Update - 1.12.0.120

EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
This commit is contained in:
SL1900
2026-06-30 14:30:00 +09:00
parent 061d344bf2
commit 80af235e05
826 changed files with 625145 additions and 81163 deletions
+117 -9
View File
@@ -9,6 +9,7 @@ GameEnum.monsterEpicType = {
BOSSRUSH = 7,
JOINTDRILLBOSS = 8
}
GameEnum.subBossType = {NORMAL = 5, HUNTBOSS = 4}
GameEnum.actorMovType = {
STATIC = 1,
WALK = 2,
@@ -73,6 +74,7 @@ GameEnum.roguelikeLevelStyle = {
Main_7_1 = 20,
Main_7_2 = 21,
Main_8_1 = 22,
Main_8_2 = 23,
Roguelike_non = 101,
Roguelike_miniboss = 102,
Roguelike_shilaimu = 103,
@@ -121,6 +123,7 @@ GameEnum.roguelikeLevelStyle = {
StoryActivity_10 = 446,
StoryActivity_11 = 451,
StoryActivity_12 = 456,
StoryActivity_12_Boss01 = 457,
StoryActivity_13 = 461,
StoryActivity_14 = 466,
Training = 901
@@ -250,7 +253,8 @@ GameEnum.worldLevelType = {
BrickBreaker = 21,
TowerDefense = 22,
Tutorial = 23,
ActivityStory = 24
ActivityStory = 24,
TraceHunt = 25
}
GameEnum.dynamicLevelType = {
JointDrill = 1,
@@ -258,7 +262,9 @@ GameEnum.dynamicLevelType = {
Trial = 3,
Tutorial = 4,
JointDrill_2 = 5,
BattlePresetTeamEditor = 6
BattlePresetTeamEditor = 6,
SoldierChess = 7,
TraceHunt = 8
}
GameEnum.mainLineType = {Mainline = 1, Branchline = 2}
GameEnum.hurtFlashTintType = {
@@ -519,7 +525,9 @@ GameEnum.itemType = {
Title = 12,
Honor = 13,
HeadItem = 14,
LevelHonor = 15
LevelHonor = 15,
TraceRequest = 16,
HuntPermit = 17
}
GameEnum.expireType = {
ExpireMin = 1,
@@ -746,7 +754,13 @@ GameEnum.activityQuestCompleteCond = {
ActivityGoldenSpyAccUseSkill = 148,
ActivityPenguinCardClearScore = 149,
ActivityPenguinCardClearStar = 150,
ActivityPenguinCardTotalScore = 151
ActivityPenguinCardTotalScore = 151,
ActivityIceCreamCumulativeOrder = 152,
ActivityIceCreamSingleOrder = 153,
ActivityIceCreamCumulativeScore = 154,
ActivityIceCreamLevelPassed = 155,
ActivityIceCreamCumulativeUseItem = 156,
ActivityIceCreamCumulativeCombo = 157
}
GameEnum.chatCond = {
CharacterAcquire = 5,
@@ -1443,7 +1457,8 @@ GameEnum.stateAttributeType = {
UNPARALLELED = 38,
INDEFENSE = 39,
DODGE = 40,
MAX = 41
TOUGHNESS_BORKEN = 41,
MAX = 42
}
GameEnum.playerAttributeType = {
ADD_ENERGY = 0,
@@ -1847,7 +1862,10 @@ GameEnum.activityType = {
ThrowGift = 19,
GoldenSpy = 20,
Double = 21,
HistoryStory = 22
HistoryStory = 22,
IceCream = 23,
FollowSocialMedia = 24,
Soldier = 25
}
GameEnum.activityOpenType = {
None = 0,
@@ -2281,7 +2299,8 @@ GameEnum.OpenFuncType = {
BattlePass = 28,
NickNameReset = 29,
WeeklyQuest = 30,
QuestNewbie = 31
QuestNewbie = 31,
TraceHunt = 32
}
GameEnum.TowerQuestType = {Core = 1, Normal = 2}
GameEnum.poolType = {Elite = 1, Boss = 2}
@@ -2525,7 +2544,9 @@ GameEnum.activityThemeType = {
Viewfinder_10107 = 11,
BreakOut_30102 = 12,
Swim_11100 = 13,
Tech_10108 = 14
Tech_10108 = 14,
GunStorm_10109 = 15,
Summer_20103 = 16
}
GameEnum.ActivityLevelType = {
Explore = 1,
@@ -2809,7 +2830,8 @@ GameEnum.GoldenSpyBuffEffect = {
AddHookRadius = 7,
AddHookK = 8,
AddTimeInFloor = 9,
LabelAddPercentage = 10
LabelAddPercentage = 10,
AddBuffRefreshCount = 11
}
GameEnum.GoldenSpyBuffQty = {}
GameEnum.GoldenSpyBuffType = {
@@ -2843,4 +2865,90 @@ GameEnum.CharEnergyCostSpeed = {
Mid = 3,
Low = 4
}
GameEnum.EnterMethod = {Default = 0, JumpFormation = 1}
GameEnum.MainlineMemoryNodeType = {None = 0, DiscType = 1}
GameEnum.ChessRarity = {
White = 1,
Green = 2,
Blue = 3,
Purple = 4,
Gold = 5,
Color = 6
}
GameEnum.ChessType = {
Balance = 0,
Vanguard = 1,
Support = 2
}
GameEnum.ChessboardType = {Front = 0, Back = 1}
GameEnum.ChessAssistOnStageType = {
Front = 0,
Back = 1,
NotAppearing = 2
}
GameEnum.ChessPartnerType = {
DiGuoWeiDui = 0,
LianHeZhongYe = 1,
HuiFengJuLeBu = 2
}
GameEnum.ActivityIceCreamLevelType = {
Teaching = 1,
Common = 2,
Advanced = 3,
Infinite = 4
}
GameEnum.IceBuffEffect = {
Time = 1,
Patience = 2,
Score = 3,
HP = 4,
Order = 5
}
GameEnum.iceChar = {
NormalChar = 1,
Low = 2,
SpecialChar = 3
}
GameEnum.iceOption = {
Cone = 1,
IceBall = 2,
Topping = 3
}
GameEnum.soldierNodeType = {
Event = 1,
Battle = 2,
BossBattle = 3
}
GameEnum.soldierEventType = {BattleOptions = 1}
GameEnum.soldierLevelName = {
Simple = 1,
Medium = 2,
Difficult = 3,
Nightmare = 4
}
GameEnum.soldierCardUnloadType = {
GradeChallengeClear = 1,
FromNodeOnwards = 2,
AtStage = 3,
FromStageOnwards = 4
}
GameEnum.TraceHuntLogType = {
TraceStart = 1,
Tracing = 2,
TraceBeforeEnd = 3,
TraceEnd = 4,
TraceInterrupt = 5,
TraceRestart = 6,
HuntBeforeStart = 7,
HuntStart = 8,
HuntPlayer = 9,
HuntNPC = 10,
HuntPlayerFatal = 11,
HuntNPCFatal = 12,
HuntEnd = 13,
Settlement = 14,
HuntAfterStart = 15,
HuntInterrupt = 16
}
GameEnum.TDLevelGamePlayType = {None = 1, Hot = 2}
return GameEnum