", + 0, + "", + false, + "", + "あ?誰が詐欺師だって?==RT==痛い目を見なきゃ気がすまないのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん、これって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ええ、マズいことになりそうですね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_12_06.lua b/lua/game/ui/avg/_jp/config/stev_12_06.lua new file mode 100644 index 000000000..7d985fcba --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_12_06.lua @@ -0,0 +1,7232 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第6話", + "偽装", + "護衛に阻まれ悩んだエレノアは、魔王からの助言で『お嬢様』の立場を武器とすることに決める。裕福な客を装い潜入した彼女は、地下の隠し部屋を発見し、囚われたカトリーヌと詐欺集団の被害者たちを見つけ出したのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "004", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + 2, + 0.5, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(こういうとき、どうすればよいのでしょう……)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(護衛を倒して、正面から乗り込む?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(できるかどうかは置いておくとして、==RT==証拠もなしにそんなことをしたら……==RT==どう考えてもわたしのほうが悪者です……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(こっそり潜入する?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(……それも難しそう。==W====RT==護衛の数を見ても警備は厳重極まりないし)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(……でも、ただ引き下がるわけにはいきません。==RT==カトリーヌに繋がる一縷の望みは、ここにしかないんですから)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん……==RT==例の詐欺師と会うための方法は、なにか思いつきそうでしょうか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いえ、いまのところは――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_381", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "せ、先輩からです……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_381_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "close", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "先輩――!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "025", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + nil, + nil, + "", + "わっ、ど、どうしたんだ?==RT==ずいぶんと慌てているようだが……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "じ、実はいまちょっと困ったことになっていて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "なるほど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "カトリーヌを目撃したかもしれない人はすぐそこにいるのに、==RT==辿り着くことができないんです……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "その状況を打破する方法がひとつある。==RT==それもエレノアにしかできないことだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしにしか?==RT==そんなこと、あるのでしょうか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "君がその詐欺師と会うために切れるカードは、==RT==巡遊者としての技能だけではないはずだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "自分が切れるカードをもう一度考えてみてほしい。==RT==巡遊者は自由なんだ。なにかにとらわれる必要はない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "それこそ、==W==巡遊者という立場にすら……ね。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それはどういう………………==W==ハッ!!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "気づいたようだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!ありがとうございます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……あ、すみません。==RT==先輩のご用件はなんだったのでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、この間エレノアから相談されていた==RT==新しい特訓について思いついたことが==RT==あったのだが、==W==この件はあとで大丈夫だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "022", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "いまは友人のことを最優先に動くんだ。==RT==大丈夫、君なら無事に解決できる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!ありがとうございます!==RT==がんばります!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ヴィヴィアン、いい方法を思いつきました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "本当ですか!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "世間知らずのお嬢様だったわたしは、何度も騙されて、==RT==ガラクタを山ほど買わされたり、誘拐されそうになったことは、==RT==ヴィヴィアンもご存じですよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……?==W====RT==え、ええ。もちろん知っていますけれど……==RT==それがどうかしましたか……?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "恥ずかしい過去も、いまは役立てられそうです。==W====RT==ですのでここは巡遊者のエレノアではなく、==RT==お嬢様のエレノアとしてこの問題に立ち向かってみようと思います。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ドレスを取ってきました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん、私も――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いいえ、ヴィヴィアンは先に帰っていて。==RT==わたしに任せてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "うぅ……本当にご一緒してはいけませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ダメです!危険すぎます!==W====RT==ヴィヴィアンはもう十分すぎるくらい手伝ってくれたじゃないですか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……わかりました。==RT==ではせめて、メイクや着替えのお手伝いくらいはさせてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 450.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + true, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_134", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "006", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "はい、これでよし。完璧です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん、==W==くれぐれもお気をつけて。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!いってきます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "004", + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(しっかりしなさい、エレノア。ここからが本番なんだから)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "004", + "none", + 1, + 0.0, + -0.35, + -1.6, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + 1, + 0.9, + -0.35, + 1.6, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怖そうなチンピラ", + "", + 0, + "", + false, + "", + "ん?なんだ?なんか用か?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あの……こちらに稀有な神器を大量に扱う大商人が==RT==いらっしゃると伺ったのですが、ご在宅でしょうか?==W====RT==ご在宅ならお目通りを願いたいのですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怖そうなチンピラ", + "", + 0, + "", + false, + "", + "こいつ、見るからに金持ってそうだが……どうする?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶悪そうなチンピラ", + "", + 0, + "", + false, + "", + "きちんとした客なら、==W==雇い主も会いたがるだろ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "002", + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怖そうなチンピラ", + "", + 0, + "", + false, + "", + "よし、ついて来い。==W==ただし、キョロキョロすんなよ?==RT==それから、余計なもんに触るのもナシだ。==RT==わかったな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ええ、わかりましたわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "随分と質素な内装ですが……==W====RT==本当に素晴らしい神器を取り扱っていらっしゃるのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "006", + "none", + nil, + 0.55, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接客の商人", + "", + 0, + "", + false, + "", + "フフ、それはですね、上物はみんな隠してあるからですよ。==RT==いますぐお持ちしますので、少々お待ちを。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + 4, + 0.85, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(前にマーケットで会った詐欺師ではないようですね……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接客の商人", + "", + 0, + "", + false, + "", + "お待たせしました。さあ、ご覧ください!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "これは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接客の商人", + "", + 0, + "", + false, + "", + "こちらは熱を出す神器でしてね。==RT==暖も取れるし、お湯も沸かせる。==RT==ご飯も炊けて、==W==いざとなれば護身用にもなる優れものですよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "まあ、素晴らしい。おいくらですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接客の商人", + "", + 0, + "", + false, + "", + "500……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "500万?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接客の商人", + "", + 0, + "", + false, + "", + "え……そ、そう!その通りです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(類は友を呼ぶ――この方も詐欺師のようですね)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(もっと油断させて、あの詐欺師について聞き出さないと……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接客の商人", + "", + 0, + "", + false, + "", + "ど、どうしました……?ちょっと高すぎですかね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いいえ、お買い得過ぎて驚いていただけですわ。==RT==なにも問題ありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接客の商人", + "", + 0, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "こちら、購入させていただきますわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接客の商人", + "", + 0, + "", + false, + "", + "これはこれは、とんだ太っ腹なお客様で!==RT==ほかにも色々と神器がございますが、==RT==よろしければそちらもご覧になりますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ええ。商品はすべて拝見させていただきます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接客の商人", + "", + 0, + "", + false, + "", + "では、すぐにお持ちしますので、少々お待ちください!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(目撃証言がたしかなら、==RT==あの詐欺師はここにいるはずなのですが……)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(いまの商人以外に人がいる気配はありませんし、==RT==それに、広さの割に警備が厳重なのも気になります……)", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "商人が戻ってくる前に、少しだけ調べてみますか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "――え?あれは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "どうしてカトリーヌの扇子がここに!?==RT==それに、これは……隠し扉?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_555", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.85, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "地下にこんな広い空間があったなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "……どなた?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "この声……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + 0.55, + 0.05, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "カトリーヌ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 3, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノア!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_555_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "どうしてここに!?==RT==まさか、あなたも捕まったのですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "つ、捕まった!?いったいなにがあったんですか!?==RT==ケガはしていませんか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "大丈夫、どこもケガしていませんわ。==W====RT==ですが、捕まったことを知らなかったなら、==RT==どのようにして私を見つけましたの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あなたの目撃者を追って商人の屋敷にたどり着いて、==RT==そうしたらあなたの扇子が落ちていたので……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "あ!目印として予備の扇子を落としておきましたの!==RT==それに気がつくなんて、さすがエレノアですわね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "誰か来たの?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "誰だ?帝国護衛隊か?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そうそう、ここに閉じ込められているのは、==RT==私だけではありませんの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_138", + "a", + "007", + "none", + 1, + 0.55, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_144", + "a", + "007", + "none", + 2, + 0.43, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あなたたちは……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "囚われた巡遊者", + "", + 0, + "", + false, + "", + "あら、あのときの女の子じゃない!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "囚われた市民", + "", + 0, + "", + false, + "", + "助けに来てくれたのか!?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_12_07.lua b/lua/game/ui/avg/_jp/config/stev_12_07.lua new file mode 100644 index 000000000..e4aa55628 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_12_07.lua @@ -0,0 +1,11794 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第7話", + "突破", + "エレノアへの餞別を選んでいる最中、カトリーヌが詐欺騒動に巻き込まれるが、囚われたほかの人々とともにエレノアが見事に救い出す。ヴィヴィアンが呼んだ帝国護衛隊も加わり、エレノアは詐欺師一味の一網打尽を狙うのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "昨日のこと――", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m2", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "それでは、この度は本当にエレノアを ==RT==雇っていただきありがとうございました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "雑貨店の店主", + "", + 0, + "", + false, + "", + "いえいえとんでもございません。 ==RT==とても優秀な方でしたから、大助かりでしたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "ふふ、エレノアが聞いたら喜びますわ。==W====RT==それではまた。ごきげんよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + 4, + 0.9, + nil, + nil, + nil, + 0.5, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "あら、ごめんあそばせ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "いえいえ、こちらこそ不注意で申し訳ない。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "(はあ……これでエレノアは晴れて正式な巡遊者として巣立ってしまう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "(私の助けなど、必要なくなっていくのでしょうね……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "……そうだ!==RT==最後になにか記念になるような餞別の品を贈って差し上げましょう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "4", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "4", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "うーん……==W==意外と、『これ!』というものが見つかりませんわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 1, + "", + false, + "", + "さあさあ、寄ってらっしゃい見てらっしゃい!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "巡遊者のために用意したとっておきの神器が大集合! ==RT==老若男女問わず、嘘偽りない明朗価格!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "そうだ、神器ですわ……!! ==RT==神器こそエレノアの門出にふさわしい贈り物です!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.73, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "おや、そこのお嬢さん、興味がありそうだね。 ==RT==ちょっと見ていかないかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ええ、拝見させてください……って、あら?==W====RT==あなたは先ほどすれ違った……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 1, + "", + false, + "", + "あ、ああ!あのときのお嬢さん! ==RT==あの店から出てきたところを見ると、神器に目がないようだ! ==RT==どうぞご覧になってください!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "もしここにお望みの神器がないなら、在庫もご覧になりますか? ==RT==案内させていただきますよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "うーん、そうですね。ほかの品も見せていただけると助かります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "それではここでお待ちください。 ==RT==すぐに持ってまいりますので。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ええ、よろしくお願いいたしま……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "みんな、こっちだ!ついにアジトを見つけたぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑り深い市民", + "", + 0, + "", + false, + "", + "急げ急げ、今度こそ、あいつを逃がすな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "えっ、ど、どういうことですの……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "ちっ。よりによってこんなときに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "この詐欺師め!私たちのドーラを返せ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑り深い市民", + "", + 0, + "", + false, + "", + "よくもまだ商売ができたもんだな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "お嬢ちゃん、騙されちゃだめよ。 ==RT==こいつは神器の偽物や粗悪品を売りつける詐欺師だ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 1, + "", + false, + "", + "まあいい。準備は済んでる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神器商人", + "", + 0, + "", + false, + "", + "おい!この連中を全員捕まえろ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "チンピラたち", + "", + 0, + "", + false, + "", + "へいっ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "な、なんだ……!?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "008", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "え……い、いったい、なんですの~~~~!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + 1, + 0.75, + -0.08, + 1.1, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + 2, + 0.25, + -0.08, + -1.1, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.5, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "Linear", + 0.1, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 4, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_138", + "a", + "007", + "none", + 1, + 0.55, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_144", + "a", + "007", + "none", + 2, + 0.43, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m14", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "という経緯でこんなことになってしまいましたの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "そうだったんですか……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑り深い市民", + "", + 0, + "", + false, + "", + "すまない、お嬢さん。==RT==君まで巻き込んでしまって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "気にしないでくださいまし。 ==RT==こうしてエレノアが来てくれたからもう安心ですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ええ。さあ、牢屋の扉を開けてあげますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "開けるってどうやって?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふふっ、先輩から教わった技があるんです。 ==RT==ずっと試してみたかったんですよね。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.1, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_13_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いいものがあるではないか! ==RT==マルチツールなら、あるいは……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_13_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――よし、開いた!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わあ……!先輩、すごいです! ==RT==かっこいい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "――よし、開きました!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "すごい……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "006", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "疑り深い市民", + "", + 0, + "", + false, + "", + "やっと出られた……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "本当にありがとう。 ==RT==まさかまた君に助けられるなんて!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いえいえどういたしまして。 ==RT==さあ、早く逃げましょう。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "InQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "待ってくださいまし……! ==RT==……足音が聞こえます。==W==誰か来ますわ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怒った巡遊者", + "", + 0, + "", + false, + "", + "あ、あいつが戻ってきたのか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノア、ど、どうしましょう?", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.7, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "出口はひとつ……==W==なら、道もひとつ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + nil, + 0.63, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "私が先陣を切ります!行きましょう!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "31", + "OutSine", + 0.5, + true, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノア……!! ==RT==かっこいいですわ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "え、えへへ。 ==RT==念のため動きやすい巡遊者の装備を着てきていてよかったです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "さあみなさん、わたしについてきてください。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 0, + "", + false, + "", + "どこへ行った!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "013", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ここですよ!逃げも隠れもしません!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 1, + "", + false, + "", + "な……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 0, + "", + false, + "", + "面倒なことになったけど、ここで片づければ問題ない!==RT==野郎ども!始末しな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凶悪そうなチンピラ", + "", + 0, + "", + false, + "", + "へいっ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "008", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "カトリーヌ、わたしのそばから離れないで!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "わかりましたわ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 3.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(落ち着いて……==W==深呼吸……深呼吸……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(カトリーヌを、みんなを――守るんだ!)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetPP", + param = {1, 1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume50_3s", + 0, + "m19", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "『武器を次々と持ち替え、 ==RT==流れるように変化に富んだ攻撃を繰り出す。 ==RT==多様な戦術で相手を惑わせる』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(流れるように……==W==戦う)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutQuad", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 5.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + 0.45, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + -5.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + -0.2, + 0.5, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 90.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + -4.0, + -2.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "チンピラ", + "", + 0, + "", + false, + "", + "ぷはっ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "005", + "none", + nil, + 0.6, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "005", + "none", + nil, + 0.2, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "005", + "none", + nil, + 0.8, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1237", + "a", + "005", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 1.1, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 5, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 6.0, + -0.5, + 0.35, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 2.5, + 0.5, + -0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -3.0, + -0.5, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 5, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -7.0, + 0.5, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 1, + 0.5, + -0.4, + 1.4, + 0.0, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "InBack", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + -0.38, + 1.5, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はぁっ!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 1.5, + 0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 1.0, + 2.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + 90.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + -1.0, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutSine", + 0, + -60.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + -0.5, + 1.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + -30.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "す、すごい……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノア…… ==W====RT==まるで踊るように、倒してしまいましたわ……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "004", + "none", + nil, + 0.73, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巡遊者&市民", + "", + 0, + "", + false, + "", + "みんな、続けー!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "004", + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_164", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + 5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 0, + "", + false, + "", + "これは……かなりまずいな。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師", + "", + 0, + "", + false, + "", + "どうしてまたお前が……==W==私の邪魔をする!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "どうしてって……悪事は見逃せないからです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師", + "", + 0, + "", + false, + "", + "ぐあっ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 1, + "", + false, + "", + "くそぅ、こいつは手強い!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + -0.3, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 0, + "", + false, + "", + "いったん引くぞ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "消えた……逃げ足だけは速いですわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノア、追いかけますの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "武器を持っているのはわたしだけですし、まずはここを離れましょう。==W====RT==みなさんの安全が第一です。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "エレノアさん、カトリーヌさん……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "よかった、ふたりともご無事だったんですね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ヴィヴィアン、どうしてここに……家に帰ったのでは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "どうしても心配で遠くから見ていたのですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "そうしたら中から不穏な物音が聞こえてきたので、 ==RT==慌てて帝国護衛隊に連絡したんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "それで、帝国護衛隊が駆けつけてくれたタイミングで……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_198", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1237", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_199", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 12, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "チンピラ", + "", + 0, + "", + false, + "", + "チクショ~~!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1237", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ご覧の通りお縄になりました。==RT==一部はしぶとく港のほうまで逃げているようですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ありがとうございます、ヴィヴィアン。 ==RT==助かりました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "援軍が来てくれたのなら、これは……==W====RT==もしかしたら好機かもしれません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_12_08.lua b/lua/game/ui/avg/_jp/config/stev_12_08.lua new file mode 100644 index 000000000..1f702a864 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_12_08.lua @@ -0,0 +1,11346 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第8話", + "栄誉の夜", + "詐欺師一味を捕らえたエレノアは、年度名誉市民に選ばれる。表彰式では、夢を諦めていなかったエレノアの想いを両親が認め、家を継ぐ勉強を条件に巡遊者活動が許される。様々な人への感謝を胸に、彼女はいよいよ星ノ塔攻略へと歩み出す。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "005", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "005", + "none", + nil, + 0.2, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "005", + "none", + nil, + 0.8, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 0, + "", + false, + "", + "くっ……なんでこんなことに……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1241", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1241", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国護衛隊の隊員", + "", + 0, + "", + false, + "", + "全員、おとなしくしろ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "avg_emoji_exclamation", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "avg_emoji_exclamation", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "ギャングの構成員", + "", + 0, + "", + false, + "", + "うわっ!に、逃げろ!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 0, + "", + false, + "", + "帝国護衛隊の連中、どうしてこんなに早くここを嗅ぎつけて……", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 350.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.7, + 0.35, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "支援の巡遊者", + "", + 0, + "", + false, + "", + "逃がすか!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_phy_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_199", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "チンピラ", + "", + 0, + "", + false, + "", + "あっ!", + "" + } + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 1, + "", + false, + "", + "あの巡遊者たちも、==RT==いったいどこから湧いて出たの!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 0, + "", + false, + "", + "でも、前もって人を集めておいてよかった……==W====RT==あいつらを盾にして、絶対に逃げ切ってやる!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutQuad", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.6, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 30.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "005", + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "待ちなさい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 0, + "", + false, + "", + "お、お前は……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "おとなしくお縄につきなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "あなたの悪行は……==W==ここまでです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "youchupeng", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -4.0, + nil, + 0.6, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_188", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "詐欺師の仲間", + "", + 0, + "", + false, + "", + "うわあぁ~~っ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "見ていてハラハラしましたわ!大丈夫でしたの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ええ、大丈夫です。==RT==すべて無事に終わりましたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + 0.83, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.17, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "囚われていた人たち", + "", + 0, + "", + false, + "", + "ありがとう!お嬢ちゃん!==RT==助けてくれて本当にありがとう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え?あ、あの、どう、いたしまして……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.23, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "ふふっ、なにを戸惑うことがあるんですか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん、==RT==みんながあなたに注目していることに気づいていなかったのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "支援の巡遊者", + "", + 1, + "", + false, + "", + "ねえ、さっきの見た?==RT==あの子、すごく腕が立つじゃないか。==RT==どこの子だろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "支援の巡遊者", + "", + 0, + "", + false, + "", + "帝国護衛隊じゃないみたいだし、私たちと同じ巡遊者かな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.74, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国護衛隊の隊員", + "", + 0, + "", + false, + "", + "あの、あなたが皆さんを救出してくださった巡遊者の方ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国護衛隊の隊員", + "", + 0, + "", + false, + "", + "いやあ、お若いのに本当に素晴らしい!大手柄ですよ!==RT==戻ったらすぐ、あなたを表彰する申請をさせていただきます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……え?ひょ、表彰、ですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国護衛隊の隊員", + "", + 0, + "", + false, + "", + "お名前を伺ってもよろしいですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え、えっと……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "彼女の名はエレノア!==RT==私たちを救い出したスーパーヒロインですわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "5日後――", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……ふぅ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "なんだか……==RT==まだ実感が湧きません。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん?==RT==いまため息をついていませんでしたか?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "おかしいですわね。==RT==今日はおめでたい日なのに、うれしくありませんの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ヴィヴィアン、カトリーヌ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "なんというか、実感が湧かなくて。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "どうして――あ、もしかして、いきなり『名誉』が降ってきて==RT==戸惑っているんでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "それは、まあ……==RT==『年度名誉市民』の表彰をもらえるなんて思ってもみなかったし、==RT==しかも専用の表彰式にまで招いてもらえるなんて。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたし、まだ駆け出しの新人巡遊者なのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "でも、私やほかの人たちを助けてくれたのは紛れもない事実でしょう。==RT==みんなそれを見ていたんですもの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "私たちがあなたを友だちとして贔屓したわけではありません。==RT==悪者を倒してしっかり功績を立てたのだから、==RT==受け取って当然のものですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "エレノアさんはずっと前から努力を続けて、==RT==どんどん実力をつけてきたではないですか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "ようやく堂々と活躍できる場ができたのを見て、==RT==私もカトリーヌさんも誇らしい気持ちでいっぱいなんですよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……それと、エレノアさん。あちらを見てください。==RT==あなたのご家族が全員、表彰式に来てくれています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "あ、おじさまとおばさまがこちらへ――", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_146", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_147", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 2, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "カトリーヌさん、私たちはそろそろ行きましょう。==RT==家族水入らずで話したいこともあるでしょうから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "エレノア、表彰を受ける準備はできているか?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……はい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "まさかあなたが、私たちに内緒で、==RT==これほどのことをやり遂げてしまうなんて……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "お父様、お母様……ごめんなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたし、嘘をついていました。==W====RT==あの日以来ずっと、夢を諦めたことなんてなかったんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.85, + nil, + 1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 3, + 0.65, + -0.25, + 1.3, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.45, + -0.375, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m9", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "でもね、エレノア。==RT==巡遊者なんて、あなたには向いていないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "どうしてお母様にそんなことがわかるのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 1, + "", + false, + "", + "お前はまだ、外の世界がどれだけ危険かをわかっていないんだ。==RT==いいか、これはお前のためにしていることなんだぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "close", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "部屋にあった装備はすべて、使用人に片づけさせた。==RT==これを機に、潔く諦めることだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "あの日のことについては……==W==私たちが軽率だった。==RT==お前のことをよく知りもしないまま下した、乱暴な判断だった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "え……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "謝らなければならないのは、私たちのほうなのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お母様……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "脅威に立ち向かい、友人たちを見事に守り抜く。==RT==それは誰にでもできることじゃない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m32", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "……大人になったな、エレノア。私もお母さんも、==RT==お前の成長を本当に誇りに思っているよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……そ、それじゃあ、==RT==わたしはこれからも巡遊者を続けていいんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "それは……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "あなたはこの家で唯一の後継者なのよ。==RT==だから、命がけの冒険になんてうつつを抜かしてほしくないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……お父様とお母様のおっしゃりたいことは、==RT==よくわかりました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "でも、もし……もし、両方を諦めないとしたら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "家を継ぐための勉強をしながら、巡遊者も続けます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "正式な後継者のための勉強を続けながら、==RT==巡遊者の仕事もこなすとなると、本当に大変ですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "絶対にやり遂げてみせます!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "003", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "あなた、どう思いますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "私は……==W==やらせてみてもいいと思っている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの母", + "", + 0, + "", + false, + "", + "あら……ふふっ、実は私もそう思っていましたの。==RT==この子がここまで頑張ったんですもの。==RT==私たち大人が、その夢を叶えるのを邪魔する理由なんてありませんわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……!==RT==ほ、本当ですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 1, + "", + false, + "", + "ああ、本当だとも。==RT==エレノア、さっきも言った通り、==RT==お前はもう子どもじゃないと自ら証明してみせた。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "エレノアの父", + "", + 0, + "", + false, + "", + "だからこれからは、対等な立場で接すると約束しよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "015", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(さっきから……本当にいろんなことがありすぎて、==RT==まだふわふわしてる……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(お父様とお母様がわたしを子ども扱いしないなんて……==RT==ついに、わかってもらえたんだ……)", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m28", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "17", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(……ハッ!感慨に浸っている場合じゃありません!==RT==もうすぐわたしが表彰される番です……!)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "司会者", + "", + 1, + "", + false, + "", + "次に表彰するのは、年度名誉市民――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "司会者", + "", + 0, + "", + false, + "", + "横暴な犯罪組織を前に、類まれなる胆力で局面を打開し、==RT==その汗と情熱で、この街に平和と秩序をもたらした……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InQuad", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "(うう……褒めすぎですよ……==RT==どうしよう……きっと、顔が真っ赤になっちゃってる……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(はあ……緊張する。==RT==このあと挨拶もしなきゃいけないんですよね?==RT==何度も練習しましたけど……緊張するものは緊張します)", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "28_right", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg3_213", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "司会者", + "", + 0, + "", + false, + "", + "それでは、年度名誉市民のエレノアさまからひと言、==RT==ご挨拶をいただきましょう。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_213", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "み、みなさんこんにちは。==RT==エレノアといいます。わたしは、巡遊者です……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "今日、こうしてこの場に立てることをうれしく思います……==RT==えっと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 6, + "hotel_banquet_hall_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(あれ?ヴィヴィアンとカトリーヌ?==RT==声は聞こえないけど、なにか言っているような……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "(エレノア、緊張しないでください!==RT==私たちがついていますわ!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "(あなたのはじめての晴れ舞台、しっかり見守っていますからね!)", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "16", + "InQuad", + 0.8, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(ふふ……ありがとう、ふたりとも。==RT==おかげで気持ちが落ち着きました)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "17", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m144", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……ずっと、巡遊者になることがわたしの夢でした。==RT==でもいつも、自分にできるかどうか不安で。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "(お父様とお母様が……==RT==微笑みながらわたしを見守ってくれている)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "いま、わたしはようやく、自分の想いを証明することができました。==RT==でもこれは、わたしひとりの力ではなしえないことでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "ずっと支えてくれた友人たちに、==RT==気にかけてくれた家族に、そして……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "今日この場にはおられませんが、==RT==巡遊者としてのわたしを大きく成長させてくれた、憧れの先輩に。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "心からの感謝を!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "今日という日は始まりにすぎません。==RT==わたしは立ち止まらず、もっと強く、もっと優れた巡遊者になってみせます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "InQuad", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "困っている人たちを守り、手を差し伸べる、そんな巡遊者に。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしの夢は、まだ始まったばかりです!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ようやく帰ってこられた……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……なんだか、今日は本当に夢みたいな1日だったな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……あ、メッセージが来てる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "998" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "表彰式はもう終わったかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "はい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "年度名誉市民として表彰していただきました", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "つい先ほどまで表彰式に出席していたところです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "先輩、あとで写真送りますね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg3_100", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "すごいではないか", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "これからもがんばっていこう", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "はい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ふふ、やっぱり先輩はずっと気にかけてくれていたんですね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ありがとうございます、先輩。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "表彰式で言ったとおり、わたしは立ち止まりません。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + 0.65, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしにはまだできていないことがありますから。==RT==巡遊者にとって依頼達成と同じくらい大事なこと……星ノ塔の攻略。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "明後日出発して、はじめて塔に挑みます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "その前に明日は……==W==明日はお茶会があって……==RT==みんなと、一緒に……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + 0.03, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_137", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "InOutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふぅ……むにゃ……", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_12_09.lua b/lua/game/ui/avg/_jp/config/stev_12_09.lua new file mode 100644 index 000000000..0d7ec743f --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_12_09.lua @@ -0,0 +1,5769 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第9話", + "新たな夢", + "星ノ塔へ挑むエレノアに、ヴィヴィアンとカトリーヌが自分たちも巡遊者を目指すと告げる。エレノアは3人で冒険する未来を誓い、ふたりの特訓を約束する。その後再会した魔王に、エレノアは新しくできた夢を語るのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.0, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.5, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.25, + -0.175, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "お待たせしました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m1", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "エレノア!==RT==遅すぎますわ!ずいぶん待ちましたのよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ごめんなさい、カトリーヌ。==RT==出発前に装備や道具の準備をしていたらこんな時間に……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "次の依頼はどちらで?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "28_right", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "いえ、依頼ではなくて、星ノ塔に登るんです。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "ついに本格的に塔を登り始めるのですね?==RT==大変ではありませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それでも、この日のために準備は重ねてきましたから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "それにしても……星ノ塔ですか。==RT==私もずっと塔の中がどのようなものなのか気になっているんです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "機会があったら、絵や写真器で中の景色を記録して、==RT==持ち帰ってきますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "星ノ塔の環境は常に変化していると聞きます。==RT==自分の目で見られないのは、やはり少し残念ですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ヴィヴィアン……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "……こほん。ヴィヴィアン、そこまで言うのなら、==W====RT==いい加減エレノアに私たちの考えをきちんと伝えるべきではなくて?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "えっ?考え?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "……そうですね。==RT==いまがいちばんいい機会なのかもしれません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん。==RT==あなたが最初の正式な依頼を達成したあとのお茶会のこと、==RT==覚えていますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい、もちろん覚えています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "あのときあなたは私たちに聞きましたよね。==RT==いまの巡遊者としての生活を、羨ましく思うか、と。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "InQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "私たちにエレノアさんのような勇気はありません。==RT==私たちの願いを言うなら……そうですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "『願いを見つけたい』ということこそが願い、でしょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_3s", + 0, + "m39", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "ようやく、その願いを見つけた……というより、==RT==はっきり気づけたんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "私たちは――巡遊者を目指します。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "私たちはずっとあなたのことをそばで見てきました。==W====RT==あなたの楽しそうな顔も、壁にぶつかったときのつらそうな顔も。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m39", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "どれもこれも、私たちにはできない、眩しい表情でした。==W====RT==だからいつしか私たちも、あなたと同じように、==RT==自由に生きてみたいと思うようになったのかもしれません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "旅立つあなたの背中を見送るたび、私とヴィヴィアンは寂しくて……==W====RT==心配することしかできない自分に不甲斐なさを感じていました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん。私たちは見送るだけではなく、==RT==あなたと一緒の道を歩きたいんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "その通りですわ。==RT==巡遊者になれば、その願いが叶う。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "3人一緒に出発して、ずっと一緒に冒険できたら……==RT==どんなにすばらしいことでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "一緒に、冒険……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……本当にそうできたなら、最高に幸せです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ってまさか……==RT==いまから一緒に星ノ塔を登ろうと考えていたり?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "それこそ『まさか』です。==RT==いまはまだ私たちは巡遊者ではありませんし、==RT==無理やりついて行ったところであなたの足を引っ張るだけですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "さすがにそれくらいの分別はありますわ!==RT==私たちにはまだまだ足りないところだらけですもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ですから、私たちもエレノアと同じように、==RT==巡遊者の知識をしっかり学んで、体も鍛えるつもりですわ。==RT==あなたの足手まといにならなくなるまで。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん、少しだけ待っていてください。==RT==必ずあなたに追いついてみせますから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "それなら、わたしにも手伝わせてください!==RT==わたしなりの経験もありますし、ふたりの訓練を手伝えると思います。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "でも……いいんですか?==RT==エレノアさんはようやく晴れて巡遊者の道を歩み出したというのに……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "全然問題ありません!==RT==ふたりの願いはわたしの願いです!==RT==わたしだってふたりと一緒にいたいですから!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "エレノアさん、あなたは本当に優しいですね……==RT==そんなあなたが目指したものだからこそ、==RT==私も巡遊者というものに憧れてしまったのだと思います。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "ヴィヴィアン!抜け駆けはずるいですわ!==RT==私も仲間に入れてくださいまし!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_exclamation", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "InQuad", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "先輩!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "やっと会えましたね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アモールに着いてすぐ、それもまさか==RT==星ノ塔の近くで君に会えるなんて。==RT==もうひとりで塔に登り始めているのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "はい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "本当に驚くほど成長しているな……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そういえば、この前、==RT==大掛かりな事件を解決したんだろう?==RT==友だちを救い出したりもして。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "メッセージでおおよそのあらましは知っているが、==RT==やはり君の口から直接聞きたいな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしも先輩に話したいことがたくさんあるので、==RT==聞いてもらえるとうれしいです!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "AvgStageEffect_clockwise", + "InOutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そんなにいろいろなことが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エレノア、君は行動で自分の価値を証明したんだな。==RT==実に見事だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "え、えへへ……先輩にそんなふうに褒めてもらえるとうれしいです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "実はこのあと、いま話した親友のヴィヴィアンとカトリーヌの==RT==特訓に付き合うことになっていて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おお、君に憧れて巡遊者を目指しているというふたりか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + 4, + 0.25, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + 5, + 0.75, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたしなんかがおこがましいですけど、==W==先輩を見習って、==RT==少しでもふたりの成長を手助けできたらいいな、って。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "ふたりが無事荒野に出られるようになったら、==W====RT==新しいギルドを作って、一緒に冒険するつもりなんです!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ギルドか……==RT==ふふ、素晴らしい目標ではないか。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ひとりの力では限界がある。==RT==より高みを目指すなら、他者の助けが必要だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "はい。フィーリエで先輩の導きのもと、たくさんの人たちが==RT==みんなで力を合わせて、魔物を倒したと聞いたあのときから、==RT==思ってはいましたが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "わたし自身がヴィヴィアンやカトリーヌ……==RT==ほかにもたくさんの人に助けられて、==RT==人と人との絆の大切さをあらためて実感しました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうか。==RT==それなら、君に教えることはもうなにもなさそうだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "いいえ……そんなことはありません。==RT==先輩はいつまでもわたしの先輩です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "巡遊者になって、家族にも認めてもらう……==W====RT==以前の夢は叶いました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "でも、ここで立ち止まるつもりはありません。==RT==いまのわたしには、新しい夢と、新しい目標がありますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "ギルドを作って、もっともっと経験を積んで、そのときに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "大切な仲間たちと一緒に、==RT==魔王プロトコルに入れてもらえたらうれしいです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……ダメ、でしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ。ダメなものか。==RT==夢にしてもらえて光栄なくらいだよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "じゃあ、約束ですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "先輩……これからもわたしの成長を見ていてくださいね!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm01_09.lua b/lua/game/ui/avg/_jp/config/stm01_09.lua index 594f5e123..9a9a621da 100644 --- a/lua/game/ui/avg/_jp/config/stm01_09.lua +++ b/lua/game/ui/avg/_jp/config/stm01_09.lua @@ -8247,7 +8247,7 @@ return { cmd = "SetTalk", param = { 0, - "avg1_132", + "avg1_112", "", 0, "", diff --git a/lua/game/ui/avg/_jp/config/stm02_09.lua b/lua/game/ui/avg/_jp/config/stm02_09.lua index 56060a897..caaa90d26 100644 --- a/lua/game/ui/avg/_jp/config/stm02_09.lua +++ b/lua/game/ui/avg/_jp/config/stm02_09.lua @@ -7234,7 +7234,7 @@ return { "" }, { - "", + "ああ、それは……==RT==僕たち『魔王プロトコル人材派遣カンパニー』だ。", "", "", "" diff --git a/lua/game/ui/avg/_jp/config/stm08_15.lua b/lua/game/ui/avg/_jp/config/stm08_15.lua index c16a7ed14..7782e8c17 100644 --- a/lua/game/ui/avg/_jp/config/stm08_15.lua +++ b/lua/game/ui/avg/_jp/config/stm08_15.lua @@ -7611,7 +7611,7 @@ return { "", false, "", - "貫け、デストロイデーザー……==W====RT==シューーーート!!!!==W==", + "貫け、デストロイレーザー……==W====RT==シューーーート!!!!==W==", "" } }, diff --git a/lua/game/ui/avg/_jp/preset/avgcharacter.lua b/lua/game/ui/avg/_jp/preset/avgcharacter.lua index 640e2ae8d..a63b14c6a 100644 --- a/lua/game/ui/avg/_jp/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_jp/preset/avgcharacter.lua @@ -327,7 +327,7 @@ return { { id = "avg1_161", name = "***", - name_bg_color = "#f4e0d7", + name_bg_color = "#0ABEC5", reuse = "avg3_161", ver = "2.1.0" }, @@ -1222,13 +1222,13 @@ return { }, { id = "avg3_223", - name = "***", + name = "カトリーヌ", name_bg_color = "#ecd09f", ver = "1.15.0" }, { id = "avg3_224", - name = "***", + name = "ヴィヴィアン", name_bg_color = "#73a4c8", ver = "1.15.0" }, @@ -3088,6 +3088,34 @@ return { reuse = "avg3_232", ver = "2.1.0" }, + { + id = "avg3_1321", + name = "***", + name_bg_color = "#0ABEC5", + reuse = "avg2_940", + ver = "2.2.0" + }, + { + id = "avg3_1322", + name = "***", + name_bg_color = "#0ABEC5", + reuse = "avg2_940", + ver = "2.2.0" + }, + { + id = "avg3_1323", + name = "***", + name_bg_color = "#0ABEC5", + reuse = "avg2_940", + ver = "2.2.0" + }, + { + id = "avg3_1324", + name = "***", + name_bg_color = "#0ABEC5", + reuse = "avg2_940", + ver = "2.2.0" + }, { id = "avg4_100", name = "菈露发光", diff --git a/lua/game/ui/avg/_jp/preset/avgcontacts.lua b/lua/game/ui/avg/_jp/preset/avgcontacts.lua index 1ee376751..92507e677 100644 --- a/lua/game/ui/avg/_jp/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_jp/preset/avgcontacts.lua @@ -168,6 +168,14 @@ return { landmark = "ニュースやネタの買い取りは、レッドアイズの灯台まで!", signature = "強請りはやってません本当です" }, + { + id = 137, + icon = "Icon/Head/head_13701_S", + name = "エレノア", + landmark = "アモール-ゴールドエリア-フィッツロイ家の大邸宅", + signature = "買わずに後悔するより買って後悔", + ver = "1.15.0" + }, { id = 138, icon = "Icon/Head/head_13801_S", @@ -292,6 +300,13 @@ return { landmark = "アグリ・ユニオン-フィーリエ支部", signature = "ルビィのグングン伸びルビィ体操" }, + { + id = 3223, + icon = "Icon/Head/head_npc22301_S", + name = "カトリーヌ", + landmark = "", + signature = "" + }, { id = 999, icon = "Icon/Head/head_group_S", diff --git a/lua/game/ui/avg/_kr/config/cg_137_01.lua b/lua/game/ui/avg/_kr/config/cg_137_01.lua new file mode 100644 index 000000000..684b0e9da --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_137_01.lua @@ -0,0 +1,8618 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "후배의 고민 많은 하루 (상)", + "무심결에 아가씨들의 모임에 끼어들고, 그녀의 또 다른 면을 보게 된다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아~ ==W==오늘 과일 에그타르트가 참 예뻐요, 위에 올라간 과일이 꼭 보석처럼 반짝반짝해요. 그렇지 않나요, 엘레노어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "이 홍차는 엘레노어 씨가 제일 좋아하는 차였죠? 전에 우리한테 추천해 주기도 했잖아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "비비안&카트린", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "저기, 엘레노어! 제 말 듣고 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "014", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "앗?! 무, 무슨 이야기 하고 있었어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "007", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "뭐예요……==W== 역시나 넋을 놓고 있었네요. 아까부터 계속 딴생각하는 것 같던데, 고민거리라도 있어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "004", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "고민거리가 있으면 우리한테 얼마든지 털어놔요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아니요, 딱히 고민이 있는 건 아닌데……==W== 아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "미안한데, 답장 하나만 보내도 될까요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그럼요, 저희는 신경 쓰지 마세요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "998" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "엘레노어, 요즘 시간 괜찮아?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "내가 다음 주에 아모르 갈 일이 있는데, 만나서 의논하고 싶은 일이 있어", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "당연히 시간 되죠!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 날짜 정해지면 언제든 연락 주세요. 꼭 마중 나갈게요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_flower", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님이 먼저 날 보러 오겠다고 하시다니……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + 2, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "009", + "none", + 3, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "비비안, 아무래도 엘레노어의 아주 귀한 손님이 오시는 모양이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그러게요, 카트린 씨. 엘레노어 씨한테 아주 ‘특별’한 손님인 건 분명해요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "잠, 잠깐만요! 선배님이랑 저는 그런 사이가 아니에요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "이상하네요, 그 마왕님이 ‘귀한 손님’이 아니라는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그, 그게……==W== 으……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "후후, 설명 안 하셔도 이미 다 눈치챘는걸요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그러고 보니, 그 유명하신 마왕님과 아직 제대로 인사도 못했네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그러게요. 저기 엘레노어, 이참에 우릴 마왕님께 소개해 주는 건 어때요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "흔치 않은 기회잖아요, 마왕님이 와 계시는 동안 다과회에 초대하는 것도 좋을 것 같아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "정말 좋은 생각인데요. 엘레노어, 마왕님께서는 어떤 홍차를 좋아하세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그, 그게! 우선 선배님 의사부터 여쭤봐야 해요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그럼, 엘레노어한테 부탁할게요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.6 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "알겠어요, 지금 바로 물어볼게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "후후, 급할 거 없어요. 천천히 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + 0.675, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "비비안…… 무슨 뜻인지 알죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그럼요, 카트린 씨. 이따가 자세히 이야기 나누죠……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "일주일 후", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "처음 뵙겠습니다, 비비안이라고 해요. 저희는 엘레노어 씨와 어릴 때부터 함께 자란 절친한 친구들이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "처음 뵙겠습니다, 마왕님. 카트린이라고 합니다. 만나 뵙게 되어 영광이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "나도 너희를 만나게 되어 무척 반가워. 엘레노어한테 너희 둘 이야기 많이 들었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엘레노어가 별 탈 없이 여행가가 될 수 있었던 것도 다 너희 둘 덕분이라고 들었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "후훗, 엘레노어 씨도 당신을 정말 좋게 생각하고 있더라고요. 그때 마왕님이 손을 내밀어 주시지 않았더라면 진작에 꿈을 포기했을지도 모른다고, 저희한테 그러더라고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + 5, + nil, + 0.65, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "으앗! 잠깐만요, 비비안! 그 이야긴 비밀로 하기로 약속했잖아요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "어머나, 엘레노어 씨의 얼굴이 새빨개졌네요~==W== 설마…… 부끄러운 거예요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "부끄러울 게 뭐가 있다고요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "제, 제가 언제요……==W== 아이, 참……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "크흠, 이런 모습을 보여드려 민망하네요. 본론으로 들어가시죠. 선배님, 저랑 의논하고 싶다던 일이 뭐예요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "응, 사실 컴퍼니 대표 자격으로 월말에 열리는 무도회에 초대받았어. 그런데, 내가 춤은 완전히 꽝이라서 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서 엘레노어한테 춤을 배울 수 있을까 싶어서.==W== 춤 수업 받는다고 했던 것 같은데, 맞지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "네? 저, 저한테 춤을 가르쳐 달라고요……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "절 너무 과대평가하셨네요! 춤을 배우고 싶으시다면, 차라리 제 춤 선생님을 소개해 드릴게요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "어머나, 역시 마왕 협정의 대표집행관이시네요! 이번에 사람 제대로 찾아오셨어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "누가 아니래요? 춤을 가르쳐줄 사람을 찾으신다면, 엘레노어만 한 사람이 없죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안?! 카트린?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨의 춤 실력은 베테랑 춤 선생님도 인정하셨거든요. 게다가, 두 분은 호흡도 잘 맞으니, 마왕님도 배우실 때 덜 긴장되실 거예요, 안 그래요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "일리가 있긴 해.==W== 하지만 엘레노어가 곤란하다면, 억지로 강요할 수는 없지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "어서 한다고 해요, 엘레노어. 선배님께 보답하고 싶다고 노래 불렀었잖아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그, 그렇기는 하지만…… ==W==어머나, 카트린! 그것도 비밀로 해주기로 했었잖아요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "후훗, 제가 깜빡했네요~", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + -0.35, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "마왕님 잠시 따로 이야기 나눌 수 있을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음, 무슨 상황이지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "첫 만남에 이렇게 실례를 하게 되어 죄송해요……==W== 엘레노어 씨를 위해 한 가지 부탁드리고 싶은 일이 있어서요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "혹시 괜찮으시다면, ==W==타이밍을 봐서 엘레노어 씨에게 무슨 고민이 있는지 물어봐 주실 수 있나요? 최근 들어 엘레노어 씨가 자주 한숨을 쉬거든요. 친구로서 정말 걱정돼요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "저희한테도 털어놓기 곤란한 일이 있는 모양이에요. 하지만 당신이 신경 써주시면, 엘레노어 씨도 입을 열지도 몰라요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇구나……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "물론, 오해는 하지 말아주세요. 엘레노어 씨의 춤 재능은 진짜니까요, 최고의 적임자라는 건 사실이랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어. 기회를 봐서 한번 물어볼게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "정말 감사해요! 엘레노어 씨 말대로, 신뢰하고 의지할 수 있는 선배님이시네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 없는 데서 날 그렇게까지 칭찬해 줬다니. 이거 좀 쑥스럽네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "카트린 씨, 임무 완수했어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아주 잘했어요, 비비안!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + 0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.4, + 0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + 0.35 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.85, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안, 방금 선배랑 무슨 이야기를 그렇게 속닥거렸어요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그야, 마왕님께 춤 선생님으로 당신을 적극 어필하고 있었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. 엘레노어, 당분간 잘 부탁해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_attention", + nil, + 0.3, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어, 마왕님이 직접 엘레노어를 선생님으로 콕 찍으신 거잖아요. 은혜를 갚을 최고의 기회예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "좋, 좋아요……==W== 선배님께 도움이 될 수만 있다면……==W== 춤을 가르쳐드릴게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그러면 이렇게 원만히 결정된 걸로 할게요! 두 분은 춤 수업에 관한 세부 사항들을 논의하셔야 할 테니, 저희 둘은 이만 사라져 드릴게요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "에엣?! 이렇게 갑자기요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "“쇠뿔도 단김에 빼라”는 말이 있잖아요. 엘레노어, 마왕님. 그럼, 다음에 봬요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "잠, 잠깐만요, 비비안?! 카트린?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "두 사람…… 진짜 후다닥 가버렸네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "죄송해요, 선배님. 오늘 다과회는 아무래도 날을 다시 잡아야 할 것 같아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "괜찮아. 그것보다 엘레노어, 너 요즘 무슨 고민이라도 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "고민이요……?==W== 딱히 없는걸요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래? 내가 듣기로는 네가 ‘최근 들어 자주 한숨을 쉰다’던데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아……==W== 설마 비비안이 선배님한테 그렇게 말했나요? 아까 카트린이 계속 저를 붙잡고 말 걸었던 이유가……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.8, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아마 비비안이랑 내가 따로 이야기 나눌 자리를 만들어 주려고 그랬을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "참 좋은 친구들을 뒀어. 그 친구들 너무 걱정시키지 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고 나도 도움이 되어주고 싶어. 나를 믿는다면, 언제든 내게 속 이야기를 털어놔도 돼.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "선배님…… 사실,==W== 전……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "휴우…… 정말 별일 아니에요. 그냥, 어떻게 해야 선배처럼 될 수 있을지 계속 고민하고 있었을 뿐이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나처럼?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네, 선배님처럼 훌륭한 리더가 되고 싶어요! 전 아직 너무 미숙하니까요……==W== 제 능력이 선배님에 비하면 턱없이 부족하다는 생각이 드니 계속 마음이 괴롭더라고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 엘레노어, 넌 이미 행동으로 자신을 증명했어. 사람들 눈엔 넌 이미 훌륭한 여행가인걸.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그렇지 않아요, 전 아직 갈 길이 멀어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "음, 어쩐지……==W== 앞뒤가 안 맞아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이 정도 고민으로, 그 친구들이 그렇게까지 걱정했을 리가 없어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그러면 이렇게 하자, 엘레노어. 최근에 맡은 의뢰 있어? 네가 성장한 뒤의 실력을 내가 직접 본 적이 없잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "앞으로 당분간 평소의 네 여행가 활동을 지켜볼 거야. 그다음, 너에게 부족한 게 정확히 무엇인지 함께 고민해 줄게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네?! 굳이 그렇게까지 안 하셔도 되는데……==W== 게다가 춤 수업도 해야 하고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하하, 수업은 그렇게 급하지 않아. 우선 네 고민부터 해결하자. 그래야 너도 온전히 정신을 집중해서 나한테 춤을 가르쳐 줄 수 있지 않겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아…… ==W==듣고 보니 그렇네요……==W== 그럼 앞으로 잘 부탁드립니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_137_02.lua b/lua/game/ui/avg/_kr/config/cg_137_02.lua new file mode 100644 index 000000000..c2864d243 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_137_02.lua @@ -0,0 +1,7620 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "후배의 고민 많은 하루 (중)", + "너무 열심히 하는 사람은 스스로를 한계까지 몰아붙이기 쉽다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "어머, 엘레노어 씨와 마왕님……==W== 정말 보기 드문 조합이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오늘은 엘레노어의 선배로서 왔어, 엘레노어가 얼마나 성장했는지 확인해 보려고.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "후훗, 그렇다면 장담컨대 깜짝 놀라게 되실 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그거 정말 기대되는데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_137", + "b", + "006", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "윌로 씨, 오늘 의뢰 소개도 잘 부탁드릴게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "그럼요, 잠시만 기다려 주세요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_08_009", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "윌로……==W== 의뢰를 왜 이렇게 많이 가져온 거야……==W== 이걸 언제 다 골라?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_08_009", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "미리 말해두는데, 이건 전부 엘레노어를 지목해서 들어온 의뢰라서 가져온 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이거 전부 다……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "활약이 대단해서 표창까지 받았다는 이야기는 들었는데, 이 정도로 인기 있을 줄이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "close", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "엘레노어를 처음 만났을 때를 생각하면, 감회가 새롭다니까……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이러면 고르는 데도 한세월이겠는걸. 어떤 의뢰를 맡을 생각이야, 엘레노어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "당연히 전부 다 해야죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇구나, 전부 다……==W== 잠깐,==W== 전부 다?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "네! 저를 지명해서 들어온 의뢰라면, 전부 맡을 생각이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저를 믿고 맡겨주신 만큼 그 기대에 보답하고 싶거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 마음을 이해 못 하는 건 아니지만, 보통 일이 아닐 텐데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "엘레노어는 한다면 하는 사람이니까, 저희한테는 큰 도움이 되긴 하지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "절대로 무리하진 마세요. 이미 여러 번 말했지만, 모든 여행가는 의뢰를 선택할 권리가 있다는 걸 잊지 마세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "걱정해 주셔서 감사해요. 하지만 여행가가 되기로 결심한 이상, 제 능력이 닿는 데까지 다 해내고 싶어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.35 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.65, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님, 지체할 시간이 없어요. 어서 움직여요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "어…… 그래……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "정말 괜찮은 걸까……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님, 오늘 밤은 이 방에서 주무시면 돼요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워, 엘레노어가 준비를 제대로 했구나.==W== 그런데, 내가 진짜 여기서 묵어도 되는 거야? 혹시 부모님께 실례가 되지 않을지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "걱정하지 마세요. 여행가로서의 일은 아버지와 어머니께도 이미 인정받았고, 선배님이 오신다는 것도 미리 말씀드렸어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그래? 그럼 사양하지 않고 신세 좀 질게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그나저나 너 정말 대단하더라. 그 많은 의뢰를 깔끔하게 다 처리하다니, 이제 완전히 제 몫을 하는구나.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "헤헤, 칭찬 감사해요. 이게 다 선배님의 가르침 덕분이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오늘 하는 거 보니까, 엘레노어가 자신감을 좀 더 가져도 괜찮을 것 같은데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "전 한참 멀었는걸요…… 선배님을 따라잡으려면 경험을 훨씬 더 많이 쌓아야 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "노력하는 건 좋지만…… 너무 자신을 몰아세우지는 마.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "알겠어요. 그럼 안녕히 주무세요, 선배님.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "엘레노어가 방을 나간 뒤, 나는 푹신한 침대에 몸을 뉘고 천천히 눈을 감았다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "얼마나 잤을까, 비몽사몽간에 일어나 방문을 나섰다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "음…… 화장실이 어디였더라.==W== 저택이 워낙 큰 데다 불까지 꺼지니, 앞이 통 안 보여……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이 시간에 화장실 가겠다고 사람을 깨울 수도 없고……==W== 어? 저 방 문틈 사이로 불빛이 새어 나오는 것 같은데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "다행이다! 아직 안 자는 사람이 있나 보네, 길 좀 물어봐야겠다~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_171", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "밤늦게 실례합니다. 다름이 아니라……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님? 이 늦은 시간에 무슨 일이세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "엘레노어? 너 아직 안 잤어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아냐, 그보다 더 급한 일이 있어……! 엘레노어, ==W==화장실이 어디야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "후우……==W== 네가 안 자고 있어서 정말 다행이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "죄송해요, 선배님. 제가 깜빡했네요. 쉬시기 전에 저택 안을 한 바퀴 안내해 드렸어야 했는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아냐 아냐, 괜찮아……==W== 그나저나 너 이 늦은 시간에 뭘 하고 있었던 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "컴퍼니 경영 관리 이론을 공부 중이었어요. 오늘 낮에는 밖에서 의뢰를 처리하느라, 아버지가 내주신 과제를 아직 다 못 끝냈거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐만, 부모님이 네가 여행가 일 하는 거 허락하셨다고 하지 않았어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "맞아요. 하지만 부모님께 허락을 구하면서 약속드렸거든요. 여행가로 살면서 후계자 수업도 절대 소홀히 하지 않겠다고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "제 꿈을 존중해 주시고, 여행가가 되는 걸 허락해 주셨어요. 하지만 한편으로는 가문의 미래를 짊어질 수 있는 어엿한 후계자가 되길 바라시기도 해요. 어느 쪽이든 전 포기하고 싶지 않아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엘레노어 정말 대단하다……==W== 하지만, 내일 또 의뢰가 있으니까 밤샘 공부는 이쯤 하는 게 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네. 조금만 더 하면 돼요……==W== 금방 정리하고 잘게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래…… 그럼 방해하지 않을게, 잘 자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "안녕히 주무세요, 선배님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "설마 엘레노어는 부모님께 허락받은 뒤로 줄곧 이렇게 바쁘게 살아온 건가……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 20.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.25, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_203", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "윌로 씨, 의뢰에 필요한 신기를 다 가져왔어요. 확인 부탁드려요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "015", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "수고 정말 많았어요. 여기에 두면 돼요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네! 이거랑……==W== 그리고 이것도……==W== 앗!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + 4.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "PlayCharAnim", + param = { + "avg1_137", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "조심해!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "위기의 순간, 나는 엘레노어 손에서 미끄러진 신기를 받아냈다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "죄, 죄송해요! 고마워요, 선배님……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "다행히 부서지진 않았네. 윌로, 이거면 다 된 거겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "내 착각인가? 왠지 엘레노어가 넋이 나간 것 같은데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "네…… 확인해 봤는데 문제없네요. 깔끔하게 마무리하셨어요. 역시 엘레노어예요, 처리 속도가 정말 빠르다니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "헤헤…… 칭찬해 주셔서 감사해요.==W== 그럼, 선배님 저희는 이제 다음 의뢰를 처리하러……==W== 어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + 0.72, + -0.03, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + -5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "엘레노어가 돌아서려는 찰나, 갑자기 휘청거렸고, 나는 반사적으로 그녀를 붙잡았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엘레노어, 괜찮아?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "죄송해요……==W== 선배님. 저 오늘 왜 자꾸 이러는 걸까요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이상해요……? ==W==세상이 빙글빙글 도는 것 같아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0, + 20.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + 20.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "엘레노어?! 엘레노어! 정신 차려, 엘레노어……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "으음…… ==W==여기는……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "드디어 깼어? 여기 네 방이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "제 방이요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……! 지, 지금 몇 시예요?! 아직 처리하지 못한 의뢰가 있어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "진정해, 의뢰는 내가 대신 다 처리했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 지금 해야 할 일은 푹 쉬는 거야. 의사 말로는 과로 때문에 기절한 거래.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그랬군요…… ==W==죄송해요……==W== 선배님께 민폐를 끼쳤네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "엘레노어, 예전에 너한테 여행가의 가능성을 믿으라고 말한 적 있었잖아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 지금은, 네 체력의 한계가 어디까지인지 제대로 알아야 해. 오늘처럼 또 쓰러져버리면, 의뢰도 학업도 아무것도 해낼 수 없어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "틀린 말씀은…… 아니지만……==W== 저에겐==W== 끝까지 버텨내야만 하는 이유가 있어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "여행가와 후계자를 모두 하겠다고 한 건, 제가 스스로 내린 결정이니까요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "“힘들면 쉬어”라는 말은……==W== 그냥 나약함을 인정하는 핑계로밖에 안 들려요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_idea", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그게 네 진짜 고민이었던 거야……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "다도회에서 네 고민을 물었을 때, 넌 아주 잠깐 말을 망설였어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고 여행가로서의 네가 활동하는 모습을 내가 지켜보겠다고 했을 때도……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네?! 굳이 그렇게까지 안 하셔도 되는데……==W== 게다가 춤 수업도 해야 하고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "예전에 넌 여행가가 되려고, 나를 콕 집어 수련해 달라고 했었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "만약 네 고민이 정말로 ‘어떻게 하면 날 따라잡을 수 있을까’였다면 그런 소극적인 태도를 보였을 리가 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서 난 분명 다른 이유가 있을 거라고 생각했지……==W== 보아하니, 역시 내 예상이 맞았네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아하하…… 역시 선배님이세요. 과연 선배님 눈은 속일 수 없네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "사실 요즘 점점 자신감이 없어져요……==W== 제가 여행가와 후계자라는 두 역할을 동시에 해내는 건, 애초에 무리였을지도 모른다는 생각이 자꾸 들어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "경험을 더 쌓지 않으면 단장이 될 수 없어요. 집안을 잇기 위해서는 배워야 할 것들이 산더미처럼 남아 있고요. 그런데 시간이 너무 없어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "분명 그때는 저 스스로 열심히 해보겠다고 다짐했었는데,==W== 결국 끝까지 해낼 자신감마저 잃어버리다니…… 이렇게 못난 제 모습이 정말 부끄럽네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서 그런 말들을 마음속에 꾹꾹 담아두고 혼자 끙끙 앓았던 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님이 모처럼 저와 함께 의뢰를 수행해 주셨는데, 제가 이렇게 짐만 됐네요. 정말 죄송해요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 전혀 그렇게 생각하지 않아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "어쨌든, 이젠 나도 문제의 핵심이 뭔지 확실히 파악했어. 걱정 마, 어떻게든 방법이 있으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 일단 건강이 최우선이야. 우선 푹 쉬면서 기운 차리고 난 뒤에, 네 고민을 같이 해결해 보도록 하자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님……!==W== 네, 알겠어요. 얼른 기운 차릴게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_137_03.lua b/lua/game/ui/avg/_kr/config/cg_137_03.lua new file mode 100644 index 000000000..8ef6c28de --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_137_03.lua @@ -0,0 +1,7286 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "후배의 고민 많은 하루 (하)", + "그녀의 손을 잡고 멋진 춤을 춰 보자!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "얼마 전엔 선배님께 심려를 끼쳐드려서……==W== 정말 죄송했어요. 그래도 지금은 완전히 다 나았으니, 걱정 안 하셔도 돼요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이번 일로 교훈 하나만 잘 얻어가면 돼,==W== 같은 실수만 반복하지 않으면 그걸로 충분하니까. 엘레노어, 오늘은 네 복귀한 첫날이니까 첫 의뢰로 이걸 해보는 건 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "어디 보자……==W== 장부 정리를 돕는 의뢰인가요?==W== 게다가…… 의뢰인이 어느 여단의 단장님이시네요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오늘 맡을 의뢰가 엘레노어의 고민을 해결할 돌파구가 되어줄지도 몰라.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "알겠습니다. 최선을 다해서 해낼게요!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "오래 기다리셨어요. 장부 정리가 끝났으니 확인해 보세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "고뇌하는 여행가", + "", + 1, + "", + false, + "", + "정말 감사해요! 엘레노어 씨 덕분에 살았어요, 안 그랬으면 저는 평생 장부만 붙잡고 있었을 거예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "고뇌하는 여행가", + "", + 0, + "", + false, + "", + "저기……==W== 저도 당신처럼 일을 잘하고 싶어요. 혹시 일을 효율적으로 처리하는 비결이 있으시면, 저한테도 꼭 좀 가르쳐 주세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "음…… 뭐랄까요. 이건 제가 줄곧 배워온 거라, 딱히 비결이랄 게 없어서요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "고뇌하는 여행가", + "", + 0, + "", + false, + "", + "그렇군요! 역시 꾸준히 노력하는 것밖에 없군요! 이렇게 능력 있는 분이시니, 분명 어느 유명한 여단의 단장님이시겠죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아니에요! 언젠가 여단을 이끄는 리더가 되는 게 제 목표이기는 하지만, 지금의 전 아직 한참 부족해요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "고뇌하는 여행가", + "", + 0, + "", + false, + "", + "하하! 엘레노어 씨는 실력도 있고 믿음까지 가는 분인데,==W== 너무 겸손해하실 필요 없어요~ 나중에 정말로 단장이 되신다면, 그 여단도 당신처럼 업계의 라이징 스타가 될 게 분명해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "칭찬해 주셔서 감사합니다!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "후후, 의뢰인이 널 아주 높게 평가해 줬네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "기쁘긴 하지만, 저한테는 조금 과분한 칭찬 아니었을까요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아니, 의뢰인이 한 말은 전부 진심이었어. 그 사람 눈에 네가 그만큼 신뢰할 수 있는 사람으로 보였다는 뜻이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자, 그럼 다음 의뢰를 받으러 가 볼까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "엘레노어 씨, 오셨네요~ 몸은 좀 괜찮아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "많이 좋아졌어요. 윌로 씨, 요 며칠 번거롭게 해드려 죄송했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "이 정도 일로 뭘요, 마음에 담아두지 마세요~ 앞으로는 절대 무리하시면 안 돼요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "두 분, 오늘 오신 거 보니 새 의뢰를 받으러 오신 거 맞죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. 혹시 엘레노어의 장점을 살릴 만한 의뢰가 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "제 장점이요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "그렇다면……==W== 지리 협회 본부에서 맡긴 이 의뢰는 어떠세요? 전에도 엘레노어에게 몇 번 부탁한 적이 있는데, 늘 훌륭하게 해냈거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오호……==W== 구체적으로 어떤 의뢰지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m16", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "보세요, 선배님! 주변 풍경이 정말 아름다워요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -250.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "저쪽에선 별의 탑도 보이겠어. 그림 그리기 정말 좋은 장소네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_137_004", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그건 그렇고, 엘레노어가 「노바 지리지」 삽화 의뢰를 받았을 줄은 생각도 못 했어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_137_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "어릴 때부터 줄곧 그림을 그려왔거든요. 처음에는 그림을 배우는 게 힘들다고만 생각했는데, 어느 순간 그림으로 제 마음을 기록하는 법을 터득하게 되었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그 무렵에는, 창밖의 풍경을 정말 수없이 많이 그렸어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 그동안 쌓은 경험과 기술이, 여행가가 된 지금도 여전히 유용하게 쓰이고 있구나.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "정말 그렇네요. ==W==오늘 오전에 받은 장부 정리 의뢰 역시 어릴 때부터 받은 후계자 교육 덕분이었으니까요…… 아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그렇다면 귀족으로서 제 삶과 여행가로 사는 삶 사이에, 서로 통하는 지점이 있는 걸까요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "후후, 드디어 깨달은 모양이네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "지금처럼 여행가 의뢰도 하고, 가문 후계자로서 필요한 소양도 차근차근 배우면서, 그렇게 앞으로 나아가면 되는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "훗날 여단을 이끌기 위한 경험을 쌓으면서, 배움을 통해 계속 성장해 나가는 것…… ==W==2가지 모두 너한테 똑같이 중요한 일이잖아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "물론 사람의 에너지와 시간엔 한계가 있으니, 효율을 높일 방법을 찾고 너한테 잘 알맞은 의뢰를 골라낼 수 있어야겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "선배님은 정말 대단하세요……! ==W==그렇게도 생각할 수 있었네요. 전 왜 여태 그 생각을 못 했을까요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "지금껏 전 은연중에 ‘여행가’와 ‘귀족’은 전혀 다른 삶이라고만 생각해 왔어요……==W== 그때 가출을 결심했던 것도, 집안에만 갇혀 지내는 온실 속 아가씨는 평생 ‘여행가’가 될 수 없다고 여겼기 때문이거든요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하지만 이제 알겠어요. 두 역할은 충돌하는 게 아니라, 오히려 서로의 성장을 돕는 자양분이 될 수 있다는 걸요. ‘아가씨’도 언젠가는 ‘여행가’가 될 수 있는 거였어요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아니, 왜 아직도 ‘언젠가는’이라고 하는 거야……==W== 엘레노어는 이미 꿈을 향한 길을 착실히 걸어가고 있잖아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러니 앞으로는 시간만 잘 활용하면 돼. 여행가로서의 일과 귀족으로서의 수련을 하나로 녹여내서, 병행해 나가면 되는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네……!==W== 어쩐지 갑자기 자신감이 막 샘솟아요.==W== 다만…… 하핫, 훌륭한 여행가도 되고 싶고, 우아한 아가씨도 되고 싶은 제가…… ‘욕심’이 과한 걸까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "욕심 좀 부리면 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "여행가는 ‘자유’를 상징하는 직업이야. 자신의 가능성에 절대로 한계를 두지 않지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그러니까 섣불리 자신을 깎아내리지 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "여행가는 그 누구보다도 자유롭고, 많은 가능성을 가진 존재니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그러고 보니, 선배님은 사실 진작부터 저한테 그걸 일깨워 주셨던 거네요…… ==W==후후, 어쩌면 저도 모르게 또다시 스스로 새장 속으로 날아들어 간 걸지도 모르겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마음의 짐을 내려놓았다니, 정말 다행이야. 아무튼 해가 지기 전에 의뢰부터 끝내자. 다음은 숲속 탐사야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.275, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "와아……==W== 선배님, 얼른 보세요! 여기에 아주 어여쁜 꽃이 피어 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_attention", + nil, + 0.7, + -0.35, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러네. 풍경 참 좋다. 이곳을 그려보는 건 어때?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "그러려던 참이었어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "이 꽃…… 제가 어릴 때 그림책에서 본 꽃이랑 많이 닮았어요.==W== 순수하고 때 묻지 않은…… 아, 그러고 보니 그 시절의 저는 화관을 쓴 공주님을 늘 동경하곤 했었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "후후, 어린 시절의 저는 제 삶이 지금처럼 변할 줄은 꿈에도 몰랐겠죠? 그저 저택 안에 갇혀서, 아무 생각 없이 아버지의 사업이나 물려받으며 그렇게 평생을 살아가는 삶밖에 상상하지 못했으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엘레노어, 여행가가 된 걸 후회한 적 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그럴 리가요! 위험하고 힘든 일도 겪었지만, 그때마다 얻은 성장과 결실이 있어서 힘든 줄 몰랐어요. 그래서인지 저는 늘 최선을 다하지 않고는 못 배기나 봐요, 그러다 지쳐 쓰러진 적도 있었고요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그건 별로 좋지 않아, 앞으론 좀 더 신경 써 줬으면 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "알고 있어요, 저도 충분히 반성했는걸요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "만약 제가 여행가가 되지 않았다면, 세상이 이렇게 넓다는 것도, 책 속의 이름 모를 꽃이 현실에서 정말로 핀다는 것도 평생 몰랐을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "제 세계가 조금씩 넓어져 가는 걸 지켜보는 것, 그 미지를 탐색하는 새로운 경험만큼은 평생 가도 질리지 않을 것 같아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "그러니 설령 앞으로 또 어떤 시련이 닥친다 해도, 지금까지 제 꿈을 좇아온 걸 후회한 적은 단 한 번도 없어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아, 대화에 몰두하다 보니 그림 그리는 걸 잊고 있었네요. 선배님, 저 잠깐 집중 좀 할게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래. 그럼 난 주변을 좀 걷고 올게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "후우, 이 정도면 됐어. 선배님~ 다 그렸어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오, 나도 마침 산책 끝내고 오는 길이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "죄송해요, 선배님을 너무 오래 기다리시게 했네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "신경 쓰지 마. 그보다……==W== 엘레노어, 눈 좀 잠깐 감아볼래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "눈이요?==W== 알겠어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "jushou", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "됐어, 이제 떠도 돼.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님? 제 머리에 뭘 씌우신 거예요……==W== 이건!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m144", + "none", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_137", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_a", + "vo_cgstory_137_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "이거, ==W==설마 화관인가요?!", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "엘레노어를 기다리는 동안 만들었어", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_b", + "vo_cgstory_137_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "와아…… ==W==멋져! ==W==말도 안 되게 귀여워요!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "그런데 선배님, ==W==왜 화관을……?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "생각해 보니까 안 줬구나 싶어서", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_2"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "엘레노어가 여행가로서 인정받은 축하 선물 말이야", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_3"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_c", + "vo_cgstory_137_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "추, 축하 선물……?! ==W==감사합니다!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "저기, ==W==선배님! ==W==저, ==W==화관 잘 어울리나요?", + 0, + "", + false, + "", + "저기, ==W==선배님! ==W==저, ==W==화관 잘 어울리나요?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "당연하지", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_d", + "vo_cgstory_137_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "에헤헤…… ==W==진짜 진짜 기뻐요. 그 그림책에 나오는 공주님 같아……", + 0, + "", + false, + "", + "에헤헤…… ==W==진짜 진짜 기뻐요. ==W==그 그림책에 나오는 공주님 같아……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "여행가는 대단하네요. ==W==수많은 꿈과 동경을 이루고…… ==W==이것만큼은, ==W==저택에만 있었다면 얻을 수 없었을 거예요.==W==", + 0, + "", + false, + "", + "여행가는 대단하네요. ==W==수많은 꿈과 동경을 이루고…… ==W==이것만큼은, ==W==저택에만 있었다면 얻을 수 없었을 거예요.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "앞으로도 하나씩 이루어 나가자", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_5"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "엘레노어의 새로운 꿈을", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_e", + "vo_cgstory_137_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "제 새로운 꿈…… ==W==맞아요. ==W==지금 제 꿈은 ==W==어엿한 ‘아가씨 여행가’로서 ==W==길드를 세우는 것. 그리고 소중한 친구들과 수많은 모험을 하는 거예요.", + 0, + "", + false, + "", + "제 새로운 꿈…… ==W==맞아요. ==W==지금 제 꿈은 ==W==어엿한 ‘아가씨 여행가’로서 ==W==길드를 세우는 것. ==W==그리고 소중한 친구들과 ==W==수많은 모험을 하는 거예요.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "좋은 꿈이야", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_7"} + }, + { + cmd = "SetChoiceBegin", + param = { + "137_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "응원할게", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_8"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_f", + "vo_cgstory_137_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "선배님…… ==W==고마워요. ==W==저, ==W==선배님을 만날 수 있어서…… 선배님의 후배가 될 수 있어서 진짜 행복해요.", + 0, + "", + false, + "", + "선배님…… ==W==고마워요. ==W==저, ==W==선배님을 만날 수 있어서…… ==W==선배님의 후배가 될 수 있어서 진짜 행복해요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "부디 앞으로도, 제 성장을 지켜봐 주실 수 있을까요?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_9", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "약속할게", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_9"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_g", + "vo_cgstory_137_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "", + 0, + "", + false, + "", + "읏…… ==W==약속이에요!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "아, 맞다. 선배님! ==W==뭔가 보답하게 해주세요!==W==", + 0, + "", + false, + "", + "아, 맞다. 선배님! ==W==뭔가 보답하게 해주세요!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "댄스 레슨을 희망하셨었죠? ==W==괜찮으시면 ==W==여기서 어떠세요?==W==", + 0, + "", + false, + "", + "댄스 레슨을 희망하셨었죠? ==W==괜찮으시면 ==W==여기서 어떠세요?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_10", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "여기서?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_10", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_10"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_h", + "vo_cgstory_137_h", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "네. ==W==여기라면 둘이서 편하게 춤출 수 있기도 하고…… ==W==멋진 댄스 플로어 같지 않나요?==W====W====W==", + 0, + "", + false, + "", + "네. ==W==여기라면 둘이서 편하게 춤출 수 있기도 하고…… ==W==멋진 댄스 플로어 같지 않나요?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "137_11", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그러네. 아름답고 좋은 장소야", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"137_11", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"137_11"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_137", + "a", + "vo_cgstory_137_i", + "vo_cgstory_137_i", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_137", + "그러면, 선배님. ==W==같이 춤추실까요?==W====W==", + 0, + "", + false, + "", + "그러면, 선배님. ==W==같이 춤추실까요?", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_137", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "나는 그녀의 손을 살포시 맞잡았다. 나뭇잎 사이로 햇살이 스며들었고, 소녀의 얼굴에는 더 이상 고민의 그늘이 남아 있지 않았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "오직 둘만의 ‘무도회장’에서, 엘레노어의 춤사위는 숲속의 자유로운 정령처럼 사뿐하고 경쾌했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_disc4059.lua b/lua/game/ui/avg/_kr/config/cg_disc4059.lua new file mode 100644 index 000000000..9f12c89db --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_disc4059.lua @@ -0,0 +1,9724 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "기억 회상", + "날아라, 새장 속 새여", + "그림 속 나와 거울 속 나, 과연 어느 쪽이 진짜일까?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아니요, 다음 집으로 넘어가죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "부동산 중개인", + "", + 1, + "", + false, + "", + "아가씨, 다시 한번 생각해 보세요. 이 집의 전 세입자도 여행가였는데, 여단의 활동 거점으로 삼기에 이만한 곳이 없어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "부동산 중개인", + "", + 0, + "", + false, + "", + "게다가 지금 계약하시면 특별 혜택도 있답니다! 전 세입자분이 흔쾌히 두고 가신 별의 탑 탐사 장비도 같이 드려요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아니요, 괜히 눈앞의 작은 이익에 혹했다가 골치 아픈 일에 휘말리면 곤란해져요. 그냥 다음 집 보러 가시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어가 살짝 까다롭게 구는 것 같지 않아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "한 번 데어 봤으니 정신 차린 거죠. 전에 사기를 당한 적이 있으니, 이번엔 당연히 조심할 수밖에요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "와아, 이 집 정말 예쁘네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "006", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "부동산 중개인", + "", + 0, + "", + false, + "", + "아가씨, 안목이 있으시네요! 이 집은 얼마 전 리모델링을 싹 마친, 저희의 대표 매물이랍니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 500.0, + nil, + 0.9, + "avg1_137", + "a", + "015", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "안 돼요!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "부동산 중개인", + "", + 0, + "", + false, + "", + "네?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨, 왜 그래요? 제가 봤을 땐, 이 집 꽤 괜찮은 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "다들 잘 보세요. 이런 구조는 바람이 안 통해서 집안에 쾌쾌한 냄새가 밴다고요. 장기 거점으로 쓰기엔 분명 많이 불편할 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -150.0, + nil, + nil, + "avg3_224", + "a", + "011", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "제가 봤을 땐, 이건 조심하는 수준을 넘어선 것 같은데요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg3_223", + "a", + "011", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "까탈스러운 시어머니가 따로 없네요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "004", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "부동산 중개인", + "", + 0, + "", + false, + "", + "저희가 소개해 드릴 수 있는 집은 이제 이 한 채뿐입니다. 다만 아가씨들 신분에 그다지 어울리지 않을 수도……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이 집으로 할게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "부동산 중개인", + "", + 0, + "", + false, + "", + "네?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "건물 연식도 문제없고, 구조도 마음에 들어요. 여행가의 거점이라면 마땅히 이래야죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "꽤 괜찮긴 하네요……==W== 지리 센터랑 별의 탑과도 가깝고, 교통편도 편리해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "부동산 중개인", + "", + 0, + "", + false, + "", + "하지만 보시다시피 아가씨들께서 지내시기엔 이곳 환경이 너무 열악하지 않을까요? 가구도 최소한만 갖춰져 있는 상태라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "오히려 그 점이 좋아요. 집안이 이렇게 텅 비어 있으면, 수상한 장치를 숨겨둘 사각지대도 없다는 뜻이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "가구야 저희가 직접 채워 넣으면 되죠……==W== 후후, 벌써 기대가 돼요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "맞는 말씀이에요, 저기 저 구석 좀 보세요. 제가 제일 좋아하는 탁자를 놓으면 딱 좋겠어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "벽에는 그림 몇 점을 걸어두면 우리 거점이 훨씬 더 근사해질 거예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_attention", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "좋은 생각이에요! 마침, 우리 중에 훌륭한 화가가 한 분 계시잖아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "014", + "none", + nil, + 0.53, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_question", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "어? 설마 제 그림을 걸자는 건가요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "저희 셋 중에 그림을 제일 잘 그리는 건 단연 엘레노어 씨잖아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "좋아요. 그러면 이러고 있을 게 아니라, 바로 엘레노어 집으로 가서, 몇 점 골라보죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "으앗, 잠깐만요 두 사람! 그렇게 세게 잡아당기지 마요……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.58, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "008", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "부동산 중개인", + "", + 0, + "", + false, + "", + "아, 아가씨들! 계약은 하시는 건가요, 마는 건가요……!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "전에 그려둔 그림들을 다 가져오긴 했는데……==W== 전부 옛날에 그린 습작뿐이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "와, 이렇게나 많다고요?! 이것 좀 보세요, 예전부터 계속 마음에 들어 했던 작품이에요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그럼 이 그림으로 우선 정해두고. 남은 건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "초상화를 거는 건 어떨까요? 저희 집 벽에도 가족 초상화가 걸려있거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "맞아요, 우리 여단의 단장은 엘레노어니까 초상화를 걸어서 여단의 대표 얼굴로 삼는 건 너무 당연해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그런 이유로 제 초상화를 거는 건……==W== 좀 쑥스러운데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그게 어때서요? 그대는 우리 여단의 가장 자랑스러운 단장이자, 가장 빛나는 ‘얼굴’이라고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "맞아요, 맞아. 엘레노어, 초상화를 한 점 골라봐요. 누군가 그려준 적은 분명 있을 거 아니에요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "얼마 전에 그린 게 있어요. 집에서 유명한 화가를 초빙해 그렸는데……==W== 잠시만요, 가져올게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "25", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_disc_137_001", + 0.6, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "정말 잘 그렸네요. 엘레노어 씨의 이목구비 특징을 제대로 담아냈으니, 대표 얼굴로 걸기에 이만한 게 없겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "잘 그리긴 했는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "무슨 문제라도 있으세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "뭐라고 설명하긴 어려운데……==W== 그냥 그림 속 사람이 제가 아닌 것 같아요. 분명 절 그린 게 맞는데, 보고 있으면 꼭 남처럼 느껴져요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "음…… 듣고 보니……==W== 그림 속 엘레노어 표정이 확실히 좀 다른 것 같기도 하네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "표정이요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_137_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "네. 그림 속 엘레노어보다, 지금의 엘레노어가 훨씬 더 예쁘게 웃으시거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "저도 같은 느낌이에요……==W== 그렇다면 아예 화가를 불러 다시 한 점 그려달라고 할까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "으음……==W== 아니에요, 관둘래요. 그 돈은 여단을 위해 쓰는 편이 훨씬 의미 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "게다가 모델이 되는 건 정말 고된 일이라고요……==W== 오후 내내 꼼짝도 못 하고 있어야 하는데, 솔직히 다시는 경험하고 싶지 않네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아…… 그 심정 너무 잘 알고 있어요. 저도 똑같은 경험을 해봤거든요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그럼, 엘레노어 씨가 직접 그리는 건 어때요? 말하자면 자화상을 그리는 거죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "‘자화상’이라고요……? ==W==한 번도 도전해 본 적이 없긴 해요……==W== 좋아요, 한번 해볼게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "하아……==W== 호기롭게 큰소리까지 쳐놨는데……==W== 정작 만족스러운 작품은 전혀 안 나오네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "몇 번을 다시 그려봐도 어색한 느낌이 좀처럼 사라지질 않아요. 분명 배운 대로, 정석적인 화법 순서를 엄격히 지켜서 그렸는데, 왜 그림 속 제 모습은 다른 사람처럼 보이는 걸까요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "“지금의 엘레노어가 훨씬 더 예쁘게 웃으시거든요.==W==”…… 대체 뭐가 다른 걸까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하아, 도무지 모르겠어요. 일단 밖에 나가서 기분 전환도 하고 머리 좀 식혀야겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "이제 여긴 제가 제일 좋아하는 장소가 되었어요. ==W==그날 선배님과 함께 춤췄던 ‘무도회장’…… 풍경이 너무 아름다워서, 마음이 절로 차분해져요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "선배님이라면 그 어색함의 이유를 아시려나요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아니, 안 돼요! 계속 선배님에게만 의지할 순 없어요! 제 문제는 스스로 해결해야 해요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "안쪽으로 더 들어오니 이런 곳도 있었네요. 강물이 바닥까지 훤히 비칠 정도로 맑아요. 너무 아름다워요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그러고 보니, 예전에 책에서 읽은 적이 있어요. 옛날 사람들은 강물이나 샘물에 비친 모습을 보고 자화상을 그렸다고 했어요…… ==W==저도 한번 따라 해볼까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_disc_137_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "으음……==W== 대충 이런 느낌이려나요……==W== 어라……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "거울에 비친 내 모습과는 좀 다른 느낌인데요……? ==W==물결 때문인가요? 아니면 옷?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "물속에 비친 저의 모습은 행복해 보여요. 아무래도 이 숲이 정말 절 편안하게 해주나 봐요. 예전의 저였다면 들판으로 나와 기분 전환한다는 건 상상도 못 했을 텐데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_137_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "예전엔 기분 전환이라고 해봤자 책을 읽거나,==W== 차를 마시거나, 그림을 그리는 게 전부였죠…… 물론 그게 즐겁지 않았던 건 아니었지만, 그때의 전 삶을 즐기는 다른 방법도 있다는 걸 전혀 알지 못했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "여행가가 되지 않았더라면 평생 몰랐을 거예요……==W== 아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "시원한 바람이 엘레노어의 뺨을 스쳤고, 나뭇잎 사이로 햇살이 쏟아져 내렸다. 엘레노어는 물 앞에서 고개를 들어, 끝없이 펼쳐진 하늘을 바라보았다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그래 맞아요…… 이 모든 건 당연한 거예요. 전 이미 예전의 제가 아니니까요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "여행가는 그 누구보다도 자유롭고, 많은 가능성을 가진 존재니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.6, + -0.175, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "여행가는 자유로운 존재다……==W== 그렇다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "엘레노어는 무언가 깨달았다는 듯, 물가에서 몸을 일으켰다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "드디어 깨달은 것 같아요……==W== 이제 돌아갈 시간이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "지금의 전 ‘아가씨 여행가’ 엘레노어예요! 귀족 사회에서나 쓰던 정형화된 미술 기법으로, 어떻게 ‘여행가’가 된 지금의 절 담아낼 수 있겠어요?==W== 틀도, 이론도, 규율도 전부 잊고 마음 가는 대로 그리는 것……그래야 비로소 지금의 제 모습에 걸맞을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "여행가가 되고 나서 느꼈던 즐거움과, 미래를 향한 동경을 담아 진정한 ‘자신’을 그려내는 거예요……!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "며칠 후", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안, 카트린, 어서 와요! 오늘부터 여기가 바로 저희 여단의 거점이에요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "드디어……==W== 후훗, 역시 이곳으로 하길 잘했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "하긴, 저희 세 사람이 한눈에 마음에 들어 했던 곳이니까요. 그게 바로 ‘통했다’라는 거겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_137", + "b", + "016", + "avg_emoji_shy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그리고, 오늘 보여주고 싶은 게 하나 있어요……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "4059_B", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutQuad", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m143", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 1, + "", + false, + "", + "이, 이건……==W== 그리겠다고 하셨던 그 자화상인가요? 이런 구도는 처음 봐요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "정말 독창적이네요! 엘레노어 씨의 과거와 미래를 한 화폭에 담아낸 것 같아요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "게다가 이 표정은 남이 그려준 것보다 지금의 엘레노어와 훨씬 닮았어요…… ==W==정말 마음에 들어요. 이 그림을 보는 사람이라면 누구든 그대의 미소에 마음을 빼앗기고 말 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "그 ‘어색함’이 어디서 나오는지 마침내 답을 찾으신 모양이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "맞아요. 예전 초상화가 어색하게 느껴졌던 건, 그림 속 제 눈엔 여전히 귀족의 세계만 담겨 있었기 때문이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "저도 아직 많이 부족하다는 걸 알아요. 아가씨로서도, 여행가로서도, 앞으로 계속 노력해야겠지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "적어도, 지금의 전 이미 여행가의 길을 걷고 있고, 과거의 제 모습조차 낯설게 느껴질 정도예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어는 우리의 단장이잖아요, 좀 더 자신감을 가지고, 당당하게 어깨를 펴요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "맞아요. 저희도 엘레노어에게 뒤처질 순 없으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "카트린, 비비안……==W== 고마워요. 이 자화상을 그릴 계기를 제공해 준 건 바로 여러분들이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_123", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_123", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "이 그림이 없었더라면, 저에게 일어난 변화를 이렇게 구체적으로 알아차리기는 어려웠을 거예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "두 사람에게 약속할게요. 저는 이 그림에 걸맞은 단장이 되어, 새로운 미래를 개척해 나가겠어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "어머, 단장님 정말 믿음직스럽네요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "역시 우리 단장은 엘레노어 씨가 아니면 안 된다니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "참, 엘레노어, 우리 초상화도 한 점씩 그려주시면 안 될까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "카트린 씨, 치사해요! 선수 치는 건 절대 못 참는다고요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "물론이죠! 게다가……==W== 모처럼 기회가 생겼으니, 아예 저희 세 사람의 ‘가족 초상화’도 한 장 더 그려볼까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "각자의 초상화를 걸고, 저희 셋이 함께 있는 그림까지 걸어야……==W== 우리 여단답지 않을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "좋은 생각이에요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "정말 근사할 것 같아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "후훗, 그러면 기대해 주세요!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/dp_multi03.lua b/lua/game/ui/avg/_kr/config/dp_multi03.lua new file mode 100644 index 000000000..b20aa207e --- /dev/null +++ b/lua/game/ui/avg/_kr/config/dp_multi03.lua @@ -0,0 +1,873 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 5, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_157", + "", + 0, + "", + false, + "", + "시아 언니, 시아 언니! 이번에 수확이 정말 많다예요!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_155", + "", + 0, + "", + false, + "", + "오늘 운 좋네~", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_157", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_155", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_116", + "", + 0, + "", + false, + "", + "아…… 피렌 님, 안녕하세요!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_110", + "", + 0, + "", + false, + "", + "당황할 거 없어, 그냥 지나가는 길에 들린 거니까.", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_110", + 6, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_116", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "avg_emoji_question", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_159", + "", + 0, + "", + false, + "", + "그러니까, 이 종이를 아픈 부위에 붙이면 근육통이 효과적으로 완화된다는 거야?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_141", + "", + 0, + "", + false, + "", + "그렇느니라! 이것이 바로 이 몸의 가문에서 대대로 전해 내려오는 비법이니라!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_159", + "", + 0, + "", + false, + "", + "이 개 형상 문양에 그런 치료 효과가 있을 줄이야……", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "avg_emoji_awkward", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_141", + "", + 0, + "", + false, + "", + "이 몸이 말한 건 뒷면에 있는 약이니라!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_159", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_141", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_115", + "", + 0, + "", + false, + "", + "복슬이, 가져왔어?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_156", + "", + 0, + "", + false, + "", + "걱정 마, 이건 내가 별의 탑에서 어렵게 구해온 귀한 물건이라고~", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_156", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"5"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 5, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "avg_emoji_sweaty", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_140", + "", + 0, + "", + false, + "", + "흥.", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_160", + "", + 0, + "", + false, + "", + "하아……", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_160", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"6"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_114", + "", + 0, + "", + false, + "", + "임무 완료!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_114", + "", + 0, + "", + false, + "", + "카시미라, 지금 오락실 갈래?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_108", + "", + 0, + "", + false, + "", + "그래.", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_114", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_108", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"7"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_132", + "", + 0, + "", + false, + "", + "또 보네!", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_star", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_137", + "", + 0, + "", + false, + "", + "미네르바 선배님, 저한테 격투 기술을 좀 더 가르쳐 주세요.", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_132", + "", + 0, + "", + false, + "", + "그래, 얼마든지.", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_132", + 6, + "none", + "", + 1 + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/dp_single137.lua b/lua/game/ui/avg/_kr/config/dp_single137.lua new file mode 100644 index 000000000..6b012233b --- /dev/null +++ b/lua/game/ui/avg/_kr/config/dp_single137.lua @@ -0,0 +1,127 @@ +return { + { + cmd = "SetGroupId", + param = {"13701"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "present_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님, 저 왔어요!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님한테 도움 될 수 있어서 너무 기뻐요. 다음에 모험 나갈 때도 저를 불러주세요!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"13702"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "avg_emoji_shy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_137", + 0, + "none", + "present_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님, 부탁이 하나 있는데요……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이번에 가지고 들어온 물건 중에 제가 가지고 싶은 게 있는데, 사도 될까요?", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm13701.lua b/lua/game/ui/avg/_kr/config/pm13701.lua new file mode 100644 index 000000000..fc562d9ad --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm13701.lua @@ -0,0 +1,2992 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님! 드디어 메시지를 보낼 수 있게 되었어요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "너랑 대화할 수 있어서 기뻐", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 선배님", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "집에서 압수당했던 지도들", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "제가 전부 슬쩍 빼 왔어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "오늘 바로 출발할까요?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "너무 서두르는 거 아니야?", + "미리 꼼꼼하게 준비해 둬야 해", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "너무 서두르는 거 아니야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "앗? 그런가요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "죄송해요…… 선배님", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "제가 너무 뜬금없었죠", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그럼 다음에 만나면 자세히 이야기해요!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "미리 꼼꼼하게 준비해 둬야 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님 말씀이 맞아요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "다음에 만나면 자세히 이야기해요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 다음에 봬요!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 선배님", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "오늘 재밌는 얘기 완전 많아요. 얼른 들려드리고 싶어요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "오늘 시장에 다녀왔거든요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "예전에 시장은 사람이 많고 번잡하다고, 가족들이 못 가게 했었는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "오늘 직접 구경해 보니", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "도시 속 ‘보물창고’가 따로 없더라고요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "갓 구운 쿠키랑", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "비눗방울이 나오는 피리도 샀어요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그러다가 너무 흥분한 나머지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "뛰어가다가 과일 가판대에 부딪히긴 했지만요……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "괜찮아?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "걱정하지 마세요, 사장님께는 충분히 보상해 드렸어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 그걸 물어본 게 아니라", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "다친 데는 없냐고 물어본 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그럼요, 아무렇지도 않아요! 아주 멀쩡해요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "헤헤, 선배님은 역시 절 많이 챙겨주시네요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "다음엔 시장 구경하러 같이 갈까요?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 선배님", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "저 또 새로운 보물 지도를 찾았어요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "“또”?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "히잉……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "예전엔 제가 맨날 사기당하고 그랬다는 거, 저도 알아요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "근데 이번엔 진짜 다르다니까요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭐가 다른데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "이번 보물 장소는 집에서 아주 가까워요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "작은 동산 꼭대기예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그러니까 설령 이번에도 속아서 헛걸음한다 해도", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "시간이나 체력을 아주 많이 낭비하진 않을 거예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런 의미로 “다르다”라는 거였구나!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "헤헤~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "저기…… 선배님, 짐은 다 챙겼어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "얼른 그곳에 가보고 싶어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그리고 아침까지 캠핑하는 거예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "아침 햇살을 받으면서 산꼭대기에서 핫초코 마시면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "분명 평소와는 완전히 다른 맛일 거예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 저랑 같이 다녀와 주실 수 있어요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "좋아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "역시! 선배님이 저한테 제일 잘 해주신다니까요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "이따 봬요!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 선배님과 공유하고 싶은 비밀이 있어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "오늘 의뢰를 하나 완수하고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "돌아오는 길에 숲을 지나가다가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "엄청 특이하게 생긴 나무를 발견했지 뭐예요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "가지가 꼭 손을 쭉 뻗은 모양으로 자랐더라고요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "나무 한 그루가 마치 춤추는 사람 같았어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "한참 동안 그 나무를 넋 놓고 보다 보니", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "정신을 차렸을 땐 이미 날이 어두워져 있었어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그래서…… 돌아가는 마차를 놓치고 말았죠", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "하지만 그 나무 덕분에 오늘 여정이 아주 특별해진 느낌이에요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래서 그 나무랑 같이 춤추진 않았고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "당연히 안 췄죠, 제가 바보도 아니고……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "아, 선배님…… 혹시 저 놀리시는 건가요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 당연히 아니지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "호기심 때문에 계획을 바꾸는 용기는", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아무나 갖고 있는 게 아니거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "다음엔 나도 데려가, 가서 그 ‘춤추는 나무’를 보여줘", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "역시 선배님은 절 이해해 주실 줄 알았어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "다음엔 화구를 꼭 챙겨가서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그 나무를 그려 기념으로 남겨야겠어요", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 살려주세요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "지금 시장인데, 아주 난처한 상황에 부닥쳤어요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일인데 그래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "방금 꽃을 파시는 할머니를 만났거든요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "바구니가 너무 무거워 보여서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "좀 도와드려야겠다고 생각했어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그런데…… 바구니가 말도 안 되게 무거운 거 있죠!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "할머니가 계속 제 칭찬을 하시면서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "집에 가서 차 한잔하라며 적극적으로 초대해 주시는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "저는 한 발짝도 못 걷겠어요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "너 어디야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "시장 근처니까 바로 갈게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "남동쪽 입구예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "흐엉, 선배님은 진짜 좋은 사람이에요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "참, 할머니가 방금 감사 선물로 저희한테 꽃을 주신다고 하시네요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님은 무슨 색 좋아하세요? 제가 챙겨 놓을게요!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "저 요즘 팔 힘을 기르고 있어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "혹시 선배님, 좋은 방법 아세요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "아니면 모범이 될 만한 분을 소개해 주실 수 있나요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "예를 들면 하나사키 여단의 후유카 선배님 같은 분이요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그분 힘 엄청 세셨던 걸로 기억하는데, 맞죠?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그거야 문제없지만", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "근데 갑자기 힘은 왜 기르려는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네 전투 스타일이랑은 잘 안 맞잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "하아, 역시 선배님은 못 속이겠네요……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "단순해요, 그냥 제 가방이 너무 무거워서요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "이것저것 집어넣다 보니", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "어느새 엄청나게 무거워졌지 뭐예요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "짐을 좀 빼는 건 어때?", + "힘을 기르는 것도 좋지", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "짐을 좀 빼는 건 어때?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "앗? 하지만 가방 안에 든 것들은 하나하나 다 중요한걸요……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "여행가라면 만반의 준비를 해야 하는 거잖아요, 그렇죠?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "힘을 기르는 것도 좋지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "헤헤, 역시 선배님은 절 이해해 주실 줄 알았다니까요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "엘레노어, 문득 좋은 생각이 떠올랐어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그렇게 무거운 가방이라면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그 자체를 무기로 활용할 수 있지 않을까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그, 그러네요……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "여태껏 한 번도 생각 못 했어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "가방 무게를 그저 단순한 짐으로만 여겼는데……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "알려 주셔서 감사해요, 선배님!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "긴급 호출!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "긴급 호출!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 어서 저 좀 도와주세요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "또 길 잃었어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니면 또 뭘 못 들고 있는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "둘 다 아니에요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "저번에 선배님이랑 같이 모험 떠났었잖아요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그때 선배님이 벗어둔 겉옷, 깨끗이 세탁해서 돌려드리기로 했었잖아요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그래서 제 손으로 한번 빨아봐야겠다고 생각했거든요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그래서 방금 설명서대로", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님의 어두운색 겉옷이랑 제 치마를 같은 빨래통에 넣었어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "거기다 가루 세제도 무려 반 봉지를 통째로 털어 넣었고요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "지금 빨래통엔 거품이 한가득인데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님 겉옷이 얼룩덜룩 물들어 버렸어요……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "지금이라도 제가 똑같은 걸로 한 벌 사서 물어드릴까요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "아니면 그냥 땅굴 파고 들어가서 평생 나오지 말까요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님……?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님 제가 잘못했어요, 제발 답장 좀 해주세요~!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네 치마는 어떻게 됐어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "치마도 망가졌죠……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "조만간 시간 내서 같이 옷 사러 가자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "다음엔 너무 충동적으로 굴지 말고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님~! 선배님은 진짜 좋은 사람이에요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "다음에 같이 나갈 땐, 비용은 전부 제가 낼게요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님! 생일 축하해요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "제가 달력만 꼬박 사흘을 뚫어져라 쳐다보면서, 오늘만 기다렸다니까요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "고마워", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "별말씀을요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그리고 제가 아주 특별한 나들이 계획도 준비해 뒀어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "전 예전부터 늘 생각했어요, 이런 날엔 특별한 곳에 가지 않으면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "일 년에 단 한 번뿐인 기회를 날려버리는 거나 다름없지 않겠어요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그래서 지도에서 풍경이 매우 아름답다는 장소 두 곳을 찾았답니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "한 곳은 반딧불이를 볼 수 있는 계곡이고, 다른 한 곳은 별을 볼 수 있는 절벽이에요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 어디로 가고 싶으세요?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "계곡", + "절벽", + "장소는 중요하지 않아", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "계곡", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "좋아요, 그럼 바로 출발해요!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "절벽", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "네, 준비는 다 해 뒀어요!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "장소는 중요하지 않아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "중요한 건 이번 나들이가 너와 함께라는 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님…… 저 완전 감동했어요!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "아무튼, 오늘만큼은 우리 둘 다 머리 아픈 일은 전부 다 잊고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "진정한 모험가다운 하루를 보내기로 해요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "기대하셔도 좋아요, 선배님!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 선배님은 정말 신기하신 분 같아요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "요즘 계속 선배님 밑에서 활동해 왔잖아요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "팀으로 모험하는 것과 혼자 부딪히는 건 정말 다르다는 걸 깊이 깨달았어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "예전에 싸울 땐, 뒤에서 습격당하진 않을까 늘 걱정했었는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님과 함께할 땐 그런 걱정을 전혀 할 필요가 없더라고요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "그리고 또 있어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "제 전투 스타일이 너무 변칙적이라", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "다른 분들과 합을 맞추기 어렵지 않을까 걱정했었거든요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "하지만 선배님의 지휘만 있다면 아무런 문제가 되지 않았어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "이런 게 바로 ‘호흡’이라는 거겠죠?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 앞으로도 저랑 계속 함께 싸워주시는 거죠?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "음악은 참 신기한 것 같아요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "엘레노어, 예전에 음악 배운 적 있어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "미술, 음악, 무용……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "가족들이 다 배우라고 하셨거든요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_sing_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "이래 봬도 저 노래 진짜 잘해요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "믿어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "엘레노어는 원래 목소리도 좋잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_137", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님도 참…… 칭찬을 너무 잘하신다니까요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "다음에 기회가 되면 선배님께 들려드릴게요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_137", + "", + "0", + "", + false, + "", + "물론, 제가 준비가 완벽하게 됐을 때 얘기지만요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "기대할게", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_01_04.lua b/lua/game/ui/avg/_kr/config/stev_01_04.lua index f37dccf32..5f6b216e5 100644 --- a/lua/game/ui/avg/_kr/config/stev_01_04.lua +++ b/lua/game/ui/avg/_kr/config/stev_01_04.lua @@ -6380,7 +6380,7 @@ return { cmd = "SetTalk", param = { 0, - "신중한 보물 사냥꾼", + "신중한 보물찾기 여행가", "", 0, "", @@ -6432,7 +6432,7 @@ return { cmd = "SetTalk", param = { 0, - "건방진 보물 사냥꾼", + "건방진 보물찾기 여행가", "", 1, "", @@ -6471,7 +6471,7 @@ return { cmd = "SetTalk", param = { 0, - "건방진 보물 사냥꾼", + "건방진 보물찾기 여행가", "", 0, "", @@ -6668,7 +6668,7 @@ return { cmd = "SetTalk", param = { 0, - "신중한 보물 사냥꾼", + "신중한 보물찾기 여행가", "", 0, "", @@ -6711,7 +6711,7 @@ return { cmd = "SetTalk", param = { 0, - "건방진 보물 사냥꾼", + "건방진 보물찾기 여행가", "", 1, "", @@ -6750,7 +6750,7 @@ return { cmd = "SetTalk", param = { 0, - "건방진 보물 사냥꾼", + "건방진 보물찾기 여행가", "", 0, "", @@ -6822,7 +6822,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼들", + "보물찾기 여행가들", "", 0, "", @@ -7600,7 +7600,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼들", + "보물찾기 여행가들", "", 0, "", @@ -8155,7 +8155,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼들", + "보물찾기 여행가들", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stev_01_05.lua b/lua/game/ui/avg/_kr/config/stev_01_05.lua index 9aeeaa6c9..4d56d03c6 100644 --- a/lua/game/ui/avg/_kr/config/stev_01_05.lua +++ b/lua/game/ui/avg/_kr/config/stev_01_05.lua @@ -234,7 +234,7 @@ return { cmd = "SetTalk", param = { 0, - "당황한 보물 사냥꾼", + "당황한 보물찾기 여행가", "", 1, "", @@ -273,7 +273,7 @@ return { cmd = "SetTalk", param = { 0, - "당황한 보물 사냥꾼", + "당황한 보물찾기 여행가", "", 0, "", @@ -338,7 +338,7 @@ return { cmd = "SetTalk", param = { 0, - "당황한 보물 사냥꾼", + "당황한 보물찾기 여행가", "", 0, "", @@ -5450,7 +5450,7 @@ return { "", false, "", - "그런데…… 그중에서도 근성 있는 한 보물 사냥꾼이 폭풍을 뚫고 그녀를 추적한 거야.", + "그런데…… 그중에서도 근성 있는 한 보물찾기 여행가가 폭풍을 뚫고 그녀를 추적한 거야.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stev_01_07.lua b/lua/game/ui/avg/_kr/config/stev_01_07.lua index 068cb118d..524a516c3 100644 --- a/lua/game/ui/avg/_kr/config/stev_01_07.lua +++ b/lua/game/ui/avg/_kr/config/stev_01_07.lua @@ -4755,7 +4755,7 @@ return { cmd = "SetTalk", param = { 0, - "양아치 보물 사냥꾼", + "양아치 보물찾기 여행가", "", 0, "", @@ -4798,7 +4798,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -4837,7 +4837,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -4880,7 +4880,7 @@ return { cmd = "SetTalk", param = { 0, - "양아치 보물 사냥꾼", + "양아치 보물찾기 여행가", "", 0, "", @@ -4976,7 +4976,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -5032,7 +5032,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -5071,7 +5071,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -5141,7 +5141,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -5227,7 +5227,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -5527,7 +5527,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -5586,7 +5586,7 @@ return { cmd = "SetTalk", param = { 0, - "둔한 보물 사냥꾼", + "둔한 보물찾기 여행가", "", 0, "", @@ -5622,7 +5622,7 @@ return { cmd = "SetTalk", param = { 0, - "양아치 보물 사냥꾼", + "양아치 보물찾기 여행가", "", 0, "", @@ -5649,7 +5649,7 @@ return { cmd = "SetTalk", param = { 0, - "둔한 보물 사냥꾼", + "둔한 보물찾기 여행가", "", 0, "", @@ -5706,7 +5706,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stev_01_08.lua b/lua/game/ui/avg/_kr/config/stev_01_08.lua index 703d1964c..a0756caf4 100644 --- a/lua/game/ui/avg/_kr/config/stev_01_08.lua +++ b/lua/game/ui/avg/_kr/config/stev_01_08.lua @@ -8162,7 +8162,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -8214,7 +8214,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stev_01_09.lua b/lua/game/ui/avg/_kr/config/stev_01_09.lua index 1b5b52e59..7a8087292 100644 --- a/lua/game/ui/avg/_kr/config/stev_01_09.lua +++ b/lua/game/ui/avg/_kr/config/stev_01_09.lua @@ -113,7 +113,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 부두목", + "보물찾기 여행가 부두목", "", 0, "", @@ -250,7 +250,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 부두목", + "보물찾기 여행가 부두목", "", 0, "", @@ -452,7 +452,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 부두목", + "보물찾기 여행가 부두목", "", 0, "", @@ -495,7 +495,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -701,7 +701,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼들", + "보물찾기 여행가들", "", 0, "", @@ -803,7 +803,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 부두목", + "보물찾기 여행가 부두목", "", 0, "", @@ -4026,7 +4026,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -4065,7 +4065,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -4108,7 +4108,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -4415,7 +4415,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 부두목", + "보물찾기 여행가 부두목", "", 0, "", @@ -5225,7 +5225,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼들", + "보물찾기 여행가들", "", 0, "", @@ -5340,7 +5340,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 부두목", + "보물찾기 여행가 부두목", "", 0, "", @@ -6593,7 +6593,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -6654,7 +6654,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -8383,7 +8383,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -8531,7 +8531,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -8570,7 +8570,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -8802,7 +8802,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -8862,7 +8862,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -8924,7 +8924,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stev_01_10.lua b/lua/game/ui/avg/_kr/config/stev_01_10.lua index 61f757f80..7a155f58c 100644 --- a/lua/game/ui/avg/_kr/config/stev_01_10.lua +++ b/lua/game/ui/avg/_kr/config/stev_01_10.lua @@ -5,7 +5,7 @@ return { "ep_mainline_001", "10", "바닷물의 비밀", - "당신들은 내내 뒤를 쫓아온 보물 사냥꾼을 격퇴한다. 혼란 속에서, 우연히 할머니가 당시 남겼던 일기를 되찾고, 당신은 빛의 비밀을 알게 된다.", + "당신들은 내내 뒤를 쫓아온 보물찾기 여행가를 격퇴한다. 혼란 속에서, 우연히 할머니가 당시 남겼던 일기를 되찾고, 당신은 빛의 비밀을 알게 된다.", 0 } }, @@ -620,7 +620,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -659,7 +659,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -869,7 +869,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -1153,7 +1153,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -1205,7 +1205,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -1248,7 +1248,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -1540,7 +1540,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -1677,7 +1677,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -1959,7 +1959,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -2007,7 +2007,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -2107,7 +2107,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -2719,7 +2719,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -2927,7 +2927,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -3329,7 +3329,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -3494,7 +3494,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -3884,7 +3884,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 부두목", + "보물찾기 여행가 부두목", "", 0, "", @@ -3939,7 +3939,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -4314,7 +4314,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -4353,7 +4353,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -4797,7 +4797,7 @@ return { cmd = "SetTalk", param = { 0, - "의아한 보물 사냥꾼", + "의아한 보물찾기 여행가", "", 0, "", @@ -6623,7 +6623,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -6786,7 +6786,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -7638,7 +7638,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 1, "", @@ -7718,7 +7718,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -7807,7 +7807,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -8007,7 +8007,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -9028,7 +9028,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -9151,7 +9151,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -9505,7 +9505,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 부두목", + "보물찾기 여행가 부두목", "", 0, "", @@ -9669,7 +9669,7 @@ return { cmd = "SetTalk", param = { 0, - "초조해하는 보물 사냥꾼들", + "초조해하는 보물찾기 여행가들", "", 0, "", @@ -9787,7 +9787,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -9964,7 +9964,7 @@ return { cmd = "SetTalk", param = { 0, - "기쁜 보물 사냥꾼들", + "기쁜 보물찾기 여행가들", "", 0, "", @@ -10038,7 +10038,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -10171,7 +10171,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 두목", + "보물찾기 여행가 두목", "", 0, "", @@ -10378,7 +10378,7 @@ return { cmd = "SetTalk", param = { 0, - "기쁜 보물 사냥꾼들", + "기쁜 보물찾기 여행가들", "", 0, "", @@ -10901,7 +10901,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼들과 두목", + "보물찾기 여행가들과 두목", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stev_10_04.lua b/lua/game/ui/avg/_kr/config/stev_10_04.lua index 2aecb3165..b892385b2 100644 --- a/lua/game/ui/avg/_kr/config/stev_10_04.lua +++ b/lua/game/ui/avg/_kr/config/stev_10_04.lua @@ -5,7 +5,7 @@ return { "ep_mainline_001", "04", "자동 판매 신기 괴담", - "이튿날, 다른 관광객들이 습격당했다는 소식과 함께 이곳에 ‘귀신이 나온다’라는 괴담이 퍼져 손님이 뚝 끊겼다는 사실을 알게 된다. 그 와중에 또 보물 사냥꾼을 마주치는데……", + "이튿날, 다른 관광객들이 습격당했다는 소식과 함께 이곳에 ‘귀신이 나온다’라는 괴담이 퍼져 손님이 뚝 끊겼다는 사실을 알게 된다. 그 와중에 또 보물찾기 여행가를 마주치는데……", 0 } }, diff --git a/lua/game/ui/avg/_kr/config/stev_10_05.lua b/lua/game/ui/avg/_kr/config/stev_10_05.lua index bb77a4f92..30ec22335 100644 --- a/lua/game/ui/avg/_kr/config/stev_10_05.lua +++ b/lua/game/ui/avg/_kr/config/stev_10_05.lua @@ -169,7 +169,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -212,7 +212,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -490,7 +490,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -604,7 +604,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -743,7 +743,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -786,7 +786,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -829,7 +829,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1033,7 +1033,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -1076,7 +1076,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -1119,7 +1119,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -1162,7 +1162,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1270,7 +1270,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1572,7 +1572,7 @@ return { cmd = "SetTalk", param = { 0, - "입이 가벼운 보물 사냥꾼", + "입이 가벼운 보물찾기 여행가", "", 0, "", @@ -1746,7 +1746,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1873,7 +1873,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -1900,7 +1900,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -2015,7 +2015,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -2177,7 +2177,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -2347,7 +2347,7 @@ return { cmd = "SetTalk", param = { 0, - "입이 가벼운 보물 사냥꾼", + "입이 가벼운 보물찾기 여행가", "", 0, "", @@ -2420,7 +2420,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -2463,7 +2463,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -2574,7 +2574,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -3116,7 +3116,7 @@ return { cmd = "SetTalk", param = { 0, - "입이 가벼운 보물 사냥꾼", + "입이 가벼운 보물찾기 여행가", "", 0, "", @@ -3205,7 +3205,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -3248,7 +3248,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -3342,7 +3342,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -5854,7 +5854,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -6601,7 +6601,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -6680,7 +6680,7 @@ return { cmd = "SetTalk", param = { 0, - "입이 가벼운 보물 사냥꾼", + "입이 가벼운 보물찾기 여행가", "", 0, "", @@ -9522,7 +9522,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -9565,7 +9565,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -9654,7 +9654,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -9727,7 +9727,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -9770,13 +9770,13 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", false, "", - "그래서 무수한 보물 사냥꾼이 모여들었고, 다들 눈에 불을 켜고 소라게의 행방을 쫓았다고 해요.", + "그래서 무수한 보물찾기 여행가가 모여들었고, 다들 눈에 불을 켜고 소라게의 행방을 쫓았다고 해요.", "" } }, @@ -10016,7 +10016,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -10113,13 +10113,13 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", false, "", - "제가 알기로는, 몇 달 전에 어떤 보물 사냥꾼 무리가 대부호의 의뢰를 받아, 저 소라게를 필사적으로 추격했죠. 일주일 내내 추격한 끝에 겨우 궁지로 몰아넣었지만……", + "제가 알기로는, 몇 달 전에 어떤 보물찾기 여행가 무리가 대부호의 의뢰를 받아, 저 소라게를 필사적으로 추격했죠. 일주일 내내 추격한 끝에 겨우 궁지로 몰아넣었지만……", "" } }, @@ -10181,7 +10181,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -10224,7 +10224,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -10267,7 +10267,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -10425,7 +10425,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -10468,7 +10468,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -10621,7 +10621,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -10664,7 +10664,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -12043,7 +12043,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -12228,7 +12228,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -12414,7 +12414,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -12466,7 +12466,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -12830,7 +12830,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -13154,7 +13154,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -13289,7 +13289,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stev_10_06.lua b/lua/game/ui/avg/_kr/config/stev_10_06.lua index c1f5f788d..42a34ca2e 100644 --- a/lua/game/ui/avg/_kr/config/stev_10_06.lua +++ b/lua/game/ui/avg/_kr/config/stev_10_06.lua @@ -140,7 +140,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -183,7 +183,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -458,7 +458,7 @@ return { cmd = "SetTalk", param = { 0, - "입이 가벼운 보물 사냥꾼", + "입이 가벼운 보물찾기 여행가", "", 0, "", @@ -501,7 +501,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -600,7 +600,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stev_11_09.lua b/lua/game/ui/avg/_kr/config/stev_11_09.lua index b752935d3..dc7b47895 100644 --- a/lua/game/ui/avg/_kr/config/stev_11_09.lua +++ b/lua/game/ui/avg/_kr/config/stev_11_09.lua @@ -142,7 +142,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -244,7 +244,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -569,7 +569,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -966,7 +966,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1078,7 +1078,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1446,7 +1446,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -1489,7 +1489,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1876,7 +1876,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stev_12_01.lua b/lua/game/ui/avg/_kr/config/stev_12_01.lua new file mode 100644 index 000000000..1a857cbe8 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_12_01.lua @@ -0,0 +1,9518 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "아가씨들의 다과회", + "엘레노어는 두 명의 소꿉친구에게 그간 겪었던 경험과 어려움을 털어놓는다. 그 이야기를 듣고 두 사람은 그녀의 기량을 갈고닦는 데 힘을 보태기로 결심한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "007", + "none", + nil, + 0.7, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_137", + "a", + "007", + "none", + nil, + nil, + 0.5, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "미안해요, 많이 기다리셨죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "엘레노어! 