Update - 1.12.0.120

EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
This commit is contained in:
SL1900
2026-06-30 14:30:00 +09:00
parent 061d344bf2
commit 80af235e05
826 changed files with 625145 additions and 81163 deletions
@@ -1,5 +1,5 @@
local GoldenSpyLevelSelectCtrl = class("GoldenSpyLevelSelectCtrl", BaseCtrl)
local UIAssetPath = "UI_Activity/_400008/SpriteAtlas/"
local UIAssetPath = "UI_Activity/_%s/SpriteAtlas/"
local PanelTab = {Group = 1, Level = 2}
local GroupState = {
Normal = 1,
@@ -42,6 +42,14 @@ GoldenSpyLevelSelectCtrl._mapNodeConfig = {
img_Pass = {},
go_lockTips = {},
txt_lockTips = {sComponentName = "TMP_Text"},
btnRight = {
sComponentName = "UIButton",
callback = "OnBtnClick_Right"
},
btnLeft = {
sComponentName = "UIButton",
callback = "OnBtnClick_Left"
},
btn_level = {
nCount = 2,
sComponentName = "UIButton",
@@ -85,12 +93,20 @@ function GoldenSpyLevelSelectCtrl:OnEnable()
self._mapNode.reddot_task:SetActive(false)
end
if self._panel.nPanelTab == PanelTab.Level then
local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId)
for _, v in ipairs(groupCfg.LevelList) do
local levelData = self.GoldenSpyActData:GetLevelDataById(v)
if levelData ~= nil and not levelData.bFirstComplete then
self._panel.nSelectLevelId = v
break
local lastGroupId, lastLevelId = self.GoldenSpyActData:GetLastLevelData()
if lastGroupId ~= 0 then
self._panel.nSelectGroupId = lastGroupId
end
if lastLevelId ~= 0 then
self._panel.nSelectLevelId = lastLevelId
else
local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId)
for _, v in ipairs(groupCfg.LevelList) do
local levelData = self.GoldenSpyActData:GetLevelDataById(v)
if levelData ~= nil and not levelData.bFirstComplete then
self._panel.nSelectLevelId = v
break
end
end
end
end
@@ -161,7 +177,7 @@ function GoldenSpyLevelSelectCtrl:InitGroupData()
img_pass.gameObject:SetActive(false)
table.insert(tbPointList, point)
end
self:SetPngSprite(bg, UIAssetPath .. groupCfg.IconPath)
self:SetPngSprite(bg, string.format(UIAssetPath, self.nActivityId) .. groupCfg.IconPath)
NovaAPI.SetTMPText(txt_GroupName, groupCfg.GroupName)
for m, n in ipairs(groupCfg.LevelList) do
local levelData = self.GoldenSpyActData:GetLevelDataById(n)
@@ -177,7 +193,7 @@ function GoldenSpyLevelSelectCtrl:InitGroupData()
local bg_lock = lockByPreGroupRoot.transform:Find("bg"):GetComponent("Image")
local txt_GroupName_Lock = lockByPreGroupRoot.transform:Find("bg_GroupName/txt_GroupName"):GetComponent("TMP_Text")
local txt_lock = lockByPreGroupRoot.transform:Find("txt_lock"):GetComponent("TMP_Text")
self:SetPngSprite(bg_lock, UIAssetPath .. groupCfg.IconPath)
self:SetPngSprite(bg_lock, string.format(UIAssetPath, self.nActivityId) .. groupCfg.IconPath)
NovaAPI.SetTMPText(txt_GroupName_Lock, groupCfg.GroupName)
local nIndex = table.indexof(self.tbGroupIdList, v)
if 1 < nIndex then
@@ -217,7 +233,7 @@ function GoldenSpyLevelSelectCtrl:InitLevelData()
local txt_score = levelRoot.transform:Find("AnimRoot/Image/txt_score"):GetComponent("TMP_Text")
local txt_target = levelRoot.transform:Find("AnimRoot/db_reward/txt_target"):GetComponent("TMP_Text")
NovaAPI.SetTMPText(txt_GroupName, groupCfg.GroupName)
self:SetPngSprite(img_level, UIAssetPath .. levelCfg.IconPath)
self:SetPngSprite(img_level, string.format(UIAssetPath, self.nActivityId) .. levelCfg.IconPath)
NovaAPI.SetTMPText(txt_levelName, levelCfg.LevelName)
local nTotalFloor = #levelCfg.FloorList
NovaAPI.SetTMPText(txt_floorCount, orderedFormat(ConfigTable.GetUIText("GoldenSpy_TotalFloor"), nTotalFloor))
@@ -248,6 +264,18 @@ function GoldenSpyLevelSelectCtrl:InitLevelData()
end
end
