Update - 1.12.0.120
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
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@@ -15,10 +15,11 @@ ThrowGiftSettleCtrl._mapNodeConfig = {
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sActionIconType = "Dark"
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},
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txtBtnClose = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "ThrowGift_Settle_Close"
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},
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txtBtnConfirm = {sComponentName = "TMP_Text"},
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txtBtnConfirm = {nCount = 2, sComponentName = "TMP_Text"},
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TMPSettleScoreTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "ThrowGift_Settle_ScoreTitle"
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@@ -67,7 +68,9 @@ end
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function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, bNextUnlock, changeInfo, nLevelId)
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self.bWin = bWin
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GamepadUIManager.EnableGamepadUI("ThrowGiftSettle", self.tbGamepadUINode)
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NovaAPI.SetTMPText(self._mapNode.txtBtnConfirm, self.bWin and ConfigTable.GetUIText("ThrowGift_Settle_NextLevel") or ConfigTable.GetUIText("ThrowGift_Settle_Restart"))
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local sConfirm = self.bWin and ConfigTable.GetUIText("ThrowGift_Settle_NextLevel") or ConfigTable.GetUIText("ThrowGift_Settle_Restart")
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NovaAPI.SetTMPText(self._mapNode.txtBtnConfirm[1], sConfirm)
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NovaAPI.SetTMPText(self._mapNode.txtBtnConfirm[2], sConfirm)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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NovaAPI.SetCanvasGroupAlpha(self.canvasGroup, 1)
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