너무 느리군요! 계속 기다렸다고요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "미안해요, 카트린. 처리할 일이 좀 생겨서요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "요즘 정말 힘든가 보네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "사실 그렇진 않아요. 이제 슬슬 익숙해지고 있거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "저택으로 돌아간 지도 꽤 됐는데, 아직도 철저히 감시받고 있다면서요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "그래도 꿈을 포기하지는 않을 생각이겠죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "당연하죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "도움이 필요한 부분이 있다면 언제든 편하게 말해주세요. 당신은 제 가장 소중한 친구니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "고마워요, 비비안.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "저도 마찬가지랍니다! 언제든지 도움을 요청하세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "후훗, 알았어요. 두 사람 다 최고예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "자, 어서 앉으세요. 오늘을 위해서 제가 아껴두던 차와 디저트를 특별히 준비했거든요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m99", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "와~ 향기가 아주 좋군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + 3, + 0.6, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "굽기와 모양 모두 완벽해요. 딱 봐도 파티시에의 솜씨가 아주 훌륭하다는 걸 알겠네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_001", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "플레이팅이 그야말로 완벽하군요! 특히 맨 위에 있는 이 쿠키가 알맞게 장식되어 있어서 엄청 맛있어 보여요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "정말이지, 카트린 씨는 여전히 침착하질 못하는군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨를 보고 배우시죠. 저 단정한 자태와 곧게 편 허리 보세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "흥~ 비비안도 여전히 우리 어머님처럼 잔소리가 심하군요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "무슨……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "자자, 둘 다 그만 싸우세요. 어렵게 모였는데 이렇게 좋은 차와 디저트를 그냥 내버려두면 아깝잖아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "게다가 비비안도 다 카트린을 생각해서 그렇게 말한 거니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 16.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "알겠어요…… 죄송합니다, 비비안. 방금은 그냥 농담이었답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "괜찮아요, 알고 있답니다.==W== 그리고 저 역시 다른 사람한테 잘난 듯 훈계할 자격은 없으니까요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 1, + "", + false, + "", + "그래요, 어쨌든 우리 중에서는 엘레노어만 넓은 바깥세상을 경험해 봤으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "하아, 저도…… ==W==저도 한 번쯤은 후련하게 가출을……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 1, + "", + false, + "", + "쉿.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "조심하세요. 누가 듣기라도 하면 큰일 나니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "알고 있답니다. 둘 앞이니까 꺼낸 말이죠. 게다가 전 애초에 제대로 결심도 못 내렸는걸요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "이 이야기는 여기까지만 하고, 일단 한가로운 애프터눈 티타임을 제대로 즐겨보죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_223", + "", + 0, + "", + false, + "", + "그래요. 근데 이 홍차, 정말 풍미가 깊네요……==W== 아주 맛있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_001", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 600.0, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_224", + "", + 0, + "", + false, + "", + "정말 그렇네요. 하지만 엘레노어 가의 홍차는……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + 5, + 0.5, + nil, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "예전에 그 메이드가 우려 주시던 차가 단연 최고였죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아, 그분……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + 2, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그러고 보니 그분이 떠나신 지도 꽤 오래됐네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "기억하기론, 그분이 엘레노어의 생명의 은인이셨죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "네, 제가 여행가가 되겠다는 꿈을 품게 된 것도 그분 때문이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아쉽게도…… 본인이 여행가였다고 말씀하신 것 외에는, 그분의 과거에 대해 아는 게 전혀 없어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저택을 떠난 뒤에 저도 그분의 행방을 쫓아보려고 했지만, 결국 아무런 단서도 찾지 못했죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "어머, 듣고 보니 정말 미스터리한 사람이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "이야기 속에나 나올 법한 은둔 고수 같아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그나저나 메이드도 신경 쓰이긴 하지만……==W== 엘레노어 씨의 이야기가 더 듣고 싶어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "엣?! 또요? 돌아온 뒤로 여러 번 들려줬잖아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "바깥세상 이야기는 아무리 들어도 질리지 않는답니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "맞아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그, 그럼 하는 수 없네요……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "m45", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_976", + "a", + "002", + "none", + 5, + 0.6, + nil, + 1.0, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "필리에에서 ‘3대 의뢰’와 마주치고,==W== 거대 마물을 막아내는 캠프 방어전까지 참여했다니…… 이 이야기는 몇 번을 들어도 정말 흥미진진해요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + 6, + 0.6, + nil, + nil, + 0.5, + 0.5, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "003", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "필리에의 소식은 멀리 천 탑에 있는 저와 카트린 씨도 들었어요. 설마 엘레노어가 그 소용돌이의 중심에 있었을 줄이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.4, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "게다가 그 후엔 마왕 협정, 타니카제 가사 대행과 손을 잡고 엘레노어를 잡으려던 범죄 조직을 일망타진했다니, 정말 대단해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아, 아니에요. 필리에에선 제가 도움이 된 부분이 사실 별로 없었으니까요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "나쁜 녀석들에게 붙잡혔을 때도, 선배님과 타니카제 가사 대행의 나노하 씨가 구해주신 덕분에 간신히 위기를 넘겼죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.3, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_100", + "c", + "002", + "none", + 0, + 0.485, + nil, + nil, + nil, + 0.15, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그 선배라는 분 얘기가 나와서 말인데……==W== 엘레노어가 마왕 협정의 대표집행관과 아는 사이일 거라고는 정말 상상도 못 했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_100", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + nil, + nil, + "avg3_224", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그 후에 필리에에는 3대 의뢰 말고도 많은 일이 일어났다고 들었어요. 하지만 그 마왕님 덕분에 순조롭게 해결되었다지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "정말 파란만장한 모험이네요. 전 꿈도 못 꿀 일이에요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "바깥세상은 참 다채롭군요……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그러니까 엘레노어는, 마왕님과 지금도 계속 연락하면서 언제든 다시 떠날 준비를 하고 있는 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그게……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + 1, + 0.45, + -0.375, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.75, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "엘레노어, 전에는 네 행동을 눈감아 줬었지만, 이번에는 도가 지나쳤구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "앞으로 우리 허락 없이는 집 밖으로 한 발짝도 나갈 수 없다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "너무해요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "그렇게 오랫동안 가출을 했으니, 이제 반항은 충분하지 않느냐?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저, 전 그저……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + 3, + 0.65, + -0.25, + -1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 1, + "", + false, + "", + "꿈을 위해서, 맞지? 잘 알고 있단다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "하지만 엘레노어, 잘 알아두렴. 여행가라는 직업은 네게 어울리지 않는단다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "어머니, 어째서 그렇게 단정 지으시는 거예요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 1, + "", + false, + "", + "넌 바깥세상이 얼마나 위험한지 전혀 모르잖니. 잘 듣거라. 우리가 이러는 건 다 널 위해서다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "네 방에 있던 장비들은 하인들을 시켜 전부 처분했으니, 너도 이번 기회에 깨끗이 단념하거라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "으……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.25, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_symbol", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "에?! 전부 압수당했다고요?! 처음 듣는 얘기네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + 2, + 0.7, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "괜찮아요. 이런 상황이 올 걸 진작에 예상하고, 중요한 장비들은 전부 몰래 숨겨뒀거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "둘이 수집을 도와줬던 신기들도 전부 그대로 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "총명하군요, 역시 엘레노어예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "지금은 저택에 갇혀 있지만 훈련은 몰래 계속하고 있고, 선배님에게도 주기적으로 가르침을 받고 있어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아…… 무, 물론 편지를 통해서 말이죠.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 0.0, + false + } + }, + { + cmd = "SetPP", + param = {1, 1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "서로 다른 도시에 있는데 휴대폰으로 계속 연락을 주고받을 수 있다니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "이게 바로 선배님만의 ‘비밀 무기’인 건가요? 정말 신기하네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아……! 걱정 마세요!==W== 휴대폰은 비밀로 해드릴게요. 편지로 연락을 주고받은 걸로 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "022", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "그래 준다면 고맙지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "본론으로 돌아와서, 네 훈련 계획에 대해 이야기해 보자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "‘무기를 끊임없이 바꾸며 흐르는 물처럼 변화무쌍한 공격을 펼친다. 다양한 전술로 상대를 교란한다’……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "이건 나노하가 제시한 방향성인데, 넌 어떤 방향부터 접근해 보면 좋을 것 같아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "그……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "우선 가장 잘 맞는 무기 하나를 찾아서 손에 익을 때까지 수련한 다음, ==W==다른 무기에도 도전해 보면서 조금씩 경험을 쌓아야 할 것 같아요…… 선배님 생각은 어떠세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "그 말도 일리가 있어. 하지만 그 전에 네 최우선 과제는 각 무기의 위험성을 이해하는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "무기는 본래 몸을 지키고 적을 쓰러뜨리기 위한 도구야. 이것 때문에 자신이나 동료가 다치게 된다면 주객전도가 되어버리지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그렇군요…… ==W==명심할게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "그리고 또 한 가지, 자신의 기술을 갈고닦는 것도 물론 중요하지만, 무기와 장비의 가치를 알아보는 안목 역시 중요해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "엘레노어, 넌 지적 호기심이 많고 지식 습득 속도도 빨라서 이 점은 전혀 걱정되지 않지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "넌 아직 일반 시민의 삶과 금전 감각에 익숙하지 않잖아. 이런 부분을 제때 배워놓지 않으면 남에게 속기 쉽지.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetPP", + param = {1, 0} + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "012", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그런 부분을 선배님이 가르쳐 주셨어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그렇군요……==W== 전부 구구절절 옳은 말씀이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하아, 말은 그렇지만, 전 지금 집 밖으로 아예 나갈 수가 없는데 어디서 훈련을 해야 할지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "011", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아, 미안해요. 걱정시키려던 건 아니었는데. 그냥 저도 모르게 고민거리를 입 밖에 꺼내버렸네요……==W== 아하하.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "알겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_flower", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "우리가 힘을 보태줄게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "저기…… 돕고 싶은 마음은 굴뚝같지만 우린 여행가에 대해 아는 게 하나도 없잖아요. 무슨 일이 생기면 오히려 엘레노어한테 물어봐야 할 판인데 어떻게 돕겠다는 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨에게 지금 당장 필요한 훈련 과제는……==W== 결국 상품의 가치와 기능을 정확히 식별해 낼 수 있는 안목을 기르는 거잖아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "맞아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_idea", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "카트린 씨, 가문에 쇼핑몰이나 상점 쪽으로 인맥이 꽤 넓지 않나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "그렇긴 한데……==W== 아! 그렇군요!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.8, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "제가 적당한 곳을 소개해 주면, 가족들이 외출을 허락해 줄지도 몰라요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "맞아요. 우리 셋은 어릴 때부터 같이 자랐고, 집안끼리도 서로 잘 아는 데다 교류도 많잖아요. 어른들도 우리를 상당히 신뢰하시니 어렵지 않을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "그다음으로 체력 단련과 전투력 향상도 필요한데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "음, 다른 방법은 잘 모르겠지만 절 가르쳐 주시는 무용 선생님이 그러셨어요. 춤은 몸의 유연성과 협응력을 높여줄 뿐만 아니라, 더 기민하게 움직일 수 있게 해 준다고요. 어쩌면 도움이 될지도 몰라요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "제가 나서서 댄스 레슨을 추천하면, 부모님께서도 분명 반대하지 않으실 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그건……==W== 좀……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어, 부탁이에요. 우린 정말 도와주고 싶어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "도움이 필요한 건 저니까, 제가 부탁드려야 하는 거 아닌가요?! 왠지 역할이 바뀐 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨는 어쩔 수 없는 상황이 아니면 먼저 도움을 청하지 않는 성격이니까, 우리가 강하게 나설 수밖에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "맞아요, 엘레노어 성격은 우리가 누구보다 잘 알고 있으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "후훗…… 그렇네요. 우린 소꿉친구니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.35, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.57, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "비비안, 카트린, 두 사람의 도움이 필요해요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저를 도와주세요. 특별 훈련을 마치고 여행가가 되겠다는 꿈을 이룰 수 있도록!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "비비안&카트린", + "", + 0, + "", + false, + "", + "우리만 믿으세요!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_12_02.lua b/lua/game/ui/avg/_kr/config/stev_12_02.lua new file mode 100644 index 000000000..e799f0d35 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_12_02.lua @@ -0,0 +1,7909 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "성실하게, 겸손하게", + "친구들의 도움으로 엘레노어는 선생님에게 춤을 배우고, 잡화점에서 실습하며, 언젠가 정식으로 여행가의 길에 오를 날을 위해 노력한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m24", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "정신을 집중하고, 제 동작을 따라 하면서 음악의 박자를 잘 들어보세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 1, + "", + false, + "", + "네, 바로 그거예요. 스텝이 많이 늘었군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "아주 좋아요, 조금만 쉬죠.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하아…… 하아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "가르쳐 주셔서……==W== 감사합니다, 선생님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 1, + "", + false, + "", + "아뇨, 이게 제 일이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "그나저나 엘레노어, 당신은 쉴 때도 그 상자를 내려놓지 않는군요. 안에 뭔가 중요한 게 들어있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "어, 그런 건 아니고요……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이 무게에 최대한 익숙해지고 싶어서 계속 가지고 다니는 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 1, + "", + false, + "", + "무용 수업을 할 때도 들고 있겠다고요? 당신도 참 특이하네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 1, + "", + false, + "", + "전에 비비안이 갑자기 친구에게 춤을 가르쳐 달라고 부탁했을 땐, 당신이 귀족의 우아한 몸가짐을 배우려는 건 줄 알았는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "아무래도 그런 단순한 동기는 아닌 모양이네요. 하기야 평소에도 자태에서 우아함과 품위가 느껴지는데, 분명 어릴 때부터 관련 교육을 받았겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그, 그건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 1, + "", + false, + "", + "괜찮아요, 비밀까지 털어놓으라고 하는 말은 아니니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "다만…… 엘레노어,==W== 내가 보기에 당신에겐 천부적인 재능이 있어요. 진지하게 무용에 임한다면, 언젠가 더 큰 무대에 설 수 있을 거라고 보증하죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "죄송해요…… 선생님. 제 꿈은 무용수가 되는 게 아니에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "네, 짐작은 했어요. ==W==그 상자 안에 뭐가 들었는지는 몰라도, 분명 당신 ‘꿈’과 관련이 있는 거겠죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "한번 들어봐도 될까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네, 근데…… 조심하세요,==W== 꽤 무겁거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.43, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "확실히 묵직하네요……", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "와, 대단하세요……! ==W==말은 그렇게 하셔도 아무렇지 않게 가뿐히 들어 올리시네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 2, + "theater_inside_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_143", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutBack", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "후후, 우리 무용수들은 무거운 걸 들 일이 많거든요. 가끔은 의상 자체만으로도 충분히 무거운데, 거기다 파트너나 소품까지 들어 올리기도 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 1, + "", + false, + "", + "무게를 감당하면서도 우아한 자태와 가벼운 스텝을 유지해야 하죠. 몸에 가해지는 부담이 아무리 커도 무대 아래의 관객에게 절대 빈틈을 보여선 안 되고요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "원한다면 그 요령을 가르쳐 줄 수도 있는데요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아? 정말인가요?! 감사합니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 1, + "", + false, + "", + "고마워하긴 일러요. 전 요구하는 게 꽤나 많거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "이제 막 입문한 신참에게는 분명 험난한 길이 되겠죠. 비비안의 체면을 생각해서 평가 기준을 낮추는 일은 없을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "상관없어요! 꼭 몇 배로 더 노력할게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "좋아요, 멋진 모습을 기대하죠.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "안녕하세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "엘레노어 씨, 어서 오세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "오늘 제 업무는 무엇인가요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "글쎄요, 아무래도 실습을 하러 온 거니까 간단한 일부터 시작하는 게 좋겠군요. 창고에 방금 새로운 신기들이 들어왔는데, 종류별로 잘 분류해서 가게에 진열해 주시겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "다 끝났어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 1, + "", + false, + "", + "벌써? 손이 참 빠르시군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "처음 며칠 동안은 신기의 기본적인 분류조차 헷갈려 하더니, 남모르게 열심히 공부하셨나 봅니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "헤헤~ 다 사장님께서 세심하게 가르쳐 주신 덕분이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "그리고 사장님 밑에서 배우고 나서야 알게 되었어요. 경험을 충분히 쌓고 나면, 처음 보는 신기나 도구더라도 사용법을 금세 터득할 수 있다는 걸요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저도 이렇게 대단한 기술을 꼭 배우고 싶어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 1, + "", + false, + "", + "허허……==W== 처음에 카트린 님이 억지로 소개해 줬을 때는, 다른 집안 아가씨가 서민 체험이라도 하러 온 줄 알았습니다. 그런데 그 아가씨가 생각보다 궂은일을 잘 버텨내서 놀라웠지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + 3, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "이렇게 향상심이 넘치시니, 새로운 일에 도전해 보실 생각은 없으신가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "당연히 있죠! 신기의 기능과 가격을 감정하는 것 외에도 손님을 상대하는 법을 배우고 싶어요. 가르쳐 주실 수 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 1, + "", + false, + "", + "과연, 가게의 일을 모두 경험해 보고 싶으신 거군요……==W== 하지만 말처럼 그리 간단한 일은 아니랍니다?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "002", + "none", + nil, + 0.5, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.8, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "손님을 관찰해서 상대방의 요구와 취향을 빠르게 파악하고, 가장 알맞은 상품을 추천해 줄 줄 알아야 하죠. 그 과정 속 노하우가 한둘이 아닌데, 정말 열심히 배울 준비가 되셨나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + -0.1, + 0.97, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "노력하겠습니다, 아낌없는 지도 부탁드려요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "선배님의 조언 대로 하려면, 가능한 한 다양한 사람들을 만나보는 게 최선이에요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그뿐만 아니라, 사람들이 신기에 대해 어떻게 생각하는지,==W== 어떤 물건에 유독 애착을 갖는지…… 이런 것들을 자세히 알고 싶어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "하하, 정말 의욕이 넘치시네요. 멋진 모습을 기대할게요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "후우……==W== 정말 보람차고 바쁜 하루였네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "비록 몸은 녹초가 되었지만, 마음은 성취감으로 가득해요……==W== 이런 기분은 처음 느껴보는 것 같네요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "비비안과 카트린이 함께 설득해 준 덕분에, 부모님께서 드디어 집 밖으로 나가는 걸 허락해 주셨죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "두 사람이 소개해 준 선생님들도 정말 대단한 분들이셨어요. 모두의 도움 덕분에 여러 능력도 높일 수 있었고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "혼자서는 절대로 여기까지 오지 못했을 거예요. 친구들의 도움을 받을 수 있어서 정말 다행이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "013", + "none", + nil, + 0.7, + -0.15, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.35, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "선배님이 지금 제 곁에 계셨다면, 분명 제 말에 동의하셨을 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하지만……==W== 일단 정신 차려야죠. 지금은 쉴 때가 아니에요. 아직 완수하지 못한 중요한 임무가 있으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "들키지 않았겠죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "다행이다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "제 작은 어리광을 용서하세요, 아버님, 어머님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이번엔 ‘가출’이 아니에요. 금방 돌아올게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_234", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_234", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.45, + nil, + -0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_234", + "a", + nil, + "none", + nil, + 0.85, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "이 시간에도 다들 엄청 바빠 보이네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "이게 바로 여행가의 삶…… 저도 나중에 저들처럼 될 수 있을까요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아니, 지금 이런 생각을 하고 있을 때가 아니에요. 오늘은 정보를 수집하러 왔으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "저게……==W== 의뢰서가 붙어 있는 게시판이군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "예전처럼 뜬구름 잡는 소리만 하고 있으면 안 돼요. 지금 여행가 업계가 어떻게 돌아가는지, 밑바닥부터 차근차근 파악해 나가야 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "계획은 다 세워뒀어요. 여행가 특별훈련이 성과를 거두면, 저한테 가장 잘 맞는 의뢰를 하나 골라서 스스로 정말 발전했는지 확인해 보는 거예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저 자신과 선배님……==W== 그리고 가장 소중한 친구들에게 증명해 보이겠어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "017", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "증명? 뭘 증명하겠다는 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "엣?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "아…… 미안해요,==W== 놀라게 했네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아, 아니에요. 누군가 저한테 말을 걸 줄은 생각지도 못해서……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "015", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저는 엘레노어라고 합니다. 혹시 이곳의 직원분이신가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "네, 전 이곳의 책임자인 윌로라고 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "낯선 얼굴인 거 같은데, 새로 온 여행가인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "네…… 아,==W== 아니에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "실은 아직 정식 여행가라고 할 순 없고, 이제 막 여행가의 길을 걷기 시작한 ‘견습생’에 불과하죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "‘견습생’이요? ==W==후후, 참 재미있는 표현이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "왜, 왜 그러시죠? 무슨 이상한 점이라도 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "그게 말이죠……==W== 여행가는 ‘자유’를 상징하는 직업이다 보니, 대부분은 이 업계에 뛰어들기 전에 그렇게까지 깊게 생각하지 않거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "그러다 어느 날 어려움과 마주하면 자신이 이 직업에 맞지 않는다고만 생각할 뿐, 당신처럼 신중하게 생각하는 신참은 보기 드물어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "부끄러운 얘기지만, 저도 예전에 충동적으로 모험을 떠났던 적이 있답니다. 지금 와서 생각해 보면, 소꿉장난이나 마찬가지였죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "결국 보기 좋게 사기를 당하고 말았어요. 그때 다행히 어떤 여행가 선배님이 도움의 손길을 내밀어 주신 덕분에, 겨우 위기에서 벗어날 수 있었지만요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그 후 뼈저리게 반성하고, 충분히 준비를 마치고 나서, 제대로 여행을 떠나기로 결심했어요. 저를 도와주셨던 선배님의 조언이기도 하죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "현명한 판단이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "용족 속담 중에 ‘귀한 음식은 기다릴 가치가 있다’라는 말이 있는데, 아주 훌륭한 멘토를 만났나 보군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "맞아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "결심이 서면 저를 찾아오세요. 당신에게 가장 알맞은 의뢰를 골라드리죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "엘레노어 씨, 당신의 활약을 기대할게요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_12_03.lua b/lua/game/ui/avg/_kr/config/stev_12_03.lua new file mode 100644 index 000000000..9a36e961b --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_12_03.lua @@ -0,0 +1,9950 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "발전", + "훈련을 통해 엘레노어는 마침내 성장하고, 친구들의 도움으로 다시 ‘가출’해서, 자신의 첫 번째 의뢰를 완수하겠다는 결심을 품고 길을 나선다.", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "한 달 후", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_524", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m24", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + 0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "무용 선생님", + "", + 0, + "", + false, + "", + "하나,==W== 둘,==W== 셋,==W== 넷……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_145", + "a", + "002", + "avg_emoji_flower", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "네, 바로 그거예요. 스텝이 정말 우아하네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "후후, 역시 내 생각이 맞았어요. 아주 뛰어난 재능이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "다 선생님께서 잘 가르쳐 주신 덕분이죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그동안의 훈련 덕분에 이제는 이렇게 무거운 가방을 들고도 자유자재로 움직일 수 있게 되었어요. 정말 믿기지 않네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "짧은 시간에 이렇게까지 발전할 수 있었던 건 재능 덕도 있지만, 무엇보다도 스스로 꾸준히 노력해온 게 가장 컸어요. 노력이란 참으로 소중한 덕목이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "그러니……==W== 엘레노어. 내 제안에 대해 다시 한번 생각해 보지 않겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.505} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네? 그, 그게, 저는……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "avg_emoji_love", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무용 선생님", + "", + 0, + "", + false, + "", + "후후, 농담이에요. 본인만의 목표가 있다는 걸 알고 있으니까요. 앞으로도 열심히 하도록 하세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "더욱 열심히 하겠습니다! 가르쳐 주셔서 감사해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "008", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 0, + "", + false, + "", + "사장님…… 사장님 계신가요! 신, 신기를 좀 사러 왔는데요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "어서 오세요! 어떤 신기를 찾으시나요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_flurry", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 0, + "", + false, + "", + "그게…… 혹시,==W== 사, 사장님은 안 계시나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "사장님은 볼일이 있어서 외출하셨어요. 필요하신 게 있으시다면 제가 대신 도와드릴게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 0, + "", + false, + "", + "그…… 하지만…… 사장님이 안 계시면…… 빨리 사고 싶은데……==W== 에휴, 그래, 일단 물어나 보자……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 1, + "", + false, + "", + "그, 저기, 제가 요리사인데요…… 옆집 레스토랑 주방장이 쓰는 신기를 사고 싶은데, 그게 뭔지 이름을 몰라서요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 0, + "", + false, + "", + "경쟁하는 가게에 찾아가서 대놓고 물어볼 수도 없고……==W== 저, 저도 어떻게 설명해야 할지 모르겠지만, 아무튼 그 신기가 있으면 시간을 정말 많이 아낄 수 있거든요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 250.0, + nil, + 0.9, + "avg1_137", + "b", + "014", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "너무 조급해하지 마시고 차근차근 말씀해 주세요. 일단 그 신기가 어떻게 생겼는지 설명해 주시겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 0, + "", + false, + "", + "으음…… 멀리서 힐끗 한 번 본 게 전부라서요……==W== 겉은 주전자처럼 생겼고, 안에는 날카로운 게 들어있는지 윙~ 윙~ 하는 강한 소음이 나더라고요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 0, + "", + false, + "", + "죄, 죄송해요…… 더 자세한 건 잘 기억이 안 나네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "요리사용 신기고 시간을 아낄 수 있다라……==W== 주전자 같은 모양이라면…… 알겠어요, 찾으시는 게 뭔지 대충 감이 오네요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "avg_emoji_symbol", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 0, + "", + false, + "", + "정, 정말인가요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "잠시만 기다려 주세요. 창고에 가서 찾아볼게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "혹시 찾으시던 게 이건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이건 ‘믹서기’라는 건데, 재료를 넣으면 즙을 짜내거나 재료를 빠르게 갈 수 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_003", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_144", + "b", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 0, + "", + false, + "", + "맞, 맞, 맞아요, 바로 그거예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_144", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "007", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_shock", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 1, + "", + false, + "", + "아가씨, 정말 대단하네요! 제가 말주변이 부족해서, 다른 가게에 가면 원하는 물건을 잘 못 사겠더라고요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 1, + "", + false, + "", + "그, 그런데 여기 사장님은 신기 전문가라 그런지, 제가 몇 마디만 말해도 항상 찰떡같이 알아들으셨거든요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 손님", + "", + 0, + "", + false, + "", + "아까 사장님이 안 계신다고 해서 제,==W== 제가 순간 얼마나 당황했는지…… 나이도 어린 아가씨가 안목이 전문가급일 줄은 몰랐어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "별말씀을요. 아직 사장님에 비하면 갈 길이 먼걸요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "또 방문해 주세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_music", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "잘하셨어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "에? 사장님? 언제 돌아오셨어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 1, + "", + false, + "", + "돌아온 지는 좀 됐습니다. 마침 손님을 응대하고 계시길래, 어떻게 하나 뒤에서 좀 지켜봤죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "생각보다 훨씬 잘해서 놀랐습니다. 저였다면 그만큼 잘하진 못했겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -80.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 1, + "", + false, + "", + "크흠, 엘레노어 씨. 아직 수습 기간이긴 하지만, 원하신다면 바로 정식으로 고용할 수도 있습니다. ==W==입사해 주신다면 정말 큰 도움이 될 것 같아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "제 입으로 이런 말 하긴 좀 쑥스럽지만, 조건이 제법 괜찮거든요. 나중에 분점도 낼 생각이라 분점 점장 자리도 챙겨 드릴 수 있어요. 생각 좀 한번 해 보시겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "제안해 주셔서 감사해요.==W== 하지만…… 제게는 이루고 싶은 꿈이 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "꿈?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저는 여행가가 되고 싶어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 1, + "", + false, + "", + "그렇군요…… 한 곳에 안주하지 못하는 성격인가 보네요. 그럼 어쩔 수 없죠.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "언젠가 유명해지거든 우리 가게 홍보 좀 해주세요. 그때 가서 작은 가게라고 모른 척하면 안 됩니다? 하하.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "놀리지 마세요. 정말 그런 날이 온다면 당연히 기쁜 마음으로 도와드릴게요!==W== 지금의 저에게는 까마득히 먼 이야기긴 하지만요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "과연 그럴까요? 제가 보기엔 그날이 그리 멀지는 않은 것 같은데요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "윌로 씨, 저 왔어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "아, 엘레노어 씨. 준비는 다 되었나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "좋아요. 마침 신입에게 딱 맞는 의뢰가 하나 있거든요. 수락하시겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_03_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이게……==W== 나의 첫 번째 의뢰……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_03_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "그동안 수많은 분들의 도움과 가르침을 받았고, 이제 혼자서 도전할 때가 왔어요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "제가 정말로 성장했는지……==W== 그 답을 곧 알게 되겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "이렇게 된 거예요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "장비 정리도 끝났고, 경로 확인도 완료했어요. 오늘 오후에 출발해서 내일 날이 밝기 전에 집으로 돌아오기만 하면 들키지 않을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "010", + "avg_emoji_shock", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "와……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "010", + "avg_emoji_star", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "대단하네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "응? 뭐가 대단하다는 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그러니까…… 엘레노어, 너무나 대단한 실행력에 감탄이 절로 나와요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "지난 한 달 동안 우리는 똑같은 일상을 보내고 있었는데,==W== 당신은 같은 시간 동안 이렇게나 성장을……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "후후, 정말 부러워요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안,==W== 카트린……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아, 참. 오후에 출발할 계획이라면서요. 시간이 얼마 남지 않은 거 아닌가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네? 다과회가 끝나고 떠날 생각이었는데요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "바보 같은 소리 마요. 다과회야 나중에 또 하면 되지만,==W== 정식으로 받은 여행가로서의 첫 의뢰인데 그렇게 느긋해서 되겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "괜찮아요, 준비는 진작에 미리 다 해뒀거든요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그 말인즉슨,==W== 우리가 도와줄 게 더는 없다는 거군요.==W== 그럼 저와 카트린 씨가 배웅 정도는 할 수 있게 해주시죠.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그럴 리가요! 두 사람 다 이미 절 너무 많이 도와주셨어요. ==W==비비안과 카트린이 없었다면, 전 지금도 방에 콕 박혀서 슬퍼하고만 있었겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "후후, 엘레노어 씨가 그렇다면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "더더욱 우리의 이 마음도 받아줘야 하는 거 아닌가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "010", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨의 여행가 복장……==W== 처음 보는 건 아니지만, 정말 멋지군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_223", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "고마워요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그럼……==W== 전 이제 슬슬 출발해 볼게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "101", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "자, 잠깐만요. 어디로 갈 생각이죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저쪽이요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.505, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_545", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_005", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "설마 저걸 쓰려는 건가요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "너, 너무 위험한 거 아닌가요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "걱정 마세요, 이미 수없이 연습했거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + 0.05, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 0.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + 0.7, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + 0.65, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "보세요, 한 번에 성공했어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이제 저 외벽만 넘어가면 여기서 나갈 수 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_224", + "a", + "010", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutBack", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "와……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "대단하네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "다녀올게요, 몸 건강히 잘 지내고 있어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "잘 다녀와요, 엘레노어 씨!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "잘 다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "엘레노어? 엘레노어, 안에 있느냐?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "이상하네…… 이 아이가 또 어디로 갔지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "어?! 방금 아버님과 어머님 목소리가 들린 것 같은데요?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "당장 돌아가야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "안 돼요! 일단 가요, 여기는 저와 비비안에게 맡기고요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "엘레노어 씨에게 도움을 줄 수 없어서 조금 아쉬웠는데, 이렇게 바로 기회가 올 줄은 몰랐네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "카트린 씨, 제가 아주머니와 아저씨를 잡아둘 테니, 어서 엘레노어 씨의 방을 치워요. 절대 흔적을 남기면 안 돼요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "정말…… 괜찮겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "우리한테 맡겨요, 엘레노어. 설마 제일 친한 친구들도 못 믿는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "전…… 알겠어요,==W== 정말 너무너무 고마워요!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "드디어 갔네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그래서 아주머니 아저씨께 어떻게 설명할지 생각은 해둔 거예요? 우리끼리 말을 맞춰두는 게 좋을 텐데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "괜찮아요, 지금 생각해도 안 늦어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "후훗, 비비안이 어른들을 속이고 거짓말하는 ‘나쁜 아이’가 되는 날이 올 줄은 몰랐어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "우리 셋 중에서 비비안이 제일 착한 아이였는데 말이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "후후, 아마 제 곁에 너무나도 부러운……==W== ‘나쁜 아이의 표본’이 있어서 그런가 봐요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "자, 이제 문을 열러 갈게요. 문 앞에서 최대한 시간을 벌 테니, 나머지는 부탁할게요, 카트린 씨!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "문제없어요, 반드시 완수해 보이죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "우선 엘레노어가 갈아입은 드레스부터 치우고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_223", + "shake_L", + false, + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "앗!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "조심해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "이게 무슨 소리야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "엘레노어?! 괜찮느냐?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "003", + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아, 아하하……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_sigh", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "칠칠치 못하긴, 정말 못 말리겠네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "덕분에 설명해야 할 것만 더 늘어났잖아요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안, 카트린, 절대로……==W== 두 사람의 기대를 저버리지 않을게요!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_123", + "b", + "013", + "none", + nil, + nil, + -0.45, + 1.7, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_123", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_12_04.lua b/lua/game/ui/avg/_kr/config/stev_12_04.lua new file mode 100644 index 000000000..31aca93da --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_12_04.lua @@ -0,0 +1,10128 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "04", + "새로운 삶", + "엘레노어는 의뢰를 순조롭게 완료하고 ‘아가씨’와 ‘여행가’라는 이중생활을 보낸다. 어느 날 외출을 하던 중, 그녀는 우연히 가짜 신기를 파는 사기꾼을 막게 되는데……", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + nil, + 0.4, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.3, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_exclamation", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "오래 기다리셨죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨, 돌아왔군요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "101", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "의뢰는 어떻게 됐나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "006", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "무사히 마쳤어요! 지리 협회도 의뢰인도 아주 만족해하셨답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "다행이에요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "저는 엘레노어 씨라면 성공할 거라고 처음부터 믿고 있었답니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "말은 그렇게 하지만……==W== 어젯밤 한참 늦은 시간에 저한테 메시지를 보내서 엘레노어에게 무슨 일 생긴 건 아닐까 하고 걱정했잖아요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "카트린 씨……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "avg_emoji_resentful", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "정말이지, 카트린 씨야말로 걱정돼서 잠도 못 잤잖아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg1_137", + "b", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "후후, 이렇게까지 절 걱정해 주셔서 감사해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.6, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "참, 아버지와 어머니께서 의심하진 않으시던가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "000", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_star", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "걱정 마세요. 비비안이 아주 능숙하게 둘러댔으니까요. 어른들은 저보다 비비안을 훨씬 더 신뢰하시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "모든 일이 다 잘 끝났으니 제대로 축하해야겠네요.==W== 다음 주로 예정되어 있던 다과회를 아예 내일로 당겨서 여는 건 어때요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "좋은 생각이에요. 엘레노어 씨는 어때요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨? 왜 그런 표정을 짓고 있죠? 기쁘지 않은가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아니요, 당연히 기쁘죠……==W== 그저…… 문득 어떤 생각이 들어서요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "카트린&비비안", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안, 카트린. 지금 제 삶이 부럽나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "당연하죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그럼…… 저처럼 살아보고 싶다는 생각을…… 해본 적이 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저는 줄곧 두 사람의 도움만 받아왔으니까 혹시 두 사람에게도 이루고 싶은 소원이 있다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "글쎄요…… 생각이야 당연히 해봤죠. 특히 밤에 침대에 혼자 누워 이리저리 뒤척일 때면 더욱 그렇고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "제가 도와줄 수 있는 일이 있을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "사실 그냥 막연히 생각해 본 것뿐이라 구체적인 계획 같은 건 전혀 없어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "저희는 엘레노어 씨처럼 용감하지 못한걸요. 굳이 저희의 소원을 말해본다면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "‘나만의 소원을 찾고 싶다’는 게 어쩌면 저희의 진짜 소원일지도 모르겠네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "물론 지금은 엘레노어가 한발 앞서도록 내버려두고 있지만, 저도 아직 포기한 건 아니거든요? 하고 싶은 일을 찾으면 반드시 바로 따라잡을 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그러니 저희를 두고 혼자 멀리 가버리면 안 돼요…… 알겠죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그럴 리가 없잖아요, 저희는 평생 절친인걸요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "어머나~ 둘 다 정말 오글거리네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그럼 저와 카트린 씨는 이만 가볼게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.505, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네, 다과회 준비는 제가 잘 해둘 테니 내일 봐요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_224", + "a", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그리고…… 엘레노어 씨. 당신의 여행가 생활은 이제 자리를 잡았다고 봐도 되는 거겠죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "맞아요. 앞으로는 정식 여행가로서 정기적으로 의뢰를 받거나 별의 탑을 탐색하러 갈 생각이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그럼 무용 수업이랑 잡화점 일은요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "무용 수업은 앞으로도 정기적으로 계속 받겠지만, 횟수는 줄어들 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "잡화점은 사장님께 제 꿈에 대해 말씀드렸으니, 수습 기간이 끝나면 그만둘 생각이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그래요. ==W==혹시 요즘 바빠서 시간이 안 나면 잡화점 쪽은 제가 사장님께 말씀드릴게요. 어쨌든 처음에 소개한 건 저니까, 끝까지 책임지고 싶거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "011", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "앞으로 힘들 때가 많겠지만……==W== 엘레노어 씨라면 쉽게 포기하지 않을 테죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.3, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "013", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "처음 얼마 동안은 숨이 턱턱 막힐 정도로 바쁘다고 생각했는데, 어느새 이런 생활에도 익숙해진 것 같아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "최근에 여러 의뢰를 무사히 잘 해결했으니, 오늘은 제게 주는 선물로 모아둔 도라를 가지고 새 장비를 사러 가볼까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 6, + "0", + "OutSine", + true, + false, + 0.505, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 6, + "16", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이 시장에는 몰래 몇 번 와본 적이 있는데……==W== 여전히 예전처럼 활기가 넘치네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "002", + "none", + nil, + 0.3, + -0.2, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + -0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 상인", + "", + 0, + "", + false, + "", + "자, 자. 그냥 지나가지 말고 둘러보고 가세요! 손님 같은 용사님을 위해 준비한 최강의 무기가 여기 전부 마련되어 있습니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.27, + -0.2, + 1.2, + 0.4, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "006", + "none", + nil, + 0.6, + -0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + "006", + "avg_emoji_music", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화 상인", + "", + 0, + "", + false, + "", + "저희 가게 폭탄 세일 중입니다. 모두 들어오셔서 구경해보세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.7, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "none", + nil, + 0.65, + -0.15, + 1.1, + 0.4, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.24, + -0.22, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.45, + -0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "저희 가게에서는 여행가를 위한 각종 신기 세트를 판매하고 있습니다. 싸고 좋은 물건들이 많아요. 저희 가게는 정직하게 장사합니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_5", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "이 사기꾼!==W== 염치도 없이 또 나와서 장사를 해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.15, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_resentful", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의심 많은 시민", + "", + 0, + "", + false, + "", + "나한테 감히 이런 고철 덩어리를 강매하다니. 겉모습은 그럴듯했는데, 집에 가져가서 써보자마자 망가져 버렸다고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "이상한 말씀을 하시네요. 저희 가게 물건은 전부 진짜라고요. 손님이 일부러 물건을 고장 내놓고 돈 뜯어내려는 거 아니에요? 제가 사기를 쳤다는 증거가 있어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "완전 날강도 아냐……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.65, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.95, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 3, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + 4, + 0.95, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_attention", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "호기심 많은 여행가", + "", + 0, + "", + false, + "", + "저기, 저쪽에서 다투는 소리가 나는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "", + 0, + "", + false, + "", + "싸움이라도 난 건 아니겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + 3, + 1.0, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "003", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.2, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + 4, + 0.8, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "실례지만, 무슨 일 있으신 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "이 자들이 저보고 사기꾼이라 우겨대잖아요. 십중팔구 한몫 뜯어내려는 속셈인 게 분명해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "아가씨, 나이도 어려 보이는데 이제 막 입문한 여행가죠?==W== 어때요, 쓰기 편한 장비로 몇 개 챙겨두는 게? 싸게 해줄게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.9, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "이 날강도가…… 또 거짓말을 하네?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "아가씨, 억울하게 헛돈 쓰지 말고 속지 않게 조심해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_angry", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "저기요, 안 살 거면 좀 가시죠. 장사 방해하지 말고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "음……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "팔고 계신 신기를 먼저 좀 봐도 될까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "그건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "003", + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의심 많은 시민", + "", + 0, + "", + false, + "", + "왜, 손님이 좀 보겠다는데 그것도 안 돼? 어디 켕기는 게 있나 봐?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "avg_emoji_exclamation", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "되지요, 물론 되고말고요. 다만 고장 나지 않게 조심하셔야 해요, 하하!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "자, 여기요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "구조만 놓고 보면 난방용 신기 같네요.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "오, 아가씨 안목이 보통이 아니네요! 맞아요, 이건 가정에서도 여행 중에도 필수품이죠. 추운 지방으로 모험을 떠난다면 더더욱 없어서는 안 될……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "편리할 것 같긴 한데, 안타깝게도 이 신기는 진짜가 아니에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "뭐, 뭐라고요…… 무슨 근거로 그런 소릴 하는 거죠?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "close", + nil, + 0.4, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_12_006", + 0.6, + nil, + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "여러분, 여길 보세요. 여기에 흠집이 있어요. 일부러 낡아 보이게 가공하다 남긴 흔적이 분명해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "제 추측이 맞다면, 이 ‘신기’는 얼마 되지 않아 은혜로는 더 이상 작동되지 않을 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_006", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "당신……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.25, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_exclamation", + 2, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "이것 봐! 내가 말했지? 너 이 자식, 역시 사기꾼이었어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + 3, + 0.08, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_angry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 상인", + "", + 0, + "", + false, + "", + "당장 이 사기꾼을 우리 시장에서 쫓아내자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "004", + "none", + nil, + 0.0, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + nil, + "avg_emoji_resentful", + nil, + 0.08, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화 상인", + "", + 0, + "", + false, + "", + "그래요! 이런 사기꾼이 있으면 우리 장사에도 영향이 간다고요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.45, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "008", + "none", + nil, + 0.7, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "어떻게 알아챘지……==W== 그게 아니고, 이건 은혜로 작동되지 않더라도 무나 용액을 쓰면 똑같이 쓸 수 있어요. 심지어 그쪽이 더 저렴하다고요!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아뇨…… ==W==만듦새로 볼 때, 이 모조품은 공인받은 기술자의 손에서 만들어진 게 아니에요. 무턱대고 무나 용액으로 동력을 공급했다간 심각한 안전사고가 일어날 위험이 커요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 0.9, + "avg3_138", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "이 아가씨 말이 맞네!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 100.0, + nil, + 0.9, + "avg3_138", + "a", + "004", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "게다가 넌 처음부터 이게 모조품이라는 말은 하지도 않았잖아. 이게 사기가 아니면 뭔데?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "전……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "close", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + 1.0, + nil, + 0.01, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "제길, 다들 비켜!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "none", + nil, + nil, + -0.6, + 2.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "어딜 도망가!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "007", + "none", + nil, + 0.3, + 0.1, + -0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.4, + -0.2, + -1.3, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의심 많은 시민", + "", + 0, + "", + false, + "", + "어서 쫓아가자. 저 사기꾼을 놓치면 안 돼!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "내가 한 일이 오지랖은 아니었겠지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "예전의 내 모습을 생각하면 모른 척 지나칠 수가 없는걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "", + 0, + "", + false, + "", + "아가씨, 정말 대단하네! 혹시 신기 감정 전문가인가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아니에요. 저는 그저 평범한 여행가일 뿐이에요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_886", + "", + 0, + "", + false, + "", + "여행가였군! 그럼 내가 지금 의뢰를 맡기도록 하지. 최근에 집에서 신기를 하나 샀는데 좀 봐줄 수 있겠나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "호기심 많은 여행가", + "", + 0, + "", + false, + "", + "내 것도 좀 봐주면 안 될까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "에…… 네?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "하아, 결국 사기꾼 놈을 놓쳤어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의심 많은 시민", + "", + 0, + "", + false, + "", + "쥐새끼보다 더 빠르게 달아나더라고. 골목으로 쏙 들어가더니 사라져 버렸어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "같은 패거리가 와서 빼돌렸을지도 모르지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_attention", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "참, 아가씨, 고맙다는 인사를 잊을 뻔했네. 아가씨가 사람들 앞에서 그놈의 본색을 파헤쳐 준 덕분에 적어도 이 시장에서는 계속 사기를 치지 못할 테니 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "천만에요. 이제 어떻게 하실 생각인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의심 많은 시민", + "", + 0, + "", + false, + "", + "그 사기꾼 놈이 이 일대에서 활동한 지가 제법 돼서 피해자가 우리 둘만이 아닐 거야. 다른 사람들과 힘을 합쳐서 어떻게든 그놈이 대가를 치르게 만들어야지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "007", + "none", + nil, + 0.2, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_attention", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공범", + "", + 0, + "", + false, + "", + "어이, 돌아왔네. 오늘 ‘장사’는 어땠어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼", + "", + 1, + "", + false, + "", + "하아, 말도 마. 예전 ‘손님’ 몇 명한테 걸렸어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼", + "", + 0, + "", + false, + "", + "우리도 이제 장소를 옮겨서 활동할 때가 된 것 같은데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공범", + "", + 1, + "", + false, + "", + "에이, 조급할 것 없어. 지난번 ‘물건’도 아직 다 못 팔았는데.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공범", + "", + 1, + "", + false, + "", + "다만…… 저 가난한 평민들이랑 여행가 놈들한테선 더 뜯어먹을 게 없단 말이지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공범", + "", + 0, + "", + false, + "", + "돈만 많고 멍청한 놈 하나 낚아서 밑천 크게 챙긴 다음 튀면 딱 좋을 텐데 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼", + "", + 0, + "", + false, + "", + "하긴, 이대로 초라하게 도망치는 것도 기분 더럽긴 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_attention", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼", + "", + 0, + "", + false, + "", + "참, 녀석들한테 가서 다음엔 겉이라도 그럴싸하게 만들라고 전해.==W== 오늘은 물건 만듦새가 엉망이다 보니 웬 어린 계집애까지 눈치채더라고. 그 바람에 꼴사납게 도망쳐왔지 뭐야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공범", + "", + 1, + "", + false, + "", + "하하, 그런 일이 있었어? 너도 참 재수가 없네.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공범", + "", + 0, + "", + false, + "", + "그럼 당분간은 숨어 지내면서 싸움 잘하는 애들이나 좀 모아보는 게 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공범", + "", + 0, + "", + false, + "", + "그러다 정말로 눈치 없는 놈이 찾아와서 깝죽대면……==W== 크큭, 그땐 진짜 볼만하겠지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_12_05.lua b/lua/game/ui/avg/_kr/config/stev_12_05.lua new file mode 100644 index 000000000..1087c4439 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_12_05.lua @@ -0,0 +1,9080 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "05", + "실종", + "카트린이 실종되고, 엘레노어와 비비안이 조사를 시작한다. 단서를 하나씩 따라가다 삼엄하게 경비가 선 거점 앞에 도착하는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "003", + "none", + 2, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "후우~ 오늘도 날씨 참 좋네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_flower", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "두 사람이 가장 좋아하는 홍차와 디저트도 준비해 놨으니, 이제 다과회만 시작하면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "엘레노어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "007", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "응? 카트린이 먼저 온 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "카트린, 오늘은 웬일로 일찍 왔네요. 그렇게 큰 소리로 부르다간 비비안한테 또 한 소리……==W== 에엣? 어째서 비비안이?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "010", + "none", + 2, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m111", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + 1, + 0.7, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨! 카, 카트린 씨……==W== 카트린 씨가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안, 일단 진정 좀 해봐요. 천천히 말해봐요, 카트린한테 무슨 일이 생긴 거예요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "카트린 씨…… 실종됐어요!==W== 어젯밤부터 카트린 씨를 본 사람이 아무도 없어요……!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "카트린 씨의 가족들이 이미 제국 호위대랑 경험 많은 여단을 고용해서 조사를 시작했어요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "설마 엘레노어 씨처럼 몰래 가출이라도 한 걸까요? 카트린 씨가 전에 뭐 얘기한 거 없어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.505, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아니요, 아무 말도 없었어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "게다가 카트린이 정말 무슨 계획이 있었다면, 분명 사전에 우리와 상의했을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "저도 그렇게 생각하지만…… 그렇다고 다른 단서가 있는 것도 아니어서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안, 지금은 약한 소리 할 때가 아니에요. 단서가 없다면 우리가 어떻게든 찾아내야죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아버님, 어머님!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "005", + "none", + 1, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "엘레노어…… 네 표정을 보니, 무슨 일이 일어났는지 알게 된 모양이구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네, 카트린이…… 실종됐다고 들었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "걱정하지 말거라. 제국 호위대와 여행가들이 이미 합동 수색대를 꾸려, 온 도시를 뒤지며 그 아이의 행방을 찾고 있어. 머지않아 찾을 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저도 도우러 갈래요! 카트린은 저와 비비안의 가장 소중한 친구란 말이에요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "네가 그렇게 말할 줄 알았다.==W== 하지만 그건 안 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하, 하지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "됐다. 그만 가서 쉬어, 더는 집안 시끄럽게 하지 말고.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "000", + "none", + 2, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨! 어떻게 됐어요?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아버지께서 쓸데없이 소란 피우지 말라고 하시네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "하아.==W== 결국 우리는 아무런 도움도 못 되는 건가요……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "너무 분해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아니에요, 분명 우리가 할 수 있는 일이 있을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "사실…… 이런 일이 처음 있는 건 아니에요.==W== 어릴 때 납치당한 적이 있었거든요. 그때 그 녀석들도 저한테 몸값을 뜯어내려 했어요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "다행히도 가문의 전속 메이드가 나서 준 덕분에 빠르게 구출되었어요.==W== 나중에 알았는데, 은퇴한 여행가였더라고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "은퇴한 여행가…… 설마, 네가 여행가가 되기로 마음먹은 것도 그 사람 때문이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "맞아요. 구출된 그날로부터 마음속에서 맹세했어요.==W== 언젠가 제가 어른이 된다면 누군가를 지켜줄 수 있는, 그런 멋진 어른이 될 거라고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + 2, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "카트린은 제 친구예요, 가장 가까운 사람 하나 지키지 못한다면, 제가 어떻게 여행가라고 할 수 있겠어요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이대로 포기하지 않을 거예요. 반드시 카트린을 찾아내겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "여행가는 그 누구보다 자유롭고, 늘 마음속 신념을 따르는 법이에요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "그렇긴 해도, 부모님 말씀에 일리가 없는 건 아니에요. 무작정 헤매고 다니는 건 시간 낭비에다가, 남에게 폐만 끼게 될 테니까요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하지만…… 우린 카트린의 가장 친한 친구잖아요. 그러니까 오히려 어른들은 모르는 단서를 우리가 쥐고 있을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "맞는 말이에요. 우리가…… 할 수 있는 일이 분명 있을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "하지만, 전 엘레노어 씨처럼 대단하지도 않고…… 제가 할 수 있는 일이라고 해봤자……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "아! 메시지가 있어요! 어쩌면 그 안에 무슨 단서가 있을지도 몰라요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "온통 공부가 힘들다는 투정이랑 소소한 잡담뿐이네요. ==W==그 외에는 딱히 특별한 건 없는 것 같아요…… 엘레노어 씨는요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "잠깐만요, 한번 볼게요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.505, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 4, + 1, + "3223" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "상점 수습 기간도 내일로 끝나는 거죠?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "네, 퇴직 절차는 다 끝냈는데, 아직 사장님께 정식으로 인사는 못 드렸어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "요새 계속 의뢰를 받았을 테니, 많이 바빴겠어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "아니면, 사장님께는 제가 대신 말씀드릴까요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "정말 그래도 될까요? 번거롭지 않겠어요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "괜찮아요, 애초에 제가 그곳을 소개했으니, 마무리도 제가 할게요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "그러니까, 당신은 집에서 푹 쉬어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_223", + "", + "0", + "", + false, + "", + "그 대신 내일 다과회 준비는 잊으면 안 돼요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "그럼요, 다른 건 몰라도 그건 절대 안 잊을게요", + "" + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "3223" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "_NOT_IN_LOG_ ", + "" + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……! 이거예요, 지금 당장 가게로 가서 확인해 봐야겠어요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "잠깐만요, 저도 같이 가요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "둘이 물건 사러 간다고 하죠, 그거면 별문제 없겠죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "좋아요…… 어서 준비해서 출발해요, 시간이 없어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + 2, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "사장님, 사장님 계세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "006", + "none", + 2, + 0.8, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "아, 엘레노어 씨, 어서 오세요. 오늘은 특별히 손님으로 신기 사러 온 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "사장님께 여쭤볼 일이 있어서 왔어요……==W== 저, 혹시 어제 카트린이 여기 오지 않았나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "카트린 아가씨가 어제 오긴 했었죠. 그동안 자기 친구를 챙겨줘서 고맙다고 인사하러 들렀더라고요. 어쩜~ 정말 예의 바른 아가씨라니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "혹시 그때 뭔가 이상한 점은 없었나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "없었는데요, 평소랑 똑같았어요……==W== 카트린 아가씨에게 무슨 일이라도 생긴 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "사실은……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "008", + "none", + 2, + 0.55, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "어, 어찌 그런 일이…… 아가씨가 사라졌다고요……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "저희는 카트린 씨가 남긴 메시지를 쫓아 여기까지 찾아온 거예요…… 혹시 지금 뭔가 짚이는 거라도 있으세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "글쎄요, 딱히…… 잠깐,==W== 그러고 보니……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "생각나는 게 있으세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "그렇지만 이번 일하고는 상관이 없을 텐데요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + 1, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아니에요, 사소한 일이라도 괜찮으니 있는 그대로 말씀해 주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "사실 어제 오후에 좀 이상한 손님이 왔었어요. 카트린 아가씨가 가게를 나가자마자 바로 들어왔죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + 4, + 0.85, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 1, + "", + false, + "", + "요즘 주머니 사정이 좋지 않다면서 신기를 가게에 팔고 싶은데 사줄 수 있냐고 묻더군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "하지만 그 손님이 가져온 건 손댈 필요도 없었어요. 딱 보기만 해도 가짜라는 걸 알겠더라고요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "‘위조’…… 신기요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "맞아요. 제가 그걸 대놓고 콕 짚으니, 그자는 바로 도망치듯 나가버렸죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그런 일이 자주 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "그럴 리가요. 그렇게 간이 큰 사람이 얼마나 된다고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이게……==W== 과연 우연일까요……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.505, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨, 생각나는 거라도 있으세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "사장님, 말씀하신 그 손님의 인상착의가 어땠는지 저에게 설명해 주실 수 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그때 그 ‘위조 신기’를 팔던 사기꾼의 정체를 밝혀낸 곳이 바로 여기군요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "맞아요. 카트린의 실종과 그 손님이 연관이 있는지는 아직 확실치 않지만…… 현재로선 이 단서밖에 없으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "006", + "none", + 2, + 0.25, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 상인", + "", + 1, + "", + false, + "", + "오, 아가씨! 이렇게 또 만난 걸 보니, 인연인가 보네!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 상인", + "", + 0, + "", + false, + "", + "어때, 들어와서 우리 물건 감정해 볼래? 걱정 마, 우리 가게는 정직하게, 값싸고 좋은 물건만 취급하거든. 얼마든지 확인해 봐!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "c", + "002", + "none", + 2, + 0.15, + 0.05, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화 상인", + "", + 0, + "", + false, + "", + "하하. 보아하니, 이 아가씨를 이용해서 손님을 끌어모을 생각인가 본데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 상인", + "", + 0, + "", + false, + "", + "그…… 크흠!==W== 어, 어쨌든 내가 파는 건 절대 가짜가 아니라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_speechless", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저기, 두 분께 행방을 묻고 싶은 사람이 있는데요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "InSine", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.4, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화 상인", + "", + 0, + "", + false, + "", + "그날 이후, 그 사기꾼은 본 적이 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그렇다면 지금은 아무도 그자의 행방을 모른다는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1301", + "a", + "004", + "none", + 4, + 0.1, + -0.35, + -1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + 4, + 0.75, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1301", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화 상인", + "", + 0, + "", + false, + "", + "내가 아는 건, 당시 그 사기꾼한테 항의하러 왔던 두 사람이 나중에 피해자를 몇 명 더 찾아냈고, 최근에는 다 같이 몰려가서 그자한테 따지고 들 계획이라는 것뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "혹시 그 사람들은 어디로 갔는지 아세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + 2, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "방향은 맞는 것 같아요. 그런데 수색할 범위가 여전히 너무 넓네요…… 어디서부터 찾아봐야 할까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨, 저쪽을 보세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.75, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.45, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 3, + 0.1, + -0.15, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + 1, + 0.65, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + 1, + 0.25, + -0.15, + -1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_199", + "a", + "004", + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1238", + "a", + "002", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "기세등등한 조직원", + "", + 0, + "", + false, + "", + "이봐, 입구에 진치고 서 있지 마!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 조직원", + "", + 0, + "", + false, + "", + "당장 꺼져, 안 그러면 가만 안 둔다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + 0.55, + -0.45, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "비켜, 우리를 들어가게 해줘!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.25, + -0.45, + -1.6, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "격앙된 시민", + "", + 0, + "", + false, + "", + "당장 문 열어! 너희 사장하고 할 말 있으니까!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 조직원", + "", + 1, + "", + false, + "", + "웃기고 있네. 우리 사장님은 거래하러 온 귀한 손님만 상대하셔, 별 볼 일 없는 것들은 일절 안 받아. 특히……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 조직원", + "", + 0, + "", + false, + "", + "딱 봐도 시비 걸러 온 너희 같은 놈들은 더더욱 상대 안 하신다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "젠장, 사기꾼 자식. 이렇게 많은 경호원을 고용하다니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "007", + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.0, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "close", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 조직원", + "", + 0, + "", + false, + "", + "지금 누구 보고 사기꾼이라는 거야? 아앙? 혼 좀 나 볼래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨, 이게 대체 무슨 상황이죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "응, 아무래도 일이 좀 꼬인 것 같네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_12_06.lua b/lua/game/ui/avg/_kr/config/stev_12_06.lua new file mode 100644 index 000000000..d69314173 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_12_06.lua @@ -0,0 +1,7257 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "06", + "위장", + "당신의 안내로 엘레노어는 ‘아가씨’의 신분으로 잠입하여, 마침내 카트린의 단서를 찾아낸다……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "004", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + 2, + 0.5, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m112", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "009", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "이제 어떻게 해야 할까요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "문 앞의 경비들을 그냥 쓰러뜨리고, 밀고 들어간다면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그게 가능한지는 둘째 치고, 증거도 없이 무단으로 남의 집에 쳐들어간다면, 아무리 봐도 그게 더 악당으로 보이겠죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "몰래 잠입한다면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "지금까지 파악된 경비원 수로 봤을 때, 집 주변 경계는 꽤 삼엄해요……==W== 성공 가능성이 너무 낮겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하지만 지금 카트린을 찾을 단서가 있는 곳은 여기뿐이에요. 단 하나의 기회도 놓칠 수는……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨, 그 사기꾼은 분명 저 안에 있을 거예요. 좋은 방법 없을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "으음…… 당장은 방법을 모르겠어요, 그래도……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_381", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이건…… 선배님 전화예요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_381_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "close", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_546", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님~!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "025", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + nil, + nil, + "", + "와, 깜짝이야…… 무슨 일 있어? 왜 이렇게 흥분했어?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "사, 사실 곤란한 일이 생겼어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇게 된 거구나……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "카트린은 그 사기꾼에게 납치당한 게 틀림없어요! 바로 눈앞에 있는데, 도무지 접근할 방법이 없어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "지금의 난관을 돌파할 방법이 하나 있긴 해. 게다가 그 방법은 오직 너만 쓸 수 있지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저만 쓸 수 있다고요……? 무슨 방법이죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "여행가로서의 능력만이, 지금 네가 가진 패의 전부는 아니잖아?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "다시 차분히 생각해 봐. 네가 어떤 신분을 활용해서, 어떤 방식으로 상대에게 접근할 수 있을지 말이야. 여행가는 누구보다 자유롭고 가능성을 지닌 존재여야 해. 잊지 마, 외적인 틀에 사고를 얽매이지 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "심지어……==W== 때로는 ‘여행가’라는 신분 자체에도 너무 집착할 필요는 없어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님, 그게 무슨 의미……==W== 아! 무슨 말씀인지 알 것 같아요……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "이제 깨달은 모양이네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네! 감사해요, 선배님!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아, 맞다…… 하마터면 깜빡할 뻔했네요. 무슨 일로 먼저 연락하신 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "별건 아니야. 전에 네가 훈련 계획을 상의하러 찾아왔었잖아. 마침,==W== 아이디어가 몇 가지 떠올라서 연락한 거였는데…… 뭐, 그건 나중에 얘기하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "022", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "지금은 네 친구를 구하는 게 먼저야. 걱정하지 마, 난 네가 분명 잘 해낼 거라 믿어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네! 열심히 해볼게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안, 좋은 방법이 떠올랐어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "정말요?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "예전에 세상 물정 모르던 제 모습, 기억하시죠? 그때 사기도 정말 많이 당했잖아요. 고철 덩어리를 잔뜩 사들이지 않나, 나쁜 사람들한테 납치당할 뻔하기까지 했고요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "……? 당연히 기억하죠……==W== 근데 그게 지금이랑 무슨 상관이……?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "당연히 상관이 있죠. 그 한심했던 경험을 지금 써먹을 수 있을지도 몰라요……==W== ‘여행가’ 엘레노어가 할 수 없는 일을, ‘아가씨’ 엘레노어가 한번 해보려고요!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "드레스를 가져왔어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨, 저도……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "안 돼요. 비비안은 일단 돌아가요. 여긴 저한테 맡기고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "흠…… 정말로 같이 가면 안 되나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "너무 위험해요.==W== 여기까지 함께해 줘서 고마웠어요. 더 이상 비비안을 위험에 노출시킬 순 없어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "알겠어요…… 그럼 적어도, 제가 직접 꾸며주게 해주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 450.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + true, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_134", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "006", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "이제 됐어요. 완벽하네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨,==W== 부디 조심하세요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그럴게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_224", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "004", + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "정신 바짝 차리자, 엘레노어. 지금부터가 진짜야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "004", + "none", + 1, + 0.0, + -0.35, + -1.6, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + 1, + 0.9, + -0.35, + 1.6, + 1.0, + 1.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "기세등등한 조직원", + "", + 0, + "", + false, + "", + "누구냐? 무슨 일이지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이곳에 희귀한 신기를 거래하는 거상이 계신다고 들었습니다.==W== 혹시 지금 댁에 계시나요? 실례가 안 된다면 직접 뵙고 인사를 나누고 싶은데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "기세등등한 조직원", + "", + 0, + "", + false, + "", + "딱 봐도 돈 좀 있는 여자 같은데…… 어쩌지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 조직원", + "", + 0, + "", + false, + "", + "정말 큰손이라면 막을 이유가 없지……==W== 사장님도 이런 귀한 손님을 마다할 리 없지 않겠어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "002", + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "기세등등한 조직원", + "", + 0, + "", + false, + "", + "좋아, 날 따라와.==W== 하지만 미리 말해두겠는데, 두리번거리지 말고, 아무것도 건드리지도 마. 알아들었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "걱정하지 마세요, 규칙 정도는 잘 알고 있으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "인테리어가 참 소박하네요……==W== 이곳에 정말로 볼만한 신기가 있긴 한 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "006", + "none", + nil, + 0.55, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "응대하는 상인", + "", + 0, + "", + false, + "", + "하하, 좋은 물건을 어떻게 아무 데나 꺼내놓겠습니까. 잠시만 기다려 주세요, 제가 바로 가져다드리죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + 4, + 0.85, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이 사람은 전에 시장에서 만났던 그 사기꾼이 아니야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "응대하는 상인", + "", + 0, + "", + false, + "", + "오래 기다리셨습니다, 보시지요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "응대하는 상인", + "", + 0, + "", + false, + "", + "헤헤, 듣고 놀라지 마세요. 이 다기능 신기는 난방용으로 쓸 수 있고,==W== 밥도 지을 수 있답니다. 정말로 위급한 순간에는 신체를 보호할 수도 있으니, 보기 드문 희귀한 보물이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "듣고 보니 정말 대단하네요. 얼마에 파시는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "응대하는 상인", + "", + 0, + "", + false, + "", + "오백……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "오백만이요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "응대하는 상인", + "", + 0, + "", + false, + "", + "마, 맞습니다…… 맞아요, 바로 그 가격입니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "유유상종이라더니…… 이 사람도 사기꾼이 틀림없어 보여.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하지만 ‘예전의 나’는 사기꾼 눈엔 딱 좋은 먹잇감이었겠지? 경계심을 좀 더 풀어놔야, 그 사기꾼에 대한 정보를 캐낼 수 있을 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "응대하는 상인", + "", + 0, + "", + false, + "", + "어, 어떠십니까? 너무 비싼 것 같으세요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그럴 리가요, 이렇게 저렴할 줄은 몰랐네요. 전혀 문제없습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "응대하는 상인", + "", + 0, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "살게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "응대하는 상인", + "", + 0, + "", + false, + "", + "아이고, 손님 통이 정말 크시군요! 저희 쪽에 아직 신기가 제법 남아 있으니, 관심이 있으시다면 함께 둘러보시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "좋아요. 여기서 기다릴 테니 당신의 보물들을 전부 가져와 보세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "응대하는 상인", + "", + 0, + "", + false, + "", + "지금 당장 가져오겠습니다, 잠시만 기다려 주세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "밖에 있는 사람들 반응으로 봤을 때, 그 사기꾼은 분명 여기에 숨어 있을 텐데……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "하지만 방금 그 상인 말고는, 집 안에 다른 사람의 기척은 느껴지지 않아. 게다가 이곳은 그렇게 넓지도 않은데, 밖에는 왜 그렇게 많은 경비를 세워 철저하게 감시하는 걸까……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그 사람이 돌아오기 전에 살짝 조사해 보자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "어? 저건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_12_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "카트린의 부채가 왜 여기에?! 이 밑은…… 설마 비밀 통로?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_12_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_555", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.85, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "지하에 이렇게 넓은 공간이 있을 줄은 몰랐어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "……! 누구죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이 목소리는……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + 0.55, + 0.05, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "카트린?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 3, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_555_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어, 왜 여기 있는 거죠? 설마 당신도 잡혀 온 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "대체 무슨 일이 있었던 거예요? 다친 곳은 없어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "전 괜찮아요……==W== 그런데 엘레노어는 어떻게 여길 찾아온 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저와 비비안이 카트린을 봤다는 사람들을 쫓다가 이 집을 알아냈어요. 그리고 구석에서 당신 부채까지 발견했고요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아! 전 항상 예비용으로 부채를 더 들고 다녀서, 그 부채는 제가 일부러 떨어뜨렸답니다. 그걸 알아차리다니, 역시 엘레노어네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "누가 온 건가?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "누구지? 제국 호위대에서 왔나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "참, 여기에 갇힌 건 저뿐만이 아니에요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_138", + "a", + "007", + "none", + 1, + 0.55, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_144", + "a", + "007", + "none", + 2, + 0.43, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "당신들은……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "갇힌 여행가", + "", + 0, + "", + false, + "", + "오, 그때 그 아가씨잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "갇힌 시민", + "", + 0, + "", + false, + "", + "아, 아가씨, 우리를 구하러 온 거야?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_12_07.lua b/lua/game/ui/avg/_kr/config/stev_12_07.lua new file mode 100644 index 000000000..6b242b087 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_12_07.lua @@ -0,0 +1,11794 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "07", + "돌파", + "엘레노어는 지하에 갇혀 있던 사람들을 구출한다. 결정적인 순간, 제국 호위대와 지원군 여행가들이 달려오고, 엘레노어는 사기꾼과 그의 일당들을 물리치기로 결심한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "1일 전", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m2", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어에게 일자리를 마련해 주셔서 정말 감사해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "잡화점 주인", + "", + 0, + "", + false, + "", + "천만에요, 별말씀을요. 엘레노어 양은 보기 드문 인재예요. 오히려 제가 아가씨 덕을 본 셈입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "후훗, 엘레노어가 들으면 정말 기뻐하겠네요. 그럼 전 이만 가볼게요,==W== 좋은 하루 보내세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + 4, + 0.9, + nil, + nil, + nil, + 0.5, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아앗……! 괜찮으세요? 정말 죄송합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "아니, 아니. 내 부주의야. 미안.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "이걸로 엘레노어의 여행가 생활도 드디어 궤도에 올랐네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "이제는 내 도움이 필요 없을지도 모르겠네. 그렇게 생각하니 좀 섭섭한데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "참, 기념이 될 만한 걸 하나 골라서 축하 선물을 해야겠네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "4", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "4", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "음…… 한참을 둘러봤지만,==W== 눈에 들어오는 게 없네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 1, + "", + false, + "", + "자, 구경들 하고 가! 그냥 지나치면 후회한다니까!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "여행가라면 꼭 필요한 신기 실용템 대방출! 에누리 없는 정찰제, 절대로 손님을 속이지 않는다고!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아, 바로 이거예요……! 이 신기야말로 여행가가 된 엘레노어에게 딱 맞는 기념 선물이겠어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.73, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "002", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "저기, 거기 아가씨. 꽤 관심이 있어 보이는데, 이쪽 와서 구경 좀 해 볼래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "좋아요. 응?==W== 아까 잡화점에서 마주쳤던 분 아닌가요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 1, + "", + false, + "", + "오…… 아까 스쳐 지나갔던 그 아가씨군! 그 가게에서 나온 걸 보니, 신기에 아주 관심이 많나 봐? 자자, 편하게 보고 골라!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "여기 있는 신기 중에 마음에 드는 게 없으면, 우리 창고에 한번 가보는 건 어때? 여기서 멀지 않으니, 직접 안내해 줄게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "음…… 좋아요, 그럼 안내 부탁드릴게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "여기서 잠깐 기다려. 들어가서 동료들한테 창고에 있는 좋은 물건들 좀 빨리 준비해 놓으라고 얘기할 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "네, 부탁드려요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "다들 빨리 이쪽으로 와! 드디어 그 사기꾼을 찾았어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의심 많은 시민", + "", + 0, + "", + false, + "", + "빨리, 빨리. 이번에는 절대 놓치면 안 돼!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엣, 이, 이게 무슨 상황이죠……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "쳇, 하필 이럴 때 들이닥치다니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "이 사기꾼 녀석, 당장 우리 도라를 돌려줘!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의심 많은 시민", + "", + 0, + "", + false, + "", + "이 사기꾼 놈, 그러고도 또 노점을 열다니 뻔뻔하기 짝이 없군!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "아가씨, 절대로 속지 마. 이 녀석은 짝퉁 신기만 골라 파는 지독한 사기꾼이라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 1, + "", + false, + "", + "됐어…… 어차피 준비는 이미 다 해놨으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신기 상인", + "", + 0, + "", + false, + "", + "얘들아! 저놈들 전부 잡아! 우리 일을 망치게 둘 순 없지!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조직원들", + "", + 0, + "", + false, + "", + "예! 사장님!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 여행가", + "", + 0, + "", + false, + "", + "응? 갑자기 웬 패거리가 이렇게 많이……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "008", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "에에엣?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + 1, + 0.75, + -0.08, + 1.1, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + 2, + 0.25, + -0.08, + -1.1, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "010", + "none", + nil, + 0.5, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "Linear", + 0.1, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 4, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_138", + "a", + "007", + "none", + 1, + 0.55, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_144", + "a", + "007", + "none", + 2, + 0.43, + 0.05, + 0.9, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m14", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그렇게 된 거예요. 그 뒤로 전 계속 여기에 갇혀 있었고요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그런 일이 있었군요……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "갇힌 시민", + "", + 0, + "", + false, + "", + "그놈들…… 대낮에 길거리에서 대놓고 사람을 납치하다니, 간덩이가 제대로 부었어! 미안해, 아가씨. 괜히 말려들게 해서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "마음에 담아두지 마세요. 이제 엘레노어가 우리를 구하러 왔으니까요. 엘레노어는 뛰어난 여행가이니, 안심해도 좋답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "제가 지금 감옥 문을 열어 드릴게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "잠깐만, 열쇠는 사기꾼들한테 있을 텐데…… 어떻게 하려고요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "후후, 선배님이 이전에 가르쳐 주신 기술이 있거든요. 마침 여기서 쓸 수 있겠네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.1, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_13_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이게 딱 좋겠어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_13_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "됐다, 열렸어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "011", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "와……! 정말로 자물쇠를 따다니……! 선배님, 대단해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "됐어요, 열렸어요!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "우와……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "006", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "갇힌 시민", + "", + 0, + "", + false, + "", + "드디어 살았어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "갇힌 여행가", + "", + 0, + "", + false, + "", + "정말 고마워 아가씨, 또 신세를 지게 될 줄이야!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "별말씀을요. 자, 어서 나가요……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "InQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "쉿……!! 잠깐만요, 다들 들리세요? 발소리예요……==W== 누군가 오고 있어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "갇힌 여행가", + "", + 0, + "", + false, + "", + "설, 설마 그 사기꾼이 돌아온 건가?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어, 어, 어쩌면 좋죠……?", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.7, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "출구는 하나뿐이에요……==W== 그렇다면 길은 하나밖에 없죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "005", + "none", + nil, + 0.63, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "제가 앞장설게요! 어서 가요!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "a", + nil, + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "31", + "OutSine", + 0.5, + true, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어……! 환복 동작이 정말 매끄럽고 깔끔하네요. 정말 멋있어요!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "에헤헤…… 혹시 몰라서 치마 안에 여행가 복장이랑 장비를 착용해 두길 잘했네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "다들 제 뒤를 따라오세요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_547", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "젠장, 누가 도망쳤어……! 아까 그 손님, 훼방 놓으러 온 거였잖아! 얘들아, 가자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "013", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "상대해 드리죠!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 1, + "", + false, + "", + "내가 어쩌다 저런 골칫덩이를 끌어들였지……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "하지만 빠져나가진 못할걸! 내가 밖에 있던 녀석들까지 모조리 불러 모았거든! 애들아, 쳐라! 얼른 녀석들을 처리해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "험악한 조직원", + "", + 0, + "", + false, + "", + "알겠습니다, 사장님!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "008", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "카트린, 절대로 제 곁에서 떨어지면 안 돼요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "알았어요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 3.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "진정하자……==W== 심호흡하고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "카트린을…… 그리고 모두를 내가 지켜야만 해!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 2, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetPP", + param = {1, 1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume50_3s", + 0, + "m19", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "‘무기를 끊임없이 바꾸며 흐르는 물처럼 변화무쌍한 공격을 펼친다. 다양한 전술로 상대를 교란한다’……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "016", + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 5.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "흐르는 물처럼……==W== 싸운다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutQuad", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 5.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + 0.45, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + -5.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + -0.2, + 0.5, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 90.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + -4.0, + -2.0, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조직원들", + "", + 0, + "", + false, + "", + "크악!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "005", + "none", + nil, + 0.6, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1238", + "a", + "005", + "none", + nil, + 0.2, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "005", + "none", + nil, + 0.8, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1237", + "a", + "005", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 1.1, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 5, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 6.0, + -0.5, + 0.35, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 2.5, + 0.5, + -0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -3.0, + -0.5, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 5, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -7.0, + 0.5, + 0.35, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 1, + 0.5, + -0.4, + 1.4, + 0.0, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "InBack", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "close", + nil, + nil, + -0.38, + 1.5, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "하앗!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 1.5, + 0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 1.0, + 2.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + 90.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "none", + nil, + -1.0, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutSine", + 0, + -60.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1238", + "a", + nil, + "none", + nil, + -0.5, + 1.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + -30.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "세, 세상에……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어가……==W== 춤을 추듯 우아한 자태로 적을 전부 쓰러뜨리고 있어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "004", + "none", + nil, + 0.73, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "여행가&시민", + "", + 0, + "", + false, + "", + "다들 공격해!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "004", + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_164", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + 5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "큰일이다…… 이, 이거 상황이 안 좋은데?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "나 왔어, 이게 대체 무슨 일이야……==W== 또 너냐……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "나쁜 짓만 하고 다니니까 그렇죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "으악……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 1, + "", + false, + "", + "안 되겠어, 우린 이 녀석 상대가 안 돼!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + -0.3, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + -0.5, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "일단 후퇴하자!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "도망 하나는 참 빠르군요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어, 계속 쫓아갈까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아뇨, 밖에도 인원을 따로 대기시켜 놨을 거예요.==W== 안전을 위해, 혼란한 틈을 타 여기서 빠져나가는 게 좋겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "엘레노어 씨, 카트린 씨……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "다행이에요, 둘 다 무사해서!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안, 어떻게 여기에…… 집으로 돌아간 거 아니었어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "너무 걱정돼서요. 하지만 무작정 들어갔다간 괜히 짐만 될 것 같아서 밖에서 상황을 살피고 있었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "그러다 조금 전, 안에서 나는 소리가 심상치 않길래, 곧바로 제국 호위대에 긴급 연락을 취했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "덕분에 제국 호위대가 도착하자마자 도망치던 놈들과 딱 마주쳤지 뭐예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_198", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1237", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_199", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 12, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1237", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조직원들", + "", + 0, + "", + false, + "", + "젠자앙~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1237", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "보시는 것처럼, 대부분의 조직원은 체포됐어요. 하지만 일부 조직원들은 아직도 포기 못 하고 항구 쪽으로 도망친 모양이에요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아주 잘하셨어요, 비비안! 정말 큰 도움이 됐어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "지원군도 있으니……==W== 어쩌면 지금이 절호의 기회일지도 몰라요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_12_08.lua b/lua/game/ui/avg/_kr/config/stev_12_08.lua new file mode 100644 index 000000000..73a0d40de --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_12_08.lua @@ -0,0 +1,11346 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "08", + "영광의 밤", + "엘레노어는 ‘명예시민’ 표창을 받고, 시상식에서 부모님과 화해하며 인생의 새로운 발걸음을 내디딘다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "005", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "005", + "none", + nil, + 0.2, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "005", + "none", + nil, + 0.8, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m112", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 1.0, + "ChanDou1", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "젠장…… 어쩌다 이렇게 된 거지……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1241", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1241", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "제국 호위대 대원", + "", + 0, + "", + false, + "", + "경고한다, 즉시 무기를 내려놓고 순순히 투항해라!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "avg_emoji_exclamation", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "avg_emoji_exclamation", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "조직원", + "", + 0, + "", + false, + "", + "으악! 어, 어서 도망쳐!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "이상하잖아…… 제국 호위대가 벌써 들이닥치다니……", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 350.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.7, + 0.35, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "지원 온 여행가", + "", + 0, + "", + false, + "", + "도망칠 생각 마!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_phy_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_199", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조직원", + "", + 0, + "", + false, + "", + "으악!", + "" + } + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 1, + "", + false, + "", + "게다가 이 여행가 놈들은 또 어디서 튀어나온 거야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "다행히 미리 사람을 좀 모아뒀지……==W== 놈들을 방패막이로 세우면, 무사히 빠져나갈 수 있을 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "OutQuad", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + 0.6, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 30.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 4.0, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "005", + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "거기 서세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "너, 너는……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "순순히 항복하시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "당신의 그 수많은 악행도……==W== 오늘로 끝입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "youchupeng", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -4.0, + nil, + 0.6, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_188", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사기꾼 패거리", + "", + 0, + "", + false, + "", + "으악……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "010", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "방금은 정말 아슬아슬했어요! 다친 데는 없나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네, 괜찮아요. 이걸로 전부 끝났네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + 0.83, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.17, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "갇혀있던 사람들", + "", + 0, + "", + false, + "", + "고마워! 아가씨, 구해줘서 정말 고마워!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네? 아, 아니에요. 별말씀을요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.23, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "후훗, “전부 끝난 건” 아닌 모양이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "다들 몰래 엘레노어 씨를 힐끔거리는 거, 눈치 못 채셨어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "지원 온 여행가", + "", + 1, + "", + false, + "", + "이봐, 방금 봤어? 저 아가씨 실력이 보통이 아니던데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "지원 온 여행가", + "", + 0, + "", + false, + "", + "제국 호위대 같아 보이진 않는데, 설마 소집된 여행가인가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.74, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "제국 호위대 대원", + "", + 0, + "", + false, + "", + "실례합니다, 당신이 바로 사람들을 구한 여행가인가요? 이야~ 젊은데 유능하기까지 하시군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "제국 호위대 대원", + "", + 0, + "", + false, + "", + "이번에 정말 큰 공을 세우셨어요! 돌아가면 바로, 표창을 받으실 수 있게 보고드리겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네……? 표창이요……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "제국 호위대 대원", + "", + 0, + "", + false, + "", + "맞습니다. 실례지만, 성함이 어떻게 되시죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그, 그게……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "이분의 이름은 엘레노어! 모두를 구해낸 영웅이랍니다~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "5일 후", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "뭔가…… 적응이 안 되네요.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨? 지금 한숨 쉰 거예요?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "이상하네요. 오늘처럼 기쁜 날에, 왜 그러시는 걸까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "비비안, 카트린……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "지금 뭔가 굉장히 비현실적으로 느껴져요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "왜요? 아…… 이런 명예가 너무 갑작스러워서요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "음, 그것도 있지만…… ‘올해의 명예시민상’에다가, 이렇게 시상식까지 초청받을 줄은 몰랐거든요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "전 이제 막 첫발을 내디뎠을 뿐인데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "하지만 저와 다른 사람들을 구해낸 건 명백한 사실이잖아요. 다들 똑똑히 지켜봤는걸요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "당신이 친구라서 하는 말이 아니에요. 악인을 물리치고 공적을 세웠으니, 당신이 그 명예를 누리는 건 당연하죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "우리 ‘엘레노어’는 아주 오래전부터 꾸준히 노력해 왔기 때문에, 점점 더 강해질 수 있었던 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "마침내 당신이 이렇게 활약하게 돼서, 저와 카트린 씨가 모두 자랑스럽게 생각해요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그리고 엘레노어 씨, 저쪽 좀 보세요. 가족분들도 시상식을 보러 오셨답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "아, 아버님과 어머님이 이쪽으로……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_146", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_147", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 2, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "카트린 씨, 우린 이쯤에서 자리를 비켜드리죠. 가족끼리 시간을 보내야 할 테니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "엘레노어, 무대에 오를 준비는 다 되었느냐?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "우리 몰래 이렇게까지 해낼 줄은 정말 몰랐구나.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아버님, 어머님……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "속여서 죄송합니다. 하지만 그날 이후,==W== 전 단 한 번도 제 꿈을 포기한 적 없어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.85, + nil, + 1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 3, + 0.65, + -0.25, + 1.3, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.45, + -0.375, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m9", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "하지만 엘레노어, 그건 알아두렴. 여행가라는 직업은 네게 어울리지 않는단다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "어머니, 어째서 그렇게 단정하실 수 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 1, + "", + false, + "", + "넌 바깥세상이 얼마나 위험한지 전혀 모른다. 알겠나, 우리가 이러는 건 다 널 위해서다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "close", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "네 방에 있던 장비들은 하인들을 시켜 전부 처분했으니, 너도 이번 기회에 깨끗이 단념하거라.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false, + 0.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "012", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "그날 일은…… 우리가 너무 경솔했구나.==W== 네가 ‘여행가에 맞지 않는다’라고 단정 지었지만, 사실 우린 너에 대해서도 잘 몰랐고 여행가라는 직업을 제대로 알아보려고 하지도 않았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "사실 사과해야 할 사람은 우리야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "어머니……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "우리 딸이 용감하게 위협에 맞서, 소중한 친구와 무고한 시민들을 위기에서 구해냈다. 아무나 할 수 있는 일이 아니지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m32", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "많이 컸구나…… 엘레노어. 나와 네 어머니 모두 네가 자랑스럽단다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그, 그럼 앞으로도 계속 여행가를 해도 괜찮을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "그건……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "엘레노어, 넌 가문의 유일한 후계자잖니…… 우리는 그래도 네가 가업을 이어받았으면 한단다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아버지와 어머니의 뜻은 잘 알겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "그렇다면 만약…… 제가 둘 다 포기하고 싶지 않다면요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "후계자 수업을 받으면서, 여행가로서의 일도 계속해 나가고 싶어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "당분간은 네가 정식으로 후계자 수업을 받았으면 해. 거기다 ‘여행가’로서의 일까지 병행하려면, 많이 힘들 텐데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아무리 힘들어도, 전 제가 잘 해낼 수 있을 거라 믿어요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "003", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "여보, 당신 생각은 어때요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "어디……==W== 일단은 엘레노어한테 한 번 맡겨 보는 게 좋겠군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 어머니", + "", + 0, + "", + false, + "", + "후훗…… 우리가 같은 생각을 한 것 같네요. 엘레노어가 이렇게까지 노력하는데, 어른인 우리가 무슨 이유로 꿈을 막겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "……! 저, 정말로 괜찮은 건가요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 1, + "", + false, + "", + "그래. 엘레노어, 넌 이미 행동으로 증명해 냈다. 네가 더 이상 어린아이가 아니라는 것을 말이다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "엘레노어의 아버지", + "", + 0, + "", + false, + "", + "그러니 이제부터는 동등한 입장에서 너와 논의하도록 하마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "16", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "최근에…… 너무 많은 일들이 연달아 일어나서, 아직도 얼떨떨해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아버지와 어머니께서… 처음으로 날 어린애 취급하지 않고, 드디어 나를 이해해 주시기 시작했어……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m28", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "17", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아……! 지금 감상에 빠져 있을 때가 아니야! 곧 내 차례니까, 수상하러 무대에 올라가야 하는데……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사회자", + "", + 1, + "", + false, + "", + "다음으로, ‘올해의 명예시민’ 시상이 있겠습니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사회자", + "", + 0, + "", + false, + "", + "횡포를 부리던 범죄 조직에 맞서, 비범한 담력과 식견으로 난국을 타개하고, 뜨거운 열정으로 이 도시에 평화와 질서를 세운……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InQuad", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "으앗…… 수식어가 너무 과하잖아, 지금 내 얼굴 엄청 빨개졌을 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "너무 떨려. 이따가 수상 소감도 발표해야겠지? 원고를 준비하긴 했지만, 그래도 떨려……", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "28_right", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg3_213", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사회자", + "", + 0, + "", + false, + "", + "그럼, 수상자이신 엘레노어 양을 모시고 수상 소감을 들어보도록 하겠습니다.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_213", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "아, 안녕하세요. 저는 여행가 엘레노어입니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "오늘 이 자리에 서게 되어 정말 영광입니다…… 그, 그리고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 6, + "hotel_banquet_hall_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "응? 저쪽에 비비안이랑 카트린인가? 뭐라고 하는 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어, 긴장하지 마세요! 우리가 있답니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "이건 당신이 얻은 첫 명예잖아요. 우리가 지켜보고 있어요!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "16", + "InQuad", + 0.8, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "고마워요…… 다들. 덕분에 좀 진정된 것 같아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "17", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m144", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저는 언제나 여행가가 되는 것이 꿈이었지만, 제가 정말 해낼 수 있을지 늘 걱정이 앞섰습니다……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아버지와 어머니도…… 미소를 지으며 나를 지켜보고 계셔.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "이제, 저는 마침내 저 자신을 증명해 냈습니다. 하지만 여기까지 올 수 있었던 건, 저 혼자만의 힘이 아니었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "언제나 저를 응원해 준 친구들, 늘 절 걱정해 주는 가족들, 그리고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "오늘 이 자리에 참석하시지는 못했지만, 제가 끊임없이 성장할 수 있도록 이끌어 주신 선배님이 계셨습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "이 자리를 빌려, 그분들에게 진심으로 감사 인사를 전하고 싶습니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 1, + "", + false, + "", + "오늘의 이 영예는 시작일 뿐입니다. 저는 여기서 멈추지 않을 것입니다. 더욱 강하고 훌륭한 여행가가 되기 위해, 끊임없이 노력하며 실력으로 증명해 내겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "InQuad", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "앞으로 저는 도움이 필요한 사람들을 계속 지켜나갈 것이고, 언제든 손을 내밀겠습니다. 그것이야말로 제가 그리는 이상적인 여행가의 모습이니까요!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_12_002", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_137", + "", + 0, + "", + false, + "", + "제 꿈은 이제 겨우 시작일 뿐입니다……!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "드디어 돌아왔어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "오늘 하루는 정말…… 꿈만 같았어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "아…… 메시지가 왔네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "998" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "시상식은 잘 끝났어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "네!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "‘명예시민상’을 받았어요", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "방금 막 행사장에서 돌아왔답니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg1_137", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "선배님, 이따가 사진 보내드릴까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg3_100", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "정말 대단해", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_100", + "", + "0", + "", + false, + "", + "앞으로도 계속 힘내자?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_137", + "", + "0", + "", + false, + "", + "네!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "후후, 역시 선배님은 늘 날 생각해 주고 있었어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "감사합니다, 선배님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "시상식에서 말했던 것처럼, 난 결코 여기서 멈추지 않을 거야……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + 0.65, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "여행가는 의뢰를 완수하는 것 말고도, 아주 중요한 일이 있어. 바로 탑에 오르는 일이지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "17", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "이미 계획은 다 세워뒀어. 모레 출발하자. 내 여행가 인생 처음으로 별의 탑에 도전하는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "탑에 오르기 전에……==W== 내일은 다과회도 있고…… 다 함께……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.45, + 0.03, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_137", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "InOutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "쿨…… 쿨……", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_12_09.lua b/lua/game/ui/avg/_kr/config/stev_12_09.lua new file mode 100644 index 000000000..dd6dcc7f7 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_12_09.lua @@ -0,0 +1,5769 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "09", + "새로운 꿈", + "카트린과 비비안은 엘레노어에게 자신들의 소원을 털어놓았고, 세 사람은 ‘아가씨 여단’을 결성하기로 결심한다. 여정 중, 그녀는 당신과 재회한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "008", + "none", + nil, + 0.0, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "004", + "none", + nil, + 0.5, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + -0.175, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.25, + -0.175, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "미안해요, 많이 기다렸죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m1", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "엘레노어, 왜 이렇게 늦었어요. 한참 기다렸다고요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "미안해요, 카트린. 출발하기 전에 장비랑 도구를 챙기느라 시간이 좀 걸렸어요. 정신 차려보니 늦고 말았지 뭐예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "다음 의뢰 장소는 어디인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "28_right", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "이번엔 의뢰가 아니에요. 별의 탑에 도전해 보려고요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "와, 드디어 본격적으로 탑에 오르는 건가요? 많이 힘들지 않을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "쉽진 않을 거예요. 하지만 오늘을 위해 만반의 준비를 했으니, 걱정하지 마세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "좋네요, 사실 별의 탑 내부가 늘 궁금했었거든요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "나중에 기회가 되면, 그림이나 카메라로 내부를 기록해서 두 사람한테 보여줄게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "듣자 하니, 별의 탑 내부는 끊임없이 변한다고 하던데, 직접 볼 수 없는 건 좀 아쉽네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "비비안……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "크흠…… 말이 나온 김에…… 비비안,==W== 이제 우리 생각을 엘레노어한테 솔직하게 털어놓아야 하지 않을까요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "맞아요, 지금이 딱 그럴 타이밍이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨, 첫 정식 의뢰를 마치고 나서 했던 다과회, 기억해요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네…… 기억해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그때 저희 둘한테 물어봤었잖아요. 여행가로 사는 당신의 삶이 부럽지 않냐고요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "InQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mansion_garden_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "저희는 엘레노어 씨처럼 용감하지 못한걸요. 굳이 저희의 소원을 말해본다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "‘나만의 소원을 찾고 싶다’라는 게 어쩌면 저희의 진짜 소원일지도 모르겠네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.4, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_3s", + 0, + "m39", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "그리고 이제, 드디어 그 소원을 찾았어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "저희는…… 여행가가 되고 싶어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 1, + "", + false, + "", + "지금까지 계속 당신의 곁에서 당신이 성장하는 모습을 봐왔고, ==W==기뻐하며 웃는 모습도, 벽에 부딪혀 좌절하는 모습도 지켜봤어요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m39", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "당신이 겪은 모든 것들은, 우리에겐 없는…… 너무나 눈부신 것들이었어요……==W== 그러다 보니 우리도 모르는 사이에 마음속에 이런 생각이 싹텄죠. 우리도 당신처럼 자유롭게 살아보고 싶다고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그뿐만이 아니에요. 매번 여정을 떠나는 당신의 뒷모습을 바라볼 때마다,==W== 저와 비비안은 마음 한구석이 허전했어요…… 그저 걱정만 할 뿐, 아무 도움도 못 되는 스스로가 한심하게 느껴졌거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "그러니까, 엘레노어 씨. 우린 더 이상 제자리에 머무른 채, 당신을 배웅하고 싶지만은 않아요. 우리도 당신과 어깨를 나란히 하고 같은 길을 걸어가고 싶어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "맞아요. 그리고 여행가가 될 수만 있다면, 우리한테도 그 소원을 이룰 기회가 생기겠죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "우리 셋이 함께 모험을 떠날 수 있다면…… 얼마나 멋진 일일까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "014", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "함께…… 모험을……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그렇게 될 수만 있다면 정말 행복할 것 같네요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그렇다는 건, 저와 함께 별의 탑에 가고 싶다는 뜻인가요?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "언젠가는 그럴 날이 오겠지만, 오늘은 아니에요. 지금의 우린 아직 여행가가 아니니까, 억지로 데려가 달라고 해봤자 짐만 될 뿐이겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 1, + "", + false, + "", + "우리도 그건 자각하고 있어요. 아직은 실력 차이가 크니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "그래서 저희도 엘레노어처럼, 우선 여행가의 기술과 지식을 열심히 익히고 체력을 단련해서, 당신의 발목을 잡지 않을 때까지 계속 노력할 생각이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨, 조금만 더 기다려 주세요. 우리는 꼭 당신을 따라잡을 테니까요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "그렇다면 제가 도울게요! 경험이 있으니, 두 사람의 훈련에 분명 도움이 될 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "정말 그래도 되나요? 지금도 이미 바쁘잖아요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "물론이죠! 두 사람의 소원은 곧 제 소원이기도 한걸요. 저도 두 사람과 떨어지고 싶지 않아요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_224", + "", + 0, + "", + false, + "", + "엘레노어 씨는 정말 좋은 사람이에요…… 어쩌면 당신이 좇는 꿈이었기에, 저도 이토록 동경하게 됐는지도 몰라요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_223", + "", + 0, + "", + false, + "", + "와~ 둘 다 정말 오글거리네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "015", + "avg_emoji_exclamation", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "InQuad", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "선배님!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님, 드디어 만났네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "방금 막 아모르에 도착했거든. 별의 탑 근처에서 마주칠 줄은 몰랐네. 벌써 혼자 탑에 오르기 시작한 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "음, 정말 많이 성장했구나……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그러고 보니 얼마 전에 사건을 하나 해결하고, 친구도 구했다면서?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "대충 상황은 들었지만, 그래도 너한테 직접 듣고 싶네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저도 선배님께 하고 싶은 이야기가 정말 많았거든요. 듣고 싶으시다니, 정말 기뻐요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "AvgStageEffect_clockwise", + "InOutSine", + false, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "참 많은 일이 있었구나……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엘레노어, 넌 이미 네 능력을 행동으로써 증명해 냈어. 멋지게 해냈구나.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "에헤헤~ 선배님의 칭찬 감사합니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "실은 앞으로 제 두 친구, 그러니까 비비안과 카트린을 도와 여행가 훈련을 진행할 생각이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그 친구들도 어쩌면 앞서 걸어가는 네 모습을 동경해서 이 길에 들어서기로 결심했을 거야. 예전의 너처럼.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_224", + "a", + "002", + "none", + 4, + 0.25, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_223", + "a", + "002", + "none", + 5, + 0.75, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "네! 그래서 친구들을 꼭 도와주고 싶어요……==W== 주제넘은 말처럼 들릴지도 모르지만, 선배님을 귀감으로 삼아서, 미약하나마 그 둘에게 도움이 되고 싶거든요.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "두 사람이 황야에서 스스로를 지킬 수 있게 되면,==W== 새로운 여단을 만들어 다 함께 모험을 떠날 계획이에요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_223", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_224", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "여단이라…… 후후, 정말 대단한 목표네.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "혼자만의 힘으로는 한계가 있는 법이야. 더 높은 곳에 오르려면, 다른 사람들의 도움이 필요하지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "맞아요. 사실 저는 필리에 여행가들이 선배님을 따라 힘을 합쳐 마물을 물리치는 모습을 봤을 때부터, 계속 그런 생각을 해왔어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "저 역시 선배님과 비비안, 카트린, 그리고 수많은 분의 도움이 있었기에 여기까지 올 수 있었으니까요. 그래서, 사람 간의 유대가 얼마나 중요한지 잘 알고 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아주 잘하고 있어. 이젠 내가 더 이상 가르칠 게 없겠네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "그렇지 않아요! 선배님은 언제까지나 영원한 제 선배님이세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "‘여행가 되기’, 그리고 ‘가족들에게 인정받기’……==W== 제 오랜 꿈이 이루어졌어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "004", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "하지만 전 여기서 멈추지 않을 거예요. 지금의 제겐 새로운 꿈과 목표가 생겼으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "저만의 여단을 꾸려, 더 많은 경험을 쌓고 한층 더 성숙해지고 나면, 그때는……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "친구들과 함께 마왕 협정에 합류하고 싶어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "선배님…… 그래도 될까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하하, 안 될 이유는 없지. 오히려 내가 영광인걸.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 1, + "", + false, + "", + "그럼 약속하신 거예요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_137", + "", + 0, + "", + false, + "", + "앞으로도 제 성장을 계속 지켜봐 주세요!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_137", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm01_04.lua b/lua/game/ui/avg/_kr/config/stm01_04.lua index d86251f68..42a05ff13 100644 --- a/lua/game/ui/avg/_kr/config/stm01_04.lua +++ b/lua/game/ui/avg/_kr/config/stm01_04.lua @@ -948,7 +948,7 @@ return { "", false, "", - "그래서…… 앞으로의 일 얘기인데, 네 생각을 들려주지 않을래?", + "그래서…… 앞으로의 일 얘기인데, 마왕님 생각을 들려주지 않을래?", "" } }, @@ -980,7 +980,7 @@ return { "", false, "", - "내 생각? 참고가 되려나? 내가 말하는 것도 좀 그렇지만, 기억상실인데?", + "이제 어떻게 해야 하나...... 세이나 일행이 입성하자마자 미행을 당한 걸 보면, 백악 상회의 목적은 절대 단순한 빚 독촉이 아닐 거야.", "" } }, @@ -1037,7 +1037,7 @@ return { "", false, "", - "기억상실 같은 건 상관없다니까! 피킨을 몰아붙인 그 명추리는, 너니까 할 수 있었던 거였어!", + "피킨을 궁지에 몰아붙인 그 멋진 추리는, 마왕님만이 할 수 있는 거야!", "" } }, @@ -1166,7 +1166,7 @@ return { "", false, "", - "드디어 50,200도라를 모았어…… 이 속도라면 83만 도라도 금방……", + "드디어 50,200도라를 모았어…… 이 속도라면……", "" } }, @@ -1180,7 +1180,7 @@ return { "", false, "", - "현실에서 눈 돌리지 마! 그건 빗방울이라고!!", + "헤헤, 이렇게 세다 보면 금방 83만 도라를 채울 수 있겠어.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm01_09.lua b/lua/game/ui/avg/_kr/config/stm01_09.lua index 004980142..e73331e9d 100644 --- a/lua/game/ui/avg/_kr/config/stm01_09.lua +++ b/lua/game/ui/avg/_kr/config/stm01_09.lua @@ -8247,7 +8247,7 @@ return { cmd = "SetTalk", param = { 0, - "avg1_132", + "avg1_112", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stm03_01.lua b/lua/game/ui/avg/_kr/config/stm03_01.lua index f92179009..9363e0cdc 100644 --- a/lua/game/ui/avg/_kr/config/stm03_01.lua +++ b/lua/game/ui/avg/_kr/config/stm03_01.lua @@ -3377,7 +3377,7 @@ return { "", false, "", - "아냐, 필리에는 좀 더 가야 해. 여긴 필리에 외곽에 있는 여행가 캠프야.", + "아니요, 필리에까지는 좀 더 가야 해요. 여긴 필리에 외곽에 있는 여행가 캠프고요.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm06_01.lua b/lua/game/ui/avg/_kr/config/stm06_01.lua index 6b4e9e4d1..c91ea0e38 100644 --- a/lua/game/ui/avg/_kr/config/stm06_01.lua +++ b/lua/game/ui/avg/_kr/config/stm06_01.lua @@ -3580,7 +3580,7 @@ return { "", false, "", - "그러나 폐하께서는 깨어나신 뒤, 고작 넉 달 만에 인장 세 개를 손에 넣으셨습니다…… ‘킹’, ‘폰’, ‘비숍’. 그 중 ‘왕’과 ‘비숍’은 모두 전설 속에만 존재했던 인장입니다.", + "그러나 폐하께서는 깨어나신 뒤, 고작 넉 달 만에 인장 세 개를 손에 넣으셨습니다…… ‘킹’, ‘폰’, ‘비숍’. 그 중 ‘킹’과 ‘비숍’은 모두 전설 속에만 존재했던 인장입니다.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm08_18_b.lua b/lua/game/ui/avg/_kr/config/stm08_18_b.lua index dc9411d59..07598abd9 100644 --- a/lua/game/ui/avg/_kr/config/stm08_18_b.lua +++ b/lua/game/ui/avg/_kr/config/stm08_18_b.lua @@ -27,7 +27,7 @@ return { cmd = "SetBg", param = { 0, - "ruin_travellers_home_inside", + "travellers_home_inside", "0", "Linear", 0.0, @@ -1050,7 +1050,7 @@ return { cmd = "SetBg", param = { 0, - "ruin_travellers_home_inside", + "travellers_home_inside", "0", "Linear", 1.0, diff --git a/lua/game/ui/avg/_kr/config/stsp_17_01.lua b/lua/game/ui/avg/_kr/config/stsp_17_01.lua index 2a5d45582..c3fb13de2 100644 --- a/lua/game/ui/avg/_kr/config/stsp_17_01.lua +++ b/lua/game/ui/avg/_kr/config/stsp_17_01.lua @@ -4810,7 +4810,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -5011,7 +5011,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -10107,7 +10107,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -10177,7 +10177,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -10220,7 +10220,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -10451,7 +10451,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -10537,7 +10537,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -10650,7 +10650,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -10864,7 +10864,7 @@ return { cmd = "SetTalk", param = { 0, - "진지한 보물 사냥꾼", + "진지한 보물찾기 여행가", "", 0, "", @@ -10964,7 +10964,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -11099,7 +11099,7 @@ return { cmd = "SetTalk", param = { 0, - "거만한 보물 사냥꾼", + "거만한 보물찾기 여행가", "", 0, "", @@ -11216,7 +11216,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -11345,7 +11345,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -11640,7 +11640,7 @@ return { cmd = "SetTalk", param = { 0, - "거만한 보물 사냥꾼", + "거만한 보물찾기 여행가", "", 0, "", diff --git a/lua/game/ui/avg/_kr/config/stsp_17_02.lua b/lua/game/ui/avg/_kr/config/stsp_17_02.lua index f06016269..d88fa674e 100644 --- a/lua/game/ui/avg/_kr/config/stsp_17_02.lua +++ b/lua/game/ui/avg/_kr/config/stsp_17_02.lua @@ -5,7 +5,7 @@ return { "ep_mainline_001", "02", "가장 소중한 보물", - "테레사와 보물 사냥꾼이 협력 관계를 맺는다? 테레사를 따라온 수많은 사람들…… 숲속에 새겨진 표식은 과연 어디로 이어지는 것일까?", + "테레사와 보물찾기 여행가가 협력 관계를 맺는다? 테레사를 따라온 수많은 사람들…… 숲속에 새겨진 표식은 과연 어디로 이어지는 것일까?", 0 } }, @@ -447,7 +447,7 @@ return { cmd = "SetTalk", param = { 0, - "거만한 보물 사냥꾼", + "거만한 보물찾기 여행가", "", 0, "", @@ -515,7 +515,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -558,7 +558,7 @@ return { cmd = "SetTalk", param = { 0, - "진지한 보물 사냥꾼", + "진지한 보물찾기 여행가", "", 0, "", @@ -865,7 +865,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1175,7 +1175,7 @@ return { cmd = "SetTalk", param = { 0, - "진지한 보물 사냥꾼", + "진지한 보물찾기 여행가", "", 0, "", @@ -1580,7 +1580,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1666,7 +1666,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1757,7 +1757,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -1932,7 +1932,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -2018,7 +2018,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -4909,7 +4909,7 @@ return { cmd = "SetTalk", param = { 0, - "진지한 보물 사냥꾼", + "진지한 보물찾기 여행가", "", 0, "", @@ -5222,7 +5222,7 @@ return { cmd = "SetTalk", param = { 0, - "거만한 보물 사냥꾼", + "거만한 보물찾기 여행가", "", 0, "", @@ -5457,7 +5457,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -5844,7 +5844,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -5887,7 +5887,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -6002,7 +6002,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -6544,7 +6544,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -6680,7 +6680,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -7000,7 +7000,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -8425,7 +8425,7 @@ return { cmd = "SetTalk", param = { 0, - "진지한 보물 사냥꾼", + "진지한 보물찾기 여행가", "", 0, "", @@ -8508,7 +8508,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -8827,7 +8827,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -8913,7 +8913,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -8999,7 +8999,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -9237,7 +9237,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -9373,7 +9373,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -9459,13 +9459,13 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", false, "", - "당신 경험에 우리의 정보 수집 능력이 더해진다면, 우린 분명 노바 대륙 최고의 보물 사냥꾼 팀이 될 수 있을 거예요!", + "당신 경험에 우리의 정보 수집 능력이 더해진다면, 우린 분명 노바 대륙 최고의 보물찾기 여행가 팀이 될 수 있을 거예요!", "" } }, @@ -9545,7 +9545,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -9785,7 +9785,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -10168,7 +10168,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", @@ -10262,7 +10262,7 @@ return { cmd = "SetTalk", param = { 0, - "거만한 보물 사냥꾼", + "거만한 보물찾기 여행가", "", 0, "", @@ -10329,7 +10329,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 1, "", @@ -10372,7 +10372,7 @@ return { cmd = "SetTalk", param = { 0, - "보물 사냥꾼 보스", + "보물찾기 여행가 두목", "", 0, "", diff --git a/lua/game/ui/avg/_kr/preset/avgcharacter.lua b/lua/game/ui/avg/_kr/preset/avgcharacter.lua index b92f853bd..5e665238d 100644 --- a/lua/game/ui/avg/_kr/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_kr/preset/avgcharacter.lua @@ -327,7 +327,7 @@ return { { id = "avg1_161", name = "***", - name_bg_color = "#f4e0d7", + name_bg_color = "#0ABEC5", reuse = "avg3_161", ver = "2.1.0" }, @@ -1222,13 +1222,13 @@ return { }, { id = "avg3_223", - name = "***", + name = "카트린", name_bg_color = "#ecd09f", ver = "1.15.0" }, { id = "avg3_224", - name = "***", + name = "비비안", name_bg_color = "#73a4c8", ver = "1.15.0" }, @@ -3116,6 +3116,20 @@ return { reuse = "avg2_940", ver = "2.2.0" }, + { + id = "avg3_1325", + name = "***", + name_bg_color = "#0ABEC5", + reuse = "avg3_219", + ver = "1.16.0" + }, + { + id = "avg3_1326", + name = "***", + name_bg_color = "#0ABEC5", + reuse = "avg3_219", + ver = "1.16.0" + }, { id = "avg4_100", name = "빛나는 라루", diff --git a/lua/game/ui/avg/_kr/preset/avgcontacts.lua b/lua/game/ui/avg/_kr/preset/avgcontacts.lua index f42c55267..0cb897813 100644 --- a/lua/game/ui/avg/_kr/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_kr/preset/avgcontacts.lua @@ -171,7 +171,7 @@ return { { id = 137, icon = "Icon/Head/head_13701_S", - name = "***", + name = "엘레노어", landmark = "아모르 골드 에리어 피츠로이가문 대저택", signature = "구매! 구매! 