self._mapNode.img_Pass.gameObject:SetActive(levelData.bFirstComplete)
local preGroupId = self.GoldenSpyActData:GetPreGroup(self._panel.nSelectGroupId)
local nextGroupId = self.GoldenSpyActData:GetNextGroup(self._panel.nSelectGroupId)
local bCanGoNextGroup = false
if nextGroupId ~= nil then
local groupData = self.GoldenSpyActData:GetLevelGroupDataById(nextGroupId)
local time = CS.ClientManager.Instance.serverTimeStamp
if time >= groupData.nStartTime and self.GoldenSpyActData:CheckPreGroupPassByGroupId(nextGroupId) then
bCanGoNextGroup = true
end
end
self._mapNode.btnRight.gameObject:SetActive(nextGroupId ~= nil and bCanGoNextGroup)
self._mapNode.btnLeft.gameObject:SetActive(preGroupId ~= nil)
end
function GoldenSpyLevelSelectCtrl:GetTimeText(remainTime)
local sTimeStr = ""
@@ -289,7 +317,7 @@ function GoldenSpyLevelSelectCtrl:OnBtnClick_Task()
if mapGroupData ~= nil then
local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task)
if actData ~= nil then
EventManager.Hit(EventId.OpenPanel, PanelId.Task_20102, actData.ActivityId, 4)
EventManager.Hit(EventId.OpenPanel, PanelId.Task_10109, actData.ActivityId, 4)
end
end
end
@@ -326,17 +354,67 @@ end
function GoldenSpyLevelSelectCtrl:OnBtnClick_Go()
self.GoldenSpyActData:StartLevel(self._panel.nSelectGroupId, self._panel.nSelectLevelId)
end
function GoldenSpyLevelSelectCtrl:OnBtnClick_Right()
local nextGroupId = self.GoldenSpyActData:GetNextGroup(self._panel.nSelectGroupId)
if nextGroupId ~= nil then
self._panel.nSelectGroupId = nextGroupId
local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId)
local tempLevelId = groupCfg.LevelList[1]
for _, v in ipairs(groupCfg.LevelList) do
local levelData = self.GoldenSpyActData:GetLevelDataById(v)
if levelData ~= nil then
tempLevelId = v
if not levelData.bFirstComplete then
break
end
end
end
self._panel.nSelectLevelId = tempLevelId
for i = 1, 2 do
local levelCount = #groupCfg.LevelList
self._mapNode.btn_level[i].gameObject:SetActive(i <= levelCount)
self._mapNode.img_select[i].gameObject:SetActive(self._panel.nSelectLevelId == groupCfg.LevelList[i])
end
self:InitLevelData()
self.GoldenSpyActData:EnterGroupSelect(self._panel.nSelectGroupId)
end
end
function GoldenSpyLevelSelectCtrl:OnBtnClick_Left()
local preGroupId = self.GoldenSpyActData:GetPreGroup(self._panel.nSelectGroupId)
if preGroupId ~= nil then
self._panel.nSelectGroupId = preGroupId
local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId)
local tempLevelId = groupCfg.LevelList[1]
for _, v in ipairs(groupCfg.LevelList) do
local levelData = self.GoldenSpyActData:GetLevelDataById(v)
if levelData ~= nil then
tempLevelId = v
if not levelData.bFirstComplete then
break
end
end
end
self._panel.nSelectLevelId = tempLevelId
for i = 1, 2 do
local levelCount = #groupCfg.LevelList
self._mapNode.btn_level[i].gameObject:SetActive(i <= levelCount)
self._mapNode.img_select[i].gameObject:SetActive(self._panel.nSelectLevelId == groupCfg.LevelList[i])
end
self:InitLevelData()
self.GoldenSpyActData:EnterGroupSelect(self._panel.nSelectGroupId)
end
end
function GoldenSpyLevelSelectCtrl:OnEvent_BackHome(nPanelId)
if nPanelId == PanelId.GoldenSpyLevelSelectPanel then
if nPanelId == self._panel._nPanelId then
if self._panel.nPanelTab == PanelTab.Group then
EventManager.Hit(EventId.ClosePanel, PanelId.GoldenSpyLevelSelectPanel)
EventManager.Hit(EventId.ClosePanel, self._panel._nPanelId)
elseif self._panel.nPanelTab == PanelTab.Level then
self:SwitchPanelTab(PanelTab.Group)
end
end
end
function GoldenSpyLevelSelectCtrl:OnEvent_Home(nPanelId)
if nPanelId == PanelId.GoldenSpyLevelSelectPanel then
if nPanelId == self._panel._nPanelId then
PanelManager.Home()
end
end