Update - 1.12.0.120
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
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local GoldenSpyLevelPanel = class("GoldenSpyLevelPanel", BasePanel)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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GoldenSpyLevelPanel._bIsMainPanel = true
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GoldenSpyLevelPanel._sSortingLayerName = AllEnum.SortingLayerName.UI
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GoldenSpyLevelPanel._sUIResRootPath = "UI_Activity/"
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GoldenSpyLevelPanel._tbDefine = {
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{
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sPrefabPath = "_400012/GoldenSpyPanel.prefab",
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sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelCtrl"
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}
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}
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function GoldenSpyLevelPanel:Awake()
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PlayerData.Base:SetSkipNewDayWindow(true)
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self.bFirstInCtrl = true
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self.nTipsPanelId = PanelId.GoldenSpyBuffTipsPanel_400012
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self.nResultPanelId = PanelId.GoldenSpyResultPanel_400012
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self.nBuffSelectPanelId = PanelId.GoldenSpyBuffSelectPanel_400012
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end
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function GoldenSpyLevelPanel:OnEnable()
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end
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function GoldenSpyLevelPanel:OnAfterEnter()
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end
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function GoldenSpyLevelPanel:OnDisable()
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end
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function GoldenSpyLevelPanel:OnDestroy()
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PlayerData.Base:SetSkipNewDayWindow(false)
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PlayerData.Base:OnBackToMainMenuModule()
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end
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function GoldenSpyLevelPanel:OnRelease()
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end
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return GoldenSpyLevelPanel
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