구매!", ver = "1.15.0" diff --git a/lua/game/ui/avg/avg_1_bgctrl.lua b/lua/game/ui/avg/avg_1_bgctrl.lua index 1bf3292d7..ed02fc004 100644 --- a/lua/game/ui/avg/avg_1_bgctrl.lua +++ b/lua/game/ui/avg/avg_1_bgctrl.lua @@ -35,6 +35,8 @@ Avg_1_BgCtrl._mapEventConfig = { } function Avg_1_BgCtrl:Awake() self.mapPresetShake = nil + self.mapPresetTransition = nil + self.nPersonalityIdx = nil self.goCurBgIns = nil self.rtBg = nil self.imgBg = nil @@ -66,6 +68,8 @@ function Avg_1_BgCtrl:Awake() end function Avg_1_BgCtrl:OnDisable() self.mapPresetShake = nil + self.mapPresetTransition = nil + self.nPersonalityIdx = nil if self.goCurBgIns ~= nil then self.rtBg = nil NovaAPI.SetImageSpriteAsset(self.imgBg, nil) @@ -316,6 +320,64 @@ function Avg_1_BgCtrl:OnEvent_AvgSpeedUp(nRate) NovaAPI.SetAnimatorSpeed(value, nRate) end end +function Avg_1_BgCtrl:Avg_ProcRes_Personality(sResName) + local sName = sResName + if AVG_EDITOR == true then + return sName + end + local mapFallback = { + [1] = { + "AAA", + "AA", + "A" + }, + [2] = { + "BBB", + "BB", + "B" + }, + [0] = { + "CCC", + "CC", + "C" + } + } + local mapResNameSurfix = { + "AAA", + "BBB", + "CCC", + "AA", + "BB", + "CC", + "A", + "B", + "C", + "N" + } + if self.nPersonalityIdx == nil then + local _, _, _, _, _, _, n = PlayerData.Avg:CalcPersonality(1) + self.nPersonalityIdx = n + end + if type(self.nPersonalityIdx) == "number" then + local sResult = mapResNameSurfix[self.nPersonalityIdx] + if type(sResult) == "string" and sResult ~= "" and sResult ~= "N" then + local nFallbackIdx = self.nPersonalityIdx % 3 + local tbFallback = mapFallback[nFallbackIdx] + local nStartIdx = table.indexof(tbFallback, sResult) + local nCount = #tbFallback + if 0 < nStartIdx then + for i = nStartIdx, nCount do + local s = sName .. "_" .. tbFallback[i] + if 0 < table.indexof(self._panel.tbAvgPreset.CgResName, s) then + sName = s + break + end + end + end + end + end + return sName +end function Avg_1_BgCtrl:SetBg(tbParam) self:CheckOffScreenInited() self:_LoadPreset_Transition() @@ -370,6 +432,7 @@ function Avg_1_BgCtrl:SetBg(tbParam) end delChildren(self._mapNode.trDelRoot) sResName = Avg_ProcRes_M_F(sResName) + sResName = self:Avg_ProcRes_Personality(sResName) self:CreateNewBg(sResName, bIsFG) if bWait == true and 0 < nDuration then return nDuration @@ -634,6 +697,7 @@ function Avg_1_BgCtrl:RestoreAll(bActive, tbDataBg, tbDataFg, mapBgFx, mapFgFx, if sResName ~= "" then if self.goCurFgIns == nil then sResName = Avg_ProcRes_M_F(sResName) + sResName = self:Avg_ProcRes_Personality(sResName) self:CreateNewBg(sResName, true) else local sFullPath = self._panel:GetBgCgFgResFullPath(sResName) diff --git a/lua/game/ui/avg/avg_7_majorchoicectrl.lua b/lua/game/ui/avg/avg_7_majorchoicectrl.lua index 0e034d577..f1d6d3be8 100644 --- a/lua/game/ui/avg/avg_7_majorchoicectrl.lua +++ b/lua/game/ui/avg/avg_7_majorchoicectrl.lua @@ -10,6 +10,10 @@ Avg_7_MajorChoiceCtrl._mapNodeConfig = { sNodeName = "----bg_role----", sComponentName = "CanvasGroup" }, + cgRole = { + sNodeName = "----role----", + sComponentName = "CanvasGroup" + }, animBgRole = { sNodeName = "----bg_role----", sComponentName = "Animator" @@ -43,6 +47,10 @@ Avg_7_MajorChoiceCtrl._mapNodeConfig = { sNodeName = "----card----", sComponentName = "Transform" }, + rtCard = { + sNodeName = "----card----", + sComponentName = "RectTransform" + }, btnConfirm = { sComponentName = "NaviButton", callback = "OnBtnClick_MajorChoice" @@ -54,7 +62,16 @@ Avg_7_MajorChoiceCtrl._mapNodeConfig = { rtBtnConfirm = { sNodeName = "btnConfirm", sComponentName = "RectTransform" - } + }, + goTips = { + sNodeName = "----tips----" + }, + animTips = { + sNodeName = "----tips----", + sComponentName = "Animator" + }, + txtTips = {sComponentName = "TMP_Text"}, + txtTips_ = {sComponentName = "TMP_Text"} } Avg_7_MajorChoiceCtrl._mapEventConfig = { GamepadUIChange = "OnEvent_GamepadUIChange", @@ -112,9 +129,10 @@ function Avg_7_MajorChoiceCtrl:Awake() self.tbTMP_UnknownContent[i] = tr:Find("goDefault_1/goUnknown_1/tmpUnknownContent_1"):GetComponent("RubyTextMeshProUGUI") end self._COLOR = { - "#ffd9d8", - "#ffffd7", - "#d8d3ff" + "#ffe3e3", + "#fff6e5", + "#d1ffe9", + "#d8c9ff" } self.tbDesc = {} self.tbLogData = {} @@ -123,7 +141,8 @@ function Avg_7_MajorChoiceCtrl:OnEnable() self:AddGamepadUINode() end function Avg_7_MajorChoiceCtrl:OnDisable() - for i = 1, 3 do + local n = #self.tbBtnChoice + for i = 1, n do self.tbBtnChoice[i].onSelect:RemoveListener(self.tbSelectHandler[i]) end self.tbGoChoice = nil @@ -197,11 +216,15 @@ function Avg_7_MajorChoiceCtrl:_delayHideUnloopEmoji(timer) self.goEmojiIns:SetActive(false) end end -function Avg_7_MajorChoiceCtrl:_ChoiceInAnim(n) - self.tbAnimChoice[n]:Play("animMajorChoice_In1") - if n == 3 then - self:_ForceClearAll() +function Avg_7_MajorChoiceCtrl:_ChoiceInAnim(n, sAnimName) + self.tbAnimChoice[n]:Play(sAnimName) +end +function Avg_7_MajorChoiceCtrl:_PlayTipsAnim(sAnimName, sTipsText) + if type(sTipsText) == "string" and sTipsText ~= "" then + NovaAPI.SetTMPText(self._mapNode.txtTips, sTipsText) + NovaAPI.SetTMPText(self._mapNode.txtTips_, sTipsText) end + self._mapNode.animTips:Play(sAnimName) end function Avg_7_MajorChoiceCtrl:_ForceClearAll() EventManager.Hit(EventId.AvgClearAllChar) @@ -253,46 +276,28 @@ function Avg_7_MajorChoiceCtrl:SetMajorChoice(tbParam) EventManager.Hit(EventId.AvgAllMenuBtnEnable, false) EventManager.Hit(EventId.AvgClearTalk) self.nCurGroupId = tbParam[1] - local i = 2 - local tbIcon = { - tbParam[i], - tbParam[i + 7], - tbParam[i + 14] - } - i = i + 1 - local tbIconBg = { - tbParam[i], - tbParam[i + 7], - tbParam[i + 14] - } - i = i + 1 - local tbTitle = { - tbParam[i], - tbParam[i + 7], - tbParam[i + 14] - } - i = i + 1 - self.tbDesc[1] = tbParam[i] - self.tbDesc[2] = tbParam[i + 7] - self.tbDesc[3] = tbParam[i + 14] - i = i + 1 - local tbUnlockCondition = { - tbParam[i], - tbParam[i + 7], - tbParam[i + 14] - } - i = i + 1 - self.tbEvId = { - tbParam[i], - tbParam[i + 7], - tbParam[i + 14] - } - i = i + 1 - local tbType = { - tbParam[i], - tbParam[i + 7], - tbParam[i + 14] - } + self.D_bExist = type(tbParam[28]) == "string" and tbParam[28] ~= "" + self.D_bABC = true + self.D_b1stAnim = false + local nOffset = 1 + local _tbData = {} + for m = 1, 7 do + _tbData[m] = {} + for n = 1, 4 do + local nIdx = (n - 1) * 7 + m + nOffset + if n == 4 then + nIdx = m - 1 + 28 + end + table.insert(_tbData[m], tbParam[nIdx] or "") + end + end + local tbIcon = _tbData[1] + local tbIconBg = _tbData[2] + local tbTitle = _tbData[3] + self.tbDesc = _tbData[4] + local tbUnlockCondition = _tbData[5] + self.tbEvId = _tbData[6] + local tbType = _tbData[7] local sBody = tbParam[23] local sFace = tbParam[24] local sEmoji = tbParam[25] @@ -306,8 +311,9 @@ function Avg_7_MajorChoiceCtrl:SetMajorChoice(tbParam) for i = 1, 3 do local bIsUnlock = AvgData:IsUnlock(tbUnlockCondition[i]) local bIsChosen, bIsChosen_Temp = AvgData:IsChosen(self._panel.sAvgId, self.nCurGroupId, i) + self.D_bABC = self.D_bABC == true and bIsChosen == true local bDisableBE = false - if tbType[i] == 1 and self._panel.nBEIndex == i then + if tbType[i] == 1 and table.indexof(self._panel.tbBEIndex, i) > 0 then bDisableBE = true end local bDisable = tbType[i] == 2 @@ -368,10 +374,64 @@ function Avg_7_MajorChoiceCtrl:SetMajorChoice(tbParam) NovaAPI.SetText_RubyTMP(self.tbTMP_UnknownContent[i], AvgUIText.AVG_ImportantChoice_UnknownDesc) end end - if self._panel.nBEIndex ~= 0 then - self._panel.nBEIndex = 0 + if ENABLE_D ~= nil then + self.D_bABC = ENABLE_D + end + if self.D_bExist == true and self.D_bABC == true then + NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgRole, 0) + self._mapNode.rtCard.anchoredPosition = Vector2(0, -17.5) + self._mapNode.rtCard.sizeDelta = Vector2(2160, 800) + local goD = self._mapNode.trCard:Find("D").gameObject + goD:SetActive(true) + local D_bIsChosen, D_bIsChosen_Temp = AvgData:IsChosen(self._panel.sAvgId, self.nCurGroupId, 4) + local trRoot = self._mapNode.trCard:GetChild(3) + local tr = trRoot:Find("Choice_1") + local cg = tr:GetComponent("CanvasGroup") + NovaAPI.SetCanvasGroupBlocksRaycasts(cg, true) + NovaAPI.SetCanvasGroupInteractable(cg, true) + local imgIcon = tr:Find("goDefault_1/iconMask/icon_1"):GetComponent("Image") + local TMP_Title = tr:Find("goDefault_1/tmpTitle_1"):GetComponent("RubyTextMeshProUGUI") + local TMP_Content = tr:Find("goDefault_1/tmpContent_1"):GetComponent("RubyTextMeshProUGUI") + local TMP_Label = tr:Find("goDefault_1/tmpLabel_1"):GetComponent("RubyTextMeshProUGUI") + local GoChoosed = tr:Find("goDefault_1/goChoosed_1").gameObject + local TMP_Choosed = tr:Find("goDefault_1/goChoosed_1/tmpChoosed_1"):GetComponent("RubyTextMeshProUGUI") + self:SetPngSprite(imgIcon, Avg_ProcRes_M_F("Icon/AvgChoice/" .. tbIcon[4])) + NovaAPI.SetText_RubyTMP(TMP_Title, ProcAvgTextContent(tbTitle[4], nLanguageIndex)) + NovaAPI.SetText_RubyTMP(TMP_Content, ProcAvgTextContent(self.tbDesc[4], nLanguageIndex)) + NovaAPI.SetText_RubyTMP(TMP_Label, string.format(AvgUIText.AVG_ImportantChoice, 4)) + GoChoosed:SetActive(D_bIsChosen == true) + NovaAPI.SetText_RubyTMP(TMP_Choosed, AvgUIText.AVG_ImportantChoice_Choosed) + self.D_b1stAnim = D_bIsChosen == false + if ENABLE_D_CHOSED ~= nil then + self.D_b1stAnim = ENABLE_D_CHOSED == false + end + local nIconIndex = tbIconBg[4] + 1 + self._color[4] = self._COLOR[nIconIndex] or "#FFFFFF" + if self.tbGoChoice[4] == nil then + self.tbGoChoice[4] = goD + self.tbBtnChoice[4] = tr:GetComponent("NaviButton") + local func_Handler = function(...) + local ui_func = ui_handler(self, self.OnBtnSelect_Choice, self.tbBtnChoice[4], 4) + ui_func(...) + end + self.tbSelectHandler[4] = func_Handler + self.tbBtnChoice[4].onSelect:AddListener(func_Handler) + GamepadUIManager.AddGamepadUINode("AVG", { + { + mapNode = self.tbBtnChoice[4], + sComponentName = "NaviButton" + } + }) + self.tbAnimChoice[4] = tr:GetComponent("Animator") + self.tbCgChoice[4] = cg + end + table.insert(tbSelectBtnObj, self.tbBtnChoice[4]) + else + NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgRole, 1) + self._mapNode.rtCard.anchoredPosition = Vector2(-153, -17.5) + self._mapNode.rtCard.sizeDelta = Vector2(1500, 800) + self._mapNode.trCard:Find("D").gameObject:SetActive(false) end - GamepadUIManager.SetNavigation(tbSelectBtnObj) local sMainRoleAvgCharId = "avg3_100" sMainRoleAvgCharId = AdjustMainRoleAvgCharId(sMainRoleAvgCharId) local spBody, spFace, v3OffsetPos, v3OffsetScale = self:GetAvgPortrait(sMainRoleAvgCharId, sBody, sFace) @@ -408,19 +468,67 @@ function Avg_7_MajorChoiceCtrl:SetMajorChoice(tbParam) NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgBgRole, true) NovaAPI.SetCanvasGroupInteractable(self._mapNode.cgBgRole, true) self._mapNode.animBgRole:Play("animMajor_In") + local nAnimLen = 0 local sequence = DOTween.Sequence() + if self.D_bExist == true and self.D_bABC == true then + if self.D_b1stAnim == true then + for i = 1, 3 do + self.tbBtnChoice[i].interactable = false + NovaAPI.SetCanvasGroupBlocksRaycasts(self.tbCgChoice[i], false) + NovaAPI.SetCanvasGroupInteractable(self.tbCgChoice[i], false) + end + tbSelectBtnObj = {} + table.insert(tbSelectBtnObj, self.tbBtnChoice[4]) + self.nFirstSelect = 4 + WwiseAudioMgr:PlaySound("ui_mainline_choose") + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 4, "animMajorChoice_InExD1")) + sequence:AppendInterval(0.667) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 4, "animMajorChoice_InExD2")) + sequence:AppendInterval(0.2) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 3, "animMajorChoice_InEx")) + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 2, "animMajorChoice_InEx")) + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 1, "animMajorChoice_InEx")) + nAnimLen = 1.5 + self._mapNode.goTips:SetActive(true) + local sequenceTips = DOTween.Sequence() + sequenceTips:AppendInterval(0.1) + sequenceTips:AppendCallback(dotween_callback_handler(self, self._PlayTipsAnim, "animMajorChoice_TitleIn", AvgUIText.AVG_ImportantChoice_NewChoiceTips1)) + sequenceTips:AppendInterval(0.733) + sequenceTips:AppendCallback(dotween_callback_handler(self, self._PlayTipsAnim, "animMajorChoice_TitleOut_2", nil)) + sequenceTips:AppendInterval(0.083) + sequenceTips:AppendCallback(dotween_callback_handler(self, self._PlayTipsAnim, "animMajorChoice_TitleIn_2", AvgUIText.AVG_ImportantChoice_NewChoiceTips2)) + sequenceTips:SetUpdate(true) + else + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 1, "animMajorChoice_InEx")) + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 2, "animMajorChoice_InEx")) + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 3, "animMajorChoice_InEx")) + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 4, "animMajorChoice_InEx")) + nAnimLen = 0.7 + self._mapNode.goTips:SetActive(false) + end + else + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 1, "animMajorChoice_In1")) + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 2, "animMajorChoice_In1")) + sequence:AppendInterval(0.1) + sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 3, "animMajorChoice_In1")) + nAnimLen = 1 + self._mapNode.goTips:SetActive(false) + end sequence:AppendInterval(0.1) - sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 1)) - sequence:AppendInterval(0.1) - sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 2)) - sequence:AppendInterval(0.1) - sequence:AppendCallback(dotween_callback_handler(self, self._ChoiceInAnim, 3)) + sequence:AppendCallback(dotween_callback_handler(self, self._ForceClearAll)) sequence:SetUpdate(true) - EventManager.Hit(EventId.TemporaryBlockInput, 1) + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen + 0.2) + GamepadUIManager.SetNavigation(tbSelectBtnObj) self.nChosenIdx = 0 - local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.animBgRole, { - "animMajor_In" - }) self:AddTimer(1, nAnimLen + 0.3, "SelectUI", true, true, true) NovaAPI.SetScreenSleepTimeout(false) return -1 @@ -455,21 +563,33 @@ function Avg_7_MajorChoiceCtrl:OnBtnClick_MajorChoice(btn) if self.nChosenIdx > 0 then self:ClearSelect() self._mapNode.btnConfirm.gameObject:SetActive(false) - WwiseAudioMgr:PlaySound("ui_avg_choice_confirm") - WwiseAudioMgr:PlaySound("ui_avg_card_flyby") + local sAudioConfirm = "ui_avg_choice_confirm" + local sAudioFade = "ui_avg_card_flyby" + if self.D_bExist == true and self.D_bABC == true then + sAudioConfirm = "ui_mainline_choose_click" + sAudioFade = "ui_mainline_choose_over" + end + WwiseAudioMgr:PlaySound(sAudioConfirm) + WwiseAudioMgr:PlaySound(sAudioFade) self:_SetEmoji("close") self._mapNode.animBgRole:Play("animMajor_Out") local sChoiceAnim = "" - for i = 1, 3 do + local nCount = #self.tbCgChoice + for i = 1, nCount do NovaAPI.SetCanvasGroupBlocksRaycasts(self.tbCgChoice[i], false) NovaAPI.SetCanvasGroupInteractable(self.tbCgChoice[i], false) if i == self.nChosenIdx then - sChoiceAnim = "animMajorChoice_SetOut_" .. tostring(i) + if self.D_bExist == true and self.D_bABC == true then + sChoiceAnim = "animMajorChoice_SetOutEx" + else + sChoiceAnim = "animMajorChoice_SetOut_" .. tostring(i) + end else sChoiceAnim = "animMajorChoice_UnsetOut" end self.tbAnimChoice[i]:Play(sChoiceAnim) end + self:_PlayTipsAnim("animMajorChoice_TitleOut", nil) self.tbLogData.nType = AllEnum.AvgLogType.Choice self.tbLogData.sAvgId = nil self.tbLogData.sContent = ProcAvgTextContent(self.tbDesc[self.nChosenIdx], self._panel.nCurLanguageIdx) @@ -514,7 +634,12 @@ function Avg_7_MajorChoiceCtrl:SelectUI() local nUIType = GamepadUIManager.GetCurUIType() if nUIType ~= AllEnum.GamepadUIType.Other then local nSelect = self.nChosenIdx ~= 0 and self.nChosenIdx or self.nFirstSelect - GamepadUIManager.SetSelectedUI(self.tbBtnChoice[nSelect].gameObject) + if type(nSelect) == "number" then + local btn = self.tbBtnChoice[nSelect] + if btn ~= nil and btn.gameObject ~= nil then + GamepadUIManager.SetSelectedUI(btn.gameObject) + end + end end end function Avg_7_MajorChoiceCtrl:ClearSelect() diff --git a/lua/game/ui/avg/avgpanel.lua b/lua/game/ui/avg/avgpanel.lua index 4517d9d41..190971ce6 100644 --- a/lua/game/ui/avg/avgpanel.lua +++ b/lua/game/ui/avg/avgpanel.lua @@ -119,7 +119,7 @@ function AvgPanel:Awake() self.nSpeedRate = 1 EventManager.Add(EventId.AvgSpeedUp, self, self.OnEvent_AvgSpeedUp) self.sExecutingCMDName = nil - self.nBEIndex = 0 + self.tbBEIndex = {} AvgData:MarkSkip(false) end function AvgPanel:OnEnable() @@ -1101,12 +1101,18 @@ function AvgPanel:JUMP_AVG_ID(tbParam) local sAvgId = tbParam[1] local nCmdId = tbParam[2] local sBE = tbParam[3] or "" + local nIdx = 0 if sBE == "A" then - self.nBEIndex = 1 + nIdx = 1 elseif sBE == "B" then - self.nBEIndex = 2 + nIdx = 2 elseif sBE == "C" then - self.nBEIndex = 3 + nIdx = 3 + elseif sBE == "D" then + nIdx = 4 + end + if 1 <= nIdx and nIdx <= 4 and 0 >= table.indexof(self.tbBEIndex, nIdx) then + table.insert(self.tbBEIndex, nIdx) end if sAvgId == nil then return -1 diff --git a/lua/game/ui/avg/avgpreset.lua b/lua/game/ui/avg/avgpreset.lua index ea2dc4553..d6d4631f3 100644 --- a/lua/game/ui/avg/avgpreset.lua +++ b/lua/game/ui/avg/avgpreset.lua @@ -17,6 +17,7 @@ local AvgPreset = { "BG_Black", "bg_temporary", "bossroom_inside", + "bossroom_inside_intact", "cabin_daylight", "cabin_night", "carriage_inside", @@ -62,6 +63,8 @@ local AvgPreset = { "deserted_village_night", "deserted_village_room_night_a", "deserted_village_room_night_b", + "desert_2_daylight", + "desert_2_notower_daylight", "desert_daylight", "desert_notower_daylight", "dessert_house_inside", @@ -114,6 +117,7 @@ local AvgPreset = { "luckyoasis_forest_daylight", "mansion_garden_daylight", "mine_inside", + "mine_inside_2", "mine_secretroom", "mirage_creche_inside_daylight", "mirage_creche_inside_night", @@ -146,6 +150,18 @@ local AvgPreset = { "phoenix_hostel_room_night", "phoenix_house_inside", "phoenix_street", + "phylanis_alina_home_daylight", + "phylanis_alina_home_night", + "phylanis_bathing", + "phylanis_forest", + "phylanis_prisonvan_dusk", + "phylanis_street_inside_daylight", + "phylanis_street_inside_night", + "phylanis_street_outside_daylight", + "phylanis_street_outside_night", + "phylanis_tower_gate_daylight", + "phylanis_tower_throne_coffin", + "phylanis_tower_throne_nocoffin", "posthouse", "posthouse_inside", "posthouse_inside_dusk", @@ -285,6 +301,7 @@ local AvgPreset = { "workshop_lab_night" }, CgResName = { + "4013_B", "story_character_141", "story_event_01_001", "story_event_01_002", @@ -556,6 +573,48 @@ local AvgPreset = { "story_main_08_010_FP", "story_main_08_010_MP", "story_main_08_011", + "story_main_09_001_FP", + "story_main_09_001_MP", + "story_main_09_002_a_FP", + "story_main_09_002_a_MP", + "story_main_09_002_FP", + "story_main_09_002_MP", + "story_main_09_003", + "story_main_09_003_a", + "story_main_09_003_b", + "story_main_09_003_c", + "story_main_09_003_d", + "story_main_09_004_a_FP", + "story_main_09_004_a_MP", + "story_main_09_004_FP", + "story_main_09_004_MP", + "story_main_09_005", + "story_main_09_006", + "story_main_09_007", + "story_main_09_007_a", + "story_main_09_008", + "story_main_09_009", + "story_main_09_010_FP", + "story_main_09_010_MP", + "story_main_09_011_FP", + "story_main_09_011_MP", + "story_main_09_012", + "story_main_09_012_A", + "story_main_09_012_AA", + "story_main_09_012_AAA", + "story_main_09_012_B", + "story_main_09_012_BB", + "story_main_09_012_BBB", + "story_main_09_012_C", + "story_main_09_012_CC", + "story_main_09_012_CCC", + "story_main_09_013_FP", + "story_main_09_013_MP", + "story_main_09_014", + "story_main_10001_001", + "story_main_10001_002_01", + "story_main_10001_002_02", + "story_main_10001_003", "story_main_be_01_001_FP", "story_main_be_01_001_MP", "story_main_be_01_002", @@ -575,6 +634,9 @@ local AvgPreset = { "story_main_be_06_002", "story_main_be_06_003", "story_main_be_08_001", + "story_main_be_09_001", + "story_main_be_09_002", + "story_main_be_09_003", "story_mpast_01_010", "story_mpast_01_010_a", "story_tales_01_001", @@ -616,6 +678,7 @@ local AvgPreset = { "story_main_07_007_c", "story_main_08_003_a", "story_main_08_003_b", + "story_main_09_015", "story_tales_13_001_a", "story_tales_13_001_b", "story_tales_13_001_c" @@ -642,7 +705,9 @@ local AvgPreset = { "4054_B", "4029_B", "4055_B", - "4057_B" + "4057_B", + "4059_B", + "4061_B" }, BgEffectResName = { "0", @@ -6232,6 +6297,33 @@ local AvgPreset = { "AvgStageEffect_paint" } } + }, + PlaySpeed = { + zh_CN = { + 1, + 4, + 16 + }, + zh_TW = { + 1, + 4, + 16 + }, + ja_JP = { + 1, + 4, + 16 + }, + en_US = { + 1, + 4, + 16 + }, + ko_KR = { + 1, + 4, + 16 + } } } function AvgPreset.GatherOptions() diff --git a/lua/game/ui/avg/editor/avgeditorctrl.lua b/lua/game/ui/avg/editor/avgeditorctrl.lua index 14640d836..f855ddb66 100644 --- a/lua/game/ui/avg/editor/avgeditorctrl.lua +++ b/lua/game/ui/avg/editor/avgeditorctrl.lua @@ -1249,10 +1249,9 @@ function AvgEditorCtrl:Proc_EnableChoicePreview(tbCmdData) end for i, v in ipairs(self.tbAvgCfg) do if v.cmd == sCmd and tostring(v.param[1]) == sGroupId then - v.param.enable_in_visualize_preview = mapJumpTo[sGroupId] == v.param[2] + v.param.enable_in_visualize_preview = mapJumpTo[sGroupId] == tostring(v.param[2]) end end - self._mapNode.loopSV:ForceRefresh() end function AvgEditorCtrl:OnBtnClick_BackToMain(btn) delChildren(self._mapNode.cmdContent) diff --git a/lua/game/ui/avg/editor/avgeditormultilantool.lua b/lua/game/ui/avg/editor/avgeditormultilantool.lua index 2d9ecd051..68c6c6367 100644 --- a/lua/game/ui/avg/editor/avgeditormultilantool.lua +++ b/lua/game/ui/avg/editor/avgeditormultilantool.lua @@ -907,6 +907,7 @@ function AvgEditorMultiLanTool:_Export_Text(tbLuaData) "", "" }) + local bD_bExist = type(v.param[28]) == "string" and v.param[28] ~= "" if self.nFromLanIdx == 1 then table.insert(tbExportData, { "【id:" .. tostring(i) .. "】" .. "路线选项1-标题", @@ -980,6 +981,32 @@ function AvgEditorMultiLanTool:_Export_Text(tbLuaData) "", "" }) + if bD_bExist == true then + table.insert(tbExportData, { + "【id:" .. tostring(i) .. "】" .. "路线选项4-标题", + "", + self:_ProcText(v.param[30], true), + "", + "", + "", + "", + "", + "", + "" + }) + table.insert(tbExportData, { + "【id:" .. tostring(i) .. "】" .. "路线选项4-描述", + "", + self:_ProcText(v.param[31], true), + "", + "", + "", + "", + "", + "", + "" + }) + end table.insert(tbExportData, { "【id:" .. tostring(i) .. "】" .. "路线选项-主角沉思", "", @@ -1065,6 +1092,32 @@ function AvgEditorMultiLanTool:_Export_Text(tbLuaData) "", "" }) + if bD_bExist == true then + table.insert(tbExportData, { + "【id:" .. tostring(i) .. "】" .. "路线选项4-标题", + "", + "", + "", + "", + "", + self:_ProcText(v.param[30], true), + "", + "", + "" + }) + table.insert(tbExportData, { + "【id:" .. tostring(i) .. "】" .. "路线选项4-描述", + "", + "", + "", + "", + "", + self:_ProcText(v.param[31], true), + "", + "", + "" + }) + end table.insert(tbExportData, { "【id:" .. tostring(i) .. "】" .. "路线选项-主角沉思", "", @@ -1555,6 +1608,7 @@ function AvgEditorMultiLanTool:_Import_Text(tbTranslatedData, tbLuaData) elseif sCmdName == "SetChoiceEnd" then nTranslatedDataIndex = nTranslatedDataIndex + 1 elseif sCmdName == "SetMajorChoice" then + local bD_bExist = type(v.param[28]) == "string" and v.param[28] ~= "" nTranslatedDataIndex = nTranslatedDataIndex + 1 local rowData = func_GetTranslatedData() v.param[4] = self:_ProcText(func_GetColumn_H_D(rowData), false) @@ -1568,6 +1622,12 @@ function AvgEditorMultiLanTool:_Import_Text(tbTranslatedData, tbLuaData) v.param[18] = self:_ProcText(func_GetColumn_H_D(rowData), false) local rowData = func_GetTranslatedData() v.param[19] = self:_ProcText(func_GetColumn_H_D(rowData), false) + if bD_bExist == true then + local rowData = func_GetTranslatedData() + v.param[30] = self:_ProcText(func_GetColumn_H_D(rowData), false) + local rowData = func_GetTranslatedData() + v.param[31] = self:_ProcText(func_GetColumn_H_D(rowData), false) + end local rowData = func_GetTranslatedData() v.param[26] = self:_ProcText(func_GetColumn_H_D(rowData), false) elseif sCmdName == "SetMajorChoiceJumpTo" then diff --git a/lua/game/ui/avg/editor/cmdinfo.lua b/lua/game/ui/avg/editor/cmdinfo.lua index 6d5b7e140..f67d79c10 100644 --- a/lua/game/ui/avg/editor/cmdinfo.lua +++ b/lua/game/ui/avg/editor/cmdinfo.lua @@ -1427,14 +1427,22 @@ function CmdInfo.VisualizedCmd_SetMajorChoice(ctrl, tr, param) "002", "none", "", - "" + "", + "", + 0, + "", + "", + "", + "", + 0 } end NovaAPI.SetInputFieldText(tr:Find("content_groupId/input_GroupId"):GetComponent("InputField"), tostring(param[1])) local tbSurfix = { "A", "B", - "C" + "C", + "D" } local tbParamInputNode = { "%s/input_Icon_%s", @@ -1445,14 +1453,18 @@ function CmdInfo.VisualizedCmd_SetMajorChoice(ctrl, tr, param) "%s/input_EvId_%s", "%s/dd_Type_%s" } - for i = 1, 3 do - local s = tbSurfix[i] - local n = (i - 1) * 7 - for ii = 2, 8 do - if ii == 3 or ii == 8 then - ctrl:SetDDIndex(tr, string.format(tbParamInputNode[ii - 1], s, s), param[n + ii]) + local nOffset = 1 + for i, sChoice in ipairs(tbSurfix) do + if i == 4 then + nOffset = 6 + end + for ii, sNodePath in ipairs(tbParamInputNode) do + local sPath = string.format(sNodePath, sChoice, sChoice) + local nIdx = (i - 1) * 7 + ii + nOffset + if ii == 2 or ii == 7 then + ctrl:SetDDIndex(tr, sPath, param[nIdx] or 0) else - NovaAPI.SetInputFieldText(tr:Find(string.format(tbParamInputNode[ii - 1], s, s)):GetComponent("InputField"), param[n + ii]) + NovaAPI.SetInputFieldText(tr:Find(sPath):GetComponent("InputField"), param[nIdx] or "") end end end @@ -1471,14 +1483,22 @@ function CmdInfo.TbDataToCfgStr_SetMajorChoice(ctrl, tbParam) local txt18 = Avg_ProcEnquotes(tbParam[18] or "") local txt19 = Avg_ProcEnquotes(tbParam[19] or "") local txt26 = Avg_ProcEnquotes(tbParam[26] or "") - return string.format(sCmd, tostring(tbParam[1]), tbParam[2], tostring(tbParam[3]), txt4, txt5, tbParam[6], tbParam[7], tostring(tbParam[8]), tbParam[9], tostring(tbParam[10]), txt11, txt12, tbParam[13], tbParam[14], tostring(tbParam[15]), tbParam[16], tostring(tbParam[17]), txt18, txt19, tbParam[20], tbParam[21], tostring(tbParam[22]), tbParam[23], tostring(tbParam[24]), tbParam[25], txt26, tbParam[27]) + if tbParam[28] == nil or tbParam[28] == "" then + return string.format(sCmd, tostring(tbParam[1]), tbParam[2], tostring(tbParam[3]), txt4, txt5, tbParam[6], tbParam[7], tostring(tbParam[8]), tbParam[9], tostring(tbParam[10]), txt11, txt12, tbParam[13], tbParam[14], tostring(tbParam[15]), tbParam[16], tostring(tbParam[17]), txt18, txt19, tbParam[20], tbParam[21], tostring(tbParam[22]), tbParam[23], tostring(tbParam[24]), tbParam[25], txt26, tbParam[27]) + else + local sCmdD = " {cmd=\"SetMajorChoice\",param={%s,\"%s\",%s,\"%s\",\"%s\",\"%s\",\"%s\",%s,\"%s\",%s,\"%s\",\"%s\",\"%s\",\"%s\",%s,\"%s\",%s,\"%s\",\"%s\",\"%s\",\"%s\",%s,\"%s\",\"%s\",\"%s\",\"%s\",\"%s\",\"%s\",%s,\"%s\",\"%s\",\"%s\",\"%s\",%s}}," + local txt30 = Avg_ProcEnquotes(tbParam[30] or "") + local txt31 = Avg_ProcEnquotes(tbParam[31] or "") + return string.format(sCmdD, tostring(tbParam[1]), tbParam[2], tostring(tbParam[3]), txt4, txt5, tbParam[6], tbParam[7], tostring(tbParam[8]), tbParam[9], tostring(tbParam[10]), txt11, txt12, tbParam[13], tbParam[14], tostring(tbParam[15]), tbParam[16], tostring(tbParam[17]), txt18, txt19, tbParam[20], tbParam[21], tostring(tbParam[22]), tbParam[23], tostring(tbParam[24]), tbParam[25], txt26, tbParam[27], tbParam[28], tostring(tbParam[29]), txt30, txt31, tbParam[32], tbParam[33], tostring(tbParam[34])) + end end function CmdInfo.ParseParam_SetMajorChoice(ctrl, tr, tbParam) tbParam[1] = tonumber(NovaAPI.GetInputFieldText(tr:Find("content_groupId/input_GroupId"):GetComponent("InputField"))) local tbSurfix = { "A", "B", - "C" + "C", + "D" } local tbParamInputNode = { "%s/input_Icon_%s", @@ -1489,14 +1509,18 @@ function CmdInfo.ParseParam_SetMajorChoice(ctrl, tr, tbParam) "%s/input_EvId_%s", "%s/dd_Type_%s" } - for i = 1, 3 do - local s = tbSurfix[i] - local n = (i - 1) * 7 - for ii = 2, 8 do - if ii == 3 or ii == 8 then - tbParam[n + ii] = ctrl:GetDDIndex(tr, string.format(tbParamInputNode[ii - 1], s, s)) + local nOffset = 1 + for i, sChoice in ipairs(tbSurfix) do + if i == 4 then + nOffset = 6 + end + for ii, sNodePath in ipairs(tbParamInputNode) do + local sPath = string.format(sNodePath, sChoice, sChoice) + local nIdx = (i - 1) * 7 + ii + nOffset + if ii == 2 or ii == 7 then + tbParam[nIdx] = ctrl:GetDDIndex(tr, sPath) else - tbParam[n + ii] = NovaAPI.GetInputFieldText(tr:Find(string.format(tbParamInputNode[ii - 1], s, s)):GetComponent("InputField")) + tbParam[nIdx] = NovaAPI.GetInputFieldText(tr:Find(sPath):GetComponent("InputField")) end end end diff --git a/lua/game/ui/avg/editor/main.lua b/lua/game/ui/avg/editor/main.lua index e0b79dd84..6bcf96303 100644 --- a/lua/game/ui/avg/editor/main.lua +++ b/lua/game/ui/avg/editor/main.lua @@ -5,3 +5,5 @@ DEL_RT_SIGNAL = true ADJUST = false ENABLE_NAME_CHECK = true ENABLE_W_CHECK = true +ENABLE_D = false +ENABLE_D_CHOSED = false diff --git a/lua/game/ui/battle/battledashboardctrl.lua b/lua/game/ui/battle/battledashboardctrl.lua index 0d1c38870..ed26b22e6 100644 --- a/lua/game/ui/battle/battledashboardctrl.lua +++ b/lua/game/ui/battle/battledashboardctrl.lua @@ -139,7 +139,8 @@ BattleDashboardCtrl._mapEventConfig = { TestSwitchSkillBtn = "OnEvent_SwitchSkillBtn", ProloguelEnableBtnControl = "OnEvent_ProloguelEnableBtnControl", [EventId.MoveAvgBubbleRoot] = "OnEvent_MoveAvgBubbleRoot", - [EventId.SettingsBattleClose] = "OnEvent_ChangeKeyLayout" + [EventId.SettingsBattleClose] = "OnEvent_ChangeKeyLayout", + ChangeSkillIcon = "OnEvent_ChangeSkillIcon" } function BattleDashboardCtrl:Awake() self.tbDefine_SkillBtn = { @@ -524,19 +525,23 @@ function BattleDashboardCtrl:Refresh(nCurPlayerId) end local skilldata = ConfigTable.GetData_Skill(v.nSkillId) if skilldata ~= nil then - v.skillBtnCtrl:InitSkillBtn(EET, skilldata.Icon, skilldata.SectionAmount > 1, self.nCurCharId, i) + v.skillBtnCtrl:InitSkillBtn(EET, skilldata.Icon, skilldata.SectionAmount > 1, self.nCurCharId, i, false, 0 < skilldata.UltraEnergy) end end end self:Add_Skill_EntityEvent(self.nCurPlayerId) AdventureModuleHelper.ForceSyncSkillBtnToLua(self.nCurPlayerId) for i = 1, 2 do - local bSuccess, nSupportCharId, nSupportPlayerId, nSkillId, skilldata = false, 0, 0, 0 + local bSuccess, nSupportCharId, nSupportPlayerId, nSkillId_support, nSkillId_ultra, skilldata = false, 0, 0, 0, 0 if i == 1 then bSuccess, nSupportCharId, nSupportPlayerId = AdventureModuleHelper.GetFirstSlotPlayer() elseif i == 2 then bSuccess, nSupportCharId, nSupportPlayerId = AdventureModuleHelper.GetSecondSlotPlayer() end + if nSupportPlayerId ~= 0 then + nSkillId_support = AdventureModuleHelper.GetCurrentActorBindSkillId(nSupportPlayerId, 2) + nSkillId_ultra = AdventureModuleHelper.GetCurrentActorBindSkillId(nSupportPlayerId, 4) + end if self.tbDefine_SupportSkillBtn[i].nPlayerId ~= nil then self:Remove_SupportSkill_EntityEvent(self.tbDefine_SupportSkillBtn[i].nPlayerId, i) end @@ -547,21 +552,21 @@ function BattleDashboardCtrl:Refresh(nCurPlayerId) self.tbDefine_SupportUltraBtn[i].nCharId = nSupportCharId self.supportSkillTimeTab[nSupportCharId] = 0 local supportCharEET = ConfigTable.GetData_Character(nSupportCharId).EET - nSkillId = AdventureModuleHelper.GetCurrentActorBindSkillId(nSupportPlayerId, 2) - skilldata = ConfigTable.GetData_Skill(nSkillId) + skilldata = ConfigTable.GetData_Skill(nSkillId_support) if skilldata ~= nil then - self.tbDefine_SupportSkillBtn[i].nSkillId = nSkillId - self.tbDefine_SupportSkillBtn[i].skillBtnCtrl:InitSkillBtn(supportCharEET, skilldata.Icon, skilldata.SectionAmount > 1, nSupportCharId, 2, true) + self.tbDefine_SupportSkillBtn[i].nSkillId = nSkillId_support + self.tbDefine_SupportSkillBtn[i].skillBtnCtrl:InitSkillBtn(supportCharEET, skilldata.Icon, skilldata.SectionAmount > 1, nSupportCharId, 2, true, 0 < skilldata.UltraEnergy) else - printError("Skill 表中,该技能 id 未找到:" .. tostring(nSkillId)) + self.tbDefine_SupportSkillBtn[i].skillBtnCtrl:SetEmptySkillBtn() + self.tbDefine_SupportSkillBtn[i].skillBtnCtrl:SetBtnEnable(false) end - nSkillId = AdventureModuleHelper.GetCurrentActorBindSkillId(nSupportPlayerId, 4) - skilldata = ConfigTable.GetData_Skill(nSkillId) + skilldata = ConfigTable.GetData_Skill(nSkillId_ultra) if skilldata ~= nil then - self.tbDefine_SupportUltraBtn[i].nSkillId = nSkillId - self.tbDefine_SupportUltraBtn[i].skillBtnCtrl:InitSkillBtn(supportCharEET, skilldata.Icon, skilldata.SectionAmount > 1, nSupportCharId, 4, true) + self.tbDefine_SupportUltraBtn[i].nSkillId = nSkillId_ultra + self.tbDefine_SupportUltraBtn[i].skillBtnCtrl:InitSkillBtn(supportCharEET, skilldata.Icon, skilldata.SectionAmount > 1, nSupportCharId, 4, true, 0 < skilldata.UltraEnergy) else - printError("Skill 表中,该技能 id 未找到:" .. tostring(nSkillId)) + self.tbDefine_SupportUltraBtn[i].skillBtnCtrl:SetEmptySkillBtn() + self.tbDefine_SupportUltraBtn[i].skillBtnCtrl:SetBtnEnable(false) end local nSkinId = PlayerCharData:GetCharSkinId(nSupportCharId) local mapCfgData_Skin = ConfigTable.GetData_CharacterSkin(nSkinId) @@ -647,7 +652,7 @@ function BattleDashboardCtrl:OnEvent_SkillBind(nActionId, nSkillId, nCharId) end local skilldata = ConfigTable.GetData_Skill(nSkillId) if skilldata ~= nil then - data.skillBtnCtrl:InitSkillBtn(EET, skilldata.Icon, skilldata.SectionAmount > 1, nCharId, nActionId) + data.skillBtnCtrl:InitSkillBtn(EET, skilldata.Icon, skilldata.SectionAmount > 1, nCharId, nActionId, false, 0 < skilldata.UltraEnergy) end end function BattleDashboardCtrl:OnEvent_SyncSkillBtnToLua(arrayData, bLocking, bBeginResume, bCanUseAssitSkill) @@ -872,6 +877,46 @@ end function BattleDashboardCtrl:OnEvent_ShowOrHideBattleDash(isShow) self.gameObject:SetActive(isShow) end +function BattleDashboardCtrl:OnEvent_ChangeSkillIcon(nSkillId, nIconIdx) + if type(nSkillId) ~= "number" or type(nIconIdx) ~= "number" then + return + end + local ctrl + if ctrl == nil then + for k, v in pairs(self.tbDefine_SkillBtn) do + if v.nSkillId == nSkillId then + ctrl = v.skillBtnCtrl + break + end + end + end + if ctrl == nil then + for k, v in pairs(self.tbDefine_SupportSkillBtn) do + if v.nSkillId == nSkillId then + ctrl = v.skillBtnCtrl + break + end + end + end + if ctrl == nil then + for k, v in pairs(self.tbDefine_SupportUltraBtn) do + if v.nSkillId == nSkillId then + ctrl = v.skillBtnCtrl + break + end + end + end + if ctrl ~= nil then + local mapCfgData = ConfigTable.GetData_Skill(nSkillId) + if mapCfgData ~= nil then + if nIconIdx == -1 then + ctrl:ChangeSkillIcon(mapCfgData.Icon) + elseif type(mapCfgData.IconEx) == "table" then + ctrl:ChangeSkillIcon(mapCfgData.IconEx[nIconIdx]) + end + end + end +end function BattleDashboardCtrl:OnEvent_BtnStateChange(sBtnName, nBtnState) local func_CheckBtnState = function(tb) for i, v in ipairs(tb) do diff --git a/lua/game/ui/battle/bosshudctrl.lua b/lua/game/ui/battle/bosshudctrl.lua index 66dd290b0..f9c600cfc 100644 --- a/lua/game/ui/battle/bosshudctrl.lua +++ b/lua/game/ui/battle/bosshudctrl.lua @@ -9,6 +9,7 @@ local colorShieldDelay = Color(1, 1, 1, 0.5) local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1) local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0) local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1) +local AnimBossEnergy = 0.5 local tabColorJDBoss = { [1] = { Color(0.9176470588235294, 0.34901960784313724, 0.27450980392156865, 1), @@ -31,6 +32,7 @@ local jointDrillEnergyStage = { Stage2 = 3, Max = 4 } +local bossEnergyMaxValue = 100 BossHUDCtrl._mapNodeConfig = { BossIcon = { sNodeName = "imgBossIcon", @@ -161,7 +163,36 @@ BossHUDCtrl._mapNodeConfig = { imgGridRed = {}, TMP_JointDrillRed = {sComponentName = "TMP_Text", nCount = 2}, imgGridGreen = {}, - TMP_JointDrillGreen = {sComponentName = "TMP_Text", nCount = 2} + TMP_JointDrillGreen = {sComponentName = "TMP_Text", nCount = 2}, + rtEnergy = {}, + rtEnergyCount = {}, + rtEnergyFillDelay = { + sNodeName = "imgEnergyFillDelay", + sComponentName = "RectTransform" + }, + rtEnergyFill = { + sNodeName = "imgEnergyFill", + sComponentName = "RectTransform" + }, + rtEnergyFillEff = { + sNodeName = "imgEnergyFill_Eff" + }, + aniRtEnergyDelay = { + sNodeName = "imgEnergyFillDelay", + sComponentName = "HpBarRectTransform" + }, + aniRtEnergyFill = { + sNodeName = "imgEnergyFill", + sComponentName = "HpBarRectTransform" + }, + ainColorEnergyFillRecoverLight = { + sNodeName = "imgEnergyFillRecoverLight", + sComponentName = "HpBarColor" + }, + imgEnergyRed = {}, + TMP_EnergyRed = {sComponentName = "TMP_Text"}, + imgEnergyGreen = {}, + TMP_EnergyGreen = {sComponentName = "TMP_Text"} } BossHUDCtrl._mapEventConfig = { AllHudShow = "OnEvent_HudShow", @@ -289,6 +320,16 @@ function BossHUDCtrl:PlayTweenToughnessRecover() self._mapNode.imgBroken:SetActive(false) self.tweenerToughness3 = self._mapNode.aniRtToughnessFill:SetTarget(Vector2(self.ToughnessWidth, self.ToughnessHeight), ToughnessRecoverTime) end +function BossHUDCtrl:PlayTweenEnergy(nEnergy, nMaxEnergy) + if self.bInit == true then + return + end + local nWidth = 1 <= nEnergy / nMaxEnergy and self.energyBarWidth or nEnergy / nMaxEnergy * self.energyBarWidth + if nWidth > self.energyBarWidth then + nWidth = self.energyBarWidth + end + self._mapNode.aniRtEnergyDelay:SetTarget(Vector2(nWidth, self.energyBarWidth), AnimBossEnergy, 0) +end function BossHUDCtrl:ResetHit() self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0) self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0) @@ -304,6 +345,9 @@ function BossHUDCtrl:ResetHit() self._mapNode.rtNormal:SetActive(true) self._mapNode.imgBroken:SetActive(false) self._mapNode.jointDrillGridCount.gameObject:SetActive(false) + self._mapNode.rtEnergy.gameObject:SetActive(false) + self._mapNode.rtEnergyCount.gameObject:SetActive(false) + self.nBeforeEnergy = 0 end function BossHUDCtrl:KillTween() self._mapNode.aniRtHpDelay:Stop() @@ -319,6 +363,9 @@ function BossHUDCtrl:KillTween() self._mapNode.aniRtToughnessDelay:Stop() self._mapNode.aniRtToughnessFill:Stop() self._mapNode.ainColorToughnessHighlight:Stop() + self._mapNode.aniRtEnergyDelay:Stop() + self._mapNode.aniRtEnergyFill:Stop() + self._mapNode.ainColorEnergyFillRecoverLight:Stop() end function BossHUDCtrl:Awake() self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100 @@ -334,6 +381,8 @@ function BossHUDCtrl:Awake() self.isToughness = false self.JointDrillBossCount = 0 self.JointDrillEnergyStage = jointDrillEnergyStage.None + self.energyBarWidth = self._mapNode.rtEnergyFillDelay.sizeDelta.x + self.energyBarHeight = self._mapNode.rtEnergyFillDelay.sizeDelta.y end function BossHUDCtrl:OnEnable() self.bossId = 0 @@ -362,6 +411,26 @@ function BossHUDCtrl:SetHp(hp, hpMax, bChange) self.nBeforeHp = hp self.nBeforeHpMax = hpMax end +function BossHUDCtrl:SetBossEnergy(nEnergy, nEnergyMax, bChange) + if self.bossId == 0 then + return + end + self._mapNode.rtEnergyFill.gameObject:SetActive(nEnergyMax <= nEnergy) + self._mapNode.rtEnergyFillEff.gameObject:SetActive(nEnergyMax <= nEnergy) + if nEnergyMax <= nEnergy then + self._mapNode.ainColorEnergyFillRecoverLight:SetTarget(colorWhite, 0) + else + self._mapNode.ainColorEnergyFillRecoverLight:SetTarget(colorHide, AniTimeHighlight, AniTime) + end + if nEnergy <= 0 then + self._mapNode.aniRtEnergyDelay:SetTarget(Vector2(0, self.energyBarHeight), 0) + elseif bChange then + self._mapNode.aniRtEnergyDelay:SetTarget(Vector2(nEnergy / nEnergyMax * self.energyBarWidth, self.energyBarHeight), 0) + else + self:PlayTweenEnergy(nEnergy, nEnergyMax) + end + self.nBeforeEnergy = nEnergy +end function BossHUDCtrl:OnEvent_HpChanged(hp, hpMax) if self.bossType == GameEnum.monsterBloodType.BOSSRUSH and self.isDontChangeHp and hp ~= hpMax then return @@ -456,6 +525,8 @@ function BossHUDCtrl:AddEntityEvent() EventManager.AddEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill) EventManager.AddEntityEvent("RedCellNotify", self.bossId, self, self.OnEvent_RedCellNotify) EventManager.AddEntityEvent("GreenCellNotify", self.bossId, self, self.OnEvent_GreenCellNotify) + EventManager.AddEntityEvent("BossEnergyValueChange", self.bossId, self, self.OnEvent_BossEnergyValueChange) + EventManager.AddEntityEvent("BossBuffChange", self.bossId, self, self.OnEvent_BossBuffChange) end function BossHUDCtrl:SetBossInfo(nDataId, nType, nBloodType) local mapMonster = ConfigTable.GetData("Monster", nDataId) @@ -711,6 +782,8 @@ function BossHUDCtrl:CloseUI() EventManager.RemoveEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill) EventManager.RemoveEntityEvent("RedCellNotify", self.bossId, self, self.OnEvent_RedCellNotify) EventManager.RemoveEntityEvent("GreenCellNotify", self.bossId, self, self.OnEvent_GreenCellNotify) + EventManager.RemoveEntityEvent("BossEnergyValueChange", self.bossId, self, self.OnEvent_BossEnergyValueChange) + EventManager.RemoveEntityEvent("BossBuffChange", self.bossId, self, self.OnEvent_BossBuffChange) self._mapNode.rtBuff:UnbindEntity() self.bossId = 0 self.isToughness = false @@ -827,4 +900,28 @@ function BossHUDCtrl:OnEvent_GreenCellNotify(nCount) NovaAPI.SetTMPText(v, nCount) end end +function BossHUDCtrl:OnEvent_BossEnergyValueChange(nValue) + self._mapNode.rtEnergy.gameObject:SetActive(true) + if nValue == self.nBeforeEnergy then + self:SetBossEnergy(nValue, bossEnergyMaxValue, true) + else + self:SetBossEnergy(nValue, bossEnergyMaxValue) + end +end +function BossHUDCtrl:OnEvent_BossBuffChange(nValue1, nValue2) + self._mapNode.rtEnergyCount.gameObject:SetActive(true) + if nValue1 == 0 and nValue2 == 0 then + self._mapNode.imgEnergyRed.gameObject:SetActive(false) + self._mapNode.imgEnergyGreen.gameObject:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.TMP_EnergyGreen, 0) + elseif 0 < nValue1 then + self._mapNode.imgEnergyRed.gameObject:SetActive(false) + self._mapNode.imgEnergyGreen.gameObject:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.TMP_EnergyGreen, nValue1) + elseif 0 < nValue2 then + self._mapNode.imgEnergyRed.gameObject:SetActive(true) + self._mapNode.imgEnergyGreen.gameObject:SetActive(false) + NovaAPI.SetTMPText(self._mapNode.TMP_EnergyRed, nValue2) + end +end return BossHUDCtrl diff --git a/lua/game/ui/battle/chapterpausectrl.lua b/lua/game/ui/battle/chapterpausectrl.lua new file mode 100644 index 000000000..afacaec95 --- /dev/null +++ b/lua/game/ui/battle/chapterpausectrl.lua @@ -0,0 +1,223 @@ +local ChapterPauseCtrl = class("ChapterPauseCtrl", BaseCtrl) +local GameCameraStackManager = CS.GameCameraStackManager.Instance +local AdventureModuleHelper = CS.AdventureModuleHelper +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +ChapterPauseCtrl._mapNodeConfig = { + goBlur = { + sNodeName = "t_fullscreen_blur_01" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_01", + sComponentName = "Animator" + }, + safeAreaRoot = { + sNodeName = "----SafeAreaRoot----" + }, + imgBlocker = {}, + btnBgClose = { + sComponentName = "Button", + callback = "OnBtnClick_Close" + }, + aniWindow = { + sNodeName = "PauseWindow", + sComponentName = "Animator" + }, + txtWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "MainBattle_Pause" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnGiveUp = { + sComponentName = "NaviButton", + callback = "OnBtnClick_GiveUp", + sAction = "Giveup", + sActionIconType = "Dark" + }, + btnBack = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Close", + sAction = "Back", + sActionIconType = "Dark" + }, + btnSettings = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Settings" + }, + btnPopSkill = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Skill" + }, + ActionBar = { + sCtrlName = "Game.UI.ActionBar.ActionBarCtrl" + }, + txtGiveUp = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Pause_Btn_EndBattle" + }, + txtBack = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Pause_Btn_ContinueBattle" + }, + txtBtnSkill = { + sComponentName = "TMP_Text", + sLanguageId = "StarTowerMap_Btn_Skill" + }, + txtBtnSettings = { + sComponentName = "TMP_Text", + sLanguageId = "StarTowerMap_Btn_Settings" + }, + btnChar = { + nCount = 3, + sComponentName = "UIButton", + callback = "OnBtnClick_Char" + }, + goChar = { + nCount = 3, + sNodeName = "btnChar", + sCtrlName = "Game.UI.TemplateEx.TemplateCharCtrl" + }, + txtSubTitle1 = { + sComponentName = "TMP_Text", + sLanguageId = "MainBattle_Time" + }, + txtSubTitle2 = { + sComponentName = "TMP_Text", + sLanguageId = "MainBattle_Task" + }, + txtSubTitle3 = { + sComponentName = "TMP_Text", + sLanguageId = "MainBattle_Time" + }, + txtAim1 = {sComponentName = "TMP_Text"}, + txtTime = {sComponentName = "TMP_Text"}, + txtLeader = { + sComponentName = "TMP_Text", + sLanguageId = "Build_Leader" + }, + txtSub = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Build_Sub" + } +} +ChapterPauseCtrl._mapEventConfig = { + Mainline_Time_CountUp = "OnEvent_Time", + GamepadUIReopen = "OnEvent_Reopen" +} +function ChapterPauseCtrl:Refresh(sAim) + NovaAPI.SetTMPText(self._mapNode.txtAim1, sAim) + for i = 1, 3 do + self._mapNode.goChar[i].gameObject:SetActive(self.tbChar[i]) + if self.tbChar[i] then + self._mapNode.goChar[i]:SetChar(self.tbChar[i].nTid, false, false, self.tbChar[i].nTrialId) + end + end +end +function ChapterPauseCtrl:PlayInAni() + self._mapNode.goBlur:SetActive(true) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.safeAreaRoot:SetActive(true) + self._mapNode.aniWindow:Play("t_window_04_t_in") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + end + cs_coroutine.start(wait) +end +function ChapterPauseCtrl:PlayCloseAni(bGiveUp) + self._mapNode.aniWindow:Play("t_window_04_t_out") + self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, bGiveUp) +end +function ChapterPauseCtrl:OnPanelClose(_, bGiveUp) + PanelManager.InputEnable() + GamepadUIManager.DisableGamepadUI("ChapterPauseCtrl") + EventManager.Hit(EventId.BattleDashboardVisible, true) + self._mapNode.safeAreaRoot:SetActive(false) + self._mapNode.goBlur:SetActive(false) + self._mapNode.imgBlocker:SetActive(false) + EventManager.Hit(EventId.ClosePanel, PanelId.ChapterPausePanel) + if bGiveUp then + EventManager.Hit(EventId.AbandonBattle) + else + EventManager.Hit(EventId.PasueAvgBubble, false) + end +end +function ChapterPauseCtrl:Awake() + self._mapNode.safeAreaRoot:SetActive(false) + local tbConfig = { + { + sAction = "Settings", + sLang = "StarTowerMap_Btn_Settings" + } + } + self._mapNode.ActionBar:InitActionBar(tbConfig) +end +function ChapterPauseCtrl:OnEnable() + self:Pause() +end +function ChapterPauseCtrl:OnDisable() +end +function ChapterPauseCtrl:OnDestroy() +end +function ChapterPauseCtrl:Pause() + local tbParam = self:GetPanelParam() + local nTime = 0 + local sAim = "" + if type(tbParam) == "table" then + nTime = tbParam[1] + self.tbChar = tbParam[2] + sAim = tbParam[3] + end + EventManager.Hit(EventId.BattleDashboardVisible, false) + PanelManager.InputDisable() + self:PlayInAni() + self:Refresh(sAim) + self:OnEvent_Time(nTime) + GamepadUIManager.EnableGamepadUI("ChapterPauseCtrl", self:GetGamepadUINode()) +end +function ChapterPauseCtrl:OnEvent_Time(nTime) + local nMin = math.floor(nTime / 60) + local nSec = math.fmod(nTime, 60) + NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", nMin, nSec)) +end +function ChapterPauseCtrl:OnBtnClick_GiveUp(btn) + self:PlayCloseAni(true) + self._mapNode.imgBlocker:SetActive(true) +end +function ChapterPauseCtrl:OnBtnClick_Close(btn) + self:PlayCloseAni(false) +end +function ChapterPauseCtrl:OnBtnClick_Char(btn, nIndex) +end +function ChapterPauseCtrl:OnBtnClick_Skill(btn) + local tbCharId, tbTrial = {}, {} + for _, v in ipairs(self.tbChar) do + table.insert(tbCharId, v.nTid) + if v.nTrialId then + table.insert(tbTrial, v.nTrialId) + end + end + EventManager.Hit(EventId.OpenPanel, PanelId.PopupSkillPanel, tbCharId, false, tbTrial) + self._mapNode.ActionBar.gameObject:SetActive(false) +end +function ChapterPauseCtrl:OnBtnClick_Settings(btn) + EventManager.Hit(EventId.OpenPanel, PanelId.BattleSettings) + self._mapNode.ActionBar.gameObject:SetActive(false) +end +function ChapterPauseCtrl:OnEvent_Reopen(sName) + if sName ~= "ChapterPauseCtrl" then + return + end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end + self._mapNode.ActionBar.gameObject:SetActive(true) +end +return ChapterPauseCtrl diff --git a/lua/game/ui/battle/chapterpausepanel.lua b/lua/game/ui/battle/chapterpausepanel.lua new file mode 100644 index 000000000..624590c96 --- /dev/null +++ b/lua/game/ui/battle/chapterpausepanel.lua @@ -0,0 +1,17 @@ +local ChapterPausePanel = class("ChapterPausePanel", BasePanel) +ChapterPausePanel._bIsMainPanel = false +ChapterPausePanel._tbDefine = { + { + sPrefabPath = "Battle/ChapterPausePanel.prefab", + sCtrlName = "Game.UI.Battle.ChapterPauseCtrl" + } +} +function ChapterPausePanel:Awake() +end +function ChapterPausePanel:OnEnable() +end +function ChapterPausePanel:OnDisable() +end +function ChapterPausePanel:OnDestroy() +end +return ChapterPausePanel diff --git a/lua/game/ui/battle/skillbtnctrl.lua b/lua/game/ui/battle/skillbtnctrl.lua index a8de5af24..9f386ee19 100644 --- a/lua/game/ui/battle/skillbtnctrl.lua +++ b/lua/game/ui/battle/skillbtnctrl.lua @@ -111,7 +111,7 @@ function SkillBtnCtrl:Awake() self._mapNode.fx_tip:SetActive(false) self.bChargeLoading_CurrentIsActive = nil end -function SkillBtnCtrl:InitSkillBtn(EET, icon, bShowSection, charId, actionId, bIsSupportChar) +function SkillBtnCtrl:InitSkillBtn(EET, icon, bShowSection, charId, actionId, bIsSupportChar, bApplyUltraAlpha) self:SetMainAlpha(true) self.EET = EET self.ActionId = actionId @@ -139,6 +139,7 @@ function SkillBtnCtrl:InitSkillBtn(EET, icon, bShowSection, charId, actionId, bI self._mapNode.Action.gameObject:SetActive(true) self._mapNode.Empty:SetActive(false) self.bIsSupportChar = bIsSupportChar == true + self.bApplyUltraAlpha = bApplyUltraAlpha == true if self.bIsSupportChar == true then self.parentCanvasGroup = self.gameObject.transform.parent.parent.parent:GetComponent("CanvasGroup") else @@ -161,7 +162,11 @@ function SkillBtnCtrl:RefreshBtn(bSuportSkillUseable, QTEpercent, CDpercent, CDs end local bCanUse = false if self.ActionId == SKILL_ULTRA then - bCanUse = 1 <= ChargeSectionNum and 1 <= ChargePercent and CDpercent <= 0 + if self.bApplyUltraAlpha == true then + bCanUse = 1 <= ChargeSectionNum and 1 <= ChargePercent and CDpercent <= 0 + else + bCanUse = 1 <= ChargeSectionNum and CDpercent <= 0 + end else bCanUse = 1 <= ChargeSectionNum end @@ -340,6 +345,11 @@ function SkillBtnCtrl:BtnStateChange(nState) NovaAPI.SetComponentEnable(self._mapNode.imgXtips, self.bInCD == true) end end +function SkillBtnCtrl:ChangeSkillIcon(sIcon) + if type(sIcon) == "string" and sIcon ~= "" then + self:SetPngSprite(self._mapNode.ICON, sIcon) + end +end function SkillBtnCtrl:SetActionBind(sGamepadBind, mapKeyboardBind) self._mapNode.Action:SetActionBind(sGamepadBind, mapKeyboardBind) end diff --git a/lua/game/ui/battle/tdbattlepanel.lua b/lua/game/ui/battle/tdbattlepanel.lua index 017c694d6..9c7d32008 100644 --- a/lua/game/ui/battle/tdbattlepanel.lua +++ b/lua/game/ui/battle/tdbattlepanel.lua @@ -38,6 +38,10 @@ TDBattlePanel._tbDefine = { { sPrefabPath = "Battle/SubSkillDisplay.prefab", sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl" + }, + { + sPrefabPath = "Battle/EnergyBattleUI.prefab", + sCtrlName = "Game.UI.Battle.TDBatttle.EnergyBattleCtrl" } } function TDBattlePanel:Awake() diff --git a/lua/game/ui/battle/tdbatttle/energybattlectrl.lua b/lua/game/ui/battle/tdbatttle/energybattlectrl.lua new file mode 100644 index 000000000..5386c4c3c --- /dev/null +++ b/lua/game/ui/battle/tdbatttle/energybattlectrl.lua @@ -0,0 +1,40 @@ +local EnergyBattleCtrl = class("EnergyBattleCtrl", BaseCtrl) +local leftMaxX = -16.9 +local leftMinX = -224.9 +local rightMaxX = 2.46 +local rightMinX = 210.8 +EnergyBattleCtrl._mapNodeConfig = { + imgChrIcon = {sComponentName = "Image"}, + imgEnergyFill1 = { + sComponentName = "RectTransform" + }, + imgEnergyFillLight1 = {}, + imgEnergyFillGlow1 = {}, + imgEnergyFill2 = { + sComponentName = "RectTransform" + }, + imgEnergyFillLight2 = {}, + imgEnergyFillGlow2 = {} +} +EnergyBattleCtrl._mapEventConfig = { + MoWangEnergyChange = "TD_Battle_MoWangEnergyChange", + BossEnergyChange = "TD_Battle_BossEnergyChange" +} +EnergyBattleCtrl._mapRedDotConfig = {} +function EnergyBattleCtrl:Awake() + self.gameObject:SetActive(false) +end +function EnergyBattleCtrl:TD_Battle_MoWangEnergyChange(nCurEnergy, nMaxEnergy) + self.gameObject:SetActive(true) + self._mapNode.imgEnergyFillLight1:SetActive(nCurEnergy == nMaxEnergy) + self._mapNode.imgEnergyFillGlow1:SetActive(nCurEnergy == nMaxEnergy) + self._mapNode.imgEnergyFillGlow1:SetActive(false) + self._mapNode.imgEnergyFill1.anchoredPosition = Vector2(leftMinX + (leftMaxX - leftMinX) * (nCurEnergy / nMaxEnergy), self._mapNode.imgEnergyFill1.anchoredPosition.y) +end +function EnergyBattleCtrl:TD_Battle_BossEnergyChange(nCurEnergy, nMaxEnergy) + self.gameObject:SetActive(true) + self._mapNode.imgEnergyFillLight2:SetActive(nCurEnergy == nMaxEnergy) + self._mapNode.imgEnergyFillGlow2:SetActive(nCurEnergy == nMaxEnergy) + self._mapNode.imgEnergyFill2.anchoredPosition = Vector2(rightMaxX - math.abs(rightMaxX - rightMinX) * (nCurEnergy / nMaxEnergy), self._mapNode.imgEnergyFill2.anchoredPosition.y) +end +return EnergyBattleCtrl diff --git a/lua/game/ui/battleresult/battleresultctrl.lua b/lua/game/ui/battleresult/battleresultctrl.lua index adfbc02e9..b6f2d272b 100644 --- a/lua/game/ui/battleresult/battleresultctrl.lua +++ b/lua/game/ui/battleresult/battleresultctrl.lua @@ -108,6 +108,11 @@ function BattleResultCtrl:OnEnable() local sMainlineName = "" if mapMainline ~= nil then sMainlineName = mapMainline.Title + if mapMainline.EnterMethod ~= nil and mapMainline.EnterMethod == GameEnum.EnterMethod.JumpFormation then + for i = 1, 2 do + self._mapNode.btnDamageResult[i].gameObject:SetActive(false) + end + end end self.bSuccess = 0 < nStar self.mapReward = {} diff --git a/lua/game/ui/characterinfoex/charpotentialctrl.lua b/lua/game/ui/characterinfoex/charpotentialctrl.lua index a7e7c7b44..8c74c0be3 100644 --- a/lua/game/ui/characterinfoex/charpotentialctrl.lua +++ b/lua/game/ui/characterinfoex/charpotentialctrl.lua @@ -72,6 +72,14 @@ CharPotentialCtrl._mapNodeConfig = { btnSwitch_off = { sComponentName = "UIButton", callback = "OnBtnClick_SetSimpleDes" + }, + btnSystemPresetPotential = { + sComponentName = "UIButton", + callback = "OnBtnClick_SystemPreset" + }, + txtSystemPresetPotential = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_System_Preset_Title" } } CharPotentialCtrl._mapEventConfig = { @@ -307,6 +315,9 @@ function CharPotentialCtrl:OnDisable() end function CharPotentialCtrl:OnDestroy() end +function CharPotentialCtrl:OnBtnClick_SystemPreset() + EventManager.Hit(EventId.OpenPanel, PanelId.CharSystemPresetPotentialPanel, self.nCharId) +end function CharPotentialCtrl:OnBtnClick_Tab(btn, nIndex) if nIndex == self.nTab then return diff --git a/lua/game/ui/characterinfoex/charpotentialpresetctrl.lua b/lua/game/ui/characterinfoex/charpotentialpresetctrl.lua new file mode 100644 index 000000000..ecbd470e2 --- /dev/null +++ b/lua/game/ui/characterinfoex/charpotentialpresetctrl.lua @@ -0,0 +1,214 @@ +local CharPotentialPresetCtrl = class("CharPotentialPresetCtrl", BaseCtrl) +CharPotentialPresetCtrl._mapNodeConfig = { + t_window = {}, + goBlur = {}, + aniWindow = {sNodeName = "t_window", sComponentName = "Animator"}, + txtPresetWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_System_Preset_WindowTitle" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnScreenClose = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Close" + }, + goContent = {}, + goEmpty = {}, + txtPresetEmpty = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_System_Preset_Empty" + }, + PresetItem = {nCount = 3}, + txtPresetName = {nCount = 3, sComponentName = "TMP_Text"}, + txtPresetDesc = {nCount = 3, sComponentName = "TMP_Text"}, + PotentialPreselectionItem = { + nCount = 3, + sCtrlName = "Game.UI.PotentialPreselection.PotentialPreselectionItemCtrl" + }, + btnDetail = { + nCount = 3, + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + btnSave = { + nCount = 3, + sComponentName = "UIButton", + callback = "OnBtnClick_Save" + }, + txtBtnSave = { + nCount = 3, + sComponentName = "TMP_Text", + sLanguageId = "Rank_Build_Save_Preselection" + } +} +CharPotentialPresetCtrl._mapEventConfig = {} +CharPotentialPresetCtrl._mapRedDotConfig = {} +local convertUnpackData = function(tbUnpackData) + local tbCharPotential = {} + if tbUnpackData == nil then + return tbCharPotential + end + for _, mapCharData in ipairs(tbUnpackData) do + local tbPotential = {} + for _, mapPotential in ipairs(mapCharData.Potentials or {}) do + table.insert(tbPotential, { + nId = mapPotential.Id, + nLevel = mapPotential.Level + }) + end + table.insert(tbCharPotential, { + nCharId = mapCharData.CharId, + tbPotential = tbPotential + }) + end + return tbCharPotential +end +local convertToNetPotential = function(tbCharPotential) + local tbNetPotential = {} + for _, mapCharData in ipairs(tbCharPotential or {}) do + local tbPotential = {} + for _, mapPotential in ipairs(mapCharData.tbPotential or {}) do + table.insert(tbPotential, { + Id = mapPotential.nId, + Level = mapPotential.nLevel + }) + end + table.insert(tbNetPotential, { + CharId = mapCharData.nCharId, + Potentials = tbPotential + }) + end + return tbNetPotential +end +function CharPotentialPresetCtrl:SetCharId(nCharId) + self._nCharId = nCharId +end +function CharPotentialPresetCtrl:Refresh(nCharId) + self._nCharId = nCharId or self._nCharId + self._tbPresetList = {} + local tbPotentialPreset = ConfigTable.Get("PotentialPreset") + ForEachTableLine(tbPotentialPreset, function(mapCfg) + if mapCfg.CharacterId == self._nCharId then + local tbUnpackData = PlayerData.PotentialPreselection:UnPackPotentialData(mapCfg.ShareCode) + if tbUnpackData ~= nil then + local mapData = { + nId = mapCfg.Id, + sName = mapCfg.Name, + sDescription = mapCfg.Description, + sShareCode = mapCfg.ShareCode, + bPreference = false, + tbCharPotential = convertUnpackData(tbUnpackData) + } + table.insert(self._tbPresetList, mapData) + end + end + end) + table.sort(self._tbPresetList, function(a, b) + return a.nId < b.nId + end) + self:RefreshList() +end +function CharPotentialPresetCtrl:RefreshList() + local bHavePreset = false + for i = 1, 3 do + local mapData = self._tbPresetList[i] + self._mapNode.PresetItem[i]:SetActive(mapData ~= nil) + if mapData ~= nil then + bHavePreset = true + NovaAPI.SetTMPText(self._mapNode.txtPresetName[i], mapData.sName) + NovaAPI.SetTMPText(self._mapNode.txtPresetDesc[i], mapData.sDescription) + self._mapNode.PotentialPreselectionItem[i]:RefreshItem(mapData, false, false, true) + end + end + self._mapNode.goContent:SetActive(bHavePreset) + self._mapNode.goEmpty:SetActive(not bHavePreset) +end +function CharPotentialPresetCtrl:OpenPanel(nCharId) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.goBlur:SetActive(true) + self._mapNode.t_window:SetActive(true) + self:Refresh(nCharId) + self:PlayInAni() + end + cs_coroutine.start(wait) +end +function CharPotentialPresetCtrl:PlayInAni() + if self._mapNode.aniWindow ~= nil then + self._mapNode.aniWindow:Play("t_window_04_t_in") + end + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function CharPotentialPresetCtrl:PlayOutAni(callback) + if self._mapNode.aniWindow ~= nil then + self._mapNode.aniWindow:Play("t_window_04_t_out") + end + self:AddTimer(1, 0.2, callback, true, true, true) +end +function CharPotentialPresetCtrl:Close() + local callback = function() + EventManager.Hit(EventId.ClosePanel, PanelId.CharSystemPresetPotentialPanel) + end + self:PlayOutAni(callback) +end +function CharPotentialPresetCtrl:GetPresetData(nIndex) + if self._tbPresetList == nil then + return + end + return self._tbPresetList[nIndex] +end +function CharPotentialPresetCtrl:Awake() + self._mapNode.goBlur:SetActive(false) + self._mapNode.t_window:SetActive(false) + self._tbPresetList = {} + local tbParam = self:GetPanelParam() + if tbParam ~= nil then + self._nCharId = tbParam[1] + end +end +function CharPotentialPresetCtrl:OnEnable() + self:OpenPanel(self._nCharId) +end +function CharPotentialPresetCtrl:OnDisable() +end +function CharPotentialPresetCtrl:OnDestroy() +end +function CharPotentialPresetCtrl:OnBtnClick_Close() + self:Close() +end +function CharPotentialPresetCtrl:OnBtnClick_Detail(btn, nIndex) + local mapData = self:GetPresetData(nIndex) + if mapData == nil then + return + end + if #mapData.tbCharPotential < 3 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Import_Error")) + return + end + local sName = self._tbPresetList[nIndex].sName + EventManager.Hit(EventId.ClosePanel, PanelId.CharSystemPresetPotentialPanel) + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionEdit, AllEnum.PreselectionPanelType.SystemPreview, mapData, {}, 0, sName) +end +function CharPotentialPresetCtrl:OnBtnClick_Save(btn, nIndex) + local mapData = self:GetPresetData(nIndex) + if mapData == nil then + return + end + local tbAllPreselectionList = PlayerData.PotentialPreselection:GetPreselectionList() + local nAllCount = ConfigTable.GetConfigNumber("PotentialPreselectionMaxCount") + if nAllCount <= #tbAllPreselectionList then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Build_Max")) + return + end + local sName = self._tbPresetList[nIndex].sName + local tbCharPotential = convertToNetPotential(mapData.tbCharPotential) + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Save_Form_Rank")) + EventManager.Hit("RefreshPreselectionList") + end + PlayerData.PotentialPreselection:SavePreselectionFromRank(sName, false, tbCharPotential, callback) +end +return CharPotentialPresetCtrl diff --git a/lua/game/ui/characterinfoex/charsystempresetpotentialpanel.lua b/lua/game/ui/characterinfoex/charsystempresetpotentialpanel.lua new file mode 100644 index 000000000..b3c020b52 --- /dev/null +++ b/lua/game/ui/characterinfoex/charsystempresetpotentialpanel.lua @@ -0,0 +1,10 @@ +local CharSystemPresetPotentialPanel = class("CharSystemPresetPotentialPanel", BasePanel) +CharSystemPresetPotentialPanel._bIsMainPanel = false +CharSystemPresetPotentialPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +CharSystemPresetPotentialPanel._tbDefine = { + { + sPrefabPath = "CharacterInfoEx/CharSystemPresetPotentialPanel.prefab", + sCtrlName = "Game.UI.CharacterInfoEx.CharPotentialPresetCtrl" + } +} +return CharSystemPresetPotentialPanel diff --git a/lua/game/ui/commontipsex/desctipsctrl.lua b/lua/game/ui/commontipsex/desctipsctrl.lua new file mode 100644 index 000000000..087e7e601 --- /dev/null +++ b/lua/game/ui/commontipsex/desctipsctrl.lua @@ -0,0 +1,124 @@ +local BaseCtrl = require("Game.UI.CommonTipsEx.CommonTipsBaseCtrl") +local DescTipsCtrl = class("DescTipsCtrl", BaseCtrl) +DescTipsCtrl.minTipHeight = 87 +DescTipsCtrl.maxTipHeight = 557 +local titleHeight = 142 +DescTipsCtrl._mapNodeConfig = { + btnCloseTips = { + sComponentName = "UIButton", + callback = "OnBtnClick_ClosePanel" + }, + btnCloseWordTip = { + sComponentName = "Button", + callback = "OnBtnClick_CloseWord" + }, + imgWordTipBg = {}, + TMPWordDesc = {sComponentName = "TMP_Text"}, + TMPWordTipsTitle = {sComponentName = "TMP_Text"}, + imgTipsBg = { + sComponentName = "RectTransform" + }, + rtContent = { + sComponentName = "RectTransform" + }, + TipsContent = { + sComponentName = "RectTransform" + }, + safeAreaRoot = { + sNodeName = "----SafeAreaRoot----", + sComponentName = "RectTransform" + }, + txtTipsName = {sComponentName = "TMP_Text"}, + txtTipsContent = {nCount = 3, sComponentName = "TMP_Text"}, + rtDescContent = { + sComponentName = "RectTransform" + }, + btnShortcutClose = { + sComponentName = "NaviButton", + callback = "OnBtnClick_ClosePanel" + } +} +DescTipsCtrl._mapEventConfig = {} +function DescTipsCtrl:Awake() + self._mapNode.btnCloseWordTip.gameObject:SetActive(false) + self._mapNode.imgWordTipBg:SetActive(false) + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.rtTarget = tbParam[1] + self.mapData = tbParam[2] + end +end +function DescTipsCtrl:FadeIn() +end +function DescTipsCtrl:FadeOut() +end +function DescTipsCtrl:OnEnable() + self:EnableGamepadUI(self._mapNode.btnShortcutClose) + self._mapNode.btnCloseWordTip.gameObject:SetActive(false) + self._mapNode.imgWordTipBg:SetActive(false) + self.sortingOrder = NovaAPI.GetCanvasSortingOrder(self.gameObject:GetComponent("Canvas")) + local btnComp = self.rtTarget:GetComponent("Button") + if btnComp ~= nil then + btnComp.interactable = false + end + NovaAPI.SetComponentEnableByName(self.rtTarget.gameObject, "TopGridCanvas", true) + NovaAPI.SetTopGridCanvasSorting(self.rtTarget.gameObject, self.sortingOrder) + NovaAPI.SetTMPText(self._mapNode.txtTipsName, self.mapData.Title) + for i = 1, 3 do + self._mapNode.txtTipsContent[i].gameObject:SetActive(self.mapData.Desc[i] and self.mapData.Desc[i] ~= "") + if self.mapData.Desc[i] and self.mapData.Desc[i] ~= "" then + NovaAPI.SetTMPText(self._mapNode.txtTipsContent[i], self.mapData.Desc[i]) + end + end + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local nContentHeight = self._mapNode.rtDescContent.sizeDelta.y + print(nContentHeight) + if nContentHeight > self.maxTipHeight then + nContentHeight = self.maxTipHeight + end + if nContentHeight < self.minTipHeight then + nContentHeight = self.minTipHeight + end + local nTitleHeight = titleHeight + self._mapNode.imgTipsBg.sizeDelta = Vector2(self._mapNode.imgTipsBg.sizeDelta.x, nContentHeight + nTitleHeight) + self:SetTipsPosition(self.rtTarget, self._mapNode.rtContent, self._mapNode.safeAreaRoot) + end + cs_coroutine.start(wait) +end +function DescTipsCtrl:OnDisable() + self:DisableGamepadUI() +end +function DescTipsCtrl:OnDestroy() +end +function DescTipsCtrl:OnRelease() +end +function DescTipsCtrl:OnBtnClick_Word(sWordId) + local nWordId = tonumber(sWordId) + local mapWordData = ConfigTable.GetData_World(nWordId) + if mapWordData == nil then + printError("wordId error:" .. sWordId) + return + end + self._mapNode.btnCloseWordTip.gameObject:SetActive(true) + self._mapNode.imgWordTipBg:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.TMPWordDesc, mapWordData.Desc) + NovaAPI.SetTMPSourceText(self._mapNode.TMPWordTipsTitle, mapWordData.Title) + self:SetWordTipsSize() +end +function DescTipsCtrl:OnBtnClick_CloseWord(btn) + self._mapNode.btnCloseWordTip.gameObject:SetActive(false) + self._mapNode.imgWordTipBg:SetActive(false) +end +function DescTipsCtrl:OnBtnClick_ClosePanel(btn) + if self.rtTarget and not self.rtTarget:IsNull() then + local btnComp = self.rtTarget:GetComponent("Button") + if btnComp ~= nil then + btnComp.interactable = true + end + NovaAPI.SetComponentEnableByName(self.rtTarget.gameObject, "TopGridCanvas", false) + end + EventManager.Hit(EventId.ClosePanel, PanelId.DescTips) +end +return DescTipsCtrl diff --git a/lua/game/ui/commontipsex/desctipspanel.lua b/lua/game/ui/commontipsex/desctipspanel.lua new file mode 100644 index 000000000..d5bbaf3a9 --- /dev/null +++ b/lua/game/ui/commontipsex/desctipspanel.lua @@ -0,0 +1,21 @@ +local DescTipsPanel = class("DescTipsPanel", BasePanel) +DescTipsPanel._bIsMainPanel = false +DescTipsPanel._bAddToBackHistory = false +DescTipsPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top +DescTipsPanel._tbDefine = { + { + sPrefabPath = "CommonTipsEx/DescTips.prefab", + sCtrlName = "Game.UI.CommonTipsEx.DescTipsCtrl" + } +} +function DescTipsPanel:Awake() +end +function DescTipsPanel:OnEnable() +end +function DescTipsPanel:OnDisable() +end +function DescTipsPanel:OnDestroy() +end +function DescTipsPanel:OnRelease() +end +return DescTipsPanel diff --git a/lua/game/ui/crafting/craftingctrl.lua b/lua/game/ui/crafting/craftingctrl.lua index 38b95291b..fdb4eb0d0 100644 --- a/lua/game/ui/crafting/craftingctrl.lua +++ b/lua/game/ui/crafting/craftingctrl.lua @@ -120,7 +120,9 @@ function CraftingCtrl:OnDisable() destroy(obj) end self.tbTogCtrl = {} - EventManager.Hit(EventId.ClosePanel, PanelId.CraftingTip) + if PanelManager.CheckPanelOpen(PanelId.CraftingTip) then + EventManager.Hit(EventId.ClosePanel, PanelId.CraftingTip) + end end function CraftingCtrl:OnDestroy() end diff --git a/lua/game/ui/equipment/equipmentupgradectrl.lua b/lua/game/ui/equipment/equipmentupgradectrl.lua index 9c190153d..f0b5703c4 100644 --- a/lua/game/ui/equipment/equipmentupgradectrl.lua +++ b/lua/game/ui/equipment/equipmentupgradectrl.lua @@ -65,6 +65,14 @@ EquipmentUpgradeCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Revert" }, + btnAutoFill = { + sComponentName = "UIButton", + callback = "OnBtnClick_AutoFill" + }, + txtBtnAutoFill = { + sComponentName = "TMP_Text", + sLanguageId = "AutoDevelopment_Btn_Fill" + }, txtBtnUpgrade = { sComponentName = "TMP_Text", sLanguageId = "Equipment_Btn_Upgrade" @@ -104,7 +112,9 @@ EquipmentUpgradeCtrl._mapNodeConfig = { btnPopUpClose = {sComponentName = "UIButton", callback = "ClosePopUp"}, btnPopUpCloseBig = {sComponentName = "UIButton", callback = "ClosePopUp"} } -EquipmentUpgradeCtrl._mapEventConfig = {} +EquipmentUpgradeCtrl._mapEventConfig = { + AutoFillSuccess = "OnEvent_ItemChanged" +} function EquipmentUpgradeCtrl:Open() self._mapNode.blur:SetActive(true) self:PlayInAni() @@ -122,6 +132,15 @@ function EquipmentUpgradeCtrl:RefreshData() self.mapSlotCfg = ConfigTable.GetData("CharGemSlotControl", self.nSlotId) local tbEquipment = PlayerData.Equipment:GetEquipmentBySlot(self.nCharId, self.nSlotId) self.mapEquipment = tbEquipment[self.nSelectGemIndex] + local tbNeedMat = { + { + nId = self.mapGemCfg.OverlockCostTid, + nCount = self.mapSlotCfg.OverlockCostQty + } + } + self.tbFillStep, self.tbUseItem, self.tbShowNeedItem = PlayerData.Item:AutoFillMat(tbNeedMat) + local nHasCoin = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.Gold) + self.bAbleAutoFill = next(self.tbUseItem) ~= nil and nHasCoin >= self.mapSlotCfg.OverlockDoraCostQty end function EquipmentUpgradeCtrl:RefreshInfo() local sRoman = ConfigTable.GetUIText("RomanNumeral_" .. self.nSelectGemIndex) @@ -156,6 +175,8 @@ end function EquipmentUpgradeCtrl:RefreshDesc() self._mapNode.goRevert:SetActive(false) self._mapNode.goUpgrade:SetActive(false) + self._mapNode.btnUpgrade.gameObject:SetActive(true) + self._mapNode.btnAutoFill.gameObject:SetActive(false) self._mapNode.goTip:SetActive(false) self._mapNode.goCostCoin:SetActive(false) local nUpgradeCount = self.mapEquipment:GetUpgradeCount() @@ -173,6 +194,8 @@ function EquipmentUpgradeCtrl:RefreshDesc() local nLeft = mapCfg.OverlockCount - self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] if 0 < nLeft then self._mapNode.goUpgrade:SetActive(true) + self._mapNode.btnUpgrade.gameObject:SetActive(not self.bAbleAutoFill) + self._mapNode.btnAutoFill.gameObject:SetActive(self.bAbleAutoFill) self._mapNode.goMat[1]:SetMat(self.mapGemCfg.OverlockCostTid, self.mapSlotCfg.OverlockCostQty) self._mapNode.goMat[2]:SetMat(AllEnum.CoinItemId.Gold, self.mapSlotCfg.OverlockDoraCostQty) self:RefreshCoin() @@ -321,6 +344,9 @@ function EquipmentUpgradeCtrl:OnBtnClick_Upgrade() local bEnough = nHas >= self.mapSlotCfg.OverlockCostQty and nHasCoin >= self.mapSlotCfg.OverlockDoraCostQty if not bEnough then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_MatNotEnough_Upgrade")) + if nHas < self.mapSlotCfg.OverlockCostQty then + self:OnBtnClick_MatTip(self._mapNode.btnMat[1], 1) + end return end local upgrade = function() @@ -447,6 +473,9 @@ function EquipmentUpgradeCtrl:OnBtnClick_Revert() } EventManager.Hit(EventId.OpenMessageBox, msg) end +function EquipmentUpgradeCtrl:OnBtnClick_AutoFill() + EventManager.Hit(EventId.OpenPanel, PanelId.FillMaterial, self.tbFillStep, self.tbUseItem, self.tbShowNeedItem) +end function EquipmentUpgradeCtrl:OnBtnClick_MatTip(btn, index) if index == 1 then if self.mapGemCfg.OverlockCostTid > 0 then @@ -468,4 +497,8 @@ function EquipmentUpgradeCtrl:OnBtnClick_MatTip(btn, index) EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData) end end +function EquipmentUpgradeCtrl:OnEvent_ItemChanged() + self:RefreshData() + self:RefreshDesc() +end return EquipmentUpgradeCtrl diff --git a/lua/game/ui/equipmentinstancelevelselect/equipmentinstancelevelselectctrl.lua b/lua/game/ui/equipmentinstancelevelselect/equipmentinstancelevelselectctrl.lua index 595b8134b..f9dbf60c0 100644 --- a/lua/game/ui/equipmentinstancelevelselect/equipmentinstancelevelselectctrl.lua +++ b/lua/game/ui/equipmentinstancelevelselect/equipmentinstancelevelselectctrl.lua @@ -1,6 +1,7 @@ local EquipmentInstanceLevelSelectCtrl = class("EquipmentInstanceLevelSelectCtrl", BaseCtrl) local Actor2DManager = require("Game.Actor2D.Actor2DManager") local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local LocalData = require("GameCore.Data.LocalData") local mapToggle = { [1] = GameEnum.diffculty.Diffculty_1, [2] = GameEnum.diffculty.Diffculty_2, @@ -103,6 +104,7 @@ EquipmentInstanceLevelSelectCtrl._mapNodeConfig = { sCtrlName = "Game.UI.MainlineEx.RewardListCtrl" }, txtRewardTitle = { + nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Equipment_Instance_Reward_Title" }, @@ -150,6 +152,46 @@ EquipmentInstanceLevelSelectCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "InfinityTower_Recommend_Construct" }, + goNormal = {}, + goEnhance = {}, + txtRewardTypeCn = { + sComponentName = "TMP_Text", + sLanguageId = "DailyInstance_ChangeReward" + }, + txtRewardType = {sComponentName = "TMP_Text"}, + btnRewardType = { + sComponentName = "UIButton", + callback = "OnBtnClick_ChangeMode" + }, + txtBtnRewardType = { + sComponentName = "TMP_Text", + sLanguageId = "DailyInstance_ChangeBtn" + }, + btnCloseInfo = { + sNodeName = "btnCloseInfo", + sComponentName = "UIButton", + callback = "OnBtnClick_CloseChangeMode" + }, + got_fullscreen_select = { + sNodeName = "t_fullscreen_select" + }, + btnsnapshot = { + sComponentName = "Button", + callback = "OnBtnClick_CloseChangeMode" + }, + goRewardSelect = {}, + txtWindowTitleSelect = { + sComponentName = "TMP_Text", + sLanguageId = "DailyInstance_Reward_SelectTitle" + }, + ani_RewardSelect = { + sNodeName = "rt_RewardSelect", + sComponentName = "Animator" + }, + svSelectReward = { + sComponentName = "LoopScrollView" + }, + reddotSwitch = {}, ListConditions = {}, btnLock = { sComponentName = "UIButton", @@ -167,6 +209,7 @@ EquipmentInstanceLevelSelectCtrl._mapNodeConfig = { EquipmentInstanceLevelSelectCtrl._mapEventConfig = { [EventId.UIHomeConfirm] = "OnEvent_Home", [EventId.UIBackConfirm] = "OnEvent_Back", + ChangeEquipmentInstanceRewardMode = "OnEvent_ChangeEquipmentInstanceRewardMode", EquipmentInstanceRaidOpen = "OnEvent_RaidOpen", [EventId.UpdateWorldClass] = "OnEvent_UpdateWorldClass", [EventId.UpdateEnergy] = "OnEvent_UpdateEnergy", @@ -184,6 +227,7 @@ end function EquipmentInstanceLevelSelectCtrl:OnEnable() self.mapAllEquipmentInstance = {} self.tbEquipmentInstanceType = {} + self.tbCharGemRewardGroup = {} local foreachEquipmentInstance = function(mapData) if self.mapAllEquipmentInstance[mapData.Type] == nil then self.mapAllEquipmentInstance[mapData.Type] = {} @@ -198,12 +242,29 @@ function EquipmentInstanceLevelSelectCtrl:OnEnable() return mapTypeA.Sort < mapTypeB.Sort end table.sort(self.tbEquipmentInstanceType, sortEquipmentInstance) + local forEachCharGemInstanceRewardGroup = function(mapData) + if self.tbCharGemRewardGroup[mapData.GroupId] == nil then + self.tbCharGemRewardGroup[mapData.GroupId] = {} + end + table.insert(self.tbCharGemRewardGroup[mapData.GroupId], mapData) + end + ForEachTableLine(DataTable.CharGemInstanceRewardGroup, forEachCharGemInstanceRewardGroup) + for k, v in pairs(self.tbCharGemRewardGroup) do + table.sort(v, function(a, b) + return a.Id < b.Id + end) + end + self.nRewardType = PlayerData.EquipmentInstance:GetLastRewardType() local tbParam = self:GetPanelParam() if nil ~= next(tbParam) then if tbParam[3] == nil then end self.bJumpTo = tbParam[3] self.nJumpToGroup = tbParam[2] == nil and 0 or tbParam[2] + if tbParam[4] ~= nil then + self.nRewardType = tbParam[4] + PlayerData.EquipmentInstance:SetRewardType(self.nRewardType) + end if 0 ~= self.nJumpToGroup then local nMaxHard = PlayerData.EquipmentInstance:GetMaxEquipmentInstanceHard(self.nJumpToGroup) local nJumpToHard = (nil == tbParam[1] or 0 == tbParam[1]) and nMaxHard or tbParam[1] @@ -233,11 +294,27 @@ function EquipmentInstanceLevelSelectCtrl:OnEnable() end function EquipmentInstanceLevelSelectCtrl:OnDisable() Actor2DManager.UnsetBoardNPC2D() + self:UnbindAllGrids() end function EquipmentInstanceLevelSelectCtrl:OnDestroy() end function EquipmentInstanceLevelSelectCtrl:OnRelease() end +function EquipmentInstanceLevelSelectCtrl:RefreshGrid(goGrid, gridIndex) + if self.mapLevelGrid[goGrid] == nil then + self.mapLevelGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.EquipmentInstanceLevelSelect.EquipmentInstanceRewardSelectGridCtrl") + end + local nIdx = gridIndex + 1 + local mapData = self.mapAllEquipmentInstance[self.nCurGroupId][self.curSelectHard] + local nType = self.tbCharGemRewardGroup[mapData.DropId][nIdx].Id + self.mapLevelGrid[goGrid]:Refresh(nType) +end +function EquipmentInstanceLevelSelectCtrl:UnbindAllGrids() + for go, mapCtrl in pairs(self.mapLevelGrid) do + self:UnbindCtrlByNode(mapCtrl) + end + self.mapLevelGrid = {} +end function EquipmentInstanceLevelSelectCtrl:OpenJumpToGroup() self.nCurGroupId = self.nJumpToGroup local equipmentInstanceData = self.mapAllEquipmentInstance[self.nCurGroupId] @@ -373,6 +450,9 @@ function EquipmentInstanceLevelSelectCtrl:RefreshEquipmentInstanceInfo(nGroupId, if mapEquipmentInstanceData == nil then return end + local bEnhance = mapEquipmentInstanceData.DropId and mapEquipmentInstanceData.DropId > 0 + self._mapNode.goNormal:SetActive(not bEnhance) + self._mapNode.goEnhance:SetActive(bEnhance) NovaAPI.SetTMPText(self._mapNode.TMPInstanceName, mapEquipmentInstanceData.Name) NovaAPI.SetTMPText(self._mapNode.TMPInstanceDesc, mapEquipmentInstanceData.Desc) self:SetPngSprite(self._mapNode.imgLevelImg, mapEquipmentInstanceData.Icon) @@ -426,7 +506,29 @@ function EquipmentInstanceLevelSelectCtrl:RefreshEquipmentInstanceInfo(nGroupId, NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, mapEquipmentInstanceData.SuggestedPower) local sScoreIcon = "Icon/BuildRank/BuildRank_" .. mapEquipmentInstanceData.SuggestedBuild self:SetPngSprite(self._mapNode.imgRecommendBuild, sScoreIcon) - local tbReward = decodeJson(mapEquipmentInstanceData.BaseAwardPreview) + local tbReward = {} + if bEnhance then + if self.tbCharGemRewardGroup[mapEquipmentInstanceData.DropId] ~= nil then + for k, v in ipairs(self.tbCharGemRewardGroup[mapEquipmentInstanceData.DropId]) do + if v.RewardType == self.nRewardType then + tbReward = decodeJson(v.BaseAwardPreview) + NovaAPI.SetTMPText(self._mapNode.txtRewardType, v.RewardName) + end + end + if curStar <= 0 then + local firstReward = mapEquipmentInstanceData.FirstRewardPreview + if firstReward ~= nil and 0 < #firstReward then + table.insert(tbReward, 1, { + firstReward[1], + firstReward[2], + 1 + }) + end + end + end + else + tbReward = decodeJson(mapEquipmentInstanceData.BaseAwardPreview) + end self.tbReward = tbReward for index = 1, 5 do if self.tbReward[index] ~= nil then @@ -484,6 +586,7 @@ function EquipmentInstanceLevelSelectCtrl:RefreshEquipmentInstanceInfo(nGroupId, NovaAPI.SetTMPText(tex_ConditionsTips_PL, orderedFormat(ConfigTable.GetUIText("RegusBoss_UnlockConditions_PreLevel"), ConfigTable.GetUIText(_sKey))) NovaAPI.SetTMPColor(tex_ConditionsTips_PL, isPreLevelStar and Color(0.3686274509803922, 0.5372549019607843, 0.7058823529411765) or Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764)) end + RedDotManager.RegisterNode(RedDotDefine.CharGemInstanceSwitch, {nGroupId}, self._mapNode.reddotSwitch) end function EquipmentInstanceLevelSelectCtrl:OnEvent_Back(nPanelId) if self._panel._nPanelId ~= nPanelId then @@ -511,6 +614,10 @@ function EquipmentInstanceLevelSelectCtrl:OnEvent_Home(nPanelId) end PanelManager.Home() end +function EquipmentInstanceLevelSelectCtrl:OnEvent_ChangeEquipmentInstanceRewardMode() + self.nRewardType = PlayerData.EquipmentInstance:GetLastRewardType() + self:RefreshEquipmentInstanceInfo(self.nCurGroupId, self.curSelectHard, true, true) +end function EquipmentInstanceLevelSelectCtrl:OnBtnClick_LevelItem(btn, nIdx) WwiseAudioMgr:PlaySound("ui_common_button_select") local nType = self.tbEquipmentInstanceType[nIdx] @@ -581,6 +688,28 @@ function EquipmentInstanceLevelSelectCtrl:OnBtnClick_RewardItem(btn) UTILS.ClickItemGridWithTips(nTid, rtBtn, true, true, false) end end +function EquipmentInstanceLevelSelectCtrl:OnBtnClick_ChangeMode(btn) + self._mapNode.goRewardSelect:SetActive(true) + self._mapNode.got_fullscreen_select:SetActive(true) + self._mapNode.ani_RewardSelect:Play("t_window_04_t_in") + local mapData = self.mapAllEquipmentInstance[self.nCurGroupId][self.curSelectHard] + self._mapNode.svSelectReward:SetAnim(0.07) + self._mapNode.svSelectReward:Init(#self.tbCharGemRewardGroup[mapData.DropId], self, self.RefreshGrid) + local bNew = RedDotManager.GetValid(RedDotDefine.CharGemInstanceSwitch, { + self.nCurGroupId + }) + if bNew then + LocalData.SetPlayerLocalData("CharGemInstanceSwitch" .. self.nCurGroupId, false) + PlayerData.EquipmentInstance:UpdateNewRewardSwitch(self.nCurGroupId) + end +end +function EquipmentInstanceLevelSelectCtrl:OnBtnClick_CloseChangeMode(btn) + self._mapNode.ani_RewardSelect:Play("t_window_04_t_out") + self._mapNode.got_fullscreen_select:SetActive(false) + self:AddTimer(1, 0.2, function() + self._mapNode.goRewardSelect:SetActive(false) + end, true, true, true) +end function EquipmentInstanceLevelSelectCtrl:OnBtnClick_TogTips(btn, nIndex) if self.tbLockWorldClass[nIndex] then EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("LevelSelect_LimitTipsWorldClass"), self.tbLockWorldClass[nIndex])) diff --git a/lua/game/ui/equipmentinstancelevelselect/equipmentinstancerewardselectgridctrl.lua b/lua/game/ui/equipmentinstancelevelselect/equipmentinstancerewardselectgridctrl.lua new file mode 100644 index 000000000..0468bc774 --- /dev/null +++ b/lua/game/ui/equipmentinstancelevelselect/equipmentinstancerewardselectgridctrl.lua @@ -0,0 +1,85 @@ +local EquipmentInstanceRewardSelectGridCtrl = class("EquipmentInstanceRewardSelectGridCtrl", BaseCtrl) +EquipmentInstanceRewardSelectGridCtrl._mapNodeConfig = { + txtInstanceName = {sComponentName = "TMP_Text"}, + btnChosen = { + sComponentName = "UIButton", + callback = "OnBtn_ClickChosen" + }, + imgCurChose = {sComponentName = "GameObject"}, + txtCurChose = { + sComponentName = "TMP_Text", + sLanguageId = "DailyInstance_Cur_Chose" + }, + txtBtn = { + sComponentName = "TMP_Text", + sLanguageId = "DailyInstance_Reward_Select" + }, + RewardItem = { + sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl", + nCount = 2 + }, + btnRewardItem = { + sComponentName = "UIButton", + nCount = 2, + callback = "OnBtnClick_RewardItem" + } +} +EquipmentInstanceRewardSelectGridCtrl._mapEventConfig = { + ChangeEquipmentInstanceRewardMode = "OnEvent_ChangeEquipmentInstanceRewardMode" +} +function EquipmentInstanceRewardSelectGridCtrl:Refresh(nId) + local mapData = ConfigTable.GetData("CharGemInstanceRewardGroup", nId) + if mapData == nil then + return + end + NovaAPI.SetTMPText(self._mapNode.txtInstanceName, mapData.RewardName) + self.nRewardType = mapData.RewardType + local curChoseType = PlayerData.EquipmentInstance:GetLastRewardType() + self._mapNode.imgCurChose:SetActive(curChoseType == self.nRewardType) + self._mapNode.txtCurChose.gameObject:SetActive(curChoseType == self.nRewardType) + self._mapNode.btnChosen.gameObject:SetActive(curChoseType ~= self.nRewardType) + local tbReward = decodeJson(mapData.BaseAwardPreview) + self.tbReward = tbReward + for index = 1, 5 do + if self.tbReward[index] ~= nil then + local bReceived = false + if self.tbReward[index][#tbReward[index]] == 1 then + bReceived = true + end + table.insert(self.tbReward[index], bReceived) + end + end + self.tbAfterReward = {} + for key, value in pairs(self.tbReward) do + local lastIndex = #self.tbReward[key] + if not self.tbReward[key][lastIndex] then + table.remove(value) + table.insert(self.tbAfterReward, value) + end + end + for index = 1, 2 do + self._mapNode.RewardItem[index].gameObject:SetActive(self.tbAfterReward[index] ~= nil) + if self.tbAfterReward[index] ~= nil then + local rewardItem = self.tbAfterReward[index] + local nLastIndex = #rewardItem + self._mapNode.RewardItem[index]:SetItem(rewardItem[1], nil, UTILS.ParseRewardItemCount(rewardItem), nil, false, rewardItem[nLastIndex] == 1, rewardItem[nLastIndex] == 2, true) + end + end +end +function EquipmentInstanceRewardSelectGridCtrl:OnEvent_ChangeEquipmentInstanceRewardMode() + local curChoseType = PlayerData.EquipmentInstance:GetLastRewardType() + self._mapNode.imgCurChose:SetActive(curChoseType == self.nRewardType) + self._mapNode.txtCurChose.gameObject:SetActive(curChoseType == self.nRewardType) + self._mapNode.btnChosen.gameObject:SetActive(curChoseType ~= self.nRewardType) +end +function EquipmentInstanceRewardSelectGridCtrl:OnBtn_ClickChosen() + PlayerData.EquipmentInstance:SetRewardType(self.nRewardType) + EventManager.Hit("ChangeEquipmentInstanceRewardMode") +end +function EquipmentInstanceRewardSelectGridCtrl:OnBtnClick_RewardItem(btn, nIdx) + if self.tbAfterReward[nIdx] ~= nil then + local nTid = self.tbAfterReward[nIdx][1] + UTILS.ClickItemGridWithTips(nTid, btn.transform, true, true, false) + end +end +return EquipmentInstanceRewardSelectGridCtrl diff --git a/lua/game/ui/eventreminder/eventremindercellctrl.lua b/lua/game/ui/eventreminder/eventremindercellctrl.lua new file mode 100644 index 000000000..b30b1c74d --- /dev/null +++ b/lua/game/ui/eventreminder/eventremindercellctrl.lua @@ -0,0 +1,228 @@ +local EventReminderCellCtrl = class("EventReminderCellCtrl", BaseCtrl) +local JumpUtil = require("Game.Common.Utils.JumpUtil") +local IconPath = "Icon/ZZZOther/" +EventReminderCellCtrl._mapNodeConfig = { + imgTitleIcon = {sComponentName = "Image"}, + txtName = {sComponentName = "TMP_Text"}, + rtReward = { + nCount = 2, + sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" + }, + btnReward = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Reward" + }, + btnJump = { + sComponentName = "UIButton", + callback = "OnBtnClick_Jump" + }, + btnUnJump = { + sComponentName = "UIButton", + callback = "OnBtnClick_UnJump" + }, + txtBtnJump = { + sComponentName = "TMP_Text", + sLanguageId = "Quest_JumpTo" + }, + txtBtnUnJump = { + sComponentName = "TMP_Text", + sLanguageId = "Quest_JumpTo" + }, + txtLock = {sComponentName = "TMP_Text"}, + txtUnopen = {sComponentName = "TMP_Text"}, + ImgProgressIcon = {sComponentName = "Image"}, + txtProgress = {sNodeName = "txtProgess", sComponentName = "TMP_Text"}, + imgTimeIcon = {nCount = 3, sComponentName = "Image"}, + txtTime = {sComponentName = "TMP_Text"}, + imgTimeLine = {} +} +EventReminderCellCtrl._mapEventConfig = {} +EventReminderCellCtrl._mapRedDotConfig = {} +function EventReminderCellCtrl:SetData(data) + self.data = data + self.cfg = ConfigTable.GetData("EventReminder", self.data.nId) + self:RefreshUI() +end +function EventReminderCellCtrl:RefreshUI() + self:SetPngSprite(self._mapNode.imgTitleIcon, self.cfg.Icon) + NovaAPI.SetTMPText(self._mapNode.txtName, self:GetName()) + for i = 1, 2 do + local nItemId = self.cfg["Item" .. i .. "Id"] + self._mapNode.btnReward[i].gameObject:SetActive(0 < nItemId) + if nItemId == 0 then + self._mapNode.btnReward[i].gameObject:SetActive(false) + else + self._mapNode.rtReward[i]:SetItem(nItemId) + self._mapNode.btnReward[i].gameObject:SetActive(true) + end + end + self:SetTime() + self:SetProgress() + self:SetJumpTo() +end +function EventReminderCellCtrl:GetName() + if self.data == nil then + return "" + end + if not self.data.bUnlock then + return self.cfg.Name + end + if self.data.nType == GameEnum.EventReminderType.Vampire and self.data.tbCusParam.bSeasonUnlock and self.data.tbCusParam.bHardUnlock and self.data.tbCusParam.nSeason ~= nil then + return self.cfg.Name .. orderedFormat(ConfigTable.GetUIText("Level_Season_Count"), self.data.tbCusParam.nSeason) + end + if self.data.nType == GameEnum.EventReminderType.ScoreBoss and not self.data.tbCusParam.bSettlement and self.data.tbCusParam.nSeason ~= nil then + return self.cfg.Name .. orderedFormat(ConfigTable.GetUIText("Level_Season_Count"), self.data.tbCusParam.nSeason) + end + return self.cfg.Name +end +function EventReminderCellCtrl:SetTime() + if self.data == nil then + return + end + for i = 1, 3 do + self._mapNode.imgTimeIcon[i].gameObject:SetActive(false) + end + self._mapNode.txtTime.gameObject:SetActive(false) + self._mapNode.imgTimeLine.gameObject:SetActive(false) + if self.data.nType == GameEnum.EventReminderType.ScoreBoss and self.data.tbCusParam ~= nil and self.data.tbCusParam.bSettlement then + return + end + local nEndTime = PlayerData.EventReminder:GetEndTime(self.data.nType) + if nEndTime == 0 then + return + end + local nRemainTime = nEndTime - CS.ClientManager.Instance.serverTimeStamp + if nRemainTime <= 0 then + return + end + local sTimeStr = "" + if nRemainTime <= 60 then + local sec = math.floor(nRemainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < nRemainTime and nRemainTime <= 3600 then + local min = math.floor(nRemainTime / 60) + local sec = math.floor(nRemainTime - min * 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < nRemainTime and nRemainTime <= 86400 then + local hour = math.floor(nRemainTime / 3600) + local min = math.floor((nRemainTime - hour * 3600) / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < nRemainTime then + local day = math.floor(nRemainTime / 86400) + local hour = math.floor((nRemainTime - day * 86400) / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) + self._mapNode.txtTime.gameObject:SetActive(true) + self._mapNode.imgTimeLine.gameObject:SetActive(true) + for i = 1, 3 do + self._mapNode.imgTimeIcon[i].gameObject:SetActive(false) + end + if nRemainTime >= self.cfg.LimitDay2 * 86400 then + self._mapNode.imgTimeIcon[1].gameObject:SetActive(true) + elseif nRemainTime >= self.cfg.LimitDay * 86400 then + self._mapNode.imgTimeIcon[2].gameObject:SetActive(true) + else + self._mapNode.imgTimeIcon[3].gameObject:SetActive(true) + end +end +function EventReminderCellCtrl:SetProgress() + if self.data == nil then + return + end + self._mapNode.txtUnopen.gameObject:SetActive(false) + self._mapNode.ImgProgressIcon.gameObject:SetActive(false) + self._mapNode.txtProgress.gameObject:SetActive(false) + if not self.data.bUnlock then + local sStr = PlayerData.EventReminder:GetEventReminderLockTips(self.data.nType) + NovaAPI.SetTMPText(self._mapNode.txtUnopen, sStr) + self._mapNode.txtUnopen.gameObject:SetActive(true) + return + end + if self.data.nType == GameEnum.EventReminderType.Vampire then + if self.data.tbCusParam.bSeasonUnlock then + if not self.data.tbCusParam.bHardUnlock then + NovaAPI.SetTMPText(self._mapNode.txtUnopen, ConfigTable.GetUIText("Vampire_PrevLevelNotComplete")) + self._mapNode.txtUnopen.gameObject:SetActive(true) + return + end + else + NovaAPI.SetTMPText(self._mapNode.txtUnopen, ConfigTable.GetUIText("NewTutorialsAct_WaitSeasonOpen")) + self._mapNode.txtUnopen.gameObject:SetActive(true) + return + end + end + if self.data.nType ~= GameEnum.EventReminderType.ScoreBoss or not self.data.tbCusParam.bSettlement and self.data.tbCusParam.nSeason ~= nil then + else + NovaAPI.SetTMPText(self._mapNode.txtUnopen, ConfigTable.GetUIText("ScoreBoss_Settlement")) + self._mapNode.txtUnopen.gameObject:SetActive(true) + return + end + self:SetPngSprite(self._mapNode.ImgProgressIcon, self.cfg.ItemIcon) + NovaAPI.SetTMPText(self._mapNode.txtProgress, self.data.tbProgressData.nCur .. "/" .. self.data.tbProgressData.nMax) + self._mapNode.ImgProgressIcon.gameObject:SetActive(true) + self._mapNode.txtProgress.gameObject:SetActive(true) +end +function EventReminderCellCtrl:SetJumpTo() + if self.data == nil then + return + end + self._mapNode.txtLock.gameObject:SetActive(false) + self._mapNode.btnJump.gameObject:SetActive(false) + self._mapNode.btnUnJump.gameObject:SetActive(false) + if not self.data.bUnlock then + self._mapNode.btnUnJump.gameObject:SetActive(true) + return + end + if self.data.nType == GameEnum.EventReminderType.Vampire then + if self.data.tbCusParam.bSeasonUnlock and self.data.tbCusParam.nSeason ~= nil then + else + self._mapNode.btnUnJump.gameObject:SetActive(true) + return + end + else + if self.data.nType == GameEnum.EventReminderType.ScoreBoss and self.data.tbCusParam.bSettlement then + self._mapNode.btnUnJump.gameObject:SetActive(true) + return + else + end + end + self._mapNode.btnJump.gameObject:SetActive(true) +end +function EventReminderCellCtrl:OnBtnClick_Reward(btn, nIndex) + local nItemId = self.cfg["Item" .. nIndex .. "Id"] + if nItemId == 0 then + return + end + UTILS.ClickItemGridWithTips(nItemId, btn, true, true, false) +end +function EventReminderCellCtrl:OnBtnClick_Jump(btn) + JumpUtil.JumpTo(self.cfg.JumpTo) +end +function EventReminderCellCtrl:OnBtnClick_UnJump(btn) + if not self.data.bUnlock then + local sStr = PlayerData.EventReminder:GetEventReminderLockTips(self.data.nType) + EventManager.Hit(EventId.OpenMessageBox, sStr) + return + end + if self.data.nType == GameEnum.EventReminderType.Vampire then + if self.data.tbCusParam.bSeasonUnlock then + if not self.data.tbCusParam.bHardUnlock then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Vampire_PrevLevelNotComplete")) + return + end + else + local sStr = ConfigTable.GetUIText("NewTutorialsAct_WaitSeasonOpen") + EventManager.Hit(EventId.OpenMessageBox, sStr) + return + end + end + if self.data.nType ~= GameEnum.EventReminderType.ScoreBoss or not self.data.tbCusParam.bSettlement and self.data.tbCusParam.nSeason ~= nil then + else + local sStr = ConfigTable.GetUIText("ScoreBoss_Settlement") + EventManager.Hit(EventId.OpenMessageBox, sStr) + return + end +end +return EventReminderCellCtrl diff --git a/lua/game/ui/eventreminder/eventreminderctrl.lua b/lua/game/ui/eventreminder/eventreminderctrl.lua new file mode 100644 index 000000000..087f873bb --- /dev/null +++ b/lua/game/ui/eventreminder/eventreminderctrl.lua @@ -0,0 +1,81 @@ +local EventReminderCtrl = class("EventReminderCtrl", BaseCtrl) +EventReminderCtrl._mapNodeConfig = { + Topbar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + templateItem = { + sNodeName = "rtList", + sComponentName = "RectTransform" + }, + waitingList = { + sComponentName = "RectTransform" + }, + finishList = { + sComponentName = "RectTransform" + }, + destroyRoot = { + sComponentName = "RectTransform" + }, + txtWaitingTitle = { + sComponentName = "TMP_Text", + sLanguageId = "EventReminder_Waiting_Title" + }, + txtFinishTitle = { + sComponentName = "TMP_Text", + sLanguageId = "EventReminder_Finish_Title" + } +} +EventReminderCtrl._mapEventConfig = {} +EventReminderCtrl._mapRedDotConfig = {} +function EventReminderCtrl:OnEnable() + self:RefreshList() +end +function EventReminderCtrl:OnDisable() + self:ClearList() +end +function EventReminderCtrl:RefreshList() + self:ClearList() + PlayerData.EventReminder:UpdateAllData() + local tbEventReminderDataList, tbFinishList = PlayerData.EventReminder:GetEventReminderDataList() + for _, v in ipairs(tbEventReminderDataList) do + local go = instantiate(self._mapNode.templateItem, self._mapNode.waitingList) + local ctrl = self:BindCtrlByNode(go, "Game.UI.EventReminder.EventReminderCellCtrl") + table.insert(self.tbCellCtrl, ctrl) + ctrl:SetData(v) + go.gameObject:SetActive(true) + end + for _, v in ipairs(tbFinishList) do + local go = instantiate(self._mapNode.templateItem, self._mapNode.finishList) + local ctrl = self:BindCtrlByNode(go, "Game.UI.EventReminder.EventReminderCellCtrl") + table.insert(self.tbCellCtrl, ctrl) + ctrl:SetData(v) + go.gameObject:SetActive(true) + end + self._mapNode.waitingList.gameObject:SetActive(0 < #tbEventReminderDataList) + self._mapNode.finishList.gameObject:SetActive(0 < #tbFinishList) +end +function EventReminderCtrl:ClearList() + if self.tbCellCtrl ~= nil then + for _, v in ipairs(self.tbCellCtrl) do + self:UnbindCtrlByNode(v) + end + end + self.tbCellCtrl = {} + if self._mapNode.waitingList.childCount > 1 then + for i = self._mapNode.waitingList.childCount, 2, -1 do + local tr = self._mapNode.waitingList:GetChild(i - 1) + tr.gameObject:SetActive(false) + tr:SetParent(self._mapNode.destroyRoot) + end + end + if 1 < self._mapNode.finishList.childCount then + for i = self._mapNode.finishList.childCount, 2, -1 do + local tr = self._mapNode.finishList:GetChild(i - 1) + tr.gameObject:SetActive(false) + tr:SetParent(self._mapNode.destroyRoot) + end + end + delChildren(self._mapNode.destroyRoot) +end +return EventReminderCtrl diff --git a/lua/game/ui/eventreminder/eventreminderpanel.lua b/lua/game/ui/eventreminder/eventreminderpanel.lua new file mode 100644 index 000000000..eafcddd44 --- /dev/null +++ b/lua/game/ui/eventreminder/eventreminderpanel.lua @@ -0,0 +1,20 @@ +local EventReminderPanel = class("EventReminderPanel", BasePanel) +EventReminderPanel._tbDefine = { + { + sPrefabPath = "EventReminder/EventReminderPanel.prefab", + sCtrlName = "Game.UI.EventReminder.EventReminderCtrl" + } +} +function EventReminderPanel:Awake() +end +function EventReminderPanel:OnEnable() +end +function EventReminderPanel:OnAfterEnter() +end +function EventReminderPanel:OnDisable() +end +function EventReminderPanel:OnDestroy() +end +function EventReminderPanel:OnRelease() +end +return EventReminderPanel diff --git a/lua/game/ui/formationex/formationctrl.lua b/lua/game/ui/formationex/formationctrl.lua index 13d6e1803..c8cc1c2a4 100644 --- a/lua/game/ui/formationex/formationctrl.lua +++ b/lua/game/ui/formationex/formationctrl.lua @@ -832,7 +832,7 @@ function FormationCtrl:OnBtnClick_Start(btn) end function FormationCtrl:OnBtnClick_Preselection() PlayerData.PotentialPreselection:SendGetPreselectionList(function() - EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionList, self.curTeam, self._panel.nTeamIndex) + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionList, self.curTeam, self._panel.nTeamIndex, true) end) end function FormationCtrl:OnBtnClick_PreDetail() diff --git a/lua/game/ui/friendex/friendaddstrangerctrl.lua b/lua/game/ui/friendex/friendaddstrangerctrl.lua index 6c5e7d03e..77000cf6a 100644 --- a/lua/game/ui/friendex/friendaddstrangerctrl.lua +++ b/lua/game/ui/friendex/friendaddstrangerctrl.lua @@ -38,6 +38,15 @@ FriendAddStrangerCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "MessageBox_Cancel" }, + btnAgain = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Again" + }, + againSelect = {}, + texAgainTip = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_LoginWarning" + }, txtAddTip = { sComponentName = "TMP_Text", sLanguageId = "Friend_AddStranger" @@ -64,6 +73,7 @@ function FriendAddStrangerCtrl:Open() self:RefreshInfo() self:RefreshHonorTitle() self:PlayInAni() + self._mapNode.againSelect:SetActive(self.bClickAgain) end function FriendAddStrangerCtrl:RefreshInfo() local mapCfg = ConfigTable.GetData("PlayerHead", self.mapFriend.nHeadIconId) @@ -102,6 +112,7 @@ function FriendAddStrangerCtrl:Awake() if type(tbParam) == "table" then self.mapFriend = tbParam[1] end + self.bClickAgain = false end function FriendAddStrangerCtrl:OnEnable() self._mapNode.blur:SetActive(true) @@ -117,6 +128,9 @@ function FriendAddStrangerCtrl:OnBtnClick_Confirm() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("FRIEND_00")) return end + if self.bClickAgain == true then + PlayerData.Friend:SetAddStrangerWarning(false) + end local callback = function() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("FRIEND_01")) self:OnBtnClick_Close() @@ -132,4 +146,8 @@ function FriendAddStrangerCtrl:OnBtnClick_Close() end, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, 0.2) end +function FriendAddStrangerCtrl:OnBtnClick_Again() + self.bClickAgain = not self.bClickAgain + self._mapNode.againSelect:SetActive(self.bClickAgain) +end return FriendAddStrangerCtrl diff --git a/lua/game/ui/friendex/friendgridctrl.lua b/lua/game/ui/friendex/friendgridctrl.lua index 0fa3bc680..869d6bd0f 100644 --- a/lua/game/ui/friendex/friendgridctrl.lua +++ b/lua/game/ui/friendex/friendgridctrl.lua @@ -18,7 +18,7 @@ FriendGridCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "Friend_TitleTag" }, - imgStar = {}, + imgStarFriend = {}, txtLastLogin = { sComponentName = "TMP_Text", sLanguageId = "Friend_Login" @@ -119,7 +119,7 @@ end function FriendGridCtrl:RefreshStar() self._mapNode.imgStarOn:SetActive(self.mapFriend.bStar) self._mapNode.imgStarOff:SetActive(not self.mapFriend.bStar) - self._mapNode.imgStar:SetActive(self.mapFriend.bStar) + self._mapNode.imgStarFriend:SetActive(self.mapFriend.bStar) end function FriendGridCtrl:RefreshSend() self._mapNode.btnSend.gameObject:SetActive(not self.mapFriend.bSendEnergy) diff --git a/lua/game/ui/gachaex/gachactrl.lua b/lua/game/ui/gachaex/gachactrl.lua index f7bb91735..89b6721dc 100644 --- a/lua/game/ui/gachaex/gachactrl.lua +++ b/lua/game/ui/gachaex/gachactrl.lua @@ -1,7 +1,10 @@ local GachaCtrl = class("GachaCtrl", BaseCtrl) local LocalData = require("GameCore.Data.LocalData") +local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") +local ResType = GameResourceLoader.ResType local newDayTime = UTILS.GetDayRefreshTimeOffset() local WwiseManger = CS.WwiseAudioManager +local sRootPath = Settings.AB_ROOT_PATH local coverScript = { [GameEnum.gachaStorageType.CharacterCardPool] = "Game.UI.GachaEx.GachaCover.GachaCoverCtrl_PermanentCharUp", [GameEnum.gachaStorageType.DiscCardPool] = "Game.UI.GachaEx.GachaCover.GachaCoverCtrl_PermanentDiscUp", @@ -144,18 +147,24 @@ GachaCtrl._mapEventConfig = { GachaNewbieReplaceRecordOver = "OnEvent_GachaNewbieReplaceRecordOver", GachaNewbieObtainRecordOver = "OnEvent_GachaNewbieObtainRecordOver", GachaProcessStart = "OnEvent_GachaProcessStart", + GachaNeedRefresh = "OnEvent_GachaNeedRefresh", OnBtnClickGachaCoverEntranceGo = "OnEvent_GachaCoverEntranceGo", [EventId.UIHomeConfirm] = "OnEvent_Home", [EventId.UIBackConfirm] = "OnEvent_Back" } function GachaCtrl:Awake() self.bGachaProcess = false + self.nMaxCoverCount = 6 + if CS.ClientManager.Instance:GetMemoryType() then + self.nMaxCoverCount = 2 + end end function GachaCtrl:FadeIn() end function GachaCtrl:FadeOut() end function GachaCtrl:OnEnable() + self.tbLoadedCover = {} self._mapMaxAcquireReward = {} local forEachAcquireReward = function(mapData) if self._mapMaxAcquireReward[mapData.itemStype] == nil then @@ -190,7 +199,6 @@ function GachaCtrl:OnEnable() cs_coroutine.start(wait) EventManager.Hit("Guide_GachaOpen") end - self._mapNode.TMP_GachaTimes.gameObject:SetActive(false) local newbie_callback = function() PlayerData.Gacha:GetGachaInfomation(callback) end @@ -202,9 +210,10 @@ function GachaCtrl:OnEnable() self._mapNode.GachaNewBieObtainResult.gameObject:SetActive(false) end function GachaCtrl:OnDisable() - for _, mapCtrl in pairs(self.mapCover) do - self:UnbindCtrlByNode(mapCtrl) + for _, nPoolId in ipairs(self.tbLoadedCover) do + self:UnloadCoverInternal(nPoolId) end + self.tbLoadedCover = {} self._panel.nCurPool = self.curPoolId self.mapCover = nil self.mapTab = nil @@ -217,12 +226,18 @@ end function GachaCtrl:OnRelease() end function GachaCtrl:RefreshAll(bOpen) + if #self.tbLoadedCover > 0 then + for _, nPoolId in ipairs(self.tbLoadedCover) do + self:UnloadCoverInternal(nPoolId) + end + self.tbLoadedCover = {} + end self.tbOpenedPool = PlayerData.Gacha:GetOpenedPool() - self:LoadCover() self:RefreshTab() - if type(self.curPoolId) ~= "number" or self.curPoolId <= 0 or table.indexof(self.tbOpenedPool, self.curPoolId) < 1 then + if type(self.curPoolId) ~= "number" or 0 >= self.curPoolId or table.indexof(self.tbOpenedPool, self.curPoolId) < 1 then self.curPoolId = self.tbOpenedPool[1] end + self:LoadCover(self.curPoolId) self:SetTabSelect(self.curPoolId, true) self:RefreshInfo() EventManager.Hit(EventId.SetTransition) @@ -287,6 +302,7 @@ function GachaCtrl:RefreshInfo() self._mapNode.btn_GachaTen.gameObject:SetActive(not self.isNewBie) self._mapNode.btn_poolHistory.gameObject:SetActive(not self.isNewBie) self._mapNode.btn_shop.gameObject:SetActive(not self.isNewBie) + self._mapNode.TMP_GachaTimes.gameObject:SetActive(not self.isNewBie) if self.isNewBie then local newbie = ConfigTable.GetData("GachaNewbie", self.curPoolId) local newbieData = PlayerData.Gacha:GetGachaNewbieData(self.curPoolId) @@ -302,6 +318,33 @@ function GachaCtrl:RefreshInfo() self:RefreshCover() self._mapNode.GachaInfo:Refresh(self.curPoolId) self._mapNode.GachaProb:Refresh(self.curPoolId) + self:RefreshRemainGachaTimes(self.curPoolId) +end +function GachaCtrl:RefreshRemainGachaTimes(curPoolId) + local LimitTimes = ConfigTable.GetData("Gacha", curPoolId).LimitTimes + if 999 < LimitTimes or LimitTimes == nil then + self._mapNode.TMP_GachaTimes.gameObject:SetActive(false) + return + end + local nGachaTotalTimes = math.min(PlayerData.Gacha:GetGachaCountById(curPoolId), LimitTimes) + local str = orderedFormat(ConfigTable.GetUIText("Gacha_GachaTimeLimit"), nGachaTotalTimes, LimitTimes) + NovaAPI.SetTMPText(self._mapNode.TMP_GachaTimes, str) +end +function GachaCtrl:IsRemain_Ten(curPoolId) + local LimitTimes = ConfigTable.GetData("Gacha", curPoolId).LimitTimes + local nGachaTotalTimes = PlayerData.Gacha:GetGachaCountById(curPoolId) + if LimitTimes == nil then + return true + end + return 10 <= LimitTimes - nGachaTotalTimes +end +function GachaCtrl:IsRemain_One(curPoolId) + local LimitTimes = ConfigTable.GetData("Gacha", curPoolId).LimitTimes + local nGachaTotalTimes = PlayerData.Gacha:GetGachaCountById(curPoolId) + if LimitTimes == nil then + return true + end + return 1 <= LimitTimes - nGachaTotalTimes end function GachaCtrl:RefreshCoin(mapGacha) if mapGacha == nil then @@ -423,25 +466,45 @@ function GachaCtrl:RefreshCover() mapCoverCtrl:SetCover(nPoolId) end end -function GachaCtrl:LoadCover() +function GachaCtrl:LoadCover(nCurPool) self.mapCover = {} - for _, nPoolId in ipairs(self.tbOpenedPool) do - local mapGacha = ConfigTable.GetData("Gacha", nPoolId) - if mapGacha ~= nil then - print(string.format("UI_GachaCover/%s/%s.prefab", mapGacha.Image, mapGacha.Image)) - local coverPrefab = self:LoadAsset(string.format("UI_GachaCover/%s/%s.prefab", mapGacha.Image, mapGacha.Image)) - local goCover = instantiate(coverPrefab, self._mapNode.coverRoot) - goCover:SetActive(false) - local sScript = "Game.UI.GachaEx.GachaCoverCtrl" - if coverScript[mapGacha.StorageId] ~= nil then - sScript = coverScript[mapGacha.StorageId] + self:LoadCoverInternal(nCurPool) + table.insert(self.tbLoadedCover, 1, nCurPool) + if not CS.ClientManager.Instance:GetMemoryType() then + for _, nPoolId in ipairs(self.tbOpenedPool) do + if #self.tbLoadedCover < self.nMaxCoverCount and nPoolId ~= nCurPool then + self:LoadCoverInternal(nPoolId) + table.insert(self.tbLoadedCover, nPoolId) end - local goCtrl = self:BindCtrlByNode(goCover, sScript) - self.mapCover[nPoolId] = goCtrl - self.mapCover[nPoolId]:SetCover(nPoolId) end end end +function GachaCtrl:LoadCoverInternal(nPoolId) + local mapGacha = ConfigTable.GetData("Gacha", nPoolId) + if mapGacha ~= nil then + local nCoverId = UTILS.GenerateManageredResourceId(self._panel._nPanelId, nPoolId) + local fullPath = string.format(sRootPath .. "UI_GachaCover/%s/%s.prefab", mapGacha.Image, mapGacha.Image) + local coverPrefab = GameResourceLoader.LoadAsset(ResType.Any, fullPath, typeof(Object), "UI", nCoverId) + local goCover = instantiate(coverPrefab, self._mapNode.coverRoot) + goCover:SetActive(false) + local sScript = "Game.UI.GachaEx.GachaCoverCtrl" + if coverScript[mapGacha.StorageId] ~= nil then + sScript = coverScript[mapGacha.StorageId] + end + local goCtrl = self:BindCtrlByNode(goCover, sScript) + self.mapCover[nPoolId] = goCtrl + self.mapCover[nPoolId]:SetCover(nPoolId) + end +end +function GachaCtrl:UnloadCoverInternal(nPoolId) + local goCtrl = self.mapCover[nPoolId] + local tempGo = goCtrl.gameObject + self:UnbindCtrlByNode(goCtrl) + destroy(tempGo) + self.mapCover[nPoolId] = nil + local nCoverId = UTILS.GenerateManageredResourceId(self._panel._nPanelId, nPoolId) + GameResourceLoader.UnloadAsset(nCoverId) +end function GachaCtrl:SetTabSelect(nGachaId, bSelect) if nGachaId == nil then return @@ -463,18 +526,32 @@ function GachaCtrl:SetTabSelect(nGachaId, bSelect) self._mapNode.btn_NewBieJump.gameObject:SetActive(gachaData.StorageId == GameEnum.gachaStorageType.BeginnerCardPool) self._mapNode.btn_shop.gameObject:SetActive(gachaData.StorageId == GameEnum.gachaStorageType.BeginnerCardPool) end -function GachaCtrl:SetCoverOpen(nGachaId, bOpen) +function GachaCtrl:SetCoverOpen(nGachaId) if nGachaId == nil then return end - local go = self.mapCover[nGachaId].gameObject - if go ~= nil then - go:SetActive(bOpen) - if bOpen then - local gachaData = ConfigTable.GetData("Gacha", nGachaId) - if gachaData ~= nil then - CS.WwiseAudioManager.Instance:PostEvent(gachaData.Voice) - end + local curGo = self.mapCover[self.curPoolId].gameObject + if curGo ~= nil then + curGo:SetActive(false) + end + local nextGo = self.mapCover[nGachaId] + if nextGo == nil then + if #self.tbLoadedCover >= self.nMaxCoverCount then + local removedId = table.remove(self.tbLoadedCover, #self.tbLoadedCover) + self:UnloadCoverInternal(removedId) + end + self:LoadCoverInternal(nGachaId) + table.insert(self.tbLoadedCover, 1, nGachaId) + nextGo = self.mapCover[nGachaId] + else + table.removebyvalue(self.tbLoadedCover, nGachaId, true) + table.insert(self.tbLoadedCover, 1, nGachaId) + end + if nextGo ~= nil then + nextGo.gameObject:SetActive(true) + local gachaData = ConfigTable.GetData("Gacha", nGachaId) + if gachaData ~= nil then + CS.WwiseAudioManager.Instance:PostEvent(gachaData.Voice) end end end @@ -716,13 +793,17 @@ function GachaCtrl:OnBtnClick_Tab(goBtn, nGachaId) end self:SetTabSelect(self.curPoolId, false) self:SetTabSelect(nGachaId, true) - self:SetCoverOpen(self.curPoolId, false) - self:SetCoverOpen(nGachaId, true) + self:SetCoverOpen(nGachaId) self.curPoolId = nGachaId self:RefreshInfo() self.mapCover[self.curPoolId]:PlayInAnim() end function GachaCtrl:OnBtnClick_One() + if not self:IsRemain_One(self.curPoolId) then + local sTip = ConfigTable.GetUIText("Gacha_GachaTimeLimitTips") + EventManager.Hit(EventId.OpenMessageBox, sTip) + return + end if self.bGachaProcess then return end @@ -785,6 +866,11 @@ function GachaCtrl:OnBtnClick_One() end end function GachaCtrl:OnBtnClick_Ten() + if not self:IsRemain_Ten(self.curPoolId) then + local sTip = ConfigTable.GetUIText("Gacha_GachaTimeLimitTips") + EventManager.Hit(EventId.OpenMessageBox, sTip) + return + end if self.bGachaProcess then return end @@ -1026,6 +1112,7 @@ function GachaCtrl:GetGachaItem(mapData, nStorageId, bGetFirstTenReward) WwiseManger.Instance:SetState("recruit_rarity", "R") end self:RefreshCover() + self:RefreshRemainGachaTimes(self.curPoolId) self._mapNode.GachaShow:ShowResults(tbReward, tbGiveItems) PlayerData.SideBanner:TryOpenSideBanner() end @@ -1134,6 +1221,9 @@ end function GachaCtrl:OnEvent_GachaProcessStart(bStart) self.bGachaProcess = bStart end +function GachaCtrl:OnEvent_GachaNeedRefresh() + self:RefreshAll() +end function GachaCtrl:GetGachaNewbieItem(mapData) local tbReward = {} local rare = 3 diff --git a/lua/game/ui/guide/guidegruop/guidegroup_301.lua b/lua/game/ui/guide/guidegruop/guidegroup_301.lua index d3003b9b5..db3dca5ed 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_301.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_301.lua @@ -47,7 +47,7 @@ function GuideGroup_301:Clear() end function GuideGroup_301:Step_1() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/--Card--", + BindIcon = "PenguinCard_Normal/----SafeAreaRoot----/---Prepare---/--Card--", Deviation = {0, 0}, Head = "Icon/Head/head_917401", Desc = "Guide_301_1", @@ -61,7 +61,7 @@ function GuideGroup_301:Step_1() end function GuideGroup_301:Step_2() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Slot---/--Card--", + BindIcon = "PenguinCard_Normal/----SafeAreaRoot----/---Slot---/--Card--", Size = {1350, 330}, Deviation = {0, -30}, Head = "Icon/Head/head_917301", @@ -75,7 +75,7 @@ function GuideGroup_301:Step_2() end function GuideGroup_301:Step_3() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/btnStartTurn/AnimRoot/Image", + BindIcon = "PenguinCard_Normal/----SafeAreaRoot----/---Prepare---/btnStartTurn/AnimRoot/Image", Deviation = {0, 0}, Head = "Icon/Head/head_917301", Desc = "Guide_301_3", diff --git a/lua/game/ui/guide/guidegruop/guidegroup_302.lua b/lua/game/ui/guide/guidegruop/guidegroup_302.lua index 210f46768..0c854f797 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_302.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_302.lua @@ -46,7 +46,7 @@ function GuideGroup_302:Clear() end function GuideGroup_302:Step_1() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Card--", + BindIcon = "PenguinCard_Normal/----SafeAreaRoot----/---Flip---/--Card--", Size = {1150, 330}, Deviation = {0, 0}, Head = "Icon/Head/head_917401", @@ -60,7 +60,7 @@ function GuideGroup_302:Step_1() end function GuideGroup_302:Step_2() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Info--/Image", + BindIcon = "PenguinCard_Normal/----SafeAreaRoot----/---Flip---/--Info--/Image", Size = {1050, 180}, Deviation = {0, 0}, Head = "Icon/Head/head_917401", @@ -78,7 +78,7 @@ function GuideGroup_302:Step_2() end function GuideGroup_302:Step_3() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Button--/btnShowAll/AnimRoot/Image", + BindIcon = "PenguinCard_Normal/----SafeAreaRoot----/---Flip---/--Button--/btnShowAll/AnimRoot/Image", Deviation = {0, 0}, Type = GameEnum.guidetype.Introductory } diff --git a/lua/game/ui/guide/guidegruop/guidegroup_303.lua b/lua/game/ui/guide/guidegruop/guidegroup_303.lua index cb2a5d66c..425af20e4 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_303.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_303.lua @@ -43,7 +43,7 @@ function GuideGroup_303:Clear() end function GuideGroup_303:Step_1() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/--Info--/fxRotation/imgScoreBg/Image", + BindIcon = "PenguinCard_Normal/----SafeAreaRoot----/---Prepare---/--Info--/fxRotation/imgScoreBg/Image", Deviation = {100, -30}, Size = {380, 160}, Head = "Icon/Head/head_917301", @@ -61,7 +61,7 @@ function GuideGroup_303:Step_1() end function GuideGroup_303:Step_2() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/--Info--/imgTurnBg", + BindIcon = "PenguinCard_Normal/----SafeAreaRoot----/---Prepare---/--Info--/imgTurnBg", Deviation = {0, 0}, Size = {660, 110}, Head = "Icon/Head/head_917301", @@ -75,7 +75,7 @@ function GuideGroup_303:Step_2() end function GuideGroup_303:Step_3() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/--Upgrade--", + BindIcon = "PenguinCard_Normal/----SafeAreaRoot----/---Prepare---/--Upgrade--", Deviation = {0, 70}, Size = {420, 420}, Head = "Icon/Head/head_917401", diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua index dc81b6908..e99d4ebf3 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua @@ -173,6 +173,14 @@ JointDrillLevelSelectCtrl._mapNodeConfig = { callback = "OnBtnClick_Skill" }, imgBossSkill = {nCount = 6, sComponentName = "Image"}, + btnSkillDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_SkillDetail" + }, + txtBtnSkillDetail = { + sComponentName = "TMP_Text", + sLanguageId = "JointDrill_BossSkill_Detail" + }, txtRewardTitle = { sComponentName = "TMP_Text", sLanguageId = "JointDrill_Challenge_Reward" @@ -202,6 +210,7 @@ JointDrillLevelSelectCtrl._mapNodeConfig = { sLanguageId = "JointDrill_Btn_Start_Challenge_Simulate" }, txtBossName = {sComponentName = "TMP_Text"}, + imgBossIcon = {sComponentName = "Image"}, goAvgWindow = { sNodeName = "---AVGWindow---" }, @@ -238,7 +247,27 @@ JointDrillLevelSelectCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "JointDrill_Enter_AVG" }, - goSmoke = {} + goSmoke = {}, + goBossSkill = { + sNodeName = "---BossSkill---" + }, + goWindowBossSkill = {}, + animWindowSkill = { + sNodeName = "goWindowBossSkill", + sComponentName = "Animator" + }, + goBlurSkill = {}, + txtWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "JointDrill_BossSkill_Title" + }, + btnCloseSkill = { + sComponentName = "UIButton", + callback = "OnBtnClick_CloseSkill" + }, + skillListLSV = { + sComponentName = "LoopScrollView" + } } JointDrillLevelSelectCtrl._mapEventConfig = { RefreshJointDrillLevel = "OnEvent_RefreshJointDrillLevel", @@ -393,10 +422,11 @@ function JointDrillLevelSelectCtrl:RefreshLevelInfo() end local nMonsterId = mapLevelCfg.BossId local nDiff = mapLevelCfg.Difficulty - local sMonsterName = PlayerData.JointDrill_1:GetMonsterName(nMonsterId) + local sMonsterName, sMonsterIcon = PlayerData.JointDrill_1:GetMonsterName(nMonsterId) NovaAPI.SetTMPText(self._mapNode.txtBossName, string.format("%s/%s", sMonsterName, ConfigTable.GetUIText("JointDrill_Difficulty_Name_" .. nDiff))) NovaAPI.SetTMPText(self._mapNode.txtBossHp, string.format("%s/%s", self:ThousandsNumber(nBossHp), self:ThousandsNumber(nBossHpMax))) NovaAPI.SetImageFillAmount(self._mapNode.imgBossHpBar, nBossHp / nBossHpMax) + self:SetPngSprite(self._mapNode.imgBossIcon, sMonsterIcon) self._mapNode.imgSimulation.gameObject:SetActive(bSimulate) NovaAPI.SetTMPText(self._mapNode.txtRecLevel, mapLevelCfg.RecommendLv) local sScoreIcon = "Icon/BuildRank/BuildRank_" .. mapLevelCfg.RecommendBuildRank @@ -446,6 +476,7 @@ function JointDrillLevelSelectCtrl:RefreshLevelInfo() end end end + self:RefreshBossSkill() local rewardData = mapLevelCfg.RewardPreview self.tbReward = decodeJson(rewardData) for i = 1, 3 do @@ -549,6 +580,37 @@ function JointDrillLevelSelectCtrl:StartTicketsRefreshTimer() refreshTime() end, true, true, true) end +function JointDrillLevelSelectCtrl:RefreshBossSkill() + if self.tbBossSkill == nil or #self.tbBossSkill == 0 then + return + end + self._mapNode.skillListLSV:Init(#self.tbBossSkill, self, self.OnSkillGridRefresh) +end +function JointDrillLevelSelectCtrl:OnSkillGridRefresh(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local nAffixId = self.tbBossSkill[nIndex] + local mapSkillCfg = ConfigTable.GetData("JointDrillAffix", nAffixId) + if mapSkillCfg ~= nil then + local imgSkill = goGrid.transform:Find("btnGrid/AnimRoot/imgSkill"):GetComponent("Image") + local txtSkillName = goGrid.transform:Find("btnGrid/AnimRoot/txtSkillName"):GetComponent("TMP_Text") + local txtSkillDesc = goGrid.transform:Find("btnGrid/AnimRoot/txtSkillDesc"):GetComponent("TMP_Text") + self:SetPngSprite(imgSkill, mapSkillCfg.Icon) + NovaAPI.SetTMPText(txtSkillName, mapSkillCfg.Name) + NovaAPI.SetTMPText(txtSkillDesc, mapSkillCfg.Desc) + end +end +function JointDrillLevelSelectCtrl:OpenBossSkill() + self._mapNode.goWindowBossSkill.gameObject:SetActive(false) + self._mapNode.goBlurSkill.gameObject:SetActive(true) + self._mapNode.goBossSkill.gameObject:SetActive(true) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.goWindowBossSkill.gameObject:SetActive(true) + self._mapNode.animWindowSkill:Play("t_window_04_t_in") + end + cs_coroutine.start(wait) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end function JointDrillLevelSelectCtrl:Awake() self.nPanelType = panelType_main self.nSelectLevelId = 0 @@ -573,6 +635,7 @@ function JointDrillLevelSelectCtrl:OnEnable() self._mapNode.goLevelItem.gameObject:SetActive(false) self._mapNode.goLevelBattleItem.gameObject:SetActive(false) self._mapNode.goTip.gameObject:SetActive(false) + self._mapNode.goBossSkill.gameObject:SetActive(false) self.tbLevelItemCtrl = {} self.nRankReqCount = 0 self.nActStatus = 0 @@ -816,6 +879,16 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Skill(btn, nIndex) end end end +function JointDrillLevelSelectCtrl:OnBtnClick_SkillDetail() + self:OpenBossSkill() +end +function JointDrillLevelSelectCtrl:OnBtnClick_CloseSkill() + self._mapNode.animWindowSkill:Play("t_window_04_t_out") + local closeWindow = function() + self._mapNode.goBossSkill.gameObject:SetActive(false) + end + self:AddTimer(1, 0.3, closeWindow, true, true, true, false) +end function JointDrillLevelSelectCtrl:OnBtnClick_Reward(btn, nIndex) if self.tbReward[nIndex] ~= nil then local nTid = self.tbReward[nIndex][1] diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua index 52d272d1c..6876aa689 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua @@ -84,7 +84,7 @@ JointDrillResultCtrl._mapNodeConfig = { JointDrillResultCtrl._mapEventConfig = {} function JointDrillResultCtrl:Refresh() for _, v in ipairs(self._mapNode.btnDamage) do - v.gameObject:SetActive(self.tbCharDamage ~= nil) + v.gameObject:SetActive(self.tbCharDamage ~= nil and #self.tbCharDamage > 0) end local bInAdventure = ModuleManager.GetIsAdventure() self._mapNode.goBg:SetActive(self.nResultType ~= AllEnum.JointDrillResultType.Success) @@ -98,6 +98,9 @@ function JointDrillResultCtrl:Refresh() return end nMaxBattleCount = mapLevelCfg.MaxBattleNum + if 0 < #self.tbChar then + PlayerData.Voice:PlayBattleResultVoice(self.tbChar, self.nResultType == AllEnum.JointDrillResultType.Success) + end local nAnimTime = 0 if self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd then self._mapNode.goResult:SetActive(true) @@ -205,6 +208,7 @@ function JointDrillResultCtrl:OnEnable() self.bSimulate = tbParam[11] self.nBattleCount = tbParam[12] self.tbCharDamage = tbParam[13] + self.tbChar = tbParam[14] self.mapSelfRank = PlayerData.JointDrill_1:GetSelfRankData() if self.nOld == 0 and self.nNew == 0 and self.mapSelfRank ~= nil then self.nOld = self.mapSelfRank.Rank diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua index 547274e14..a587d1bb1 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua @@ -94,7 +94,7 @@ JointDrillResultCtrl._mapNodeConfig = { JointDrillResultCtrl._mapEventConfig = {} function JointDrillResultCtrl:Refresh() for _, v in ipairs(self._mapNode.btnDamage) do - v.gameObject:SetActive(self.tbCharDamage ~= nil) + v.gameObject:SetActive(self.tbCharDamage ~= nil and #self.tbCharDamage > 0) end local bInAdventure = ModuleManager.GetIsAdventure() self._mapNode.goBg:SetActive(self.nResultType ~= AllEnum.JointDrillResultType.Success) @@ -108,6 +108,9 @@ function JointDrillResultCtrl:Refresh() return end nMaxBattleCount = mapLevelCfg.MaxBattleNum + if 0 < #self.tbChar then + PlayerData.Voice:PlayBattleResultVoice(self.tbChar, self.nResultType == AllEnum.JointDrillResultType.Success) + end local nAnimTime = 0 if self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd then self._mapNode.goResult:SetActive(true) @@ -233,6 +236,7 @@ function JointDrillResultCtrl:OnEnable() self.bSimulate = tbParam[11] self.nBattleCount = tbParam[12] self.tbCharDamage = tbParam[13] + self.tbChar = tbParam[14] self.mapSelfRank = PlayerData.JointDrill_2:GetSelfRankData() if self.nOld == 0 and self.nNew == 0 and self.mapSelfRank ~= nil then self.nOld = self.mapSelfRank.Rank diff --git a/lua/game/ui/jointdrill/jointdrillcontext.lua b/lua/game/ui/jointdrill/jointdrillcontext.lua index d1d774507..154e37a76 100644 --- a/lua/game/ui/jointdrill/jointdrillcontext.lua +++ b/lua/game/ui/jointdrill/jointdrillcontext.lua @@ -36,25 +36,25 @@ JointDrillContext.PrefabNames = { JointDrillContext.Aliases = { [510004] = 510001 } -JointDrillContext.Entries = { - [510001] = { - nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_1 - }, - [510003] = { - nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2 - }, - [510004] = { - nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_1 - }, - [510005] = { - nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2 - }, - [510006] = { - nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2 - } -} +JointDrillContext.Entries = nil +local _EnsureEntries = function() + if JointDrillContext.Entries ~= nil then + return JointDrillContext.Entries + end + local t = {} + ForEachTableLine(ConfigTable.Get("JointDrillControl"), function(mapCfg) + t[mapCfg.Id] = { + nJointDrillMode = mapCfg.Type + } + end) + JointDrillContext.Entries = t + return t +end +function JointDrillContext.GetAllEntries() + return _EnsureEntries() +end local _GetEntryOrDie = function(nActId, sCaller) - local entry = JointDrillContext.Entries[nActId] + local entry = _EnsureEntries()[nActId] assert(entry, string.format("JointDrillContext.