Update - 1.12.0.120
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
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local MiningGameGuideCtrl = class("MiningGameGuideCtrl", BaseCtrl)
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MiningGameGuideCtrl._mapNodeConfig = {
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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txt_titleSSR = {
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sComponentName = "TMP_Text",
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sLanguageId = "MiningGame_ItemType_SSR"
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},
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txt_titleSR = {
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sComponentName = "TMP_Text",
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sLanguageId = "MiningGame_ItemType_SR"
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},
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ContentSSR = {
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sComponentName = "RectTransform"
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},
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ContentSR = {
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sComponentName = "RectTransform"
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},
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iconTra = {
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sNodeName = "img_icon",
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sComponentName = "RectTransform"
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},
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img_icon = {sComponentName = "Image"},
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txt_score = {sComponentName = "TMP_Text"},
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txt_name = {sComponentName = "TMP_Text"},
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txt_des = {sComponentName = "TMP_Text"},
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animator = {
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sNodeName = "-----Right-----",
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sComponentName = "Animator"
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}
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}
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MiningGameGuideCtrl._mapEventConfig = {
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MiningGame_SelectedCard = "OnEvent_SelectedCard"
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}
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MiningGameGuideCtrl._mapRedDotConfig = {}
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function MiningGameGuideCtrl:Awake()
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.nActId = param[1]
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end
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self.miningData = PlayerData.Activity:GetActivityDataById(self.nActId)
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local idList = self.miningData:GetDicGroupId()
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self.cardPrefabPath = string.format("UI_Activity/_%s/CardCell.prefab", self.nActId)
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self.CardCtrl = {}
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self:InitList(idList)
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end
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function MiningGameGuideCtrl:OnDestroy()
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self:Unbind()
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end
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function MiningGameGuideCtrl:InitList(list)
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local firstId = 0
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for _, id in ipairs(list) do
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local go
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local config = ConfigTable.GetData("MiningTreasure", id)
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if config ~= nil then
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if config.MiningItemRarity == GameEnum.miningRewardRarity.miningSSR then
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go = self:CreatePrefabInstance(self.cardPrefabPath, self._mapNode.ContentSSR)
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if firstId == 0 then
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firstId = config.Id
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end
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elseif config.MiningItemRarity == GameEnum.miningRewardRarity.miningSR then
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go = self:CreatePrefabInstance(self.cardPrefabPath, self._mapNode.ContentSR)
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if firstId == 0 then
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firstId = config.Id
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end
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end
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if go ~= nil then
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go.name = config.Id
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local ctrl = self:BindCtrlByNode(go, "Game.UI.Activity.Mining.MiningGameGuideCardCtrl")
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ctrl:SetData(config.Id)
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table.insert(self.CardCtrl, ctrl)
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end
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end
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end
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if firstId ~= 0 then
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self:OnSelected(firstId)
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EventManager.Hit("MiningGame_SelectedCard", firstId)
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end
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CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.ContentSSR)
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CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.ContentSR)
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end
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function MiningGameGuideCtrl:OnSelected(id)
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local config = ConfigTable.GetData("MiningTreasure", id)
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if config == nil then
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return
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end
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if config.Icon ~= "" then
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self:SetPngSprite(self._mapNode.img_icon, config.Icon)
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self._mapNode.iconTra.localRotation = Quaternion.Euler(0, 0, config.SelfRotate)
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end
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NovaAPI.SetTMPText(self._mapNode.txt_score, ConfigTable.GetUIText("MiningGame_Guide_Score") .. config.Score)
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NovaAPI.SetTMPText(self._mapNode.txt_name, config.Name)
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NovaAPI.SetTMPText(self._mapNode.txt_des, config.Des)
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self._mapNode.animator:Play("MiningGameGuidePanel_R_in")
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end
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function MiningGameGuideCtrl:Unbind()
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for _, ctrl in pairs(self.CardCtrl) do
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self:UnbindCtrlByNode(ctrl)
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end
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end
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function MiningGameGuideCtrl:OnEvent_SelectedCard(id)
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self:OnSelected(id)
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end
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return MiningGameGuideCtrl
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