%s: unknown nActId=%s", sCaller, tostring(nActId))) return entry end @@ -112,7 +112,7 @@ function JointDrillContext.GetMode(nJointDrillMode) return modeInfo end function JointDrillContext.GetByMode(nJointDrillMode) - for nActId, entry in pairs(JointDrillContext.Entries) do + for nActId, entry in pairs(_EnsureEntries()) do if entry.nJointDrillMode == nJointDrillMode then return JointDrillContext.Get(nActId) end @@ -122,12 +122,13 @@ end function JointDrillContext.GetActIdForMode(nJointDrillMode) local modeInfo = JointDrillContext.Modes[nJointDrillMode] assert(modeInfo, string.format("JointDrillContext.GetActIdForMode: unknown nJointDrillMode=%s", tostring(nJointDrillMode))) + local tbEntries = _EnsureEntries() local pd = PlayerData[modeInfo.sPlayerDataKey] local nActId = pd and pd.nActId - if nActId and nActId ~= 0 and JointDrillContext.Entries[nActId] then + if nActId and nActId ~= 0 and tbEntries[nActId] then return nActId end - for entryId, entry in pairs(JointDrillContext.Entries) do + for entryId, entry in pairs(tbEntries) do if entry.nJointDrillMode == nJointDrillMode then return entryId end diff --git a/lua/game/ui/login/loginctrl.lua b/lua/game/ui/login/loginctrl.lua index d9e136330..a10ade3ce 100644 --- a/lua/game/ui/login/loginctrl.lua +++ b/lua/game/ui/login/loginctrl.lua @@ -515,14 +515,18 @@ end function LoginCtrl:OnServerCallBack(sendMsg) self.bOnLogin = false local goLaunchUI = GameObject.Find("==== Builtin UI ====/LaunchUI") - GameObject.Destroy(goLaunchUI) if sendMsg.receiveMsgId == NetMsgId.Id.player_data_succeed_ack then HttpNetHandler.SetPingPong() self.bMainMenuModule = PlayerData.Guide:GetGuideNewbie(1) ~= 0 EventManager.Hit("LoginNextModule", self) if self.bMainMenuModule then - NovaAPI.EnterModule("MainMenuModuleScene", true) + local func_EnterMainMenuModule = function() + GameObject.Destroy(goLaunchUI) + NovaAPI.EnterModule("MainMenuModuleScene", true) + end + PlayerData.Phone:PreloadPhoneAvgDataBeforeMain(func_EnterMainMenuModule) else + GameObject.Destroy(goLaunchUI) PlayerData.StarTower:EnterTowerPrologue() end local tab = {} @@ -538,6 +542,7 @@ function LoginCtrl:OnServerCallBack(sendMsg) NovaAPI.SetBuglyPlayerUid(tostring(PlayerData.Base._nPlayerId)) NovaAPI.TryUploadFile() elseif sendMsg.receiveMsgId == NetMsgId.Id.player_new_notify then + GameObject.Destroy(goLaunchUI) CS.WwiseAudioManager.Instance:SetState("system", "None") self.gameObject:SetActive(false) EventManager.Hit(EventId.OpenPanel, PanelId.CreatePlayer) diff --git a/lua/game/ui/mainlineex/chapterlinectrl.lua b/lua/game/ui/mainlineex/chapterlinectrl.lua index 7b22c49d2..26959ee4c 100644 --- a/lua/game/ui/mainlineex/chapterlinectrl.lua +++ b/lua/game/ui/mainlineex/chapterlinectrl.lua @@ -235,6 +235,7 @@ function ChapterLineCtrl:RefreshGrid(goGrid, gridDepth) end local bPlayedLockAnim = table.indexof(self.tbLockedPlayedAnim, avgId) > 0 local bShowGrid = (not bAllLock or not allParentDepthLock) and not bNeedPlayUnlockAnim or bPlayedLockAnim + bShowGrid = (storyConfig.MemoryType ~= GameEnum.MainlineMemoryNodeType.LastEndType or bUnlock) and bShowGrid goGrid.gameObject:SetActive(bShowGrid) local bReaded = AvgData:IsStoryReaded(storyConfig.Id) local btnEnter = goGrid:Find("btnEnter"):GetComponent("UIButton") @@ -272,8 +273,13 @@ function ChapterLineCtrl:RefreshGrid(goGrid, gridDepth) if SpecialRoot == nil then return end - if storyConfig.MemoryType == GameEnum.MainlineMemoryNodeType.DiscType then - rootTrans = SpecialRoot:Find("Type" .. GameEnum.MainlineMemoryNodeType.DiscType) + for i = 1, SpecialRoot.childCount do + if i == storyConfig.MemoryType then + SpecialRoot:GetChild(i - 1).gameObject:SetActive(true) + rootTrans = SpecialRoot:GetChild(i - 1) + else + SpecialRoot:GetChild(i - 1).gameObject:SetActive(false) + end end end NormalRoot.gameObject:SetActive(not storyConfig.IsBattle and not isSpecial) @@ -545,7 +551,7 @@ function ChapterLineCtrl:CheckLineReasonable(grid) local parentAvgId = storyConfig.ParentStoryId[index] local curBorderPos = self.tbGridBorderPos and self.tbGridBorderPos[avgId] local parentBorderPos = self.tbGridBorderPos and self.tbGridBorderPos[parentAvgId] - if curBorderPos ~= nil and curBorderPos.left ~= nil and parentBorderPos ~= nil and parentBorderPos.right ~= nil then + if parentBorderPos.grid ~= nil and parentBorderPos.grid.gameObject.activeInHierarchy ~= false and curBorderPos ~= nil and curBorderPos.left ~= nil and parentBorderPos ~= nil and parentBorderPos.right ~= nil then local isHitA, worldPosA = RectTransformUtility.ScreenPointToWorldPointInRectangle(grid, parentBorderPos.right, uiCamera) local isHitB, worldPosB = RectTransformUtility.ScreenPointToWorldPointInRectangle(grid, curBorderPos.left, uiCamera) local localPosA = grid:InverseTransformPoint(worldPosA) diff --git a/lua/game/ui/mainviewex/mainviewctrl.lua b/lua/game/ui/mainviewex/mainviewctrl.lua index 87a85f05b..4f3c4032c 100644 --- a/lua/game/ui/mainviewex/mainviewctrl.lua +++ b/lua/game/ui/mainviewex/mainviewctrl.lua @@ -103,6 +103,13 @@ MainViewCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "MainView_BattlePass" }, + BattlePassReminderTime = { + sNodeName = "rtBPEventReminderTime" + }, + tmpBattlePassReminderTime = { + sNodeName = "tmpBPEventReminderTime", + sComponentName = "TMP_Text" + }, btnMall = { sComponentName = "UIButton", callback = "OnBtnClick_Mall" @@ -111,6 +118,17 @@ MainViewCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "MainView_Mall" }, + btnEventReminder = { + sComponentName = "UIButton", + callback = "OnBtnClick_EventReminder" + }, + txtEventReminder = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "MainView_EventReminder" + }, + rtEventReminderTime = {}, + tmpEventReminderTime = {sComponentName = "TMP_Text"}, btnNotice = { sComponentName = "UIButton", callback = "OnBtnClick_Notice" @@ -407,7 +425,6 @@ function MainViewCtrl:RefreshShow() self:RefreshEnergy() self:RefreshActor2D() self:RefreshNewbieQuestState() - self:RefreshComFuncState() self:RefreshLeftActivityList() PlayerData.Activity:RefreshActivityRedDot() PlayerData.Dispatch:CheckReddot() @@ -419,7 +436,9 @@ function MainViewCtrl:RefreshShow() self:RefreshLeftActivityList() end PlayerData.Activity:SendActivityDetailMsg(RefreshFastBtn) + self:RefreshEventReminder() self:RefreshRedDot() + self:RefreshBattleReminderTime() end function MainViewCtrl:RefreshRedDot() local bMall = RedDotManager.GetValid(RedDotDefine.Mall) @@ -453,6 +472,7 @@ function MainViewCtrl:RefreshWorldClass() local nCurEnergy = PlayerData.Base:GetCurEnergy().nEnergy NovaAPI.SetTMPText(self._mapNode.txtEnergyCount, nCurEnergy .. "/" .. nMaxEnergy) self:RefreshFuncLock() + self:RefreshBtnBattlePass() self:SetBanner() PlayerData.Daily.CheckDailyCheckIn() end @@ -497,6 +517,68 @@ function MainViewCtrl:RefreshItemExpire() NovaAPI.SetTMPText(self._mapNode.tmpEnergy, sTipStr) end end +function MainViewCtrl:RefreshEventReminder() + local nMinRemainTime = PlayerData.EventReminder:GetMinRemainTime() + if nMinRemainTime == nil then + self._mapNode.rtEventReminderTime.gameObject:SetActive(false) + NovaAPI.SetTMPText(self._mapNode.tmpEventReminderTime, "") + return + end + if 0 < nMinRemainTime then + self._mapNode.rtEventReminderTime.gameObject:SetActive(true) + if 86400 <= nMinRemainTime then + sTipStr = math.floor(nMinRemainTime / 86400) .. ConfigTable.GetUIText("Depot_Item_LeftTime_Day") + elseif 3600 <= nMinRemainTime then + sTipStr = math.floor(nMinRemainTime / 3600) .. ConfigTable.GetUIText("Depot_Item_LeftTime_Hour") + else + local nMin = math.max(math.floor(nMinRemainTime / 60), 1) + sTipStr = nMin .. ConfigTable.GetUIText("Depot_LeftTime_Min") + end + NovaAPI.SetTMPText(self._mapNode.tmpEventReminderTime, sTipStr) + else + self._mapNode.rtEventReminderTime.gameObject:SetActive(false) + end +end +function MainViewCtrl:RefreshBtnBattlePass() + if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.BattlePass) then + return + end + local nRemainTime = PlayerData.BattlePass:GetRemainTime() + self:RefreshBtnBattleReminder(nRemainTime) +end +function MainViewCtrl:RefreshBtnBattleReminder(nRemainTime) + if nRemainTime == nil or nRemainTime == 0 then + self._mapNode.BattlePassReminderTime.gameObject:SetActive(false) + NovaAPI.SetTMPText(self._mapNode.tmpBattlePassReminderTime, "") + return + end + if nRemainTime <= 259200 then + self._mapNode.BattlePassReminderTime:SetActive(true) + if 86400 <= nRemainTime then + sTipStr = math.floor(nRemainTime / 86400) .. ConfigTable.GetUIText("Depot_Item_LeftTime_Day") + elseif 3600 <= nRemainTime then + sTipStr = math.floor(nRemainTime / 3600) .. ConfigTable.GetUIText("Depot_LeftTime_Hour2") + else + local nRem = math.max(math.floor(nRemainTime / 60), 1) + sTipStr = nRem .. ConfigTable.GetUIText("Depot_LeftTime_Min2") + end + NovaAPI.SetTMPText(self._mapNode.tmpBattlePassReminderTime, sTipStr) + else + self._mapNode.BattlePassReminderTime:SetActive(false) + end +end +function MainViewCtrl:RefreshBattleReminderTime() + if self.battleRemainTimer ~= nil then + self.battleRemainTimer:Cancel() + self.battleRemainTimer = nil + end + if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.BattlePass) then + return + end + if PlayerData.BattlePass:GetRemainTime() < 86400 then + self.battleRemainTimer = self:AddTimer(0, 1, "RefreshBtnBattlePass", true, true, false) + end +end function MainViewCtrl:RefreshActor2D() BubbleVoiceManager.StopBubbleAnim() PlayerVoiceData:StopCharVoice() @@ -961,6 +1043,10 @@ function MainViewCtrl:ResetTimer() self.bannerRefreshTimer:Cancel(false) self.bannerRefreshTimer = nil end + if self.battleRemainTimer ~= nil then + self.battleRemainTimer:Cancel(false) + self.battleRemainTimer = nil + end end function MainViewCtrl:PlayViewAnim(sTriggerName) if nil ~= self.sLastTriggerAnim then @@ -999,6 +1085,8 @@ function MainViewCtrl:RefreshFuncLock() self._mapNode.LockDispatch:SetActive(not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Agent)) self._mapNode.LockActivity:SetActive(not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Activity)) self._mapNode.LockBattlePass:SetActive(not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.BattlePass)) + self._mapNode.BattlePassReminderTime:SetActive(PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.BattlePass)) + self._mapNode.btnEventReminder.gameObject:SetActive(PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.EventReminder)) self._mapNode.goRedDotActivity:SetActive(PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Activity)) self._mapNode.goRedDotPhone:SetActive(PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Phone)) self._mapNode.goRedDotTask:SetActive(PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Quest)) @@ -1103,6 +1191,9 @@ function MainViewCtrl:RefreshLeftActivityList() }) self._mapNode.activityRedDot_[i].gameObject:SetActive(HasRedDot) self._mapNode.activityRedDotNew_[i].gameObject:SetActive(HasNew and not HasRedDot) + local scaleSize = Vector3.one * 1.19 + self._mapNode.activityRedDot_[i].transform.localScale = bOpened and scaleSize or scaleSize * 1 / 0.85 + self._mapNode.activityRedDotNew_[i].transform.localScale = bOpened and scaleSize or scaleSize * 1 / 0.85 end table.insert(self.tbActivityPrepareShowList, showData) end @@ -1323,7 +1414,7 @@ function MainViewCtrl:OnEnable() v.anchoredPosition = self.tbBannerInitPos[k] end local bHasBattlePass = PlayerData.BattlePass:GetHasBattlePass() - self._mapNode.btnBattlePass.gameObject.transform.localScale = bHasBattlePass and Vector3.one or Vector3.zero + self._mapNode.btnBattlePass.gameObject:SetActive(bHasBattlePass) PlayerData.PotentialPreselection:SendGetPreselectionList() end function MainViewCtrl:OnDisable() @@ -1687,7 +1778,7 @@ function MainViewCtrl:OnBtnClick_BattlePass(btn) local GetDataCallback = function(mapData) if mapData.nSeasonId == 0 then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Mainview_BattlePassExpireHint")) - self._mapNode.btnBattlePass.gameObject.transform.localScale = Vector3.zero + self._mapNode.btnBattlePass.gameObject:SetActive(false) else local func = function() EventManager.Hit(EventId.OpenPanel, PanelId.BattlePass) @@ -1717,6 +1808,9 @@ function MainViewCtrl:OnBtnClick_Mall(btn) end self:PlayTransition(5, func) end +function MainViewCtrl:OnBtnClick_EventReminder(btn) + EventManager.Hit(EventId.OpenPanel, PanelId.EventReminderPanel) +end function MainViewCtrl:OnBtnClick_Shop(btn) local func = function() EventManager.Hit(EventId.OpenPanel, PanelId.ShopPanel) @@ -1845,7 +1939,7 @@ function MainViewCtrl:OnEvent_NewDay() self:CheckOpenPanel() self:RefreshShow() local bHasBattlePass = PlayerData.BattlePass:GetHasBattlePass() - self._mapNode.btnBattlePass.gameObject.transform.localScale = bHasBattlePass and Vector3.one or Vector3.zero + self._mapNode.btnBattlePass.gameObject:SetActive(bHasBattlePass) else self.bNewDay = true end @@ -1915,14 +2009,6 @@ function MainViewCtrl:OnEvent_AfterCloseNPCReceive() BubbleVoiceManager.StopBubbleAnim() PlayerVoiceData:StopCharVoice() end -function MainViewCtrl:RefreshComFuncState() - local nState = ConfigTable.GetConfigNumber("IsShowComBtn") - local bActive = nState == 1 - self._mapNode.btnBattlePass.gameObject:SetActive(bActive) - self._mapNode.btnMall.gameObject:SetActive(bActive) - self._mapNode.imgBtn2.gameObject:SetActive(bActive) - self._mapNode.btnAdd2.gameObject:SetActive(bActive) -end function MainViewCtrl:RefreshNewbieQuestState() local nTotalCount, nReceivedCount = PlayerData.TutorialData:GetProgress() local bTutorialComplete = nTotalCount <= nReceivedCount diff --git a/lua/game/ui/mall/mallskinpreviewctrl.lua b/lua/game/ui/mall/mallskinpreviewctrl.lua index f6c829478..2a3fac200 100644 --- a/lua/game/ui/mall/mallskinpreviewctrl.lua +++ b/lua/game/ui/mall/mallskinpreviewctrl.lua @@ -1,5 +1,6 @@ local MallSkinPreviewCtrl = class("MallSkinPreviewCtrl", BaseCtrl) local PlayerCharData = PlayerData.Char +local PlayerCharSkinData = PlayerData.CharSkin local Actor2DManager = require("Game.Actor2D.Actor2DManager") local SkinData = require("GameCore.Data.DataClass.SkinData") local Animator = CS.UnityEngine.Animator @@ -110,7 +111,19 @@ MallSkinPreviewCtrl._mapNodeConfig = { sComponentName = "Animator" }, aniArrow = {sNodeName = "goArrow", sComponentName = "Animator"}, - topBarAnim = {sNodeName = "goBack", sComponentName = "Animator"} + topBarAnim = {sNodeName = "goBack", sComponentName = "Animator"}, + imgTrialHead = {sNodeName = "imgBg", sComponentName = "Image"}, + btnTrialPlay = { + sComponentName = "UIButton", + callback = "OnBtnClick_Trial" + }, + txtTrialPlay = { + sComponentName = "TMP_Text", + sLanguageId = "Trial_SkinPlay" + }, + redH = { + sNodeName = "redDotEntrance2" + } } MallSkinPreviewCtrl._mapEventConfig = { [EventId.UIBackConfirm] = "OnBtnClick_Back", @@ -142,6 +155,7 @@ function MallSkinPreviewCtrl:RefreshSelectSkinInfo() end self._mapNode.txtSaleTip.gameObject:SetActive(false) self.nSkinId = skinData.nId + self.sMallPackageId = skinData.mapCfg and skinData.mapCfg.Id or nil self.nCharId = 0 local bUsed = false local bCharUnlock = false @@ -161,6 +175,7 @@ function MallSkinPreviewCtrl:RefreshSelectSkinInfo() self._mapNode.imgRoleBg.gameObject:SetActive(true) NovaAPI.SetTMPText(self._mapNode.txtRoleName, mapCharCfg.Name) end + self.nTrialGroup = mapSkinCfg.TrialGroup end self._mapNode.btnBuy.gameObject:SetActive(not bUnlock) self._mapNode.btnReplace.gameObject:SetActive(bUnlock and not bUsed and bCharUnlock) @@ -209,6 +224,7 @@ function MallSkinPreviewCtrl:RefreshSelectSkinInfo() elseif self.nShowMode == show_mode_3d then self:LoadCharacter() end + self:RefreshTrialState() end function MallSkinPreviewCtrl:RefreshActor2D() Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImgActor2D, self.nCharId, self.nSkinId) @@ -392,7 +408,9 @@ function MallSkinPreviewCtrl:OnEnable() local tbParam = self:GetPanelParam() local tbMallList = tbParam[1] self.nSkinId = tbParam[2] - self.nSelectIndex = tbParam[3] + if self.nSelectIndex == nil then + self.nSelectIndex = tbParam[3] + end self.tbSkinList = {} for _, v in ipairs(tbMallList) do local mapCfg = ConfigTable.GetData("MallPackage", v.sId) @@ -466,6 +484,8 @@ function MallSkinPreviewCtrl:OnDisable() end Actor2DManager.UnsetActor2D() self:DestroyCharacter() + self:UnRegisterRedNode(self.sMallPackageId) + self.nShowModelSkinId = 0 end function MallSkinPreviewCtrl:OnDestroy() end @@ -604,4 +624,33 @@ function MallSkinPreviewCtrl:OnUIZoom_Skin(mZoom) self.bDragValid = true end end +function MallSkinPreviewCtrl:RefreshTrialState() + if self.nTrialGroup == nil or self.nTrialGroup == 0 then + self._mapNode.btnTrialPlay.gameObject:SetActive(false) + return + else + self._mapNode.btnTrialPlay.gameObject:SetActive(true) + end + local mapSkinData = ConfigTable.GetData_CharacterSkin(self.nSkinId) + if mapSkinData ~= nil then + self:SetPngSprite(self._mapNode.imgTrialHead, mapSkinData.Icon, AllEnum.CharHeadIconSurfix.L) + end + if PlayerCharSkinData:CheckSkinUnlock(self.nSkinId) then + self._mapNode.redH:SetActive(false) + return + end + self:RegisterRedNode(self.sMallPackageId) + PlayerCharData:UpdateCharSkinTrialRedDot(self.sMallPackageId) +end +function MallSkinPreviewCtrl:OnBtnClick_Trial() + PlayerCharData:SetCharSkinTrialRedDot(self.sMallPackageId) + PlayerData.Trial:SetSelectTrialGroup(self.nTrialGroup) + EventManager.Hit(EventId.OpenPanel, PanelId.TrialSkinSelectPanel) +end +function MallSkinPreviewCtrl:RegisterRedNode(sId) + RedDotManager.RegisterNode(RedDotDefine.Mall_CharSkinTrial, {sId}, self._mapNode.redH) +end +function MallSkinPreviewCtrl:UnRegisterRedNode(sId) + RedDotManager.UnRegisterNode(RedDotDefine.Mall_CharSkinTrial, {sId}, self._mapNode.redH) +end return MallSkinPreviewCtrl diff --git a/lua/game/ui/phone/dating/datinglandmarkctrl.lua b/lua/game/ui/phone/dating/datinglandmarkctrl.lua index 4b0ffa2f3..c8018fd93 100644 --- a/lua/game/ui/phone/dating/datinglandmarkctrl.lua +++ b/lua/game/ui/phone/dating/datinglandmarkctrl.lua @@ -37,10 +37,11 @@ DatingLandmarkCtrl._mapNodeConfig = { } } DatingLandmarkCtrl._mapEventConfig = { - [EventId.TransAnimInClear] = "OnEvent_TransAnimInClear" + [EventId.TransAnimInClear] = "OnEvent_TransAnimInClear", + RefreshLandMark = "OnEvent_RefreshLandMark" } function DatingLandmarkCtrl:SetLandmarkList() - self.tbLandmark = PlayerData.Dating:GetRandomLandmark() + self.tbLandmark = PlayerData.Dating:GetRandomLandmark(self.nCharId) for k, v in ipairs(self._mapNode.goLandMarkItem) do v.gameObject:SetActive(self.tbLandmark[k] ~= nil) if self.tbLandmark[k] ~= nil then @@ -112,4 +113,9 @@ function DatingLandmarkCtrl:OnEvent_TransAnimInClear() EventManager.Hit("RefreshSortingOrder") EventManager.Hit(EventId.OpenPanel, PanelId.Dating, self.nLandmarkId, self.nCharId, self.datingData.BeforeBranchId, self.curAffinityInfo, self.datingData.BranchAOptionIds, self.datingData.Change) end +function DatingLandmarkCtrl:OnEvent_RefreshLandMark() + self:SetLandmarkList() + EventManager.Hit("RefreshSortingOrder", -100) + NovaAPI.SetCanvasSortingName(self._mapNode.canvasBlur, self._panel._sSortingLayerName) +end return DatingLandmarkCtrl diff --git a/lua/game/ui/phone/phonectrl.lua b/lua/game/ui/phone/phonectrl.lua index c5e5ce6b8..7e383d3e0 100644 --- a/lua/game/ui/phone/phonectrl.lua +++ b/lua/game/ui/phone/phonectrl.lua @@ -382,7 +382,7 @@ function PhoneCtrl:RefreshCharList(bMax) self._mapNode.giftListLSV:Init(#self.mapCharList, self, self.OnGiftGridRefresh, self.OnGiftGridBtnClick, bKeepPos) end self._mapNode.goGift:Refresh(self._panel.nSelectCharId) - if self.bSetGridPos ~= nil and self.bSetGridPos then + if self._panel.nSelectCharId ~= nil then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5)) self:SetGiftScrollGridPos() @@ -531,9 +531,6 @@ function PhoneCtrl:Awake() if nil ~= tbParam[2] and self._panel.nSelectCharId == nil then self._panel.nSelectCharId = tbParam[2] end - if nil ~= tbParam[3] and self.bSetGridPos == nil then - self.bSetGridPos = tbParam[3] - end end end function PhoneCtrl:OnEnable() diff --git a/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua b/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua index 634402a87..b5c800223 100644 --- a/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua @@ -217,6 +217,9 @@ function BreakOutPlayCtrl:OnBtnClick_Pause() end function BreakOutPlayCtrl:OnEvent_GameEnd_Pre(nResult) self.IsGameEnd = true + if self.bInLockState then + return + end self:ActiveBtnPause(not self.IsGameEnd) end function BreakOutPlayCtrl:OnEvent_FinishGame(nResult) @@ -275,7 +278,7 @@ function BreakOutPlayCtrl:OpenBreakOutResultPanel(Result, cb, mapChangeInfo) EventManager.Hit("OpenBreakOutResultPanel", Result, sLevelName, cb, mapChangeInfo) end function BreakOutPlayCtrl:OnEvent_Restart() - if self.IsGameEnd then + if self.IsGameEnd and not self.bInLockState then return end if self.bInLockState then diff --git a/lua/game/ui/play_breakout_30104/breakoutleveldetailpanel.lua b/lua/game/ui/play_breakout_30104/breakoutleveldetailpanel.lua new file mode 100644 index 000000000..1ce356ac7 --- /dev/null +++ b/lua/game/ui/play_breakout_30104/breakoutleveldetailpanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local BreakOutLevelDetailPanel = class("BreakOutLevelDetailPanel", BasePanel) +BreakOutLevelDetailPanel._sUIResRootPath = "UI_Activity/" +BreakOutLevelDetailPanel._tbDefine = { + { + sPrefabPath = "30104/Play/BreakOutLevelDetailPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutLevelDetailCtrl" + } +} +function BreakOutLevelDetailPanel:Awake() +end +function BreakOutLevelDetailPanel:OnEnable() +end +function BreakOutLevelDetailPanel:OnDisable() +end +function BreakOutLevelDetailPanel:OnDestroy() +end +function BreakOutLevelDetailPanel:OnRelease() +end +return BreakOutLevelDetailPanel diff --git a/lua/game/ui/play_breakout_30104/breakoutplaypanel.lua b/lua/game/ui/play_breakout_30104/breakoutplaypanel.lua new file mode 100644 index 000000000..8c83dc69e --- /dev/null +++ b/lua/game/ui/play_breakout_30104/breakoutplaypanel.lua @@ -0,0 +1,64 @@ +local BreakOutPlayPanel = class("BreakOutPlayPanel", BasePanel) +BreakOutPlayPanel._bIsMainPanel = true +BreakOutPlayPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +BreakOutPlayPanel._sUIResRootPath = "UI_Activity/" +BreakOutPlayPanel._tbDefine = { + { + sPrefabPath = "30104/Play/BreakOutPlayPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutPlayCtrl" + }, + { + sPrefabPath = "30104/Play/BreakOutPlaySkillPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutPlaySkillCtrl" + }, + { + sPrefabPath = "30104/Play/PausePanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutPauseCtrl" + }, + { + sPrefabPath = "30104/Play/BreakOutAllResultPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutResultCtrl" + } +} +function BreakOutPlayPanel:SetTop(goCanvas) + local nTopLayer = 0 + if nil ~= self.trUIRoot then + local nChildCount = self.trUIRoot.childCount + local trChild + for i = 1, nChildCount do + trChild = self.trUIRoot:GetChild(i - 1) + nTopLayer = math.max(nTopLayer, NovaAPI.GetCanvasSortingOrder(trChild:GetComponent("Canvas"))) + end + end + if 0 < nTopLayer then + NovaAPI.SetCanvasSortingOrder(goCanvas, nTopLayer + 1) + end +end +function BreakOutPlayPanel:Awake() + self.trUIRoot = GameObject.Find("---- UI ----").transform + GamepadUIManager.EnterAdventure() + GamepadUIManager.EnableGamepadUI("BattleMenu", {}) +end +function BreakOutPlayPanel:OnEnable() + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + EventManager.Hit(EventId.OpenPanel, PanelId.Hud, false, true) + EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation) + EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormationDisc) + EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation) + end + cs_coroutine.start(wait) +end +function BreakOutPlayPanel:OnAfterEnter() +end +function BreakOutPlayPanel:OnDisable() + GamepadUIManager.DisableGamepadUI("BattleMenu") + GamepadUIManager.DisableGamepadUI("BreakOutPlayCtrl") + GamepadUIManager.QuitAdventure() +end +function BreakOutPlayPanel:OnDestroy() +end +function BreakOutPlayPanel:OnRelease() +end +return BreakOutPlayPanel diff --git a/lua/game/ui/play_breakout_30104/breakoutresultpanel.lua b/lua/game/ui/play_breakout_30104/breakoutresultpanel.lua new file mode 100644 index 000000000..1c8543937 --- /dev/null +++ b/lua/game/ui/play_breakout_30104/breakoutresultpanel.lua @@ -0,0 +1,22 @@ +local BreakOutResultPanel = class("BreakOutResultPanel", BasePanel) +BreakOutResultPanel._nSnapshotPrePanel = 1 +BreakOutResultPanel._sUIResRootPath = "UI_Activity/" +BreakOutResultPanel._tbDefine = { + { + sPrefabPath = "30104/Play/BreakOutAllResultPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutResultCtrl" + } +} +function BreakOutResultPanel:Awake() +end +function BreakOutResultPanel:OnEnable() +end +function BreakOutResultPanel:OnAfterEnter() +end +function BreakOutResultPanel:OnDisable() +end +function BreakOutResultPanel:OnDestroy() +end +function BreakOutResultPanel:OnRelease() +end +return BreakOutResultPanel diff --git a/lua/game/ui/play_breakout_30104/levelselectpanel.lua b/lua/game/ui/play_breakout_30104/levelselectpanel.lua new file mode 100644 index 000000000..d01a8d163 --- /dev/null +++ b/lua/game/ui/play_breakout_30104/levelselectpanel.lua @@ -0,0 +1,22 @@ +local LevelSelectPanel = class("LevelSelectPanel", BasePanel) +LevelSelectPanel._bIsMainPanel = true +LevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +LevelSelectPanel._tbDefine = { + { + sPrefabPath = "30104/Play/BreakOutLevelSelectPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.LevelSelectCtrl" + } +} +function LevelSelectPanel:Awake() +end +function LevelSelectPanel:OnEnable() +end +function LevelSelectPanel:OnAfterEnter() +end +function LevelSelectPanel:OnDisable() +end +function LevelSelectPanel:OnDestroy() +end +function LevelSelectPanel:OnRelease() +end +return LevelSelectPanel diff --git a/lua/game/ui/play_cookie/cookieboardctrl.lua b/lua/game/ui/play_cookie/cookieboardctrl.lua index df402a695..34b9ad2ec 100644 --- a/lua/game/ui/play_cookie/cookieboardctrl.lua +++ b/lua/game/ui/play_cookie/cookieboardctrl.lua @@ -629,10 +629,10 @@ function CookieBoardCtrl:GetRhythmSwitchSoundEvent() return sEvent end local tbCookiePutinSound = { - [3] = "mode_cookie4_putin_sanjiao", - [4] = "mode_cookie4_putin_jingzi", - [2] = "mode_cookie4_putin_banshou", - [1] = "mode_cookie4_putin_gear" + [3] = "mode_cookie1_putin", + [4] = "mode_cookie1_putin", + [2] = "mode_cookie1_putin", + [1] = "mode_cookie1_putin" } function CookieBoardCtrl:FillCurrentGrid(nInputCookie) local nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] @@ -1291,14 +1291,14 @@ function CookieBoardCtrl:OnBtn_ConfirmGameOver() end if tbRewardData ~= nil and 0 < #tbRewardData then UTILS.OpenReceiveByDisplayItem(tbRewardData or {}, rewardChangeInfo, function() - local nRandom = math.random(46, 47) + local nRandom = math.random(50, 51) EventManager.Hit(EventId.SetTransition, nRandom, closePanel) end) return end end end - local nRandom = math.random(46, 47) + local nRandom = math.random(50, 51) EventManager.Hit(EventId.SetTransition, nRandom, closePanel) end function CookieBoardCtrl:OnEvent_Time() diff --git a/lua/game/ui/play_cookie/cookiegamectrl.lua b/lua/game/ui/play_cookie/cookiegamectrl.lua index 2ee3e7908..4dd45636e 100644 --- a/lua/game/ui/play_cookie/cookiegamectrl.lua +++ b/lua/game/ui/play_cookie/cookiegamectrl.lua @@ -367,7 +367,7 @@ function CookieGameCtrl:OnEnable() EventManager.Hit(EventId.SetTransition) self:Refresh() local nQuestActId = tonumber(tostring(self.nMainActId) .. "03") - local nQuestGroupId = 1080304 + local nQuestGroupId = tonumber("1" .. string.sub(tostring(self.nMainActId), 3, 4) .. "0304") RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { self.nMainActId, nQuestActId, @@ -400,7 +400,7 @@ function CookieGameCtrl:OnBtnClick_Enter() local openPanel = function() EventManager.Hit(EventId.OpenPanel, PanelId.CookieBoardPanel_400016, self.nLevelId, bRhythmlMode, bPipeLineMode, levelData.CountDownLimit, self.nActId, nScoreNeedToPass or 0) end - local nRandom = math.random(46, 47) + local nRandom = math.random(50, 51) EventManager.Hit(EventId.SetTransition, nRandom, openPanel) end function CookieGameCtrl:OnBtnClick_Gray() @@ -455,7 +455,7 @@ function CookieGameCtrl:OnBtnClick_QuestDetail() local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) if curTime < openTime then state = 1 - elseif curTime >= openTime and curTime <= endTime then + elseif curTime >= openTime and curTime < endTime then state = 2 else state = 3 diff --git a/lua/game/ui/play_icecreamtruck/icecreamlevelgroupctrl.lua b/lua/game/ui/play_icecreamtruck/icecreamlevelgroupctrl.lua index e299caa25..e2e02c735 100644 --- a/lua/game/ui/play_icecreamtruck/icecreamlevelgroupctrl.lua +++ b/lua/game/ui/play_icecreamtruck/icecreamlevelgroupctrl.lua @@ -83,7 +83,6 @@ function IceCreamLevelGroupCtrl:OnDisable() self:UnRegisterNewRedNode() end function IceCreamLevelGroupCtrl:OnDestroy() - self:UnregisterGroupSpines() end function IceCreamLevelGroupCtrl:RefreshLevelTime(remainTime) local sTime = self:GetTimeText(remainTime) @@ -151,46 +150,35 @@ end function IceCreamLevelGroupCtrl:RegisterGroupSpines() local objSpine = self._mapNode.SpRoot_Island if objSpine ~= nil then - local nId = SpineManager.Bind(objSpine) - if nId ~= nil then - self.GroupId = nId - if self.bLock then - SpineManager.PlayAnim(nId, "lock", true) - else - SpineManager.PlayAnim(nId, "idle", true) - end + if self.bLock then + SpineManager.PlayAnim(objSpine, "lock", true) + else + SpineManager.PlayAnim(objSpine, "idle", true) end end end -function IceCreamLevelGroupCtrl:UnregisterGroupSpines() - if self.GroupId == nil then - return - end - SpineManager.Unbind(self.GroupId) - self.GroupId = nil -end function IceCreamLevelGroupCtrl:ClickIn_Spine() - if self.GroupId == nil then - return + local objSpine = self._mapNode.SpRoot_Island + if objSpine ~= nil then + self:SetStatusSwitch(objSpine, "in", false, "idle2") end - self:SetStatusSwitch(self.GroupId, "in", false, "idle2") end function IceCreamLevelGroupCtrl:ClickOut_Spine() - if self.GroupId == nil then - return + local objSpine = self._mapNode.SpRoot_Island + if objSpine ~= nil then + self:SetStatusSwitch(objSpine, "out", false, "idle") end - self:SetStatusSwitch(self.GroupId, "out", false, "idle") end -function IceCreamLevelGroupCtrl:SetStatusSwitch(CurSpineId, sState, bLoop, sNextLoop) - if not CurSpineId then +function IceCreamLevelGroupCtrl:SetStatusSwitch(objSpine, sState, bLoop, sNextLoop) + if not objSpine then return end if bLoop == nil then bLoop = true end - SpineManager.PlayAnim(CurSpineId, sState, bLoop) + SpineManager.PlayAnim(objSpine, sState, bLoop) if not bLoop and sNextLoop then - SpineManager.AddAnim(CurSpineId, sNextLoop, true, 0) + SpineManager.AddAnim(objSpine, sNextLoop, true, 0) end end function IceCreamLevelGroupCtrl:RegisterNewRedNode(nActId, nIndex) diff --git a/lua/game/ui/play_icecreamtruck/icecreamlevelsselectctrl.lua b/lua/game/ui/play_icecreamtruck/icecreamlevelsselectctrl.lua index ab81959fd..a69c9e26e 100644 --- a/lua/game/ui/play_icecreamtruck/icecreamlevelsselectctrl.lua +++ b/lua/game/ui/play_icecreamtruck/icecreamlevelsselectctrl.lua @@ -1,6 +1,5 @@ local TimerManager = require("GameCore.Timer.TimerManager") local IceCreamLevelsSelectCtrl = class("IceCreamLevelsSelectCtrl", BaseCtrl) -local SpineManager = require("Game.Spine.SpineManager") IceCreamLevelsSelectCtrl._mapNodeConfig = { TopBar = { sNodeName = "TopBarPanel", @@ -45,10 +44,8 @@ function IceCreamLevelsSelectCtrl:OnDisable() TimerManager.Remove(self._tmrSwitchDetail, false) self._tmrSwitchDetail = nil end - SpineManager.ClearAll() end function IceCreamLevelsSelectCtrl:OnDestroy() - SpineManager.ClearAll() end function IceCreamLevelsSelectCtrl:InitLevel(nActId) self.IceCreamActData = PlayerData.Activity:GetActivityDataById(nActId) diff --git a/lua/game/ui/play_icecreamtruck/play/customeritemctrl.lua b/lua/game/ui/play_icecreamtruck/play/customeritemctrl.lua index ae19369d7..233b3646f 100644 --- a/lua/game/ui/play_icecreamtruck/play/customeritemctrl.lua +++ b/lua/game/ui/play_icecreamtruck/play/customeritemctrl.lua @@ -81,7 +81,7 @@ function CustomerItemCtrl:OnDisable() self:_KillScorePopupTimer() self:_KillOrderOutDoneTimer() self:ClearSpine() - self.CurSpineId = nil + self.CurSpineObj = nil end function CustomerItemCtrl:OnDestroy() self:_TryFireStartLeavingOnInterrupt() @@ -216,40 +216,40 @@ function CustomerItemCtrl:PlayVoice(nState) end end function CustomerItemCtrl:CreatSpine(nId) - if self.CurSpineId then + if self.CurSpineObj then self:ClearSpine() - self.CurSpineId = nil + self.CurSpineObj = nil end - local nCurSpineID = SpineManager.Create(nId, self._mapNode.Char.transform) - if not nCurSpineID then + local nCurSpineObj = SpineManager.Create(nId, self._mapNode.Char.transform, PanelId.IceCreamTruckGamePanel) + if not nCurSpineObj then printError("Spine对象创建失败:" .. nId) return end - self.CurSpineId = nCurSpineID + self.CurSpineObj = nCurSpineObj end function CustomerItemCtrl:SetStatusSwitch(eState, bLoop, sNextLoop) self.CustomerState = eState - if not self.CurSpineId then + if not self.CurSpineObj then return end if bLoop == nil then bLoop = true end - SpineManager.PlayAnim(self.CurSpineId, eState, bLoop) + SpineManager.PlayAnim(self.CurSpineObj, eState, bLoop) if not bLoop and sNextLoop then - SpineManager.AddAnim(self.CurSpineId, sNextLoop, true, 0) + SpineManager.AddAnim(self.CurSpineObj, sNextLoop, true, 0) end self:PlayVoice(eState) end function CustomerItemCtrl:ClearSpine() - if self.CurSpineId then - SpineManager.Destroy(self.CurSpineId) - self.CurSpineId = nil + if self.CurSpineObj then + SpineManager.Destroy(self.CurSpineObj) + self.CurSpineObj = nil end end function CustomerItemCtrl:SetSpineSpeed() - if self.CurSpineId then - SpineManager.SetTimeScale(self.CurSpineId, self:_GetMoveScale()) + if self.CurSpineObj then + SpineManager.SetTimeScale(self.CurSpineObj, self:_GetMoveScale()) self.time = 0.37 / self:_GetMoveScale() end end @@ -487,14 +487,7 @@ function CustomerItemCtrl:_KillOrderOutDoneTimer() self._fnOrderOutDone = nil end function CustomerItemCtrl:MoveTrIceIcon() - if not self.CurSpineId then - return - end - local spineGo = SpineManager.GetGameObject(self.CurSpineId) - if not spineGo then - return - end - local trParent = spineGo.transform:Find("Skeleton/hand_right") + local trParent = self.CurSpineObj.transform:Find("Skeleton/hand_right") if not trParent then return end @@ -599,7 +592,7 @@ function CustomerItemCtrl:CustomerLeaveQueue(nCustomerId, bSucceed) self:SetStatusSwitch(ePerform, false) local eWalk = LEAVE_PERFORM_MAP[ePerform] local nGen = IceCreamTruckGameCtrl.GetRestartGen() - local fDur = SpineManager.GetAnimDuration(self.CurSpineId, ePerform) + local fDur = SpineManager.GetAnimDuration(self.CurSpineObj, ePerform) if fDur == nil or fDur <= 0 then fDur = FALLBACK_PERFORM_DURATION end @@ -756,11 +749,11 @@ function CustomerItemCtrl:Event_Pause(bPause) if self.orderOutDoneTimer ~= nil then self.orderOutDoneTimer:Pause(bPause) end - if self.CurSpineId then + if self.CurSpineObj then if bPause then - SpineManager.Pause(self.CurSpineId) + SpineManager.Pause(self.CurSpineObj) else - SpineManager.Resume(self.CurSpineId) + SpineManager.Resume(self.CurSpineObj) end end end diff --git a/lua/game/ui/play_icecreamtruck/play/icecreamtruckgamectrl.lua b/lua/game/ui/play_icecreamtruck/play/icecreamtruckgamectrl.lua index 599c429fc..4d097a066 100644 --- a/lua/game/ui/play_icecreamtruck/play/icecreamtruckgamectrl.lua +++ b/lua/game/ui/play_icecreamtruck/play/icecreamtruckgamectrl.lua @@ -241,7 +241,6 @@ function IceCreamTruckGameCtrl:OnDisable() self:_GuideClearGarbage() self._goGarbageGuide = nil self:UnregisterCondimentSpines() - self:_UnregisterFeverCatSpine() self:_DestroyAllSauceInstances() if self._progressBarTailTweener ~= nil then self._progressBarTailTweener:Kill() @@ -257,7 +256,6 @@ function IceCreamTruckGameCtrl:OnDisable() self.timerFeverCutinDeactivate = nil end self._nRestartGen = (self._nRestartGen or 0) + 1 - SpineManager.ClearAll() end function IceCreamTruckGameCtrl:ReInitData() self:InitData() @@ -1500,13 +1498,7 @@ function IceCreamTruckGameCtrl:Fever_ShowSpecialSpine(bShow) if not bShow then return end - if self._nFeverCatSpineId == nil then - self._nFeverCatSpineId = SpineManager.Bind(self._mapNode.spCat) - end - if self._nFeverCatSpineId == nil then - return - end - self:SetStatusSwitch(self._nFeverCatSpineId, "in", false, "idle") + self:SetStatusSwitch(self._mapNode.spCat, "in", false, "idle") self._mapNode.imgFemale:SetActive(not PlayerBaseData:GetPlayerSex()) self._mapNode.imgMale:SetActive(PlayerBaseData:GetPlayerSex()) if bShow then @@ -1524,13 +1516,9 @@ function IceCreamTruckGameCtrl:Fever_UnShowSpecialSpine_Cat() if CatSpine == nil or CatSpine:IsNull() then return end - if self._nFeverCatSpineId == nil then - CatSpine:SetActive(false) - return - end - self:SetStatusSwitch(self._nFeverCatSpineId, "out", false, nil) + self:SetStatusSwitch(self._mapNode.spCat, "out", false, nil) local nGen = self._nRestartGen or 0 - local fDur = SpineManager.GetAnimDuration(self._nFeverCatSpineId, "out") + local fDur = SpineManager.GetAnimDuration(CatSpine, "out") if fDur == nil or fDur <= 0 then fDur = CAT_OUT_FALLBACK_DURATION end @@ -1544,12 +1532,6 @@ function IceCreamTruckGameCtrl:Fever_UnShowSpecialSpine_Cat() end end) end -function IceCreamTruckGameCtrl:_UnregisterFeverCatSpine() - if self._nFeverCatSpineId ~= nil then - SpineManager.Unbind(self._nFeverCatSpineId) - self._nFeverCatSpineId = nil - end -end function IceCreamTruckGameCtrl:Fever_UnShowSpecialAnimator_Cutin() self.timerFeverCutinHide = nil if self._mapNode.anCutin == nil then @@ -1787,7 +1769,6 @@ function IceCreamTruckGameCtrl:_TeardownForRestart() self:_GuideClearGarbage() self._goGarbageGuide = nil self:UnregisterCondimentSpines() - self:_UnregisterFeverCatSpine() self:_DestroyAllSauceInstances() end function IceCreamTruckGameCtrl:_ClearSafeHitQueue() @@ -1871,14 +1852,7 @@ function IceCreamTruckGameCtrl:RegisterCondimentSpines() local nEnum = tonumber(btn.transform:GetChild(0).name) local trSpine = btn.transform:Find("AnimRoot/Spine_Icon") if nEnum ~= nil and trSpine ~= nil and trSpine:IsNull() == false then - if self.tbCondimentSpineIds[nEnum] ~= nil then - SpineManager.Unbind(self.tbCondimentSpineIds[nEnum]) - end - local nId = SpineManager.Bind(trSpine.gameObject) - if nId ~= nil then - self.tbCondimentSpineIds[nEnum] = nId - SpineManager.PlayAnim(nId, "idle", true) - end + SpineManager.PlayAnim(trSpine, "idle", true) end end end @@ -1897,12 +1871,6 @@ function IceCreamTruckGameCtrl:GetCondimentTrByEnum(nEnum) return self._tbCondimentTrByEnum and self._tbCondimentTrByEnum[nEnum] or nil end function IceCreamTruckGameCtrl:UnregisterCondimentSpines() - if self.tbCondimentSpineIds == nil then - return - end - for _, nId in pairs(self.tbCondimentSpineIds) do - SpineManager.Unbind(nId) - end self.tbCondimentSpineIds = nil self._tbCondimentTrByEnum = nil end @@ -1910,22 +1878,22 @@ function IceCreamTruckGameCtrl:Cline_Spine(nEnum) if self.tbCondimentSpineIds == nil then return end - local nSpineId = self.tbCondimentSpineIds[nEnum] - if nSpineId == nil then + local spineObj = self.tbCondimentSpineIds[nEnum] + if spineObj == nil then return end - self:SetStatusSwitch(nSpineId, "in", false, "idle") + self:SetStatusSwitch(spineObj, "in", false, "idle") end -function IceCreamTruckGameCtrl:SetStatusSwitch(CurSpineId, eState, bLoop, sNextLoop) - if not CurSpineId then +function IceCreamTruckGameCtrl:SetStatusSwitch(spineObj, eState, bLoop, sNextLoop) + if not spineObj then return end if bLoop == nil then bLoop = true end - SpineManager.PlayAnim(CurSpineId, eState, bLoop) + SpineManager.PlayAnim(spineObj, eState, bLoop) if not bLoop and sNextLoop then - SpineManager.AddAnim(CurSpineId, sNextLoop, true, 0) + SpineManager.AddAnim(spineObj, sNextLoop, true, 0) end end function IceCreamTruckGameCtrl:OnEvent_OpenDic() diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardaide.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardaide.lua new file mode 100644 index 000000000..31261520a --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardaide.lua @@ -0,0 +1,198 @@ +local PenguinCardAide = class("PenguinCardAide") +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local PenguinCard = require("Game.UI.Play_PenguinCard.PenguinCard") +function PenguinCardAide:ctor(nId, mapAideLevel) + self:Clear() + self:Init(nId, mapAideLevel) +end +function PenguinCardAide:Clear() + self.nId = nil + self.nSlotIndex = nil + self.nLevel = nil + self.sName = nil + self.nMaxLevel = nil + self.tbScore = nil + self.nCardGroupId = nil + self.tbUpgradeGroupId = nil + self.sIcon = nil + self.nCharId = nil + if self.mapPenguinCard ~= nil then + self.mapPenguinCard:Clear() + end +end +function PenguinCardAide:Init(nId, mapAideLevel) + self.nId = nId + self.nLevel = mapAideLevel and mapAideLevel.nLevel or 1 + self.mapUpgradeCount = mapAideLevel and clone(mapAideLevel.mapUpgradeCount) or {} + self:ParseConfigData(nId) + self:ParsePenguinCard() +end +function PenguinCardAide:ParseConfigData(nId) + local mapCfg = ConfigTable.GetData("PenguinCardAide", nId) + if nil == mapCfg then + return + end + self.sName = mapCfg.Title + self.nMaxLevel = mapCfg.MaxLevel + self.tbScore = mapCfg.Score + self.nCardGroupId = mapCfg.CardGroup + self.tbUpgradeGroupId = mapCfg.UpgradeGroup + self.sIcon = mapCfg.Icon + self.nCharId = mapCfg.CharId + local bNoneCount = next(self.mapUpgradeCount) == nil + self.mapUpgradeNeed = {} + local tbNeed = mapCfg.UpgradeNeed + for i, nGroup in ipairs(self.tbUpgradeGroupId) do + if bNoneCount then + self.mapUpgradeCount[tostring(nGroup)] = 0 + end + self.mapUpgradeNeed[nGroup] = tbNeed[i] + end +end +function PenguinCardAide:ParsePenguinCard() + if not self.nCardGroupId then + return + end + local nId1 = self.nCardGroupId * 100 + 1 + local mapCfg = ConfigTable.GetData("PenguinCard", nId1) + local nMaxLevel = mapCfg.MaxLevel + local nLevel = self.nLevel + if nMaxLevel < nLevel then + nLevel = nMaxLevel + end + local nId = self.nCardGroupId * 100 + nLevel + if self.mapPenguinCard == nil then + self.mapPenguinCard = PenguinCard.new(nId) + else + self.mapPenguinCard:Init(nId) + end +end +function PenguinCardAide:SetSlotIndex(nSlotIndex) + self.nSlotIndex = nSlotIndex +end +function PenguinCardAide:CheckUpgradeGroup(nGroup) + if not self.mapUpgradeNeed[nGroup] then + return false + end + if self.mapUpgradeCount[tostring(nGroup)] >= self.mapUpgradeNeed[nGroup] then + return false + end + return true +end +function PenguinCardAide:SetUpgradeGroup(nGroup, nCount) + if not self.mapUpgradeNeed[nGroup] then + return false + end + local sGroup = tostring(nGroup) + if self.mapUpgradeCount[sGroup] >= self.mapUpgradeNeed[nGroup] then + return false + end + nCount = nCount or 1 + self.mapUpgradeCount[sGroup] = self.mapUpgradeCount[sGroup] + nCount + if self.mapUpgradeCount[sGroup] < self.mapUpgradeNeed[nGroup] then + return false + end + local nAfter = self.nLevel + 1 + nAfter = nAfter > self.nMaxLevel and self.nMaxLevel or nAfter + local nAfterAdd = nAfter - self.nLevel + if nAfterAdd <= 0 then + return false + end + self.nLevel = nAfter + if self.mapPenguinCard ~= nil then + self.mapPenguinCard:Upgrade(nAfterAdd) + self.mapPenguinCard:ResetAllTrigger() + end + return true +end +function PenguinCardAide:GetDesc() + if nil == self.mapPenguinCard then + return "" + end + return self.mapPenguinCard:GetDesc() +end +function PenguinCardAide:GetScore() + local tbScore = self.tbScore + if nil == tbScore then + return 0 + end + return tbScore[self.nLevel] or 0 +end +function PenguinCardAide:GetUpgradeGroup() + local tbGroup = {} + if self.nLevel == self.nMaxLevel then + return tbGroup + end + return clone(self.tbUpgradeGroupId) +end +function PenguinCardAide:GetActiveState() + if nil == self.mapPenguinCard then + return false + end + return self.mapPenguinCard:GetActiveState() +end +function PenguinCardAide:ResetAllTrigger() + if nil == self.mapPenguinCard then + return + end + self.mapPenguinCard:ResetAllTrigger() +end +function PenguinCardAide:ResetGameTrigger() + if nil == self.mapPenguinCard then + return + end + self.mapPenguinCard:ResetGameTrigger() +end +function PenguinCardAide:ResetRoundTrigger() + if nil == self.mapPenguinCard then + return + end + self.mapPenguinCard:ResetRoundTrigger() +end +function PenguinCardAide:ResetTurnTrigger() + if nil == self.mapPenguinCard then + return + end + self.mapPenguinCard:ResetTurnTrigger() +end +function PenguinCardAide:Trigger(nTriggerPhase, mapTriggerSource, callback) + if nil == self.mapPenguinCard then + return + end + local bTriggered = self.mapPenguinCard:Trigger(nTriggerPhase, mapTriggerSource, callback) + if bTriggered then + EventManager.Hit("PenguinCardAideTriggered", self.nSlotIndex) + end +end +function PenguinCardAide:Growth(nTriggerPhase, mapTriggerSource) + if nil == self.mapPenguinCard then + return + end + local bGrowth = self.mapPenguinCard:Growth(nTriggerPhase, mapTriggerSource) + if bGrowth then + EventManager.Hit("PenguinCardAideGrowth", self.nSlotIndex) + end +end +function PenguinCardAide:Serialize() + local mapPenguinCard = self.mapPenguinCard + return { + nId = self.nId, + nSlotIndex = self.nSlotIndex, + nLevel = self.nLevel, + mapUpgradeCount = clone(self.mapUpgradeCount), + mapPenguinCard = mapPenguinCard and mapPenguinCard:Serialize() or nil + } +end +function PenguinCardAide:Deserialize(mapData) + local mapAideLevel = { + nLevel = mapData.nLevel, + mapUpgradeCount = clone(mapData.mapUpgradeCount) + } + self:Init(mapData.nId, mapAideLevel) + self.nSlotIndex = mapData.nSlotIndex + local mapPenguinCard = self.mapPenguinCard + if mapData.mapPenguinCard and mapPenguinCard then + mapPenguinCard:Deserialize(mapData.mapPenguinCard) + end +end +return PenguinCardAide diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardaideinfoctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardaideinfoctrl.lua new file mode 100644 index 000000000..7b56330f3 --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardaideinfoctrl.lua @@ -0,0 +1,296 @@ +local PenguinCardInfoCtrl = class("PenguinCardInfoCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") +local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") +PenguinCardInfoCtrl._mapNodeConfig = { + blur = { + sNodeName = "t_fullscreen_blur_blue" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_blue", + sComponentName = "Animator" + }, + txtTitle = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_AideInfo_Title" + }, + goInfo = {}, + aniInfo = {sNodeName = "goInfo", sComponentName = "Animator"}, + imgIcon = {sComponentName = "Image"}, + txtLevel = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + txtPassive = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_AideInfo_Passive" + }, + txtSkill = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_AideInfo_Skill" + }, + txtFavorite = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_AideInfo_Favorite" + }, + txtDesc = {nCount = 3, sComponentName = "TMP_Text"}, + srDesc = {sComponentName = "ScrollRect"}, + goCard = {nCount = 2}, + goCardOff = {nCount = 2}, + goCardOn = {nCount = 2}, + imgCardIconOff = {nCount = 2, sComponentName = "Image"}, + imgCardIconOn = {nCount = 2, sComponentName = "Image"}, + txtCardNameOff = {nCount = 2, sComponentName = "TMP_Text"}, + txtCardNameOn = {nCount = 2, sComponentName = "TMP_Text"}, + imgProcessBarFill = { + nCount = 2, + sComponentName = "RectTransform" + }, + imgBarBg = { + nCount = 2, + sComponentName = "RectTransform" + }, + txtProcess = {nCount = 2, sComponentName = "TMP_Text"}, + txtCardAdd = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_AideInfo_LevelUpDesc" + }, + btnRight = { + sComponentName = "UIButton", + callback = "OnBtnClick_Right" + }, + btnLeft = { + sComponentName = "UIButton", + callback = "OnBtnClick_Left" + }, + btnSale = { + sComponentName = "UIButton", + callback = "OnBtnClick_Sale" + }, + btnBack = { + sComponentName = "UIButton", + callback = "OnBtnClick_Back" + }, + txtBtnBack = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_Back" + }, + btnSelect = { + sComponentName = "UIButton", + callback = "OnBtnClick_Select" + }, + txtBtnSelect = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_SelectAide" + } +} +PenguinCardInfoCtrl._mapEventConfig = { + PenguinCard_OpenAideInfo = "Open", + PenguinCard_SelectAide = "OnEvent_Select", + PenguinCard_SaleAide = "OnEvent_Sale" +} +function PenguinCardInfoCtrl:Open(mapAide, nSelectIndex) + self._panel.mapLevel:Pause() + self.mapAide = mapAide + self.bSelect = nSelectIndex ~= nil + self.nSelectIndex = nSelectIndex + if self.bSelect then + local nMax = #self._panel.mapLevel.tbSelectableAide + self._mapNode.btnRight.gameObject:SetActive(1 < nMax) + self._mapNode.btnLeft.gameObject:SetActive(1 < nMax) + self._mapNode.btnSale.gameObject:SetActive(false) + self._mapNode.btnSelect.gameObject:SetActive(true) + else + self.tbHasIndex = {} + for i = 1, 3 do + if self._panel.mapLevel.tbAide[i] ~= 0 then + table.insert(self.tbHasIndex, i) + end + end + local nMax = #self.tbHasIndex + self._mapNode.btnRight.gameObject:SetActive(1 < nMax) + self._mapNode.btnLeft.gameObject:SetActive(1 < nMax) + self._mapNode.btnSale.gameObject:SetActive(self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare) + self._mapNode.btnSelect.gameObject:SetActive(false) + end + self:PlayInAni() + self:Refresh() +end +function PenguinCardInfoCtrl:Refresh() + self:SetPngSprite(self._mapNode.imgIcon, self.mapAide.sIcon .. AllEnum.CharHeadIconSurfix.Q) + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapAide.sName) + if self.mapAide.nLevel == self.mapAide.nMaxLevel then + NovaAPI.SetTMPColor(self._mapNode.txtLevel, MaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_AideLevel"), self.mapAide.nLevel)) + else + NovaAPI.SetTMPColor(self._mapNode.txtLevel, NotMaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_AideLevel"), self.mapAide.nLevel)) + end + NovaAPI.SetTMPText(self._mapNode.txtDesc[1], orderedFormat(ConfigTable.GetUIText("PenguinCard_AideInfo_PassiveDesc"), self.mapAide:GetScore())) + NovaAPI.SetTMPText(self._mapNode.txtDesc[2], self.mapAide:GetDesc()) + NovaAPI.SetTMPText(self._mapNode.txtDesc[3], ConfigTable.GetUIText("PenguinCard_AideInfo_FavoriteDesc")) + for i = 1, 2 do + local nGroupId = self.mapAide.tbUpgradeGroupId[i] + if nGroupId ~= nil and nGroupId ~= 0 then + self._mapNode.goCard[i]:SetActive(true) + self:RefreshCard(i, nGroupId) + else + self._mapNode.goCard[i]:SetActive(false) + end + end + NovaAPI.SetVerticalNormalizedPosition(self._mapNode.srDesc, 1) +end +function PenguinCardInfoCtrl:RefreshCard(nIndex, nGroupId) + local nCardId = nGroupId * 100 + 1 + local mapCfg = ConfigTable.GetData("PenguinCard", nCardId) + if not mapCfg then + return + end + local nHas = self.mapAide.mapUpgradeCount[tostring(nGroupId)] + local nNeed = self.mapAide.mapUpgradeNeed[nGroupId] + local bMax = nHas >= nNeed + self._mapNode.goCardOn[nIndex]:SetActive(bMax) + self._mapNode.goCardOff[nIndex]:SetActive(not bMax) + if bMax then + self:SetSprite(self._mapNode.imgCardIconOn[nIndex], "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCfg.Icon) + NovaAPI.SetTMPText(self._mapNode.txtCardNameOn[nIndex], mapCfg.Title) + else + self:SetSprite(self._mapNode.imgCardIconOff[nIndex], "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCfg.Icon) + NovaAPI.SetTMPText(self._mapNode.txtCardNameOff[nIndex], mapCfg.Title) + NovaAPI.SetTMPText(self._mapNode.txtProcess[nIndex], string.format("%d/%d", nHas, nNeed)) + local nWidth = self._mapNode.imgBarBg[nIndex].rect.width + self._mapNode.imgProcessBarFill[nIndex].sizeDelta = Vector2(nHas / nNeed * nWidth, 28) + end +end +function PenguinCardInfoCtrl:PlayInAni() + self.gameObject:SetActive(true) + self._mapNode.blur:SetActive(true) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.goInfo:SetActive(true) + end + cs_coroutine.start(wait) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function PenguinCardInfoCtrl:Close(bBuy) + self.animator:Play("PengUinCard_CardInfo_out") + self._mapNode.aniInfo:Play("PenguinCard_AideInfo_out", 0, 0) + self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) + self:AddTimer(1, 0.4, function() + self._mapNode.goInfo:SetActive(false) + self.gameObject:SetActive(false) + self._panel.mapLevel:Resume() + end, true, true, true) +end +function PenguinCardInfoCtrl:Awake() + self._mapNode.goInfo:SetActive(false) + self.animator = self.gameObject:GetComponent("Animator") +end +function PenguinCardInfoCtrl:OnEnable() +end +function PenguinCardInfoCtrl:OnDisable() +end +function PenguinCardInfoCtrl:OnBtnClick_Right() + local switch = function(callback) + self._mapNode.aniInfo:Play("PenguinCard_AideInfo_out_L", 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.aniInfo, { + "PenguinCard_AideInfo_out_L" + }) + self:AddTimer(1, nAnimTime, function() + callback() + self._mapNode.aniInfo:Play("PenguinCard_AideInfo_in_R", 0, 0) + end, true, true, true) + end + if self.bSelect then + local callback = function() + local nMax = #self._panel.mapLevel.tbSelectableAide + if nMax > self.nSelectIndex then + self.nSelectIndex = self.nSelectIndex + 1 + else + self.nSelectIndex = 1 + end + self.mapAide = self._panel.mapLevel.tbSelectableAide[self.nSelectIndex] + self:Refresh() + end + switch(callback) + else + local callback = function() + local nMax = #self.tbHasIndex + local nIndex = table.indexof(self.tbHasIndex, self.mapAide.nSlotIndex) + if nMax > nIndex then + nIndex = nIndex + 1 + else + nIndex = 1 + end + if self._panel.mapLevel.tbAide[self.tbHasIndex[nIndex]] == 0 then + return + end + self.mapAide = self._panel.mapLevel.tbAide[self.tbHasIndex[nIndex]] + self:Refresh() + end + switch(callback) + end +end +function PenguinCardInfoCtrl:OnBtnClick_Left() + local switch = function(callback) + self._mapNode.aniInfo:Play("PenguinCard_AideInfo_out_R", 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.aniInfo, { + "PenguinCard_AideInfo_out_R" + }) + self:AddTimer(1, nAnimTime, function() + callback() + self._mapNode.aniInfo:Play("PenguinCard_AideInfo_in_L", 0, 0) + end, true, true, true) + end + if self.bSelect then + local callback = function() + local nMax = #self._panel.mapLevel.tbSelectableAide + if self.nSelectIndex > 1 then + self.nSelectIndex = self.nSelectIndex - 1 + else + self.nSelectIndex = nMax + end + self.mapAide = self._panel.mapLevel.tbSelectableAide[self.nSelectIndex] + self:Refresh() + end + switch(callback) + else + local callback = function() + local nMax = #self.tbHasIndex + local nIndex = table.indexof(self.tbHasIndex, self.mapAide.nSlotIndex) + if 1 < nIndex then + nIndex = nIndex - 1 + else + nIndex = nMax + end + if self._panel.mapLevel.tbAide[self.tbHasIndex[nIndex]] == 0 then + return + end + self.mapAide = self._panel.mapLevel.tbAide[self.tbHasIndex[nIndex]] + self:Refresh() + end + switch(callback) + end +end +function PenguinCardInfoCtrl:OnBtnClick_Sale() + if not self.mapAide.nSlotIndex then + return + end + self._panel.mapLevel:SaleAide(self.mapAide.nSlotIndex) +end +function PenguinCardInfoCtrl:OnBtnClick_Back() + self:Close() +end +function PenguinCardInfoCtrl:OnBtnClick_Select() + if not self.nSelectIndex then + return + end + self._panel.mapLevel:SelectAide(self.nSelectIndex) +end +function PenguinCardInfoCtrl:OnEvent_Select() + self:Close(true) +end +function PenguinCardInfoCtrl:OnEvent_Sale() + self:Close(false) +end +return PenguinCardInfoCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardaideitemctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardaideitemctrl.lua new file mode 100644 index 000000000..4a14190b9 --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardaideitemctrl.lua @@ -0,0 +1,48 @@ +local PenguinCardAideItemCtrl = class("PenguinCardAideItemCtrl", BaseCtrl) +local WwiseManger = CS.WwiseAudioManager.Instance +local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") +local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") +PenguinCardAideItemCtrl._mapNodeConfig = { + AnimRoot = {sComponentName = "Animator"}, + imgIcon = {sComponentName = "Image"}, + txtLevel = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + btnOpenInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_OpenInfo" + } +} +PenguinCardAideItemCtrl._mapEventConfig = {} +function PenguinCardAideItemCtrl:Refresh(mapAide, nSelectIndex) + self.nSelectIndex = nSelectIndex + self:SetPngSprite(self._mapNode.imgIcon, mapAide.sIcon .. AllEnum.CharHeadIconSurfix.Q) + NovaAPI.SetTMPText(self._mapNode.txtName, mapAide.sName) + if mapAide.nLevel == mapAide.nMaxLevel then + NovaAPI.SetTMPColor(self._mapNode.txtLevel, MaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_AideLevel"), mapAide.nLevel)) + else + NovaAPI.SetTMPColor(self._mapNode.txtLevel, NotMaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_AideLevel"), mapAide.nLevel)) + end +end +function PenguinCardAideItemCtrl:PlayHideAni() + self._mapNode.AnimRoot:Play("PenguinCardAide_out", 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { + "PenguinCardAide_out" + }) + return nAnimTime +end +function PenguinCardAideItemCtrl:Awake() +end +function PenguinCardAideItemCtrl:OnEnable() +end +function PenguinCardAideItemCtrl:OnDisable() +end +function PenguinCardAideItemCtrl:OnBtnClick_OpenInfo() + if self.nSelectIndex and self._panel.mapLevel.bSelectedAide then + return + end + local mapAide = self._panel.mapLevel.tbSelectableAide[self.nSelectIndex] + EventManager.Hit("PenguinCard_OpenAideInfo", mapAide, self.nSelectIndex) +end +return PenguinCardAideItemCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardaideslotctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardaideslotctrl.lua new file mode 100644 index 000000000..c628b79ee --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardaideslotctrl.lua @@ -0,0 +1,56 @@ +local PenguinCardAideSlotCtrl = class("PenguinCardAideSlotCtrl", BaseCtrl) +local WwiseManger = CS.WwiseAudioManager.Instance +PenguinCardAideSlotCtrl._mapNodeConfig = { + AideItem = { + nCount = 3, + sNodeName = "PenguinCardAideSlot", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardAideSlotItemCtrl" + } +} +PenguinCardAideSlotCtrl._mapEventConfig = { + PenguinCard_AddAide = "OnEvent_AddAide", + PenguinCard_SelectAide = "OnEvent_SelectAide", + PenguinCard_SaleAide = "OnEvent_SaleAide", + PenguinCard_UpgradeAide = "OnEvent_UpgradeAide" +} +function PenguinCardAideSlotCtrl:Refresh() + for i = 1, 3 do + self._mapNode.AideItem[i]:Refresh(i) + end +end +function PenguinCardAideSlotCtrl:PlayOutAni() + for i = 1, 3 do + self._mapNode.AideItem[i]:PlaySlotHideAni() + end +end +function PenguinCardAideSlotCtrl:Awake() +end +function PenguinCardAideSlotCtrl:OnEnable() +end +function PenguinCardAideSlotCtrl:OnDisable() +end +function PenguinCardAideSlotCtrl:OnEvent_AddAide() + local nSlot = self._panel.mapLevel.nAideLimit + self._mapNode.AideItem[nSlot]:PlayUnlockAni() +end +function PenguinCardAideSlotCtrl:OnEvent_SelectAide(nSlot) + self._mapNode.AideItem[nSlot]:Refresh(nSlot) + self._mapNode.AideItem[nSlot]:PlaySelectAni() +end +function PenguinCardAideSlotCtrl:OnEvent_SaleAide(nSlot) + local callback = function() + self._mapNode.AideItem[nSlot]:Refresh(nSlot) + end + self._mapNode.AideItem[nSlot]:PlaySaleAni(callback) +end +function PenguinCardAideSlotCtrl:OnEvent_UpgradeAide(nSlot, bUpgrade) + if bUpgrade then + local callback = function() + self._mapNode.AideItem[nSlot]:Refresh(nSlot) + end + self._mapNode.AideItem[nSlot]:PlayUpgradeAni(callback) + else + self._mapNode.AideItem[nSlot]:PlayGiftAni() + end +end +return PenguinCardAideSlotCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardaideslotitemctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardaideslotitemctrl.lua new file mode 100644 index 000000000..a9e58edf7 --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardaideslotitemctrl.lua @@ -0,0 +1,162 @@ +local PenguinCardAideSlotItemCtrl = class("PenguinCardAideSlotItemCtrl", BaseCtrl) +local WwiseManger = CS.WwiseAudioManager.Instance +local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") +local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") +PenguinCardAideSlotItemCtrl._mapNodeConfig = { + AnimRoot = {sComponentName = "Animator"}, + aniOn = {sNodeName = "goOn", sComponentName = "Animator"}, + goOff = {}, + imgReady = {}, + imgSlotLock = {}, + goOn = {}, + imgIcon = {sComponentName = "Image"}, + txtLevel = {sComponentName = "TMP_Text"}, + btnOpenInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_OpenInfo" + } +} +PenguinCardAideSlotItemCtrl._mapEventConfig = { + PenguinCardAideTriggered = "OnEvent_Triggered", + PenguinCardWaitPlay = "OnEvent_WaitPlay", + PenguinCardAideGrowth = "OnEvent_Growth", + PenguinCard_AuraTriggered = "OnEvent_AuraTriggered" +} +function PenguinCardAideSlotItemCtrl:Refresh(nSlot) + self.nSlot = nSlot + local mapAide = self._panel.mapLevel.tbAide[nSlot] + self.bWaitPlay = false + self._mapNode.goOn:SetActive(mapAide ~= 0) + self._mapNode.goOff:SetActive(mapAide == 0) + NovaAPI.SetButtonInteractable(self._mapNode.btnOpenInfo, mapAide ~= 0) + if mapAide == 0 then + self:RefreshSlot(nSlot) + else + self:RefreshAide(mapAide) + end +end +function PenguinCardAideSlotItemCtrl:RefreshAide(mapAide) + self:SetPngSprite(self._mapNode.imgIcon, mapAide.sIcon .. AllEnum.CharHeadIconSurfix.Q) + if mapAide.nLevel == mapAide.nMaxLevel then + NovaAPI.SetTMPColor(self._mapNode.txtLevel, MaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_AideLevel"), mapAide.nLevel)) + else + NovaAPI.SetTMPColor(self._mapNode.txtLevel, NotMaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_AideLevel"), mapAide.nLevel)) + end +end +function PenguinCardAideSlotItemCtrl:RefreshSlot(nSlot) + self._mapNode.imgSlotLock:SetActive(nSlot > self._panel.mapLevel.nAideLimit) + self._mapNode.imgReady:SetActive(nSlot <= self._panel.mapLevel.nAideLimit) +end +function PenguinCardAideSlotItemCtrl:PlaySelectAni() + self._mapNode.aniOn:Play("PenguinCardAideSlot_goOn_in", 0, 0) + WwiseManger:PostEvent("Mode_Card_appear") +end +function PenguinCardAideSlotItemCtrl:PlayUpgradeAni(callback) + self._mapNode.aniOn:Play("PenguinCardAideSlot_goOn_UP", 0, 0) + WwiseManger:PostEvent("Mode_Card_levelup") + self:AddTimer(1, 0.2, function() + if callback then + callback() + end + end, true, true, true) +end +function PenguinCardAideSlotItemCtrl:PlayGiftAni() + self._mapNode.aniOn:Play("PenguinCardAideSlot_goOn_show", 0, 0) + WwiseManger:PostEvent("Mode_Card_love") +end +function PenguinCardAideSlotItemCtrl:PlaySaleAni(callback) + self._mapNode.AnimRoot:Play("PenguinCardAideSlot_out", 0, 0) + WwiseManger:PostEvent("Mode_Card_giveup") + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { + "PenguinCardAideSlot_out" + }) + self:AddTimer(1, nAnimTime, function() + if callback then + callback() + end + self._mapNode.AnimRoot:Play("PenguinCardAideSlot_in", 0, 0) + end, true, true, true) +end +function PenguinCardAideSlotItemCtrl:PlaySlotHideAni() + self._mapNode.AnimRoot:Play("PenguinCardAideSlot_out", 0, 0) +end +function PenguinCardAideSlotItemCtrl:PlayUnlockAni() + WwiseManger:PostEvent("Mode_Card_unlock") + self._mapNode.imgSlotLock:SetActive(false) + self._mapNode.imgReady:SetActive(true) +end +function PenguinCardAideSlotItemCtrl:PlayTriggerAni() + if self.bTriggerCd then + self:PlayEffectAni() + return + end + self.bTriggerCd = true + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { + "PenguinCardAideSlot_trigger" + }) + self:AddTimer(1, nAnimTime, function() + self.bTriggerCd = false + end, true, true, true) + self._mapNode.AnimRoot:Play("PenguinCardAideSlot_trigger", 0, 0) + WwiseManger:PostEvent("Mode_Card_cast") + self:PlayEffectAni() +end +function PenguinCardAideSlotItemCtrl:PlayEffectAni() +end +function PenguinCardAideSlotItemCtrl:Awake() +end +function PenguinCardAideSlotItemCtrl:OnEnable() +end +function PenguinCardAideSlotItemCtrl:OnDisable() +end +function PenguinCardAideSlotItemCtrl:OnBtnClick_OpenInfo() + if not self.nSlot then + return + end + local mapAide = self._panel.mapLevel.tbAide[self.nSlot] + if mapAide == 0 then + return + end + EventManager.Hit("PenguinCard_OpenAideInfo", mapAide) +end +function PenguinCardAideSlotItemCtrl:OnEvent_Triggered(nSlotIndex) + if not self.nSlot then + return + end + local mapAide = self._panel.mapLevel.tbAide[self.nSlot] + if mapAide == 0 or nSlotIndex ~= mapAide.nSlotIndex then + return + end + if mapAide.mapPenguinCard.nTriggerPhase == GameEnum.PenguinCardTriggerPhase.Aura then + return + end + if mapAide.mapPenguinCard.nTriggerPhase == GameEnum.PenguinCardTriggerPhase.Settlement then + self.bWaitPlay = true + return + end + self:PlayTriggerAni() +end +function PenguinCardAideSlotItemCtrl:OnEvent_AuraTriggered() + if not self.nSlot then + return + end + local mapAide = self._panel.mapLevel.tbAide[self.nSlot] + if mapAide == 0 then + return + end + if mapAide.mapPenguinCard.nTriggerPhase ~= GameEnum.PenguinCardTriggerPhase.Aura then + return + end + self:PlayTriggerAni() +end +function PenguinCardAideSlotItemCtrl:OnEvent_Growth(nSlotIndex) +end +function PenguinCardAideSlotItemCtrl:OnEvent_WaitPlay() + if self.bWaitPlay == true then + self.bWaitPlay = false + self:PlayTriggerAni() + end +end +return PenguinCardAideSlotItemCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardctrl.lua new file mode 100644 index 000000000..6abc5bec9 --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardctrl.lua @@ -0,0 +1,369 @@ +local PenguinCardCtrl = class("PenguinCardCtrl", BaseCtrl) +local WwiseManger = CS.WwiseAudioManager.Instance +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +PenguinCardCtrl._mapNodeConfig = { + btnPause = { + nCount = 3, + sComponentName = "UIButton", + callback = "OnBtnClick_Pause" + }, + Start = { + sNodeName = "---Start---", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardStartCtrl" + }, + Prepare = { + sNodeName = "---Prepare---", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardPrepareCtrl" + }, + Flip = { + sNodeName = "---Flip---", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardFlipCtrl" + }, + Slot = { + sNodeName = "---Slot---", + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardSlotCtrl" + }, + AideSlot = { + sNodeName = "---AideSlot---", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardAideSlotCtrl" + }, + Result = { + sNodeName = "---Result---", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardResultCtrl" + }, + CardInfo = { + sNodeName = "---CardInfo---", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardInfoCtrl" + }, + AideInfo = { + sNodeName = "---AideInfo---", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardAideInfoCtrl" + }, + Pause = { + sNodeName = "---Pause---", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardPauseCtrl" + }, + HandRank = { + sNodeName = "---HandRank---", + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardHandRankCtrl" + }, + Log = { + sNodeName = "---Log---", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardLogCtrl" + }, + Confirm = { + sNodeName = "---Confirm---", + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardConfirmCtrl" + }, + BuffTips = { + sNodeName = "---BuffTips---", + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardBuffTipsCtrl" + }, + goCurBuff = {}, + rtBuff = {sNodeName = "---Buff---", sComponentName = "Transform"}, + cgBuff = { + sNodeName = "---Buff---", + sComponentName = "CanvasGroup" + }, + Block = { + sNodeName = "----Block----" + } +} +PenguinCardCtrl._mapEventConfig = { + PenguinCard_RunState_Start = "RunState_Start", + PenguinCard_RunState_Prepare = "RunState_Prepare", + PenguinCard_RunState_Dealing = "RunState_Dealing", + PenguinCard_RunState_Flip = "RunState_Flip", + PenguinCard_RunState_Settlement = "RunState_Settlement", + PenguinCard_RunState_Complete = "RunState_Complete", + PenguinCard_RunState_EndlessCheck = "RunState_EndlessCheck", + PenguinCard_QuitState_Start = "QuitState_Start", + PenguinCard_QuitState_Prepare = "QuitState_Prepare", + PenguinCard_QuitState_Dealing = "QuitState_Dealing", + PenguinCard_QuitState_Flip = "QuitState_Flip", + PenguinCard_QuitState_Settlement = "QuitState_Settlement", + PenguinCard_QuitState_Complete = "QuitState_Complete", + PenguinCard_QuitState_EndlessCheck = "QuitState_EndlessCheck", + PenguinCard_AddBuff = "OnEvent_AddBuff", + PenguinCard_DeleteBuff = "OnEvent_DeleteBuff", + PenguinCard_OpenPause = "OnBtnClick_Pause", + PenguinCard_Change = "OnEvent_Change", + PenguinCard_TryShowBuff = "OnEvent_TryShowBuff", + PenguinCard_Block = "OnEvent_Block" +} +function PenguinCardCtrl:RunState_Start() + self:CloseAll() + self._mapNode.Start.gameObject:SetActive(true) + self._mapNode.Start:Refresh() +end +function PenguinCardCtrl:QuitState_Start(nNextState) + self._mapNode.Start:PlayOutAni() + if nNextState == PenguinCardUtils.GameState.Start or nNextState == PenguinCardUtils.GameState.Complete then + self:ClearBuffItem() + end +end +function PenguinCardCtrl:RunState_Prepare() + self._mapNode.Start.gameObject:SetActive(false) + self._mapNode.Prepare.gameObject:SetActive(true) + self._mapNode.Result.gameObject:SetActive(false) + self._mapNode.Flip.gameObject:SetActive(false) + if self._mapNode.Slot.gameObject.activeSelf == false then + self._mapNode.Slot.gameObject:SetActive(true) + self._mapNode.Slot:PlaySlotAni() + end + if self._mapNode.AideSlot.gameObject.activeSelf == false then + self._mapNode.AideSlot.gameObject:SetActive(true) + end + self._mapNode.Prepare:Refresh() + self._mapNode.Slot:Refresh() + self._mapNode.AideSlot:Refresh() + WwiseManger:PostEvent("Mode_Card_nextround") +end +function PenguinCardCtrl:QuitState_Prepare(nNextState) + if nNextState == PenguinCardUtils.GameState.Start then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Prepare:PlayOutAni() + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Dealing then + self._mapNode.Prepare:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Complete then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Prepare:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end +function PenguinCardCtrl:RunState_Dealing() + self._mapNode.Prepare.gameObject:SetActive(false) + self._mapNode.Flip.gameObject:SetActive(true) + self._mapNode.Flip:Refresh_Dealing() + self._mapNode.Slot:Refresh() + self._mapNode.AideSlot:Refresh() +end +function PenguinCardCtrl:QuitState_Dealing(nNextState) + if nNextState == PenguinCardUtils.GameState.Start then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Complete then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end +function PenguinCardCtrl:RunState_Flip() + self._mapNode.Flip:Refresh_Flip() +end +function PenguinCardCtrl:QuitState_Flip(nNextState) + self._mapNode.Flip:StopShowAllOn() + if nNextState == PenguinCardUtils.GameState.Start then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Complete then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end +function PenguinCardCtrl:RunState_Settlement() + self._mapNode.Flip:Refresh_Settlement() +end +function PenguinCardCtrl:QuitState_Settlement(nNextState) + if nNextState == PenguinCardUtils.GameState.Start then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Prepare then + self._mapNode.Flip:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Dealing then + if self._panel.mapLevel.bRestoreSnapshot then + self._mapNode.Flip:PlayRoundBackAni() + else + self._mapNode.Flip:PlayRoundAni() + end + elseif nNextState == PenguinCardUtils.GameState.Complete then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end +function PenguinCardCtrl:RunState_EndlessCheck() + self._mapNode.Log:Open(self._panel.mapLevel.nCurTurn) +end +function PenguinCardCtrl:QuitState_EndlessCheck(nNextState) + if nNextState == PenguinCardUtils.GameState.Start then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Prepare then + self._mapNode.Flip:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Dealing then + if self._panel.mapLevel.bRestoreSnapshot then + self._mapNode.Flip:PlayRoundBackAni() + else + self._mapNode.Flip:PlayRoundAni() + end + elseif nNextState == PenguinCardUtils.GameState.Complete then + self._mapNode.Slot:PlayOutAni() + self._mapNode.AideSlot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end +function PenguinCardCtrl:RunState_Complete() + self._mapNode.Result:Open() +end +function PenguinCardCtrl:QuitState_Complete() +end +function PenguinCardCtrl:CloseAll() + self._mapNode.Start.gameObject:SetActive(false) + self._mapNode.Prepare.gameObject:SetActive(false) + self._mapNode.Slot.gameObject:SetActive(false) + self._mapNode.AideSlot.gameObject:SetActive(false) + self._mapNode.Flip.gameObject:SetActive(false) + self._mapNode.CardInfo.gameObject:SetActive(false) + self._mapNode.AideInfo.gameObject:SetActive(false) + self._mapNode.Pause.gameObject:SetActive(false) + self._mapNode.HandRank.gameObject:SetActive(false) + self._mapNode.Result.gameObject:SetActive(false) + self._mapNode.Log.gameObject:SetActive(false) + self._mapNode.Confirm.gameObject:SetActive(false) + self.nBlockRC = 0 + self._mapNode.Block:SetActive(false) +end +function PenguinCardCtrl:ClearBuffItem() + delChildren(self._mapNode.rtBuff) + self.tbBuffItem = {} + self.tbWaitShowBuff = {} +end +function PenguinCardCtrl:AddBuff(mapBuff) + if not self.tbBuffItem then + self.tbBuffItem = {} + end + local goItemObj = instantiate(self._mapNode.goCurBuff, self._mapNode.rtBuff) + goItemObj:SetActive(true) + table.insert(self.tbBuffItem, goItemObj) + local btn = goItemObj.transform:Find("btnOpenInfo"):GetComponent("UIButton") + local imgSelect = goItemObj.transform:Find("btnOpenInfo/AnimRoot/imgSelect").gameObject + local imgIcon = goItemObj.transform:Find("btnOpenInfo/AnimRoot/imgIcon"):GetComponent("Image") + local ani = goItemObj.transform:Find("btnOpenInfo/AnimRoot"):GetComponent("Animator") + self:SetSprite(imgIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapBuff.sIcon) + ani:Play("PenguinCardBuff_in", 0, 0) + local click = function() + imgSelect:SetActive(true) + EventManager.Hit("PenguinCard_OpenBuffTips", mapBuff, function() + imgSelect:SetActive(false) + end) + end + btn.onClick:AddListener(click) +end +function PenguinCardCtrl:Awake() + self.animator = self.gameObject:GetComponent("Animator") + self:CloseAll() +end +function PenguinCardCtrl:OnEnable() + self._panel.mapLevel:StartGame() + self._mapNode.Flip:RefreshButton() +end +function PenguinCardCtrl:OnDisable() + self._panel.mapLevel = nil +end +function PenguinCardCtrl:OnBtnClick_Pause(btn) + self._mapNode.Pause:Open() +end +function PenguinCardCtrl:OnEvent_AddBuff(mapBuff, bWaitShow) + if bWaitShow then + if self.tbWaitShowBuff == nil then + self.tbWaitShowBuff = {} + end + table.insert(self.tbWaitShowBuff, mapBuff) + else + self:AddBuff(mapBuff) + end +end +function PenguinCardCtrl:OnEvent_TryShowBuff() + if next(self.tbWaitShowBuff) == nil then + return + end + local nAll = #self.tbWaitShowBuff + for i = nAll, 1, -1 do + local mapBuff = self.tbWaitShowBuff[i] + table.remove(self.tbWaitShowBuff, i) + self:AddBuff(mapBuff) + end +end +function PenguinCardCtrl:OnEvent_DeleteBuff(nIndex, nDelayTime, bSkipAni) + if not self.tbBuffItem or next(self.tbBuffItem) == nil then + return + end + local goBuff = self.tbBuffItem[nIndex] + table.remove(self.tbBuffItem, nIndex) + local play = function() + local ani = goBuff.transform:Find("btnOpenInfo/AnimRoot"):GetComponent("Animator") + ani:Play("PenguinCardBuff_out", 0, 0) + self:AddTimer(1, 0.4, function() + destroy(goBuff) + end, true, true, true) + end + if goBuff:IsNull() == false then + if bSkipAni then + destroy(goBuff) + return + end + if nDelayTime and 0 < nDelayTime then + self:AddTimer(1, nDelayTime, play, true, true, true) + else + play() + end + end +end +function PenguinCardCtrl:OnEvent_Block(bBlock) + if self.nBlockRC == nil then + self.nBlockRC = 0 + end + if bBlock then + if self.nBlockRC == 0 then + self._mapNode.Block:SetActive(true) + end + self.nBlockRC = self.nBlockRC + 1 + else + self.nBlockRC = self.nBlockRC - 1 + if self.nBlockRC == 0 then + self._mapNode.Block:SetActive(false) + elseif self.nBlockRC < 0 then + self.nBlockRC = 0 + self._mapNode.Block:SetActive(false) + end + end +end +function PenguinCardCtrl:OnEvent_Change(callback) + callback(self, self._panel.mapLevel) +end +return PenguinCardCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardflipctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardflipctrl.lua new file mode 100644 index 000000000..8315a94b3 --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardflipctrl.lua @@ -0,0 +1,630 @@ +local PenguinCardFlipCtrl = class("PenguinCardFlipCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local WwiseManger = CS.WwiseAudioManager.Instance +local LoopType = CS.DG.Tweening.LoopType +local ScaleUpTime = 0.3 +local ScaleDownTime = 0.12 +local _, BtnOn = ColorUtility.TryParseHtmlString("#b48339") +local _, BtnOff = ColorUtility.TryParseHtmlString("#3E3C5B") +PenguinCardFlipCtrl._mapNodeConfig = { + aniHandRankBg = { + sNodeName = "imgHandRankBg", + sComponentName = "Animator" + }, + txtFlipTip = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_FlipAllCardTip" + }, + txtHandRank = {sComponentName = "TMP_Text"}, + imgSuitCount = {nCount = 6, sComponentName = "Image"}, + btnHandRank = { + sComponentName = "UIButton", + callback = "OnBtnClick_HandRank" + }, + imgRoundTitleBg = {}, + txtRoundTip = {sComponentName = "TMP_Text"}, + btnShow = { + nCount = 5, + sComponentName = "UIButton", + callback = "OnBtnClick_Show" + }, + PenguinBaseCard = { + nCount = 5, + sCtrlName = "Game.UI.Play_PenguinCard.PenguinBaseCardCtrl" + }, + imgNextRound = {}, + txtRound = {sComponentName = "TMP_Text"}, + btnNextRound = { + sComponentName = "UIButton", + callback = "OnBtnClick_NextRound" + }, + txtBtnNextRound = {sComponentName = "TMP_Text"}, + goNextRoundOn = {}, + btnShowAll = { + sComponentName = "UIButton", + callback = "OnBtnClick_ShowAll" + }, + txtBtnShowAll = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_FlipAll" + }, + goShowAllOn = {}, + imgCheckRound = {}, + txtCheckRound = {sComponentName = "TMP_Text"}, + btnCheckRound = { + sComponentName = "UIButton", + callback = "OnBtnClick_CheckRound" + }, + txtBtnCheckRound = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_CheckRound" + }, + goCheckRoundOff = {}, + btnAuto = { + sComponentName = "UIButton", + callback = "OnBtnClick_Auto" + }, + imgBtnAuto = {sComponentName = "Image"}, + trAuto = {sNodeName = "imgBtnAuto", sComponentName = "Transform"}, + txtBtnAuto = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_Auto" + }, + btnSpeed = { + sComponentName = "UIButton", + callback = "OnBtnClick_Speed" + }, + txtBtnSpeed = {sComponentName = "TMP_Text"}, + imgBtnSpeed = {nCount = 2, sComponentName = "Image"}, + txtRoundScore = {sComponentName = "TMP_Text"}, + txtRoundScoreCn = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Round_Score" + }, + txtRoundScoreBase = {sComponentName = "TMP_Text"}, + txtRoundScoreBaseCn = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Round_Base" + }, + txtRoundScoreRatio = {sComponentName = "TMP_Text"}, + txtRoundScoreRatioCn = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Round_Ratio" + }, + trRoundScore = { + sNodeName = "txtRoundScore", + sComponentName = "Transform" + }, + trRoundScoreBase = { + sNodeName = "txtRoundScoreBase", + sComponentName = "Transform" + }, + trRoundScoreRatio = { + sNodeName = "txtRoundScoreRatio", + sComponentName = "Transform" + }, + aniRoundScoreBaseBg = { + sNodeName = "imgRoundScoreBaseBg", + sComponentName = "Animator" + }, + aniRoundScoreRatioBg = { + sNodeName = "imgRoundScoreRatioBg", + sComponentName = "Animator" + }, + txtScore = {sComponentName = "TMP_Text"}, + goHp = {nCount = 3, sComponentName = "Animator"}, + txtHp = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Endless_HP" + } +} +PenguinCardFlipCtrl._mapEventConfig = { + PenguinCard_ChangeRoundScore = "OnEvent_ChangeRoundScore", + PenguinCard_ReplaceBaseCard = "OnEvent_ReplaceBaseCard", + PenguinCard_ShowBaseCard = "OnEvent_ShowBaseCard", + PenguinCard_Pause = "OnEvent_Pause", + PenguinCard_Resume = "OnEvent_Resume", + PenguinCard_QuitScoreAni = "QuitScoreAni", + PenguinCard_ChangeHp = "OnEvent_ChangeHp", + PenguinCard_ChangeScore = "OnEvent_ChangeScore", + PenguinCard_ChangeCheckRoundLimit = "OnEvent_ChangeCheckRoundLimit", + PenguinCard_ChangeRoundLimitInTurn = "OnEvent_ChangeRoundLimitInTurn" +} +function PenguinCardFlipCtrl:Refresh_Dealing() + self._mapNode.imgNextRound:SetActive(false) + self._mapNode.btnNextRound.gameObject:SetActive(false) + self._mapNode.imgCheckRound:SetActive(false) + self._mapNode.btnCheckRound.gameObject:SetActive(false) + self._mapNode.imgRoundTitleBg:SetActive(false) + self._mapNode.goNextRoundOn:SetActive(false) + self._mapNode.btnShowAll.gameObject:SetActive(true) + self._mapNode.btnShowAll.interactable = false + self._mapNode.goShowAllOn:SetActive(false) + self:RefreshRoundScore() + self:RefreshHp() + self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(false) + self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(true) + self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(false) + self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(true) + self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_Off", 0, 1) + for i = 1, 5 do + self._mapNode.btnShow[i].interactable = false + self._mapNode.PenguinBaseCard[i]:Refresh(self._panel.mapLevel.tbBaseCardId[i]) + self._mapNode.PenguinBaseCard[i]:PlayInAni() + end + if self._panel.mapLevel.bCheckRound then + self.animator:Play("PengUinCard_Flip_Card_shuffle", 0, 0) + WwiseManger:PostEvent("Mode_Card_re") + else + if self._panel.mapLevel.nCurRound == 1 then + self.animator:Play("PengUinCard_Flip_in", 0, 0) + else + self.animator:Play("PengUinCard_Flip_Card_in", 0, 0) + end + WwiseManger:PostEvent("Mode_Card_nextround") + end +end +function PenguinCardFlipCtrl:Refresh_Flip() + self._mapNode.btnShowAll.interactable = true + for i = 1, 5 do + self._mapNode.btnShow[i].interactable = true + end + self:StartShowAllOn() + self.mapHandRankScore = {} +end +function PenguinCardFlipCtrl:Refresh_Settlement() + if self._panel.mapLevel:GetRoundLimitInTurn() > self._panel.mapLevel.nCurRound then + self._mapNode.imgNextRound:SetActive(true) + end + self._mapNode.btnNextRound.gameObject:SetActive(true) + self._mapNode.btnNextRound.interactable = false + self._mapNode.btnCheckRound.interactable = false + self:AddTimer(1, 2 / self._panel.mapLevel.nSpeed, function() + self._mapNode.btnNextRound.interactable = true + self._mapNode.btnCheckRound.interactable = true + end, true, true, true) + self._mapNode.btnShowAll.gameObject:SetActive(false) + self._mapNode.goShowAllOn:SetActive(false) + self:RefreshRoundCount() + self:RefreshCheckRoundCount() + self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_On", 0, 0) + self:RefreshHandRank() + for i = 1, 5 do + self._mapNode.PenguinBaseCard[i]:PlayTriggerAni() + self._mapNode.btnShow[i].interactable = false + end + self:PlayScoreAni() +end +function PenguinCardFlipCtrl:RefreshRoundCount() + NovaAPI.SetTMPText(self._mapNode.txtRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftRound"), self._panel.mapLevel:GetRoundLimitInTurn() - self._panel.mapLevel.nCurRound)) + if self._panel.mapLevel:GetRoundLimitInTurn() == self._panel.mapLevel.nCurRound then + NovaAPI.SetTMPText(self._mapNode.txtBtnNextRound, ConfigTable.GetUIText("PenguinCard_Btn_EndTurn")) + NovaAPI.SetTMPText(self._mapNode.txtRoundTip, ConfigTable.GetUIText("PenguinCard_EndTurnTip")) + else + NovaAPI.SetTMPText(self._mapNode.txtBtnNextRound, ConfigTable.GetUIText("PenguinCard_Btn_NextRound")) + NovaAPI.SetTMPText(self._mapNode.txtRoundTip, ConfigTable.GetUIText("PenguinCard_NextRoundTip")) + end +end +function PenguinCardFlipCtrl:RefreshCheckRoundCount() + local nLimit = self._panel.mapLevel:GetCheckRoundLimit() + NovaAPI.SetTMPText(self._mapNode.txtCheckRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftCheckRound"), nLimit - self._panel.mapLevel.nCheckRoundCount)) + self._mapNode.goCheckRoundOff:SetActive(self._panel.mapLevel.bCheckRound or nLimit <= self._panel.mapLevel.nCheckRoundCount) + self._mapNode.btnCheckRound.gameObject:SetActive(0 < nLimit) + self._mapNode.imgCheckRound:SetActive(0 < nLimit) +end +function PenguinCardFlipCtrl:RefreshHandRank() + local nAll = #self._panel.mapLevel.tbHandRank + if 0 < nAll then + for i = 1, 6 do + self._mapNode.imgSuitCount[i].gameObject:SetActive(i <= nAll) + if i <= nAll then + local sName = AllEnum.PenguinCardSuitSprite[self._panel.mapLevel.tbHandRank[i]] + self:SetSprite(self._mapNode.imgSuitCount[i], "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. sName) + end + end + end + local mapCfg = ConfigTable.GetData("PenguinCardHandRank", self._panel.mapLevel.nHandRankId) + if mapCfg then + NovaAPI.SetTMPText(self._mapNode.txtHandRank, mapCfg.Title) + end +end +function PenguinCardFlipCtrl:RefreshRoundScore() + local nScore = math.floor(self._panel.mapLevel.nScore) + local nRoundScore = math.floor(self._panel.mapLevel.nRoundScore) + local nRoundValue = math.floor(self._panel.mapLevel.nRoundValue) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) + NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(nRoundScore)) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nRoundValue)) + local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, math.floor(nRatio * 100) / 100) +end +function PenguinCardFlipCtrl:RefreshHp() + for i = 1, 3 do + if i > self._panel.mapLevel.nHp then + self._mapNode.goHp[i]:Play("PenguinCardHp_Null", 0, 0) + end + end +end +function PenguinCardFlipCtrl:RefreshButton() + self:RefreshAuto() + self:RefreshSpeed() +end +function PenguinCardFlipCtrl:RefreshAuto() + NovaAPI.SetImageColor(self._mapNode.imgBtnAuto, self._panel.mapLevel.bAuto and BtnOn or BtnOff) + NovaAPI.SetTMPColor(self._mapNode.txtBtnAuto, self._panel.mapLevel.bAuto and BtnOn or BtnOff) + if self._panel.mapLevel.bAuto == true then + if self.tweener == nil then + self.tweener = self._mapNode.trAuto:DOLocalRotate(Vector3(0, 0, -360), 2.6, RotateMode.FastBeyond360):SetLoops(-1, LoopType.Restart):SetEase(Ease.Linear):SetUpdate(true) + end + elseif self.tweener ~= nil then + self.tweener:Kill() + self._mapNode.trAuto.localRotation = Quaternion.identity + self.tweener = nil + end +end +function PenguinCardFlipCtrl:RefreshSpeed() + local bFast = self._panel.mapLevel.nSpeed > 1 + NovaAPI.SetImageColor(self._mapNode.imgBtnSpeed[1], bFast and BtnOn or BtnOff) + NovaAPI.SetImageColor(self._mapNode.imgBtnSpeed[2], bFast and BtnOn or BtnOff) + NovaAPI.SetTMPColor(self._mapNode.txtBtnSpeed, bFast and BtnOn or BtnOff) + NovaAPI.SetTMPText(self._mapNode.txtBtnSpeed, "×" .. self._panel.mapLevel.nSpeed) +end +function PenguinCardFlipCtrl:StartShowAllOn() + self:StopShowAllOn() + if self._mapNode.goShowAllOn.activeSelf == true then + return + end + self.timerNextRoundOn = self:AddTimer(1, 3, function() + self._mapNode.goShowAllOn:SetActive(true) + end, true, true, true) +end +function PenguinCardFlipCtrl:StopShowAllOn() + if self.timerNextRoundOn then + self.timerNextRoundOn:Cancel() + self.timerNextRoundOn = nil + end +end +function PenguinCardFlipCtrl:PlayRoundAni() + for i = 1, 5 do + self._mapNode.PenguinBaseCard[i]:PlayHideAni() + end + self.animator:Play("PengUinCard_Flip_Card_out", 0, 0) + self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_Off", 0, 0) + self:QuitScoreAni() +end +function PenguinCardFlipCtrl:PlayRoundBackAni() + for i = 1, 5 do + self._mapNode.PenguinBaseCard[i]:PlayFlipBackAni() + end + self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_Off", 0, 0) + self._mapNode.imgRoundTitleBg:SetActive(false) + self:QuitScoreAni() + self:RefreshRoundScore() + self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(false) + self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(true) + self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(false) + self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(true) +end +function PenguinCardFlipCtrl:QuitScoreAni() + if self.sequence then + self.sequence:Kill() + self.sequence = nil + WwiseManger:PostEvent("Mode_Card_stop") + if not self.bEndScore and self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio and self._panel.mapLevel.nRoundValue and self._panel.mapLevel.nRoundScore then + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(self._panel.mapLevel.nRoundValue))) + local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, math.floor(nRatio * 100) / 100) + local nRoundScore = math.floor(self._panel.mapLevel.nRoundScore) + NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(nRoundScore)) + end + end + if self.timerNextRoundOn then + self.timerNextRoundOn:Cancel() + self.timerNextRoundOn = nil + end +end +function PenguinCardFlipCtrl:PlayScoreAni() + self:QuitScoreAni() + local bFire = self._panel.mapLevel.nRoundValue >= self.nFireScore + local nTextTime = bFire and 0.6 / self._panel.mapLevel.nSpeed or 0.4 / self._panel.mapLevel.nSpeed + self.bEndScore = false + self.sequence = DOTween.Sequence() + if self.mapHandRankScore and self.mapHandRankScore.nBeforeValue ~= self.mapHandRankScore.nAfterValue then + local tw1 = DOTween.To(function() + return self.mapHandRankScore.nBeforeValue + end, function(v) + local nScore = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nScore)) + end, self.mapHandRankScore.nAfterValue, nTextTime) + local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + if bFire then + self.sequence:AppendCallback(function() + self:PlayFireAni() + end) + end + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_integral") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + end + if self.mapHandRankScore and self.mapHandRankScore.nBeforeRatio ~= self.mapHandRankScore.nAfterRatio then + local tw1 = DOTween.To(function() + return self.mapHandRankScore.nBeforeRatio + end, function(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.2f", v)) + end, self.mapHandRankScore.nAfterRatio, nTextTime) + local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + if bFire then + self.sequence:AppendCallback(function() + self:PlayFireAni() + end) + end + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_integral") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + end + self.sequence:AppendCallback(function() + EventManager.Hit("PenguinCardWaitPlay") + end) + if self.mapHandRankScore and self.mapHandRankScore.nAfterValue ~= self._panel.mapLevel.nRoundValue then + local tw1 = DOTween.To(function() + return self.mapHandRankScore.nAfterValue + end, function(v) + local nScore = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nScore)) + end, self._panel.mapLevel.nRoundValue, nTextTime) + local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + if bFire then + self.sequence:AppendCallback(function() + self:PlayFireAni() + end) + end + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_integral") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + end + local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + nRatio = math.floor(nRatio * 100) / 100 + if self.mapHandRankScore and self.mapHandRankScore.nAfterRatio ~= nRatio then + local tw1 = DOTween.To(function() + return self.mapHandRankScore.nAfterRatio + end, function(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.2f", v)) + end, nRatio, nTextTime) + local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + if bFire then + self.sequence:AppendCallback(function() + self:PlayFireAni() + end) + end + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_integral") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + end + local callback = dotween_callback_handler(self, function() + WwiseManger:PostEvent("Mode_Card_coin_stop") + end) + local tw1 = DOTween.To(function() + return 0 + end, function(v) + local nScore = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(nScore)) + end, self._panel.mapLevel.nRoundScore, nTextTime):OnComplete(callback) + local tw2 = self._mapNode.trRoundScore:DOScale(1.1, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScore:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_coin") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + self.sequence:AppendCallback(function() + self._mapNode.imgRoundTitleBg:SetActive(true) + end) + self.sequence:SetUpdate(true) + local reset = dotween_callback_handler(self, function() + self.bEndScore = true + self.timerNextRoundOn = self:AddTimer(1, 3, function() + self._mapNode.goNextRoundOn:SetActive(true) + end, true, true, true) + end) + self.sequence:OnComplete(reset) +end +function PenguinCardFlipCtrl:PlayOutAni() + for i = 1, 5 do + self._mapNode.PenguinBaseCard[i]:PlayHideAni() + end + self.animator:Play("PengUinCard_Flip_out", 0, 0) + self:QuitScoreAni() +end +function PenguinCardFlipCtrl:PlayFireAni() + self._mapNode.aniRoundScoreBaseBg:Play("PengUinCard_Flip_Score_Hot_01") + self._mapNode.aniRoundScoreBaseBg.speed = self._panel.mapLevel.nSpeed + self._mapNode.aniRoundScoreRatioBg:Play("PengUinCard_Flip_Score_Hot_02") + self._mapNode.aniRoundScoreRatioBg.speed = self._panel.mapLevel.nSpeed +end +function PenguinCardFlipCtrl:Awake() + self.animator = self.gameObject:GetComponent("Animator") + self.nFireScore = ConfigTable.GetConfigNumber("PenguinCardFeverScore") or 0 +end +function PenguinCardFlipCtrl:OnEnable() +end +function PenguinCardFlipCtrl:OnDisable() +end +function PenguinCardFlipCtrl:OnBtnClick_HandRank() + EventManager.Hit("PenguinCard_OpenHandRank") +end +function PenguinCardFlipCtrl:OnBtnClick_Show(btn, nIndex) + self._panel.mapLevel:ShowBaseCard(nIndex) +end +function PenguinCardFlipCtrl:OnBtnClick_ShowAll(btn) + self._panel.mapLevel:ShowBaseCard() +end +function PenguinCardFlipCtrl:OnBtnClick_NextRound(btn) + self._panel.mapLevel:NextRound() + self:QuitScoreAni() +end +function PenguinCardFlipCtrl:OnBtnClick_CheckRound(btn) + local bAble = self._panel.mapLevel:CheckRound() + if bAble then + self:QuitScoreAni() + end +end +function PenguinCardFlipCtrl:OnBtnClick_Auto(btn) + local bAuto = not self._panel.mapLevel.bAuto + self._panel.mapLevel:SetAutoState(bAuto) + if self._panel.mapLevel.bAuto then + self._panel.mapLevel:PlayAuto(true) + else + self._panel.mapLevel:StopAuto() + end + self:RefreshAuto() +end +function PenguinCardFlipCtrl:OnBtnClick_Speed(btn) + local nSpeed = 3 - self._panel.mapLevel.nSpeed + self._panel.mapLevel:SetAutoSpeed(nSpeed) + self:RefreshSpeed() +end +function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio, nBeforeScore, bFromHandRank) + if bFromHandRank then + local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + nRatio = math.floor(nRatio * 100) / 100 + self.mapHandRankScore = { + nBeforeValue = nBeforeValue, + nAfterValue = self._panel.mapLevel.nRoundValue, + nBeforeRatio = nBeforeRatio, + nAfterRatio = nRatio + } + return + end + if self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Settlement then + return + end + local bFire = self._panel.mapLevel.nRoundValue >= self.nFireScore + if bFire then + self:PlayFireAni() + end + local nTextTime = bFire and 0.6 / self._panel.mapLevel.nSpeed or 0.4 / self._panel.mapLevel.nSpeed + if nBeforeValue ~= self._panel.mapLevel.nRoundValue then + WwiseManger:PostEvent("Mode_Card_integral") + DOTween.To(function() + return nBeforeValue + end, function(v) + local nScore = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nScore)) + end, self._panel.mapLevel.nRoundValue, nTextTime) + local callback = dotween_callback_handler(self, function() + self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true) + end) + self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart):SetUpdate(true):OnComplete(callback) + end + local nRatio = 0 < self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + nRatio = math.floor(nRatio * 100) / 100 + if nBeforeRatio ~= nRatio then + WwiseManger:PostEvent("Mode_Card_integral") + DOTween.To(function() + return nBeforeRatio + end, function(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.2f", v)) + end, nRatio, nTextTime) + local callback = dotween_callback_handler(self, function() + self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true) + end) + self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart):SetUpdate(true):OnComplete(callback) + end +end +function PenguinCardFlipCtrl:OnEvent_ShowBaseCard(nIndex) + self:StartShowAllOn() + if nIndex == nil then + for i = 1, 5 do + self._mapNode.PenguinBaseCard[i]:PlayFlipAni() + self._mapNode.btnShow[i].interactable = false + end + else + self._mapNode.PenguinBaseCard[nIndex]:PlayFlipAni() + self._mapNode.btnShow[nIndex].interactable = false + end +end +function PenguinCardFlipCtrl:OnEvent_ReplaceBaseCard(nIndex, bStone) + self._mapNode.PenguinBaseCard[nIndex]:Refresh(self._panel.mapLevel.tbBaseCardId[nIndex], true) + self._mapNode.PenguinBaseCard[nIndex]:PlayReplaceAni(bStone) + self._mapNode.btnShow[nIndex].interactable = false +end +function PenguinCardFlipCtrl:OnEvent_ChangeHp(nChange) + local bSkipSound = self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Dealing and self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Flip and self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Settlement + if nChange < 0 then + for i = self._panel.mapLevel.nHp + 1, self._panel.mapLevel.nHp - nChange do + self._mapNode.goHp[i]:Play("PenguinCardHp_Del", 0, 0) + if not bSkipSound then + WwiseManger:PostEvent("Mode_Card_hurt") + end + end + else + for i = self._panel.mapLevel.nHp - nChange + 1, self._panel.mapLevel.nHp do + self._mapNode.goHp[i]:Play("PenguinCardHp_Add") + if not bSkipSound then + WwiseManger:PostEvent("Mode_Card_heal") + end + end + end +end +function PenguinCardFlipCtrl:OnEvent_ChangeScore(nBefore) + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Settlement then + WwiseManger:PostEvent("Mode_Card_coin") + end + local callback = dotween_callback_handler(self, function() + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Settlement then + WwiseManger:PostEvent("Mode_Card_coin_stop") + end + end) + DOTween.To(function() + return nBefore + end, function(v) + local nScore = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) + end, self._panel.mapLevel.nScore, 0.5):OnComplete(callback) +end +function PenguinCardFlipCtrl:OnEvent_ChangeCheckRoundLimit() + if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Settlement then + return + end + self:RefreshCheckRoundCount() +end +function PenguinCardFlipCtrl:OnEvent_ChangeRoundLimitInTurn() + if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Settlement then + return + end + self:RefreshRoundCount() +end +function PenguinCardFlipCtrl:OnEvent_Pause() + if self.sequence then + self.sequence:Pause() + WwiseManger:PostEvent("Mode_Card_stop") + end +end +function PenguinCardFlipCtrl:OnEvent_Resume() + if self.sequence then + self.sequence:Play() + end +end +return PenguinCardFlipCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardinfoctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardinfoctrl.lua new file mode 100644 index 000000000..d52e6d893 --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardinfoctrl.lua @@ -0,0 +1,315 @@ +local PenguinCardInfoCtrl = class("PenguinCardInfoCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") +local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") +PenguinCardInfoCtrl._mapNodeConfig = { + blur = { + sNodeName = "t_fullscreen_blur_blue" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_blue", + sComponentName = "Animator" + }, + goInfo = {}, + imgIcon = {sComponentName = "Image"}, + txtLevel = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + imgUp = {}, + txtDesc = {sComponentName = "TMP_Text"}, + srDesc = {sComponentName = "ScrollRect"}, + aniInfo = {sNodeName = "goInfo", sComponentName = "Animator"}, + btnRight = { + sComponentName = "UIButton", + callback = "OnBtnClick_Right" + }, + btnLeft = { + sComponentName = "UIButton", + callback = "OnBtnClick_Left" + }, + btnSale = { + sComponentName = "UIButton", + callback = "OnBtnClick_Sale" + }, + btnBack = { + sComponentName = "UIButton", + callback = "OnBtnClick_Back" + }, + btnAide = { + sComponentName = "UIButton", + callback = "OnBtnClick_Aide" + }, + txtBtnAide = {sComponentName = "TMP_Text"}, + txtBtnBack = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_Back" + }, + btnSelect = { + sComponentName = "UIButton", + callback = "OnBtnClick_Select" + }, + txtBtnSelect = {sComponentName = "TMP_Text"}, + txtAideLevel = {sComponentName = "TMP_Text"}, + imgAideHead = {sComponentName = "Image"}, + imgAideUp = {}, + imgAideUpEmpty = {} +} +PenguinCardInfoCtrl._mapEventConfig = { + PenguinCard_OpenInfo = "Open", + PenguinCard_SelectPenguinCard = "OnEvent_Select", + PenguinCard_SalePenguinCard = "OnEvent_Sale", + PenguinCard_UpgradeAide = "OnEvent_UpgradeAide" +} +function PenguinCardInfoCtrl:Open(mapCard, nSelectIndex) + self._panel.mapLevel:Pause() + self.mapCard = clone(mapCard) + self.bSelect = nSelectIndex ~= nil + self.nSelectIndex = nSelectIndex + if self.bSelect then + local nMax = #self._panel.mapLevel.tbSelectablePenguinCard + self._mapNode.btnRight.gameObject:SetActive(1 < nMax) + self._mapNode.btnLeft.gameObject:SetActive(1 < nMax) + self._mapNode.btnSale.gameObject:SetActive(false) + self._mapNode.btnSelect.gameObject:SetActive(true) + self._mapNode.imgUp:SetActive(false) + else + self.tbHasIndex = {} + for i = 1, 6 do + if self._panel.mapLevel.tbPenguinCard[i] ~= 0 then + table.insert(self.tbHasIndex, i) + end + end + local nMax = #self.tbHasIndex + self._mapNode.btnRight.gameObject:SetActive(1 < nMax) + self._mapNode.btnLeft.gameObject:SetActive(1 < nMax) + self._mapNode.btnSale.gameObject:SetActive(self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare) + self._mapNode.btnSelect.gameObject:SetActive(false) + self._mapNode.imgUp:SetActive(false) + end + self:PlayInAni() + self:Refresh() +end +function PenguinCardInfoCtrl:Refresh() + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapCard.sName) + self:SetSprite(self._mapNode.imgIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. self.mapCard.sIcon) + self.nAideIndex = self._panel.mapLevel:CheckAideUpgrade(self.mapCard.nGroupId) + local bShowAide = self.nAideIndex ~= nil and self.bSelect + self._mapNode.btnAide.gameObject:SetActive(bShowAide) + if bShowAide then + local mapAide = self._panel.mapLevel.tbAide[self.nAideIndex] + if mapAide ~= 0 then + self:SetPngSprite(self._mapNode.imgAideHead, mapAide.sIcon .. AllEnum.CharHeadIconSurfix.QSS) + local nNeed = mapAide.mapUpgradeNeed[self.mapCard.nGroupId] + local nHas = mapAide.mapUpgradeCount[tostring(self.mapCard.nGroupId)] + NovaAPI.SetTMPText(self._mapNode.txtBtnAide, orderedFormat(ConfigTable.GetUIText("PenguinCard_Btn_Send"), nHas, nNeed)) + if nHas + 1 == nNeed then + local nAfter = mapAide.nLevel + 1 + if nAfter >= mapAide.nMaxLevel then + nAfter = mapAide.nMaxLevel + end + NovaAPI.SetTMPText(self._mapNode.txtAideLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), nAfter)) + NovaAPI.SetTMPColor(self._mapNode.txtAideLevel, nAfter == mapAide.nMaxLevel and MaxLevel or NotMaxLevel) + self._mapNode.imgAideUp:SetActive(true) + self._mapNode.imgAideUpEmpty:SetActive(false) + else + NovaAPI.SetTMPText(self._mapNode.txtAideLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), mapAide.nLevel)) + NovaAPI.SetTMPColor(self._mapNode.txtAideLevel, mapAide.nLevel == mapAide.nMaxLevel and MaxLevel or NotMaxLevel) + self._mapNode.imgAideUp:SetActive(false) + self._mapNode.imgAideUpEmpty:SetActive(true) + end + end + end + if self.bSelect then + local mapSelectCard = self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex] + local bUpgrade, nAimIndex = self._panel.mapLevel:CheckUpgradePenguinCard(mapSelectCard) + if bUpgrade then + self._mapNode.imgUp:SetActive(true) + local mapUpgradeCard = self._panel.mapLevel.tbPenguinCard[nAimIndex] + local nAfter = mapUpgradeCard.nLevel + mapSelectCard.nLevel + nAfter = nAfter > mapUpgradeCard.nMaxLevel and mapUpgradeCard.nMaxLevel or nAfter + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText(nAfter == mapUpgradeCard.nMaxLevel and "PenguinCard_CardLevelMax" or "PenguinCard_CardLevel"), nAfter)) + NovaAPI.SetTMPColor(self._mapNode.txtLevel, nAfter == mapUpgradeCard.nMaxLevel and MaxLevel or NotMaxLevel) + local nId = mapUpgradeCard:GetIdByLevel(mapUpgradeCard.nGroupId, nAfter) + local mapCfg = ConfigTable.GetData("PenguinCard", nId) + if mapCfg then + local sDesc = "" + if mapCfg.UpgradeResetGrowth then + sDesc = PenguinCardUtils.SetEffectDesc(mapCfg) + else + sDesc = PenguinCardUtils.SetEffectDesc(mapCfg, mapUpgradeCard.nGrowthLayer) + end + NovaAPI.SetTMPText(self._mapNode.txtDesc, sDesc) + end + NovaAPI.SetTMPText(self._mapNode.txtBtnSelect, ConfigTable.GetUIText("PenguinCard_Btn_Upgrade")) + else + self._mapNode.imgUp:SetActive(false) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText(self.mapCard.nLevel == self.mapCard.nMaxLevel and "PenguinCard_CardLevelMax" or "PenguinCard_CardLevel"), self.mapCard.nLevel)) + NovaAPI.SetTMPColor(self._mapNode.txtLevel, self.mapCard.nLevel == self.mapCard.nMaxLevel and MaxLevel or NotMaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard:GetDesc()) + if self._panel.mapLevel:CheckMaxLevelPenguinCard(self.mapCard.nGroupId) then + NovaAPI.SetTMPText(self._mapNode.txtBtnSelect, ConfigTable.GetUIText("PenguinCard_Btn_MaxLevel")) + else + NovaAPI.SetTMPText(self._mapNode.txtBtnSelect, ConfigTable.GetUIText("PenguinCard_Btn_Select")) + end + end + else + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText(self.mapCard.nLevel == self.mapCard.nMaxLevel and "PenguinCard_CardLevelMax" or "PenguinCard_CardLevel"), self.mapCard.nLevel)) + NovaAPI.SetTMPColor(self._mapNode.txtLevel, self.mapCard.nLevel == self.mapCard.nMaxLevel and MaxLevel or NotMaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard:GetDesc()) + end + NovaAPI.SetVerticalNormalizedPosition(self._mapNode.srDesc, 1) +end +function PenguinCardInfoCtrl:PlayInAni() + self.gameObject:SetActive(true) + self._mapNode.blur:SetActive(true) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.goInfo:SetActive(true) + end + cs_coroutine.start(wait) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function PenguinCardInfoCtrl:Close(bBuy) + self.animator:Play("PengUinCard_CardInfo_out") + if bBuy == true then + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_Give", 0, 0) + else + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_out", 0, 0) + end + self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) + self:AddTimer(1, 0.4, function() + self._mapNode.goInfo:SetActive(false) + self.gameObject:SetActive(false) + self._panel.mapLevel:Resume() + end, true, true, true) +end +function PenguinCardInfoCtrl:Awake() + self._mapNode.goInfo:SetActive(false) + self.animator = self.gameObject:GetComponent("Animator") +end +function PenguinCardInfoCtrl:OnEnable() +end +function PenguinCardInfoCtrl:OnDisable() +end +function PenguinCardInfoCtrl:OnBtnClick_Right() + local switch = function(callback) + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_out_l", 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.aniInfo, { + "PengUinCard_CardInfo_Card_out_l" + }) + self:AddTimer(1, nAnimTime, function() + callback() + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_in_r", 0, 0) + end, true, true, true) + end + if self.bSelect then + local callback = function() + local nMax = #self._panel.mapLevel.tbSelectablePenguinCard + if nMax > self.nSelectIndex then + self.nSelectIndex = self.nSelectIndex + 1 + else + self.nSelectIndex = 1 + end + self.mapCard = clone(self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex]) + self:Refresh() + end + switch(callback) + else + local callback = function() + local nMax = #self.tbHasIndex + local nIndex = table.indexof(self.tbHasIndex, self.mapCard.nSlotIndex) + if nMax > nIndex then + nIndex = nIndex + 1 + else + nIndex = 1 + end + if self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] == 0 then + return + end + self.mapCard = clone(self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]]) + self:Refresh() + end + switch(callback) + end +end +function PenguinCardInfoCtrl:OnBtnClick_Left() + local switch = function(callback) + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_out_r", 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.aniInfo, { + "PengUinCard_CardInfo_Card_out_r" + }) + self:AddTimer(1, nAnimTime, function() + callback() + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_in_l", 0, 0) + end, true, true, true) + end + if self.bSelect then + local callback = function() + local nMax = #self._panel.mapLevel.tbSelectablePenguinCard + if self.nSelectIndex > 1 then + self.nSelectIndex = self.nSelectIndex - 1 + else + self.nSelectIndex = nMax + end + self.mapCard = clone(self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex]) + self:Refresh() + end + switch(callback) + else + local callback = function() + local nMax = #self.tbHasIndex + local nIndex = table.indexof(self.tbHasIndex, self.mapCard.nSlotIndex) + if 1 < nIndex then + nIndex = nIndex - 1 + else + nIndex = nMax + end + if self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] == 0 then + return + end + self.mapCard = clone(self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]]) + self:Refresh() + end + switch(callback) + end +end +function PenguinCardInfoCtrl:OnBtnClick_Sale() + if not self.mapCard.nSlotIndex then + return + end + self._panel.mapLevel:SalePenguinCard(self.mapCard.nSlotIndex) +end +function PenguinCardInfoCtrl:OnBtnClick_Back() + self:Close() + EventManager.Hit("PenguinCard_CloseCardInfo") +end +function PenguinCardInfoCtrl:OnBtnClick_Aide() + if not self.nSelectIndex then + return + end + self._panel.mapLevel:UpgradeAide(self.nAideIndex, self.mapCard.nGroupId) +end +function PenguinCardInfoCtrl:OnBtnClick_Select() + if not self.nSelectIndex then + return + end + if self._panel.mapLevel:CheckMaxLevelPenguinCard(self.mapCard.nGroupId) then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_SelectMaxLevelCard") + }) + return + end + self._panel.mapLevel:SelectPenguinCard(self.nSelectIndex) +end +function PenguinCardInfoCtrl:OnEvent_Select() + self:Close(true) +end +function PenguinCardInfoCtrl:OnEvent_Sale() + self:Close(false) +end +function PenguinCardInfoCtrl:OnEvent_UpgradeAide() + self:Close(true) +end +return PenguinCardInfoCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardlogctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardlogctrl.lua new file mode 100644 index 000000000..7f37a3238 --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardlogctrl.lua @@ -0,0 +1,246 @@ +local PenguinCardLogCtrl = class("PenguinCardLogCtrl", BaseCtrl) +local WwiseManger = CS.WwiseAudioManager.Instance +local _, Success = ColorUtility.TryParseHtmlString("#FFF9EF") +local _, Fail = ColorUtility.TryParseHtmlString("#CB698A") +PenguinCardLogCtrl._mapNodeConfig = { + blur = { + sNodeName = "t_fullscreen_blur_blue" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_blue", + sComponentName = "Animator" + }, + btnCloseBg = { + sNodeName = "snapshot", + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + window = {}, + txtTurn = {sComponentName = "TMP_Text"}, + txtTurnScore = {sComponentName = "TMP_Text"}, + txtTurnGet = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Log_OwnScore" + }, + sv = { + sComponentName = "LoopScrollView" + }, + txtAim = {sComponentName = "TMP_Text"}, + txtComplete = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Endless_Complete" + }, + txtFailDesc = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Endless_LossHP" + }, + btnRight = { + sComponentName = "UIButton", + callback = "OnBtnClick_Right" + }, + btnLeft = { + sComponentName = "UIButton", + callback = "OnBtnClick_Left" + }, + txtClick = { + sComponentName = "TMP_Text", + sLanguageId = "Tips_Continue" + }, + btnRetry = { + sComponentName = "UIButton", + callback = "OnBtnClick_Retry" + }, + txtBtnRetry = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_Retry" + }, + btnQuit = { + sComponentName = "UIButton", + callback = "OnBtnClick_Quit" + }, + txtBtnQuit = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_Quit" + }, + goHp = {nCount = 3, sComponentName = "Animator"}, + txtHp = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Endless_HP" + } +} +PenguinCardLogCtrl._mapEventConfig = {PenguinCard_OpenLog = "Open"} +function PenguinCardLogCtrl:Open(nTurn, bAll, callback) + self.nMax = self._panel.mapLevel.nCurTurn + self.nTurn = nTurn + self.callback = callback + if self._panel.mapLevel.mapLog[self.nMax] == nil then + self.nMax = self.nMax - 1 + if self.nTurn > self.nMax then + self.nTurn = self.nMax + end + end + self.bWin = self._panel.mapLevel.nScore >= self._panel.mapLevel:GetAimScore() + self._mapNode.btnRight.gameObject:SetActive(bAll and self.nMax > 1) + self._mapNode.btnLeft.gameObject:SetActive(bAll and self.nMax > 1) + self:PlayInAni() + self:Refresh() +end +function PenguinCardLogCtrl:Refresh() + local mapTurn = self._panel.mapLevel.mapLog[self.nTurn] + NovaAPI.SetTMPText(self._mapNode.txtTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_LevelTittle"), self._panel.mapLevel.nEndlessLevel)) + local nBeforeScore = self._panel.mapLevel.nScore - mapTurn.nTurnScore + nBeforeScore = math.floor(nBeforeScore) + NovaAPI.SetTMPText(self._mapNode.txtTurnScore, self:ThousandsNumber(nBeforeScore)) + self:AddTimer(1, 0.5, function() + DOTween.To(function() + return nBeforeScore + end, function(v) + local nScore = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtTurnScore, self:ThousandsNumber(nScore)) + end, self._panel.mapLevel.nScore, 0.5) + end, true, true, true) + NovaAPI.SetTMPColor(self._mapNode.txtTurnScore, self.bWin and Success or Fail) + local nScore = math.floor(self._panel.mapLevel:GetAimScore()) + NovaAPI.SetTMPText(self._mapNode.txtAim, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_AimScoreTitleShort"), self:ThousandsNumber(nScore))) + self.tbRound = mapTurn.tbRound + local nCount = #self.tbRound + self._mapNode.sv.gameObject:SetActive(0 < nCount) + if 0 < nCount then + self._mapNode.sv:SetAnim(0.08) + self._mapNode.sv:Init(nCount, self, self.OnGridRefresh) + end + local bBlockRetry = self._panel.mapLevel.bRetryLimit and not self._panel.mapLevel.bNewLevel + self._mapNode.btnRetry.gameObject:SetActive(not self.bWin and 0 < self._panel.mapLevel.nHp and not bBlockRetry) + self._mapNode.btnQuit.gameObject:SetActive(not self.bWin) + self._mapNode.txtClick.gameObject:SetActive(self.bWin) + self._mapNode.txtComplete.gameObject:SetActive(self.bWin) + self._mapNode.txtFailDesc.gameObject:SetActive(not self.bWin) + NovaAPI.SetButtonInteractable(self._mapNode.btnCloseBg, self.bWin) + self:RefreshHp() +end +function PenguinCardLogCtrl:RefreshHp() + for i = 1, 3 do + if i > self._panel.mapLevel.nCheckHp then + self._mapNode.goHp[i]:Play("PenguinCardHp_Null", 0, 0) + end + end +end +function PenguinCardLogCtrl:OnGridRefresh(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local mapRound = self.tbRound[nIndex] + local rtGrid = goGrid.transform:Find("btnGrid/AnimRoot") + local txtHandRank = rtGrid.transform:Find("txtHandRank"):GetComponent("TMP_Text") + local txtRoundScore = rtGrid.transform:Find("txtRoundScore"):GetComponent("TMP_Text") + local mapCfg = ConfigTable.GetData("PenguinCardHandRank", mapRound.nHandRankId) + if mapCfg then + NovaAPI.SetTMPText(txtHandRank, mapCfg.Title) + end + local nRoundScore = math.floor(mapRound.nRoundScore) + NovaAPI.SetTMPText(txtRoundScore, self:ThousandsNumber(nRoundScore)) + local nAll = #mapRound.tbHandRank + for i = 1, 6 do + local imgSuit = rtGrid.transform:Find("goSuit/imgSuitCount" .. i):GetComponent("Image") + imgSuit.gameObject:SetActive(i <= nAll) + if i <= nAll then + local sName = AllEnum.PenguinCardSuitSprite[mapRound.tbHandRank[i]] + self:SetSprite(imgSuit, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. sName .. "_small") + end + end +end +function PenguinCardLogCtrl:PlayInAni() + self.gameObject:SetActive(true) + self._mapNode.blur:SetActive(true) + self._mapNode.window:SetActive(true) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + WwiseManger:PostEvent("Mode_Card_sum") + WwiseManger:PostEvent("Mode_Card_coin_stop") + end + cs_coroutine.start(wait) + local nAnimTime = NovaAPI.GetAnimClipLength(self.animator, { + "PengUinCard_Log_in" + }) + EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) + self:AddTimer(1, nAnimTime, function() + local nChange = self._panel.mapLevel.nHp - self._panel.mapLevel.nCheckHp + if nChange < 0 then + for i = self._panel.mapLevel.nHp + 1, self._panel.mapLevel.nHp - nChange do + self._mapNode.goHp[i]:Play("PenguinCardHp_Del", 0, 0) + WwiseManger:PostEvent("Mode_Card_hurt") + end + else + for i = self._panel.mapLevel.nHp - nChange + 1, self._panel.mapLevel.nHp do + self._mapNode.goHp[i]:Play("PenguinCardHp_Add") + WwiseManger:PostEvent("Mode_Card_heal") + end + end + end, true, true, true) +end +function PenguinCardLogCtrl:PlayCloseAni(callbackOption) + self.animator:Play("PengUinCard_Log_out") + self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.333) + self:AddTimer(1, 0.333, function() + self._mapNode.window:SetActive(false) + self.gameObject:SetActive(false) + if callbackOption then + callbackOption() + end + end, true, true, true) +end +function PenguinCardLogCtrl:Awake() + self._mapNode.window:SetActive(false) + self.animator = self.gameObject:GetComponent("Animator") +end +function PenguinCardLogCtrl:OnEnable() +end +function PenguinCardLogCtrl:OnDisable() +end +function PenguinCardLogCtrl:OnBtnClick_Right() + if self.nTurn == self.nMax then + self.nTurn = 1 + else + self.nTurn = self.nTurn + 1 + end + self:Refresh() +end +function PenguinCardLogCtrl:OnBtnClick_Left() + if self.nTurn == 1 then + self.nTurn = self.nMax + else + self.nTurn = self.nTurn - 1 + end + self:Refresh() +end +function PenguinCardLogCtrl:OnBtnClick_Retry() + if self._panel.mapLevel.bRetryLimit and not self._panel.mapLevel.bNewLevel then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_Tip_RetryLimit") + }) + return + end + local callbackOption = function() + self._panel.mapLevel:CheckAllRound() + end + self:PlayCloseAni(callbackOption) +end +function PenguinCardLogCtrl:OnBtnClick_Quit() + local bBlockRetry = self._panel.mapLevel.bRetryLimit and not self._panel.mapLevel.bNewLevel + local callbackOption = function() + if self._panel.mapLevel.nHp <= 0 or bBlockRetry then + self._panel.mapLevel:SwitchGameState() + else + self._panel.mapLevel:CompleteGame() + end + end + self:PlayCloseAni(callbackOption) +end +function PenguinCardLogCtrl:OnBtnClick_Close() + local callbackOption = function() + self._panel.mapLevel:EnterNextLevel() + end + self:PlayCloseAni(callbackOption) +end +return PenguinCardLogCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardpanel.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardpanel.lua new file mode 100644 index 000000000..171e37918 --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardpanel.lua @@ -0,0 +1,23 @@ +local PenguinCardPanel = class("PenguinCardPanel", BasePanel) +PenguinCardPanel._tbDefine = { + { + sPrefabPath = "Play_PenguinCard/PenguinCard_Endless.prefab", + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardCtrl" + } +} +function PenguinCardPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.mapLevel = tbParam[1] + end +end +function PenguinCardPanel:OnEnable() + PlayerData.Base:SetSkipNewDayWindow(true) +end +function PenguinCardPanel:OnDisable() + PlayerData.Base:SetSkipNewDayWindow(false) + PlayerData.Base:OnBackToMainMenuModule() +end +function PenguinCardPanel:OnDestroy() +end +return PenguinCardPanel diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardpausectrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardpausectrl.lua new file mode 100644 index 000000000..8f00a1e8b --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardpausectrl.lua @@ -0,0 +1,107 @@ +local PenguinCardPauseCtrl = class("PenguinCardPauseCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +PenguinCardPauseCtrl._mapNodeConfig = { + blur = { + sNodeName = "t_fullscreen_blur_blue" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_blue", + sComponentName = "Animator" + }, + btnCloseBg = { + sNodeName = "snapshot", + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Title_Pause" + }, + window = {}, + aniWindow = {sNodeName = "window", sComponentName = "Animator"}, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtTurnTitle = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_EndlessPause_Level" + }, + txtTurnCount = {sComponentName = "TMP_Text"}, + txtLeftTurn = {sComponentName = "TMP_Text"}, + txtTargetTitle = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_EndlessPause_Target" + }, + goStar = {nCount = 3}, + imgStarOff = {nCount = 3}, + imgStarOn = {nCount = 3}, + txtTarget = {nCount = 3, sComponentName = "TMP_Text"}, + txtGameTarget = {sComponentName = "TMP_Text"}, + btnGiveup = { + sComponentName = "UIButton", + callback = "OnBtnClick_Giveup" + }, + txtBtnGiveup = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_EndlessGiveup" + }, + btnRestart = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtBtnRestart = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_EndlessContinue" + } +} +PenguinCardPauseCtrl._mapEventConfig = {} +function PenguinCardPauseCtrl:Open() + self._panel.mapLevel:Pause() + self:PlayInAni() + self:Refresh() +end +function PenguinCardPauseCtrl:Refresh() + NovaAPI.SetTMPText(self._mapNode.txtTurnCount, orderedFormat(ConfigTable.GetUIText("PenguinCard_EndlessPause_LevelTitle"), self._panel.mapLevel.nEndlessLevel)) + local nScore = math.floor(self._panel.mapLevel:GetAimScore()) + NovaAPI.SetTMPText(self._mapNode.txtGameTarget, orderedFormat(ConfigTable.GetUIText("PenguinCard_EndlessPause_TargetDesc"), self:ThousandsNumber(nScore))) +end +function PenguinCardPauseCtrl:PlayInAni() + self.gameObject:SetActive(true) + self._mapNode.blur:SetActive(true) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.window:SetActive(true) + self._mapNode.aniWindow:Play("t_window_04_t_in") + end + cs_coroutine.start(wait) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function PenguinCardPauseCtrl:Close() + self._mapNode.aniWindow:Play("t_window_04_t_out") + self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + self:AddTimer(1, 0.2, function() + self._mapNode.window:SetActive(false) + self.gameObject:SetActive(false) + self._panel.mapLevel:Resume() + end, true, true, true) +end +function PenguinCardPauseCtrl:Awake() + self._mapNode.window:SetActive(false) +end +function PenguinCardPauseCtrl:OnEnable() +end +function PenguinCardPauseCtrl:OnDisable() +end +function PenguinCardPauseCtrl:OnBtnClick_Close() + self:Close() +end +function PenguinCardPauseCtrl:OnBtnClick_Giveup() + self:Close() + EventManager.Hit("PenguinCard_Pause_SwitchGame") + self:AddTimer(1, 0.2, function() + self._panel.mapLevel:CompleteGame() + end, true, true, true) +end +return PenguinCardPauseCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardpreparectrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardpreparectrl.lua new file mode 100644 index 000000000..a64787efe --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardpreparectrl.lua @@ -0,0 +1,500 @@ +local PenguinCardPrepareCtrl = class("PenguinCardPrepareCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local WwiseManger = CS.WwiseAudioManager.Instance +local _, Black = ColorUtility.TryParseHtmlString("#3E3C5B") +local _, Red = ColorUtility.TryParseHtmlString("#ef3d5c") +local _, Green = ColorUtility.TryParseHtmlString("#649c57") +local newDayTime = UTILS.GetDayRefreshTimeOffset() +local LocalData = require("GameCore.Data.LocalData") +local State = {Aide = 1, Card = 2} +PenguinCardPrepareCtrl._mapNodeConfig = { + txtAddMax = { + nCount = 3, + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_AddBtnMax" + }, + imgDiscount = {nCount = 3}, + imgIncrease = {nCount = 3}, + btnAddOption = { + nCount = 3, + sComponentName = "UIButton", + callback = "OnBtnClick_AddOption" + }, + txtBtnAddOption = {nCount = 3, sComponentName = "TMP_Text"}, + txtAddOptionCost = {nCount = 3, sComponentName = "TMP_Text"}, + goAddOptionOn = {nCount = 3}, + goAddOptionOff = {nCount = 3}, + txtScore = {sComponentName = "TMP_Text"}, + txtLeftTurn = {sComponentName = "TMP_Text"}, + txtAim = {sComponentName = "TMP_Text"}, + txtPhase = {sComponentName = "TMP_Text"}, + imgPhaseOn = {nCount = 2}, + imgPhaseOff = {nCount = 2}, + Roll = {sNodeName = "--Roll--"}, + Card = {sNodeName = "--Card--"}, + Aide = {sNodeName = "--Aide--"}, + PenguinCardItem = { + nCount = 4, + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardItemCtrl" + }, + btnRoll = { + sComponentName = "UIButton", + callback = "OnBtnClick_Roll" + }, + txtBtnRoll = {sComponentName = "TMP_Text"}, + txtRollCost = {sComponentName = "TMP_Text"}, + trBtnRoll = {sNodeName = "btnRoll", sComponentName = "Transform"}, + AideItem = { + nCount = 2, + sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardAideItemCtrl" + }, + btnStartTurn = { + sComponentName = "UIButton", + callback = "OnBtnClick_StartTurn" + }, + txtBtnStartTurn = {sComponentName = "TMP_Text"}, + goHp = {nCount = 3, sComponentName = "Animator"}, + txtHp = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Endless_HP" + } +} +PenguinCardPrepareCtrl._mapEventConfig = { + PenguinCard_AddRound = "OnEvent_AddRound", + PenguinCard_AddAide = "OnEvent_AddAide", + PenguinCard_AddAdditionScore = "OnEvent_AddAdditionScore", + PenguinCard_ChangeScore = "OnEvent_ChangeScore", + PenguinCard_RollPenguinCard = "OnEvent_RollPenguinCard", + PenguinCard_SelectPenguinCard = "OnEvent_SelectPenguinCard", + PenguinCard_SalePenguinCard = "OnEvent_SalePenguinCard", + PenguinCard_ChangeHp = "OnEvent_ChangeHp", + PenguinCard_ChangeUpgradeDiscount = "OnEvent_ChangeUpgradeDiscount", + PenguinCard_SelectAide = "OnEvent_SelectAide", + PenguinCard_UpgradeAide = "OnEvent_UpgradeAide", + PenguinCard_SaleAide = "OnEvent_SaleAide", + PenguinCard_ChangeAimScore = "OnEvent_ChangeAimScore" +} +function PenguinCardPrepareCtrl:Refresh() + self:RefreshAddOption() + self:RefreshScore() + self:RefreshTitle() + self:RefreshHp() + self:RefreshAddOptionTitle() + self:RefreshState(State.Aide) +end +function PenguinCardPrepareCtrl:RefreshState(nState) + self.nState = nState + self._mapNode.Roll:SetActive(nState == State.Card) + self._mapNode.Card:SetActive(nState == State.Card) + self._mapNode.Aide:SetActive(nState == State.Aide) + if nState == State.Aide then + self:RefreshAide() + NovaAPI.SetTMPText(self._mapNode.txtBtnStartTurn, ConfigTable.GetUIText("PenguinCard_Btn_SkipAide")) + NovaAPI.SetTMPText(self._mapNode.txtPhase, ConfigTable.GetUIText("PenguinCard_Endless_PhaseAide")) + self._mapNode.imgPhaseOn[1]:SetActive(true) + self._mapNode.imgPhaseOn[2]:SetActive(false) + self._mapNode.imgPhaseOff[1]:SetActive(false) + self._mapNode.imgPhaseOff[2]:SetActive(true) + elseif nState == State.Card then + self:RefreshRoll() + NovaAPI.SetTMPText(self._mapNode.txtBtnStartTurn, ConfigTable.GetUIText("PenguinCard_Btn_NextTurn")) + NovaAPI.SetTMPText(self._mapNode.txtPhase, ConfigTable.GetUIText("PenguinCard_Endless_PhaseCard")) + self._mapNode.imgPhaseOn[1]:SetActive(false) + self._mapNode.imgPhaseOn[2]:SetActive(true) + self._mapNode.imgPhaseOff[1]:SetActive(true) + self._mapNode.imgPhaseOff[2]:SetActive(false) + end +end +function PenguinCardPrepareCtrl:RefreshAddOptionTitle() + local tbOption = { + "PenguinCard_Btn_AddRound", + "PenguinCard_Btn_AddAide", + "PenguinCard_Btn_AddAdditionScore" + } + for i = 1, 3 do + NovaAPI.SetTMPText(self._mapNode.txtBtnAddOption[i], ConfigTable.GetUIText(tbOption[i])) + end + self:RefreshAddScoreTitle() +end +function PenguinCardPrepareCtrl:RefreshAddScoreTitle() + local nScore = self._panel.mapLevel.tbAdditionScore[self._panel.mapLevel.nAdditionScoreLevel + 1] + if nScore == nil then + nScore = self._panel.mapLevel.tbAdditionScore[self._panel.mapLevel.nAdditionScoreLevel] + end + NovaAPI.SetTMPText(self._mapNode.txtBtnAddOption[3], orderedFormat(ConfigTable.GetUIText("PenguinCard_Btn_AddAdditionScore"), self:ThousandsNumber(nScore))) +end +function PenguinCardPrepareCtrl:RefreshAddOption() + local tbOption = { + self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound, + self._panel.mapLevel.nAideLimit >= self._panel.mapLevel.nMaxAide, + self._panel.mapLevel.nAdditionScoreLevel >= self._panel.mapLevel.nMaxAdditionScore + } + for i = 1, 3 do + local bMax = tbOption[i] + self._mapNode.goAddOptionOn[i]:SetActive(not bMax) + self._mapNode.goAddOptionOff[i]:SetActive(bMax) + end + self:RefreshAddOptionCost() +end +function PenguinCardPrepareCtrl:GetAddOptionData() + local tbOption = { + self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound, + self._panel.mapLevel.nAideLimit >= self._panel.mapLevel.nMaxAide, + self._panel.mapLevel.nAdditionScoreLevel >= self._panel.mapLevel.nMaxAdditionScore + } + local tbCost = { + self._panel.mapLevel.tbRoundUpgradeCost, + self._panel.mapLevel.tbAideUpgradeCost, + self._panel.mapLevel.tbScoreUpgradeCost + } + local tbHas = { + self._panel.mapLevel.nRoundLimit, + self._panel.mapLevel.nAideLimit, + self._panel.mapLevel.nAdditionScoreLevel + } + return tbOption, tbCost, tbHas +end +function PenguinCardPrepareCtrl:RefreshAddOptionCost() + local tbOption, tbCost, tbHas = self:GetAddOptionData() + local nDiscount = self._panel.mapLevel:GetUpgradeDiscount() + for i = 1, 3 do + local bMax = tbOption[i] + self._mapNode.imgDiscount[i]:SetActive(nDiscount < 1 and not bMax) + self._mapNode.imgIncrease[i]:SetActive(1 < nDiscount and not bMax) + if not bMax then + local nAim = tbHas[i] + 1 + local nCost = tbCost[i][nAim] * nDiscount + nCost = math.ceil(nCost) + NovaAPI.SetTMPText(self._mapNode.txtAddOptionCost[i], self:ThousandsNumber(nCost)) + if nCost > self._panel.mapLevel.nScore then + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Red_Unable) + elseif nDiscount < 1 then + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Green) + else + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Black) + end + end + end + self:RefreshAddScoreTitle() +end +function PenguinCardPrepareCtrl:RefreshScore() + local nScore = math.floor(self._panel.mapLevel.nScore) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) +end +function PenguinCardPrepareCtrl:RefreshTitle() + NovaAPI.SetTMPText(self._mapNode.txtLeftTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_LevelTittle"), self._panel.mapLevel.nEndlessLevel)) + local nScore = math.floor(self._panel.mapLevel:GetAimScore()) + NovaAPI.SetTMPText(self._mapNode.txtAim, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_AimScoreTitle"), self:ThousandsNumber(nScore))) +end +function PenguinCardPrepareCtrl:RefreshHp() + for i = 1, 3 do + if i > self._panel.mapLevel.nHp then + self._mapNode.goHp[i]:Play("PenguinCardHp_Null", 0, 0) + end + end +end +function PenguinCardPrepareCtrl:RefreshAide() + local nMax = #self._panel.mapLevel.tbSelectableAide + for i = 1, 2 do + self._mapNode.AideItem[i].gameObject:SetActive(i <= nMax) + if i <= nMax then + self._mapNode.AideItem[i]:Refresh(self._panel.mapLevel.tbSelectableAide[i], i) + end + end +end +function PenguinCardPrepareCtrl:RefreshRoll(bRoll) + self:RefreshRollCard(bRoll) + self:RefreshRollDesc() + self:RefreshRollCost() +end +function PenguinCardPrepareCtrl:RefreshRollCard(bRoll) + local nMax = #self._panel.mapLevel.tbSelectablePenguinCard + for i = 1, 4 do + self._mapNode.PenguinCardItem[i].gameObject:SetActive(i <= nMax) + if i <= nMax then + self._mapNode.PenguinCardItem[i]:Refresh_Select(self._panel.mapLevel.tbSelectablePenguinCard[i], i, bRoll) + end + end +end +function PenguinCardPrepareCtrl:RefreshRollDesc() + if self._panel.mapLevel.nBuyLimit == 0 then + NovaAPI.SetTMPText(self._mapNode.txtBtnRoll, ConfigTable.GetUIText("PenguinCard_Btn_Roll")) + elseif self._panel.mapLevel.nTurnBuyCount == self._panel.mapLevel.nBuyLimit then + local sSuffix = orderedFormat(ConfigTable.GetUIText("PenguinCard_Btn_RollSuffix"), "0", self._panel.mapLevel.nBuyLimit) + NovaAPI.SetTMPText(self._mapNode.txtBtnRoll, ConfigTable.GetUIText("PenguinCard_Btn_Roll") .. sSuffix) + else + local sSuffix = orderedFormat(ConfigTable.GetUIText("PenguinCard_Btn_RollSuffix"), self._panel.mapLevel.nBuyLimit - self._panel.mapLevel.nTurnBuyCount, self._panel.mapLevel.nBuyLimit) + NovaAPI.SetTMPText(self._mapNode.txtBtnRoll, ConfigTable.GetUIText("PenguinCard_Btn_Roll") .. sSuffix) + end +end +function PenguinCardPrepareCtrl:RefreshRollCost() + if self._panel.mapLevel.nBuyLimit == 0 then + self._mapNode.txtRollCost.gameObject:SetActive(false) + return + end + if self._panel.mapLevel.nTurnBuyCount == self._panel.mapLevel.nBuyLimit then + self._mapNode.txtRollCost.gameObject:SetActive(false) + return + end + self._mapNode.txtRollCost.gameObject:SetActive(true) + local nCost = self._panel.mapLevel:GetRollPenguinCardCost() + NovaAPI.SetTMPText(self._mapNode.txtRollCost, self:ThousandsNumber(nCost)) + NovaAPI.SetTMPColor(self._mapNode.txtRollCost, nCost > self._panel.mapLevel.nScore and Red or White_Normal) +end +function PenguinCardPrepareCtrl:PlayOutAni() + self.animator:Play("PengUinCard_Endless_Prepare_out", 0, 0) + for i = 1, 4 do + if self._mapNode.PenguinCardItem[i].gameObject.activeSelf == true then + self._mapNode.PenguinCardItem[i]:PlayHideAni() + end + end + for i = 1, 2 do + if self._mapNode.AideItem[i].gameObject.activeSelf == true then + self._mapNode.AideItem[i]:PlayHideAni() + end + end +end +function PenguinCardPrepareCtrl:PlayChangeStateAni() + local nMax = #self._panel.mapLevel.tbSelectableAide + local nAnimTime = 1 + for i = 1, nMax do + nAnimTime = self._mapNode.AideItem[i]:PlayHideAni() + end + EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) + self:AddTimer(1, nAnimTime, function() + self:RefreshState(State.Card) + end, true, true, true) +end +function PenguinCardPrepareCtrl:StartTurn() + local TipsTime = LocalData.GetPlayerLocalData("PenguinCardSelectTips_Card") + local _tipDay = 0 + if TipsTime ~= nil then + _tipDay = tonumber(TipsTime) + end + local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone + local fixedTimeStamp = curTimeStamp + newDayTime * 3600 + local nYear = tonumber(os.date("!%Y", fixedTimeStamp)) + local nMonth = tonumber(os.date("!%m", fixedTimeStamp)) + local nDay = tonumber(os.date("!%d", fixedTimeStamp)) + local nowD = nYear * 366 + nMonth * 31 + nDay + if not self._panel.mapLevel.bSelectedPenguinCard and nowD ~= _tipDay then + local isSelectAgain = false + local confirmCallback = function() + if isSelectAgain then + local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone + local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600 + local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp)) + local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp)) + local _nDay = tonumber(os.date("!%d", _fixedTimeStamp)) + local _nowD = _nYear * 366 + _nMonth * 31 + _nDay + LocalData.SetPlayerLocalData("PenguinCardSelectTips_Card", tostring(_nowD)) + end + self._panel.mapLevel:SwitchGameState() + end + local againCallback = function(isSelect) + isSelectAgain = isSelect + end + local msg = { + sContent = ConfigTable.GetUIText("PenguinCard_Tip_NotSelectedPenguinCard"), + callbackConfirm = confirmCallback, + callbackAgain = againCallback + } + EventManager.Hit("PenguinCard_OpenConfirm", msg) + else + self._panel.mapLevel:SwitchGameState() + end +end +function PenguinCardPrepareCtrl:SkipAide() + local TipsTime = LocalData.GetPlayerLocalData("PenguinCardSelectTips_Aide") + local _tipDay = 0 + if TipsTime ~= nil then + _tipDay = tonumber(TipsTime) + end + local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone + local fixedTimeStamp = curTimeStamp + newDayTime * 3600 + local nYear = tonumber(os.date("!%Y", fixedTimeStamp)) + local nMonth = tonumber(os.date("!%m", fixedTimeStamp)) + local nDay = tonumber(os.date("!%d", fixedTimeStamp)) + local nowD = nYear * 366 + nMonth * 31 + nDay + if not self._panel.mapLevel.bSelectedAide and nowD ~= _tipDay then + local isSelectAgain = false + local confirmCallback = function() + if isSelectAgain then + local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone + local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600 + local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp)) + local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp)) + local _nDay = tonumber(os.date("!%d", _fixedTimeStamp)) + local _nowD = _nYear * 366 + _nMonth * 31 + _nDay + LocalData.SetPlayerLocalData("PenguinCardSelectTips_Aide", tostring(_nowD)) + end + WwiseManger:PostEvent("Mode_Card_giveup") + self:PlayChangeStateAni() + end + local againCallback = function(isSelect) + isSelectAgain = isSelect + end + local msg = { + sContent = ConfigTable.GetUIText("PenguinCard_Tip_NotSelectedAide"), + callbackConfirm = confirmCallback, + callbackAgain = againCallback + } + EventManager.Hit("PenguinCard_OpenConfirm", msg) + else + WwiseManger:PostEvent("Mode_Card_giveup") + self:PlayChangeStateAni() + end +end +function PenguinCardPrepareCtrl:Awake() + self.animator = self.gameObject:GetComponent("Animator") +end +function PenguinCardPrepareCtrl:OnEnable() +end +function PenguinCardPrepareCtrl:OnDisable() +end +function PenguinCardPrepareCtrl:OnBtnClick_AddOption(btn, nIndex) + if nIndex == 1 then + self._panel.mapLevel:AddRound() + elseif nIndex == 2 then + self._panel.mapLevel:AddAide() + elseif nIndex == 3 then + self._panel.mapLevel:AddAdditionScore() + end +end +function PenguinCardPrepareCtrl:OnBtnClick_Roll(btn) + self._panel.mapLevel:RollPenguinCard() +end +function PenguinCardPrepareCtrl:OnBtnClick_StartTurn(btn) + if self.nState == State.Aide then + self:SkipAide() + else + self:StartTurn() + end +end +function PenguinCardPrepareCtrl:OnEvent_AddAide() + self:RefreshAddOption() +end +function PenguinCardPrepareCtrl:OnEvent_AddAdditionScore() + self:RefreshAddOption() +end +function PenguinCardPrepareCtrl:OnEvent_AddRound() + self:RefreshAddOption() +end +function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore) + if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Prepare then + return + end + self:RefreshAddOptionCost() + self:RefreshRollCost() + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then + WwiseManger:PostEvent("Mode_Card_coin") + end + local callback = dotween_callback_handler(self, function() + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then + WwiseManger:PostEvent("Mode_Card_coin_stop") + end + end) + DOTween.To(function() + return nBefore + end, function(v) + local nScore = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) + end, self._panel.mapLevel.nScore, 0.5):OnComplete(callback) +end +function PenguinCardPrepareCtrl:OnEvent_RollPenguinCard() + self:RefreshRoll(true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.5) + WwiseManger:PostEvent("Mode_Card_refresh") +end +function PenguinCardPrepareCtrl:OnEvent_SelectPenguinCard() + local nMax = #self._panel.mapLevel.tbSelectablePenguinCard + for i = 1, nMax do + self._mapNode.PenguinCardItem[i]:PlayFlipAni() + end + self:RefreshRollDesc() +end +function PenguinCardPrepareCtrl:OnEvent_SalePenguinCard(_, nGroupId) + for i = 1, 4 do + if self._mapNode.PenguinCardItem[i].gameObject.activeSelf == true then + self._mapNode.PenguinCardItem[i]:RefreshUpgrade(nGroupId) + end + end +end +function PenguinCardPrepareCtrl:OnEvent_SelectAide() + self:PlayChangeStateAni() +end +function PenguinCardPrepareCtrl:OnEvent_UpgradeAide() + local nMax = #self._panel.mapLevel.tbSelectablePenguinCard + for i = 1, nMax do + self._mapNode.PenguinCardItem[i]:PlayFlipAni() + end +end +function PenguinCardPrepareCtrl:OnEvent_SaleAide(nAideIndex) + local nMax = #self._panel.mapLevel.tbSelectablePenguinCard + for i = 1, nMax do + self._mapNode.PenguinCardItem[i]:RefreshHead(nAideIndex) + end +end +function PenguinCardPrepareCtrl:OnEvent_ChangeAimScore(nBeforeScore) + nBeforeScore = math.floor(nBeforeScore) + local nScore = math.floor(self._panel.mapLevel:GetAimScore()) + DOTween.To(function() + return nBeforeScore + end, function(v) + local value = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtAim, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_AimScoreTitle"), self:ThousandsNumber(value))) + end, nScore, 0.5) +end +function PenguinCardPrepareCtrl:OnEvent_ChangeHp(nChange) + local bSkipSound = self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Prepare + if nChange < 0 then + for i = self._panel.mapLevel.nHp + 1, self._panel.mapLevel.nHp - nChange do + self._mapNode.goHp[i]:Play("PenguinCardHp_Del", 0, 0) + if not bSkipSound then + WwiseManger:PostEvent("Mode_Card_hurt") + end + end + else + for i = self._panel.mapLevel.nHp - nChange + 1, self._panel.mapLevel.nHp do + self._mapNode.goHp[i]:Play("PenguinCardHp_Add") + if not bSkipSound then + WwiseManger:PostEvent("Mode_Card_heal") + end + end + end +end +function PenguinCardPrepareCtrl:OnEvent_ChangeUpgradeDiscount(nBeforeDiscount) + if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Prepare then + return + end + local tbOption, tbCost, tbHas = self:GetAddOptionData() + local nDiscount = self._panel.mapLevel:GetUpgradeDiscount() + for i = 1, 3 do + do + local bMax = tbOption[i] + self._mapNode.imgDiscount[i]:SetActive(nDiscount < 1 and not bMax) + self._mapNode.imgIncrease[i]:SetActive(1 < nDiscount and not bMax) + if not bMax then + local nAim = tbHas[i] + 1 + local nCost = tbCost[i][nAim] * nDiscount + nCost = math.ceil(nCost) + local nBeforeCost = tbCost[i][nAim] * nBeforeDiscount + nBeforeCost = math.ceil(nBeforeCost) + DOTween.To(function() + return nBeforeCost + end, function(v) + local nScore = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtAddOptionCost[i], self:ThousandsNumber(nScore)) + end, nCost, 0.5) + if nCost > self._panel.mapLevel.nScore then + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Red_Unable) + elseif nDiscount < 1 then + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Green) + else + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Black) + end + end + end + end +end +return PenguinCardPrepareCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardresultctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardresultctrl.lua new file mode 100644 index 000000000..3dede69b8 --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardresultctrl.lua @@ -0,0 +1,199 @@ +local PenguinCardResultCtrl = class("PenguinCardResultCtrl", BaseCtrl) +local WwiseManger = CS.WwiseAudioManager.Instance +local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") +local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") +PenguinCardResultCtrl._mapNodeConfig = { + blur = { + sNodeName = "t_fullscreen_blur_blue" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_blue", + sComponentName = "Animator" + }, + btnCloseBg = { + sNodeName = "snapshot", + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtClick = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Result_ClickClose" + }, + goResult = {}, + goBgOn = {}, + goBgOff = {}, + goTitleOff = {}, + goTitleOn = {}, + txtNeedCount = {sComponentName = "TMP_Text"}, + imgStarOff = {nCount = 3}, + imgStarOn = {nCount = 3}, + txtScoreTitle = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Result_GetScore" + }, + txtScore = {sComponentName = "TMP_Text"}, + txtStatisticsTitle = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Result_Statistics" + }, + CardList = {}, + imgCard = {nCount = 6, sComponentName = "Image"}, + AideList = {}, + AideSlot = {nCount = 3}, + imgAideIcon = {nCount = 3, sComponentName = "Image"}, + txtAideLevel = {nCount = 3, sComponentName = "TMP_Text"}, + txtHardTurn = {sComponentName = "TMP_Text"}, + txtMostSuit = {sComponentName = "TMP_Text"}, + txtBestCard = {sComponentName = "TMP_Text"}, + imgMostSuit = {sComponentName = "Image"}, + txtHardCn = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Result_BestHard" + }, + txtMostSuitCn = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Result_MostSuit" + }, + txtBestCardCn = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Result_BestCard" + }, + goHard = {}, + goMostSuit = {}, + goBestCard = {} +} +PenguinCardResultCtrl._mapEventConfig = {} +function PenguinCardResultCtrl:Open() + self.bWin = true + self:PlayInAni() + self:Refresh() +end +function PenguinCardResultCtrl:Refresh() + self:RefreshState() + self:RefreshTitle() + self:RefreshCard() + self:RefreshAide() + self:RefreshStatistics() +end +function PenguinCardResultCtrl:RefreshState() + self._mapNode.goBgOn:SetActive(self.bWin) + self._mapNode.goBgOff:SetActive(not self.bWin) + self._mapNode.goTitleOn:SetActive(self.bWin) + self._mapNode.goTitleOff:SetActive(not self.bWin) + self._mapNode.txtNeedCount.gameObject:SetActive(not self.bWin) + if not self.bWin then + local nMax = self._panel.mapLevel:GetAimScore() + local nNeed = nMax - self._panel.mapLevel.nScore + nNeed = math.floor(nNeed) + NovaAPI.SetTMPText(self._mapNode.txtNeedCount, orderedFormat(ConfigTable.GetUIText("PenguinCard_Result_NeedScore"), self:ThousandsNumber(nNeed))) + end +end +function PenguinCardResultCtrl:RefreshTitle() + local nScore = math.floor(self._panel.mapLevel.nScore) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) +end +function PenguinCardResultCtrl:RefreshCard() + local nCount = self._panel.mapLevel:GetOwnPenguinCardCount() + self._mapNode.CardList:SetActive(0 < nCount) + if 0 < nCount then + for i = 1, 6 do + local mapCard = self._panel.mapLevel.tbPenguinCard[i] + self._mapNode.imgCard[i].gameObject:SetActive(mapCard ~= 0) + if mapCard ~= 0 then + self:SetSprite(self._mapNode.imgCard[i], "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCard.sIcon) + end + end + end +end +function PenguinCardResultCtrl:RefreshAide() + local nCount = self._panel.mapLevel:GetOwnAideCount() + self._mapNode.AideList:SetActive(0 < nCount) + if 0 < nCount then + for i = 1, 3 do + local mapAide = self._panel.mapLevel.tbAide[i] + self._mapNode.AideSlot[i].gameObject:SetActive(mapAide ~= 0) + if mapAide ~= 0 then + self:SetPngSprite(self._mapNode.imgAideIcon[i], mapAide.sIcon .. AllEnum.CharHeadIconSurfix.Q) + if mapAide.nLevel == mapAide.nMaxLevel then + NovaAPI.SetTMPColor(self._mapNode.txtAideLevel[i], MaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtAideLevel[i], orderedFormat(ConfigTable.GetUIText("PenguinCard_AideLevel"), mapAide.nLevel)) + else + NovaAPI.SetTMPColor(self._mapNode.txtAideLevel[i], NotMaxLevel) + NovaAPI.SetTMPText(self._mapNode.txtAideLevel[i], orderedFormat(ConfigTable.GetUIText("PenguinCard_AideLevel"), mapAide.nLevel)) + end + end + end + end +end +function PenguinCardResultCtrl:RefreshStatistics() + NovaAPI.SetTMPText(self._mapNode.txtHardTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_LevelTittle"), self._panel.mapLevel.nEndlessLevel)) + local nSuit, nSuitCount = self._panel.mapLevel:GetMostSuit() + if 0 < nSuit then + self._mapNode.goMostSuit:SetActive(true) + self:SetSprite(self._mapNode.imgMostSuit, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. AllEnum.PenguinCardSuitSprite[nSuit]) + NovaAPI.SetTMPText(self._mapNode.txtMostSuit, orderedFormat(ConfigTable.GetUIText("PenguinCard_Result_CountSuffix"), nSuitCount)) + else + self._mapNode.goMostSuit:SetActive(false) + end + local mapCard = self._panel.mapLevel:GetBestPenguinCard() + if mapCard then + self._mapNode.goBestCard:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtBestCard, mapCard.sName) + else + self._mapNode.goBestCard:SetActive(false) + end +end +function PenguinCardResultCtrl:PlayInAni() + self.gameObject:SetActive(true) + self._mapNode.blur:SetActive(true) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.goResult:SetActive(true) + if self.bWin then + self.animator:Play("PengUinCard_Result_Win_in") + WwiseManger:PostEvent("Mode_Card_victory") + else + self.animator:Play("PengUinCard_Result_Finish_in") + WwiseManger:PostEvent("Mode_Card_compelete") + end + end + cs_coroutine.start(wait) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function PenguinCardResultCtrl:PlayCloseAni(callbackOption) + if self.bWin then + self.animator:Play("PengUinCard_Result_Win_out") + else + self.animator:Play("PengUinCard_Result_Finish_out") + end + self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.333) + self:AddTimer(1, 0.333, function() + self._mapNode.goResult:SetActive(false) + self.gameObject:SetActive(false) + callbackOption() + end, true, true, true) +end +function PenguinCardResultCtrl:Awake() + self._mapNode.goResult:SetActive(false) + self.animator = self.gameObject:GetComponent("Animator") +end +function PenguinCardResultCtrl:OnEnable() +end +function PenguinCardResultCtrl:OnDisable() +end +function PenguinCardResultCtrl:OnBtnClick_Close() + local callbackOption = function() + local callback = function(bClose) + WwiseManger:PostEvent("Mode_Card_stop") + if bClose then + PanelManager.Home() + else + EventManager.Hit(EventId.ClosePanel, PanelId.PenguinCardEndless) + end + end + self._panel.mapLevel:QuitGame(callback) + end + self:PlayCloseAni(callbackOption) +end +return PenguinCardResultCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguincardstartctrl.lua b/lua/game/ui/play_penguincard/endlessmode/penguincardstartctrl.lua new file mode 100644 index 000000000..27776349f --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguincardstartctrl.lua @@ -0,0 +1,95 @@ +local PenguinCardStartCtrl = class("PenguinCardStartCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local WwiseManger = CS.WwiseAudioManager.Instance +PenguinCardStartCtrl._mapNodeConfig = { + txtLevelDesc = {sComponentName = "TMP_Text"}, + txtTurnDesc = {sComponentName = "TMP_Text"}, + txtStartTitle = {sComponentName = "TMP_Text"}, + txtAim = {sComponentName = "TMP_Text"}, + txtTurnLimit = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Endless_LevelBuff" + }, + btnStart = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Start" + }, + txtBtnStart = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_Start" + }, + imgBuff = {nCount = 4, sComponentName = "Image"}, + txtClick = { + sComponentName = "TMP_Text", + sLanguageId = "Tips_Continue" + } +} +PenguinCardStartCtrl._mapEventConfig = {} +function PenguinCardStartCtrl:Refresh() + WwiseManger:PostEvent("Mode_Card_nextlevel") + local nScore = math.floor(self._panel.mapLevel:GetAimScore()) + NovaAPI.SetTMPText(self._mapNode.txtAim, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_AimScoreTitle"), self:ThousandsNumber(nScore))) + NovaAPI.SetTMPText(self._mapNode.txtLevelDesc, self._panel.mapLevel.sLevelDesc) + NovaAPI.SetTMPText(self._mapNode.txtTurnDesc, self._panel.mapLevel.sEndlessDesc) + NovaAPI.SetTMPText(self._mapNode.txtStartTitle, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_LevelTittle"), self._panel.mapLevel.nEndlessLevel)) + self._mapNode.btnStart[1].gameObject:SetActive(self._panel.mapLevel.nEndlessLevel == 1) + self._mapNode.btnStart[2].gameObject:SetActive(self._panel.mapLevel.nEndlessLevel > 1) + self._mapNode.txtClick.gameObject:SetActive(self._panel.mapLevel.nEndlessLevel > 1) + local tbAll = ConfigTable.GetConfigNumberArray("PenguinCardEndlessDebuffShowList") + local nBuffId = self._panel.mapLevel.tbEndlessLevelBuffId[1] + if nBuffId ~= nil then + local getRandom = function(arr, x, n) + local list = {} + for _, v in ipairs(arr) do + if v ~= x then + table.insert(list, v) + end + end + for i = #list, 2, -1 do + local j = math.random(i) + list[i], list[j] = list[j], list[i] + end + local result = {} + n = math.min(n, #list) + for i = 1, n do + table.insert(result, list[i]) + end + return result + end + local tbShow = getRandom(tbAll, nBuffId, 3) + table.insert(tbShow, 1, nBuffId) + for i = 1, 4 do + if tbShow[i] ~= nil then + local mapCfg = ConfigTable.GetData("PenguinCardBuff", tbShow[i]) + self:SetSprite(self._mapNode.imgBuff[i], "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCfg.Icon) + end + end + local nWaitTime = 1.5 + NovaAPI.SetButtonInteractable(self._mapNode.btnStart[1], false) + NovaAPI.SetButtonInteractable(self._mapNode.btnStart[2], false) + self._mapNode.txtTurnDesc.alpha = 0 + self:AddTimer(1, nWaitTime, function() + NovaAPI.SetButtonInteractable(self._mapNode.btnStart[1], true) + NovaAPI.SetButtonInteractable(self._mapNode.btnStart[2], true) + self._mapNode.txtTurnDesc:DOFade(1, 0.3):SetUpdate(true) + end, true, true, true) + else + NovaAPI.SetButtonInteractable(self._mapNode.btnStart[1], true) + NovaAPI.SetButtonInteractable(self._mapNode.btnStart[2], true) + end +end +function PenguinCardStartCtrl:PlayOutAni() + self.animator:Play("PengUinCard_Start_out", 0, 0) +end +function PenguinCardStartCtrl:Awake() + self.animator = self.gameObject:GetComponent("Animator") +end +function PenguinCardStartCtrl:OnEnable() +end +function PenguinCardStartCtrl:OnDisable() +end +function PenguinCardStartCtrl:OnBtnClick_Start(btn) + self._panel.mapLevel:SwitchGameState() +end +return PenguinCardStartCtrl diff --git a/lua/game/ui/play_penguincard/endlessmode/penguinlevel_endless.lua b/lua/game/ui/play_penguincard/endlessmode/penguinlevel_endless.lua new file mode 100644 index 000000000..1a39c6b2f --- /dev/null +++ b/lua/game/ui/play_penguincard/endlessmode/penguinlevel_endless.lua @@ -0,0 +1,931 @@ +local PenguinLevel = require("Game.UI.Play_PenguinCard.PenguinLevel") +local PenguinLevel_Endless = class("PenguinLevel_Endless", PenguinLevel) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local PenguinCardAide = require("Game.UI.Play_PenguinCard.EndlessMode.PenguinCardAide") +local RapidJson = require("rapidjson") +local mapEventConfig = { + PenguinCard_ChangeScore = "OnEvent_ChangeScore" +} +function PenguinLevel_Endless:Init(nFloorId, nLevelId, nActId, tbStarScore, sData) + self:ParseServerData(nFloorId, nLevelId, nActId, tbStarScore) + self:ParseConfigData() + self:ParseLocalData() + self:BindEvent() + local sAll = NovaAPIHotfix.DecompressString(sData or "") + self.mapLevelData = RapidJson.decode(sAll) + EventManager.Hit(EventId.OpenPanel, PanelId.PenguinCardEndless, self) +end +function PenguinLevel_Endless:Exit() + self:UnBindEvent() +end +function PenguinLevel_Endless:ParseModeConfigData() + self.nMaxRound = ConfigTable.GetConfigNumber("PenguinCardEndlessMaxRound") + self.nMaxAide = ConfigTable.GetConfigNumber("PenguinCardEndlessMaxAide") + self.tbAdditionScore = ConfigTable.GetConfigNumberArray("PenguinCardEndlessInitialAdditionScore") + self.tbRoundUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardEndlessRoundUpgradeCost") + self.tbAideUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardEndlessAideUpgradeCost") + self.tbScoreUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardEndlessScoreUpgradeCost") + self.nMaxAdditionScore = #self.tbAdditionScore + self.nAideRollCount = ConfigTable.GetConfigNumber("PenguinCardAideRollCount") + self.nMaxEndlessLevel = 0 + local mapLevelCfg = ConfigTable.GetData("PenguinCardFloor", self.nFloorId) + if mapLevelCfg then + local func_ForEach_Level = function(mapData) + if mapData.GroupId == mapLevelCfg.EndlessGroup and self.nMaxEndlessLevel < mapData.Level then + self.nMaxEndlessLevel = mapData.Level + end + end + ForEachTableLine(DataTable.PenguinCardEndlessLevel, func_ForEach_Level) + end +end +function PenguinLevel_Endless:ParseModeLevelData(mapLevelCfg) + self:RestoreLevelData(self.mapLevelData) + local mapEndlessCfg = ConfigTable.GetData("PenguinCardEndlessLevel", mapLevelCfg.EndlessGroup * 100 + self.nEndlessLevel) + if not mapEndlessCfg then + return + end + self.sEndlessDesc = mapEndlessCfg.Desc + self.nAimScore = mapEndlessCfg.AimScore + self.tbEndlessLevelBuffId = mapEndlessCfg.BuffId + self.nAidePool = mapEndlessCfg.AidePool +end +function PenguinLevel_Endless:GetModeAuraFieldMap() + return { + [GameEnum.PenguinCardEffectType.AimScoreAura] = "nAimScoreAura", + [GameEnum.PenguinCardEffectType.AideScoreAura] = "nAideScoreAura" + } +end +function PenguinLevel_Endless:ClearModeLevelData() + self.nEndlessLevel = 1 + self.nAideLimit = ConfigTable.GetConfigNumber("PenguinCardEndlessInitialAide") + self.nAdditionScoreLevel = 0 + self.nAdditionScore = 0 + self.bNewLevel = true + self.bRetryLimit = false + if self.tbAidePool == nil then + self.tbAidePool = {} + end + if self.tbAide == nil then + self.tbAide = {} + for i = 1, 3 do + self.tbAide[i] = 0 + end + elseif next(self.tbAide) ~= nil then + for i = 1, 3 do + local mapAide = self.tbAide[i] + if mapAide ~= 0 then + self:RecycleAide(mapAide) + self.tbAide[i] = 0 + end + end + end + self.mapAideLevel = {} + self.mapFirstRoundSnapshot = nil +end +function PenguinLevel_Endless:SaveLevelData() + local mapLevelData = { + nHp = self.nHp, + nEndlessLevel = self.nEndlessLevel, + nAideLimit = self.nAideLimit, + nRoundLimit = self.nRoundLimit, + nAdditionScoreLevel = self.nAdditionScoreLevel, + nAdditionScore = self.nAdditionScore, + mapAideLevel = clone(self.mapAideLevel), + nCacheScore = self.nScore, + nCacheStar = self:GetStar() + } + local tbPenguinCardSnap = {} + local tbPenguinCard = self.tbPenguinCard or {} + for i = 1, 6 do + local v = tbPenguinCard[i] + if v == 0 or v == nil then + tbPenguinCardSnap[i] = 0 + else + tbPenguinCardSnap[i] = v:Serialize() + end + end + mapLevelData.tbPenguinCard = tbPenguinCardSnap + local tbAideSnap = {} + local tbAide = self.tbAide or {} + for i = 1, 3 do + local v = tbAide[i] + if v == 0 or v == nil then + tbAideSnap[i] = 0 + else + tbAideSnap[i] = v:Serialize() + end + end + mapLevelData.tbAide = tbAideSnap + return mapLevelData +end +function PenguinLevel_Endless:RestoreLevelData(mapLevelData) + if not mapLevelData then + return + end + if mapLevelData.nHp then + self.nHp = mapLevelData.nHp + end + if mapLevelData.nEndlessLevel then + self.nEndlessLevel = mapLevelData.nEndlessLevel + end + if mapLevelData.nAideLimit then + self.nAideLimit = mapLevelData.nAideLimit + end + if mapLevelData.nRoundLimit then + self.nRoundLimit = mapLevelData.nRoundLimit + end + if mapLevelData.nAdditionScoreLevel then + self.nAdditionScoreLevel = mapLevelData.nAdditionScoreLevel + end + if mapLevelData.nAdditionScore then + self.nAdditionScore = mapLevelData.nAdditionScore + end + if mapLevelData.mapAideLevel then + self.mapAideLevel = clone(mapLevelData.mapAideLevel) + end + if mapLevelData.tbPenguinCard then + for i = 1, 6 do + local v = self.tbPenguinCard[i] + if v ~= 0 and v ~= nil then + self:RecyclePenguinCard(v) + end + local mapData = mapLevelData.tbPenguinCard[i] + if mapData == 0 then + self.tbPenguinCard[i] = 0 + else + local mapCard = self:CreatePenguinCard(mapData.nId) + mapCard:Deserialize(mapData) + self.tbPenguinCard[i] = mapCard + end + end + end + if mapLevelData.tbAide then + for i = 1, 3 do + local v = self.tbAide[i] + if v ~= 0 and v ~= nil then + self:RecycleAide(v) + end + local mapData = mapLevelData.tbAide[i] + if mapData == 0 then + self.tbAide[i] = 0 + else + local mapAide = self:CreateAide(mapData.nId) + mapAide:Deserialize(mapData) + self.tbAide[i] = mapAide + end + end + end +end +function PenguinLevel_Endless:EnterNextLevel() + if self:GetAimScore() > self.nScore then + return + end + if self.nEndlessLevel == self.nMaxEndlessLevel then + local nNextState = PenguinCardUtils.GameState.Complete + self:SwitchNextGameState(nNextState) + return + end + self.nEndlessLevel = self.nEndlessLevel + 1 + self.mapLevelData = self:SaveLevelData() + if self.nActId then + local actData = PlayerData.Activity:GetActivityDataById(self.nActId) + if actData then + local bOpen = actData:CheckActivityOpen() + if bOpen then + local sJson = RapidJson.encode(self.mapLevelData) + local sCompress = NovaAPIHotfix.CompressString(sJson) + local nScore = math.floor(self.nScore) + local callback = function() + self:RestartGame() + end + actData:SendActivityPenguinCardEndlessLevelSaveReq(self.nLevelId, nScore, sCompress, callback) + return + else + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_3") + }) + end + end + end + self:RestartGame() +end +function PenguinLevel_Endless:CheckNextGameState() + if self.nGameState == nil then + return PenguinCardUtils.GameState.Start + elseif self.nGameState == PenguinCardUtils.GameState.Start then + return PenguinCardUtils.GameState.Prepare + elseif self.nGameState == PenguinCardUtils.GameState.Prepare then + return PenguinCardUtils.GameState.Dealing + elseif self.nGameState == PenguinCardUtils.GameState.Dealing then + return PenguinCardUtils.GameState.Flip + elseif self.nGameState == PenguinCardUtils.GameState.Flip then + return PenguinCardUtils.GameState.Settlement + elseif self.nGameState == PenguinCardUtils.GameState.Settlement then + if self.nCurRound < self:GetRoundLimitInTurn() then + return PenguinCardUtils.GameState.Dealing + end + if self.nCurTurn >= self.nMaxTurn then + return PenguinCardUtils.GameState.EndlessCheck + end + return PenguinCardUtils.GameState.Prepare + elseif self.nGameState == PenguinCardUtils.GameState.EndlessCheck then + return PenguinCardUtils.GameState.Complete + end +end +function PenguinLevel_Endless:RunState_Start() + EventManager.Hit("PenguinCard_RunState_Start") +end +function PenguinLevel_Endless:QuitState_Start(nNextState) + EventManager.Hit("PenguinCard_QuitState_Start", nNextState) + local nWaitTime = 0.167 + return nWaitTime +end +function PenguinLevel_Endless:FreeRollAide() + local tbId = self:GetRollAideResult() + if next(tbId) == nil then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_Error_EmptyAide") + }) + return + end + self:ClearSelectableAide() + for _, nId in ipairs(tbId) do + local mapAide = self:CreateAide(nId) + table.insert(self.tbSelectableAide, mapAide) + end + self.bSelectedAide = false +end +function PenguinLevel_Endless:SelectAide(nIndex) + if self:GetOwnAideCount() >= self.nAideLimit then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_AideMax")) + return + end + local mapSelectAide = self.tbSelectableAide[nIndex] + local nAimIndex = 0 + for i, v in ipairs(self.tbAide) do + if v == 0 then + nAimIndex = i + break + end + end + local mapAide = self:CreateAide(mapSelectAide.nId) + self.tbAide[nAimIndex] = mapAide + self.tbAide[nAimIndex]:SetSlotIndex(nAimIndex) + self.tbAide[nAimIndex]:ResetAllTrigger() + self.bSelectedAide = true + local nAdd = self.tbAide[nAimIndex]:GetScore() + nAdd = self:GetAideScore(nAdd) + self:ChangeScore(nAdd) + self:RefreshAura() + PlayerData.Voice:PlayCharVoice("swap", mapAide.nCharId) + EventManager.Hit("PenguinCard_SelectAide", nAimIndex) +end +function PenguinLevel_Endless:UpgradeAide(nIndex, nGroup) + local mapAide = self.tbAide[nIndex] + if mapAide == 0 then + return + end + local bUpgrade = mapAide:SetUpgradeGroup(nGroup) + self.mapAideLevel[tostring(mapAide.nId)] = { + nLevel = mapAide.nLevel, + mapUpgradeCount = clone(mapAide.mapUpgradeCount) + } + self.bSelectedPenguinCard = true + self:RefreshAura() + if bUpgrade then + PlayerData.Voice:PlayCharVoice("charUp", mapAide.nCharId) + else + PlayerData.Voice:PlayCharVoice("thankSmall", mapAide.nCharId) + end + EventManager.Hit("PenguinCard_UpgradeAide", nIndex, bUpgrade) +end +function PenguinLevel_Endless:CheckAideUpgrade(nGroup) + for i, v in ipairs(self.tbAide) do + if v ~= 0 then + local bAble = v:CheckUpgradeGroup(nGroup) + if bAble then + return i + end + end + end +end +function PenguinLevel_Endless:GetOwnAideCount() + local nCount = 0 + for i = 1, 3 do + if self.tbAide[i] ~= 0 then + nCount = nCount + 1 + end + end + return nCount +end +function PenguinLevel_Endless:SaleAide(nIndex) + local mapAide = self.tbAide[nIndex] + local nCharId = mapAide.nCharId + self:RecycleAide(mapAide) + self.tbAide[nIndex] = 0 + self:RefreshAura() + PlayerData.Voice:PlayCharVoice("question", nCharId) + EventManager.Hit("PenguinCard_SaleAide", nIndex) +end +function PenguinLevel_Endless:ClearSelectableAide() + if next(self.tbSelectableAide) ~= nil then + for i = #self.tbSelectableAide, 1, -1 do + local mapAide = table.remove(self.tbSelectableAide, i) + self:RecycleAide(mapAide) + end + end +end +function PenguinLevel_Endless:GetRollAideResult() + local mapWeightCfg = ConfigTable.GetData("PenguinCardAidePool", self.nAidePool) + if not mapWeightCfg then + return {} + end + local tbWeight = clone(mapWeightCfg.Weight) + local tbHas = {} + for i = 1, 3 do + if self.tbAide[i] ~= 0 then + table.insert(tbHas, self.tbAide[i].nId) + end + end + local nRoll = self.nAideRollCount + local tbId = PenguinCardUtils.WeightedRandom(mapWeightCfg.AideId, tbWeight, nRoll, tbHas, false, true) + return tbId +end +function PenguinLevel_Endless:RecycleAide(mapAide) + mapAide:Clear() + table.insert(self.tbAidePool, mapAide) +end +function PenguinLevel_Endless:CreateAide(nId) + local mapAide + if next(self.tbAidePool) == nil then + mapAide = PenguinCardAide.new(nId, self.mapAideLevel[tostring(nId)]) + else + mapAide = table.remove(self.tbAidePool, 1) + mapAide:Init(nId, self.mapAideLevel[tostring(nId)]) + end + return mapAide +end +function PenguinLevel_Endless:RunState_Prepare() + self.nCurTurn = self.nCurTurn + 1 + self.nCurRound = 0 + self:ClearStateData_Prepare() + self:ClearTurnData() + self.tbSelectableAide = {} + self.bSelectedAide = false + for _, v in ipairs(self.tbBuff) do + v:ResetTurnTrigger() + end + for _, v in ipairs(self.tbPenguinCard) do + if v ~= 0 then + v:ResetTurnTrigger() + end + end + for _, v in ipairs(self.tbAide) do + if v ~= 0 then + v:ResetTurnTrigger() + end + end + local nPrepareInTime = 0.8 + local nAuraInTime = 0.3 + EventManager.Hit(EventId.BlockInput, true) + local sequence = DOTween.Sequence() + sequence:AppendInterval(nPrepareInTime) + sequence:AppendCallback(function() + self:RefreshAura() + EventManager.Hit("PenguinCard_AuraTriggered") + for _, nBuffId in ipairs(self.tbEndlessLevelBuffId) do + local mapData = self:CreateBuff(nBuffId) + mapData:ResetAllTrigger() + self:AddBuff(mapData) + end + end) + sequence:AppendInterval(nAuraInTime) + sequence:SetUpdate(true) + local callback = dotween_callback_handler(self, function() + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.NextLevel) + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Prepare) + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.BeforeUpgrade) + EventManager.Hit(EventId.BlockInput, false) + end) + sequence:OnComplete(callback) + self:ChangeScore(self.nAdditionScore) + for _, v in ipairs(self.tbAide) do + if v ~= 0 then + local nAdd = v:GetScore() + nAdd = self:GetAideScore(nAdd) + self:ChangeScore(nAdd) + end + end + self:FreeRollAide() + self:FreeRollPenguinCard() + EventManager.Hit("PenguinCard_RunState_Prepare") +end +function PenguinLevel_Endless:QuitState_Prepare(nNextState) + self:ClearSelectablePenguinCard() + self:ClearStateData_Prepare() + self:ClearSelectableAide() + self.tbSelectableAide = {} + self.bSelectedAide = false + EventManager.Hit("PenguinCard_QuitState_Prepare", nNextState) + local nWaitTime = 0 + if nNextState == PenguinCardUtils.GameState.Start then + nWaitTime = 0.6 + elseif nNextState == PenguinCardUtils.GameState.Dealing then + nWaitTime = 0.45 + elseif nNextState == PenguinCardUtils.GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime +end +function PenguinLevel_Endless:AddRound() + if self.nRoundLimit == self.nMaxRound then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel") + }) + return + end + local nCost = self.tbRoundUpgradeCost[self.nRoundLimit + 1] * self:GetUpgradeDiscount() + if nCost > self.nScore then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade") + }) + return + end + self.nRoundLimit = self.nRoundLimit + 1 + self:ChangeScore(-1 * nCost) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_buy", + sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddRoundSuccess"), self.nRoundLimit) + }) + self:AfterUpgrade(nCost) + EventManager.Hit("PenguinCard_AddRound") +end +function PenguinLevel_Endless:AddAide() + if self.nAideLimit == self.nMaxAide then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel") + }) + return + end + local nCost = self.tbAideUpgradeCost[self.nAideLimit + 1] * self:GetUpgradeDiscount() + if nCost > self.nScore then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade") + }) + return + end + self.nAideLimit = self.nAideLimit + 1 + self:ChangeScore(-1 * nCost) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_buy", + sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddAideSuccess"), self.nAideLimit) + }) + self:AfterUpgrade(nCost) + EventManager.Hit("PenguinCard_AddAide") +end +function PenguinLevel_Endless:AddAdditionScore() + if self.nAdditionScoreLevel == self.nMaxAdditionScore then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel") + }) + return + end + local nCost = self.tbScoreUpgradeCost[self.nAdditionScoreLevel + 1] * self:GetUpgradeDiscount() + if nCost > self.nScore then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade") + }) + return + end + self.nAdditionScoreLevel = self.nAdditionScoreLevel + 1 + self:ChangeAdditionScore() + self:ChangeScore(-1 * nCost) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_buy", + sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddAdditionScoreSuccess"), self.nAdditionScore) + }) + self:AfterUpgrade(nCost) + EventManager.Hit("PenguinCard_AddAdditionScore") +end +function PenguinLevel_Endless:GetPenguinCardWeightLevel() + return self.nEndlessLevel +end +function PenguinLevel_Endless:ChangeAdditionScore() + local nScore = 0 + if 0 < self.nAdditionScoreLevel then + for i = 1, self.nAdditionScoreLevel do + nScore = nScore + self.tbAdditionScore[i] + end + end + self.nAdditionScore = nScore +end +function PenguinLevel_Endless:GetMaxLevelPenguinCard() + return {} +end +function PenguinLevel_Endless:GetRollPenguinCardCost() + local tbCost = ConfigTable.GetConfigNumberArray("PenguinCardEndlessRollCardCost") + local nCost = tbCost[self.nTurnBuyCount + 1] + return nCost +end +function PenguinLevel_Endless:CheckMaxLevelPenguinCard(nGroupId) + for _, v in ipairs(self.tbPenguinCard) do + if v ~= 0 and v.nGroupId == nGroupId and v.nLevel == v.nMaxLevel then + return true + end + end + return false +end +function PenguinLevel_Endless:GetAimScore() + local nAura = self.nAimScoreAura or 0 + local nP = (100 + nAura) / 100 + nP = clearFloat(nP) + return self.nAimScore * nP +end +function PenguinLevel_Endless:GetAideScore(nScore) + local nAura = self.nAideScoreAura or 0 + local nP = (100 + nAura) / 100 + nP = clearFloat(nP) + return nScore * nP +end +function PenguinLevel_Endless:ChangeAimScore(nAura) + local nBeforeScore = self:GetAimScore() + self.nAimScoreAura = self.nAimScoreAura + nAura + EventManager.Hit("PenguinCard_ChangeAimScore", nBeforeScore) +end +function PenguinLevel_Endless:ChangeAideScore(nAura) + self.nAideScoreAura = self.nAideScoreAura + nAura + EventManager.Hit("PenguinCard_ChangeAideScore") +end +function PenguinLevel_Endless:RunState_Dealing() + self:SaveSnapshot() + self:SaveFirstRoundSnapshot() + self.bCheckRound = self:GetSnapshotState() + self.nCurRound = self.nCurRound + 1 + self.nTotalRound = self.nTotalRound + 1 + self:ClearRoundData() + self.mapCalBaseCardPool = clone(self.mapBaseCardPool) + for _, v in ipairs(self.tbBuff) do + v:ResetRoundTrigger() + end + for _, v in ipairs(self.tbPenguinCard) do + if v ~= 0 then + v:ResetRoundTrigger() + end + end + for _, v in ipairs(self.tbAide) do + if v ~= 0 then + v:ResetRoundTrigger() + end + end + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Dealing) + self.tbBaseCardId = PenguinCardUtils.WeightedRandom(self.mapCalBaseCardPool.tbId, self.mapCalBaseCardPool.tbWeight, self.nBaseCardCount, {}, true) + self.tbShowedCard = {} + for i = 1, self.nBaseCardCount do + self.tbShowedCard[i] = false + end + EventManager.Hit("PenguinCard_RunState_Dealing") + self:SwitchGameState() +end +function PenguinLevel_Endless:QuitState_Dealing(nNextState) + EventManager.Hit("PenguinCard_QuitState_Dealing", nNextState) + local nWaitTime = 0 + if nNextState == PenguinCardUtils.GameState.Start then + nWaitTime = 0.6 + elseif nNextState == PenguinCardUtils.GameState.Flip then + nWaitTime = self.bCheckRound and 1.87 or 0.85 + elseif nNextState == PenguinCardUtils.GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime +end +function PenguinLevel_Endless:SaveFirstRoundSnapshot() + if self.nCurRound ~= 0 then + return + end + self.mapFirstRoundSnapshot = clone(self.mapSnapshot) +end +function PenguinLevel_Endless:RunState_Flip() + EventManager.Hit("PenguinCard_RunState_Flip") + self:PlayAuto() +end +function PenguinLevel_Endless:QuitState_Flip(nNextState) + self:StopAuto() + EventManager.Hit("PenguinCard_QuitState_Flip", nNextState) + local nWaitTime = 0 + if nNextState == PenguinCardUtils.GameState.Start then + nWaitTime = 0.6 + elseif nNextState == PenguinCardUtils.GameState.Settlement then + nWaitTime = 1 + elseif nNextState == PenguinCardUtils.GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime +end +function PenguinLevel_Endless:AfterShowBaseCard(mapCfg) +end +function PenguinLevel_Endless:AfterCheckHandRank() +end +function PenguinLevel_Endless:RunState_Settlement() + local HandRankSuitCount = self:AddSettlementHistory() + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Settlement, { + HandRankSuitCount = HandRankSuitCount, + SuitCount = self.mapAllSuit, + HandRank = self.nHandRankId, + HandRankCount = self.tbHandRankCount + }) + self:AddLog() + EventManager.Hit("PenguinCard_RunState_Settlement") + self:PlayAuto() +end +function PenguinLevel_Endless:QuitState_Settlement(nNextState) + self:StopAuto() + if not self.bRestoreSnapshot then + self:ChangeScore(self.nRoundScore) + self:EndRound() + if self:GetRoundLimitInTurn() == self.nCurRound then + self:EndTurn() + end + end + self.bCheckRound = false + self:ClearRoundData() + EventManager.Hit("PenguinCard_QuitState_Settlement", nNextState) + local nWaitTime = 0 + if nNextState == PenguinCardUtils.GameState.Start then + nWaitTime = 0.6 + elseif nNextState == PenguinCardUtils.GameState.Dealing then + nWaitTime = 0.57 + elseif nNextState == PenguinCardUtils.GameState.Prepare then + nWaitTime = 0.57 + elseif nNextState == PenguinCardUtils.GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime +end +function PenguinLevel_Endless:NextRound() + self:StopAuto() + self:SwitchGameState() +end +function PenguinLevel_Endless:CheckAllRound() + self:RestoreFirstRoundSnapshot() + self.bNewLevel = false + self.nCheckRoundCount = 0 + local nBuffId = ConfigTable.GetConfigNumber("PenguinCardEndlessRetryBuffId") + local mapData = self:CreateBuff(nBuffId) + mapData:ResetAllTrigger() + self:AddBuff(mapData) + local nNextState = PenguinCardUtils.GameState.Dealing + self:SwitchNextGameState(nNextState) +end +function PenguinLevel_Endless:RestoreFirstRoundSnapshot() + self.mapSnapshot = clone(self.mapFirstRoundSnapshot) + self:RestoreSnapshot() + self.mapFirstRoundSnapshot = nil + self.bRestoreSnapshot = false +end +function PenguinLevel_Endless:RunState_EndlessCheck() + self.nCheckHp = self.nHp + if self.nScore < self:GetAimScore() then + self:ChangeHp(-1) + end + EventManager.Hit("PenguinCard_RunState_EndlessCheck") +end +function PenguinLevel_Endless:QuitState_EndlessCheck(nNextState) + EventManager.Hit("PenguinCard_QuitState_EndlessCheck", nNextState) + local nWaitTime = 0 + if nNextState == PenguinCardUtils.GameState.Start then + nWaitTime = 0.6 + elseif nNextState == PenguinCardUtils.GameState.Dealing then + nWaitTime = 0.57 + elseif nNextState == PenguinCardUtils.GameState.Prepare then + nWaitTime = 0.57 + elseif nNextState == PenguinCardUtils.GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime +end +function PenguinLevel_Endless:RunState_Complete(mapParam) + self.nStar = self:GetStar() + EventManager.Hit("PenguinCard_RunState_Complete") + if self.nActId then + local tab = {} + local mapLevelCfg = ConfigTable.GetData("PenguinCardFloor", self.nFloorId) + local nEndlessId = mapLevelCfg.EndlessGroup * 100 + self.nEndlessLevel + table.insert(tab, { + "endless_level", + tostring(nEndlessId) + }) + local sAssist = "" + for i = 1, 3 do + if self.tbAide[i] ~= 0 then + if sAssist == "" then + sAssist = sAssist .. self.tbAide[i].nId .. ":" .. self.tbAide[i].nLevel + else + sAssist = sAssist .. "," .. self.tbAide[i].nId .. ":" .. self.tbAide[i].nLevel + end + end + end + table.insert(tab, { + "assist_list", + sAssist + }) + table.insert(tab, { + "hp", + tostring(self.nHp) + }) + table.insert(tab, { + "role_id", + tostring(PlayerData.Base._nPlayerId) + }) + table.insert(tab, { + "activity_id", + tostring(self.nActId) + }) + table.insert(tab, { + "battle_id", + tostring(self.nLevelId) + }) + table.insert(tab, { + "round", + tostring(self.nCurTurn) + }) + table.insert(tab, { + "result", + tostring(0 >= self.nHp and 2 or 1) + }) + local nEnd = mapParam and mapParam.bManual == true and 2 or 1 + table.insert(tab, { + "end_type", + tostring(nEnd) + }) + table.insert(tab, { + "score", + tostring(self.nScore) + }) + table.insert(tab, { + "star", + tostring(self.nStar) + }) + local sId = "" + for i = 1, 6 do + if self.tbPenguinCard[i] ~= 0 then + if sId == "" then + sId = sId .. self.tbPenguinCard[i].nId + else + sId = sId .. "," .. self.tbPenguinCard[i].nId + end + end + end + table.insert(tab, {"card_list", sId}) + table.insert(tab, { + "skill_1", + tostring(self.nRoundLimit) + }) + table.insert(tab, { + "skill_2", + tostring(self.nAideLimit) + }) + table.insert(tab, { + "skill_3", + tostring(self.nAdditionScore) + }) + NovaAPI.UserEventUpload("minigame_PenguinCard", tab) + end +end +function PenguinLevel_Endless:QuitState_Complete() + self.nStar = 0 + EventManager.Hit("PenguinCard_QuitState_Complete") + return 0 +end +function PenguinLevel_Endless:PlayAuto(bClick) + if not self.bAuto or self.bPause then + return + end + if self.nGameState == PenguinCardUtils.GameState.Flip then + self.sequence = DOTween.Sequence() + for j = 1, self.nBaseCardCount do + if self.tbShowedCard[j] == false then + self.sequence:AppendCallback(function() + self:ShowBaseCard(j) + end) + self.sequence:AppendInterval(0.2 / self.nSpeed) + end + end + self.sequence:SetUpdate(true) + elseif self.nGameState == PenguinCardUtils.GameState.Settlement then + local bKeep = not PlayerData.Guide:CheckGuideFinishById(302) + if EditorSettings and EditorSettings.bJumpGuide then + bKeep = false + end + if bKeep then + return + end + self.sequence = DOTween.Sequence() + if not bClick then + self.sequence:AppendInterval((self.nRoundValue >= self.nFireScore and 7 or 5) / self.nSpeed) + end + self.sequence:AppendCallback(function() + EventManager.Hit("PenguinCard_QuitScoreAni") + self:SwitchGameState() + end) + self.sequence:SetUpdate(true) + end +end +function PenguinLevel_Endless:ExecuteModeEffect(nEffectType, mapEffectValue, mapTriggerSource) + if nEffectType == GameEnum.PenguinCardEffectType.AimScoreAura then + self:ChangeAimScore(mapEffectValue) + elseif nEffectType == GameEnum.PenguinCardEffectType.AideScoreAura then + self:ChangeAideScore(mapEffectValue) + elseif nEffectType == GameEnum.PenguinCardEffectType.RetryLimit then + self.bRetryLimit = true + end +end +function PenguinLevel_Endless:TriggerModeEffect(nTriggerPhase, mapTriggerSource, callback) + for _, v in ipairs(self.tbAide) do + if v ~= 0 then + v:Trigger(nTriggerPhase, mapTriggerSource, callback) + v:Growth(nTriggerPhase, mapTriggerSource) + end + end +end +function PenguinLevel_Endless:OnEvent_ChangeScore(nBefore) + local nBeforeStar, nStar = 0, 0 + for i, v in ipairs(self.tbStarScore) do + if v <= nBefore then + nBeforeStar = i + end + if v <= self.nScore then + nStar = i + end + end + EventManager.Hit("PenguinCard_ChangeStar", nBeforeStar, nStar) +end +function PenguinLevel_Endless:BindEvent() + if type(mapEventConfig) ~= "table" then + return + end + for nEventId, sCallbackName in pairs(mapEventConfig) do + local callback = self[sCallbackName] + if type(callback) == "function" then + EventManager.Add(nEventId, self, callback) + end + end +end +function PenguinLevel_Endless:UnBindEvent() + if type(mapEventConfig) ~= "table" then + return + end + for nEventId, sCallbackName in pairs(mapEventConfig) do + local callback = self[sCallbackName] + if type(callback) == "function" then + EventManager.Remove(nEventId, self, callback) + end + end +end +function PenguinLevel_Endless:SaveModeSnapshot(mapSnapshot) + local tbAideSnap = {} + local tbAide = self.tbAide or {} + for i = 1, 3 do + local v = tbAide[i] + if v == 0 or v == nil then + tbAideSnap[i] = 0 + else + tbAideSnap[i] = v:Serialize() + end + end + mapSnapshot.tbAide = tbAideSnap +end +function PenguinLevel_Endless:RestoreModeSnapshot(mapSnapshot) + for i = 1, 3 do + local v = self.tbAide[i] + if v ~= 0 and v ~= nil then + self:RecycleAide(v) + end + local mapData = mapSnapshot.tbAide[i] + if mapData == 0 then + self.tbAide[i] = 0 + else + local mapAide = self:CreateAide(mapData.nId) + mapAide:Deserialize(mapData) + self.tbAide[i] = mapAide + end + end +end +return PenguinLevel_Endless diff --git a/lua/game/ui/play_penguincard/penguincardctrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardctrl.lua similarity index 88% rename from lua/game/ui/play_penguincard/penguincardctrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardctrl.lua index d0b08d98e..05fcbd192 100644 --- a/lua/game/ui/play_penguincard/penguincardctrl.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguincardctrl.lua @@ -13,15 +13,15 @@ PenguinCardCtrl._mapNodeConfig = { }, Start = { sNodeName = "---Start---", - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardStartCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardStartCtrl" }, Prepare = { sNodeName = "---Prepare---", - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardPrepareCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardPrepareCtrl" }, Flip = { sNodeName = "---Flip---", - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardFlipCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardFlipCtrl" }, Slot = { sNodeName = "---Slot---", @@ -29,15 +29,15 @@ PenguinCardCtrl._mapNodeConfig = { }, Result = { sNodeName = "---Result---", - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardResultCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardResultCtrl" }, CardInfo = { sNodeName = "---CardInfo---", - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardInfoCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardInfoCtrl" }, Pause = { sNodeName = "---Pause---", - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardPauseCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardPauseCtrl" }, HandRank = { sNodeName = "---HandRank---", @@ -45,7 +45,7 @@ PenguinCardCtrl._mapNodeConfig = { }, Log = { sNodeName = "---Log---", - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardLogCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardLogCtrl" }, Confirm = { sNodeName = "---Confirm---", @@ -53,7 +53,7 @@ PenguinCardCtrl._mapNodeConfig = { }, Quest = { sNodeName = "---Quest---", - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardQuestSelectCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardQuestSelectCtrl" }, BuffTips = { sNodeName = "---BuffTips---", @@ -64,6 +64,9 @@ PenguinCardCtrl._mapNodeConfig = { cgBuff = { sNodeName = "---Buff---", sComponentName = "CanvasGroup" + }, + Block = { + sNodeName = "----Block----" } } PenguinCardCtrl._mapEventConfig = { @@ -85,16 +88,19 @@ PenguinCardCtrl._mapEventConfig = { PenguinCard_DeleteBuff = "OnEvent_DeleteBuff", PenguinCard_OpenPause = "OnBtnClick_Pause", PenguinCard_QuestSelectOpen = "OnEvent_QuestSelectOpen", - PenguinCard_Change = "OnEvent_Change" + PenguinCard_Change = "OnEvent_Change", + PenguinCard_Block = "OnEvent_Block" } function PenguinCardCtrl:RunState_Start() self:CloseAll() - self:ClearBuffItem() self._mapNode.Start.gameObject:SetActive(true) self._mapNode.Start:Refresh() end -function PenguinCardCtrl:QuitState_Start() +function PenguinCardCtrl:QuitState_Start(nNextState) self._mapNode.Start:PlayOutAni() + if nNextState == PenguinCardUtils.GameState.Start or nNextState == PenguinCardUtils.GameState.Complete then + self:ClearBuffItem() + end end function PenguinCardCtrl:RunState_Prepare() self._mapNode.Start.gameObject:SetActive(false) @@ -234,6 +240,8 @@ function PenguinCardCtrl:CloseAll() self._mapNode.Result.gameObject:SetActive(false) self._mapNode.Log.gameObject:SetActive(false) self._mapNode.Confirm.gameObject:SetActive(false) + self.nBlockRC = 0 + self._mapNode.Block:SetActive(false) end function PenguinCardCtrl:ClearBuffItem() delChildren(self._mapNode.rtBuff) @@ -315,6 +323,25 @@ function PenguinCardCtrl:OnEvent_QuestSelectOpen() end cs_coroutine.start(wait) end +function PenguinCardCtrl:OnEvent_Block(bBlock) + if self.nBlockRC == nil then + self.nBlockRC = 0 + end + if bBlock then + if self.nBlockRC == 0 then + self._mapNode.Block:SetActive(true) + end + self.nBlockRC = self.nBlockRC + 1 + else + self.nBlockRC = self.nBlockRC - 1 + if self.nBlockRC == 0 then + self._mapNode.Block:SetActive(false) + elseif self.nBlockRC < 0 then + self.nBlockRC = 0 + self._mapNode.Block:SetActive(false) + end + end +end function PenguinCardCtrl:OnEvent_Change(callback) callback(self, self._panel.mapLevel) end diff --git a/lua/game/ui/play_penguincard/penguincardflipctrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardflipctrl.lua similarity index 96% rename from lua/game/ui/play_penguincard/penguincardflipctrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardflipctrl.lua index 619368e02..3f6264aba 100644 --- a/lua/game/ui/play_penguincard/penguincardflipctrl.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguincardflipctrl.lua @@ -138,7 +138,9 @@ PenguinCardFlipCtrl._mapEventConfig = { PenguinCard_ChangeHp = "OnEvent_ChangeHp", PenguinCard_ChangeQuestProcess = "OnEvent_ChangeQuestProcess", PenguinCard_SelectQuest = "OnEvent_SelectQuest", - PenguinCard_ChangeScore = "OnEvent_ChangeScore" + PenguinCard_ChangeScore = "OnEvent_ChangeScore", + PenguinCard_ChangeCheckRoundLimit = "OnEvent_ChangeCheckRoundLimit", + PenguinCard_ChangeRoundLimitInTurn = "OnEvent_ChangeRoundLimitInTurn" } function PenguinCardFlipCtrl:Refresh_Dealing() self._mapNode.imgNextRound:SetActive(false) @@ -156,7 +158,7 @@ function PenguinCardFlipCtrl:Refresh_Dealing() self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(true) self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(false) self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(true) - self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_Off", 1, 0) + self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_Off", 0, 1) for i = 1, 5 do self._mapNode.btnShow[i].interactable = false self._mapNode.PenguinBaseCard[i]:Refresh(self._panel.mapLevel.tbBaseCardId[i]) @@ -216,10 +218,11 @@ function PenguinCardFlipCtrl:RefreshRoundCount() end end function PenguinCardFlipCtrl:RefreshCheckRoundCount() - NovaAPI.SetTMPText(self._mapNode.txtCheckRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftCheckRound"), self._panel.mapLevel.nCheckRoundLimit - self._panel.mapLevel.nCheckRoundCount)) - self._mapNode.goCheckRoundOff:SetActive(self._panel.mapLevel.bCheckRound or self._panel.mapLevel.nCheckRoundLimit <= self._panel.mapLevel.nCheckRoundCount) - self._mapNode.btnCheckRound.gameObject:SetActive(self._panel.mapLevel.nCheckRoundLimit > 0) - self._mapNode.imgCheckRound:SetActive(self._panel.mapLevel.nCheckRoundLimit > 0) + local nLimit = self._panel.mapLevel:GetCheckRoundLimit() + NovaAPI.SetTMPText(self._mapNode.txtCheckRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftCheckRound"), nLimit - self._panel.mapLevel.nCheckRoundCount)) + self._mapNode.goCheckRoundOff:SetActive(self._panel.mapLevel.bCheckRound or nLimit <= self._panel.mapLevel.nCheckRoundCount) + self._mapNode.btnCheckRound.gameObject:SetActive(0 < nLimit) + self._mapNode.imgCheckRound:SetActive(0 < nLimit) end function PenguinCardFlipCtrl:RefreshHandRank() local nAll = #self._panel.mapLevel.tbHandRank @@ -647,6 +650,18 @@ function PenguinCardFlipCtrl:OnEvent_ChangeScore(nBefore) NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) end, self._panel.mapLevel.nScore, 0.5):OnComplete(callback) end +function PenguinCardFlipCtrl:OnEvent_ChangeCheckRoundLimit() + if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Settlement then + return + end + self:RefreshCheckRoundCount() +end +function PenguinCardFlipCtrl:OnEvent_ChangeRoundLimitInTurn() + if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Settlement then + return + end + self:RefreshRoundCount() +end function PenguinCardFlipCtrl:OnEvent_Pause() if self.sequence then self.sequence:Pause() diff --git a/lua/game/ui/play_penguincard/penguincardinfoctrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardinfoctrl.lua similarity index 95% rename from lua/game/ui/play_penguincard/penguincardinfoctrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardinfoctrl.lua index 5648939cb..dff27e75e 100644 --- a/lua/game/ui/play_penguincard/penguincardinfoctrl.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguincardinfoctrl.lua @@ -51,7 +51,7 @@ PenguinCardInfoCtrl._mapEventConfig = { } function PenguinCardInfoCtrl:Open(mapCard, nSelectIndex) self._panel.mapLevel:Pause() - self.mapCard = mapCard + self.mapCard = clone(mapCard) self.bSelect = nSelectIndex ~= nil self.nSelectIndex = nSelectIndex if self.bSelect then @@ -135,12 +135,12 @@ function PenguinCardInfoCtrl:Close(bBuy) self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_out", 0, 0) end self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) self:AddTimer(1, 0.4, function() self._mapNode.goInfo:SetActive(false) self.gameObject:SetActive(false) self._panel.mapLevel:Resume() end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.4) end function PenguinCardInfoCtrl:Awake() self._mapNode.goInfo:SetActive(false) @@ -169,7 +169,7 @@ function PenguinCardInfoCtrl:OnBtnClick_Right() else self.nSelectIndex = 1 end - self.mapCard = self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex] + self.mapCard = clone(self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex]) self:Refresh() end switch(callback) @@ -185,7 +185,7 @@ function PenguinCardInfoCtrl:OnBtnClick_Right() if self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] == 0 then return end - self.mapCard = self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] + self.mapCard = clone(self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]]) self:Refresh() end switch(callback) @@ -210,7 +210,7 @@ function PenguinCardInfoCtrl:OnBtnClick_Left() else self.nSelectIndex = nMax end - self.mapCard = self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex] + self.mapCard = clone(self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex]) self:Refresh() end switch(callback) @@ -226,7 +226,7 @@ function PenguinCardInfoCtrl:OnBtnClick_Left() if self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] == 0 then return end - self.mapCard = self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] + self.mapCard = clone(self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]]) self:Refresh() end switch(callback) diff --git a/lua/game/ui/play_penguincard/penguincardlogctrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardlogctrl.lua similarity index 96% rename from lua/game/ui/play_penguincard/penguincardlogctrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardlogctrl.lua index ec5dd30cb..d11fb6122 100644 --- a/lua/game/ui/play_penguincard/penguincardlogctrl.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguincardlogctrl.lua @@ -91,12 +91,17 @@ function PenguinCardLogCtrl:PlayInAni() self.gameObject:SetActive(true) self._mapNode.blur:SetActive(true) self._mapNode.window:SetActive(true) - WwiseManger:PostEvent("Mode_Card_sum") + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + WwiseManger:PostEvent("Mode_Card_sum") + end + cs_coroutine.start(wait) EventManager.Hit(EventId.TemporaryBlockInput, 0.3) end function PenguinCardLogCtrl:Close() self.animator:Play("PengUinCard_Log_out") self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.333) self:AddTimer(1, 0.333, function() self._mapNode.window:SetActive(false) self.gameObject:SetActive(false) @@ -104,7 +109,6 @@ function PenguinCardLogCtrl:Close() self.callback() end end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.333) end function PenguinCardLogCtrl:Awake() self._mapNode.window:SetActive(false) diff --git a/lua/game/ui/play_penguincard/penguincardpanel.lua b/lua/game/ui/play_penguincard/normalmode/penguincardpanel.lua similarity index 80% rename from lua/game/ui/play_penguincard/penguincardpanel.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardpanel.lua index 01a8e6616..decfa0e30 100644 --- a/lua/game/ui/play_penguincard/penguincardpanel.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguincardpanel.lua @@ -1,8 +1,8 @@ local PenguinCardPanel = class("PenguinCardPanel", BasePanel) PenguinCardPanel._tbDefine = { { - sPrefabPath = "Play_PenguinCard/PenguinCardPanel.prefab", - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardCtrl" + sPrefabPath = "Play_PenguinCard/PenguinCard_Normal.prefab", + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardCtrl" } } function PenguinCardPanel:Awake() diff --git a/lua/game/ui/play_penguincard/penguincardpausectrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardpausectrl.lua similarity index 100% rename from lua/game/ui/play_penguincard/penguincardpausectrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardpausectrl.lua index 01029c615..3f3d9bb1c 100644 --- a/lua/game/ui/play_penguincard/penguincardpausectrl.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguincardpausectrl.lua @@ -92,12 +92,12 @@ end function PenguinCardPauseCtrl:Close() self._mapNode.aniWindow:Play("t_window_04_t_out") self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) self:AddTimer(1, 0.2, function() self._mapNode.window:SetActive(false) self.gameObject:SetActive(false) self._panel.mapLevel:Resume() end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.2) end function PenguinCardPauseCtrl:Awake() self._mapNode.window:SetActive(false) diff --git a/lua/game/ui/play_penguincard/penguincardpreparectrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardpreparectrl.lua similarity index 72% rename from lua/game/ui/play_penguincard/penguincardpreparectrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardpreparectrl.lua index 90e58190d..bbb5b494c 100644 --- a/lua/game/ui/play_penguincard/penguincardpreparectrl.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguincardpreparectrl.lua @@ -14,55 +14,20 @@ local newDayTime = UTILS.GetDayRefreshTimeOffset() local LocalData = require("GameCore.Data.LocalData") PenguinCardPrepareCtrl._mapNodeConfig = { txtAddMax = { - nCount = 4, + nCount = 3, sComponentName = "TMP_Text", sLanguageId = "PenguinCard_AddBtnMax" }, - imgDiscount = {nCount = 4}, - btnAddRound = { + imgDiscount = {nCount = 3}, + btnAddOption = { + nCount = 3, sComponentName = "UIButton", - callback = "OnBtnClick_AddRound" + callback = "OnBtnClick_AddOption" }, - txtBtnAddRound = { - sComponentName = "TMP_Text", - sLanguageId = "PenguinCard_Btn_AddRound" - }, - txtAddRoundCost = {sComponentName = "TMP_Text"}, - goAddRoundOn = {}, - goAddRoundOff = {}, - btnAddSlot = { - sComponentName = "UIButton", - callback = "OnBtnClick_AddSlot" - }, - txtBtnAddSlot = { - sComponentName = "TMP_Text", - sLanguageId = "PenguinCard_Btn_AddSlot" - }, - txtAddSlotCost = {sComponentName = "TMP_Text"}, - goAddSlotOn = {}, - goAddSlotOff = {}, - btnAddRoll = { - sComponentName = "UIButton", - callback = "OnBtnClick_AddRoll" - }, - txtBtnAddRoll = { - sComponentName = "TMP_Text", - sLanguageId = "PenguinCard_Btn_AddRoll" - }, - txtAddRollCost = {sComponentName = "TMP_Text"}, - goAddRollOn = {}, - goAddRollOff = {}, - btnAddCheck = { - sComponentName = "UIButton", - callback = "OnBtnClick_AddCheckRound" - }, - txtBtnAddCheck = { - sComponentName = "TMP_Text", - sLanguageId = "PenguinCard_Btn_AddCheckRound" - }, - txtAddCheckCost = {sComponentName = "TMP_Text"}, - goAddCheckOn = {}, - goAddCheckOff = {}, + txtBtnAddOption = {nCount = 3, sComponentName = "TMP_Text"}, + txtAddOptionCost = {nCount = 3, sComponentName = "TMP_Text"}, + goAddOptionOn = {nCount = 3}, + goAddOptionOff = {nCount = 3}, txtScore = {sComponentName = "TMP_Text"}, imgStarOff = {nCount = 3}, imgStarOn = {nCount = 3}, @@ -125,7 +90,6 @@ PenguinCardPrepareCtrl._mapEventConfig = { PenguinCard_AddRound = "OnEvent_AddRound", PenguinCard_AddSlot = "OnEvent_AddSlot", PenguinCard_AddRoll = "OnEvent_AddRoll", - PenguinCard_AddCheckRound = "OnEvent_AddCheckRound", PenguinCard_ChangeScore = "OnEvent_ChangeScore", PenguinCard_ChangeStar = "OnEvent_ChangeStar", PenguinCard_RollPenguinCard = "OnEvent_RollPenguinCard", @@ -133,111 +97,78 @@ PenguinCardPrepareCtrl._mapEventConfig = { PenguinCard_SalePenguinCard = "OnEvent_SalePenguinCard", PenguinCard_ChangeHp = "OnEvent_ChangeHp", PenguinCard_ChangeQuestProcess = "OnEvent_ChangeQuestProcess", - PenguinCard_SelectQuest = "OnEvent_SelectQuest" + PenguinCard_SelectQuest = "OnEvent_SelectQuest", + PenguinCard_ChangeUpgradeDiscount = "OnEvent_ChangeUpgradeDiscount" } function PenguinCardPrepareCtrl:Refresh() - self:RefreshAddRound() - self:RefreshAddSlot() - self:RefreshAddRoll() - self:RefreshAddCheckRound() + self:RefreshAddOption() self:RefreshScore() self:RefreshLeftTurn() self:RefreshRoll() self:RefreshWin() self:RefreshQuest() + self:RefreshAddOptionTitle() end -function PenguinCardPrepareCtrl:RefreshAddRound() - local bMax = self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound - self._mapNode.goAddRoundOn:SetActive(not bMax) - self._mapNode.goAddRoundOff:SetActive(bMax) - self._mapNode.imgDiscount[1]:SetActive(false) - if not bMax then - self:RefreshAddRoundCost() +function PenguinCardPrepareCtrl:RefreshAddOptionTitle() + local tbOption = { + "PenguinCard_Btn_AddRound", + "PenguinCard_Btn_AddSlot", + "PenguinCard_Btn_AddRoll" + } + for i = 1, 3 do + NovaAPI.SetTMPText(self._mapNode.txtBtnAddOption[i], ConfigTable.GetUIText(tbOption[i])) end end -function PenguinCardPrepareCtrl:RefreshAddRoundCost() - if self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound then - return - end - local nCost = self._panel.mapLevel.tbRoundUpgradeCost[self._panel.mapLevel.nRoundLimit + 1] * self._panel.mapLevel.nUpgradeDiscount - nCost = math.ceil(nCost) - NovaAPI.SetTMPText(self._mapNode.txtAddRoundCost, self:ThousandsNumber(nCost)) - if nCost > self._panel.mapLevel.nScore then - NovaAPI.SetTMPColor(self._mapNode.txtAddRoundCost, Red_Unable) - elseif 1 > self._panel.mapLevel.nUpgradeDiscount then - NovaAPI.SetTMPColor(self._mapNode.txtAddRoundCost, Green) - self._mapNode.imgDiscount[1]:SetActive(true) - else - NovaAPI.SetTMPColor(self._mapNode.txtAddRoundCost, Black) +function PenguinCardPrepareCtrl:RefreshAddOption() + local tbOption = { + self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound, + self._panel.mapLevel.nSlotCount >= self._panel.mapLevel.nMaxSlot, + self._panel.mapLevel.nBuyLimit >= self._panel.mapLevel.nMaxBuyLimit + } + for i = 1, 3 do + local bMax = tbOption[i] + self._mapNode.goAddOptionOn[i]:SetActive(not bMax) + self._mapNode.goAddOptionOff[i]:SetActive(bMax) end + self:RefreshAddOptionCost() end -function PenguinCardPrepareCtrl:RefreshAddSlot() - local bMax = self._panel.mapLevel.nSlotCount >= self._panel.mapLevel.nMaxSlot - self._mapNode.goAddSlotOn:SetActive(not bMax) - self._mapNode.goAddSlotOff:SetActive(bMax) - self._mapNode.imgDiscount[2]:SetActive(false) - if not bMax then - self:RefreshAddSlotCost() - end +function PenguinCardPrepareCtrl:GetAddOptionData() + local tbOption = { + self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound, + self._panel.mapLevel.nSlotCount >= self._panel.mapLevel.nMaxSlot, + self._panel.mapLevel.nBuyLimit >= self._panel.mapLevel.nMaxBuyLimit + } + local tbCost = { + self._panel.mapLevel.tbRoundUpgradeCost, + self._panel.mapLevel.tbSlotUpgradeCost, + self._panel.mapLevel.tbBuyLimitUpgradeCost + } + local tbHas = { + self._panel.mapLevel.nRoundLimit, + self._panel.mapLevel.nSlotCount, + self._panel.mapLevel.nBuyLimit + } + return tbOption, tbCost, tbHas end -function PenguinCardPrepareCtrl:RefreshAddSlotCost() - if self._panel.mapLevel.nSlotCount >= self._panel.mapLevel.nMaxSlot then - return - end - local nCost = self._panel.mapLevel.tbSlotUpgradeCost[self._panel.mapLevel.nSlotCount + 1] * self._panel.mapLevel.nUpgradeDiscount - nCost = math.ceil(nCost) - NovaAPI.SetTMPText(self._mapNode.txtAddSlotCost, self:ThousandsNumber(nCost)) - if nCost > self._panel.mapLevel.nScore then - NovaAPI.SetTMPColor(self._mapNode.txtAddSlotCost, Red_Unable) - elseif 1 > self._panel.mapLevel.nUpgradeDiscount then - NovaAPI.SetTMPColor(self._mapNode.txtAddSlotCost, Green) - self._mapNode.imgDiscount[2]:SetActive(true) - else - NovaAPI.SetTMPColor(self._mapNode.txtAddSlotCost, Black) - end -end -function PenguinCardPrepareCtrl:RefreshAddRoll() - local bMax = self._panel.mapLevel.nBuyLimit >= self._panel.mapLevel.nMaxBuyLimit - self._mapNode.goAddRollOn:SetActive(not bMax) - self._mapNode.goAddRollOff:SetActive(bMax) - self._mapNode.imgDiscount[3]:SetActive(false) - if not bMax then - self:RefreshAddRollCost() - end -end -function PenguinCardPrepareCtrl:RefreshAddRollCost() - if self._panel.mapLevel.nBuyLimit >= self._panel.mapLevel.nMaxBuyLimit then - return - end - local nCost = self._panel.mapLevel.tbBuyLimitUpgradeCost[self._panel.mapLevel.nBuyLimit + 1] * self._panel.mapLevel.nUpgradeDiscount - nCost = math.ceil(nCost) - NovaAPI.SetTMPText(self._mapNode.txtAddRollCost, self:ThousandsNumber(nCost)) - if nCost > self._panel.mapLevel.nScore then - NovaAPI.SetTMPColor(self._mapNode.txtAddRollCost, Red_Unable) - elseif 1 > self._panel.mapLevel.nUpgradeDiscount then - NovaAPI.SetTMPColor(self._mapNode.txtAddRollCost, Green) - self._mapNode.imgDiscount[3]:SetActive(true) - else - NovaAPI.SetTMPColor(self._mapNode.txtAddRollCost, Black) - end -end -function PenguinCardPrepareCtrl:RefreshAddCheckRound() - self._mapNode.btnAddCheck.gameObject:SetActive(false) -end -function PenguinCardPrepareCtrl:RefreshAddCheckRoundCost() - if self._panel.mapLevel.nCheckRoundLimit < 0 or self._panel.mapLevel.nCheckRoundLimit >= self._panel.mapLevel.nMaxCheckRound then - return - end - local nCost = self._panel.mapLevel.tbCheckRoundUpgradeCost[self._panel.mapLevel.nCheckRoundLimit + 1] * self._panel.mapLevel.nUpgradeDiscount - nCost = math.ceil(nCost) - NovaAPI.SetTMPText(self._mapNode.txtAddCheckCost, self:ThousandsNumber(nCost)) - if nCost > self._panel.mapLevel.nScore then - NovaAPI.SetTMPColor(self._mapNode.txtAddCheckCost, Red_Unable) - elseif 1 > self._panel.mapLevel.nUpgradeDiscount then - NovaAPI.SetTMPColor(self._mapNode.txtAddCheckCost, Green) - self._mapNode.imgDiscount[4]:SetActive(true) - else - NovaAPI.SetTMPColor(self._mapNode.txtAddCheckCost, Black) +function PenguinCardPrepareCtrl:RefreshAddOptionCost() + local tbOption, tbCost, tbHas = self:GetAddOptionData() + local nDiscount = self._panel.mapLevel:GetUpgradeDiscount() + for i = 1, 3 do + local bMax = tbOption[i] + self._mapNode.imgDiscount[i]:SetActive(nDiscount < 1 and not bMax) + if not bMax then + local nAim = tbHas[i] + 1 + local nCost = tbCost[i][nAim] * nDiscount + nCost = math.ceil(nCost) + NovaAPI.SetTMPText(self._mapNode.txtAddOptionCost[i], self:ThousandsNumber(nCost)) + if nCost > self._panel.mapLevel.nScore then + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Red_Unable) + elseif nDiscount < 1 then + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Green) + else + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Black) + end + end end end function PenguinCardPrepareCtrl:RefreshScore() @@ -376,6 +307,7 @@ function PenguinCardPrepareCtrl:RefreshWin() self._mapNode.imgStarOn[3]:SetActive(false) self._mapNode.btnWin.gameObject:SetActive(false) self._mapNode.txtWinTip.gameObject:SetActive(false) + EventManager.Hit(EventId.TemporaryBlockInput, 0.7) self:AddTimer(1, 0.7, function() self._mapNode.btnWin.gameObject:SetActive(self._panel.mapLevel.bShowWin) self._mapNode.txtWinTip.gameObject:SetActive(true) @@ -385,7 +317,6 @@ function PenguinCardPrepareCtrl:RefreshWin() self._mapNode.aniWin:Play("PengUinCard_Prepare_Info_Win") WwiseManger:PostEvent("Mode_Card_level_win") end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.7) else self._mapNode.btnWin.gameObject:SetActive(0 < nStar and self._panel.mapLevel.bShowWin) self._mapNode.txtWinTip.gameObject:SetActive(0 < nStar) @@ -408,17 +339,14 @@ function PenguinCardPrepareCtrl:OnEnable() end function PenguinCardPrepareCtrl:OnDisable() end -function PenguinCardPrepareCtrl:OnBtnClick_AddRoll(btn) - self._panel.mapLevel:AddRoll() -end -function PenguinCardPrepareCtrl:OnBtnClick_AddSlot(btn) - self._panel.mapLevel:AddSlot() -end -function PenguinCardPrepareCtrl:OnBtnClick_AddRound(btn) - self._panel.mapLevel:AddRound() -end -function PenguinCardPrepareCtrl:OnBtnClick_AddCheckRound(btn) - self._panel.mapLevel:AddCheckRound() +function PenguinCardPrepareCtrl:OnBtnClick_AddOption(btn, nIndex) + if nIndex == 1 then + self._panel.mapLevel:AddRound() + elseif nIndex == 2 then + self._panel.mapLevel:AddSlot() + elseif nIndex == 3 then + self._panel.mapLevel:AddRoll() + end end function PenguinCardPrepareCtrl:OnBtnClick_Roll(btn) self._panel.mapLevel:RollPenguinCard() @@ -466,38 +394,23 @@ function PenguinCardPrepareCtrl:OnBtnClick_StartTurn(btn) end end function PenguinCardPrepareCtrl:OnEvent_AddRoll() - self:RefreshAddRoll() - self:RefreshAddSlot() - self:RefreshAddRound() - self:RefreshAddCheckRound() + self:RefreshAddOption() self:RefreshRollDesc() self:RefreshRollCost() local ani = self._mapNode.trBtnRoll:Find("AnimRoot"):GetComponent("Animator") ani:Play("PengUinCard_Prepare_Roll_Add", 0, 0) end function PenguinCardPrepareCtrl:OnEvent_AddSlot() - self:RefreshAddRoll() - self:RefreshAddSlot() - self:RefreshAddRound() - self:RefreshAddCheckRound() + self:RefreshAddOption() end function PenguinCardPrepareCtrl:OnEvent_AddRound() - self:RefreshAddRoll() - self:RefreshAddSlot() - self:RefreshAddRound() - self:RefreshAddCheckRound() -end -function PenguinCardPrepareCtrl:OnEvent_AddCheckRound() - self:RefreshAddRoll() - self:RefreshAddSlot() - self:RefreshAddRound() - self:RefreshAddCheckRound() + self:RefreshAddOption() end function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore) - self:RefreshAddRoundCost() - self:RefreshAddSlotCost() - self:RefreshAddRollCost() - self:RefreshAddCheckRoundCost() + if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Prepare then + return + end + self:RefreshAddOptionCost() self:RefreshRollCost() if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then WwiseManger:PostEvent("Mode_Card_coin") @@ -585,4 +498,37 @@ end function PenguinCardPrepareCtrl:OnEvent_SelectQuest() self:RefreshQuest() end +function PenguinCardPrepareCtrl:OnEvent_ChangeUpgradeDiscount(nBeforeDiscount) + if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Prepare then + return + end + local tbOption, tbCost, tbHas = self:GetAddOptionData() + local nDiscount = self._panel.mapLevel:GetUpgradeDiscount() + for i = 1, 3 do + do + local bMax = tbOption[i] + self._mapNode.imgDiscount[i]:SetActive(nDiscount < 1 and not bMax) + if not bMax then + local nAim = tbHas[i] + 1 + local nCost = tbCost[i][nAim] * nDiscount + nCost = math.ceil(nCost) + local nBeforeCost = tbCost[i][nAim] * nBeforeDiscount + nBeforeCost = math.ceil(nBeforeCost) + DOTween.To(function() + return nBeforeCost + end, function(v) + local nScore = math.floor(v) + NovaAPI.SetTMPText(self._mapNode.txtAddOptionCost[i], self:ThousandsNumber(nScore)) + end, nCost, 0.5) + if nCost > self._panel.mapLevel.nScore then + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Red_Unable) + elseif nDiscount < 1 then + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Green) + else + NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Black) + end + end + end + end +end return PenguinCardPrepareCtrl diff --git a/lua/game/ui/play_penguincard/penguincardquest.lua b/lua/game/ui/play_penguincard/normalmode/penguincardquest.lua similarity index 100% rename from lua/game/ui/play_penguincard/penguincardquest.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardquest.lua diff --git a/lua/game/ui/play_penguincard/penguincardquestitemctrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardquestitemctrl.lua similarity index 100% rename from lua/game/ui/play_penguincard/penguincardquestitemctrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardquestitemctrl.lua diff --git a/lua/game/ui/play_penguincard/penguincardquestselectctrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardquestselectctrl.lua similarity index 98% rename from lua/game/ui/play_penguincard/penguincardquestselectctrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardquestselectctrl.lua index e28055799..374c8e6e8 100644 --- a/lua/game/ui/play_penguincard/penguincardquestselectctrl.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguincardquestselectctrl.lua @@ -35,7 +35,7 @@ PenguinCardQuestSelectCtrl._mapNodeConfig = { }, goSelectQuest = { nCount = 3, - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardQuestItemCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardQuestItemCtrl" }, btnQuest = { sComponentName = "UIButton", @@ -52,7 +52,7 @@ PenguinCardQuestSelectCtrl._mapNodeConfig = { }, Count = {sNodeName = "--Count--"}, goQuest = { - sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardQuestItemCtrl" + sCtrlName = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardQuestItemCtrl" }, txtScore = {sComponentName = "TMP_Text"}, goQuestBuff = {}, @@ -115,10 +115,10 @@ function PenguinCardQuestSelectCtrl:RefreshPhase() self._panel.mapLevel:SwitchGameState() end, true, true, true) else + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) self:AddTimer(1, 0.2, function() self:RefreshSelect() end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.2) end end if self._panel.mapLevel.mapQuestForShow then @@ -244,12 +244,12 @@ function PenguinCardQuestSelectCtrl:Close() self.animator:Play("PengUinCard_Quest_out", 0, 0) self._mapNode.aniBlur:SetTrigger("tOut") self._mapNode.btnConfirm.gameObject:SetActive(false) + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) self:AddTimer(1, 0.4, function() self._panel.mapLevel:Resume() self._mapNode.goInfo:SetActive(false) self.gameObject:SetActive(false) end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.4) end function PenguinCardQuestSelectCtrl:FastClose() if self.gameObject.activeSelf == false then @@ -258,12 +258,12 @@ function PenguinCardQuestSelectCtrl:FastClose() self.animator:Play("PengUinCard_Quest_out_fast", 0, 0) self._mapNode.aniBlur:SetTrigger("tOut") self._mapNode.btnConfirm.gameObject:SetActive(false) + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) self:AddTimer(1, 0.2, function() self._panel.mapLevel:Resume() self._mapNode.goInfo:SetActive(false) self.gameObject:SetActive(false) end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.2) end function PenguinCardQuestSelectCtrl:TryShowBuff() if next(self.tbWaitShowBuff) == nil then @@ -375,6 +375,9 @@ function PenguinCardQuestSelectCtrl:OnEvent_DeleteBuff(nIndex) end end function PenguinCardQuestSelectCtrl:OnEvent_ChangeScore(nBefore) + if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Quest then + return + end if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Quest then WwiseManger:PostEvent("Mode_Card_coin") end diff --git a/lua/game/ui/play_penguincard/penguincardresultctrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardresultctrl.lua similarity index 100% rename from lua/game/ui/play_penguincard/penguincardresultctrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardresultctrl.lua index fab119134..34e0fcb99 100644 --- a/lua/game/ui/play_penguincard/penguincardresultctrl.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguincardresultctrl.lua @@ -198,6 +198,7 @@ function PenguinCardResultCtrl:Close() self.animator:Play("PengUinCard_Result_Finish_out") end self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.333) self:AddTimer(1, 0.333, function() self._mapNode.goResult:SetActive(false) self.gameObject:SetActive(false) @@ -211,7 +212,6 @@ function PenguinCardResultCtrl:Close() end self._panel.mapLevel:QuitGame(callback) end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.333) end function PenguinCardResultCtrl:Awake() self._mapNode.goResult:SetActive(false) diff --git a/lua/game/ui/play_penguincard/penguincardstartctrl.lua b/lua/game/ui/play_penguincard/normalmode/penguincardstartctrl.lua similarity index 100% rename from lua/game/ui/play_penguincard/penguincardstartctrl.lua rename to lua/game/ui/play_penguincard/normalmode/penguincardstartctrl.lua diff --git a/lua/game/ui/play_penguincard/normalmode/penguinlevel_normal.lua b/lua/game/ui/play_penguincard/normalmode/penguinlevel_normal.lua index c4d887afa..22a6bab96 100644 --- a/lua/game/ui/play_penguincard/normalmode/penguinlevel_normal.lua +++ b/lua/game/ui/play_penguincard/normalmode/penguinlevel_normal.lua @@ -1,6 +1,6 @@ local PenguinLevel = require("Game.UI.Play_PenguinCard.PenguinLevel") local PenguinLevel_Normal = class("PenguinLevel_Normal", PenguinLevel) -local PenguinCardQuest = require("Game.UI.Play_PenguinCard.PenguinCardQuest") +local PenguinCardQuest = require("Game.UI.Play_PenguinCard.NormalMode.PenguinCardQuest") local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") local mapEventConfig = { PenguinCard_ChangeScore = "OnEvent_ChangeScore" @@ -18,39 +18,18 @@ end function PenguinLevel_Normal:ParseModeConfigData() self.nMaxRound = ConfigTable.GetConfigNumber("PenguinCardMaxRound") self.nMaxSlot = ConfigTable.GetConfigNumber("PenguinCardMaxSlot") - self.nMaxBuyLimit = ConfigTable.GetConfigNumber("PenguinCardHandCardCount") + self.nMaxBuyLimit = ConfigTable.GetConfigNumber("PenguinCardMaxBuyLimit") self.nMaxCheckRound = ConfigTable.GetConfigNumber("PenguinCardMaxCheckRound") self.tbRoundUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardRoundUpgradeCost") self.tbSlotUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardSlotUpgradeCost") self.tbBuyLimitUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardBuyLimitUpgradeCost") self.tbCheckRoundUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardCheckRoundUpgradeCost") end -function PenguinLevel_Normal:ParseModeLevelData(nFloorId) - local mapLevelCfg = ConfigTable.GetData("PenguinCardFloor", nFloorId) - if not mapLevelCfg then - return - end - self.nMaxTurn = mapLevelCfg.MaxTurn - self.nScore = mapLevelCfg.InitialScore - self.nTotalScore = mapLevelCfg.InitialScore - self.nSlotCount = mapLevelCfg.InitialSlot - self.nRoundLimit = mapLevelCfg.InitialRound - self.nCheckRoundLimit = mapLevelCfg.InitialCheckRound - self.nBuyLimit = mapLevelCfg.InitialBuyLimit - self.nWeightGroupId = mapLevelCfg.WeightGroup +function PenguinLevel_Normal:ParseModeLevelData(mapLevelCfg) self.nFixedTurnGroupId = mapLevelCfg.FixedTurn - self.sLevelDesc = mapLevelCfg.Floortips self.bShowWin = mapLevelCfg.ShowWin self.nQuestTurn = mapLevelCfg.QuestTurn self.nQuestGroup = mapLevelCfg.QuestGroup - local mapPoolCfg = ConfigTable.GetData("PenguinBaseCardPool", mapLevelCfg.PoolId) - if not mapPoolCfg then - return - end - self.mapBaseCardPool = { - tbId = mapPoolCfg.BaseCardId, - tbWeight = mapPoolCfg.Weight - } end function PenguinLevel_Normal:ClearModeLevelData() self.bPreTurnWin = false @@ -59,6 +38,22 @@ function PenguinLevel_Normal:ClearModeLevelData() end self.mapQuest = nil end +function PenguinLevel_Normal:SaveLevelData() + local mapLevelData = {} + mapLevelData.nHp = self.nHp + local tbPenguinCardSnap = {} + local tbPenguinCard = self.tbPenguinCard or {} + for i = 1, 6 do + local v = tbPenguinCard[i] + if v == 0 or v == nil then + tbPenguinCardSnap[i] = 0 + else + tbPenguinCardSnap[i] = v:Serialize() + end + end + mapLevelData.tbPenguinCard = tbPenguinCardSnap + return mapLevelData +end function PenguinLevel_Normal:CheckNextGameState() if self.nGameState == nil then return PenguinCardUtils.GameState.Start @@ -99,8 +94,8 @@ end function PenguinLevel_Normal:RunState_Start() EventManager.Hit("PenguinCard_RunState_Start") end -function PenguinLevel_Normal:QuitState_Start() - EventManager.Hit("PenguinCard_QuitState_Start") +function PenguinLevel_Normal:QuitState_Start(nNextState) + EventManager.Hit("PenguinCard_QuitState_Start", nNextState) local nWaitTime = 0.167 return nWaitTime end @@ -252,7 +247,7 @@ function PenguinLevel_Normal:AddRound() }) return end - local nCost = self.tbRoundUpgradeCost[self.nRoundLimit + 1] * self.nUpgradeDiscount + local nCost = self.tbRoundUpgradeCost[self.nRoundLimit + 1] * self:GetUpgradeDiscount() if nCost > self.nScore then EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, @@ -280,7 +275,7 @@ function PenguinLevel_Normal:AddSlot() }) return end - local nCost = self.tbSlotUpgradeCost[self.nSlotCount + 1] * self.nUpgradeDiscount + local nCost = self.tbSlotUpgradeCost[self.nSlotCount + 1] * self:GetUpgradeDiscount() if nCost > self.nScore then EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, @@ -308,7 +303,7 @@ function PenguinLevel_Normal:AddRoll() }) return end - local nCost = self.tbBuyLimitUpgradeCost[self.nBuyLimit + 1] * self.nUpgradeDiscount + local nCost = self.tbBuyLimitUpgradeCost[self.nBuyLimit + 1] * self:GetUpgradeDiscount() if nCost > self.nScore then EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, @@ -327,34 +322,6 @@ function PenguinLevel_Normal:AddRoll() self:AfterUpgrade(nCost) EventManager.Hit("PenguinCard_AddRoll") end -function PenguinLevel_Normal:AddCheckRound() - if self.nCheckRoundLimit == self.nMaxCheckRound then - EventManager.Hit(EventId.OpenMessageBox, { - nType = AllEnum.MessageBox.Tips, - sSound = "Mode_Card_refresh_falied", - sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel") - }) - return - end - local nCost = self.tbCheckRoundUpgradeCost[self.nCheckRoundLimit + 1] * self.nUpgradeDiscount - if nCost > self.nScore then - EventManager.Hit(EventId.OpenMessageBox, { - nType = AllEnum.MessageBox.Tips, - sSound = "Mode_Card_refresh_falied", - sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade") - }) - return - end - self.nCheckRoundLimit = self.nCheckRoundLimit + 1 - self:ChangeScore(-1 * nCost) - EventManager.Hit(EventId.OpenMessageBox, { - nType = AllEnum.MessageBox.Tips, - sSound = "Mode_Card_buy", - sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddCheckRoundSuccess"), self.nRoundLimit) - }) - self:AfterUpgrade(nCost) - EventManager.Hit("PenguinCard_AddCheckRound") -end function PenguinLevel_Normal:GetPenguinCardWeightLevel() return self.nCurTurn end @@ -461,17 +428,19 @@ function PenguinLevel_Normal:RunState_Settlement() end function PenguinLevel_Normal:QuitState_Settlement(nNextState) self:StopAuto() - self:ChangeScore(self.nRoundScore) - if self.mapQuest ~= nil then - self.mapQuest:AddProgress(GameEnum.PenguinCardQuestType.Score, { - nCount = self.nRoundScore - }) - end - self:EndRound() - if self:GetRoundLimitInTurn() == self.nCurRound then - self:EndTurn() + if not self.bRestoreSnapshot then + self:ChangeScore(self.nRoundScore) if self.mapQuest ~= nil then - self.mapQuest:AddTurnCount() + self.mapQuest:AddProgress(GameEnum.PenguinCardQuestType.Score, { + nCount = self.nRoundScore + }) + end + self:EndRound() + if self:GetRoundLimitInTurn() == self.nCurRound then + self:EndTurn() + if self.mapQuest ~= nil then + self.mapQuest:AddTurnCount() + end end end self.bCheckRound = false diff --git a/lua/game/ui/play_penguincard/penguincard.lua b/lua/game/ui/play_penguincard/penguincard.lua index 87454e472..a2f038ee0 100644 --- a/lua/game/ui/play_penguincard/penguincard.lua +++ b/lua/game/ui/play_penguincard/penguincard.lua @@ -6,7 +6,11 @@ function PenguinCard:ctor(nId) end function PenguinCard:Upgrade(nAddLevel) local nAfter = self.nLevel + nAddLevel - nAfter = nAfter > self.nMaxLevel and self.nMaxLevel or nAfter + if nAfter > self.nMaxLevel then + nAfter = self.nMaxLevel + elseif nAfter < 1 then + nAfter = 1 + end local nId = self:GetIdByLevel(self.nGroupId, nAfter) local nCacheGrowthLayer = 0 if self.nGrowthType ~= GameEnum.PenguinCardGrowthType.None and not self.bUpgradeResetGrowth then @@ -32,7 +36,7 @@ function PenguinCard:Clear() self.tbTriggerParam = nil self.nTriggerProbability = nil self.nTriggerLimit = nil - self.nTriggerLimitParam = nil + self.tbTriggerLimitParam = nil self.nEffectType = nil self.tbEffectParam = nil self.nGrowthType = nil @@ -42,13 +46,17 @@ function PenguinCard:Clear() self.tbGrowthTriggerParam = nil self.tbGrowthEffectParam = nil self.nTriggerCount = nil + self.nRoundTriggerCount = nil self.nGrowthLayer = nil self.bHighLight = nil end function PenguinCard:Init(nId, nGrowthLayer) self.nId = nId - self.nGrowthLayer = nGrowthLayer or 0 self:ParseConfigData(nId) + self.nGrowthLayer = nGrowthLayer or 0 + if self.nGrowthLimit ~= nil and 0 < self.nGrowthLimit and self.nGrowthLayer > self.nGrowthLimit then + self.nGrowthLayer = self.nGrowthLimit + end end function PenguinCard:ParseConfigData(nId) local mapCfg = ConfigTable.GetData("PenguinCard", nId) @@ -69,7 +77,7 @@ function PenguinCard:ParseConfigData(nId) self.tbTriggerParam = decodeJson(mapCfg.TriggerParam) self.nTriggerProbability = mapCfg.TriggerProbability self.nTriggerLimit = mapCfg.TriggerLimit - self.nTriggerLimitParam = mapCfg.TriggerLimitParam + self.tbTriggerLimitParam = mapCfg.TriggerLimitParam self.nEffectType = mapCfg.EffectType self.tbEffectParam = decodeJson(mapCfg.EffectParam) self.nGrowthType = mapCfg.GrowthType @@ -78,6 +86,7 @@ function PenguinCard:ParseConfigData(nId) self.nGrowthTriggerType = mapCfg.GrowthTriggerType self.tbGrowthTriggerParam = decodeJson(mapCfg.GrowthTriggerParam) self.tbGrowthEffectParam = decodeJson(mapCfg.GrowthEffectParam) + self.nGrowthLimit = mapCfg.GrowthLimit end function PenguinCard:SetSlotIndex(nSlotIndex) self.nSlotIndex = nSlotIndex @@ -110,33 +119,44 @@ function PenguinCard:ResetGameTrigger() if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Game then self.nTriggerCount = 0 end + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.TurnAndRound then + self.nTriggerCount = 0 + self.nRoundTriggerCount = 0 + end end function PenguinCard:ResetRoundTrigger() if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Round then self.nTriggerCount = 0 end + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.TurnAndRound then + self.nRoundTriggerCount = 0 + end end function PenguinCard:ResetTurnTrigger() if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Turn then self.nTriggerCount = 0 end + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.TurnAndRound then + self.nTriggerCount = 0 + self.nRoundTriggerCount = 0 + end if self.nGrowthType == GameEnum.PenguinCardGrowthType.CurTurn then self.nGrowthLayer = 0 end end function PenguinCard:Trigger(nTriggerPhase, mapTriggerSource, callback) - if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None and self.nTriggerCount >= self.nTriggerLimitParam then - return + if not PenguinCardUtils.CheckTriggerLimit(self.nTriggerLimit, self.tbTriggerLimitParam, self.nTriggerCount, self.nRoundTriggerCount) then + return false end if nTriggerPhase ~= self.nTriggerPhase then - return + return false end local bAble = PenguinCardUtils.CheckTriggerAble(self.nTriggerType, self.tbTriggerParam, self.nTriggerProbability, mapTriggerSource, self.nEffectType) if not bAble then - return + return false end local mapEffectValue - if self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or self.nEffectType == GameEnum.PenguinCardEffectType.AddRound or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + if PenguinCardUtils.SingleValueEffect[self.nEffectType] then if self.nGrowthType == GameEnum.PenguinCardGrowthType.None then mapEffectValue = self.tbEffectParam[1] else @@ -149,9 +169,12 @@ function PenguinCard:Trigger(nTriggerPhase, mapTriggerSource, callback) mapEffectValue = self.tbEffectParam end if type(mapEffectValue) == "number" and mapEffectValue == 0 then - return + return false end - if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None then + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.TurnAndRound then + self.nTriggerCount = (self.nTriggerCount or 0) + 1 + self.nRoundTriggerCount = (self.nRoundTriggerCount or 0) + 1 + elseif self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None then self.nTriggerCount = self.nTriggerCount + 1 end if callback then @@ -161,24 +184,29 @@ function PenguinCard:Trigger(nTriggerPhase, mapTriggerSource, callback) callback(self.nEffectType, mapEffectValue) end EventManager.Hit("PenguinCardTriggered", self.nSlotIndex) + return true end function PenguinCard:Growth(nTriggerPhase, mapTriggerSource) if self.nGrowthType == GameEnum.PenguinCardGrowthType.None then - return + return false end if nTriggerPhase ~= self.nGrowthTriggerPhase then - return + return false end local nAdd = PenguinCardUtils.CheckGrowthLayer(self.nGrowthTriggerType, self.tbGrowthTriggerParam, mapTriggerSource) if nAdd == 0 then - return + return false end if self.nGrowthTriggerType == GameEnum.PenguinCardGrowthTriggerType.LevelCount then self.nGrowthLayer = nAdd else self.nGrowthLayer = self.nGrowthLayer + nAdd end + if 0 < self.nGrowthLimit and self.nGrowthLayer > self.nGrowthLimit then + self.nGrowthLayer = self.nGrowthLimit + end EventManager.Hit("PenguinCardGrowth", self.nSlotIndex) + return true end function PenguinCard:GetIdByLevel(nGroupId, nLevel) return nGroupId * 100 + nLevel @@ -188,6 +216,7 @@ function PenguinCard:Serialize() nId = self.nId, nSlotIndex = self.nSlotIndex, nTriggerCount = self.nTriggerCount, + nRoundTriggerCount = self.nRoundTriggerCount, nGrowthLayer = self.nGrowthLayer, bHighLight = self.bHighLight } @@ -196,6 +225,7 @@ function PenguinCard:Deserialize(mapData) self:Init(mapData.nId, mapData.nGrowthLayer) self.nSlotIndex = mapData.nSlotIndex self.nTriggerCount = mapData.nTriggerCount + self.nRoundTriggerCount = mapData.nRoundTriggerCount self.bHighLight = mapData.bHighLight end return PenguinCard diff --git a/lua/game/ui/play_penguincard/penguincardbuff.lua b/lua/game/ui/play_penguincard/penguincardbuff.lua index 14834fccb..d0b572b14 100644 --- a/lua/game/ui/play_penguincard/penguincardbuff.lua +++ b/lua/game/ui/play_penguincard/penguincardbuff.lua @@ -14,13 +14,14 @@ function PenguinCardBuff:Clear() self.tbTriggerParam = nil self.nTriggerProbability = nil self.nTriggerLimit = nil - self.nTriggerLimitParam = nil + self.tbTriggerLimitParam = nil self.nEffectType = nil self.tbEffectParam = nil self.tbGrowthEffectParam = nil self.nDurationType = nil self.nDurationParam = nil self.nTriggerCount = nil + self.nRoundTriggerCount = nil self.nDurationCount = nil self.nGrowthLayer = nil end @@ -41,7 +42,7 @@ function PenguinCardBuff:ParseConfigData(nId) self.tbTriggerParam = decodeJson(mapCfg.TriggerParam) self.nTriggerProbability = mapCfg.TriggerProbability self.nTriggerLimit = mapCfg.TriggerLimit - self.nTriggerLimitParam = mapCfg.TriggerLimitParam + self.tbTriggerLimitParam = mapCfg.TriggerLimitParam self.nEffectType = mapCfg.EffectType self.tbEffectParam = decodeJson(mapCfg.EffectParam) self.tbGrowthEffectParam = decodeJson(mapCfg.GrowthEffectParam) @@ -102,19 +103,30 @@ function PenguinCardBuff:ResetGameTrigger() if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Game then self.nTriggerCount = 0 end + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.TurnAndRound then + self.nTriggerCount = 0 + self.nRoundTriggerCount = 0 + end end function PenguinCardBuff:ResetRoundTrigger() if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Round then self.nTriggerCount = 0 end + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.TurnAndRound then + self.nRoundTriggerCount = 0 + end end function PenguinCardBuff:ResetTurnTrigger() if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Turn then self.nTriggerCount = 0 end + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.TurnAndRound then + self.nTriggerCount = 0 + self.nRoundTriggerCount = 0 + end end function PenguinCardBuff:Trigger(nTriggerPhase, mapTriggerSource, callback) - if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None and self.nTriggerCount >= self.nTriggerLimitParam then + if not PenguinCardUtils.CheckTriggerLimit(self.nTriggerLimit, self.tbTriggerLimitParam, self.nTriggerCount, self.nRoundTriggerCount) then return false end if nTriggerPhase ~= self.nTriggerPhase then @@ -125,7 +137,7 @@ function PenguinCardBuff:Trigger(nTriggerPhase, mapTriggerSource, callback) return false end local mapEffectValue - if self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or self.nEffectType == GameEnum.PenguinCardEffectType.AddRound or self.nEffectType == GameEnum.PenguinCardEffectType.AddCardRollCount or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + if PenguinCardUtils.SingleValueEffect[self.nEffectType] then if self.bOnly == true then mapEffectValue = self.tbEffectParam[1] else @@ -137,12 +149,15 @@ function PenguinCardBuff:Trigger(nTriggerPhase, mapTriggerSource, callback) if type(mapEffectValue) == "number" and mapEffectValue == 0 then return false end - if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None then + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.TurnAndRound then + self.nTriggerCount = (self.nTriggerCount or 0) + 1 + self.nRoundTriggerCount = (self.nRoundTriggerCount or 0) + 1 + elseif self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None then self.nTriggerCount = self.nTriggerCount + 1 end if callback then if NovaAPI.IsEditorPlatform() then - printLog("任务奖励触发:" .. " " .. self.sName .. " " .. self:GetDesc()) + printLog("Buff:" .. " " .. self.sName .. " " .. self:GetDesc()) end callback(self.nEffectType, mapEffectValue) end @@ -153,6 +168,7 @@ function PenguinCardBuff:Serialize() return { nId = self.nId, nTriggerCount = self.nTriggerCount, + nRoundTriggerCount = self.nRoundTriggerCount, nDurationCount = self.nDurationCount, nGrowthLayer = self.nGrowthLayer } @@ -160,6 +176,7 @@ end function PenguinCardBuff:Deserialize(mapData) self:Init(mapData.nId) self.nTriggerCount = mapData.nTriggerCount + self.nRoundTriggerCount = mapData.nRoundTriggerCount self.nDurationCount = mapData.nDurationCount self.nGrowthLayer = mapData.nGrowthLayer end diff --git a/lua/game/ui/play_penguincard/penguincardbufftipsctrl.lua b/lua/game/ui/play_penguincard/penguincardbufftipsctrl.lua index e9bf9a17f..fd4fa24a1 100644 --- a/lua/game/ui/play_penguincard/penguincardbufftipsctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardbufftipsctrl.lua @@ -38,11 +38,11 @@ function PenguinCardBuffTipsCtrl:Close() self.callback() end self.animator:Play("PengUinCard_BuffTips_out") + EventManager.Hit(EventId.TemporaryBlockInput, 0.333) self:AddTimer(1, 0.333, function() self.gameObject:SetActive(false) self._panel.mapLevel:Resume() end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.333) end function PenguinCardBuffTipsCtrl:Awake() self.animator = self.gameObject:GetComponent("Animator") diff --git a/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua b/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua index 66eb78814..24c1fb5d8 100644 --- a/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua @@ -79,6 +79,7 @@ end function PenguinCardConfirmCtrl:Close(callback) self._mapNode.aniWindow:Play("t_window_04_t_out") self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) self:AddTimer(1, 0.2, function() self._mapNode.window:SetActive(false) self.gameObject:SetActive(false) @@ -87,7 +88,6 @@ function PenguinCardConfirmCtrl:Close(callback) callback() end end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.2) end function PenguinCardConfirmCtrl:Awake() self._mapNode.window:SetActive(false) diff --git a/lua/game/ui/play_penguincard/penguincardhandrankctrl.lua b/lua/game/ui/play_penguincard/penguincardhandrankctrl.lua index f1a343fa4..702a034c5 100644 --- a/lua/game/ui/play_penguincard/penguincardhandrankctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardhandrankctrl.lua @@ -79,12 +79,12 @@ end function PenguinCardHandRankCtrl:Close() self._mapNode.aniWindow:Play("t_window_04_t_out") self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) self:AddTimer(1, 0.2, function() self._mapNode.window:SetActive(false) self.gameObject:SetActive(false) self._panel.mapLevel:Resume() end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.2) end function PenguinCardHandRankCtrl:Awake() self._mapNode.window:SetActive(false) diff --git a/lua/game/ui/play_penguincard/penguincarditemctrl.lua b/lua/game/ui/play_penguincard/penguincarditemctrl.lua index 1ad23d279..7b4bc1905 100644 --- a/lua/game/ui/play_penguincard/penguincarditemctrl.lua +++ b/lua/game/ui/play_penguincard/penguincarditemctrl.lua @@ -12,6 +12,8 @@ PenguinCardItemCtrl._mapNodeConfig = { txtDisableLevel = {sComponentName = "TMP_Text"}, txtName = {sComponentName = "TMP_Text"}, imgUp = {}, + imgHead = {}, + imgHeadIcon = {sComponentName = "Image"}, txtTrigger = {nCount = 2, sComponentName = "TMP_Text"}, aniTrigger = { sNodeName = "txtTrigger", @@ -29,7 +31,8 @@ PenguinCardItemCtrl._mapNodeConfig = { PenguinCardItemCtrl._mapEventConfig = { PenguinCardTriggered = "OnEvent_Triggered", PenguinCardWaitPlay = "OnEvent_WaitPlay", - PenguinCardGrowth = "OnEvent_Growth" + PenguinCardGrowth = "OnEvent_Growth", + PenguinCard_AuraTriggered = "OnEvent_AuraTriggered" } function PenguinCardItemCtrl:Refresh_Select(mapCard, nSelectIndex, bRoll) self.nSelectIndex = nSelectIndex @@ -47,6 +50,17 @@ function PenguinCardItemCtrl:Refresh_Select(mapCard, nSelectIndex, bRoll) NovaAPI.SetTMPText(self._mapNode.txtName, mapCard.sName) local bUpgrade = self._panel.mapLevel:CheckUpgradePenguinCard(mapCard) self._mapNode.imgUp:SetActive(bUpgrade) + self._mapNode.imgHead.gameObject:SetActive(false) + if self._panel.mapLevel.tbAide ~= nil then + self.nAideIndex = self._panel.mapLevel:CheckAideUpgrade(mapCard.nGroupId) + self._mapNode.imgHead.gameObject:SetActive(self.nAideIndex ~= nil) + if self.nAideIndex ~= nil then + local mapAide = self._panel.mapLevel.tbAide[self.nAideIndex] + if mapAide ~= 0 then + self:SetPngSprite(self._mapNode.imgHeadIcon, mapAide.sIcon .. AllEnum.CharHeadIconSurfix.QSS) + end + end + end self._mapNode.AnimRoot:Play("PengUinCard_Bd_Shopin", 0, 0) end function PenguinCardItemCtrl:Refresh_Slot(mapCard) @@ -58,6 +72,7 @@ function PenguinCardItemCtrl:Refresh_Slot(mapCard) self._mapNode.txtName.gameObject:SetActive(false) self._mapNode.imgBg:SetActive(false) self._mapNode.imgUp:SetActive(false) + self._mapNode.imgHead.gameObject:SetActive(false) self._mapNode.goTrigger:SetActive(false) self._mapNode.goDisable:SetActive(not bAble) self._mapNode.imgHighLight:SetActive(false) @@ -83,10 +98,20 @@ function PenguinCardItemCtrl:RefreshUpgrade(nGroupId) self._mapNode.imgUp:SetActive(false) end end +function PenguinCardItemCtrl:RefreshHead(nChangeIndex) + if self.nAideIndex ~= nil and self.nAideIndex == nChangeIndex then + self._mapNode.imgHead.gameObject:SetActive(false) + end +end +function PenguinCardItemCtrl:PlaySlotAni() + self._mapNode.AnimRoot:Play("PengUinCard_Bd_Slotin", 0, 0) +end function PenguinCardItemCtrl:PlayFlipAni() self._mapNode.imgBg:SetActive(true) self._mapNode.txtName.gameObject:SetActive(false) self._mapNode.imgHighLight:SetActive(false) + self._mapNode.imgHead.gameObject:SetActive(false) + self._mapNode.imgUp:SetActive(false) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Shopturn", 0, 0) local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { "PengUinCard_Bd_Shopturn" @@ -110,6 +135,40 @@ function PenguinCardItemCtrl:PlaySelectAni(callback) end end, true, true, true) end +function PenguinCardItemCtrl:PlayLevelAni(bUp, callback) + local ani_end = dotween_callback_handler(self, function() + EventManager.Hit("PenguinCard_Block", false) + end) + if self.sequence == nil then + self.sequence = DOTween.Sequence() + self.sequence:OnComplete(ani_end) + EventManager.Hit("PenguinCard_Block", true) + end + if self.sequence.active == false then + self.sequence:Kill(true) + self.sequence = nil + self.sequence = DOTween.Sequence() + self.sequence:OnComplete(ani_end) + EventManager.Hit("PenguinCard_Block", true) + end + if bUp then + self.sequence:AppendCallback(function() + self:PlayUpgradeAni(callback) + end) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { + "PengUinCard_Bd_Up" + }) + self.sequence:AppendInterval(nAnimTime) + else + self.sequence:AppendCallback(function() + self:PlayDownAni(callback) + end) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { + "PengUinCard_Bd_Down" + }) + self.sequence:AppendInterval(nAnimTime) + end +end function PenguinCardItemCtrl:PlayUpgradeAni(callback) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Up", 0, 0) WwiseManger:PostEvent("Mode_Card_levelup") @@ -119,6 +178,15 @@ function PenguinCardItemCtrl:PlayUpgradeAni(callback) end end, true, true, true) end +function PenguinCardItemCtrl:PlayDownAni(callback) + self._mapNode.AnimRoot:Play("PengUinCard_Bd_Down", 0, 0) + WwiseManger:PostEvent("Mode_Card_leveldown") + self:AddTimer(1, 0.2, function() + if callback then + callback() + end + end, true, true, true) +end function PenguinCardItemCtrl:PlaySaleAni(callback) self._mapNode.goTrigger:SetActive(false) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Bdout", 0, 0) @@ -138,8 +206,12 @@ function PenguinCardItemCtrl:PlayTriggerAni() return end self.bTriggerCd = true - self:AddTimer(1, 1.433, function() + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { + "PengUinCard_Bd_Open" + }) + self:AddTimer(1, nAnimTime, function() self.bTriggerCd = false + self._mapNode.AnimRoot.speed = 1 end, true, true, true) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Open", 0, 0) self._mapNode.AnimRoot.speed = self._panel.mapLevel.nSpeed @@ -198,6 +270,12 @@ end function PenguinCardItemCtrl:OnEnable() end function PenguinCardItemCtrl:OnDisable() + if self.sequence ~= nil then + if self.sequence.active then + self.sequence:Kill(true) + end + self.sequence = nil + end end function PenguinCardItemCtrl:OnBtnClick_OpenInfo() if self.nSelectIndex and not self._panel.mapLevel.bSelectedPenguinCard then @@ -216,12 +294,28 @@ function PenguinCardItemCtrl:OnEvent_Triggered(nSlotIndex) if mapCard == 0 or nSlotIndex ~= mapCard.nSlotIndex then return end + if mapCard.nTriggerPhase == GameEnum.PenguinCardTriggerPhase.Aura then + return + end if mapCard.nTriggerPhase == GameEnum.PenguinCardTriggerPhase.Settlement then self.bWaitPlay = true return end self:PlayTriggerAni() end +function PenguinCardItemCtrl:OnEvent_AuraTriggered() + if self.nSlotIndex == nil then + return + end + local mapCard = self._panel.mapLevel.tbPenguinCard[self.nSlotIndex] + if mapCard == 0 then + return + end + if mapCard.nTriggerPhase ~= GameEnum.PenguinCardTriggerPhase.Aura then + return + end + self:PlayTriggerAni() +end function PenguinCardItemCtrl:OnEvent_Growth(nSlotIndex) if self.nSlotIndex == nil then return diff --git a/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua b/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua index cc52d3ac2..20aa43cc2 100644 --- a/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua @@ -27,6 +27,17 @@ function PenguinCardLevelGridCtrl:RefreshHard(actData, nLevelId) NovaAPI.SetTMPText(txtBest, ConfigTable.GetUIText("PenguinCard_Level_BestScore")) NovaAPI.SetTMPText(txtScore, self:ThousandsNumber(clearFloat(mapLevel.nScore))) end +function PenguinCardLevelGridCtrl:RefreshEndless(actData, nLevelId) + self.actData = actData + self.nLevelId = nLevelId + local mapLevel = self.actData:GetLevelData(nLevelId) + self:Refresh(nLevelId, mapLevel) + local txtBest = self._mapNode.trRoot:Find("goOn/imgBestBg/txtBest"):GetComponent("TMP_Text") + local txtScore = self._mapNode.trRoot:Find("goOn/imgBestBg/txtScore"):GetComponent("TMP_Text") + local nDifficulty = mapLevel.nDifficulty == 0 and 1 or mapLevel.nDifficulty + NovaAPI.SetTMPText(txtBest, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_LevelGridTittle"), nDifficulty)) + NovaAPI.SetTMPText(txtScore, self:ThousandsNumber(clearFloat(mapLevel.nScore))) +end function PenguinCardLevelGridCtrl:RefreshNormal(actData, nIndex, nLevelId) self.actData = actData self.nLevelId = nLevelId @@ -54,7 +65,11 @@ function PenguinCardLevelGridCtrl:Refresh(nLevelId, mapLevel) self._mapNode.goStarOff[i]:SetActive(i > mapLevel.nStar) end self:RefreshLock(nLevelId) - self._mapNode.imgComplete:SetActive(mapLevel.nStar > 0) + if mapCfg.Type == GameEnum.ActivityPenguinCardLevelType.Endless then + self._mapNode.imgComplete:SetActive(mapLevel.nScore > 0) + else + self._mapNode.imgComplete:SetActive(mapLevel.nStar > 0) + end end function PenguinCardLevelGridCtrl:GetLock() return self.bLock @@ -136,10 +151,34 @@ function PenguinCardLevelGridCtrl:EnterLevel() EventManager.Hit(EventId.OpenMessageBox, self.sLockTip) return end - local callback = function() - self.actData:EnterLevel(self.nLevelId) + local enter = function() + local callback = function() + self.actData:EnterLevel(self.nLevelId) + end + EventManager.Hit("PenguinCard_EnterLevel", callback) + end + local mapLevelData = self.actData:GetLevelData(self.nLevelId) + if mapLevelData.sData ~= "" then + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("PenguinCard_Endless_LevelHasData"), + sConfirm = ConfigTable.GetUIText("PenguinCard_Btn_ReconnectConfirm"), + sCancel = ConfigTable.GetUIText("PenguinCard_Btn_ReconnectCancel"), + callbackConfirm = enter, + callbackCancel = function() + local nStar, nScore, nDifficulty = self.actData:GetLevelDataBySave(mapLevelData.sData) + local callback = function() + self:RefreshEndless(self.actData, self.nLevelId) + end + self.actData:SendActivityPenguinCardSettleReq(self.nLevelId, nStar, nScore, nDifficulty, callback) + end, + bCloseNoHandler = true, + bRedCancel = true + } + EventManager.Hit(EventId.OpenMessageBox, msg) + else + enter() end - EventManager.Hit("PenguinCard_EnterLevel", callback) end function PenguinCardLevelGridCtrl:Awake() end diff --git a/lua/game/ui/play_penguincard/penguincardselectctrl.lua b/lua/game/ui/play_penguincard/penguincardselectctrl.lua index fb53e4057..a8cb2d4f8 100644 --- a/lua/game/ui/play_penguincard/penguincardselectctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardselectctrl.lua @@ -21,7 +21,8 @@ PenguinCardSelectCtrl._mapNodeConfig = { }, LevelContent = {sComponentName = "Transform"}, goHardLevel = {}, - goNormalLevel = {} + goNormalLevel = {}, + goEndlessLevel = {} } PenguinCardSelectCtrl._mapEventConfig = { PenguinCard_ClickLevel = "OnEvent_Click", @@ -34,7 +35,9 @@ function PenguinCardSelectCtrl:Refresh() for k, nLevelId in ipairs(self.tbLevel) do local mapCfg = ConfigTable.GetData("ActivityPenguinCardLevel", nLevelId) if mapCfg then - if mapCfg.ScoreLevel then + if mapCfg.Type == GameEnum.ActivityPenguinCardLevelType.Endless then + self:RefreshEndless(k, nLevelId) + elseif mapCfg.ScoreLevel then self:RefreshHard(k, nLevelId) else self:RefreshNormal(k, nLevelId) @@ -66,6 +69,17 @@ function PenguinCardSelectCtrl:RefreshHard(nIndex, nLevelId) self.goFirstLock = goObj end end +function PenguinCardSelectCtrl:RefreshEndless(nIndex, nLevelId) + local goObj = instantiate(self._mapNode.goEndlessLevel, self._mapNode.LevelContent) + local ctrlObj = self:BindCtrlByNode(goObj, "Game.UI.Play_PenguinCard.PenguinCardLevelGridCtrl") + self.tbGridCtrl[nIndex] = ctrlObj + goObj:SetActive(true) + ctrlObj:RefreshEndless(self.actData, nLevelId) + local bLock = ctrlObj:GetLock() + if bLock and not self.goFirstLock then + self.goFirstLock = goObj + end +end function PenguinCardSelectCtrl:RefreshNormal(nIndex, nLevelId) local goObj = instantiate(self._mapNode.goNormalLevel, self._mapNode.LevelContent) local ctrlObj = self:BindCtrlByNode(goObj, "Game.UI.Play_PenguinCard.PenguinCardLevelGridCtrl") diff --git a/lua/game/ui/play_penguincard/penguincardslotctrl.lua b/lua/game/ui/play_penguincard/penguincardslotctrl.lua index 97bd1ace0..9ba86c373 100644 --- a/lua/game/ui/play_penguincard/penguincardslotctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardslotctrl.lua @@ -15,7 +15,8 @@ PenguinCardSlotCtrl._mapNodeConfig = { PenguinCardSlotCtrl._mapEventConfig = { PenguinCard_AddSlot = "OnEvent_AddSlot", PenguinCard_SelectPenguinCard = "OnEvent_SelectPenguinCard", - PenguinCard_SalePenguinCard = "OnEvent_SalePenguinCard" + PenguinCard_SalePenguinCard = "OnEvent_SalePenguinCard", + PenguinCard_ChangeCardLevel = "OnEvent_ChangeCardLevel" } function PenguinCardSlotCtrl:Refresh() for i = 1, 6 do @@ -33,6 +34,14 @@ function PenguinCardSlotCtrl:RefreshSlot(nIndex) self._mapNode.PenguinCardItem[nIndex]:Refresh_Slot(mapCard) end end +function PenguinCardSlotCtrl:PlaySlotAni() + for i = 1, 6 do + local mapCard = self._panel.mapLevel.tbPenguinCard[i] + if mapCard ~= 0 then + self._mapNode.PenguinCardItem[i]:PlaySlotAni() + end + end +end function PenguinCardSlotCtrl:PlayOutAni() for i = 1, 6 do local mapCard = self._panel.mapLevel.tbPenguinCard[i] @@ -78,9 +87,17 @@ function PenguinCardSlotCtrl:OnEvent_SelectPenguinCard(nSlot, bUpgrade) end function PenguinCardSlotCtrl:OnEvent_SalePenguinCard(nSlot) self._mapNode.goEmptySlot[nSlot].gameObject:SetActive(true) + local imgSlotLock = self._mapNode.goEmptySlot[nSlot]:Find("imgSlotLock").gameObject + imgSlotLock:SetActive(nSlot > self._panel.mapLevel.nSlotCount) local callback = function() self._mapNode.PenguinCardItem[nSlot].gameObject:SetActive(false) end self._mapNode.PenguinCardItem[nSlot]:PlaySaleAni(callback) end +function PenguinCardSlotCtrl:OnEvent_ChangeCardLevel(nSlot, nChange, mapCard) + local callback = function() + self._mapNode.PenguinCardItem[nSlot]:Refresh_Slot(mapCard) + end + self._mapNode.PenguinCardItem[nSlot]:PlayLevelAni(0 < nChange, callback) +end return PenguinCardSlotCtrl diff --git a/lua/game/ui/play_penguincard/penguincardutils.lua b/lua/game/ui/play_penguincard/penguincardutils.lua index 2c4b4f801..63baf5cbb 100644 --- a/lua/game/ui/play_penguincard/penguincardutils.lua +++ b/lua/game/ui/play_penguincard/penguincardutils.lua @@ -6,13 +6,49 @@ PenguinCardUtils.GameState = { Flip = 3, Settlement = 4, Complete = 5, - Quest = 6 + Quest = 6, + EndlessCheck = 7 } PenguinCardUtils.SuitName = { [GameEnum.PenguinBaseCardSuit.Blue] = "", [GameEnum.PenguinBaseCardSuit.Red] = "", [GameEnum.PenguinBaseCardSuit.Green] = "" } +PenguinCardUtils.SingleValueEffect = { + [GameEnum.PenguinCardEffectType.IncreaseBasicChips] = true, + [GameEnum.PenguinCardEffectType.IncreaseMultiplier] = true, + [GameEnum.PenguinCardEffectType.MultiMultiplier] = true, + [GameEnum.PenguinCardEffectType.UpgradeDiscount] = true, + [GameEnum.PenguinCardEffectType.AddRound] = true, + [GameEnum.PenguinCardEffectType.AddCardRollCount] = true, + [GameEnum.PenguinCardEffectType.UpgradeRebate] = true, + [GameEnum.PenguinCardEffectType.UpgradeDiscountAura] = true, + [GameEnum.PenguinCardEffectType.CheckRoundAura] = true, + [GameEnum.PenguinCardEffectType.AddRoundAura] = true, + [GameEnum.PenguinCardEffectType.AimScoreAura] = true, + [GameEnum.PenguinCardEffectType.ChangeHp] = true, + [GameEnum.PenguinCardEffectType.AideScoreAura] = true +} +function PenguinCardUtils.CheckTriggerLimit(nTriggerLimit, tbTriggerLimitParam, nTriggerCount, nRoundTriggerCount) + tbTriggerLimitParam = tbTriggerLimitParam or {0, 0} + nTriggerCount = nTriggerCount or 0 + nRoundTriggerCount = nRoundTriggerCount or 0 + if nTriggerLimit == GameEnum.PenguinCardTriggerLimit.TurnAndRound then + local nTurnLimit = tbTriggerLimitParam[1] or 0 + local nRoundLimit = tbTriggerLimitParam[2] or 0 + if 0 < nTurnLimit and nTriggerCount >= nTurnLimit then + return false + end + if 0 < nRoundLimit and nRoundTriggerCount >= nRoundLimit then + return false + end + return true + end + if nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None and nTriggerCount >= tbTriggerLimitParam[1] then + return false + end + return true +end function PenguinCardUtils.CheckTriggerAble(nTriggerType, tbTriggerParam, nTriggerProbability, mapTriggerSource, nEffectType) local randomValue = math.random(0, 100) local bAble = false @@ -186,11 +222,13 @@ function PenguinCardUtils.SetEffectDesc(mapCfg, nGrowthLayer) if mapCard then return mapCard.Title end - elseif nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or nEffectType == GameEnum.PenguinCardEffectType.AddRound or nEffectType == GameEnum.PenguinCardEffectType.BlockFatalDamage or nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + elseif PenguinCardUtils.SingleValueEffect[nEffectType] or nEffectType == GameEnum.PenguinCardEffectType.CardLevel then if tbParam[nIndex] == nil then return sError end return math.abs(tbParam[nIndex]) + else + return "" end end local ParseGrowthTriggerParam = function(tbParam, nIndex) @@ -210,7 +248,7 @@ function PenguinCardUtils.SetEffectDesc(mapCfg, nGrowthLayer) end end local ParseTotalEffectParam = function(tbEffectParam, tbGrowthParam, nIndex) - if nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or nEffectType == GameEnum.PenguinCardEffectType.AddRound or nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + if PenguinCardUtils.SingleValueEffect[nEffectType] or nEffectType == GameEnum.PenguinCardEffectType.CardLevel then if tbEffectParam[nIndex] == nil or tbGrowthParam[nIndex] == nil then return sError end @@ -219,6 +257,8 @@ function PenguinCardUtils.SetEffectDesc(mapCfg, nGrowthLayer) nValue = 0 end return nValue + else + return "" end end local result = string.gsub(mapCfg.Desc, "%b{}", function(token) @@ -230,9 +270,21 @@ function PenguinCardUtils.SetEffectDesc(mapCfg, nGrowthLayer) if token == "{TriggerProbability}" then return mapCfg.TriggerProbability elseif token == "{TriggerLimitParam}" then - return mapCfg.TriggerLimitParam + local tbLimitParam = mapCfg.TriggerLimitParam + return tbLimitParam[1] or sError elseif token == "{DurationParam}" then return mapCfg.DurationParam + elseif token == "{GrowthLimit}" then + return mapCfg.GrowthLimit + elseif token == "{GrowthLayer}" then + return nGrowthLayer + end + local limitIdx = string.match(token, "^{TriggerLimitParam_(%d+)}$") + if limitIdx then + local tbLimitParam = mapCfg.TriggerLimitParam + local str = tbLimitParam[tonumber(limitIdx)] or sError + str = LanguagePost(lang, langIdx, str) + return str end local trigIdx = string.match(token, "^{TriggerParam_(%d+)}$") if trigIdx then @@ -273,7 +325,7 @@ function PenguinCardUtils.SetEffectDesc(mapCfg, nGrowthLayer) end) return result end -function PenguinCardUtils.WeightedRandom(tbId, tbWeight, n, tbExcludeGroupId, bDuplicate) +function PenguinCardUtils.WeightedRandom(tbId, tbWeight, n, tbExcludeGroupId, bDuplicate, bAide) if #tbId ~= #tbWeight then printError("tbId 和 tbWeight 长度必须相同") end @@ -288,6 +340,10 @@ function PenguinCardUtils.WeightedRandom(tbId, tbWeight, n, tbExcludeGroupId, bD local w = tbWeight[i] if next(tbExcludeSet) == nil then table.insert(tbCandidates, {id = id, weight = w}) + elseif bAide then + if not tbExcludeSet[id] then + table.insert(tbCandidates, {id = id, weight = w}) + end else local mapCfg = ConfigTable.GetData("PenguinCard", id) if mapCfg and not tbExcludeSet[mapCfg.GroupId] then diff --git a/lua/game/ui/play_penguincard/penguinlevel.lua b/lua/game/ui/play_penguincard/penguinlevel.lua index 032260e2b..9486b98a0 100644 --- a/lua/game/ui/play_penguincard/penguinlevel.lua +++ b/lua/game/ui/play_penguincard/penguinlevel.lua @@ -9,6 +9,7 @@ function PenguinLevel:ParseConfigData() self.nBaseCardCount = ConfigTable.GetConfigNumber("PenguinCardHandCardCount") self.nFireScore = ConfigTable.GetConfigNumber("PenguinCardFeverScore") self.nPenguinCardRollCount = ConfigTable.GetConfigNumber("PenguinCardRollCount") + self.nMaxHp = ConfigTable.GetConfigNumber("PenguinCardMaxHP") self.mapBuyCost = {} local func_ForEach_Line = function(mapData) self.mapBuyCost[mapData.Count] = { @@ -59,27 +60,39 @@ function PenguinLevel:ParseLocalData() self.nSpeed = nSpeed or 1 end function PenguinLevel:ParseLevelData(nFloorId) - self.nMaxTurn = 0 - self.nScore = 0 - self.nTotalScore = 0 - self.nSlotCount = 0 - self.nRoundLimit = 0 - self.nCheckRoundLimit = 0 - self.nBuyLimit = 0 - self.nWeightGroupId = 0 + local mapLevelCfg = ConfigTable.GetData("PenguinCardFloor", nFloorId) + if not mapLevelCfg then + return + end + self.nMaxTurn = mapLevelCfg.MaxTurn + self.nScore = mapLevelCfg.InitialScore + self.nTotalScore = mapLevelCfg.InitialScore + self.nSlotCount = mapLevelCfg.InitialSlot + self.nRoundLimit = mapLevelCfg.InitialRound + self.nCheckRoundLimit = mapLevelCfg.InitialCheckRound + self.nBuyLimit = mapLevelCfg.InitialBuyLimit + self.nWeightGroupId = mapLevelCfg.WeightGroup + self.sLevelDesc = mapLevelCfg.Floortips self.mapBaseCardPool = { tbId = {}, tbWeight = {} } + local mapPoolCfg = ConfigTable.GetData("PenguinBaseCardPool", mapLevelCfg.PoolId) + if mapPoolCfg then + self.mapBaseCardPool = { + tbId = mapPoolCfg.BaseCardId, + tbWeight = mapPoolCfg.Weight + } + end if type(self.ParseModeLevelData) == "function" then - self:ParseModeLevelData(nFloorId) + self:ParseModeLevelData(mapLevelCfg) end end function PenguinLevel:ClearLevelData() self.nGameState = nil self.nCurTurn = 0 self.nCurRound = 0 - self.nHp = 3 + self.nHp = self.nMaxHp if self.tbBuffPool == nil then self.tbBuffPool = {} end @@ -118,6 +131,10 @@ function PenguinLevel:ClearLevelData() self.nGetPenguinCardCount = 0 self.mapSnapshot = nil self.bRestoreSnapshot = false + local mapFieldMap = self:GetAuraFieldMap() + for _, sField in pairs(mapFieldMap) do + self[sField] = 0 + end if type(self.ClearModeLevelData) == "function" then self:ClearModeLevelData() end @@ -138,8 +155,9 @@ function PenguinLevel:RestartGame() if nWaitTime == 0 then self:StartGame() else - EventManager.Hit(EventId.TemporaryBlockInput, nWaitTime) + EventManager.Hit("PenguinCard_Block", true) TimerManager.Add(1, nWaitTime, self, function() + EventManager.Hit("PenguinCard_Block", false) self:StartGame() end, true, true, true) end @@ -153,7 +171,7 @@ function PenguinLevel:QuitGame(callback) if bOpen then bAct = true local nScore = math.floor(self.nScore) - actData:SendActivityPenguinCardSettleReq(self.nLevelId, self.nStar or 1, nScore, callback) + actData:SendActivityPenguinCardSettleReq(self.nLevelId, self.nStar or 1, nScore, self.nEndlessLevel or 0, callback) else EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Alert, @@ -203,15 +221,19 @@ function PenguinLevel:RunGameState(mapParam) if type(self.RunState_Complete) == "function" then self:RunState_Complete(mapParam) end - elseif self.nGameState == PenguinCardUtils.GameState.Quest and type(self.RunState_Quest) == "function" then - self:RunState_Quest() + elseif self.nGameState == PenguinCardUtils.GameState.Quest then + if type(self.RunState_Quest) == "function" then + self:RunState_Quest() + end + elseif self.nGameState == PenguinCardUtils.GameState.EndlessCheck and type(self.RunState_EndlessCheck) == "function" then + self:RunState_EndlessCheck() end end function PenguinLevel:QuitGameState(nNextState) local nWaitTime = 0 if self.nGameState == PenguinCardUtils.GameState.Start then if type(self.QuitState_Start) == "function" then - nWaitTime = self:QuitState_Start() + nWaitTime = self:QuitState_Start(nNextState) end elseif self.nGameState == PenguinCardUtils.GameState.Prepare then if type(self.QuitState_Prepare) == "function" then @@ -233,8 +255,12 @@ function PenguinLevel:QuitGameState(nNextState) if type(self.QuitState_Complete) == "function" then nWaitTime = self:QuitState_Complete() end - elseif self.nGameState == PenguinCardUtils.GameState.Quest and type(self.QuitState_Quest) == "function" then - nWaitTime = self:QuitState_Quest(nNextState) + elseif self.nGameState == PenguinCardUtils.GameState.Quest then + if type(self.QuitState_Quest) == "function" then + nWaitTime = self:QuitState_Quest(nNextState) + end + elseif self.nGameState == PenguinCardUtils.GameState.EndlessCheck and type(self.QuitState_EndlessCheck) == "function" then + nWaitTime = self:QuitState_EndlessCheck(nNextState) end return nWaitTime end @@ -244,8 +270,9 @@ function PenguinLevel:SwitchNextGameState(nNextState, mapParam) self.nGameState = nNextState self:RunGameState(mapParam) else - EventManager.Hit(EventId.TemporaryBlockInput, nWaitTime) + EventManager.Hit("PenguinCard_Block", true) TimerManager.Add(1, nWaitTime, self, function() + EventManager.Hit("PenguinCard_Block", false) self.nGameState = nNextState self:RunGameState(mapParam) end, true, true, true) @@ -253,6 +280,9 @@ function PenguinLevel:SwitchNextGameState(nNextState, mapParam) end function PenguinLevel:ChangeHp(nChange) self.nHp = self.nHp + nChange + if self.nHp >= self.nMaxHp then + self.nHp = self.nMaxHp + end if NovaAPI.IsEditorPlatform() then printLog("Hp变化:" .. " " .. nChange .. " 当前:" .. self.nHp) end @@ -286,6 +316,7 @@ function PenguinLevel:AddBuff(mapBuff, bWaitShow) EventManager.Hit("PenguinCard_AddBuff", mapBuff, bWaitShow) end end + self:RefreshAura() if NovaAPI.IsEditorPlatform() then printLog("获得buff:" .. " " .. mapBuff.nId) end @@ -293,6 +324,7 @@ end function PenguinLevel:DeleteBuff(i, nDelayTime, bSkipAni) self:RecycleBuff(self.tbBuff[i]) table.remove(self.tbBuff, i) + self:RefreshAura() EventManager.Hit("PenguinCard_DeleteBuff", i, nDelayTime, bSkipAni) end function PenguinLevel:RecycleBuff(mapBuff) @@ -313,7 +345,7 @@ function PenguinLevel:ClearTurnData() self.nTurnScore = 0 self.tbHandRankCount = {} self.nCheckRoundCount = 0 - self.nUpgradeDiscount = 1 + self.nTempUpgradeDiscount = 0 self.nTempAddRound = 0 self.nTempAddRollCount = 0 end @@ -322,15 +354,41 @@ function PenguinLevel:ClearStateData_Prepare() self.tbSelectablePenguinCard = {} self.bSelectedPenguinCard = false end +function PenguinLevel:ChangeRoundLimitInTurn(nTemp, nAura) + if self.nTempAddRound ~= nil then + self.nTempAddRound = self.nTempAddRound + nTemp + end + self.nRoundLimitAura = self.nRoundLimitAura + nAura + EventManager.Hit("PenguinCard_ChangeRoundLimitInTurn") +end function PenguinLevel:GetRoundLimitInTurn() local nAdd = 0 if self.nTempAddRound ~= nil then nAdd = nAdd + self.nTempAddRound end - return self.nRoundLimit + nAdd + nAdd = nAdd + self.nRoundLimitAura + local nLimit = self.nRoundLimit + nAdd + if nLimit < 1 then + nLimit = 1 + end + return nLimit +end +function PenguinLevel:ChangeUpgradeDiscount(nTemp, nAura) + local nBeforeDiscount = self:GetUpgradeDiscount() + if self.nTempUpgradeDiscount ~= nil then + self.nTempUpgradeDiscount = self.nTempUpgradeDiscount + nTemp + end + self.nUpgradeDiscountAura = self.nUpgradeDiscountAura + nAura + EventManager.Hit("PenguinCard_ChangeUpgradeDiscount", nBeforeDiscount) +end +function PenguinLevel:GetUpgradeDiscount() + local nAura = self.nUpgradeDiscountAura or 0 + local nTemp = self.nTempUpgradeDiscount or 0 + local nValue = (100 + nAura + nTemp) / 100 + return clearFloat(nValue) end function PenguinLevel:AfterUpgrade(nUpgradeCost) - self.nUpgradeDiscount = 1 + self.nTempUpgradeDiscount = 0 self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.AfterUpgrade, {nUpgradeCost = nUpgradeCost}) self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.BeforeUpgrade) end @@ -391,6 +449,12 @@ function PenguinLevel:RollPenguinCard() end function PenguinLevel:SelectPenguinCard(nIndex) local mapSelectCard = self.tbSelectablePenguinCard[nIndex] + if mapSelectCard == nil then + if nIndex ~= nil then + printError("企鹅牌:可选择列表没有当前卡" .. nIndex) + end + return + end local bUpgrade, nAimIndex = self:CheckUpgradePenguinCard(mapSelectCard) if not bUpgrade and self:GetOwnPenguinCardCount() >= self.nSlotCount then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_SlotMax")) @@ -418,6 +482,7 @@ function PenguinLevel:AfterChangePenguinCard() end end self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.PenguinCardChange, {PenguinCardLevel = nAllLevel}) + self:RefreshAura() end function PenguinLevel:CheckUpgradePenguinCard(mapSelectCard) local bUpgrade = false @@ -427,7 +492,7 @@ function PenguinLevel:CheckUpgradePenguinCard(mapSelectCard) if v == 0 and nFirstEmpty == 0 then nFirstEmpty = i end - if v ~= 0 and v.nGroupId == mapSelectCard.nGroupId then + if v ~= 0 and v.nLevel < v.nMaxLevel and v.nGroupId == mapSelectCard.nGroupId then bUpgrade = true nAimIndex = i break @@ -591,6 +656,40 @@ function PenguinLevel:ChangeSpecificCard(tbAimId) self.tbSelectablePenguinCard[nAimIndex]:SetHighLight(true) end end +function PenguinLevel:ChangeCardLevel(nCount, nChange) + local shuffle = function(arr) + for i = #arr, 2, -1 do + local j = math.random(i) + arr[i], arr[j] = arr[j], arr[i] + end + return arr + end + local tbSlot = { + 1, + 2, + 3, + 4, + 5, + 6 + } + shuffle(tbSlot) + for i = 1, 6 do + local nSlot = tbSlot[i] + local mapCard = self.tbPenguinCard[nSlot] + if mapCard ~= 0 and 0 < nCount then + local bAddAble = 0 < nChange and mapCard.nLevel < mapCard.nMaxLevel + local bReduceAble = nChange < 0 and 1 < mapCard.nLevel + if bAddAble or bReduceAble then + mapCard:Upgrade(nChange) + mapCard:SetSlotIndex(nSlot) + mapCard:ResetAllTrigger() + nCount = nCount - 1 + EventManager.Hit("PenguinCard_ChangeCardLevel", nSlot, nChange, clone(mapCard)) + self:AfterChangePenguinCard() + end + end + end +end function PenguinLevel:RecyclePenguinCard(mapCard) mapCard:Clear() table.insert(self.tbPenguinCardPool, mapCard) @@ -889,7 +988,7 @@ function PenguinLevel:NextRound() end end function PenguinLevel:CheckRound() - if self.nCheckRoundCount >= self.nCheckRoundLimit then + if self.nCheckRoundCount >= self:GetCheckRoundLimit() then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_CheckRound_TurnFail")) return false end @@ -903,6 +1002,13 @@ function PenguinLevel:CheckRound() self:SwitchGameState() return true end +function PenguinLevel:ChangeCheckRoundLimit(nAura) + self.nCheckRoundLimitAura = self.nCheckRoundLimitAura + nAura + EventManager.Hit("PenguinCard_ChangeCheckRoundLimit") +end +function PenguinLevel:GetCheckRoundLimit() + return self.nCheckRoundLimit + self.nCheckRoundLimitAura +end function PenguinLevel:GetMostHandRank() local nCount = 0 local nId = 0 @@ -1052,9 +1158,9 @@ function PenguinLevel:ExecuteEffect(nEffectType, mapEffectValue, mapTriggerSourc elseif nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier then self:ChangeRoundScore(0, 0, mapEffectValue) elseif nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount then - self.nUpgradeDiscount = mapEffectValue / 100 + self:ChangeUpgradeDiscount(mapEffectValue, 0) elseif nEffectType == GameEnum.PenguinCardEffectType.AddRound then - self.nTempAddRound = self.nTempAddRound + mapEffectValue + self:ChangeRoundLimitInTurn(mapEffectValue, 0) elseif nEffectType == GameEnum.PenguinCardEffectType.AddCardRollCount then self.nTempAddRollCount = self.nTempAddRollCount + mapEffectValue elseif nEffectType == GameEnum.PenguinCardEffectType.BlockFatalDamage then @@ -1064,10 +1170,64 @@ function PenguinLevel:ExecuteEffect(nEffectType, mapEffectValue, mapTriggerSourc self:ChangeScore(mapTriggerSource.nUpgradeCost * mapEffectValue / 100) elseif nEffectType == GameEnum.PenguinCardEffectType.RollSpecificCard then self:ChangeSpecificCard(mapEffectValue) + elseif nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscountAura then + self:ChangeUpgradeDiscount(0, mapEffectValue) + elseif nEffectType == GameEnum.PenguinCardEffectType.CheckRoundAura then + self:ChangeCheckRoundLimit(mapEffectValue) + elseif nEffectType == GameEnum.PenguinCardEffectType.AddRoundAura then + self:ChangeRoundLimitInTurn(0, mapEffectValue) + elseif nEffectType == GameEnum.PenguinCardEffectType.CardLevel then + self:ChangeCardLevel(mapEffectValue[1], mapEffectValue[2]) + elseif nEffectType == GameEnum.PenguinCardEffectType.ChangeHp then + self:ChangeHp(mapEffectValue) + end + if type(self.ExecuteModeEffect) == "function" then + self:ExecuteModeEffect(nEffectType, mapEffectValue, mapTriggerSource) end end -function PenguinLevel:TriggerEffect(nTriggerPhase, mapTriggerSource) +function PenguinLevel:GetAuraFieldMap() + local mapField = { + [GameEnum.PenguinCardEffectType.UpgradeDiscountAura] = "nUpgradeDiscountAura", + [GameEnum.PenguinCardEffectType.CheckRoundAura] = "nCheckRoundLimitAura", + [GameEnum.PenguinCardEffectType.AddRoundAura] = "nRoundLimitAura" + } + if type(self.GetModeAuraFieldMap) == "function" then + for nEffectType, sField in pairs(self:GetModeAuraFieldMap()) do + mapField[nEffectType] = sField + end + end + return mapField +end +function PenguinLevel:RefreshAura() + if self.bRefreshingAura then + return + end + self.bRefreshingAura = true + local mapFieldMap = self:GetAuraFieldMap() + local mapCollect = {} + local collector = function(nEffectType, mapEffectValue) + if mapFieldMap[nEffectType] and type(mapEffectValue) == "number" then + mapCollect[nEffectType] = (mapCollect[nEffectType] or 0) + mapEffectValue + return true + end + return false + end + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Aura, nil, collector) + for nEffectType, sField in pairs(mapFieldMap) do + local nNew = mapCollect[nEffectType] or 0 + local nCur = self[sField] or 0 + local nDelta = nNew - nCur + if nDelta ~= 0 then + self:ExecuteEffect(nEffectType, nDelta) + end + end + self.bRefreshingAura = false +end +function PenguinLevel:TriggerEffect(nTriggerPhase, mapTriggerSource, fCollector) local callback = function(nEffectType, mapEffectValue) + if fCollector and fCollector(nEffectType, mapEffectValue) then + return + end self:ExecuteEffect(nEffectType, mapEffectValue, mapTriggerSource) end local nBuffCount = #self.tbBuff @@ -1087,12 +1247,14 @@ function PenguinLevel:TriggerEffect(nTriggerPhase, mapTriggerSource) v:Growth(nTriggerPhase, mapTriggerSource) end end + if type(self.TriggerModeEffect) == "function" then + self:TriggerModeEffect(nTriggerPhase, mapTriggerSource, callback) + end end function PenguinLevel:SaveSnapshot() local mapSnapshot = { nCurTurn = self.nCurTurn, nCurRound = self.nCurRound, - nHp = self.nHp, nScore = self.nScore, nTurnScore = self.nTurnScore, tbHandRankCount = clone(self.tbHandRankCount), @@ -1141,7 +1303,6 @@ function PenguinLevel:RestoreSnapshot() end self.nCurTurn = mapSnapshot.nCurTurn self.nCurRound = mapSnapshot.nCurRound - self.nHp = mapSnapshot.nHp self.nScore = mapSnapshot.nScore self.nTurnScore = mapSnapshot.nTurnScore self.tbHandRankCount = clone(mapSnapshot.tbHandRankCount) diff --git a/lua/game/ui/potentialpreselection/potentialpreselectionctrl.lua b/lua/game/ui/potentialpreselection/potentialpreselectionctrl.lua index 700c94901..f12307b69 100644 --- a/lua/game/ui/potentialpreselection/potentialpreselectionctrl.lua +++ b/lua/game/ui/potentialpreselection/potentialpreselectionctrl.lua @@ -1,3 +1,4 @@ +local LocalData = require("GameCore.Data.LocalData") local PotentialPreselectionCtrl = class("PotentialPreselectionCtrl", BaseCtrl) PotentialPreselectionCtrl._mapNodeConfig = { TopBar = { @@ -28,6 +29,16 @@ PotentialPreselectionCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "Potential_Preselection_Import" }, + SystemRcmdSwitch = {}, + btnSwitch = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Switch" + }, + txtSystemRcmdSwitch = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_System_Preset_Rcmd" + }, BuildList = { sComponentName = "LoopScrollView" }, @@ -48,6 +59,9 @@ PotentialPreselectionCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Filter" }, + btnRoot = { + sComponentName = "RectTransform" + }, imgFilterChoose = {}, btnCreate = { sComponentName = "UIButton", @@ -79,6 +93,79 @@ PotentialPreselectionCtrl._mapEventConfig = { PotentialPreselectionCtrl._mapRedDotConfig = {} local PanelState = {normal = 1, delete = 2} local SortOrder = {Descending = true, Ascending = false} +local ShowSystemRcmdKey = "ShowSystemRecommend" +function PotentialPreselectionCtrl:ConvertUnpackData(tbUnpackData) + local tbCharPotential = {} + if tbUnpackData == nil then + return tbCharPotential + end + for _, mapCharData in ipairs(tbUnpackData) do + local tbPotential = {} + for _, mapPotential in ipairs(mapCharData.Potentials or {}) do + table.insert(tbPotential, { + nId = mapPotential.Id, + nLevel = mapPotential.Level + }) + end + table.insert(tbCharPotential, { + nCharId = mapCharData.CharId, + tbPotential = tbPotential + }) + end + return tbCharPotential +end +function PotentialPreselectionCtrl:RefreshSelectCharFromTeam() + if self.nTeamIndex == nil or self.nTeamIndex <= 0 then + return + end + local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex) + if tbTeamMemberId == nil then + return + end + self.tbSelectChar = {} + for i = 1, 3 do + self.tbSelectChar[i] = tbTeamMemberId[i] or 0 + end +end +function PotentialPreselectionCtrl:GetSystemRecommendList() + local tbList = {} + if not self.bShowSystemRecommend or self.tbSelectChar == nil then + return tbList + end + local mapTeamCharId = {} + for i = 1, 3 do + local nCharId = self.tbSelectChar[i] + if nCharId ~= nil and 0 < nCharId then + mapTeamCharId[nCharId] = true + end + end + if next(mapTeamCharId) == nil then + return tbList + end + local tbPotentialPreset = ConfigTable.Get("PotentialPreset") + ForEachTableLine(tbPotentialPreset, function(mapCfg) + if mapTeamCharId[mapCfg.CharacterId] == true then + local tbUnpackData = PlayerData.PotentialPreselection:UnPackPotentialData(mapCfg.ShareCode) + if tbUnpackData ~= nil then + table.insert(tbList, { + nId = mapCfg.Id, + nSystemPresetId = mapCfg.Id, + nTimestamp = 0, + sName = mapCfg.Name, + sDescription = mapCfg.Description, + sShareCode = mapCfg.ShareCode, + bPreference = false, + bSystemRecommend = true, + tbCharPotential = self:ConvertUnpackData(tbUnpackData) + }) + end + end + end) + table.sort(tbList, function(a, b) + return a.nSystemPresetId < b.nSystemPresetId + end) + return tbList +end function PotentialPreselectionCtrl:InitSort() self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Ascending self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Descending @@ -88,25 +175,42 @@ function PotentialPreselectionCtrl:RefreshPanel() self:RefreshList() end function PotentialPreselectionCtrl:RefreshList() + self:RefreshSelectCharFromTeam() self.tbAllPreselectionList = PlayerData.PotentialPreselection:GetPreselectionList() self.tbPreselectionList = {} + local tbNormalPreselectionList = {} for _, v in pairs(self.tbAllPreselectionList) do local mapMainChar = v.tbCharPotential[1] local nCharId = mapMainChar.nCharId local isFilter = PlayerData.Filter:CheckFilterByCharAndOption(nCharId, self._panel.tbOption) if isFilter then - table.insert(self.tbPreselectionList, v) + table.insert(tbNormalPreselectionList, v) end end + table.sort(tbNormalPreselectionList, function(a, b) + if self.nSortOrder == SortOrder.Descending then + return a.nTimestamp > b.nTimestamp + else + return a.nTimestamp < b.nTimestamp + end + end) + local tbSystemRecommendList = self:GetSystemRecommendList() + for _, mapData in ipairs(tbSystemRecommendList) do + table.insert(self.tbPreselectionList, mapData) + end + for _, mapData in ipairs(tbNormalPreselectionList) do + table.insert(self.tbPreselectionList, mapData) + end NovaAPI.SetTMPText(self._mapNode.txt_BuildCount, string.format("%d/%d", #self.tbAllPreselectionList, self.nAllBuildCount)) local isDirty = PlayerData.Filter:IsDirtyByOption(self._panel.tbOption) self._mapNode.imgFilterChoose:SetActive(isDirty) - local bEmpty = #self.tbAllPreselectionList == 0 + local bEmpty = #self.tbAllPreselectionList == 0 and #tbSystemRecommendList == 0 self._mapNode.EmptyContent.gameObject:SetActive(bEmpty) self._mapNode.ExistContent.gameObject:SetActive(not bEmpty) self._mapNode.btn_sort_time.gameObject:SetActive(not bEmpty) self._mapNode.btnFilter.gameObject:SetActive(not bEmpty) self._mapNode.imgAllCount.gameObject:SetActive(not bEmpty) + CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.btnRoot) for nInstanceId, objCtrl in pairs(self.mapGridCtrl or {}) do self:UnbindCtrlByNode(objCtrl) self.mapGridCtrl[nInstanceId] = nil @@ -119,13 +223,6 @@ function PotentialPreselectionCtrl:RefreshList() if #self.tbPreselectionList == 0 then return end - table.sort(self.tbPreselectionList, function(a, b) - if self.nSortOrder == SortOrder.Descending then - return a.nTimestamp > b.nTimestamp - else - return a.nTimestamp < b.nTimestamp - end - end) self._mapNode.BuildList:Init(#self.tbPreselectionList, self, self.OnGridRefresh, self.OnGridBtnClick) end function PotentialPreselectionCtrl:OnGridRefresh(goGrid, gridIndex) @@ -138,28 +235,28 @@ function PotentialPreselectionCtrl:OnGridRefresh(goGrid, gridIndex) end local mapData = self.tbPreselectionList[nIndex] if mapData ~= nil then - local bSelected = mapData.nId == self.nSelectPreselectionId + local bSelected = mapData.bSystemRecommend ~= true and mapData.nId == self.nSelectPreselectionId local bCharDiff = false if self.tbSelectChar ~= nil then + local tbSelectChar = {} for i = 1, 3 do - if self.tbSelectChar[i] == nil then - self.tbSelectChar[i] = 0 - end + tbSelectChar[i] = self.tbSelectChar[i] or 0 end for k, v in ipairs(mapData.tbCharPotential) do if k == 1 then - if v.nCharId ~= self.tbSelectChar[k] then + if v.nCharId ~= tbSelectChar[k] then bCharDiff = true break end - elseif table.indexof(self.tbSelectChar, v.nCharId) == 0 then + elseif table.indexof(tbSelectChar, v.nCharId) == 0 then bCharDiff = true break end end end - objCtrl:RefreshItem(mapData, bCharDiff, bSelected) - objCtrl:ShowDelete(self.nPanelType == PanelState.delete) + local bSystemRecommend = mapData.bSystemRecommend == true + objCtrl:RefreshItem(mapData, bCharDiff, bSelected, bSystemRecommend) + objCtrl:ShowDelete(self.nPanelType == PanelState.delete and not bSystemRecommend) end end function PotentialPreselectionCtrl:OnGridBtnClick(goGrid, gridIndex) @@ -169,7 +266,11 @@ function PotentialPreselectionCtrl:OnGridBtnClick(goGrid, gridIndex) local nIndex = gridIndex + 1 local mapData = self.tbPreselectionList[nIndex] if mapData ~= nil then - EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionEdit, AllEnum.PreselectionPanelType.Preview, mapData, self.tbSelectChar, self.nTeamIndex) + if mapData.bSystemRecommend == true then + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionEdit, AllEnum.PreselectionPanelType.SystemPreview, mapData, self.tbSelectChar or {}, self.nTeamIndex or 0, mapData.sName) + else + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionEdit, AllEnum.PreselectionPanelType.Preview, mapData, self.tbSelectChar, self.nTeamIndex) + end end end function PotentialPreselectionCtrl:FadeIn() @@ -191,10 +292,15 @@ function PotentialPreselectionCtrl:OnEnable() end PlayerData.Filter:SyncFilterByCache() end + self.tbSelectChar = nil + self.nTeamIndex = nil + self.bEnableSystemRecommend = false + self.nSelectPreselectionId = nil local tbParam = self:GetPanelParam() if type(tbParam) == "table" then self.tbSelectChar = tbParam[1] self.nTeamIndex = tbParam[2] + self.bEnableSystemRecommend = tbParam[3] == true end if self.nTeamIndex ~= nil then self.nSelectPreselectionId = PlayerData.Team:GetTeamPreselectionId(self.nTeamIndex) @@ -203,6 +309,21 @@ function PotentialPreselectionCtrl:OnEnable() self.nPanelType = PanelState.normal self.nSortOrder = SortOrder.Descending self.nAllBuildCount = ConfigTable.GetConfigNumber("PotentialPreselectionMaxCount") + local bHasTeamChar = false + if self.tbSelectChar ~= nil then + for i = 1, 3 do + local nCharId = self.tbSelectChar[i] + if nCharId ~= nil and 0 < nCharId then + bHasTeamChar = true + break + end + end + end + self.bEnableSystemRecommend = self.bEnableSystemRecommend and bHasTeamChar + self.bShowSystemRecommend = self.bEnableSystemRecommend and (LocalData.GetPlayerLocalData(ShowSystemRcmdKey) == "1" or LocalData.GetPlayerLocalData(ShowSystemRcmdKey) == nil) + self._mapNode.SystemRcmdSwitch.gameObject:SetActive(self.bEnableSystemRecommend) + self._mapNode.btnSwitch[2].gameObject:SetActive(self.bShowSystemRecommend) + self._mapNode.btnSwitch[1].gameObject:SetActive(not self.bShowSystemRecommend) self:InitSort() self:RefreshPanel() end @@ -264,6 +385,22 @@ function PotentialPreselectionCtrl:OnBtnClick_Create() self._panel._nFadeInType = 2 EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionEdit, AllEnum.PreselectionPanelType.Create, {}, self.tbSelectChar, self.nTeamIndex) end +function PotentialPreselectionCtrl:OnBtnClick_Switch(btn, nIndex) + if not self.bEnableSystemRecommend then + return + end + self.bShowSystemRecommend = not self.bShowSystemRecommend + LocalData.SetPlayerLocalData(ShowSystemRcmdKey, self.bShowSystemRecommend and "1" or "0") + self._mapNode.btnSwitch[2].gameObject:SetActive(self.bShowSystemRecommend) + self._mapNode.btnSwitch[1].gameObject:SetActive(not self.bShowSystemRecommend) + local sTip = self.bShowSystemRecommend and ConfigTable.GetUIText("Potential_Preselection_SystemRecommend_Show") or ConfigTable.GetUIText("Potential_Preselection_SystemRecommend_Hide") + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + bPositive = true, + sContent = sTip + }) + self:RefreshList() +end function PotentialPreselectionCtrl:OnBtnClick_CloseDelete() self.nPanelType = PanelState.normal self:RefreshPanel() diff --git a/lua/game/ui/potentialpreselection/potentialpreselectioneditctrl.lua b/lua/game/ui/potentialpreselection/potentialpreselectioneditctrl.lua index 2dc852ff5..a8bb6998b 100644 --- a/lua/game/ui/potentialpreselection/potentialpreselectioneditctrl.lua +++ b/lua/game/ui/potentialpreselection/potentialpreselectioneditctrl.lua @@ -174,6 +174,12 @@ PotentialPreselectionEditCtrl._mapEventConfig = { PotentialPreselectionEditCtrl._mapRedDotConfig = {} local COLOR_PREFER = Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) local COLOR_NO_PREFER = Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882) +function PotentialPreselectionEditCtrl:IsPreviewMode() + return self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview or self._panel.nPanelType == AllEnum.PreselectionPanelType.SystemPreview +end +function PotentialPreselectionEditCtrl:IsSystemPreviewMode() + return self._panel.nPanelType == AllEnum.PreselectionPanelType.SystemPreview +end function PotentialPreselectionEditCtrl:InitSelectList() self.tbSelectCharList = {} if self.initPreselectData ~= nil and next(self.initPreselectData) ~= nil then @@ -203,14 +209,25 @@ function PotentialPreselectionEditCtrl:ChangePanel() if self.nTeamIndex == nil or self.curPreselectData == nil then return end - self._mapNode.btnPreviewRoot.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview) - self._mapNode.btnEditRoot.gameObject:SetActive(self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview) + local bPreviewMode = self:IsPreviewMode() + local bSystemPreview = self:IsSystemPreviewMode() + local bSystemPreviewWithTeam = bSystemPreview and self.nTeamIndex > 0 + self._mapNode.btnPreviewRoot.gameObject:SetActive(bPreviewMode) + self._mapNode.btnEditRoot.gameObject:SetActive((not bPreviewMode or bSystemPreview) and not bSystemPreviewWithTeam) self._mapNode.btn_Preference.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview) self._mapNode.btnEditName.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview) + self._mapNode.btnEdit.gameObject:SetActive(not bSystemPreview) + self._mapNode.btnShare.gameObject:SetActive(not bSystemPreview) + self._mapNode.btnDelete.gameObject:SetActive(not bSystemPreview) + self._mapNode.btnAbandon.gameObject:SetActive(not bSystemPreview) + self._mapNode.btnSave.gameObject:SetActive((bSystemPreview or not bPreviewMode) and not bSystemPreviewWithTeam) if self.nTeamIndex > 0 and self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self.nTeamIndex) self._mapNode.btnUse.gameObject:SetActive(nPreselectionId ~= self.curPreselectData.nId) self._mapNode.btnCancel.gameObject:SetActive(nPreselectionId == self.curPreselectData.nId) + elseif self.nTeamIndex > 0 and bSystemPreview then + self._mapNode.btnUse.gameObject:SetActive(true) + self._mapNode.btnCancel.gameObject:SetActive(false) else self._mapNode.btnUse.gameObject:SetActive(false) self._mapNode.btnCancel.gameObject:SetActive(false) @@ -236,7 +253,7 @@ function PotentialPreselectionEditCtrl:RefreshContent() end self:RefreshCharList() self:RefreshPotentialList() - if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview and self.bShowCharList then + if not self:IsPreviewMode() and self.bShowCharList then local tbSelect = {} for _, v in ipairs(self.tbSelectCharList) do table.insert(tbSelect, v.nCharId) @@ -292,7 +309,7 @@ function PotentialPreselectionEditCtrl:RefreshPotentialList() end nPotentialCount = nPotentialCount + nAllCount if self.nSelectId == nil then - if self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then + if self:IsPreviewMode() then if nSelectId ~= 0 then self.nSelectId = nSelectId end @@ -315,7 +332,7 @@ function PotentialPreselectionEditCtrl:RefreshPotentialList() else self._mapNode.potentialCardRoot.gameObject:SetActive(false) end - self._mapNode.potentialEmpty.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview and nPotentialCount == 0) + self._mapNode.potentialEmpty.gameObject:SetActive(self:IsPreviewMode() and nPotentialCount == 0) local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtPotentialContent) @@ -363,8 +380,8 @@ function PotentialPreselectionEditCtrl:RefreshSelectPotential(bPlayAnim) end self._mapNode.PotentialCard:SetPotentialItem(self.nSelectId, nLevel, nil, bSimple, nil, 0, AllEnum.PotentialCardType.CharInfo) self._mapNode.PotentialCard:ChangeWordRaycast(true) - self._mapNode.goQuantitySelector.gameObject:SetActive(self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview) - if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then + self._mapNode.goQuantitySelector.gameObject:SetActive(not self:IsPreviewMode()) + if not self:IsPreviewMode() then local callback = function(nCount) self.nSelectLevel = nCount self:RefreshPotentialCount() @@ -469,7 +486,7 @@ function PotentialPreselectionEditCtrl:SetEmpty() self._mapNode.txtPotentialCount[i].gameObject:SetActive(false) NovaAPI.SetTMPText(self._mapNode.txtCharName[i], ConfigTable.GetUIText("Potential_Preselection_Char_Empty")) end - if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then + if not self:IsPreviewMode() then local tbSelect = {} for _, v in ipairs(self.tbSelectCharList) do table.insert(tbSelect, v.nCharId) @@ -532,6 +549,7 @@ function PotentialPreselectionEditCtrl:Awake() self.initPreselectData = tbParam[2] self.tbBuildChar = tbParam[3] self.nTeamIndex = tbParam[4] or 0 + self.sPresetName = tbParam[5] or "" self.bShowCharList = false self.curPreselectData = nil end @@ -578,7 +596,7 @@ function PotentialPreselectionEditCtrl:OnBtnClick_EditName() EventManager.Hit(EventId.OpenPanel, PanelId.PreselectionRename, self.curPreselectData, callback, self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview) end function PotentialPreselectionEditCtrl:OnBtnClick_CharList() - if self._mapNode.goCharList.gameObject.activeSelf or self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then + if self._mapNode.goCharList.gameObject.activeSelf or self:IsPreviewMode() then return end self.bShowCharList = true @@ -606,6 +624,147 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Preference() PlayerData.PotentialPreselection:SendPreselectionPreference(tbCheckIn, tbCheckOut, callback) end end +function PotentialPreselectionEditCtrl:GetSaveCharPotential() + local tbCharPotential = {} + for _, mapData in ipairs(self.tbSelectCharList) do + local tbPotential = {} + local nCharId = mapData.nCharId + for _, tb in ipairs(mapData.tbPotential or {}) do + for _, data in ipairs(tb) do + if data.nLevel > 0 then + local mapPotentialCfg = ConfigTable.GetData("Potential", data.nId) + if mapPotentialCfg ~= nil then + table.insert(tbPotential, { + Id = data.nId, + Level = data.nLevel + }) + end + end + end + end + table.insert(tbCharPotential, {CharId = nCharId, Potentials = tbPotential}) + end + return tbCharPotential +end +function PotentialPreselectionEditCtrl:CheckSavePreselectionLimit() + local tbAllPreselectionList = PlayerData.PotentialPreselection:GetPreselectionList() + local nAllCount = ConfigTable.GetConfigNumber("PotentialPreselectionMaxCount") + if nAllCount <= #tbAllPreselectionList then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Build_Max")) + return false + end + return true +end +function PotentialPreselectionEditCtrl:GetSystemPreviewSaveName() + local sName = ConfigTable.GetUIText("Potential_Preselection_Name_Init") + if self.sPresetName ~= nil and self.sPresetName ~= "" then + sName = self.sPresetName + end + return sName +end +function PotentialPreselectionEditCtrl:NormalizeShareCode(sShareCode) + if sShareCode == nil or sShareCode == "" then + return nil + end + sShareCode = sShareCode:gsub("-", "+") + sShareCode = sShareCode:gsub("_", "/") + local nMod = #sShareCode % 4 + if nMod ~= 0 then + sShareCode = sShareCode .. string.rep("=", 4 - nMod) + end + return sShareCode +end +function PotentialPreselectionEditCtrl:GetSavedSystemPreviewPreselection() + local sSystemShareCode = self:NormalizeShareCode(self.curPreselectData and self.curPreselectData.sShareCode) + if sSystemShareCode == nil then + return nil + end + local tbAllPreselectionList = PlayerData.PotentialPreselection:GetPreselectionList() + for _, mapPreselection in ipairs(tbAllPreselectionList) do + local sShareCode = self:NormalizeShareCode(PlayerData.PotentialPreselection:PackPotentialData(mapPreselection.tbCharPotential)) + if sShareCode == sSystemShareCode then + return mapPreselection + end + end + return nil +end +function PotentialPreselectionEditCtrl:SaveSystemPreviewPreselection(callback) + if not self:CheckSavePreselectionLimit() then + return + end + PlayerData.PotentialPreselection:SavePreselectionFromRank(self:GetSystemPreviewSaveName(), false, self:GetSaveCharPotential(), callback) +end +function PotentialPreselectionEditCtrl:ApplyPreselectionToTeam(nPreselectionId, bUsePresetTeam) + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc")) + self:ClosePanel(true) + end + local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) + local tbTeamMemberId + if bUsePresetTeam then + tbTeamMemberId = {} + for _, v in ipairs(self.tbSelectCharList) do + table.insert(tbTeamMemberId, v.nCharId) + end + else + _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex) + end + PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, nPreselectionId, callback) +end +function PotentialPreselectionEditCtrl:SaveAndApplySystemPreview(bUsePresetTeam) + self:SaveSystemPreviewPreselection(function(mapBuildData) + if mapBuildData ~= nil then + self:ApplyPreselectionToTeam(mapBuildData.nId, bUsePresetTeam) + end + end) +end +function PotentialPreselectionEditCtrl:OnBtnClick_UseSystemPreview(bCharDiff, bCharLock) + local SaveAndApply = function(bApply) + local mapSavedPreselection = self:GetSavedSystemPreviewPreselection() + if mapSavedPreselection ~= nil then + self:ApplyPreselectionToTeam(mapSavedPreselection.nId, bCharDiff and bApply) + return + end + local sTipsKey = "Potential_Preselection_SystemRcmd_Same" + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText(sTipsKey), + callbackConfirm = function() + self:SaveAndApplySystemPreview(bCharDiff and bApply) + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) + end + if bCharLock then + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Potential_Preselection_Char_Lock_Tip"), + callbackConfirm = function() + SaveAndApply(false) + end, + callbackCancel = function() + self:ClosePanel() + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) + elseif bCharDiff then + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Potential_Preselection_Build_Auto"), + callbackConfirm = function() + if self.nTeamIndex > 0 then + SaveAndApply(true) + end + end, + callbackCancel = function() + SaveAndApply(false) + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) + else + SaveAndApply(true) + end +end function PotentialPreselectionEditCtrl:OnBtnClick_Use() local bCharDiff = false local bCharLock = false @@ -621,18 +780,16 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Use() bCharLock = true end end + if self:IsSystemPreviewMode() then + self:OnBtnClick_UseSystemPreview(bCharDiff, bCharLock) + return + end if bCharLock then local msg = { nType = AllEnum.MessageBox.Confirm, sContent = ConfigTable.GetUIText("Potential_Preselection_Char_Lock_Tip"), callbackConfirm = function() - local callback = function() - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc")) - self:ClosePanel(true) - end - local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) - local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex) - PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, self.curPreselectData.nId, callback) + self:ApplyPreselectionToTeam(self.curPreselectData.nId, false) end, callbackCancel = function() self:ClosePanel() @@ -645,37 +802,16 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Use() sContent = ConfigTable.GetUIText("Potential_Preselection_Build_Auto"), callbackConfirm = function() if self.nTeamIndex > 0 then - local callback = function() - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc")) - self:ClosePanel(true) - end - local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) - local tbTeam = {} - for _, v in ipairs(self.tbSelectCharList) do - table.insert(tbTeam, v.nCharId) - end - PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeam, tmpDisc, self.curPreselectData.nId, callback) + self:ApplyPreselectionToTeam(self.curPreselectData.nId, true) end end, callbackCancel = function() - local callback = function() - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc")) - self:ClosePanel(true) - end - local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) - local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex) - PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, self.curPreselectData.nId, callback) + self:ApplyPreselectionToTeam(self.curPreselectData.nId, false) end } EventManager.Hit(EventId.OpenMessageBox, msg) else - local callback = function() - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc")) - self:ClosePanel(true) - end - local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) - local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex) - PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, self.curPreselectData.nId, callback) + self:ApplyPreselectionToTeam(self.curPreselectData.nId, false) end end function PotentialPreselectionEditCtrl:OnBtnClick_Cancel() @@ -730,26 +866,14 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Delete() EventManager.Hit(EventId.OpenMessageBox, msg) end function PotentialPreselectionEditCtrl:OnBtnClick_Save() - local tbCharPotential = {} - for k, mapData in ipairs(self.tbSelectCharList) do - local tbPotential = {} - local nCharId = mapData.nCharId - for nType, tb in ipairs(mapData.tbPotential) do - for _, data in ipairs(tb) do - if data.nLevel > 0 then - local mapPotentialCfg = ConfigTable.GetData("Potential", data.nId) - if mapPotentialCfg ~= nil then - table.insert(tbPotential, { - Id = data.nId, - Level = data.nLevel - }) - end - end - end - end - table.insert(tbCharPotential, {CharId = nCharId, Potentials = tbPotential}) - end + local tbCharPotential = self:GetSaveCharPotential() + local bSystemPreview = self:IsSystemPreviewMode() local callback = function(mapBuildData) + if bSystemPreview then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Save_Form_Rank")) + EventManager.Hit("RefreshPreselectionList") + return + end self.initPreselectData = mapBuildData self.curPreselectData = clone(self.initPreselectData) self._panel.nPanelType = AllEnum.PreselectionPanelType.Preview @@ -759,6 +883,8 @@ function PotentialPreselectionEditCtrl:OnBtnClick_Save() local sName = self.curPreselectData.sName local bPreference = self.curPreselectData.bPreference PlayerData.PotentialPreselection:SavePreselection(sName, bPreference, tbCharPotential, callback) + elseif self:IsSystemPreviewMode() then + self:SaveSystemPreviewPreselection(callback) else PlayerData.PotentialPreselection:SendUpdatePotential(self.curPreselectData.nId, tbCharPotential, callback) end @@ -861,7 +987,7 @@ function PotentialPreselectionEditCtrl:OnEvent_SelectPotential(nPotentialId, nLe self:RefreshSelectPotential(bPlayAnim) end function PotentialPreselectionEditCtrl:OnEvent_Back() - if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then + if not self:IsPreviewMode() then if self.bShowCharList then local bCloseCharList = true if self._panel.nPanelType == AllEnum.PreselectionPanelType.Create then @@ -902,7 +1028,7 @@ function PotentialPreselectionEditCtrl:OnEvent_Back() self:ClosePanel() end function PotentialPreselectionEditCtrl:OnEvent_BackHome() - if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then + if not self:IsPreviewMode() then local bChange, tbChangeChar = self:CheckChange() if bChange then local msg = { diff --git a/lua/game/ui/potentialpreselection/potentialpreselectionitemctrl.lua b/lua/game/ui/potentialpreselection/potentialpreselectionitemctrl.lua index 63f374323..5d0ab56f6 100644 --- a/lua/game/ui/potentialpreselection/potentialpreselectionitemctrl.lua +++ b/lua/game/ui/potentialpreselection/potentialpreselectionitemctrl.lua @@ -26,16 +26,22 @@ PotentialPreselectionItemCtrl._mapNodeConfig = { sLanguageId = "Potential_Preselection_Select" }, goMask = {}, - txtMask = {sComponentName = "TMP_Text"} + txtMask = {sComponentName = "TMP_Text"}, + imgSystemRecommend = {}, + txtSystemRecmd = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_System_Preset_Title" + } } PotentialPreselectionItemCtrl._mapEventConfig = {} PotentialPreselectionItemCtrl._mapRedDotConfig = {} -function PotentialPreselectionItemCtrl:RefreshItem(mapData, bCharDiff, bSelect) +function PotentialPreselectionItemCtrl:RefreshItem(mapData, bCharDiff, bSelect, bSystemRecommend) self.mapData = mapData self:ShowDelete(false) self:SetSelect(bSelect) NovaAPI.SetTMPText(self._mapNode.txtBuildName, mapData.sName) self._mapNode.imgLike.gameObject:SetActive(mapData.bPreference) + self._mapNode.imgSystemRecommend.gameObject:SetActive(bSystemRecommend == true) local bCharLock = false for k, v in ipairs(mapData.tbCharPotential) do local nCharId = v.nCharId @@ -67,7 +73,7 @@ function PotentialPreselectionItemCtrl:RefreshItem(mapData, bCharDiff, bSelect) end end function PotentialPreselectionItemCtrl:ShowDelete(bShow) - if self.mapData ~= nil and not self.mapData.bPreference then + if self.mapData ~= nil and not self.mapData.bPreference and self.mapData.bSystemRecommend ~= true then self._mapNode.btnDelete.gameObject:SetActive(bShow) else self._mapNode.btnDelete.gameObject:SetActive(false) @@ -86,6 +92,9 @@ end function PotentialPreselectionItemCtrl:OnDestroy() end function PotentialPreselectionItemCtrl:OnBtnClick_Delete() + if self.mapData == nil or self.mapData.bSystemRecommend == true then + return + end if self.mapData ~= nil then local callback = function() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Delete_Suc")) diff --git a/lua/game/ui/raid/raidctrl.lua b/lua/game/ui/raid/raidctrl.lua index e592ec537..17539c185 100644 --- a/lua/game/ui/raid/raidctrl.lua +++ b/lua/game/ui/raid/raidctrl.lua @@ -55,6 +55,8 @@ function RaidCtrl:Awake() self.nActId = tbParam[4] end end + self._mapNode.Reward.gameObject:SetActive(false) + self._mapNode.RaidCount.gameObject:SetActive(false) end function RaidCtrl:OnEnable() self._mapNode.blur:SetActive(true) diff --git a/lua/game/ui/receivepropsex/receivepropsnpcctrl.lua b/lua/game/ui/receivepropsex/receivepropsnpcctrl.lua index f279dbbd5..897cbd523 100644 --- a/lua/game/ui/receivepropsex/receivepropsnpcctrl.lua +++ b/lua/game/ui/receivepropsex/receivepropsnpcctrl.lua @@ -114,7 +114,7 @@ function ReceivePropsNPCCtrl:RefreshNormal() local ctrlObj = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl") local mapCfg = ConfigTable.GetData_Item(nItemId) if mapCfg then - if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then + if mapCfg.Type == GameEnum.itemType.Char then ctrlObj:SetChar(nItemId, v.count, nil, v.rewardType) else ctrlObj:SetItem(nItemId, mapCfg.Rarity, v.count, nil, nil, v.rewardType and v.rewardType == AllEnum.RewardType.First, v.rewardType and v.rewardType == AllEnum.RewardType.Three, true, false, false, v.rewardType and v.rewardType == AllEnum.RewardType.Extra) @@ -196,7 +196,7 @@ function ReceivePropsNPCCtrl:OnGridRefresh(goGrid, gridIndex) end local mapCfg = ConfigTable.GetData_Item(mapItem.id) if mapCfg then - if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then + if mapCfg.Type == GameEnum.itemType.Char then self.tbGridCtrl[nInstanceId]:SetChar(mapItem.id, mapItem.count, nil, mapItem.rewardType) else self.tbGridCtrl[nInstanceId]:SetItem(mapItem.id, mapCfg.Rarity, mapItem.count, nil, nil, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.First, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Three, true, false, true, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Extra) diff --git a/lua/game/ui/regionbossformationex/regionbossbuildctrl.lua b/lua/game/ui/regionbossformationex/regionbossbuildctrl.lua index d8750488b..6e267722c 100644 --- a/lua/game/ui/regionbossformationex/regionbossbuildctrl.lua +++ b/lua/game/ui/regionbossformationex/regionbossbuildctrl.lua @@ -329,7 +329,7 @@ function RegionBossBuildCtrl:OnBtnClickGrid(nIdx, itemCtrl) PlayerData.Avg:SetSelBuildId(self.tbCurShow[nIdx].nBuildId) elseif self.nType == AllEnum.RegionBossFormationType.Vampire then PlayerData.VampireSurvivor:CacheSelectedBuildId(self.selLvId, self.nIdx, self.tbCurShow[nIdx].nBuildId) - elseif self.nType == AllEnum.RegionBossFormationType.ScoreBoss then + elseif self.nType == AllEnum.RegionBossFormationType.ScoreBoss or self.nType == AllEnum.RegionBossFormationType.ScoreBoss_GM then PlayerData.ScoreBoss:SetSelBuildId(self.tbCurShow[nIdx].nBuildId, self.selLvId) elseif self.nType == AllEnum.RegionBossFormationType.TraceHunt then PlayerData.TraceHunt:SetSelBuildId(self.tbCurShow[nIdx].nBuildId) diff --git a/lua/game/ui/regionbossformationex/regionbossformationctrl.lua b/lua/game/ui/regionbossformationex/regionbossformationctrl.lua index 143146aab..b26d40064 100644 --- a/lua/game/ui/regionbossformationex/regionbossformationctrl.lua +++ b/lua/game/ui/regionbossformationex/regionbossformationctrl.lua @@ -406,6 +406,11 @@ function RegionBossFormationCtrl:OpenScoreBossBattle() PlayerData.ScoreBoss:SendEnterScoreBossApplyReq(self.selLvId, self.mbuildId) end end +function RegionBossFormationCtrl:OpenScoreBossBattle_GM() + if self.isHaveTeam then + PlayerData.ScoreBoss:SendEnterScoreBossGM(self.selLvId, self.mbuildId) + end +end function RegionBossFormationCtrl:OpenTraceHuntBattle() if self.isHaveTeam then if PlayerData.TraceHunt:GetControlLeftTime() <= 0 then @@ -578,6 +583,17 @@ function RegionBossFormationCtrl:OnEnable() if self.mbuildId ~= 0 then self.isHaveTeam = true end + elseif self.nType == AllEnum.RegionBossFormationType.ScoreBoss_GM then + self.mbuildId = 0 + local tempBuildId = PlayerData.ScoreBoss:GetCachedBuild(self.selLvId) + if tempBuildId ~= 0 then + self.mbuildId = tempBuildId + end + if self.mbuildId == 0 then + end + if self.mbuildId ~= 0 then + self.isHaveTeam = true + end elseif self.nType == AllEnum.RegionBossFormationType.TraceHunt then self.mbuildId = 0 local tempBuildId = PlayerData.TraceHunt:GetCachedBuild() @@ -818,6 +834,8 @@ function RegionBossFormationCtrl:OnBtnClick_Start(btn) end end PlayerData.ScoreBoss:JudgeOtherLevelHaveSameChar(self.selLvId, self.mbuildId, callBack) + elseif self.nType == AllEnum.RegionBossFormationType.ScoreBoss_GM then + self:OpenScoreBossBattle_GM() elseif self.nType == AllEnum.RegionBossFormationType.TraceHunt then self:OpenTraceHuntBattle() elseif self.nType == AllEnum.RegionBossFormationType.SkillInstance then diff --git a/lua/game/ui/soldier/battle/soldierroominfoctrl.lua b/lua/game/ui/soldier/battle/soldierroominfoctrl.lua index a4a613886..b04a13285 100644 --- a/lua/game/ui/soldier/battle/soldierroominfoctrl.lua +++ b/lua/game/ui/soldier/battle/soldierroominfoctrl.lua @@ -116,7 +116,8 @@ SoldierRoomInfoCtrl._mapEventConfig = { RestartSoldier = "OnEvent_ClearSoldier", SettleSoldierBattle = "OnEvent_ClearSoldier", LeaveSoldier = "OnEvent_ClearSoldier", - Soldier_Settlement_Ready = "OnEvent_SettlementReady" + Soldier_Settlement_Ready = "OnEvent_SettlementReady", + Soldier_IsStart_Ready = "OnEvent_IsStartReady" } local colorWhite = Color(1, 1, 1, 1) local colorRed = Color(0.8470588235294118, 0.3137254901960784, 0.32941176470588235) @@ -441,6 +442,9 @@ function SoldierRoomInfoCtrl:OnDestroy() end end function SoldierRoomInfoCtrl:OnBtn_Pause() + if not self.isStartReady then + return + end EventManager.Hit("OpenSoldierPause", self.tbChess, self.tbCacheSoldierEnergy) end function SoldierRoomInfoCtrl:OnBtnClick_CoinTips() @@ -482,6 +486,7 @@ function SoldierRoomInfoCtrl:OnBtnClick_Change() end function SoldierRoomInfoCtrl:OnEvent_OpenUI(nFloorId) self:OpenUI(nFloorId) + self.isStartReady = false end function SoldierRoomInfoCtrl:OnEvent_InputEnable(bEnable) NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvas_group, bEnable == true and 1 or 0) @@ -548,4 +553,7 @@ function SoldierRoomInfoCtrl:OnEvent_SettlementReady() self._mapNode.BtnBg.gameObject:SetActive(false) self._mapNode.btnPause.gameObject:SetActive(false) end +function SoldierRoomInfoCtrl:OnEvent_IsStartReady(isReady) + self.isStartReady = isReady +end return SoldierRoomInfoCtrl diff --git a/lua/game/ui/soldier/battleevent/soldierresolveadisputectrl.lua b/lua/game/ui/soldier/battleevent/soldierresolveadisputectrl.lua index 4495dd799..5d7cd7cb7 100644 --- a/lua/game/ui/soldier/battleevent/soldierresolveadisputectrl.lua +++ b/lua/game/ui/soldier/battleevent/soldierresolveadisputectrl.lua @@ -238,10 +238,10 @@ function SoldierResolveadisputeCtrl:TryPlayDiceResultAnim() local nDice2 = 0 if nRandomLeftOrRight == 1 then nDice1 = nFinalPoint - nDice2 = math.random(1, nFinalPoint - 1) + nDice2 = math.random(1, math.max(nFinalPoint - 1, 1)) else nDice2 = nFinalPoint - nDice1 = math.random(1, nFinalPoint - 1) + nDice1 = math.random(1, math.max(nFinalPoint - 1, 1)) end local nAnimTime_L = 0 local nAnimTime_R = 0 diff --git a/lua/game/ui/startower/build/startowerbuildbriefitem.lua b/lua/game/ui/startower/build/startowerbuildbriefitem.lua index 1e1dbe1c4..07f9a5725 100644 --- a/lua/game/ui/startower/build/startowerbuildbriefitem.lua +++ b/lua/game/ui/startower/build/startowerbuildbriefitem.lua @@ -71,15 +71,22 @@ StarTowerBuildBriefItem._mapNodeConfig = { txtCharUsed = { sComponentName = "TMP_Text", sLanguageId = "JointDrill_Build_Char_Used" + }, + imgLabel2 = {}, + txtReTrial = { + sComponentName = "TMP_Text", + sLanguageId = "Reengagement_BDTrialPreview_BDLabel" } } StarTowerBuildBriefItem._mapEventConfig = {} -function StarTowerBuildBriefItem:RefreshGrid(mapData, nPanelState, bSelectDelete, bCheckOut, bCheckIn, nType) +function StarTowerBuildBriefItem:RefreshGrid(mapData, nPanelState, bSelectDelete, bCheckOut, bCheckIn, nType, bTrial) self._mapData = mapData self._nType = nType + self._bTrial = bTrial self:RefreshInfo() self:RefreshChar() self:RefreshDisc() + self._mapNode.imgLabel2:SetActive(bTrial == true) if nPanelState == PanelState.Delete then self._mapNode.img_SelectDelete:SetActive(bSelectDelete) self._mapNode.img_SelectPreference:SetActive(false) diff --git a/lua/game/ui/startower/depot/depotpotentialctrl.lua b/lua/game/ui/startower/depot/depotpotentialctrl.lua index e7cc9b407..f42a0a951 100644 --- a/lua/game/ui/startower/depot/depotpotentialctrl.lua +++ b/lua/game/ui/startower/depot/depotpotentialctrl.lua @@ -147,9 +147,10 @@ function DepotPotentialCtrl:OnSwitchPotentialRecommendChange() for k, v in ipairs(self._mapNode.PotentialList) do v:OnSwitchPotentialRecommendChange(self.bPotentialRecommend) end - self._mapNode.PotentialCard:OnSwitchPotentialRecommendChange(self.bPotentialRecommend) - if self.bPotentialRecommend and self.nSelectId then + if self.nSelectId then self:OnSetPotentialRecommend(self.nSelectId) + else + self._mapNode.PotentialCard:SetRecommend(false) end end function DepotPotentialCtrl:SwitchPotentialAll() @@ -309,11 +310,15 @@ function DepotPotentialCtrl:OnEvent_SelectDepotPotential(nPotentialId) end function DepotPotentialCtrl:OnSetPotentialRecommend(nPotentialId) local nLevel = self:GetRecommendPotentialLevel(nPotentialId) - local status = false + local bEnable = false if self.bPotentialRecommend and -1 < nLevel then - status = true + bEnable = true end - self._mapNode.PotentialCard:OnSetPotentialRecommend(status, nLevel) + local nCurLevel = 0 + if self.mapPotential[nPotentialId] ~= nil then + nCurLevel = self.mapPotential[nPotentialId].nLevel or 0 + end + self._mapNode.PotentialCard:SetRecommend(bEnable, bEnable and nLevel or nil, nCurLevel) end function DepotPotentialCtrl:GetRecommendPotentialLevel(nId) if not self.recommendList then diff --git a/lua/game/ui/startower/depot/depotpotentialitemctrl.lua b/lua/game/ui/startower/depot/depotpotentialitemctrl.lua index 97c14743f..5f1e1893d 100644 --- a/lua/game/ui/startower/depot/depotpotentialitemctrl.lua +++ b/lua/game/ui/startower/depot/depotpotentialitemctrl.lua @@ -36,7 +36,9 @@ DepotPotentialItemCtrl._mapEventConfig = { DepotPotentialItemCtrl._mapRedDotConfig = {} local level_txt_color = { [1] = "#264278", - [2] = "#2c5fd5" + [2] = "#2c5fd5", + [3] = "#8cac59", + [4] = "#e74470" } function DepotPotentialItemCtrl:InitItem(nPotentialId, nLevel, nPotentialAdd, bShowAdd, bHideChoose, recommendLv) self.nPotentialId = nPotentialId @@ -58,17 +60,17 @@ function DepotPotentialItemCtrl:InitItem(nPotentialId, nLevel, nPotentialAdd, bS self.bSpecial = bSpecial self._mapNode.goNormal.gameObject:SetActive(not bSpecial) self._mapNode.goSpecial.gameObject:SetActive(bSpecial) - if not bSpecial then - self:SetNormalPotential(itemCfg, potentialCfg, bShowAdd) - else - self:SetSpecialPotential(itemCfg, potentialCfg) - end if recommendLv == nil then recommendLv = -1 end + if not bSpecial then + self:SetNormalPotential(itemCfg, potentialCfg, bShowAdd, recommendLv) + else + self:SetSpecialPotential(itemCfg, potentialCfg) + end self:RefreshRecommend(recommendLv) end -function DepotPotentialItemCtrl:SetNormalPotential(itemCfg, potentialCfg, bShowAdd) +function DepotPotentialItemCtrl:SetNormalPotential(itemCfg, potentialCfg, bShowAdd, recommendLv) local sFrame = AllEnum.FrameType_New.PotentialS .. AllEnum.FrameColor_New[itemCfg.Rarity] self:SetAtlasSprite(self._mapNode.imgRare, "12_rare", sFrame) self._mapNode.goIcon:SetIcon(potentialCfg.Id) @@ -78,8 +80,16 @@ function DepotPotentialItemCtrl:SetNormalPotential(itemCfg, potentialCfg, bShowA nPotentialAdd = 0 end local sColor = nPotentialAdd == 0 and level_txt_color[1] or level_txt_color[2] + if 0 < recommendLv then + if recommendLv > self.nLevel then + sColor = level_txt_color[4] + elseif recommendLv <= self.nLevel then + sColor = level_txt_color[3] + end + end local _, color = ColorUtility.TryParseHtmlString(sColor) - NovaAPI.SetTMPText(self._mapNode.txtLevelValue, self.nLevel + nPotentialAdd) + local nCurLevel = self.nLevel + nPotentialAdd + NovaAPI.SetTMPText(self._mapNode.txtLevelValue, nCurLevel) NovaAPI.SetTMPColor(self._mapNode.txtLevelValue, color) end function DepotPotentialItemCtrl:SetSpecialPotential(itemCfg, potentialCfg) @@ -100,10 +110,20 @@ function DepotPotentialItemCtrl:RefreshRecommend(recommendLv) self._mapNode.recomContainer.gameObject:SetActive(-1 < recommendLv) if -1 < recommendLv then if self.bSpecial then - self._mapNode.txtReCount.text = "" + NovaAPI.SetTMPText(self._mapNode.txtReCount, "") else - self._mapNode.txtReCount.text = recommendLv + NovaAPI.SetTMPText(self._mapNode.txtReCount, recommendLv) + if recommendLv > self.nLevel then + sColor = level_txt_color[4] + elseif recommendLv <= self.nLevel then + sColor = level_txt_color[3] + end + local _, color = ColorUtility.TryParseHtmlString(sColor) + NovaAPI.SetTMPColor(self._mapNode.txtLevelValue, color) end + elseif not self.bSpecial then + local _, color = ColorUtility.TryParseHtmlString(level_txt_color[1]) + NovaAPI.SetTMPColor(self._mapNode.txtLevelValue, color) end if -1 < recommendLv then local wait = function() diff --git a/lua/game/ui/startower/potential/potentialcarditemctrl.lua b/lua/game/ui/startower/potential/potentialcarditemctrl.lua index 51964f645..337dc769a 100644 --- a/lua/game/ui/startower/potential/potentialcarditemctrl.lua +++ b/lua/game/ui/startower/potential/potentialcarditemctrl.lua @@ -54,6 +54,8 @@ PotentialCardItemCtrl._mapNodeConfig = { sNodeName = "imgPreselection" }, txtPreselection = {sComponentName = "TMP_Text"}, + txtPreRecLv = {sComponentName = "TMP_Text"}, + imgLevelDB = {}, imgFlag = {}, N = {}, SR = {}, @@ -193,6 +195,8 @@ function PotentialCardItemCtrl:Awake() self.shieldPreselectionAnimator = true end self._mapNode.imgPreselectionAnmator.enabled = self.shieldPreselectionAnimator + self._mapNode.imgPreselection:SetActive(false) + self._mapNode.imgLevelDB:SetActive(false) end function PotentialCardItemCtrl:OnEnable() end @@ -233,21 +237,19 @@ function PotentialCardItemCtrl:ChangeWordRaycast(bEnable) NovaAPI.SetTMPRaycastTarget(self._mapNode.txtDesc, bEnable) NovaAPI.SetTMPRaycastTarget(self._mapNode.txtSpDesc, bEnable) end -function PotentialCardItemCtrl:SetRecommend(bEnable, nLevel) +function PotentialCardItemCtrl:SetRecommend(bEnable, nLevel, nCurLevel) local bShow = bEnable and nLevel ~= nil - if self.nNextLevel ~= self.nLevel or not true then - bShow = bShow and bShow - end self._mapNode.imgReommend:SetActive(bEnable and nLevel == nil) - self:DoSetRecommend(bShow, nLevel) + self:DoSetRecommend(bShow, nLevel, nCurLevel) end -function PotentialCardItemCtrl:DoSetRecommend(bShow, nLevel) +function PotentialCardItemCtrl:DoSetRecommend(bShow, nLevel, nCurLevel) self._mapNode.imgPreselection:SetActive(bShow) if not bShow then return end if nLevel ~= nil then if self.bSpecial then + self._mapNode.imgLevelDB:SetActive(false) if self.shieldSpecialPontential then self._mapNode.imgFlag.gameObject:SetActive(false) else @@ -256,7 +258,21 @@ function PotentialCardItemCtrl:DoSetRecommend(bShow, nLevel) NovaAPI.SetTMPText(self._mapNode.txtPreselection, ConfigTable.GetUIText("Potential_Preselection_Recommend")) else self._mapNode.imgFlag.gameObject:SetActive(true) + self._mapNode.imgLevelDB:SetActive(true) NovaAPI.SetTMPText(self._mapNode.txtPreselection, orderedFormat(ConfigTable.GetUIText("Potential_Preselection_Recommend_Level"), nLevel)) + if nCurLevel == nil then + nCurLevel = 0 + if self.nNextLevel ~= nil and self.nNextLevel ~= self.nLevel then + nCurLevel = self.nLevel + end + end + local sCurLevel + if nLevel > nCurLevel then + sCurLevel = "" .. nCurLevel .. "" + else + sCurLevel = "" .. nCurLevel .. "" + end + NovaAPI.SetTMPText(self._mapNode.txtPreRecLv, sCurLevel .. "/" .. nLevel) end end end diff --git a/lua/game/ui/successbarex/skillsucbarctrl.lua b/lua/game/ui/successbarex/skillsucbarctrl.lua index 3e830edb7..9cb99200d 100644 --- a/lua/game/ui/successbarex/skillsucbarctrl.lua +++ b/lua/game/ui/successbarex/skillsucbarctrl.lua @@ -45,7 +45,7 @@ function SkillSucBarCtrl:RefreshContent() local mapCfgData_Skill = ConfigTable.GetData_Skill(nId) local sDesc = "" if mapCfgData_Skill ~= nil then - sDesc = UTILS.ParseDesc(mapCfgData_Skill, GameEnum.levelTypeData.SkillSlot, nLevel) + sDesc = UTILS.ParseDesc(mapCfgData_Skill, GameEnum.levelTypeData.SkillSlot) end local nAddLv = self._panel.mapData.nAddLevel NovaAPI.SetTMPText(self._mapNode.txtNextLevel, nLevel) diff --git a/lua/game/ui/successbarex/tracehuntupgradesucctrl.lua b/lua/game/ui/successbarex/tracehuntupgradesucctrl.lua index 69058638e..8755866e1 100644 --- a/lua/game/ui/successbarex/tracehuntupgradesucctrl.lua +++ b/lua/game/ui/successbarex/tracehuntupgradesucctrl.lua @@ -19,13 +19,7 @@ TraceHuntUpgradeSucCtrl._mapNodeConfig = { } } TraceHuntUpgradeSucCtrl._mapEventConfig = {} -local Type = { - Star = 1, - Token = 2, - Free = 3, - Add = 4, - Lucky = 5 -} +local MaxEffectCount = 5 function TraceHuntUpgradeSucCtrl:Open() self:RefreshContent() local SuccessBar = self:BindCtrlByNode(self.gameObject, "Game.UI.SuccessBarEx.SuccessBarCtrl") @@ -34,40 +28,14 @@ end function TraceHuntUpgradeSucCtrl:RefreshContent() self.tbAni = {} local nLevel = self._panel.mapData.nLevel - local mapLevel = self._panel.mapData.mapLevel NovaAPI.SetTMPText(self._mapNode.txtLevelCount, nLevel) table.insert(self.tbAni, self._mapNode.ani1) - local bHasMaxStar = mapLevel.DisplayMaxStar > 0 - local bHasTokenRate = 0 < mapLevel.DisplayTokenRate - local bHasFreeRate = 0 < mapLevel.DisplayFreeRate - local bHasAddRate = 0 < mapLevel.DisplayAddRate - local bHasLuckyRate = 0 < mapLevel.DisplayLuckyRate - local nCount = 0 - local mapDisplay = {} - if bHasMaxStar then - table.insert(mapDisplay, Type.Star) - nCount = nCount + 1 - end - if bHasTokenRate then - table.insert(mapDisplay, Type.Token) - nCount = nCount + 1 - end - if bHasFreeRate then - table.insert(mapDisplay, Type.Free) - nCount = nCount + 1 - end - if bHasAddRate then - table.insert(mapDisplay, Type.Add) - nCount = nCount + 1 - end - if bHasLuckyRate then - table.insert(mapDisplay, Type.Lucky) - nCount = nCount + 1 - end + local tbEffect = PlayerData.TraceHunt:GetLevelDisplayEffects(nLevel) + local nCount = math.min(#tbEffect, MaxEffectCount) if nCount == 0 then self._mapNode.goRewardInfoList:SetActive(false) end - for i = 1, 5 do + for i = 1, MaxEffectCount do if i <= nCount then if i == 1 then table.insert(self.tbAni, { @@ -81,29 +49,9 @@ function TraceHuntUpgradeSucCtrl:RefreshContent() local txtRewardInfo = self._mapNode.goRewardInfo_[i]:Find("--Basic--/txtRewardInfo"):GetComponent("TMP_Text") local imgRewardIcon1 = self._mapNode.goRewardInfo_[i]:Find("--Basic--/goReward/imgRewardIcon1").gameObject local imgRewardIcon2 = self._mapNode.goRewardInfo_[i]:Find("--Basic--/goReward/imgRewardIcon2").gameObject - if mapDisplay[i] == Type.Star then - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_MaxStar"), mapLevel.DisplayMaxStar)) - imgRewardIcon1:SetActive(false) - imgRewardIcon2:SetActive(true) - elseif mapDisplay[i] == Type.Token then - local sTitle = ConfigTable.GetData_Item(AllEnum.CoinItemId.TraceHunt).Title - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_TokenRate"), sTitle, mapLevel.DisplayTokenRate)) - imgRewardIcon1:SetActive(false) - imgRewardIcon2:SetActive(true) - elseif mapDisplay[i] == Type.Free then - local sTitle = ConfigTable.GetData_Item(ConfigTable.GetConfigNumber("TraceHuntRequestItemTid")).Title - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_FreeRate"), sTitle, mapLevel.DisplayFreeRate)) - imgRewardIcon1:SetActive(false) - imgRewardIcon2:SetActive(true) - elseif mapDisplay[i] == Type.Add then - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_AddRate"), mapLevel.DisplayAddRate)) - imgRewardIcon1:SetActive(true) - imgRewardIcon2:SetActive(false) - elseif mapDisplay[i] == Type.Lucky then - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_LuckyRate"), mapLevel.DisplayLuckyRate)) - imgRewardIcon1:SetActive(true) - imgRewardIcon2:SetActive(false) - end + NovaAPI.SetTMPText(txtRewardInfo, tbEffect[i].sText) + imgRewardIcon1:SetActive(tbEffect[i].bIcon1) + imgRewardIcon2:SetActive(not tbEffect[i].bIcon1) end self._mapNode.goRewardInfo_[i].gameObject:SetActive(i <= nCount) end diff --git a/lua/game/ui/templateex/templatecharctrl.lua b/lua/game/ui/templateex/templatecharctrl.lua index d1f721119..33d9010e5 100644 --- a/lua/game/ui/templateex/templatecharctrl.lua +++ b/lua/game/ui/templateex/templatecharctrl.lua @@ -142,9 +142,11 @@ function TemplateCharCtrl:SetSelect(bSelect) self._mapNode.imgSelected:SetActive(bSelect) end function TemplateCharCtrl:RefreshCharaIsFavorite() - local bIsFavorite = PlayerData.Char:GetCharFavoriteState(self.nCharId) - if bIsFavorite ~= nil then - self._mapNode.imgFavorite:SetActive(bIsFavorite) + if PlayerData.Char:CheckCharUnlock(self.nCharId) then + local bIsFavorite = PlayerData.Char:GetCharFavoriteState(self.nCharId) + if bIsFavorite ~= nil then + self._mapNode.imgFavorite:SetActive(bIsFavorite) + end end end function TemplateCharCtrl:RegisterRedDot() diff --git a/lua/game/ui/topbarex/topbarctrl.lua b/lua/game/ui/topbarex/topbarctrl.lua index d3736a5d4..236c61bae 100644 --- a/lua/game/ui/topbarex/topbarctrl.lua +++ b/lua/game/ui/topbarex/topbarctrl.lua @@ -119,9 +119,11 @@ local mapConfig = { [PanelId.GachaSpin] = {bEvent = true}, [PanelId.JointDrillLevelSelect_Mode2] = {bEvent = true}, [PanelId.PotentialPreselectionEdit] = {bEvent = true}, - [PanelId.GoldenSpyLevelSelectPanel_400008] = {bEvent = true}, + [PanelId.GoldenSpyLevelSelectPanel_400017] = {bEvent = true}, [PanelId.GoldenSpyLevelSelectPanel_400012] = {bEvent = true}, - [PanelId.TraceHunt] = {bEvent = true} + [PanelId.TraceHunt] = {bEvent = true}, + [PanelId.TrialSkinSelectPanel] = {bEvent = true}, + [PanelId.TrialSkinFormationScenePanel] = {bEvent = true} } function TopBarCtrl:CreateCoin(tbCoin, bHideCoinAdd) self.mapCoinIndex, self.mapItemIndex = nil, nil diff --git a/lua/game/ui/towerdefense/hud/playerhudctrl.lua b/lua/game/ui/towerdefense/hud/playerhudctrl.lua index c9f720bf9..e5b5e174e 100644 --- a/lua/game/ui/towerdefense/hud/playerhudctrl.lua +++ b/lua/game/ui/towerdefense/hud/playerhudctrl.lua @@ -1,5 +1,7 @@ local PlayerHudCtrl = class("PlayerHudCtrl", BaseCtrl) local barWidth = 122 +local chargeColor = Color(0.4, 1.0, 0.996078431372549, 1) +local costColor = Color(0.9921568627450981, 0.3215686274509804, 0.4745098039215686, 1) PlayerHudCtrl._mapNodeConfig = { go_Level = {nCount = 6}, go_LevelUpTips = {}, @@ -7,6 +9,7 @@ PlayerHudCtrl._mapNodeConfig = { bar = { sComponentName = "RectTransform" }, + img_bar = {sNodeName = "bar", sComponentName = "Image"}, go_levelUpDes = {}, txt_upDes = {sComponentName = "TMP_Text"} } @@ -14,6 +17,7 @@ PlayerHudCtrl._mapEventConfig = { TowerDefense_character_levelUp = "OnEvent_LevelUp", TowerDefensePointChange = "OnEvent_PointChange", ResetEnergy = "OnEvent_UpdateEnergy", + BeginSkill = "OnEvent_BeginSkill", TowerDefenseShowFullScreenPanel = "OnEvent_PauseEnergy", TowerDefenseShowHideScreenPanel = "OnEvent_ResumeEnergy", TowerDefenseFuncShow = "OnEvent_FuncShow", @@ -100,6 +104,7 @@ function PlayerHudCtrl:OnEvent_UpdateEnergy(entityId, characterId, skillId, curC if characterId ~= self.nCharacterId then return end + NovaAPI.SetImageColor(self._mapNode.img_bar, chargeColor) local cdValue = curCd:AsFloat() or 0 local cdMaxValue = maxCd:AsFloat() or 0 cdValue = math.max(0, cdMaxValue - cdValue) @@ -119,6 +124,24 @@ function PlayerHudCtrl:OnEvent_UpdateEnergy(entityId, characterId, skillId, curC self._mapNode.bar.sizeDelta = Vector2(barWidth * ((cdMaxValue - cdValue) / cdMaxValue), self._mapNode.bar.sizeDelta.y) end end +function PlayerHudCtrl:OnEvent_BeginSkill(entityId, characterId, skillId, totalTime) + if characterId ~= self.nCharacterId then + return + end + NovaAPI.SetImageColor(self._mapNode.img_bar, costColor) + local nTotalTime = totalTime:AsFloat() or 0 + if self.tweener ~= nil then + self.tweener:Kill() + end + self._mapNode.skillBar:SetActive(true) + self.tweener = DOTween.To(function() + return 1 + end, function(v) + self._mapNode.bar.sizeDelta = Vector2(barWidth * v, self._mapNode.bar.sizeDelta.y) + end, 0, nTotalTime):OnComplete(function() + self._mapNode.bar.sizeDelta = Vector2(0, self._mapNode.bar.sizeDelta.y) + end) +end function PlayerHudCtrl:OnEvent_PauseEnergy() if self.tweener == nil then return diff --git a/lua/game/ui/towerdefense/towerdefensecharacterfuncctrl.lua b/lua/game/ui/towerdefense/towerdefensecharacterfuncctrl.lua index eee21154c..4cd5dc4e1 100644 --- a/lua/game/ui/towerdefense/towerdefensecharacterfuncctrl.lua +++ b/lua/game/ui/towerdefense/towerdefensecharacterfuncctrl.lua @@ -31,7 +31,7 @@ end function TowerDefenseCharacterFuncCtrl:SetData(levelData) self.TowerDefenseLevelData = levelData end -function TowerDefenseCharacterFuncCtrl:BindFuncIcon(characterId, uiPos, detailCallback, levelupCallback) +function TowerDefenseCharacterFuncCtrl:BindFuncIcon(characterId, uiPos, detailCallback, levelupCallback, henshinCallback) if self.UseFuncGo[characterId] ~= nil then return end @@ -43,10 +43,13 @@ function TowerDefenseCharacterFuncCtrl:BindFuncIcon(characterId, uiPos, detailCa go:SetActive(false) local btn_detail = go.transform:Find("btn_detail"):GetComponent("NaviButton") local btn_LevelUp = go.transform:Find("btn_levelUp"):GetComponent("NaviButton") + local btn_henshin = go.transform:Find("btn_henshin"):GetComponent("NaviButton") btn_detail.onClick:RemoveAllListeners() btn_LevelUp.onClick:RemoveAllListeners() + btn_henshin.onClick:RemoveAllListeners() btn_detail.onClick:AddListener(detailCallback) btn_LevelUp.onClick:AddListener(levelupCallback) + btn_henshin.onClick:AddListener(henshinCallback) local tbGamepadUINode = { [1] = { mapNode = btn_detail, @@ -57,6 +60,11 @@ function TowerDefenseCharacterFuncCtrl:BindFuncIcon(characterId, uiPos, detailCa mapNode = btn_LevelUp, sComponentName = "NaviButton", sAction = "TowerDefCharLvUp" + }, + [3] = { + mapNode = btn_henshin, + sComponentName = "NaviButton", + sAction = "TowerDefCharHenshin" } } GamepadUIManager.AddGamepadUINode("TowerDefense", tbGamepadUINode) @@ -71,8 +79,10 @@ function TowerDefenseCharacterFuncCtrl:HideIcon() local go = self.UseFuncGo[self.nCharacterId] local btn_detail = go.transform:Find("btn_detail"):GetComponent("NaviButton") local btn_LevelUp = go.transform:Find("btn_levelUp"):GetComponent("NaviButton") + local btn_henshin = go.transform:Find("btn_henshin"):GetComponent("NaviButton") NovaAPI.SetNaviButtonAction(btn_detail, false) NovaAPI.SetNaviButtonAction(btn_LevelUp, false) + NovaAPI.SetNaviButtonAction(btn_henshin, false) self._mapNode.btn_close.gameObject:SetActive(false) local animator = go:GetComponent("Animator") animator:Play("go_CharFunc_out") @@ -97,6 +107,8 @@ function TowerDefenseCharacterFuncCtrl:ShowIcon(characterId) if config == nil then return end + local btn_henshin = go.transform:Find("btn_henshin") + btn_henshin.gameObject:SetActive(false) if level < 6 then if not self.bIsShowLevelBtn then btn_LevelUp.gameObject:SetActive(false) @@ -116,6 +128,9 @@ function TowerDefenseCharacterFuncCtrl:ShowIcon(characterId) end else btn_LevelUp.gameObject:SetActive(false) + if config.IsShapeshifter then + btn_henshin.gameObject:SetActive(true) + end end go:SetActive(true) self._mapNode.btn_close.gameObject:SetActive(true) @@ -140,6 +155,8 @@ function TowerDefenseCharacterFuncCtrl:UpdateFunc(characterId, go) return end local btn_LevelUp = go.transform:Find("btn_levelUp"):GetComponent("NaviButton") + local btn_henshin = go.transform:Find("btn_henshin") + btn_henshin.gameObject:SetActive(false) if level < 6 then btn_LevelUp.gameObject:SetActive(true) local icon_levelUp = go.transform:Find("btn_levelUp/AnimRoot/img_levelUp") @@ -158,6 +175,9 @@ function TowerDefenseCharacterFuncCtrl:UpdateFunc(characterId, go) end else btn_LevelUp.gameObject:SetActive(false) + if config.IsShapeshifter then + btn_henshin.gameObject:SetActive(true) + end end end function TowerDefenseCharacterFuncCtrl:OnBtnClick_Close() diff --git a/lua/game/ui/towerdefense/towerdefensectrl.lua b/lua/game/ui/towerdefense/towerdefensectrl.lua index a0cd7995d..b14746d16 100644 --- a/lua/game/ui/towerdefense/towerdefensectrl.lua +++ b/lua/game/ui/towerdefense/towerdefensectrl.lua @@ -801,6 +801,28 @@ function TowerDefenseCtrl:ShowCharacterDetail(characterId) self:PauseLogic() EventManager.Hit(EventId.OpenPanel, PanelId.TowerDefenseCharacterDetailPanel, tbChar, characterId, self.TowerDefenseData.TowerDefenseLevelData) end +function TowerDefenseCtrl:CharacterHenshin(characterId) + NovaAPI.DispatchEventWithData("TowerDefenseSelectedBtn", nil, {}) + local config = ConfigTable.GetData("TowerDefenseCharacter", characterId) + if config == nil then + return + end + if not config.IsShapeshifter then + return + end + local nLevel = 4 + local cb = function(potentialId) + self.TowerDefenseData.TowerDefenseLevelData:RemoveCharacterPotential(characterId, nLevel) + self.TowerDefenseData.TowerDefenseLevelData:AddPotential(characterId, potentialId) + self._mapNode.potentialSelectPanel:HidePanel() + self:ResumeLogic() + NovaAPI.DispatchEventWithData("TOWERDEFENSE_SELECTED_POTENTIAL", nil, {}) + end + self:PauseLogic() + local sTitle = ConfigTable.GetUIText("TowerDef_Text_Henshin") + self._mapNode.potentialSelectPanel:ShowPanel() + self._mapNode.potentialSelectPanel:Refresh(characterId, config["NewPotential" .. nLevel], nLevel, cb, sTitle) +end function TowerDefenseCtrl:PauseLogic() PanelManager.InputDisable() NovaAPI.DispatchEventWithData("TowerDefenseShowFullScreenPanel", nil, {}) @@ -882,6 +904,8 @@ function TowerDefenseCtrl:OnEvent_UseCharacterCard(bUse, nEntityId, nCharacterId self:ShowCharacterDetail(nCharacterId) end, function() self:CharacterLevelUp(nCharacterId) + end, function() + self:CharacterHenshin(nCharacterId) end) self:UseCharacterCard(nCharacterId) self.TowerDefenseData.TowerDefenseLevelData:AddCharacter(nCharacterId, nEntityId) diff --git a/lua/game/ui/towerdefense/towerdefenseguidectrl.lua b/lua/game/ui/towerdefense/towerdefenseguidectrl.lua index 93ce00c08..7bfa3a230 100644 --- a/lua/game/ui/towerdefense/towerdefenseguidectrl.lua +++ b/lua/game/ui/towerdefense/towerdefenseguidectrl.lua @@ -5,10 +5,7 @@ TowerDefenseGuideCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "TowerDef_Guide" }, - txt_sv_char = { - sComponentName = "TMP_Text", - sLanguageId = "TowerDef_TeamEditor_Char" - }, + txt_sv_char = {sComponentName = "TMP_Text"}, txt_sv_item = { sComponentName = "TMP_Text", sLanguageId = "TowerDef_Title_Item" @@ -23,6 +20,12 @@ TowerDefenseGuideCtrl._mapNodeConfig = { temp_grid_char = {}, char_content = {}, char_detail = {}, + selected_char_list = {}, + txt_sv_selected_char = { + sComponentName = "TMP_Text", + sLanguageId = "TowerDef_TeamEditor_SelectedChar" + }, + selected_char_content = {}, txtTitle_skill = { sComponentName = "TMP_Text", sLanguageId = "TowerDef_Guide_Skill" @@ -49,9 +52,16 @@ TowerDefenseGuideCtrl._mapEventConfig = { } TowerDefenseGuideCtrl._mapRedDotConfig = {} local SelectType = {Char = 1, Item = 2} -function TowerDefenseGuideCtrl:SetData(nActId) +function TowerDefenseGuideCtrl:SetData(nActId, tbCharGuideIds) self._mapNode.anim:Play("t_window_04_t_in") EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + self.tbSelectCharIds = tbCharGuideIds + if self.tbSelectCharIds == nil then + NovaAPI.SetTMPText(self._mapNode.txt_sv_char, ConfigTable.GetUIText("TowerDef_TeamEditor_Char")) + else + NovaAPI.SetTMPText(self._mapNode.txt_sv_char, ConfigTable.GetUIText("TowerDef_UnSelect_Char")) + end + self._mapNode.selected_char_list:SetActive(self.tbSelectCharIds ~= nil and #self.tbSelectCharIds > 0) self.tbCharacterIds = {} self.tbItemIds = {} self.nActId = nActId @@ -59,7 +69,7 @@ function TowerDefenseGuideCtrl:SetData(nActId) self.TowerDefenseData = PlayerData.Activity:GetActivityDataById(self.nActId) local forEachFunction = function(config) if config.ActivityId == nActId and config.IsShow then - if config.GuideType == GameEnum.TowerDefGuideType.Character then + if config.GuideType == GameEnum.TowerDefGuideType.Character and (self.tbSelectCharIds == nil or table.indexof(self.tbSelectCharIds, config.Id) <= 0) then table.insert(self.tbCharacterIds, config.Id) elseif config.GuideType == GameEnum.TowerDefGuideType.Item then table.insert(self.tbItemIds, config.Id) @@ -83,23 +93,82 @@ function TowerDefenseGuideCtrl:SetData(nActId) table.sort(self.tbCharacterIds, sortFunction) table.sort(self.tbItemIds, sortFunction) self._mapNode.list_content.gameObject:SetActive(false) + local selectCharIndex, selectCharFirstaGo = self:CreateSelectedChar() local charIndex, charFirstaGo = self:CreateChar() local itemIndex, itemFirstaGo = self:CreateItem() self._mapNode.list_content.gameObject:SetActive(true) local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if self.tbSelectCharIds ~= nil then + CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.selected_char_content:GetComponent("RectTransform")) + end CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.char_content:GetComponent("RectTransform")) CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.item_content:GetComponent("RectTransform")) CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.list_content) end cs_coroutine.start(wait) - if charFirstaGo ~= nil then + if selectCharFirstaGo ~= nil then + EventManager.Hit("TowerDefenseGuideCellOnSelected", self.tbSelectCharIds[selectCharIndex], SelectType.Char, selectCharFirstaGo) + elseif charFirstaGo ~= nil then EventManager.Hit("TowerDefenseGuideCellOnSelected", self.tbCharacterIds[charIndex], SelectType.Char, charFirstaGo) elseif itemFirstaGo ~= nil then EventManager.Hit("TowerDefenseGuideCellOnSelected", self.tbItemIds[itemIndex], SelectType.Item, itemFirstaGo) end end +function TowerDefenseGuideCtrl:CreateSelectedChar() + delChildren(self._mapNode.selected_char_content.transform) + local firstGo + local firstIndex = 0 + if self.tbSelectCharIds == nil then + return 0, nil + end + for index, guideId in ipairs(self.tbSelectCharIds) do + local guide_config = ConfigTable.GetData("TowerDefenseGuide", guideId) + local charId = guide_config.ObjectId + local config = ConfigTable.GetData("TowerDefenseCharacter", charId) + if config ~= nil then + local go = instantiate(self._mapNode.temp_grid_char, self._mapNode.selected_char_content.transform) + go.name = charId + local btn = go.transform:Find("btn_grid"):GetComponent("UIButton") + local icon = go.transform:Find("btn_grid/AnimRoot/img_icon/icon_char"):GetComponent("Image") + local lock = go.transform:Find("btn_grid/AnimRoot/img_icon/bg_Lock") + local txt_name = go.transform:Find("btn_grid/AnimRoot/img_icon/txt_name"):GetComponent("TMP_Text") + local txt_new = go.transform:Find("btn_grid/AnimRoot/img_icon/txt_new"):GetComponent("TMP_Text") + if guide_config.Str == "" then + txt_new.gameObject:SetActive(false) + else + txt_new.gameObject:SetActive(true) + NovaAPI.SetTMPText(txt_new, guide_config.Str) + end + local bUnLock = true + if guide_config ~= nil then + bUnLock = self.TowerDefenseData:IsLevelUnlock(guide_config.LevelId) and self.TowerDefenseData:IsPreLevelPass(guide_config.LevelId) + end + if not bUnLock then + lock.gameObject:SetActive(true) + NovaAPI.SetTMPText(txt_name, ConfigTable.GetUIText("TowerDef_Lock")) + btn.onClick:AddListener(function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDef_LockTip")) + end) + else + local i = index + lock.gameObject:SetActive(false) + self:SetPngSprite(icon, config.Icon .. AllEnum.CharHeadIconSurfix.QM) + NovaAPI.SetTMPText(txt_name, config.Name) + btn.onClick:AddListener(function() + EventManager.Hit("TowerDefenseGuideCellOnSelected", self.tbSelectCharIds[i], SelectType.Char, go) + end) + end + go:SetActive(true) + if firstGo == nil then + firstGo = go + firstIndex = index + end + end + end + return firstIndex, firstGo +end function TowerDefenseGuideCtrl:CreateChar() delChildren(self._mapNode.char_content.transform) local firstGo @@ -296,7 +365,7 @@ function TowerDefenseGuideCtrl:UpdateDetail() return end NovaAPI.SetTMPText(self._mapNode.txt_itemName, config.Name) - NovaAPI.SetTMPText(self._mapNode.txt_itemCD, ConfigTable.GetUIText("TowerDef_CD") .. config.Cd .. ConfigTable.GetUIText("CommonTips_CDSec")) + NovaAPI.SetTMPText(self._mapNode.txt_itemCD, config.ItemTips) NovaAPI.SetTMPText(self._mapNode.txt_des, config.Des) self._mapNode.item_detail:SetActive(true) end diff --git a/lua/game/ui/towerdefense/towerdefenseleveldetailctrl.lua b/lua/game/ui/towerdefense/towerdefenseleveldetailctrl.lua index f619dc8f5..58ecdc0df 100644 --- a/lua/game/ui/towerdefense/towerdefenseleveldetailctrl.lua +++ b/lua/game/ui/towerdefense/towerdefenseleveldetailctrl.lua @@ -103,6 +103,19 @@ TowerDefenseLevelDetailCtrl._mapNodeConfig = { miniMapCtrl = { sNodeName = "TowerdefenseMiniMapPanel", sCtrlName = "Game.UI.TowerDefense.TowerDefenseMiniMapCtrl" + }, + btn_Toybox = { + sComponentName = "UIButton", + callback = "OnBtnClick_Toybox" + }, + txt_Toybox = { + sComponentName = "TMP_Text", + sLanguageId = "TowerDef_Guide" + }, + GuideBlur = {}, + guidPanel = { + sNodeName = "TowerDefenseGuideRoot", + sCtrlName = "Game.UI.TowerDefense.TowerDefenseGuideCtrl" } } TowerDefenseLevelDetailCtrl._mapEventConfig = { @@ -113,7 +126,8 @@ TowerDefenseLevelDetailCtrl._mapEventConfig = { TowerDefense_EditorTeam = "OnEvent_OpenTeamEditorPanel", TowerDefenseItemDragStart = "OnEvent_TowerDefenseItemDragStart", TowerDefenseItemDragEnd = "OnEvent_TowerDefenseItemDragEnd", - TowerDefenseItemDragging = "OnEvent_TowerDefenseItemDragging" + TowerDefenseItemDragging = "OnEvent_TowerDefenseItemDragging", + CloseTowerDefenseGuidePanel = "OnEvent_CloseTowerDefenseGuidePanel" } TowerDefenseLevelDetailCtrl._mapRedDotConfig = {} function TowerDefenseLevelDetailCtrl:Awake() @@ -243,7 +257,10 @@ function TowerDefenseLevelDetailCtrl:InitTeamData() if floorConfig == nil then return end + self._mapNode.btn_Toybox.gameObject:SetActive(floorConfig.MemberNum ~= 0) self._mapNode.btn_Team.gameObject:SetActive(floorConfig.MemberNum ~= 0) + self._mapNode.GuideBlur.gameObject:SetActive(false) + self._mapNode.guidPanel.gameObject:SetActive(false) end function TowerDefenseLevelDetailCtrl:UpdateCharacter() local floorConfig = ConfigTable.GetData("TowerDefenseFloor", self.levelConfig.FloorId) @@ -407,12 +424,14 @@ function TowerDefenseLevelDetailCtrl:EnterTeamEditorPanel() self._mapNode.teamCtrl.gameObject:SetActive(true) self.bInEditorPanel = true self._mapNode.btn_Team.interactable = false + self._mapNode.btn_Toybox.interactable = false self._mapNode.btn_go1.interactable = false end function TowerDefenseLevelDetailCtrl:CloseTeamEditorPanel() self._mapNode.teamCtrl.gameObject:SetActive(false) self.bInEditorPanel = false self._mapNode.btn_Team.interactable = true + self._mapNode.btn_Toybox.interactable = true self._mapNode.btn_go1.interactable = true end function TowerDefenseLevelDetailCtrl:InitDragOrderList() @@ -436,6 +455,16 @@ function TowerDefenseLevelDetailCtrl:OnBtnClick_Reward(btn, index) end end function TowerDefenseLevelDetailCtrl:OnBtnClick_Go() + if not self.TowerDefenseData:CheckActivityOpen() then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_End_Notice"), + callbackConfirm = function() + PanelManager.Home() + end + }) + return + end if self.levelConfig.Skip then local CancelCallback = function() local tbChar = {} @@ -524,6 +553,11 @@ end function TowerDefenseLevelDetailCtrl:OnBtnClick_MiniMap() self._mapNode.miniMapCtrl:Open() end +function TowerDefenseLevelDetailCtrl:OnBtnClick_Toybox() + self._mapNode.GuideBlur.gameObject:SetActive(true) + self._mapNode.guidPanel.gameObject:SetActive(true) + self._mapNode.guidPanel:SetData(self.nActId, self.tbCharGuideId) +end function TowerDefenseLevelDetailCtrl:OnEvent_OpenTeamEditorPanel() self:OnBtnClick_EditorTeam() end @@ -574,4 +608,8 @@ function TowerDefenseLevelDetailCtrl:OnEvent_TowerDefenseItemDragging(nDragInsId end) end end +function TowerDefenseLevelDetailCtrl:OnEvent_CloseTowerDefenseGuidePanel() + self._mapNode.guidPanel.gameObject:SetActive(false) + self._mapNode.GuideBlur.gameObject:SetActive(false) +end return TowerDefenseLevelDetailCtrl diff --git a/lua/game/ui/towerdefense/towerdefensepotentialselectctrl.lua b/lua/game/ui/towerdefense/towerdefensepotentialselectctrl.lua index 8d70f4e67..3e210fad5 100644 --- a/lua/game/ui/towerdefense/towerdefensepotentialselectctrl.lua +++ b/lua/game/ui/towerdefense/towerdefensepotentialselectctrl.lua @@ -59,7 +59,7 @@ TowerDefensePotentialSelectCtrl._mapRedDotConfig = {} function TowerDefensePotentialSelectCtrl:SetData(nActId) self.TowerDefenseData = PlayerData.Activity:GetActivityDataById(nActId) end -function TowerDefensePotentialSelectCtrl:Refresh(nCharId, tbPotential, nLevel, callback) +function TowerDefensePotentialSelectCtrl:Refresh(nCharId, tbPotential, nLevel, callback, sTitle) self.nCharId = nCharId self.callback = callback local config = ConfigTable.GetData("TowerDefenseCharacter", self.nCharId) @@ -70,7 +70,11 @@ function TowerDefensePotentialSelectCtrl:Refresh(nCharId, tbPotential, nLevel, c return end self.nSelectIdx = 0 - NovaAPI.SetTMPText(self._mapNode.txtUpgrade, orderedFormat(ConfigTable.GetUIText("TowerDef_Text_LevelUp"), config.Name, nLevel)) + if sTitle == nil then + NovaAPI.SetTMPText(self._mapNode.txtUpgrade, orderedFormat(ConfigTable.GetUIText("TowerDef_Text_LevelUp"), config.Name, nLevel)) + else + NovaAPI.SetTMPText(self._mapNode.txtUpgrade, sTitle) + end self._mapNode.btnConfirm.gameObject:SetActive(false) self:RefreshPotentialList(tbPotential) end diff --git a/lua/game/ui/towerdefense/towerdefensequestctrl.lua b/lua/game/ui/towerdefense/towerdefensequestctrl.lua index b84b6d40d..bf65ee97f 100644 --- a/lua/game/ui/towerdefense/towerdefensequestctrl.lua +++ b/lua/game/ui/towerdefense/towerdefensequestctrl.lua @@ -181,6 +181,16 @@ function TowerDefenseQuestCtrl:OnRefreshQuestGrid(goGrid, gridIndex) self.tbQuestGridCtrl[nInstanceId]:SetData(self.nActId, self.questList[nIndex]) end function TowerDefenseQuestCtrl:OnBtnClick_GetAllReward() + if not self.TowerDefenseData:CheckActivityOpen() then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_End_Notice"), + callbackConfirm = function() + PanelManager.Home() + end + }) + return + end self.TowerDefenseData:RequestReceiveQuest(self.nSelecedGroupId, 0) end function TowerDefenseQuestCtrl:OnBtnClick_GetAllReward_None() diff --git a/lua/game/ui/towerdefense/towerdefenseselectctrl.lua b/lua/game/ui/towerdefense/towerdefenseselectctrl.lua index 1e3793d9d..40b77d9f0 100644 --- a/lua/game/ui/towerdefense/towerdefenseselectctrl.lua +++ b/lua/game/ui/towerdefense/towerdefenseselectctrl.lua @@ -227,6 +227,16 @@ function TowerDefenseSelectCtrl:PlayGridAnim() end end function TowerDefenseSelectCtrl:OnBtnClick_Guide() + if not self.TowerDefenseData:CheckActivityOpen() then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_End_Notice"), + callbackConfirm = function() + PanelManager.Home() + end + }) + return + end self._mapNode.blur.gameObject:SetActive(true) self._mapNode.guidPanel.gameObject:SetActive(true) self._mapNode.guidPanel:SetData(self.nActId) @@ -261,12 +271,32 @@ function TowerDefenseSelectCtrl:OnBtnClick_Story() self._mapNode.storyPanel:SetData(self.nActId) end function TowerDefenseSelectCtrl:OnBtnClick_Quest() + if not self.TowerDefenseData:CheckActivityOpen() then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_End_Notice"), + callbackConfirm = function() + PanelManager.Home() + end + }) + return + end self._mapNode.blur.gameObject:SetActive(true) self._mapNode.questPanel.gameObject:SetActive(true) self._mapNode.questPanel:PlayAnim_In() self._mapNode.questPanel:SetData(self.nActId, true) end function TowerDefenseSelectCtrl:OnEvent_LevelSelected(nLevelId) + if not self.TowerDefenseData:CheckActivityOpen() then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_End_Notice"), + callbackConfirm = function() + PanelManager.Home() + end + }) + return + end if not self.TowerDefenseData:IsLevelUnlock(nLevelId) then return end diff --git a/lua/game/ui/towerdefense/towerdefenseteamctrl.lua b/lua/game/ui/towerdefense/towerdefenseteamctrl.lua index fec3080e2..b620d00db 100644 --- a/lua/game/ui/towerdefense/towerdefenseteamctrl.lua +++ b/lua/game/ui/towerdefense/towerdefenseteamctrl.lua @@ -207,7 +207,7 @@ end function TowerDefenseTeamCtrl:OnBtnClick_Guide() self._mapNode.blur.gameObject:SetActive(true) self._mapNode.guidPanel.gameObject:SetActive(true) - self._mapNode.guidPanel:SetData(self.nActId) + self._mapNode.guidPanel:SetData(self.nActId, self.tbSelectedCharGuideIds) end function TowerDefenseTeamCtrl:OnEvent_CloseTowerDefenseGuidePanel() self._mapNode.guidPanel.gameObject:SetActive(false) diff --git a/lua/game/ui/tracehunt/tracehuntctrl.lua b/lua/game/ui/tracehunt/tracehuntctrl.lua index 2bbae99a6..8c61a60de 100644 --- a/lua/game/ui/tracehunt/tracehuntctrl.lua +++ b/lua/game/ui/tracehunt/tracehuntctrl.lua @@ -44,14 +44,45 @@ TraceHuntCtrl._mapNodeConfig = { MagnifierRoot = {}, aniMagnifier = {sNodeName = "magnifier", sComponentName = "Animator"}, Hunt = {sNodeName = "--Hunt--"}, + aniHunt = {sNodeName = "--Hunt--", sComponentName = "Animator"}, imgFullIcon = {sComponentName = "Image"}, - txtBossName = {sComponentName = "TMP_Text"}, - txtHuntProgressTitle = {sComponentName = "TMP_Text"}, + txtBossName = {nCount = 2, sComponentName = "TMP_Text"}, + txtHuntProgressTitle = {nCount = 2, sComponentName = "TMP_Text"}, imgHuntProgress = {sComponentName = "Image"}, txtHuntLeftTime = {sComponentName = "TMP_Text"}, imgArrested = {}, imgEscaped = {}, dbHuntLeftTime = {}, + goNormal = {}, + goHard = {}, + rtAffix = {}, + txtAffix = {nCount = 3, sComponentName = "TMP_Text"}, + goSwitch = {}, + txtSwitchTitle = { + sComponentName = "TMP_Text", + sLanguageId = "TraceHunt_HardSwitch_Title" + }, + btnHardInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_HardInfo" + }, + imgExtraIcon = {sComponentName = "Image"}, + txtExtraCount = {sComponentName = "TMP_Text"}, + txtSwitchLock = {sComponentName = "TMP_Text"}, + goSwitchBtn = {}, + btnSwitch = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Switch" + }, + SwitchOn = { + sComponentName = "TMP_Text", + sLanguageId = "TraceHunt_HardSwitch_Open" + }, + SwitchOff = { + sComponentName = "TMP_Text", + sLanguageId = "TraceHunt_HardSwitch_Close" + }, txtTraceHuntTitle = { sComponentName = "TMP_Text", sLanguageId = "TraceHunt_Board_Title" @@ -238,6 +269,10 @@ function TraceHuntCtrl:RefreshConfig() self.nMaxTraceProgress = ConfigTable.GetConfigNumber("TraceHuntMaxTraceProgress") self.nMaxMultiTrace = ConfigTable.GetConfigNumber("TraceHuntMaxMultiTrace") self.npcId = ConfigTable.GetConfigNumber("TraceHuntNPCId") + self.nNormalTime = ConfigTable.GetConfigNumber("TraceHuntBossTimeLimit") + self.nHardTime = ConfigTable.GetConfigNumber("TraceHuntHardBossTimeLimit") + self.nAtk = ConfigTable.GetConfigNumber("TraceHuntHardBossShowAtk") + self.nDef = ConfigTable.GetConfigNumber("TraceHuntHardBossShowDef") end function TraceHuntCtrl:RefreshControl() self.nControlLeftTime = PlayerData.TraceHunt:GetControlLeftTime() @@ -657,6 +692,7 @@ function TraceHuntCtrl:RefreshTraceLogEmpty() end function TraceHuntCtrl:RefreshHunt() self:RefreshHuntBoard() + self:RefreshHuntBoardHard() self:RefreshHuntBtn() self:RefreshHuntLog() end @@ -671,10 +707,12 @@ function TraceHuntCtrl:RefreshHuntBoard() local mData = ConfigTable.GetData("Monster", mapBossCfg.MonsterId) local mSkin = ConfigTable.GetData("MonsterSkin", mData.FAId) local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual) - NovaAPI.SetTMPText(self._mapNode.txtBossName, mManual.Name) local sP = string.format("%.1f", nProgress) - NovaAPI.SetTMPText(self._mapNode.txtHuntProgressTitle, orderedFormat(ConfigTable.GetUIText("TraceHunt_HuntProgress"), sP)) NovaAPI.SetImageFillAmount(self._mapNode.imgHuntProgress, nProgress / 100) + for i = 1, 2 do + NovaAPI.SetTMPText(self._mapNode.txtBossName[i], mManual.Name) + NovaAPI.SetTMPText(self._mapNode.txtHuntProgressTitle[i], orderedFormat(ConfigTable.GetUIText("TraceHunt_HuntProgress"), sP)) + end self.nHuntLeftTime = PlayerData.TraceHunt:GetHuntLeftTime() if self.timerCountDownHunt == nil then self.timerCountDownHunt = self:AddTimer(0, 1, "RefreshHuntTime", false, true, false) @@ -684,6 +722,29 @@ function TraceHuntCtrl:RefreshHuntBoard() self.timerCountDownHunt:Pause(false) end end +function TraceHuntCtrl:RefreshHuntBoardHard() + local nHard = PlayerData.TraceHunt:GetSelfBossHard() + self._mapNode.goNormal:SetActive(nHard == 1) + self._mapNode.goHard:SetActive(1 < nHard) + self._mapNode.rtAffix:SetActive(1 < nHard) + if 1 < nHard then + NovaAPI.SetTMPText(self._mapNode.txtAffix[1], orderedFormat(ConfigTable.GetUIText("TraceHunt_HardSwitch_AffixAtk"), self.nAtk)) + NovaAPI.SetTMPText(self._mapNode.txtAffix[2], orderedFormat(ConfigTable.GetUIText("TraceHunt_HardSwitch_AffixDef"), self.nDef)) + NovaAPI.SetTMPText(self._mapNode.txtAffix[3], orderedFormat(ConfigTable.GetUIText("TraceHunt_HardSwitch_AffixTime"), self.nNormalTime - self.nHardTime)) + end + local bBlock = PlayerData.TraceHunt:GetControlBlockState() + self._mapNode.goSwitch:SetActive(not bBlock) + local nHardOpenLevel = PlayerData.TraceHunt:GetHardOpenLevel() + local nLevel = PlayerData.TraceHunt:GetTraceHuntLevel() + self._mapNode.goSwitchBtn:SetActive(nHardOpenLevel <= nLevel) + self._mapNode.txtSwitchLock.gameObject:SetActive(nHardOpenLevel > nLevel) + NovaAPI.SetTMPText(self._mapNode.txtSwitchLock, orderedFormat(ConfigTable.GetUIText("TraceHunt_HardSwitch_LevelLimit"), nHardOpenLevel)) + self:SetSprite_Coin(self._mapNode.imgExtraIcon, AllEnum.CoinItemId.TraceHunt) + local mapDifficulty = ConfigTable.GetData("TraceHuntDifficulty", 2) + NovaAPI.SetTMPText(self._mapNode.txtExtraCount, string.format("+%d%%", mapDifficulty.TokenRate)) + self._mapNode.btnSwitch[1].gameObject:SetActive(nHard == 1) + self._mapNode.btnSwitch[2].gameObject:SetActive(1 < nHard) +end function TraceHuntCtrl:RefreshHuntBtn() local nHuntCount = PlayerData.TraceHunt:GetSelfHuntCount() local nCost = PlayerData.TraceHunt:GetHuntCostCount(true) @@ -1126,6 +1187,26 @@ end function TraceHuntCtrl:OnBtnClick_LevelInfo(btn) EventManager.Hit(EventId.OpenPanel, PanelId.TraceHuntLevel) end +function TraceHuntCtrl:OnBtnClick_HardInfo(btn) + local mapData = { + Title = ConfigTable.GetUIText("TraceHunt_HardSwitch_TipsTitle"), + Desc = { + ConfigTable.GetUIText("TraceHunt_HardSwitch_TipsDesc") + } + } + EventManager.Hit(EventId.OpenPanel, PanelId.DescTips, btn.transform, mapData) +end +function TraceHuntCtrl:OnBtnClick_Switch(btn, nIndex) + local nHard = PlayerData.TraceHunt:GetSelfBossHard() + nHard = 3 - nHard + PlayerData.TraceHunt:SetSelfBossHard(nHard) + self:RefreshHuntBoardHard() + if nHard == 1 then + self._mapNode.aniHunt:Play("TraceHuntSelectPanelHunt_ToNormal", 0, 0) + else + self._mapNode.aniHunt:Play("TraceHuntSelectPanelHunt_ToHard", 0, 0) + end +end function TraceHuntCtrl:OnBtnClick_CoinTips(btn, nIndex) if nIndex == 1 then UTILS.ClickItemGridWithTips(AllEnum.CoinItemId.TraceHunt, self._mapNode.btnResCoin[1].transform, true, true, false) @@ -1171,6 +1252,7 @@ function TraceHuntCtrl:OnBtnClick_Actor2D() end function TraceHuntCtrl:OnEvent_BossExpired() self:RefreshHuntBoard() + self:RefreshHuntBoardHard() self:RefreshHuntBtn() self:RefreshHuntAddLog() end diff --git a/lua/game/ui/tracehunt/tracehunthelpctrl.lua b/lua/game/ui/tracehunt/tracehunthelpctrl.lua index c54ac9078..ee238ff54 100644 --- a/lua/game/ui/tracehunt/tracehunthelpctrl.lua +++ b/lua/game/ui/tracehunt/tracehunthelpctrl.lua @@ -14,10 +14,8 @@ TraceHuntHelpCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Hunt" }, - txtBtnHunt = { - sComponentName = "TMP_Text", - sLanguageId = "TraceHunt_Btn_HelpHunt" - }, + txtBtnHunt = {sComponentName = "TMP_Text"}, + goReqHunt = {}, imgReqHuntIcon = {sComponentName = "Image"}, txtReqHuntCount = {sComponentName = "TMP_Text"}, txtGetReview = {sComponentName = "TMP_Text"}, @@ -25,6 +23,34 @@ TraceHuntHelpCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "TraceHunt_Help_BossEmpty" }, + NormalBg = {}, + HardBg = {}, + goSwitch = {}, + txtSwitchTitle = { + sComponentName = "TMP_Text", + sLanguageId = "TraceHunt_HardSwitch_Title" + }, + btnHardInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_HardInfo" + }, + imgExtraIcon = {sComponentName = "Image"}, + txtExtraCount = {sComponentName = "TMP_Text"}, + txtSwitchLock = {sComponentName = "TMP_Text"}, + goSwitchBtn = {}, + btnSwitch = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Switch" + }, + SwitchOn = { + sComponentName = "TMP_Text", + sLanguageId = "TraceHunt_HardSwitch_Open" + }, + SwitchOff = { + sComponentName = "TMP_Text", + sLanguageId = "TraceHunt_HardSwitch_Close" + }, srFriendList = { sComponentName = "LoopScrollView" }, @@ -92,8 +118,8 @@ TraceHuntHelpCtrl._mapNodeConfig = { } TraceHuntHelpCtrl._mapEventConfig = { FriendClosePop = "OnBtnClick_ClosePop", - [EventId.CoinResChange] = "RefreshRes", - TraceHuntItemChange = "RefreshRes", + [EventId.CoinResChange] = "OnEvent_ResChange", + TraceHuntItemChange = "OnEvent_ResChange", [EventId.TransAnimOutClear] = "OnEvent_TransAnimOutClear" } TraceHuntHelpCtrl._mapRedDotConfig = { @@ -120,6 +146,8 @@ function TraceHuntHelpCtrl:RefreshBoss() if self.nSelectIndex == 0 or next(self.tbRecommend) == nil then self._mapNode.goBoss:SetActive(false) self._mapNode.txtBossEmpty.gameObject:SetActive(true) + self._mapNode.NormalBg:SetActive(true) + self._mapNode.HardBg:SetActive(false) return end self._mapNode.goBoss:SetActive(true) @@ -134,6 +162,7 @@ function TraceHuntHelpCtrl:RefreshBoss() local mSkin = ConfigTable.GetData("MonsterSkin", mData.FAId) local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual) NovaAPI.SetTMPText(self._mapNode.txtBossName, mManual.Name) + self:RefreshHuntBoardHard() self:RefreshHuntBtn() end function TraceHuntHelpCtrl:RefreshRes() @@ -146,15 +175,58 @@ function TraceHuntHelpCtrl:RefreshRes() local nHasCoin = PlayerData.TraceHunt:GetHuntTokenCount() NovaAPI.SetTMPText(self._mapNode.txtResCount[2], self:ThousandsNumber(nHasCoin) .. "/" .. tbMax[3]) end +function TraceHuntHelpCtrl:RefreshHuntBoardHard() + local nHard = PlayerData.TraceHunt:GetHelpBossHard() + self._mapNode.NormalBg:SetActive(nHard == 1) + self._mapNode.HardBg:SetActive(1 < nHard) + local bBlock = PlayerData.TraceHunt:GetControlBlockState() + self._mapNode.goSwitch:SetActive(not bBlock) + if not bBlock then + local nHardOpenLevel = PlayerData.TraceHunt:GetHardOpenLevel() + local nLevel = PlayerData.TraceHunt:GetTraceHuntLevel() + local bLevelLock = nHardOpenLevel > nLevel + local nCost = PlayerData.TraceHunt:GetHuntCostCount() + local nHasCoin = PlayerData.TraceHunt:GetHuntTokenCount() + local bItemLock = nCost > nHasCoin + self._mapNode.goSwitchBtn:SetActive(not bLevelLock and not bItemLock) + self._mapNode.txtSwitchLock.gameObject:SetActive(bLevelLock or bItemLock) + if bLevelLock then + NovaAPI.SetTMPText(self._mapNode.txtSwitchLock, orderedFormat(ConfigTable.GetUIText("TraceHunt_HardSwitch_LevelLimit"), nHardOpenLevel)) + elseif bItemLock then + NovaAPI.SetTMPText(self._mapNode.txtSwitchLock, ConfigTable.GetUIText("TraceHunt_HardSwitch_HuntItemLimit")) + end + end + self:SetSprite_Coin(self._mapNode.imgExtraIcon, AllEnum.CoinItemId.TraceHunt) + local mapDifficulty = ConfigTable.GetData("TraceHuntDifficulty", 2) + NovaAPI.SetTMPText(self._mapNode.txtExtraCount, string.format("+%d%%", mapDifficulty.TokenRate)) + self._mapNode.btnSwitch[1].gameObject:SetActive(nHard == 1) + self._mapNode.btnSwitch[2].gameObject:SetActive(1 < nHard) +end function TraceHuntHelpCtrl:RefreshHuntBtn() local nId = ConfigTable.GetConfigNumber("TraceHuntPermitItemTid") local nCost = PlayerData.TraceHunt:GetHuntCostCount() local nHasCoin = PlayerData.TraceHunt:GetHuntTokenCount() - self:SetSprite_Coin(self._mapNode.imgReqHuntIcon, nId) - NovaAPI.SetTMPText(self._mapNode.txtReqHuntCount, math.ceil(nCost)) - NovaAPI.SetTMPColor(self._mapNode.txtReqHuntCount, nCost <= nHasCoin and Blue_Normal or Red_Unable) - local nMin, nMax = PlayerData.TraceHunt:GetHuntRewardRange() - NovaAPI.SetTMPText(self._mapNode.txtGetReview, orderedFormat(ConfigTable.GetUIText("TraceHunt_Help_HuntRewardRange"), nMin, nMax)) + local bBlock = PlayerData.TraceHunt:GetControlBlockState() + if bBlock then + self:SetSprite_Coin(self._mapNode.imgReqHuntIcon, nId) + NovaAPI.SetTMPText(self._mapNode.txtReqHuntCount, math.ceil(nCost)) + NovaAPI.SetTMPColor(self._mapNode.txtReqHuntCount, nCost <= nHasCoin and Blue_Normal or Red_Unable) + NovaAPI.SetTMPText(self._mapNode.txtBtnHunt, ConfigTable.GetUIText("TraceHunt_Btn_HelpHunt")) + local nMin, nMax = PlayerData.TraceHunt:GetHuntRewardRange() + NovaAPI.SetTMPText(self._mapNode.txtGetReview, orderedFormat(ConfigTable.GetUIText("TraceHunt_Help_HuntRewardRange"), nMin, nMax)) + elseif nCost > nHasCoin then + self._mapNode.goReqHunt:SetActive(false) + NovaAPI.SetTMPText(self._mapNode.txtBtnHunt, ConfigTable.GetUIText("TraceHunt_Btn_HelpNoReward")) + NovaAPI.SetTMPText(self._mapNode.txtGetReview, ConfigTable.GetUIText("TraceHunt_Help_HuntNoneReward")) + else + self._mapNode.goReqHunt:SetActive(true) + self:SetSprite_Coin(self._mapNode.imgReqHuntIcon, nId) + NovaAPI.SetTMPText(self._mapNode.txtReqHuntCount, math.ceil(nCost)) + NovaAPI.SetTMPColor(self._mapNode.txtReqHuntCount, nCost <= nHasCoin and Blue_Normal or Red_Unable) + NovaAPI.SetTMPText(self._mapNode.txtBtnHunt, ConfigTable.GetUIText("TraceHunt_Btn_HelpHunt")) + local nMin, nMax = PlayerData.TraceHunt:GetHuntRewardRange() + NovaAPI.SetTMPText(self._mapNode.txtGetReview, orderedFormat(ConfigTable.GetUIText("TraceHunt_Help_HuntRewardRange"), nMin, nMax)) + end end function TraceHuntHelpCtrl:RefreshList() for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do @@ -268,13 +340,16 @@ function TraceHuntHelpCtrl:OnBtnClick_Hunt(btn) if self.nSelectIndex == 0 or next(self.tbRecommend) == nil then return end - local nId = ConfigTable.GetConfigNumber("TraceHuntPermitItemTid") - local nCost = PlayerData.TraceHunt:GetHuntCostCount() - local nHasCoin = PlayerData.TraceHunt:GetHuntTokenCount() - if nCost > nHasCoin then - local mapItemCfg = ConfigTable.GetData_Item(nId) - EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("TraceHunt_Tips_HuntItemNotEnough"), mapItemCfg.Title)) - return + local bBlock = PlayerData.TraceHunt:GetControlBlockState() + if bBlock then + local nId = ConfigTable.GetConfigNumber("TraceHuntPermitItemTid") + local nCost = PlayerData.TraceHunt:GetHuntCostCount() + local nHasCoin = PlayerData.TraceHunt:GetHuntTokenCount() + if nCost > nHasCoin then + local mapItemCfg = ConfigTable.GetData_Item(nId) + EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("TraceHunt_Tips_HuntItemNotEnough"), mapItemCfg.Title)) + return + end end if 0 >= PlayerData.TraceHunt:GetControlLeftTime() then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TraceHunt_Tips_ControlInterrupt")) @@ -320,6 +395,23 @@ function TraceHuntHelpCtrl:OnBtnClick_ClosePop(btn) end, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, 0.2) end +function TraceHuntHelpCtrl:OnBtnClick_HardInfo(btn) + local mapData = { + Title = ConfigTable.GetUIText("TraceHunt_HardSwitch_TipsTitle"), + Desc = { + ConfigTable.GetUIText("TraceHunt_HardSwitch_TipsDesc") + } + } + EventManager.Hit(EventId.OpenPanel, PanelId.DescTips, btn.transform, mapData) +end +function TraceHuntHelpCtrl:OnBtnClick_Switch(btn, nIndex) + local nHard = PlayerData.TraceHunt:GetHelpBossHard() + nHard = 3 - nHard + PlayerData.TraceHunt:SetHelpBossHard(nHard) + self:RefreshHuntBoardHard() + self:RefreshHuntBtn() + self.animator:Play("TraceHuntHelpPanel_Switch", 0, 0) +end function TraceHuntHelpCtrl:OnBtnClick_CoinTips(btn, nIndex) if nIndex == 1 then UTILS.ClickItemGridWithTips(AllEnum.CoinItemId.TraceHunt, self._mapNode.btnResCoin[1].transform, true, true, false) @@ -343,6 +435,10 @@ function TraceHuntHelpCtrl:OnBtnClick_TipsBg() NovaAPI.SetComponentEnableByName(self._mapNode.goResCoin2, "TopGridCanvas", false) self._mapNode.goTip.gameObject:SetActive(false) end +function TraceHuntHelpCtrl:OnEvent_ResChange() + self:RefreshRes() + self:RefreshBoss() +end function TraceHuntHelpCtrl:OnEvent_TransAnimOutClear(...) if self.bGetInfo then PlayerData.Friend:TryOpenFriendAddStranger() diff --git a/lua/game/ui/tracehunt/tracehuntlevelctrl.lua b/lua/game/ui/tracehunt/tracehuntlevelctrl.lua index 183c08dec..011396dc4 100644 --- a/lua/game/ui/tracehunt/tracehuntlevelctrl.lua +++ b/lua/game/ui/tracehunt/tracehuntlevelctrl.lua @@ -1,5 +1,6 @@ local TraceHuntLevelCtrl = class("TraceHuntLevelCtrl", BaseCtrl) local GridNormalHeight = 77 +local MaxEffectCount = 5 local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder TraceHuntLevelCtrl._mapNodeConfig = { goBlur = { @@ -54,40 +55,15 @@ function TraceHuntLevelCtrl:RefreshData() local nMaxLevel = PlayerData.TraceHunt:GetTraceHuntMaxLevel() for i = 1, nMaxLevel do local mapLevel = PlayerData.TraceHunt:GetTraceHuntLevelData(i) - local bHasMaxStar = mapLevel.DisplayMaxStar > 0 - local bHasTokenRate = 0 < mapLevel.DisplayTokenRate - local bHasFreeRate = 0 < mapLevel.DisplayFreeRate - local bHasAddRate = 0 < mapLevel.DisplayAddRate - local bHasLuckyRate = 0 < mapLevel.DisplayLuckyRate - local nCount = 0 - self._mapNode.goCountRewardInfo_[1]:SetActive(bHasMaxStar) - if bHasMaxStar then - NovaAPI.SetTMPText(self._mapNode.txtRewardInfoCount[1], orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_MaxStar"), mapLevel.DisplayMaxStar)) - nCount = nCount + 1 + local tbEffect = PlayerData.TraceHunt:GetLevelDisplayEffects(i) + local nCount = math.min(#tbEffect, MaxEffectCount) + for j = 1, MaxEffectCount do + self._mapNode.goCountRewardInfo_[j]:SetActive(j <= nCount) + if j <= nCount then + NovaAPI.SetTMPText(self._mapNode.txtRewardInfoCount[j], tbEffect[j].sText) + end end - self._mapNode.goCountRewardInfo_[2]:SetActive(bHasTokenRate) - if bHasTokenRate then - local sTitle = ConfigTable.GetData_Item(AllEnum.CoinItemId.TraceHunt).Title - NovaAPI.SetTMPText(self._mapNode.txtRewardInfoCount[2], orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_TokenRate"), sTitle, mapLevel.DisplayTokenRate)) - nCount = nCount + 1 - end - self._mapNode.goCountRewardInfo_[3]:SetActive(bHasFreeRate) - if bHasFreeRate then - local sTitle = ConfigTable.GetData_Item(ConfigTable.GetConfigNumber("TraceHuntRequestItemTid")).Title - NovaAPI.SetTMPText(self._mapNode.txtRewardInfoCount[3], orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_FreeRate"), sTitle, mapLevel.DisplayFreeRate)) - nCount = nCount + 1 - end - self._mapNode.goCountRewardInfo_[4]:SetActive(bHasAddRate) - if bHasAddRate then - NovaAPI.SetTMPText(self._mapNode.txtRewardInfoCount[4], orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_AddRate"), mapLevel.DisplayAddRate)) - nCount = nCount + 1 - end - self._mapNode.goCountRewardInfo_[5]:SetActive(bHasLuckyRate) - if bHasLuckyRate then - NovaAPI.SetTMPText(self._mapNode.txtRewardInfoCount[5], orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_LuckyRate"), mapLevel.DisplayLuckyRate)) - nCount = nCount + 1 - end - for j = 1, 4 do + for j = 1, MaxEffectCount - 1 do self._mapNode.goCountLine_[j]:SetActive(j < nCount) end if 0 < nCount then @@ -147,81 +123,25 @@ function TraceHuntLevelCtrl:OnGridRefresh(goGrid, gridIndex) goLock.gameObject:SetActive(nCurLevel < nLevel) goUnlock.gameObject:SetActive(nCurLevel >= nLevel) local goRewardRoot = trans:Find("goRewardInfoList") - local bHasMaxStar = 0 < mapLevel.DisplayMaxStar - local bHasTokenRate = 0 < mapLevel.DisplayTokenRate - local bHasFreeRate = 0 < mapLevel.DisplayFreeRate - local bHasAddRate = 0 < mapLevel.DisplayAddRate - local bHasLuckyRate = 0 < mapLevel.DisplayLuckyRate - local nCount = 0 - local goReward_1 = goRewardRoot:Find("goRewardInfo_" .. 1) - goReward_1.gameObject:SetActive(bHasMaxStar) - if bHasMaxStar then - local cgGoReward = goReward_1:GetComponent("CanvasGroup") - local txtRewardInfo = goReward_1:Find("txtRewardInfo"):GetComponent("TMP_Text") - local imgRewardIcon1 = goReward_1:Find("goReward/imgRewardIcon1").gameObject - local imgRewardIcon2 = goReward_1:Find("goReward/imgRewardIcon2").gameObject - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_MaxStar"), mapLevel.DisplayMaxStar)) - imgRewardIcon1:SetActive(false) - imgRewardIcon2:SetActive(true) - NovaAPI.SetCanvasGroupAlpha(cgGoReward, nCurLevel < nLevel and 0.4 or 1) - nCount = nCount + 1 + local tbEffect = PlayerData.TraceHunt:GetLevelDisplayEffects(nLevel) + local nCount = math.min(#tbEffect, MaxEffectCount) + local nAlpha = nCurLevel < nLevel and 0.4 or 1 + for i = 1, MaxEffectCount do + local goReward = goRewardRoot:Find("goRewardInfo_" .. i) + goReward.gameObject:SetActive(i <= nCount) + if i <= nCount then + local cgGoReward = goReward:GetComponent("CanvasGroup") + local txtRewardInfo = goReward:Find("txtRewardInfo"):GetComponent("TMP_Text") + local imgRewardIcon1 = goReward:Find("goReward/imgRewardIcon1").gameObject + local imgRewardIcon2 = goReward:Find("goReward/imgRewardIcon2").gameObject + NovaAPI.SetTMPText(txtRewardInfo, tbEffect[i].sText) + imgRewardIcon1:SetActive(tbEffect[i].bIcon1) + imgRewardIcon2:SetActive(not tbEffect[i].bIcon1) + NovaAPI.SetCanvasGroupAlpha(cgGoReward, nAlpha) + end end - local goReward_2 = goRewardRoot:Find("goRewardInfo_" .. 2) - goReward_2.gameObject:SetActive(bHasTokenRate) - if bHasTokenRate then - local cgGoReward = goReward_2:GetComponent("CanvasGroup") - local txtRewardInfo = goReward_2:Find("txtRewardInfo"):GetComponent("TMP_Text") - local imgRewardIcon1 = goReward_2:Find("goReward/imgRewardIcon1").gameObject - local imgRewardIcon2 = goReward_2:Find("goReward/imgRewardIcon2").gameObject - local sTitle = ConfigTable.GetData_Item(AllEnum.CoinItemId.TraceHunt).Title - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_TokenRate"), sTitle, mapLevel.DisplayTokenRate)) - imgRewardIcon1:SetActive(false) - imgRewardIcon2:SetActive(true) - NovaAPI.SetCanvasGroupAlpha(cgGoReward, nCurLevel < nLevel and 0.4 or 1) - nCount = nCount + 1 - end - local goReward_3 = goRewardRoot:Find("goRewardInfo_" .. 3) - goReward_3.gameObject:SetActive(bHasFreeRate) - if bHasFreeRate then - local cgGoReward = goReward_3:GetComponent("CanvasGroup") - local txtRewardInfo = goReward_3:Find("txtRewardInfo"):GetComponent("TMP_Text") - local imgRewardIcon1 = goReward_3:Find("goReward/imgRewardIcon1").gameObject - local imgRewardIcon2 = goReward_3:Find("goReward/imgRewardIcon2").gameObject - local sTitle = ConfigTable.GetData_Item(ConfigTable.GetConfigNumber("TraceHuntRequestItemTid")).Title - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_FreeRate"), sTitle, mapLevel.DisplayFreeRate)) - imgRewardIcon1:SetActive(false) - imgRewardIcon2:SetActive(true) - NovaAPI.SetCanvasGroupAlpha(cgGoReward, nCurLevel < nLevel and 0.4 or 1) - nCount = nCount + 1 - end - local goReward_4 = goRewardRoot:Find("goRewardInfo_" .. 4) - goReward_4.gameObject:SetActive(bHasAddRate) - if bHasAddRate then - local cgGoReward = goReward_4:GetComponent("CanvasGroup") - local txtRewardInfo = goReward_4:Find("txtRewardInfo"):GetComponent("TMP_Text") - local imgRewardIcon1 = goReward_4:Find("goReward/imgRewardIcon1").gameObject - local imgRewardIcon2 = goReward_4:Find("goReward/imgRewardIcon2").gameObject - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_AddRate"), mapLevel.DisplayAddRate)) - imgRewardIcon1:SetActive(true) - imgRewardIcon2:SetActive(false) - NovaAPI.SetCanvasGroupAlpha(cgGoReward, nCurLevel < nLevel and 0.4 or 1) - nCount = nCount + 1 - end - local goReward_5 = goRewardRoot:Find("goRewardInfo_" .. 5) - goReward_5.gameObject:SetActive(bHasLuckyRate) - if bHasLuckyRate then - local cgGoReward = goReward_5:GetComponent("CanvasGroup") - local txtRewardInfo = goReward_5:Find("txtRewardInfo"):GetComponent("TMP_Text") - local imgRewardIcon1 = goReward_5:Find("goReward/imgRewardIcon1").gameObject - local imgRewardIcon2 = goReward_5:Find("goReward/imgRewardIcon2").gameObject - NovaAPI.SetTMPText(txtRewardInfo, orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_LuckyRate"), mapLevel.DisplayLuckyRate)) - imgRewardIcon1:SetActive(true) - imgRewardIcon2:SetActive(false) - NovaAPI.SetCanvasGroupAlpha(cgGoReward, nCurLevel < nLevel and 0.4 or 1) - nCount = nCount + 1 - end - for j = 1, 4 do - goRewardRoot:Find("goLine_" .. j).gameObject:SetActive(j < nCount) + for i = 1, MaxEffectCount - 1 do + goRewardRoot:Find("goLine_" .. i).gameObject:SetActive(i < nCount) end end function TraceHuntLevelCtrl:RefreshInfo() diff --git a/lua/game/ui/tracehunt/tracehuntlevelinfoctrl.lua b/lua/game/ui/tracehunt/tracehuntlevelinfoctrl.lua index 513b573e0..a48445de8 100644 --- a/lua/game/ui/tracehunt/tracehuntlevelinfoctrl.lua +++ b/lua/game/ui/tracehunt/tracehuntlevelinfoctrl.lua @@ -40,7 +40,7 @@ function TraceHuntLevelInfoCtrl:InitMsg() self.maxStarCount = PlayerData.TraceHunt:GetMaxStar() NovaAPI.SetTMPText(self._mapNode.texStarCount, self.curTotal) NovaAPI.SetTMPColor(self._mapNode.TMPChallengeTime, colorWhite) - local nTime = ConfigTable.GetConfigNumber("TraceHuntBossTimeLimit") + local nTime = PlayerData.TraceHunt:GetBossTimeLimit() self:OnEvent_Time(nTime) local need = PlayerData.TraceHunt:GetStarScore(1) NovaAPI.SetTMPText(self._mapNode.texCurScore, orderedFormat(texCurScoreText, 0, need)) diff --git a/lua/game/ui/tracehunt/tracehuntpausectrl.lua b/lua/game/ui/tracehunt/tracehuntpausectrl.lua index c97b75747..29f3dbb1b 100644 --- a/lua/game/ui/tracehunt/tracehuntpausectrl.lua +++ b/lua/game/ui/tracehunt/tracehuntpausectrl.lua @@ -94,6 +94,11 @@ TraceHuntPauseCtrl._mapNodeConfig = { sNodeName = "sv", sComponentName = "GamepadScroll", sAction = "Scroll" + }, + goLockMask = {}, + txtLock = { + sComponentName = "TMP_Text", + sLanguageId = "TraceHunt_Help_HuntNoneRewardMask" } } TraceHuntPauseCtrl._mapEventConfig = { @@ -145,10 +150,19 @@ function TraceHuntPauseCtrl:Refresh() self._mapNode.ScoreStar[i].interactable = i <= totalStar end end - self.tbDrop = PlayerData.TraceHunt:GetStarDropCount() + local nDifficulty = 1 + if self.bSelfBoss then + nDifficulty = PlayerData.TraceHunt:GetSelfBossHard() + else + nDifficulty = PlayerData.TraceHunt:GetHelpBossHard() + end + self.tbDrop = PlayerData.TraceHunt:GetStarDropCount(nDifficulty) self.nStar = totalStar self._mapNode.sv:SetAnim(0.04) self._mapNode.sv:Init(7, self, self.OnGridRefresh) + local nCost = PlayerData.TraceHunt:GetHuntCostCount(self.bSelfBoss) + local nHasCoin = PlayerData.TraceHunt:GetHuntTokenCount() + self._mapNode.goLockMask:SetActive(not self.bSelfBoss and nCost > nHasCoin) end function TraceHuntPauseCtrl:OnGridRefresh(goGrid, gridIndex) local nIndex = gridIndex + 1 diff --git a/lua/game/ui/tracehunt/tracehuntresultctrl.lua b/lua/game/ui/tracehunt/tracehuntresultctrl.lua index 69acc3e89..101d3fa38 100644 --- a/lua/game/ui/tracehunt/tracehuntresultctrl.lua +++ b/lua/game/ui/tracehunt/tracehuntresultctrl.lua @@ -14,6 +14,7 @@ TraceHuntResultCtrl._mapNodeConfig = { }, bgComplete = {}, goComplete = {}, + goCompleteTips2 = {}, txtCompleteTipsPrev1 = { sComponentName = "TMP_Text", sLanguageId = "TraceHunt_Result_Star" @@ -116,6 +117,7 @@ function TraceHuntResultCtrl:RefreshSuc() self._mapNode.ScoreStar[i].interactable = i <= self.totalStar end end + self._mapNode.goCompleteTips2:SetActive(0 < self.nExp) NovaAPI.SetTMPText(self._mapNode.txtCompleteTipsSuf, self.nExp) end function TraceHuntResultCtrl:RefreshFail() @@ -124,8 +126,15 @@ function TraceHuntResultCtrl:RefreshFail() WwiseManger:SetState("system", "defeat") self._mapNode.btnDamageResult[2].gameObject:SetActive(self.tbCharDamage ~= nil and #self.tbCharDamage > 0) local nCost = PlayerData.TraceHunt:GetHuntCostCount(self.bSelfBoss) - self._mapNode.goFailTips:SetActive(0 < nCost) - if 0 < nCost then + local bShowRes = false + if self.bSelfBoss then + bShowRes = 0 < nCost + else + local nHasCoin = PlayerData.TraceHunt:GetHuntTokenCount() + bShowRes = 0 < nCost and nCost <= nHasCoin + end + self._mapNode.goFailTips:SetActive(bShowRes) + if bShowRes then local nId = ConfigTable.GetConfigNumber("TraceHuntPermitItemTid") local mapItemCfg = ConfigTable.GetData_Item(nId) self:SetSprite_Coin(self._mapNode.imgHuntCoin, nId) diff --git a/lua/game/ui/transitionex/transitionctrl.lua b/lua/game/ui/transitionex/transitionctrl.lua index 59dec07ef..ccf6638b8 100644 --- a/lua/game/ui/transitionex/transitionctrl.lua +++ b/lua/game/ui/transitionex/transitionctrl.lua @@ -321,10 +321,4 @@ function TransitionCtrl:Set_22(goStyle, nParam) local showImage = tbImage[self.nStarTowerImgIndex] showImage.gameObject:SetActive(true) end -function TransitionCtrl:Set_53(goStyle, nParam) - local normalChess = goStyle.transform:Find("Chess/NormalChess") - local harChess = goStyle.transform:Find("Chess/HarChess") - normalChess.gameObject:SetActive(nParam == 10101) - harChess.gameObject:SetActive(nParam == 10201) -end return TransitionCtrl diff --git a/lua/game/ui/trekkerversus/tdbattleresultctrl.lua b/lua/game/ui/trekkerversus/tdbattleresultctrl.lua deleted file mode 100644 index dfc676ffd..000000000 --- a/lua/game/ui/trekkerversus/tdbattleresultctrl.lua +++ /dev/null @@ -1,414 +0,0 @@ -local TDBattleResultCtrl = class("TDBattleResultCtrl", BaseCtrl) -local WwiseManger = CS.WwiseAudioManager.Instance -local GamepadUIManager = require("GameCore.Module.GamepadUIManager") -local Actor2DManager = require("Game.Actor2D.Actor2DManager") -TDBattleResultCtrl._mapNodeConfig = { - imgBlurredBg = {}, - goComplete = {sComponentName = "GameObject"}, - goFailed = {sComponentName = "GameObject"}, - Mask = { - sComponentName = "CanvasGroup" - }, - goMainlineNameSuc = { - sComponentName = "RectTransform" - }, - txtMainlineName = {nCount = 2, sComponentName = "TMP_Text"}, - ButtonClose = { - nCount = 2, - sComponentName = "UIButton", - callback = "OnBtnClick_Close" - }, - btnDamageResult = { - nCount = 2, - sComponentName = "UIButton", - callback = "OnBtnClick_ShowDamageResult" - }, - goRoot = { - sNodeName = "----SafeAreaRoot----" - }, - animatorRoot = {sNodeName = "goComplete", sComponentName = "Animator"}, - goWorldLevel = {}, - imgExp = {sComponentName = "Image"}, - txtRank = {sComponentName = "TMP_Text"}, - txtRankEn = { - sComponentName = "TMP_Text", - sLanguageId = "MainView_RANK" - }, - txtWorldExp = {sComponentName = "TMP_Text"}, - imgExpBg = {}, - txtGetWorldExp = {sComponentName = "TMP_Text"}, - goRankArrow = {}, - imgBlack = {}, - txtTip = { - sComponentName = "TMP_Text", - sLanguageId = "Battle_Result_Fail_Tip" - }, - txtTipShadow = { - sComponentName = "TMP_Text", - sLanguageId = "Battle_Result_Fail_Tip" - }, - txtExp = { - sComponentName = "TMP_Text", - sLanguageId = "WorldClass_ExpTips" - }, - goGacha = {}, - animGacha = { - sNodeName = "goGachaItem", - sComponentName = "Animator" - }, - imgFull = {sComponentName = "Image"}, - imgSplitB = {sComponentName = "Image"}, - imgSplitC = {sComponentName = "Image"}, - imgSplitD = {sComponentName = "Image"}, - goAffixes = {}, - TMPTitleAffix = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_Affixes_Title" - }, - goAffix = {sComponentName = "Transform", nCount = 25}, - TMPHardTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_Result_Difficulty" - }, - txtRankTimeTitle = { - sComponentName = "TMP_Text", - sLanguageId = "StarTower_Battle_Time" - }, - TMPHard = {sComponentName = "TMP_Text"}, - txtRankTime = {sComponentName = "TMP_Text"}, - imgNewRecord = {}, - imgHardTitleBg = {}, - imgHardScoreTitleBg = {}, - imgTimeScoreTitleBg = {}, - TMPFinalScoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "StarTower_Result_FinalScore_Title" - }, - TMPFinalScore = {sComponentName = "TMP_Text"}, - TMPTimeScoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "StarTower_Result_TimeScore_Title" - }, - TMPTimeScore = {sComponentName = "TMP_Text"}, - TMPHardScore = {sComponentName = "TMP_Text"}, - TMPHardScoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "StarTower_Result_BaseScore_Title" - }, - txtClickToContinue = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "Tips_Continue" - } -} -TDBattleResultCtrl._mapEventConfig = {} -local starGachaCfg = { - [1] = { - iconPath = "icon_roguegacha_03%s", - animName = "BattleResultgoGacha_r" - }, - [2] = { - iconPath = "icon_roguegacha_02%s", - animName = "BattleResultgoGacha_sr" - }, - [3] = { - iconPath = "icon_roguegacha_01%s", - animName = "BattleResultgoGacha_ssr" - } -} -local name_bg_pos_y_1 = 220 -local name_bg_pos_y_2 = 119 -local time_bg_pos_y_1 = -4.1 -local time_bg_pos_y_2 = -113 -function TDBattleResultCtrl:Awake() - self.canvas = self.gameObject:GetComponent("Canvas") - EventManager.Hit(EventId.AvgBubbleShutDown) - NovaAPI.SetComponentEnable(self.canvas, false) - self._mapNode.goGacha.gameObject:SetActive(false) -end -function TDBattleResultCtrl:OnEnable() - self.bAnimEnd = false - local tbParam = self:GetPanelParam() - self.nResultState = 0 - if #tbParam == 2 and tbParam[1] == false then - self.nResultState = 3 - elseif tbParam[1] then - self.nResultState = 1 - elseif #tbParam == 3 and tbParam[1] == false then - self.nResultState = 2 - end - local tbStar = tbParam[2] - local GenerRewardItems = tbParam[3] - local FirstRewardItems = tbParam[4] - local ChestRewardItems = tbParam[5] - local nExp = tbParam[6] or 0 - local bPureAvg = tbParam[7] - local nTime = tbParam[8] - local nTDLevelId = tbParam[9] - local tbChar = tbParam[10] - local tbAffixes = tbParam[11] - local nTimeScore = tbParam[12] - local nHardScore = tbParam[13] - local nFinalScore = tbParam[14] - local bNewRecord = tbParam[15] - self.mapChangeInfo = tbParam[16] - local SurpriseItems = tbParam[17] - local CustomItems = tbParam[18] - self.tbCharDamage = tbParam[19] or {} - local nHard = 0 - for i = 1, 2 do - self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage) - end - self.bNewRecord = bNewRecord - self.nFinalScore = nFinalScore - self.tbChar = tbChar - for _, nAffixesId in ipairs(tbAffixes) do - local mapAffixCfgData = ConfigTable.GetData("TravelerDuelChallengeAffix", nAffixesId) - if mapAffixCfgData ~= nil then - nHard = nHard + mapAffixCfgData.Difficulty - end - end - for index = 1, 25 do - self:SetAffixIcon(self._mapNode.goAffix[index], tbAffixes[index]) - end - NovaAPI.SetTMPText(self._mapNode.TMPHard, nHard) - NovaAPI.SetTMPText(self._mapNode.txtRankTime, nTime .. ConfigTable.GetUIText("Talent_Sec")) - NovaAPI.SetTMPText(self._mapNode.TMPFinalScore, nFinalScore) - NovaAPI.SetTMPText(self._mapNode.TMPTimeScore, nTimeScore) - NovaAPI.SetTMPText(self._mapNode.TMPHardScore, nHardScore) - self._mapNode.imgNewRecord:SetActive(bNewRecord) - self.mapTravelerDuelLevel = ConfigTable.GetData("TravelerDuelBossLevel", nTDLevelId) - local sTravelerDuelLevelName = "" - if self.mapTravelerDuelLevel ~= nil then - if self.nResultState == 1 then - sTravelerDuelLevelName = self.mapTravelerDuelLevel.Name - else - sTravelerDuelLevelName = self.mapTravelerDuelLevel.Name .. orderedFormat(ConfigTable.GetUIText("TD_BattleResultDifficulty"), nHard) - end - end - local nStar = 0 - for i = 0, 2 do - if tbStar[i] then - nStar = nStar + 1 - end - end - self.nLevelStar = nStar - self.bSuccess = 0 < nStar - self.mapReward = {} - if SurpriseItems ~= nil then - for _, v in pairs(SurpriseItems) do - v.rewardType = AllEnum.RewardType.Extra - table.insert(self.mapReward, v) - end - end - for _, v in pairs(GenerRewardItems) do - table.insert(self.mapReward, v) - end - if CustomItems ~= nil then - for _, v in pairs(CustomItems) do - table.insert(self.mapReward, v) - end - end - for _, v in pairs(FirstRewardItems) do - v.rewardType = AllEnum.RewardType.First - table.insert(self.mapReward, v) - end - for _, v in pairs(ChestRewardItems) do - v.rewardType = AllEnum.RewardType.Three - table.insert(self.mapReward, v) - end - for _, v in ipairs(self._mapNode.txtMainlineName) do - NovaAPI.SetTMPText(v, sTravelerDuelLevelName) - end - self:RefreshWorldClass(nExp) - local nCurTeam = 5 - if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then - nCurTeam = PlayerData.Mainline.nCurTeamIndex - end - local tbTeamMemberId, nCaptain - if tbChar == nil then - nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) - else - tbTeamMemberId = tbChar - end - local tbRoleId = {} - for i = 1, #tbTeamMemberId do - if tbTeamMemberId[i] ~= nil and 0 < tbTeamMemberId[i] then - table.insert(tbRoleId, tbTeamMemberId[i]) - end - end - if #tbRoleId == 0 then - table.insert(tbRoleId, 112) - end - self.tbRoleList = tbRoleId - if bPureAvg then - self._mapNode.trActor2D_PNG.gameObject:SetActive(false) - else - end - self._mapNode.imgHardTitleBg:SetActive(true) - self._mapNode.imgHardScoreTitleBg:SetActive(false) - self._mapNode.imgTimeScoreTitleBg:SetActive(false) - self._mapNode.TMPFinalScoreTitle.gameObject:SetActive(false) - WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false) - WwiseManger:PostEvent("char_common_all_pause") - WwiseManger:PostEvent("mon_common_all_pause") - WwiseManger:SetState("level", "None") - WwiseManger:SetState("combat", "None") - local nAnimTime - if self.nResultState == 1 then - self._mapNode.goRoot.gameObject:SetActive(true) - self._mapNode.imgBlurredBg.gameObject:SetActive(false) - self._mapNode.goFailed:SetActive(false) - self._mapNode.goComplete:SetActive(true) - WwiseManger:PlaySound("ui_roguelike_victory") - WwiseManger:SetState("system", "victory2") - if 0 < #tbAffixes then - nAnimTime = 4.2 - self._mapNode.animatorRoot:Play("TravelerDuelBattleResultPanel_victory_out") - self._mapNode.imgBlack:SetActive(true) - else - nAnimTime = 4 - self._mapNode.imgBlack:SetActive(false) - end - else - WwiseManger:SetState("system", "defeat") - CS.AdventureModuleHelper.PauseLogic() - self._mapNode.goRoot.gameObject:SetActive(false) - self._mapNode.imgBlurredBg.gameObject:SetActive(true) - self._mapNode.goFailed:SetActive(true) - self._mapNode.goComplete:SetActive(false) - nAnimTime = 3 - end - self._mapNode.Mask.gameObject:SetActive(false) - self._mapNode.ButtonClose[1].gameObject:SetActive(false) - self._mapNode.ButtonClose[2].gameObject:SetActive(false) - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - self._mapNode.goRoot.gameObject:SetActive(true) - self._mapNode.ButtonClose[1].gameObject:SetActive(true) - self._mapNode.ButtonClose[2].gameObject:SetActive(true) - NovaAPI.SetComponentEnable(self.canvas, true) - if bPureAvg then - self:OpenReward() - end - end - cs_coroutine.start(wait) - nAnimTime = nAnimTime + 1.5 - self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) - self._mapNode.txtClickToContinue[1].gameObject:SetActive(false) - self._mapNode.txtClickToContinue[2].gameObject:SetActive(false) - local sType = self.nResultState == 1 and "TrekkerVersus_victory" or "TrekkerVersus_fail" - local sVoiceRes = PlayerData.Voice:PlayCharVoice(sType, 917202, nil, true) - self.bProcessingClose = false -end -function TDBattleResultCtrl:OnDisable() - PlayerData.Voice:StopCharVoice() -end -function TDBattleResultCtrl:SetAffixIcon(trIcon, nAffixId) - local rtIconRoot = trIcon:Find("rtIcon") - local imgIcon = trIcon:Find("rtIcon/imgIcon"):GetComponent("Image") - local TMPLevel = trIcon:Find("rtIcon/imgBgLevel/TMPLevel"):GetComponent("TMP_Text") - if nAffixId == nil then - rtIconRoot.gameObject:SetActive(false) - return - end - local mapAffixCfgData = ConfigTable.GetData("TravelerDuelChallengeAffix", nAffixId) - if mapAffixCfgData == nil then - rtIconRoot.gameObject:SetActive(false) - return - end - NovaAPI.SetTMPText(TMPLevel, mapAffixCfgData.Difficulty) - self:SetPngSprite(imgIcon, mapAffixCfgData.Icon) -end -function TDBattleResultCtrl:PlayAnim() - self.bAnimEnd = true - PlayerData.SideBanner:TryOpenSideBanner() - self._mapNode.txtClickToContinue[1].gameObject:SetActive(true) - self._mapNode.txtClickToContinue[2].gameObject:SetActive(true) -end -function TDBattleResultCtrl:RefreshWorldClass(nExp) - local nWorldClass = PlayerData.Base:GetWorldClass() - local nCurExp = PlayerData.Base:GetWorldExp() - local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true) - local nFullExp = 0 - if mapCfg then - nFullExp = mapCfg.Exp - end - NovaAPI.SetTMPText(self._mapNode.txtRank, nWorldClass) - NovaAPI.SetTMPText(self._mapNode.txtWorldExp, nCurExp .. "/" .. nFullExp) - local nfillAmount = nCurExp / nFullExp - NovaAPI.SetImageFillAmount(self._mapNode.imgExp, 1 < nfillAmount and 1 or nfillAmount) - self._mapNode.imgExpBg.gameObject:SetActive(0 < nExp) - NovaAPI.SetTMPText(self._mapNode.txtGetWorldExp, "+" .. nExp) - self._mapNode.goRankArrow.gameObject:SetActive(0 < nExp) - self._mapNode.goRankArrow.gameObject:SetActive(false) -end -function TDBattleResultCtrl:ClosePanel() - if self.bProcessingClose then - return - end - self.bProcessingClose = true - if self.nResultState ~= 1 then - CS.AdventureModuleHelper.ResumeLogic() - end - NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0) - self._mapNode.Mask.gameObject:SetActive(true) - local sequence = DOTween.Sequence() - sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) - sequence:AppendCallback(function() - if self.bSuccess then - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) - self._mapNode.imgBlurredBg:SetActive(false) - else - local function levelEndCallback() - EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) - self._mapNode.imgBlurredBg:SetActive(false) - end - EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) - CS.AdventureModuleHelper.LevelStateChanged(true, 0, true) - end - end) - sequence:SetUpdate(true) -end -function TDBattleResultCtrl:RefreshGacha() - local sIconPath = "UI/big_sprites/" - local gachaCfg = starGachaCfg[self.nLevelStar] - if nil ~= gachaCfg then - self:SetPngSprite(self._mapNode.imgFull, sIconPath .. string.format(gachaCfg.iconPath, "a")) - self:SetPngSprite(self._mapNode.imgSplitB, sIconPath .. string.format(gachaCfg.iconPath, "b")) - self:SetPngSprite(self._mapNode.imgSplitC, sIconPath .. string.format(gachaCfg.iconPath, "c")) - self:SetPngSprite(self._mapNode.imgSplitD, sIconPath .. string.format(gachaCfg.iconPath, "d")) - self._mapNode.animGacha:Play(gachaCfg.animName) - end -end -function TDBattleResultCtrl:OnBtnClick_Close(btn) - if not self.bAnimEnd then - return - end - self:ClosePanel() -end -function TDBattleResultCtrl:OpenReward() - if #self.mapReward > 0 then - local nAnimTime = 2 - self._mapNode.goGacha.gameObject:SetActive(true) - WwiseManger:PlaySound("ui_roguelike_gacha_specialOpen") - self:RefreshGacha() - EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForSeconds(nAnimTime)) - local callback = function() - self:ClosePanel() - end - UTILS.OpenReceiveByDisplayItem(self.mapReward, self.mapChangeInfo, callback) - end - cs_coroutine.start(wait) - else - self:ClosePanel() - end -end -function TDBattleResultCtrl:OnBtnClick_ShowDamageResult() - EventManager.Hit(EventId.OpenPanel, PanelId.BattleDamage, self.tbCharDamage) -end -return TDBattleResultCtrl diff --git a/lua/game/ui/trekkerversus/travelerduelchallengeinfoctrl.lua b/lua/game/ui/trekkerversus/travelerduelchallengeinfoctrl.lua deleted file mode 100644 index d014df47e..000000000 --- a/lua/game/ui/trekkerversus/travelerduelchallengeinfoctrl.lua +++ /dev/null @@ -1,576 +0,0 @@ -local TravelerDuelChallengeInfoCtrl = class("TravelerDuelChallengeInfoCtrl", BaseCtrl) -local ConfigData = require("GameCore.Data.ConfigData") -local _, colorWhite = ColorUtility.TryParseHtmlString("#FFFFFF") -local _, colorGreen = ColorUtility.TryParseHtmlString("#ebffc3") -TravelerDuelChallengeInfoCtrl._mapNodeConfig = { - svAffixSelect = { - sComponentName = "LoopScrollView" - }, - txtTitleHard = { - sComponentName = "TMP_Text", - sLanguageId = "TD_AffixHardLevelTitle" - }, - txtTitleAffix = { - sComponentName = "TMP_Text", - sLanguageId = "TD_SelectedAffixTitle" - }, - gridAffix = {}, - rtAffixListContent = {sComponentName = "Transform"}, - ContentAffixSelect = {sComponentName = "Transform"}, - TMPTitleChallengeAttr = { - sComponentName = "TMP_Text", - sLanguageId = "TD_EnemyAttrTitle" - }, - TMPTitleChallengeScore = { - sComponentName = "TMP_Text", - sLanguageId = "TD_ScoreTitle" - }, - TMPChallengeAttr = {sComponentName = "TMP_Text"}, - TMPChallengeScore = {sComponentName = "TMP_Text"}, - TMPCurLevel = {sComponentName = "TMP_Text"}, - txtRecommendLevelChallenge = {sComponentName = "TMP_Text"}, - txtTitleRecommendTrekkerLevel = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_RecommendLevelTitle" - }, - imgElementInfoChallenge = {sComponentName = "Image", nCount = 3}, - imgChallengeCover = {sComponentName = "Transform"}, - btnGoChallenge = { - sComponentName = "UIButton", - callback = "OnBtnClick_Go" - }, - txtBtnGoChallenge = { - sComponentName = "TMP_Text", - sLanguageId = "Maninline_Btn_Go" - }, - txtAffixSelectTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TD_AffixSelectTitle" - }, - btnClearSelect = { - sComponentName = "UIButton", - callback = "OnBtnClick_ClearAllAffix" - }, - txtClearSelect = { - sComponentName = "TMP_Text", - sLanguageId = "TD_ClearAffixTitle" - }, - srAffixList = { - sComponentName = "UIScrollToClick" - }, - goEmpty = {}, - txtEmpty = { - sComponentName = "TMP_Text", - sLanguageId = "TDEmptyAffix" - }, - TMPRecEleTitle = { - sComponentName = "TMP_Text", - sLanguageId = "InfinityTower_Recommend" - }, - TMPRecommendBuildTitleChallenge = { - sComponentName = "TMP_Text", - sLanguageId = "InfinityTower_Recommend_Construct" - }, - imgReconmendBuildChallenge = {sComponentName = "Image"}, - btnEnemyInfoChallengeInfo = { - sComponentName = "UIButton", - callback = "OnBtnClick_EnemyInfo" - } -} -TravelerDuelChallengeInfoCtrl._mapEventConfig = {} -TravelerDuelChallengeInfoCtrl._mapRedDotConfig = {} -function TravelerDuelChallengeInfoCtrl:Awake() -end -function TravelerDuelChallengeInfoCtrl:FadeIn() -end -function TravelerDuelChallengeInfoCtrl:FadeOut() -end -function TravelerDuelChallengeInfoCtrl:OnEnable() -end -function TravelerDuelChallengeInfoCtrl:OnDisable() - self:ClearListGrids() -end -function TravelerDuelChallengeInfoCtrl:OnDestroy() -end -function TravelerDuelChallengeInfoCtrl:OnRelease() -end -function TravelerDuelChallengeInfoCtrl:Refresh(nLevelId, tbAllAffix, mapActData) - self.mapActData = mapActData - self.tbAllAffix = tbAllAffix - self:ClearListGrids() - local mapBossLevelData = ConfigTable.GetData("TravelerDuelBossLevel", nLevelId) - if mapBossLevelData == nil then - return - end - self.nLevelId = nLevelId - local mapLevel = ConfigTable.GetData("TravelerDuelChallengeDifficulty", 0) - if mapLevel ~= nil then - local rBuildRank = mapLevel.RecommendBuildRank - local sScore = "Icon/BuildRank/BuildRank_" .. rBuildRank - self:SetPngSprite(self._mapNode.imgReconmendBuildChallenge, sScore) - NovaAPI.SetTMPText(self._mapNode.TMPChallengeAttr, string.format("%d%%", mapLevel.Attr)) - NovaAPI.SetTMPText(self._mapNode.txtRecommendLevelChallenge, mapLevel.RecommendLevel) - else - NovaAPI.SetTMPText(self._mapNode.TMPChallengeScore, "0") - NovaAPI.SetTMPText(self._mapNode.TMPChallengeAttr, "0%") - NovaAPI.SetTMPText(self._mapNode.txtRecommendLevelChallenge, "0") - local sScore = "Icon/BuildRank/BuildRank_" .. 1 - self:SetPngSprite(self._mapNode.imgReconmendBuildChallenge, sScore) - end - NovaAPI.SetTMPText(self._mapNode.TMPCurLevel, "0") - for i = 1, 3 do - if mapBossLevelData.EET == nil or mapBossLevelData.EET[i] == nil then - self._mapNode.imgElementInfoChallenge[i].gameObject:SetActive(false) - else - self._mapNode.imgElementInfoChallenge[i].gameObject:SetActive(true) - self:SetAtlasSprite(self._mapNode.imgElementInfoChallenge[i], "12_rare", AllEnum.ElementIconType.Icon .. mapBossLevelData.EET[i]) - end - end - self.selectedAffixIds = {} - self.lastSelAffixId = nil - local nCount = #self.tbAllAffix - self._mapNode.svAffixSelect:Init(nCount, self, self.OnGridRefresh, self.OnBtnClickGrid) - self:InitCachedSelectedGridState() -end -function TravelerDuelChallengeInfoCtrl:InitCachedSelectedGridState() - local cachedAffixes = self.mapActData:GetCacheAffixids() - if cachedAffixes ~= nil then - for index, nAffixId in ipairs(cachedAffixes) do - local grid = self:GetGridByDataID(nAffixId) - if grid ~= nil then - self:OnBtnClickGrid(grid) - self:RefreshGridSelectState(grid, nAffixId, false) - else - self:AddAffixGrid(nAffixId) - end - end - end -end -function TravelerDuelChallengeInfoCtrl:OnGridRefresh(goGrid, gridIndex) - if self.mapAffixGrid[goGrid] == nil then - self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus.TravelerDuelChallengeAffixGrid") - end - local nIdx = gridIndex + 1 - local tbData = self.tbAllAffix[nIdx] - local bLine = self.tbAllAffix[nIdx + 1] ~= nil and self.tbAllAffix[nIdx + 1][2] == tbData[2] - local bSelect = table.indexof(self.selectedAffixIds, tbData[1]) > 0 - local bGroupMask = false - if not bSelect then - for _, nSelectId in ipairs(self.selectedAffixIds) do - local mapAffixCfgDataSelect = ConfigTable.GetData("TravelerDuelChallengeAffix", nSelectId) - if mapAffixCfgDataSelect == nil then - return - end - if mapAffixCfgDataSelect.GroupId == tbData[2] then - bGroupMask = true - break - end - end - end - local imgFocus = goGrid.transform:Find("btnGrid/imgFocus") - local bFocus = tbData[1] == self.lastSelAffixId - if bFocus then - if imgFocus ~= nil then - imgFocus.gameObject:SetActive(true) - end - elseif imgFocus ~= nil then - imgFocus.gameObject:SetActive(false) - end - if nIdx >= goGrid.transform.parent.childCount then - goGrid.transform:SetAsLastSibling() - else - goGrid.transform:SetSiblingIndex(nIdx) - end - self.mapAffixGrid[goGrid]:Refresh(tbData[1], bSelect, bGroupMask, bLine, self.mapActData) -end -function TravelerDuelChallengeInfoCtrl:RefreshGridSelectState(goGrid, affixId, bSelect) - if goGrid == nil then - return - end - if bSelect then - self.lastSelAffixId = affixId - else - self.lastSelAffixId = nil - end - local imgFocus = goGrid.transform:Find("btnGrid/imgFocus") - if imgFocus ~= nil then - imgFocus.gameObject:SetActive(bSelect) - end - local strId = tostring(affixId) - for index, nAffixId in ipairs(self.selectedAffixIds) do - local grid = self.tbAffixGrid[index] - if grid == nil then - printError("词条数量错误") - return - end - local selNode = grid.transform:Find("selNode") - local bindGrid = grid.transform:Find("BindGridID") - if bindGrid ~= nil and selNode ~= nil then - do - local textComp = bindGrid.gameObject:GetComponent("Text") - local imgBg = grid.transform:Find("Bg"):GetComponent("Image") - if textComp ~= nil then - local text = NovaAPI.GetText(textComp) - if text == strId then - selNode.gameObject:SetActive(bSelect) - imgBg.color = bSelect and colorGreen or colorWhite - if bSelect then - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - self._mapNode.srAffixList:ScrollToClick(grid) - end - cs_coroutine.start(wait) - end - else - selNode.gameObject:SetActive(false) - imgBg.color = colorWhite - end - end - end - end - end -end -function TravelerDuelChallengeInfoCtrl:GetGridByDataID(dataID) - local grid - for index, tbData in ipairs(self.tbAllAffix) do - if dataID == tbData[1] then - local rtGrid = self._mapNode.ContentAffixSelect:Find(tostring(index - 1)) - if rtGrid ~= nil then - grid = rtGrid.gameObject - end - break - end - end - return grid -end -function TravelerDuelChallengeInfoCtrl:OnBtnClickGrid(goGrid, gridIndex) - if self.mapAffixGrid[goGrid] == nil then - self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus.TravelerDuelChallengeAffixGrid") - end - if not self.mapAffixGrid[goGrid].bUnlock then - EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("TD_AffixCondTips" .. self.mapAffixGrid[goGrid].nType), self.mapAffixGrid[goGrid].nCond)) - return - end - local bClick = true - if not gridIndex then - gridIndex = tonumber(goGrid.name) - bClick = false - end - local nIdx = gridIndex + 1 - local tbData = self.tbAllAffix[nIdx] - if self.lastSelAffixId ~= nil then - local lastGrid = self:GetGridByDataID(self.lastSelAffixId) - self:RefreshGridSelectState(lastGrid, self.lastSelAffixId, false) - end - if table.indexof(self.selectedAffixIds, tbData[1]) > 0 then - self:RemoveAffixGrid(tbData[1]) - self.mapAffixGrid[goGrid]:SetSelect(false) - for index, Data in ipairs(self.tbAllAffix) do - if index ~= nIdx and Data[2] == tbData[2] then - local goGridAffix = self._mapNode.ContentAffixSelect:Find(tostring(index - 1)).gameObject - if goGridAffix ~= nil and self.mapAffixGrid[goGridAffix] ~= nil then - self.mapAffixGrid[goGridAffix]:SetGroupMask(false) - end - end - end - self:RefreshGridSelectState(goGrid, tbData[1], false) - else - local bGroupExchange = false - local nLastGroupId = 0 - for index, Data in ipairs(self.tbAllAffix) do - if index ~= nIdx and Data[2] == tbData[2] and table.indexof(self.selectedAffixIds, Data[1]) > 0 then - bGroupExchange = true - nLastGroupId = Data[1] - end - end - self.mapAffixGrid[goGrid]:SetSelect(true) - self.mapAffixGrid[goGrid]:SetGroupMask(false) - for index, Data in ipairs(self.tbAllAffix) do - if index ~= nIdx and Data[2] == tbData[2] then - local goGridAffix = self._mapNode.ContentAffixSelect:Find(tostring(index - 1)).gameObject - if goGridAffix ~= nil and self.mapAffixGrid[goGridAffix] ~= nil then - self.mapAffixGrid[goGridAffix]:SetGroupMask(true) - self.mapAffixGrid[goGridAffix]:SetSelect(false) - end - end - end - if bGroupExchange then - table.removebyvalue(self.selectedAffixIds, nLastGroupId) - local Sort = function(a, b) - local mapCfgDataA = ConfigTable.GetData("TravelerDuelChallengeAffix", a) - local mapCfgDataB = ConfigTable.GetData("TravelerDuelChallengeAffix", b) - if mapCfgDataA == nil or mapCfgDataB == nil then - return mapCfgDataA ~= nil - end - if mapCfgDataA.Difficulty ~= mapCfgDataB.Difficulty then - return mapCfgDataA.Difficulty < mapCfgDataB.Difficulty - end - return a < b - end - table.insert(self.selectedAffixIds, tbData[1]) - table.sort(self.selectedAffixIds, Sort) - self:RefreshAffixList() - else - self:AddAffixGrid(tbData[1]) - end - if bClick then - local nCurLevel = 0 - for _, nAffixId in ipairs(self.selectedAffixIds) do - local mapAffixCfgData = ConfigTable.GetData("TravelerDuelChallengeAffix", nAffixId) - if mapAffixCfgData ~= nil then - nCurLevel = nCurLevel + mapAffixCfgData.Difficulty - end - end - EventManager.Hit("TrekkerVersusSelectAffix", nCurLevel) - end - self:RefreshGridSelectState(goGrid, tbData[1], true) - end -end -function TravelerDuelChallengeInfoCtrl:ClearListGrids() - if self.tbAffixGrid ~= nil then - for _, goAffixGrid in ipairs(self.tbAffixGrid) do - destroy(goAffixGrid) - end - end - self.tbAffixGrid = {} - if self.mapAffixGrid ~= nil then - for go, mapCtrl in ipairs(self.mapAffixGrid) do - self:UnbindCtrlByNode(mapCtrl) - end - end - self.mapAffixGrid = {} -end -function TravelerDuelChallengeInfoCtrl:AddAffixGrid(nAffixId) - local Sort = function(a, b) - local mapCfgDataA = ConfigTable.GetData("TravelerDuelChallengeAffix", a) - local mapCfgDataB = ConfigTable.GetData("TravelerDuelChallengeAffix", b) - if mapCfgDataA == nil or mapCfgDataB == nil then - return mapCfgDataA ~= nil - end - if mapCfgDataA.Difficulty ~= mapCfgDataB.Difficulty then - return mapCfgDataA.Difficulty < mapCfgDataB.Difficulty - end - return a < b - end - table.insert(self.selectedAffixIds, nAffixId) - table.sort(self.selectedAffixIds, Sort) - local goAffix = instantiate(self._mapNode.gridAffix, self._mapNode.rtAffixListContent) - goAffix:SetActive(true) - table.insert(self.tbAffixGrid, goAffix) - self:RefreshAffixList() -end -function TravelerDuelChallengeInfoCtrl:AddJumptoAffixes(tbAffixes) - if self.lastSelAffixId ~= nil then - local lastGrid = self:GetGridByDataID(self.lastSelAffixId) - self:RefreshGridSelectState(lastGrid, self.lastSelAffixId, false) - self.lastSelAffixId = nil - end - local nAffixCountChange = 0 - local tbLockedAffix = {} - for _, nAffixId in ipairs(tbAffixes) do - local bUnlock, nType, nCond = self.mapActData:GetTravelerDuelAffixUnlock(nAffixId) - if not bUnlock then - table.insert(tbLockedAffix, nAffixId) - elseif table.indexof(self.selectedAffixIds, nAffixId) < 1 then - local tbData - local nAffixIdx = 0 - for idx, tbAffixData in ipairs(self.tbAllAffix) do - if nAffixId == tbAffixData[1] then - tbData = tbAffixData - nAffixIdx = idx - break - end - end - if tbData ~= nil then - local bGroupExchange = false - local nLastAffixId = 0 - for index, Data in ipairs(self.tbAllAffix) do - if index ~= nAffixIdx and Data[2] == tbData[2] and 0 < table.indexof(self.selectedAffixIds, Data[1]) then - bGroupExchange = true - nLastAffixId = Data[1] - end - end - if not bGroupExchange then - nAffixCountChange = nAffixCountChange + 1 - else - table.removebyvalue(self.selectedAffixIds, nLastAffixId) - end - table.insert(self.selectedAffixIds, nAffixId) - end - end - end - if 0 < nAffixCountChange then - for i = 1, nAffixCountChange do - local goAffix = instantiate(self._mapNode.gridAffix, self._mapNode.rtAffixListContent) - goAffix:SetActive(true) - table.insert(self.tbAffixGrid, goAffix) - end - end - local Sort = function(a, b) - local mapCfgDataA = ConfigTable.GetData("TravelerDuelChallengeAffix", a) - local mapCfgDataB = ConfigTable.GetData("TravelerDuelChallengeAffix", b) - if mapCfgDataA == nil or mapCfgDataB == nil then - return mapCfgDataA ~= nil - end - if mapCfgDataA.Difficulty ~= mapCfgDataB.Difficulty then - return mapCfgDataA.Difficulty < mapCfgDataB.Difficulty - end - return a < b - end - table.sort(self.selectedAffixIds, Sort) - self:RefreshAffixList() - self._mapNode.svAffixSelect:ForceRefresh() - if 0 < #tbLockedAffix then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TravelerDuel_JumptoAffixUnlock")) - end -end -function TravelerDuelChallengeInfoCtrl:RemoveAffixGrid(nAffixId) - table.removebyvalue(self.selectedAffixIds, nAffixId) - local go = table.remove(self.tbAffixGrid) - destroy(go) - self:RefreshAffixList() -end -function TravelerDuelChallengeInfoCtrl:OnClickAffixListButton(goGrid, affixId) - for index, nAffixId in ipairs(self.selectedAffixIds) do - local grid = self.tbAffixGrid[index] - if grid == nil then - printError("词条数量错误") - return - end - local node = grid.transform:Find("selNode") - if node ~= nil then - local imgBg = grid.transform:Find("Bg"):GetComponent("Image") - imgBg.color = colorWhite - node.gameObject:SetActive(false) - end - end - local selNode = goGrid.transform:Find("selNode") - if selNode ~= nil then - local imgBg = goGrid.transform:Find("Bg"):GetComponent("Image") - selNode.gameObject:SetActive(true) - imgBg.color = colorGreen - local selIndex - for index, Data in ipairs(self.tbAllAffix) do - local id = Data[1] - if id == affixId then - selIndex = index - 1 - end - end - if selIndex ~= nil then - self._mapNode.svAffixSelect:SetScrollGridPos(selIndex, 0, 1) - if self.lastSelAffixId ~= nil then - local goGridAffix = self:GetGridByDataID(self.lastSelAffixId) - if goGridAffix ~= nil then - local gameObj = goGridAffix.gameObject - local imgFocus = gameObj.transform:Find("btnGrid/imgFocus") - if imgFocus ~= nil then - imgFocus.gameObject:SetActive(false) - end - end - end - self.lastSelAffixId = affixId - if self.lastSelAffixId ~= nil then - local goGridAffix = self:GetGridByDataID(self.lastSelAffixId) - if goGridAffix ~= nil then - local gameObj = goGridAffix.gameObject - local imgFocus = gameObj.transform:Find("btnGrid/imgFocus") - if imgFocus ~= nil then - imgFocus.gameObject:SetActive(true) - end - end - end - end - end -end -function TravelerDuelChallengeInfoCtrl:RefreshAffixList() - local nTotalDifficulty = 0 - self._mapNode.goEmpty:SetActive(0 >= #self.tbAffixGrid) - for index, nAffixId in ipairs(self.selectedAffixIds) do - local goGrid = self.tbAffixGrid[index] - if goGrid == nil then - printError("词条数量错误") - return - end - local button = goGrid.transform:GetComponent("UIButton") - if button ~= nil then - button.onClick:RemoveAllListeners() - local listener = function() - self:OnClickAffixListButton(goGrid, nAffixId) - end - button.onClick:AddListener(listener) - end - local mapAffixCfgData = ConfigTable.GetData("TravelerDuelChallengeAffix", nAffixId) - local imgAffixIcon = goGrid.transform:Find("imgAffixIconBg/imgAffixIcon"):GetComponent("Image") - local TMPAffixDesc = goGrid.transform:Find("TMPAffixDesc"):GetComponent("TMP_Text") - local TMPHard = goGrid.transform:Find("imgHardBg/TMPHard"):GetComponent("TMP_Text") - local bindGrid = goGrid.transform:Find("BindGridID") - if bindGrid ~= nil then - local textComp = bindGrid.gameObject:GetComponent("Text") - if textComp ~= nil then - NovaAPI.SetText(textComp, tostring(nAffixId)) - end - end - self:SetPngSprite(imgAffixIcon, mapAffixCfgData.Icon) - local sDesc = orderedFormat(ConfigTable.GetUIText("TravelerDuel_AffixDescFormat") or "", mapAffixCfgData.Name, UTILS.ParseDesc(mapAffixCfgData)) - sDesc = UTILS.ParseNoBrokenDesc(sDesc) - NovaAPI.SetTMPText(TMPAffixDesc, sDesc) - NovaAPI.SetTMPText(TMPHard, mapAffixCfgData.Difficulty) - nTotalDifficulty = nTotalDifficulty + mapAffixCfgData.Difficulty - end - NovaAPI.SetTMPText(self._mapNode.TMPCurLevel, nTotalDifficulty) - local mapLevel = ConfigTable.GetData("TravelerDuelChallengeDifficulty", nTotalDifficulty) - if mapLevel == nil then - for i = nTotalDifficulty, 0, -1 do - if ConfigTable.GetData("TravelerDuelChallengeDifficulty", i) ~= nil then - mapLevel = ConfigTable.GetData("TravelerDuelChallengeDifficulty", i) - break - end - end - end - if mapLevel ~= nil then - local rBuildRank = mapLevel.RecommendBuildRank - local sScore = "Icon/BuildRank/BuildRank_" .. rBuildRank - self:SetPngSprite(self._mapNode.imgReconmendBuildChallenge, sScore) - NovaAPI.SetTMPText(self._mapNode.TMPChallengeScore, mapLevel.BaseScore) - NovaAPI.SetTMPText(self._mapNode.TMPChallengeAttr, string.format("%d%%", mapLevel.Attr)) - NovaAPI.SetTMPText(self._mapNode.txtRecommendLevelChallenge, mapLevel.RecommendLevel) - else - local sScore = "Icon/BuildRank/BuildRank_" .. 1 - self:SetPngSprite(self._mapNode.imgReconmendBuildChallenge, sScore) - NovaAPI.SetTMPText(self._mapNode.TMPChallengeScore, "0") - NovaAPI.SetTMPText(self._mapNode.TMPChallengeAttr, "0%") - NovaAPI.SetTMPText(self._mapNode.txtRecommendLevelChallenge, "0") - end -end -function TravelerDuelChallengeInfoCtrl:CacheAffixes() - if self.nLevelId == nil or self.nLevelId == 0 then - return - end - local mapBossLevelData = ConfigTable.GetData("TravelerDuelBossLevel", self.nLevelId) - self.mapActData:SetCacheAffixids(clone(self.selectedAffixIds)) -end -function TravelerDuelChallengeInfoCtrl:OnBtnClick_ClearAllAffix() - self.selectedAffixIds = {} - if self.tbAffixGrid ~= nil then - for _, goAffixGrid in ipairs(self.tbAffixGrid) do - destroy(goAffixGrid) - end - end - self._mapNode.svAffixSelect:ForceRefresh() - self.tbAffixGrid = {} - self:RefreshAffixList() -end -function TravelerDuelChallengeInfoCtrl:OnBtnClick_Go() - local OpenPanel = function() - EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.TravelerDuel, self.nLevelId, { - self.mapActData.nActId, - self.selectedAffixIds - }) - end - self:CacheAffixes() - EventManager.Hit(EventId.SetTransition, 2, OpenPanel) -end -function TravelerDuelChallengeInfoCtrl:OnBtnClick_EnemyInfo() - EventManager.Hit("OpenTravelerDuelMonsterInfo", self.nLevelId) -end -return TravelerDuelChallengeInfoCtrl diff --git a/lua/game/ui/trekkerversus/trekkerversusctrl.lua b/lua/game/ui/trekkerversus/trekkerversusctrl.lua deleted file mode 100644 index e9e3d69a5..000000000 --- a/lua/game/ui/trekkerversus/trekkerversusctrl.lua +++ /dev/null @@ -1,528 +0,0 @@ -local TrekkerVersusCtrl = class("TrekkerVersusCtrl", BaseCtrl) -local Actor2DManager = require("Game.Actor2D.Actor2DManager") -local LocalSettingData = require("GameCore.Data.LocalSettingData") -local ClientManager = CS.ClientManager.Instance -local BubbleVoiceManager = require("Game.Actor2D.BubbleVoiceManager") -TrekkerVersusCtrl._mapNodeConfig = { - TopBarPanel = { - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - TMPTitleChallenge = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_ChallengeTitle" - }, - TMPStartChallenge = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_ChallengeBtn" - }, - TMPRecordTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_RecordTitle" - }, - TMPEmptyTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_RecordEmptyTitle" - }, - TMPEmptySubTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_RecordEmptySubTitle" - }, - imgBgLevelSelect = { - sNodeName = "----Actor2D----", - sComponentName = "RawImage" - }, - trActor2D_PNG = { - sNodeName = "----Actor2D_PNG----", - sComponentName = "Transform" - }, - TMPNpcName = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_NPC2" - }, - TMPSubTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_NPC1" - }, - TMPSubName = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_NPC3" - }, - TMPNpcTime = {sComponentName = "TMP_Text"}, - TMPNpcDate = {sComponentName = "TMP_Text"}, - TMPActivityTime = {sComponentName = "TMP_Text"}, - goBubbleRoot = { - sNodeName = "----fixed_bubble----" - }, - btnNpc = { - sComponentName = "UIButton", - callback = "OnBtnClick_Npc" - }, - btnChallenge = { - sComponentName = "UIButton", - callback = "OnBtnClick_Challenge" - }, - btnFinishMask = {}, - TMPFinish = { - sComponentName = "TMP_Text", - sLanguageId = "Activity_End" - }, - imgTimeBg = { - sNodeName = "imgTimeBgActivity" - }, - rtRecordEmptyContent = {}, - rtRecordContent = {}, - svRecordAffix = { - sComponentName = "LoopScrollView" - }, - TMPRecord = {sComponentName = "TMP_Text"}, - btnRankReward = { - sComponentName = "UIButton", - callback = "OnBtnClick_Quest" - }, - txtBtnRankReward = { - sComponentName = "TMP_Text", - sLanguageId = "TD_QusetTitle" - }, - btnRankRewardChallenge = { - sComponentName = "UIButton", - callback = "OnBtnClick_Quest" - }, - txtBtnRankRewardChallenge = { - sComponentName = "TMP_Text", - sLanguageId = "TD_QusetTitle" - }, - tcChar = {nCount = 3}, - imgItemIcon = {sComponentName = "Image", nCount = 3}, - imgItemRare = {sComponentName = "Image", nCount = 3}, - txtRank = {sComponentName = "TMP_Text", nCount = 3}, - txtLv = {sComponentName = "TMP_Text", nCount = 3}, - TMPBuildRankTitle = { - sComponentName = "TMP_Text", - sLanguageId = "Template_Score" - }, - imgRankIcon = {sComponentName = "Image"}, - txtLeader = { - sComponentName = "TMP_Text", - sLanguageId = "Build_Leader" - }, - txtSub1 = {sComponentName = "TMP_Text", sLanguageId = "Build_Sub"}, - txtSub2 = {sComponentName = "TMP_Text", sLanguageId = "Build_Sub"}, - rt_ChallengeInfo = { - sCtrlName = "Game.UI.TrekkerVersus.TravelerDuelChallengeInfoCtrl" - }, - rt_TravelerDuelSelect = {}, - animRoot = { - sNodeName = "----SafeAreaRoot----", - sComponentName = "Animator" - }, - goEnemyInfo = { - sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" - }, - goQuset = { - sCtrlName = "Game.UI.TrekkerVersus.TrekkerVersusQuestCtrl" - }, - goRedDotRankReward = {}, - goRedDotRankRewardChallenge = {} -} -TrekkerVersusCtrl._mapEventConfig = { - TrekkerVersusTimeRefresh = "OnEvent_TrekkerVersusTimeRefresh", - TrekkerVersusNPCTitleRefresh = "OnEvent_NPCTitleRefresh", - [EventId.UIHomeConfirm] = "OnEvent_Home", - [EventId.UIBackConfirm] = "OnEvent_Back", - [EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText", - TrekkerVersusAffixJump = "OnEvent_TrekkerVersusAffixJump", - TrekkerVersusSelectAffix = "OnEvent_TrekkerVersusSelectAffix" -} -TrekkerVersusCtrl._mapRedDotConfig = { - [RedDotDefine.TrekkerVersusQuest] = { - sNodeName = "goRedDotRankRewardChallenge" - }, - [RedDotDefine.TrekkerVersusQuest_1] = { - sNodeName = "goRedDotRankReward" - } -} -function TrekkerVersusCtrl:Awake() - self.npcTimer = nil - self.battleRefreshTimer = nil - self.tbRecordAffixGrid = {} - local tbParam = self:GetPanelParam() - self.tbAllAffix = {} - local tbAffixCfgData = ConfigTable.GetData("TravelerDuelChallengeControl", tbParam[1]) - if tbAffixCfgData == nil then - printError("Activity Data Missing:" .. tbParam[1]) - return - end - local tbRawData = decodeJson(tbAffixCfgData.AffixGroupIds) - local mapAffixes = {} - if tbRawData ~= nil then - local forEachAffix = function(mapData) - if table.indexof(tbRawData, mapData.GroupId) > 0 and mapData.GroupId ~= 0 then - if mapAffixes[mapData.GroupId] == nil then - mapAffixes[mapData.GroupId] = {} - end - table.insert(mapAffixes[mapData.GroupId], mapData.Id) - end - end - ForEachTableLine(DataTable.TravelerDuelChallengeAffix, forEachAffix) - end - local Sort = function(a, b) - local mapCfgDataA = ConfigTable.GetData("TravelerDuelChallengeAffix", a) - local mapCfgDataB = ConfigTable.GetData("TravelerDuelChallengeAffix", b) - if mapCfgDataA == nil or mapCfgDataB == nil then - return mapCfgDataA ~= nil - end - if mapCfgDataA.Difficulty ~= mapCfgDataB.Difficulty then - return mapCfgDataA.Difficulty < mapCfgDataB.Difficulty - end - return a < b - end - for _, tbAffixes in pairs(mapAffixes) do - table.sort(tbAffixes, Sort) - end - for _, nGroupId in ipairs(tbRawData) do - if nGroupId == 0 then - table.insert(self.tbAllAffix, {0, 0}) - elseif mapAffixes[nGroupId] ~= nil then - for _, value in ipairs(mapAffixes[nGroupId]) do - table.insert(self.tbAllAffix, {value, nGroupId}) - end - end - end -end -function TrekkerVersusCtrl:FadeIn() -end -function TrekkerVersusCtrl:FadeOut() -end -function TrekkerVersusCtrl:OnEnable() - self.animTimer = nil - EventManager.Hit(EventId.SetTransition) - self._mapNode.goQuset.gameObject:SetActive(false) - local tbParam = self:GetPanelParam() - self.mapAffixGrid = {} - self._nActId = tbParam[1] - self._ActData = PlayerData.Activity:GetActivityDataById(self._nActId) - if self._ActData == nil then - printError("活动数据不存在:" .. self._nActId) - end - self.mapActivityData = self._ActData:GetActivityData() - self:RefreshOpenBattle() - local curTime = ClientManager.serverTimeStamp - local month = os.date("%m", curTime) - local day = os.date("%d", curTime) - local hour = os.date("%H", curTime) - local min = os.date("%M", curTime) - NovaAPI.SetTMPText(self._mapNode.TMPNpcDate, string.format("%s/%s", month, day)) - NovaAPI.SetTMPText(self._mapNode.TMPNpcTime, string.format("%s:%s", hour, min)) - if nil == self.npcTimer then - self.npcTimer = self:AddTimer(0, 60, function() - EventManager.Hit("TrekkerVersusNPCTitleRefresh") - end, true, true, true) - end - local bUseL2D = LocalSettingData.mapData.UseLive2D - self._mapNode.imgBgLevelSelect.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero - self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one - if bUseL2D == true then - Actor2DManager.SetBoardNPC2D(self:GetPanelId(), self._mapNode.imgBgLevelSelect, 917202) - else - Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, self:GetPanelId(), 917202) - end - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - self:RefreshRecord() - if self._panel.curState == nil then - self._panel.curState = 1 - end - if self._panel.curState == 1 then - self._mapNode.animRoot:Play("TrekkerVersuslLevelSelect_in") - else - self:OnBtnClick_Challenge(nil) - end - self:NpcVoice() - PlayerData.Voice:StartBoardFreeTimer(917202) - end - cs_coroutine.start(wait) -end -function TrekkerVersusCtrl:OnDisable() - if nil ~= self.npcTimer then - self.npcTimer:Cancel() - self.npcTimer = nil - end - if nil ~= self.battleRefreshTimer then - self.battleRefreshTimer:Cancel() - self.battleRefreshTimer = nil - end - self:RemoveAllGrids() - Actor2DManager.UnsetBoardNPC2D() - PlayerData.Voice:StopCharVoice() - PlayerData.Voice:ClearTimer() - BubbleVoiceManager.StopBubbleAnim() -end -function TrekkerVersusCtrl:OnDestroy() -end -function TrekkerVersusCtrl:OnRelease() -end -function TrekkerVersusCtrl:IsOpenBattle(sStartTime, sEndTime) - if string.len(sStartTime) == 0 or string.len(sEndTime) == 0 then - return true - end - local nowTime = CS.ClientManager.Instance.serverTimeStamp - return nowTime > String2Time(sStartTime) and nowTime < String2Time(sEndTime) -end -function TrekkerVersusCtrl:RefreshOpenBattle() - self:OnEvent_TrekkerVersusTimeRefresh() - local mapActivityData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) - local bOpen = false - if mapActivityData ~= nil then - bOpen = self:IsOpenBattle(mapActivityData.OpenTime, mapActivityData.EndTime) - end - if bOpen then - local RefreshCallback = function() - EventManager.Hit("TrekkerVersusTimeRefresh") - end - if nil ~= self.battleRefreshTimer then - self.battleRefreshTimer:Cancel() - self.battleRefreshTimer = nil - end - self.battleRefreshTimer = self:AddTimer(0, 60, RefreshCallback, true, true, true) - end -end -function TrekkerVersusCtrl:RefreshRecord() - local nRecord = self.mapActivityData.nRecord - local tbRecordAffix = self.mapActivityData.tbRecordAffix - local tbRecordChar = self.mapActivityData.tbRecordChar - local nRecordBuildLevel = self.mapActivityData.nRecordBuildLevel - if #tbRecordChar == 0 then - self._mapNode.rtRecordEmptyContent:SetActive(true) - self._mapNode.rtRecordContent:SetActive(false) - return - end - self._mapNode.rtRecordEmptyContent:SetActive(false) - self._mapNode.rtRecordContent:SetActive(true) - for i = 1, 3 do - if tbRecordChar[i] ~= nil then - self._mapNode.tcChar[i].gameObject:SetActive(true) - local mapChar = ConfigTable.GetData_Character(tbRecordChar[i]) - local mapCharData = PlayerData.Char:GetCharDataByTid(tbRecordChar[i]) - NovaAPI.SetTMPText(self._mapNode.txtRank[i], mapCharData.nLevel) - local nCharSkinId = mapCharData.nSkinId - local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) - self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) - local nRarity = mapChar.Grade - local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[nRarity == GameEnum.characterGrade.R and GameEnum.characterGrade.SR or nRarity] - self:SetAtlasSprite(self._mapNode.imgItemRare[i], "12_rare", sFrame, true) - else - self._mapNode.tcChar[i].gameObject:SetActive(false) - end - end - NovaAPI.SetTMPText(self._mapNode.TMPRecord, nRecord) - local rank = PlayerData.Build:CalBuildRank(nRecordBuildLevel) - local sScore = "Icon/BuildRank/BuildRank_" .. rank.Id - self:SetPngSprite(self._mapNode.imgRankIcon, sScore) - if 0 < #tbRecordAffix then - self._mapNode.svRecordAffix.gameObject:SetActive(true) - self._mapNode.svRecordAffix:Init(#tbRecordAffix, self, self.OnRecordAffixGridRefresh) - else - self._mapNode.svRecordAffix.gameObject:SetActive(false) - end -end -function TrekkerVersusCtrl:OnRecordAffixGridRefresh(goGrid, gridIndex) - if self.mapAffixGrid[goGrid] == nil then - self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus.TravelerDuelChallengeAffixGrid") - end - local nIdx = gridIndex + 1 - local nAffixId = self.mapActivityData.tbRecordAffix[nIdx] - local bLine = false - self.mapAffixGrid[goGrid]:Refresh(nAffixId, false, false, bLine, self._ActData) -end -function TrekkerVersusCtrl:RemoveAllGrids() - if self.mapAffixGrid ~= nil then - for go, mapCtrl in ipairs(self.mapAffixGrid) do - self:UnbindCtrlByNode(mapCtrl) - end - end - self.mapAffixGrid = {} -end -function TrekkerVersusCtrl:RefreshTimeout(remainTime) - local sTimeStr = "" - if remainTime <= 3600 then - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_LessThenHour")) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - return sTimeStr -end -function TrekkerVersusCtrl:OnEvent_TrekkerVersusTimeRefresh() - local mapActivityData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) - local bOpen = false - if mapActivityData ~= nil then - bOpen = self:IsOpenBattle(mapActivityData.OpenTime, mapActivityData.EndTime) - end - if bOpen then - self._mapNode.imgTimeBg:SetActive(true) - local nEndTime = ClientManager:ISO8601StrToTimeStamp(mapActivityData.EndTime) - local curTime = CS.ClientManager.Instance.serverTimeStamp - local remainTime = nEndTime - curTime - NovaAPI.SetTMPText(self._mapNode.TMPActivityTime, self:RefreshTimeout(remainTime)) - self._mapNode.btnFinishMask:SetActive(false) - self._mapNode.btnChallenge.interactable = true - else - self._mapNode.imgTimeBg:SetActive(false) - self._mapNode.btnFinishMask:SetActive(true) - self._mapNode.btnChallenge.interactable = false - if self._panel.curState ~= 1 then - self:OnEvent_Back(self._panel._nPanelId) - end - end -end -function TrekkerVersusCtrl:OnEvent_NPCTitleRefresh() - local curTime = ClientManager.serverTimeStamp - local month = os.date("%m", curTime) - local day = os.date("%d", curTime) - local hour = os.date("%H", curTime) - local min = os.date("%M", curTime) - NovaAPI.SetTMPText(self._mapNode.TMPNpcDate, string.format("%s/%s", month, day)) - NovaAPI.SetTMPText(self._mapNode.TMPNpcTime, string.format("%s:%s", hour, min)) -end -function TrekkerVersusCtrl:OnEvent_Back(nPanelId) - if self._panel._nPanelId ~= nPanelId then - return - end - if self.bJumpto then - EventManager.Hit(EventId.CloesCurPanel) - return - end - if self._panel.curState == 1 then - EventManager.Hit(EventId.CloesCurPanel) - else - if self.animTimer ~= nil then - self.animTimer:Cancel() - self.animTimer = nil - end - self._mapNode.rt_ChallengeInfo:CacheAffixes() - self._mapNode.animRoot:Play("ChallengeInfo_out") - local wait = function() - self._mapNode.rt_ChallengeInfo.gameObject:SetActive(false) - end - self._mapNode.rt_TravelerDuelSelect:SetActive(true) - self._panel.curState = 1 - self.animTimer = self:AddTimer(1, 0.6, wait, true, true, true) - end -end -function TrekkerVersusCtrl:OnEvent_Home(nPanelId) - if self._panel._nPanelId ~= nPanelId then - return - end - if self._panel.curState ~= 1 then - self._mapNode.rt_ChallengeInfo:CacheAffixes() - end - PanelManager.Home() -end -function TrekkerVersusCtrl:OnEvent_ShowBubbleVoiceText(nCharId, nId) - local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", nId) - if mapVoDirectoryData == nil then - printError("VoDirectory未找到数据id:" .. nId) - return - end - if nil ~= mapVoDirectoryData then - BubbleVoiceManager.PlayFixedBubbleAnim(self._mapNode.goBubbleRoot, mapVoDirectoryData.voResource) - end -end -function TrekkerVersusCtrl:OnEvent_TrekkerVersusAffixJump(tbJumpAffixes) - local waitQuestAnim = function() - local mapActivityData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) - local bOpen = false - if mapActivityData ~= nil then - bOpen = self:IsOpenBattle(mapActivityData.OpenTime, mapActivityData.EndTime) - end - if not bOpen then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End")) - return - end - if self._panel.curState ~= 2 then - self:OnBtnClick_Challenge() - end - self._mapNode.rt_ChallengeInfo:AddJumptoAffixes(tbJumpAffixes) - end - self:AddTimer(1, 0.3, waitQuestAnim, true, true, true) -end -function TrekkerVersusCtrl:OnEvent_TrekkerVersusSelectAffix(nCurHard) - local nHardIdx = math.ceil(nCurHard / 20) - if 5 < nHardIdx then - nHardIdx = 5 - end - local sType = "TrekkerVersus_difficulty" .. tostring(nHardIdx) - self:PlayNpcVoice(sType) -end -function TrekkerVersusCtrl:OnBtnClick_Challenge(btn) - if self.animTimer ~= nil then - self.animTimer:Cancel() - self.animTimer = nil - end - local tbActCfgData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) - if tbActCfgData ~= nil then - self._mapNode.rt_ChallengeInfo:Refresh(tbActCfgData.BossLevelId, self.tbAllAffix, self._ActData) - end - self._mapNode.animRoot:Play("ChallengeInfo_in") - local wait = function() - self._mapNode.rt_TravelerDuelSelect:SetActive(false) - end - self._mapNode.rt_ChallengeInfo.gameObject:SetActive(true) - self._panel.curState = 2 - self.animTimer = self:AddTimer(1, 0.9, wait, true, true, true) -end -function TrekkerVersusCtrl:OnBtnClick_Quest(btn) - self._mapNode.goQuset:OpenPanel(self._ActData) -end -function TrekkerVersusCtrl:BlockNpc(nTime) - self.bBlockNpc = true - local unBlockJump = function() - self.bBlockNpc = false - end - self:AddTimer(1, nTime, unBlockJump, true, true, nil, nil) -end -function TrekkerVersusCtrl:OnBtnClick_Npc() - if self.bBlockNpc == true then - return - end - PlayerData.Voice:PlayBoardNPCClickVoice(917202) -end -function TrekkerVersusCtrl:PlayNpcVoice(sType) - local sVoiceRes = PlayerData.Voice:PlayCharVoice(sType, 917202, nil, true) -end -function TrekkerVersusCtrl:NpcVoice() - local timeNow = CS.ClientManager.Instance.serverTimeStamp - local nHour = tonumber(os.date("%H", timeNow)) - local sType = "greet_npc" - local nLastResult, nLastHard = self._ActData:CheckBattleSuccess() - if nLastResult == 1 then - local nHardIdx = math.ceil(nLastHard / 20) - if 5 < nHardIdx then - nHardIdx = 5 - end - sType = "TrekkerVersus_clear" .. tostring(nHardIdx) - else - local bFirstIn = self._ActData:GetFirstIn() - if bFirstIn then - sType = PlayerData.Voice:GetNPCGreetTimeVoiceKey() - else - local nIndex = math.random(1, 2) - sType = nIndex == 1 and PlayerData.Voice:GetNPCGreetTimeVoiceKey() or "greet_npc" - end - end - self:PlayNpcVoice(sType) -end -return TrekkerVersusCtrl diff --git a/lua/game/ui/trekkerversus/trekkerversuspanel.lua b/lua/game/ui/trekkerversus/trekkerversuspanel.lua deleted file mode 100644 index 625f6df87..000000000 --- a/lua/game/ui/trekkerversus/trekkerversuspanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local TrekkerVersusPanel = class("TrekkerVersusPanel", BasePanel) -TrekkerVersusPanel._sUIResRootPath = "UI_Activity/" -TrekkerVersusPanel._tbDefine = { - { - sPrefabPath = "_600001/TrekkerVersus/TrekkerVersuslLevelSelect.prefab", - sCtrlName = "Game.UI.TrekkerVersus.TrekkerVersusCtrl" - } -} -function TrekkerVersusPanel:Awake() -end -function TrekkerVersusPanel:OnEnable() -end -function TrekkerVersusPanel:OnAfterEnter() -end -function TrekkerVersusPanel:OnDisable() -end -function TrekkerVersusPanel:OnDestroy() -end -function TrekkerVersusPanel:OnRelease() -end -return TrekkerVersusPanel diff --git a/lua/game/ui/trekkerversus/trekkerversusquestctrl.lua b/lua/game/ui/trekkerversus/trekkerversusquestctrl.lua deleted file mode 100644 index 3ddf4882c..000000000 --- a/lua/game/ui/trekkerversus/trekkerversusquestctrl.lua +++ /dev/null @@ -1,109 +0,0 @@ -local TrekkerVersusQuestCtrl = class("TrekkerVersusQuestCtrl", BaseCtrl) -TrekkerVersusQuestCtrl._mapNodeConfig = { - snapshot = {}, - snapshotBtn = { - sNodeName = "snapshot", - sComponentName = "Button", - callback = "ClosePanel" - }, - btn_Close = {sComponentName = "Button", callback = "ClosePanel"}, - btnClose_quest = {sComponentName = "UIButton", callback = "ClosePanel"}, - aniWindow = {sNodeName = "rtWindow", sComponentName = "Animator"}, - TMPReceiveAll = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_Btn_ReceiveAll" - }, - lsvQuest = { - sComponentName = "LoopScrollView" - }, - rtWindow = {}, - btnConfirm2 = { - sComponentName = "UIButton", - callback = "OnBtnClick_Receive" - }, - txtWindowTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TD_QusetTitle" - } -} -TrekkerVersusQuestCtrl._mapEventConfig = { - TrekkerVersusAffixJump = "OnEvent_TrekkerVersusAffixJump" -} -TrekkerVersusQuestCtrl._mapRedDotConfig = {} -function TrekkerVersusQuestCtrl:Awake() - self._mapGridCtrl = {} -end -function TrekkerVersusQuestCtrl:FadeIn() -end -function TrekkerVersusQuestCtrl:FadeOut() -end -function TrekkerVersusQuestCtrl:OnEnable() - self._mapAllQuestCfgData = {} - self._mapNode.rtWindow.gameObject:SetActive(false) -end -function TrekkerVersusQuestCtrl:OnDisable() -end -function TrekkerVersusQuestCtrl:OnDestroy() -end -function TrekkerVersusQuestCtrl:OnRelease() -end -function TrekkerVersusQuestCtrl:ClosePanel() - self._mapNode.aniWindow:Play("t_window_04_t_out") - EventManager.Hit(EventId.TemporaryBlockInput, 0.3) - self:AddTimer(1, 0.3, function() - self.gameObject:SetActive(false) - self._mapNode.rtWindow.gameObject:SetActive(false) - self:UnbindAllGrids() - end, true, true, true, nil) -end -function TrekkerVersusQuestCtrl:UnbindAllGrids() - for go, ctrl in pairs(self._mapGridCtrl) do - self:UnbindCtrlByNode(ctrl) - end - self._mapGridCtrl = {} -end -function TrekkerVersusQuestCtrl:OpenPanel(mapActData) - self.gameObject:SetActive(true) - self._mapActData = mapActData - self._tbAllQuestData = self._mapActData:GetAllQuestData() - local wait = function() - NovaAPI.UIEffectSnapShotCapture(self._mapNode.snapshot) - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - self._mapNode.rtWindow.gameObject:SetActive(true) - self._mapNode.aniWindow:Play("t_window_04_t_in") - self._mapNode.lsvQuest:SetAnim(0.05) - self._mapNode.lsvQuest:Init(#self._tbAllQuestData, self, self.OnGridRefresh, self.OnBtnClickGrid) - end - cs_coroutine.start(wait) -end -function TrekkerVersusQuestCtrl:OnGridRefresh(goGrid, nIdx) - local nIdx = nIdx + 1 - if self._mapGridCtrl[goGrid] == nil then - local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus.TrekkerVersusQuestGridCtrl") - self._mapGridCtrl[goGrid] = gridCtrl - end - local mapQuestData - mapQuestData = self._tbAllQuestData[nIdx] - self._mapGridCtrl[goGrid]:Refresh(mapQuestData) -end -function TrekkerVersusQuestCtrl:OnBtnClickGrid() - self:OnBtnClick_Receive() -end -function TrekkerVersusQuestCtrl:OnBtnClick_Receive() - local refershList = function() - self._tbAllQuestData = self._mapActData:GetAllQuestData() - self:UnbindAllGrids() - self._mapNode.lsvQuest:SetAnim(0.05) - self._mapNode.lsvQuest:Init(#self._tbAllQuestData, self, self.OnGridRefresh, self.OnBtnClickGrid) - end - local callback = function(msgData) - UTILS.OpenReceiveByChangeInfo(msgData.Change, function() - refershList() - end) - end - self._mapActData:ReceiveQuestReward(self.nActId, callback) -end -function TrekkerVersusQuestCtrl:OnEvent_TrekkerVersusAffixJump() - self:ClosePanel() -end -return TrekkerVersusQuestCtrl diff --git a/lua/game/ui/trekkerversus/trekkerversusquestgridctrl.lua b/lua/game/ui/trekkerversus/trekkerversusquestgridctrl.lua deleted file mode 100644 index 7db7707be..000000000 --- a/lua/game/ui/trekkerversus/trekkerversusquestgridctrl.lua +++ /dev/null @@ -1,85 +0,0 @@ -local TrekkerVersusQuestGridCtrl = class("TrekkerVersusQuestGridCtrl", BaseCtrl) -TrekkerVersusQuestGridCtrl._mapNodeConfig = { - TMPDesc = {sComponentName = "TMP_Text"}, - TMPIncomplete = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_undone" - }, - txtBtnJump = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_JumpTo" - }, - TMPReceiveGrid = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_Receive" - }, - item = { - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl", - nCount = 3 - }, - btnItem = { - sNodeName = "btnItem_", - sComponentName = "UIButton", - callback = "OnBtnClick_Item", - nCount = 3 - }, - maskComplete = {}, - imgComplete = {}, - btnReceive = {sComponentName = "UIButton"}, - btnJump = { - sComponentName = "UIButton", - callback = "OnBtnClick_JumpTo" - } -} -TrekkerVersusQuestGridCtrl._mapEventConfig = {} -TrekkerVersusQuestGridCtrl._mapRedDotConfig = {} -function TrekkerVersusQuestGridCtrl:Awake() -end -function TrekkerVersusQuestGridCtrl:FadeIn() -end -function TrekkerVersusQuestGridCtrl:FadeOut() -end -function TrekkerVersusQuestGridCtrl:OnEnable() -end -function TrekkerVersusQuestGridCtrl:OnDisable() -end -function TrekkerVersusQuestGridCtrl:OnDestroy() -end -function TrekkerVersusQuestGridCtrl:OnRelease() -end -function TrekkerVersusQuestGridCtrl:Refresh(mapQuestData) - local mapQuestCfgData = ConfigTable.GetData("TravelerDuelChallengeQuest", mapQuestData.Id) - if mapQuestCfgData == nil then - return - end - self.cfgData = mapQuestCfgData - NovaAPI.SetTMPText(self._mapNode.TMPDesc, mapQuestCfgData.Title) - self._mapNode.btnReceive.gameObject:SetActive(mapQuestData.Status == 1) - self._mapNode.btnJump.gameObject:SetActive(mapQuestData.Status == 0 and 0 < #self.cfgData.AffixJumpTo) - self._mapNode.TMPIncomplete.gameObject:SetActive(mapQuestData.Status == 0) - self._mapNode.imgComplete:SetActive(mapQuestData.Status == 2) - self._mapNode.maskComplete:SetActive(mapQuestData.Status == 2) - for i = 1, 3 do - local sFieldName1 = "AwardItemTid" .. i - local sFieldName2 = "AwardItemNum" .. i - local nItemTid = mapQuestCfgData[sFieldName1] - local nCount = mapQuestCfgData[sFieldName2] - if 0 < nItemTid then - self._mapNode.btnItem[i].gameObject:SetActive(true) - self._mapNode.item[i]:SetItem(nItemTid, nil, nCount, nil, mapQuestData.Status == 2, nil, nil, true) - else - self._mapNode.btnItem[i].gameObject:SetActive(false) - end - end -end -function TrekkerVersusQuestGridCtrl:OnBtnClick_Item(btn, nIdx) - local sFieldName1 = "AwardItemTid" .. nIdx - local sFieldName2 = "AwardItemNum" .. nIdx - local nItemTid = self.cfgData[sFieldName1] - local nCount = self.cfgData[sFieldName2] - UTILS.ClickItemGridWithTips(nItemTid, btn.transform, true, true, false) -end -function TrekkerVersusQuestGridCtrl:OnBtnClick_JumpTo(btn) - EventManager.Hit("TrekkerVersusAffixJump", self.cfgData.AffixJumpTo) -end -return TrekkerVersusQuestGridCtrl diff --git a/lua/game/ui/trekkerversus_600002/tdbattleresultpanel.lua b/lua/game/ui/trekkerversus_600002/tdbattleresultpanel.lua deleted file mode 100644 index 6de3029cf..000000000 --- a/lua/game/ui/trekkerversus_600002/tdbattleresultpanel.lua +++ /dev/null @@ -1,17 +0,0 @@ -local TDBattleResultPanel = class("TDBattleResultPanel", BasePanel) -TDBattleResultPanel._bAddToBackHistory = false -TDBattleResultPanel._tbDefine = { - { - sPrefabPath = "BattleResult/TravelerDuelBattleResultPanel.prefab", - sCtrlName = "Game.UI.TrekkerVersus_600002.TDBattleResultCtrl" - } -} -function TDBattleResultPanel:Awake() -end -function TDBattleResultPanel:OnEnable() -end -function TDBattleResultPanel:OnDisable() -end -function TDBattleResultPanel:OnDestroy() -end -return TDBattleResultPanel diff --git a/lua/game/ui/trekkerversus_600002/travelerduelchallengeaffixgrid.lua b/lua/game/ui/trekkerversus_600002/travelerduelchallengeaffixgrid.lua deleted file mode 100644 index cafbd806d..000000000 --- a/lua/game/ui/trekkerversus_600002/travelerduelchallengeaffixgrid.lua +++ /dev/null @@ -1,49 +0,0 @@ -local TravelerDuelChallengeAffixGrid = class("TravelerDuelChallengeAffixGrid", BaseCtrl) -TravelerDuelChallengeAffixGrid._mapNodeConfig = { - imgSelect = {}, - imgGroupMask = {sComponentName = "Image"}, - imgLock = {}, - imgHardMask = {}, - TMPLockCond = {sComponentName = "TMP_Text"}, - imgAffixIcon = {sComponentName = "Image"}, - TMPHard = {sComponentName = "TMP_Text"}, - TMPHardMask = {sComponentName = "TMP_Text"}, - imgLine = {}, - btnGrid = {sComponentName = "UIButton"} -} -TravelerDuelChallengeAffixGrid._mapEventConfig = {} -function TravelerDuelChallengeAffixGrid:Refresh(nAffixId, bSelect, bGroupMask, bLine, mapActData) - if nAffixId == 0 then - self._mapNode.btnGrid.gameObject:SetActive(false) - return - else - self._mapNode.btnGrid.gameObject:SetActive(true) - end - local bUnlock, nType, nCond = mapActData:GetTravelerDuelAffixUnlock(nAffixId) - self.bUnlock = bUnlock - self.nType = nType - self.nCond = nCond - local mapAffixCfgData = ConfigTable.GetData("TravelerDuelChallengeAffix", nAffixId) - self._mapNode.imgLine:SetActive(bLine) - self:SetPngSprite(self._mapNode.imgAffixIcon, mapAffixCfgData.Icon) - self:SetPngSprite(self._mapNode.imgGroupMask, mapAffixCfgData.Icon) - NovaAPI.SetTMPText(self._mapNode.TMPHard, mapAffixCfgData.Difficulty) - NovaAPI.SetTMPText(self._mapNode.TMPHardMask, mapAffixCfgData.Difficulty) - self._mapNode.imgSelect:SetActive(bSelect) - self._mapNode.imgGroupMask.gameObject:SetActive(bGroupMask or not bUnlock) - self._mapNode.imgHardMask:SetActive(bGroupMask or not bUnlock) - self._mapNode.TMPHardMask.gameObject:SetActive(bGroupMask or not bUnlock) - self._mapNode.imgLock:SetActive(not bUnlock) - if not bUnlock then - NovaAPI.SetTMPText(self._mapNode.TMPLockCond, orderedFormat(ConfigTable.GetUIText("TD_AffixCond" .. nType), nCond)) - end -end -function TravelerDuelChallengeAffixGrid:SetSelect(bSelect) - self._mapNode.imgSelect:SetActive(bSelect) -end -function TravelerDuelChallengeAffixGrid:SetGroupMask(bGroupSelect) - self._mapNode.imgGroupMask.gameObject:SetActive(bGroupSelect or not self.bUnlock) - self._mapNode.imgHardMask:SetActive(bGroupSelect or not self.bUnlock) - self._mapNode.TMPHardMask.gameObject:SetActive(bGroupSelect or not self.bUnlock) -end -return TravelerDuelChallengeAffixGrid diff --git a/lua/game/ui/trekkerversus_600003/trekkerversusctrl.lua b/lua/game/ui/trekkerversus_600003/trekkerversusctrl.lua index 43b2f7608..65d435a67 100644 --- a/lua/game/ui/trekkerversus_600003/trekkerversusctrl.lua +++ b/lua/game/ui/trekkerversus_600003/trekkerversusctrl.lua @@ -902,7 +902,7 @@ function TrekkerVersusCtrl:CheckFirstEnterToday() local nNextRefresh = ClientManager:GetNextRefreshTime(nSavedTime) if nNow >= nNextRefresh then LocalData.SetPlayerLocalData(sKey, tostring(nNow)) - local sKey1 = "TrekkerVersusLastDuelResultShowed" .. PlayerData.Base:GetPlayerId() + local sKey1 = "TrekkerVersusLastDuelResultShowed" .. PlayerData.Base:GetPlayerId() .. self._nActId local bShowed = LocalData.GetPlayerLocalData(sKey1) == "1" if self.bOpenSteamerDuel == false and not bShowed then LocalData.SetPlayerLocalData(sKey1, "1") diff --git a/lua/game/ui/trekkerversus_600002/tdbattleresultctrl.lua b/lua/game/ui/trekkerversus_600004/tdbattleresultctrl.lua similarity index 100% rename from lua/game/ui/trekkerversus_600002/tdbattleresultctrl.lua rename to lua/game/ui/trekkerversus_600004/tdbattleresultctrl.lua diff --git a/lua/game/ui/trekkerversus/tdbattleresultpanel.lua b/lua/game/ui/trekkerversus_600004/tdbattleresultpanel.lua similarity index 86% rename from lua/game/ui/trekkerversus/tdbattleresultpanel.lua rename to lua/game/ui/trekkerversus_600004/tdbattleresultpanel.lua index 026400a4f..9803aeae7 100644 --- a/lua/game/ui/trekkerversus/tdbattleresultpanel.lua +++ b/lua/game/ui/trekkerversus_600004/tdbattleresultpanel.lua @@ -3,7 +3,7 @@ TDBattleResultPanel._bAddToBackHistory = false TDBattleResultPanel._tbDefine = { { sPrefabPath = "BattleResult/TravelerDuelBattleResultPanel.prefab", - sCtrlName = "Game.UI.TrekkerVersus.TDBattleResultCtrl" + sCtrlName = "Game.UI.TrekkerVersus_600004.TDBattleResultCtrl" } } function TDBattleResultPanel:Awake() diff --git a/lua/game/ui/trekkerversus/travelerduelchallengeaffixgrid.lua b/lua/game/ui/trekkerversus_600004/travelerduelchallengeaffixgrid.lua similarity index 95% rename from lua/game/ui/trekkerversus/travelerduelchallengeaffixgrid.lua rename to lua/game/ui/trekkerversus_600004/travelerduelchallengeaffixgrid.lua index cafbd806d..77df1883d 100644 --- a/lua/game/ui/trekkerversus/travelerduelchallengeaffixgrid.lua +++ b/lua/game/ui/trekkerversus_600004/travelerduelchallengeaffixgrid.lua @@ -13,6 +13,7 @@ TravelerDuelChallengeAffixGrid._mapNodeConfig = { } TravelerDuelChallengeAffixGrid._mapEventConfig = {} function TravelerDuelChallengeAffixGrid:Refresh(nAffixId, bSelect, bGroupMask, bLine, mapActData) + self.nAffixId = nAffixId if nAffixId == 0 then self._mapNode.btnGrid.gameObject:SetActive(false) return @@ -41,6 +42,9 @@ end function TravelerDuelChallengeAffixGrid:SetSelect(bSelect) self._mapNode.imgSelect:SetActive(bSelect) end +function TravelerDuelChallengeAffixGrid:GetAffixId() + return self.nAffixId +end function TravelerDuelChallengeAffixGrid:SetGroupMask(bGroupSelect) self._mapNode.imgGroupMask.gameObject:SetActive(bGroupSelect or not self.bUnlock) self._mapNode.imgHardMask:SetActive(bGroupSelect or not self.bUnlock) diff --git a/lua/game/ui/trekkerversus_600002/travelerduelchallengeinfoctrl.lua b/lua/game/ui/trekkerversus_600004/travelerduelchallengeinfoctrl.lua similarity index 70% rename from lua/game/ui/trekkerversus_600002/travelerduelchallengeinfoctrl.lua rename to lua/game/ui/trekkerversus_600004/travelerduelchallengeinfoctrl.lua index e9afb7d58..bf804f7e2 100644 --- a/lua/game/ui/trekkerversus_600002/travelerduelchallengeinfoctrl.lua +++ b/lua/game/ui/trekkerversus_600004/travelerduelchallengeinfoctrl.lua @@ -3,9 +3,6 @@ local ConfigData = require("GameCore.Data.ConfigData") local _, colorWhite = ColorUtility.TryParseHtmlString("#FFFFFF") local _, colorGreen = ColorUtility.TryParseHtmlString("#ebffc3") TravelerDuelChallengeInfoCtrl._mapNodeConfig = { - svAffixSelect = { - sComponentName = "LoopScrollView" - }, txtTitleHard = { sComponentName = "TMP_Text", sLanguageId = "TD_AffixHardLevelTitle" @@ -16,7 +13,21 @@ TravelerDuelChallengeInfoCtrl._mapNodeConfig = { }, gridAffix = {}, rtAffixListContent = {sComponentName = "Transform"}, + ScrollView = { + sNodeName = "svAffixSelect", + sComponentName = "ScrollRect" + }, + AffixPrefab = {}, + txtAffixSelectTitle = { + sComponentName = "TMP_Text", + sLanguageId = "TravelerDuel_AffixSelectTitle" + }, + txtAffixSelfSelectTitle = { + sComponentName = "TMP_Text", + sLanguageId = "TravelerDuel_AffixSelfSelectTitle" + }, ContentAffixSelect = {sComponentName = "Transform"}, + ContentAffixSelfSelect = {sComponentName = "Transform"}, TMPTitleChallengeAttr = { sComponentName = "TMP_Text", sLanguageId = "TD_EnemyAttrTitle" @@ -43,10 +54,6 @@ TravelerDuelChallengeInfoCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "Maninline_Btn_Go" }, - txtAffixSelectTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TD_AffixSelectTitle" - }, btnClearSelect = { sComponentName = "UIButton", callback = "OnBtnClick_ClearAllAffix" @@ -101,6 +108,9 @@ end function TravelerDuelChallengeInfoCtrl:Refresh(nLevelId, tbAllAffix, mapActData) self.mapActData = mapActData self.tbAllAffix = tbAllAffix + self.tbEnemyAffix = {} + self.tbSelfAffix = {} + self:InitAffixData() self:ClearListGrids() local mapBossLevelData = ConfigTable.GetData("TravelerDuelBossLevel", nLevelId) if mapBossLevelData == nil then @@ -132,10 +142,134 @@ function TravelerDuelChallengeInfoCtrl:Refresh(nLevelId, tbAllAffix, mapActData) end self.selectedAffixIds = {} self.lastSelAffixId = nil - local nCount = #self.tbAllAffix - self._mapNode.svAffixSelect:Init(nCount, self, self.OnGridRefresh, self.OnBtnClickGrid) + self:CreateAffixGrid() + self:RefreshAffixGrid() + NovaAPI.SetVerticalNormalizedPosition(self._mapNode.ScrollView, 1) self:InitCachedSelectedGridState() end +function TravelerDuelChallengeInfoCtrl:ClearAffixContentChildren(trContent) + if trContent == nil then + return + end + for i = trContent.childCount - 1, 0, -1 do + local trChild = trContent:GetChild(i) + if trChild ~= nil and trChild:IsNull() == false then + trChild.gameObject.name = " " + destroy(trChild.gameObject) + end + end +end +function TravelerDuelChallengeInfoCtrl:CreateAffixGrid() + local tr_enemy = self._mapNode.ContentAffixSelect + local tr_self = self._mapNode.ContentAffixSelfSelect + for nIdx, tbData in ipairs(self.tbEnemyAffix) do + local go_affix = instantiate(self._mapNode.AffixPrefab, tr_enemy) + go_affix.gameObject.name = tostring(nIdx - 1) + self.mapAffixGrid[go_affix] = self:BindCtrlByNode(go_affix, "Game.UI.TrekkerVersus_600004.TravelerDuelChallengeAffixGrid") + go_affix:SetActive(true) + end + for nIdx, tbData in ipairs(self.tbSelfAffix) do + local go_affix = instantiate(self._mapNode.AffixPrefab, tr_self) + go_affix.gameObject.name = tostring(nIdx - 1) + self.mapAffixGrid[go_affix] = self:BindCtrlByNode(go_affix, "Game.UI.TrekkerVersus_600004.TravelerDuelChallengeAffixGrid") + go_affix:SetActive(true) + end +end +function TravelerDuelChallengeInfoCtrl:RefreshAffixGrid() + local tr_enemy = self._mapNode.ContentAffixSelect + local tr_self = self._mapNode.ContentAffixSelfSelect + for nIdx, tbData in ipairs(self.tbEnemyAffix) do + local go_affix = tr_enemy:Find(tostring(nIdx - 1)).gameObject + local bLine = self.tbEnemyAffix[nIdx + 1] ~= nil and self.tbEnemyAffix[nIdx + 1][2] == tbData[2] + local bSelect = table.indexof(self.selectedAffixIds, tbData[1]) > 0 + local bGroupMask = false + if not bSelect then + for _, nSelectId in ipairs(self.selectedAffixIds) do + local mapAffixCfgDataSelect = ConfigTable.GetData("TravelerDuelChallengeAffix", nSelectId) + if mapAffixCfgDataSelect == nil then + return + end + if mapAffixCfgDataSelect.GroupId == tbData[2] then + bGroupMask = true + break + end + end + end + local imgFocus = go_affix.transform:Find("btnGrid/imgFocus") + local bFocus = tbData[1] == self.lastSelAffixId + if bFocus then + if imgFocus ~= nil then + imgFocus.gameObject:SetActive(true) + end + elseif imgFocus ~= nil then + imgFocus.gameObject:SetActive(false) + end + if nIdx >= go_affix.transform.parent.childCount then + go_affix.transform:SetAsLastSibling() + else + go_affix.transform:SetSiblingIndex(nIdx) + end + self.mapAffixGrid[go_affix]:Refresh(tbData[1], bSelect, bGroupMask, bLine, self.mapActData) + local btn_grid = go_affix.transform:Find("btnGrid"):GetComponent("UIButton") + btn_grid.onClick:RemoveAllListeners() + btn_grid.onClick:AddListener(function() + self:OnBtnClickGrid(go_affix, nIdx - 1) + end) + end + for nIdx, tbData in ipairs(self.tbSelfAffix) do + local go_affix = tr_self:Find(tostring(nIdx - 1)).gameObject + local bLine = self.tbSelfAffix[nIdx + 1] ~= nil and self.tbSelfAffix[nIdx + 1][2] == tbData[2] + local bSelect = 0 < table.indexof(self.selectedAffixIds, tbData[1]) + local bGroupMask = false + if not bSelect then + for _, nSelectId in ipairs(self.selectedAffixIds) do + local mapAffixCfgDataSelect = ConfigTable.GetData("TravelerDuelChallengeAffix", nSelectId) + if mapAffixCfgDataSelect == nil then + return + end + if mapAffixCfgDataSelect.GroupId == tbData[2] then + bGroupMask = true + break + end + end + end + local imgFocus = go_affix.transform:Find("btnGrid/imgFocus") + local bFocus = tbData[1] == self.lastSelAffixId + if bFocus then + if imgFocus ~= nil then + imgFocus.gameObject:SetActive(true) + end + elseif imgFocus ~= nil then + imgFocus.gameObject:SetActive(false) + end + if nIdx >= go_affix.transform.parent.childCount then + go_affix.transform:SetAsLastSibling() + else + go_affix.transform:SetSiblingIndex(nIdx) + end + self.mapAffixGrid[go_affix]:Refresh(tbData[1], bSelect, bGroupMask, bLine, self.mapActData) + local btn_grid = go_affix.transform:Find("btnGrid"):GetComponent("UIButton") + btn_grid.onClick:RemoveAllListeners() + btn_grid.onClick:AddListener(function() + self:OnBtnClickGrid(go_affix, nIdx - 1) + end) + end +end +function TravelerDuelChallengeInfoCtrl:InitAffixData() + for _, tbData in ipairs(self.tbAllAffix) do + local config = ConfigTable.GetData("TravelerDuelChallengeAffix", tbData[1]) + if config ~= nil then + if table.indexof(config.AddCamp, 3) > 0 then + table.insert(self.tbEnemyAffix, tbData) + else + if table.indexof(config.AddCamp, 1) > 0 then + table.insert(self.tbSelfAffix, tbData) + else + end + end + end + end +end function TravelerDuelChallengeInfoCtrl:InitCachedSelectedGridState() local cachedAffixes = self.mapActData:GetCacheAffixids() if cachedAffixes ~= nil then @@ -150,43 +284,6 @@ function TravelerDuelChallengeInfoCtrl:InitCachedSelectedGridState() end end end -function TravelerDuelChallengeInfoCtrl:OnGridRefresh(goGrid, gridIndex) - if self.mapAffixGrid[goGrid] == nil then - self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TravelerDuelChallengeAffixGrid") - end - local nIdx = gridIndex + 1 - local tbData = self.tbAllAffix[nIdx] - local bLine = self.tbAllAffix[nIdx + 1] ~= nil and self.tbAllAffix[nIdx + 1][2] == tbData[2] - local bSelect = table.indexof(self.selectedAffixIds, tbData[1]) > 0 - local bGroupMask = false - if not bSelect then - for _, nSelectId in ipairs(self.selectedAffixIds) do - local mapAffixCfgDataSelect = ConfigTable.GetData("TravelerDuelChallengeAffix", nSelectId) - if mapAffixCfgDataSelect == nil then - return - end - if mapAffixCfgDataSelect.GroupId == tbData[2] then - bGroupMask = true - break - end - end - end - local imgFocus = goGrid.transform:Find("btnGrid/imgFocus") - local bFocus = tbData[1] == self.lastSelAffixId - if bFocus then - if imgFocus ~= nil then - imgFocus.gameObject:SetActive(true) - end - elseif imgFocus ~= nil then - imgFocus.gameObject:SetActive(false) - end - if nIdx >= goGrid.transform.parent.childCount then - goGrid.transform:SetAsLastSibling() - else - goGrid.transform:SetSiblingIndex(nIdx) - end - self.mapAffixGrid[goGrid]:Refresh(tbData[1], bSelect, bGroupMask, bLine, self.mapActData) -end function TravelerDuelChallengeInfoCtrl:RefreshGridSelectState(goGrid, affixId, bSelect) if goGrid == nil then return @@ -236,21 +333,22 @@ function TravelerDuelChallengeInfoCtrl:RefreshGridSelectState(goGrid, affixId, b end function TravelerDuelChallengeInfoCtrl:GetGridByDataID(dataID) local grid - for index, tbData in ipairs(self.tbAllAffix) do + for index, tbData in ipairs(self.tbEnemyAffix) do if dataID == tbData[1] then local rtGrid = self._mapNode.ContentAffixSelect:Find(tostring(index - 1)) - if rtGrid ~= nil then - grid = rtGrid.gameObject - end - break + return rtGrid.gameObject end end - return grid + for index, tbData in ipairs(self.tbSelfAffix) do + if dataID == tbData[1] then + local rtGrid = self._mapNode.ContentAffixSelfSelect:Find(tostring(index - 1)) + return rtGrid.gameObject + end + end + return nil end function TravelerDuelChallengeInfoCtrl:OnBtnClickGrid(goGrid, gridIndex) - if self.mapAffixGrid[goGrid] == nil then - self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TravelerDuelChallengeAffixGrid") - end + local nAffixId = self.mapAffixGrid[goGrid]:GetAffixId() if not self.mapAffixGrid[goGrid].bUnlock then EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("TD_AffixCondTips" .. self.mapAffixGrid[goGrid].nType), self.mapAffixGrid[goGrid].nCond)) return @@ -260,8 +358,20 @@ function TravelerDuelChallengeInfoCtrl:OnBtnClickGrid(goGrid, gridIndex) gridIndex = tonumber(goGrid.name) bClick = false end + local bIsEnemy = false + for index, tbData in ipairs(self.tbEnemyAffix) do + if tbData[1] == nAffixId then + bIsEnemy = true + break + end + end local nIdx = gridIndex + 1 - local tbData = self.tbAllAffix[nIdx] + local tbData + if bIsEnemy then + tbData = self.tbEnemyAffix[nIdx] + else + tbData = self.tbSelfAffix[nIdx] + end if self.lastSelAffixId ~= nil then local lastGrid = self:GetGridByDataID(self.lastSelAffixId) self:RefreshGridSelectState(lastGrid, self.lastSelAffixId, false) @@ -269,9 +379,9 @@ function TravelerDuelChallengeInfoCtrl:OnBtnClickGrid(goGrid, gridIndex) if table.indexof(self.selectedAffixIds, tbData[1]) > 0 then self:RemoveAffixGrid(tbData[1]) self.mapAffixGrid[goGrid]:SetSelect(false) - for index, Data in ipairs(self.tbAllAffix) do + for index, Data in ipairs(bIsEnemy and self.tbEnemyAffix or self.tbSelfAffix) do if index ~= nIdx and Data[2] == tbData[2] then - local goGridAffix = self._mapNode.ContentAffixSelect:Find(tostring(index - 1)).gameObject + local goGridAffix = bIsEnemy and self._mapNode.ContentAffixSelect:Find(tostring(index - 1)).gameObject or self._mapNode.ContentAffixSelfSelect:Find(tostring(index - 1)).gameObject if goGridAffix ~= nil and self.mapAffixGrid[goGridAffix] ~= nil then self.mapAffixGrid[goGridAffix]:SetGroupMask(false) end @@ -281,7 +391,7 @@ function TravelerDuelChallengeInfoCtrl:OnBtnClickGrid(goGrid, gridIndex) else local bGroupExchange = false local nLastGroupId = 0 - for index, Data in ipairs(self.tbAllAffix) do + for index, Data in ipairs(bIsEnemy and self.tbEnemyAffix or self.tbSelfAffix) do if index ~= nIdx and Data[2] == tbData[2] and table.indexof(self.selectedAffixIds, Data[1]) > 0 then bGroupExchange = true nLastGroupId = Data[1] @@ -289,9 +399,9 @@ function TravelerDuelChallengeInfoCtrl:OnBtnClickGrid(goGrid, gridIndex) end self.mapAffixGrid[goGrid]:SetSelect(true) self.mapAffixGrid[goGrid]:SetGroupMask(false) - for index, Data in ipairs(self.tbAllAffix) do + for index, Data in ipairs(bIsEnemy and self.tbEnemyAffix or self.tbSelfAffix) do if index ~= nIdx and Data[2] == tbData[2] then - local goGridAffix = self._mapNode.ContentAffixSelect:Find(tostring(index - 1)).gameObject + local goGridAffix = bIsEnemy and self._mapNode.ContentAffixSelect:Find(tostring(index - 1)).gameObject or self._mapNode.ContentAffixSelfSelect:Find(tostring(index - 1)).gameObject if goGridAffix ~= nil and self.mapAffixGrid[goGridAffix] ~= nil then self.mapAffixGrid[goGridAffix]:SetGroupMask(true) self.mapAffixGrid[goGridAffix]:SetSelect(false) @@ -342,6 +452,8 @@ function TravelerDuelChallengeInfoCtrl:ClearListGrids() self:UnbindCtrlByNode(mapCtrl) end end + self:ClearAffixContentChildren(self._mapNode.ContentAffixSelect) + self:ClearAffixContentChildren(self._mapNode.ContentAffixSelfSelect) self.mapAffixGrid = {} end function TravelerDuelChallengeInfoCtrl:AddAffixGrid(nAffixId) @@ -373,12 +485,19 @@ function TravelerDuelChallengeInfoCtrl:AddJumptoAffixes(tbAffixes) local tbLockedAffix = {} for _, nAffixId in ipairs(tbAffixes) do local bUnlock, nType, nCond = self.mapActData:GetTravelerDuelAffixUnlock(nAffixId) + local bIsEnemy = false + for index, tbData in ipairs(self.tbEnemyAffix) do + if nAffixId == tbData[1] then + bIsEnemy = true + break + end + end if not bUnlock then table.insert(tbLockedAffix, nAffixId) - elseif table.indexof(self.selectedAffixIds, nAffixId) < 1 then + elseif 1 > table.indexof(self.selectedAffixIds, nAffixId) then local tbData local nAffixIdx = 0 - for idx, tbAffixData in ipairs(self.tbAllAffix) do + for idx, tbAffixData in ipairs(bIsEnemy and self.tbEnemyAffix or self.tbSelfAffix) do if nAffixId == tbAffixData[1] then tbData = tbAffixData nAffixIdx = idx @@ -388,7 +507,7 @@ function TravelerDuelChallengeInfoCtrl:AddJumptoAffixes(tbAffixes) if tbData ~= nil then local bGroupExchange = false local nLastAffixId = 0 - for index, Data in ipairs(self.tbAllAffix) do + for index, Data in ipairs(bIsEnemy and self.tbEnemyAffix or self.tbSelfAffix) do if index ~= nAffixIdx and Data[2] == tbData[2] and 0 < table.indexof(self.selectedAffixIds, Data[1]) then bGroupExchange = true nLastAffixId = Data[1] @@ -398,6 +517,10 @@ function TravelerDuelChallengeInfoCtrl:AddJumptoAffixes(tbAffixes) nAffixCountChange = nAffixCountChange + 1 else table.removebyvalue(self.selectedAffixIds, nLastAffixId) + local goGrid = self:GetGridByDataID(nLastAffixId) + if goGrid ~= nil then + self.mapAffixGrid[goGrid]:SetSelect(false) + end end table.insert(self.selectedAffixIds, nAffixId) end @@ -423,7 +546,7 @@ function TravelerDuelChallengeInfoCtrl:AddJumptoAffixes(tbAffixes) end table.sort(self.selectedAffixIds, Sort) self:RefreshAffixList() - self._mapNode.svAffixSelect:ForceRefresh() + self:RefreshAffixGrid() if 0 < #tbLockedAffix then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TravelerDuel_JumptoAffixUnlock")) end @@ -448,20 +571,26 @@ function TravelerDuelChallengeInfoCtrl:OnClickAffixListButton(goGrid, affixId) node.gameObject:SetActive(false) end end + local bIsEnemy = false + for index, tbData in ipairs(self.tbEnemyAffix) do + if nAffixId == tbData[1] then + bIsEnemy = true + break + end + end local selNode = goGrid.transform:Find("selNode") if selNode ~= nil then local imgBg = goGrid.transform:Find("Bg"):GetComponent("Image") selNode.gameObject:SetActive(true) imgBg.color = colorGreen local selIndex - for index, Data in ipairs(self.tbAllAffix) do + for index, Data in ipairs(bIsEnemy and self.tbEnemyAffix or self.tbSelfAffix) do local id = Data[1] if id == affixId then selIndex = index - 1 end end if selIndex ~= nil then - self._mapNode.svAffixSelect:SetScrollGridPos(selIndex, 0, 1) if self.lastSelAffixId ~= nil then local goGridAffix = self:GetGridByDataID(self.lastSelAffixId) if goGridAffix ~= nil then @@ -560,7 +689,12 @@ function TravelerDuelChallengeInfoCtrl:OnBtnClick_ClearAllAffix() destroy(goAffixGrid) end end - self._mapNode.svAffixSelect:ForceRefresh() + self:RefreshAffixGrid() + if self.lastSelAffixId ~= nil then + local lastGrid = self:GetGridByDataID(self.lastSelAffixId) + self:RefreshGridSelectState(lastGrid, self.lastSelAffixId, false) + self.lastSelAffixId = nil + end self.tbAffixGrid = {} self:RefreshAffixList() end diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua b/lua/game/ui/trekkerversus_600004/trekkerversusctrl.lua similarity index 96% rename from lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua rename to lua/game/ui/trekkerversus_600004/trekkerversusctrl.lua index 3006c735b..a8fbc2f4b 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua +++ b/lua/game/ui/trekkerversus_600004/trekkerversusctrl.lua @@ -180,7 +180,7 @@ TrekkerVersusCtrl._mapNodeConfig = { }, txtRewardDetail = { sComponentName = "TMP_Text", - sLanguageId = "STRanking_Reward_Btn" + sLanguageId = "TravelerDuel_Reward_Btn" }, btnSendGift = { sComponentName = "UIButton", @@ -280,7 +280,7 @@ TrekkerVersusCtrl._mapNodeConfig = { sLanguageId = "TravelerDuel_GoToGift" }, rt_ChallengeInfo = { - sCtrlName = "Game.UI.TrekkerVersus_600002.TravelerDuelChallengeInfoCtrl" + sCtrlName = "Game.UI.TrekkerVersus_600004.TravelerDuelChallengeInfoCtrl" }, rt_TravelerDuelSelect = {}, animRoot = { @@ -310,10 +310,10 @@ TrekkerVersusCtrl._mapNodeConfig = { sLanguageId = "TravelerDuel_HeatReward" }, goRewardPanel = { - sCtrlName = "Game.UI.TrekkerVersus_600002.TrekkerVersusQuestCtrl" + sCtrlName = "Game.UI.TrekkerVersus_600004.TrekkerVersusQuestCtrl" }, goDifficultyPreview = { - sCtrlName = "Game.UI.TrekkerVersus_600002.TrekkerVersusDifficultyCtrl" + sCtrlName = "Game.UI.TrekkerVersus_600004.TrekkerVersusDifficultyCtrl" }, Left_Firework = {}, Right_Firework = {}, @@ -419,43 +419,10 @@ function TrekkerVersusCtrl:Awake() end self.tbFanLevelData = {} ForEachTableLine(DataTable.TravelerDuelFansLevel, function(mapData) - table.insert(self.tbFanLevelData, mapData) + if mapData.GroupId == tbParam[1] then + table.insert(self.tbFanLevelData, mapData) + end end) - self._mapNode.imgHeatIndicator.gameObject:SetActive(false) - self._mapNode.imgStreamerInfo.gameObject:SetActive(false) - self._mapNode.imgDuelRecord.gameObject:SetActive(false) -end -function TrekkerVersusCtrl:FadeIn() - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - if self._panel.curState == nil then - self._panel.curState = 1 - end - if self._panel.curState == 1 then - self._mapNode.animRoot:Play("TrekkerVersuslLevelSelect_in") - else - self:OnBtnClick_Challenge(nil) - end - self:NpcVoice() - PlayerData.Voice:StartBoardFreeTimer(917202) - self.nDayNum = self._ActData:GetCurDayNum() - self.bFirstInToday = self:CheckFirstEnterToday() - if not self.bFirstInToday or self.nDayNum == 1 or not self.bOpenBattle then - return - end - local tbDuelHistory = self._ActData:GetDuelHistory() - if tbDuelHistory == nil or #tbDuelHistory == 0 then - return - end - PlayerData.Voice:StopCharVoice() - EventManager.Hit(EventId.TemporaryBlockInput, 0.6) - self:AddTimer(1, 0.6, function() - self:PlayDuelResultAnim() - end, true, true, true) - end - self._coroutine = cs_coroutine.start(wait) -end -function TrekkerVersusCtrl:FadeOut() end function TrekkerVersusCtrl:OnEnable() math.randomseed(os.time()) @@ -473,6 +440,7 @@ function TrekkerVersusCtrl:OnEnable() self:RegisterRedDot() if self._ActData == nil then printError("活动数据不存在:" .. self._nActId) + return end self.mapActivityData = self._ActData:GetActivityData() local mapActivityData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) @@ -507,26 +475,28 @@ function TrekkerVersusCtrl:OnEnable() end local mapHeatValue = self._ActData:GetCurHeatValue() NovaAPI.SetTMPText(self._mapNode.txtHeatIndicatorNum, mapHeatValue.nSelfHotValue) - self._ActData:RequestIdleRefresh(self._nActId, function() - self:RefreshIdleReward() - self:RefreshHeatValue() - self:OnBtnClick_StreamerInfoTab(nil, 1) - self._mapNode.imgHeatIndicator.gameObject:SetActive(true) - self._mapNode.imgStreamerInfo.gameObject:SetActive(true) - self._mapNode.imgDuelRecord.gameObject:SetActive(true) - EventManager.Hit(EventId.SetTransition) - if self.timerRefreshIdleReward ~= nil then - self.timerRefreshIdleReward:Cancel() - self.timerRefreshIdleReward = nil +end +function TrekkerVersusCtrl:FadeIn() + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if self._panel.curState == nil then + self._panel.curState = 1 end - self.timerRefreshIdleReward = self:AddTimer(0, 60, function() - self._ActData:RequestIdleRefresh(self._nActId, function(msgData) - self:RefreshIdleReward() - self:RefreshHeatValue() - self:RefreshStreamerInfo() + if self._panel.curState == 1 then + self:RequestMainViewInfo(function() + self._mapNode.animRoot:Play("TrekkerVersuslLevelSelect_in") + self:CheckDailyDuelResult() + self:NpcVoice() + PlayerData.Voice:StartBoardFreeTimer(917202) end) - end, true, true, true) - end) + else + self:OnBtnClick_Challenge(nil) + end + end + self._mapNode.imgHeatIndicator.gameObject:SetActive(false) + self._mapNode.imgStreamerInfo.gameObject:SetActive(false) + self._mapNode.imgDuelRecord.gameObject:SetActive(false) + self._coroutine = cs_coroutine.start(wait) end function TrekkerVersusCtrl:OnDisable() if self.timerIdleReward ~= nil then @@ -588,6 +558,47 @@ function TrekkerVersusCtrl:RegisterRedDot() }, self._mapNode.goRedDotBtnGiftRewardDetail) end end +function TrekkerVersusCtrl:RequestMainViewInfo(callback) + self._ActData:RequestIdleRefresh(self._nActId, function() + self:RefreshIdleReward() + self:RefreshHeatValue() + self:OnBtnClick_StreamerInfoTab(nil, 1) + self._mapNode.imgHeatIndicator.gameObject:SetActive(true) + self._mapNode.imgStreamerInfo.gameObject:SetActive(true) + self._mapNode.imgDuelRecord.gameObject:SetActive(true) + EventManager.Hit(EventId.SetTransition) + if self.timerRefreshIdleReward ~= nil then + self.timerRefreshIdleReward:Cancel() + self.timerRefreshIdleReward = nil + end + self.timerRefreshIdleReward = self:AddTimer(0, 60, function() + self._ActData:RequestIdleRefresh(self._nActId, function(msgData) + self:RefreshIdleReward() + self:RefreshHeatValue() + self:RefreshStreamerInfo() + end) + end, true, true, true) + if callback ~= nil then + callback() + end + end) +end +function TrekkerVersusCtrl:CheckDailyDuelResult() + self.nDayNum = self._ActData:GetCurDayNum() + self.bFirstInToday = self:CheckFirstEnterToday() + if not self.bFirstInToday or self.nDayNum == 1 or not self.bOpenBattle then + return + end + local tbDuelHistory = self._ActData:GetDuelHistory() + if tbDuelHistory == nil or #tbDuelHistory == 0 then + return + end + PlayerData.Voice:StopCharVoice() + EventManager.Hit(EventId.TemporaryBlockInput, 0.6) + self:AddTimer(1, 0.6, function() + self:PlayDuelResultAnim() + end, true, true, true) +end function TrekkerVersusCtrl:IsOpenBattle(sStartTime, sEndTime) if string.len(sStartTime) == 0 or string.len(sEndTime) == 0 then return true @@ -626,7 +637,7 @@ function TrekkerVersusCtrl:RefreshOpenBattle() end function TrekkerVersusCtrl:OnRecordAffixGridRefresh(goGrid, gridIndex) if self.mapAffixGrid[goGrid] == nil then - self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TravelerDuelChallengeAffixGrid") + self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600004.TravelerDuelChallengeAffixGrid") end local nIdx = gridIndex + 1 local nAffixId = self.mapActivityData.tbRecordAffix[nIdx] @@ -729,7 +740,8 @@ function TrekkerVersusCtrl:RefreshFanGift() end self:SetPngSprite(self._mapNode.imgHeadFanBanner, sIcon) end - local nHonorTitleId = 119901 + local mapActivityData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) + local nHonorTitleId = mapActivityData.HonorId local nFanLevel = self._ActData:GetCurFanData().nFanLevel or 1 local nFanExp = self._ActData:GetCurFanData().nFanExp or 0 local nNextLevelExp = self.tbFanLevelData[1].NeedExp or 1 @@ -791,10 +803,10 @@ function TrekkerVersusCtrl:RefreshIdleReward() if not bFirstBattlePlayed then return end - self.nLocalRecord = LocalData.GetPlayerLocalData("TrekkerVersus_600002_RecordLevel") or 0 + self.nLocalRecord = LocalData.GetPlayerLocalData("TrekkerVersus_600004_RecordLevel") or 0 if nCurRecord > self.nLocalRecord then self.nLocalRecord = nCurRecord - LocalData.SetPlayerLocalData("TrekkerVersus_600002_RecordLevel", nCurRecord) + LocalData.SetPlayerLocalData("TrekkerVersus_600004_RecordLevel", nCurRecord) self._mapNode.goRedDotBtnRecord:SetActive(true) else self._mapNode.goRedDotBtnRecord:SetActive(false) @@ -890,7 +902,7 @@ function TrekkerVersusCtrl:CheckFirstEnterToday() local nNextRefresh = ClientManager:GetNextRefreshTime(nSavedTime) if nNow >= nNextRefresh then LocalData.SetPlayerLocalData(sKey, tostring(nNow)) - local sKey1 = "TrekkerVersusLastDuelResultShowed" .. PlayerData.Base:GetPlayerId() + local sKey1 = "TrekkerVersusLastDuelResultShowed" .. PlayerData.Base:GetPlayerId() .. self._nActId local bShowed = LocalData.GetPlayerLocalData(sKey1) == "1" if self.bOpenSteamerDuel == false and not bShowed then LocalData.SetPlayerLocalData(sKey1, "1") @@ -1008,7 +1020,9 @@ end function TrekkerVersusCtrl:PlayFavourUpAnim() self.bPlayFavourUpAnim = false self._mapNode.btnCloseFavourUp.gameObject:SetActive(false) - self._mapNode.goFanBannerHonorTitle:SetHonotTitle(119901, true, self._ActData:GetCurFanData().nFanLevel) + local mapActivityData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) + local nHonorTitleId = mapActivityData.HonorId + self._mapNode.goFanBannerHonorTitle:SetHonotTitle(nHonorTitleId, true, self._ActData:GetCurFanData().nFanLevel) self._mapNode.goStreamerFavourUp:SetActive(true) self._mapNode.trActor2D_PNG_FavourUp.localScale = Vector3.one Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG_FavourUp, 217, 917204) @@ -1092,6 +1106,7 @@ function TrekkerVersusCtrl:OnEvent_Back(nPanelId) self.timerRefreshIdleReward:Cancel() self.timerRefreshIdleReward = nil end + self:CheckDailyDuelResult() self.timerRefreshIdleReward = self:AddTimer(0, 60, function() self._ActData:RequestIdleRefresh(self._nActId, function(msgData) self:RefreshIdleReward() @@ -1205,17 +1220,13 @@ function TrekkerVersusCtrl:OnBtnClick_Challenge(btn) self._mapNode.rt_ChallengeInfo:Refresh(tbActCfgData.BossLevelId, self.tbAllAffix, self._ActData) end self._mapNode.animRoot:Play("ChallengeInfo_in") - local wait = function() - self._mapNode.rt_TravelerDuelSelect:SetActive(false) - end self._mapNode.rt_ChallengeInfo.gameObject:SetActive(true) self._panel.curState = 2 - self.animTimer = self:AddTimer(1, 0.9, wait, true, true, true) end function TrekkerVersusCtrl:OnBtnClick_Difficulty(btn) local nCurRecord = self._ActData:GetRecordLevel() or 0 self.nLocalRecord = nCurRecord - LocalData.SetPlayerLocalData("TrekkerVersus_600002_RecordLevel", nCurRecord) + LocalData.SetPlayerLocalData("TrekkerVersus_600004_RecordLevel", nCurRecord) self._mapNode.goRedDotBtnRecord:SetActive(false) self._mapNode.goDifficultyPreview:OpenPanel(self._ActData) end @@ -1348,7 +1359,8 @@ function TrekkerVersusCtrl:RefreshFanExpPreview() nTotalExpPreview = 1000 nNewMaxExp = 1000 end - local nHonorTitleId = 119901 + local mapActivityData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) + local nHonorTitleId = mapActivityData.HonorId if nNewNextLevel > nCurFanLevel + 1 then self._mapNode.goFanInfoHonorTitle:SetHonotTitle(nHonorTitleId, true, nNewNextLevel - 1) else diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusdifficultyctrl.lua b/lua/game/ui/trekkerversus_600004/trekkerversusdifficultyctrl.lua similarity index 100% rename from lua/game/ui/trekkerversus_600002/trekkerversusdifficultyctrl.lua rename to lua/game/ui/trekkerversus_600004/trekkerversusdifficultyctrl.lua diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua b/lua/game/ui/trekkerversus_600004/trekkerversusduelhistorygridctrl.lua similarity index 96% rename from lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua rename to lua/game/ui/trekkerversus_600004/trekkerversusduelhistorygridctrl.lua index d5eff40dc..cb29211f6 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua +++ b/lua/game/ui/trekkerversus_600004/trekkerversusduelhistorygridctrl.lua @@ -105,8 +105,5 @@ function TrekkerVersusDuelHistoryGridCtrl:OnBtnClick_Receive(btn) EventManager.Hit("TrekkerVersusReceiveHeatQuest", self.nActId, 2) end function TrekkerVersusDuelHistoryGridCtrl:OnEvent_TrekkerVersusDuelQuestRefresh() - if self.mapActData ~= nil and self.bMain == false then - self:Refresh(self.mapDuelHistoryData, self.bMain, self.mapActData, self.nActId) - end end return TrekkerVersusDuelHistoryGridCtrl diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua b/lua/game/ui/trekkerversus_600004/trekkerversusgiftquestgridctrl.lua similarity index 100% rename from lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua rename to lua/game/ui/trekkerversus_600004/trekkerversusgiftquestgridctrl.lua diff --git a/lua/game/ui/trekkerversus_600002/trekkerversuspanel.lua b/lua/game/ui/trekkerversus_600004/trekkerversuspanel.lua similarity index 78% rename from lua/game/ui/trekkerversus_600002/trekkerversuspanel.lua rename to lua/game/ui/trekkerversus_600004/trekkerversuspanel.lua index df124577d..01e6c54c4 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversuspanel.lua +++ b/lua/game/ui/trekkerversus_600004/trekkerversuspanel.lua @@ -2,8 +2,8 @@ local TrekkerVersusPanel = class("TrekkerVersusPanel", BasePanel) TrekkerVersusPanel._sUIResRootPath = "UI_Activity/" TrekkerVersusPanel._tbDefine = { { - sPrefabPath = "_600002/TrekkerVersus/TrekkerVersuslLevelSelect.prefab", - sCtrlName = "Game.UI.TrekkerVersus_600002.TrekkerVersusCtrl" + sPrefabPath = "_600004/TrekkerVersus/TrekkerVersuslLevelSelect.prefab", + sCtrlName = "Game.UI.TrekkerVersus_600004.TrekkerVersusCtrl" } } function TrekkerVersusPanel:Awake() diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua b/lua/game/ui/trekkerversus_600004/trekkerversusquestctrl.lua similarity index 84% rename from lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua rename to lua/game/ui/trekkerversus_600004/trekkerversusquestctrl.lua index 46af7af3f..5dfc0b211 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua +++ b/lua/game/ui/trekkerversus_600004/trekkerversusquestctrl.lua @@ -4,6 +4,7 @@ TrekkerVersusQuestCtrl._mapNodeConfig = { btnClose_quest = {sComponentName = "UIButton", callback = "ClosePanel"}, aniWindow = {sNodeName = "rtWindow", sComponentName = "Animator"}, TMPReceiveAll = { + nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Quest_Btn_ReceiveAll" }, @@ -12,6 +13,7 @@ TrekkerVersusQuestCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Receive" }, + btnHeatQuestUnReceiveAll = {}, txtWindowTitleQuest = { sComponentName = "TMP_Text", sLanguageId = "TD_QusetTitle" @@ -65,7 +67,7 @@ TrekkerVersusQuestCtrl._mapNodeConfig = { }, goHasCurDuel = {}, goGridMain = { - sCtrlName = "Game.UI.TrekkerVersus_600002.TrekkerVersusDuelHistoryGridCtrl" + sCtrlName = "Game.UI.TrekkerVersus_600004.TrekkerVersusDuelHistoryGridCtrl" }, txtNoDuelHistory = { sComponentName = "TMP_Text", @@ -75,7 +77,9 @@ TrekkerVersusQuestCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_DuelHistoryReceiveAll" }, + btnDuelHistoryUnReceiveAll = {}, TMPDuelHistoryReceiveAll = { + nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Quest_Btn_ReceiveAll" }, @@ -95,7 +99,9 @@ TrekkerVersusQuestCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_ReceiveAll" }, + btnUnReceiveAllQuest = {}, TMPReceiveAllQuest = { + nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Quest_Btn_ReceiveAll" }, @@ -108,14 +114,17 @@ TrekkerVersusQuestCtrl._mapEventConfig = { TrekkerVersusAffixJump = "OnEvent_TrekkerVersusAffixJump", TrekkerVersusHeatQuestRefresh = "OnEvent_TrekkerVersusHeatQuestRefresh", UpdateTrekkerVersusHotValue = "OnEvent_UpdateTrekkerVersusHotValue", - TrekkerVersusQuestRefresh = "OnEvent_TrekkerVersusQuestRefresh" + TrekkerVersusQuestRefresh = "OnEvent_TrekkerVersusQuestRefresh", + TrekkerVersusDuelQuestRefresh = "OnEvent_TrekkerVersusDuelQuestRefresh" } TrekkerVersusQuestCtrl._mapRedDotConfig = {} function TrekkerVersusQuestCtrl:RefreshHeatQuestTab() if self.tbHeatQuest == nil then self.tbHeatQuest = {} local foreachQuestData = function(mapQuestData) - table.insert(self.tbHeatQuest, mapQuestData) + if mapQuestData.GroupId == self.nActId then + table.insert(self.tbHeatQuest, mapQuestData) + end end ForEachTableLine(DataTable.TravelerDuelHotValueRewards, foreachQuestData) end @@ -146,6 +155,15 @@ function TrekkerVersusQuestCtrl:RefreshHeatQuestTab() return a.Id < b.Id end end) + local bHasCom = false + for k, v in ipairs(self.tbHeatQuest) do + if nSelfHotValue >= v.TargetValue and table.indexof(tbHotValueRewardIds, v.Id) <= 0 then + bHasCom = true + break + end + end + self._mapNode.btnHeatQuestUnReceiveAll.gameObject:SetActive(not bHasCom) + self._mapNode.btnHeatQuestReceiveAll.gameObject:SetActive(bHasCom) self._mapNode.lsvHeatQuest:SetAnim(0.05) self._mapNode.lsvHeatQuest:Init(#self.tbHeatQuest, self, self.OnGridRefresh) end @@ -158,11 +176,12 @@ function TrekkerVersusQuestCtrl:RefreshDuelHistoryTab() self._mapNode.goHasCurDuel:SetActive(self.bOpen) if self.bOpen == false then self._mapNode.lsvDuelHistoryNoCurDuel:Init(#self.tbDuelHistory, self, self.OnDuelHistoryGridRefresh) + self:RefreshDuelHistoryBtn() return end local nCurDay = self._mapActData:GetCurDayNum() local foreachDuelHistory = function(mapDuelHistoryData) - if mapDuelHistoryData.DayNum == nCurDay then + if mapDuelHistoryData.GroupId == self.nActId and mapDuelHistoryData.DayNum == nCurDay then self.nCurDuelId = mapDuelHistoryData.Id end end @@ -176,6 +195,21 @@ function TrekkerVersusQuestCtrl:RefreshDuelHistoryTab() self._mapNode.lsvDuelHistory:Init(#self.tbDuelHistory, self, self.OnDuelHistoryGridRefresh) self._mapNode.lsvDuelHistory.gameObject:SetActive(#self.tbDuelHistory > 0) self._mapNode.txtNoDuelHistory.gameObject:SetActive(#self.tbDuelHistory <= 0) + self:RefreshDuelHistoryBtn() +end +function TrekkerVersusQuestCtrl:RefreshDuelHistoryBtn() + local nChallengeStartTime = self._mapActData:GetChallengeStartTime() + local bStreamerDuelOpen = self._mapActData:IsOpenStreamerDuel(nChallengeStartTime) + local nRivalCount = self._mapActData:GetRivalCount() + local nDayNum = self._mapActData:GetCurDayNum() + local nPassedDuelCount = bStreamerDuelOpen and nDayNum - 1 or nRivalCount + if nDayNum == 0 then + nPassedDuelCount = nRivalCount + end + local nReceivedDuelReward = #self._mapActData:GetDuelRewardTable() + local bCanReceive = nPassedDuelCount > nReceivedDuelReward + self._mapNode.btnDuelHistoryUnReceiveAll.gameObject:SetActive(not bCanReceive) + self._mapNode.btnDuelHistoryReceiveAll.gameObject:SetActive(bCanReceive) end function TrekkerVersusQuestCtrl:OnDuelHistoryGridRefresh(goGrid, nIdx) local nIndex = nIdx + 1 @@ -183,7 +217,7 @@ function TrekkerVersusQuestCtrl:OnDuelHistoryGridRefresh(goGrid, nIdx) self:UnbindCtrlByNode(self._mapGridCtrl[goGrid]) self._mapGridCtrl[goGrid] = nil end - local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusDuelHistoryGridCtrl") + local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600004.TrekkerVersusDuelHistoryGridCtrl") self._mapGridCtrl[goGrid] = gridCtrl local mapDuelHistoryData = self.tbDuelHistory[nIndex] self._mapGridCtrl[goGrid]:Refresh(mapDuelHistoryData, false, self._mapActData, self.nActId) @@ -191,6 +225,7 @@ end function TrekkerVersusQuestCtrl:RefreshGiftQuestTab() self._mapNode.lsvGiftQuest:SetAnim(0.05) self._mapNode.lsvGiftQuest:Init(#self.tbGiftQuest, self, self.OnGiftQuestGridRefresh) + self:RefreshReceiveAllQuestButton() end function TrekkerVersusQuestCtrl:OnGiftQuestGridRefresh(goGrid, nIdx) local nIndex = nIdx + 1 @@ -198,7 +233,7 @@ function TrekkerVersusQuestCtrl:OnGiftQuestGridRefresh(goGrid, nIdx) self:UnbindCtrlByNode(self._mapGridCtrl[goGrid]) self._mapGridCtrl[goGrid] = nil end - local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusGiftQuestGridCtrl") + local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600004.TrekkerVersusGiftQuestGridCtrl") self._mapGridCtrl[goGrid] = gridCtrl local mapGiftQuestData = self.tbGiftQuest[nIndex] self._mapGridCtrl[goGrid]:Refresh(mapGiftQuestData, self._mapActData, self.nActId) @@ -206,6 +241,7 @@ end function TrekkerVersusQuestCtrl:RefreshBattleQuestTab() self._mapNode.lsvBattleQuest:SetAnim(0.05) self._mapNode.lsvBattleQuest:Init(#self.tbBattleQuest, self, self.OnBattleQuestGridRefresh) + self:RefreshReceiveAllQuestButton() end function TrekkerVersusQuestCtrl:OnBattleQuestGridRefresh(goGrid, nIdx) local nIndex = nIdx + 1 @@ -213,7 +249,7 @@ function TrekkerVersusQuestCtrl:OnBattleQuestGridRefresh(goGrid, nIdx) self:UnbindCtrlByNode(self._mapGridCtrl[goGrid]) self._mapGridCtrl[goGrid] = nil end - local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusGiftQuestGridCtrl") + local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600004.TrekkerVersusGiftQuestGridCtrl") self._mapGridCtrl[goGrid] = gridCtrl local mapBattleQuestData = self.tbBattleQuest[nIndex] self._mapGridCtrl[goGrid]:Refresh(mapBattleQuestData, self._mapActData, self.nActId) @@ -305,6 +341,12 @@ function TrekkerVersusQuestCtrl:OpenPanel(mapActData, nTab, bOpen, nActId) end end end + if nTab == 3 or nTab == 4 then + self:RefreshReceiveAllQuestButton() + else + self._mapNode.btnReceiveAllQuest.gameObject:SetActive(false) + self._mapNode.btnUnReceiveAllQuest.gameObject:SetActive(false) + end self._coroutineOpen = cs_coroutine.start(wait) end function TrekkerVersusQuestCtrl:OnGridRefresh(goGrid, nIdx) @@ -313,7 +355,7 @@ function TrekkerVersusQuestCtrl:OnGridRefresh(goGrid, nIdx) self:UnbindCtrlByNode(self._mapGridCtrl[goGrid]) self._mapGridCtrl[goGrid] = nil end - local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusQuestGridCtrl") + local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600004.TrekkerVersusQuestGridCtrl") self._mapGridCtrl[goGrid] = gridCtrl local mapQuestData = self.tbHeatQuest[nIndex] self._mapGridCtrl[goGrid]:Refresh(mapQuestData, self._mapActData, self.nActId) @@ -334,7 +376,12 @@ function TrekkerVersusQuestCtrl:OnBtnClick_RewardTab(btn, index) self._mapNode.rtDuelHistory:SetActive(index == 2) self._mapNode.rtGiftQuest:SetActive(index == 3) self._mapNode.rtBattleQuest:SetActive(index == 4) - self._mapNode.btnReceiveAllQuest.gameObject:SetActive(index == 3 or index == 4) + if index == 3 or index == 4 then + self:RefreshReceiveAllQuestButton() + else + self._mapNode.btnReceiveAllQuest.gameObject:SetActive(false) + self._mapNode.btnUnReceiveAllQuest.gameObject:SetActive(false) + end if index == 1 then self:RefreshHeatQuestTab() elseif index == 2 then @@ -345,6 +392,11 @@ function TrekkerVersusQuestCtrl:OnBtnClick_RewardTab(btn, index) self:RefreshBattleQuestTab() end end +function TrekkerVersusQuestCtrl:RefreshReceiveAllQuestButton() + local bCanReceiveAllQuestReward = self._mapActData:GetCanReceiveAllQuestReward() + self._mapNode.btnReceiveAllQuest.gameObject:SetActive(bCanReceiveAllQuestReward) + self._mapNode.btnUnReceiveAllQuest.gameObject:SetActive(not bCanReceiveAllQuestReward) +end function TrekkerVersusQuestCtrl:OnBtnClick_Receive() local mapCurHotValue = self._mapActData:GetCurHeatValue() local nCurSelfHotValue = mapCurHotValue.nSelfHotValue @@ -421,4 +473,7 @@ function TrekkerVersusQuestCtrl:OnEvent_TrekkerVersusQuestRefresh() self:RefreshGiftQuestTab() self:RefreshBattleQuestTab() end +function TrekkerVersusQuestCtrl:OnEvent_TrekkerVersusDuelQuestRefresh() + self:RefreshDuelHistoryTab() +end return TrekkerVersusQuestCtrl diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua b/lua/game/ui/trekkerversus_600004/trekkerversusquestgridctrl.lua similarity index 96% rename from lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua rename to lua/game/ui/trekkerversus_600004/trekkerversusquestgridctrl.lua index 12c394f85..071b4c8b2 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua +++ b/lua/game/ui/trekkerversus_600004/trekkerversusquestgridctrl.lua @@ -80,7 +80,7 @@ function TrekkerVersusQuestGridCtrl:Refresh(mapQuestData, actData, nActId) local nCount = mapQuestData[sFieldName2] if 0 < nItemTid then self._mapNode.btnItem[i].gameObject:SetActive(true) - self._mapNode.item[i]:SetItem(nItemTid, nil, nCount, nil, mapQuestData.Status == 2, nil, nil, true) + self._mapNode.item[i]:SetItem(nItemTid, nil, nCount, nil, nStatus == 2, nil, nil, true) else self._mapNode.btnItem[i].gameObject:SetActive(false) end diff --git a/lua/game/ui/trialbattle/trialbattlepanel.lua b/lua/game/ui/trialbattle/trialbattlepanel.lua index 1dbde7cd6..373f7baea 100644 --- a/lua/game/ui/trialbattle/trialbattlepanel.lua +++ b/lua/game/ui/trialbattle/trialbattlepanel.lua @@ -66,6 +66,7 @@ function TrialBattlePanel:OnEnable() EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation) EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation) EventManager.Hit(EventId.ClosePanel, PanelId.TrialFormation) + EventManager.Hit(EventId.ClosePanel, PanelId.TrialSkinFormationScenePanel) end cs_coroutine.start(wait) end diff --git a/lua/game/ui/trialbattle/trialresultctrl.lua b/lua/game/ui/trialbattle/trialresultctrl.lua index c2efe1b62..c0b6efb7c 100644 --- a/lua/game/ui/trialbattle/trialresultctrl.lua +++ b/lua/game/ui/trialbattle/trialresultctrl.lua @@ -127,6 +127,10 @@ function TrialResultCtrl:OnEnable() self.nActId = tbParam[4] self.mapChangeInfo = tbParam[5] self.tbCharDamage = tbParam[6] + self.bHasReward = tbParam[7] ~= false + if PlayerData.Trial:IsSkinTrialMode() then + PlayerData.Trial:UserEventUpload_TrialBattle(self.bSuccess and 2 or 3) + end for i = 1, 2 do self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and #self.tbCharDamage > 0) end @@ -270,7 +274,9 @@ function TrialResultCtrl:Close() end end function TrialResultCtrl:OnBtnClick_Close(btn) - PlayerData.Trial:SetSelectTrialGroup() + if PlayerData.Trial:IsActivityTrialMode() then + PlayerData.Trial:SetSelectTrialGroup() + end EventManager.Hit(EventId.ClosePanel, PanelId.TrialLevelSelect) self:Close() end @@ -285,7 +291,7 @@ function TrialResultCtrl:OnBtnClick_ShowDamageResult() EventManager.Hit(EventId.OpenPanel, PanelId.BattleDamage, self.tbCharDamage) end function TrialResultCtrl:OpenReward() - if self.mapChangeInfo and next(self.mapChangeInfo) ~= nil then + if self.bHasReward and self.mapChangeInfo and next(self.mapChangeInfo) ~= nil then local callback = function() self:ClosePanel() end diff --git a/lua/game/ui/trialskinselect/trialskinformationctrl.lua b/lua/game/ui/trialskinselect/trialskinformationctrl.lua new file mode 100644 index 000000000..b5c4561be --- /dev/null +++ b/lua/game/ui/trialskinselect/trialskinformationctrl.lua @@ -0,0 +1,288 @@ +local TrialSkinFormationCtrl = class("TrialSkinFormationCtrl", BaseCtrl) +local Animator = CS.UnityEngine.Animator +local CustomModelMaterialVariantComponent = CS.CustomModelMaterialVariantComponent +local GameCameraStackManager = CS.GameCameraStackManager +local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") +local ResType = GameResourceLoader.ResType +local typeof = typeof +TrialSkinFormationCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goChar = { + nCount = 3, + sCtrlName = "Game.UI.FormationEx.FormationCharCtrl" + }, + Mask = {}, + btnStartBattle = { + sComponentName = "UIButton", + callback = "OnBtnClick_Start" + }, + txtStartBattle = { + sComponentName = "TMP_Text", + sLanguageId = "Trial_Btn_StartBattle" + }, + UIParallax3DStage = { + sComponentName = "UIParallaxStageCameraController" + }, + BGbackup = { + sNodeName = "----BGbackup----" + }, + btnInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Info" + }, + charCanvasGroup = { + sNodeName = "----Char----", + sComponentName = "CanvasGroup" + }, + txtBtnInfo = { + sComponentName = "TMP_Text", + sLanguageId = "Trial_Btn_FormationInfo" + }, + goLoadMask = {}, + txtCurTrial = { + nCount = 3, + sComponentName = "TMP_Text", + sLanguageId = "Trial_CurTrialChar" + }, + goCurTrial = {nCount = 3} +} +TrialSkinFormationCtrl._mapEventConfig = { + [EventId.FormationLoadModel] = "OnEvent_LoadModel", + OnEvent_SelectRefresh = "Refresh", + [EventId.UIBackConfirm] = "OnEvent_Back", + [EventId.UIHomeConfirm] = "OnEvent_BackHome" +} +function TrialSkinFormationCtrl:InitData() + local mapLevelCfg = ConfigTable.GetData("TrialFloor", self.nFloorId) + if not mapLevelCfg then + return + end + self.mapBuildData = PlayerData.Build:GetTrialBuild(mapLevelCfg.TrialBuild) + self.tbCharId, self.tbCharTrialToId, self.curTeam, self.mapCharData, self.mapTalentAddLevel, self.tbCharTrialId = {}, {}, {}, {}, {}, {} + for _, mapChar in ipairs(self.mapBuildData.tbChar) do + table.insert(self.tbCharId, mapChar.nTid) + table.insert(self.curTeam, mapChar.nTrialId) + self.tbCharTrialToId[mapChar.nTrialId] = mapChar.nTid + self.tbCharTrialId[mapChar.nTid] = mapChar.nTrialId + self.mapCharData[mapChar.nTid] = PlayerData.Char:GetTrialCharById(mapChar.nTrialId) + self.mapTalentAddLevel[mapChar.nTid] = PlayerData.Talent:GetTrialEnhancedPotential(mapChar.nTrialId) + if mapLevelCfg.TrialChar == mapChar.nTid then + self.nCurTrialId = mapChar.nTrialId + end + end + self.tbDiscId, self.mapDiscData = {}, {} + for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do + if 0 < nDiscId then + table.insert(self.tbDiscId, nDiscId) + local mapCfg = ConfigTable.GetData("TrialDisc", nDiscId) + if mapCfg then + self.mapDiscData[mapCfg.DiscId] = PlayerData.Disc:GetTrialDiscById(nDiscId) + end + end + end + self.tbDepotPotential = {} + for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do + if self.tbCharTrialId[nCharId] then + if not self.tbDepotPotential[nCharId] then + self.tbDepotPotential[nCharId] = {} + end + for _, v in ipairs(tbPerk) do + self.tbDepotPotential[nCharId][v.nPotentialId] = v.nLevel + end + else + printError("体验build内,有多余角色的潜能" .. nCharId) + end + end +end +function TrialSkinFormationCtrl:Refresh(nDirection) + self:RefreshChar(nDirection) +end +function TrialSkinFormationCtrl:RefreshChar(nDirection) + for i = 1, 3 do + if self.curTeam[i] == nil then + self.curTeam[i] = 0 + end + self._mapNode.goChar[i].gameObject:SetActive(self.curTeam[i] ~= 0) + self._mapNode.goCurTrial[i]:SetActive(self.curTeam[i] == self.nCurTrialId) + if self.curTeam[i] ~= 0 then + self._mapNode.goChar[i]:OnRender(self.curTeam, i, true, nDirection) + if self.mapCurModel[i] == nil or self.mapCurModel[i].nCharId ~= self.curTeam[i] then + self:LoadCharacter(self.curTeam[i], self.bOpen or nDirection ~= nil) + end + elseif self.mapCurModel[i] ~= nil then + NovaAPI.UnbindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, i - 1) + destroy(self.mapCurModel[i].model) + self.mapCurModel[i] = nil + end + end +end +function TrialSkinFormationCtrl:LoadCharacter(nCharId, bOpen) + local mapTrialChar = PlayerData.Char:GetTrialCharById(nCharId) + if not mapTrialChar then + return + end + local nSkinId = mapTrialChar.nSkinId + local mapSkin = ConfigTable.GetData_CharacterSkin(nSkinId) + if not mapSkin then + printLog("没有找到皮肤配置" .. nCharId) + return + end + local sFullPath = string.format("%s.prefab", mapSkin.Model_Show) + local LoadModelCallback = function(obj) + self._panel.nLoadProcess = self._panel.nLoadProcess - 1 + if self._mapNode == nil then + return + end + local idx = table.indexof(self.curTeam, nCharId) + if 0 < idx then + if self.mapCurModel[idx] ~= nil then + NovaAPI.UnbindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, idx - 1) + destroy(self.mapCurModel[idx].model) + self.mapCurModel[idx] = nil + end + local go = instantiate(obj, self.rtSceneOriginPos) + self.mapCurModel[idx] = {nCharId = nCharId, model = go} + NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, idx - 1, go) + if self.rtSceneOriginPos ~= nil then + go.transform.position = self.rtSceneOriginPos.position + go.transform.localEulerAngles = Vector3(0, 180, 0) + go.transform.localScale = Vector3.one * (mapSkin.ModelShowScale / 10000) + local animator = go:GetComponent(typeof(Animator)) + if animator ~= nil and animator:IsNull() == false then + animator:SetBool("standby", true) + end + GameUIUtils.SetCustomModelMaterialVariant(go, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView) + end + if not bOpen then + self._mapNode.goChar[idx]:PlayChangeFx() + end + if PlayerData.Guide:GetGuideState() then + EventManager.Hit("Guide_LoadCharacterSuccess") + end + end + end + self._panel.nLoadProcess = self._panel.nLoadProcess + 1 + self:LoadAssetAsync(sFullPath, typeof(GameObject), LoadModelCallback) +end +function TrialSkinFormationCtrl:LoadScene() + local sSceneName = ConfigTable.GetConfigValue("SelectRole_Main") + self.mapCurModel = {} + local callbak = function(bSuccess) + self.bOpen = true + if bSuccess == true then + local sceneRoot = CS.MainMenuModuleHelper.GetMainMenuSceneRoot(sSceneName) + self.rtSceneOriginPos = sceneRoot.transform:Find("==== Scene ====") + self.goSelectRolePrefab = self:CreatePrefabInstance("UI/MainlineFormationEx/SelectRolePrefab.prefab", self.rtSceneOriginPos) + local goSelectRoleCam = self.goSelectRolePrefab.transform:Find("Camera"):GetComponent("Camera") + NovaAPI.SetupUIParallaxStageCameraControllerForModelView(self._mapNode.UIParallax3DStage, goSelectRoleCam) + self:Refresh() + if self.curTeam[1] ~= 0 then + PlayerData.Voice:PlayCharVoice("swap", self.tbCharTrialToId[self.curTeam[1]]) + end + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.goLoadMask:SetActive(false) + if PlayerData.Guide:GetGuideState() then + EventManager.Hit("Guide_LoadFormationSuccess") + end + end + cs_coroutine.start(wait) + else + self._mapNode.goLoadMask:SetActive(false) + self._mapNode.UIParallax3DStage.gameObject:SetActive(false) + self._mapNode.BGbackup:SetActive(true) + end + EventManager.Hit(EventId.SetTransition) + for i = 1, 3 do + self._mapNode.goChar[i]:OpenList(false) + end + self._mapNode.btnStartBattle.transform.localScale = Vector3.one + self.bOpen = false + end + CS.MainMenuModuleHelper.GetActiveScene(sSceneName, callbak) +end +function TrialSkinFormationCtrl:Awake() + self._panel.nLoadProcess = 0 +end +function TrialSkinFormationCtrl:OnEnable() + self._panel.nLoadProcess = 0 + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nFloorId = tbParam[1] + end + self:InitData() + self._mapNode.goLoadMask:SetActive(true) + self._mapNode.btnStartBattle.enabled = true + self:LoadScene() +end +function TrialSkinFormationCtrl:OnDisable() + local sSceneName = ConfigTable.GetConfigValue("SelectRole_Main") + local callback = function() + end + CS.MainMenuModuleHelper.DeActiveScene(sSceneName, callback) + for i, mapModel in pairs(self.mapCurModel) do + if mapModel.model ~= nil then + NovaAPI.UnbindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, i - 1) + destroy(mapModel.model) + end + end + for i = 1, 3 do + self._mapNode.goChar[i].nCharId = nil + end + if self.goSelectRolePrefab ~= nil then + destroy(self.goSelectRolePrefab) + end + self.mapCurModel = {} +end +function TrialSkinFormationCtrl:OnDestroy() +end +function TrialSkinFormationCtrl:OnBtnClick_Info(btn) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end + local tbDisc = {} + for _, v in ipairs(self.tbDiscId) do + local mapCfg = ConfigTable.GetData("TrialDisc", v) + if mapCfg then + table.insert(tbDisc, mapCfg.DiscId) + end + end + EventManager.Hit(EventId.OpenPanel, PanelId.TrialDepot, self.tbCharId, tbDisc, self.mapCharData, self.mapDiscData, self.mapTalentAddLevel, self.tbDepotPotential, self.mapBuildData.tbNotes) +end +function TrialSkinFormationCtrl:OnBtnClick_Start(btn) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end + self._mapNode.btnStartBattle.enabled = false + PlayerData.Trial:EnterSkinTrial(self.nFloorId) + NovaAPI.SetEntryLevelFade(true) +end +function TrialSkinFormationCtrl:OnEvent_LoadModel(bLoadFinish) + self._mapNode.Mask:SetActive(not bLoadFinish) +end +function TrialSkinFormationCtrl:OnEvent_Back(nPanelId) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end + if self._panel._nPanelId ~= nPanelId then + return + end + CS.AdventureModuleHelper.ExitSelectTeam() + EventManager.Hit(EventId.CloesCurPanel) + PlayerData.Build:DeleteTrialBuild() +end +function TrialSkinFormationCtrl:OnEvent_BackHome(nPanelId) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end + if self._panel._nPanelId ~= nPanelId then + return + end + CS.AdventureModuleHelper.ExitSelectTeam() + PlayerData.Build:DeleteTrialBuild() + PanelManager.Home() +end +return TrialSkinFormationCtrl diff --git a/lua/game/ui/trialskinselect/trialskinformationpanel.lua b/lua/game/ui/trialskinselect/trialskinformationpanel.lua new file mode 100644 index 000000000..428fc8208 --- /dev/null +++ b/lua/game/ui/trialskinselect/trialskinformationpanel.lua @@ -0,0 +1,16 @@ +local TrialSkinFormationPanel = class("TrialSkinFormationPanel", BasePanel) +TrialSkinFormationPanel._tbDefine = { + { + sPrefabPath = "Play_TrialSkinSelect/TrialSkinFormationScenePanel.prefab", + sCtrlName = "Game.UI.TrialSkinSelect.TrialSkinFormationCtrl" + } +} +function TrialSkinFormationPanel:Awake() +end +function TrialSkinFormationPanel:OnEnable(bPlayFadeIn) +end +function TrialSkinFormationPanel:OnDisable() +end +function TrialSkinFormationPanel:OnDestroy() +end +return TrialSkinFormationPanel diff --git a/lua/game/ui/trialskinselect/trialskinselectctrl.lua b/lua/game/ui/trialskinselect/trialskinselectctrl.lua new file mode 100644 index 000000000..68a33601f --- /dev/null +++ b/lua/game/ui/trialskinselect/trialskinselectctrl.lua @@ -0,0 +1,340 @@ +local TrialSkinSelectCtrl = class("TrialSkinSelectCtrl", BaseCtrl) +local Actor2DManager = require("Game.Actor2D.Actor2DManager") +TrialSkinSelectCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + aniRoot = { + sNodeName = "----SafeAreaRoot----", + sComponentName = "Animator" + }, + rawImgActor2D = { + sNodeName = "----Actor2D----", + sComponentName = "RawImage" + }, + imgRecommend = {nCount = 2}, + imgOn = {nCount = 2}, + imgOff = {nCount = 2}, + txtMain = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Trial_MasterGroup" + }, + txtSub = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Trial_AssistGroup" + }, + btnTab = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Tab" + }, + txtPotentialTitle = {nCount = 2, sComponentName = "TMP_Text"}, + txtPotentialTip = {nCount = 2, sComponentName = "TMP_Text"}, + btnLevel = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Level" + }, + txtBtnLevel = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Trial_Btn_TrialFormation" + }, + sv = { + nCount = 2, + sComponentName = "LoopScrollView" + }, + List_ = {nCount = 2} +} +TrialSkinSelectCtrl._mapEventConfig = { + SelectDepotPotential = "OnEvent_Select", + [EventId.UIHomeConfirm] = "OnBtnClick_Home", + [EventId.UIBackConfirm] = "OnBtnClick_Back" +} +function TrialSkinSelectCtrl:RefreshSelectTrial() + local nGroupId = PlayerData.Trial:GetSelectTrialGroup() + local bGroupIdChange = nGroupId ~= self.nGroupId + if not bGroupIdChange then + return + end + self.nTab = 1 + if bGroupIdChange then + self.nGroupId = nGroupId + end +end +function TrialSkinSelectCtrl:RefreshData() + if self.nTab == nil then + self.nTab = 1 + end + self.tbPotentialList = {} + self.tbPotentialList.master = {} + self.tbPotentialList.assist = {} + self.tbBuildGroup = {} + self.tbBuildGroup.master = {} + self.tbBuildGroup.assist = {} + self.tbBuild1GridCtrl = {} + self.tbBuild2GridCtrl = {} + local mapGroupCfg = ConfigTable.GetData("TrialGroup", self.nGroupId) + if not mapGroupCfg then + return + end + PlayerData.Char:CreateTrialChar({ + mapGroupCfg.TrialChar + }) + local addPotential = function(tbPotentials, insertTb, nIndex) + for Tid, Level in pairs(tbPotentials) do + local mapCfg = ConfigTable.GetData("Potential", Tid) + local mapItemCfg = ConfigTable.GetData("Item", Tid) + if mapCfg ~= nil and mapItemCfg ~= nil then + if insertTb[nIndex] == nil then + insertTb[nIndex] = {} + end + local data = { + nId = Tid, + nSpecial = mapItemCfg.Stype == GameEnum.itemStype.SpecificPotential and 1 or 0, + nRarity = mapItemCfg.Rarity, + nLevel = Level + } + table.insert(insertTb[nIndex], data) + end + end + end + local mapTrial = ConfigTable.GetData("TrialCharacter", mapGroupCfg.TrialChar) + if not mapTrial then + return + end + self.nCharId = mapTrial.CharId + local mapDes = ConfigTable.GetData("CharacterDes", self.nCharId) + if not mapDes then + return + end + for i, v in ipairs(mapGroupCfg.MasterPotential) do + local mapCfg = ConfigTable.GetData("TrialPotential", v) + if mapCfg then + table.insert(self.tbBuildGroup.master, { + nId = v, + nFloorId = mapCfg.FloorId, + sTitle = mapDes[mapCfg.Title], + sDesc = mapDes[mapCfg.Desc] + }) + local tbPotentialId = mapCfg.Potential + local mapId = {} + for _, nId in ipairs(tbPotentialId) do + mapId[nId] = 1 + end + local mapFloor = ConfigTable.GetData("TrialFloor", mapCfg.FloorId) + if mapFloor then + local mapBuild = ConfigTable.GetData("TrialBuild", mapFloor.TrialBuild) + if mapBuild then + local tbAllPotential = decodeJson(mapBuild.Potential) + for _, mapPotential in pairs(tbAllPotential) do + if mapId[mapPotential.Tid] then + mapId[mapPotential.Tid] = mapPotential.Level + end + end + addPotential(mapId, self.tbPotentialList.master, i) + end + end + end + end + for i, v in ipairs(mapGroupCfg.AssistPotential) do + local mapCfg = ConfigTable.GetData("TrialPotential", v) + if mapCfg then + table.insert(self.tbBuildGroup.assist, { + nId = v, + nFloorId = mapCfg.FloorId, + sTitle = mapDes[mapCfg.Title], + sDesc = mapDes[mapCfg.Desc] + }) + local tbPotentialId = mapCfg.Potential + local mapId = {} + for _, nId in ipairs(tbPotentialId) do + mapId[nId] = 1 + end + local mapFloor = ConfigTable.GetData("TrialFloor", mapCfg.FloorId) + if mapFloor then + local mapBuild = ConfigTable.GetData("TrialBuild", mapFloor.TrialBuild) + if mapBuild then + local tbAllPotential = decodeJson(mapBuild.Potential) + for _, mapPotential in pairs(tbAllPotential) do + if mapId[mapPotential.Tid] then + mapId[mapPotential.Tid] = mapPotential.Level + end + end + addPotential(mapId, self.tbPotentialList.assist, i) + end + end + end + end + local sort = function(a, b) + if a.nSpecial ~= b.nSpecial then + return a.nSpecial > b.nSpecial + else + return a.nRarity < b.nRarity + end + end + for i = 1, #self.tbPotentialList.master do + table.sort(self.tbPotentialList.master[i], sort) + end + for i = 1, #self.tbPotentialList.assist do + table.sort(self.tbPotentialList.assist[i], sort) + end +end +function TrialSkinSelectCtrl:RefreshContent() + self:RefreshData() + self:RefreshTab() + self:RefreshList() + self:RefreshRecommend() + self:RefreshChar() +end +function TrialSkinSelectCtrl:RefreshChar() + local mapGroupCfg = ConfigTable.GetData("TrialGroup", self.nGroupId) + if not mapGroupCfg then + return + end + local nCharSkinId = PlayerData.Char:GetTrialCharById(mapGroupCfg.TrialChar).nSkinId + Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImgActor2D, self.nCharId, nCharSkinId) +end +function TrialSkinSelectCtrl:RefreshTab() + local tbBuildGroup = self.nTab == 1 and self.tbBuildGroup.master or self.tbBuildGroup.assist + for i = 1, 2 do + self._mapNode.imgOn[i]:SetActive(i == self.nTab) + self._mapNode.imgOff[i]:SetActive(i ~= self.nTab) + if self._mapNode.txtPotentialTitle[i] ~= nil and tbBuildGroup[i] ~= nil then + NovaAPI.SetTMPText(self._mapNode.txtPotentialTitle[i], tbBuildGroup[i].sTitle) + end + if self._mapNode.txtPotentialTip[i] ~= nil and tbBuildGroup[i] ~= nil then + NovaAPI.SetTMPText(self._mapNode.txtPotentialTip[i], tbBuildGroup[i].sDesc) + end + end +end +function TrialSkinSelectCtrl:RefreshRecommend() + local mapChar = ConfigTable.GetData_Character(self.nCharId) + if mapChar == nil then + return + end + self._mapNode.imgRecommend[1]:SetActive(mapChar.Class == GameEnum.characterJobClass.Vanguard) + self._mapNode.imgRecommend[2]:SetActive(mapChar.Class == GameEnum.characterJobClass.Support) +end +function TrialSkinSelectCtrl:RefreshList() + for nInstanceId, objCtrl in pairs(self.tbBuild1GridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbBuild1GridCtrl[nInstanceId] = nil + end + for nInstanceId, objCtrl in pairs(self.tbBuild2GridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbBuild2GridCtrl[nInstanceId] = nil + end + local tbPotentialList = self.nTab == 1 and self.tbPotentialList.master or self.tbPotentialList.assist + self.tbBuild1 = tbPotentialList[GameEnum.potentialBuild.PotentialBuild1] or {} + self.tbBuild2 = tbPotentialList[GameEnum.potentialBuild.PotentialBuild2] or {} + self._mapNode.List_[1]:SetActive(#self.tbBuild1 > 0) + self._mapNode.sv[1].gameObject:SetActive(#self.tbBuild1 > 0) + self._mapNode.List_[2]:SetActive(#self.tbBuild2 > 0) + self._mapNode.sv[2].gameObject:SetActive(#self.tbBuild2 > 0) + if #self.tbBuild1 > 0 then + self._mapNode.sv[1]:SetAnim(0.04) + self._mapNode.sv[1]:Init(#self.tbBuild1, self, self.OnGridRefresh1) + end + if #self.tbBuild2 > 0 then + self._mapNode.sv[2]:SetAnim(0.04) + self._mapNode.sv[2]:Init(#self.tbBuild2, self, self.OnGridRefresh2) + end +end +function TrialSkinSelectCtrl:OnGridRefresh1(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local mapData = self.tbBuild1[nIndex] + local nInstanceID = goGrid:GetInstanceID() + if not self.tbBuild1GridCtrl[nInstanceID] then + self.tbBuild1GridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.StarTower.Depot.DepotPotentialItemCtrl") + end + self.tbBuild1GridCtrl[nInstanceID]:InitItem(mapData.nId, mapData.nLevel, 0, false, true) +end +function TrialSkinSelectCtrl:OnGridRefresh2(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local mapData = self.tbBuild2[nIndex] + local nInstanceID = goGrid:GetInstanceID() + if not self.tbBuild1GridCtrl[nInstanceID] then + self.tbBuild1GridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.StarTower.Depot.DepotPotentialItemCtrl") + end + self.tbBuild1GridCtrl[nInstanceID]:InitItem(mapData.nId, mapData.nLevel, 0, false, true) +end +function TrialSkinSelectCtrl:FadeIn() +end +function TrialSkinSelectCtrl:Awake() +end +function TrialSkinSelectCtrl:OnEnable() + self:RefreshSelectTrial() + self:RefreshContent() +end +function TrialSkinSelectCtrl:OnDisable() + Actor2DManager.UnsetActor2D() + PlayerData.Char:DeleteTrialChar() + if self.tbBuild2GridCtrl then + for k, objCtrl in pairs(self.tbBuild2GridCtrl) do + local obj = objCtrl.gameObject + self:UnbindCtrlByNode(objCtrl) + self.tbBuild2GridCtrl[k] = nil + destroyImmediate(obj) + end + self.tbBuild2GridCtrl = {} + end + if self.tbBuild1GridCtrl then + for k, objCtrl in pairs(self.tbBuild1GridCtrl) do + local obj = objCtrl.gameObject + self:UnbindCtrlByNode(objCtrl) + self.tbBuild1GridCtrl[k] = nil + destroyImmediate(obj) + end + self.tbBuild1GridCtrl = {} + end +end +function TrialSkinSelectCtrl:OnDestroy() + PlayerData.Char:DeleteTrialChar() +end +function TrialSkinSelectCtrl:OnBtnClick_Home(nPanelId) + if self._panel._nPanelId ~= nPanelId then + return + end + PanelManager.Home() +end +function TrialSkinSelectCtrl:OnBtnClick_Back(nPanelId) + if self._panel._nPanelId ~= nPanelId then + return + end + local ClosePanel = function() + EventManager.Hit(EventId.CloesCurPanel) + end + EventManager.Hit(EventId.SetTransition, 5, ClosePanel) +end +function TrialSkinSelectCtrl:OnBtnClick_Tab(btn, nIndex) + if nIndex == self.nTab then + return + end + self.nTab = nIndex + self:RefreshTab() + NovaAPI.SetVerticalNormalizedPosition(self._mapNode.svPotential, 1) + self:RefreshList() +end +function TrialSkinSelectCtrl:OnBtnClick_Level(btn, nIndex) + local nFloorId, sTitle + if self.nTab == 1 then + nFloorId = self.tbBuildGroup.master[nIndex].nFloorId + sTitle = self.tbBuildGroup.master[nIndex].sTitle + else + nFloorId = self.tbBuildGroup.assist[nIndex].nFloorId + sTitle = self.tbBuildGroup.assist[nIndex].sTitle + end + PlayerData.Trial:SetLevelTitle(sTitle) + local OpenPanel = function() + EventManager.Hit(EventId.OpenPanel, PanelId.TrialSkinFormationScenePanel, nFloorId) + end + EventManager.Hit(EventId.SetTransition, 2, OpenPanel) +end +function TrialSkinSelectCtrl:OnEvent_Select(nPotentialId, nLevel) + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialDetail, nPotentialId, nLevel, 0) +end +return TrialSkinSelectCtrl diff --git a/lua/game/ui/trialskinselect/trialskinselectpanel.lua b/lua/game/ui/trialskinselect/trialskinselectpanel.lua new file mode 100644 index 000000000..68b3a83d1 --- /dev/null +++ b/lua/game/ui/trialskinselect/trialskinselectpanel.lua @@ -0,0 +1,16 @@ +local TrialSkinSelectPanel = class("TrialSkinSelectPanel", BasePanel) +TrialSkinSelectPanel._tbDefine = { + { + sPrefabPath = "Play_TrialSkinSelect/TrialSkinSelectPanel.prefab", + sCtrlName = "Game.UI.TrialSkinSelect.TrialSkinSelectCtrl" + } +} +function TrialSkinSelectPanel:Awake() +end +function TrialSkinSelectPanel:OnEnable() +end +function TrialSkinSelectPanel:OnDisable() +end +function TrialSkinSelectPanel:OnDestroy() +end +return TrialSkinSelectPanel diff --git a/lua/game/ui/tutorial/tutorialpotentialcarditemctrl.lua b/lua/game/ui/tutorial/tutorialpotentialcarditemctrl.lua index fdf72eed2..75e2b26f1 100644 --- a/lua/game/ui/tutorial/tutorialpotentialcarditemctrl.lua +++ b/lua/game/ui/tutorial/tutorialpotentialcarditemctrl.lua @@ -44,6 +44,7 @@ TutorialPotentialCardItemCtrl._mapNodeConfig = { animCtrl = {sComponentName = "Animator", sNodeName = "AnimRoot"}, imgReommend = {}, imgNew = {}, + goLayout = {}, txtNew = { sComponentName = "TMP_Text", sLanguageId = "StarTower_Book_New_Text" @@ -67,6 +68,7 @@ function TutorialPotentialCardItemCtrl:SetPotentialItem(nTid, bSimpleDesc, bShow self.nPotentialAddLevel = nPotentialAddLevel or 0 self.nShowType = nShowType or AllEnum.PotentialCardType.CharInfo self._mapNode.imgNew.gameObject:SetActive(false) + self._mapNode.goLayout.gameObject:SetActive(false) self._mapNode.ArrowEffect:SetActive(false) local itemCfg = ConfigTable.GetData_Item(nTid) if nil == itemCfg then diff --git a/lua/gamecore/common/allenum.lua b/lua/gamecore/common/allenum.lua index 2d663a011..7cfdd954d 100644 --- a/lua/gamecore/common/allenum.lua +++ b/lua/gamecore/common/allenum.lua @@ -82,7 +82,8 @@ AllEnum.CharHeadIconSurfix = { GOODS = "_GOODS", QM = "_QM", QS = "_QS", - Q = "_Q" + Q = "_Q", + QSS = "_QSS" } AllEnum.CharHeadIconSurfixAutoFit = { _L = { @@ -551,6 +552,11 @@ AllEnum.BuildGrade = { B = 1, C = 0 } +AllEnum.BuildSource = { + Normal = 1, + Trial = 2, + LimitedTrial = 3 +} AllEnum.FrameColor = { [GameEnum.itemRarity.SSR] = "5", [GameEnum.itemRarity.SR] = "4", @@ -1334,7 +1340,8 @@ AllEnum.RegionBossFormationType = { ActivityLevels = 12, ActivityStory = 13, JointDrill_2 = 14, - TraceHunt = 15 + TraceHunt = 15, + ScoreBoss_GM = 16 } AllEnum.EnergyPanelType = { Main = 1, @@ -1596,13 +1603,15 @@ AllEnum.TrekkerVersusDuelSelfInfo = { AllEnum.PreselectionPanelType = { Create = 1, Preview = 2, - Edit = 3 + Edit = 3, + SystemPreview = 4 } AllEnum.GoldenSpyBuffType = { ActiveBuff = 1, DelayBuff = 2, UnactiveBuff = 3 } +AllEnum.GoldenSpyHookType = {Normal = 1, FishingHook = 2} AllEnum.GamepadIconSuffix = {Light = "", Dark = "_2"} AllEnum.SoldierHandbookType = { Character = 1, @@ -1711,4 +1720,12 @@ AllEnum.SoldierPositionType = { Waiting = 3, Other = 4 } +AllEnum.TrialMode = {ActivityTrial = 1, SkinTrial = 2} +AllEnum.ReengagementTog = { + Signin = 1, + Task = 2, + DoubleDrop = 3, + ShopMall = 4, + BDTrial = 5 +} return AllEnum diff --git a/lua/gamecore/data/dataclass/activity/activitygroupdatabase.lua b/lua/gamecore/data/dataclass/activity/activitygroupdatabase.lua index 55e6403d2..854f4adef 100644 --- a/lua/gamecore/data/dataclass/activity/activitygroupdatabase.lua +++ b/lua/gamecore/data/dataclass/activity/activitygroupdatabase.lua @@ -5,6 +5,7 @@ function ActivityGroupDataBase:ctor(mapActGroupData) self.actGroupCfg = mapActGroupData self.bRedDot = false self.bBanner = false + self.tbActivityEntranceState = {} self.nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.StartTime) self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.EndTime) self.nEndEnterTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.EnterEndTime) @@ -110,4 +111,168 @@ end function ActivityGroupDataBase:IsActivityInActivityGroup(nActivityId) return false end +local ActivityState = { + NotOpen = 1, + Open = 2, + Closed = 3 +} +function ActivityGroupDataBase:GetActivityDataByActivityId(nActivityId) + if self.tbAllActivity == nil then + return nil + end + for _, activity in pairs(self.tbAllActivity) do + if activity.ActivityId == nActivityId then + return activity + end + end +end +function ActivityGroupDataBase:GetActivityEntranceState(nActivityId) + local activityData = ConfigTable.GetData("Activity", nActivityId) + local state = ActivityState.NotOpen + if activityData ~= nil then + local curTime = CS.ClientManager.Instance.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if (activityData.ActivityType == GameEnum.activityType.Story or activityData.ActivityType == GameEnum.activityType.HistoryStory) and activityData.MidGroupId ~= nil and activityData.MidGroupId > 0 then + local activityGroupData = ConfigTable.GetData("ActivityGroup", activityData.MidGroupId) + if activityGroupData ~= nil and activityGroupData.StoryShowTime ~= nil and activityGroupData.StoryShowTime ~= "" then + endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityGroupData.StoryShowTime) + end + end + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime < endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + end + self.tbActivityEntranceState[nActivityId] = state + return state +end +function ActivityGroupDataBase:GetActivityEntranceTimerData(nActivityId) + local activityData = ConfigTable.GetData("Activity", nActivityId) + local state = self:GetActivityEntranceState(nActivityId) + local bShowCountDown = false + local openTime, endTime + if activityData ~= nil and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if (activityData.ActivityType == GameEnum.activityType.Story or activityData.ActivityType == GameEnum.activityType.HistoryStory) and activityData.MidGroupId ~= nil and activityData.MidGroupId > 0 then + local activityGroupData = ConfigTable.GetData("ActivityGroup", activityData.MidGroupId) + if activityGroupData ~= nil and activityGroupData.StoryShowTime ~= nil and activityGroupData.StoryShowTime ~= "" then + endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityGroupData.StoryShowTime) + end + end + if state == ActivityState.Open then + local curTime = CS.ClientManager.Instance.serverTimeStamp + if endTime > self:GetActGroupEndTime() then + bShowCountDown = true + elseif endTime < self:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + end + end + return state, bShowCountDown, openTime, endTime +end +function ActivityGroupDataBase:GetActivityEntranceStateTip(state) + if state == ActivityState.Closed then + return ConfigTable.GetUIText("Activity_End_Notice") + elseif state == ActivityState.NotOpen then + return ConfigTable.GetUIText("Activity_Not_Open") + end + return "" +end +function ActivityGroupDataBase:CheckActivityEntranceOpen(nActivityId, nPanelId, bShowTips, bRequiredActData) + local actData = self:GetActivityDataByActivityId(nActivityId) + if actData == nil or nPanelId ~= nil and actData.PanelId ~= nil and actData.PanelId ~= nPanelId then + local sTips = ConfigTable.GetUIText("Activity_Not_Open") + if bShowTips then + EventManager.Hit(EventId.OpenMessageBox, sTips) + end + return false, ActivityState.NotOpen, sTips, false + end + local bUnlock, sUnlockTip = self:IsUnlock() + if not bUnlock then + if bShowTips then + EventManager.Hit(EventId.OpenMessageBox, sUnlockTip or "") + end + return false, ActivityState.NotOpen, sUnlockTip or "", false + end + if not self:CheckActGroupShow() then + local sTips = ConfigTable.GetUIText("Activity_End_Notice") + if bShowTips then + EventManager.Hit(EventId.OpenMessageBox, sTips) + end + return false, ActivityState.Closed, sTips, false + end + local state = self:GetActivityEntranceState(nActivityId) + if state ~= ActivityState.Open then + local sTips = self:GetActivityEntranceStateTip(state) + if bShowTips then + EventManager.Hit(EventId.OpenMessageBox, sTips) + end + return false, state, sTips, false + end + local activityData = PlayerData.Activity:GetActivityDataById(nActivityId) + if activityData == nil then + local bHint = true + if actData.Index == AllEnum.ActivityThemeFuncIndex.Story then + bHint = not PlayerData.ActivityAvg:HasActivityData(nActivityId) + end + if bHint then + local sTips = ConfigTable.GetUIText(bRequiredActData and "Activity_Data_Refreshing" or "Activity_Not_Open") + if bShowTips then + EventManager.Hit(EventId.OpenMessageBox, sTips) + end + return false, state, sTips, not bRequiredActData + end + elseif type(activityData.CheckActJumpCond) == "function" then + local bCanJump, sTips = activityData:CheckActJumpCond(bShowTips) + if not bCanJump then + return false, state, sTips, false + end + end + return true, state, "", false +end +function ActivityGroupDataBase:OnOpenMiniGameEntrance(actData) +end +function ActivityGroupDataBase:OpenActivityEntrance(nActivityId, nPanelId, nMiniGameTransitionId) + local actData = self:GetActivityDataByActivityId(nActivityId) + if actData == nil then + return + end + nPanelId = nPanelId or actData.PanelId + if nPanelId == nil then + return + end + if actData.Index == AllEnum.ActivityThemeFuncIndex.MiniGame then + self:OnOpenMiniGameEntrance(actData) + if nMiniGameTransitionId ~= nil and 0 < nMiniGameTransitionId then + EventManager.Hit(EventId.SetTransition, nMiniGameTransitionId, function() + EventManager.Hit(EventId.OpenPanel, nPanelId, nActivityId, self.nActGroupId) + end) + else + EventManager.Hit(EventId.OpenPanel, nPanelId, nActivityId, self.nActGroupId) + end + return + end + if self.actGroupCfg.TransitionId ~= nil and 0 < self.actGroupCfg.TransitionId then + EventManager.Hit(EventId.SetTransition, self.actGroupCfg.TransitionId, function() + EventManager.Hit(EventId.OpenPanel, nPanelId, nActivityId) + end) + else + EventManager.Hit(EventId.OpenPanel, nPanelId, nActivityId) + end +end return ActivityGroupDataBase diff --git a/lua/gamecore/data/dataclass/activity/advertiseactdata.lua b/lua/gamecore/data/dataclass/activity/advertiseactdata.lua index ff52bface..7659c705f 100644 --- a/lua/gamecore/data/dataclass/activity/advertiseactdata.lua +++ b/lua/gamecore/data/dataclass/activity/advertiseactdata.lua @@ -10,14 +10,34 @@ function AdvertiseActData:InitConfig() end function AdvertiseActData:RefreshInfinityTowerActData(msgData) end -function AdvertiseActData:GetActSortId() +function AdvertiseActData:CheckHideFromActList() if self.bIsMove and self:isFinishAllTasks() then - return 9999 - else - return self.actCfg.SortId + return true end + if self.actCfg ~= nil then + return self.actCfg.HideFromActivityList + end + return true +end +function AdvertiseActData:CheckShowBanner() + if self.bIsMove and self:isFinishAllTasks() then + return false + end + return self:CheckActPlay() and self.actCfg.BannerRes ~= "" and self.bBanner == false end function AdvertiseActData:isFinishAllTasks() + local nTotalCount, nReceivedCount = PlayerData.TutorialData:GetProgress() + local bHasReceiveAllGroup = PlayerData.Quest:CheckTourGroupReward(PlayerData.Quest:GetMaxTourGroupOrderIndex()) + local nAttrQuestCount = #PlayerData.Quest.tbTeamFormationAttr or 1 + local nAttrReceivedCount, nAttrTotalCount = 0, 0 + for i = 1, nAttrQuestCount do + local nThisReceivedCount, nThisTotalCount = PlayerData.Quest:GetTeamFormationAttributeProgress(i) + nAttrReceivedCount = nAttrReceivedCount + nThisReceivedCount + nAttrTotalCount = nAttrTotalCount + nThisTotalCount + end + if bHasReceiveAllGroup and nTotalCount == nReceivedCount and nAttrReceivedCount == nAttrTotalCount then + return true + end return false end return AdvertiseActData diff --git a/lua/gamecore/data/dataclass/activity/breakoutdata.lua b/lua/gamecore/data/dataclass/activity/breakoutdata.lua index 0602e58a5..a8b3e939f 100644 --- a/lua/gamecore/data/dataclass/activity/breakoutdata.lua +++ b/lua/gamecore/data/dataclass/activity/breakoutdata.lua @@ -323,7 +323,7 @@ function BreakOutData:RequestFinishLevel(arrayData, cb) cb() end end - EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanelS3) + EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanelS4) HttpNetHandler.SendMsg(NetMsgId.Id.milkout_settle_req, mapMsg, nil, failCallback) return end @@ -336,7 +336,7 @@ function BreakOutData:RequestFinishLevel(arrayData, cb) FirstComplete = arrayData.Win }) end - EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanelS3) + EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanelS4) HttpNetHandler.SendMsg(NetMsgId.Id.milkout_settle_req, mapMsg, nil, successCallback) end function BreakOutData:CreateTempData(nLevelId, bResult) @@ -390,7 +390,7 @@ function BreakOutData:ShowActivityClosedAlert() EventManager.Hit(EventId.OpenMessageBox, msg) end function BreakOutData:ForceExitOnFinishFail() - EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutPlayPanelS3) - EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanelS3) + EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutPlayPanelS4) + EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanelS4) end return BreakOutData diff --git a/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua b/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua index ed36a4151..b360ac0ca 100644 --- a/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua +++ b/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua @@ -106,7 +106,7 @@ function BreakOutLevelData:GetIsFinishGame() return self.bIsFinishGame end function BreakOutLevelData:OnEvent_AdventureModuleEnter() - EventManager.Hit(EventId.OpenPanel, PanelId.BreakOutPlayPanelS3, self.nActId, self.nLevelId, self.nCharacterNid) + EventManager.Hit(EventId.OpenPanel, PanelId.BreakOutPlayPanelS4, self.nActId, self.nLevelId, self.nCharacterNid) end function BreakOutLevelData:GetFloorHasDic(nFloorId) local bResult = true diff --git a/lua/gamecore/data/dataclass/activity/cultivationmanual_10111data.lua b/lua/gamecore/data/dataclass/activity/cultivationmanual_10111data.lua new file mode 100644 index 000000000..73ef3223d --- /dev/null +++ b/lua/gamecore/data/dataclass/activity/cultivationmanual_10111data.lua @@ -0,0 +1,77 @@ +local ActivityGroupDataBase = require("GameCore.Data.DataClass.Activity.ActivityGroupDataBase") +local LocalData = require("GameCore.Data.LocalData") +local CultivationManual_10111Data = class("CultivationManual_10111Data", ActivityGroupDataBase) +function CultivationManual_10111Data:Init() + self.tbAllActivity = {} + self.nCGActivityId = 0 + self.sCGPath = "" + self.bPlayedCG = false + self:ParseActivity() +end +function CultivationManual_10111Data:ParseActivity() + if self.actGroupConfig == nil then + self.actGroupConfig = ConfigTable.GetData("ActivityGroup", self.nActGroupId) + end + if self.actGroupConfig == nil then + printError("ActivityGroup config not found for id: " .. tostring(self.nActGroupId)) + return + end + local sJson = self.actGroupConfig.Enter + local tbJson = decodeJson(sJson) + if tbJson == nil then + printError("ActivityGroup Enter json is nil for id: " .. tostring(self.nActGroupId)) + end + for _, activity in pairs(tbJson) do + local data = { + ActivityId = activity[1], + Index = activity[2], + PanelId = activity[3] + } + table.insert(self.tbAllActivity, data) + end + local sCgJson = self.actGroupConfig.CG + if sCgJson ~= nil then + local tbCGJson = decodeJson(sCgJson) + if tbCGJson and 2 <= #tbCGJson then + self.nCGActivityId = tonumber(tbCGJson[1]) + self.sCGPath = tbCGJson[2] + end + end +end +function CultivationManual_10111Data:GetActivityDataByIndex(nIndex) + for _, activity in pairs(self.tbAllActivity) do + if activity.Index == nIndex then + return activity + end + end +end +function CultivationManual_10111Data:PlayCG() + self:SendMsg_CG_READ(self.nCGActivityId) +end +function CultivationManual_10111Data:GetActivityGroupCGPlayed() + if self.bPlayedCG then + return true + end + return PlayerData.Activity:IsCGPlayed(self.nCGActivityId) +end +function CultivationManual_10111Data:IsActivityInActivityGroup(nActivityId) + for _, activity in pairs(self.tbAllActivity) do + if activity.ActivityId == nActivityId then + return true, self.nActGroupId + end + end + return false +end +function CultivationManual_10111Data:OnOpenMiniGameEntrance(actData) + LocalData.SetPlayerLocalData("Activity_MiniGame_10111_New", true) + RedDotManager.SetValid(RedDotDefine.Activity_GroupNew_MiniGame, { + actData.ActivityId + }, false) +end +function CultivationManual_10111Data:SendMsg_CG_READ(nActivityId) + local Callback = function() + self.bPlayedCG = true + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_cg_read_req, {nActivityId}, nil, Callback) +end +return CultivationManual_10111Data diff --git a/lua/gamecore/data/dataclass/activity/loginrewardactdata.lua b/lua/gamecore/data/dataclass/activity/loginrewardactdata.lua index 59ebf8662..9784551b9 100644 --- a/lua/gamecore/data/dataclass/activity/loginrewardactdata.lua +++ b/lua/gamecore/data/dataclass/activity/loginrewardactdata.lua @@ -5,6 +5,7 @@ function LoginRewardActData:Init() self.nActual = 0 self.tbRewardList = {} self.loginRewardActCfg = nil + self.bIsMove = false self:InitRewardList() end function LoginRewardActData:InitRewardList() @@ -22,6 +23,7 @@ function LoginRewardActData:InitRewardList() return a.Order < b.Order end) self.tbRewardList = tbRewardList + self.bIsMove = self.loginRewardActCfg.IsMove or false end function LoginRewardActData:RefreshLoginData(nReceive, nActual) self.nCanReceives = nReceive @@ -54,4 +56,11 @@ end function LoginRewardActData:GetLoginRewardControlCfg() return self.loginRewardActCfg end +function LoginRewardActData:GetActSortId() + if self.bIsMove and not self:CheckCanReceive() then + return 9999 + else + return self.actCfg.SortId + end +end return LoginRewardActData diff --git a/lua/gamecore/data/dataclass/activity/longestday_10112data.lua b/lua/gamecore/data/dataclass/activity/longestday_10112data.lua new file mode 100644 index 000000000..2cd23ea29 --- /dev/null +++ b/lua/gamecore/data/dataclass/activity/longestday_10112data.lua @@ -0,0 +1,77 @@ +local ActivityGroupDataBase = require("GameCore.Data.DataClass.Activity.ActivityGroupDataBase") +local LocalData = require("GameCore.Data.LocalData") +local LongestDay_10112Data = class("LongestDay_10112Data", ActivityGroupDataBase) +function LongestDay_10112Data:Init() + self.tbAllActivity = {} + self.nCGActivityId = 0 + self.sCGPath = "" + self.bPlayedCG = false + self:ParseActivity() +end +function LongestDay_10112Data:ParseActivity() + if self.actGroupConfig == nil then + self.actGroupConfig = ConfigTable.GetData("ActivityGroup", self.nActGroupId) + end + if self.actGroupConfig == nil then + printError("ActivityGroup config not found for id: " .. tostring(self.nActGroupId)) + return + end + local sJson = self.actGroupConfig.Enter + local tbJson = decodeJson(sJson) + if tbJson == nil then + printError("ActivityGroup Enter json is nil for id: " .. tostring(self.nActGroupId)) + end + for _, activity in pairs(tbJson) do + local data = { + ActivityId = activity[1], + Index = activity[2], + PanelId = activity[3] + } + table.insert(self.tbAllActivity, data) + end + local sCgJson = self.actGroupConfig.CG + if sCgJson ~= nil then + local tbCGJson = decodeJson(sCgJson) + if tbCGJson and 2 <= #tbCGJson then + self.nCGActivityId = tonumber(tbCGJson[1]) + self.sCGPath = tbCGJson[2] + end + end +end +function LongestDay_10112Data:GetActivityDataByIndex(nIndex) + for _, activity in pairs(self.tbAllActivity) do + if activity.Index == nIndex then + return activity + end + end +end +function LongestDay_10112Data:PlayCG() + self:SendMsg_CG_READ(self.nCGActivityId) +end +function LongestDay_10112Data:GetActivityGroupCGPlayed() + if self.bPlayedCG then + return true + end + return PlayerData.Activity:IsCGPlayed(self.nCGActivityId) +end +function LongestDay_10112Data:IsActivityInActivityGroup(nActivityId) + for _, activity in pairs(self.tbAllActivity) do + if activity.ActivityId == nActivityId then + return true, self.nActGroupId + end + end + return false +end +function LongestDay_10112Data:OnOpenMiniGameEntrance(actData) + LocalData.SetPlayerLocalData("Activity_MiniGame_10112_New", true) + RedDotManager.SetValid(RedDotDefine.Activity_GroupNew_MiniGame, { + actData.ActivityId + }, false) +end +function LongestDay_10112Data:SendMsg_CG_READ(nActivityId) + local Callback = function() + self.bPlayedCG = true + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_cg_read_req, {nActivityId}, nil, Callback) +end +return LongestDay_10112Data diff --git a/lua/gamecore/data/dataclass/activity/penguincardactdata.lua b/lua/gamecore/data/dataclass/activity/penguincardactdata.lua index ae7af48a2..cfc580fdd 100644 --- a/lua/gamecore/data/dataclass/activity/penguincardactdata.lua +++ b/lua/gamecore/data/dataclass/activity/penguincardactdata.lua @@ -1,7 +1,8 @@ local ActivityDataBase = require("GameCore.Data.DataClass.Activity.ActivityDataBase") local PenguinCardActData = class("PenguinCardActData", ActivityDataBase) local LocalData = require("GameCore.Data.LocalData") -local PenguinLevel = require("Game.UI.Play_PenguinCard.NormalMode.PenguinLevel_Normal") +local PenguinLevel_Normal = require("Game.UI.Play_PenguinCard.NormalMode.PenguinLevel_Normal") +local PenguinLevel_Endless = require("Game.UI.Play_PenguinCard.EndlessMode.PenguinLevel_Endless") local ClientManager = CS.ClientManager.Instance local RapidJson = require("rapidjson") function PenguinCardActData:Init() @@ -147,7 +148,9 @@ function PenguinCardActData:CacheLevelData(tbLevel) for _, v in ipairs(tbLevel) do self.mapLevelData[v.Id] = { nScore = v.Score, - nStar = v.Star + nStar = v.Star, + nDifficulty = v.Difficulty, + sData = v.Data } end self:RefreshLevelRedDot() @@ -184,7 +187,12 @@ function PenguinCardActData:CheckLevelLockByPrev(nLevelId) return true end function PenguinCardActData:GetLevelData(nId) - return self.mapLevelData[nId] or {nScore = 0, nStar = 0} + return self.mapLevelData[nId] or { + nScore = 0, + nStar = 0, + nDifficulty = 0, + sData = "" + } end function PenguinCardActData:GetLevelStartTime(nLevelId) local mapCfg = ConfigTable.GetData("ActivityPenguinCardLevel", nLevelId) @@ -208,8 +216,22 @@ function PenguinCardActData:EnterLevel(nLevelId) if not mapCfg then return end - local LevelData = PenguinLevel.new() - LevelData:Init(mapCfg.FloorId, nLevelId, self.nActId, mapCfg.StarScore) + local mapLevelData = self:GetLevelData(nLevelId) + if mapCfg.Type == GameEnum.ActivityPenguinCardLevelType.Endless then + local LevelData = PenguinLevel_Endless.new() + LevelData:Init(mapCfg.FloorId, nLevelId, self.nActId, mapCfg.StarScore, mapLevelData.sData) + elseif mapCfg.Type == GameEnum.ActivityPenguinCardLevelType.Normal then + local LevelData = PenguinLevel_Normal.new() + LevelData:Init(mapCfg.FloorId, nLevelId, self.nActId, mapCfg.StarScore) + end +end +function PenguinCardActData:GetLevelDataBySave(sData) + if sData == "" then + return 0, 0, 0 + end + local sAll = NovaAPIHotfix.DecompressString(sData) + local mapData = RapidJson.decode(sAll) + return mapData.nCacheStar, mapData.nCacheScore, mapData.nEndlessLevel end function PenguinCardActData:RefreshQuestRedDot(nId) local mapCfg = ConfigTable.GetData("ActivityPenguinCardQuest", nId) @@ -260,15 +282,28 @@ function PenguinCardActData:SkipLevelRedDot() end LocalData.SetPlayerLocalData("PenguinCardLevel", RapidJson.encode(self.tbSkipNewLevel)) end -function PenguinCardActData:SendActivityPenguinCardSettleReq(nLevelId, nStar, nScore, callback) +function PenguinCardActData:SendActivityPenguinCardSettleReq(nLevelId, nStar, nScore, nDifficulty, callback) + nScore = math.floor(nScore) local msgData = { LevelId = nLevelId, Star = nStar, - Score = math.floor(nScore) + Score = math.floor(nScore), + Difficulty = nDifficulty } local successCallback = function(_, mapMainData) - if not self.mapLevelData[nLevelId] or self.mapLevelData[nLevelId] and nScore > self.mapLevelData[nLevelId].nScore then - self.mapLevelData[nLevelId] = {nScore = nScore, nStar = nStar} + local bEmpty = self.mapLevelData[nLevelId] == nil + local bBetterDifficulty = not bEmpty and nDifficulty > self.mapLevelData[nLevelId].nDifficulty + local bBetterScore = not bEmpty and nDifficulty == self.mapLevelData[nLevelId].nDifficulty and nScore > self.mapLevelData[nLevelId].nScore + if not bEmpty then + self.mapLevelData[nLevelId].sData = "" + end + if bEmpty or bBetterDifficulty or bBetterScore then + self.mapLevelData[nLevelId] = { + nScore = nScore, + nStar = nStar, + nDifficulty = nDifficulty, + sData = "" + } end local mapReward = PlayerData.Item:ProcessRewardChangeInfo(mapMainData) local tbItem = {} @@ -311,4 +346,17 @@ function PenguinCardActData:SendActivityPenguinCardQuestReceiveReq(nQuestId, nGr end HttpNetHandler.SendMsg(NetMsgId.Id.activity_penguin_card_quest_reward_receive_req, msgData, nil, successCallback) end +function PenguinCardActData:SendActivityPenguinCardEndlessLevelSaveReq(nLevelId, nScore, sData, callback) + local msgData = { + LevelId = nLevelId, + Data = sData, + Score = nScore + } + local successCallback = function(_, mapMainData) + if callback then + callback() + end + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_penguin_card_endless_level_save_req, msgData, nil, successCallback) +end return PenguinCardActData diff --git a/lua/gamecore/data/dataclass/activity/playeractivitydata.lua b/lua/gamecore/data/dataclass/activity/playeractivitydata.lua index ce9d9ec2a..c6baca18e 100644 --- a/lua/gamecore/data/dataclass/activity/playeractivitydata.lua +++ b/lua/gamecore/data/dataclass/activity/playeractivitydata.lua @@ -33,11 +33,13 @@ local PenguinCardActData = require("GameCore.Data.DataClass.Activity.PenguinCard local GoldenSpyData = require("GameCore.Data.DataClass.Activity.GoldenSpyData") local Solodance_20102Data = require("GameCore.Data.DataClass.Activity.Solodance_20102Data") local SwimTheme_11100Data = require("GameCore.Data.DataClass.Activity.SwimTheme_11100Data") +local CultivationManual_10111Data = require("GameCore.Data.DataClass.Activity.CultivationManual_10111Data") local DoubleDropsActData = require("GameCore.Data.DataClass.Activity.DoubleDropsActData") local FollowSocialMediaData = require("GameCore.Data.DataClass.Activity.FollowSocialMediaData") local Summer_20103Data = require("GameCore.Data.DataClass.Activity.Summer_20103Data") local IceCreamActData = require("GameCore.Data.DataClass.Activity.IceCreamActData") local SoldierActData = require("GameCore.Data.DataClass.Activity.SoldierActData") +local LongestDay_10112Data = require("GameCore.Data.DataClass.Activity.LongestDay_10112Data") function PlayerActivityData:Init() self.bCacheActData = false self.tbAllActivity = {} @@ -356,7 +358,7 @@ function PlayerActivityData:CreateActivityGroupIns(actData) actIns = OurRegiment_10101Data.new(actData) elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.Dream_10102 then actIns = Dream_10102Data.new(actData) - elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30101 or actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30102 or actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30103 then + elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30101 or actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30102 or actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30103 or actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30104 then actIns = BreakOut_30101Data.new(actData) elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.Christmas_20101 then actIns = Christmas_20101Data.new(actData) @@ -382,6 +384,10 @@ function PlayerActivityData:CreateActivityGroupIns(actData) actIns = Summer_10110Data.new(actData) elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.Summer_20103 then actIns = Summer_20103Data.new(actData) + elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.CultivationManual_10111 then + actIns = CultivationManual_10111Data.new(actData) + elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.LongestDay_10112 then + actIns = LongestDay_10112Data.new(actData) end self.tbAllActivityGroup[actData.Id] = actIns PlayerData.ActivityAvg:RefreshAvgRedDot() @@ -429,6 +435,16 @@ end function PlayerActivityData:GetActivityGroupDataById(nActGroupId) return self.tbAllActivityGroup[nActGroupId] end +function PlayerActivityData:GetActivityGroupDataByActivityId(nActId) + local bInGroup, nActGroupId = self:IsActivityInActivityGroup(nActId) + if bInGroup and nActGroupId ~= nil then + return self:GetActivityGroupDataById(nActGroupId) + end + local activityCfg = ConfigTable.GetData("Activity", nActId) + if activityCfg ~= nil and activityCfg.MidGroupId ~= nil and activityCfg.MidGroupId > 0 then + return self:GetActivityGroupDataById(activityCfg.MidGroupId) + end +end function PlayerActivityData:GetMainviewShowActivityGroup() local tbShowList = {} for _, actGroupData in pairs(self.tbAllActivityGroup) do diff --git a/lua/gamecore/data/dataclass/activity/reengagementdata.lua b/lua/gamecore/data/dataclass/activity/reengagementdata.lua new file mode 100644 index 000000000..bc7f8bd4b --- /dev/null +++ b/lua/gamecore/data/dataclass/activity/reengagementdata.lua @@ -0,0 +1,25 @@ +local ActivityDataBase = require("GameCore.Data.DataClass.Activity.ActivityDataBase") +local ReengagementData = class("ReengagementData", ActivityDataBase) +local LocalData = require("GameCore.Data.LocalData") +local RedDotManager = require("GameCore.RedDot.RedDotManager") +function ReengagementData:Init() + self:InitData() +end +function ReengagementData:InitData() +end +function ReengagementData:CheckCanReceive() + return true +end +function ReengagementData:GetQuestListByGroup() + return {} +end +function ReengagementData:GetActCfgData() + return {} +end +function ReengagementData:GetWeeklyCardData() + return {} +end +function ReengagementData:GetActLoginRewardList() + return {} +end +return ReengagementData diff --git a/lua/gamecore/data/dataclass/activity/towerdefenseleveldata.lua b/lua/gamecore/data/dataclass/activity/towerdefenseleveldata.lua index 37953a87e..db8c329da 100644 --- a/lua/gamecore/data/dataclass/activity/towerdefenseleveldata.lua +++ b/lua/gamecore/data/dataclass/activity/towerdefenseleveldata.lua @@ -61,6 +61,9 @@ function TowerDefenseLevelData:AddPotential(nCharacterId, nPotentialId) end safe_call_cs_func(CS.AdventureModuleHelper.ChangePersonalPerkIds, {stPerkInfo}, nCharacterId, bChange) table.insert(self.tbCharacterData[nCharacterId].tbPotentialList, nPotentialId) + table.sort(self.tbCharacterData[nCharacterId].tbPotentialList, function(a, b) + return a < b + end) end function TowerDefenseLevelData:RefreshCharSkillCd(nCharacterId, nCD) if self.tbCharacterData[nCharacterId] == nil then @@ -98,6 +101,32 @@ function TowerDefenseLevelData:GetCharacterData(nCharacterId) end return self.tbCharacterData[nCharacterId] end +function TowerDefenseLevelData:RemoveCharacterPotential(nCharacterId, nLevel) + if self.tbCharacterData[nCharacterId] == nil then + return + end + local potentialList = self.tbCharacterData[nCharacterId].tbPotentialList + local cfg = ConfigTable.GetData("TowerDefenseCharacter", nCharacterId) + if cfg == nil then + return + end + local removePotentialList = cfg["NewPotential" .. tostring(nLevel)] + local nRemovePotentialId = 0 + for _, nPotentialId in ipairs(removePotentialList) do + local nIndex = table.indexof(potentialList, nPotentialId) + if 0 < nIndex then + nRemovePotentialId = nPotentialId + table.remove(potentialList, nIndex) + break + end + end + if 0 < nRemovePotentialId then + local stPerkInfo = CS.Lua2CSharpInfo_TPPerkInfo() + stPerkInfo.perkId = nRemovePotentialId + stPerkInfo.nCount = -1 + safe_call_cs_func(CS.AdventureModuleHelper.ChangePersonalPerkIds, {stPerkInfo}, nCharacterId, true) + end +end function TowerDefenseLevelData:OnEvent_UnloadComplete() if not self.bRestart then NovaAPI.EnterModule("MainMenuModuleScene", true) diff --git a/lua/gamecore/data/dataclass/avgdata.lua b/lua/gamecore/data/dataclass/avgdata.lua index 00d63da85..3b1cf76ed 100644 --- a/lua/gamecore/data/dataclass/avgdata.lua +++ b/lua/gamecore/data/dataclass/avgdata.lua @@ -47,6 +47,7 @@ function AvgData:Init() local y, n = true, false self.__data = { [0] = { + n, n, n, n @@ -54,34 +55,89 @@ function AvgData:Init() [1] = { y, n, + n, n }, [2] = { n, y, + n, n }, [3] = { y, y, + n, n }, [4] = { n, n, - y + y, + n }, [5] = { y, n, - y + y, + n }, [6] = { n, y, - y + y, + n }, [7] = { + y, + y, + y, + n + }, + [8] = { + n, + n, + n, + y + }, + [9] = { + y, + n, + n, + y + }, + [10] = { + n, + y, + n, + y + }, + [11] = { + y, + y, + n, + y + }, + [12] = { + n, + n, + y, + y + }, + [13] = { + y, + n, + y, + y + }, + [14] = { + n, + y, + y, + y + }, + [15] = { + y, y, y, y @@ -603,17 +659,13 @@ function AvgData:CalcPersonality(nId) for i, v in ipairs(tbPData) do tbPData[i].nPercent = tbPData[i].nCount / nTotalCount end - local tbRetPercent = { - tbPData[1].nPercent, - tbPData[2].nPercent, - tbPData[3].nPercent - } local sTitle, sFace, sHead table.sort(tbPData, function(a, b) return a.nCount > b.nCount end) local nMaxIndex = tbPData[1].nIndex local nMaxPercent = tbPData[1].nPercent + local nIdx = nMaxIndex if 0.9 <= nMaxPercent then local tbTitle = { cfgData_SRP.Amax, @@ -652,42 +704,41 @@ function AvgData:CalcPersonality(nId) sTitle = tbTitle[nMaxIndex] sFace = tbFace[nMaxIndex] sHead = tbHead[nMaxIndex] + nIdx = nIdx + 3 elseif math.abs(tbPData[2].nPercent - tbPData[3].nPercent) < 0.1 then sTitle = cfgData_SRP.Normal sFace = cfgData_SRP.NormalFace sHead = cfgData_SRP.NormalHead + nIdx = 10 else local tbTitleFace = { - { - tbIdxs = {1, 2}, + [1] = { sTitle = cfgData_SRP.Ab, sFace = cfgData_SRP.AbFace, sHead = cfgData_SRP.AbHead }, - { - tbIdxs = {1, 3}, + [2] = { sTitle = cfgData_SRP.Ac, sFace = cfgData_SRP.AcFace, sHead = cfgData_SRP.AcHead }, - { - tbIdxs = {2, 3}, + [3] = { sTitle = cfgData_SRP.Bc, sFace = cfgData_SRP.BcFace, sHead = cfgData_SRP.BcHead } } - local nBiggerIndex = tbPData[2].nIndex - for i, v in ipairs(tbTitleFace) do - if 0 < table.indexof(v.tbIdxs, nMaxIndex) and 0 < table.indexof(v.tbIdxs, nBiggerIndex) then - sTitle = v.sTitle - sFace = v.sFace - sHead = v.sHead - break - end - end + local data = tbTitleFace[nMaxIndex] + sTitle = data.sTitle + sFace = data.sFace + sHead = data.sHead + nIdx = nMaxIndex + 6 end - return tbRetPercent, sTitle, sFace, tbPData, nTotalCount, sHead + local tbRetPercent = {} + for i, v in ipairs(tbPData) do + tbRetPercent[v.nIndex] = v.nPercent + end + return tbRetPercent, sTitle, sFace, tbPData, nTotalCount, sHead, nIdx end function AvgData:SetSelBuildId(nBuildId) self.selBuildId = nBuildId @@ -857,6 +908,8 @@ function AvgData:SendMsg_STORY_DONE(callBack, tbBattleEvents) n = 2 elseif nChoiceIndex == 3 then n = 4 + elseif nChoiceIndex == 4 then + n = 8 end table.insert(mapSendMsgData.List[i].Major, { Group = nGroupId, @@ -950,6 +1003,8 @@ function AvgData:SendMsg_STORY_DONE(callBack, tbBattleEvents) n = 2 elseif nChoiceIndex == 3 then n = 4 + elseif nChoiceIndex == 4 then + n = 8 end local nCur = self.mapChosen[sAvgId][nGroupId] self.mapChosen[sAvgId][nGroupId] = nCur | n diff --git a/lua/gamecore/data/dataclass/equipmentdataex.lua b/lua/gamecore/data/dataclass/equipmentdataex.lua index 357e8438a..01e4b6c37 100644 --- a/lua/gamecore/data/dataclass/equipmentdataex.lua +++ b/lua/gamecore/data/dataclass/equipmentdataex.lua @@ -106,7 +106,7 @@ function EquipmentData:UpdateRandomAttr(mapAttrs, tbCount) if 0 < v then local mapCfg = ConfigTable.GetData("CharGemAttrValue", v) if mapCfg then - if tbCount and 0 < tbCount[k] then + if tbCount and tbCount[k] and 0 < tbCount[k] then local nId = mapCfg.TypeId * 100 + tbCount[k] + mapCfg.Level local mapAfterCfg = ConfigTable.GetData("CharGemAttrValue", nId) add(mapAfterCfg, nId) diff --git a/lua/gamecore/data/dataclass/eventreminderdata.lua b/lua/gamecore/data/dataclass/eventreminderdata.lua new file mode 100644 index 000000000..d042932ae --- /dev/null +++ b/lua/gamecore/data/dataclass/eventreminderdata.lua @@ -0,0 +1,381 @@ +local EventReminderData = class("EventReminderData") +function EventReminderData:ctor() +end +function EventReminderData:Init() + self.nAddStarTowerTicket = 0 + self:InitData() + self:AddListeners() +end +function EventReminderData:InitData() + self.tbEventReminderData = {} + local foreachTable = function(data) + self.tbEventReminderData[data.ModuleType] = { + nId = data.Id, + nType = data.ModuleType, + bFinish = false, + bUnlock = false, + tbProgressData = nil, + tbCusParam = nil + } + end + ForEachTableLine(DataTable.EventReminder, foreachTable) +end +function EventReminderData:UpdateAllData() + self:UpdateWeeklyCopies() + self:UpdateVampire() + self:UpdateScoreBoss() + self:UpdateStarTower() + self:UpdateTraceHunt() + self:RefreshRedDot() +end +function EventReminderData:CacheAddStarTowerTicket(nTowerTicket) + self.nAddStarTowerTicket = nTowerTicket +end +function EventReminderData:AddListeners() + EventManager.Add(EventId.IsNewDay, self, self.OnEvent_NewDay) + EventManager.Add(EventId.EventReminder_Update, self, self.OnEvent_EventReminder_Update) + EventManager.Add(EventId.CoinResChange, self, self.OnEvent_CoinResChange) + EventManager.Add(EventId.OpenPanel, self, self.OnEvent_OpenPanel) + EventManager.Add(EventId.UpdateWorldClass, self, self.OnEvent_UpdateWorldClass) +end +function EventReminderData:RemoveListeners() +end +function EventReminderData:GetMinRemainTime() + return self.nMinRemainTime +end +function EventReminderData:GetEventReminderDataList() + local tbTempEventReminderDataList = {} + local tbEventReminderDataList = {} + local tbFinishList = {} + for _, v in pairs(self.tbEventReminderData) do + if v.bFinish then + table.insert(tbFinishList, v) + else + local nSort = 1 + local nEndTime = PlayerData.EventReminder:GetEndTime(v.nType) + local nRemainTime = nEndTime - CS.ClientManager.Instance.serverTimeStamp + if 0 < nRemainTime then + local cfg = ConfigTable.GetData("EventReminder", v.nId) + if cfg ~= nil then + if nRemainTime >= cfg.LimitDay2 * 86400 then + nSort = 1 + elseif nRemainTime >= cfg.LimitDay * 86400 then + nSort = 2 + else + nSort = 3 + end + end + end + table.insert(tbTempEventReminderDataList, {data = v, nSort = nSort}) + end + end + table.sort(tbTempEventReminderDataList, function(a, b) + if a.nSort == b.nSort then + return a.data.nId < b.data.nId + end + return a.nSort > b.nSort + end) + for _, v in ipairs(tbTempEventReminderDataList) do + table.insert(tbEventReminderDataList, v.data) + end + table.sort(tbFinishList, function(a, b) + return a.nId < b.nId + end) + return tbEventReminderDataList, tbFinishList +end +function EventReminderData:GetEventReminderLockTips(nType) + local openFuncCfg + if nType == GameEnum.EventReminderType.WeeklyCopies then + openFuncCfg = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.WeeklyCopies) + elseif nType == GameEnum.EventReminderType.Vampire then + openFuncCfg = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.VampireSurvivor) + elseif nType == GameEnum.EventReminderType.ScoreBoss then + openFuncCfg = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.ScoreBoss) + elseif nType == GameEnum.EventReminderType.StarTower then + openFuncCfg = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.StarTower) + elseif nType == GameEnum.EventReminderType.TraceHunt then + openFuncCfg = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.TraceHunt) + end + if openFuncCfg == nil then + return "" + end + return orderedFormat(openFuncCfg.Tips, "", openFuncCfg.NeedWorldClass) +end +function EventReminderData:JumpToOpenFunc(nType) + if nType == GameEnum.EventReminderType.WeeklyCopies then + elseif nType == GameEnum.EventReminderType.Vampire then + elseif nType == GameEnum.EventReminderType.ScoreBoss then + elseif nType == GameEnum.EventReminderType.StarTower then + elseif nType == GameEnum.EventReminderType.TraceHunt then + end +end +function EventReminderData:UpdateWeeklyCopies() + local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.WeeklyCopies, false) + self.tbEventReminderData[GameEnum.EventReminderType.WeeklyCopies].bUnlock = bPlayCond + if not bPlayCond then + return + end + local nRemainTicket = PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.RogueHardCoreTick) + local nMaxTicket = ConfigTable.GetConfigNumber("RegionBossChallengeTicker") + self.tbEventReminderData[GameEnum.EventReminderType.WeeklyCopies].bFinish = nRemainTicket <= 0 + local tbProgressData = {nCur = nRemainTicket, nMax = nMaxTicket} + self.tbEventReminderData[GameEnum.EventReminderType.WeeklyCopies].tbProgressData = tbProgressData +end +function EventReminderData:UpdateVampire() + local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.VampireSurvivor, false) + self.tbEventReminderData[GameEnum.EventReminderType.Vampire].bUnlock = bPlayCond + if not bPlayCond then + return + end + local nCurSeasonId, nLevelId = PlayerData.VampireSurvivor:GetCurSeason() + local bSeasonUnlocked = nCurSeasonId ~= 0 + self.tbEventReminderData[GameEnum.EventReminderType.Vampire].tbCusParam = {} + local tbCusParam = self.tbEventReminderData[GameEnum.EventReminderType.Vampire].tbCusParam + tbCusParam.bSeasonUnlock = bSeasonUnlocked + tbCusParam.nSeason = nCurSeasonId + if not bSeasonUnlocked then + self.tbEventReminderData[GameEnum.EventReminderType.Vampire].bFinish = true + return + end + local tbHardUnlock = PlayerData.VampireSurvivor:GetHardUnlock() + tbCusParam.bHardUnlock = tbHardUnlock[3] + if tbHardUnlock[3] == false then + return + end + local cur, total = PlayerData.VampireSurvivor:GetSeasonQuestCount(GameEnum.vampireSurvivorType.Turn) + self.tbEventReminderData[GameEnum.EventReminderType.Vampire].bFinish = total <= cur + local tbProgressData = {nCur = cur, nMax = total} + self.tbEventReminderData[GameEnum.EventReminderType.Vampire].tbProgressData = tbProgressData + tbCusParam.bHardUnlock = tbHardUnlock[3] + tbCusParam.nSeason = nCurSeasonId +end +function EventReminderData:UpdateScoreBoss() + local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.ScoreBoss, false) + self.tbEventReminderData[GameEnum.EventReminderType.ScoreBoss].bUnlock = bPlayCond + if not bPlayCond then + return + end + local openScoreBossCallback = function() + local tbCusParam = {} + self.tbEventReminderData[GameEnum.EventReminderType.ScoreBoss].tbCusParam = tbCusParam + if PlayerData.ScoreBoss.EndTime ~= 0 and PlayerData.ScoreBoss.EndTime > CS.ClientManager.Instance.serverTimeStamp and PlayerData.ScoreBoss.isGetScInfo then + tbCusParam.bSettlement = false + else + tbCusParam.bSettlement = true + self.tbEventReminderData[GameEnum.EventReminderType.ScoreBoss].bFinish = true + return + end + local nSeasonId = PlayerData.ScoreBoss.ControlId + if nSeasonId ~= 0 then + local tbProgressData = { + nCur = PlayerData.ScoreBoss.Star, + nMax = PlayerData.ScoreBoss.maxStarNeed + } + self.tbEventReminderData[GameEnum.EventReminderType.ScoreBoss].bFinish = PlayerData.ScoreBoss.Star >= PlayerData.ScoreBoss.maxStarNeed + self.tbEventReminderData[GameEnum.EventReminderType.ScoreBoss].tbProgressData = tbProgressData + tbCusParam.nSeason = nSeasonId + end + end + if not PlayerData.ScoreBoss:GetInitInfoState() then + PlayerData.ScoreBoss:GetScoreBossInstanceData(openScoreBossCallback) + else + openScoreBossCallback() + end +end +function EventReminderData:UpdateStarTower() + local bPlayCond = true + self.tbEventReminderData[GameEnum.EventReminderType.StarTower].bUnlock = bPlayCond + if not bPlayCond then + return + end + if not PlayerData.StarTower.nFirstGrowthGroup then + local nWorldClass = PlayerData.Base:GetWorldClass() + local worldClassCfg = ConfigTable.GetData("WorldClass", nWorldClass, true) + if not worldClassCfg then + return + end + local nLimit = worldClassCfg.RewardLimit + self.nAddStarTowerTicket + local nCur = PlayerData.StarTower:GetStarTowerTicket() + local tbProgressData = {nCur = nCur, nMax = nLimit} + self.tbEventReminderData[GameEnum.EventReminderType.StarTower].bFinish = nLimit <= nCur + self.tbEventReminderData[GameEnum.EventReminderType.StarTower].tbProgressData = tbProgressData + else + local nLimit = PlayerData.StarTower:GetStarTowerRewardLimit() + local nCur = PlayerData.StarTower:GetStarTowerTicket() + local tbProgressData = {nCur = nCur, nMax = nLimit} + self.tbEventReminderData[GameEnum.EventReminderType.StarTower].bFinish = nLimit <= nCur + self.tbEventReminderData[GameEnum.EventReminderType.StarTower].tbProgressData = tbProgressData + end +end +function EventReminderData:UpdateTraceHunt() + local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.TraceHunt, false) + self.tbEventReminderData[GameEnum.EventReminderType.TraceHunt].bUnlock = bPlayCond + if not bPlayCond then + return + end + local tbMax = ConfigTable.GetConfigArray("TraceHuntRequestItem") + local nHasCoin = PlayerData.TraceHunt:GetTraceTokenCount() + local tbProgressData = { + nCur = nHasCoin, + nMax = tbMax[3] + } + local bFinish = nHasCoin <= 10 + local nEndTime = self:GetTraceHuntEndTime() + local nRemainTime = nEndTime - CS.ClientManager.Instance.serverTimeStamp + if 0 < nRemainTime then + local cfg = ConfigTable.GetData("EventReminder", self.tbEventReminderData[GameEnum.EventReminderType.TraceHunt].nId) + if cfg ~= nil and nRemainTime <= cfg.LimitDay * 86400 and 0 < nHasCoin then + bFinish = false + end + end + self.tbEventReminderData[GameEnum.EventReminderType.TraceHunt].bFinish = bFinish + self.tbEventReminderData[GameEnum.EventReminderType.TraceHunt].tbProgressData = tbProgressData +end +function EventReminderData:GetEndTime(nType) + if nType == GameEnum.EventReminderType.WeeklyCopies then + return self:GetWeeklyCopiesEndTime() + end + if nType == GameEnum.EventReminderType.Vampire then + return self:GetVampireEndTime() + end + if nType == GameEnum.EventReminderType.ScoreBoss then + return self:GetScoreBossEndTime() + end + if nType == GameEnum.EventReminderType.StarTower then + return self:GetStarTowerEndTime() + end + if nType == GameEnum.EventReminderType.TraceHunt then + return self:GetTraceHuntEndTime() + end + return 0 +end +function EventReminderData:GetWeeklyCopiesEndTime() + local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.WeeklyCopies, false) + if not bPlayCond then + return 0 + end + return GetNextWeekRefreshTime() +end +function EventReminderData:GetVampireEndTime() + local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.VampireSurvivor, false) + if not bPlayCond then + return 0 + end + local nCurSeasonId, nLevelId = PlayerData.VampireSurvivor:GetCurSeason() + local bSeasonUnlocked = nCurSeasonId ~= 0 + if not bSeasonUnlocked then + return 0 + end + local tbHardUnlock = PlayerData.VampireSurvivor:GetHardUnlock() + if tbHardUnlock[3] == false then + return 0 + end + local nSeasonId = PlayerData.VampireSurvivor:GetCurSeason() + if nSeasonId ~= 0 then + local mapSeasonCfgData = ConfigTable.GetData("VampireRankSeason", nSeasonId) + if mapSeasonCfgData ~= nil then + local nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapSeasonCfgData.EndTime) + if nEndTime > CS.ClientManager.Instance.serverTimeStamp then + return nEndTime + end + end + end + return 0 +end +function EventReminderData:GetScoreBossEndTime() + local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.ScoreBoss, false) + if not bPlayCond then + return 0 + end + if PlayerData.ScoreBoss.EndTime ~= 0 and PlayerData.ScoreBoss.EndTime > CS.ClientManager.Instance.serverTimeStamp and PlayerData.ScoreBoss.isGetScInfo then + return PlayerData.ScoreBoss.EndTime + end + return 0 +end +function EventReminderData:GetStarTowerEndTime() + return GetNextWeekRefreshTime() +end +function EventReminderData:GetTraceHuntEndTime() + local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.TraceHunt, false) + if not bPlayCond then + return 0 + end + local nSeasonId = PlayerData.TraceHunt:GetCurControlId() + if nSeasonId == 0 then + local nCurTime = CS.ClientManager.Instance.serverTimeStamp + local nTempEndTime = 0 + local foreachTable = function(data) + local nStartTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(data.StartTime) + local nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(data.EndTime) + if nStartTime <= nCurTime and nEndTime >= nCurTime then + nTempEndTime = nEndTime + return + end + end + ForEachTableLine(DataTable.TraceHuntControl, foreachTable) + return nTempEndTime + end + return PlayerData.TraceHunt:GetControlLeftTime() + CS.ClientManager.Instance.serverTimeStamp +end +function EventReminderData:RefreshRedDot() + self.nMinRemainTime = nil + for _, v in pairs(self.tbEventReminderData) do + if v.bUnlock and not v.bFinish then + local cfgData = ConfigTable.GetData("EventReminder", v.nId) + if cfgData ~= nil then + local nEndTime = self:GetEndTime(v.nType) + local nCurTime = CS.ClientManager.Instance.serverTimeStamp + local nRemainTime = nEndTime - nCurTime + if 0 < nRemainTime and nRemainTime <= cfgData.LimitDay * 86400 then + if self.nMinRemainTime == nil then + self.nMinRemainTime = nRemainTime + else + self.nMinRemainTime = math.min(self.nMinRemainTime, nRemainTime) + end + end + end + end + end + if self.nMinRemainTime ~= nil then + RedDotManager.SetValid(RedDotDefine.EventReminder, {}, true) + else + RedDotManager.SetValid(RedDotDefine.EventReminder, {}, false) + end +end +function EventReminderData:OnEvent_NewDay() + self:InitData() + self:UpdateAllData() +end +function EventReminderData:OnEvent_EventReminder_Update(nType) + if nType == GameEnum.EventReminderType.WeeklyCopies then + self:UpdateWeeklyCopies() + elseif nType == GameEnum.EventReminderType.Vampire then + self:UpdateVampire() + elseif nType == GameEnum.EventReminderType.ScoreBoss then + self:UpdateScoreBoss() + elseif nType == GameEnum.EventReminderType.StarTower then + self:UpdateStarTower() + elseif nType == GameEnum.EventReminderType.TraceHunt then + self:UpdateTraceHunt() + else + return + end + self:RefreshRedDot() +end +function EventReminderData:OnEvent_CoinResChange(nTid, nQty) + if nTid == AllEnum.CoinItemId.RogueHardCoreTick then + self:UpdateWeeklyCopies() + end + if nTid == AllEnum.CoinItemId.FRRewardCurrency then + self:UpdateStarTower() + end +end +function EventReminderData:OnEvent_OpenPanel(nPanelId) + if nPanelId == PanelId.MainView then + self:UpdateAllData() + end +end +function EventReminderData:OnEvent_UpdateWorldClass() + self:UpdateAllData() +end +return EventReminderData diff --git a/lua/gamecore/data/dataclass/playerbasedata.lua b/lua/gamecore/data/dataclass/playerbasedata.lua index f8c9aa7c8..afaaf152c 100644 --- a/lua/gamecore/data/dataclass/playerbasedata.lua +++ b/lua/gamecore/data/dataclass/playerbasedata.lua @@ -1089,7 +1089,6 @@ function PlayerBaseData:SendEnergyInfoReq() end EventManager.Hit(EventId.UpdateEnergyBattery) EventManager.Hit(EventId.UpdateEnergy) - printLog("Lua PlayerBaseData OnCS2LuaEvent_AppFocus, Get APP Focus, curEnergy: " .. tostring(self._nCurEnergy) .. ", curEnergyBattery: " .. tostring(self._nCurEnergyBattery)) end end HttpNetHandler.SendMsg(NetMsgId.Id.energy_info_req, {}, nil, callback) @@ -1312,7 +1311,6 @@ function PlayerBaseData:OnCS2LuaEvent_AppFocus(bFocus) self.nRequestEnergyLimitTime = nNextTime self.nLastEnergy = self._nCurEnergy self.nLastEnergyBattery = self._nCurEnergyBattery - printLog("Lua PlayerBaseData OnCS2LuaEvent_AppFocus, Lose APP Focus, nCachedTime: " .. tostring(self.nCachedTime) .. ", nRequestEnergyLimitTime: " .. tostring(self.nRequestEnergyLimitTime) .. ", nLastEnergy: " .. tostring(self.nLastEnergy) .. ", nLastEnergyBattery: " .. tostring(self.nLastEnergyBattery)) end end function PlayerBaseData:OnEvent_SettingsNotificationClose() diff --git a/lua/gamecore/data/dataclass/playerbattlepassdata.lua b/lua/gamecore/data/dataclass/playerbattlepassdata.lua index 46879f0bc..303f3f6ad 100644 --- a/lua/gamecore/data/dataclass/playerbattlepassdata.lua +++ b/lua/gamecore/data/dataclass/playerbattlepassdata.lua @@ -299,6 +299,41 @@ function PlayerBattlePassData:GetRefreshTime() end return sTimeStr end +function PlayerBattlePassData:GetCurrentSeasonIdFromConfig() + local nCurTime = CS.ClientManager.Instance.serverTimeStamp + local nSeasonId = 0 + local forEach = function(mapData) + if mapData.StartTime ~= nil and mapData.EndTime ~= nil then + local nStart = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapData.StartTime) + local nEnd = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapData.EndTime) + if nStart <= nCurTime and nEnd > nCurTime then + nSeasonId = mapData.ID + end + end + end + ForEachTableLine(DataTable.BattlePass, forEach) + return nSeasonId +end +function PlayerBattlePassData:GetRemainTime() + local nSeasonId = self.nSeasonId + if nSeasonId == 0 then + nSeasonId = self:GetCurrentSeasonIdFromConfig() + if nSeasonId == 0 then + return 0 + end + end + local mapSeasonCfgData = ConfigTable.GetData("BattlePass", nSeasonId) + if mapSeasonCfgData == nil then + return 0 + end + local nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapSeasonCfgData.EndTime) + local curTime = CS.ClientManager.Instance.serverTimeStamp + local nRemainTime = nEndTime - curTime + if nRemainTime < 0 then + return 0 + end + return nRemainTime +end function PlayerBattlePassData:GetHasBattlePass() if self.hasData then return self.nSeasonId > 0 diff --git a/lua/gamecore/data/dataclass/playerbuilddata.lua b/lua/gamecore/data/dataclass/playerbuilddata.lua index 4036806ad..5d6e76896 100644 --- a/lua/gamecore/data/dataclass/playerbuilddata.lua +++ b/lua/gamecore/data/dataclass/playerbuilddata.lua @@ -4,6 +4,8 @@ local PlayerBuildData = class("PlayerBuildData") local newDayTime = UTILS.GetDayRefreshTimeOffset() function PlayerBuildData:Init() self._MapBuildData = {} + self._MapLimitedTrialBuildData = {} + self._tbLimitedTrialBuildId = {} self.hasData = false self:InitBuildRank() end @@ -18,12 +20,67 @@ end function PlayerBuildData:GetBuildRank() return self._tbBuildRank end +function PlayerBuildData:GetBuildData(nBuildId) + if nBuildId == nil then + return nil + end + if self._MapBuildData[nBuildId] ~= nil then + return self._MapBuildData[nBuildId] + end + if self._MapLimitedTrialBuildData[nBuildId] ~= nil then + return self._MapLimitedTrialBuildData[nBuildId] + end + if self._mapTrialBuild ~= nil and self._mapTrialBuild.nBuildId == nBuildId then + return self._mapTrialBuild + end +end +function PlayerBuildData:GetBuildSourceByData(mapBuildData) + return mapBuildData and mapBuildData.nBuildSource or AllEnum.BuildSource.Normal +end +function PlayerBuildData:GetBuildSource(nBuildId) + return self:GetBuildSourceByData(self:GetBuildData(nBuildId)) +end +function PlayerBuildData:IsTrialBuild(nBuildId) + return self:GetBuildSource(nBuildId) == AllEnum.BuildSource.Trial +end +function PlayerBuildData:IsLimitedTrialBuild(nBuildId) + return self:GetBuildSource(nBuildId) == AllEnum.BuildSource.LimitedTrial +end +function PlayerBuildData:IsUseTrialRuntime(nBuildId) + local nSource = self:GetBuildSource(nBuildId) + return nSource == AllEnum.BuildSource.Trial or nSource == AllEnum.BuildSource.LimitedTrial +end +function PlayerBuildData:IsBuildEditable(nBuildId) + return self:GetBuildSource(nBuildId) == AllEnum.BuildSource.Normal +end +function PlayerBuildData:FilterEditableBuildIds(tbBuildId) + local tbRet = {} + if type(tbBuildId) ~= "table" then + return tbRet + end + for _, nBuildId in ipairs(tbBuildId) do + if self:IsBuildEditable(nBuildId) then + table.insert(tbRet, nBuildId) + end + end + return tbRet +end +function PlayerBuildData:IsLimitedTrialBuildActivityOpen() + return false +end +function PlayerBuildData:IsLimitedTrialBuildAllowedType(nType) + if nType == AllEnum.RegionBossFormationType.ScoreBoss or nType == AllEnum.RegionBossFormationType.ScoreBoss_GM or nType == AllEnum.RegionBossFormationType.JointDrill or nType == AllEnum.RegionBossFormationType.JointDrill_2 then + return false + end + return true +end function PlayerBuildData:CreateBuildBriefData(mapBuildBriefMsg) if nil ~= self._MapBuildData[mapBuildBriefMsg.Id] then printLog(string.format("编队信息重复!!!id= [%s]", mapBuildBriefMsg.Id)) end local mapBuildData = { nBuildId = mapBuildBriefMsg.Id, + nBuildSource = AllEnum.BuildSource.Normal, sName = mapBuildBriefMsg.Name, tbChar = {}, nScore = mapBuildBriefMsg.Score, @@ -92,6 +149,13 @@ function PlayerBuildData:GetBuildCount(callback) return true end function PlayerBuildData:GetBuildDetailData(callback, nBuildId) + local mapBuildData = self:GetBuildData(nBuildId) + if mapBuildData ~= nil and self:GetBuildSourceByData(mapBuildData) ~= AllEnum.BuildSource.Normal then + if callback then + callback(mapBuildData) + end + return true + end if self._MapBuildData[nBuildId] == nil then if self.hasData then printWarn("没有该id的build,大概率已被分解:" .. nBuildId) @@ -114,12 +178,31 @@ function PlayerBuildData:GetBuildDetailData(callback, nBuildId) return true end function PlayerBuildData:ChangeBuildName(nBuildId, sName, callback) + if not self:IsBuildEditable(nBuildId) then + if callback then + callback() + end + return + end self:NetMsg_ChangeBuildName(nBuildId, sName, callback) end function PlayerBuildData:ChangeBuildLock(nBuildId, bLock, callback) + if not self:IsBuildEditable(nBuildId) then + if callback then + callback() + end + return + end self:NetMsg_ChangeBuildLock(nBuildId, bLock, callback) end function PlayerBuildData:DeleteBuild(tbBuildId, callback, cbClose) + tbBuildId = self:FilterEditableBuildIds(tbBuildId) + if #tbBuildId == 0 then + if callback then + callback() + end + return + end self:NetMsg_BuildDelete(tbBuildId, callback, cbClose) end function PlayerBuildData:DeleteBuildByActivity(tbBuildId) @@ -128,17 +211,73 @@ function PlayerBuildData:DeleteBuildByActivity(tbBuildId) end end function PlayerBuildData:SetBuildPreference(tbCheckInIds, tbCheckOutIds, callback) + tbCheckInIds = self:FilterEditableBuildIds(tbCheckInIds) + tbCheckOutIds = self:FilterEditableBuildIds(tbCheckOutIds) + if #tbCheckInIds == 0 and #tbCheckOutIds == 0 then + if callback then + callback() + end + return + end self:NetMsg_BuildPreference(tbCheckInIds, tbCheckOutIds, callback) end function PlayerBuildData:SaveBuild(nBuildID, bDelete, bLock, bPreference, sName, callback) + if not self:IsBuildEditable(nBuildID) then + if callback then + callback() + end + return + end self:NetMsg_SaveBuild(nBuildID, bDelete, bLock, bPreference, sName, callback) end function PlayerBuildData:CheckHasBuild() return next(self._MapBuildData) ~= nil end +function PlayerBuildData:CalBuildCharacterAttrBattle(nBuildId, nCharId, nTrialId, stActorInfo, bMainChar, tbDiscId) + local nSource = self:GetBuildSource(nBuildId) + if nSource == AllEnum.BuildSource.LimitedTrial then + return PlayerData.Char:CalCharacterLimitedTrialAttrBattle(nTrialId, stActorInfo, bMainChar, tbDiscId, nBuildId) + elseif nSource == AllEnum.BuildSource.Trial then + return PlayerData.Char:CalCharacterTrialAttrBattle(nTrialId, stActorInfo, bMainChar, tbDiscId, nBuildId) + end + return PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, nBuildId) +end +function PlayerBuildData:GetBuildDiscInfoInBuild(nBuildId, nDiscId, tbSecondarySkill) + local nSource = self:GetBuildSource(nBuildId) + if nSource == AllEnum.BuildSource.LimitedTrial then + return PlayerData.Disc:CalcLimitedTrialInfoInBuild(nDiscId, tbSecondarySkill) + elseif nSource == AllEnum.BuildSource.Trial then + return PlayerData.Disc:CalcTrialInfoInBuild(nDiscId, tbSecondarySkill) + end + return PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, tbSecondarySkill) +end +function PlayerBuildData:GetBuildEnhancedPotential(nBuildId, nCharId, nTrialId) + local nSource = self:GetBuildSource(nBuildId) + if nSource == AllEnum.BuildSource.LimitedTrial then + return PlayerData.Talent:GetLimitedTrialEnhancedPotential(nTrialId) or {} + elseif nSource == AllEnum.BuildSource.Trial then + return PlayerData.Talent:GetTrialEnhancedPotential(nTrialId) or {} + end + return PlayerData.Char:GetCharEnhancedPotential(nCharId) or {} +end +function PlayerBuildData:GetBuildFateTalent(nBuildId, nCharId, nTrialId) + local nSource = self:GetBuildSource(nBuildId) + if nSource == AllEnum.BuildSource.LimitedTrial then + return PlayerData.Talent:GetLimitedTrialFateTalent(nTrialId) + elseif nSource == AllEnum.BuildSource.Trial then + return PlayerData.Talent:GetTrialFateTalent(nTrialId) + end + return PlayerData.Talent:GetFateTalent(nCharId) +end function PlayerBuildData:GetBuildAllEft(nBuildId) local ret = {} - local mapBuildData = self._MapBuildData[nBuildId] + local mapBuildData = self:GetBuildData(nBuildId) + local nBuildSource = self:GetBuildSourceByData(mapBuildData) + if nBuildSource == AllEnum.BuildSource.LimitedTrial then + return self:GetLimitedTrialBuildAllEft(nBuildId) + elseif nBuildSource == AllEnum.BuildSource.Trial then + return self:GetTrialBuildAllEft() + end if mapBuildData == nil or not mapBuildData.bDetail then print("没有对应build 或未获取该build详细数据") return ret @@ -209,9 +348,16 @@ function PlayerBuildData:GetBuildAllEft(nBuildId) end return mapCharEffect, mapDiscEffect, mapNoteEffect, tbNoteInfo end -function PlayerBuildData:GetBuildAttrBase(nBuildId, bTrial) +function PlayerBuildData:GetBuildAttrBase(nBuildId, bTrial, nBuildSource) local ret = {} - local mapBuildData = bTrial and self:GetTrialBuild(nBuildId) or self._MapBuildData[nBuildId] + local mapBuildData + if nBuildSource == AllEnum.BuildSource.LimitedTrial then + mapBuildData = self._MapLimitedTrialBuildData[nBuildId] + elseif bTrial then + mapBuildData = self:GetTrialBuild(nBuildId) + else + mapBuildData = self:GetBuildData(nBuildId) + end if mapBuildData == nil or not mapBuildData.bDetail then print("没有对应build 或未获取该build详细数据") return ret @@ -442,6 +588,130 @@ function PlayerBuildData:NetMsg_SaveBuild(nBuildID, bDelete, bLock, bPreference, end HttpNetHandler.SendMsg(NetMsgId.Id.star_tower_build_whether_save_req, msg, nil, callBack) end +function PlayerBuildData:CreateLimitedTrialBuild(nTrialId) + local mapTrialData = ConfigTable.GetData("TrialBuild", nTrialId) + if mapTrialData == nil then + printError("限时试用编组数据没有找到:" .. nTrialId) + return + end + local mapBuildData = { + nBuildId = nTrialId, + nBuildSource = AllEnum.BuildSource.LimitedTrial, + sName = mapTrialData.Name, + tbChar = {}, + nScore = mapTrialData.Score, + mapRank = self:CalBuildRank(mapTrialData.Score), + bLock = false, + bPreference = false, + bDetail = true, + tbDisc = {}, + tbSecondarySkill = {}, + tbPotentials = {}, + tbNotes = {}, + nTowerId = mapTrialData.StarTowerId or 0 + } + local tbCharTrialId = {} + local tbCharPotentialCount = {} + for _, v in ipairs(mapTrialData.Char) do + table.insert(mapBuildData.tbChar, { + nTrialId = v, + nTid = 0, + nPotentialCount = 0 + }) + tbCharPotentialCount[v] = 0 + table.insert(tbCharTrialId, v) + end + mapBuildData.tbDisc = mapTrialData.Disc + mapBuildData.tbSecondarySkill = mapTrialData.ActiveSecondaryIds + local tbPotentials = decodeJson(mapTrialData.Potential) + for _, v in pairs(tbPotentials) do + local potentialCfg = ConfigTable.GetData("Potential", v.Tid) + if potentialCfg then + local nCharId = potentialCfg.CharId + if not mapBuildData.tbPotentials[nCharId] then + mapBuildData.tbPotentials[nCharId] = {} + end + if tbCharPotentialCount[nCharId] ~= nil then + tbCharPotentialCount[nCharId] = tbCharPotentialCount[nCharId] + v.Level + end + table.insert(mapBuildData.tbPotentials[nCharId], { + nPotentialId = v.Tid, + nLevel = v.Level + }) + end + end + for nCharId, nCount in pairs(tbCharPotentialCount) do + for _, v in pairs(mapBuildData.tbChar) do + if v.nTrialId == nCharId then + v.nPotentialCount = nCount + end + end + end + local tbNoteJson = decodeJson(mapTrialData.Note) + local tbNotes = {} + for _, v in pairs(tbNoteJson) do + tbNotes[v.Id] = v.Qty + end + mapBuildData.tbNotes = tbNotes + PlayerData.Char:CreateLimitedTrialChar(tbCharTrialId) + PlayerData.Disc:CreateLimitedTrialDisc(mapTrialData.Disc) + for k, v in pairs(mapBuildData.tbChar) do + local mapTrialChar = PlayerData.Char:GetLimitedTrialCharById(v.nTrialId) + mapBuildData.tbChar[k].nTid = mapTrialChar ~= nil and mapTrialChar.nId or 0 + end + self._MapLimitedTrialBuildData[nTrialId] = mapBuildData + if 0 >= table.indexof(self._tbLimitedTrialBuildId, nTrialId) then + table.insert(self._tbLimitedTrialBuildId, nTrialId) + end + return mapBuildData +end +function PlayerBuildData:ClearLimitedTrialBuildCache() + self._MapLimitedTrialBuildData = {} + self._tbLimitedTrialBuildId = {} + PlayerData.Char:DeleteLimitedTrialChar() + PlayerData.Disc:DeleteLimitedTrialDisc() +end +function PlayerBuildData:RefreshLimitedTrialBuildCache(tbTrialBuildId) + self:ClearLimitedTrialBuildCache() + if type(tbTrialBuildId) ~= "table" then + return + end + for _, nTrialId in ipairs(tbTrialBuildId) do + self:CreateLimitedTrialBuild(nTrialId) + end +end +function PlayerBuildData:GetActiveLimitedTrialBuilds(nType) + local tbRet = {} + local mapRet = {} + if not self:IsLimitedTrialBuildActivityOpen() or not self:IsLimitedTrialBuildAllowedType(nType) then + return tbRet, mapRet + end + for _, nBuildId in ipairs(self._tbLimitedTrialBuildId) do + local mapBuildData = self._MapLimitedTrialBuildData[nBuildId] + if mapBuildData ~= nil then + table.insert(tbRet, mapBuildData) + mapRet[nBuildId] = mapBuildData + end + end + return tbRet, mapRet +end +function PlayerBuildData:GetSelectableBuildBriefData(callback, nType) + local onGetBuildBrief = function(tbBuildData, mapAllBuild) + local tbRet = clone(tbBuildData) + local mapRet = clone(mapAllBuild) + local tbLimitedBuild, mapLimitedBuild = self:GetActiveLimitedTrialBuilds(nType) + for _, mapBuildData in ipairs(tbLimitedBuild) do + table.insert(tbRet, mapBuildData) + end + for nBuildId, mapBuildData in pairs(mapLimitedBuild) do + mapRet[nBuildId] = mapBuildData + end + if callback then + callback(tbRet, mapRet) + end + end + return self:GetAllBuildBriefData(onGetBuildBrief) +end function PlayerBuildData:CreateTrialBuild(nTrialId) self._mapTrialBuild = {} local mapTrialData = ConfigTable.GetData("TrialBuild", nTrialId) @@ -451,6 +721,7 @@ function PlayerBuildData:CreateTrialBuild(nTrialId) end self._mapTrialBuild = { nBuildId = nTrialId, + nBuildSource = AllEnum.BuildSource.Trial, sName = mapTrialData.Name, tbChar = {}, nScore = mapTrialData.Score, @@ -531,9 +802,8 @@ function PlayerBuildData:GetTrialBuild(nTrialId) end return self:CreateTrialBuild(nTrialId) end -function PlayerBuildData:GetTrialBuildAllEft() +function PlayerBuildData:GetTrialBuildAllEftByData(mapBuildData, fnGetTalentEffect, fnGetEnhancedPotential, fnCalcDiscEffect, sLogName) local ret = {} - local mapBuildData = self._mapTrialBuild if mapBuildData == nil or not mapBuildData.bDetail then print("没有对应build 或未获取该build详细数据") return ret @@ -542,8 +812,8 @@ function PlayerBuildData:GetTrialBuildAllEft() local mapTalentAddLevel = {} for _, mapChar in ipairs(mapBuildData.tbChar) do mapCharEffect[mapChar.nTid] = {} - mapCharEffect[mapChar.nTid][AllEnum.EffectType.Talent] = PlayerData.Talent:GetTrialTalentEffect(mapChar.nTrialId) - mapTalentAddLevel[mapChar.nTid] = PlayerData.Talent:GetTrialEnhancedPotential(mapChar.nTrialId) + mapCharEffect[mapChar.nTid][AllEnum.EffectType.Talent] = fnGetTalentEffect(mapChar.nTrialId) + mapTalentAddLevel[mapChar.nTid] = fnGetEnhancedPotential(mapChar.nTrialId) end local tbCharIdToTrial = {} for _, mapChar in ipairs(mapBuildData.tbChar) do @@ -583,13 +853,13 @@ function PlayerBuildData:GetTrialBuildAllEft() end end else - printError("体验build内,有多余角色的潜能" .. nCharId) + printError((sLogName or "体验build") .. "内,有多余角色的潜能" .. nCharId) end end local mapDiscEffect = {} for nIndex, nTrialDiscId in ipairs(mapBuildData.tbDisc) do if nIndex <= 3 then - local tbDiscEft = PlayerData.Disc:CalcTrialEffectInBuild(nTrialDiscId, mapBuildData.tbSecondarySkill) + local tbDiscEft = fnCalcDiscEffect(nTrialDiscId, mapBuildData.tbSecondarySkill) mapDiscEffect[nTrialDiscId] = tbDiscEft end end @@ -610,6 +880,24 @@ function PlayerBuildData:GetTrialBuildAllEft() end return mapCharEffect, mapDiscEffect, mapNoteEffect, tbNoteInfo end +function PlayerBuildData:GetLimitedTrialBuildAllEft(nBuildId) + return self:GetTrialBuildAllEftByData(self._MapLimitedTrialBuildData[nBuildId], function(nTrialId) + return PlayerData.Talent:GetLimitedTrialTalentEffect(nTrialId) + end, function(nTrialId) + return PlayerData.Talent:GetLimitedTrialEnhancedPotential(nTrialId) + end, function(nTrialDiscId, tbSecondarySkill) + return PlayerData.Disc:CalcLimitedTrialEffectInBuild(nTrialDiscId, tbSecondarySkill) + end, "限时试用build") +end +function PlayerBuildData:GetTrialBuildAllEft() + return self:GetTrialBuildAllEftByData(self._mapTrialBuild, function(nTrialId) + return PlayerData.Talent:GetTrialTalentEffect(nTrialId) + end, function(nTrialId) + return PlayerData.Talent:GetTrialEnhancedPotential(nTrialId) + end, function(nTrialDiscId, tbSecondarySkill) + return PlayerData.Disc:CalcTrialEffectInBuild(nTrialDiscId, tbSecondarySkill) + end, "体验build") +end function PlayerBuildData:SetBuildReportInfo(nBuildId) local mapDetailData = self._MapBuildData[nBuildId] if mapDetailData == nil or not self._MapBuildData[nBuildId].bDetail then diff --git a/lua/gamecore/data/dataclass/playerchardata.lua b/lua/gamecore/data/dataclass/playerchardata.lua index 45d223416..30d34e24c 100644 --- a/lua/gamecore/data/dataclass/playerchardata.lua +++ b/lua/gamecore/data/dataclass/playerchardata.lua @@ -8,6 +8,7 @@ local TimerManager = require("GameCore.Timer.TimerManager") function PlayerCharData:Init() self._mapChar = nil self._mapTrialChar = {} + self._mapLimitedTrialChar = {} if LocalData.GetLocalData("Char_", "CharPanel_IsSimpleDesc") == nil then local defaultValue = ConfigTable.GetConfigValue("SkillShowDetail") self.bCharPanel_IsSimpleDesc = defaultValue ~= "1" @@ -678,6 +679,65 @@ function PlayerCharData:GetTrialCharByCharId(nCharId) end end end +function PlayerCharData:CreateLimitedTrialChar(tbTrialId) + for _, nTrialId in ipairs(tbTrialId) do + if 0 < nTrialId then + local mapTrialData = ConfigTable.GetData("TrialCharacter", nTrialId) + if mapTrialData == nil then + printError("限时试用角色数据没有找到:" .. nTrialId) + return + end + self._mapLimitedTrialChar[nTrialId] = { + nId = mapTrialData.CharId, + nTrialId = nTrialId, + sName = mapTrialData.Name, + nSkinId = mapTrialData.CharacterSkin, + nLevel = mapTrialData.Level, + nAdvance = mapTrialData.Break, + tbSkillLvs = mapTrialData.SkillLevel + } + end + end + PlayerData.Talent:CreateLimitedTrialData(tbTrialId) + return self._mapLimitedTrialChar +end +function PlayerCharData:DeleteLimitedTrialChar() + self._mapLimitedTrialChar = {} + PlayerData.Talent:DeleteLimitedTrialData() +end +function PlayerCharData:GetLimitedTrialCharById(nTrialId) + local mapTrialChar = self._mapLimitedTrialChar[nTrialId] + if mapTrialChar == nil then + printError("没有该限时试用角色数据:" .. nTrialId) + end + return mapTrialChar +end +function PlayerCharData:GetLimitedTrialCharSkillAddedLevel(nTrialId) + local mapChar = self._mapLimitedTrialChar[nTrialId] + if mapChar == nil then + printError("没有该限时试用角色数据" .. nTrialId) + return { + 1, + 1, + 1, + 1 + } + end + local nCharId = mapChar.nId + local tbSkillLevel = {} + local tbSkillIds = self:GetSkillIds(nCharId) + local mapTalentEnhanceSkill = PlayerData.Talent:GetLimitedTrialEnhancedSkill(nTrialId) + for i = 1, 4 do + local nSkillId = tbSkillIds[i] + local nAdd = 0 + if mapTalentEnhanceSkill then + nAdd = mapTalentEnhanceSkill[nSkillId] + end + local nLv = mapChar.tbSkillLvs[i] + nAdd + table.insert(tbSkillLevel, nLv) + end + return tbSkillLevel +end function PlayerCharData:GetCharPlotDataById(charId) return CacheTable.GetData("_Plot", charId) end @@ -1342,7 +1402,7 @@ function PlayerCharData:GetCharSkinId(nCharId) end return mapCharInfo.nSkinId else - local mapCharCfg = ConfigTable.GetData_Character(nCharId) + local mapCharCfg = ConfigTable.GetData_Character(nCharId, true) if mapCharCfg == nil then return 0 else @@ -1795,6 +1855,158 @@ function PlayerCharData:CalCharacterAttrBattle(nCharId, stAttr, bMainChar, tbDis stAttr.initHp = 0 return 0 end +function PlayerCharData:CalCharacterLimitedTrialAttrBattle(nTrialId, stAttr, bMainChar, tbDiscId, nBuildId) + local mapChar = self._mapLimitedTrialChar[nTrialId] + if mapChar == nil then + printError("没有该限时试用角色数据" .. nTrialId) + return 0 + end + local nCharId = mapChar.nId + local nLevel = mapChar.nLevel + local nAdvance = mapChar.nAdvance + local nAttrId = UTILS.GetCharacterAttributeId(nCharId, nAdvance, nLevel) + local mapCharAttrCfg = ConfigTable.GetData_Attribute(tostring(nAttrId)) + if mapCharAttrCfg == nil then + printError("属性配置不存在:" .. nAttrId) + return {} + end + local mapCharCfg = ConfigTable.GetData_Character(nCharId) + if mapCharCfg == nil then + printError("角色配置不存在:" .. nCharId) + return {} + end + for _, v in ipairs(AllEnum.AttachAttr) do + if v.bPlayer and mapCharCfg[v.sKey] ~= nil then + mapCharAttrCfg[v.sKey] = mapCharCfg[v.sKey] + end + end + local mapDiscAttr = {} + for _, v in ipairs(AllEnum.AttachAttr) do + mapDiscAttr[v.sKey] = { + Key = v.sKey, + Value = 0, + CfgValue = 0 + } + end + if tbDiscId ~= nil then + for _, nDiscId in ipairs(tbDiscId) do + local mapDisc = PlayerData.Disc:GetLimitedTrialDiscById(nDiscId) + for _, v in ipairs(AllEnum.AttachAttr) do + mapDiscAttr[v.sKey].CfgValue = mapDiscAttr[v.sKey].CfgValue + mapDisc.mapAttrBase[v.sKey].CfgValue + end + end + end + local mapBuildAttr = {} + if nBuildId ~= nil then + mapBuildAttr = PlayerData.Build:GetBuildAttrBase(nBuildId, true, AllEnum.BuildSource.LimitedTrial) + else + for _, v in ipairs(AllEnum.AttachAttr) do + mapBuildAttr[v.sKey] = { + Key = v.sKey, + Value = 0, + CfgValue = 0 + } + end + end + local tbSkillLevel = self:GetLimitedTrialCharSkillAddedLevel(nTrialId) + if bMainChar == true then + table.remove(tbSkillLevel, 3) + else + table.remove(tbSkillLevel, 2) + end + local mapCharAttr = {} + for _, v in ipairs(AllEnum.AttachAttr) do + mapCharAttr[v.sKey] = mapCharAttrCfg[v.sKey] + mapDiscAttr[v.sKey].CfgValue + mapBuildAttr[v.sKey].CfgValue + end + local tbTalent = PlayerData.Talent:GetLimitedTrialFateTalent(nTrialId) + stAttr.actorLevel = nLevel + stAttr.breakCount = mapChar.nAdvance + stAttr.activeTalentInfos = tbTalent + stAttr.Atk = mapCharAttr.Atk + stAttr.Hp = mapCharAttr.Hp + stAttr.Def = mapCharAttr.Def + stAttr.CritRate = mapCharAttr.CritRate + stAttr.CritResistance = mapCharAttr.CritResistance + stAttr.CritPower = mapCharAttr.CritPower + stAttr.HitRate = mapCharAttr.HitRate + stAttr.Evd = mapCharAttr.Evd + stAttr.DefPierce = mapCharAttr.DefPierce + stAttr.WEP = mapCharAttr.WEP + stAttr.FEP = mapCharAttr.FEP + stAttr.SEP = mapCharAttr.SEP + stAttr.AEP = mapCharAttr.AEP + stAttr.LEP = mapCharAttr.LEP + stAttr.DEP = mapCharAttr.DEP + stAttr.WEE = mapCharAttr.WEE + stAttr.FEE = mapCharAttr.FEE + stAttr.SEE = mapCharAttr.SEE + stAttr.AEE = mapCharAttr.AEE + stAttr.LEE = mapCharAttr.LEE + stAttr.DEE = mapCharAttr.DEE + stAttr.WER = mapCharAttr.WER + stAttr.FER = mapCharAttr.FER + stAttr.SER = mapCharAttr.SER + stAttr.AER = mapCharAttr.AER + stAttr.LER = mapCharAttr.LER + stAttr.DER = mapCharAttr.DER + stAttr.WEI = mapCharAttr.WEI + stAttr.FEI = mapCharAttr.FEI + stAttr.SEI = mapCharAttr.SEI + stAttr.AEI = mapCharAttr.AEI + stAttr.LEI = mapCharAttr.LEI + stAttr.DEI = mapCharAttr.DEI + stAttr.DefIgnore = mapCharAttr.DefIgnore + stAttr.ShieldBonus = mapCharAttr.ShieldBonus + stAttr.IncomingShieldBonus = mapCharAttr.IncomingShieldBonus + stAttr.SkillLevel = tbSkillLevel + stAttr.skinId = mapChar.nSkinId + stAttr.attrId = tostring(nAttrId) + stAttr.Suppress = mapCharAttr.Suppress + stAttr.NormalDmgRatio = mapCharAttr.NORMALDMG + stAttr.SkillDmgRatio = mapCharAttr.SKILLDMG + stAttr.UltraDmgRatio = mapCharAttr.ULTRADMG + stAttr.OtherDmgRatio = mapCharAttr.OTHERDMG + stAttr.RcdNormalDmgRatio = mapCharAttr.RCDNORMALDMG + stAttr.RcdSkillDmgRatio = mapCharAttr.RCDSKILLDMG + stAttr.RcdUltraDmgRatio = mapCharAttr.RCDULTRADMG + stAttr.RcdOtherDmgRatio = mapCharAttr.RCDOTHERDMG + stAttr.MarkDmgRatio = mapCharAttr.MARKDMG + stAttr.SummonDmgRatio = mapCharAttr.SUMMONDMG + stAttr.RcdSummonDmgRatio = mapCharAttr.RCDSUMMONDMG + stAttr.ProjectileDmgRatio = mapCharAttr.PROJECTILEDMG + stAttr.RcdProjectileDmgRatio = mapCharAttr.RCDPROJECTILEDMG + stAttr.GENDMG = mapCharAttr.GENDMG + stAttr.DMGPLUS = mapCharAttr.DMGPLUS + stAttr.FINALDMG = mapCharAttr.FINALDMG + stAttr.FINALDMGPLUS = mapCharAttr.FINALDMGPLUS + stAttr.WEERCD = mapCharAttr.WEERCD + stAttr.FEERCD = mapCharAttr.FEERCD + stAttr.SEERCD = mapCharAttr.SEERCD + stAttr.AEERCD = mapCharAttr.AEERCD + stAttr.LEERCD = mapCharAttr.LEERCD + stAttr.DEERCD = mapCharAttr.DEERCD + stAttr.GENDMGRCD = mapCharAttr.GENDMGRCD + stAttr.DMGPLUSRCD = mapCharAttr.DMGPLUSRCD + stAttr.NormalCritRate = mapCharAttr.NormalCritRate + stAttr.SkillCritRate = mapCharAttr.SkillCritRate + stAttr.UltraCritRate = mapCharAttr.UltraCritRate + stAttr.MarkCritRate = mapCharAttr.MarkCritRate + stAttr.SummonCritRate = mapCharAttr.SummonCritRate + stAttr.ProjectileCritRate = mapCharAttr.ProjectileCritRate + stAttr.OtherCritRate = mapCharAttr.OtherCritRate + stAttr.NormalCritPower = mapCharAttr.NormalCritPower + stAttr.SkillCritPower = mapCharAttr.SkillCritPower + stAttr.UltraCritPower = mapCharAttr.UltraCritPower + stAttr.MarkCritPower = mapCharAttr.MarkCritPower + stAttr.SummonCritPower = mapCharAttr.SummonCritPower + stAttr.ProjectileCritPower = mapCharAttr.ProjectileCritPower + stAttr.OtherCritPower = mapCharAttr.OtherCritPower + stAttr.ToughnessDamageAdjust = mapCharAttr.ToughnessDamageAdjust + stAttr.EnergyConvRatio = mapCharAttr.EnergyConvRatio + stAttr.EnergyEfficiency = mapCharAttr.EnergyEfficiency + stAttr.initHp = 0 + return 0 +end function PlayerCharData:CalCharacterTrialAttrBattle(nTrialId, stAttr, bMainChar, tbDiscId, nBuildId) local mapChar = self._mapTrialChar[nTrialId] if mapChar == nil then @@ -1984,6 +2196,27 @@ function PlayerCharData:UpdateCharRecordReddot(nCharId, bReset, lastLevel, curLe end ForEachTableLine(DataTable.CharacterArchive, foreachCharacterArchive) end +function PlayerCharData:UpdateCharSkinTrialRedDot(sId) + local sKey = tostring(sId) .. "SkinTrial" + local bIsFirst = LocalData.GetPlayerLocalData(sKey) + if bIsFirst == nil then + bIsFirst = true + else + bIsFirst = false + end + RedDotManager.SetValid(RedDotDefine.Mall_CharSkinTrial, {sId}, bIsFirst) +end +function PlayerCharData:SetCharSkinTrialRedDot(sId) + local sKey = tostring(sId) .. "SkinTrial" + LocalData.SetPlayerLocalData(sKey, false) + RedDotManager.SetValid(RedDotDefine.Mall_CharSkinTrial, {sId}, false) +end +function PlayerCharData:ClearCharSkinTrialRedDot(sId) + local sKey = tostring(sId) .. "SkinTrial" + if LocalData.GetPlayerLocalData(sKey) ~= nil then + LocalData.DelPlayerLocalData(sKey) + end +end function PlayerCharData:UpdateCharVoiceReddot(nCharId, bReset, lastLevel, curLevel, nPlotId) local bNew = false if lastLevel ~= nil and curLevel ~= nil and lastLevel < curLevel then diff --git a/lua/gamecore/data/dataclass/playerdatingdata.lua b/lua/gamecore/data/dataclass/playerdatingdata.lua index f1308e170..bb097a881 100644 --- a/lua/gamecore/data/dataclass/playerdatingdata.lua +++ b/lua/gamecore/data/dataclass/playerdatingdata.lua @@ -90,13 +90,28 @@ end function PlayerDatingData:CacheDatingCharIds(tbChar) self.tbDatingCharIds = tbChar end -function PlayerDatingData:GetRandomLandmark() - if #self.tbLandmarkCfg <= 3 then - return self.tbLandmarkCfg +function PlayerDatingData:GetRandomLandmark(nCharId) + local mapCharData = ConfigTable.GetData("DatingCharTag", nCharId) + local nCharSetTag = 0 + if mapCharData ~= nil and mapCharData.CharSetTag ~= nil then + nCharSetTag = mapCharData.CharSetTag + end + local tbLandMark = {} + for _, v in ipairs(self.tbLandmarkCfg) do + if v.CharAvailableSetTag ~= nil and 0 < #v.CharAvailableSetTag then + if 0 < table.indexof(v.CharAvailableSetTag, nCharSetTag) then + table.insert(tbLandMark, v) + end + else + table.insert(tbLandMark, v) + end + end + if #tbLandMark <= 3 then + return tbLandMark end local tbResult = {} local tbRandom = {} - for i = 1, #self.tbLandmarkCfg do + for i = 1, #tbLandMark do tbRandom[i] = i end math.randomseed(os.time()) @@ -106,7 +121,7 @@ function PlayerDatingData:GetRandomLandmark() for i = 1, 3 do local randomIndex = math.random(#tbRandom) local nSelectIndex = tbRandom[randomIndex] - table.insert(tbResult, self.tbLandmarkCfg[nSelectIndex]) + table.insert(tbResult, tbLandMark[nSelectIndex]) table.remove(tbRandom, randomIndex) end return tbResult diff --git a/lua/gamecore/data/dataclass/playerdiscdata.lua b/lua/gamecore/data/dataclass/playerdiscdata.lua index 8adba4640..1915e0574 100644 --- a/lua/gamecore/data/dataclass/playerdiscdata.lua +++ b/lua/gamecore/data/dataclass/playerdiscdata.lua @@ -4,6 +4,7 @@ local WwiseAudioMgr = CS.WwiseAudioManager.Instance local PlayerDiscData = class("PlayerDiscData") function PlayerDiscData:Init() self._mapDisc = {} + self._mapLimitedTrialDisc = {} self.nMaxBreakLimitMat = 5 self:ProcessTableData() end @@ -909,6 +910,87 @@ function PlayerDiscData:CalcTrialInfoInBuild(nTrialId, tbSecondarySkill) discInfo.discLevel = discData.nLevel return discInfo end +function PlayerDiscData:CreateLimitedTrialDisc(tbTrialId) + for _, nTrialId in ipairs(tbTrialId) do + local mapCfg = ConfigTable.GetData("TrialDisc", nTrialId) + if mapCfg == nil then + printError("限时试用星盘数据没有找到:" .. nTrialId) + return + end + local discData = self:GenerateLocalDiscData(mapCfg.DiscId, 0, mapCfg.Level, mapCfg.Phase, mapCfg.Star) + self._mapLimitedTrialDisc[nTrialId] = discData + end +end +function PlayerDiscData:GetLimitedTrialDiscById(nId) + if not nId then + return + end + if self._mapLimitedTrialDisc == nil or self._mapLimitedTrialDisc[nId] == nil then + printLog(string.format("该限时试用星盘不存在, 唯一Id: %d", nId)) + return + end + return self._mapLimitedTrialDisc[nId] +end +function PlayerDiscData:DeleteLimitedTrialDisc() + self._mapLimitedTrialDisc = {} +end +function PlayerDiscData:CalcLimitedTrialEffectInBuild(nTrialId, tbSecondarySkill) + local discData = self._mapLimitedTrialDisc[nTrialId] + local tbEffectId = {} + if discData == nil then + return tbEffectId + end + local add = function(tbEfId) + if not tbEfId then + return + end + for _, nEfId in pairs(tbEfId) do + if type(nEfId) == "number" and 0 < nEfId then + table.insert(tbEffectId, {nEfId, 0}) + end + end + end + local mapMainCfg = ConfigTable.GetData("MainSkill", discData.nMainSkillId) + if mapMainCfg then + add(mapMainCfg.EffectId) + end + for _, v in ipairs(tbSecondarySkill) do + local mapSubCfg = ConfigTable.GetData("SecondarySkill", v) + if mapSubCfg and table.indexof(discData.tbSubSkillGroupId, mapSubCfg.GroupId) > 0 then + add(mapSubCfg.EffectId) + end + end + return tbEffectId +end +function PlayerDiscData:CalcLimitedTrialInfoInBuild(nTrialId, tbSecondarySkill) + local discData = self._mapLimitedTrialDisc[nTrialId] + local discInfo = CS.Lua2CSharpInfo_DiscInfo() + if discData == nil then + return discInfo + end + local tbSkillInfo = {} + for _, v in ipairs(tbSecondarySkill) do + local mapSubCfg = ConfigTable.GetData("SecondarySkill", v, true) + if mapSubCfg and table.indexof(discData.tbSubSkillGroupId, mapSubCfg.GroupId) > 0 then + local skillInfo = CS.Lua2CSharpInfo_DiscSkillInfo() + skillInfo.skillId = v + skillInfo.skillLevel = mapSubCfg.Level + table.insert(tbSkillInfo, skillInfo) + end + end + local mapMainCfg = ConfigTable.GetData("MainSkill", discData.nMainSkillId, true) + if mapMainCfg then + local skillInfo = CS.Lua2CSharpInfo_DiscSkillInfo() + skillInfo.skillId = discData.nMainSkillId + skillInfo.skillLevel = 1 + table.insert(tbSkillInfo, skillInfo) + end + discInfo.discId = discData.nId + discInfo.discScript = discData.sSkillScript + discInfo.skillInfos = tbSkillInfo + discInfo.discLevel = discData.nLevel + return discInfo +end function PlayerDiscData:GetRankDetailDisc(nId) if not nId then return diff --git a/lua/gamecore/data/dataclass/playerequipmentinstancedata.lua b/lua/gamecore/data/dataclass/playerequipmentinstancedata.lua index be33e3167..cddb1ff81 100644 --- a/lua/gamecore/data/dataclass/playerequipmentinstancedata.lua +++ b/lua/gamecore/data/dataclass/playerequipmentinstancedata.lua @@ -1,4 +1,5 @@ local PlayerEquipmentInstanceData = class("PlayerEquipmentInstanceData") +local LocalData = require("GameCore.Data.LocalData") local newDayTime = UTILS.GetDayRefreshTimeOffset() function PlayerEquipmentInstanceData:Init() self.curLevel = nil @@ -8,12 +9,19 @@ function PlayerEquipmentInstanceData:Init() self.mapLevelCfg = {} self:InitConfigData() EventManager.Add("Equipment_Instance_Gameplay_Time", self, self.OnEvent_Time) + EventManager.Add(EventId.UpdateWorldClass, self, self.OnEvent_UpdateWorldClass) end function PlayerEquipmentInstanceData:OnEvent_Time(nTime) self._TotalTime = nTime end +function PlayerEquipmentInstanceData:OnEvent_UpdateWorldClass() + if PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.CharGemInstance) then + self:UpdateAllNewRewardSwitch() + end +end function PlayerEquipmentInstanceData:UnInit() EventManager.Remove("Equipment_Instance_Gameplay_Time", self, self.OnEvent_Time) + EventManager.Remove(EventId.UpdateWorldClass, self, self.OnEvent_UpdateWorldClass) end function PlayerEquipmentInstanceData:InitConfigData() local funcForeachLine = function(line) @@ -105,6 +113,7 @@ function PlayerEquipmentInstanceData:CacheEquipmentInstanceLevel(tbData) } } end + self:UpdateAllNewRewardSwitch() end function PlayerEquipmentInstanceData:GetEquipmentInstanceLevelUnlock(nLevelId) local mapLevelCfgData = ConfigTable.GetData("CharGemInstance", nLevelId) @@ -164,6 +173,36 @@ function PlayerEquipmentInstanceData:GetEquipmentInstanceStar(nLevelId) false } or self.mapAllLevel[nLevelId].tbTarget end +function PlayerEquipmentInstanceData:UpdateAllNewRewardSwitch() + local funcForeachLine = function(line) + self:UpdateNewRewardSwitch(line.Id) + end + ForEachTableLine(ConfigTable.Get("CharGemInstanceType"), funcForeachLine) +end +function PlayerEquipmentInstanceData:UpdateNewRewardSwitch(nType) + local bNew = LocalData.GetPlayerLocalData("CharGemInstanceSwitch" .. nType) + if bNew ~= nil then + RedDotManager.SetValid(RedDotDefine.CharGemInstanceSwitch, {nType}, bNew == true) + return + end + local nMaxHard = 1 + local mapMaxLevel + local tbLevelList = self.mapLevelCfg[nType] + if nil ~= tbLevelList then + for nLevelId, mapLevel in pairs(tbLevelList) do + if self:GetEquipmentInstanceLevelUnlock(nLevelId) and nMaxHard < mapLevel.Difficulty then + nMaxHard = mapLevel.Difficulty + mapMaxLevel = mapLevel + end + end + end + if mapMaxLevel == nil or mapMaxLevel.DropId == 0 then + RedDotManager.SetValid(RedDotDefine.CharGemInstanceSwitch, {nType}, false) + return + end + LocalData.SetPlayerLocalData("CharGemInstanceSwitch" .. nType, true) + RedDotManager.SetValid(RedDotDefine.CharGemInstanceSwitch, {nType}, true) +end function PlayerEquipmentInstanceData:MsgEnterEquipmentInstance(nLevelId, nBuildId, callback) self._EntryTime = CS.ClientManager.Instance.serverTimeStampWithTimeZone self._Build_id = nBuildId @@ -171,6 +210,7 @@ function PlayerEquipmentInstanceData:MsgEnterEquipmentInstance(nLevelId, nBuildI local msg = {} msg.Id = nLevelId msg.BuildId = nBuildId + msg.RewardType = self.lastRewardType local msgCallback = function(_, mapChangeInfo) self:EnterEquipmentInstance(nLevelId, nBuildId) if self.mapAllLevel[nLevelId] == nil then @@ -218,6 +258,10 @@ function PlayerEquipmentInstanceData:MsgSettleEquipmentInstance(nLevelId, nBuild } } end + local mapLevelCfgData = ConfigTable.GetData("CharGemInstance", nLevelId) + if mapLevelCfgData then + self:UpdateNewRewardSwitch(mapLevelCfgData.Type) + end if callback ~= nil then callback(mapMsgData.AwardItems, mapMsgData.FirstItems, mapMsgData.SurpriseItems, mapMsgData.DoubleItems, mapMsgData.Exp, mapMsgData.Change) end @@ -328,9 +372,28 @@ end function PlayerEquipmentInstanceData:GetSettlementState() return self.bInSettlement end +function PlayerEquipmentInstanceData:GetLastRewardType() + if self.lastRewardType == nil then + local lastType = LocalData.GetPlayerLocalData("EquipmentRewardType") + if lastType == nil then + self:SetRewardType(GameEnum.CharGemInstanceRewardType.Enhance) + else + self.lastRewardType = lastType + end + end + return tonumber(self.lastRewardType) +end +function PlayerEquipmentInstanceData:SetRewardType(nType) + self.lastRewardType = nType + LocalData.SetPlayerLocalData("EquipmentRewardType", nType) +end function PlayerEquipmentInstanceData:SendEquipmentInstanceRaidReq(nId, nCount, callback) local Events = {} - local msgData = {Id = nId, Times = nCount} + local msgData = { + Id = nId, + RewardType = self.lastRewardType, + Times = nCount + } if 0 < #Events then msgData.Events = { List = {} diff --git a/lua/gamecore/data/dataclass/playerfrienddata.lua b/lua/gamecore/data/dataclass/playerfrienddata.lua index 1042e733c..781588b47 100644 --- a/lua/gamecore/data/dataclass/playerfrienddata.lua +++ b/lua/gamecore/data/dataclass/playerfrienddata.lua @@ -13,6 +13,7 @@ function PlayerFriendData:Init() self._nEnergyCount = 0 self._nPerReceiveEnergyConfig = ConfigTable.GetConfigNumber("FriendReceiveEnergyCount") self._nMaxReceiveEnergyConfig = ConfigTable.GetConfigNumber("FriendReceiveEnergyMax") + self.bAddStrangerWarning = true end function PlayerFriendData:CacheFriendData(mapMsgData) self._tbFriendList = {} @@ -96,7 +97,7 @@ function PlayerFriendData:CacheFriendAddStranger(mapFriend) self.mapStrangerFriend = mapFriend end function PlayerFriendData:TryOpenFriendAddStranger() - if not self.mapStrangerFriend then + if not self.mapStrangerFriend or not self.bAddStrangerWarning then return end local mapFriend = clone(self.mapStrangerFriend) @@ -107,6 +108,9 @@ function PlayerFriendData:TryOpenFriendAddStranger() end cs_coroutine.start(wait) end +function PlayerFriendData:SetAddStrangerWarning(bAble) + self.bAddStrangerWarning = bAble +end function PlayerFriendData:JudgeEnergyGetAble() if not self._tbFriendList then return false diff --git a/lua/gamecore/data/dataclass/playerheaddata.lua b/lua/gamecore/data/dataclass/playerheaddata.lua index 7dc83e679..1225866b8 100644 --- a/lua/gamecore/data/dataclass/playerheaddata.lua +++ b/lua/gamecore/data/dataclass/playerheaddata.lua @@ -59,6 +59,10 @@ function PlayerHeadData:SendGetHeadListMsg(callback) local netCallback = function(_, netMsgData) for nId, v in pairs(self.tbHeadList) do v.bUnlock = table.indexof(netMsgData.List, nId) > 0 + local bRedDot = RedDotManager.GetValid(RedDotDefine.Friend_Head_Item, nId) + if bRedDot and not v.bUnlock then + RedDotManager.SetValid(RedDotDefine.Friend_Head_Item, nId, false) + end end if callback ~= nil then callback() diff --git a/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua b/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua index a4a06a290..03cd97207 100644 --- a/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua +++ b/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua @@ -244,6 +244,7 @@ function PlayerJointDrillData_1:GetMonsterMaxHp(nMonsterId, nDifficulty) return NovaAPI.GetJointDrillBossMaxHp(nMonsterId, nDifficulty) end function PlayerJointDrillData_1:GetMonsterName(nMonsterId) + local sName, sIcon = "", "" local mapMonsterCfg = ConfigTable.GetData("Monster", nMonsterId) if mapMonsterCfg ~= nil then local nSkinId = mapMonsterCfg.FAId @@ -252,11 +253,12 @@ function PlayerJointDrillData_1:GetMonsterName(nMonsterId) local nManualId = mapSkinCfg.MonsterManual local mapManualCfg = ConfigTable.GetData("MonsterManual", nManualId) if mapManualCfg ~= nil then - return mapManualCfg.Name + sName = mapManualCfg.Name + sIcon = mapManualCfg.Icon end end end - return "" + return sName, sIcon end function PlayerJointDrillData_1:StartChallengeTime() if self.challengeTimer ~= nil then @@ -434,7 +436,8 @@ function PlayerJointDrillData_1:JointDrillGameOver(callback, bSettle, bEditor) nOld = netMsg.Old nNew = netMsg.New end - EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + local tbLastCharIds = self:GetJointDrillLastTeam() + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams, {}, tbLastCharIds) end self:EventUpload(4, 0) self:ChallengeEnd() @@ -450,7 +453,8 @@ function PlayerJointDrillData_1:JointDrillGameOver(callback, bSettle, bEditor) local mapScore = {} local mapChange, mapItems = {}, {} local nOld, nNew = 0, 0 - EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + local tbLastCharIds = self:GetJointDrillLastTeam() + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams, {}, tbLastCharIds) end self:ChallengeEnd() end @@ -632,6 +636,18 @@ end function PlayerJointDrillData_1:GetJointDrillBattleCount() return #self.tbTeams end +function PlayerJointDrillData_1:GetJointDrillLastTeam() + local tbChar = {} + if #self.tbTeams > 0 then + local tbTeam = self.tbTeams[#self.tbTeams].Chars + if tbTeam ~= nil then + for _, v in ipairs(tbTeam) do + table.insert(tbChar, v.CharId) + end + end + end + return tbChar +end function PlayerJointDrillData_1:CheckChallengeCount() if self.nCurLevelId ~= 0 then local mapLevelCfg = ConfigTable.GetData("JointDrillLevel", self.nCurLevelId) diff --git a/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua b/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua index 4e88dc3ad..69b28a788 100644 --- a/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua +++ b/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua @@ -357,7 +357,8 @@ function PlayerJointDrillData_2:JointDrillGameOver(callback, bSettle, bEditor) nNew = netMsg.New end local mapBossInfo = self.mapBossInfo[self.nCurLevel] - EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + local tbLastCharIds = self:GetJointDrillLastTeam() + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams, {}, tbLastCharIds) end self:EventUpload(4, 0) self:ChallengeEnd() @@ -374,7 +375,8 @@ function PlayerJointDrillData_2:JointDrillGameOver(callback, bSettle, bEditor) local mapChange, mapItems = {}, {} local nOld, nNew = 0, 0 local mapBossInfo = self.mapBossInfo[self.nCurLevel] - EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + local tbLastCharIds = self:GetJointDrillLastTeam() + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams, {}, tbLastCharIds) end self:ChallengeEnd() end @@ -576,6 +578,18 @@ end function PlayerJointDrillData_2:GetJointDrillBattleCount() return #self.tbTeams end +function PlayerJointDrillData_2:GetJointDrillLastTeam() + local tbChar = {} + if #self.tbTeams > 0 then + local tbTeam = self.tbTeams[#self.tbTeams].Chars + if tbTeam ~= nil then + for _, v in ipairs(tbTeam) do + table.insert(tbChar, v.CharId) + end + end + end + return tbChar +end function PlayerJointDrillData_2:CheckChallengeCount() if self.nCurLevelId ~= 0 then local mapLevelCfg = ConfigTable.GetData("JointDrill_2_Level", self.nCurLevelId) diff --git a/lua/gamecore/data/dataclass/playermalldata.lua b/lua/gamecore/data/dataclass/playermalldata.lua index 7c5540ff1..bdc2d7755 100644 --- a/lua/gamecore/data/dataclass/playermalldata.lua +++ b/lua/gamecore/data/dataclass/playermalldata.lua @@ -813,6 +813,7 @@ function PlayerMallData:SendMallPackageListReq(callback) self:UpdateMallRedDot(tbPackageList) self:ResetPackageNew() self:UpdateMallPackageRedDot(tbPackageList) + self:ClearDelistedSkinTrialRedDot() end HttpNetHandler.SendMsg(NetMsgId.Id.mall_package_list_req, {}, nil, successCallback) end @@ -907,6 +908,20 @@ function PlayerMallData:ResetPackageNew() end ForEachTableLine(DataTable.MallPackage, foreachFunc) end +function PlayerMallData:ClearDelistedSkinTrialRedDot() + local nCurTime = ClientManager.serverTimeStamp + local foreachFunc = function(mapCfg) + if mapCfg.Tag ~= GameEnum.MallItemType.Skin then + return + end + local nDeListTime = PlayerData.Shop:ChangeToTimeStamp(mapCfg.DeListTime) + if nDeListTime <= 0 or nDeListTime > nCurTime then + return + end + PlayerData.Char:ClearCharSkinTrialRedDot(mapCfg.Id) + end + ForEachTableLine(DataTable.MallPackage, foreachFunc) +end function PlayerMallData:RemovePackageNew(nPage, nTab) if #self._tbPackage == 0 then return diff --git a/lua/gamecore/data/dataclass/playerphonedata.lua b/lua/gamecore/data/dataclass/playerphonedata.lua index 98dd4102f..1a13e41f7 100644 --- a/lua/gamecore/data/dataclass/playerphonedata.lua +++ b/lua/gamecore/data/dataclass/playerphonedata.lua @@ -1,6 +1,8 @@ local PlayerPhoneData = class("PlayerPhoneData") local ModuleManager = require("GameCore.Module.ModuleManager") local LocalData = require("GameCore.Data.LocalData") +local TimerManager = require("GameCore.Timer.TimerManager") +local PHONE_AVG_PRELOAD_TIMEOUT = 2 function PlayerPhoneData:Init() self.tbAddressBook = {} self.tbChatMsgCache = {} @@ -209,8 +211,8 @@ function PlayerPhoneData:GetAddressBookList() table.insert(tbChatList, chat) end if 0 < #tbChatList then + local lastChat = LocalData.GetPlayerLocalData("LastPhoneChatId" .. addressId) table.sort(tbChatList, function(a, b) - local lastChat = LocalData.GetPlayerLocalData("LastPhoneChatId" .. addressId) if a.nChatId == lastChat and a.nStatus == AllEnum.PhoneChatState.UnComplete then return true elseif b.nChatId == lastChat and b.nStatus == AllEnum.PhoneChatState.UnComplete then @@ -744,6 +746,47 @@ function PlayerPhoneData:GetHistoryPhoneSelectionData(nChatId, chatData) end return self.tbHistorySelection[nChatId] end +function PlayerPhoneData:PreloadAllAddressBookChatAvg() + for _, addressData in pairs(self.tbAddressBook) do + if addressData.tbChatList ~= nil then + for _, chatData in pairs(addressData.tbChatList) do + self:EnsureChatAvgLoaded(chatData) + end + end + end +end +function PlayerPhoneData:PreloadPhoneAvgDataBeforeMain(callback) + if CS.ClientManager.Instance:GetMemoryType() then + if callback ~= nil then + callback() + end + return + end + local bCallbackDone = false + local timerTimeout + local func_Done = function() + if bCallbackDone then + return + end + bCallbackDone = true + if timerTimeout ~= nil then + TimerManager.Remove(timerTimeout, false) + timerTimeout = nil + end + if self.bInitChatData then + self:PreloadAllAddressBookChatAvg() + end + if callback ~= nil then + callback() + end + end + if self.bInitChatData then + func_Done() + return + end + timerTimeout = TimerManager.Add(1, PHONE_AVG_PRELOAD_TIMEOUT, self, func_Done, true, true, true, nil) + self:SendAddressListReq(func_Done) +end function PlayerPhoneData:GetChatMsg(chatData, nIndex) self:EnsureChatAvgLoaded(chatData) local avgGroupMsg = chatData.avgMsg diff --git a/lua/gamecore/data/dataclass/playerquestdata.lua b/lua/gamecore/data/dataclass/playerquestdata.lua index 2b39740ab..4a5cf22ea 100644 --- a/lua/gamecore/data/dataclass/playerquestdata.lua +++ b/lua/gamecore/data/dataclass/playerquestdata.lua @@ -186,6 +186,9 @@ function PlayerQuestData:CheckTourGroupReward(nIndex) return nIndex <= self.nCurTourGroupOrderIndex end function PlayerQuestData:CheckTeamFormationGroupReward(nAttributeId, nIndex) + if self.tbCurTeamFormationGroupIndex == nil then + return false + end if self.tbCurTeamFormationGroupIndex[nAttributeId] == nil then return false end @@ -1512,6 +1515,7 @@ function PlayerQuestData:ReceiveVampireQuest(nType, tbList, callback) if callback ~= nil then callback(mapMsgData) end + EventManager.Hit(EventId.EventReminder_Update, GameEnum.EventReminderType.Vampire) end HttpNetHandler.SendMsg(NetMsgId.Id.vampire_survivor_quest_reward_receive_req, msg, nil, Callback) end diff --git a/lua/gamecore/data/dataclass/playerscorebossdata.lua b/lua/gamecore/data/dataclass/playerscorebossdata.lua index 832163ed5..5375bbb5c 100644 --- a/lua/gamecore/data/dataclass/playerscorebossdata.lua +++ b/lua/gamecore/data/dataclass/playerscorebossdata.lua @@ -644,4 +644,51 @@ function PlayerScoreBossData:GetVoiceKey() local sTimeVoice = PlayerData.Voice:GetNPCGreetTimeVoiceKey() return isFirst, sTimeVoice end +function PlayerScoreBossData:SendEnterScoreBossGM(nLevelId, nBuildId) + self.StartTime = 1782849600 + self.EndTime = 2208888000 + self.CurHPLvScore = 0 + self.HPLvScore = 0 + self.CurHPDamage = 0 + self.BehaviorScore = 0 + self.BehaviorScoreCount = 0 + self._EntryTime = CS.ClientManager.Instance.serverTimeStampWithTimeZone + self.entryLevelId = nLevelId + self.entryBuild = nBuildId + if self.curLevel == nil then + local luaClass = require("Game.UI.GMTool.GMActivity.GMScoreBossLevel") + if luaClass == nil then + return + end + self.curLevel = luaClass + end + if type(self.curLevel.BindEvent) == "function" and not self.isGoAgain then + self.curLevel:BindEvent() + end + if type(self.curLevel.Init) == "function" then + self.curLevel:Init(self, nLevelId, nBuildId, self.isGoAgain) + end + self.isGoAgain = false +end +function PlayerScoreBossData:SendScoreBossSettleGM(totalTime) + self.TotalTime = totalTime + CS.AdventureModuleHelper.PauseLogic() + local totalScore = self.HPLvScore + self.CurHPLvScore + self.BehaviorScore + local totalStar = self:ScoreToStar() + CS.AdventureModuleHelper.ResumeLogic() + EventManager.Hit("ScoreBossSettleSuccess", self.entryLevelId, totalScore, totalStar) + self:LevelEnd() +end +function PlayerScoreBossData:EntryLvAgainGM() + if self.isGoAgain then + CS.AdventureModuleHelper.ClearCharacterDamageRecord(false) + self.CurHPLvScore = 0 + self.HPLvScore = 0 + self.CurHPDamage = 0 + self.BehaviorScore = 0 + self.BehaviorScoreCount = 0 + EventManager.Hit("ScoreBoss_Restart_Again") + self:SendEnterScoreBossGM(self.entryLevelId, self.entryBuild) + end +end return PlayerScoreBossData diff --git a/lua/gamecore/data/dataclass/playerstartowerdata.lua b/lua/gamecore/data/dataclass/playerstartowerdata.lua index b951a01f3..fc3583ccc 100644 --- a/lua/gamecore/data/dataclass/playerstartowerdata.lua +++ b/lua/gamecore/data/dataclass/playerstartowerdata.lua @@ -1057,6 +1057,7 @@ function PlayerStarTowerData:SendTowerGrowthDetailReq(callback) self:UpdateGrowthReddot() if callback then callback() + EventManager.Hit(EventId.EventReminder_Update, GameEnum.EventReminderType.StarTower) end end HttpNetHandler.SendMsg(NetMsgId.Id.tower_growth_detail_req, {}, nil, successCallback) @@ -1072,6 +1073,7 @@ function PlayerStarTowerData:SendTowerGrowthNodeUnlockReq(nId, nGroupId, callbac if callback then callback() end + EventManager.Hit(EventId.EventReminder_Update, GameEnum.EventReminderType.StarTower) end HttpNetHandler.SendMsg(NetMsgId.Id.tower_growth_node_unlock_req, msgData, nil, successCallback) end @@ -1089,6 +1091,7 @@ function PlayerStarTowerData:SendTowerGrowthGroupNodeUnlockReq(nGroupId, callbac if callback then callback(mapMainData.Nodes, bHasCore) end + EventManager.Hit(EventId.EventReminder_Update, GameEnum.EventReminderType.StarTower) end HttpNetHandler.SendMsg(NetMsgId.Id.tower_growth_group_node_unlock_req, msgData, nil, successCallback) end diff --git a/lua/gamecore/data/dataclass/playerstorysetdata.lua b/lua/gamecore/data/dataclass/playerstorysetdata.lua index 884d93a07..126f22bdd 100644 --- a/lua/gamecore/data/dataclass/playerstorysetdata.lua +++ b/lua/gamecore/data/dataclass/playerstorysetdata.lua @@ -58,8 +58,9 @@ function PlayerStorySetData:CacheStorySetData(netMsg) v.nId }, v.nStatus == AllEnum.StorySetStatus.UnLock and bShow) end + local mapCfg = ConfigTable.GetData("StorySetChapter", data.ChapterId) local chapterHasRedDot = RedDotManager.GetValid(RedDotDefine.Story_Set_Chapter, { - data.TadId, + mapCfg.TabId, data.ChapterId }) if chapterHasRedDot == true then diff --git a/lua/gamecore/data/dataclass/playertalentdata.lua b/lua/gamecore/data/dataclass/playertalentdata.lua index 7308a0760..2bc8291ab 100644 --- a/lua/gamecore/data/dataclass/playertalentdata.lua +++ b/lua/gamecore/data/dataclass/playertalentdata.lua @@ -6,6 +6,10 @@ function PlayerTalentData:Init() self._tbCharEnhancedSkill = {} self._tbCharEnhancedPotential = {} self._tbCharFateTalent = {} + self._tbLimitedTrialTalentNode = {} + self._tbLimitedTrialEnhancedSkill = {} + self._tbLimitedTrialEnhancedPotential = {} + self._tbLimitedTrialFateTalent = {} self._tbTalentBgIndex = {} self:ProcessTableData() end @@ -580,6 +584,70 @@ function PlayerTalentData:GetTrialFateTalent(nTrialId) end return tbFate end +function PlayerTalentData:CreateLimitedTrialData(tbTrialId) + for _, nTrialId in ipairs(tbTrialId) do + local mapCfg = ConfigTable.GetData("TrialCharacter", nTrialId) + if mapCfg == nil then + printError("限时试用角色数据没有找到:" .. nTrialId) + return + end + local nCharId = mapCfg.CharId + local tbActive = mapCfg.Talent + self._tbLimitedTrialTalentNode[nTrialId] = {} + for _, v in ipairs(tbActive) do + self._tbLimitedTrialTalentNode[nTrialId][v] = true + end + self._tbLimitedTrialEnhancedSkill[nTrialId] = self:CreateEnhancedSkill(nCharId, tbActive) + self._tbLimitedTrialEnhancedPotential[nTrialId] = self:CreateEnhancedPotential(tbActive) + local tbTalent = CacheTable.GetData("_TalentByIndex", nCharId) + if tbTalent == nil then + printError("Talent表找不到该角色" .. nCharId) + tbTalent = {} + end + self._tbLimitedTrialFateTalent[nTrialId] = self:CreateFateTalent(tbTalent) + end +end +function PlayerTalentData:DeleteLimitedTrialData() + self._tbLimitedTrialTalentNode = {} + self._tbLimitedTrialEnhancedSkill = {} + self._tbLimitedTrialEnhancedPotential = {} + self._tbLimitedTrialFateTalent = {} +end +function PlayerTalentData:GetLimitedTrialEnhancedSkill(nTrialId) + return self._tbLimitedTrialEnhancedSkill[nTrialId] +end +function PlayerTalentData:GetLimitedTrialEnhancedPotential(nTrialId) + return self._tbLimitedTrialEnhancedPotential[nTrialId] +end +function PlayerTalentData:GetLimitedTrialFateTalent(nTrialId) + local tbFate = {} + if not self._tbLimitedTrialFateTalent[nTrialId] then + return tbFate + end + for i, v in ipairs(self._tbLimitedTrialFateTalent[nTrialId]) do + if self._tbLimitedTrialTalentNode[nTrialId] and self._tbLimitedTrialTalentNode[nTrialId][v] then + tbFate[i] = true + else + tbFate[i] = false + end + end + return tbFate +end +function PlayerTalentData:GetLimitedTrialTalentEffect(nTrialId) + local mapTalent = self._tbLimitedTrialTalentNode[nTrialId] + local tbEffect = {} + if mapTalent then + for nTalentId, bActive in pairs(mapTalent) do + if bActive then + local mapCfg = ConfigTable.GetData("Talent", nTalentId) + for _, nEffectId in pairs(mapCfg.EffectId) do + table.insert(tbEffect, nEffectId) + end + end + end + end + return tbEffect +end function PlayerTalentData:GetTrialTalentEffect(nTrialId) local mapTalent = self._tbTrialTalentNode[nTrialId] local tbEffect = {} diff --git a/lua/gamecore/data/dataclass/playertracehuntdata.lua b/lua/gamecore/data/dataclass/playertracehuntdata.lua index 92a171075..622b5f821 100644 --- a/lua/gamecore/data/dataclass/playertracehuntdata.lua +++ b/lua/gamecore/data/dataclass/playertracehuntdata.lua @@ -34,13 +34,18 @@ function PlayerTraceHuntData:Init() nDailyCount = 0 } self.nBuildId = 0 + self.nSelfBossHard = 1 + self.nHelpBossHard = 1 EventManager.Add(EventId.IsNewDay, self, self.OnEvent_NewDay) self:ProcessTableData() end function PlayerTraceHuntData:ProcessTableData() self.tbTraceHuntStar = {} local func_ForEach_Star = function(mapData) - self.tbTraceHuntStar[mapData.Star] = mapData.ScoreNeed + if not self.tbTraceHuntStar[mapData.Star] then + self.tbTraceHuntStar[mapData.Star] = {} + end + self.tbTraceHuntStar[mapData.Star][mapData.Difficulty] = mapData.ScoreNeed end ForEachTableLine(DataTable.TraceHuntStar, func_ForEach_Star) self.tbHuntExtraCost = {} @@ -54,6 +59,7 @@ function PlayerTraceHuntData:ProcessTableData() self:ProcessTableData_Level() self:ProcessTableData_Config() self:ProcessTableData_Log() + self:ProcessTableData_Floor() end function PlayerTraceHuntData:ProcessTableData_Config() self.nHuntPermitTid = ConfigTable.GetConfigNumber("TraceHuntPermitItemTid") @@ -90,6 +96,7 @@ end function PlayerTraceHuntData:ProcessTableData_Level() self.tbTraceHuntLevel = {} self.nMaxTraceHuntLevel = 0 + self.nHardOpenLevel = 100 local func_ForEach_Level = function(mapData) self.tbTraceHuntLevel[mapData.Level] = { Exp = mapData.Exp, @@ -106,6 +113,9 @@ function PlayerTraceHuntData:ProcessTableData_Level() if mapData.Level > self.nMaxTraceHuntLevel then self.nMaxTraceHuntLevel = mapData.Level end + if #mapData.DifficultyList > 1 and mapData.Level < self.nHardOpenLevel then + self.nHardOpenLevel = mapData.Level + end end ForEachTableLine(DataTable.TraceHuntLevel, func_ForEach_Level) for i = 1, self.nMaxTraceHuntLevel do @@ -116,6 +126,16 @@ function PlayerTraceHuntData:ProcessTableData_Level() end end end +function PlayerTraceHuntData:ProcessTableData_Floor() + self.tbTraceHuntFloor = {} + local func_ForEach_Floor = function(mapData) + if not self.tbTraceHuntFloor[mapData.GroupId] then + self.tbTraceHuntFloor[mapData.GroupId] = {} + end + self.tbTraceHuntFloor[mapData.GroupId][mapData.Difficult] = mapData + end + ForEachTableLine(DataTable.TraceHuntFloorGroup, func_ForEach_Floor) +end function PlayerTraceHuntData:UnInit() EventManager.Remove(EventId.IsNewDay, self, self.OnEvent_NewDay) end @@ -189,6 +209,9 @@ function PlayerTraceHuntData:CacheTraceHuntInfo(mapTraceHuntInfo) self.tbBossCollection = {} for _, v in ipairs(mapTraceHuntInfo.BossCollections) do self:UpdateBossCollection(v.Id, v.HuntCount, v.AssistHuntCount) + if NovaAPI.IsEditorPlatform() then + printLog("TraceHunt 图鉴 Boss id/讨伐次数/协助次数:" .. " " .. v.Id .. "/" .. v.HuntCount .. "/" .. v.AssistHuntCount) + end end self:UpdateControlData() self:UpdateLevel(mapTraceHuntInfo.Level, mapTraceHuntInfo.Exp) @@ -259,6 +282,39 @@ end function PlayerTraceHuntData:GetCurControlId() return self.nControlId end +function PlayerTraceHuntData:GetControlBlockState() + return self.nControlId < ConfigTable.GetConfigNumber("TraceHuntHardOpenControlId") +end +function PlayerTraceHuntData:GetSelfBossHard() + if self:GetControlBlockState() then + self.nSelfBossHard = 1 + end + return self.nSelfBossHard +end +function PlayerTraceHuntData:SetSelfBossHard(nHard) + self.nSelfBossHard = nHard +end +function PlayerTraceHuntData:GetHelpBossHard() + if self:GetControlBlockState() then + self.nHelpBossHard = 1 + end + local nCost = self:GetHuntCostCount() + local nHasCoin = self:GetHuntTokenCount() + if nCost > nHasCoin then + self.nHelpBossHard = 1 + end + return self.nHelpBossHard +end +function PlayerTraceHuntData:SetHelpBossHard(nHard) + self.nHelpBossHard = nHard +end +function PlayerTraceHuntData:GetDifficultyBySource(bSelf) + if bSelf then + return self:GetSelfBossHard() + else + return self:GetHelpBossHard() + end +end function PlayerTraceHuntData:GetHuntWarning() return self.bHuntWarning end @@ -315,6 +371,55 @@ end function PlayerTraceHuntData:GetTraceHuntMaxLevel() return self.nMaxTraceHuntLevel end +function PlayerTraceHuntData:GetHardOpenLevel() + return self.nHardOpenLevel +end +function PlayerTraceHuntData:GetLevelDisplayEffects(nLevel) + local tbEffect = {} + local mapLevel = self:GetTraceHuntLevelData(nLevel) + if mapLevel == nil then + return tbEffect + end + if mapLevel.DisplayMaxStar > 0 then + table.insert(tbEffect, { + sText = orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_MaxStar"), mapLevel.DisplayMaxStar), + bIcon1 = false + }) + end + if 0 < mapLevel.DisplayTokenRate then + local sTitle = ConfigTable.GetData_Item(AllEnum.CoinItemId.TraceHunt).Title + table.insert(tbEffect, { + sText = orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_TokenRate"), sTitle, mapLevel.DisplayTokenRate), + bIcon1 = false + }) + end + if 0 < mapLevel.DisplayFreeRate then + local sTitle = ConfigTable.GetData_Item(self.nTraceRequestTid).Title + table.insert(tbEffect, { + sText = orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_FreeRate"), sTitle, mapLevel.DisplayFreeRate), + bIcon1 = false + }) + end + if 0 < mapLevel.DisplayAddRate then + table.insert(tbEffect, { + sText = orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_AddRate"), mapLevel.DisplayAddRate), + bIcon1 = true + }) + end + if 0 < mapLevel.DisplayLuckyRate then + table.insert(tbEffect, { + sText = orderedFormat(ConfigTable.GetUIText("TraceHunt_LevelEffect_LuckyRate"), mapLevel.DisplayLuckyRate), + bIcon1 = true + }) + end + if self.nHardOpenLevel == nLevel and not self:GetControlBlockState() then + table.insert(tbEffect, { + sText = ConfigTable.GetUIText("TraceHunt_LevelEffect_Hard"), + bIcon1 = true + }) + end + return tbEffect +end function PlayerTraceHuntData:GetBossId() return self.nBossId end @@ -337,7 +442,20 @@ function PlayerTraceHuntData:GetSelfHuntCount() return self.nSelfBossHuntCount end function PlayerTraceHuntData:GetStarScore(nStar) - return self.tbTraceHuntStar[nStar] or 0 + local mapData = self.tbTraceHuntStar[nStar] + if not mapData then + return 0 + end + local nHard = self:GetDifficultyBySource(self.bSelfBoss) + return mapData[nHard] +end +function PlayerTraceHuntData:GetBossTimeLimit() + local nDifficulty = self:GetDifficultyBySource(self.bSelfBoss) + if 1 < nDifficulty then + return ConfigTable.GetConfigNumber("TraceHuntHardBossTimeLimit") + else + return ConfigTable.GetConfigNumber("TraceHuntBossTimeLimit") + end end function PlayerTraceHuntData:GetHuntCostCount(bSelf) if self.nControlId == 0 then @@ -372,7 +490,7 @@ function PlayerTraceHuntData:GetTraceCostCount() end return mapCfg.TraceCost1Qty end -function PlayerTraceHuntData:GetHuntRewardRange() +function PlayerTraceHuntData:GetHuntRewardRange(bSelf) if self.nControlId == 0 then return 0, 0 end @@ -380,6 +498,14 @@ function PlayerTraceHuntData:GetHuntRewardRange() if not mapCfg then return 0, 0 end + local nDifficulty = self:GetDifficultyBySource(bSelf) + local mapDifficulty = ConfigTable.GetData("TraceHuntDifficulty", nDifficulty) + if not mapDifficulty then + return 0, 0 + end + local nLevelRate = self:GetLevelTokenRate() + local nHardRate = mapDifficulty.TokenRate + local nAddRate = 100 + nLevelRate + nHardRate local tbCount = mapCfg.StarDropCount local nMin = tbCount[1] local nMax = 0 @@ -388,6 +514,8 @@ function PlayerTraceHuntData:GetHuntRewardRange() nMax = v end end + nMin = math.floor(nMin * nAddRate / 100) + nMax = math.floor(nMax * nAddRate / 100) return nMin, nMax end function PlayerTraceHuntData:GetHuntTokenCount() @@ -536,8 +664,26 @@ end function PlayerTraceHuntData:GetBossCollection() return self.tbBossCollection, self.tbBossList or {} end -function PlayerTraceHuntData:GetStarDropCount() - return self.tbStarDropCount or {} +function PlayerTraceHuntData:GetLevelTokenRate() + local nRate = 0 + for i = 1, self.nLevel do + nRate = nRate + self.tbTraceHuntLevel[i].DisplayTokenRate + end + return nRate +end +function PlayerTraceHuntData:GetStarDropCount(nDifficulty) + local mapDifficulty = ConfigTable.GetData("TraceHuntDifficulty", nDifficulty) + if not mapDifficulty then + return {} + end + local nLevelRate = self:GetLevelTokenRate() + local nHardRate = mapDifficulty.TokenRate + local nAddRate = 100 + nLevelRate + nHardRate + local tbCount = {} + for nStar, v in ipairs(self.tbStarDropCount) do + tbCount[nStar] = math.floor(v * nAddRate / 100) + end + return tbCount end function PlayerTraceHuntData:SetControlTimer() if self.timerControl ~= nil then @@ -588,18 +734,23 @@ function PlayerTraceHuntData:SendTraceHuntInfoReq(callback) HttpNetHandler.SendMsg(NetMsgId.Id.trace_hunt_info_req, {}, nil, successCallback) end function PlayerTraceHuntData:SendTraceHuntApplyReq(nOwnerUID, nBossID, nBuildId, nBossCreateTime, mapFriend) + local bSelfBoss = PlayerData.Base._nPlayerId == nOwnerUID + local nDifficulty = self:GetDifficultyBySource(bSelfBoss) + local mapBoss = ConfigTable.GetData("TraceHuntBoss", nBossID) + local nFloorId = self.tbTraceHuntFloor[mapBoss.FloorGroup][nDifficulty].Id local msgData = { OwnerUID = nOwnerUID, BossID = nBossID, BuildID = nBuildId, - BossCreateTime = nBossCreateTime + BossCreateTime = nBossCreateTime, + Difficulty = nDifficulty } local successCallback = function(_, mapMainData) self.CurHPLvScore = 0 self.HPLvScore = 0 self.CurHPDamage = 0 - self.bSelfBoss = PlayerData.Base._nPlayerId == nOwnerUID - self:EnterTraceHunt(nBossID, nBuildId) + self.bSelfBoss = bSelfBoss + self:EnterTraceHunt(nBossID, nBuildId, nFloorId) PlayerData.Friend:CacheFriendAddStranger(mapFriend) end HttpNetHandler.SendMsg(NetMsgId.Id.trace_hunt_apply_req, msgData, nil, successCallback) @@ -770,9 +921,10 @@ function PlayerTraceHuntData:UpdateItemEntranceRedDot() local bTraceMax = RedDotManager.GetValid(RedDotDefine.TraceHunt_TraceItem) RedDotManager.SetValid(RedDotDefine.TraceHunt_Item, nil, not bReward and (bHuntMax or bTraceMax)) end -function PlayerTraceHuntData:EnterTraceHunt(nLevelId, nBuildId) +function PlayerTraceHuntData:EnterTraceHunt(nLevelId, nBuildId, nFloorId) self.entryLevelId = nLevelId self.entryBuild = nBuildId + self.entryFloorId = nFloorId if self.curLevel == nil then local luaClass = require("Game.Adventure.TraceHunt.TraceHuntLevel") if luaClass == nil then @@ -784,7 +936,7 @@ function PlayerTraceHuntData:EnterTraceHunt(nLevelId, nBuildId) self.curLevel:BindEvent() end if type(self.curLevel.Init) == "function" then - self.curLevel:Init(self, nLevelId, nBuildId, self.isGoAgain) + self.curLevel:Init(self, nLevelId, nBuildId, nFloorId, self.isGoAgain) end self.isGoAgain = false end @@ -825,10 +977,11 @@ function PlayerTraceHuntData:GetTotalScore() return totalScore end function PlayerTraceHuntData:ScoreToStar() + local nDifficulty = self:GetDifficultyBySource(self.bSelfBoss) local tmpStar = 0 local totalScore = self.HPLvScore + self.CurHPLvScore for i, v in pairs(self.tbTraceHuntStar) do - if v <= totalScore and i > tmpStar then + if totalScore >= v[nDifficulty] and i > tmpStar then tmpStar = i end end @@ -867,7 +1020,7 @@ function PlayerTraceHuntData:EntryLvAgain() self.HPLvScore = 0 self.CurHPDamage = 0 EventManager.Hit("TraceHunt_Restart_Again") - self:EnterTraceHunt(self.entryLevelId, self.entryBuild) + self:EnterTraceHunt(self.entryLevelId, self.entryBuild, self.entryFloorId) end end return PlayerTraceHuntData diff --git a/lua/gamecore/data/dataclass/playertrialdata.lua b/lua/gamecore/data/dataclass/playertrialdata.lua index daf19f5b8..0e14994f9 100644 --- a/lua/gamecore/data/dataclass/playertrialdata.lua +++ b/lua/gamecore/data/dataclass/playertrialdata.lua @@ -7,10 +7,55 @@ function PlayerTrialData:Init() self.nActId = nil self.nSelectTrialGroupId = nil self.sLevelTitle = nil + self.nMode = AllEnum.TrialMode.ActivityTrial end function PlayerTrialData:SetTrialAct(nActId) self.nActId = nActId end +function PlayerTrialData:SetTrialMode(nMode) + self.nMode = nMode or AllEnum.TrialMode.ActivityTrial +end +function PlayerTrialData:IsActivityTrialMode() + return self.nMode == AllEnum.TrialMode.ActivityTrial +end +function PlayerTrialData:IsSkinTrialMode() + return self.nMode == AllEnum.TrialMode.SkinTrial +end +function PlayerTrialData:UserEventUpload_TrialBattle(nAction) + if not self:IsSkinTrialMode() then + return + end + local nGroupId = self:GetSelectTrialGroup() + local nPlayerId = PlayerData.Base._nPlayerId + local nSkinId + local mapGroup = nGroupId and ConfigTable.GetData("TrialGroup", nGroupId) + local mapTrial = mapGroup and ConfigTable.GetData("TrialCharacter", mapGroup.TrialChar) + if mapTrial then + nSkinId = mapTrial.CharacterSkin + end + if not (nGroupId and nPlayerId) or not nSkinId then + return + end + local tab = { + { + "trial_group", + tostring(nGroupId) + }, + { + "role_id", + tostring(nPlayerId) + }, + { + "skin_id", + tostring(nSkinId) + }, + { + "action", + tostring(nAction) + } + } + NovaAPI.UserEventUpload("trial_battle", tab) +end function PlayerTrialData:GetTrialAct() return self.nActId end @@ -21,6 +66,9 @@ function PlayerTrialData:GetSelectTrialGroup() return self.nSelectTrialGroupId end function PlayerTrialData:CheckGroupReceived() + if not self:IsActivityTrialMode() then + return true + end if not self.nActId or not self.nSelectTrialGroupId then return false end @@ -31,6 +79,9 @@ function PlayerTrialData:CheckGroupReceived() return actData:CheckGroupReceived(self.nSelectTrialGroupId) end function PlayerTrialData:GetNextUnreceiveGroup() + if not self:IsActivityTrialMode() then + return + end if not self.nActId then return end @@ -41,6 +92,12 @@ function PlayerTrialData:GetNextUnreceiveGroup() return actData:GetNextUnreceiveGroup() end function PlayerTrialData:SendReceiveTrialRewardReq(callback) + if not self:IsActivityTrialMode() then + if callback then + callback() + end + return false + end if not self.nActId or not self.nSelectTrialGroupId then callback() return false @@ -53,6 +110,7 @@ function PlayerTrialData:SendReceiveTrialRewardReq(callback) actData:SendActivityTrialRewardReceiveReq(self.nSelectTrialGroupId, callback) end function PlayerTrialData:EnterTrialEditor(nFloor) + self:SetTrialMode(AllEnum.TrialMode.ActivityTrial) if self.curLevel ~= nil then printError("当前关卡level不为空1") return @@ -71,6 +129,27 @@ function PlayerTrialData:EnterTrialEditor(nFloor) end end function PlayerTrialData:EnterTrial(nLevelId) + self:SetTrialMode(AllEnum.TrialMode.ActivityTrial) + if self.curLevel ~= nil then + printError("当前关卡level不为空1") + return + end + local luaClass = require("Game.Adventure.Trial.TrialLevel") + if luaClass == nil then + return + end + self.curLevel = luaClass + if type(self.curLevel.BindEvent) == "function" then + self.curLevel:BindEvent() + end + if type(self.curLevel.Init) == "function" then + Actor2DManager.ForceUseL2D(true) + self.curLevel:Init(self, nLevelId) + end +end +function PlayerTrialData:EnterSkinTrial(nLevelId) + self:SetTrialAct(nil) + self:SetTrialMode(AllEnum.TrialMode.SkinTrial) if self.curLevel ~= nil then printError("当前关卡level不为空1") return diff --git a/lua/gamecore/data/playerdata.lua b/lua/gamecore/data/playerdata.lua index 1392e2e34..2625c78d6 100644 --- a/lua/gamecore/data/playerdata.lua +++ b/lua/gamecore/data/playerdata.lua @@ -174,6 +174,9 @@ function PlayerData.Init() CacheTable.SetField("_EnumDesc", mapData.EnumName, mapData.Value, mapData.Key) end ForEachTableLine(DataTable.EnumDesc, foreachEnumDesc) + local EventReminderData = require("GameCore.Data.DataClass.EventReminderData") + PlayerData.EventReminder = EventReminderData.new() + PlayerData.EventReminder:Init() end function PlayerData.UnInit() PlayerData.Base:UnInit() diff --git a/lua/gamecore/event/eventid.lua b/lua/gamecore/event/eventid.lua index f7bbad4ef..2a7f0383f 100644 --- a/lua/gamecore/event/eventid.lua +++ b/lua/gamecore/event/eventid.lua @@ -182,6 +182,7 @@ local EventId = { SoldierInfoResp = 606, SoldierInteractResp = 607, SoldierGiveUpResp = 608, + EventReminder_Update = 650, GMToolShow = 998, GMToolClose = 998.1, GMToolClosePanel = 998.2, diff --git a/lua/gamecore/network/httpnethandler.lua b/lua/gamecore/network/httpnethandler.lua index 60ea22cf0..289a1479b 100644 --- a/lua/gamecore/network/httpnethandler.lua +++ b/lua/gamecore/network/httpnethandler.lua @@ -100,6 +100,11 @@ local player_data_succeed_ack = function(mapMsgData) PlayerData.TutorialData:CacheTutorialData(mapMsgData.TutorialLevels) PlayerData.Story:CacheLastStory(mapMsgData.LastRead) PlayerData.Avg:CachePersonalityData(mapMsgData.PersonalityModels) + local bPlayCond = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.ScoreBoss, false) + if bPlayCond and not PlayerData.ScoreBoss:GetInitInfoState() then + PlayerData.ScoreBoss:GetScoreBossInstanceData() + end + PlayerData.EventReminder:CacheAddStarTowerTicket(mapMsgData.TowerTicketGrowthBonus) PlayerData.Char:UpdateAllCharRecordInfoRedDot() if CS.SDKManager.Instance:IsSDKInit() then CS.SDKManager.Instance:RoleInfoUpload(tostring(PlayerData.Base._nPlayerId), PlayerData.Base._sPlayerNickName, mapMsgData.ServerTs) @@ -1290,7 +1295,6 @@ local BindProcessFunction = function() [NetMsgId.Id.trace_hunt_item_change_notify] = HttpNetHandlerPlus.trace_hunt_item_change_notify, [NetMsgId.Id.activity_ice_cream_level_settle_succeed_ack] = HttpNetHandlerPlus.activity_ice_cream_level_settle_succeed_ack, [NetMsgId.Id.activity_ice_cream_level_settle_failed_ack] = NOTHING_NEED_TO_BE_DONE, - [NetMsgId.Id.clear_all_activity_iceCream_levels_notify] = HttpNetHandlerPlus.clear_all_activity_iceCream_levels_notify, [NetMsgId.Id.soldier_apply_succeed_ack] = HttpNetHandlerPlus.soldier_apply_succeed_ack, [NetMsgId.Id.soldier_apply_failed_ack] = HttpNetHandlerPlus.soldier_apply_failed_ack, [NetMsgId.Id.soldier_give_up_succeed_ack] = HttpNetHandlerPlus.soldier_give_up_succeed_ack, @@ -1300,10 +1304,10 @@ local BindProcessFunction = function() [NetMsgId.Id.soldier_interact_succeed_ack] = HttpNetHandlerPlus.soldier_interact_succeed_ack, [NetMsgId.Id.soldier_interact_failed_ack] = HttpNetHandlerPlus.soldier_interact_failed_ack, [NetMsgId.Id.sd_soldier_info_notify] = HttpNetHandlerPlus.sd_soldier_info_notify, + [NetMsgId.Id.sd_buff_card_add_notify] = HttpNetHandlerPlus.sd_buff_card_add_notify, [NetMsgId.Id.sd_soldier_effect_notify] = HttpNetHandlerPlus.sd_soldier_effect_notify, [NetMsgId.Id.sd_shop_data_notify] = HttpNetHandlerPlus.sd_shop_data_notify, - [NetMsgId.Id.sd_item_change_notify] = HttpNetHandlerPlus.sd_item_change_notify, - [NetMsgId.Id.sd_buff_card_add_notify] = HttpNetHandlerPlus.sd_buff_card_add_notify + [NetMsgId.Id.sd_item_change_notify] = HttpNetHandlerPlus.sd_item_change_notify } end function HttpNetHandler.Init() diff --git a/lua/gamecore/network/httpnethandlerplus.lua b/lua/gamecore/network/httpnethandlerplus.lua index d8dc44282..75c8d7f74 100644 --- a/lua/gamecore/network/httpnethandlerplus.lua +++ b/lua/gamecore/network/httpnethandlerplus.lua @@ -69,6 +69,7 @@ function HttpNetHandlerPlus.gacha_newbie_spin_failed_ack(mapMsgData) end function HttpNetHandlerPlus.gacha_spin_failed_ack(mapMsgData) EventManager.Hit("GachaProcessStart", false) + EventManager.Hit("GachaNeedRefresh") end function HttpNetHandlerPlus.gacha_spin_sync_ack(mapMsgData) PlayerData.Coin:CacheCoin(mapMsgData.Res) @@ -319,9 +320,6 @@ function HttpNetHandlerPlus.activity_ice_cream_level_settle_succeed_ack(mapMsgDa local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end -function HttpNetHandlerPlus.clear_all_activity_iceCream_levels_notify(mapMsgData) - EventManager.Hit("ClearAllIceLevels", mapMsgData) -end function HttpNetHandlerPlus.soldier_interact_succeed_ack(mapMsgData) end function HttpNetHandlerPlus.soldier_interact_failed_ack(mapMsgData) diff --git a/lua/gamecore/network/netmsgid.lua b/lua/gamecore/network/netmsgid.lua index 3df2638fe..84f5770b5 100644 --- a/lua/gamecore/network/netmsgid.lua +++ b/lua/gamecore/network/netmsgid.lua @@ -529,6 +529,9 @@ NetMsgId.Id = { gacha_newbie_info_succeed_ack = 6023, gacha_newbie_info_failed_ack = 6024, gacha_spin_sync_ack = 6025, + gacha_reward_get_req = 6026, + gacha_reward_get_succeed_ack = 6027, + gacha_reward_get_failed_ack = 6028, tower_book_fate_card_detail_req = 6101, tower_book_fate_card_detail_succeed_ack = 6102, tower_book_fate_card_detail_failed_ack = 6103, @@ -748,6 +751,9 @@ NetMsgId.Id = { activity_ice_cream_level_settle_req = 8411, activity_ice_cream_level_settle_succeed_ack = 8412, activity_ice_cream_level_settle_failed_ack = 8413, + activity_penguin_card_endless_level_save_req = 8416, + activity_penguin_card_endless_level_save_succeed_ack = 8417, + activity_penguin_card_endless_level_save_failed_ack = 8418, mail_list_req = 9001, mail_list_succeed_ack = 9002, mail_list_failed_ack = 9003, @@ -1505,6 +1511,9 @@ NetMsgId.MsgName = { [6023] = "proto.GachaNewbieInfoResp", [6024] = "proto.Error", [6025] = "proto.GachaSpinSyncResp", + [6026] = "proto.UI32", + [6027] = "proto.ChangeInfo", + [6028] = "proto.Error", [6101] = "proto.Nil", [6102] = "proto.TowerBookFateCardDetailResp", [6103] = "proto.Error", @@ -1724,6 +1733,9 @@ NetMsgId.MsgName = { [8411] = "proto.ActivityIceCreamLevelSettleReq", [8412] = "proto.ActivityIceCreamLevelSettleSucceed", [8413] = "proto.Error", + [8416] = "proto.ActivityPenguinCardEndlessLevelSaveReq", + [8417] = "proto.Nil", + [8418] = "proto.Error", [9001] = "proto.Nil", [9002] = "proto.Mails", [9003] = "proto.Error", diff --git a/lua/gamecore/reddot/reddotdefine.lua b/lua/gamecore/reddot/reddotdefine.lua index 5a5e5dcb6..47f7c64d1 100644 --- a/lua/gamecore/reddot/reddotdefine.lua +++ b/lua/gamecore/reddot/reddotdefine.lua @@ -62,6 +62,7 @@ local RedDotDefine = { Mall_Free = "Mall.Free", FreePackage = "FreePackage.", Mall_Daily = "Mall.Daily", + Mall_CharSkinTrial = "Mall.CharSkinTrial", Friend = "Friend", Friend_Apply = "Friend.Apply", Friend_Energy = "Friend.Energy", @@ -203,6 +204,8 @@ local RedDotDefine = { TraceHunt_HuntItem = "TraceHunt_HuntItem", Activity_IceCreamTruck_New = "Activity_IceCreamTruck_New.", Activity_IceCreamTruck_NewType = "Activity_IceCreamTruck_New..LevelType.", - Activity_IceCreamTruck_NewLevel = "Activity_IceCreamTruck_New..LevelType..Level" + Activity_IceCreamTruck_NewLevel = "Activity_IceCreamTruck_New..LevelType..Level", + EventReminder = "EventReminder", + CharGemInstanceSwitch = "CharGemInstanceSwitch." } return RedDotDefine diff --git a/lua/gamecore/ui/paneldefine.lua b/lua/gamecore/ui/paneldefine.lua index d7e7395e6..b28f1e3a2 100644 --- a/lua/gamecore/ui/paneldefine.lua +++ b/lua/gamecore/ui/paneldefine.lua @@ -22,6 +22,7 @@ local PanelDefine = { [PanelId.DailyInstanceResultPanel] = "Game.UI.BattleResult.DailyInstanceResultPanel", [PanelId.CharList] = "Game.UI.CharacterListEx.CharacterListPanel", [PanelId.CharPotential] = "Game.UI.CharacterInfoEx.CharPotentialPanel", + [PanelId.CharSystemPresetPotentialPanel] = "Game.UI.CharacterInfoEx.CharSystemPresetPotentialPanel", [PanelId.ProVideoGUI] = "Game.UI.AVProVideo.AVProVideoGUIPanel", [PanelId.CharTalent] = "Game.UI.CharacterInfoEx.CharTalentPanel", [PanelId.CharUpPanel] = "Game.UI.CharacterInfoEx.CharDevelopmentPanel", @@ -87,6 +88,7 @@ local PanelDefine = { [PanelId.EquipmentTips] = "Game.UI.CommonTipsEx.EquipmentTipsPanel", [PanelId.DiscSkillTips] = "Game.UI.CommonTipsEx.DiscSkillTipsPanel", [PanelId.PotentialDetail] = "Game.UI.PotentialDetail.PotentialDetailPanel", + [PanelId.DescTips] = "Game.UI.CommonTipsEx.DescTipsPanel", [PanelId.RegionBossBattlePanel] = "Game.UI.Battle.RegionBossBattlePanel", [PanelId.DiscSucBar] = "Game.UI.SuccessBarEx.DiscSucBarPanel", [PanelId.SkillSucBar] = "Game.UI.SuccessBarEx.SkillSucBarPanel", @@ -106,7 +108,7 @@ local PanelDefine = { [PanelId.FRQuestComplete] = "Game.UI.FixedRoguelikeEx.FixedRoguelikeQuestCompletePanel", [PanelId.PopupSkillPanel] = "Game.UI.CommonTipsEx.PopupSkillPanel", [PanelId.TravelerDuelLevelQuestPanel] = "Game.UI.TravelerDuelLevelSelect.TravelerDuelQuest.TravelerDuelQuestPanel", - [PanelId.TDBattleResultPanel] = "Game.UI.TrekkerVersus_600003.TDBattleResultPanel", + [PanelId.TDBattleResultPanel] = "Game.UI.TrekkerVersus_600004.TDBattleResultPanel", [PanelId.TDLevelUpgrade] = "Game.UI.TravelerDuelLevelSelect.TDClassUpgradePanel", [PanelId.CharacterRelation] = "Game.UI.CharacterInfoEx.CharacterPlotPanel", [PanelId.ExChangePanel] = "Game.UI.ExChange.ExChangePanel", @@ -268,7 +270,7 @@ local PanelDefine = { [PanelId.QuestNewbie] = "Game.UI.QuestNewbie.QuestNewbiePanel", [PanelId.TowerDefenseTestPanel] = "Game.Editor.TowerDefense.TowerDefenseTestPanel", [PanelId.TowerDefenseTestResultPanel] = "Game.Editor.TowerDefense.TowerDefenseTestResultPanel", - [PanelId.TrekkerVersus] = "Game.UI.TrekkerVersus_600003.TrekkerVersusPanel", + [PanelId.TrekkerVersus] = "Game.UI.TrekkerVersus_600004.TrekkerVersusPanel", [PanelId.ActivityLevelsSelectPanel_20101] = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsSelectPanel", [PanelId.ChristmasThemePanel] = "Game.UI.ActivityTheme.20101.ChristmasThemePanel", [PanelId.BreakOutLevelDetailPanel] = "Game.UI.Play_BreakOut_30101.BreakOutLevelDetailPanel", @@ -298,7 +300,7 @@ local PanelDefine = { [PanelId.JointDrillRanking_Mode2] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingPanel", [PanelId.JointDrillRankDetail_Mode2] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailPanel", [PanelId.JointDrillRaid_Mode2] = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidPanel", - [PanelId.PenguinCard] = "Game.UI.Play_PenguinCard.PenguinCardPanel", + [PanelId.PenguinCard] = "Game.UI.Play_PenguinCard.NormalMode.PenguinCardPanel", [PanelId.PenguinCardEndless] = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardPanel", [PanelId.PenguinCardQuest] = "Game.UI.Play_PenguinCard.PenguinCardQuestPanel", [PanelId.PenguinCardLevel] = "Game.UI.Play_PenguinCard.PenguinCardSelectPanel", @@ -405,6 +407,7 @@ local PanelDefine = { [PanelId.ActivityLevelsSelectPanel_10110] = "Game.UI.ActivityTheme.10110.ActivityLevels.ActivityLevelsSelectPanel", [PanelId.Task_10110] = "Game.UI.ActivityTheme.10110.Task.SummerAdvTaskPanel", [PanelId.Shop_10110] = "Game.UI.ActivityTheme.10110.Shop.ActivityShopPanel", + [PanelId.CultivationManualPanel] = "Game.UI.ActivityTheme.10110.CultivationManualPanel", [PanelId.SummerAdvPanel] = "Game.UI.ActivityTheme.10110.SummerAdvPanel", [PanelId.SummerAdvStory_10110] = "Game.UI.ActivityTheme.10110.Story.SummerAdvStoryPanel", [PanelId.BreakOutThemePanel_S3] = "Game.UI.ActivityTheme.30103.BreakOutThemePanel", @@ -412,7 +415,31 @@ local PanelDefine = { [PanelId.Task_30103] = "Game.UI.ActivityTheme.30103.Task.BreakOutTaskPanel", [PanelId.BreakOutLevelDetailPanelS3] = "Game.UI.Play_BreakOut_30103.BreakOutLevelDetailPanel", [PanelId.BreakOutResultPanelS3] = "Game.UI.Play_BreakOut_30103.BreakOutResultPanel", - [PanelId.BreakOutPlayPanelS3] = "Game.UI.Play_BreakOut_30103.BreakOutPlayPanel" + [PanelId.BreakOutPlayPanelS3] = "Game.UI.Play_BreakOut_30103.BreakOutPlayPanel", + [PanelId.CultivationManualPanel] = "Game.UI.ActivityTheme.10111.CultivationManualPanel", + [PanelId.Task_10111] = "Game.UI.ActivityTheme.10111.Task.CultivationManualTaskPanel", + [PanelId.Shop_10111] = "Game.UI.ActivityTheme.10111.Shop.ActivityShopPanel", + [PanelId.ActivityLevelsSelectPanel_10111] = "Game.UI.ActivityTheme.10111.ActivityLevels.ActivityLevelsSelectPanel", + [PanelId.CultivationManualStory_10111] = "Game.UI.ActivityTheme.10111.Story.CultivationManualStoryPanel", + [PanelId.TrialSkinSelectPanel] = "Game.UI.TrialSkinSelect.TrialSkinSelectPanel", + [PanelId.TrialSkinFormationScenePanel] = "Game.UI.TrialSkinSelect.TrialSkinFormationPanel", + [PanelId.EventReminderPanel] = "Game.UI.EventReminder.EventReminderPanel", + [PanelId.ActivityLevelsSelectPanel_10112] = "Game.UI.ActivityTheme.10112.ActivityLevels.ActivityLevelsSelectPanel", + [PanelId.Task_10112] = "Game.UI.ActivityTheme.10112.Task.LongestDayTaskPanel", + [PanelId.Shop_10112] = "Game.UI.ActivityTheme.10112.Shop.ActivityShopPanel", + [PanelId.LongestDayPanel] = "Game.UI.ActivityTheme.10112.LongestDayPanel", + [PanelId.BreakOutThemePanel_S4] = "Game.UI.ActivityTheme.30104.BreakOutThemePanel", + [PanelId.Shop_30104] = "Game.UI.ActivityTheme.30104.Shop.ActivityShopPanel", + [PanelId.Task_30104] = "Game.UI.ActivityTheme.30104.Task.BreakOutTaskPanel", + [PanelId.BreakOutLevelDetailPanelS4] = "Game.UI.Play_BreakOut_30104.BreakOutLevelDetailPanel", + [PanelId.BreakOutResultPanelS4] = "Game.UI.Play_BreakOut_30104.BreakOutResultPanel", + [PanelId.BreakOutPlayPanelS4] = "Game.UI.Play_BreakOut_30104.BreakOutPlayPanel", + [PanelId.GoldenSpyPanel_400017] = "Game.UI.Activity.GoldenSpy.400017.GoldenSpyLevelPanel", + [PanelId.GoldenSpyLevelSelectPanel_400017] = "Game.UI.Activity.GoldenSpy.400017.GoldenSpyLevelSelectPanel", + [PanelId.GoldenSpyBuffSelectPanel_400017] = "Game.UI.Activity.GoldenSpy.400017.GoldenSpyBuffSelectPanel", + [PanelId.GoldenSpyResultPanel_400017] = "Game.UI.Activity.GoldenSpy.400017.GoldenSpyResultPanel", + [PanelId.GoldenSpyBuffTipsPanel_400017] = "Game.UI.Activity.GoldenSpy.400017.GoldenSpyBuffTipsPanel", + [PanelId.ChapterPausePanel] = "Game.UI.Battle.ChapterPausePanel" } if NovaAPI.GetClientChannel() == AllEnum.ChannelName.BanShu then end diff --git a/lua/gamecore/ui/panelid.lua b/lua/gamecore/ui/panelid.lua index 2ba6edb7e..e132bbb62 100644 --- a/lua/gamecore/ui/panelid.lua +++ b/lua/gamecore/ui/panelid.lua @@ -55,6 +55,7 @@ local PanelId = { BtnTips = 66, TrekkerVersus = 68, DailyInstanceLevelSelect = 69, + DescTips = 70, Achievement = 71, MonthlyCard = 72, DailyCheckIn = 73, @@ -437,8 +438,33 @@ local PanelId = { BreakOutLevelDetailPanelS3 = 515, BreakOutResultPanelS3 = 516, BreakOutPlayPanelS3 = 517, + ActivityLevelsSelectPanel_10111 = 518, + CultivationManualPanel = 519, + CultivationManualStory_10111 = 520, + Task_10111 = 521, + Shop_10111 = 522, + TrialSkinSelectPanel = 523, + TrialSkinFormationScenePanel = 524, ThrowGiftPanel_400015 = 525, ThrowGiftLevelPanel_400015 = 526, + EventReminderPanel = 527, + ActivityLevelsSelectPanel_10112 = 528, + LongestDayPanel = 529, + Task_10112 = 531, + Shop_10112 = 532, + Shop_30104 = 533, + BreakOutThemePanel_S4 = 534, + Task_30104 = 535, + BreakOutLevelDetailPanelS4 = 536, + BreakOutResultPanelS4 = 537, + BreakOutPlayPanelS4 = 538, + GoldenSpyPanel_400017 = 539, + GoldenSpyLevelSelectPanel_400017 = 540, + GoldenSpyBuffSelectPanel_400017 = 541, + GoldenSpyResultPanel_400017 = 542, + GoldenSpyBuffTipsPanel_400017 = 543, + CharSystemPresetPotentialPanel = 544, + ChapterPausePanel = 545, SoldierTestEnter = 99998, GmTools = 99999 } diff --git a/lua/utils.lua b/lua/utils.lua index 78cf227be..172f224e6 100644 --- a/lua/utils.lua +++ b/lua/utils.lua @@ -1401,9 +1401,6 @@ local ParseDesc = function(mapDescConfig, nCompareLevelType, nCompareLevel, bSim if (mapData.levelTypeData == GameEnum.levelTypeData.Exclusive or mapData.levelTypeData == GameEnum.levelTypeData.Note or mapData.levelTypeData == GameEnum.levelTypeData.SoldierLevel) and nOverrideLevel ~= nil then nLevel = nOverrideLevel end - if nCompareLevelType == GameEnum.levelTypeData.SoldierLevel and mapData.levelTypeData == GameEnum.levelTypeData.SkillSlot and nOverrideLevel ~= nil then - nLevel = nOverrideLevel - end if sParseType == "DamageNum" and sTable == "HitDamage" then local subStr = ParseHitDamageDesc(nKey, nLevel) subStr = LanguagePost(lang, langIdx, subStr) @@ -2202,6 +2199,16 @@ local GetExchangeCodeUrl = function() end return result, url end +local GenerateManageredResourceId = function(nPanelId, nResId) + nPanelId = math.abs(nPanelId) + nResId = math.abs(nResId) + local sum = nPanelId * 1000000.0 + nResId + if sum >= math.maxinteger then + sum = 1 + Debug.LogError("id exceeds max integer") + end + return -math.abs(sum) +end _G.UTILS = { DecodeChangeInfo = DecodeChangeInfo, OpenReceiveByChangeInfo = OpenReceiveByChangeInfo, @@ -2248,5 +2255,6 @@ _G.UTILS = { AddKrParticle = AddKrParticle, LanguagePost = LanguagePost, ParseLanguageParam = ParseLanguageParam, - RefreshRemainTime = RefreshRemainTime + RefreshRemainTime = RefreshRemainTime, + GenerateManageredResourceId = GenerateManageredResourceId } diff --git a/versions.txt b/versions.txt index 46d5f6890..b7b630975 100644 --- a/versions.txt +++ b/versions.txt @@ -1,4 +1,4 @@ -EN: 1.14.1.133 -CN: 1.14.1.132 -JP: 1.14.1.136 -KR: 1.14.1.138 +EN: 1.15.0.134 +CN: 1.15.0.133 +JP: 1.15.0.137 +KR: 1.15.0.139